Apple AirPods Now £71 with This Discount (Save £80)

Apple AirPods are currently down to just £70.96 at Amazon, sold via Amazon Warehouse (see here). With a list price of £159, you’re saving almost £80 on Apple AirPods, an incredible discount. This is a limited time deal, however, so don’t hang around and miss out.

Amazon Warehouse is where Amazon sells off items that they can’t sell at full retail price, normally because of damaged packaging. Not only that, the majority of goods are completely fine and certified by Amazon themselves. I’ve personally used Amazon Warehouse purchases before and everything has gone smoothly, so I can’t recommend this deal enough.

Get Apple AirPods for just £70.96 (was £159)

As you’re buying from Amazon Warehouse, you’ll need to make sure you’re adding the correct item to your basket. If you’re buying the right item, you’ll see ‘Save 30% at Checkout’ in the product description. The discount won’t show up until you’re at the checkout phase, but once you’re there, you can secure your AirPods for just £71.

More Amazon Warehouse Deals

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Several Cyberpunk 2077 Modders Hired By CD Projekt For ‘Various Projects’

Several members of the Cyberpunk 2077 modding community have been hired by CD Projekt Red to work on a number of projects related to the game.

As announced in an update on the Cyberpunk 2077 Modding Community Discord Server (and shared on Reddit), modder Hambalkó Bence (who goes by the online alias Traderain) said that they would be joining CD Projekt Red alongside fellow modders Blumster, Nightmarea, and rfuzzo. The modders are set to team up with CDPR under Yigsoft, a development company run by Traderain and Nightmarea.

In the update, Bence spoke further about their new role at CDPR. “We will be working on various projects related to the Cyberpunk 2077 backend and the game’s modding support,” the update said. “We are really excited for this and we really hope we can help to bring Cyberpunk 2077 to the next level.”

Since its launch in 2020, Cyberpunk 2077 has undergone a number of changes. The game experienced a turbulent launch on consoles, which came about due to a number of technical issues for PS4 and Xbox One. Following apologies from CDPR after launch, the game was temporarily removed from the PlayStation Store for a period of time, and refunds were issued across a number of platforms.

Since then, a number of patches to Cyberpunk 2077 have been carried out and CDPR said in June that it was finally ‘quite satisfied’ with the game’s stability and performance. With patches for the game continuing to roll out and new features being created by the modding community, it will be interesting to see what impact the new additions from Yigsoft make to Cyberpunk 2077 over the coming months.

If you’d like to know more about the game then make sure to check out our review of Cyberpunk 2077. You can also check out the details on the first cosmetics DLC, and the game’s new director.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Far Cry 6 Hands-On Preview: An Opportunity For The Series To Get Bold

If you’ve kept up with the recent gaming landscape, it feels like we’ve seen Far Cry 6 again and again at every event to the point where Ubisoft might be oversharing a bit. So it was kind of relieving to get my hands on the game instead of passively observing. And after playing about five hours, let me tell you, this sure is a Far Cry game.

A huge open world, missions spread across a wide map, explosions and firefights, camps to clear out, weapons to unlock and upgrade, you name it. I have a bit of a “been there done that” feeling, albeit with some legitimately fun moments in between. It’s a variation on a formula from a gameplay perspective, but there are ways in which it seems to be forming its own identity. That’s primarily because of its setting, Yara.

Now Playing: Far Cry 6 Hands-On Preview

The team behind Far Cry 6 has been trying to make Yara as much a character as Anton Castillo, the main villain played by famed actor Giancarlo Espositio. The easy parallel for Yara would be real-life Cuba–it’s a Latin American country composed of islands in the Caribbean West Indies in the midst of an armed revolution.

Its people are being crushed under the weight of a violent dictatorship, and you see this in explicit detail in just the opening hours. You, playing as a woman or man named Dani Rojas, get rolled into a larger Guerilla movement called Libertad, and they gradually buy into this revolution and the means necessary to carry it out. Gameplay-wise, this means seizing checkpoints and territories, gunning down Castillo’s army and cronies, and carrying out missions for various leaders across Yara’s islands. Narratively, it means taking control of the resources that turn the tides of conflict and understanding why this collective effort is worth the struggle.

