Doom Eternal Now Has Ray Tracing And More Thanks to Next-Gen Upgrade

The Doom Eternal next-gen upgrade for Xbox Series X|S and PlayStation 5 is now live and it brings ray tracing, higher frame rates, and more to the game.

Bethesda announced last year that Doom Eternal would be receiving a next-gen upgrade, but it kept details on what that would entail quite light. They said little more than the fact that it exists and is on the way.

That upgrade is now available for Xbox Series X|S and PS5 and it brings multiple modes to these consoles to take advantage of how they can run Doom Eternal. The Xbox Series X version of the game will feature three modes: Performance Mode, Balanced Mode, and Ray Tracing Mode.

The Performance Mode runs the game at a 1800p resolution with a frame rate of 120fps. The Balanced Mode runs the game at a 2160p resolution with a frame rate of 60fps, and the Ray Tracing Mode runs the game at a 1600p resolution with a frame rate of 60fps.

On the Xbox Series S, the game will have two modes. The Performance Mode runs the game at a 1080p resolution with a frame rate of 120fps, while the Balanced Mode runs the game at a 1440p resolution with a frame rate of 60fps.

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Doom Eternal features three modes on the PS5 similar to the three found on Xbox Series X, but the numbers are a touch different, as noted in PushSquare’s report on the PS5 version. In the PS5’s Performance Mode, the game hits a resolution of 1584p with a frame rate of 120fps while the Balanced Mode runs at a 2160p resolution with a frame rate of 60fps, much like the Xbox Series X’s Balanced Mode.

The PS5’s Ray Tracing mode runs at a 1800p resolution with a frame rate of 60fps. As noted by Nibellion on Twitter, the “Next-Gen Graphics Mode” splash screen that plays with the trailer seen in their tweet says that “all modes feature dynamic resolution scaling” and that ray tracing is not available at all when using the game’s Balanced and Performance modes.

This upgrade is available for download as of today. Check out our thoughts on the game in IGN’s Doom Eternal review and then read out list of the best FPS campaigns of all time to see where IGN ranked Doom Eternal.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

The Elder Scrolls 6 is Still in the ‘Design Phase,’ Todd Howard Says

The Elder Scrolls 6 was first announced a little more than three years ago, but Bethesda has always been careful to moderate expectations about its release date. That continues to be the case, with series director Todd Howard telling The Telegraph that the next game in the series is still in the design phase.

“It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech: ‘Is this going to handle the things we want to do in that game?’ Every game will have some new suites of technology so Elder Scrolls 6 will have some additions to Creation Engine 2 that that game is going to require,” Howard said.

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Howard’s comments were part of a larger interview in which he talked about the Creation Engine, Starfield, and how he has been trying to make an Indiana Jones game since 2009 — something he’s been talking about since he was first revealed to the Executive Producer on MachineGames’ Indiana Jones game, which is still in production.

With Starfield recently being shown — albeit, briefly — at E3 2021, Bethesda has opened up a bit about its current status. But it has made no bones about the state of The Elder Scrolls 6, reiterating time and again that its focus is on its upcoming sci-fi RPG, which is due in 2022. Per usual, Bethesda’s intention is to wait until Starfield is almost ready before showing anything meaningful.

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Still, rampant speculation continues. Evidence continues to mount that The Elder Scrolls 6 will be set in Hammerfell, even if it definitely won’t be titled “Redfall.” Otherwise we still have very little to go on outside of that very brief teaser trailer that was first shown back in E3 2018. A decade after the release of Skyrim, the wait for a new Elder Scrolls game continues.

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Kat Bailey is a Senior News Editor at IGN.

SpaceX Falcon 9 Rocket Launch Expected To Generate Sonic Booms in Central Florida

SpaceX is scheduled to launch a Falcon 9 rocket from Cape Canaveral on Tuesday afternoon, and it is expected to generate a barrage of sonic booms.

Florida Today reports that the Falcon 9 rocket flight is scheduled to liftoff from the Space Launch Complex 40 at Cape Canaveral’s Space Force Station in Florida on Tuesday sometime during a 58-minute launch window that opens at 2:56 p.m. (ET). After lifting off, the rocket’s booster will reportedly “separate from the payload-hauling second stage” and “flip around.”

