Great PC Game Deals This Weekend: Two Point Hospital For $7, Project Cars For $2, And More

Though August is upon us, the big summer sales aren’t over just yet, with PC keys store Fanatical gearing up to kick off its blowout summer sale on Monday, August 2. Next week’s sale will bring thousands of discounts on Steam keys and more, with pricing that rivals Steam’s own summer sale. This weekend, Fanatical is kicking off a series of flash deals to build hype for the main event on Monday. New flash deals are going live on a regular basis and will last 24 hours each, so you’ll have to keep checking back for the latest deals. All of the following game deals are Steam keys.

Right now, Project Cars: Game of the Year Edition is 96% off, dropping to just $2, with the GOTY Edition featuring four additional tracks, over 50 new cars, and more. Rise of the Tomb Raider: 20 Year Celebration is another flash deal on Friday, dropping to just $5 for Steam. Two Point Hospital is a great pickup at just $7, and Cook, Serve, Delicious 3 will probably make you super hungry for just $9. Craft the World, a sandbox game where you control a tribe of dwarves, is also dirt cheap for a limited time at $2.84, while UnderRail, an old-school indie RPG set in a post-apocalyptic metro station, is down to $6.

More flash deals are coming throughout the weekend and into Monday, including upcoming steep discounts on Risk of Rain 2, Thief, Metro Exodus – Gold Edition, and more.

Aside from the flash deals, there are some other great game deals right now, including the newly released The Great Ace Attorney Chronicles for $34 (down from $40). Check out more of the best deals available right now below–note that the following prices were accurate at time of publish, but each deal ends at different times. Prices are also rounded to the nearest dollar.

15 Best Xbox Accessories For 2021: Top Xbox Series X And Xbox One Accessories

One of the best parts of owning an Xbox console is the plethora of licensed, Xbox-designed accessories out there, and thanks to Microsoft’s commitment to compatibility across console generations, all Xbox One accessories are forward-compatible with the Xbox Series X|S. From controllers and headsets to fight sticks, racing wheels, and more, there’s a staggering amount of Xbox accessories out there, some of which were released for the Xbox One and some of which were launched specifically around the Xbox Series X|S. No matter which Xbox console you own or whether you’re planning to upgrade to the newest consoles anytime soon, you can feel comfortable knowing that new headset or controller you pick up with work on any of your Xbox machines.

However, the number of Xbox-compatible accessories out there is almost overwhelming, and it can be somewhat difficult to figure out what’s worth your time and money. We’ve rounded up the best Xbox accessories to buy in 2021, whether you’ve upgraded to Xbox Series X|S or are sticking it out with Xbox One for a while longer. The list includes both first-party accessories from Microsoft as well as products from top brands like SteelSeries, Razer, and Logitech.

Of course, the best Xbox accessory is probably Xbox Game Pass Ultimate, which gets you access to the Game Pass library for both console and PC, Xbox cloud gaming, EA Play, and Xbox Live Gold for free monthly games. At $15 a month, Xbox Game Pass Ultimate is legitimately the best deal in gaming right now, and new subscribers get their first month for $1.

If you’re looking to upgrade your setup for playing the best Xbox Series X games, check out the best TVs for next-gen gaming as well as the best monitors for those playing at their desk.

Bob Odenkirk Thanks Fans For Support, Reveals He Had Heart Attack

Bob Odenkirk has thanked his fans for the outpouring of support following an incident that left him hospitalized this week. In the course of his thanks, he also revealed that he had a mild heart attack, but that doctors were able to resolve it without surgery.

“Hi. It’s Bob. Thank you. To my family and friends who have surrounded me this week,” Odenkirk said on Twitter. “And for the outpouring of love from everyone who expressed concern and care for me. It’s overwhelming. But I feel the love and it means so much.

“I had a small heart attack. But I’m going to be ok thanks to Rosa Estrada and the doctors who knew how to fix the blockage without surgery. Also, AMC and SONYs support and help throughout this has been next-level. I’m going to take a beat to recover but I’ll be back soon.”

