Fortnite Week 8 Alien Artifact Locations

Fortnite Week 8 Alien Artifacts are coming up quickly, with another complete set to be scattered across the map starting on Thursday, July 29 at 7 AM PT / 10 AM ET. If you’ve been chasing these collectibles all season long, by now you’ve made quite a dent in your Kymera cosmetic collection, unlocking most of them, no doubt. But don’t stop now. You’re on track to complete the entire list. Here’s where to find the latest Alien Artifacts.

Fortnite Week 8 Alien Artifacts

As there almost always has been, this week brings five more Alien Artifact canisters to the island of Apollo. Within each collectible is held four Alien Artifacts each, meaning this week’s five collectibles will once again unlock 20 total Alien Artifacts once you grab them all. Look for new Alien Artifacts at the following locations:

  • Among the purple alien trees west of Boney Burbs
  • Floating inside Hydro 16, the hydroelectric dam west of Misty Meadows
  • Under the wooden bridge north of Camp Cod
  • Beneath the Choppa landing pad at Dockside Dish, between Corny Complex and Retail Row
  • Among the purple alien trees northwest of Corny Complex
All Week 8 Alien Artifacts in Fortnite
All Week 8 Alien Artifacts in Fortnite

With Alien Artifacts, you can unlock new cosmetics for Kymera. The Tier 1 Battle Pass alien character can be customized across a variety of features, including armor color, skin color, armor underglow, eye color, head shape, and more. Each category of Kymera’s features includes a tiered list of options ranging from 2-17 Alien Artifacts per item, including a full set of free options which act as the default Kymera style. To unlock the most expensive item in any category, you’ll need to first unlock all the others before it in the same category.

That’s why collecting all Fortnite Alien Artifacts each week is so important if you’re hoping to unlock the full range of features. Unlike past customizable Battle Pass cosmetics like Chapter 2 Season 2’s Maya or Chapter 2 Season 3’s ‘Brella, Kymera can be restyled whenever you feel like it.

There’s no permanent locking-in of his look. You could even make multiple Kymera characters for different presets. It’s like amassing an alien army for your loadouts. But you have to get Alien Artifacts during the week in which they debut, as they’re replaced the following week with new ones.

You’re unlikely to grab all Alien Artifacts in one round since they’re spread out–though you could with a UFO and a little Storm luck. But don’t worry, so long as you get them all before they disappear next week, you’ll be all set.

For more on Fortnite this week, don’t miss the Week 8 challenges or the recent 17.20 patch notes.

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Mortal Kombat 11 Is Now the Best-Selling MK Game Ever

Mortal Kombat 11 has officially become the best selling Mortal Kombat game ever by selling over 12 million units worldwide, which has helped the total franchise video game sales surpass 73 million console units to date.

Warner Bros. shared the news in a press release where it also confirmed that Mortal Kombat Mobile has amassed 138 million installs worldwide.

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“When Mortal Kombat launched nearly 30 years ago, I never dreamed it would grow into the franchise it is today with more than 73 million games sold,” said Ed Boon, Creative Director at NetherRealm Studios and Co-Creator of Mortal Kombat. “We have some of the most passionate fans in the world and we appreciate the support they have shown us over the years.”

This news follows NetherRealm’s announcement that it is now shifting its focus to its next project and that, “after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.”

Mortal Kombat 11 became the best-selling game in the franchise by passing Mortal Kombat X’s nearly 11 million units sold worldwide, as revealed during a Rapid-Fire interview with Game Informer.

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The fighting franchise has had quite a 2021, a year that has so far included a feature film inspired by the video game and one that will soon see a feature-length animated film in Mortal Kombat Legends: Battle of the Realms.

For more on Mortal Kombat, check out who IGN readers believe is the best kharacter and katch up on the series’ story in 10 minutes.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Former Blizzard Executives Mike Morhaime And Chris Metzen Respond To Harassment Lawsuit

Following California’s recent lawsuit against Activision Blizzard that documents allegations of sexual harassment and discrimination against women, Blizzard co-founder Mike Morhaime and Diablo co-creator Chris Metzer–both of whom are no longer working at the company–have responded.

Morhaime released a statement Friday night in which he said the lawsuit was “very disturbing and difficult to read.”

