Call of Duty: Vanguard introduces what Sledgehammer Games is calling “tactical destruction” to the multiplayer mix, and like its name suggests, this will allow players to destroy certain parts of the map. This has been a mainstay in EA’s Battlefield series for years.
In Vanguard, destructible environments span all 20 maps. With walls, doors, and other objects capable of being destroyed, the way a map looks–and plays–at the start of a match could very well change by the end. “The state that the map starts at is going to look different than the state that it ends at,” Sledgehammer said in the video.
Destructible environments will also seemingly add a new layer of strategy to Call of Duty’s formula, especially in the Domination and Hardpoint modes. Players can no longer reliably hide behind objects. Additionally, Vanguard’s new caliber system–which allows players to make weapons more weapon–will impact how quickly and efficiently cover is destroyed.
Vanguard also has a suite of new perks, one of which allows you to see through walls. This may be a highly effective technique to use in combination with destroying the wall.
Click To Unmute
Call of Duty: Vanguard Beta – What to Expect
Size:
Want us to remember this setting for all your devices?
“Tactical destruction was a driving force for Sledgehammer’s innovations to this game’s engine, so expect to blast through specific weak walls, break down doors and windows, or destroy tiles, scenery, structures, and other objects to flush out those pesky campers,” Activision said in a blog post.
Fans can try out Vanguard’s multiplayer and destruction elements as soon as this weekend, which is when the first of multiple public betas for Vanguard begins. Check out GameSpot’s video above to learn more about what to expect from the upcoming beta.
Warzone Pacific, as it was referred to in the video (but not necessarily its real name), takes players to the Pacific in a total revamp of the Warzone experience. This is not a small change to the map like Verdansk ’84 was, but it is instead a completely new map with all-new points of interest, locations, and places to explore. As you can see in the video, Verdansk’s dark and gloomy art style is replaced with brighter, more colorful, and lush environments. You can see some footage of the new map below, but note that it’s representative of the game in its pre-alpha state.
Warzone Pacific has cross-play between consoles and platforms, as well as cross-generation play so you can sync up with anyone, regardless of their platform.
Hodge also confirmed that Warzone Pacific uses the same engine as Vanguard for “seamless weapon integration and play balance.” That’s a big deal because this was not the case for Black Ops Cold War‘s integration into Warzone, which was marked with some issues.
What’s more, Hodge reiterated that a new anti-cheat system is coming to Warzone Pacific, and the studio is now putting it through its final paces of testing. Hodge said it should be ready to go for when Warzone Pacific launches later this year.
And after launch, you can expect Warzone Pacific to add new modes, playlists, limited-time modes, and seasonal events over time.
Sledgehammer Games has officially unveiled Call of Duty: Vanguard‘s multiplayer mode, discussing and showing off new features like tactical destruction and how the game will have more maps at launch (20) than ever before in franchise history. Here’s everything we know so far about Vanguard’s multiplayer mode. This post will be updated as we learn more.
Maps
There will be 20 multiplayer maps for Vanguard at launch, which is the most ever for a Call of Duty game at launch. Presumably, more maps will come to Vanguard after launch as DLC.
16 of the maps are for Vanguard’s standard multiplayer, while 4 are for the Champion Hill mode. The maps are set across the various WWII fronts, including the Eastern Front, North Africa, and the Pacific.
The Hotel Royal, Red Star, and Gavutu maps will be playable in the upcoming beta at the start, with a fourth–Eagle’s Nest–coming in the second test. Additionally, new versions of the World at War maps Castle and Dome will be playable when the game launches. The remakes support Vanguard’s new destructible environments, while they have new visual flairs to update them for 2021.
Patrol Mode
A new multiplayer mode for Vanguard is Patrol, which is a spin on Hardpoint, except the Hardpoint moves across the map. You can get a glimpse at the Patrol mode in the deep dive trailer below. Classic Call of Duty modes like Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy will also be in the game, along with the new Champion Hill mode.
