Hitman 3’s New Gluttony DLC Puts You In A Cape And Has You Kill People In Pig Masks

IO Interactive has announced that the latest installment of its Seven Deadly Sins collection for Hitman 3, titled Gluttony, is launching on August 31.

Indulgence is the theme here, and Agent 47 will be making his way through the Chonqing area filled with NPCs in pig masks, carrying out missions for “the Pig” who can’t really move around much. The new update will bring the Gluttony Gobble Escalation, the Maximalist Shotgun, Bubble Queen Gum pack, and a new gold-trimmed Profligacy suit for Agent 47.

Players can purchase Gluttony and other individual installments for $5 or buy the entire Seven Deadly Sins collection for $30. Gluttony is the fifth sin shown off, with Lust, Pride, Greed, and Sloth making up the previous Hitman 3 updates. The two sins left are Envy and Wrath.

It’s unknown whether there will be more updates to Hitman 3 after all seven of the sins have been covered or if the studio will shift its focus to other projects. IO Interactive currently has a James Bond game in the works right now with the working title Project 007.

Hitman 3 is available on Google Stadia, PC, PS4, PS5, Nintendo Switch via Cloud, Xbox One, and Xbox Series X|S.

GameSpot may get a commission from retail offers.

Fortnite Celebrates MLK With In-Game March Through Time Mode

Epic Games and Time Studios (of Time Magazine) have teamed up to present the Fortnite March Through Time, a limited-time mode that offers no combat, building, or anything of the usual sort Fortnite is known for. Playing more like an Assassin’s Creed Discovery Tour mode, the Fortnite March Through Time gives players a virtual museum to explore all in celebration of the important work done by Dr. Martin Luther King Jr.

The March Through Time limited-time mode “immerses players in the entirety of Dr. King’s monumental ‘I Have A Dream’ speech and the history surrounding it,” said Epic Games in a blog post. Players who venture into the mode will journey to Washington D.C. circa 1963 where they’ll witness recreations of famous landmarks such as the Lincoln Memorial and United States National Mall, where the famous speech was delivered by King almost 58 years ago to the day, August 28, 1963.

Through museum-inspired points of interest and collaborative mini-games, players will experience the virtual exhibit made by Fortnite community members ChaseJackman, GQuanoe, XWDFr, and YU7A, capturing the exhibit’s theme: “we move forward when we work together.” The mode even includes its own set of challenges, and players who complete the list will earn themselves the free D.C. 63 spray as shown below.

Players who explore the virtual museum will unlock a commemorative spray to be used in-game.
Players who explore the virtual museum will unlock a commemorative spray to be used in-game.

Epic is hoping to open a dialogue in its massive Fortnite community and is urging players to share how Dr. King or another important person in their life has inspired them using the hashtag #FNDC63.

GameSpot may get a commission from retail offers.

Deathloop Final Preview: What It’s Like To Play

Deathloop is coming on September 14, marking a big exclusive for PlayStation 5 (and oddly enough, published by Microsoft Game Studios). Our own Tamoor Hussain and Lucy James got their hands on the game for a final preview ahead of release.

This was an extended, five-hour preview of the action game from Arkane, so the two have plenty of thoughts on the types of powers they dabbled with, how it feels to actually traverse the mysterious island, and more. Watch their chat below, and for more, check out our Deathloop preorder guide and everything we know.

Now Playing: Deathloop – The Final Preview

Deathloop stars Colt, an assassin caught in a time loop on an island where rich hedonists are holding a never-ending party due to the island’s time loop. As you relive the same time period over and over you’ll learn the habits and rituals of the party-goers and try to break the loop by taking out a list of key targets. But at the same time, he’s being hunted by the only other person who appears to retain knowledge between time loops, an equally capable female assassin named Jules.

GameSpot may get a commission from retail offers.

Knockout City Is Free For Amazon Prime Subscribers Next Month

September is right around the corner, so a new batch of freebies for Amazon Prime subscribers is almost here. Amazon has unveiled the Prime Gaming lineup for September 2021, and it includes Knockout City, the great action-focused dodgeball game that released earlier this year. Knockout City is joined by six other free games as well as loot for Grand Theft Auto Online, Madden 22, Sea of Thieves, and more popular games.

Knockout City is definitely worth snagging when the new free games lineup goes live on September 1. It earned an 8/10 in our Knockout City review. “Knockout City’s greatest strengths lie in its simplicity, but also in the ways it remixes traditional multiplayer elements to create something distinct,” critic Alessandro Barbosa wrote. “Its easy-going nature and straightforward mechanics reduce the time it takes to feel invested in each match, but it’s really the subtle complexity underneath that keeps the action engaging and compelling over long play sessions.”

