Release Day Deal On NEO: The World Ends With You Available At Amazon

NEO: The World Ends With You is now available on Nintendo Switch and PS4. If you didn’t preorder a copy ahead of its release, you can save $10 on your purchase right now. Amazon is offering a release day discount on NEO: The World Ends With You. At this time, the deal is only available on PlayStation, but it was up for grabs for Switch earlier, so there’s a chance it will be discounted again. Prime members get free shipping arriving by Thursday.

NEO: The World Ends With You is a follow-up to one of the very best Nintendo DS games. It’s not technically a sequel, though, as knowledge of The World Ends With You is not required to enjoy NEO. The action-RPG follows Rindo Kanade, a high school student who gets drawn into the Reapers’ Game. The game is a competition for the dead to see who will move onto the afterlife or even return to their old life. NEO features fast-paced combat with a bevy of “Psych” abilities that are equipped by acquiring collectible pins.

If you pick up the game, make sure to check out our NEO: The World Ends With You beginner’s guide before you dive in.

Though you don’t need to play the original first, it’s definitely worth playing. An enhanced port of the iOS edition of The World Ends with You is available on Switch. Unfortunately, physical copies are hard to find for a reasonable price. You can get a new copy from Amazon for $65 or snag a digital copy from the Switch eShop for $50.

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Gatorade G-Zero Energy Drinks Are on Sale Today at Amazon

If you love an energy drink, then you might want to take a look at this deal. Gatorade G-Zero is on sale today at Amazon. You can get a 24-pack of pure thirst quencher for as little as $12.49 right now, down from the regular list price of $19.99.

G-Zero is a complete sugar-free option for those counting calories, and the main deal in this promotion. You can get a 4-Flavor Classic Variety Pack for $14.99, or Glacier Cherry Variety 24-Pack for just $12.49. This is a great alternative for those who don’t want to go near the Monster Energy drink deals at Amazon. So stock up while you still can, cause this promotion won’t last for long.

Fuel for Gamers: Gatorade G-Zero Thirst Quencher

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Gatorade is great for picking yourself up after a run (get outside gamers) or even to pick yourself up for some energy during a long gaming session. I should know, I’ve drunk plenty of Gatorade in my time, and never have I seen such a fabulous deal.

You’re paying around $0.65 a bottle if you go for the classic variety 24-pack, and even less at ~$0.52 per bottle on the Glacier Cherry 24-pack. Outstanding. If you want more weird and wonderful deals on games, snacks, and more, make sure to follow @IGNDeals on Twitter.

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Robert Anderson is a Commerce Editor and deals expert for IGN. Follow him @robertliam21 on Twitter.

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Ghostbusters: Afterlife Trailer Breakdown with Director Jason Reitman

The long-awaited new trailer for Ghostbusters: Afterlife is here so who ya gonna call to break it down for you, IGN? Why, none other than the film’s co-writer and director, Jason Reitman! You can watch Reitman’s exclusive trailer breakdown via the player above or the embed below.

In the breakdown, Reitman sheds light on the Sony film’s plot while also keeping his cards close to the chest when it comes to revealing too much about its antagonist or how some of the original films’ cast factor into Afterlife.

“Historically, Ghostbusters movies were always about people going into business. It was about people starting a ghostbusting business together,” Reitman, son of the original two films’ director, Ivan Reitman, told IGN. “I suppose I knew immediately from the beginning that I wanted to make a movie about a family.” 

The memory of original Ghostbuster Egon Spengler, played by the late Harold Ramis, looms large in Ghostbusters: Afterlife as the character has now passed away. “This is a movie about the Spengler family. And the Spengler family is disconnected. This movie is about why,” Reitman said.

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To help him craft this new Ghostbusters tale, Reitman teamed with Monster House filmmaker Gil Kenan to co-write the screenplay. In addition to making it a story about family, they also opted to place Afterlife in an entirely different setting for the franchise.

“Gil Kenan and I immediately wanted to establish a new location for Ghostbusters. Obviously, the franchise is synonymous with New York City, but we wanted to go someplace new. We wanted to go to the American West. We wanted to go to farmland. We wanted a new color palette. We wanted to start a new idea. And this is a film that is about discovery and it really is about a family retracing its roots.”

