Arcade Paradise Preview: It’s Retro-Game Inception

If you ever find yourself stuck sprucing up a rusty, beaten-down laundromat owned by your business mogul dad — who just happens to be Geralt of Rivia voice actor Doug Cockle — you might consider sticking it to the old man by secretly converting the entire thing into a classic 1990s-style arcade. If that’s up your alley, then you’ll be pleased as fruit punch to discover the upcoming Arcade Paradise, a management sim in the vein of Stardew Valley that has you running and managing your very own arcade from the ground up.

But this isn’t just any management sim. Not only will you run the laundromat and arcade businesses side-by-side as you manage each of your different funnels of income, it sounds like you’ll also get to dive into and play all 50 of these fully-realized arcade games.

There are a decent variety of cabinets to start with, like Video Air Hockey, a Candy Crush-style adventure game, and an F-Zero-like racer. But it’s cool that you can add other non-gaming features, such as a jukebox, which is full of retro-80s and retro-90s-themed original music.

Expect it to take a little while before you get anywhere, however. When your arcade venture is brand new and doesn’t generate much revenue as a result, your main hustle will boil down to running laundry cycles, unclogging toilets, cleaning up gum, and taking out the trash. At the end of each day, you’ll want to place your funds into a conveniently-located safe in the backroom office so you can buy sleek renovations and new arcade cabinets that arrive the next day, like clockwork. But watch out — if you stay at work for too long instead of going home to get a good night’s rest, you can pass out, which makes you miss time at work the next day.

It’s not as sophisticated as Stardew Valley’s loop, but it certainly adds a reason for you to keep an eye on the time via your nifty wrist watch — especially when planning out laundry cycles that can take several real-world minutes, or several in-game hours, to complete. It’s also worth mentioning that I didn’t see any other NPCs, and it doesn’t seem like there’s an option to hire employees to run these basic tasks for you.

Towards the beginning of a fresh save, it seems like you’re able to sink a minute or two at a time into an arcade cabinet while you wait for laundry cycles to finish automating, but since your main focus early on is leaning on the laundromat side of your business for steady cash flow, you won’t be doing too much in the arcade.

But you can expect things to become much more relaxed once you’ve purchased and collected enough different arcade cabinets.

Once that steady inflow of arcade money comes in, expect to give these arcade cabinets far more of your sustained focus, since you can ride on the passive income that they generate while you play to your heart’s content — at least until you need to go home at the end of the day. At this point, about two and a half hours into my preview session, I basically stopped paying attention to laundry cycles at all — instead, racking up points in the surprisingly accurate homages to Pac-Man and Grand Theft Auto.

Your main hustle will boil down to running laundry cycles, unclogging toilets, cleaning up gum, and taking out the trash.

As you play games, work your way through a to-do list, and score achievements, you can earn pounds in addition to regular cash. If you’d like to, you can then log into your PC and spend these neat pounds on extra cosmetic benefits, but it’s all optional. It’s nice that you can also alter the different settings of each arcade cabinet, which changes how much profit it generates on its own.

The PC in your backroom office is an effective base of operations that serves to add even more 1990s flavor to your arcade. This is where you receive emails, where you can chat with your dad and sibling about how your business is progressing, and where you’ll shop for upgrades. In fact, this retro-style computer has a few extra authentic tricks up its sleeve, coming in hot with a Windows 95-esque interface and even featuring classic dial-up sounds to boot.

The PC in your backroom office is an effective base of operations that serves to add even more 1990s flavor to your arcade.

There’s a story to follow here, too, but in the first few hours at least, it seems like it’ll take a back seat to managing and building your business. The story that exists is enough to guide you through the process of learning everything you need to know, and Doug Cockle is entertaining in his role as business dad, where he sometimes shouts orders at you over the phone but doesn’t overstay his welcome.

In this early build, I found that the keyboard and mouse controls were a bit rough and unclear, and I couldn’t find a menu where the keybinds were laid out. However, I found that plugging in an Xbox Elite Controller made Arcade Paradise far more enjoyable to play overall. The button layout is simpler; for example, you only need to hold the Y button in order to exit your PC or arcade cabinet. Whereas, relying on my keyboard and mouse setup, I got stuck in an arcade cabinet for an entire in-game workday.

Witcher 3 voice actor Doug Cockle is entertaining in his role as business dad, where he sometimes shouts orders at you over the phone.

