8 Netflix Witcher Images To Get You Pumped For Season 2

Xbox Donates $10,000 to Charity In Memory of Fallout 4’s Dogmeat

Following last month’s death of River, the dog who inspired Fallout 4’s Dogmeat companion, Xbox and Bethesda Studios have announced the companies are donating $10,000 to the Montgomery County Humane Society.

Fallout 4 senior designer Joel Burgess (River’s owner) announced River’s passing on June 26, sharing details about how the dog heavily influenced the behavior and depiction of Dogmeat, a potential companion players meet early on in Fallout 4’s story. Burgess’ announcement sparked an outpouring of condolences and well-wishes from fans and fellow developers.

As you might have guessed, the Montgomery County Humane Society serves the county Bethesda’s Rockville, Maryland office is located in. MCHS thanked Bethesda and Xbox on Twitter for their donation, saying it was proud to be a part of River’s legacy.

“On behalf of River and her family, thank you!” said Michelle Burgess, Joel Burgess’ wife and fellow owner of River. “She was so precious in our hearts and we had no idea the magnitude of what she meant to the rest of the world.”

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“River meant so many things to so many different people who played Fallout,” Xbox responded. “Thank you for bringing such a wonderful companion into all of our lives.”

Microsoft officially acquired Bethesda in March 2021 for $7.5 billion, cementing a relationship that’s expected to make most future Bethesda games exclusive to Xbox and PC. Currently, only Arkane’s Deathloop is still confirmed to arrive on PlayStation 5.

If you want to donate to the Montgomery County Humane Society, you can do so here. If you missed Burgess’ Twitter thread reflecting on River’s life and impact on Fallout 4, it’s absolutely worth a read.

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Joseph Knoop is a writer/producer/wastelander for IGN.

Evidence of a Secret, Unreleased SNK Millennium Console Has Been Discovered

A video game collector has recently announced that he may have found evidence that supports the theory that SNK once developed a game console.

Anthony Bacon, a Chicago-based YouTuber, was sent a mysterious package earlier this year containing an SNK motherboard. The sender tasked Bacon to investigate what exactly this motherboard was designed for.

In a recent YouTube video published on his channel — Video Game Esoterica, Bacon goes into detail about the motherboard and theorizes that it was a test PC motherboard for SNK Millennium, an unreleased console from the King of Fighters and Samurai Showdown developer.

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Rumors for the SNK Millennium surfaced as early as 1999 with it reportedly expected to be a contender in the sixth generation of gaming consoles, which would add up with what Bacon mentions in his video that the SNK motherboard features a Hitachi SH-4, the same processor that Sega’s final home gaming console used.

“But it’s unheard of outside of a few statements from 1999 about a home console SNK was working on that people thought never got off the ground, but clearly it did get off the ground, at least to a certain stage,” Bacon told Eurogamer.

The SNK Millennium would have been a successor to the Hyper Neo Geo 64, an arcade system board originally conceived as SNK’s 3D fifth-generation gaming console released in 1997 that was seen as a flop for the company and was discontinued in 1999.

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Bacon has since returned the motherboard to its original owner and is currently examining the BIOS file to try and decompile the code and see what references are inside that could help decipher more about the console. Nevertheless, Bacon told Eurogamer that the motherboard does not feature any software development kit or games inside.

Although SNK has not been a competitor in the home console market for some time, the possible discovery of a console that never was is a nice addition to the developer’s history.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

A Plague Tale: Innocence Is A Lot More Tense On PS5, And Not So Great On Switch

A Plague Tale: Innocence is now available for PlayStation 5, Xbox Series X|S, and Switch, the latter of which is a cloud-based version of the game. Publisher Focus Home Interactive passed along PS5 and Switch codes so that we could see how both versions compare to the original game.

