New Witcher Figures Revealed At WitcherCon

The celebration of all things Witcher, WitcherCon, has debuted new announcements about the ongoing Netflix show, video games, and of course, collectibles. A pair of new figures have debuted alongside the event, including one based on the Netflix show and another much more stylized take.

As you might expect, both figures immortalize Geralt of Rivia, the hero of the Witcher series. But they take radically different approaches. A Dark Horse figure stands at 8.5″ tall and is based on Geralt as played by Henry Cavill in the Netflix series, with touches meant to pay homage to the popular game series as well. That figure will be available on December 1 for $50. Preorders should be available soon.

The second is a collaboration with iam8bit, and has a much more stylized, animated look. It stands at 10.6″ tall and is available to order now at the Netflix merch store for $250.

Lots of other Witcher announcements appeared at WitcherCon, including a release date for The Witcher season 2, a trailer for the Nightmare of the Wolf anime, and a tease for Netflix-themed DLC for The Witcher 3. If you’d like to catch up with the games, the entire series is on sale now.

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The Witcher Season 2: First Trailer Revealed

The Witcher season 2 finally gets its first trailer during Netflix’s WitcherCon ahead of the season premiere on December 17.

Netflix finally offered fans a real look at the next season of The Witcher. Following the events of the first season, Geralt finally meets Ciri and their destinies become interlinked. The second season will explore how Geralt and Ciri’s relationship evolves while also diving into famous locations like Kaer Morhen.

Check out the first trailer below.

The teaser shows Geralt and Ciri make their way to Kaer Morhen to begin Ciri’s training, but of course, things won’t go well. While full details for the season haven’t been revealed yet, though Netflix did show off the titles for seven of the eight episodes in Season 2.

We also know characters like Phillipa, Lambert, and Vesemir will also be in the second season along with new monsters like the Leshy.

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For everything announced check out our full WitcherCon recap and WitcherCon schedule.

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Matt T.M. Kim is IGN’s News Editor.

YouTube Channels Promoting New Cheating Tool Gets Shut Down – Report

It seems YouTube channels promoting a controversial AI-powered machine-learning cheat on consoles are being shuttered.

According to the Anti-Cheat Police Department (via VGC), publisher Activision is allegedly responsible for shutting down channels posting videos of the cheat on YouTube. ACPD said Activision may “make plans to take [the cheat] down.”

We’ve reached out to Activision for comment and will update if we hear back.

The cheat uses a capture card to bypass a console’s security, analyzing and detecting enemies whenever they enter the field. The only requirement on the player’s part to activate the cheat, is to aim to aim in the general direction of an enemy. The tool will do the rest, determining the precise location and shots required to kill a target. A promotional video illustrates how the cheat can be used.

The ACPD said the cheat is like an “aim assist but more amplified.” The group also said these types of cheats will be hard for developers to detect.

Cheating is popular in games like Fortnite but especially in Call of Duty titles like Black Ops Cold War and Warzone. Activision has banned as over 500,000 accounts from the battle royale shooter for cheating, abuse, and fraud.

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Rare Sealed Copy Of The Legend Of Zelda Sells For $870,000 At Auction

An ultra-rare copy of The Legend of Zelda for NES sold at auction for $870,000, setting a new world record for the most expensive video game ever sold. The copy of The Legend of Zelda was sold at the Heritage Auction video games event, which runs from July 9 through July 11.

The copy in question is a Wata 9.0 rated, letter grade A, sealed copy, meaning that it is unopened and is in very good condition. The reason it sold for such a high asking price is that it is believed to be one of only two sealed copies of the game that is an “NES TM,” the first production run of the game. This variant was produced for only a few months in late 1987 before a new variant was replaced in early 1988.

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The previous record-holder was a copy of Super Mario Bros. which sold in April 2021 for $660,000, also at a Heritage auction.

