Does Snake Eyes Have A Post-Credits Scene: The GI Joe Movie’s Ending Explained

GI Joe is back! Snake Eyes: GI Joe Origins is in theaters now, relaunching the long-running franchise on the big screen. If you want to know more about the film, make sure to check out GameSpot’s Snake Eyes review. Obviously, the movie centers on the fan-favorite ninja from the original animated series, played by Henry Golding. However, a lot of seeds are planted for a larger GI Joe movie universe–including a hint at what could come in the next film.

So, did Snake Eyes: GI Joe Origins have a post-credits scene? And what does the ending mean for the future of the franchise? Warning: The following contains spoilers for the movie, so if you haven’t seen it, stop reading now.

Instead of a post-credits scene, Snake Eyes has a short mid-credits scene. In it, Tommy Arashikage (Andrew Koji) is preparing for takeoff in a private jet, after leaving his clan and swearing to one day kill Snake Eyes. On the jet, he finds none other than Cobra’s second-in-command Baroness (Úrsula Corberó) approaching him with an offer to join their organization. While he doesn’t outright accept, he does rechristen himself as Storm Shadow. Of course, anyone who knows the GI Joe franchise even a little bit knew where this was going, but watching him embrace his villainous alter ego was exciting.

Just prior to that scene, Snake Eyes–who is held in high regard by the Arashikage clan after the defeat of the villainous Kenta (Takehiro Hira)–tells Akiko (Haruka Abe) that he’s off to track down Tommy and set things right between them. As he’s preparing to do so, GI Joe member Scarlett (Samara Weaving) reveals to him that his own father was a Joe, which explains why he was targeted and killed by Cobra. Additionally, the Joes want Snake Eyes to join their ranks.

While he doesn’t accept the invitation yet, he clearly will. First, though, his search for the newly reborn Storm Shadow must begin. As one final gift from the Arashikage clan, a new suit is bestowed upon him. It’s the faceless Snake Eyes suit fans know and love–the first time he dons it in the entire film. Still, while chances are we’ll see him in it a lot more in future movies, it’s doubtful that the character is going to be the silent, faceless warrior as he’s classically portrayed.

Now start making the next movie already, Paramount! Snake Eyes is in theaters now.

Dragon Ball Super: Super Hero Movie Announced At Comic-Con, First Clip Revealed

There is a new Dragon Ball movie coming. During a Comic-Con@Home panel, the title for the film was revealed, and it’s super. Dragon Ball Super: Super Hero will arrive sometime in 2022.

A very brief clip was revealed that featured Goku doing a kick with a white background and was released mainly to show off the new animation style. Check it out for yourself below.

This clip, however, isn’t actually from the upcoming movie. As Dragon Ball executive producer Akio Iyoku explained, “We wanted to show what Goku will look like, his movement, and feeling. It’s not actually a scene in the movie, but we hope you look forward to it”

“We’re trying new things, so we’d like you to watch many times to see what sort of ingenuity we’re making with him,” said Norihiro Hayashida, producer of the Dragon Ball series. He wouldn’t get into specific details about the changes but encouraged viewers to watch the clip several times to find out more.

Additionally, the panel showed off new character designs for Piccolo–both with his cape and without–Pan, Krillin–who is in a police officer’s uniform–and a few other surprises. Dragon Ball Super: Super Hero will arrive sometime in 2022.

Opinion: The Steam Deck Queue Showed How Companies Can Fight Against Hardware Scalpers

Within the last year, AMD, Nvidia, Sony, and Microsoft released new gaming hardware. Like every major hardware release, demand is always high, but fervent demand for next-gen consoles like the PS5 and Xbox Series X/S and new PC graphics cards turned the act of purchasing these high-ticket items into a recurring nightmare akin to going to your favorite retail store on Black Friday, hoping to find something good at a discounted price, but with all that disappointment popping up again and again from home. 

So, when Valve announced the Steam Deck, I, and I’m sure many others, imagined the same hellish cycle would once again play out: Valve would announce the product’s release date and MSRP, followed by details on when and where to preorder, and chaos would ensue from there. While, yes, the initial part of the process went as expected, Valve also found a more efficient way to ensure less stress in securing its new gaming hardware, the Steam Deck, while also starting to combat the biggest challenge facing many looking to buy a PS5, Xbox Series X/S or a new GPU: scalpers. 