Given that I’m playing with a preview build, this is all subject to change, especially including the quality of life features. But after spending over three hours exploring only a mere handful of these authentically-designed arcade cabinets, I can confidently say that Arcade Paradise promises a surprising amount of variety and depth thus far. Overall, it sounds like there are still quite a few features and arcade cabinets that I didn’t get a chance to see, but I’m excited to give Arcade Paradise a proper dive when it launches later this year.

Samsung Odyssey Neo G9 Review

It’s another year, another super-ultrawide monitor from Samsung. Now in its fourth year (including the original C49HG90, which didn’t bear the Odyssey brand), each new super-ultrawide has brought new features that help the G9 series excel in more than mere size. 2021 brings the most significant upgrade yet: a Mini-LED backlight.

Mini-LED can precisely control the light beneath the LCD panel and, in some cases, turn it off completely. This improves contrast, brings big gains to HDR brightness, and eliminates the dreaded edge-lit glow common to gaming monitors.

The Samsung Odyssey Neo G9 delivers all of the above yet suffers new problems that take the shine off its best feature.

Samsung Odyssey Neo G9 – Design

The Samsung Odyssey Neo G9’s exterior is nearly identical to last year’s G9. The only aesthetic change is on the monitor’s lower left bezel, where the prior model’s bright green Nvidia G-Sync logo is replaced by a more subtle monochrome badge. It’s a minor, but positive, tweak.

I don’t blame Samsung for keeping the prior model’s look. Why mess with what works? The Neo G9’s glossy white rear plastic looks sleek, futuristic, and luxurious. A vent near the top provides sporty flair and the massive stand makes a statement on any desk. There’s also a vent-like ring rounding the stand’s connection with the monitor. This is where you’ll find the monitor’s customizable RGB light.

Samsung also leaves the monitor’s functional problems untouched. The stand is an absolute unit that measures 31 inches wide and 9 inches deep. The full depth is 17 inches which, on my desk, places the edges of the monitor closer to the front of the desk than the rear. You might need to plan a desk upgrade to go along with the monitor.

I get it. This is a big monitor with a big curve, so it’s going to take up space. Still, I can’t help but think the monitor would be more practical with a less extreme curve and a stand that trades size for heft.

The stand does its job, at least. It keeps the monitor stable and includes adjustment for height, tilt, and swivel. The tilt and swivel action are well-tuned, making it possible to adjust the monitor with a light yet intentional touch. VESA mounting is supported with an included adapter. You might want to look up your monitor arm’s maximum weight, however, as the Neo G9’s display panel tips the scales at a hefty 26 pounds.

Samsung Odyssey Neo G9 – Features

The Samsung Odyssey Neo G9 includes two HDMI 2.1 ports, an upgrade from HDMI 2.0 on last year’s G9, and one DisplayPort 1.4 port. The HDMI 2.1 ports can handle a refresh rate up to 144Hz.

The monitor’s maximum 240Hz refresh rate is only available over DisplayPort 1.4, and only with a video card that supports Display Stream Compression (DSC). Cards prior to Nvidia’s RTX 20-series and AMD’s 5000-series lack this feature. This includes the Nvidia GTX 1080 Ti in my desktop, so I was limited to a refresh rate of 120Hz on my main gaming rig (I also tested with an RTX 30-series laptop).

Samsung’s inclusion of two HDMI 2.1 ports and one DisplayPort might sound like an upgrade, but it’s not. It’s actually a downgrade from the prior model, which had one HDMI 2.0 and two DisplayPort ports.

Yes, you can now connect an Xbox Series X and PlayStation 5 at once, but neither supports an ultrawide or super-ultrawide aspect ratio. The Neo G9 can’t even deliver 4K from a console because its native resolution is 5,120 x 1,440, which is too low to handle 4K’s vertical resolution of 2160 pixels. HDMI 2.1 serves no purpose aside from letting Samsung slap that label on the monitor’s marketing.

Input and monitor settings are handled through a joystick control on the monitor’s lower right bezel. Monitor settings are placed in clearly labeled menus that are easy to navigate. An instrument panel at the top of the menu provides at-a-glance information about critical settings like refresh rate and response time.

There is one new feature for 2021: three buttons beside the joystick that can be used to switch between customized settings. This is great if you switch between different settings in different games. That’s not how I play, but gamers who use the black equalizer feature to boost visibility in dark games will enjoy it.