The hesitation with Far Cry is that Ubisoft games often tip-toe around its thematic backdrops or settle for generic political tales for set dressing, simply using them as playgrounds for wild open world action. I had the same reservations previewing Watch Dogs: Legion last year. I suppose Far Cry 6 could get away with that, but drawing inspiration directly from a real-world revolution, only a few generations removed, comes with the expectation of a somewhat earnest portrayal. Its narrative director Navid Khavari has said as much and that this game is embracing its political themes.

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Five hours with what’s presumably a game that could take upwards of 50 hours to reasonably complete isn’t going to show you every facet of its narrative. But I will say that it sets a strong tone from the start and has moments that show promise. When character dialogue in the main story isn’t leaning into goofiness or simple platitudes, it seems to be genuinely laying the groundwork for understanding the intricacies of what Yarans are really fighting for and why it’s important to the larger revolutionary group.

A conversation emblematic of this takes place as you finish the mission to leave the first island. After sabotaging two of Castillo’s warships, you take a speedboat with Clara, Libertad’s leader, and have a brief, affecting exchange asking: what now?

Clara: What’s your plan when you reach America?

Dani: Me and my friend Alejo were going to work shit jobs until we could scrape up some money. Open a body shop. If the Yanqui blockade taught us anything, it’s how to keep things running when you got nothing.

Clara: That’s the dream? Sure, Yanquis might pay you to park their cars or pick their fruit, but you’ll never be one of them. The American Dream doesn’t come in our color.

Dani: Okay, if we’re shitting on dreams, what are you going to do if you win, “Presidente Garcia?”

Clara: The next president won’t last six months before they are assassinated.

Dani: Wait, what?

Clara: It’s the truth.

Dani: Won’t free elections solve that? What happened to your list?

Clara: It’s a vision, Dani. But I’m not as naive as you think. This revolution will free Yara, but won’t fix it. When we take the capital, Yara will be burning. Could be civil war, factions, warlords, foreign-backed coups. Take your pick.

Dani: Yarans will be killing Yarans for a generation.

Clara: Aja. This fight will take the rest of my life. Yara is stuck in a cycle of tyranny and revolution. My job is to show us how to break it.

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This sets a bold tone, but also the expectation for Far Cry 6 to follow through on what’s distinctly a Latin American story. It’s not a throwaway conversation in a side quest or one that’s happening in the background of a mission. It paints a picture of the rebel group you’re fighting for. It establishes a basic but clear understanding that America isn’t the answer. Rather, it’s often part of the problem, and that liberation is much more than taking up arms and killing tyrants–although that is primarily what you’re doing as a player.

Anton Castillo looms over the main story beats, and his violent, imposing presence fills each scene. Alongside his reluctant 13 year-old son Diego, who still has a moral compass, it creates an uneasy tension. However, I don’t think there’s a clear understanding of Castillo’s motivations or any particular depth in the early hours. He has complete control of the workforce and production of a potential cure for cancer called Viviro, enforced through violence and oppression, and is manipulative in using his “love for Yara” to excuse everything. The hope is that there’s more to his deal than evil for evil’s sake. If anything, Diego seems more intriguing from a narrative perspective.

Some scenes aren’t for the faint of heart, as they can be quite gruesome. But Far Cry is also goofy in its open-world action hijinx. The inherent bombast that comes with the series doesn’t necessarily preclude it from featuring more poignant moments of storytelling. When done right, a dash of levity can help personify its world and characters. The “legends” who fought Yara’s previous regime are an interesting bunch with their ability to influence the movement and their tendency to just be washed up old timers. But then there’s this oddball farmer who has a superpowered chicken named Chiccharon who you chase around in a series of side quests, and it’s all rather annoying and grating–and uhh, yeah, I’m not a fan of shooting dogs like fish in a barrel, no matter how rabit they may be. On the flip side, there’s an upbeat but careless loose cannon Jonrón, whose fiery edge brings some attitude to the cast. This is scratching the surface considering the size of the game, but I’ve found supporting characters to be hit or miss in this brief play session, so your mileage may vary.