The tweets confirm the nature of the medical emergency that resulted in the Better Call Saul actor being rushed to the hospital. Odenkirk collapsed during a filming of Better Call Saul, and representatives later stated he was in stable condition for a “heart-related incident.” His son, Nate Odenkirk, took to Twitter to assure fans he was going to be okay.

The statement also references AMC and Sony. He mentions that he plans a brief recovery period as well, which may include shuffling the shooting schedule for the final season of Better Call Saul, which is currently in production.

Odenkirk plays the title character Jimmy McGill, aka “Saul Goodman,” in the spin-off of the AMC show Breaking Bad. The 13-episode sixth and final season is currently slated to release in early 2022.

Free Pokemon Sword And Shield Item Available Now Until August 2

The Pokemon Company is distributing another free item for Pokemon Sword and Shield. During the Pokemon Players Cup IV Global Finals, the company shared a download code for a free Beast Ball (via Serebii). The code is only valid until August 2, however, so you need to act quickly if you want to claim the freebie.

Beast Balls are a rare type of Poke Ball that are particularly effective at catching Ultra Beasts, which you can encounter through Dynamax Adventures in the Crown Tundra. To claim your free Beast Ball, fire up your copy of Sword or Shield and follow these steps:

Now Playing: Pokémon Unite – Cinderace MVP Gameplay

  • Open Mystery Gift
  • Select Get with a Code/Password
  • Follow the prompts to connect online
  • Input the code PC4F1NALSBEAST

The Pokemon Players Cup IV Global Finals are underway this weekend and feature dedicated competitions for the Pokemon video game series, TCG, and Pokken Tournament DX. Each competition is being streamed on Pokemon’s Twitch and YouTube channels. You can read more about the event on the Pokemon website.

2021 marks the 25th anniversary of the Pokemon franchise, and The Pokemon Company has been celebrating with a number of events, including music collaborations with artists like Katy Perry and Post Malone. A handful of new Pokemon games have also released this year, including New Pokemon Snap and Pokemon Unite. The former is receiving a free update on August 3 that adds three new areas and 20 additional Pokemon to photograph, while the latter recently introduced its first new playable Pokemon, Gardevoir.

More Pokemon games are on the way to Switch over the next few months. Pokemon Brilliant Diamond and Shining Pearl arrive on the system on November 19, while Pokemon Legends: Arceus launches early next year on January 28. You can read more about each in our Pokemon Brilliant Diamond/Shining Pearl preorder guide and Pokemon Legends preorder guide.

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Final Fantasy 14 Changes Sage Job Icon Over Trypophobia Concerns From The Community

Square Enix has changed the icon for the Sage job in Final Fantasy XIV’s upcoming expansion after players expressed concern over trypophobia. As reported by IGN, the original icon featured three pillar-like symbols, each with a hole at the top, causing the holes to appear in a cluster.

Trypophobia is the aversion, fear, or disgust of irregular or patterned clusters of holes, bumps, and the like. In a blog post, Final Fantasy XIV director and producer Naoki Yoshida addressed the concerns from the community over the original Sage job icon design and announced the new design.

Now Playing: FINAL FANTASY XIV ENDWALKER Full Trailer

“When we released new details for sage and reaper on the special site, we also included their icons, not thinking that they were particularly big reveals,” Yoshida said. “However, we soon received feedback from players all over the world, who told us that the sage icon made them uncomfortable or fearful.”

Yoshida said that the severity of reactions for people who have trypophobia varies heavily and something that triggers some people may not affect others, which is why they decided to change the icon.

“But regardless of such differences, you have given us your earnest feedback, and there’s still time to change things,” Yoshida said. “Considering also the fact that job icons are prominently visible in the game, and that they also appear on merchandise, we’ve made the decision to redesign the sage icon.”

The new Sage icon, Credit: Square Enix
The new Sage icon, Credit: Square Enix

The new Sage icon design is nearly identical to the original, just without the three holes clustered together. A post on the Final Fantasy XIV subreddit has a side-by-side comparison of the original design and the new one. Please be warned that the link contains the original icon if you have trypophobia.