On PS5, A Plague Tale features faster load times and audio enhancements, but the big changes come from the DualSense controller’s haptic rumble sync with 3D sound and adaptive triggers, which make for a more immersive experience during the game’s tense moments. The cloud-based Switch version of the game is lacking in comparison, but A Plague Tale is at least playable on Nintendo’s console.

Now Playing: A Plague Tale: Requiem Trailer | Xbox + Bethesda E3 2021

First released in May 2019, A Plague Tale: Innocence is a stealth-focused action-adventure survival horror game that sees you play as Amicia de Rune, a young noble who is thrust into the role of a caretaker when she and her younger brother, Hugo, flee the de Rune estate following an attack led by the French Inquisition. While trying to escape the Inquisition’s clutches, Amicia and Hugo discover that France is being claimed by the Bite, a dangerous plague being spread by an ever-growing sea of ravenous rats.

Though the new generation of consoles enhances A Plague Tale: Innocence’s visuals and audio, improving the overall experience, the PS5 and Switch do not fundamentally alter what you get playing the game on PS4, Xbox One, and PC. So GameSpot’s original analysis of the game stands, as does A Plague Tale’s excellent depiction of a sibling relationship.

In GameSpot’s A Plague Tale: Innocence review, Khee Hoon Chan wrote, “Scenes of desolation and tragedy mark Innocence’s dark, intriguing world, tied together with a narrative that’s genuinely moving without resorting to fetishizing the children’s sufferings. Despite their challenging situation, the siblings make do with what little help they get, bolstered by Amicia’s astounding resourcefulness, to survive this catastrophic mess. The game also magnifies the cataclysmic impact of the Black Death through a lens of cosmic horror, invoking the frightful atmosphere of H.P. Lovecraft’s macabre stories; the slithering rats, whether they are scurrying in the dank blackness beneath the city or trailing around half-eaten cadavers, never fails to be disconcerting. On the other hand, its villainous characters are almost painfully one-dimensional, with predictable twists and turns in the plot. This renders some of its revelations lackluster.”

PlayStation 5

Playing A Plague Tale: Innocence on PS5 is a real treat. The new generation enhances the game to run in native 4K resolution at 60fps–both colorful moments of calm and tense instances of sneaking through the dark are more vibrant and detailed than before. Plus, the faster load times means there is virtually no wait when transitioning into a new scene or jumping back into your most recent save from the main menu.

But the DualSense is the star of the show, especially during moments where A Plague Tale: Innocence leans into its survival-horror and stealth elements to create a mounting sense of tension or dread. Which, for this game, is often.

For example, the right trigger (which is used to sprint or toss objects) throbs against your finger as Amicia runs, growing stronger and faster with every passing second to simulate her increased heartbeat. It literally feels like it’s harder to hold the trigger down and keep running as you both see and hear her beginning to pant from the exertion. The controller adjusts the sensation depending on where you’re walking as well, whether you’re slowly sludging through deep mud or carefully stepping over mounds of dead bodies.

On PS5, the DualSense vibrates to differentiate between walking on solid ground and someone's corpse.
On PS5, the DualSense vibrates to differentiate between walking on solid ground and someone’s corpse.

The DualSense better punctuates surprises and jump scares with its haptic feedback as well. A few of the moments that didn’t see me jump in my chair when I played A Plague Tale: Innocence back in 2019 managed to better surprise me this time around, enhanced with the DualSense’s audio and rumble sync working in tandem with the visual reveal on screen.

Between the enhanced visuals and the DualSense controller, A Plague Tale: Innocence’s most tense enemy encounters–the rats–are even more terrifying. You can feel the rumble of the rats through the controller long before they erupt from the ground or scurry from cracks in the walls, and the PS5 further details each individual rodent so you can better see the hundreds of rats that make up the horde as opposed to just seeing a withering black mass of movement. And the 3D audio is no slouch either–it sounds like you’re surrounded by rats when Amicia and Hugo find themselves in that situation.

Because of the DualSense controller, PS5 is now my favorite place to play A Plague Tale: Innocence. If you happen to have Sony’s new console and you haven’t played A Plague Tale yet, this is the best way to experience the game.