“I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences,” he said.

Morhaime was at Blizzard from the beginning, spending 28 years with the company before departing in 2018. He said he tried to establish an environment that was “safe and welcoming for people of all genders and backgrounds,” though he acknowledged that “it was not perfect.”

“The fact that so many women were mistreated and were not supported means we let them down. In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better,” he said.

Morhaime went on to say that harassment and sexism are prevalent across the games industry, and it is the responsibility of leadership teams to “keep all employees feeling safe, supported, and treated equally regardless of gender and background.”

“It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you,” he said.

Morhaime said he understands that his response amounts to “just words,” but he still wanted to share a statement and address the women who were mistreated at Blizzard. “I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can,” he said.

“I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make,” he said. “I want the mark I leave on this industry to be something that we can all be proud of.”

As for Metzen, who left Blizzard in 2016, he posted a response on Twitter that began with an admission: “We failed, and I’m sorry.”

“To all of you at Blizzard, those of you I know and those of you whom I’ve never met, I offer you my very deepest apologies for the part I played in a culture that fostered harassment, inequality, and indifference,” Metzen said. “There is no excuse. We failed too many people when they needed us because we had the privilege of not noticing, not engaging, not creating necessary space for the colleagues who needed us as leaders. I wish my apology could make any kind of difference. It can’t.”

Metzen said he has spent time reading comments and stories from people who were mistreated, and he admitted that he “was not present enough to ask, to listen, to hear these stories when it mattered.”

“I’m left feeling the same shock, disgust, and anger that many of you are–and having trouble reconciling the place I knew, loved, and worked in for so long with the hard reality that has been presented over the past few days. It’s like staring at two totally different worlds. But it’s not. It’s just the one world, and the yawning disconnected between my perception from the top and the crushing reality many of you experienced fills me with profound shame.”

Like Morhaime, Metzen acknowledged that “words are cheap,” and he didn’t want to make any kind of “grand, sweeping promises.” Instead, he said that “accountability starts with people. Not corporations, or platitudes, or ‘values’ cast in iron around a statue.”

Metzen said that individuals, and in particular men, need to do more to have greater “awareness, compassion, and empathy for the women around us–in the whole of our lives, not just at work.” If men don’t do that, then “nothing changes,” Metzen said.

“It’s not enough just to say, ‘I see you’ and ‘I hear you’ when terrible things happen to women in and out of the workplace,” Metzen added. “We have to be present enough and willing enough to ASK them what their experiences are day to day–and then do everything we can to support them with the respect, dignity, and opportunities they deserve.”

The lawsuit is seeking to demand Activision Blizzard to adhere to policies for workplace protections in California, while it also seeks to have the company pay money in the form of back pay, lost wages, and unpaid wages for female employees.

Mike Morhaime Statement:

“I have read the full complaint against Activision Blizzard and many of the other stories. It is all very disturbing and difficult to read. I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences.

I was at Blizzard for 28 years. During that time, I tried very hard to create an environment that was safe and welcoming for people of all genders and backgrounds. I knew that it was not perfect, but clearly we were far from that goal. The fact that so many women were mistreated and were not supported means we let them down. In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better.

Harassment and discrimination exist. They are prevalent in our industry. It is the responsibility of leadership to keep all employees feeling safe, supported, and treated equitably, regardless of gender and background. It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you.

I realize that these are just words, but I wanted to acknowledge the women who had awful experiences. I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can. I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make. I want the mark I leave on this industry to be something that we can all be proud of.”

Chris Metzen Statement:

This Week’s Best Game Deals: Super Mario Odyssey For $37, Skyward Sword HD For $52, And More

Another Monday has arrived, but you can start your week off on the right note by snagging some games for less. GameStop is offering a flurry of discounts on games as part of its back-to-school promotion this week. Meanwhile, Best Buy also has a nice assortment of PlayStation, Xbox, and Switch deals. Naturally, Amazon is matching a lot of the deals. We’ve rounded up the best game deals this week below.

