Scuf Instinct Pro Review: The First Great Alternative To The Xbox Elite Controller

The latest high-end controllers from Scuf Gaming were designed specifically with the Xbox Series X|S in mind. The Scuf Instinct and Scuf Instinct Pro combine the excellent form factor of the Xbox Wireless Controller with a bevy of customization features and flourishes that make them particularly notable for competitive gaming. The Instinct Pro is every bit as premium as the Xbox Elite Series 2 Controller, and it even outperforms it in terms of ergonomics and certain customization options.

Scuf Instinct vs. Instinct Pro

Scuf is offering two separate models: the Instinct for $170 and the Instinct Pro for $200. Yes, that means the Instinct Pro is even more expensive than the Elite Series 2. While I didn’t have the chance to test the standard Instinct, the features it’s missing are some of my favorite aspects of the Instinct Pro. For the extra $30, you get a textured, high-performance grip that far exceeds the feel of the conventional Xbox Wireless Controller and is on par with the Elite Series 2. The Instinct Pro also has optional instant triggers (Elite Series 2 does as well), which lock the triggers in place and allow you to simply tap lightly to “pull,” which is an especially useful feature if you play first-person shooters.

Note: For the rest of this review, the “Instinct” refers to both models.

Superior ergonomics

The Scuf Instinct Pro includes a comfortable, textured grip.
The Scuf Instinct Pro includes a comfortable, textured grip.

Not only does the general shape of the Instinct live up to the high standard of the Elite Series 2; it also surpasses it in one key area. The Instinct has four back paddles-two on each side–built into the controller. They more closely resemble triggers than traditional controller paddles, but they serve the same purpose. These paddles are positioned in a clean layout that makes it easy to press each one of them without sacrificing comfort or moving your fingers in an awkward fashion. One of the only complaints we’ve had about the Elite Series 2 is that it’s fairly uncomfortable when you have all four paddles attached. Essentially, the Elite Series 2 is at its best when you only use two paddles. With the Instinct, all four built-in paddles are in play at all times. The Instinct’s paddle layout also surpasses Scuf’s Prestige controller, which suffers from a similar comfort flaw as the Elite Series 2 when all four paddles are attached.

Scuf smartly retained the same exact layout for all of the conventional Xbox Wireless Controller buttons, and the Instinct even has the new Share button, so you’re not losing anything of note by ditching Microsoft for a third-party brand (Scuf’s Prestige controller doesn’t have the Share button).

Stylish and customizable

The Scuf Instinct is mightily impressive even without any adjustments, but as a high-end gaming controller, it’s not surprising that it gives players the freedom to tinker with the layout. The magnetic faceplate, which is available in a myriad of color schemes and designs, easily pops off without using any tools. From there, you can swap out the thumbsticks and D-pad. The Instinct comes with an extra pair of longer analog sticks that have flat tops with a different feel than the standard concave analog sticks. You can also remove the eight-directional D-pad, revealing an old style, four-way D-pad. The only thing really missing here is the ability to adjust the layout to PlayStation-style with parallel analog sticks, though that’s understandable given how it would essentially require a new chassis.

The magnetic faceplate pops off easily to make adjustments.
The magnetic faceplate pops off easily to make adjustments.

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Beyond altering the actual build of the controller, you can customize inputs on the fly with the help of the Profile button on the back. The Instinct supports three profiles that can be cycled through and remapped without needing additional software.

Scuf will sell additional faceplates and analog sticks separately for those who want customization beyond what’s included in the box.

Where it falls short of the Elite Series 2

The Scuf Instinct is a wonderful high-end controller that doesn’t really have a downside from a design or performance standpoint. However, that doesn’t mean it’s better than the Elite Series 2 in every way. The Instinct lacks the adjustable stick tension that’s featured in the Elite Series 2. As someone who thinks the default stick tension for Xbox controllers–including the Instinct, which feels the same as the Xbox Wireless Controller–is practically perfect already, the omission doesn’t bother me.

The Scuf Instinct comes in a variety of colors and themes.