Switch

On Switch, the experience is (understandably) far less impressive. A Plague Tale did not originally launch on Switch as developer Asobo Studio said that Nintendo’s console did not have the hardware specs to run the game. The studio has overcome that limitation by making a Switch version playable via cloud streaming. So to play on Switch, you’ll need a stable internet connection.

Provided your connection is good, A Plague Tale: Innocence runs in 1080p resolution at 30fps on Switch while docked. When I was playing, the resolution seemed to remain pretty steady, though the frame rate did dip a few times and turning quickly caused a major amount of motion blur.

When playing on Switch in handheld, it can be difficult to see where you're going or what you have to do next in A Plague Tale's darker moments.
When playing on Switch in handheld, it can be difficult to see where you’re going or what you have to do next in A Plague Tale’s darker moments.

If you’re planning on playing A Plague Tale: Innocence on Switch, docked is the ideal way to play. In handheld, the frame rate regularly drops below 30fps–I got a lot more random still frames and the screen blurred pretty much any time I turned the camera. Additionally, the lighting contrast in handheld isn’t as good as when the Switch is docked. Instead of the light gradually fading into darkness, there are just spots of light and spots of dark and very little to blend the two.

This is a problem because A Plague Tale: Innocence bases the entirety of its stealth sections that involve rats on adjusting the light of an area, forcing you to use light sources in the environment to redirect the horde of rodents away from where you’re trying to go. This oftentimes means you need to notice certain details on the edge of your current light source or far off in the darkness among the withering mass of rats in order to figure out what to do next, and that can be frustratingly difficult to do on Switch in handheld. If you’re planning on picking up A Plague Tale on Switch, you’ll have a much easier time navigating its frequent, dimly lit moments while the console is docked. Considering the appeal of the Switch is being able to play certain console games on a handheld device and handheld is the worst way to play this game, you’re much better off just picking up A Plague Tale on Xbox, PlayStation, or PC if possible.

That said, the game does run competently on Switch while docked. So if Nintendo’s console is all you have or just what you prefer, you can enjoy A Plague Tale: Innocence this way. I just wouldn’t recommend it if you have any other option.

Black Widow Post Credits Scene and Ending Explained

Warning: Full spoilers follow for Black Widow.

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Scarlett Johansson has returned as Natasha Romanoff for Marvel’s Black Widow solo movie, and she’s joined by David Harbour (Alexei Shostakov/Red Guardian), Florence Pugh (Yelena Belova), and Rachel Weisz (Melina Vostokoff) for the tale as we delve into Nat’s early life as a Russian agent as well as what happened to her between Captain America: Civil War and Avengers: Infinity War.

Read on as we break down what happened at the end of the Black Widow movie, including the end credits scene (and how many there are), and what it could mean for the future of the Marvel Cinematic Universe!

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How Many End Credits Scenes Are There in Black Widow?

There is just one post credits scene in Black Widow, and it comes during the mid-credits. Read on for all the details if you want to be spoiled on it…

Ending Explained: The Future of the Black Widows

While the film basically caps off Natasha’s story by setting up her role in Infinity War, it’s far more open-ended when it comes to the rest of her family. We see Yelena, Alexei and Melina — her adopted family of fellow spies and super soldiers — gathering up the surviving Widows (and former foe Taskmaster) and retreating to parts unknown. Presumably, the three are seizing on this second chance to live as a family, even as they help the other Widows learn to become something more than programmable killers.

Having finally killed Ray Winstone’s Dreykov, the head of the Red Room who had tortured and brainwashed young girls and women into assassins for decades, Nat was able to make up for the “red in her ledger” that we’ve been hearing about since the first Avengers movie, or at least for a major part of it: Years earlier she had gravely wounded (and thought she killed) Dreykov’s young daughter while attempting to assasinate him. The girl would eventually take on the Taskmaster identity, and we dig into her story more below.