Once it begins its descent towards the nearby Landing Zone 1, sonic booms may roar overhead as the rocket approaches the speed-of-sound barrier during its deacceleration towards the landing site. The pressure waves from the expanding and contracting air are likely to generate a shockwave that sounds like a thunderclap to anyone in the nearby area.

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“There is a possibility that residents of Brevard, Orange, Osceola, Indian River, Seminole, Volusia, Polk, St. Lucie, and Okeechobee counties may hear one or more sonic booms during the landing,” SpaceX said in a warning statement Monday. “But what residents experience will depend on weather and other conditions.”

The sharp release of pressure after the build-up of air molecules creates the rumbling noise people hear as the sonic boom, according to NASA. The Space Agency compared the ripple effect of the air reacting to the rocket to that of a boat traveling through water, creating small waves that can turn into a larger single wave if the boat moves through the water before the waves are swept away from the point of impact.

Falcon 9 is expected to generate three sonic booms during its descent, though spectators close to the landing pad are not likely to hear all three occurrences, as there will be a short time delay before the sound reaches their location. Plus, the intensity of the sonic boom is reduced by the distance that the shock wave travels.

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The Transporter 2 mission launching on Tuesday is expected to carry 88 small satellites into orbit following the launch of Transporter 1 in January, which deployed with 143 satellites in the rocket’s payload fairing. While there are fewer on board this time, the latest mission is actually launching more mass to orbit than before, per SpaceX.

Beyond this mission, Elon Musk has announced plans to launch a satellite to the moon next year that is funded by the cryptocurrency dogecoin, but not before SpaceX has raced remote-controlled cars on the lunar surface. There’s also a planned mission to return to the moon in 2024, and Musk’s company is building the lunar lander for that.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

One of Dungeons & Dragons’ Most Infamous Monsters Joins Magic: The Gathering

Card reveals for Magic: The Gathering’s upcoming Dungeons and Dragons-themed set, Adventures in the Forgotten Realms, are now in full swing, and IGN is excited to reveal a particularly geometric creature slowly inching its way into the fray.

The Gelatinous Cube is likely one of the most iconic monsters in D&D, infamous for its ability to surprise, envelope, and then disintegrate low level adventurers in record time. Well, now you can experience that terror in Magic as well, as its signature destructive nature has been translated over in grotesque fashion. 

Here’s a look at the card itself, as well as its special Monster Manual-style variant.

Gelatinous Cube is a rare 4/3 black Ooze creature that costs two colorless and two black mana to cast. It also has two entirely new ability words that mimic part of its D&D capabilities: Engulf and Dissolve.

Engulf is similar to plenty of effects we’ve seen before (though more often on white cards than black ones), allowing you to exile an opposing noon-Ooze creature when Gelatinous Cube enters the battlefield, but giving it back when your Cube eventually leaves. Dissolve is the twist on that familiar mechanic, letting you to pay the mana value of the exiled creature (plus an extra black mana) to move it from exile to the owner’s graveyard.

It’s a wonderfully flavorful take on a notoriously oppressive creature, literally allowing you to trap a creature within the Gelatinous Cube where it can eventually be devoured unless the Cube can be dealt with first. 

Dungeons & Dragons: Adventures in the Forgotten Realms will release within MTG Arena on July 8 and physically on July 23. Stay tuned for more reveals from IGN in the near future.

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Marvel’s Black Widow Review

Black Widow launches simultaneously in theaters and on Disney+ with Premier Access in most Disney+ markets on July 9, 2021.

Black Widow is a thrilling, though heavy-handed, espionage take on Marvel’s standard fare that adds tragic depth to Natasha Romanoff’s superhero story. Of the core Avengers team, Black Widow’s past has always remained the most shrouded in mystery. A trained Russian assassin decked out in black tactical wear and an ever-changing range of hairstyles, Natasha Romanoff easily shrugged out of one identity and into her next, wrangling with a guilty conscience over her past lives. With Black Widow, Marvel is finally digging into that mysterious past, giving the original Avengers team’s only woman far overdue time in the limelight. 

The film is set between Captain America: Civil War and Avengers: Infinity Wars, when the Sokovia Accords forced the team to split up and reassess, though viewers know the team reunited (with Natasha remaining a steadfast member). Black Widow bridges the gap between a more mercenary Natasha, and the woman who threw herself off of a cliff so Hawkeye could survive — introducing us to her “family,” following her mission to destroy the “Red Room” where Black Widows are trained and making it clear she always had qualms about being a trained killer. After all, she never had a choice.

