Lord Of The Rings Star Dominic Monaghan Discusses Most Difficult Scene To Film

Actor Dominic Monaghan, who played Merry in Peter Jackson’s The Lord of the Rings film series, has spoken about the most difficult scene in the entire series for him to film. Speaking to IGN, Monaghan said it was the Gray Havens scene at the end of The Return of the King, and what made it so difficult was the emotional weight of it and the fact that they had to film it three times.

“If you were to ask all four of us, ‘Pick a scene you can guarantee you only have to do once and not go back to,’ we probably would have said Grey Havens, just cause we were all there weeping like children,” he said. “So, doing it three times, I definitely think that the third version that I did, the one that’s in the film, is probably not quite as hysterical in terms of the state that I’m in as the first one, or possibly even the second one. So, that was tough.”

Monaghan said Jackson wanted the four main Hobbits to be “a mess” when it came to their vulnerability and sadness over saying goodbye to Frodo. “It was challenging to do. You don’t often get asked to do that as actors and all four of you are standing there very vulnerable doing it three times. It’s pretty costing,” he said.

They had to film the scene three times for various reasons. One time, Samwise actor Sean Astin was wearing the wrong costume because he changed during lunch.

“Sean Astin was wearing the wrong costume! After lunch, he took off his vest to eat lunch. When he came back he forgot to put the vest on, so for continuity, it was ruined,” Pippin actor Billy Boyd said.

On another occasion, they shot the scene only to discover that the film itself was destroyed in a processing facility, so they had to go back again.

This is not the only interesting fact about the Gray Haven scene in Return of the King. Due to the way the films were shot back-to-back, Ian McKellan’s second day on set was the Gray Haven scene. It’s a testament to his acting skills because he really had only just gotten started on the film when he shot one of the most emotional and powerful moments of the whole series.

Monaghan and Boyd host the new podcast Friendship Onion in which they share stories about The Lord of the Rings and lots more. The pair also recently spoke about how one of the producers on The Lord of the Rings wanted to kill off one of the four Hobbits.

The Fellowship of the Ring celebrates its 20th anniversary this year after its theatrical debut in December 2001. The franchise remains popular, with Amazon currently filming a big-budget Lord of the Rings TV show in New Zealand, and a new animated movie is in production.

Outside of film and TV, Daedalic is making a Lord of the Rings game focused on Gollum, while Gearbox CEO Randy Pitchford recently revealed that he pitched Lord of the Rings video games before going on to make Borderlands.

In other news, a Brazilian tattoo artist cut off his nose and split his tongue to look more like an orc from The Lord of the Rings.

Fatal Frame: Maiden of Black Water Launches Digitally on October 28

Koei Tecmo has announced that Fatal Frame: Maiden of Black Water will launch just in time for Halloween on October 28 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. It will be a digital-only title.

Fatal Frame: Maiden of Black Water takes place on Hikami Mountain, an infamous place for supernatural occurrences connected with local bodies of water. It follows three protagonists: Yuri Kozukata, Ren Hojo, and Miu Hinasaki. Yuri has the ability to bring people back to the real world from the shadow world, while Ren is a friend who accompanies her in order to research his new book. Miu is the daughter of Miku Hinasaki, who is a recurring protagonist of the series.

This version of the game will include new costumes and a photo mode. Those who purchase the game within two weeks of launch will receive a free Ryza outfit from Atelier Ryza.

Fatal Frame: Maiden of Black Water was originally a Wii U exclusive that launched back in 2014 in Japan and 2015 in the West.

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King’s Bounty 2 Gets Release Date, New 6-Minute Gameplay Overview Trailer

1C Entertainment has shared a new six-minute gameplay overview trailer for King’s Bounty 2, the upcoming tactical RPG for PC, PS4, Xbox One, and Nintendo Switch. The video (which you can watch above) also reveals the game’s release date, which is August 24.

King’s Bounty 2 was revealed back in August of 2019, though it wasn’t formally announced until March of 2020. It intends to take you on a grounded, more realistic medieval adventure in the fictional realm of Nostria, leaving spells and fantastical creatures behind in favor of a gritter take on turn-based strategy.

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For more on King’s Bounty 2, don’t miss the Katharine trailer, which showcases one of the playable classes in the game.

Ryan Reynolds’ Free Guy Is “Nominee” For Totally Real Non-Player Character Awards

Non-player characters, especially in first-person games, can often be more interesting than the protagonist, and certain games thrive because of the big cast of colorful companions you meet along the way. Xbox and 20th Century Studios are recognizing those characters–sort of–with the first Xbox Game Pass Non-Player Character Awards, hosted by Ryan Reynolds, who also just happens to be nominated. That seems fair.