The Instinct is missing a convenient feature, though: an internal battery. The controller uses AA batteries just like the Xbox Wireless Controller, whereas the Elite Series 2 is rechargeable and lasts for up to 40 hours on a single charge. Thankfully, Xbox controllers run for a long time on a pair of AAs; I’ve gamed for upward of 30 hours with the Instinct, and I’m still using the pair of batteries that came with the controller.

Is the Scuf Instinct worth it?

Look, there’s no way around it: Just like the Elite Series 2, the Instinct and Instinct Pro are expensive controllers that will likely appeal to a niche subset of Xbox gamers. The Xbox Wireless Controller, which can often be found for $50, is a stellar controller for a fraction of the price. You could buy four Xbox Wireless Controllers for the price of the Instinct Pro.

That said, if you’re looking for a controller that is highly customizable and loaded with features that make it a standout for competitive gaming, the Instinct Pro is arguably the best option for Xbox Series X, Xbox One, and maybe even PC.

Though I didn’t try the standard Instinct, I’d recommend opting for the Instinct Pro. If you’re going to spend a huge sum of money on a controller, paying the extra 30 bucks to get a better grip and instant triggers is worth it.

The bottom line

The Instinct is one of the best third-party controllers I’ve ever used. While it looks like a stylish Xbox Wireless Controller from the front, it has incredible ergonomics, four easy-to-use back paddles that can be remapped instantly, and a simple way to swap out thumbsticks and the D-pad to fit your personal preferences. Yes, the Instinct Pro is very pricey at $200, but this is one of the rare premium gaming controllers that feels like it’s actually worth its steep asking price.

The Good

  • The four back triggers are well-placed
  • Modifications to thumbsticks and D-pad are quick and simple
  • Can swap between three profiles on the fly
  • Retains all of the key features of Microsoft’s first-party controllers
  • Exceptional ergonomics

The Bad

  • Doesn’t have adjustable stick tension
  • No instant triggers or textured grip on Instinct

About the author: Steven Petite tested the Instinct Pro for more than 30 hours, and now it’s his main Xbox Series X controller. Scuf provided the Instinct Pro for review.

Scuf Unveils Instinct And Instinct Pro Controllers For Xbox Series X

Third-party controller manufacturer Scuf has revealed a pair of new premium gamepads for Xbox Series X|S: The Instinct and Instinct Pro. With prices starting at $170, the Instinct line is aimed at enthusiasts who may be looking for a competitive edge and customization. The Instinct and Instinct Pro are available to order now on Scuf’s website and should be up for grabs at major retailers such as Amazon soon. We’ve included all of the general details you need to know below, but make sure to check out our full Scuf Instinct review. Spoiler: the Instinct is one of the best Xbox Series X controllers.

Both Instinct models have four built-in paddles on the back panel that can be remapped with the Profile button. Up to three Profiles can be saved on the controller at once, and you can swap between them with the press of a button. Along with the paddles, the controllers have removable analog sticks and come with an extra set of longer sticks. The eight-way D-pad can be popped off as well if you prefer a four-way D-pad. Changes to the sticks and D-pad can be made by removing the magnetic faceplate, which comes in black, white, and an array of special designs.

Scuf Instinct Pro
Scuf Instinct Pro

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The controllers have the new Share button found on the Xbox Wireless Controller, and they are slightly smaller than Scuf’s previous Prestige Xbox controller.

The Instinct Pro has a couple of extra notable features: trigger locks and a textured grip. The Instinct Pro, however, costs $200 versus the Instinct’s $170 price. Scuf will sell additional components separately, including faceplates and analog sticks.

Myst Remake Coming To PC And Xbox Game Pass On August 26

Developer Cyan Worlds has announced that its remake of Myst is coming to Xbox Game Pass for Xbox One, Xbox Series X|S, cloud, and PC, as well as PC via Steam, Epic Games Store, and GOG on August 26. On Steam, the title does not require a VR headset as it runs in both standard and VR modes.