That journey also dictated how the narrative should be structured. “We wanted the movie to unfold like a mystery,” Reitman said. “Why is this family here? Who was their grandfather? Why did Egon come to this part of the country, to Summerville, Oklahoma, why this house? What is under the floor?”

Once the Egon connection is established in the movie, other familiar iconography from the original films is revealed: “Certainly, my connection with Ghostbusters always had to do with this ephemera. It was the packs, it was the traps, it was the car. And a lot of this film for me was the thrill of what it would be like to discover all these things in your home.”

But this wouldn’t be a Ghostbusters film without spooks, specters, or ghosts. That, however, got Reitman and Kenan to do a deep-dive on what makes the ghouls in a Ghostbusters film distinct. “Identifying the look and feel of Ghostbusters ghosts is actually really tricky. If you think about the ghosts that were in the original, and there was only a few,” Reitman recalled, citing Slimer, the librarian, the cabbie and a few others as examples. “And they look completely f******g different from each other.”

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“So what is it that connects Ghostbusters ghosts, right? What does it make them all of the same universe? And we spent I can’t even begin to tell you how many hours in long conversations over lunch, over dinner, trying to figure out what is it that makes a Ghostbusters ghost a Ghostbusters ghost.”

Their conversations yielded the creation of Muncher, Ghostbusters: Afterlife’s answer to the 1984 original’s Slimer. “We knew that he would be of the same free-floating class of Slimer. We knew that he would be just as old and tissuey and angry,” Reitman explained. “Something happened to Slimer over the years that people started thinking of him as the dalmatian of the firehouse. The original Slimer was an angry dude and very scary and we really wanted to get back to that.”

While there are hints and glimpses of the other original human characters in the new trailer, only Dan Aykroyd’s Ray Stantz and Annie Potts’ Janine Melnitz show up in the present during the trailer. Is Janine the mother of Carrie Coon’s character? All Reitman would offer is that “we get the sense that Janine is still connected to Egon Spengler. In the ’84 film, she was in love with him and clearly she still has a connection to him and that she was attempting to take care of him in his older age.” 

Reitman was a bit more forthcoming about the return of Dr. Raymond Stantz, who the trailer reveals still runs his shop, Ray’s Occult Books, from Ghostbusters II. “For any fans of the ’89 film, they will recognize one of my favorite locations from that film that we recreated down to the detail, down to the smell, frankly. And you’ll recognize the red phone and you won’t recognize this tattoo on the arm of Ray Stantz.” 

If you peer closely at the tattoo on Ray’s arm, it’s a nod to the Book of Revelations speech from the first Ghostbusters film. “Dan Aykroyd and I had talked about the possibility of him having a tattoo and something that maybe recognized the acts of 1984,” Reitman revealed. “And immediately came to us that we would speak to this conversation that Winston [Zeddemore] and Stantz have in Ecto-1 right at the height of the ’84 film.”

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Having spent time in his childhood on the sets of his father’s Ghostbusters films, Reitman is acutely aware of how much this franchise means to its fans because he shares their love and passion for it. “I’ve kept it a very close secret to my heart. And part of that is because I feel like I’m not really carrying the Spengler story, but I’m carrying my own family story,” Reitman said. “It’s been a long wait for me, as it has been for anyone who has anticipated the next Ghostbusters film. And I’m just thrilled to share it with everybody. It’s a movie that was made by a family about a family. My father and I cannot wait for you to see this in theaters.”

You can see Ghostbusters: Afterlife only in theaters when it opens in the US on November 11, in the UK on November 12, and in Australia on December 2.

Fans can also now download the new official Ghostbusters app (through the App Store and Google Play) for exclusive content, including photo filters, gifs, and the Ecto-1 AR Experience that puts the iconic car in your world via augmented reality.

Cyberpunk 2077 Mod Finally Lets You Listen to Songs Outside Your Car

A Cyberpunk 2077 mod has finally added the ability to listen to the game’s various radio stations outside of your car.

Cyberpunk 2077 includes a plethora of radio stations that players can enjoy as they roam around the various locales in Night City. Up until recently, however, radio access was consigned to vehicles only, meaning that once you stepped out onto the street, the music would simply cut off.

