Daily Deals: PS5, Switch Games on Sale at Best Buy

Always eager to put their products on sale, Best Buy has once again made it a great weekend to shop on their website. Tons of products are on sale including some great 4K TVs, tons of Switch, PS5 and Xbox games and so much more. Along with that, Microsoft is also featuring a game sale on their Xbox service and Amazon has dropped the price of the Apple AirPod Pros to their lowest listed price once again.

Daily Deals for July 24th 2021

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Why Invincible Is Much Easier To Make Than The Walking Dead

Two of the most popular shows on TV–The Walking Dead and Invincible–are based on beloved comic book series co-created by Robert Kirkman. These two shows couldn’t be more different, though. One’s a vibrant, bloody animated superhero adventure, the other a dire and gritty zombie apocalypse show. According to Kirman himself at Comic-Con, though, there’s one other major difference between them–one is far easier to make.

Speaking during his spotlight panel at the virtual convention, the co-creator admitted that figuring out what’s going to happen on Invincible is a much easier road to travel than plotting out The Walking Dead for one specific reason. “I think that there’s a more solid roadmap for Invincible, because that series is done, than we had for [The] Walking Dead,” he said.

While the animated Invincible series debuted on Amazon Prime Video earlier this year, Kirkman and the rest of the comic’s team wrapped up that series back in 2018. On the other hand, The Walking Dead first premiered on AMC back in 2010. At that point, the comics were in the “Life Among Them” story arc, which is when Rick Grimes and company first discover the Alexandria Safe Zone. The comic then continued until late 2019.

Having the entirety of the Invincible comics to work with allows Kirkman and the team behind the Amazon adaptation of the series to figure out their plans well ahead of time.

“You can do things where you go, ‘Okay, you know this thing in Invincible [issue] 132 will probably fall in like Season 6 or 7 so we need to make sure that we do this and this to make sure that that happens,” he explained. “Now that the show looks like it’s being very successful, we actually are making those plans and putting those things in place to try and do the entirety of the comic in a cool way.”

Knowing where the story is going also leaves the door open for improvements, Kirkman teased. “There’s a lot of stuff along the way that I really want to plus-up and change the same way that the big fight with the Guardians [in the first episode] was,” he said. I think [it was] much improved than what happens in the comics.”

The Walking Dead is preparing to launch its final season on August 22. Kirkman also gave an update about the upcoming Walking Dead movies, though a release date remains a mystery. Invincible has been renewed for another season on Amazon Prime Video, but a Season 2 premiere date has not been announced.

Robert Kirkman Gives Walking Dead Movie Update

It’s been a while since we’ve heard anything about the Rick Grimes Walking Dead movie, but at the Robert Kirkman panel for Comic-Con 2021, the Walking Dead comic creator gave a little bit of an update about the movie.

When asked about when the Rick Grimes movie would come out, Kirkman responded, “I can’t tell you. I could throw out a funny date. I don’t know. It’s definitely going to be before 2032. I wish there were more updates. There’s a lot going on behind-the-scenes. Because we’re pre-recording this, it’s entirely possible that there are some details that are coming out around Comic-Con that I just don’t know we’re allowed to talk about yet. So I’m being a good boy, and I’m not going to spoil anything, but I will say there’s exciting stuff happening behind-the-scenes, and I am as frustrated as you guys are that we have not been able to reveal everything to you and talk about it non stop.”

Kirkman went on to reassure everyone that they want to make a quality film, while praising Rick Grimes himself, Andrew Lincoln. “Lincoln is amazing,” explained Kirkman. “I miss seeing Andrew Lincoln running around as Rick Grimes. I can’t wait until we’re filming this thing and then this thing’s coming out. It’s gonna be awesome. You know everybody’s working very hard to make this thing as good as it can be. All I will say, we don’t want a bad Rick Grimes movie, right? We want an amazing Rick Grimes movie and so everybody behind-the-scenes is making sure that when this comes out it is worth the wait, and it is actually the special character building Rick Grimes journey that everybody wants it to be. And so we’re not going to be rushing this thing out, and we’re going to make sure that it’s perfect. So that is what’s going on behind-the-scenes, and when it finally comes out, when we’re showing trailers and stuff, you’ll see you’ll be like, ‘Ah, that’s exactly what we wanted. I’m so glad they waited.'”