Nintendo Switch owners can save on a number of exclusives. Super Mario Odyssey is down to $37, and we typically don’t see Mario’s brilliant 3D adventure on sale for less than this outside of holiday promotions. For even more Mario fun, check out New Super Mario Bros. U Deluxe for $41 and Mario Kart Live: Home Circuit for $75. The recently released The Legend of Zelda: Skyward Sword HD is on sale for $52, which is a solid price for the enhanced port. If you’re in the mood for a lengthy JPRG, Bravely Default 2 is slashed to $40 at Amazon.

PlayStation and Xbox owners also have some good deals to shop. Yakuza: Like a Dragon, the latest entry in Sega’s wonderful role-playing series, is down to $25 for PS5, PS4, and Xbox. PlayStation owners can also snag The Yakuza Remastered Collection for $25. Also, the Yakuza spin-off Judgment is available for $25 on PS5 and Xbox, and it’s a great time to dive in ahead of Lost Judgment‘s release later this year.

Other notable deals include Final Fantasy VII Remake Intergrade for $60, Persona 5 Royal for $25, and Persona 5 Strikers for $35. For even more game deals, make sure to check out Xbox’s Ultimate Sale and PSN’s Summer Sale.

Best game deals this week

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Meet Samsung’s Blindingly Bright 2000-nit Super Ultrawide Gaming Monitor

The Samsung Odyssey G9 has been the most feature-packed, high-end super ultrawide gaming monitor for years, and now it’s getting even better with the Neo G9.

The Samsung Odyssey Neo G9 takes everything we loved about the original monitor – including the 49-inch screen size 5,120 x 1,440 resolution, 240Hz refresh rate, 1ms response time, FreeSync, and G-Sync compatibility – and then it doubles the screen brightness to a blinding 2000-nits.

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That’s basically five times brighter than most gaming monitors, and it’s able to achieve this level of luminance thanks to the new Quantum Mini LED display technology that Samsung basically pulled from its Neo QLED 4K TV lineup.

The new mini LED display basically packs the screen with hundreds of light-emitting diodes that are 1/40 the size of a traditional LED that also happens to be four times as bright. The result is a screen that looks spectacularly bright while also producing some amazing deep blacks. In fact, during my hands-on time with the display, there was hardly any bloom when I had a white Windows explorer window over a dark desktop background.

That’s not the only thing Odyssey Neo G9 has pulled from Samsung’s TVs; it also features two HDMI 2.1 ports, so it’s ready to take full advantage of all the latest graphics cards in addition to the Xbox Series X and PS5.

Specs aside, the Samsung Odyssey Neo G9 offers up an amazing gaming experience unlike any other gaming monitor thanks to its massive screen size and enveloping curvature. When you sit down in front of your entire peripheral vision is taken up by the monitor’s 1000R curve that’s designed to match the natural shape of the human eye.

There’s just something magical about sitting in front of this monitor, especially while playing games. It almost felt like I was playing Doom Eternal in virtual reality, but without actually wearing a VR headset, as all the action was happening all around me on this round screen. Not only did everything look extra sharp thanks to the Neo G9’s high-resolution it also looked like it was happening in real-time at 240Hz.

The Samsung Odyssey Neo G9 will be available for pre-order on July 29th for $2,499, and it’s expected to ship in mid-August. Samsung also told us that it will offer a free JBL Quantum One gaming headset as a preorder incentive, but the promotion is only available on the company’s direct website.

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Kevin Lee is IGN’s SEO Updates Editor. Follow him on Twitter @baggingspam

Get A Lifetime Of VPN Protection And An Anonymous Phone Line For Just $30

With how connected everything is now, it’s easier than ever for organizations to access your data or spy on you. Keep up your defenses with the Lifetime Mobile Privacy and Security Subscription Bundle , on sale for $30.

Containing lifetime subscriptions to Hushed Private Phone Line and KeepSolid VPN Unlimited, this bundle will make sure that your phone data is sealed and only accessible to you. No more apps or Wi-Fi networks pillaging your data, getting spam calls, or being catfished into revealing your private information.

Hushed Private Phone Line provides you with a second phone number; no need to switch SIM cards or get a burner phone. You can save your real number for trusted contacts while using Hushed for marketing, work, dating, business, or anything else where you are wary of giving your phone number. With tens of thousands of downloads in Google Play, Hushed has proven to be a shield against fraud, spam, and malicious actors.