Thankfully, the Pocket Radio mod (spotted by PCGamesN) has added tools that allow players to listen to the game’s music on the go. The personal walkman allows players to toggle the game’s radio on and off through hotkey bindings and incorporates the use of a HUD which can be accessed on-screen for further settings, including volume controls and the ability to switch stations.

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Players also have the option to customize a number of other settings that may be useful during gameplay. The mod comes with an auto-hide HUD timer which can be adjusted to change the duration of idle activity necessary before the HUD disappears from the screen. Players can also tweak the game’s in-combat volume controls to their liking which could be particularly useful during stealth-based runs.

Currently, the mod cites a number of small known issues that players may experience in-game. For example, the Royal Blue and Samizdat radio stations aren’t currently usable in-game, and the mod’s audio quality may not be quite as clear as the game’s purpose-built vehicle audio. Additionally, when combat music starts playing the pocket radio’s audio may become muffled until a point at which the combat music stops.

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Elsewhere in Cyberpunk news, developer CD Projekt Red recently stated that they are finally ‘satisfied’ with the game’s stability and performance on last-generation consoles. Make sure to check out our dedicated Cyberpunk 2077 page for the latest news on Night City.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Neo: World Ends With You Beginner’s Guide – Essential Tips & Tricks

Welcome to the Reapers’ Game, Players! Neo: The World Ends With You is out now, and we’re here to give you some advice to help get your adventure off on the right foot. Whether you’re a complete newcomer to the Shibuya Underground or an older fan who may have forgotten a thing or two with time, our starter guide should help you keep in step with the beat of Neo: TWEWY’s unique gameplay.

Keep Pushing Buttons

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Neo: TWEWY has an action-based battle system, but what’s unique is that you can control all of the characters at once by pressing their assigned attack buttons. The best way to fight is by using lots of button presses in tandem to lock down enemies and score combos. For example, with a PS4 controller, if you have a mash attack set to square, a charge attack set to L1, and a hold attack set to R2, you can be pressing all of those buttons at the same time: hold R2 to launch a sustained attack to keep an enemy stunned while charging on L1 and rapid-pressing square, then release L1 to finish off your team attack with a charged strike once the other attacks run their course.

After you charge your Groove meter and execute a special attack, don’t let up on the normal button-press strikes while the big attack’s going down! You can still get in additional hits while the special is playing out. Use this opportunity to maximize damage and even get some of your Groove back!

Set Up Your Pin Loadout For Optimal Beatdrops

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There are lots of pins to collect in Neo: TWEWY, each with different inputs and effects. Pins with high attack power and pins that confer bad status effects onto enemies are nice, but the most valuable aspect of a pin is how well it functions to build up your team’s Groove. When Groove is at a peak, you can unleash your team’s most powerful attacks.

When attacking with a pin, there will be a point where you can “drop the beat” by switching your attacking character, which raises your team’s groove and, eventually, enables superpowered strikes. The beatdrop trigger varies from pin to pin, but usually it happens when an enemy is launched, slammed to the ground, stunned, pushed back, or hit by several attacks in a row. (Some enemies, usually larger/heavier foes, are harder to stagger or juggle, making beatdrop opportunities rarer. In these cases, focus more on small foes to build Groove, then switch to the big target.)

Some pins are easier to get beatdrop gains off of than others, particularly many shoulder button input multi-hit attacks. Certain pin combos are great for raising groove quickly, too. Experimentation and finding out what kind of pins you like to use is key–if you don’t like using a certain pin type or if you have trouble dropping beats, you should consider switching to another pin, even if it has lower attack power. You’re not obligated to use or master every pin, after all… unless you really want all of those achievements.

Get Rich Quick By Lowering Your Level

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There’s good money to be made selling duplicate pins you don’t plan on leveling. But fighting Noise over and over to get pins can be pretty tedious. Fortunately, there’s a way to get lots of pins to pawn very quickly–but it does involve risk.

By pressing pause, you’ll enter a menu where you can adjust difficulty and your team’s level. By lowering your level, you’ll decrease your team’s max HP–but your base drop rate will multiply by quite a bit, meaning you’ll get more pins as a reward. (Difficulty doesn’t affect drop rate, but does affect the types of pins that drop.)