The Sage class will launch as part of Final Fantasy XIV: Endwalker on November 23, for PS4, PS5, and PC.

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New Halo Waypoint Might Point Towards Multiple Campaigns For Infinite

Alongside Halo Infinite’s first technical preview, Halo Insiders are also getting the opportunity to preview a new version of Halo Waypoint, developer 343 Industries’ official hub and companion app for all things Halo. It’s there that players have discovered evidence that may support the idea of Halo Infinite eventually receiving multiple campaigns.

The new Halo Waypoint gives the entire website an extreme makeover, and also introduces a new tab for Halo Infinite. Clicking on that tab brings players to a hub page for the game, with sections for campaign, multiplayer, and news. A shortcut button that takes players to the section about Halo Infinite’s campaign actually reads “Campaigns,” seeming to imply the game will, at some point, have more than one.

It’s not the first time multiple campaigns for Halo Infinite have been inadvertently hinted at. A previous Inside Infinite blogpost contained an image that showed the Master Chief’s iconic Mark VII helmet as a reward for completing “Chief’s Story in the For Our Tomorrow” campaign pass. Halo community manager John Junyszek later went on to clarify that the text featured in the image was merely a placeholder, but that has hardly stopped fans from speculating.

Though multiple campaigns have never officially been confirmed to be coming to Halo Infinite, developer 343 Industries has gone on record to say that Halo won’t be receiving traditional sequels in the near future, and that more story content would come to Halo Infinite in some form.

“Halo Infinite is the start of our platform for the future,” former Halo Infinite lead Chris Lee said last year around the time of the game’s first gameplay reveal. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next 10 years for Halo and then building that as we go with our fans and community.”

Halo Infinite’s free-to-play multiplayer will also sport an ongoing story, according to 343, one where the Spartan character created by players will have “a vital, active role in the Halo story going forward.”

Of course, Halo Infinite wouldn’t be the first time 343 Industries continued a Halo game’s story post-launch. Halo 4’s Spartan Ops mode also featured an ongoing story, with additional episodes added to the mode over time as a free download.

Though invites for Halo Infinite’s first multiplayer technical preview have already come and gone, players can still sign up to become a Halo Insider for a chance to participate in additional playtests in the future.

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Monster Hunter Rise: How To Get Okami Palamute Armor

Monster Hunter Rise’s 3.2.0 update is now live, and it’s introduced a new Capcom Collab Event Quest to the game. This one is an Okami crossover, giving you a chance to forge a set of layered Palamute armor based on Okami’s protagonist, Amaterasu. Here’s how to complete the new Event Quest and craft the “Ammy” armor for your Palamute.

How To Complete Monster Hunter Rise’s Okami Event Quest

Before you can embark on the new Okami quest, you’ll first need to download it. Speak to Senri the Mailman in the center of Kamura Village and select Add-on Content. Scroll through the list and receive the quest titled Event Quest: Rising Sun?! (You can alternatively press the X button to quickly claim all of the currently available add-on content.)

You first need to download the Okami Event Quest from Senri the Mailman
You first need to download the Okami Event Quest from Senri the Mailman

Once you’ve downloaded the quest, head into the Gathering Hub, speak to Minoto at the desk, and select Event Quests. You’ll find the Okami quest listed under the Low Rank menu. Accept the mission and depart after you’ve made any necessary preparations.

The Okami Event Quest is a two-star mission set in Shrine Ruins
The Okami Event Quest is a two-star mission set in Shrine Ruins

The quest is set in the Shrine Ruins, and it’s incredibly easy. All you need to do is collect the 21 Sun Goddess pictures scattered around the environment. The pictures appear as small packages on the ground, and their locations are all already displayed on the map, so completing the quest is simply a matter of picking each one up before the 20-minute time limit expires.

Sun Goddess picture locations

Gallery

After completing the quest, you’ll earn a special item called a Celestial Scroll–the requisite material to forge the Ammy layered Palamute armor at the Buddy Smithy. You need four Celestial Scrolls in total, so you may need to complete the Rising Sun quest multiple times before you have enough materials to craft the armor. Fortunately, the quest is quick and easy, so it shouldn’t take you too long to wrangle up enough Celestial Scrolls.