“I had a lot of confidence in this game, and, yet, I still feel like the reality of today’s bidding exceeded my vision of how it would play out,” Heritage Auctions video games specialist Valarie McLeckie said. “Making history is never an easy thing. I’m just really proud we got to be part of this yet again.”

There are numerous other sealed games being auctioned during the event, including copies of Contra, Final Fantasy, and Pokemon Blue. Goodwill recently auctioned off a copy for the Atari game Air Raid for $10,000 after finding a copy in a donation box in Texas.

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Netflix’s The Witcher: Nightmare Of The Wolf Anime Gets First Trailer, Debuts August 23

The Witcher: Nightmare of the Wolf anime will arrive on Netflix on August 23. The release date and trailer of the fantasy series film spin-off was confirmed during the first-ever WitcherCon virtual event.

As previously announced, the film–clocking in at 88 minutes–will explore the time before Geralt of Rivera came to be known as the badass monster hunter outcast synonymous with the series. Nightmare of the Wolf will center on Geralt’s predecessor and mentor, Vesemir, a “headstrong” witcher who is equal parts ally and friend to our familiar hero. Check out the teaser for the series, which was tweeted out along with the release date’s announcement.

While WitcherCon did finally offer a better look at the upcoming animated film, the majority of plot still hasn’t been revealed other than the cryptic fact that it will involve “a powerful new threat facing the Continent.” Vesemir is being described as instrumental in shaping and paving the way for Geralt and Ciri–we’ll just have to hang in for a few more weeks to understand how.

WitcherCon also featured a similar deeper look at another prequel spin-off, The Witcher: Blood Origin–which will be a six-episode limited series set 1,200 years before the main show. The flagship series also announced that Season 2 will arrive on Netflix on December 17.

8 Netflix Witcher Images To Get You Pumped For Season 2

Xbox Donates $10,000 to Charity In Memory of Fallout 4’s Dogmeat

Following last month’s death of River, the dog who inspired Fallout 4’s Dogmeat companion, Xbox and Bethesda Studios have announced the companies are donating $10,000 to the Montgomery County Humane Society.

Fallout 4 senior designer Joel Burgess (River’s owner) announced River’s passing on June 26, sharing details about how the dog heavily influenced the behavior and depiction of Dogmeat, a potential companion players meet early on in Fallout 4’s story. Burgess’ announcement sparked an outpouring of condolences and well-wishes from fans and fellow developers.

As you might have guessed, the Montgomery County Humane Society serves the county Bethesda’s Rockville, Maryland office is located in. MCHS thanked Bethesda and Xbox on Twitter for their donation, saying it was proud to be a part of River’s legacy.

“On behalf of River and her family, thank you!” said Michelle Burgess, Joel Burgess’ wife and fellow owner of River. “She was so precious in our hearts and we had no idea the magnitude of what she meant to the rest of the world.”

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“River meant so many things to so many different people who played Fallout,” Xbox responded. “Thank you for bringing such a wonderful companion into all of our lives.”

Microsoft officially acquired Bethesda in March 2021 for $7.5 billion, cementing a relationship that’s expected to make most future Bethesda games exclusive to Xbox and PC. Currently, only Arkane’s Deathloop is still confirmed to arrive on PlayStation 5.

If you want to donate to the Montgomery County Humane Society, you can do so here. If you missed Burgess’ Twitter thread reflecting on River’s life and impact on Fallout 4, it’s absolutely worth a read.

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Joseph Knoop is a writer/producer/wastelander for IGN.

Evidence of a Secret, Unreleased SNK Millennium Console Has Been Discovered

A video game collector has recently announced that he may have found evidence that supports the theory that SNK once developed a game console.

Anthony Bacon, a Chicago-based YouTuber, was sent a mysterious package earlier this year containing an SNK motherboard. The sender tasked Bacon to investigate what exactly this motherboard was designed for.

In a recent YouTube video published on his channel — Video Game Esoterica, Bacon goes into detail about the motherboard and theorizes that it was a test PC motherboard for SNK Millennium, an unreleased console from the King of Fighters and Samurai Showdown developer.