Another way to increase pin drops is by chaining encounters. Run around and attract a bunch of noise to you, then start a fight when you see the chain number indicator. (Be careful: if you go too long without bringing another enemy into the chain, the battle will auto-start.) You will then fight a string of encounters, with your team HP carrying over from one fight to the next and each battle getting a bit tougher. If you survive this gauntlet, you’ll be rewarded with a massive pile of pins to collect. Learning to chain and fight well without losing much HP will make you lots of yen very quickly!

Keep On Shoppin’

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You’ll be able to start shopping a few days into the Game for pins, books, music, and clothes. Clothes shopping is particularly important, as your gear provides both stat increases and extra abilities if your Style stat is high enough. But don’t leave that shirt on the shelf if you can’t use its extra ability early on! If the clothes give you a good overall stat boost, they’re still worth buying.

In fact, you should be doing lots of shopping in general, even if you don’t really need the items. Spending at stores raises your VIP levels, unlocking new items to buy and adds the shopkeepers to your social network web (more on that later). You’ll also build a big wardrobe for later on in the game when you can fully take advantage of unlocked clothing skills. So don’t be thrifty–spend away!

Manage Your Munchies

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Eating is crucial to improving your stats. Besides upping your HP, attack, and defense, food is also the only way you can raise the crucial Style stat. But there are a few things to know before stuffing everyone’s face.

When you eat, your party’s fullness (the battery icon) will increase. You can bring it down by fighting Noise battles. As long as it’s not red, you can eat again. However, if you overeat and bring your fullness over 100%, you won’t be able to eat again until fullness drops all the way down to zero. Keep your meter in the white, and grab food when it’s almost empty.

Also, when choosing food, keep an eye on each character’s reactions. Characters have three reactions when ordering: neutral/satisfied, excited, and displeased. If you pick something from the menu and they look excited, they’ll earn extra stats upon eating it. You might even get a Tasty Bonus that provides a huge, permanent stat boost.

Likewise, if the character looks unhappy with the choice, you should probably pick a different item, as stat boosts will be reduced. There’s no point wasting money on food that characters don’t like, even if it does increase a stat you want to boost–you’ll get far more benefit overall by giving everyone their faves, or a neutral choice if they aren’t really pumped about anything on the menu.

Networking Is Key

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You’ll eventually open up the Social Network function a little ways into the game. This allows you to spend Friend Points to unlock various abilities and items once you’ve gotten to know a particular denizen of Shibuya. Several of these abilities are extremely valuable, such as being able to equip the mighty Uber pins. Since some connections require other connections to be completed first, you will want to open up your network as wide as possible.

Not everyone will waltz on into your network through the story, however–sometimes you’ll need to seek them out. Look on the Main Menu status screen to see if there are any sidequests in Rindo’s thought ring–if you see “Someone could use our help in this location,” that means there’s a social network sidequest to complete on that day.

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When you get to the designated area, look for someone with this icon above their head to start the sidequest. Upon completion, they’ll join your Social Network. You can also add folks to your network from dining and shopping, but many of the best benefits come from sidequests, so they are well worth your time.

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The Director Of The Original Space Jam Isn’t Happy With Space Jam: A New Legacy

Joe Pytka, the director the original 1996 Space Jam, has seen the brand new sequel, Space Jam: A New Legacy, and he has a lot to say about the film in an interview with TMZ. Very little of it is nice.

According to the interview, the director required five separate sessions to complete the two-hour runtime of Space Jam: A New Legacy. The director cited a number of issues with the film, starting with LeBron James’ celebrity. When Space Jam his theaters, Michael Jordan was the biggest celebrity in the world, Pytka said. While LeBron is an accomplished athlete, “the truth is that LeBron ain’t Michael,” Pytka said. He also said that the movie didn’t do enough to connect Space Jam to LeBron’s own life, the way his original film did.

Now Playing: 14 Minutes of Space Jam A New Legacy Gameplay

Pytka continued, citing what he considered a far superior cast in Space Jam, which included Charles Barkley and Bill Murray, and called the original’s soundtrack a classic, while Space Jam: A New Legacy‘s soundtrack is “insignificant.”