In this game, you journey to Myst Island and other dormant areas called Ages. You’re tasked to find out the history behind the island, eventually learning that you play a central role in its ongoing story about family betrayal. The choices that you make on the island will affect both you and Myst Island.

There are several new and requested features for this version of Myst, including multiple language options through its localized UI, dialogue, and subtitles. Additionally, there are a variety of accessibility features and graphical options to choose from like ray tracing and supersampling. In VR mode, Myst has many comfort level features such as enabling smooth or snap turning, quick travel up stairs and ladders, and height quantization. On Xbox Series X|S, the game runs at 60fps.

The original Myst came out in 1993 and was a major sales success and helped to pioneer the release of games on CD-ROM. This remake first launched on Oculus Quest back in December 2020. Our reviewer for the game said, “Getting to not only return to the game but see it in VR, was a surreal, heartwarming experience. And it was heartening to find that, even years later, it still has teeth.”

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Bloodborne Looks Impressive With First-Person Mod

Bloodborne’s Yharnam locale is a pretty spooky place to explore, but that sense of terror is amplified in a first-person mod that has recently released. Developed by SoulsBorne modders Garden of Eyes and Zullie the Witch, the mod provides a new perspective and atmosphere to From Software’s hit PS4 game that was first released in 2015.

As for how this mod was engineered, that required plenty of tricky work on PC, a challenging task as Bloodborne is only available on PS4 and on PS5 through backwards compatibility. To play it, you’ll need to have a specially modified PS4 to do so and don the “Great One Hat” at the start of the game.

“The First Person mod has a storied history, owing to the fact From Software has barely changed [its] camera from Demon’s Souls all the way to Sekiro,” Zullie the Witch explained in a comment under the video. Zullie already has plans to use the lessons learned from this experiment on FromSoftware’s next game, as they “can’t wait to bring it to Elden Ring.”

Bloodborne has been one of the most fan-requested games for Sony to bring over to PC, a project which may be more feasible now that it has acquired Nixxes to lead its efforts in porting more of its library to PC. After Sony brought Horizon: Zero Dawn to PC last year, it said that more of its games could make their way to the platform.

Days Gone arrived earlier this year, and documentation discovered in May found that Uncharted 4: A Thief’s End might be the next PlayStation exclusive to launch on PC in the future.

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Sea Of Thieves Just Had Its Biggest Month Ever

Microsoft’s swashbuckling pirate adventure game Sea of Thieves continues to set records, years after release. Developer Rare has announced that the game reached 4.8 million active players in June to set a new record as its “busiest month ever.”

This achievement came during the same month that Rare launched the A Pirate’s Life expansion, which featured Jack Sparrow and other Pirates of the Caribbean DLC produced in partnership with Disney.

Executive producer Joe Neate thanked fans for their support over the years, specifically praising the community for helping the studio to understand how to balance and update the game based on feedback.

As a thank you to fans, Rare is hosting a Gold & Glory weekend August 20-23, during which players will earn double gold and reputation, in addition to extra seasonal renown boosts.

Creative director Mike Chapman said Rare will build off the current momentum with even more content in the future.

“As we look to the future of Sea of Thieves, we’re more inspired, more passionate, more enthusiastic than ever to keep building out and enriching this experience,” Chapman said. “There is so much more creative potential in Sea of Thieves, and there are so many more adventures to share.”

Sea of Thieves–which is available on Xbox Game Pass–is not the only game enjoying big success later in its lifecycle. Rockstar’s GTA Online continues to grow, with its Los Santos Tuners update setting records for the game, which originally launched in 2013.

In addition to the ongoing development of Sea of Thieves, Rare is working on a new IP called Everwild, but we still don’t know much about it.

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Happy Gilmore 25th Anniversary: Watch PGA Tour Pros Recreate The Swing

Adam Sandler’s 1996 film Happy Gilmore is an iconic comedy about competitive golf, though the functionality of the running swing technique pioneered by Sandler’s protagonist is questionable at best. In a new video celebrating the movie’s 25th anniversary, golf pros including Tiger Woods, Dustin Johnson, and Rory McIlroy try out Happy’s iconic swing.