KeepSolid VPN is a world-class VPN and privacy guard that keeps others from knowing what you are doing online. With encryption, network tunneling, and a zero log policy, KeepSolid VPN ensures you’ll never have to worry about your connection being intercepted. Best of all, the service has no bandwidth or data limits, so you can stay safe and secure as long as you want without slowing down your experience. With KeepSolid VPN rated 4.6/5 on the App Store, you know you’re getting quality support.

Give yourself peace of mind, privacy, and safety for your digital life, all for only $30. This is a one-time purchase, getting you all the updates without any additional charges. This deal won’t last long though, so get The Lifetime Mobile Privacy and Security Subscription Bundle today.

Price subject to change

This content is from our partner StackCommerce. GameSpot may get a share of the revenue if you buy anything featured on our site.

Razer Barracuda X Review

There’s nothing groundbreaking about the Razer Barracuda X. It’s a simple, plug-and-play wireless headset. It looks nice, but isn’t flashy. It pumps out clean audio, but isn’t going to turn heads with its sound. Its primary novelty is a wireless USB-C dongle, which allows it to quickly and easily connect with a PS5, Switch, PC, Android phone, or any device with USB-C audio support: That’s rare but hardly unheard of. But the Barracuda X still manages to impress. Every facet of the headset works well, and its flaws, when they arise, tend to be easily ignored. The Barracuda finds itself a sweet spot as an inexpensive multi-platform headset that’s worth a listen.

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Razer Barracuda X – Design and Features

For Razer, a company known for RGB lighting and a bright black-on-neon-green colorway, the Barracuda X is surprisingly understated. The plastic frame and cups are entirely made from black plastic, without a hint of green. The cups have an oval shape almost identical to the ones on the Razer Opus, the company’s recent ANC headphones. The Razer name and logo are subtly etched into the top band and cups respectively, but, from a distance, it looks like a nondescript headset.

Though it is simple, the Barracuda X’s fundamentals are strong. The top band, plastic with a steel core and leatherette padding, is easily adjustable and creates a comfortable, if slightly loose, fit.  In fairness, that’s by design. Razer delivers on its promise of a “pressure-free fit.” I personally prefer to feel a little clamping sensation from a headset – both because it’s comfortable and because it’s much more likely to stay on your head – but that isn’t the feel it’s going for.

Weighing 268 grams, the Barracuda X feels very light on-head. Combine that with cavernous earcups and you have a headset that you can wear for an extended period of time without wearing you down. The earcups, padded with memory foam, are covered with the rare mesh material that’s light and smooth, but doesn’t chafe or scratch.

On the rim of the left earcup, the Barracuda X features a fair number of onboard controls. From the back of the cup to the bottom, you have a mute button, volume roller, power button, a 3.5mm headphone jack for wired connection, a USB-C charging port, and, lastly, the detachable wire boom mic. The power button also doubles, triples, and quadruples as a one-button media controller: tap it to play/pause, double-tap to skip a track, or triple-tap to go back. The controls are well-made, but as with most headsets, your mileage may vary. I find that the extra second or two I need to find my way around a headset’s controls are enough to push me towards other audio controls.

Inside the cups, the Barracuda X features a modified version of Razer’s 40mm Triforce drivers, a proprietary design that replicates low-, mid-, and high-frequency sounds independently. In this case, Razer told IGN that the drivers feature mid- and high-range tuning similar to the Razer Opus, but with more pronounced bass. (That’s unsurprising, as gaming headsets are often designed with bass-forward sound profiles).

On the “Audio In” side, the Barracuda X features a detachable cardioid mic. The plastic-coated wire boom is flexible and holds position very well. It features a fairly precise pick-up range, so you need to be deliberate when setting it up. Once properly positioned, it picks up your voice very well while keeping ambient noise out.

The Barracuda X’s signature feature isn’t even on the headset itself, though: It features a USB-C dongle that enables a low-latency 2.4GHz wireless connection across PS5, PC, Switch, and Android devices. There isn’t anything new or magical going here: Switching the Barracuda’s wireless dongle to USB-C opens the door for the Barracuda to offer plug-and-play wireless to a wider range of devices. It’s incredibly convenient if you want to jump from one device to another frequently, as there’s no pairing process. As usual, this kind of 2.4 GHz connection delivers a dependably stable connection across every device I tested. The only downside I found is that the physical dongle is a bit on the large side – 1.47 x .88 x .25 inches (WDH) – so I couldn’t plug it into the USB-C port on the back of my PC. For situations like this – or if your USB-C ports are full up – the headset comes with USB-A-to-C adapter cable so you can plug in using an old fashioned USB port.