In addition to Knockout City, Prime subscribers can claim six other games. Most notably, members can grab another LucasArts classic: Sam & Max Hit the Road. The point-and-click adventure originally released in 1993, but it’s still worth playing all these years later.

You can check out the full list of free games for September below. If you’re new to Amazon Prime, you can sign up for a free 30-day trial to claim these games. Once you add them to your library, you get to keep them forever.

September 2021 free Prime Gaming titles

Available starting September 1

  • Knockout City
  • Sam & Max Hit the Road
  • Candleman: The Complete Journey
  • Puzzle Agent
  • Secret Files 2: Puritas Cordis
  • Tools Up!
  • Unmemory

GameSpot may get a commission from retail offers.

Tony Hawk Put His Blood Into Skateboards And They Sold Out Immediately

If you’ve ever tried skateboarding, there’s a good chance that a section of asphalt contains some of your DNA after a bad tumble. Going a step further, skateboarding legend Tony Hawk arranged for his blood to be infused into a limited-edition run of 100 skateboards, which have already sold out. Priced at $500 per board, each deck features a red color scheme that has some of Hawk’s blood mixed into the paint.

As Hawk himself noted, these boards should definitely not be used to extract his DNA from and for the purpose of creating a theme park of clones who perform his signature tricks all day long for customers. “Looking forward to our future collaborations as long as they don’t involve replicants, Hawk wrote in an Instagram post.

Speaking to GameSpot’s sister site CNET, a representative for water company Liquid Death Mountain Water explained how it managed to get its hands on two vials of Hawk’s “donated” blood.

“Tony Hawk is a member of the Liquid Death Country Club,” the representative said. “So he previously sold his soul to Liquid Death via a legally binding contract, meaning the brand technically owns Tony’s blood.”

Some of the proceeds from the sale will go to the non-profit organization 5 Gyres and Hawk’s own organization, The Skatepark Project, which helps underprivileged communities build their own skateparks.

Blood has proven to be a surprisingly effective method for creating unique pieces of memorabilia. Rock band KISS created a stir when the members had their blood drawn and mixed into the printing ink for a 1977 Marvel KISS comic book, and in a more recent example that resulted in public controversy, rapper Lil Nas X teamed up with streetwear company MSCHF to sell Satan Shoes.

Each modified Nike shoe contained a drop of blood provided by MSCHF employees, but the stunt wound up in court when Nike filed a trademark claim against MSCHF and the company voluntarily recalled the shoes back as part of a settlement.

Lil Nas X tweeted after the skateboards went on sale, and suggested that double standards were to blame for the public outrage over his collaboration with MSCHF.

Saints Row Reboot Preview

The new Saints Row, announced at Gamescom, is a total reboot for the series–not just in setting and characters but in tone. While it looks primed to carry forward the same playfully zany spirit as its predecessors, the new game–simply called Saints Row–is clearly taking a step back and allowing developer Volition some breathing room without having to constantly top itself with ever-expanding wacky hijinks.

Elijah Wood Recalls His Unusual And Elaborate Audition For The Lord Of The Rings

Elijah Wood famously portrayed Frodo Baggins in The Lord of the Rings film series, and now the actor has shared some new details on his unusual and elaborate audition process for the movie. It involved filming three different sequences at a time when audition tapes were not common. Before telling his story, Wood recalled the earliest days of The Lord of the Rings and why he was excited from the get-go.

Speaking to GQ, Wood said he wasn’t actually surprised when he learned in the late ’90s that Peter Jackson, a relatively low-profile New Zealand filmmaker known for independent movies like Heavenly Creatures and The Frighteners, would be tackling The Lord of the Rings. Wood said 1994’s Heavenly Creatures stood out to him in particular because it established what Jackson was capable of as a filmmaker. The movie combined fantasy with emotional honesty and depth, and he thought Jackson would do right by The Lord of the Rings by keeping these elements in mind.

Wood had read The Hobbit but not The Lord of the Rings at the time, and when his agent called to tell him they were looking to cast roles for the film, he jumped at the chance to try out for Frodo. The studio wasn’t sending the script to actors, so he drove to the studio office and sat by himself for two hours reading the script.

“Driving home, I was so immersed in the world. It was so palpable and lifelike. It really came to life off of the page,” Wood said.

In an effort to go the extra mile to get the part, Wood created a VHS audition tape, which was uncommon for the time. “I had never made my own audition tape before. And this was long before the time when that was common. I just had this impulse. Partially because I was a little nervous and second, I just didn’t want to go into a white room and do it that way. I was just like, ‘I’ve got to do something different,'” Wood said.

So Wood hired a voice/dialect coach to learn how to best give voice to Frodo. He also enlisted some friends, including writer/filmmaker George Wang, to film three audition tapes. Two were shot at Griffith Park in Los Angeles and another was filmed at Wood’s home.

