Gamescom 2021 Xbox Stream: When It Is and How to Watch

Microsoft announced its Gamescom 2021 Xbox Stream on August 24, and it promises to give in-depth updates on previously announced Xbox Game Studios titles alongside other games from its third-party partners.

IGN is carrying the stream and, as usual, this guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.

Gamescom 2021 Xbox Stream Start Time

The upcoming Gamescom 2021 Xbox Stream takes place on Tuesday, August 24, and will start at 10am PT, 1pm ET, 6pm BST. If you’re tuning in from Australia, that translates to Wednesday, August 25, at 3am AEST. The show’s runtime is currently unknown, but we do know that Parris Lilly and Kate Yeager will be the hosts.

Where to Watch the Gamescom 2021 Xbox Stream

If you’re interested in watching the upcoming Gamescom 2021 Xbox Stream, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the Gamescom 2021 Xbox Stream:

What to Expect From the Gamescom 2021 Xbox Stream

Although Gamescom is a 100% virtual experience, Xbox has big plans to show off some of its biggest games at this year’s show. From their official announcement, it looks to be focused on previously announced games from Xbox Game Studios, which could include anything from Halo Infinite to Forza Horizon 5 to Starfield to Perfect Dark to the new Fable.

With Halo Infinite’s first multiplayer tech preview being such a success, this could be the perfect time to announce the game’s new release date, a new test, or reveal more about the game’s campaign.

There will also be updates from Microsoft’s third-party partners, and this will undoubtedly get fans hoping for another update on FromSoftware’s Elden Ring, the reveal of the new Call of Duty, and much more.

As Microsoft is known to do, it will also be giving updates on Xbox Game Pass and subscribers will surely have new games to look forward to as we head into fall and winter.

Microsoft also reminded readers to tune into gamescom: Opening Night Live on August 25, which is hosted by The Game Awards’ Geoff Keighley, hinting that there may also be some big announcements for Xbox fans at that show as well.

For more on Gamescom 2021, check out our full Gamescom page that features the dates of the show, its partners, our prediction, and much more.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disney Plus Hits 116 Million Subscribers

Disney+ grew to 116 million paid subscribers, as of July 3, 2021, as detailed in a press release detailing the earnings for the third quarter of 2021. This number is up 13 million from the last quarter.

Disney+ sat at 57 million subscribers in late June 2020, gaining 59 million more over the ensuing year. These numbers also include Disney+ Hotstar, the streaming service which launched in April 2020 in India, September 2020 in Indonesia, June 2021 in Malaysia, and late June 2021 in Thailand.

Disney’s rollout in these Asian markets, along with the release of Pixar’s Luca, Marvel’s The Falcon and the Winter Soldier, and Marvel’s Loki contributed to these sign-ups. Additionally, Premier Access movies, like Black Widow, Cruella, and Jungle Cruise, likely contributed to more sign-ups as well.

Hulu also saw some growth the past year, and it now sits at 42 million subscribers–this number includes Live TV users as well–up from 35 million last year. It’s important to note that Hulu is available in the United States, while most other countries have access to Hulu’s offerings through Hotstar.

During a conference call, Disney CEO Bob Chapek stated that movie releases on Disney+ through Premier Access will not be the standard for every new film. “We have the distribution teams determining the right strategy to enable us to reach the broadest possible audience. Just to reiterate, distribution decisions are made on a film-by-film basis based on the global market health conditions and consumer behavior.”

Disney+ has plenty of original content coming down the line. This includes a new Home Alone movie, more episodes of What If…?, The Book of Boba Fett, and a Nat Geo show starring Will Smith called Welcome To Earth–yes, just like his line from Independence Day.

Billy Zane Joins MacGruber And Will Play An Evil Villain

Billy Zane, known for his supporting roles on Titanic and Dead Calm, is joining the cast of MacGruber, according to The Hollywood Reporter.