Speakers aren’t included. The monitor also lacks support for USB-C connectivity, but it does have two USB-A ports for adding wired peripherals.

Samsung Odyssey Neo G9 – Gaming Performance

It’s no exaggeration to say the super-ultrawide Samsung Odyssey Neo G9 is a game-changing monitor. It can deliver not just stunning visuals but improve the way you play some titles. Unfortunately, it falls far short of perfection.

The Neo G9 is the ultimate monitor for simulation gaming. A visual landing in Microsoft Flight Simulator is easy, as the monitor’s wider perspective offers a realistic sense of speed and elevation. This same perspective can be great in open-world games and MMORPGs, making the Neo G9 a superb choice for Final Fantasy XIV or World of Warcraft.

Not all games are better on a super-ultrawide monitor, however. Most place important UI elements along the edges or corners of a display. This is a problem on a super-ultrawide, as the width will push important information outside your center of attention. You’ll have to tilt your head to see information that’s normally a glance away.

The Mini-LED backlight includes 2,048 individual dimming zones and is paired with a VA panel. Last year’s edge-lit G9 already had a solid measured contrast ratio of 1760:1, but the Neo G9 blows that away with an incredible measured contrast ratio of 8780:1. This beats Asus’ ROG Swift PG32UQX, which also uses Mini-LED. That display reached a measured contrast ratio of 4890:1.

The Neo G9’s incredible contrast provides a rich, deep image with great dimensionality. Yet, if anything, the high contrast ratio undersells the display’s strengths. Mini-LED completely eliminates the edge-lit glow that plagues most gaming monitors and ruins the ambience of dark scenes. Watching the sun set in an open-world game is a truly beautiful experience.

What about brightness? Yeah, the Neo G9 has it. Samsung claims a maximum peak brightness of 2000 nits. I measured a sustained brightness of 647 nits – the second highest I’ve ever recorded. The Neo G9’s overall HDR performance is great, with sharp, detailed highlights. Asus’ PG32UQX looks more vivid and delivers bolder, brighter color in HDR, but the Neo G9 defeats every other monitor on the market. A monitor with a conventional backlight, like the Alienware AW3821DW, can’t hope to keep up.

However, the Neo G9 has a problem. The Mini-LED backlight has a subtle pattern I noticed even on the Windows desktop. It’s not always visible in games but can create a series of horizontal bars that stand out in motion. The problem is most significant in bright scenes like a sunlit sky or a sterile laboratory room.

The Neo G9 also struggles with severe blooming, which causes bright halos to appear around objects on a dark background. You’ll see blooming around big objects, small objects, fast objects, and slow objects. You’ll even see inverse blooming, where the edge of bright objects appear faded against a darker background.

Some blooming and uniformity problems can be expected with Mini-LED, but Samsung can do better. The Asus ROG Swift PG32UQX does not have the same uniformity issues and while blooming does occur, it’s much less distracting.

Samsung Odyssey Neo G9 – Motion Performance

The Samsung Odyssey Neo G9 has a cutting-edge VA panel that all but eliminates the smearing issues that cause gamers to believe “VA” is a dirty word. I was able to identify some smearing of dark borders around objects when looking for it specifically, but the problem is so minor that I have trouble finding it even when examining content I know will show it.

Overall, the Neo G9’s clarity beats most gaming monitors sold today. It delivers fast response times and crisp, clean lines at the maximum refresh rate of 240Hz. Clarity holds up at lower refresh rates, too, and that’s important. Odds are good your video card can’t actually play your favorite tiles at 240 fps at this monitor’s native resolution of 5,120 x 1,440.

The Mini-LED backlight can be distracting, though. Blooming doesn’t reduce motion clarity but can lead to image quality issues that harm the monitor’s visual appeal in fast-paced games. Blooming behind a fast-moving object isn’t a motion clarity issue in the traditional sense – but it still doesn’t look great.

Samsung Odyssey Neo G9 – Day-to-Day Performance

Unboxing the Samsung Odyssey Neo G9 and placing it on your desk will leave you awestruck. It’s impossible not to be impressed by not only its size but also its image quality. As mentioned, the Neo G9 has an outstanding contrast ratio and very high maximum brightness. Its color performance isn’t exceptional but holds its own against other high-end monitors and will prove more than adequate for most people.