The entire process had its flaws, sure, and even with those requirements the weekend after reservations opened up saw plenty of scalpers trying to make a quick buck, but the upsides to this queue system demonstrated a measure that more retailers should take note of and apply to future launches. 

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The Persistent Preorder Problem

Gaming hardware has often been susceptible to the resale market, but the recent supply issues due to chip shortages combined with the high demand for the recently released consoles brought a new level of notoriety to the scalping secondhand market. 

Late last year, Sony officially unveiled the pricing for the PlayStation 5 along with a release date and word that preorders would become available on September 17. Unfortunately, PS5 preorders started appearing a day early. While it’s never been made exactly clear what problems arose behind the scenes, shortly after the preorder date was announced, Walmart cheekily opened availability early, and many retailers began to follow suit after the shopping giant gleefully announced on social media that it was opening PS5 ahead of the announced time. 

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Preorders, unsurprisingly, ran out nearly instantly, and in the months since most of those looking to buy a PlayStation 5 have had to wait for retailers to randomly drop stock availability periodically, or if they felt no other options were available, to turn to third-party sellers on the Facebook marketplace or eBay where consoles could potentially have an overinflated price and, in the worst cases, even potentially be a scam. And though Xbox kept preorders for its new console set to a specific date and time, those consoles too became difficult to find in stock, and in both cases scalpers found opportunities to sell consoles at massive markups.

And PC owners looking for the latest parts have run into similar issues. Both AMD and Nvidia announced a new line of graphics cards in 2020: AMD’s Radeon RX 6000 series and Nvidia’s RTX 30 line. Both graphics cards, especially Nvidia’s, have been just as if not more complicated to purchase as a ninth-gen gaming console since their release late last year, and most of these GPUs can cost you upwards of over $1,000 depending on the GPU you are looking to buy, such as an RTX 3080 Ti or a Radeon RX 6900 XT. And it’s not even resellers marking GPU prices up either; Nvidia and AMD consistently keep their own in-house GPUs at the MSRP both announced, yet third-party companies such as EVGA and Zotac tend to increase the prices above the debut MSRP

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An ongoing global semiconductor shortage has strained various industries, including the gaming industry, which further limited supplies of all this new hardware. The lack of defined restocking windows has even led to a bit of a cottage industry, as Twitter accounts and live streams kept tabs on restocking moments for major retailers like Amazon and Walmart. 

All of this demand and limited supply came at a time when interest in gaming skyrocketed, in part due to pandemic stay-at-home orders leaving many looking for means of entertainment. In 2020, US consumers spent record amounts on video games, as NPD reported a record $56.9 billion spent on gaming, hardware, and accessories. If you focus on money consumers spent on gaming hardware alone, it was $5.3 billion, higher than it was in 2019, making it the most in hardware spending since 2011 which reached $5.6 billion in hardware spending alone, according to NPD.

Between an ongoing chip shortage, a global pandemic that has caused most of these high-ticket items to be sold mostly online or in select in-store locations through specific means, combined with unprecedented demand, it seemed, at first, that Valve’s portable gaming PC was to have a similar fate. 

Valve’s Preorder Mandates

As someone who preordered a PS5 and an Xbox Series X, and also purchased two RTX 30 graphics cards (one on launch day and another within weeks after release), I found reserving a preorder for the Steam Deck to be less of a headache. Yes, even a cursory glance over the weekend demonstrated scalpers took full advantage of the Steam Deck’s preorder launch, with several listings pricing the handheld well above its MSRP for the high-end model. eBay is starting to remove these egregious listings from its site, per its pre-sale policy, which specifies that pre-sale items must ship within 30 days, but it’s clear scalpers hoped to find the same success as they had with the recent console launches. 

Thankfully, Valve’s approach with the Steam Deck queue system demonstrated a number of smart choices that made buying this high-ticket gaming hardware much simpler for actually interested buyers than the rest of the recent crop. 

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Ahead of preorders opening on July 16, Valve revealed Steam Deck hopefuls would actually have to meet some requirements to even be eligible for the first wave of preorder reservations. The major sticking point was that would-be buyers needed a Steam Account used to make a purchase before June 2021 to be eligible within the first 48 hours of preorder reservations opening up. Accounts would also be limited to one Steam Deck per Steam account.