The film is, in a word, ambitious. It’s a superhero flick but also an espionage action-thriller, a dysfunctional family drama, a send-off, and overwhelmingly, a film about recovering from abuse. Much of it doesn’t feel like a Marvel film at all, thanks to the darker tone used to tell the story of a Russian program that kidnaps young girls and trains them to become assassins. There isn’t a catalyzing event that gave Natasha superpowers — no radioactive spider bite or gamma bomb. And Natasha already defected to S.H.I.E.L.D., though viewers will get clarity on why she joined in the first place. The film centers on affirming why she continues on the path of heroism, beyond just escaping the confines of her past life. Though it resolves on a hopeful note, it leaves an aftertaste of intense tragedy for one of Marvel’s original Avengers.

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Black Widow benefits from a post-Endgame era that has unshackled the Marvel Cinematic Universe from its own precise format, if mostly on Disney+. With WandaVision playing with the sitcom form and Loki serving high-concept science fiction, it feels natural for Black Widow to be styled like a James Bond espionage thriller, complete with a broody title sequence. The film flits between international locales, motorcycle chases, rescue missions, and fight scenes in close quarters that have a real sense of urgency and mortality. It’s a nice dial back from Marvel films whose heroes can feel immortal, threatened only by a villain like Thanos and the power of the Infinity Stones.

Natasha isn’t superhuman but rather the most “optimized” version of a human, and when she takes a punch it looks like it hurts like hell. When she fights with Taskmaster — who does feel superhuman thanks to their fight style based in mimicry — there’s a sense of real danger. (Part of the fun is recognizing which Avenger that Taskmaster is emulating, from Captain America’s shield to T’Challa’s arm-crossing stance.) The result is a rare Marvel film that feels satisfyingly street level, in a Jessica Jones kind of way, while still playing with scale and classic superhero elements. The fabric of the universe doesn’t bend and time doesn’t shift, but the film is plied with pseudoscientific, futuristic technology befitting a spy-tinged Marvel world.

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Black Widow is strongest when its leads, Natasha and little sister Yelena Belova, are fighting, whether against one another or working together. Florence Pugh does excellent work as Yelena, who is also a Black Widow. Her deadpan is pitch-perfect, coaxing humor out of a traditionally stoic Scarlett Johansson. Where Natasha has coped by turning cold, Yelena has coped with humor—and she pokes fun at Natasha’s Black Widow crouch, complete with the hair flip, adding much-needed levity. It’s also thrilling to see a classic genre populated by more women fighters, a rare treat to see Pugh haphazardly operating a helicopter as Johansson parkours her way on foot. Rachel Weisz rounds out the trio, as the brains of the operation.

For all of its inventive action pyrotechnics, Black Widow does eventually land in territory that feels more in line with the MCU. It chugs through scenes that affirm Marvel’s traditional sense of found family: the idea that family is whoever you decide to fight for, and a hero is someone willing to defend even those outside of it. Natasha’s “found family” of Avengers is contrasted with her dysfunctional planted childhood “family” of Russian spies. David Harbour and Rachel Weisz’s performances of reluctant parents ground the drama in surprisingly relatable emotions — particularly Harbour’s obsession with the halcyon days of his career as the Soviet super-soldier Red Guardian, and the sacrifice required in parenting. But Taskmaster fights for relevance, as the film dwells on family baggage, slowing down as it climbs up to its final confrontation between Natasha and her target: the man behind the Black Widow program.

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Black Widow also repeats some of Marvel’s tiresome trends with women superheroes and their heavy-handed, cheesy empowerment messages. Consider Captain Marvel’s montages of falling and getting back up again and the final comeuppance with mentor Yon-Rogg — a cringey scene following a show of power where Captain Marvel literally dismembers a spaceship by flying through it. Meanwhile, the MCU’s women tend to have traumatic stories explicitly tied to powerful, abusive men. Think Nebula and Gamora, adopted daughters of Thanos, who endured physical and psychological torture, with Nebula being repeatedly disassembled, and Thanos sacrificing Gamora for the Soul Stone.