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Rumors for the SNK Millennium surfaced as early as 1999 with it reportedly expected to be a contender in the sixth generation of gaming consoles, which would add up with what Bacon mentions in his video that the SNK motherboard features a Hitachi SH-4, the same processor that Sega’s final home gaming console used.

“But it’s unheard of outside of a few statements from 1999 about a home console SNK was working on that people thought never got off the ground, but clearly it did get off the ground, at least to a certain stage,” Bacon told Eurogamer.

The SNK Millennium would have been a successor to the Hyper Neo Geo 64, an arcade system board originally conceived as SNK’s 3D fifth-generation gaming console released in 1997 that was seen as a flop for the company and was discontinued in 1999.

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Bacon has since returned the motherboard to its original owner and is currently examining the BIOS file to try and decompile the code and see what references are inside that could help decipher more about the console. Nevertheless, Bacon told Eurogamer that the motherboard does not feature any software development kit or games inside.

Although SNK has not been a competitor in the home console market for some time, the possible discovery of a console that never was is a nice addition to the developer’s history.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

A Plague Tale: Innocence Is A Lot More Tense On PS5, And Not So Great On Switch

A Plague Tale: Innocence is now available for PlayStation 5, Xbox Series X|S, and Switch, the latter of which is a cloud-based version of the game. Publisher Focus Home Interactive passed along PS5 and Switch codes so that we could see how both versions compare to the original game.

On PS5, A Plague Tale features faster load times and audio enhancements, but the big changes come from the DualSense controller’s haptic rumble sync with 3D sound and adaptive triggers, which make for a more immersive experience during the game’s tense moments. The cloud-based Switch version of the game is lacking in comparison, but A Plague Tale is at least playable on Nintendo’s console.

Now Playing: A Plague Tale: Requiem Trailer | Xbox + Bethesda E3 2021

First released in May 2019, A Plague Tale: Innocence is a stealth-focused action-adventure survival horror game that sees you play as Amicia de Rune, a young noble who is thrust into the role of a caretaker when she and her younger brother, Hugo, flee the de Rune estate following an attack led by the French Inquisition. While trying to escape the Inquisition’s clutches, Amicia and Hugo discover that France is being claimed by the Bite, a dangerous plague being spread by an ever-growing sea of ravenous rats.

Though the new generation of consoles enhances A Plague Tale: Innocence’s visuals and audio, improving the overall experience, the PS5 and Switch do not fundamentally alter what you get playing the game on PS4, Xbox One, and PC. So GameSpot’s original analysis of the game stands, as does A Plague Tale’s excellent depiction of a sibling relationship.

In GameSpot’s A Plague Tale: Innocence review, Khee Hoon Chan wrote, “Scenes of desolation and tragedy mark Innocence’s dark, intriguing world, tied together with a narrative that’s genuinely moving without resorting to fetishizing the children’s sufferings. Despite their challenging situation, the siblings make do with what little help they get, bolstered by Amicia’s astounding resourcefulness, to survive this catastrophic mess. The game also magnifies the cataclysmic impact of the Black Death through a lens of cosmic horror, invoking the frightful atmosphere of H.P. Lovecraft’s macabre stories; the slithering rats, whether they are scurrying in the dank blackness beneath the city or trailing around half-eaten cadavers, never fails to be disconcerting. On the other hand, its villainous characters are almost painfully one-dimensional, with predictable twists and turns in the plot. This renders some of its revelations lackluster.”

PlayStation 5

Playing A Plague Tale: Innocence on PS5 is a real treat. The new generation enhances the game to run in native 4K resolution at 60fps–both colorful moments of calm and tense instances of sneaking through the dark are more vibrant and detailed than before. Plus, the faster load times means there is virtually no wait when transitioning into a new scene or jumping back into your most recent save from the main menu.

But the DualSense is the star of the show, especially during moments where A Plague Tale: Innocence leans into its survival-horror and stealth elements to create a mounting sense of tension or dread. Which, for this game, is often.