The Walking Dead movie rumors first started in 2016, and two years later, Walking Dead chief content officer Scott Gimple announced that three movies were in the works. At Comic-Con in 2019, it was announced Andrew Lincoln would return to play Rick Grimes in these three films. This announcement also revealed that the films would be hitting theaters and not made-for-TV. However, these movies are still in pre-production, and more than likely, the COVID-19 pandemic has caused a delay.

The Simpsons’ Staff Tease Season 33 Details, Including the ‘Most Musical Episode Yet’ – Comic-Con 2021

During The Simpsons Season 33 and Beyond panel during Comic-Con@Home 2021, The Simpsons writers and animators teased a bit about what fans can expect from the upcoming season, including the most musical episode yet and another that is a love letter to Fargo and the world of streaming television.

The panel featured Matt Selman, Al Jean, David Silverman, Carolyn Omine, Mike B. Anderson, and Debbie Mahan, and was moderated by Yeardley Smith – the voice of Lisa.

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Mike Selman discussed a bit about “The Star of the Backstage,” the previously mentioned musical episode that will be Season 33’s first episode on September 26, 2021. Not only is it the most musical episode ever done, but it is “like a Broadway musical of an episode with wall to wall music.” It will include all original songs and Kristen Bell plays Marge’s singing voice.

Al Jean revealed a bit more about this year’s “Treehouse of Horror XXXII,” including that it will be the first Treehouse of Horror that will have five segments. One of these segments, which stars Maurice LaMarche, was shown during the panel and was the first time a full scene was shown at Comic-Con.

Jean also teased fans that Season 33 will also include one episode in which romance may come to stick in Moe’s life and another that will star Rachel Bloom and will explore the greatest tragedy Homer has ever faced.

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Lastly, Selman shared a bit about November’s 2-part episode “A Serious Flanders,” which is “an epic love letter to the show Fargo and the world of streaming television.” This episode is being billed as a “prestige crime drama with crime superstar guests: Timothy Olyphant, Cristin Miloti, [and] Brian Cox.”

The panel also shared, after Yeardly Smith said she’d love to star in an episode with Dwayne “The Rock” Johnson, that there actually is a story with these two characters in the works that may one day see the light of day.

For more on The Simpsons, check out exclusive first look images from The Simpsons: The Good, The Bart, and The Loki and Al Jean’s comments on this Marvel crossover, working on shorts, and how The Simpsons has survived for three decades.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Simpsons Parody Your Favorite Streaming Series, Like Watchmen, Pen15, And More

The Simpsons kicked off its 70-minute Comic-Con@Home panel to commemorate Season 33 with a full minute hyping a fictional Springfield Cinematic Universe on the Simpflix streaming service. Billed as the latest entry into the streaming wars, Simpflix “bravely repurposes 32-year-old IP into a dazzling array of original programming.”

Of course, no such service is really forthcoming–a sarcastic voice over really goes hard in the paint to sell upcoming shows with punny titles including Len15, Molemen, and Moezark. Really the visuals on the posters for these parody shows are much more clever than the titles, so we’ll spare any potential cringing or confusion and let these jokes land on their own. Check out the images below for the streaming service, whose slogan is “we can’t stop you from sharing your password.”

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The rest of the panel featured moderator Yeardley Smith exclusively asking an assembled group of Matt Selman, Al Jean, David Silverman, Carolyn Omine, Mike B. Anderson, and Debbie Mahan fan-submitted questions. After 32 seasons so far, it was surprising to learn there’s still a fair amount about how the show works that Smith–who has voiced Lisa Simpson from the very beginning–admits she doesn’t know, like how a director gets hired. The Simpsons was recently renewed for Seasons 33 and 34, easily making it the longest running animated comedy of all time. Season 32 wrapped in May this year.

While The Simpsons has earned a reputation for predicting the future, again, it should be noted that these other series were just jokes. However, it wouldn’t be a total shock if the show does wind up referencing or otherwise parodying the popular streaming series features above. Recently, The Simpsons rushed in three months to cram 100 Marvel references into a four-minute tribute/parody to its fellow Disney+ series, Loki.

The Simpsons Want The Rock For Guest Role

At the Simpsons panel at Comic-Con, it was revealed that they have a part already written for Dwayne Johnson. He just has to come on board.

