Hearthstone’s New United In Stormwind Expansion Turns Game To Solitaire, Say Fans

Hearthstone‘s latest expansion, United in Stormwind, launched this week and introduced the usual suite of new cards and mechanics. That has also renewed conversation among the community, who are commonly complaining that the new expansion stifles interactivity and turns the game into “solitaire.”

The critique extends from two new class-defining Quest cards. Hearthstone has used Quests before, 1-Mana spells that give a set of conditions to complete to get a big reward. It’s not uncommon for decks to be built around these Quests as win conditions, and Stormwind introduces a twist with Questlines–multi-stage quests with even bigger rewards. These quest conditions are supposed to be harder to fulfill, but judging by the community’s reaction, the Mage and Warlock quests are just too easy.

Mage and the Sorcerer’s Gambit

The Mage questline, Sorcerer’s Gambit, revolves around playing different types of spells. At each stage of the quest you must play one Arcane, one Fire, and one Frost spell to advance the questline. You get to draw cards as a reward for completing each step of the questline, and the ultimate reward is Arcanist Dawngrasp–a minion that gives you +3 Spell Damage for the remainder of the game.

In theory, requiring playing different types of spells should make the quest difficult. It reduces synergy between cards, and Frost spells can be especially hard to come by. But players have already refined the deck with a massive amount of card draw and cheap spells that become high-damage powerhouses once the spell damage aura takes effect. What’s more, the deck often plays no or almost no minions, just spells, which means there’s often not much an opponent can do to disrupt the strategy. It’s just a matter of trying to finish the Mage off before they complete their Quest and burn you out, often in the same turn.

Warlock and The Demon Seed

Similarly criticized is the Warlock quest, The Demon Seed. Warlocks’ class identity is built around sacrifice–their hero power trades health for card draw, and several of their cards either discard cards in hand or sacrifice their own minions. The Demon Seed makes this work to their advantage by ultimately granting Blightborn Tamsin, a minion that makes all self-damage hurt your opponent instead from that point forward.

Again, the quest itself would appear difficult to complete since it requires you to continuously damage yourself. But by synergizing that requirement with strong healing spells and cards that give good benefits for self-pain, the current Warlock build has a high survivability. That lets Warlocks reliably survive into the late-game when it can both control the board and hurt the opponent with self-damage. And like Mage, there isn’t much interactivity for opposing players. The Warlock simply spends their turn progressing their quest by hurting themselves, and then wins by doing a ton of damage to themselves.

Nerfs Inbound?

The community has been vocal about these decks being problematic. The Hearthstone subreddit is full of posts making solitaire jokes, complaining that the meta is un-fun, and sharing glory stories of overcoming their Mage or Warlock opponents.

Blizzard has been more aggressively pushing balance changes after recent expansions, often correcting any major issues within the first couple of weeks after a new expansion launches. Given the volume of pushback from the fans, it wouldn’t be surprising to see Blizzard announce changes as early as next week. GameSpot has reached out to Blizzard regarding balance change plans.

That said, this is far from a guarantee. The meta is always shifting, and popular decks are bound to inspire people to craft decks to counter them. Already fans are rallying around Hunter as the most consistent counter for Warlock–its high damage potential means it can semi-frequently finish the Warlock off before they finish the quest–and certain Paladin or Druid decks to counter the burn-down aspect of quest Mage. Blizzard may be looking at the player data and finding that the reality among the larger player base isn’t represented by the vocal community. Or it could simply decide to let the meta settle a little more before stepping in.

Either way we’re well past the record for fastest balance changes in Hearthstone history. When Blizzard introduced the Demon Hunter class last year, the company nerfed it the very next day.

This expansion launch occurred amid the backdrop of ongoing allegations of misconduct at Activision Blizzard, resulting in the departures of Blizzard president J. Allen Brack and head of human resources Jesse Meschuk. The legal action had an impact on the Hearthstone team directly, which canceled its planned card reveal stream out of respect for its coworkers.

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Nintendo Is Getting Better At Free Post-Launch Content On Switch

Nintendo is notoriously slow to change, especially when it comes to connected experiences like multiplayer and online services. And while the company still certainly has a long way to go, we’re starting to see small signs of a more modern Nintendo in how it’s handling game updates for some of its first-party franchise titles like Mario Golf: Super Rush and New Pokemon Snap.