Technically, the Barracuda X is also compatible with Xbox, iOS, and other devices through a wired 3.5mm audio connection. Obviously this isn’t the ideal way to use the headset, but it does allow it to serve as a more-or-less universal multi-platform solution, if only on a technicality.

Lastly, we have to talk about battery life. Razer estimates that the Barracuda X should run for up to 20 hours on a single charge. My experience fell in line with those estimates, lasting for 5-7 days of regular daily use per charge. Increasingly, 20 hours has become the high standard for premium headsets: It’s a good amount of time, especially for a less expensive headset, but doesn’t push the envelope.

Razer Barracuda X – Gaming

While the Barracuda X isn’t going to blow audiophiles away, it delivers very good audio for a mid-tier wireless gaming headset. Across both competitive and atmospheric games like Call of Duty: Black Ops Cold War, Dead by Daylight, Returnal, and Super Mario Odyssey, the headset creates a deep, but balanced sound that lets you find subtle cues and appreciate the nuances of surround sound in games.

It isn’t perfect. There are times when parts of track can sound slightly muddled, like when a character tries to talk over a combat sequence in games like Assassin’s Creed Valhalla or Destiny 2. Despite the Triforce drivers, it lacks the hallmark audio isolation I’ve found on elite headphones and headsets like the Asus ROG Delta S and the VZR Model One. That’s to be expected for a headset with a $100 price tag, but it reaffirms that there are subtle qualitative differences among the different grades of gaming headset.

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Though Razer mentioned that it amped up the bass in the Barracuda X relative to the Opus, I would still say the headset has a mids-centric profile relative to many headsets. The sensation of the bass booming isn’t especially pronounced. It sounds strong, but you don’t necessarily “feel” it the way you do in other headsets.

The Barracuda X offers strong virtual surround sound. In Call of Duty, you’re able to use audio cues like bullet pings and footsteps to react and get an advantage over other players. On PS5, Returnal uses the system’s Tempest 3D audio to surround you with ambient sound effects that create a tangible sense of foreboding, and the Barracuda X delivers on that.

As I mentioned earlier, the microphone on the Barracuda X performs admirably, just as long as it’s set up properly. In multiple sessions with friends, I would get feedback that my voice was coming in softly at first because adjustment wasn’t exactly right. It didn’t take long to lock it in though, and once I did so, my voice was perfectly clear. Moreover, the mic barely picked up a nearby fan.

Star Wars: Battlefront 2 Mod Features Dom Toretto As Darth Maul Killing Everyone In Sight

A fan-made Star Wars: Battlefront II mod swaps out Darth Maul for Vin Diesel’s Dom Toretto from Fast and Furious, and it’s a sight to behold. Published on Reddit by user RyZe26 (via GamesRadar), the footage features Toretto, wearing his trademark sleeveless t-shirt, smashing through rebels with Maul’s lightsaber.

The music is not anything from Star Wars, but instead it’s the song “Bandolero” by Don Omar and Tego Calderon that was featured in Tokyo Drift and has since become popularized on TikTok.

The video is titled “Anything for the Family,” and the comments are a delight. “You done it. You SOB’s have finally done it. Just equip the card family and he will be unstoppable. So much for balance in the force and balance in the game,” one commenter said. Another added, “I live my life a quarter parsec at a time.” Someone else commented, “May the family be with you,” while another said, “Cant wait to drink corona in space mass.”

F9 is performing very well in theaters, where it’s made more than $600 million worldwide. Two more films are coming to wrap up the main series in 2023 and 2024.

“I know people are going to feel like it doesn’t have to end, but I think all good things should,” Vin Diesel said. “There are reasons for a finale. I think this franchise has deserved it.”

GameSpot’s F9 review said the film is the “perfect movie to welcome you back to the theater.”