With Dreykov and the Red Room destroyed, Natasha and her teammates also freed a group of younger Black Widows from the mind control they had been under for years. But what comes next for them? It’s hard to say, especially given that the bulk of the movie takes place in 2017 and the rest of the MCU is now in the year 2023. That’s a lot of missing time to account for. We don’t know what role the ex-Widows might have played in the events of Infinity War/Endgame and how many of them were snapped out of existence by Thanos. Have they become a force for good in the world or simply melted into the shadows?

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Black Widow Post Credits Scene: How It Sets Up the Hawkeye Series

The post-credits scene suggests Yelena, at least, is having trouble adjusting to life after the Red Room. The one piece of the movie that is set in the contemporary MCU, that scene shows Yelena visiting Natasha’s gravesite and being approached by Contessa Valentina Allegra de Fontaine (Julia Louis-Dreyfus reprising her role from The Falcon and the Winter Soldier). We learn Yelena has been carrying out missions for Contessa, with her latest target being none other than Natasha’s BFF, Clint Barton.

That post-credits scene directly sets the stage for the upcoming Hawkeye series on Disney+. Pugh was previously confirmed to be reprising her role as Yelena Belova, and now we have a better idea of how the character fits into the series. Thanks to Contessa, she blames Clint for Natasha’s death, not realizing Natasha willingly sacrificed herself for the sake of the entire universe.

We don’t necessarily take this to mean Yelena will be the main villain of the Hawkeye series. Most likely she’ll appear in one or two episodes to battle Clint and his new protégé Kate Bishop, before eventually learning the full story behind Natasha’s death.

More important is the fact that Contessa is the one who sets this showdown in motion. Her two appearances so far hint that Contessa is someone with a big part to play in the future of the MCU. Much like Nick Fury (a character who happens to be Contessa’s lover in the comics), Contessa is a shadowy mastermind who seems intent on assembling a team. Though between Yelena and John Walker, this team isn’t necessarily “Earth’s Mightiest Heroes” quality. If anything, the theme appears to be Contessa recruiting characters who have struggled to adopt the mantle and mission of another. She has her faux-Captain America and a Black Widow. Could copycat villains like Justin Hammer and the Abomination be next on her list?

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Contessa may be well on her way to creating the MCU version of a team like the Thunderbolts or the Dark Avengers. Both groups are built around the idea of villains masquerading as beloved heroes. The real question is whether or not her goals are heroic. Given the character’s association with organizations like Hydra and Leviathan in the comics, we shouldn’t assume Contessa is the next Nick Fury. She may be the polar opposite.

Either way, Hawkeye may have some answers to provide when it debuts in late 2021. It’s also worth remembering the series will introduce Alaqua Cox’s Echo, setting up an Echo series on Disney+. Is it just coincidence that Echo’s powers are similar to that of Taskmaster? We wouldn’t be at all surprised to learn the two characters are connected. Taskmaster could very well make her next appearance in either Hawkeye or the Echo spinoff.

Who Plays the Taskmaster?

Quantum of Solace actress Olga Kurylenko plays the Taskmaster in the film. While Black Widow introduces Marvel’s second most popular mercenary character (after Deadpool, of course), this version of Taskmaster is quite a bit different from the source material. Taskmaster has been given a massive overhaul similar to that of Ghost in 2018’s Ant-Man and the Wasp, both because a traditionally male character is now a woman and because she’s depicted as the daughter of one of the film’s main antagonists.

In the comics, Taskmaster is Tony Masters, a former SHIELD agent with a photographic memory that allows him to perfectly mimic the fighting style of anyone he observes. Now a hired merc, he sells his services as an assassin and a supervillain drill instructor. The downside is that this ability also hinders his explicit memory. The more he uses his power, the more he forgets about his own personal life. Masters doesn’t even remember his own wife anymore.

