Battleye, the new anti-cheat system for Destiny 2, has been added into the game and Bungie says that it could result in a reduction in framerates and performance for some players.
As part of the game’s 3.3.0 update, Bungie announced in a blog post that it had added its anti-cheat software Battleye to Destiny 2 in order to boost security and enable the developer to detect more active cheats within the game.
Bungie admits that Battleye isn’t a “silver bullet” that will wipe out cheaters in the game altogether but instead “another step in [its] strategy to combat cheats and improve [its] detection and banning methods.” The developer notes that the anti-cheat system requires additional system resources in order to run and that players may “see some reduction in frames and performance after Update 3.3.0 goes live.”
In addition to potentially experiencing drops in framerate during gameplay, players may also encounter increased start-up times when booting up Destiny 2. For now, Bungie is testing how Battleye performs at scale in the live game while the developer ensures accuracy, meaning that the system won’t be implementing automatic bans for the time being. However, the studio says that it hopes to allow the anti-cheat to automatically issue bans without a manual review before the game’s next Trials of Osiris event launches on September 10.
In addition to adding further components to the game’s in-house anti-cheat system, Bungie has also been attempting to tackle cheaters in the real world. In January, we wrote about a lawsuit being filed by Riot and Bungie against a cheat-making company alleged to have produced software hacks for Valorant and Destiny 2. In the recent blog post, Bungie said that it will continue to use similar strategies to combat cheating in the game before it invited other developers to join the lawsuits in order to make them more impactful.
It’s been a hectic week for Destiny 2 which not only launched into its new Season of the Lost update but also announced details surrounding the game’s upcoming Witch Queen expansion. The expansion, which is due out on February 22, across Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Stadia, and PC.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Nvidia has announced that a number of upcoming games, including EA’s Battlefield 2042 and Techland’s Dying Light 2, will receive a graphical boost at launch thanks to the company’s RTX effects. However, not every title will be given access to the same tech, with some simply receiving Nvidia’s DLSS technology and others receiving the full suite, including full support for ray tracing.
Announced in a post on Nvidia’s website, the company revealed a list of 13 games that will utilize RTX technology, either at launch or in an update at some point. Besides Battlefield 2042 and Dying Light 2, the list notably includes Black Myth: Wukong, Marvel’s Guardians of the Galaxy, Naraka: Bladepoint, and Chivalry 2.
Both Marvel’s Guardians of the Galaxy and Dying Light 2 will launch with DLSS and ray tracing, although the latter won’t have a full implementation of the lighting technique. Instead, Dying Light 2’s full day-night cycle will be made more realistic by ray-traced global illumination, shadows, and reflections.
While Battlefield 2042 won’t support ray tracing, Nvidia is giving competitive players an edge in the game with DLSS and Nvidia Reflex. DLSS (Deep Learning Super Sampling), in the simplest of terms, allows your PC to render games at lower resolutions in order to boost performance, but without significantly reducing image quality. Nvidia Reflex meanwhile reduces system latency, meaning actions like shooting or looking around happen almost instantaneously in-game.
Naturally, PC players will need one of Nvidia’s graphics cards to play with any of the company’s RTX tech enabled, but it remains unlikely that it’ll be easy to pick one up this year. This past April, Nvidia claimed that GPU shortages would be around until the end of this year. However, Intel’s outlook on the issue is more grim, projecting that the ongoing semiconductor shortage that’s affecting PC components and regular consumer goods alike could persist until 2023.
After two episodes that each remixed the plot of a single Marvel movie, to varying degrees, What If’s latest installment surprises with a genre I didn’t think we’d ever see in the MCU: murder mystery! For all the wanton death and sacrifice plays superhero movies celebrate, it’s rare to see those heroes killed off of the battlefield, and especially jarring here given the thick plot armor Marvel characters have (how many times has Vision “died” now?) Episode 3 may suffer from trying to do too much in too little time, but the intrigue at the heart of its plot keeps that from totally killing the fun.
First, let’s do a quick refresher on some relevant MCU history: this week’s episode of What If reinterprets the events of Fury’s Big Week, a seven-day stretch in 2011 which saw the SHIELD director attempt to recruit Tony Stark, Bruce Banner, Thor, and the recently thawed Steve Rogers to the Avenger Initiative. In Marvel’s darkest divergence from canon yet, this foundational week for the Avengers is marred by murders most foul! Someone’s killing off Fury’s (Samuel L. Jackson) recruits before they can reach their potential, leaving him with more job openings than he’d planned on. What’s worse, it seems like his own agents, Black Widow (Lake Bell) and Hawkeye (Jeremy Renner), may be implicated. The ways in which Stark, Banner, and Thor each go out are surprisingly grim (HULK SPLASH!) and yet feel totally believable, as each death leans on the struggles the heroes were going through at that time.