For example, the right trigger (which is used to sprint or toss objects) throbs against your finger as Amicia runs, growing stronger and faster with every passing second to simulate her increased heartbeat. It literally feels like it’s harder to hold the trigger down and keep running as you both see and hear her beginning to pant from the exertion. The controller adjusts the sensation depending on where you’re walking as well, whether you’re slowly sludging through deep mud or carefully stepping over mounds of dead bodies.

On PS5, the DualSense vibrates to differentiate between walking on solid ground and someone's corpse.
On PS5, the DualSense vibrates to differentiate between walking on solid ground and someone’s corpse.

The DualSense better punctuates surprises and jump scares with its haptic feedback as well. A few of the moments that didn’t see me jump in my chair when I played A Plague Tale: Innocence back in 2019 managed to better surprise me this time around, enhanced with the DualSense’s audio and rumble sync working in tandem with the visual reveal on screen.

Between the enhanced visuals and the DualSense controller, A Plague Tale: Innocence’s most tense enemy encounters–the rats–are even more terrifying. You can feel the rumble of the rats through the controller long before they erupt from the ground or scurry from cracks in the walls, and the PS5 further details each individual rodent so you can better see the hundreds of rats that make up the horde as opposed to just seeing a withering black mass of movement. And the 3D audio is no slouch either–it sounds like you’re surrounded by rats when Amicia and Hugo find themselves in that situation.

Because of the DualSense controller, PS5 is now my favorite place to play A Plague Tale: Innocence. If you happen to have Sony’s new console and you haven’t played A Plague Tale yet, this is the best way to experience the game.

Switch

On Switch, the experience is (understandably) far less impressive. A Plague Tale did not originally launch on Switch as developer Asobo Studio said that Nintendo’s console did not have the hardware specs to run the game. The studio has overcome that limitation by making a Switch version playable via cloud streaming. So to play on Switch, you’ll need a stable internet connection.

Provided your connection is good, A Plague Tale: Innocence runs in 1080p resolution at 30fps on Switch while docked. When I was playing, the resolution seemed to remain pretty steady, though the frame rate did dip a few times and turning quickly caused a major amount of motion blur.

When playing on Switch in handheld, it can be difficult to see where you're going or what you have to do next in A Plague Tale's darker moments.
When playing on Switch in handheld, it can be difficult to see where you’re going or what you have to do next in A Plague Tale’s darker moments.

If you’re planning on playing A Plague Tale: Innocence on Switch, docked is the ideal way to play. In handheld, the frame rate regularly drops below 30fps–I got a lot more random still frames and the screen blurred pretty much any time I turned the camera. Additionally, the lighting contrast in handheld isn’t as good as when the Switch is docked. Instead of the light gradually fading into darkness, there are just spots of light and spots of dark and very little to blend the two.

This is a problem because A Plague Tale: Innocence bases the entirety of its stealth sections that involve rats on adjusting the light of an area, forcing you to use light sources in the environment to redirect the horde of rodents away from where you’re trying to go. This oftentimes means you need to notice certain details on the edge of your current light source or far off in the darkness among the withering mass of rats in order to figure out what to do next, and that can be frustratingly difficult to do on Switch in handheld. If you’re planning on picking up A Plague Tale on Switch, you’ll have a much easier time navigating its frequent, dimly lit moments while the console is docked. Considering the appeal of the Switch is being able to play certain console games on a handheld device and handheld is the worst way to play this game, you’re much better off just picking up A Plague Tale on Xbox, PlayStation, or PC if possible.

That said, the game does run competently on Switch while docked. So if Nintendo’s console is all you have or just what you prefer, you can enjoy A Plague Tale: Innocence this way. I just wouldn’t recommend it if you have any other option.

Black Widow Post Credits Scene and Ending Explained

Warning: Full spoilers follow for Black Widow.