NBC Peacock‘s new eight-episode TV series is a spin-off of the original Saturday Night Live sketch that was a satirical take on the ostentatious action series MacGyver. Playing with action-adventure tropes, the TV show will still follow the adventures of main character MacGruber, reprised by Will Forte, and will take place after his release from a 10-year prison stint. MacGruber’s mission is to eliminate the villainous Brigadier Commander Enos Queeth, who will be played by Zane.

Now Playing: Best Games Of 2021 So Far

Previously announced cast members include Kirsten Wiig and Ryan Phillippe, who will play Vicki St. Elmo and Dixon Piper respectively. Laurence Fishburne, Joseph Lee Anderson, and Timothy V. Murphy will also be part of the TV series.

MacGruber originally also received a film adaptation in 2010, to little initial fanfare. The film earned around $9 million at the box office and did not break even on its $10 million budget, according to Box Office Mojo. It did, however, form a cult following in the years following release.

Zane has made appearances in various TV shows and films over the years, but arguably he is still best known for portraying Titanic’s annoying and snobbish Caledon Hockley, Rose’s rich fiance who she later ditches for Jack. Most recently, Zane played himself in a few episodes of Amazon’s The Boys.

Peacock’s other original programming include Girls5Eva, Dr. Death, and Rutherford Falls. There will be more TV series joining Peacock in the upcoming months, including Dan Brown’s The Lost Symbol.

Splitgate: How a 30 Person Team Is Coping With This ‘Portal Meets Halo’ Shooter’s Unexpected Success

1047 Games expected to learn a lot about Splitgate and its development as it approached open beta last month. But there was no way to know how big or popular it would become until Splitgate was in people’s hands. As it turned out, it was big — so big that Splitgate’s servers were completely overwhelmed.

When Splitgate launched on PS4, Xbox One, and PC in mid-July, its servers could hold 65,000 players, a capacity that was reached in almost no time at all. 1047 Games was soon forced to increase its server capacity to 160,000, then 175,000.

For a team with just 30 members, it was overwhelming — so much so that Splitgate’s launch had to be delayed in order to better prepare for the expected influx of players.

“I think I can go on record and say that I think we’re the only game in the history of gaming that’s delayed a game the day before launch and have pretty much a 100% positive response to it,” 1047 CEO and co-founder Ian Proulx tells IGN. “I mean, genuinely, like we announced that and our community was so supportive. It’s been so awesome to see and I think that’s the beauty of being a small independent studio. We are fans and our community has rallied behind that, behind us. They’ve stuck with us for two and a half years and now (that community has) obviously grown.”

Lessons Learned From Humble Portals and Even Humbler Beginnings

There was little to suggest that Splitgate would grow as much as it did when it first arrived two years ago. When Splitgate first launched in 2019, it quickly garnered a lot of attention, bringing in about 11,900 concurrent players. Splitgate is often characterized as Halo-meets-Portal and it’s a fair description. The team isn’t necessarily trying to dodge that comparison either — Proulx says a three-word description like that does a lot for getting players in or out — but 1047 Games does feel that Splitgate is its own unique thing, and they’re right.

Still, Splitgate wasn’t a massive success out of the gate. Momentum dwindled during its initial launch as players disappeared and the “dead game” comments began to roll in. But Proulx says he and the team knew they were on to something.

“[W]hat I mean by that is, with a multiplayer game, we constantly faced these issues that all stem from the same problem which was having a small player base,” Proulx says. “It didn’t matter what kind of improvements we made, we could never get growth because people would eventually get to the point where it’s like, they’re tired of the long queue times, they’re tired of getting poorly balanced games, and they’re tired of playing on high ping.”

Proulx says they basically had a game where it’s like, “yeah, it’s really fun, but you’re going to wait 10 minutes to get into a game and then you’re probably going to have a LeBron James playing against the JV kid kind of situation.” On top of that, if you were a player outside of America, you were almost certainly playing on a 150-plus ping server. All of those things sucked, Proulx says, and the team knew that.

However, Proulx figured that if Splitgate could get to 2000 concurrent players, it could grow a lot.