In the MCU, the only elements that have really carried over are Taskmaster’s photographic memory, costume and first name (Antonia instead of Tony). This version of the character, Antonia Dreykov, is revealed to have gained her power after surviving an assassination attempt on her father. She has a chip in her neck that keeps her brain functioning and powers her photographic memory.

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Antonia is seemingly fueled by a desire for revenge against her would-be killer, Natasha, but we also learn she’s been subjected to the same mental conditioning as the rest of the Black Widows. That seems to be the movie’s way of adapting Taskmaster’s tragic back-story. Where Tony Masters can’t remember his past, Antonia Dreykov was robbed of the chance to have a normal childhood at all. Both versions of Taskmaster exist as blank slates where a whole person should be.

Taskmaster’s future in the MCU is uncertain. We know that she survives the destruction of the Red Room and is freed from her father’s mental hold. She’s last seen leaving with the rest of the Widows. But as for what’s become of Antonia in the years between Black Widow and Avengers: Endgame, we can only guess. Has she been given a second chance to lead a normal life? Or will she fall into the life of a hired mercenary, like her comic book counterpart? That’s for a future MCU project to reveal.

Julie Delpy’s Madame B: An MCU Loose End

While Black Widow ties up a number of loose ends surrounding the late Natasha Romanov (including explaining her green vest from Infinity War), there’s one plot point from Avengers: Age of Ultron that remains unresolved. That movie features Julie Delpy in a cameo role as Madame B, a Red Room instructor who trained Nat. One would assume Madame B was meant to play a larger role in the solo Black Widow movie, but she never actually appears in this movie.

At this point we can only speculate as to why Delpy didn’t return for Black Widow. Maybe she didn’t want to come back. The Before Sunrise actress recently spoke about her frustrations with the film industry and the temptation of retirement, so perhaps the prospect of a big-budget superhero movie was unappealing.

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Or it could be that Marvel opted not to focus on this particular aspect of Natasha’s past. As it is, the film only spends a few minutes exploring Nat and Yelena’s childhood before jumping to 2017, and even that sequence happens mainly during a time when the sisters are living in deep cover in Ohio. Madame B may simply not have had a place in Marvel’s final vision for the spinoff.

Given her high-ranking role within the Red Room, though, it’s easy to imagine how Madame B might have fit into the plot. Is it possible she’s Antonia’s mother? If so, that could still leave room for Delpy to return to the MCU in a future Taskmaster-focused project.

What did you think of the ending and post credits scene of Black Widow? Let’s discuss in the comments!

The Witcher 3: Wild Hunt’s Next-Gen Upgrade Will Come With Extra Netflix Series-Inspired Content

The upcoming next-gen upgrade for The Witcher 3: Wild Hunt will include some extra, free content inspired by The Witcher on Netflix, according to CD Projekt Red at WitcherCon today.

During a panel at the digital event, developers Philipp Weber and Błażej Augustynek revealed that the extra content would come included with the next-gen upgrades, which are currently planned for release later this year. Though they did not specify what the “extra items” would be, they suggested it was part of a tie-in with the Netflix series, and might include the ability to wear armor inspired by Geralt’s armor in the show.

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The Witcher 3: Wild Hunt’s next-gen upgrade was announced previously for the second half of 2021, and is expected to be a “visually and technically enhanced” version for PC, PS5, and Xbox Series X. This includes ray tracing and faster loading times across the base game and all its expansions. It will be offered as a standalone purchase for those who don’t already own The Witcher 3, or as a free upgrade to anyone who owns the game on current generation consoles or PC.

More news about The Witcher series is expected out of WitcherCon today, which is going on now. We’ve seen panels with figures from both the Netflix series and game developers CD Projekt Red, lore deep dives, and of course, more Gwent. We’ve also already learned a lot about The Witcher Season 2 on Netflix, including a December release date and seven of its eight episode titles.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

The Witcher Nightmare of the Wolf Anime Trailer and Release Date Revealed

Netflix has finally given us a better look at the upcoming Witcher animated film, Nightmare of the Wolf, with the first look at its lead character, Vesemir. Nightmare of the Wolf is coming out on August 23.