Voice acting continues to be a tough nut for What If to crack and this week, Lake Bell’s Black Widow is the odd lady out. What If has been wildly inconsistent in how it handles assigning talent to characters from the MCU. Why, in an episode where you’ve got voice actor Mick Wingert doing a perfectly serviceable Robert Downey Jr., do you ask a big-name actor like Bell to try to impersonate another MCU vet and expect the same level of fidelity to the original performance? The issue is compounded by Natasha’s personality feeling much jokier than she was in the films of this era. But on the other hand, when you’ve got a voice as iconic as Sam Jackson’s, if you can get him, use him, right? Alternate timeline though it may be, Jackson’s Fury is remarkably consistent with his live-action counterpart and that actually helps build the stakes for this story. Fury’s famously one step ahead of the game, so having him spend the whole episode on his back foot is a great way to test his resolve.
And we can’t spend a whole episode in Phase I without getting some quality time with Clark Gregg’s Phil Coulson! Gregg’s mix of professionalism and hero worship is as funny as ever, although how he’s characterized here feels a little more in line with his ‘90s Captain Marvel persona than his more buttoned-up style in The Avengers. This is probably the least action-heavy episode yet, but the visuals aren’t as distractingly bland as they were in the premiere’s dingy WWII-era. Culver University’s lush campus pops, and the sleeker, modern aesthetic of SHIELD’s various installations is far more palatable than the SSR headquarters of the 1940s.
Because of the truncated runtimes What If works with — arbitrarily, it’s streaming — this episode does bite off more than it can chew when it comes to stringing out the mystery killer’s identity. If you find yourself asking “why are we talking about Hope Van Dyne dying as an agent of SHIELD out of nowhere?,” the list of suspects shrinks (heh) to just two. Seeing as one of them’s in the Quantum Realm, that just leaves Hope’s father, a totally unhinged Hank Pym (Michael Douglas). Pym being the killer may not come as a huge surprise by the time it’s revealed, but storywise, it feels like a logical progression from the opening of Ant-Man, where Pym leaves SHIELD over their intent to weaponize his Pym Particles. Seeing the MCU tackle a serial killer story, and even making it feel organic to established canon, definitely bodes well for the future of the series. You can only get so far by swapping characters in and out of hero mantles, so allowing room for different genres will be critical for keeping the show interesting and surprising.
This story in particular feels like it could’ve used more focus, even if it meant extending it into a two-parter. Episode 3 also solidly confirms that no character or paradigm introduced in What If can be safely considered a one-off, especially considering the familiar faces we see answering Fury’s call for some replacement Avengers by the end.
EA’s upcoming multiplayer shooter Battlefield 2042 arrives in October, and there’s already a website advertising “undetectable” cheats for sale. As spotted by CharlieIntel, the website claims that not only can it provide aimbots, radar, and wallhacks to customers, but that it has done business with over 1.2 million registered clients who have never been booted from a Battlefield game.
The cheats-peddler has even gone so far as to claim that it already has an undetectable Battlefield 2042 hack, a bold claim considering the small number of players that have been granted access to the game so far in technical alphas.
Click To Unmute
Size:
Want us to remember this setting for all your devices?
Now Playing: Battlefield 2042 – Even More Things To Know
It’s not too surprising to find out that cheat program manufacturers are interested in Battlefield 2042, as there’s money to be made in selling these hacks to players who are desperate for any advantage in online competition.
Using cheats does of course go against the End User License Agreement that most video games carry, and breaking the EULA rules will likely result in a player being banned if EA and developer DICE catch them making use of any hacks. The publisher has been more proactive in enforcing rules for Battlefield 2042, even going so far as to threaten that a full ban might be on the cards for anyone caught leaking footage of the technical alpha.
Other competitive games such as Call of Duty Warzone, PUBG, and Fortnite regularly have to deal with legions of cheaters wielding game-breaking advantages such as aimbots and X-ray vision, so it was only a matter of time until Battlefield 2042 caught the attention of this illicit market.