“If you do a bell curve with 2000 players, that means you’ve got 200 in the top 10% and the bottom 10%, which means you’ve got plenty of players at every single skill range on every single server,” Proulx says. “That’s all we needed… for this to take off.”

In between the 2019 Early Access launch and the Beta launch last month, the game changed in many ways. The “arena FPS with portals” gameplay largely remained the same, but Splitgate received a big glow-up in the form of better visuals, additional weapons and maps, new game modes, and more. An item shop was added, as was a Battle Pass to give something for players to work towards besides raking up the kills and increasing their own personal teabag counter (yes, that’s a real statistic the game tracks).

With Great Success Comes Great Server Stress

Fast-forward to last month’s open beta, and the first day saw 4000 concurrent players. Success. But then it kept growing. And growing.

“All of our theories over the last two and a half years came true,” Proulx says. “It was like all of a sudden, the games are good, there’s low ping for everybody, load times are fast, and overnight, it went from this thing where it’s like, ‘yeah, it’s a cool game,’ to all of a sudden, ‘it’s a cool game that works like every other game where you expect to have a fast queue and a great time.’”

Just a few days into the Beta, Splitgate hit a new high with 12,000 players. That number was extremely emotional for Proulx. He remembers tearing up when he learned of Splitgate’s new record. For him, it was a massive weight off of his shoulders, a weight that had sat there for two and a half years. It was also a moment of personal reflection for him — for all the disgruntled comments over years past, their game was not dead.

The team quickly set to work expanding server capacity, which hasn’t been easy given the number of interrelated features to manage.

“The backend has to handle authentication, matchmaking, tracking user stats, coordinating parties, banning cheaters, reporting metrics, calculating challenges, displaying the store, processing payments, and much much more,” 1047 Games vice president of engineering Olly Freeman recently told Inverse. “The interrelated nature of many of these actions means that the more players that you have, the more complex the interaction and computations, which means that you need increasingly intricate, optimized, and resilient algorithms as your player base grows.”

The team likened it in that interview to turning a five-table restaurant into a 2000-table restaurant. All of it builds on itself because more tables means you need a larger kitchen, and a larger kitchen needs more chefs and more ingredients.

To accommodate these changes, 1047 Games ultimately made the decision to delay Splitgate’s full release.

“Our team has been blown away by the incredible reception the Splitgate community has shown us. With the steep and sudden increase in players trying to access servers, we’re having to sort out a myriad of technical issues that come with this level of insane growth,” Proulx said in a statement the day of the delay. “We’ve worked hard to provide a high-quality game and experience, and our biggest challenge is simply to have enough capacity to serve the entire community.”

Looking Through a Portal Into the Future

Fans, for their part, seem content to wait for Splitgate’s impending release. A quick scroll through the replies to the Splitgate tweet announcing the delay reveals an overwhelming amount of support.

AbsolutelyTTV, who also streams the game on Twitch, questioned why the team even called the delay “bad news,” alluding to it being a mark of success and said congrats on garnering such a large player base. Twitter user Jordan_5o2 said this unique delay shows how 1047 Games’ hard work is paying off and another user, Yasyszcjosh, said the studio’s delay messaging is the definition of “true transparency” and “hard work and dedication to your fans and user base.”

Further fueling positive responses was the news that the beta was being extended. Since then, the team has kept players updated on what’s being fixed, new settings being added, additional customization options, and more. They’re aware of server issues and constantly tweeting about how they’re addressing it, which typically comes with the announcement that the server capacities have been increased alongside a playful meme.

For now, Proulx says the community remains a “huge strength.”

“They’ve rallied behind us, they’ve stuck with us for two and a half years, and now they’ve obviously grown,” he says. We really don’t take that for granted. I think it is a huge, huge advantage we have over a lot of other games. We want to make sure that we maintain that and maintain that open dialogue with them.”

“We’re making the game for them at the end of the day so it doesn’t make sense to not listen to them. Otherwise, what’s the point?”

