Destroy All Humans 2 Reprobed Remake Confirmed As Next-Gen Exclusive

Leaked by PlayStation earlier this week, THQ Nordic has now officially announced Destroy All Humans 2: Reprobed, a remake of the 2006 game in which you play as an alien trying to kill every human in sight, again. Reprobed is in development at Black Forest Games, the German studio behind the 2020 remake of the original Destroy All Humans.

Reprobed is set in the same time period and city–1960s in a fictional San Francisco called Bay City–along with other locations inspired by places like London, the Soviet Union, and Tokyo. You will even travel to the Moon because this is Destroy All Humans and it’s wacky like that.

Now Playing: Destroy All Humans 2: Reprobed – Official Cinematic Announcement Trailer

For the remake, the developers at Black Forest said during a presentation that, in addition to better-looking graphics and performance–the destruction system is improved upon. Specifically, damaged buildings will now catch fire and go up in flames before they come crashing down.

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There are also new weapons in the remake–but don’t worry, the probe gun from the original game is indeed making a comeback. One of the new weapons shoots discs, and another, the burrow beast, summons a worm from underground in a nod toward the Kevin Bacon movie Tremors. The Dislocator weapon from the original game is improved, too, and should now be easier to wield and more powerful.

An ability that puts people into a zen-like hippy trance is coming back too, and it’s less overpowered than in the original game, the developers said. Cutscenes are improved in the remake, as well, now featuring more lifelike motion-capture.

Reprobed is playable solo or in split-screen co-op, though Black Forest wasn’t ready to show off the split-screen mode at this stage.

Reprobed is in development a new-gen console exclusive and it will also come to PC. The game is targeted for release in 2022. For more, check out the announcement trailer above.

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Jagged Alliance 3 In The Works From Tropico Developers

Following middling reception for the series’ latest releases, THQ Nordic has announced a new Jagged Alliance game with a different developer. Tropico and Surviving Mars developer Haemimont Games is working on Jagged Alliance 3, but it’s early days for the project.

Revealed during the THQ Nordic 10th Anniversary showcase, Jagged Alliance 3 aims to improve upon the tepidly received latest entries by attempting to refocus and refine what made the earlier games so memorable and popular. A representative for THQ Nordic said the team is trying to take the “best swing possible” at making Jagged Alliance 3 a game fans appreciate.

Now Playing: Jagged Alliance 3 – Official Announcement Trailer

The game takes place in a fictional world rich with resources and also complicated political situations (which is well-trodden territory for Haemimont Games from the Tropico series). The president has been captured and you have been brought in to find out what happened.

Jagged Alliance 3 aims to give players more freedom to explore and learn about the world than previous games, and the action they take and decisions they make will leave a “lasting impact” on the game world, THQ said. The game makes a number of changes from earlier games, including how the traditional quest log is replaced with a notebook that chronicles the story missions and lets you complete objectives on your own time instead of being led from one piece of quest to the next until it is finished. Who you meet and what you do will inform how missions play out, the developers said.

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During a preview event, THQ Nordic showed off a brief look at the environments, and these include city streets, swamps, and cities, among other locations. Jagged Alliance 3 also has a dynamic weather system and a day/night cycle that actually affects gameplay.

In terms of gameplay, Jagged Alliance 3 doesn’t stray from its roots and is once again a turn-based tactical combat game featuring modern weapons and equipment. THQ said it did a lot of research to make sure the sound design and feel of the weapons was right.

As for the cast of characters in the game, Jagged Alliance 3 brings back familiar favorites like Ivan and Tex, but there are new faces, too. There is no final character count yet–and the game overall remains in development so a lot could change–but each character will have their own unique personality and distinct voice over. These characters can be leveled up with new perks, and some have their own specific perks.

Finally, Jagged Alliance 3 has full drop-in, drop-out co-op support for both local and online. No release date for Jagged Alliance 3 was announced.

Outcast 2 Resurrects The 1999 Cult Classic

1999’s Outcast was a beloved adventure game that won praise from critics and fans–we named it out 1999 adventure game of the year. Developer Infogrames tried to make a sequel, but the studio went bankrupt and nothing ever came from it. THQ Nordic later acquired the rights and today at the company’s 10th anniversary event, announced Outcast 2: A New Beginning.