Battlefield 2042 launches on October 22 for PS4, PS5, Xbox One, Xbox Series X|S, and PC. The Battlefield 2042 open beta kick off in September and is available to anyone who preorders the game. For more info on one of the Specialists that will be available in the game, you can check out the recent reveal of Kimble “Irish” Graves, an Engineer-class character who first appeared in Battlefield 4.
It looks like Halo Infinite‘s campaign mode will release on December 8. A supposed Xbox Store listing is said to have revealed the date, and in the wake of that, noted Xbox insider and The Verge reporter Tom Warren has backed it up. “Yes, Halo Infinite is December 8,” Warren said in a tweet. [The Verge has subsequently ran a story saying campaign and multiplayer will launch on December 8]
Warren has accurately reported on unannounced Xbox projects and news in the past, but as usual, the December 8 date is officially unconfirmed at this stage. The product page on Xbox.com currently shows a December 31 placeholder date.
Click To Unmute
Size:
Want us to remember this setting for all your devices?
Now Playing: 5 Things To Know About Halo Infinite’s Multiplayer Preview
Some parts of the Halo community shared their disappointment over a release date in December for being later than they would have wanted. The 20th anniversary of Halo and Xbox is November 15, but there was never any indication or suggestion that Microsoft would launch Halo Infinite on or close to that day to celebrate the milestone.
A release date in December would be the latest ever in the year for a mainline Halo game. Halo: Combat Evolved launched in November 2001, Halo 2 debuted in November 2004, Halo 3 came out in September 2007, and Halo 4 launched in November 2008. Halo 5, which is the latest entry in the mainline series, premiered in October 2015.
The product page containing the December 8 release date mentions campaign only and not multiplayer, which is a separate, standalone package launching for free across Xbox and PC. The game’s campaign is included with Xbox Game Pass and can also be purchased by itself. The Verge subsequently reported that campaign and multiplayer will launch on December 8.
With each new season, Destiny 2 introduces new activities that have you teaming up with other Guardians to advance the story and fend off humanity’s enemies. The Season of the Lost introduces the new Astral Alignment activity, in which you fight to protect the Dreaming City’s Blind Well and use it to search through the Ascendant Plane for Mara Sov‘s missing Awoken allies.
The activity has a lot of parts and potential objectives, not all of which will appear in each run. It also is likely to change over time, so knowing how to handle it will help you excel–and earn new rewards. Here’s everything we know so far about the Astral Alignment activity and how to complete it.
Mara has more for you to do this season, as well. Check out our Tracing the Stars quest guide for more info on finding her Atlas Skews each week.
Join Astral Alignment From The Dreaming City Map
While the Override activity from the Season of the Splicer was accessed from the HELM in the Tower, you’ll jump into Astral Alignment activities from a new node located on the Dreaming City’s Director screen. Look for the icon on the right side. It’s a six-player activity you can take on with a fireteam, or jump into alone–matchmaking will find you a team to help you complete it, just like Override and other past seasonal activities.
Defend The Blind Well
Your first task is to fight the enemies who flood the Blind Well in the Dreaming City. To start the activity, drop off your Wayfinder’s Compass at the center of the Blind Well.This is a pretty easy section, and you won’t have to kill many enemies to advance through it. Once you’ve knocked out enough invaders, you’ll be transported to one of several potential additional areas, where you’ll need to activate a nearby beacon and then stop the enemies there from disrupting the Ley Lines. We’ll run down how each objective works below.
Note that from here on out, you’ll also be dealing with champions, so make sure to bring the right mods to handle them.
Disrupt The Taken Rifts
In your next battle, you’ll find yourself in an arena with several whirlwind-looking rifts of energy scattered around the arena. Your goal is to score points by “dunking” balls of energy in those rifts, thereby dispelling the Taken’s energy that’s bleeding into the Blind Well. To get those energy balls, you need to destroy specific Taken–the ones with the name “Eye of Xivu Arath.” Expect to be flooded with other enemies, so you won’t always want to sprint off toward the nearest Eye to kill it; it’s likely your team will benefit more from having most people mopping up enemies while only one or two people pursue the Eyes, in order to help keep everyone alive as much as possible.
The Eye of Xivu Arath enemies are Taken majors who aren’t too tough to bring down, but are usually flanked by a few minion enemies acting as bodyguards, and defended by snipers. Look for them on platforms on the outer edges of the arena. Kill an Eye and it’ll drop Taken Essence, a ball of energy you can pick up and carry to one of the rifts to dispel it. Keep repeating the process of clearing enemies, killing Eyes of Xivu Arath, dispelling rifts, and killing champions until you’ve earned enough progress to complete the arena and move on.