“We actually have–I don’t know how much we can say here–but there’s a story with Lisa and the Rock, but yeah, we don’t know where it’s going,” said writer Carolyn Omine. “We’re hoping the Rock will hear us, or if anybody knows the Rock…tell him we want that.”

Smith could not visibly hold in her excitement. “I’ve only been saying this was a good idea in every interview I’ve done for the past two years!” She mentioned when asked in interviews if there’s a guest star she’d love to have on the show, she keeps insisting on Dwayne Johnson.

“Rock if you’re out there, we have a great part for you,” said writer Matt Selman. Selma even jokingly asked if “he can smell what the show is pitching.”

It’s interesting to note that while The Simpsons have had guest voices from icons in pop culture to rising stars, in the world of wrestling, there’s only been one: former WWE Hall of Famer Bret “Hitman” Hart. Stone Cold is credited in a Zorro movie but doesn’t actually appear on the show.

Speaking of pop culture icons, at the beginning of the show, there was an introduction to a fake new streaming service called Simpflix–which might give the implication of something else–but parodied some of this generation’s biggest shows like Watchmen, Pen15, and Marvel Mrs. Maisel.

The Forgotten City’s Nine-Year Journey from Skyrim Mod to Standalone Game

Nick Pearce has spent the last four-and-a-half years working 80-hour weeks on The Forgotten City, so it’s not the strangest thing to hear that, at one point, he began hallucinating about being in a Mario game.

“When you start an indie game studio you’re constantly running out of runway,” Pearce said when asked if there was a moment during the game’s development that he felt like throwing in the towel.

“It feels like one of those subterranean levels in Super Mario Bros. where you’re running along a row of bricks, and they’re disintegrating under your feet, so you just keep running forward and jumping into the unknown, all the while knowing that you have exactly zero lives left, because if you fall, it’s over.”

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Pearce hasn’t fallen yet, though. And neither have his collaborators in the tiny three-person studio known as Modern Storyteller. Their first game, The Forgotten City is a time loop mystery set in ancient Rome based on Pearce’s incredibly successful Skyrim mod of the same name, and it’s all but finished for a launch later this month on PlayStation, Xbox, and PC. Reaching this point has been quite the journey, one that began around a decade ago when Pearce first started working on the mod in his spare time. He estimates he devoted about ten hours a week, every week for three years, to the mod. Transitioning to full-time development has enabled Pearce and the Modern Storyteller team to rebuild The Forgotten City from the ground up, using the Unreal Engine and overhauling every aspect of the original creation. As the project wraps, Pearce is quick to acknowledge it’s remarkable he hasn’t taken a tumble and lost that last life given the level of crunch he’s willingly put himself through.

“I’ve spent the last four-and-a-half years working 80 hour weeks with no real holiday, which I guess is about nine years worth of work,” he said, notably without giving the impression that he is boasting about it.

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“To be clear, that’s something I wouldn’t encourage anyone to do, because it’s not healthy or sustainable. And I certainly would never allow my staff to work hours like that. Honestly, I was surprised to discover it’s even physically possible, but it is.”

Crunch is an omnipresent labour issue in the games industry, [link to related stories here] and the developers that produce good games while crunching do so despite the time spent crunching, not because of it. In Pearce’s case, he’s not trying to celebrate all those late nights working but rather they seem borne of his attempt to make up for lost time.

Ten years ago, Nick Pearce worked a full-time job in Melbourne, Australia as a Regulatory Strategy Advisor at what he describes as a big tech company. He played games on and off all his life, and as a kid had even taught himself enough programming to make his own “virtually unplayable” games on a venerable IBM 8086 PC. By 2011, he found himself working as a lawyer lobbying the government for regulatory reform. It was boring.

Then he played Fallout New Vegas.

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“In 2011, I played a mod called New Vegas Bounties from a modder called someguy2000 and it was a revelation to me that a mod could be as good as an official DLC, or maybe even better – and a vehicle for world-class storytelling,” Pearce recalled.

“I decided to have a go at my own mod when the next big moddable game came along.”

The next big moddable game to come along was The Elder Scrolls V: Skyrim. When Bethesda released the SDK for Skyrim in 2012, Pearce taught himself to mod, studying tutorials online to at first build a Dwarven hallway, which evolved into a large underground city. He didn’t know it at the time, but he had laid the first stone foundation of what would eventually become The Forgotten City.