Tactical Destruction
Borrowing a system from Rainbow Six and other popular games, Vanguard will usher in destructible environments in select scenarios. As revealed in the announcement trailer, players will be able to destroy certain elements of the environment to help flush out enemies hiding behind cover. Destructible environments apply to every map, and the caliber of your weapon will affect how quickly and effectively environments can be destroyed.
New Art Style
Sledgehammer Games is going for a “neo epic” art style, which is a marked change from what you might be used to. “Its tone is also a departure from the traditional WWII fare: while remaining reverent to the background and time period, Sledgehammer Games is treating multiplayer as an expression of celebration toward heroism–even through antiheroes, but not villains–on a truly global scale,” the publisher said.
Blindfire
New for Call of Duty is the ability to blindfire, meaning they can shoot over a piece of cover. This will be a less precise way to aim and fire a weapon, but it can be useful in some situations. Mounting is back as well.
“When you find cover behind sturdy objects, you now have two options for firing back aside from normal hip or aim-down-sights fire: the first is mounting, which returns from previous games, though Operators can additionally ‘slide’ their mounted weapon along the vertical or horizontal surface to move around,” Activision said. “The other is blindfire–at the sacrifice of some accuracy, this maneuver allows for better cover in situations where you’re about to experience suppressing fire.”
No Factions
In a big shift for Call of Duty, Vanguard will not have Factions in multiplayer. Instead, team-based modes will be made up of teams of fictional characters that you can create and customize to your liking. Sledgehammer’s previous game, Call of Duty: WWII, featured two Factions always going head-to-head–Axis and Allies.
Operators
The cast of Operators in Vanguard have been designed to “represent a global cast of countries, cultures, ethnicities, and walks of life,” Activision said.
“Through Sledgehammer’s diverse writing team and an expert World War II historian, these fictional characters are inspired by real people who fought in WWII, and they all have a story to tell,” the publisher explained.
Each Operator will have “extended background” details available, like information on their upbringing and why they joined the war. The “quip” system from previous games is updated to help further accentuate a particular character’s individuality.
Additionally, there is a new leveling system for Operators called Operator XP.
“Separate from regular, weapon, battle pass, and Clan XP, players can unlock new cosmetics, Skins, Calling Cards, Finishing Moves, and more just by playing matches with a specific Operator,” Activision said. “Outside of their biography (which includes their nickname, citizenship, and ethnicity) and challenges, each Operator also has a Favorite Weapon.”
As an example, Polina’s favorite weapon is the 3-Line Rifle to suit her affinity for sniper rifles. Polina gets additional XP when she uses the rifle.
There will be six Operators in the Vanguard multiplayer beta, and they also include Daniel Take Yatsu, Roland Zelmet, Lucas Riggs, Wade Jackson, and Arthur Kingsley. However, Operator leveling is not available until Vanguard releases in November.
Combat Pacing
There is also a new “combat pacing” system in Vanguard that will allow players to choose the “intensity” level they want. This includes:
Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Comat Pacing is always 6v6.
Assault: This option provides balanced Combat Pacing that gives you enough room to breathe and a lot of targets to kill. Assault is a middle ground between Tactical and Blitz. In Beta Weekend 1, player counts will vary between 20 and 28 players.
Blitz: High-action lobbies see the intensity cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28 and 48 players.
Gunsmith Updates And Gun Balance
Call of Duty’s gun customization mode, Gunsmith, will now allow players “unrestricted” access to attachments, so you can select up to 10 on any individual weapon. This allows for “thousands” of possibilities beyond what was possible before, Activision said. Players are also able to adjust the damage and rate of fire with these attachments, and they can also alter the caliber of weapons. In the announcement video, Sledgehammer said it’s committed to ensuring the game is balanced, so you can expect tuning updates over time.