We’ve already seen a number of Happy Gilmore homages for its 25th anniversary, with Sandler himself posting a recreation of the chaotic swing earlier in the year. Now, the pros are giving it a shot in a new video posted by Team TaylorMade, featuring Tiger Woods, Dustin Johnson, Rory McIlroy, Collin Morikawa, Matthew Wolff, and Tommy Fleetwood showing off their best Happy swings.

The video has it all, with each player sporting a custom Happy Gilmore jersey with their surname on the back. Commenters on the video agreed that Tiger Woods had the most successful swing, but that Rory McIlroy committed the most to the chaotic run up–with disastrous results.

Happy Gilmore found itself referenced in the pro golf world earlier this year, when memes compared Masters runner-up Will Zalatoris to one of Gilmore’s caddies from the film. Zalatoris embraced the joke, even going so far as to have one of the character’s lines engraved on one of his wedges.

Game developer Mike Mika also revealed that he had pitched a Happy Gilmore video game, which would have combined golf and fighting. Though it never ended up being greenlit, Mika hinted that it could be a good project for Netflix’s push into gaming.

Scarlett Johansson Signs On For Next Wes Anderson Movie

Even as lawsuits are stewing away over Black Widow’s release, Scarlett Johansson is already on set for her next movie. According to the Hollywood Reporter, the actress will star in a currently-untitled film from Wes Anderson.

Details on the film are sparse. The Royal Tenenbaums and Fantastic Mr. Fox director wrote and is helming the film, but plot details are still locked away. Johansson will star alongside previous Anderson players Adrien Brody, Bill Murray, Jason Schwartzman, and Tilda Swinton; Tom Hanks, Margot Robbie, and Rupert Friend are reportedly joining the cast as well. Johansson worked previously with Anderson on 2018’s stop-motion film Isle of Dogs. Shooting will wrap in late September according to THR.

Now Playing: Isle Of Dogs – Cast Interviews

Anderson’s next movie, The French Dispatch, is expected to hit theaters on October 16, and features the aforementioned Brody, Murray, and Swinton among others. Johansson’s Black Widow is finishing up its theatrical run even as the actress is suing Disney over the studio’s handling of her film’s simultaneous theatrical and streaming release. That move has also called plans for the Tower of Terror movie, which Johansson was set to produce and star in, into question.

Dragon Age: Origins’ Early Prototypes Didn’t Have Dragons

Dragon Age without dragons seems incomprehensible now, as the monsters seem essential to the series. But early on in Dragon Age: Origins‘ development, the game didn’t have dragons–or, as you might’ve guessed, a title. In fact, the title came first.

According to a new interview with TheGamer, BioWare hadn’t considered adding dragons until it started coming up with a title for its new fantasy game. The studio had originally conceived the game as a fantasy epic set in a world past the age of giant monsters and high magic, where dragons had been driven extinct. After the name “Dragon Age” was created (literally by chance), the team was directed to find a way to bring living dragons back to the game.

Now Playing: Dragon Age Full Presentation | Gamescom 2020

“Early on, Dragon Age didn’t have a name,” environmental artist Ian Stubbington stated. “There were some ideas but nothing concrete, so it was decided that one of the coders would make a quick random name generator. They knocked something together and added a whole bunch of fantasy words to the list. It was fired up and produced some names and the one that got the final vote by the team at the time was of course ‘Dragon Age.’ [Lead writer] David Gaider responded [with] something like, ‘Hmm, we better add some dragons to the story then.'”

Following the decision to go with this name for the game, a series of decisions were made to dramatically overhaul the direction of the game to incorporate the flying serpents. Perhaps most significantly was the change to the Archdemon, which was originally designed as a “big, freaky, anime-villain sort of thing that felt like Lovecraft does Final Fantasy,” according to Dragon Age: Origins’ managing editor Daniel Erickson. After coming up with the name “Dragon Age”, the studio realized it had to change the enemy to a dragon.