At the first-ever WitcherCon, Netflix offered the first teaser for Nightmare of the Wolf and announced the release date.

Vesemir is a Witcher and the person who mentored Geralt during his training. He is a friend and ally to both Geralt and Ciri, and Nightmare of the Wolf will explore his story.

In 2020 Netflix announced that it was working on an animated movie starring Vesemir, Geralt’s Witcher mentor and friend. Netflix Animation is co-producing the film alongside Studio Mir, the team that worked on shows like Dota: Dragon’s Blood and Legend of Korra.

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Check out the full WitcherCon schedule plus our recap for everything announced at today’s show.

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Matt T.M. Kim is IGN’s News Editor.

The Witcher 3 PS5/Xbox Series X Still Coming In 2021, Adds Free Netflix DLC

Developer CD Projekt Red has confirmed that its critically acclaimed fantasy action-adventure RPG The Witcher 3: Wild Hunt will get not just a PS5 and Xbox Series X|S upgrade but also free DLC inspired by the hit Netflix show.

The game’s official Twitter account announced the news, saying that more information about this free DLC is “coming soon.” It coincided with WitcherCon, which went live on July 9 and is dedicated to all things Witcher.

The developer did briefly tease what the free DLC will include during WitcherCon, including the armor Geralt wears in the Netflix series. There’s currently no release date for this content.

CDPR also confirmed that the next-gen upgrade, currently in development, will be free for those who own The Witcher 3 on PC, PS4, and Xbox One. Though no release date was announced, the upgrade is still planned for this year.

The biggest piece of news out of WitcherCon was the release date for The Witcher Season 2 on Netflix, which debuts on December 17. There are other Witcher projects coming as well, like an animated film dropping August 23.

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The First Witcher Book Is Getting A Cool New Edition Around Season 2 Release Date

Fans know The Witcher now as a globally popular franchise of video games and a Netflix show starring Henry Cavill, but it began as a series of stories by Polish author Andrzej Sapkowski. Now the first book in the series, titled “The Last Wish,” is getting a very cool new edition this December, which is also when Season 2 of Netflix’s The Witcher will arrive.

Netflix’s official Witcher account announced the new edition on Twitter today. The “hardcover illustrated edition” of The Last Wish comes via publisher Orbit Books’ Gollancz imprint. It will feature illustrations for each of its seven stories: “The Witcher,” “A Grain of Truth,” “The Lesser Evil,” “A Question of Price,” “The Edge of the World,” “The Last Wish,” and “The Voice of Reason.” Elements of these stories were adapted for the Netflix show’s first season, so fans that have only watched the show will find plenty they recognize in this collection.

The stories in The Last Wish are, chronologically within the series’ fiction, the earliest Witcher tales. Netflix also posted a teaser image of an illustration of Yennefer, as well as a suggested reading order for the full written series; following The Last Wish is another collection of loosely related stories, “Sword of Destiny,” followed by the six novels.

This announcement arrived during the WitcherCon event, at which Netflix made several announcements and reveals. Chief among them is The Witcher Season 2’s December 17 release date. They also gave us a first look at Ciri and Lambert (another witcher who will appear in Season 2), and a glimpse at Jaskier rocking out in the new season.

The Witcher Season 2: Everything We Learned About the Netflix Series From the WitcherCon Stream

The first-ever WitcherCon is in full swing, with panels and events revealing a number of new, exciting details about the second season of The Witcher on Netflix. We’ve learned a lot about both what to expect and what the process of filming the new season has been liked from various segments, including a panel of cast members, and have even gotten a release date for the second season targeting the end of this year.