“When choosing a loadout for Multiplayer, players will be gearing up at the Gunsmith within Create-a-Class. An evolution of a system first introduced in Modern Warfare (2019), the Gunsmith will now feature up to 10 attachment slots on certain weapons, allowing for thousands of additional possibilities to help with nearly every combat scenario and playstyle,” Activision said.
“For example, Shotguns can now be outfitted with a ‘Buck Slug,’ which is a shell filled with short-range buckshot and a slug round for longer range,” the publisher added. “This combination is just one way that ammo can change for weaponry–expect other attachments that adjust a weapon’s caliber up or down to affect bullet penetration, fire rate, and more.”
Click To Unmute
Call of Duty: Vanguard Beta – What to Expect
Size:
Want us to remember this setting for all your devices?
A new Clan system in Vanguard has its own dedicated progression, tailored to a particular clan, or group of players. Clans work across platforms and console generations. Progression, emblems, and battle pass items that are unlocked are given to each player in the Clan.
“The Clan system will feature elements from the Modern Warfare(2019) Regiments system, which will be carried forward and renamed ‘Groups,'” Activision said. “Clans will feature bespoke progression, emblems, and even Battle Pass–related rewards unlocked for your entire group, giving you and your squadmates something to aim for outside of victories during play sessions.”
Perks Are Now Proficiencies
Perks are still in Vanguard, but they are called Proficiencies in the new game.
“For example, the Lightweight Perk allows for increased speed, including with Tactical Sprinting, while the Weapon Perk Gung-Ho, which is active when using a weapon with it ‘attached,’ allows for an Operator to fire this weapon while sprinting,” Activision said.
PC Features
For PC players, they can look forward to an uncapped frame rate and customization options like keybinds, the ability to reduce motion sickness, and text readility. The game also supports ultrawide and multimonitor setups. Additionally, Sledgehammer said it has done work to improve input latency, so players can now expect this to be in the mere milliseconds.
GameSpot was able to playtest the Call of Duty: Vanguard Beta and check out what’s changed and what’s been added. This includes more weapons, maps, game modes, and customization. Join Richie as he breaks down his experience with the hands-on gameplay session. Call of Duty: Vanguard’s Beta will be open to PlayStation players Sep 10th-13th, and will open to all other platforms September 18th-20th.
Call of Duty: Vanguard will soon be launching their public Beta. (Sep 10th for PlayStation and Sep 18 for all platforms) GameSpot was able to play the beta before launch and Richie Bracamonte is here to break it all down. Several updates were made including more game modes, perks, killstreaks and more. Developer Sledgehammer Games also addressed issues plaguing the Alpha including lighting and wounded player effects where the screen would darken on the brink of death.
Aside from these fixes, the beta build included four new maps of all sizes. A large, snowy city map (Red Star), A lush beach map (Gavutu), a hotel map (Hotel Royal) and an indoor mountain-top map (Eagles Nest). All of which have been confirmed for the public beta. 20 total maps have been confirmed for the full release, four of which are 2v2 gunfight exclusives. Other features have been added to the beta such as the returning field upgrades and create-a-class system. Despite using weapons from the second World War, there are many ways to upgrade your loadout with a gunsmith that follows closely in line to the style of 2019’s Modern Warfare.
Call of Duty: Vanguard releases November 5th and has two more public betas scheduled later this month. Stay tuned to GameSpot for more coverage of Vanguard as well as the upcoming Battlefield 2042 and Halo Infinite.
The Nintendo Switch is primarily a game console. While competitors like the Xbox Series X and PS5 offer a lot of entertainment options outside of gaming, the Switch has remained a gaming software-focused platform ever since launching in 2017. However, that doesn’t mean the Switch doesn’t have some non-gaming apps that are worth downloading. For instance, Nintendo recently added the Pokemon TV app to the eShop to expand the lineup of entertainment apps and other content that you can download to your Switch. In addition to streaming apps, there are apps for artists, musicians, and hobbyist game developers. We’ve rounded up the best Nintendo Switch apps on the eShop below.