The original game was praised for its open-world, non-linear structure, and the sequel takes these elements and expands on them for a modern audience. For those new to the series, the original Outcast put you into the boots of an ex-Marine tough guy Cutter Slade who was sent to a planet, Adelpha, in a parallel dimension to stop a black hole from destroying the world.

Now Playing: Outcast 2: A New Beginning – Official Gameplay Trailer

The sequel picks up right where the first game left off. Something goes wrong on Cutter’s trip back to his home planet and so he gets stuck for 20 years. He wakes up not back home on Earth, but still on Adelpha, instead. The people of Adelpha have been enslaved, and Cutter must save them. The game aims to separate itself from the pack with a “self-ironic, wholesome” take on sci-fi stories. There are so many dark and gritty sci-fi games on the market, the studio said, so it wanted to go in a different direction and make a game that was both more colorful in terms of its art and its tone. The developers want to make a world where players feel at home.

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Outcast 2 is in development at Belgian outfit Appeal Studios, and the original Outcast’s game director, art director, and composer have returned. In total, about 10 people who worked on the original game are coming back for the sequel, which aims to be bigger, better, and more realized in every way for the new century compared to the first game

It’s still early days and a lot of the features and systems remain under wraps, but THQ said players can use a new jetpack ability and take advantage of a modular weapon system. In addition to shooting mechanics, the game will use magic in some fashion, too.

Outcast 2 does not have a release date yet, but THQ confirmed it’s coming to PlayStation 5, Xbox Series X|S, and PC, noting that development began in late 2018. The game, which is single-player only, runs on the Unreal Engine 4. It is almost in an alpha state, the studio said.

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Paranormal Activity 7 Gets First Trailer And Paramount Plus Release Date

The first trailer for Paranormal Activity: Next of Kin has been released. The seventh movie in the hugely successful found-footage horror series will be released on Paramount+ on October 29.

The plot for Paranormal Activity: Next of Kin has been shrouded in secrecy, and this teaser doesn’t exactly give much away. It starts with what seems to be a family gathering around the dinner table in an old house where the father welcomes home “our sister Margot.”

The trailer then shows the discovery of a dark, spooky tunnel leading deep underground, followed by lots of quickly-cut scary stuff, including a woman being dragged away by something unseen and the family acting very weird. The trailer also suggests that not all the movie will be in the found-footage style of the previous installments–but we’ll have to wait until next month to find out exactly what it’s all about. Check the trailer out below:

Paranormal Activity: Next of Kin is directed by Will Eubank, who previously made 2020’s aquatic monster movie Underwater. It’s written by Christopher Landon, who wrote parts 3, 4, and 5, and served as director on both Happy Death Day movies (and writer on the second). As with the other films in the Paranormal Activity franchise, it’s produced by Jason Blum for Blumhouse Productions.

The movie was originally set for a theatrical release in March 2022 but has been brought forward for a Halloween premiere on Paramount+. Paramount is developing a number of other movies directly for its streaming platform, including a prequel to the 2017 Stephen King adaptation Pet Sematary.

Best Wii Games: Top 10 Titles On Nintendo’s Unique Console

The Nintendo Wii took the world by storm and became a genuine phenomenon with its mass market appeal. It ended up selling more than 100 million units worldwide to become one of the most successful platforms in the history of video games. No console succeeds without great games, and the Wii had plenty of them. To celebrate the iconic console and its games, we’re rounding up the top 10 best Wii games of all time, from Nintendo and other developers.

More than 1,000 games were released for the Wii, so there are a lot to choose from, but here we present what we believe are the very best. We’ve listed our picks in alphabetical order below, and yes Zelda and Super Mario make multiple appearances each.

For more walks down Nintendo’s memory lane, check out our roundups of the best Zelda games and best Super Mario games.