Ryan Reynolds won’t actually get to decide who wins the award, however–that comes down to the fans. Alongside Reynold’s character Guy in Free Guy, the other nominees are Samuel Hayden from the two recent Doom games, Parvati Holcomb from The Outer Worlds, and Chief Trader Mollie from Sea of Thieves. Yes, all of those games are from Xbox first-party studios, so we are calling shenanigans.

Oddly, some major Xbox characters aren’t included in the poll, like Cortana from Halo, Captain Keyes from Halo, Sergeant Avery Johnson from Halo, 343 Guilty Spark from Halo, Dr. Halsey from Halo, or Thomas Lasky from Halo.

You have until August 3 to cast your vote, and we’ll presumably hear Ryan Reynolds reveal that he won the contest after that point. Free Guy will then release in theaters on August 13 (yes, the movie isn’t even out yet) after a long delay caused by the COVID pandemic. In the film, Reynolds’ character Guy realizes he’s an NPC in a video game similar to Grand Theft Auto, and he decides to no longer stay passive. Thor Ragnarok director Taika Waititi, Killing Eve’s Jodie Comer, and Get Out star Lil Rel Howery are also in the film.

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PS5 Passes 10 Million Units Sold, As Game Sales Stats Announced; Shortages To Continue

Despite the global semiconductor shortage, Sony’s PlayStation 5 has now sold more than 10 million units as of July 18. This makes it the fastest-selling PlayStation console ever over a similar period of time after launch, eclipsing the initial sales of the PS4, PS3, PS2, and every other PlayStation.

Sony made this announcement less than a day after Microsoft also announced that the Xbox Series X|S is the fastest-selling Xbox console platform in the company’s history. Microsoft does not share hard sales data for its Xbox consoles, but an estimate from analyst Daniel Ahmad put Series X|S sales at 6.5 million units.

Sony also announced new sales and player data for some of its top recent games:

  • Spider-Man: Miles Morales has now sold more than 6.5 million copies.
  • MLB The Show 21 has sold more than 2 million copies on all platforms, and it’s reached more than 4 million players in total.
  • Returnal has sold 560,000 copies.

Of note, MLB The Show 21’s total player number is double its sales figure no doubt due to Xbox Game Pass. In a major shakeup for the series, Sony brought the game to Xbox platforms this year, and it’s included on Xbox Game Pass.

As for Returnal, Sony recently announced that it acquired its developer, Housemarque, which will now make something “bigger and more ambitious” as it next game.

In a statement, SIE president Jim Ryan thanked fans for their support of PS5 so far. He also warned that demand for the PS5 continues to outpace supply, so you can expect ongoing shortages.

“I can’t express enough the deep gratitude we feel for our passionate community of PlayStation fans who have embraced PS5, and the world-class development and publishing partners who bring such incredible gaming experiences to our platforms,” Ryan said.

“While PS5 has reached more households faster than any of our previous consoles, we still have a lot of work ahead of us as demand for PS5 continues to outstrip supply. I want gamers to know that while we continue to face unique challenges throughout the world that affect our industry and many others, improving inventory levels remains a top priority for SIE.”

Sony’s global head of business operations, Veronica Rogers, said in a blog post, “We are making steady progress with available global supply and can’t wait for the day when everyone who wants a PS5 can easily get one.”

Rogers added: “Our commitment to supporting PlayStation’s entire community, across all platforms and services, has never been stronger. So, wherever gamers are on their journey with us, we are committed to making sure that PlayStation is the best place to play.”

Xbox Is Getting an Official Doughnut in the UK

In perhaps one of the more surreal marketing collaborations of the day, Krispy Kreme has announced that it will be selling a line of limited-edition Xbox doughnuts in the UK.

Krispy Kreme shared the news in a tweet where it welcomed fans to “The next generation,” before introducing fans to their new Nexus Level Doughnut, which will be coming to UK stores soon. You can check out a trailer – which parodies Xbox’s own hardware reveals – in the tweet below:

The limited line of cream-filled Xbox branded treats will be available for purchase between August 2 and August 22 across its UK vendors. Fans who pick up the promotional dozen in-store or by click and collect will be able to enter into a prize draw to win 1 of 120 Xbox Series S consoles. Upon first entry to the competition, those taking part will also receive one month of Xbox Game Pass Ultimate (subject to sign-up requirements).

Arguably, this isn’t the most surprising news to link the worlds of food and games in 2021. Earlier this year, IGN reported on the news that McDonald restaurants were being “strongly encouraged,” to limit the number of Happy Meals they sold to customers across its US stores. This came after reports surfaced that scalpers were profiting from the Pokemon 25th Anniversary limited-edition trading card packs that were being given out with the company’s famous Happy Meals.