We’ve put together a list of 11 Nintendo Switch apps, some of which are available for free. We’ll continue to add to this list as more entertainment-focused are added to the eShop (if that happens).
Hulu
Hulu
The only major streaming service available on Nintendo Switch is Hulu. That said, Hulu is one of the best streaming services thanks to its wide variety of network TV, original shows, and movies. If you have a Hulu + Live TV bundle, you can use the Switch to watch sporting events, news, and TV shows while they air. The Hulu app is free to download, and plans start at $6 per month ($7 starting next month).
YouTube
YouTube
YouTube doesn’t need an introduction, but if you want to watch your favorite creators on your Nintendo Switch, the app is available on the eShop. While YouTube proper basically has an endless drip of time-wasting content, you can’t access YouTube TV on Switch. If you want a live TV option on Switch, you’ll have to opt for Hulu. The YouTube app works well on Switch, though chances are your phone has a better (but probably smaller) display.
Pokemon TV
Pokemon TV
As mentioned already, the Pokemon TV app recently arrived on Nintendo Switch, and it’s an excellent source of free Pokemon content. In addition to a revolving stable of full episodes of the anime, the Pokemon TV app also has Pokemon Trading Card Game and video game competition content. For youngsters, the app contains Pokemon-themed nursery rhymes and sing-along tracks.
Piano
Piano
Unsurprisingly, Piano is a digital piano app aimed at kids. The app teaches you how to play nine different songs on piano, including “Twinkle Twinkle Little Star” and “London Bridge is Falling Down.” There’s also a free-play mode for those who want to try their hand at playing other tunes. Piano is playable with a controller, but it’s more natural with the touchscreen. Piano costs $10 on the Switch eShop.
KORG Gadget
KORG Gadget
KORG Gadget is an all-in-one music production kit that features drum machines, synthesizers, keyboards, and a bunch of other instruments. The Nintendo Switch version of KORG Gadget integrates Joy-Con motion controls, allowing you to create music by twisting your hand. KORG Gadget is an impressive piece of software, but it’s also fairly expensive at $48. Add-ons are available for $10 each on the eShop as well.
InkyPen
InkyPen
Comic book fans have one option on Nintendo Switch: InkyPen. This reading app features a wide variety of popular comic books and manga, and the reading experience is optimized for the Nintendo Switch’s display. InkyPen subscriptions cost $8 per month, but you can read select content for free without signing up.
Coloring Book
Coloring Book
Coloring Book is an app for kids that features a plethora of different drawings and whiteboards. The app is free to download and contains 12 drawings to color without spending a dime. The rest of the drawings and whiteboards are available to purchase in the “Creative Edition” for $8.
Colors Live
Colors Live
Colors Live doesn’t release until September 14 on Nintendo Switch, but it’s worth mentioning here for artists who want a more robust experience. This portable art studio comes with a pressure-sensitive stylus dubbed the Colors SonarPen. Colors Live lets you create your own paintings as well as complete challenges in Colors Quest, which gives you a daily theme and ruleset to follow. You can upload your paintings to the Colors Live servers for others to see. One of the coolest aspects of Colors Live is how it teaches you techniques. You can watch the process from blank canvas to finished painting on any of the millions of paintings in the online gallery. Colors Live is available for $50 at major retailers (comes with the SonarPen). Alternatively, you can download it from the eShop for $30 and paint with your finger or another stylus.
Game Builder Garage
Game Builder Garage
Nintendo Labo may be dead (and very weird), but one of its coolest features lives on in Game Builder Garage. This recently released software builds off of the foundation of Toy-Con Garage to teach users how to design their own games and apps using intuitive node-based programming tools. Along with various guided tutorials that teach you how to make apps, you can design your own creations using the Free Programming mode. It earned a 7/10 in our Game Builder Garage review. Game Builder Garage has a free demo available on the eShop, and the full experience costs $30.