Donkey Kong Country Returns

Donkey Kong Country Returns
Donkey Kong Country Returns

2010’s Donkey Kong Country Returns for the Wii was developed by Retro Studios, which was a big change since the series had been developed by Rare before that. Reviving the series, Donkey Kong Country Returns did in fact return the series to its glory days with its challenging gameplay, varied locations, dynamically changing environments to keep players guessing, and whimsical characters. We also praised the game for its fantastic visual design and its earworm of a soundtrack. “Donkey Kong Country Returns is another great game for Nintendo’s furry mascot, and it’s a must-play for anyone craving an old-school platformer,” we said in our review at the time. Donkey Kong Country Returns is also playable on Nintendo 3DS.

See our Donkey Kong Country Returns review.


Kirby’s Epic Yarn

Kirby's Epic Yarn
Kirby’s Epic Yarn

HAL’s 2010 platformer Kirby’s Epic Yarn is a joy. This is an adorable game that will surely put a smile on your face, we said in our review at the time. Praised for its incredible visual design, intelligently designed levels, and numerous mini-games to unlock and enjoy, Kirby’s Epic Yarn is a fantastic platformer that was one of the Wii’s very best games. “Every moment you spend in this world is an utter delight,” we said in our review at the time. “Kirby’s Epic Yarn is a great platformer that goes far beyond its eye-catching visuals to deliver an irresistible adventure that’s difficult to put down.” An expanded port dubbed Kirby’s Extra Epic Yarn is available on 3DS.

See our Kirby’s Epic Yarn review.


The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

2011’s Skyward Sword was the first mainline Zelda game developed specifically for the Wii, following the GameCube title Twilight Princess, which also came to Wii as a launch title. Skyward Sword, as its name suggests, takes Link to the skies of Skyloft. Overall, we said Skyward Sword was an “engrossing experience in this venerable franchise.” The game was praised by GameSpot and others for its impressive visual design, its excellent soundtrack, use of the Wii Motion Plus accessory, its compelling puzzles, combat, and its open-ended structure. Skyward Sword was yet another exciting adventure for Link, and an enhanced port with updated features recently released on Nintendo Switch.

See our Legend of Zelda: Skyward Sword review.


The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

A launch title for the Wii (which was also released on the GameCube), The Legend of Zelda: Twilight Princess is one of the best Zelda games of all time. The gameplay and story focused on a dark, parallel universe known as the Twilight Realm. Link could transform into a wolf when the twilight took over, which opened up new possibilities for gameplay and exploration. Twilight Princess is also remembered for its fantastic puzzles and memorable characters. In total, it stays true to the origins and spirit of the Zelda series while leaving its own stamp as well. Twilight Princess was also ported to Wii U in HD.

See our Legend of Zelda: Twilight Princess review.


Metroid Prime Trilogy

Metroid Prime Trilogy

One of the easiest games to recommend for Wii was Metroid Prime Trilogy. Released in 2009. The game bundles together three Metroid games: Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. Critics enjoyed the newly added motion controls for Prime and Echoes. The three Metroid games are brilliant, and putting them together into one package created a must-have bundle for Wii owners looking for the definitive Metroid experience, now with motion controls and other new quality-of-life features like a reworked menu and UI. Now, if we could just get Nintendo to give us some info on Metroid Prime 4. The Metroid Prime Trilogy is available to download on Wii U for cheap.

See Metroid Prime Trilogy reviews at Metacritic.


Okami

Okami

While many of the best, most memorable Wii games were developed by Nintendo, Capcom’s 2006 action adventure game Okami came to Wii in 2008 and it was a stunner. Directed by Hideki Kamiya, who went on to join Platinum Games and create the Bayonetta series, Okami’s Wii version added motion controls for its celestial brush mechanic and took players to a beautiful, big world for a long and enjoyable adventure. We said in our review at the time, “At a time when the majority of action games are more focused on destruction than renewal, this is an elegant and poignant reminder that some of the most meaningful experiences in games are the ones that enrich and rejuvenate us.” Okami has been ported to a bunch of modern platforms, including the Nintendo Switch.

See our Okami review.