What’s striking about this is just how late in development it occurred, and how important the decision likely ended up being for the trajectory of the series. These discussions began over a year into development, and it resulted in some tense moments. Be sure to read through the rest of TheGamer’s interview, which has a bunch of other interesting bits of information.

Dragon Age’s fourth game is in the works, and chances are it’ll be chock full of dragons. However, we’ve got a long time to wait: Dragon Age 4 likely won’t come out before 2023. We know scarce few details: it will be set in Tevinter, and it’s apparently still using EA’s Frostbite engine.

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The Suicide Squad’s Villain Could’ve Been Superman

Back to the Future’s time machine was a fridge in the first draft, and Ghostbusters’ original casting choice for Venkman was John Belushi rather than Bill Murray–even the classics go through huge changes from first draft to final cut. For James Gunn’s The Suicide Squad, the big change was the villain; instead of Starro, at one point the plan was to have the Squad face off against Superman (via AV Club).

Gunn went on the Script Apart podcast recently to talk about developing the script for The Suicide Squad. There, he said that he initially believed that the Squad should fight Superman, and that it would be “a very interesting story.”

Ultimately, though, he went with a bigger surprise in the form of Starro, a giant, cosmic starfish.

“When I came up with Starro–he’s a character I love from the comics. I think he’s the perfect comic book character because he’s absolutely ludicrous but he’s also very scary in his own way,” Gunn said. “What he does is scary. He used to scare the crap out of me when I was a child, putting those face-huggers on Superman and Batman and stuff. So I thought he was one of the major, major DC villains that was probably never going to be put into another movie. And if they did, they would do it like, the black cloud version of Starro. Not a giant, walking starfish, a kaiju that is bright pink and cerulean blue, just ridiculously big, bright bad guy.”

Gunn is likely right about how another director might’ve handled the initially silly Starro. Further, though, he was smart to go that route just simply for how saturated we are with Evil Superman stories. Gunn himself produced Brightburn, a movie that asked what would happen if a child with the ability to fly and fire eye lasers decided to be evil instead of good, from a script written by his brother Brian and cousin Mark. The Boys on Amazon Prime Video prominently features Homelander, a barely-reined-in Superman-like character who is always about to lose his cool and slaughter people by the thousands. Then there’s also the fact that game developer Rocksteady Studios’ upcoming game, Suicide Squad: Kill the Justice League pits many of the same members, including Harley Quinn, King Shark, and Captain Boomerang, against Superman in its first trailer. In other words, if we want Evil Superman, we have a long list of things to watch. The list of colossal, psychic, cosmic starfish-based stories is much, much shorter.

If you’re hungry for more info about The Suicide Squad, check out our glowing review, our interview with James Gunn, and what could’ve happened for the film’s ending.

New Guilty Gear: Strive Character Is Jack-O, Releasing August 27

In a blog post, developer Arc System Works announced the next DLC character for Guilty Gear: Strive’s Season Pass 1 is Jack-O’. For those who own the game’s Season Pass 1, Jack-O’ will be available on August 27, with everyone else being able to play as her on August 30.

Jack-O’ is an artificial being created by Asuka R. Kreutz, also known as That Man, for the purpose of stopping the revival of Justice, the herald of destruction. She is a servant of his along with Raven and I-No. Aria Hale, the love interest of the series main protagonist, Sol Badguy, was used as the base for Jack-O’. This resulted in Jack-O’ preventing Justice’s revival in the past by fusing with Aria’s soul within Justice.

Aria’s soul is restored within Jack-O’s, but Aria’s consciousness hasn’t fully manifested yet. Jack-O is now in an unstable state as her personality hasn’t changed. While she tries to keep her emotions under control, she tends to be childish when she fails. In order to mitigate that, she wears a special mask to keep her composure.

The game’s first post-release character for Season Pass 1 was Goldlewis Dickinson, who launched last month. According to Jack-O’s trailer, there will be one more character coming to the game as part of Season Pass 1 this year. Two more are slated to appear in 2022.

Guity Gear: Strive is available now on PlayStation 4, PlayStation 5, and PC.

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