Despite Black Widow’s self-serious tone, epic fights are still bookended with very literal visuals of solidarity. The film lands on a darker Bond-like version of resilience, with Black Widow’s pain tolerance and endurance of suffering as a source of strength. But unlike Bond, a star of a franchise more than 20 movies strong, Black Widow is a long-time ensemble member. Her film centers on surviving trauma and confronting her abuser — a man who is not quite over-the-top evil as Thanos, but still refers to young girls as the world’s most overabundant “resource.” In this context, deriving strength from enduring suffering feels as slimy as it does tragic, a nail in the coffin to Marvel’s handling of women superheroes. 

While Black Widow eulogizes Natasha Romanoff as a formidable, tough-as-hell hero with the clearest heart, it also intensifies Endgame’s poor handling of her send-off, and the unbalanced level of respect given her male peers. Think of it this way: Iron Man’s sacrifice was honored with a big memorial. Captain America retired and even reunited with Peggy Carter before returning home, an old man. Natasha Romanoff endured years of abuse, and risked life and limb after escaping, before sacrificing herself for a friend. She still deserves a real memorial.

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House of the Dragon Is HBO’s Only Greenlit Game of Thrones Series So Far Despite Rumors

Ever since HBO aired the series finale of Game of Thrones back in 2019, the internet has pored over various rumors about the network’s plans to launch spin-offs of the fantasy series. During a press event held at WarnerMedia headquarters on Tuesday, HBO content chief Casey Bloys clarified that the network has only greenlit one Game of Thrones spin-off — House of the Dragon — though several others are still being worked on.

“Nothing else is greenlit but a lot of interesting [projects are in] development,” Bloys stated.

House of the Dragon began filming earlier this year. HBO shared first look images at the cast in costume back in May, giving fans their first glimpse at the Targaryen family of dragonriders. The series is aiming for a premiere date sometime in 2022.

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“The good news is that everything you do [connected with Game of Thrones] becomes news. Any script that is in development or script that is pitched becomes news and it inevitably get reported and people assume they are in production. Only House of The Dragon is in production, the rest is in development, and we will make a decision,” Bloys said.

Numerous reports about HBO’s Game of Thrones plans have emerged over the past few months. In March, it was confirmed that the network had placed three more spin-offs in development. One of these shows has the working title 10,000 Ships and takes place a millennium before the events of the original series. Another is set entirely in Flea Bottom, a slum district featured heavily in the first four seasons of Game of Thrones. The third is being developed by Rome creator Bruno Heller under the working title 9 Voyages.

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These new projects were additions to other previously reported Game of Thrones projects, including a show adapted from George R. R. Martin’s Dunk and Egg novellas and an HBO Max animated series.

However, it is worth noting that HBO has pulled the plug on a Game of Thrones spin-off before. The network filmed a pilot for an Age of Heroes prequel series starring Naomi Watts before deciding against moving forward with a series order.

Game of Thrones author George R.R. Martin signed a five-year deal with HBO in March, reaching an agreement to develop original programming for the network and its streaming service HBO Max. Whether Martin’s leadership at HBO will extend to Game of Thrones-related projects remains to be seen.

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J. Kim Murphy is a freelance entertainment writer. He is developing eighteen Game of Thrones prequels, though HBO doesn’t know about that yet.

Watch Jimmy Fallon Challenge Pro Golfer Collin Morikawa In Mario Golf: Super Rush

The Tonight Show host Jimmy Fallon challenged professional golfer Collin Morikawa to Mario Golf: Super Rush. The two faced off in the Speed Golf mode, where players have to run after their ball and try have the shortest time.

Morikawa is a 24-year-old professional golfer with four PGA Tour wins, including the 2020 PGA Championship. He also revealed that he will be joining Team USA at the Summer Olympics in Tokyo, which begins in late July. Morikawa also chose Yoshi as his character, which received applause from the pro-dinosaur crowd.

Fallon and Morikawa faced off on three holes using motion controls, for some added shenanigans. Despite Morikawa being much more composed, Fallon took the first two holes of the game, saying he might be taking Morikawa’s spot on the Olympic team. However, Morikawa came back to win the final hole with a chip-in birdie, showing that real-life skills sometimes translate to video games.

Mario Golf: Super Rush is available now on Nintendo Switch. In GameSpot’s Mario Golf: Super Rush review, critic Steven Petite scored the game a 7/10 and wrote, “With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The button swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record-keeping, which actively dissuaded me from ever wanting to revisit it.”