His harshest criticism is about Bugs Bunny, though. The new version “looked like one of those fluffy dolls you buy at an airport gift shop to bring your kid when your business trip has taken too long,” Pytka said, while the original Space Jam made sure its take on Bugs reflected previous iterations of the character. He called Bugs’ role in the new film “heartbreaking.”

TMZ correctly notes, though, that Pytka’s Space Jam was panned by critics at the time. Even today, the original has a 44% critic rating and 63% audience score on Rotten Tomatoes, while Space Jam: A New Legacy hovers around 28% and 81% respectively, suggesting that critics and moviegoers are a bit more divided this time around.

Green Knight Review Round-Up: What Do The Critics Think?

The Green Knight, like Black Widow and Fast and Furious 9 before it, is a film we’ve been waiting on for a long time thanks to multiple pandemic delays. Unlike those films, though, this independent film isn’t showing on every single screen that lights up–you’ll have to work a little harder to find a screen showing it, making it all the more important to know what we’re going into when the film hits theaters this Friday, July 30.

Over on Metacritic, the Green Knight is in the green with a score of 88. Rotten Tomatoes, meanwhile, has the Arthurian fantasy at 94% fresh with 15 reviews from its “top critics.” While these scores will certainly shift as the film comes closer to release this weekend, those are still solid scores.

Below, you’ll see a selection of the many reviews of the Green Knight, including our own.

The Green Knight

  • Directed by: David Lowery
  • Written by: David Lowery (adapted from the original Arthurian tale)
  • Starring: Dev Patel, Alicia Vikander, Joel Edgerton
  • Release Date: August 30

Gamespot – 9/10

“Anyone willing to engage with and participate in The Green Knight will undoubtedly get a lot out of the experience–it is absolutely worth multiple viewings and long discussions with friends from multiple angles. Similarly, failure to actively tune in will likely result in a confusing and frustrating watch. It would be best to measure your expectations, and to go in with an open mind.”

– Mason Downey [Full Review]

Slashfilm – 10/10

“Contrary to the rousing sword-and-shield epics of Arthurian adaptations past, The Green Knight is a slow march to death. And Lowery’s steady and slow-burning direction reflects that: a dreary, grey color palette that looks and feels damp, with only Gawain’s bright yellow cloak piercing through the gloom. But shot mostly in natural light, there’s still a clarity to Lowery’s vision, even as the journey descends into a surreal, magical realist wonderland filled with talking foxes, naked giants, trickster scavengers, or ghostly saints who demand Gawain recover their head.”

– Hoai-Tran Bui [Full Review]

The Chicago Tribune – 3.5/5

“Lowery has an unusual gift for forest-shrouded wonders, as proven by his beguiling live-action Pete’s Dragon for Disney. Serving here as his own editor, the director pays close attention to that extra beat or longer-than-usual take, by which we’re pulled into a world and a rhythm not like most movies. The movie’s more ruminative than exuberant. It’s also fully invested in making its own kind of magic, on its own time.”

– Michael Phillips [Full Review]

Time

“A movie that’s both of its time and splendidly out of step with it, an act of necromancy in a CGI world.”

– Stephanie Zacharek [Full Review]

RogerEbert.com – 4/4

“The fluid cinematography alternates between dreamlike and something deeply connected to Mother Nature. The Green Knight is about many things–and some of the best film writing of this year will unpack its themes in more depth–but a sense of man’s relatively minor role in the grand scope of history and nature is essential, and Palermo beautifully captures the lush greens of the world around Gawain, as if the Knight himself is already everywhere.”

– Brian Tallerico [Full Review]

Aussie Deals: Lockdown Survival Bargains, Up to 90% off Great Games!

We’ve tried to source something for every taste with today’s discounts. PC users can get lost in two of the best RPGs Bethesda ever published. Switch gamers can get their Mario on (or a bit o’ Luigi in the best Ghostbusters game that doesn’t feature Bill Murray). For Xbox fans, we’ve got the soon-to-be-patched Witcher 3. Lastly, PS folk should look into some cheap special editions of Far Cry 5 or Sekiro.