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As it comes with the territory, Far Cry 6 has its wild gameplay shenanigans like summoning planes and helicopters to drop into a base and go in guns blazing before fending off waves of soldiers. Or burning down a whole farm that’s producing Viviro with a flamethrower to the tune of a Spanish rendition of the Italian revolutionary song “Bella Ciao” (a la Far Cry 3‘s infamous level with a Skrillex beat drop). Companions in combat, called Amigos, basically function like Guns For Hire from the previous game, except now they’re animals that await your command like the gator Guapo or the little pup-that-could Chorizo. All the while you have NPCs shouting “Coño! Coño!” more times than The Kid Mero’s AKAs at the end of a Bodega Boys episode.

Overall, the game uses its familiar design philosophies and typical open world shooter conventions. And if you’ve played the modern entries of Far Cry, you’ll know what to expect: solid gunplay, the ability to mix stealth and action, and a bunch of conventional and unconventional weapons to toy with. At workbenches, you’ll craft mods and upgrades, customize your loadout and perks, and tinker with Supremos which are your various super-abilities strapped onto you like a backpack. And it’s imperative you keep up with this since parts of Yara aren’t very friendly to the ill-equipped.

It’s a formula that seems to still be working for those who aren’t burnt out on these types of games. Whether or not the formula can evolve throughout the game’s runtime and hold your interest is always the question, though. Yara is huge and there’s a lot of open space, we’ll see if it makes the most of it.

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Armed rebellion in a country plunged into chaos under a ruthless dictator? Yeah, I can believe a band of guerillas would pull up guns blazing. But I think Far Cry 6 is more promising if and when it gives you a reason to fight. A compelling narrative can help carry you through the mundanity or repetition that tends to creep up the deeper you get in a game like this.

Stories of revolution are infinitely more complex and nuanced than what can be packed into a Far Cry, let alone any video game. And some of us come from countries shaped by Spanish colonization and more recent histories of revolutionary movements have grown up aware of it. For me, it’s at least enticing that Far Cry 6’s story is trying to be more than a veneer for a spicy shooting gallery. That much I can appreciate.

More importantly: remember that people make games. If you believe that basic fact, then you owe it to yourself to at least be informed about Ubisoft’s employees taking action for changes to company culture in response to hostile work environments, abuse, and sexual harassment that’s been documented across Ubisoft’s various studios. Open letters and signatures in solidarity with the workers of Activision-Blizzard are also indicative of how Ubisoft’s leadership has failed to respond accordingly. How lawsuits and movements affect the way you engage with Ubisoft games, that’s your choice. But to ignore it is to deny that the people who make these games deserve a stable workplace free of hostility.

It’s the more important revolution happening in video games with actual, tangible effects on people’s lives. And it’s showing the very real effect of collective action. Far Cry 6 is only a video game, but understand that taking action to make the world around you a better place is always the move.

Far Cry 6 Hands-On Preview

Far Cry 6 attempts to make the island of Yara as much of a character as the brutal dictator ruling over it: Anton Castillo, played by famed actor Giancarlo Esposito. We recently got to play a five-hour hands-on preview of Far Cry 6 and were able to experience a lot of the game’s main systems, including the custom Supremos and Resolver weapon classes and the supporting slate of Amigos who join you in battle. Our hands-on also allowed us to dive into the many activities and avenues for customization. Along with spending time modding weapons, we also took down checkpoints and bases, drove around in tanks, and recruited a bloodthirsty rooster named Chiccharon.

In this video, GameSpot editor Michael Higham gives a detailed account of his hands-on time with Far Cry 6 and how every new feature comes together to form its own identity. While you can expect the familiar Far Cry mechanics, there is a sense that the new open-world feels more active than ever when players can wield Supremos, which are basically super-abilities, which might help the game avoid getting too repetitive. We also managed to get in a few co-op missions and experienced how the game’s gear and level systems play when you have a friend with you. Overall, Far Cry 6 tries to elevate its story above a mere shooting gallery by tapping into the themes of real-world revolutions, potentially making it the most impactful and nuanced entry of the series to date.