Both games received substantial updates this week. New Pokemon Snap’s update, announced last week, adds three new areas and tons of new Pokemon and behaviors to document with your trusty camera. Mario Golf: Super Rush’s update was even more sudden, dropping as soon as it was announced and adding a new golfer, Toadette, a new golf course, and more. Nintendo also promised more updates to come for Super Rush.

What was most striking was how quickly these updates followed post-release. Pokemon Snap just came out in April, and Mario Golf in June. There was a time that Nintendo offering a free content update within four months would have been unheard of, much less a single month after release. But that has become the norm rather than the exception in the Nintendo Switch era, especially for more traditionally connected experiences like Mario sports titles.

When Nintendo released Mario Tennis Aces in 2018, it was criticized mostly for being bare-bones at launch. The tennis mechanics and fundamentals were there–there just wasn’t all that much to do. But Nintendo apparently planned for just that critique, beginning a steady stream of content updates that began a month after launch and then continued every month for a full year post-launch.

Judging by this first Mario Golf update coming so soon, we may see a similar release cadence for new Super Rush content as well. Mario Golf: Super Rush wasn’t criticized quite as much for anemic content as Mario Tennis was, but that could be a sign that Nintendo is learning how to plan regular content drops meant to keep players coming back. Kirby Star Allies, another multiplayer-focused game, received regular free updates as well.

Nintendo has also made a habit of updating its more single-player-focused games within the first six months. Super Mario Odyssey and Luigi’s Mansion 3 both got significant updates roughly 4-5 months after release–the former adding Luigi content and the latter adding new multiplayer content. And the new approach seems to have extended out to The Pokemon Company. Pokemon Sword and Shield were the first in the series to get large-scale expansion content in lieu of an “Ultra” re-release like Sun and Moon, signaling a different approach to paid DLC as well.

Nintendo’s commitment to online support has been halting and inconsistent at times. Splatoon 2, primed to be an ongoing live service game, received its anticipated paid Octo expansion almost a year after launch.

Animal Crossing: New Horizons relied on free updates for its seasonal content, whereas many past Animal Crossing games packed everything into the core game file and then unlocked them based on the real-time clock. This let Nintendo preserve some surprises from time-travelers and data miners. However, some fans found the company to be frustratingly slow to adapt to the game’s wildfire popularity. Amid the backdrop of the pandemic it almost immediately became one of the Switch’s most popular games, and Nintendo arguably squandered the opportunity to scale up its plans to match the moment. If anything, the game now in its second year should be getting even more ambitious with its updates to keep players engaged, not scaling down and repeating events. (In fairness, the pandemic itself may have disrupted Nintendo’s development in this regard.)

At the same time, this is a marked change from the Wii U era when updates were even more sporadic. Games like Pikmin 3 and Donkey Kong Country: Tropical Freeze may have benefited from this approach, but they were left as static experiences. The handful of games that did receive significant post-launch support like Mario Kart 8 were the exception, rather than the rule.

This is also a notable development in light of Nintendo’s first-party pricing. Nintendo games rarely go on sale, and when they do, it’s typically not the deep discounts we see on other platforms. This is frustrating for gamers looking to score discounts, but it does have the side-effect of reassuring day-one purchasers that they won’t regret paying the launch price only weeks later. Nintendo committing to a regular cadence of updates that players know they can count on may help further cement that relationship with the player, while also helping to convince holdouts who may not have felt the value proposition was quite worth it at launch.

The progress Nintendo has made supporting its games with free updates hasn’t been linear. But this week’s releases–for two of its most recent first-party games–are a hopeful sign that the Switch generation will ultimately develop a consistent and relatively modernized strategy of post-launch content. If this holds, we can expect to see more coming for Nintendo’s upcoming slate like Metroid Dread, Splatoon 3, and Pokemon Legends: Arceus.