RPG Maker MV
RPG Maker MV
The popular RPG Maker toolkit has made its way to Nintendo Switch with RPG Maker MV. The intuitive software encourages hobbyist and beginner game developers to create their own top-down RPGs with the help of a massive collection of pre-made assets. While RPG Maker MV doesn’t technically require programming knowledge to use, it is helpful to have a grasp of programming logic to make more elaborate games.
Fuze4
Fuze4
Fuze4 is another game creation tool that lets you make 2D and 3D games inside the app on Nintendo Switch. It’s an interesting choice for beginning developers, as it uses a custom language that is fairly similar to Python. Once you learn how to program using the Fuze language, it will be easier to pick up other programming languages. Fuze4 has touchscreen support as well as neat Joy-Con compatibility for implementing motion controls and HD rumble in your creations. To be clear, you can’t publish any games made in Fuze4, so this is strictly a tool for fun/learning. Fuze4 costs $20 and is available to download from the Switch eShop.
Diablo II: Resurrected’s beta has come and gone, and with just a few weeks left to go until the full game’s release, Blizzard is offering additional insight regarding certain features, including 21:9 ultrawide monitor support.
While the game will be playable on an ultrawide monitor, it won’t support the full 21:9 ultrawide aspect ratio, instead only extending to 19:9. Support for 21:9 was included in the game’s technical alpha, but was reduced to 19:9 in the more recent beta, leaving many players wondering why.
Click To Unmute
Size:
Want us to remember this setting for all your devices?
Now Playing: Diablo II Vs Diablo II Resurrected Act 1 And Act 2 Cinematics Comparison
As it turns out, there’s a good reason for the limitation–21:9 breaks the game. Specifically, playing at an ultrawide aspect ratio makes it so that players can attack from further ranges than the game was designed for. Enemies targeted from the extended range ultrawide monitors provide simply fail to recognize they are being attacked, and as a result don’t react.
“To protect the integrity of everyone’s experience and promote an equal playing field for all, those with ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen,” Blizzard wrote in an official forum post. “We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played.”
Blizzard also clarified its reasoning for removing TCP/IP support, a feature present in the original version of Diablo II. The feature was removed due to it “enabling significant security-related issues” in the game.
“We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community,” Blizzard wrote. “Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players.”
Additional changes will be coming to console lobbies in the full version of the game, allowing players to more easily group with other players based on different activities. Despite player requests, Blizzard states console versions of Diablo II: Resurrected will not include the ability to create custom lobbies, though it will “monitor feedback on this topic” following the game’s launch.
Diablo II: Resurrected will support cross-progression across all platforms when it releases September 23, and is available for preorder now. The game will release as Blizzard continues to deal with the fallout from a state of California lawsuit alleging the company has a pattern of harassment and discrimination towards women. Diablo IV, which recently lost its game director, is currently in development and does not have a release date.
Firaxis and 2K showed off nearly 20 minutes of gameplay focused almost entirely on the combat. This is the best look yet at the new tactics system that incorporates environmental attacks and a contentious new card system.
The new gameplay deep dive video showcases the different elements that go into Midnight Suns’ combat system which combines elements of tactics and special hero powers. Plus, a look at how destructible environments can really shape the battle. Check out the video below.
Last week, developer Firaxis revealed that Marvel’s Midnight Suns would involve a card battle system. This system is not like collectible card games like Hearthstone but instead will tie abilities to cards in a deck that can be played to activate. Similar to rogue-lite games like Slay the Spire.
And unlike collectible card games, Firaxis confirmed that there will be no randomized loot boxes though there will be paid cosmetic-only outfits.
Here you can see that there are three different types of ability cards, as well as a ticker for cards played during a turn, how many moves the player has left, a redraw option, an item menu. As Firaxis’ creative director Jake Solomon says during the video, the cards don’t change the XCOM formula too much but add a layer of customization and randomness to the combat.