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From Help Wanted to Headliner: Bill Fagerbakke Still Loves Being Patrick Star

When Bill Fagerbakke first auditioned for the role of Patrick Star in SpongeBob SquarePants over two decades ago, he had no idea what he was getting into.

“There was Stephen Hillenburg, this just unassuming, quiet guy, really obviously very bright, sitting there with the little cassette recorder,” Fagerbakke recalls. “And he showed me pictures of the characters, which were delightful of course, but I didn’t really know what was going on. I didn’t really understand it…I frankly just saw it as just some weird preschool kind of Strawberry Shortcake or something.”

Several months later, Fagerbakke received the pilot episode in the mail: Help Wanted. He sat down to watch. “And I was just overcome with delight.”

“Just the coin dropped, and I finally got it. I saw all this incredible wit, and creativity, and rhythm, and color, and the depth of the culture of it. Man, it was just, it was such a discovery for me..and then at that point, you just think, ‘Well, I hope this thing gets a chance,’ because you never know.”

It is now apparent, of course, that SpongeBob got its chance and more. Over two decades, more than 200 episodes, 13 seasons, a number of movie and video game adaptations, and a pile of awards later, Fagerbakke’s goofy, empty-headed sidekick character is now getting his own spin-off: The Patrick Star Show. Fagerbakke is thrilled.

Remembering Stephen Hillenburg

Fagerbakke says it’s hard to precisely pin down what it is about SpongeBob SquarePants that has captivated audiences for so long. He names a number of people central to its creation and continuation over the years, including his fellow voice actors, Derek Drymon, Aaron Springer, and members of the crew and art teams he doesn’t normally get to work as closely with.

“Their creativity and their talent just knocks you out when you see the script,” he says. “But so many things have to fall in place, because at the end of the day, it is a collaboration between a lot of people. And Stephen cast it, I think, so perfectly. Oh my God, Tom Kenny, it started with Tom. He recognized the importance of that. And he’d cast Tom, that was the first thing he did once he moved into the whole casting process, was he wanted that voice to be right.”

But at the heart of it, Fagerbakke keeps coming back to Hillenburg. From the start, he says Nickelodeon “handled [SpongeBob] really well,” giving Hillenburg the freedom to develop SpongeBob organically, season by season. Hillenburg eventually resigned as showrunner following the third season, though he remained around as an executive producer and continued to offer advice alongside occasional, more direct involvement. He passed away in 2018.

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“What a unique, wonderful person he was,” Fagerbakke says of Hillenburg. “Really brilliant. And obviously, I’m certainly eternally grateful, but he also, in a way, affected our culture, managing to mix his love for the ocean and for the creatures of the ocean with his love for animation. It’s pretty amazing.

“Stephen was able to keep that sense of cleverness and innocence at the same time, which is extraordinarily difficult. But he did it, because of who he is. And the people running the show, the people writing the show, Vincent Waller and Marc Ceccarelli, I think they really honor Steve’s creation. They’re really determined to represent that. And they do a great job.”

Patrick, the star

Fagerbakke tells me that The Patrick Star Show poses an interesting new challenge for his character. Patrick, he says, has always existed and been funny and interesting in his relationship to SpongeBob. And while SpongeBob does appear in The Patrick Star Show, ultimately it’s not about the yellow square dude. It’s about Patrick and his relationships with his family, his friends, and the world of his imagination.

But Fagerbakke says he feels the writing team handled Patrick’s independence splendidly.

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“I was very concerned, just because it was hard for me to imagine how [The Patrick Star Show] would work,” he says. “But God, they created this thing. And it’s just every time I see what’s happened with the Patrick Show, I’m just struck by it as…It strikes me as a writer’s delight, because it has such a freewheeling narrative and changes willy-nilly, and that’s always really great. I think it takes a lot of courage to write like that. You have to trust your audience will go with you as you suddenly take a right turn and go into a different animation style. But it’s wonderful. I’m very proud of it.”

Fagerbakke is full of praise for his fellow actors, too, calling SpongeBob voice actor Tom Kenny a “national treasure” and expressing delight at being able to finally work more closely with Jill Talley, who normally plays Karen (Plankton’s computer wife) in SpongeBob SquarePants. Patrick and Karen rarely interact, but in The Patrick Star Show, Talley voices Patrick’s sister Squidina, meaning the two are constantly able to play off one another.