Super Mario Galaxy

Super Mario Galaxy

2007’s Super Mario Galaxy for Wii ranks at the top of our list for being one of the best Mario games of all time–one that offers incredible level design, tight controls, and a brilliant presentation package. In short, it was a game that could be recommended to anyone, and one that many fondly remember as a high point in Mario’s platforming career. Mario goes to outer space in Super Mario Galaxy, and this opens up all manner of exciting and compelling new opportunities for the plumber, like gravity-based puzzles and physics that had never been seen before in the long-running series. Here at GameSpot, we praised Super Mario Galaxy and gave it a score of 9.5/10 for its excellent level design, beautiful graphics, stellar controls, and wonderful soundtrack. Super Mario Galaxy is available to play in Super Mario 3D All-Stars for Switch. Though the compilation was technically discounted earlier this year, you can still find it for retail price.

See our Super Mario Galaxy review.


Super Mario Galaxy 2

Super Mario Galaxy 2

The 2010 sequel to the acclaimed original Mario Galaxy, Super Mario Galaxy 2 once again took Mario to the heavens where he bounced between galaxies in a bid to save Princess Peach. The game is fondly remembered for taking the best parts of Super Mario Galaxy and adding on to them with even more of what people love. There were new power-ups and the ability to ride Yoshi that opened up completely new and exciting opportunities for players. Here at GameSpot, we scored the sequel a 10/10 and said it would be hard to imagine a Mario game getting any better.

See our Super Mario Galaxy 2 review.


Super Smash Bros. Brawl

Super Smash Bros. Brawl

Nintendo’s beloved mascot fight game series came to Wii in 2008 with Super Smash Bros. Brawl, and it was great. Released to both critical acclaim and massive sales, Brawl elevated the series to new heights with its expanded single-player mode, Subspace Emissary, and the addition of third-party characters on its roster, including Sonic and Snake, which would pave the way for Nintendo to further embrace crossover DLC with future games. The game also allowed players to revert to classic GameCube controls instead of being forced to use the Wii Remote–this was a widely praised move from the fighting game community and players at large who wanted a more precise control setup for the button-mashing game. Here at GameSpot, we adored Brawl, calling it a must-have game thanks to its simple yet deep control setup, excellent online play, and for its new features like the ability to create custom levels and watch replays.

See our Super Smash Bros. Brawl review.


Wii Sports

Wii Sports

Wii Sports was much more than one of the best-selling for any system of all time thanks to how it was bundled with the Wii. It represented the “eureka” moment for many people as they first tried the system. Connecting with a tennis serve and smacking a well-placed backhand with force, or lining up a bowling ball just right, or nailing the timing with the baseball bat to crush a home run to center field–it felt so new and fresh with the Wii’s innovative motion controls. It felt magical, with motion controls being a relatively new gameplay control style at the time. Wii Sports was a fantastic introduction to the system, and it was a great game on its own with fun, simple gameplay that pretty much anyone could enjoy. Wii Sports also introduced the world to Miis, or digital avatars that players could create and tailor to their liking. Wii Sports was so successful that Nintendo released another game, Wii Sports Resort, in 2009 as a standalone title (before getting bundled again later).

See our Wii Sports review.

LeVar Burton Doesn’t Want To Be the Jeopardy Host Anymore

LeVar Burton is no longer interested in taking over as the host of Jeopardy! During an appearance on The Daily Show with Trevor Noah on Thursday, the actor and Reading Rainbow host explained why he’s stopped pursuing the job he campaigned for earlier this year.

“I made it public that I wanted it for myself, that it made sense to me. And [my fans] were all about it,” Burton said. “The crazy thing is that when you set your sights on something… they say be careful of what you wish for, because what I found out is that it wasn’t the thing that I wanted after all. What I wanted was to compete. I mean, I wanted the job, right? But then, when I didn’t get it, it was like ‘Well, okay, what’s next?’”

“The opportunities that have come my way as a result of not getting that gig, I couldn’t have dreamt it up,” Burton continued. “If you had given me a pen and paper and said, ‘Well, so what do you want this to really look like?’ If it doesn’t include ‘Jeopardy,’ I wouldn’t have been this generous to myself.”