Ammy layered armor for your Palamute

This is the second Capcom Collab Event Quest in Monster Hunter Rise so far. The first let you craft a set of layered Palico armor based on Tsukino from the recently released Monster Hunter Stories 2: Wings of Ruin. Three more Capcom Collab quests will be added to the game over the next few months; you can check out the Monster Hunter Rise update roadmap for more details.

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NEO: The World Ends With You Review – Reap What You Sow

I admire NEO: The World Ends With You for its youthful attitude and wild characterizations through eccentric personalities, extravagant character designs, and cheesy irreverence. To play through NEO TWEWY is to feel young again, inviting me to relive that too-cool-for-school vibe I had all those years ago with its predecessor. But that’s also because, while it’s a sequel that can be enjoyed on its own, its adherence to the original story of The World Ends With You brought me back to another time, and that might leave you lost if it passed you by.

Still, NEO TWEWY has its share of attractions, like a standout action-RPG combat system that evolves into an exciting rush of flashy spells filling up the screen. And while you might roll your eyes at the cast of characters’ quirks in the beginning, they’ll grow on you like good friends who were annoying at first. The same can be said about its soundtrack–songs that are odd upon first listen become bops that get stuck in your head. This is also a story-heavy RPG with intriguing twists and turns. However, in its exploration, riddle-laden objectives, and narrative wheel-spinning, NEO TWEWY drags its feet for a bit too long and too often before reaching its payoff.

Now Playing: NEO The World Ends With You Gameplay

NEO TWEWY revolves around the Reapers’ Game, the premise that drove the original game. In a parallel dimension of real-world Japan, called the Underground (or UG), characters trapped in the Reapers’ Game have been posthumously invited to play a game of ambiguous rules and objectives for another chance at life. But rules are meant to be broken and parameters are meant to be manipulated, so much so that you eventually disregard its logic and just embrace the cool nonsense used to bend the fate of the characters and the setting of Shibuya itself.

The concept goes off in many directions, but it’s the foundation for understanding the desperation for survival portrayed through main character Rindo and his friends Fret and Nagi–all teenagers who constantly wrack their brains to overcome the Reapers’ Game’s seemingly impossible odds. The effortless bouncing between the lighthearted quirkiness and the story’s darker side is something I really appreciate about NEO TWEWY. Supporting characters and whether they’re friend or foe, they make the core ensemble all the more stronger.

Characters are at the heart of NEO TWEWY–from their striking fashion sense to their overstated idiosyncrasies, it’s how you come to understand these characters and they drive most of what makes this game memorable. While Rindo, who is your avatar, is the level-headed empath, most of the supporting characters fill in archetypes with confidence and their own personable touch, which is also a credit to the voice actors who play these roles.

When they're in their groove, the Wicked Twisters go for an all-out attack!
When they’re in their groove, the Wicked Twisters go for an all-out attack!

Not everyone is particularly likeable (although a few are straight-up loathsome for narrative purposes). One notable letdown is the disappointing characterization of an old favorite (who I won’t spoil); it’s as if the character were written by someone who picked up slang on the spot and threw together a poor amalgamation of what you’d hear in American streets. Otherwise, the wide cast, and the freedom of expression NEO TWEWY affords these personalities, make it easy to find characters to identify with, and it’s one of the strongest hooks here.

And while I definitely can’t get into spoilers, those who loved the original TWEWY (including myself) are treated to some hype moments through important story connections and sweet callbacks. A few aspects of this do come across as hamfisted at times, but I also can’t deny the jolt of nostalgia that made the experience all the more enjoyable.

Ultimately, that leaves those who never engaged with the original TWEWY out of the loop. NEO TWEWY tries to accommodate by throwing in references to what happened in the first game, but they’re vague and rarely go beyond a sort of, “Hey, remember that this happened back then?” Even I was somewhat taken aback by how much NEO TWEWY relies on its predecessor (and the additional content that came out with the Switch remaster), so NEO TWEWY will hit differently for different folks, depending on past experiences.