Despite this, the Neo G9 isn’t a great monitor for day-to-day use or content creation. The super-ultrawide aspect ratio and aggressive 1000R curvature are a problem when using the monitor to view and edit photos and videos. A 32:9 aspect ratio isn’t a great fit when editing content for a 16:9 display. You’ll also see distortion introduced by the curve. A straight line will never look straight.

The Mini-LED backlight’s issues are a problem. It’s so slow, and blooming is so noticeable, that you’ll see issues around the edges of windows. I’m not sure this is a functional problem for content creators, but it certainly feels unworthy of a premium monitor. Photo editors will despise the subtle pattern created by the backlight’s uniformity problems.

While the Neo G9’s HDR performance is great in games, it’s not ideal in Windows. Turning on HDR makes the display appear washed out and dull rather than more vivid. You’ll want to turn HDR off outside of games or HDR movies. This is a common problem for all monitors, but one the Neo G9 doesn’t resolve.

Quantic Dream Wins One Libel Case Against French Newspaper, But Loses Another

Quantic Dream, the developer behind Beyond: Two Souls and Detroit: Become Human, has successfully won its libel case against French newspaper Le Monde, while also losing another to Mediapart.

Back in 2018, the Heavy Rain developer took issue after a joint report published in French publications Le Monde, Mediapart, and Canard PC made accusations of inappropriate behaviour, overworked staff and a “schoolboy culture” that allowed for racism, sexism and homophobia at the studio.

The studio won its case against Le Monde earlier this month, on September 9. According to Solidaires Informatique (as translated by Eurogamer) Le Monde’s case was weakened as it could not prove certain factors of its reporting without revealing the name of its anonymous sources. Despite the ruling, neither Le Monde nor Quantic Dream has publicly commented on the judgment.

As part of the same case, Quantic Dream also sued French outlet Mediapart. However, the studio was unsuccessful and Mediapart was subsequently completely cleared. During the trial, which took place in May, a spokesperson for Quantic Dream told GamesIndustry.biz that it had taken the outlets to court for “publishing articles that we felt were not printed in good faith, nor with reasonable research nor evidence, and which drew false conclusions which extensively damaged the reputation and morale of the studio.

IGN covered the reports at the time, relaying claims made about the studio’s leadership as well as reports of a “cache” of controversially photoshopped images that allegedly existed on Quantic Dream’s servers.

At the time, Quantic Dream co-leads David Cage and Guillaume de Fondaumière categorically denied the allegations calling them “ridiculous, absurd and grotesque” before issuing a formal statement with the studio.

In other Quantic Dream news, rumours have recently surfaced that the studio is making a Star Wars game. The studio has also expanded beyond its home nation of France and set up a new Quantic Dream studio in Montreal, Canada.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Fortnite Season 8 Week 2 NPC Quests – New Wrath NPC

It’s Week 2 of Fortnite Season 8, and there’s a new NPC, Wrath, bringing five new quests to the island for all players. Unlike previous seasons, Fortnite Season 8’s weekly challenge system will largely focus on adding new NPCs and giving each of them five quests every week. In future weeks, there may be multiple new NPCs, but for now, it’s only Wrath that up-to-date Fortnite players will need to meet in order to finish off their punchcards. Here’s where to find Wrath in Fortnite and what’s included in the Wrath NPC quests.

Fortnite Wrath NPC Location

Wrath can be found within Stealthy Stronghold, which is the octagonal jungle encampment east of Coral Castle. Though Stealthy Stronghold isn’t named on the map anymore, it’s still there and intact if you’re looking to scavenge after you chat with Wrath to begin his questline. You can see his precise location on the map below.

Wrath NPC location in Fortnite Season 8
Wrath NPC location in Fortnite Season 8

Fortnite Wrath NPC Quests

Like other NPCs this season, Wrath offers five quests of increasing rarity from Common all the way to Legendary. When you complete all five of his quests the first time, you’ll earn XP and gold bars, though his and other NPC quests are repeatable throughout the season. Note that successive completions of NPC quests only get you the gold, though. Here’s Wrath’s full questline called Escaped Tenant:

  • Spot two players with a recon scanner – 12,500 XP
  • Use a jump pad or jump vent and travel 100 meters before landing – 14,000 XP
  • Get a storm forecast from a character – 16,000 XP
  • Get a bounty from a bounty board – 18,000 XP
  • Complete a bounty – 20,000 XP
Wrath is the 17th NPC to come to Fortnite this season.
Wrath is the 17th NPC to come to Fortnite this season.