While Burton won’t be taking over on Jeopardy!, he teased a return to television hosting in the future. “We’re trying to figure out what the right game show for LeVar Burton would be.”

After the death of longtime Jeopardy! host Alex Trebek last year, the iconic game show introduced a series of guests hosts to anchor the production while a new permanent host was being decided on. A Change.org petition urging Jeopardy! to give Burton the job garnered over 287,000 signatures. The online movement became so popular that Burton was booked by the show as a guest host from July 26 to July 30.

The game show has entered a tumultuous production period in recent weeks. Former Jeopardy! executive producer Mike Richards was selected as the new permanent host in August before being abruptly fired from the show just nine days after taking the helm. Jeopardy! legend Ken Jennings and actress Mayim Bialik will take over hosting duties for the remainder of the year while the search for a permanent replacement continues.

J. Kim Murphy is a freelance entertainment writer.

Sea Of Thieves Season 4 Is Taking Players Underwater This Month

Sea of Thieves’ fourth season starts on September 23, and developer Rare has posted a new teaser trailer for what fans can expect from it. While season 3’s A Pirate’s Life was notable for its Pirates of the Caribbean crossover that brought Captain Jack Sparrow along for the ride, season 4 is teasing a trip to underwater locations.

Going under the waves has been a traditionally dangerous place to explore in Sea of Thieves, although the few times that players have been directed to those areas have resulted in some worthwhile treasure being discovered. Rare hasn’t spent too much time in the deep, although it looks like season 4 will change this.

As usual, there’ll be a new Plunder Pass to pick up, available once again as either a free version that hands out rewards or a more premium paid version that packs in more exclusive cosmetics, in-game currencies, and new coats of paint for your ship.

Three years after release, Sea of Thieves is bigger than ever. Developer Rare revealed that the game had reached 4.8 million active players in June, setting a new record for its busiest month ever. Sea of Thieves even crossed over with Borderlands in August’s Making Mayhem event, giving players a chance to earn Favor and Borderlands-themed items to outfit on their ship.

In addition to its ongoing work on Sea of Thieves, Rare is also working on a new IP called Everwild, although not much is known about that game yet.

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Deathloop Slabs Guide – Where To Find Them, Who To Kill, And Which Are The Best?

Deathloop has many elements that are similar to previous Arkane Studios games, specifically its gameplay centered around supernatural abilities. In Deathloop, the items that convey these powers are called Slabs–equippable powers that are held by the most dangerous citizens of Blackreef. These Visionaries all have a different slab on them, with each one giving you an entirely new way to get around the island or engage with enemies. They also all feature numerous upgrades that can extend their abilities in creative ways, which begs the question: which ones should you get?

In short: all of them, really. Unlike Dishonored, Deathloop claws back the scope somewhat and limits slabs to just five variations. Considering you can only equip two of them at a time anyway, this isn’t too big of a deal, especially when you take into account how many upgrades each one has to enhance its effectiveness. Deathloop makes it clear where you can find each one, but if you need a comprehensive explanation of each one’s effect and potential upgrades, then look no further.

Now Playing: Deathloop Video Review

It’s worth noting that while all these slabs are specific to certain Visionaries, the invading Julianna will always carry one random slab with her when she invades your game. If you manage to take her down, you can pick up a new ability or upgrade without needing to hunt a specific character, which should incentivize you to at least try to defeat invaders most times they appear.

Don’t forget to check out our Deathloop beginner’s tips to help you survive as long as possible in Blackreef.

Shift Slab

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This is arguably the most recognizable of the slabs in Deathloop, mimicking the Blink ability from Dishonored entirely. Shift allows you to teleport small distances in any direction, which makes it an incredibly versatile tool when making your way around Blackreef. It’s not just for getting around, either–smart uses of Shift can turn the tide in a hectic firefight, confusing your enemies and giving you a moment to take many of them out before they reconfigure their aim.

Visionary: Charlie Montague

Location: Updaam at noon

Upgrades:

  • Airborne: You can hover mid-air when using Shift, letting you change direction.
  • Dropkick: Kicking right after finishing Shift will produce a sonic boom that does area-of-effect damage.
  • Reach: Your Shift will be able to reach further away.
  • Swapper: Instantly swap positions with a targeted enemy.