Stop The Dark Ether Harvest
This Scorn-centric objective has you stopping the undead Eliksni from poisoning the Blind Well with Dark Ether. To do that, you have to protect a few big Ether Harvesters scattered around the arena, stopping floating purple globs of ether from reaching them. You only have to defend one at a time, and it’ll be marked with a waypoint, so you should get an indication quickly of where you need to be. Note, however, that which harvester needs defending will constantly change, so you’ll have to reposition around the map.
Also scattered around the arena are dead Servitors, and every so often, you’ll see one blink and glow. This is an indication of where the Dark Ether will becoming from–after a few seconds, a bunch of purple Dark Ether will erupt from the blinking Servitor and float toward the harvester. By identifying which Servitor is about to spew ether, you can get ahead on your defensive efforts.
When the ether starts flying through the air, your job is to shoot it down before it reaches the Harvester. Each glob of ether you destroy gives your team a small amount of points, so you’ll just need to keep shooting ether down until you hit enough points to reach your objective. Note, of course, that a huge number of enemies will populate the area, so you’ll also need to defend yourself, clear out a bunch of Scorn, and defeat champions while you’re also keeping an eye on the Harvesters.
Charge The Batteries
Another Taken activity, this one sees you in a big arena with a couple of invulnerable Lost Knights that can hit you very hard. Your job in this one is to pick up three batteries and carry them across the arena to spots near where you spawn in, where you’ll “dunk” the batteries in order to break the Lost Knights’ shields. You’ll need three batteries per round.
The upshot of carrying the batteries is that you’ll get the buff Blessing of Sky, which will charge your abilities and Super very quickly. The downfall is that you’ll get the Encumbered debuff, which slows you down significantly. Encumbered is on a timer, and once that timer runs out, you’ll get a new debuff called Exhausted. This causes you to drop your battery–which is round and can roll away, potentially back down the hill you’re climbing–and prevents you from picking it or another one up until the timer runs out.
Thus, this one becomes a relay race, with three members of the team carrying batteries while the other three defend them. When each of the first three Guardians is Exhausted, the defenders should grab the batteries while the original battery carriers should start playing defense. Once you manage to get all three batteries to the dunk spots, the Lost Knights’ shields go down, giving you a chance to blast them to earn points. You should clear this objective after killing roughly two sets of Lost Knights.
Take Down The Boss
Once you’ve cleared two objectives beyond your first bout in the Blind Well, you’ll return to it for one last big boss fight. In this first week, you’ll face Kholks, a giant Taken Ogre. He’ll be flanked by a bunch of Taken enemies, including champions, so make sure you’re prepared for a fight.
After you deal some initial damage to Kholks, he’ll gain a new shield that makes him invulnerable. You’ll then need to dispel it with a special Taken weapon. Watch your screen for the words “A Taken Pylon has appeared” to pop up in the middle. When that happens, look around for a Taken Blight bubble. Head there and destroy the Blight, and a Taken elite enemy, like a Taken Captain, as well as a few smaller minions will appear where the Blight just was. Destroy the elite and it’ll drop another ball of Taken Essence.
Snag the Taken Essence and use it like a gun on Kholks. You’ll have a countdown of about 20 seconds dictating how much damage you can do with the Taken Essence weapon, so lay into the boss as fast as you can and as much as you can. This should knock down his shield, although you likely won’t be able to break it in one attack before your timer runs out.
Repeat the process to quickly identify a new Taken Pylon, destroy it, and gain another batch of Taken Essence. If you wait too long, Kholks’s shield will regenerate, so move fast or coordinate with your team so you can be ready to take down pylons as soon as they appear. When Kholks’s shield is broken, you can damage him as usual. Keep blasting the boss until it’s destroyed to earn two chests, just like in Override last season.
Parallax Trajectory – Season Of The Lost Currency
One chest in Astral Alignment is free, but the second, the Trove chest, requires a 150 Parallax Trajectory to open. You’ll earn this new currency in a variety of ways, specifically by fighting enemies in the Dreaming City, taking part in Astral Alignment and Shattered Realm activities, and completing Tracing the Stars missions. You can also get Parallax Trajectory from Gambit and Crucible missions, Strikes, and public events–essentially, just by playing the game.