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Scarlett Johansson has returned as Natasha Romanoff for Marvel’s Black Widow solo movie, and she’s joined by David Harbour (Alexei Shostakov/Red Guardian), Florence Pugh (Yelena Belova), and Rachel Weisz (Melina Vostokoff) for the tale as we delve into Nat’s early life as a Russian agent as well as what happened to her between Captain America: Civil War and Avengers: Infinity War.

Read on as we break down what happened at the end of the Black Widow movie, including the end credits scene (and how many there are), and what it could mean for the future of the Marvel Cinematic Universe!

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How Many End Credits Scenes Are There in Black Widow?

There is just one post credits scene in Black Widow, and it comes during the mid-credits. Read on for all the details if you want to be spoiled on it…

Ending Explained: The Future of the Black Widows

While the film basically caps off Natasha’s story by setting up her role in Infinity War, it’s far more open-ended when it comes to the rest of her family. We see Yelena, Alexei and Melina — her adopted family of fellow spies and super soldiers — gathering up the surviving Widows (and former foe Taskmaster) and retreating to parts unknown. Presumably, the three are seizing on this second chance to live as a family, even as they help the other Widows learn to become something more than programmable killers.

Having finally killed Ray Winstone’s Dreykov, the head of the Red Room who had tortured and brainwashed young girls and women into assassins for decades, Nat was able to make up for the “red in her ledger” that we’ve been hearing about since the first Avengers movie, or at least for a major part of it: Years earlier she had gravely wounded (and thought she killed) Dreykov’s young daughter while attempting to assasinate him. The girl would eventually take on the Taskmaster identity, and we dig into her story more below.

With Dreykov and the Red Room destroyed, Natasha and her teammates also freed a group of younger Black Widows from the mind control they had been under for years. But what comes next for them? It’s hard to say, especially given that the bulk of the movie takes place in 2017 and the rest of the MCU is now in the year 2023. That’s a lot of missing time to account for. We don’t know what role the ex-Widows might have played in the events of Infinity War/Endgame and how many of them were snapped out of existence by Thanos. Have they become a force for good in the world or simply melted into the shadows?

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Black Widow Post Credits Scene: How It Sets Up the Hawkeye Series

The post-credits scene suggests Yelena, at least, is having trouble adjusting to life after the Red Room. The one piece of the movie that is set in the contemporary MCU, that scene shows Yelena visiting Natasha’s gravesite and being approached by Contessa Valentina Allegra de Fontaine (Julia Louis-Dreyfus reprising her role from The Falcon and the Winter Soldier). We learn Yelena has been carrying out missions for Contessa, with her latest target being none other than Natasha’s BFF, Clint Barton.

That post-credits scene directly sets the stage for the upcoming Hawkeye series on Disney+. Pugh was previously confirmed to be reprising her role as Yelena Belova, and now we have a better idea of how the character fits into the series. Thanks to Contessa, she blames Clint for Natasha’s death, not realizing Natasha willingly sacrificed herself for the sake of the entire universe.

We don’t necessarily take this to mean Yelena will be the main villain of the Hawkeye series. Most likely she’ll appear in one or two episodes to battle Clint and his new protégé Kate Bishop, before eventually learning the full story behind Natasha’s death.

More important is the fact that Contessa is the one who sets this showdown in motion. Her two appearances so far hint that Contessa is someone with a big part to play in the future of the MCU. Much like Nick Fury (a character who happens to be Contessa’s lover in the comics), Contessa is a shadowy mastermind who seems intent on assembling a team. Though between Yelena and John Walker, this team isn’t necessarily “Earth’s Mightiest Heroes” quality. If anything, the theme appears to be Contessa recruiting characters who have struggled to adopt the mantle and mission of another. She has her faux-Captain America and a Black Widow. Could copycat villains like Justin Hammer and the Abomination be next on her list?

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Contessa may be well on her way to creating the MCU version of a team like the Thunderbolts or the Dark Avengers. Both groups are built around the idea of villains masquerading as beloved heroes. The real question is whether or not her goals are heroic. Given the character’s association with organizations like Hydra and Leviathan in the comics, we shouldn’t assume Contessa is the next Nick Fury. She may be the polar opposite.