For all your future Xbox related news – snack-based or otherwise – make sure to check out the IGN official Xbox page where you can also find the latest reviews, guides, and walkthroughs. I bet one of these would go really nicely with an Xbox Series X mini-fridge, too.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Weird West First Look: Ex-Dishonored Devs’ Latest Is a Delightfully Odd Western

WolfEye Studios know what it takes to breathe life into a strange, vivid universe. The team, which is composed of former Arkane veterans, previously constructed the clockwork dystopia of Dishonored’s Dunwall, and the austere, abandoned space station in 2017’s Prey. But now, as an independent developer, they’ve ditched the first-person perspective and triple-A budget for a brand new setting and vibe — the blackened folklore of the American frontier, presented isometrically, in an immediately seductive ink-splotched comic style. It’s called Weird West, and even in a new genre and under a different studio banner, it’s clear that those Arkane-hewn instincts still course through WolfEye’s veins.

Weird West is a top-down action RPG with a strong emphasis on personal autonomy. You’ll take control of five different characters — each with their own vignettes — in an overarching campaign that WolfEye described to me as “80 percent authored, 20 percent procedural”. Effectively that means the core touchstone levels will always be in place, with a few interstitial procedural challenges popping up during the journey. This is a shooter above anything else; your cowboy wanders through dusty towns and ghostly saloons brandishing a bevy of 19th century firearms — quick-drawing on any thugs, outlaws, or zombies who may be in the way. But like in Dishonored and Prey, WolfEye is allergic to beige, static corridors. This game packs its maps with all sorts of alternative paths and exploration rewards. Do you want to blast your way through a heavily guarded outpost? Or would you rather save the ammo, and sneak around back to uncover a well-hidden shortcut to the inner sanctum lying at the bottom of a well?

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This is all possible because Weird West relies on a tight, simulation-like system of interactivity. There is very little set dressing here — all of the doodads lying around a map can be effortlessly weaved into the player’s strategy. During my preview, I watched as an outnumbered character chucked out a box of cartridges from their inventory before taking aim at it with a pistol. The box ignited, sending stray bullets all over the battlefield, immediately evening the odds. It’s clear that Weird West intends to reward that kind of thinking. Armed with a bow? Put an arrow on a roiling brazier to ignite it for extra damage. A straggling bounty hunter in your way? Snuff out the lights and put them in a chokehold. This is a game of status effects and tooltips; as you mosey through the wilderness, you’ll watch as the whole world lights up with ingredients, weaponry, or outright junk that you can add to your knapsack. Hey, you never know when it might come in handy!

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There’s a whole lot of loot to be found in these frontier catacombs — players will be cooking meals, swigging back tonics, and equipping color-coded armor throughout their quests. There’s also a bevy of character-specific abilities to unlock, as well as neutral, cross-campaign perks, which further accentuates the exact sort of cowboy you’d like to be. But Weird West makes an effort to resist the rigidness of RPG combat. Yes, this is a game full of damage integers, but it’s also a game where you can slow down time after jumping off a cliff to line up a shot.

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All of this is wrapped up in an indelible setting. Weird West leans into a dark, mystic slice of Americana — think Garth Ennis’ Preacher comics, or Red Dead Redemption II at its spookiest. Yes, there is a John Wayne veneer over the proceedings, but there also appears to be eldritch cultists and ravenous specters afoot. I mean, one of the playable characters is a man with a pig’s head. It’s as if all of the mysteries and tall tales of the untamed prairies suddenly came to life.

The longer I watched Weird West in action, the more it brought to mind the wonderfully eccentric Divinity: Original Sin franchise. These are two very different games — Weird West plays in real time, for one — but both wish to emphasize the player’s profound impact on the surrounding environment. WolfEye told me that when it’s raining in their game, you can watch as empty barrels slowly fill up with water. A minor detail, probably, but still emblematic of the experience the studio wants to create. This west needs saving, and we’re going to use everything in our arsenal to see it through.

Nier Reincarnation Devs ‘Don’t Expect Too Much’ from the West, But Say It’s a Console-Quality Game

Nier Reincarnation – the first mobile title in what has become one of Square Enix’s most successful series – will finally release in the West today. However, according to producer Yosuke Saito, the Japanese publisher does not expect huge numbers for the Western release.

“To be honest, we don’t expect too much from the mobile game market in the West. We just hope that for those who are interested in this game, it will function as a great opportunity to get familiar with Nier,” Saito told IGN.

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According to Saito, Nier Reincarnation was developed with the same mindset as a console title, and he has confidence that the series’ appeal will become clear to those who decide to give it a try. Director Daichi Matsukawa said that he believes games developed for smartphone devices are not always fully understood in the West.

“In order to get Western players to accept [mobile games], I think it is important that we develop games of the same quality as console games, while at the same time utilizing the strength of mobile games by implementing frequent updates. This is not just a Nier title that can be casually played, but one that will keep evolving day by day,” Matsukawa said.