“She’s fantastic,” he says. “[Squidina] is such a great character. Squidina is just delightful, and she’s the producer of the Patrick show. And they have this great relationship where she was the little sister, but she’s always kind of playing the adult. And then the parents are voiced by Tom Wilson and Cree Summer, both of whom I’ve worked with before in the past, and are really deeply talented people, and Dana Snyder [GrandPat].”

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Though Fagerbakke has obviously finished recording the entirety of The Patrick Star Show’s first season, he hasn’t yet gotten to watch all the episodes the whole way through, so he wasn’t able to pick a favorite episode just yet (though he did call out the recent episode “Lost in Couch” for its different animation style twists and turns as being particularly “fantastic”).

And he does have a favorite relationship to portray in The Patrick Star Show, alongside Patrick’s relationships with SpongeBob and Squidina — and it’s not what you’d expect.

“This is kind of an odd thing, but it’s Patrick and the space, because it’s in his bedroom and he’s got all this weird stuff. So I would anticipate that if we did do more of the Patrick Show, that would be a fun thing to really further develop his relationship with his space. And there’s a time machine, and there’s just a lot of stuff that’s going on in his room that I would like to have more fun with. But, there are untold riches in the brains of every one of those writers, and I just wait with relish to see what comes next.”

The one big downside of Fagerbakke’s work on The Patrick Star Show, he says, was the fact that the entire show was recorded during the COVID-19 pandemic. That situation understandably meant everything had to be created remotely, and he wasn’t able to play off his fellow actors in quite the same way he was used to.

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“I was so bummed,” he says. “Obviously as actors, we’re always hoping something gets picked up, etc, that it gets renewed or whatever. And I got to say, the primary reason I want that to happen with the Patrick Show is I want to be in a room with all these guys, because they’re so good.

“I know a lot of voiceover actors, they can just do it wherever they are, in whatever circumstance. And I do my best in that regard, but there’s something about being in the room with your fellow performers, and you’re telling the story, because everything they do contributes to what you’re doing. It all relates to each other, and it informs me. And we’ve done a little bit of group recording through the Zoom, etc, but it’s weird. You’re in this weird freaking physical relationship with this laptop that’s stacked up on top of a bunch of junk. Because I record on my feet, and I like to use my body a lot.

“And it’s just odd. Wah wah wah, I’m lucky to have the job, sure as shit. But I do look forward to —  excuse my language — I do look forward to returning to the studio with my other actors.”

Patrick, Perfected

Over 200 episodes later, Fagerbakke is still having a blast with the twists and turns the series and spinoffs have taken over the years. But for him, no episode of SpongeBob has yet managed to top Help Wanted in his heart.

“It’s in so many ways, a perfect standalone cartoon. It’s eight minutes long, and it has such a rich feel, an immediately recognizable cast of characters, and relationships, and types. And it features what remains my favorite line in the entire run of the series, which is from Squidward, because he’s anxious that he sees his annoying neighbor applying for a job where he works. And then to his relief, he hears Mr. Krabs clearly sending SpongeBob on a fool’s errand, because he’s not taking the application seriously.”

In the episode Fagerbakke is referring to, Mr. Krabs sends SpongeBob to find “a hydrodynamic spatula with port and starboard attachments and turbo drive,” an item which shouldn’t exist at all. (Of course, in pure cartoon silliness, SpongeBob will eventually find one at the local Barg’N-Mart).

“Squidward is so relieved that clearly Mr. Krabs does not want to hire him. So as soon as SpongeBob runs off, he goes up to Mr. Krabs and goes, [here Fagerbakke jumps into Squidward’s voice for his rendition of the line] ‘A hydro-what? Mr. Krabs, you’re horrible.’

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“It floored me. That line just killed me because it was such an adult sophistication in the humor, but yet it would still fit completely within this world. And then the use of that wonderful Tiny Tim song [Livin’ in the Sunlight, Lovin’ in the Moonlight] as SpongeBob is making Krabby Patties for all the anchovies was just delightful. And again, for me, such an epiphany of realizing what I had stumbled into there.