Splitgate launches this month on PlayStation 4, Xbox One, and PC. PlayStation 5 and Xbox Series X|S versions are in the works Proulx said on a recent developer stream, but the team’s focus has been devoted to Splitgate’s servers. For now, the Splitgate Beta is playable on those consoles via backwards compatibility. Proulx also recently stated that the team wants to bring the game to “everything,” including mobile and the Nintendo Switch, with cross-play too, as reported by GameSpot.

For more Splitgate, check out our thoughts on the game in IGN’s Splitgate Review-in-Progress and then watch this video showcasing the game’s new visual overhaul compared to its original 2019 graphics. Watch the game running on console here after that and then check out this Open Beta trailer recently released.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. He’s also really good at Splitgate and welcomes you to challenge him via his Twitter @LeBlancWes.

Bugsnax Devs Tease ‘Meaty News’ and Surprises Along With Steam Release

After debuting as an Epic Games Store exclusive on PC, Bugsnax is finally coming to Steam “sometime next year,” developer Young Horses announced Thursday. Young Horses is also teasing “some meaty news and a few juicy surprises to get people talkin’ ‘bout Bugsnax again later this year.”

Bugsnax debuted last November as a launch title for the PlayStation 5 (along with a PS4 version) and on PC and Mac via Epic Games Store. Bugsnax was also free for PS5 PS + for about two months after its release.

Young Horses president Philip Tibitoski said last February that despite being free for PS+ members, Bugsnax had by then already sold more copies than their previous game Octodad: Dadliest Catch. Bugsnax appears to be following in the footsteps of other indie games with enough success to allow its developer to continue working on and expanding the world, like Yacht Club Games’ success with Shovel Knight (which has received multiple new campaigns and two planned spin-offs) and Concerned Ape’s Stardew Valley (which has sold more than 10 million copies since launch). It’s clear that Young Horses was hoping for long-term success, with Tibitoski and creative director Kevin Zuhn teasing future plans on a pre-launch episode of IGN’s Podcast Beyond.

As of now, though, it’s unclear if Bugsnax will receive a major piece of DLC, an outright sequel, or something more modest in scale. It’s worth noting that Octodad: Dadliest Catch was itself a sort of expansion of the original Octodad, which was a student game project by many of the developers who went on to form Young Horses. So expanding on an existing project certainly isn’t an unfamiliar concept for the team.

You can wishlist Bugsnax on Steam now, or check out IGN’s review of Bugsnax, which called it an adventure “full of charm, mystery, and a surprising amount of emotional depth.”

If you’ve already played Bugsnax, check out IGN’s interview with the developers to learn how the game’s ending was originally much darker and drastically changed a main character’s fate.

Joseph Knoop is a writer/producer/bunger for IGN.

Razer’s New Hammerhead Wireless Earbuds Have Noise Canceling And RGB

Razer has announced a new entry into its consumer earphone range, this time with the Hammerhead True Wireless Earbuds. They feature many of the staples you’d expect from a product of this kind, including long battery life, active noise canceling, and a nice charging case. They also have RGB, because this is still a Razer product after all.

The Razer Hammerhead True Wireless feature a design strikingly similar to the Apple AirPods, which is fine considering how great those are. They have a short stem that will stick out of your ears, with microphones pointing toward your mouth for clarity. The earbuds also feature dual microphones used for active noise canceling, which should do a decent job of identifying low frequencies around you and filtering them out accordingly. Razer says you can expect more than 32 hours of battery life from the earbuds thanks to the battery found in the case, which has a nice matte black finish with the familiar green Razer logo.

Two features of the Hammerhead are quite specific to Razer’s gaming roots. The earbuds feature Razer’s Chroma RGB, which illuminate the small logo on each bud. They’re small enough that it’ll probably be hard for anyone to notice them, but you’ll know they’re spitting out a rainbow pattern and that’s certainly what counts. Razer also says that the Hammerhead features only 60ms of latency, which will make it useful when paired with devices with an equally modern Bluetooth standard for mobile gaming.