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That being said, when asked how various Nier worlds are linked together for this title, series creator Yoko Taro answered by saying: “It is linked so that Square Enix can make money through gacha,” referring to a microtransaction mechanic popular in Japanese mobile games.

While of course Yoko’s comment can be taken as a joke (as many of his comments are), the game does indeed come with a gacha mechanic. However, in previous interviews Nier’s creator has mentioned that he believes the game is so well made that players won’t realize it’s a mobile game.

It won’t take long until we can see for ourselves whether Nier Reincarnation is truly a title of console quality or not, as it will be available on iOS and Android starting later today.

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Esra Krabbe is an editor at IGN Japan. His favorite mobile games are Florence and Fantasian.

Back 4 Blood: Here’s What’s in the Open Beta Next Month

Back 4 Blood, the co-op first-person shooter from the creators of the Left 4 Dead franchise, will launch its open beta next month with a range of features including the game’s all-new PvP mode, Swarm.

The open beta will begin with early access from August 5 to August 9. During this time, fans who have pre-ordered the game will make up the majority of its player count, however, players can also register their interest on the official Back 4 Blood site for a chance to receive one of a smaller number of additional beta access codes during this time. Following this, the Open Beta will then continue from August 12 to August 16 where it will be available for all players.

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As for what’s actually in the Back 4 Blood Open Beta, Warner Bros. Games and Turtle Rock Studios have confirmed that it will feature the following content:

Back 4 Blood Open Beta Content

  • Two maps for the Swarm PvP mode
  • Two co-op maps to fight off Ridden with your friends 
  • Play as Mom for the first time, as well as other Cleaners: Evangelo, Holly, Walker, and Hoffman
  • Play as six different Ridden variants in Swarm, including the Bruiser, Retch, Hocker, Exploder, Crusher, and Stinger
  • Various weapons to check out, cards to build decks, and Ridden to slay
  • Explore the Fort Hope communal hub
  • Cross-play and cross-gen support

In an interview with IGN last month, Matt O’ Driscoll, Lead Producer at Turtle Rock Studios, broke down the game’s new “Swarm” mode and how players would interact as they face off as cleaners (humans) and ridden (Back 4 Blood’s take on zombies) when the open beta launches. In the interview, O’ Driscoll said that players will “team up with three of your friends and go into PvP, or Swarm mode as we call it.”

Once in the mode, each team will either be “a set of cleaners or a set of ridden” where they will take each other on head to head across three rounds. “It’s really who can survive longest as the cleaner over three rounds becomes the winner.” said O’ Driscoll before explaining how the new mode earned its name.

Back 4 Blood's open beta opening times, worldwide. (Source: Warner Bros.)

“The reason we call it Swarm mode is because after each round, there’s like a ring of deadly infected insects that are around the map. Each round insects come in closer and closer and closer to the map [which] gets a lot tighter [and] a lot more intense as the rounds go on.” said O’ Driscoll. With the option to play two separate Swarm maps during the Back 4 Blood open beta, players should be able to get a good sense of what the new mode is all about.

The open beta will be playable on Xbox Series X|S, Xbox One Consoles, PlayStation 5, PlayStation 4, and PC. If you’re looking forward to the Back 4 Blood Open Beta, then why not find out more about the game’s impressive PC exclusive features or take a look at the Official Back 4 Blood trailer.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Mortal Shell’s Virtuous Cycle Expansion Turns It Into A Roguelike

Mortal Shell’s next update will be its biggest one to date, as The Virtuous Cycle expansion will add a roguelike element to the game when it launches on August 18. Players will have to adjust their tactics to deal with enemy positions and cycles being reset whenever they die, but a collection of pillars scattered across the land of Fallgrim will allow for more than 100 new abilities to be discovered and combined.

These pillars can unlock anything from exotic weapon enhancements to entirely new combat maneuvers, which developer Cold Symmetry says will have the potential to break the mode if certain abilities are correctly discovered and fused together. In addition to that Mortal Shell‘s fifth Shell will be the elusive teacher Hadern, who has a unique skill-tree that includes dagger mastery and the ability to soak up punishment.

The Axatana–one of the fabled legendary weapons of Mortal Shell–has also been added and can transform between dual katanas and a supreme heavy axe form that each have their own movesets.

“Designing and developing The Virtuous Cycle DLC has been a blast,” technical designer Francesco Zacchini explained in a statement. “We have crammed in over 100 new abilities alongside new lore, the transforming Axatana weapon, and Hadern as a playable shell. I can’t wait to see all the ways players are going to break the roguelike mode that we created. I think they’re going to have a lot of fun with that.”

The Virtuous Cycle will cost $8 when it launches, and will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC versions of the game. Mortal Shell has steadily added new content since it launched a year ago, as well as a new-gen upgrade that added 4K resolution and 60fps gameplay.

In our Mortal Shell review, critic Phil Hornshaw wrote, “Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software’s games and those like them.”

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