Aether Slab

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If teleporting around is effective for staying hidden, Aether is the perfect complement to it. Aether lets you become mostly invisible (enemies will detect you when you’re very close to them), letting you easily slink around areas without detection. Not only will it help you avoid Eternalists, but it will also bounce the laser of trip mines, letting you access restricted areas without needing to get close enough to disarm them or violently trigger them, thereby alerting everyone around you. Aether’s upgrades help you extend its effect while also allowing you to take out enemies and prevent them leaving an ethereal stain, which is perfect for fully stealthy play.

Visionary: Egor Sterling

Location: The Complex in the evening

Upgrades:

  • Phase: Taking damage does not deactivate Aether.
  • Ghost: Energy doesn’t drain while standing still.
  • Erase: Enemies don’t leave an ethereal trace when killed while Aether is activated.
  • Flicker: Attacking won’t deactivate Aether.

Nexus Slab

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Borrowing again from Dishonored and its Domino power, the Nexus slab lets you link together multiple enemies and have them share fates. What that means is that if you kill one of the linked Eternalists all those linked with them die at the same time. It’s an incredibly powerful tool for both stealthy and all-out action gameplay, letting you take down groups of enemies with a single bullet. It also helps that the slab is used almost like a lobbed grenade, letting you link together enemies from quite a distance.

Visionary: Harriet Morse

Location: Karl’s Bay in the morning

Upgrades:

  • Influence: Enemies will create new connections as they walk around.
  • Parasite: You gain health from damage dealt to linked enemies.
  • Attraction: Nexus will home in on enemies.
  • Protraction: Energy drains more slowly when enemies are linked.

Karnesis Slab

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If Deathloop is one big power trip, then Karnesis is the cherry on top. It’s the Star Wars force push of Blackreef, allowing you to pick up and throw enemies, making high cliffs a new weapon you can use against unsuspecting Eternalists. With a few upgrades you can get a bit more flamboyant with your telekinetic flicks of your hand, letting you slam enemies down into the ground and push groups instead of just single targets. Sadly, this only works on human enemies and not items around the world, so keep that in mind.

Visionary: Aleksis Dorsey

Location: Updaam in the evening

Upgrades:

  • Slam: Bring enemies down to earth with a powerful slam.
  • Zone: Push multiple enemies at once.

Havoc Slab

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If going loud is your preferred playstyle, then Havoc is going to be an irreplaceable slab in your inventory. It’s the only one that compliments big firefights wholeheartedly, buffing your damage and reducing the amount of damage you take in return. The upgrades only improve this, reducing the rate of energy drain and letting you extend the effect by dealing damage.

Visionary: Fia Zborowska

Location Fristad Rock at noon

Upgrades:

  • Backlash: Release a powerful, damaging blast when Havoc ends.
  • Withdrawal: Regain energy by dealing damage to enemies.
  • Euphoria: The more damage you take, the more damage you deal.
  • Bulwark: Taking damage no longer drains energy faster.

Which Slabs Should You Get First?

You can think of Deathloop’s slabs like the abilities in Mega Man: you can get them in any order, but that order might make certain future encounters easier or harder depending on your choice. Since you can only take two slabs into a district at a time, these decisions are far less persistent than in the Mega Man example, and become non-existent once you’ve infused each one, but there are some that you should focus on first.

Perhaps the easiest recommendation is Shift. This is an indispensable slab to have just so that you can explore each of Blackreef’s districts with more freedom, uncovering new entrances to important areas or shortcuts back the underground tunnels that link each area. It is a skill that you’ll find yourself missing when it’s not included in your loadout, since the breadth of movement freedom it provides transforms how you think about approaching every encounter ahead of you. If not your first choice, grab it early on, and then continue hunting it down for all the upgrades.