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The Suicide Squad Ending And Post-Credits Scenes, Explained

Ever since the trailers first dropped for The Suicide Squad teasing Starro the Conqueror as a villain, fans have assumed the ending was going to be explosive–and, unsurprisingly, James Gunn delivered. With final moments that feel more like a Kaiju movie than a superhero story, The Suicide Squad is full of carnage and chaos that levels whole city blocks, as well as a massive body count of both anti-heroes and villains. So what actually happens at the end of the movie?

Let’s break it down. Major spoilers below.

After the remaining members of Task Force X finally infiltrate and destroy the Jotunheim fortress, things promptly go awry when Starro the Conqueror is set free, leaving the entire island of Corto Maltese in his mind controlling crosshairs. Waller insists that the remaining Squad members leave Starro to his business, as this is no longer the mission and not their concern (the fact that Starro can spawn a seemingly infinite number of mind-controlling clones and could, theoretically, take over the planet doesn’t seem to be on Waller’s radar at all..

The Squad, however, refuses Waller’s order, seeing that Starro is targeting helpless civilians. This nearly gets all of their heads exploded for insubordination–but Waller’s comms team intervenes, knocking her out with a blow to the head to prevent her from detonating the bombs.

The ensuing battle only claims one Squad casualty–Polka-Dot Man–before Starro is brought down and Corto Maltese is saved. Then, rather than hand over the information stolen from Jotunheim to the press, Bloodsport decides to use it to blackmail Waller into ensuring the surviving Squad members’ safety and freedom. If anything happens to them, the information they gathered will go public. The gambit works and Waller agrees to ensure Bloodsport, Ratcatcher 2, King Shark, and Harley’s extraction from Corto Maltese. Presumably, they all head back to lead relatively normal lives and have their prison sentences expunged, though we don’t actually get to see what they get up to after they board the chopper home.

But wait, there’s more. First, we have a brief gag scene in the mid-credits where we learn that Weasel, the semi-sentient humanoid weasel who “drowned” at the very start of the movie actually survived. He wakes up on the beach and toddles off into the woods, presumably to live out the rest of his days in the Corto Maltese jungle. It’s unlikely we’ll ever see Weasel again (he doesn’t even speak) but, hey, the opportunity is there at least. Maybe he’ll get his own spin-off.

The real meat and potatoes post-credits scene comes at the very end, where we learn that Peacemaker–assumed dead in Jotunheim after Bloodsport shot him in the throat–actually survived and was extracted from the rubble. Waller was able to bring him back to the states and get him into a hospital where he is definitely worse-for-wear but still alive. Apparently, as revenge for their mutiny in the operations room of the Corto Maltese mission, Waller has assigned two of her technicians to Peacemaker’s case, though it’s left unclear what the mission they’ll be supervising actually is–other than “saving the f***ing world,” as they so eloquently put it.

We know that Peacemaker is getting his own spin-off TV show on HBO Max, so this is undoubtedly set up for that. It’s interesting to realize that the show will not be a prequel, but details of the plot are still totally unknown. It certainly seems like the bad blood between Peacemaker and Bloodsport isn’t going to go anywhere, but who can say if we’ll see them meet up to fight again for this project, or if Peacemaker will be pointed toward other targets.

The Peacemaker show is set to debut on HBO Max in January 2022. The Suicide Squad is currently in theaters and streaming on HBO Max.

NHL 22 Beta Tech Test Coming Soon, Here’s How To Sign Up

EA is looking for passionate NHL fans to take part in NHL 22’s Closed Technical Test. With the game’s launch approaching, the goal of this test will be to stress test servers by having players compete in online matches.

Space in the test is limited, so you’ll want to sign up quickly if you’re interested. The test will span PS4, PS5, Xbox One, and Xbox Series X|S and will start in late August. This will be a work-in-progress version of the game, and bugs are expected. NHL 22’s team wants players to report any bugs or provide feedback experienced during the Closed Technical Test.

People who are selected will receive an email in late August that contains a code for the test and a link to the private feedback forum. Participants will not be allowed to share videos and screenshots or stream the game during the test. Violating these terms could result in your access being revoked by EA.

To sign up for a chance to be in the test on EA’s website, all you have to do is select which platform you want to play on. Then provide some of your information, including email, birthday, and country. Additionally, any gameplay progress, achievements, character data, or status indicators will not carry over to the main game.