Aside from all the mathematical nonsense, Minamimoto is THAT guy. I get it.
Aside from all the mathematical nonsense, Minamimoto is THAT guy. I get it.

At the end of the day, NEO TWEWY is a game about people and the strength of their relationships. I wouldn’t call it deep per se, but it is undeniably endearing. As such, it should surprise no one that the power of friendship is the prevailing theme here, represented in melodrama you love to see.

As for the storytelling, NEO TWEWY takes a long time to get the ball rolling and sometimes drags its feet even when things really start to heat up. It’s not that NEO TWEWY’s exposition is bad; it’s actually where a ton of its charm comes from, letting characters express themselves and imprint their mannerisms in your mind. It’s just that there is so much of it, and it often feels like filler and dialogue for the sake of dialogue.

There is a lot to work through, and not all of it is particularly fascinating. Its story is so shrouded in mystery and clings onto obscurity longer than it should, running the risk of losing your interest before it gets real spicy. It hurts its momentum by dragging you through wild goose chases, funneling you from point to point for a chunk of dialogue to move the story a step forward. You’re frequently asked to solve riddles or investigate an anomaly, which can sometimes be an interesting brain exercise, but as stated above, these moments frequently feel like busy work rather than actually engaging with the game world. NEO TWEWY is backloaded with some of its best moments, but the earlier fluff forces you to simply trust that it’ll all pay off at some point.

Side quests have some good short stories, and Eiru's struggles with being misgendered is one of them.

It’s also worth noting that most of the game’s story is told through character portraits in manga-style panels accompanied by dialogue. The game’s wonderful art style complements the approach, but the over-reliance on character stills takes away from the feeling of being present in a bustling city like Shibuya and that things are actually happening in those streets. It’s a shame, too, because the toonish rendition of Shibuya is full of color, life, and potential, and the game’s handful of cutscenes are stunning and beautifully drawn and animated. Unfortunately, in several story-critical moments, you have to use quite a bit of your imagination to visualize what’s happening instead of actually seeing it unfold.

Combat picks up some of that slack, though. The chaos of the action-packed battles is a visual treat, especially as things ramp up when extra party members join the fight. And thankfully, it’s a blast to play, too.

The foundation of combat are Pins, which are your equippable spells and attacks that get mapped to a specific button for a certain character, depending on the attack type. You have melee, ranged, charged, damage-over-time, and area-of-effect abilities, all of which can be fired off simultaneously or strategically used to string together combos with good timing. Doing so is rewarded in boosting your Groove meter, which then lets you cast a powerful super-like ability to further pound your enemies. You’re constantly earning new Pins throughout the game, giving you new ways to engage in combat and rethink what’s most effective for your party. Once you start building up a collection of Pins, devising effective combos, and reading the patterns of the various enemy types, NEO TWEWY’s gameplay really shines. It becomes absolute chaos when you start stacking and juggling multiple attacks, yet remains fast-paced and satisfying.

When you find a good set of Pins, combat is an absolute blast.

What’s more is that combat difficulty can be fine-tuned at any moment in your journey. NEO TWEWY features the basic easy, normal, hard, (and extra hard) settings but also lets you slide your party’s level down in increments to further tweak the way you’re challenged. It’s also a means for adjusting how you earn rewards like new Pins and experience points. In the overworld, you can choose when you engage with enemies and how many at a time, letting you gather encounters before initiating them. You could also just worry about the battles necessary to advance the story if you want. NEO TWEWY is designed to accommodate various playstyles in creative ways.

Having the streets of Shibuya as your overworld, and the familiarity you build with it, is one of the joys of NEO TWEWY as well. So while the core story misses the opportunity to use Shibuya as a proper stage for some major story beats, shopping for new gear and ordering food to boost your stats in the different districts is a nice way to connect to the city. Side quests, while fairly basic in design, represent the lives of the people who fill these streets, and a few of these have neat little stories to boot. It’s also part of how you build out your social network, a grid of perks you unlock by progressing through the game, connecting with shop owners, and completing these sidequests. Not all of the perks are useful, and the best ones are tied to main story progress, but it’s incentive enough to seek them out in each chapter.