The gameplay deep dive also included a boss fight between Wolverine and Sabertooth and this segment was the best look at how destructible environments come into play. And these environmental attacks might be more involved than previously suggested.
Throughout the boss fight, Wolverine is seen using everything around him in the level to attack Sabertooth including taking down light poles or throwing debris like cinderblocks. Add in the aforementioned ability cards that include attacks that damage more than one enemy at a time, and you get a sense of how the combat flows during normal encounters and boss fights.
Everyone knows The Mandalorian takes place a long time ago in a galaxy far, far away. But what this new action figure presupposes is, what if it doesn’t? What if, instead, The Mandalorian took place in ancient Japan? That’s exactly what happens in this new entry in the Meisho Movie Realization series of action figures. This upcoming figure is called Ronin Mandalorian & Grogu, and it’s available to preorder now on the IGN Store. It costs $139.99, with an estimated delivery of March 2022.
Preorder Ronin Mandalorian & Grogu
In this figure, the Mandalorian’s Beskar armor has been re-imagined in the style of a ronin samurai during the feudal period of Japan. Accompanying the lone warrior is Grogu, AKA Baby Yoda, who sports a handsome top knot haircut. It also comes with Grogu’s pram, which you can set in a wooden push cart, which is more realistic to the era these figures pay tribute to.
Also included is a sword and scabbard, the Mandalorian’s rifle and blaster, two additional pairs of hands to hold the various implements of death, plus a jet pack. The figures look very high-quality, though naturally they have a price to match. If you’re interested in picking these up, you’ll want to preorder soon. The last day to preorder is September 24, assuming supplies last that long.
Here’s the official product description:
The Mandalorian returns to the Meisho Movie Realization series with a completely new sculpt suit and armor inspired by the Beskar armor from the Disney+ Series. Included with this figure is an in-scale figure of Grogu who can be seated in a pram inspired by wooden pushcarts from the Samurai era of Japanese history. The Mandalorian rifle and blaster are included as is his jetpack that he received at the end of thefirst season of the show. Set Contents: Main body, two pairs of optional hands, Rifle, Jet pack, Blaster, Sword, Scabbard, Grogu, Pram, Push cart.
Marvel’s Midnight Suns looks to bring tactical combat to the Marvel universe, and a new extended gameplay demo pitting Wolverine against his nemesis Sabretooth shows that despite being turn-based, players will be leaving plenty of destruction in their wake.
Sabretooth is the boss encounter in the demo, and Wolverine and player-created hero the Hunter must team-up to fight him. Unlike most cannon fodder enemies who die in just a few blows, Sabretooth requires more coordination and planning to defeat thanks to his much higher amount of HP and his stun and bind resistance.
Much of the demo shows Wolverine chaining together attacks against multiple foes while also utilizing the environment to deal damage. On multiple occasions, Wolverine kicks or throws objects into enemies, and at one point even leaps off a nearby pile of wooden pallets to plunge into Sabretooth. Some of Wolverine’s attacks grant him lifesteal, allowing him to be aggressive and bring the fight to the enemy.
Following Sabretooth’s defeat, Firaxis offered new details on what players will be doing in Marvel’s Midnight Suns when they aren’t battling supervillians. In new gameplay spotlighting the Abbey, which serves as the base of the Midnight Suns, Firaxis says players will be able to choose between different casual outfits for their player-created character to wear and be able to customize their living quarters. The entire Abbey grounds are available to be explored, and, of course, you can pet the dog, in this case the hellhound Charlie.
Interacting with various Marvel heroes while at the Abbey is a key part of the game, with Firaxis emphasizing the game’s various RPG elements are just as important as its combat. Conversations with other characters will often include branching dialogue choices that will have an effect on the player-character’s light/dark balance, and players can also choose to interact with heroes in other ways, like watching a movie in the common room.