There are also special objects you can locate in specific places each week, and in the Shattered Realm. These are Ascendant Anchors, and picking them up gives you a bit of a horde of Parallax Trajectory–30 in one shot, as opposed to the three you earn on occasion for killing enemies.
Parallax Trajectory is also what you’ll use to unlock new upgrades to the Wayfinder’s Compass in the HELM, so don’t go too wild spending it.
We’ll continue to update this guide as we learn more about Astral Alignment, take on new bosses, and uncover all there is to know about the new seasonal activity.
Along with a new story and new seasonal activities to explore, Destiny 2‘s Season of the Lost also includes some new missions that have you chasing some mythical gear. The main one right now is the Tracing the Stars quest, given by the Awoken queen, Mara Sov. After telling a story of a mythical family of kestrels and the powerful artifacts they created, Mara sends you out to attempt to retrieve those artifacts, but it seems as though this quest is going to span quite at least a few weeks of searching.
The first step in Tracing the Stars, however, you can complete right now. It requires you to find six “Atlas Skews,” or special artifacts, that are scattered around the Dreaming City. The first batch isn’t too tough to find if you know the lay of the land, but the skews are often in out-of-the-way places that are easy to miss. Here’s where to find each of the Atlas Skews for Tracing the Stars I to advance the mission in its first week.
Divalian-Rheasilvia Path, Lower Cliffside
The first Atlas Skew, with the clue “Divalian-Rheasilvia Path, Lower Cliffside,” is actually located just before the pathway to Rheasilvia.
Find your first Astral Skew on the west side of Divalian Mists, where you first spawn into the Dreaming City. Head toward the mountain pathway that leads to Rheasilvia, but don’t go into the tunnel to pass through. Instead, look off the cliff to the left for a spot where you can drop down far below. Follow the cliffs to the south to find the Atlas Skew on one of the jagged rock platforms.
You’ll have to jump down to the cliffs below the path to Rheasilvia to find this first Altas Skew.
Divalian-Cimmerian Path, Central Cave
Look for this cave on the north side of the raised area; Hive often spawn here.
This one’s a bit more confusing because the Cimmerian Garrison is not a location marked on your map. The cave it’s referring to is easy to find, though. From the Divalian transmat zone, head forward toward the big doorway that leads to the Blind Well. Stay on the east side, near the water stretching out into the mists, and stop at the base of the stairs before climbing into the raised center area. Look for a cave here–Hive enemies usually spawn from it. Your Atlas Skew is inside.
The cave is just beside the beach, where the mists start to crowd the island.You’ll find the Atlas Skew inside, but you might have to fight some enemies to get to it.
Drowned Bay Alcove
Check just around the corner in the Bay of Drowned Wishes Lost Sector, before the cave entrance blocked by the forcefield.
The third Atlas Skew is in the Bay of Drowned Wishes Lost Sector, located right behind the transmat point you start at when you enter the Divalian Mists. Head into the cave there and you’ll find yourself on a dried-out seashore populated by Scorn enemies. Clean them out and hug the wall to your right; the Atlas Skew is just around the corner from the entrance. If you hit the door blocked by the forcefield (and waves of Scorn enemies), you’ve gone too far.
Look for the Atlas Skew nestled against the wall, near the large boulder that helps create an alcove.
Spine Oracle Orrery
The Orrery is pretty hard to miss, and you’ll find the Atlas Skew at the top of it.
Head to the Spine of Kerres for the next Atlas Skew. You can reach it by going through the big crystal archway across from the doorway that leads to the Blind Well. Follow the path until you round a corner and see the Oracle Orrery ahead of you–it’s a huge building, and if you’ve played through the Forsaken expansion, you’ll remember contacting Mara Sov here. Cross the crystal courtyard outside, where you’ll fight through some enemies, and enter the building. Take the stairs on your right that loop all the way around the outside of the building until you hit the top. The Atlas Skew is against the wall when you reach a dead end.
Climb the stairs until you can’t anymore to find this Atlas Skew waiting for you at the top of the Oracle Orrery.
Distant Spine Island Tree
Find this Atlas Skew on the most distant island in Spine of Kerres.
Your last Skew is also in the Spine of Kerres, and from the fourth one, it’s easy to get to. Head back into the Orrery and leave by the door to the right as you first enter. You’ll cross a bridge that leads to some rocky islands reaching up out of the mists. Continue across them, past the sniper that spawns along the way, until you’re nearly at the end. You’ll know you’re running out of path as you start to see islands cropping up on your right and enemies standing on the beach nearby. Look for a big, gnarled tree on just about the last island on this path, before you turn to your right to head toward those enemies. The Atlas Skew is nestled beneath the tree on the island here.