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Here’s everything we learned today:

The Witcher continues to be very much about family

Much of The Witcher’s story is focused on families, exploring the differences between ties of blood, adoption, and chosen families of friends and comrades. During the cast panel, the relationship between the Witchers of the story is described as being like a “military family,” with showrunner Lauren Schmidt Hissrich talking about the upcoming scenes between the Witchers at Kaer Mohan as representing their brotherly bonds: they roughhouse, and they’re constantly teasing each other. “We want it to be light and fun,” she said.

Paul Bullion watched Season 1 already knowing he was cast as Lambert

“It was quite surreal,” he said during the panel. “I actually watched Season 1 knowing that I would join Season 2, which was strange but exciting.” Bullion added that everyone on set was very welcoming, and that Henry Cavill described the Witchers to him as “like a band of Navy Seals.”

Freya Allen had a lot of fun filming her scenes with The Witchers

Allen, who plays Ciri, talked about her and her character’s relationship with all the Witchers, especially as the only woman in a group of men with close, brotherly bonds, in an environment where she’s struggling to reach her full potential. She described joining in on the teasing, and told an anecdote about Lambert trying and failing to cut a training dummy in half, but constantly missing. “I tried to hold it together in the scene, but I couldn’t help but burst into laughter because every time it was failing.”

Bullion responded: “When I do finally cut it in half, Freya is very aware that the camera is over her shoulder and they’re not getting her reaction. So I look up to Freya trying not to make eye contact with me, because she’s laughing, and I’m meant to be stern, and I’m just looking at Freya laughing. And then they shout, ‘Cut!’ and she goes, ‘Finally.'”

Later, when Allen had to chop the head off a dummy, someone on set joked that she had “Better beat Paul.” She did it in one shot.

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Everyone really loved filming the training sequences

Bullion said the training sequence with with the Witchers and Ciri was his favorite to film. He said it was very hot, in the summertime, but there was fake snow everywhere, making for a weird combination. He said that this was when the real camaraderie between the cast started to come through.

At one point during the filming, Bullion told Freya Allen that he loved sour candies, a comment that turned into a competition between the two. He started looking online for the most sour sweets he could find, but Allen out-soured them all. “But she did have to go to set with a blue tongue, so I wasn’t very popular with the make-up department,” said Bullion.

Vesemir will play a major role in season 2

When asked about new characters in season 2, Hissrich said, “Vesemir is the one I’m most looking forward to our audience meeting.”

Vesemir, a father figure to Geralt and another Witcher, is the focus of the upcoming anime prequel, Nightmare of the Wolf, and is being portrayed by Killing Eve’s Kim Bodnia. Hissrich says he is “integral to the story we are telling” about Geralt becoming a father figure to Ciri.

Jaskier gets a new look

Actor Joey Batey made a brief appearance in the panel to reveal a brand new look for Jaskier in season 2. Here he is:

A new monster appears: The Leshy

We got a very brief, enticing teaser of a new monster appearing in Season 2. It’s called a Leshy, and you might be familiar with it if you’ve played The Witcher 3: Wild Hunt. We saw a very, very small bit of the ominous forest monster, just enough to invite speculation as to how it will appear in the new season.

New episode titles revealed

Netflix rapidly showed us the titles of seven of the eight episodes in its upcoming season, offering hints at what’s to come. The eighth episode’s title remains a secret, though.

We got a tour of Kaer Morhen

In the Witcher series, Kaer Morhen is the home of the Witchers, and it will be a key location in Witcher Season 2. During the WitcherCon stream, Hissrich offered a tour of the famous key alongside commentary. The tour includes shots of both the Season 2 set and the forthcoming Witcher anime, which was also shown today. You can watch it above.

The Season 2 Release Date

At last, we learned the release date for The Witcher’s second season on Netflix: It’s December 17!

More news about Season 2 of The Witcher on Netflix, as well as other Witcher franchise updates, is expected out of WitcherCon today, which is going on now. Expect panels with figures from both the Netflix series and game developers CD Projekt Red, lore deep dives, and of course, more Gwent.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.