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Why The Forever Purge Is Different From All Previous Purge Films

Despite being the fifth movie in the decade-long franchise, The Forever Purge is set to be the most different of the bunch. And that’s by design. Creator James DeMonaco knew that after four movies and two seasons of a TV series, the saga needed a jolt. And not just with the premise, but also with the look and locale.

The Forever Purge follows Purge America as an underground movement of hate-mongers, spanning coast-to-coast, refuses to stop their Purge carnage after the morning sirens bellow. It becomes pure madness. And Ana de la Reguera’s Adela, and her husband Juan (played by Tenoch Huerta), get trapped right in the middle of the carnage and chaos near the Texas border. In a huge shift for the movies, no one is safe come morning.

We spoke to both DeMonaco (who also directed the first three movies in addition to creating the series and writing all of them) and star de la Reguera (Army of the Dead) about how The Forever Purge is unlike any other Purge movies fans have seen and whether or not it’s actually the final Purge movie.

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The Forever Purge, and the Future of the Purge Movies

So is this a curtain call for the franchise? Reports from a few years back, all the way up to ones from a few months ago, had pegged this fifth installment as the big ending. But now, things seemed to have changed.

“If you asked me this four months ago, I probably would have said it was the end,” DeMonaco explained. “I would have been like, ‘Yeah, I think this is the final one.’ And then I woke up, for better or worse, with a new idea three-and-a-half months ago and I pitched it to everyone and I think it’s another way to flip it. It would be taking America in a new direction. If they wanted it, that is. If the audience wants it, we’ll be ready to give it. But they have to tell us they want it before we go ahead.”

The Forever Purge stands apart from the Purge pack in many ways. First, it’s set in a rural setting, far from the bustle of the city. Secondly, a lot of the movie’s violence takes place in broad daylight, which is a new angle for this dystopian horror series. DeMonaco stated that he wanted this movie to be an outlier from the get-go.

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“I thought, ‘If we’re going to go into a fifth movie, it has to just look different, it has to be different visually,'” he said. “It was just one of those things where you’re thinking outloud to yourself and I was like, ‘We’ve got to get out of the city. We’ve got to get into a more rural place and we have to go to the desert.’ I kept seeing the desert in my head. I saw horses and ranches and just weird images popped in my head. I kept seeing the colors orange and yellow. So all these things were there early on, even before story came up. I remember telling Sebastian [K. Lemercier], the producer, that visually this movie can’t look like the previous movies. We’ve done four night Purges.

“And then the other thing, the next step, was I said, ‘We’ve got to flip the Purge on its head,'” he added. “We just can’t do another Purge night. We have to flip it.’ And that became the idea of let’s keep it going. This is an uncontainable virus of hatred and violence that can’t be contained to just 12 hours. This was kind of where we were off and running.”

Daytime Purge, Neverending Purge

Ana de la Reguera also agreed that switching the Purge location to a place we’d never seen in the films before was a great idea.

“It’s very interesting to have a Purge movie in a Border Town first of all,” she said. “Also in Texas. Texas is such an American and Mexican place. It has the most contrast. It’s super American and also it used to be Mexico. There are these two worlds that, in a Purge situation, are going to have to work together. They have to become a team. It’s people who maybe don’t really like each other, or you wouldn’t naturally put together, but in this case they’re going to be working together for the same goal.”

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Don’t expect de la Reguera’s Adela to take the Forever Purge laying down though. Having fled the Cartel in Mexico, she can carry herself in a crisis and handle herself in a shoot-out. “She is very prepared for a Purge because of her background,” the actress added. “Because of how she lived in Mexico and what she did in Mexico. Having to defend herself in her country has made her strong and independent and not afraid of having to go out and confront bad guys.”

Shifting Purge violence into the daylight adds a new terrifying texture to the franchise. The morning of March 22 used to bring peace and safety but now it just brings more mayhem. It’s something DeMonaco definitely wanted to explore.

“There’s something odd about purging during the day that it just makes it more scary,” he said. “We’ve gotten so used to the purging happening at night that it became normalized. So once we broke that, and broke the parameters of nighttime, it became, ‘Shit, man, anything goes.’ All bets are off. If they’re doing this during the day, out in the open, this country’s fucked. So this country becomes like a parade ground of madness. I’ve always said it’s more like a zombie movie. It’s just people running wild. This uncontainable hatred and violence just ripping through the country.”