Valve stipulated these requirements as a clear effort to curb scalpers who would likely take advantage of the high demand for the Steam Deck by creating last-minute accounts. 

The Steam Deck queue system mandating that accounts purchased something before June 2021 would theoretically prevent any scalpers from just making an account on the day to buy a system. Compare that to other retailers, such as Amazon and Best Buy, where an account is not required to purchase something. Valve also required you to be logged into a Steam account to check for preorder reservations; you could not simply go onto Steam on a web browser and make the reservation for all three models of the Steam Deck. Each Steam account was locked down to one model that you placed $5 on to ensure you had a reservation for when Valve eventually opened up full-fledged preorders at a later date. 

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The decision to place a $5 reservation down with a one per account-model was a smart move for multiple reasons. On one hand, the $5 reservation guaranteed that you would have a chance to actually preorder the Steam Deck you wanted when it was your turn to order the console, ensuring that you would not have to endure a mob of bots and other humans. The decision to lock a preorder reservation, and by extension the preorder itself, would theoretically prevent bots and scalpers from taking advantage of the system and buying up multiple units. Yes, scalpers can still get their hands on a Steam Deck, but being limited to one per account was a sensible mandate that helps Valve better control how the Steam Deck supply was distributed.

That said, it’s not like Valve’s Steam Deck “sold out” so to speak, you can very much go on Steam Deck’s listing right now and make a reservation. However, I would not expect your unit to come in anytime this year given the high demand and many users seeing various 2022 shipping windows. Nevertheless, Valve is still taking into account how many people are interested in the product. While some will need to wait longer than others, the fact they are still taking reservations right now is a tremendous buyer service – if someone is interested in preordering a Steam Deck, they can immediately see a window of availability, and not just hope for a tweet to drop announcing more are available.

All of these precautions are worth analyzing in the context of where the Steam Deck was being sold. Unlike other high-ticket gaming hardware, the Steam Deck was sold exclusively on Steam, whereas the other products were being sold at multiple third-party retailers such as Amazon, Best Buy, Game Stop, and/or Target, alongside first-party retail outlets like the PlayStation Direct service Sony used for the PS5. Even so, these retailers could learn something from Valve’s implementations. 

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Sure, some of them are already taking measures, such as GameStop’s PS5/Xbox Series X/S bundles being sold sometimes to only Pro members or Best Buy giving out tickets on the rare occasions it has done in-store RTX 30 restocks. (Granted, people are prone to camp out to ensure they can get one in that case.) But Valve’s protocols make requirements like users needing accounts for online storefronts seem like easy fixes that could be implemented across the board, no matter whether a seller is first- or third-party.

Of course, you do not have to go to a retailer like Walmart to buy a PS5 or Xbox Series X/S. Both Microsoft and Sony have been known to sell its product on their own, respective storefronts. You can very much get lucky one day and buy an Xbox Series X or Series S console. However, like most retailers, Microsoft does unannounced drops, meaning you either have to be at the right place at the right time or have some type of another notification system that keeps an eye on restocks when you don’t have the bandwidth to do so. 

Sony’s Direct service is a bit different, as it uses a virtual line queue, which unfortunately means timing can again be a factor since reservations are not always open like with the Steam Deck, but it does at least allow Sony to directly reach out to PlayStation users and offer a chance to purchase a system.

Valve’s process was by no means perfect;  I very much was one individual among many others met with error messages and long waiting periods just to ensure I had a reservation for a Steam Deck unit of my own. But it employed many smart tweaks to the preordering system that sellers across the industry should take note of. But it employed many smart tweaks to the preordering system that sellers across the industry should take note of.

The preorder process was imperfect and it did not keep scalpers away entirely. But the fact of the matter is, scalpers will always exist in some capacity. And there is no sign that retailers are planning to consistently sell these highly desired products anytime soon and even if they do the supply will be even more limited than it would to just sell it on a retailer website. And based on the few instances we have seen PS5s, Xbox Series X/S and RTX 30s out in the wild, people are more than ready to camp out for the chance to possibly secure these items. 

Will scalpers always exist? Yes, so long as highly anticipated items are sold online in any capacity. But the Steam Deck’s queue system showed us there is a better way to ensure there is somewhat more of an even playing field when it comes to preorder opportunities for these expensive but highly in-demand items. Hopefully, some of these lessons can be learned before the PS6 and Xbox Series XX come to market. As preordering becomes more of a norm and the internet becoming a better way to distribute units to order compared to dividing a limited supply of units across various stores, it is time for retailers to implement a better moderation system and stop making it easier for scalpers to control the supply of many high-ticket items. And Valve just demonstrated some of the simple but important measures that can be taken to achieve just that.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Old Ending Explained: What Is The Shyamalan Twist?