“After a year of staying home, this is worth the trip to your local cineplex. It’s loud, explosive, and filled with the type of action dying to be seen on the big screen in a room with other fans to go along with you on the ride,” reviewer Chris Hayner said.

As for the Battlefront series, no new games have been announced. However, it seems likely we’ll get another one, as the two recent Battlefront titles from EA have sold more than 33 million copies. EA is staying in business with Lucasfilm, though it no longer has an exclusive deal, as Ubisoft is making its own open-world Star Wars game.

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Death Stranding Director’s Cut Will ‘Expand’ on the Strand System as Game Passes 5 Million Copies Sold

Kojima Productions has said that the Director’s Cut of Death Stranding will expand upon the game’s asynchronous multiplayer Strand system when it releases later this year. It also revealed that the original game has passed 5 million copies sold.

Speaking in an interview with GameIndustry.biz, Kojima Productions head of publishing Jay Boor confirmed that the game will ‘expand’ on the system with its upcoming launch on PlayStation 5. It’s not clear exactly how that will be done right now, but we should be learning more soon.

“Death Stranding’s core component is its Social Strand system, which is a unique asynchronous multiplayer feature that enables players to connect with other players from around the globe through a variety of in-game actions. The Director’s Cut will expand on this system and we will be sharing more on that in the weeks to come.” said Boor.

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As a single-player game, Death Stranding does not allow players to team up alongside one another whilst traversing the game’s vast landscape. However, the Social Strand system does allow for players to have several important elements of online interaction which mainly take place via the Chiral Network. Upon the game’s initial release, IGN explored how the Social Strand system allowed players to interact with one another during their travels.

We know that the Director’s Cut will add new features to Death Stranding, including the likes of the cargo catapult – which will presumably be a structure that can appear in other players’ games through the Strand system. However, it’s not clear if the expansion to the system is just in the items and structures players can use, or if there’s a more baseline mechanical change behind it all.

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Elsewhere in the interview, Boor commented on Death Stranding’s sales performance. “With Death Stranding being the first title developed out of Kojima Productions, from a sales perspective, it has performed quite well,” he said. “As of March 2021, Death Stranding has sold through over five million units worldwide on PlayStation 4 and PC.” said Boor.

Previous to Death Stranding, Kojima’s most recent game, Metal Gear Solid V, sold over 6 million copies after its release in 2015. Kojima Productions will be hoping that the release of Death Stranding Director’s Cut further improves these figures when the game releases for PlayStation 5 on September 24.

If you’re looking for more information on the Death Stranding Director’s Cut, then check out this article about why Hideo Kojima reportedly does not like calling the upcoming game a Director’s Cut in the first place.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Mission Impossible 7 Train Stunt teased By Director Christopher McQuarrie

Mission Impossible director Christopher McQuarrie has teased one of the stunts from the upcoming seventh movie in the hit action series. The currently untitled MI7 is due to hit theaters on May 27, 2022.

The image shows an old-fashioned interior of a train carriage, with a camera at the far end. McQuarrie himself is in the picture, but he’s upside-down, implying that the carriage has possibly crashed or derailed. On-set images released back in April showed star Tom Cruise performing stunts on the exterior of a steam train in Yorkshire, UK, so presumably, this new shot is part of this sequence. Check it out below:

Mission Impossible 7 has been in production since early last year and has experienced multiple delays. The movie was shooting in Italy when it became the first European country to experience a COVID outbreak in February 2020, and despite moving to the UK was shut down entirely within a few weeks. Production resumed in September with tight COVID-19 protocols. In December a recording of Cruise yelling at crew members who had broken safety rules leaked, and last month the movie was shut down again due to another on-set outbreak.

Mission Impossible 7 also stars Ving Rhames, Rebecca Ferguson, Hayley Atwell, and Simon Pegg. While production continues, co-star Cary Elwes recently confirmed he had wrapped his scenes, while Atwell thanked the crew for their “strength and stamina” on the epic shoot.

The initial plan was to shoot Mission Impossible 7 and 8 back-to-back, but the delays and Tom Cruise’s publicity duties for the upcoming Top Gun: Maverick have meant that the eighth movie will go into production at a later date. That film is currently scheduled for a July 2023 release.