“You know, in your position as a young animator, you don’t know if you’re going to get another chance, and you don’t know if this thing’s going to get picked up. And [Hillenburg] had been working on these characters for a long time. This had been something he’d been cooking up in his mind for a long time. And boom, then Nickelodeon says, ‘Yeah, we’ll go ahead and produce that pilot.’ And you can tell, every frame of it is perfect, and he put so much of his heart and soul into that. It’s a great testament, I think, to his passion.”

After all these years, Fagerbakke still adores Patrick, a love that shines through at every moment during our interview. I ask if there’s any untrodden ground for Patrick that he’d like to eventually explore with the character, and he jokingly hops into character for a moment to say, “I want to do a musical!” before telling me truthfully, no. He just looks forward to the next episode, whatever it may be.

What does Fagerbakke love so much about Patrick, after all this time?

“I love his raw honesty,” he says. “He’s utterly guileless. He’s pure in his own way. He’s kind of like a modern-day Caliban from the Tempest, Shakespeare’s Tempest, which I actually played a long, long, long, long time ago. He’s very much of the earth. He’s a base creature, and his loyalty and devotion to SpongeBob, and the simplicity of his moment-to-moment whim, it’s really great to play.

“And this is all just nuts. It makes no sense to play a character this long. And I have never, ever gotten tired of it. It entertains me so much. He makes me laugh. And it remains a manner of therapy for me when I go in and I let Patrick take the wheel. And next thing I know, I’m walking out of the studio feeling exhausted, but elated.”

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

DC Comics Villain Face-Off: Who Is the Best of the Worst?

In celebration of the upcoming release of The Suicide Squad in theaters and on HBO Max on August 6, which of course is focused on a group of villains, we thought it would be the perfect time to look back at the DC Comics that inspired the film and ask the IGN audience who the best DC Comics villain of all time is.

Is The Joker your favorite? How about Bane or King Shark? We’ve selected 152 of the most notorious villains from the pages of DC Comics to “Face-Off” against each other two at a time. Will you choose Darkseid over Doomsday? Or Lex Luthor over Brainiac? The choice is yours…

Click here to start voting in the DC Comics villain Face-Off!

What Is a Face-Off?

Like the name suggests, a Face-Off pits two things against one another and you decide which one is the superior of the two. In this case, you are voting to determine who the best DC Comics villain is. It’s possible to see certain characters multiple times so you can keep voting for your favorites to ensure they get ranked higher than the rest. IGN’s resident team of DC Comics experts pre-selected 152 wonderfully evil villains for you to choose from. These get randomly paired up and each time you pick a winner, it’s tracked.

How Is the Winner Determined?

When voting ends on August 2, we tally up the total number of “wins” and “losses” each DC Comics villain has, and create a ranked list based on your choices that will go live on August 3. The character that won the most matchups will be crowned the “winner,” and in the event of a tied number of “wins,” the villain with the least “losses” will take the top spot. If you continue to keep voting for your favorite character, they’ll have a better chance of ranking high on the list. You can vote as many times as you want until the Face-Off closes.

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How Do I Know When I’ve Clicked Through Everything?

It’s difficult to know when you’ve seen every DC Comics villain included because they are matched randomly and there are so many possible match-ups. Playing until you vote for all your favorite villains or ensuring that certain characters don’t get in the winner’s circle are different options you can take with a Face-Off. By deciding the winner throughout all these match-ups, you’re ensuring that your picks for the best DC Comics villain will have a fighting chance to reach the top of the list.

Which DC Comics Villains Have You Included?

The list of DC Comics villains has been decided by IGN staff, and we’ve tried to include a wide variety of ne’er-do-wells to face-off against each other. Any villain was fair game and, although it may be obvious, these are not the versions of the characters featured in the DC Extended Universe. However, since these iconic characters inspired their big-screen counterparts, we thought it’d be the perfect time to celebrate their origins.

Click here to start voting in the DC Comics Villain Face-Off!

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For more on The Suicide Squad, check out our exclusive trailer breakdown with director James Gunn, a look at who’s who in the latest iteration of this squad, and how the movie’s opening battle aims to be the DCEU’s Saving Private Ryan.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.