Over the past two decades, moviegoers have come to expect certain things from an M. Night Shyamalan movie. Chief among those is the Shyamalan twist, made famous in The Sixth Sense and continued in almost every film the director has made. That twist is generally a shocking reveal or turn of events that upends the rest of the movie, making a second and sometimes even third viewing essential–for his good films, at least. Where does Old fall on that spectrum? Read our review, or find out for yourself, since it’s out now.

It’s understandable, though, if you don’t actually want to do that. Many of Shyamalan’s movies have been unwatchably terrible, and one glance at Old’s general reviews reveals that this movie is divisive. So maybe you don’t want to spend your precious time and money to go see it in a theater. Maybe you just want to know what the twist is, and move on with your life. OK, fine. You asked for it.

Spoilers ahead.

The premise of Old involves a group of people on vacation who get trapped on a beach where they quickly discover they’ve begun rapidly aging–their bodies advance by years after mere hours. They can’t seem to leave, blacking out any time they get near the perimeter. They spend the bulk of the movie dying in horrific ways, from getting stabbed over and over to drowning to plummeting from the top of a massive cliff, all while trying desperately to escape. Throughout the ordeal, they glimpse bright flashes from the top of a far-off ridge–flashes they believe might come from cameras. In other words, they’re being observed and even filmed, which means someone did this to them on purpose.

So what’s the twist? Well, although you might spend the entire movie wondering how this is happening to them, the film never concretely answers that question. In the end, you have to chalk it up to the strange mineral composition of the cliffs that surround the beach.

Instead, Old’s ending answers the question “why.” Why did the people who run this paradisiacal vacation resort seemingly lure this group of people there, then deliberately strand them on this nightmarish beach?

The answer is that the resort is actually a front for a pharmaceutical company with a noble goal: to develop effective medications for diseases and disorders ranging from epilepsy to paranoid schizophrenia. Unfortunately, their methods are not so noble; the researchers use the beach, which they refer to as a natural phenomenon, to accomplish studies in a single day that would normally take entire lifetimes.

They choose guests based on their medical ailments, lure them to the resort with irresistible vacation deals, dose them with experimental medications in their cocktails, and then drop them off at the beach to watch how the medicines affect their bodies over the course of decades, all in a single 24-hour period. When one epileptic victim goes several hours without a seizure, that’s actually equivalent to 16 years in normal time–meaning the drug is effectively a cure to epilepsy.

That’s it. Sure, it’s no “Bruce Willis was dead all along.” The movie leaves breadcrumbs throughout, like drawing attention to the fact that the resort seemingly has a pharmaceutical company associated with it during a conversation between Gael García Bernal and Vicky Krieps’ characters, or by having characters wonder aloud why all the victims seem to have various medical conditions. In other words, this twist isn’t terribly difficult to see coming. However, it may still prove to be a satisfying answer for why this is happening to these people, and it does provide some extra food for thought as the credits begin to roll.

Have you seen Old? How do you feel about this twist? Let us know in the comments below.

Google Doodles Champion Island Gameplay (All 7 Sports)

Check out the latest Google Doodle’s game that celebrates the start of the Tokyo Olympics. You’ll play through Champions Island where you can participate in 7 different sporting events. The 7 include Rugby, Ping Pong, Archery, Skateboarding, A Marathon, Rock Climbing, and Artistic Swimming. Check out all 7 mini games in this gameplay clip.

Pokemon Unite Is Out Now On Switch, Mobile Version Coming This September

If the heroes of League of Legends aren’t your cup of tea, you can now get your MOBA fix with a Pokemon twist. Pokémon Unite, the first Pokemon MOBA title, is now available on the Nintendo Switch.

The game, a free-to-play title, lets players pick a Pokemon to play as before a match begins. Throughout a game, players can temporarily evolve their Pokemon, select the moves they know, and which items they hold. Different moves have different effects and deal varying amounts of damage while items grant boosts to base stats, like attack damage or movement speed.