Far Cry 6 releases October 7 on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC.

How To Play PS5 Games On Your iPhone

Mobile games and console games used to be very clearly distinct, but those lines are getting blurrier every day. Thanks to higher-powered mobile devices and the advent of streaming and remote play, you can play console-quality games–or stream actual games from your console–right on your iPhone or iPad. Here’s how to play PS5 games on your iOS devices.

This functionality is done via Remote Play, a feature that streams games from your PS5 console to your phone, using the screen as a display device. Contrary to the name, Remote Play can’t be done very remotely, as you need to be connected to the same network as your PS5. But Remote Play is a great option for moments when you’re in your home but don’t have access to the TV–laying in bed, watching a show, or yes, sitting on the toilet.

First thing’s first, you’ll want to pair your PS5 DualSense controller to your iOS device. Even though the PS5 is being used as a display for the system, you can’t simply pick up your DualSense and use it as normal; it needs to be paired with the phone. With that done, download the PS Remote Play app from the iOS App Store. While it downloads, you can get your PS5 ready to link up with your phone.

How To Enable PS5 Remote Play On iPhone Or iPad

  1. Enable Remote Play
    Go to Settings > System > Remote Play and check the “Enable Remote Play” box.
  2. Link iOS Device
    After enabling Remote Play, go to “Link Device.” You’ll be given a unique 8-digit code to input to your mobile device through the Remote Play app. That will link the devices.
  3. (After Initial Setup) Select Your Console
    These steps will enable Remote Play for the first time. Subsequent times starting the Remote Play app, you may be prompted to enter your PlayStation username and password. Then simply select your console from the list of linked devices to start Remote Play.
Ghost of Tsushima: Director's Cut and Seven Samurai, a perfect combination
Ghost of Tsushima: Director’s Cut and Seven Samurai, a perfect combination

Again, keep in mind that Remote Play is meant to be used at your home, using the same broadband wired network that is connected to your PlayStation 5. Sony recommends at least a 5Mbps broadband internet connection, though 15Mpbs with a LAN connection is advised for the optimal experience. You cannot use Remote Play with a cell network. And naturally, you’ll need a free PlayStation Network account to login to your account across the devices.

What Can You Play?

Since Remote Play is simply using your phone as a display device, there are no hard limitations on what you can do versus playing on PS5 as normal. You’ll be able to play games, switch between games, start downloads or make purchases on the PlayStation Store, manage settings, or anything else you would ordinarily do on your PS5.

However, some games that use special controllers, like PlayStation VR games, will not work with Remote Play. Some text-heavy games might also prove to be a challenge to read on a smaller iPhone screen, so keep that in mind as you plan your play sessions.

How To Use A PS5 Controller On iPhone

Chances are you have a powerful gaming system in your pocket right now. Newer models of iPhone are even more powerful than some recent dedicated gaming hardware, and more developers are being sure to put controller options into their mobile games. Whether you want to play the wealth of games on Apple Arcade or stream a game through the cloud, it’s a great time to sync up your handy gaming controllers to your iPhone.

And because games on mobile devices are bearing more and more of a resemblance to full-blown console games, a controller is sometimes a must. Fast-paced action games can technically work with virtual buttons, but it’s not ideal for gamers looking for precision sword swipes and parries. It’s also nice to have a controller for meaty games that lend themselves to longer playing sessions, like the Apple Arcade RPG Fantasian.

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Just follow these simple steps to connect your DualSense PS5 controller to your iPhone or iPad. Before you get started, make sure your iOS device is updated to software version 14.5 or later.

How To Connect PS5 DualSense Controller To iPhone Or iPad

Turn your DualSense into Pairing Mode

To activate Pairing Mode, press and hold the Share button and the PS button simultaneously until the light bar located at the top of the controller flashes.