“I remember looking at it and thinking it was just another big empty ruined place,” Pearce said. “That thought prompted the idea to allow the player to travel back in time to interact with the people who used to live there. The rest of it just sort of evolved from there.”

I Fought the Law

Over the next three years, The Forgotten City grew from a dull Dwarven hallway into a sprawling underground city that would play host to a time-travelling murder mystery told via a non-linear 35,000-word screenplay, full voice acting, and an original orchestral score. The mod has been downloaded over three million times and won Pearce a National Writers Guild Award in Australia in 2016.

“I loved making the mod, but I’ve always considered it a rough draft of what it could have been,” he reflected.

“In 2016, Kotaku published an article saying The Forgotten City’s story was ‘ambitious enough to be its own game,’ and then some of the guys from League of Geeks (Melbourne-based developers of Armello) encouraged me to re-imagine the mod as a standalone game as well.

“So, I sent out a survey to 200 fans of the mod asking about their views, and 93% of them were excited about the idea of a standalone game. It made sense.”

Buoyed by the response, Pearce recruited a small team to turn his mod into its own game. He hired a programmer, Alex Goss, and an artist, John Eyre, while also collaborating with a selection of specialists — a composer, a community manager, a couple of animators from Bioware and Obsidian, voice actors, trailer makers, a couple of historical consultants — and securing a publishing deal. He also finally quit his boring day job.

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“I think it’s fair to say my job left me with some unused creative energy,” Pearce said, though he politely refuted my suggestion that he had been a frustrated writer the whole time.

“That sounds a bit sad! I’d say I was a legal professional who always enjoyed telling stories, and who was lucky enough to find an even better outlet for them.”

Pearce says the decision to re-develop The Forgotten City as its own game gave his team the opportunity to level up everything that could be levelled up. Moving from the Skyrim SDK to the Unreal Engine and hiring a full-time artist has resulted in a significant visual upgrade, while hiring a professional composer and voice actors provided a similar boost to the overall audio quality. But Pearce’s story also went through a major revision in the mod-to-game evolution.

The premise remains intact: You discover an ancient underground city where a couple of dozen people have died after one of them broke a mysterious law. You’ll travel back in time and try to change their fate, but in doing so you get caught in a time loop which you’ll need to cleverly exploit to find out what really happened. 

“I’ve held onto story beats the community told me they liked, and beloved characters, but broadly the characters have been re-imagined either wholly or in part. There are more endings than before, and they’re all new. The villains and their motivations are also different,” Pearce explained.

It’s also now set in a somewhat historically authentic Ancient Rome rather than a generic old city that may or may not have been built by dwarves.

“In The Forgotten City, if one person commits a crime, everyone dies,” Pearce explained. “That’s a form of collective punishment which was well known to the Romans; they had military customs like decimation, and myths like Baucis and Philemon, in which an entire town was wiped out by the Gods for failing a bizarre morality test.”

Harnessing his legal background, Pearce believes the new rewritten story has more to say about the role of law in shaping society, and the irrepressible nature of human beings.

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“People are incorrigible rule-breakers,” he said. “While this is true of some more than others, even reasonable people struggle to follow rules laid down by others, and even by themselves sometimes. We can’t help ourselves.”

A video game feels like a particularly useful space to explore the relationship people have with rules and the law. Games are heavily authored in the sense that the game designer is imposing rules on the player, and there’s always tension inherent in how those rules in turn allow for player agency. 

In The Forgotten City, players are trapped in an eternal cycle if they thoughtlessly follow the rules of the world. Pearce wants players to think for themselves and carefully evaluate the situation without being led by the hand.

“I hope players’ experience in the game will remind them of something that’s often forgotten by people doing their best to work within the rules, due to complacency, unearned respect for authority, or obliviousness to their own power or agency: Maybe the rules aren’t right, and if that’s the case, maybe you don’t have to accept them,” he said.

The Forgotten City releases on Steam, Xbox One, Xbox Series S/X, PS4 and PS5 on July 28, with a Switch version to follow later in the year.

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David Wildgoose is a freelance writer for IGN.

The Best Games Of 2021 (So Far)

Available on Switch (PC version coming in early 2022)