To spot two players with a recon scanner, look for one within Stealthy Stronghold, which still contains the remnants of the IO dish station from Season 7. This and other abandoned dish stations still hold IO chests, which in Season 8 are the only place you’ll find IO tech weapons such as the recon scanner. Then all you need to do is fire it near two enemy players so they appear as red outlines on your screen.

If you’re able to complete the first quest without leaving the dish station, you’ll also easily complete the second quest to use a jump pad or jump vent and travel 100 meters before landing. All dish stations have built-in jump pads and each should easily allow you to travel for 100 meters provided you keep pushing forward once airborne.

You can get a storm forecast from one of several other NPCs around the island, including J.P. Chimpanski, Pitstop, and Torrance. Use our Season 8 NPC locations guide for a reminder of where these characters reside.

For the last two quests, you’ll need to get a bounty and then complete a bounty. You can pick up bounties from any bounty boards around the island, like those within Believer Beach, Sludgy Swamp, or Catty Corner among others.

A bounty will give you the vague location of an enemy player, and hunting them down and eliminating them is all you need to do to complete it. Should your target be eliminated by another means, no worries, that will count too–you’ll just get less gold as a reward. The XP will still be yours if it’s your first time completing the quest.

If you’re just jumping into Fortnite Season 8, don’t miss the new Marvel-inspired symbiote weapons and learn all that’s new on the Fortnite Season 8 map.

GameSpot may get a commission from retail offers.

Halo Infinite Dev Explains Multiplayer Challenges to Ease Worries About Progression

Halo Infinite developer 343 Industries has addressed player concerns about the game’s challenge-based multiplayer progression, stating that it “it should take a player 16 to 18 hours of playing” before they run out of daily challenges.

On the latest Inside Infinite post on Halo Waypoint, 343’s community manager John Junyszek outlined how Halo Infinite’s progression will work. Rather than progressing through Infinite’s Battle Pass system with traditional XP granted for kills, assists, and wins, XP will instead be provided for completing weekly and daily challenges. Players have previously voiced concern about how this system time-gates progression, as if you run out of challenges then there’s no way to push forward through the Battle Pass. However, 343 states that it will take many hours for that to happen.

“At launch, we anticipate that on average, it should take a player 16 to 18 hours of playing, and eventually winning, before they run out of Daily Challenges,” said Junyszek.

“While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the battle pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress,” he added. “Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback.”

The Inside Infinite post also goes into great detail to break down how Halo Infinite’s daily and weekly challenges work, which is notably more complex than most games that use a similar system. Infinite has a three stage approach, in which the first challenges provided on any given day will be “easy tier”, such as simply playing a match. After this “large pool” of challenges are completed, you’ll progress to a second stage of challenges that hand out slightly more XP but are slightly more difficult (and must be played against real players, not bots). Completing all these challenges moves you up to the more valuable stage three, in which winning matches is a requirement. This system resets each day, starting again at stage one.

Daily challenges are said to be “strictly engagement-focused” and appear to be more about simply playing matches. Weekly challenges, meanwhile, are more directed. 343 has offered some examples, including ‘Stay Off My Yard’ which requires you to kill an enemy Spartan who is attacking a friendly zone, or ‘Grapple-jack’, which demands you grapple to and hijack three enemy vehicles in PvP. Each player will be given approximately 20 of these each week, and they are randomised per player to avoid everyone chasing the same goals.

Completing all weekly challenges unlocks a “Capstone” challenge, which is the same for all players each week, and grants a coating or emblem as a reward for completion. An example is ‘Tactical Precision’, which requires 15 headshot kills.

There are still elements that could cause contention, though. Players can only have three challenges active at any one time, although this can be increased to four by purchasing a Battle Pass. It means those who spend money can complete challenges a little quicker than those who don’t. But 343 point out that it is still exploring progression options.

“We have heard community feedback around wanting more progression options including things like ‘match XP’ to feed into the battle pass and an entirely separate, incremental system along the lines of earning SR152 in Halo 5: Guardians,” said Junyszek. “Expanding multiplayer progression offerings is something the team is actively exploring, and we look forward to continuing to evolve the experience in future seasons post-launch.”