Another great slab to pick up early is Nexus, primarily because of how it compliments all styles of gameplay. Being able to link enemies together can make stealthy runs through districts quick and efficient, saving you both time and ammunition as you head for a Visionary. In the thick of a fight, it’s also easy enough to use on enemies directly in front of you, letting you wipe out scores of foes with just a handful of bullets. Influence is probably the best upgrade to get for Nexus too, letting already linked enemies create new connections as they move around areas, while Attraction helps during frantic firefights by taking care of aiming for you.

If you’re looking for even more on Deathloop, make sure to check out our 10 essential tips for getting started with Colt and the island of Blackreef. You can also dive into our 10/10 Deathloop review to find out why Arkane’s latest is one of its best, and a strong GOTY contender.

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F9’s Sung Kang Teases His Star Wars Kenobi Role, Says His Character Has A Lightsaber

Fast & Furious star Sung Kang, who plays Han in the action movie series, has spoken about one of his next projects, the Star Wars TV show Kenobi. Speaking to ScreenRant, Kang said he’s been a fan of Star Wars since he was a kid, dressing up like Luke Skywalker and Darth Vader in cheap department store costumes for Halloween. Now he has to keep pinching himself because he’s actually in a Star Wars production.

Not only did Kang speak about his Star Wars fandom, but he teased that his character–who remains a mystery–will wield a lightsaber in Kenobi. This opens up some interesting possibilities in regards to who he might be playing–a Jedi? We’ll have to wait to find out.

“I used to dress in the cheap Kmart plastic Halloween costumes — [of] Luke Skywalker and Darth Vader — almost every single day from eight to thirteen years old. My friends and I would play pretend, we would make our own lightsabers out of, you know, toilet paper centers and stuff like that and paper towel cardboard,” he said (via Collider). “To be able to be on set and see Darth Vader and see the Star Wars universe in front of me…just as a fan, to be able to be a part of that history is pretty amazing. I kept pinching myself to go, ‘How did I end up here?’ And my character has a lightsaber, [and] it’s not a toy, it’s actually the real thing.”

The Kenobi TV series is headed to Disney+. Ewan McGregor returns to play Obi-Wan Kenobi, with Hayden Christensen also coming back to play Darth Vader.

The series is being directed by Deborah Chow, who previously helmed episodes of The Mandalorian. While plot details are currently underwraps, Lucasfilm has confirmed that the show will take place 10 years after Revenge of the Sith.

Kenobi, which doesn’t have a release date, is one of various new Star Wars shows in development for Disney+. Others include The Book of Boba Fett, Andor, Lando, and Ahsoka. For more, check out GameSpot’s guide to everything we know about all the upcoming Star Wars movies and shows.

Battlefield 2042 Dev Tells Fans To “Have Faith Fam” After Delay

Electronic Arts recently delayed one of its biggest games this year, Battlefield 2042, but this is not a signal that the game is in trouble, according to principal software engineer Jim Hejl. Posting on Twitter, Hejl said there is no reason to worry about Battlefield 2042’s delay–the game just needs “a little longer on spin cycle,” Hejl said. The game is now slated for release on November 19 instead of October 22.

“Hey, I really appreciate all the support from the community regarding the new 2042 dates. It feels good that you trust us,” Hejl said. “And you should. It’s a solid game. This isn’t my first rodeo. It’s not a project in trouble. It just needs a little longer on spin cycle.”

Right now, Hejl is spending time working on adjusting Battlefield 2042’s terrain tessellation systems “for max performance without sacrificing anything visually.”

Hejl also spoke about how Battlefield 2042 is being developed on a 24-hour basis thanks to how the team has developers spread across the world working on it.

In another tweet, Hejl acknowledged that, like any other type of creative endeavor, some people might not love what DICE brings to the table with Battlefield 2042. “What we do is a creative endeavor. Not everything is gonna hit,” Hejl said.

Explaining the delay, DICE said developing Battlefield 2042 during the pandemic created “unforeseen challenges” for the developers. EA expected its developers to be able to come back to the office to work at the studio to finish and complete Battlefield 2042, but this was not possible, which contributed to the delay.

A multiplayer beta for Battlefield 2042 was slated for sometime in September, but it is apparently being delayed to early October.

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