Lastly, one of the most significant pieces in creating NEO TWEWY’s distinct atmosphere is in its oddball yet lovable soundtrack. With a complete disregard for consistent music genre, you’ll hear grungy punk or full-on hardcore tunes one minute then some catchy J-pop- and J-rock-style bops before going into uptempto synthwave–occasionally tossing elements from each into one song. It’ll throw you for a loop at first, but you’ll be humming along to this fun mish-mash of sick jams. The playlist grows as the game goes on and a few songs in particular are why certain moments got me so hyped. Music was paramount to the first game’s identity (and OG TWEWY fans may find NEO calling back to that), so it’s great to see this new soundtrack carry on that tradition. It’s representative of NEO TWEWY itself, in that it doesn’t really care about adhering to norms and doubles down on its attitude–and you can’t help but admire that.

You'll grow to love Fret, Nagi, and Rindo in due time.

The world of TWEWY is a unique one that offers a chance to feel young, wild, and free–and it brings that same heat as a fun, action-packed RPG in the exciting setting of Shibuya. It’s largely made for those with a fondness for the first game, which becomes increasingly apparent as the story goes on, so your mileage may vary. NEO TWEWY can be cheesy as hell in both its serious and lighthearted tones, but after embracing that, it’s a ride worth taking.

Despite my gripes and the number of ways NEO TWEWY almost stunts my enthusiasm for it, I’m glad it exists. I can live with the lulls along the way for the memorable moments the journey gave me. And I can still wish it did more with its storytelling while loving its personalities, extraordinary sense of style, and connections to the original. I can also find value in the age-old question it posits: What good is a place you love without the people who matter most? Many stories have asked and answered this–and maybe the game puts too neat of a bow on it–but I find the way NEO TWEWY answers the question the most satisfying part of the experience.

Creepy-Looking Action-RPG Death Trash Will Launch In Steam Early Access On August 5

Death Trash will launch in Steam Early Access on August 5. The creepy-looking action-RPG is set to fully release for Steam, itch.io, GOG, and the Epic Games Store at a future date.

Developed by Crafting Legends, Death Trash is set in a post-apocalyptic world, called Nexus, inhabited by these gross cosmic flesh titans. As an action RPG, the game features both open combat and stealth sections and includes choice-driven dialogue.

Of note: Any character in Death Trash can be killed, even the important ones. Whether you should is up to you–considering how tough the combat looks, attacking random people doesn’t seem like the smartest means of solving all your problems. But the option is there for you if you want it.

Death Trash also features drop-in, drop-out co-op so you can take on its disturbing world with a friend. The entire campaign supports co-op.

In Death Trash, you play as someone who’s been outcast from one of the enclosed habitats on Nexus, forcing you to now explore the many deserts, ruins, and underground tunnels that dot the wasteland. Along the way, you’ll encounter other outcasts and cosmic horrors.

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Tribes Of Midgard Devs Help Plant 40,000 Trees To Celebrate Player Milestones

Developer Norsfell and publisher Gearbox Publishing have linked up with a nonprofit to plant 40,000 trees in celebration of Tribes of Midgard’s success, which has been downloaded over 250,000 times since its launch.

In a press release announcing the news, the duo said that in the three days after the action-RPG dropped on July 27, Tribes of Midgard became the ninth-most-watched game on Twitch with 100,000 concurrent viewers. Another milestone that has been surpassed: Players have defeated over 40,000 Jötnar, groups of Jötun (or giants), that roam the game’s world.

To celebrate that latter accomplishment, Norsfell and Gearbox have announced a partnership with One Tree Planted, a Vermont-based nonprofit dedicated to global reforestation efforts. The three will plant some 40,000 trees, though when and where they will be planted remains undisclosed.

We’ve reached out to Norsfell and will update if we hear back.

In other Tribes of Midgard news, the game received an update on July 29 that makes some gameplay adjustments like increasing the effects of Alvis Hammer II’s healing spell. There are also quality-of-life improvements, such as making the Blessing menu accessible through the B key on the keyboard.

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