Also announced today are a range of keyboard accessories that are on sale today, too. Similar to brands like Glorious, Razer is diving into the keyboard accessory market to give consumers easier ways to get niche items like braided cables and specialty keycaps. Its latest range, the Phantom Keycaps, are made of ABS plastic but feature a design that allows them to look sleek when not illuminated but also allow lots of light to diffuse through them on an RGB keyboard. It’s a nice look if you like to tinker with your keyboard’s look, coming in both black and white.

Razer's PBT keycaps with a new braided cable
Razer’s PBT keycaps with a new braided cable

Additionally, Razer is offering a bundle with its PBT keycaps and new braided USB-C cables, which come in at a competitive $50 for the pair. They also come in a range of colors, from simple black and white to a neon green, pink, and more. Razer is also selling new keyboard wrist rests in a variety of lengths, with an understated design that means it won’t look out of place with most keyboards.

All of these accessories are available on Razer’s website today, with the Phantom keycaps retailing for $35, the PBT keycaps and braided cable bundle for $50, and the wrist rests starting at $20.

Monster Hunter: Legends of the Guild Review

Monster Hunter: Legends of the Guild is now streaming on Netflix.

Monster Hunter: Legends of the Guild achieves something that very few video game adaptations do: representing what makes the source material special. The Netflix film does an excellent job with this, but unfortunately, it falls short in other important areas, like pacing and character development, that keep it from becoming one of the better gaming adaptations.

Serving as a sort of prequel to Monster Hunter 4 while also connecting with Monster Hunter World, Legends of the Guild follows a young man named Aiden (Rufio and Zuko himself, Dante Basco), who may call himself a hunter, but is no match for the true monsters outside the confines of his isolated village. He knows about Velocipreys and Deviljhos, and just like in the games, he always has a corny monster-related pun at the ready, but he’s still not the Ace Cadet or the Excitable A-Lister we know and love. When he learns that his village is on the migration path of an Elder Dragon, he’ll have to gather some veteran Ace Hunters to help him defeat the monster before his home gets torched.

Legends of the Guild is essentially “Seven Samurai with a giant dragon,” and while that might sound pretty fun, it sadly doesn’t always work. Simply put, this movie doesn’t have the time nor the script to give the story any more meat than the bare-bones archetype of a group of strangers coming together to save a town from a formidable force. At 58 minutes, it’s barely longer than an episode of prestige TV, meaning it doesn’t get much time to develop its characters beyond those archetypes: the stoic leader, the smart one, the one with a dark past. Likewise, the storylines jump around so quickly, you might get whiplash by the time credits roll. Sure, some fans might not be bothered by the lack of characterization, as the film seems to try and justify that by making the characters known hunters from the games, like Julius and Nadia. But if you aren’t intimately familiar with NPCs from an 8-year-old game or simply want more from a character than a known name, Legends of the Guild is lacking.

That being said, it does a great job in recreating the experience of playing a Monster Hunter game while expanding on its world in subtle but significant ways. We see more of the day-to-day goals of hunters, trying to do more than just achieve glory and better weapons, like studying a Nerscylla or calculating the wingspan of Lunastra. It also comments on the act of hunting itself in a way the games only hint at. For example, the idea of poaching becomes an important part of the film, as Julius explains that hunters used to kill monsters in excess before the guild was founded, which threw the world out of balance and ruined the ecosystem. If we get more Legends of the Guild movies, this is something that could prove to be a fascinating addition to the lore of the games.

The voice acting also helps in making up for the thin characterizations, especially Basco as Aiden, who gets the same hotheaded charm that made Zuko a fan-favorite character in Avatar: The Last Airbender. In spite of this, there is some weird animation around the facial expressions that looks almost out of sync with the voice acting. Thankfully, the animation elsewhere is fantastic. Steven F. Yamamoto, who worked on visual effects departments for films like The Meg and Sky Captain and the World of Tomorrow, and his team at Pure Imagination Studios bring the titular monsters to life in a way that rivals even the multimillion-dollar live-action film from last year. The monsters’ movements at times look like they were pulled directly from the games, and the way they act and fight is faithful to the source material. The many, many fight scenes are gorgeously rendered, and there are a couple of moments worthy of a OnePerfectShot shoutout on Twitter.