Either way, Hawkeye may have some answers to provide when it debuts in late 2021. It’s also worth remembering the series will introduce Alaqua Cox’s Echo, setting up an Echo series on Disney+. Is it just coincidence that Echo’s powers are similar to that of Taskmaster? We wouldn’t be at all surprised to learn the two characters are connected. Taskmaster could very well make her next appearance in either Hawkeye or the Echo spinoff.

Who Plays the Taskmaster?

Quantum of Solace actress Olga Kurylenko plays the Taskmaster in the film. While Black Widow introduces Marvel’s second most popular mercenary character (after Deadpool, of course), this version of Taskmaster is quite a bit different from the source material. Taskmaster has been given a massive overhaul similar to that of Ghost in 2018’s Ant-Man and the Wasp, both because a traditionally male character is now a woman and because she’s depicted as the daughter of one of the film’s main antagonists.

In the comics, Taskmaster is Tony Masters, a former SHIELD agent with a photographic memory that allows him to perfectly mimic the fighting style of anyone he observes. Now a hired merc, he sells his services as an assassin and a supervillain drill instructor. The downside is that this ability also hinders his explicit memory. The more he uses his power, the more he forgets about his own personal life. Masters doesn’t even remember his own wife anymore.

In the MCU, the only elements that have really carried over are Taskmaster’s photographic memory, costume and first name (Antonia instead of Tony). This version of the character, Antonia Dreykov, is revealed to have gained her power after surviving an assassination attempt on her father. She has a chip in her neck that keeps her brain functioning and powers her photographic memory.

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Antonia is seemingly fueled by a desire for revenge against her would-be killer, Natasha, but we also learn she’s been subjected to the same mental conditioning as the rest of the Black Widows. That seems to be the movie’s way of adapting Taskmaster’s tragic back-story. Where Tony Masters can’t remember his past, Antonia Dreykov was robbed of the chance to have a normal childhood at all. Both versions of Taskmaster exist as blank slates where a whole person should be.

Taskmaster’s future in the MCU is uncertain. We know that she survives the destruction of the Red Room and is freed from her father’s mental hold. She’s last seen leaving with the rest of the Widows. But as for what’s become of Antonia in the years between Black Widow and Avengers: Endgame, we can only guess. Has she been given a second chance to lead a normal life? Or will she fall into the life of a hired mercenary, like her comic book counterpart? That’s for a future MCU project to reveal.

Julie Delpy’s Madame B: An MCU Loose End

While Black Widow ties up a number of loose ends surrounding the late Natasha Romanov (including explaining her green vest from Infinity War), there’s one plot point from Avengers: Age of Ultron that remains unresolved. That movie features Julie Delpy in a cameo role as Madame B, a Red Room instructor who trained Nat. One would assume Madame B was meant to play a larger role in the solo Black Widow movie, but she never actually appears in this movie.

At this point we can only speculate as to why Delpy didn’t return for Black Widow. Maybe she didn’t want to come back. The Before Sunrise actress recently spoke about her frustrations with the film industry and the temptation of retirement, so perhaps the prospect of a big-budget superhero movie was unappealing.

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Or it could be that Marvel opted not to focus on this particular aspect of Natasha’s past. As it is, the film only spends a few minutes exploring Nat and Yelena’s childhood before jumping to 2017, and even that sequence happens mainly during a time when the sisters are living in deep cover in Ohio. Madame B may simply not have had a place in Marvel’s final vision for the spinoff.

Given her high-ranking role within the Red Room, though, it’s easy to imagine how Madame B might have fit into the plot. Is it possible she’s Antonia’s mother? If so, that could still leave room for Delpy to return to the MCU in a future Taskmaster-focused project.

What did you think of the ending and post credits scene of Black Widow? Let’s discuss in the comments!