As you might guess from the description, the big tree at the island’s highest point is a dead giveaway.
Return To The HELM
Once you’ve got all five Atlas Skews, return to the HELM screen of the Director and look for a mission node called “A Hollow Coronation.” Select it and Mara will tell you a little more about the story of the kestrels and your overall mission. We’ll have to wait until next week to advance the mission further, however.
When Apex Legends first launched in February 2019, folks were initially surprised that developer Respawn’s battle royale didn’t include Titanfall and Titanfall 2‘s satisfying wallrunning mechanics. Now, thanks to Apex Legends mods, we can see they were right to make that choice.
Recently, several YouTuber creators have begun using an unofficial, moddable build of Apex Legends to post fun pieces of content. If you jump onto YouTube, you can find plenty of videos of what it might be like to dual wield weapons or have Pathfinder’s tactical ability instantly recharge so that he can swing around World’s Edge like Spider-Man.
However, the video that has been getting traction most recently is from creator Mok3ysnip3r, in which they showcase what it would be like if Titanfall 2’s double jump and wallrunning were in Apex Legends.
The video is only 40 seconds long but that is more than enough time to realize that Respawn is 100% correct in their assessment. There is no way to implement wallrunning into this game and deliver anything resembling a balanced experience. Characters travel too quickly via Titanfall’s wallrunning for it to work in a battle royale setting, especially in Apex Legends where body armor makes each target far more durable than Titanfall 2’s Pilots.
Wallrunning has technically been in Apex Legends already, though only for a limited time–you gained wallrunning abilities when killed and brought back as a Shadow in Shadow Royale, a mode that was a part of October 2020’s Fight or Fright event.
During that event, the topic of including wallrunning in the base Apex Legends reared its head again. Daniel Klein, Apex Legends lead game designer at the time, reiterated that wallrunning would likely never come to the battle royale in a permanent capacity.
“I’d say it’s very unlikely we’d ever put wall running and double jumping on a full Legend,” Klein wrote on Reddit. “We had a lot more leeway with Shadows because they don’t have guns and it’s not important to chase them down (because they respawn when you kill them anyway).”
“When you’re chasing an enemy and lose line of sight on them, you have a mental calculation to make: Given the time since you’ve last seen them, where could they possibly be? There’s a blob shaped possibility space that grows with time. So when you round the same corner two seconds later, you know there isn’t a long list of places they could have gone to; you can quickly check one or two and get a good idea where they must have gone. This allows you to understand the front lines of combat and where danger is likely to come from.”
Gotta agree with all of that. After seeing an Octane double jumping and wallrunning his way through World’s Edge in a matter of seconds, I don’t want that permanently in Apex Legends either.
Netflix is going big on game-related animated series with shows like Castlevania, Dota: Dragon’s Blood, and Dragon’s Dogma. Next up is an animated series based on the popular collectible card game Magic: The Gathering, and actor Brandon Routh is set to star, according to Collider.
The information comes directly from Magic: The Gathering maker Wizards of the Coast via its Tuesday Magic Showcase 2021 event. The series will tell the story of Routh’s character, Gideon Jura, and Jace Beleren. According to MTG lore, Gideon and Jace are Planeswalkers, who are powerful magic users in the Magic: The Gathering universe. Gideon is a major player in the world of Magic and played a large role in the novel War of the Spark: Ravinica by Greg Weismann.
THE MAGIC: THE GATHERING SERIES IS ON THE WAY. COMING 2022.
We’ll learn “how they met,” said Wizard’ principal designer for franchise development, Daniel Ketchum. “We’ll get to see them road-trip through the multiverse, right some wrongs. We’ll also see where their relationship goes sour.” A prequel novel is also on the way according to Ketchum. While the series will have plenty of material for veteran Magic players, Ketchum says that newcomers won’t feel left out.
While plot details are light, the show is pretty far into development. Ketchum said during the segment that all scripts are locked in, all roles cast, and that much of the first season’s voiceover is already recorded. Routh is best known for his roles in Superman/Clark Kent in Superman Returns, Todd Ingram in Scott Pilgrim vs. The World, and Ray Palmer/The Atom across many of DC’s shows, including Legends of Tomorrow.
Magic: The Gathering is set to hit Netflix sometime in late 2022.