To get an idea of how this system works, you can try out the Halo Infinite multiplayer test, which takes place across two weekends starting September 24. Following the previous test, 343 has made some improvements, including alterations to the radar. Halo Infinite will release on Xbox on December 8, as well as on PC. You can check out the Halo Infinite PC system requirements if you plan to play on computer.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Activision Blizzard Responds To SEC Investigation, Says It’s Making Changes

As it faces ongoing scrutiny and a new investigation from the US government, Activision Blizzard released a statement on Tuesday saying it is committed to working with regulators to change its workplace policies to become more inclusive.

CEO Bobby Kotick said in a statement that the gaming giant is “deeply committed to making Activision Blizzard one of the best, most inclusive places to work anywhere.” He added that “discrimination, harassment, or unequal treatment of any kind” have no place at Activision Blizzard.

“While we continue to work in good faith with regulators to address and resolve past workplace issues, we also continue to move ahead with our own initiatives to ensure that we are the very best place to work. We remain committed to addressing all workplace issues in a forthright and prompt manner,” Kotick said.

Activision Blizzard is working with the US Equal Employment Opportunity Commission, the National Labor Relations Board, and the California Department of Fair Employment and Housing with the aim of “improving its workplace policies and procedures and ensuring compliance.”

The US Securities and Exchange Commission recently served subpoenas to Activision Blizzard management, including Kotick. In response to this, Activision Blizzard said that the company is “confident in its prior disclosures and is cooperating with the SEC’s investigation.”

Activision Blizzard also said in its statement that it has already taken action to improve its workplace by firing certain employees, or “exiting” them, in the term used in the news release. Activision Blizzard also noted that it is “expanding compliance resources” and “refreshed” its HR organization. What’s more, the company pointed out that it just recently hired Disney’s Julie Hodges to become Activision Blizzard’s new Chief People Officer, while it has done more in the way of providing “training, performance management, and anti-harassment resources.”

The SEC is asking Activision Blizzard to turn over board meeting notes since 2019, personnel files of six former employees, and other documents. The SEC is also calling on Activision Blizzard to release Kotick’s own notes with senior executives pertaining to complaints about sexual harassment and discrimination.

The SEC primarily deals with financial matters, and the government group in this case is attempting to learn if Activision Blizzard acted properly with regards to the disclosure of allegations of harassment, discrimination, and gender-pay issues with investors and other key stakeholders.

The case against Activision Blizzard took off earlier this year when the California Department of Fair Employment and Housing sued the company for sexual harassment and discrimination against women. California updated its lawsuit in late August, accusing Activision Blizzard of shredding evidence related to the investigation.

Deathloop’s Lack of Accessibility Options Is Disappointing Players

Arkane Studios’ Deathloop has received a lot of praise since its launch. However, its lack of accessibility options has become an important, and disappointing factor for a number of players.

The issue of accessibility was raised in a thread of tweets created by user @CyclopediaBrain, which discussed further some of the issues experienced by players in Deathloop – cursor-based menus, a lack of button remapping, small text sizes, hard-to-read fonts, and an inability to customise UI indicators were all mentioned. The thread also highlighted some of the possible changes that Arkane could make to the game to make it easier to access for a number of its players.

Accessibility advocate and YouTube reviewer Steve Saylor added to the argument around Deathloop’s level of accessibility by mentioning not just its lack of customisability, but its gameplay design. In an accessibility review, Saylor spoke about how he believes that a lack of accessibility is more deep-rooted within Deathloop.

After praising Arkane’s customary level design and ingenuity, Saylor say, “The problem with the design of this is that this game forces you and relies on your ability to play first-person shooters. Now when I say that, I mean specifically that you have to have a specific skill level for first-person shooters in order to be able to make this game fun and enjoyable otherwise it’s a struggle to get through it.”

The primary issue for Saylor is the harsh penalties for failure in the game, primarily the 3-life limit players are given before having to restart their current loop having made no progress. For those who have difficulty controlling the game, it adds a barrier to progress that many games don’t have. Saylor compares Deathloop to other FPS games, and their contrasting approach to failure: “I play Destiny all the time. I play Halo all the time. I love those games, but those games allow me to make mistakes and respawn without feeling like I’m losing anything along the way.”

“So do I hope that this game is going to be accessible in the future? No, I don’t.” Saylor summarises. “Because the problems I have can’t be fixed in a patch, can’t be fixed in an update […] I desperately want to roll credits on this. It is fun, and I feel like I’m missing out. I feel like I’m really missing out on an amazing experience that everyone loves, but I can’t play it. I can’t enjoy that same experience – I and many other disabled players won’t be able to play this game.”