To win a game of Pokemon Unite, players have to collect a resource called Aeos energy. Dropped by defeating wild or player-controlled Pokemon, Aeos energy can be deposited at opponents’ goal zones (with a sick basketball dunk) to earn points. Naturally, the team with the most points at the end of a game wins.

Players that download Pokemon by August 31 will also get an extra bonus. Early players will earn themselves a free Zeraora Unite license, letting them play as the mythical Pokemon (who is considered quite overpowered). A majority of the roster in Pokemon Unite is unlocked by grinding for or purchasing Unite licenses.

While Pokemon Unite is currently only available on the Switch, the game is also planned to launch on mobile devices this coming September, along with cross-play for the two platforms. Players can switch between each platform seamlessly by logging in on mobile with their Nintendo account or Pokemon Trainer Club account.

For more, check out our Pokemon Unite guide and overview of how its microtransactions and tickets work.

Pokemon Unite is a far cry from the typical Pokémon games we usually see, and it’s not the end of the franchise experimenting with different formats. Pokemon Legends: Arceus, set to release on January 28, 2022, will be a 3D open-world RPG, seemingly influenced by The Legend of Zelda: Breath of the Wild. While little is known about the upcoming title, we’ve put together a page on everything we know about Pokemon Legends: Arceus.

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Masters Of The Universe: Revelation Cast Reacts To Tony Todd’s Scare Glow

Tony Todd has been a working actor for almost 40 years with his most recent role was giving a voice to the macabre and mysterious character Scare Glow on Masters of the Universe: Revelation. Todd’s version of Scare Glow will be the first time the glowing ghoul has been adapted in animation, and he might have done too well of a job.

At the Masters of the Universe: Revelation panel for Comic-Con at Home, Kevin Smith talked to Todd about the casting choice behind him and how the rest of the cast, including Sarah Michelle Gellar, reacted to how he brought Scare Glow to life.

“We pushed that voice to the limit,” Smith exclaimed. “It is a fantastic performance, and you and Sarah–your interplay, is magical and you didn’t even get to act off one another.”

“We were watching it early this morning before school and my daughter loved your voice,” Gellar said. “‘He’s my favorite’, she said. I literally asked my daughter what did she think of me in that scene and she told me that she honestly forgot I was in it. She’s so obsessed with you and your voice about how eerie and honest…but you were the whole conversation.”

Chris Wood, who plays He-Man and his counterpart Prince Adam, chimed in agreement about what Todd brought to the character and how he found it genuinely horrifying.

“Tony’s Scare Glow, oh, it’s amazing, man,” Wood said. “It’s so scary and I don’t want to spoil it for people who haven’t seen it, but that whole episode and the center of it being fear…Tony, you just own that. It’s so compelling. Oh my God, what a blast.”

Scare Glow is hardly the first time Todd has lent his voice to terrifying and foreboding characters. In the past, he’s supplied the voice of Darkseid in multiple DC Comics animated movies, Zoom–though uncredited–in the CW’s Flash, and even the Decepticon Dreadwing.

The first part of Masters of the Universe: Revelation can be streamed on Netflix starting today.

Comic-Con 2021: The Challenges Of Producing Tuca & Bertie During COVID-19

Spirits were high and downright slap-happy during Comic-Con@Home’s Tuca & Bertie panel, which offered a few peeks behind the curtain on what it was like reviving the cult-hit animated series during a year full of COVID and wildfires. After being canceled in 2019 by Netflix after only one season, the show is now winding towards wrapping Season 2 on Adult Swim on August 1.

Creator and executive producer Lisa Hanawalt’s comments mainly turned towards the unexpected opportunities that running an animated show over Zoom provided. “We had one day in person before the pandemic got so bad that we could not be in an office anymore,” explained Hanawalt–so the staff had to get creative, which counterintuitively meant getting much more strict about the show’s day-to-day. Whereas previously the show had a more organic process, Hanawalt explained that writers literally submitted “almost a syllabus [of their ideas and jokes].”

The remote dynamic also helped open the show up in a couple of ways. Both Hanawalt and executive producer Raphael Bob-Waksberg (BoJack Horseman) enthused over how the staff was able to add writers who weren’t based out of Los Angeles, and Waksberg observed that this added flexibility also created a new ambition: To have each episode of Season 2 function as “an entree into the series.” Waksberg specifically highlighted Episode 4, “Nighttime Friend,” as being particularly successful at this.