Connect DualSense to your iOS device via Bluetooth

  1. Tap the Settings app on your iOS device
  2. Go to the Bluetooth sub-menu near the top of menu settings
  3. Make sure Bluetooth option is toggled on
  4. Find “DualSense Wireless Controller” under a list of Other Devices
  5. Tap on DualSense Wireless Controller to pair
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Playing iOS Games With DualSense

With your controller paired you can get started playing. Some games might be designed with Xbox controller support in mind, so you may have to do some mental math to map the controller’s button prompts to the DualSense layout. And while most games will map the controller buttons automatically, some might require you to do your own mapping.

Keep in mind, also, that while the DualSense has some advanced features like haptics and motion controls, those features aren’t compatible with iOS and won’t be enabled for use with iOS games. That means some of the most standout features of the controller won’t be used, so it’s not quite exactly like playing on a console.

For more on playing mobile games with your DualSense, check out our picks for some great Apple Arcade games, and how to play PS5 games on your iPhone. For other controller options, check out our picks for the best phone controllers.

How To Use A PS4/PS5 Controller On PC

Gaming on PC is easier than ever, in part because big console manufacturers like Sony and Microsoft have opened up their own controller options to the platform. If you prefer the familiar feeling of a Sony controller like PS4’s DualShock 4 or PS5’s DualSense, you can easily pair those with your PC to play games. And since some Sony games like Horizon Zero Dawn and Death Stranding are hitting PC, you can play them on their intended controller.

The process is simple. Essentially, you’ll turn on pairing for your controller and then discover it in your PC’s Bluetooth menu. If the controller has previously been paired with a PlayStation, you may need to unplug the console or otherwise unpair the controller so that the activation process doesn’t start up the PlayStation instead. Just use the following steps:

How to Use PS4/PS5 Controller On PC or Mac

Turn your DualShock 4 or DualSense into Pairing Mode

To activate Pairing Mode, press and hold the Share button and the PS button simultaneously until the light bar located at the top of the controller flashes

Connect DualShock 4 or DualSense to PC via Bluetooth

  1. Click the Start button, then go to Settings
  2. Select Devices, then Add Bluetooth or other devices
  3. Select Bluetooth, and follow the on-screen instructions after putting your controller in pairing mode
  4. Once the pairing has been completed, the light bar will stop flashing and turn to a solid color.

Connect DualShock 4 or DualSense to Mac via Bluetooth

  1. Open System Preferences
  2. Select Bluetooth
  3. Find your controller in the list of nearby devices to connect

One caveat is that DualSense isn’t necessarily supported in all PC games. The easiest solution for this is to simply play games through Steam when using DualSense, as Valve has already done the work to make DualSense controllers recognized. Make sure to go into Big Picture mode to configure your controller, if you want to customize the layout.

If you want to use your controller with your PlayStation again, the easiest way is to simply connect it manually with a USB cable and press the PS button. That will automatically pair the controller.

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Final Fantasy XIV-Themed Fried Chicken Is Now A Thing In Japan

Final Fantasy XIV-themed fried chicken has gone on sale in Japan at the Lawson convenience store chain. It’s got the enigmatically described flavor of “the Crystal of Light and Darkness,” which translates to pepper and tartar sauce plus a strange-looking color scheme.

Fried chicken, called karaage, is a popular snack at convenience stores in Japan, and it will often come in flavors that are far afield from what Americans might find at their local KFC or Zaxby’s. But this particular flavor is likely strange relative to Lawson’s normal lineup. Strikingly, the meat–not its breading–is colored black and white.

It definitely looks odd and maybe not particularly appetizing, but YouTube user Captain Torajiro reports that it actually tastes good (via Kotaku’s report and YouTube’s auto-translate function). The flavor was produced as a close collaboration between Final Fantasy composer Masayoshi Soken and Lawson, as explained by Game Watch Impress. The composer actually teamed up with the store for the first time a couple of years ago in order to produce an FFXIV-themed burnt garlic oil chicken flavor.

As for the game itself, FFXIV continues to increase in popularity despite releasing several years ago. Driven in large part by Twitch streamers, FFXIV has recently hit a record for concurrent player numbers. This surge in interest has been a double-edged sword for publisher Square Enix, though, as the global semiconductor shortage has forced the company to restrict its most popular data center. Square Enix is still on track to release the next expansion for the game, called Endwalker, on November 19.

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