A number of other disabled gamers have shared similar thoughts to Saylor across their own social channels. As a motor-challenged person, YouTuber Dynamic Reactions argues that Deathloop’s aim assist options do little to help counter the difficulties presented for some members of the community when playing first-person shooters. Although the game has a number of auto-aim options, Dynamic Reactions argues that these don’t necessarily work as well as they should.

“The snapping only really worked if the enemy got real super close-up on you and by then you’re already halfway dead,” says Dynamic Reactions. “There were multiple times that I wanted to stealth and use my silencer gun and be happy-go-lucky and I could not get those perfect shots that I needed.”

Meanwhile, Steve Spohn, the Chief Operations Officer and Community Outreach Director for the charity AbleGamers said that it only took him twelve minutes to figure out that he couldn’t play Deathloop as a disabled gamer. Spohn’s charity acts as a non-profit organization that promotes accessibility and inclusive communities for disabled gamers throughout the games industry. Once he’d discovered that the game didn’t live up to expectations in terms of accessibility, Spohn said that he’d tweeted about his experience as a warning for other players who face similar challenges to him.

Whether or not Arkane will look to patch some of the easier-to-fix issues faced by players in Deathloop remains to be seen. However, it certainly seems that for a number of players within the community, Deathloop may never feel truly accessible.

Accessibility in games has made good strides in recent years, with The Last of Us Part 2 setting a new gold standard and Xbox Series X becoming much more accessible in and of itself. EA recently released five of its accessibility patents freely, allowing developers to use them in their own games. While Deathloop was mostly developed before Arkane became an Xbox studio, the developer now has access to Microsoft’s in-house accessibility feedback panel, which will hopefully help future games.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Y: The Last Man Season 1 Episode 4 Review: “Karen and Benji”

Spoilers for Y: The Last Man’s “Karen and Benji,” which aired Monday, Sept. 20 on FX on Hulu, follow.

Y: The Last Man’s fourth episode steps away from President Jennifer Brown’s D.C.-based turmoil to follow her children, Yorick and Hero, as they separately navigate the harsh and cutthroat world outside. “Karen and Benji” is a better and more focused entry than the show’s previous ones, though the poor, childish choices made by both Yorick and Hero (particularly Yorick) continue to make the series a frustrating trek.

There’s something about Yorick’s flighty goofball qualities that worked on the pages of the comic, but just doesn’t easily translate over to this series. What was once quasi-charming comic relief is now an absolute abhorrent attribute. Yorick has gone full “apocalypse teen,” meaning the whiny character in the midst of world-collapsing chaos who’s still selfish and unhelpful. Normally, you’d find this quality in poorly written teenage characters who somehow find a way to still get stubbornly furious with their mom and dad while meteors are falling from the sky.

Here, it’s a full-grown man who’s being a baby. That makes sense given Yorick’s man-child qualities, but “Karen and Benji” literally shows him blowing his cover and endangering everyone around him because he thinks he spots Beth — a woman he’s convinced he needs to save, but in reality, she’d all but broken up with him right before the world fell because he’s a cloying clown. Now, he just watches old videos of her on his phone, as if he somehow lost a thriving relationship.

Pairing Yorick with Agent 355, who’s been the bright spot of the series (and carrying a heavy load), is a fun dynamic. He’s all nonsense and emotion and she’s all practicality and logic. And she’s ruthless in a way that he can’t fathom because, as she notably schools him this week, he’s never had to feel small or unseen. Now that he is literally the genetic nuclear football, he can’t handle it. His privilege bought him a life of being important without anything asked in return. As a result, Yorick and 355 inherently make for a sublime odd couple — less so, though, when she’s warming up to him.

It’s possible she’s playing nice, at the end of this chapter, as a way to “manage” him. Knowing she can’t bark orders at Yorick because he has to feel like his actions are his own idea, 355 suffers through Yorick abracadabra-splaining to her why card tricks are beneath him (“I’m an escape artist,” ugh) just to let him know that she’ll help him find Beth… after the geneticist stuff. As if he’ll be just free to leave.

Yorick and 355 inherently make for a sublime odd couple.

Hopefully Yorick grows up sooner than later, because he’s practically unbearable right now. He doesn’t want anyone to get hurt or die, but he’ll put everyone in immediate harm’s way when it suits him and his insane whims. Then, it somehow becomes 355’s fault if bodies drop.