“There’s three scenes. Each was sort of a different aspect of Frodo along the journey. The last one being like quite deeply affected by the Ring,” Wood said. “We went into the Miramax offices that night, when Miramax was still a thing, and cut the scenes together and then I took that tape–it was output to VHS [laughs], and I took that tape to [The Lord of the Rings casting director] Victoria Burrows’ office and then they FedEx’ed it to Peter [Jackson]. And then I got a call from Peter himself, which was amazing. Totally mind-blowing, and the adventure and opportunity of a lifetime.”

The full interview is a delight, as the first nine minutes are dedicated exclusively to The Lord of the Rings. Wood shares other interesting anecdotes and stories about the cast and crew and uprooting his life and moving to New Zealand to film the epic fantasy trilogy.

The Lord of the Rings: Fellowship of the Ring celebrates its 20th anniversary this December, and a new 4K Blu-ray bundle of the three movies is on the way with new bonus features. A new Lord of the Rings animated film is currently in the works, while Amazon’s TV show will debut in September 2022.

Gearbox Opens New Office In Montreal To Create “Groundbreaking Entertainment”

Gearbox, the Texas-based game developer known best for the Borderlands series, has announced the formation of a new studio in Montreal. This is the company’s second big expansion into Canada, following the foundation of a studio in Quebec in 2015.

Gearbox is investing CAD $200 million into the studio, which will be known as Gearbox Studio Montreal. The company is hoping to create 250 jobs, boosting its total headcount across North America to more than 850. Sébastien Caisse, Ph.D and Pierre-André Déry are co-leading the team.

Now Playing: Tiny Tina’s Wonderlands Full Presentation | Gearbox E3 2021

“The Gearbox Entertainment Company is ambitiously looking both internationally and domestically to grow our creative engine and meet the incredible demand our customers have for talent-crafted experiences with our intellectual property,” Gearbox boss Randy Pitchford said.

The Montreal-based Gearbox team will contribute to Gearbox franchise and make “new, original ideas.” The projects are described as “groundbreaking entertainment.”

“I know the incredible local game development community will welcome Gearbox Studio Montreal and its balance between major studio muscle and local team culture as a needed addition to the city,” Pitchford said.

Gearbox said its Montreal team will be staffed by a “diverse and passionate group working to bring entertainment and joy to the world.”

Montreal is one of North America’s biggest game development hubs. Companies like Ubisoft, EA, Bethesda, and Square Enix are among the big-name companies that have offices there.

Earlier this year, Gearbox was acquired by Embracer Group in a $1.3 billion sale. Thanks to the acquisition, Pitchford has said Gearbox is looking to grow in a big way.

“Far from riding off into the sunset, we are now positioned to launch new IP, do more with our existing brands, grow our base of incredibly talented team members, and capitalize on new opportunities in our mission to entertain the world. This just the start,” he said.

Gearbox’s next big game is the Borderlands spinoff Tiny Tina’s Wonderlands, which launches in 2022.

GameSpot may get a commission from retail offers.

Why Lilly Wachowski Didn’t Return For Matrix 4

The fourth Matrix movie, recently confirmed to be titled The Matrix: Resurrections, sees the return of Lana Wachowski writing, directing, and producing. Her sister Lilly, who collaborated with Lana on the original three Matrix movies, is not attached to the project, and has explained why in a recent interview.

Speaking on a panel about Showtime TV show Work in Progress, on which she is the showrunner, Lilly explained why she didn’t want to return to the franchise. “There was something about the idea of going backwards and being a part of something that I had done before that was expressly unappealing,” Wachowski explained on the panel, as quoted by The Wrap.

Now Playing: The Matrix Explained | 20th Anniversary Of The Matrix

“Like, I didn’t want to have gone through my transition and gone through this massive upheaval in my life, the sense of loss from my mom and dad, to want to go back to something that I had done before and sort of walk over old paths that I had walked in, felt emotionally unfulfilling and really the opposite,” she continued. “Like I was going to go back and live in these old shoes in a way. And I didn’t want to do that.”

Wachowski also said that she had been “completely exhausted” after a packed filming schedule that included Cloud Atlas, Jupiter Ascending, and Sense8 season one, which was part of the reason why she didn’t join Lana for the second season of the Netflix show.

“My world was like falling apart, to some extent, even while I was like, you know, cracking out of my egg. So I needed this time away from this industry,” Wachowski said. “I needed to, like, reconnect to myself as an artist. And I did that by going back to school and painting and stuff. And I made that decision. So I started painting that summer with my mom and then Lana got the call from Netflix that they wanted to order up another season [of Sense8]. And I said, ‘I can’t do it. I don’t want to do it.'”

Lilly has previously stated that she has found herself less interested in sci-fi in general since her transition. Her latest project has been Work in Progress, a Showtime TV comedy about a middle-aged queer woman navigating a transformative period of her life.