Though Monster Hunter: Legends of the Guild lacks in terms of story and characters, it’s undeniably fun to watch what feels like an extended cut scene from the game come to life. The animated fights are stunning, and there are some surprises that may shock even longtime fans of the games, as the movie shows a few parts of the world that have never been explored before. If it’s successful at one thing, it’s proving that there’s room for more feature films in the Monster Hunter universe. Let’s just hope the next one gets some more breathing room.

CoD: Black Ops Cold War’s Season 5 Flamethrower Is Available Early

Call of Duty Season 5 officially goes live in Black Ops Cold War on August 13, but players can get their hands on the season’s new flamethrower scorestreak early. The flamethrower became available for players to use in multiplayer after the update installed today.

For Black Ops Cold War, the flamethrower is a low-end scorestreak with a cost of 1500, and it functions exactly how you’d expect, shooting out a stream of fire for a deadly close-range attack. The streak does have a 90-second cooldown, so even though it’s a low-end streak, players won’t be able to call in back-to-back flamethrowers while going on high killstreaks. A flamethrower is not a subtle streak to use, but it could be perfect for those aggressive players looking to clear enemies off an objective, or just create some chaos at close-range.

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The flamethrower is a Call of Duty throwback, and a weapon that’s been featured in many ways over the course of the franchise. In 2008’s Call of Duty: World at War, the M2 Flamethrower was a weapon that could be equipped to your loadout. It also appeared in the form of an attachment and as a Specialist weapon in later years.

While this new scorestreak is already available, the remainder of Cold War’s Season 5 content will launch tonight. Players can expect more Zombies content, new multiplayer maps, and Cold War’s new Among Us-style Double Agent mode for Season 5’s launch. Yesterday’s patch notes for Season 5 also highlighted some weapon tuning is coming to Cold War’s assault rifles and dual wield pistols. All of this arrives when the Season 5 action begins on 9 PM PT August 12 / 12 AM ET on August 13.

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New Destiny 2 Iron Banner Armor And Weapons Coming In Season 15

Bungie will introduce a brand-new set of Iron Banner armor and weapons in the upcoming Season 15, as announced in the This Week At Bungie post. Bungie only shared a preview of the shiny, horn-decorated armor, which is known as the Iron Forerunner set, and the two new guns.

Iron Banner's Season 15 Iron Forerunner armor
Iron Banner’s Season 15 Iron Forerunner armor

The Iron Forerunner set will include a new intrinsic perk called Iron Lord’s Pride, which gives players an increased chance of getting Enhancement Prism drops after every Iron Banner match. Players won’t need to wear the entire set to activate this perk, but they can increase their chances even more by wearing multiple armor pieces. Keep in mind that this perk maxes out at four armor pieces.

All-new weapons called Forge’s Pledge Pulse Rifle and Peacebond Sidearm will arrive in Season 15’s Iron Banner. Players can acquire the new weapons from Lord Saladin’s vendor packages, Iron Banner bounties, match rewards, and the season’s Iron Banner quest.

Iron Banner's Season 15 weapons: Forge’s Pledge Pulse Rifle and Peacebond Sidearm
Iron Banner’s Season 15 weapons: Forge’s Pledge Pulse Rifle and Peacebond Sidearm

During Season of the Chosen, Bungie brought back the Iron Truage set, which was a set originally from the Destiny 2 Year 1 Iron Banner. It was the same reward for the Season of the Splicer as well. However, Season of the Splicer introduced weapons Riiswalker Shotgun and Archon’s Thunder Machine Gun.

Bungie has not yet announced the date of the next Iron Banner, but the as-yet-untitled Season 15 launches on August 24.

The TWAB also discussed rebalancing Exotic armor in Season 15. Additionally, Season of the Splicer had its epilogue Override activity this week, which included a familiar character.

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QuakeCon 2021 Schedule: How To Watch This Year’s All-Virtual Event

Bethesda’s annual QuakeCon celebration is all-virtual again in 2021, with three days of panels, announcements, streams, and giveaways planned from August 19-21.