To the show’s benefit, it’s difficult to make creepy dystopian hellscapes boring. The gloomy and foreboding quality of apocalyptic aftermath, with everyone willing to turn on each other, is usually fraught with tension. Y: The Last Man has the added anomalous element of all these badlands crimes, from muggings to murders, being committed by women. Yorick and 355 have a run-in with some would-be thieves and Mafia-style “Staties Wives” while Hero and Sam, after picking up Nora and her injured daughter, Mackenzie, have their own harsh episode with the armed remnants of a women’s shelter. Despite a close call, it seems to end okay for all of them, especially Hero and Sam, as they’re brought into what seems to be a giant warehouse/market full of food and supplies.

That doesn’t make up for Hero’s own myopic motivations, of course. While not as juvenile as Yorick, Hero is an absolute mess who all-but refuses to head to her mom for safety. She argues, plots, sabotages a car, and even tries to seduce Sam as a way to prevent, or even just delay, seeing her mother again. Like Yorick, her wants and needs are a really tough sell in the face of everything else happening. We understand that she and her mom fell out, and have horrible history between them, but to shirk the President’s help in the face of a global catastrophe, where finding a safe haven means the difference between life and death, is an oversized pill.

355, as a woman of action and a seeker of straightforward purpose, is still a boon for the show. Most of her interactions with Yorick work, as she’s tasked with this escort mission from hell, and at the same time we’re also getting small peeks inside her psyche. “Karen and Benji” begins with 355 imagining herself in a glitzy cabaret number, singing Ella Fitzgerald’s “Taking a Chance on Love” as she seemingly sleepwalks toward the edge of a cliff. She’s an expert at compartmentalizing her emotions, but it would seem that the events of the previous weeks are enough to crack even the toughest of nuts. The show would benefit from showing more layers to her (without forsaking her edge) while also infusing Yorick with basic survival smarts (and maybe even a smidgeon of personal responsibility).

Apex Legends Patch Targets Ongoing Server Issues

Apex Legends has been having some problems lately. While the game isn’t plagued by an unending wave of cheaters and hackers like Call of Duty: Warzone, it’s been seeing a lot more server stability issues. However, those problems should be addressed, at least somewhat, by the game’s latest patch according to the developer.

On Twitter, Respawn explained that players should now see fewer incidents of server instability, including teleporting, packet loss, and of course, lag. The developer also noted that it found a secondary issue with the game that would cause crashes that ties back to the game’s animated poses. That issue, along with others, will be addressed in yet another patch coming this Wednesday. For the time being though, Respawn is simply advising that players unequip any animated poses they have unless they’re comfortable with risking a game crash.

Even with the latest patch for Apex Legends rolled out, some players are still experiencing issues that can be traced back to the game’s servers. Numerous posts on r/ApexLegends show that players are still running into connection problems with the game, most of which result in teleporting and lagging, making the competitive title nearly unplayable. It’s not clear how much Wednesday’s upcoming patch will affect the game’s still-troubled servers.

Apex Legends’ patches by themselves have been a point of contention for players recently, with Respawn promising to remove tap-strafing, a piece of PC-specific movement tech from the game. The developer then walked back that promise, citing “unexpected side effects.”

GameSpot may get a commission from retail offers.

Amazon’s Wheel Of Time Set To Recast Mat Cauthon In Season Two – Report

It looks like the second season of Amazon’s Wheel of Time series is not for Barney Harris, who was cast as troublemaker and ladies man Mat Cauthon, one of the main characters of the series. Deadline is reporting that the role will be recast with The Witcher’s Dónal Finn taking up the dice.

Season Two already began production and filming, with the reason behind the recast still unclear or announced. The long-awaited adapted series from Robert Jordan’s books was renewed before the first season hit the streaming platform back in May, with the first season premiering November 19.

Even in the first trailer, we see Harris as Mat picks up a bejeweled dagger from the forbidden land of Shadar Logoth. It’s still uncertain how much of the first season will cover what with showrunner Rafe Judkins saying that “Season 1 will cover Book One, plus some of Book Two and even Book Three. But also not all of Book One, as some of it is in Season 2.”

The Wheel of Time follows Moiraine (Rosamund Pike), a wielder of the mysterious One Power called an Aes Sedai. She arrives in the small town of Two Rivers and from there, embarks on a dangerous journey with young men and women, one of whom is predicted to destroy the world.