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The Purge series has always been a twisted look at the dark side of America, but how does it feel for DeMonaco when his movies actually become… predictive? “It’s shocking and sad,” he revealed. “You know, even after we previewed the film, and this is the strangest thing… we previewed the film in March, two months after January 6, and people at the preview thought we shot a lot of the movie after January 6. “‘You had to have shot it afterwards,’ they said. And I was like, ‘No, no, we shot it a year-and-a-half ago.’ It’s insane that this insane conceit I came up with almost 20 years ago is at all parallel to the world we live in. It’s incredibly disturbing that we live in a society where we can have parallels to this insane idea of The Purge.”

The Forever Purge premieres in theaters on Friday, July 2, 2021.

Free-To-Play Shooter Warface Now Available On Epic Games Store

The free-to-play shooter Warface is now available on Epic Games Store after originally launching in 2012. All new players on the Epic Games Store can earn a permanent item set over the next month.

Starting today, new players on the Epic Games Store can start working towards earning a full Syndicate set, with a primary, secondary, and melee weapon, in addition to multiple armor pieces. Newcomers on Epic Games Store can also jump into all of the content available in the game, including the current heist-themed season, which includes a two-person bank robbery and a PvP map in the halls of a skyscraper.

Now Playing: Warface: Breakout Aims To Be Counter-Strike For Consoles – Gameplay

Warface publisher My.Games has seen success in bringing the game to new platforms, attracting one million players on Nintendo Switch in its first month on the platform. Warface has over 114 million registered players across all platforms, according to the publisher. My.Games also recently announced that its own PC storefront would begin offering a 90/10 revenue split to developers that distribute games via its online platform.

Warface was originally developed by Crytek until the development team split off to create the independent studio, Blackwood Games, at which point My.Games took over publishing. At that time, Allods Team, an internal development team at My.Games began working on Warface.

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Fortnite: Where To Collect Doomsday Prepper Guide – Week 4 Legendary Quest

One of the final Fortnite Week 4 challenges tells you to collect the doomsday prepper guide. This is another story-related item that will only appear when you have the quest active and, once collected, will disappear permanently. But most people are in it just for the XP anyway, so here’s everything you need to know about the Doomsday Prepper Guide location.

Where To Collect The Doomsday Prepper Guide In Fortnite

Unlike all the other Legendary Quests in the Fortnite Week 4 challenges, this one requires you to locate just one item. We’ll get to the story significance in a moment, but for now you surely just want to know where to find this doomsday prepper guide. Let’s get to it.

Hydro 16 is the dam northwest of Misty Meadows.
Hydro 16 is the dam northwest of Misty Meadows.

The doomsday prepper guide is found at Hydro 16, which is the brick building that houses operations of the hydroelectric dam just west of Lazy Lake–the actual lake itself, mind you, which is north of Misty Meadows. Head to Hydro 16 and enter the ground floor.

Look for the small office beside the metal stairs. Inside you’ll find very few items, like a desktop computer, a filing cabinet, and, if your quest is active, the doomsday prepper guide sitting on the ground. Interact with it to complete the challenge and earn yourself a cool 30,000 XP.

You can collect the doomsday prepper guide inside this small office at Hydro 16.
You can collect the doomsday prepper guide inside this small office at Hydro 16.

For those following the story, this quest appears to be quite a revelation. All the preceding Week 4 Legendary Quests involve searching for Farmer Steel, who has been missing in action since the aliens showed up. Given his outspoken criticism of the extraterrestrials, some have assumed he was abducted. After all, many Fortnite NPCs are missing this season. Maybe they’re all aboard the Mothership somewhere.

Others, including us, have thought maybe his disappearance was a false-flag operation conducted by the IO, who continue to make the aliens look worse than they actually may be, given the aliens’ lack of aggression and the IO’s penchant for it. However, a doomsday prepper guide recontextualizes the entire plot.

It seems Epic is teasing the truth: Farmer Steel has gone into hiding, perhaps even underground into some sort of bunker. Maybe he’s waiting out the war between the Imagined Order and the aliens, maybe he even has other NPCs with him. There’s still a lot we don’t know, and that’s just how Donald Mustard and the creatives at Epic seem to prefer it. For now, the guessing game is as fun as the XP, in our opinion.

Be sure to grab all the Week 4 Alien Artifacts while they’re here. They’ll only stick around for one week, as always.

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