Unlike past years where QuakeCon was light on anything actually involving Quake, this year marks the franchise’s 25th anniversary. Bethesda will begin the virtual show by celebrating the occasion with a panel featuring developers from id Software and MachineGames. Other key developer-led panels include a deep dive into the upcoming Deathloop from Arkane, as well as more details about Fallout 76’s custom worlds feature set to debut later this year. The entire event will be streamed via Bethesda’s official Twitch channel.

QuakeCon 2021 viewers will be able to participate in the event’s charity initiatives by donating to organizations like The Trevor Project, UNICEF, Asian Americans Advancing Justice, and the NAACP Legal Defense and Education Fund directly through the official QuakeCon stream. Pet-themed Doom and Deathloop t-shirts are also being sold, with proceeds benefiting Dallas Pets Alive! and FOUR PAWS, a global animal welfare organization.

Most of the developer panels are on August 19, with other content, including a “WeRateDogs” segment with Bethesda senior vice president of global marketing and communications Pete Hines, a musical performance by Trivium, and Elder Scrolls Online dungeon speedruns, happening on the following days. Below is the full QuakeCon 2021 schedule. All times are Eastern Daylight Time.

QuakeCon 2021 Schedule

Thursday, August 19

  • 2:00 PM EDT Welcome Ceremony
  • 2:05 PM Celebrating 25 Years of Quake with id Software and MachineGames
  • 2:30 PM Deep Dive into Deathloop with Arkane Lyon
  • 3:00 PM Fallout 76: Making Appalachia Your Own With Fallout Worlds
  • 3:30 PM Inside the Award-Winning The Elder Scrolls Online with ZeniMax Online Studios
  • 4:00 PM Reliving the Opening of Skyrim with the Creators from BGS
  • 4:30 PM Doom Eternal Studio Update with Marty and Hugo
  • 11:00 PM Fallout 76 – End-Game Guide
  • 12:30 AM Fallout 76 – Playing with UFC Middleweight Rob Whittaker

Friday, August 20

  • 9:30 AM Fallout 76 – UK Stream Team Build-a-thon
  • 10:30 AM Let’s talk Quake
  • 2:00 PM Deathloop Meet its Makers
  • 3:30 PM WeRateDogs and Pete Hines Dog Chat
  • 4:00 Code Orange vs Quake
  • 5:00 PM Alienware – Fundraising and Raising Heck
  • 6:30 PM The Elder Scrolls Online – Dungeon Speed Run Competition
  • 8:00 PM Exclusive Musical Performance by Trivium
  • 9:00 PM Skyrim 10th Anniversary – Interactive Fun Run with Gus Johnson
  • 11:00 PM Alkapone and Pipepunk Git Gud at Quake Champions
  • 12:30 AM The Elder Scrolls Online – Mates of Oblivion Dungeon Runs
  • 1:30 AM The Elder Scrolls Online – MissMollyMakes An Epic Banquet

Saturday, August 21

  • 9:30 AM Doom Eternal – ‘Prayer vs Slayer’
  • 10:30 AM The Elder Scrolls Online – Through Flames of Ambition with the UK Stream Team
  • 2:00 PM Doom Eternal – Battlemode Community Bonanza!
  • 3:30 PM Fallout 76 – C.A.M.P. Love It or Nuke It
  • 4:30 PM Quake World Championship Grand Finals
  • 6:30 PM The Elder Scrolls Online – Live Art Creation

QuakeCon 2021 Free In-Game Items

Bethesda will be giving away free in-game items like a QuakeCon Doom Eternal skin, icon, and player badge to all players who log in from August 19 through September 2. Those who have their Elder Scrolls Online and Twitch accounts linked, and watch at least 15 minutes of any Elder Scrolls Online related stream during the event, will receive a Twitch Drop containing one Ouroboros Crown Crate and one Flame Atronach Pack Wolf pet. Logging in to Quake Champions before August 23 will score players an exclusive QuakeCon 2021 gauntlet skin, player icon, and nameplate.