But mainly, the panel explored the drawbacks from having to work remotely. Joked Waksberg, “We didn’t have to smell each other… but on the other hand, we didn’t get to smell each other.”

James Gunn On Comic Book And Superhero Movies: “They’re Mostly Boring For Me Right Now”

Movie director and writer James Gunn has shared his thoughts on the future of comic book and superhero films, calling them “really dumb” and “mostly boring for me right now.” Speaking to the Irish Times, Gunn said comic book and superhero films run the risk of fading in popularity if they don’t mix things up and try out new approaches.

“We know about the way cowboy films went, and the way war films went,” he said. “I don’t know, I think you don’t have to be a genius to put two and two together and see that there’s a cycle to those sorts of films, you know, and that the only hope for the future of the comic book and superhero films is to change them up. They’re really dumb. And they’re mostly boring for me right now.”

Gunn went on to say that he was a big fan of comic book and superhero movies at the beginning. He said he was blown away by the visual effects when he saw Superman as a kid. Later on, he was a big fan of Iron Man from Marvel, again, for the visual effects that showed Tony Stark flying around in his supersuit. “And that was a beautiful thing to be able to do. But if the movies don’t change, it’s gonna get really, really boring,” he said.

Gunn tempered his comments by acknowledging that some superhero and comic book movies these days are innovating, but in general, he hasn’t been blown away by what he’s seen of late.

“There are people trying to do some different things with superheroes. So it’s not it’s not 100% a rule that everybody isn’t, but a lot of superhero films are boring. And so for me, I think it’s just about bringing in other elements,” he said.

Gunn directed Marvel’s Guardians of the Galaxy and its sequel, and he’s lined up to direct 2023’s Guardians of the Galaxy Vol. 3 as well. He also directed The Suicide Squad, which releases on August 6, and he’s writing and directing the spin-off TV show Peacemaker. Outside of that, Gunn is attached to write and direct the Guardians of the Galaxy holiday special.

Exactly what new elements Gunn will bring to the table with these films remains to be seen. But the director has said Guardians of the Galaxy Vol. 3 will tell a “heavier” story, which could speak to what he’s trying to achieve in the space that will help set the movie apart.

“It’s pretty heavy actually. It’s a heavier story, so it’s an emotional process to go through,” Gunn told Entertainment Weekly of the script.

Before Gunn started working with Marvel and DC, he made the wacky and wonderful superhero movie Super starring Rainn Wilson, a film about a person with no superhuman abilities.

WoW Burning Crusade Classic Currently Has An Olympics Event Not Seen Since 2008

World of Warcraft: Burning Crusade Classic is getting in on the summer sport festivities by bringing back an event not seen in-game since the 2008 Beijing Summer Olympic Games.

Called the Spirit of Competition (via WoWhead), the event sees players across the Horde and Alliance competing in the game’s PvP Battlegrounds to earn special rewards in the form of a unique tabard that mimics the Olympic Rings symbol as well as a unique dragon pet.

Now Playing: World of Warcraft Classic: Burning Crusade Reveal Trailer | BlizzCon 2021

Conceived to coincide with the 2008 Summer Olympic games in the original version of the Burning Crusade expansion, it seemed Blizzard thought it would be fitting to bring it back for this year’s delayed 2020 Summer Olympics in Tokyo, Japan. It’s currently unclear how long the Spirit of Competition event will run. The Spirit of Competition event coincides with this year’s annual Midsummer Fire Festival in-game event, which adds new quests, cosmetic rewards, and dungeon bosses.

Horde players will likely want to take advantage of this week’s ongoing same-faction Battleground test in order to score the exclusive Olympic-themed cosmetic items. Prior to Blizzard enabling same-faction Battleground matchmaking, Horde players found themselves waiting up to an hour to participate in matches thanks to the faction’s much larger population, which would make earning the exclusive rewards far more difficult. The game’s most recent same-faction matchmaking test offers extra rewards for Alliance players who choose to participate in Battlegrounds.

The launch of the event comes just as Activision Blizzard is dealing with the fallout from a new California lawsuit against the company, stating it fosters a “frat boy” culture rife with sexual harassment. Many players are calling for the removal of NPCs in both WoW Classic and the current Shadowlands version of the game that are named after an ex-Blizzard veteran and former WoW creative director mentioned in the lawsuit.

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