NHL 22 is due out this year on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

Steam Deck Could Come In Multiple Colors, Valve Says

The Steam Deck brings unavoidable comparisons to the Nintendo Switch, and people have done in-depth, side-by-side breakdowns of their relative performance, weight, screen, and more. But while the Switch can be made colorful through a variety of different-colored JoyCons, the Steam Deck will just be black at launch. That may change, however, as Valve continues to discuss the possibility of releasing different colorways for its handheld.

According to an interview with PC Gamer, Valve apparently deliberated for a long time about how to color the Steam Deck. While its matte-black shell might seem a bit common, it was not easy to decide on it. But the developer is interested in theory in exploring multiple different color options for the handheld, especially if it launches to commercial success.

Now Playing: Steam Deck Everything We Know

“[There was a lot of] genuinely fun exploration around that stuff,” product designer Greg Coomer said. “Even discussions like, ‘well, can we have lots of colors?’ We had all those discussions. We are continuing to have those now.”

The single-color decision had more to do with supply-chain challenges than any aesthetic desire, according to Coomer. “It’s essentially like a logistics thing,” Coomer stated. “Having a lot of SKUs in the market is just a lot more complicated. There isn’t really a better reason than that for right now.”

The Steam Deck will be released later this year, and it is essentially a mini-PC in handheld form. It’ll come in three different storage configurations, and it runs SteamOS, a modified version of Linux. You can find out much more about Steam Deck in our roundup here.

Apex Legends Devs Say That A Seer Nerf Is Coming

The Apex Legends team at Respawn did an AMA on Reddit today to discuss the launch of Season 10 and the brand-new Legend Seer. The community had plenty of questions about the latest update and some possible balances it might need, but nothing came up quite as frequently as Seer feeling too powerful.

Like previous season updates, the biggest addition to the game is the brand new Legend Seer. While there were multiple questions and answers about Seer, gameplay engineer Travis Nordin gave the most concise answer.

Now Playing: Apex Legends Emergence – Everything You Need To Know

“Seer has launched strong, which was the hope. He’s also brought a lot of new gameplay elements to the game (HP bars, interrupt) which has driven a lot of discussion with players, which is great to see,” Nordin wrote. “With that being said [Seer] is probably a bit too strong at the moment and will [receive] some balance updates in an upcoming patch.”

Nordin followed up saying that players won’t have to wait until the midseason patch to see changes made to Seer. Nordin also said that they won’t be making fundamental changes to Seer’s kit, except that the flash from Seer’s tactical ability will be removed entirely. Respawn also confirmed that it is looking into making some improvements to Wattson, Crypto, and Bangalore in the future, but no timeframe was given. Respawn also said that it couldn’t give an update on when the PlayStation 5 and Xbox Series X|S updates would be released.

Respawn also said that it intends to overhaul the level progression system at some point in the future, with a possible level cap increase before that. The developers said that it was important to make sure that all of the progression changes could be rolled out at the same time.

Apex Legends Season 10 Emergence is live now, adding the new legend Seer, new Rampage LMG, and an updated World’s Edge map. You can also check out GameSpot’s guide on how to play the brand-new legend Seer.

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Valve’s Steam Deck Is “Dummy Friendly” For New PC Users

Giant Bomb’s Jan Ochoa and Matt Rorie traveled to Valve’s headquarters in Bellevue, Washington to check out the Steam Deck. The two touched on multiple aspects of the portable PC, talking about things like how new-user-friendly the device is for newcomers unfamiliar with the Steam ecosystem.

In the nearly 20-minute-long video, Ochoa and Rorie, sat crossed-legged on a grassy field in front of some shrubbery, ran through their impressions. They talked about several games they played on the latest prototype, including Control, Doom Eternal, and Hades. Both Ochoa and Rorie said the device is “neat” for the price and functionality, though games can take a while to load.

Still, Valve’s portable device tends to perform better than the Nintendo Switch. In one loading comparison, Hades got to the start screen faster on the Steam Deck than the Switch. How much faster is unknown; the comparison is cut short as the Nintendo Switch continues loading the game.

One of the more interesting tidbits about the Steam Deck comes toward the end of the impressions video. Rorie, a PC aficionado, said the handheld device is a “PC and it works,” essentially underscoring just how familiar PC players will be with the handheld. At the same time, Ochoa called it “dummy friendly.” For him, someone largely unacquainted with the Steam ecosystem, the device is an excellent introduction to Steam and PC gaming in general.

Ochoa and Rorie also captured photos of the Steam Deck in their hands, on a desk, and next to other handheld devices (like the Game Gear and Switch). Additionally, there are images of the portable PC plugged into monitors to illustrate both its functionality and versatility. You can check them out below.

The Steam Deck next to an Advance, Game Gear, Switch, and Vita.
The Steam Deck next to an Advance, Game Gear, Switch, and Vita.

Gallery

The Steam Deck launches this December, with order availability opening after Q2 2022. Check out our Steam Deck preorder guide to stay up-to-date on all the latest information about placing a $5 reservation. Also, the company could be considering other colors for the handheld device.

Animaniacs Season 2 Hits Hulu On November 5

Animaniacs is set to return to Hulu later this year. Season 2 of the rebooted animated comedy show premieres on Friday, November 5. A date announcement teaser video has been released–check it out below:

Animaniacs Season 2 will consist of 13 new episodes. The series is produced by Hulu, Amblin Television, and Warner Bros. Animation, with Steven Spielberg returning as executive producer.

Hulu has released a synopsis for Season 2. It reads, “Yakko, Wakko, and Dot return for an all-new season of this iconic, family-friendly series with something for everyone: pop culture parodies, musical showstoppers, takedowns of historical baddies, and even some important safety tips.

“Join the Warners and Pinky and the Brain as they wreak havoc everywhere they go, from the Warner Bros. lot to an international beauty pageant, even all the way into outer space. Keep an eye out for season one favorites Starbox and Cindy, as well as some rejected Animaniacs characters that were left on the cutting room floor.”

Animaniacs Season 1 was released in November 2020, more than 20 years since the original show ended. It won four awards at this year’s Daytime Emmys, taking home prizes for Voice Directing, Editing, Storyboard, and Best Original Song. The show has also been greenlit for Season 3.

The original Animaniacs ran for five years, first premiering in 1993 on Fox Kids then moving to Kids’ WB in 1995 before ending in 1998. The first run of the series lasted for 99 episodes and even got a feature-length movie, Wakko’s Wish. For more, check out GameSpot’s look at all the Animaniacs gags that we can’t believe were allowed on TV.

The Simpsons: Nancy Cartwright On How She Came Up With Nelson’s Voice And Famous Laugh

As the voice of Bart Simpson and numerous other characters on The Simpsons, Nancy Cartwright is one of the most famous voice actors on the planet. She’s now revealed more insight into how she came up with voice of the bully Nelson Muntz and specifically his iconic “haw-haw” laughing insult.

Nelson made his debut in the Season 1 episode “Bart the General.” Cartwright said on Twitter that she was assigned the part of Nelson for the episode and wondered, “Who is he? What does he sound like?” There was no audition process for Nelson–Cartwright had to make it all up on her own.

“All of a sudden, I’m assigned this part. OK, I’ve got to come up with the sound. So I’m thinking, ‘What does a bully sound like?’ That’s really all I thought of. What does a bully sound like?” she said.

With that idea in mind, Cartwright created Nelson’s voice. It’s a low-register, gruffly kind of voice that doesn’t really make you feel happy or supported–fitting for a bully.

Cartwright also said that Nelson’s famous “haw-haw” line was similarly improvisational in its origin. It was written in the script as “haw haw,” and Cartwright put a voice to it that is now incredibly famous and memorable. She didn’t really explain how the specific intonation came to her, but it’s now cemented in media history and pop culture as a popular refrain when making fun of someone.

In addition to Bart and Nelson, Cartwright voices Nelson’s bully pal Kearney, Ralph Wiggum, Todd Flanders, and Database, in addition to Maggie the baby.

Season 33 of The Simpsons kicks off in September with the long-running show’s first-ever all-musical episode. Outside of the TV show, writer Matt Selman recently discussed how he would love to see a remaster of The Simpsons: Hit & Run.

The Suicide Squad: How Each Character Compares To Their Comic Book Counterpart