Ghostbusters: Afterlife – The Entire Cast (So Far)

Ghostbusters: Afterlife is set to arrive in theaters on November 11, 2021, and looks to continue the story of the franchise as it picks up years later after the events of 1989’s Ghostbusters 2. While there will be new characters in the film, it will also see the return of much of the original cast.

Set in the small town of Summerville, Ghostbusters: Afterlife tells the story of Carrie Coon’s Callie, a single mom who left Chicago with her two children after hearing of her long-estranged father’s passing — a father she never even knew. When the three settle in, they find out they are now connected to a team of paranormal investigators named the Ghostbusters and that their father/grandfather may have been one of its key members.

In celebration of the film’s second official trailer, which you can see below, we’ve compiled a comprehensive rundown of who’s appearing in Ghostbusters: Afterlife. Be sure to keep coming back as we’ll be regularly updating this article as we learn more about the cast of characters who ain’t afraid of no ghosts.

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Bill Murray

Bill Murray is officially returning as Dr. Peter Venkman in Ghostbusters: Afterlife, and we get the briefest of teases of his character in the latest trailer. Murray is one of the original cast members of 1984’s Ghostbusters and he is joined by many of his old co-stars in this new film. Murray has known Ghostbusters: Afterlife’s director Jason Reitman since he was a child and praised the script of this latest entry.

“The script is good. It’s got lots of emotion in it. It’s got lots of family in it, with through lines that are really interesting,” Murray said. “It’s gonna work.”

Murray also shared how uncomfortable it actually is to be a real-life Ghostbuster, as the equipment is much heavier than you’d think.

“When you put that gear on, it’s so uncomfortable. It’s so heavy, just to stand there with that weight on your back, tilting your spine,” Murray said while reportedly rolling his eyes. “And we wore them for a long time.”

Dan Aykroyd

Dan Aykroyd, Dr. Raymond Stantz himself, is also returning for Ghostbusters: Afterlife, and much like Bill Murray, really loved the film’s new script.

“Jason Reitman wrote a beautiful, heartfelt script that takes the real DNA from the first two movies and transfers that directly to the third, the next generation,” Aykroyd said. “It hands the legacy off to a new generation of stars, and players, and actors, and character.”

Aykroyd also shared that the film is going to be a bit scary, a bit thought-provoking, and a bit heartfelt. Furthermore, he promises that Ghostbusters: Afterlife will “recognize” the late Harold Ramis — the actor who played Dr. Egon Spengler — in “some way.”

Ernie Hudson

Ernie Hudson will be returning as Dr. Winston Zeddemore in Ghostbusters: Afterlife. He was the fourth member of the Ghostbusters team, joining after he saw a job advertisement in the wanted ads. He is one of the most spiritual and religious of the Ghostbusters and is an expert in Egyptian history.

Since Ghostbusters, Hudson has appeared in such films and shows at Oz as Warden Leo Glynn, L.C. Duncan in The Family Business, and Albrecht in The Crow.

Sigourney Weaver

Sigourney Weaver, who played Dana Barrett in the first two Ghostbusters films, will be reprising her role in Ghostbusters: Afterlife. Director Jason Reitman confirmed this was the next chapter in the original franchise and not a reboot, which paves the way for us to revisit some of our favorite characters years later.

While we don’t know much about where her character is in this new movie, she did confirm that “it’s going to be crazy working with the guys again!”

Weaver, who played Ripley in the Alien franchise prior to Ghostbusters, has had a prolific career since the original films and has starred as Dr. Grace Augustine in Avatar, Gwen DeMarco in Galaxy Quest, and much more. She also won Golden Globes for her work in Gorillas in the Mist and Working Girl.

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Annie Potts

Annie Potts’ Janine Melnitz is another original Ghostbusters character who will be making a new appearance in Ghostbusters: Afterlife, giving a touchstone for fans of the ’80s film while bringing the franchise to the modern day.

Potts continued her acting career following the original films and can currently be seen as Connie ‘Meemaw’ Tucker in Young Sheldon. She also lent her voice to the Toy Story films as Bo Peep and was nominated for a Golden Globe for her work in Corvette Summer.

Carrie Coon

Carrie Coon will be playing a brand new character named Callie in Ghostbusters: Afterlife and is the single mother of Finn Wolfhard’s Trevor and Mckenna Grace’s Phoebe. She inherits a farm from a father she didn’t know, who we now know is the late Dr. Egon Spengler.

Carrie Coon began her career in theater and was nominated for a Tony Award for her work in Who’s Afraid of Virginia Woolf? She then had her breakout roles in film in Gone Girl and on TV in the Leftovers as Nora Durst and as Gloria Burgle in Fargo’s third season. She also played Proxima Midnight in Avengers: Infinity War.

Paul Rudd

Speaking of Marvel, Ant-Man’s Paul Rudd is also part of Ghostbusters: Afterlife’s cast as a teacher named Mr. Grooberson. Director Jason Reitman said he’s been wanting to work with Paul Rudd since his short film Gulp opened for Wet Hot American Summer at Sundance 2001.

While Rudd has starred in the MCU as Ant-Man, he’s also been the star of such other films as Clueless, Anchorman: The Legend of Ron Burgundy, The 40-Year Old Virgin, Knocked Up, and much more.

Mckenna Grace

Mckenna Grace’s Phoebe is the daughter of Carrie Coon’s Callie and is the granddaughter of Dr. Egon Spengler. Grace has been acting since the age of six, and has already had roles in Captain Marvel as the younger version of the titular character, the younger version of Sabrina Spellman in Netflix’s Chilling Adventures of Sabrina, and earned a nomination for a Primetime Emmy Award for Outstanding Guest Actress in a Drama Series for her role as Esther Keyes in Hulu’s The Handmaid’s Tale.

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Finn Wolfhard

Stranger Things’ Finn Wolfhard is set to play Trevor in Ghostbusters: Afterlife and is the son of Carrie Coon’s Callie and brother of Mckenna Grace’s Phoebe. Wolfhard is no stranger to playing characters in terrifying situations, as he also played Richie Tozier in both It and It Chapter Two.

Logan Kim

Logan Kim is playing the role of Podcast in Ghostbusters: Afterlife, and he is considered to be “the truest believer in the film and the heart of the movie.” He is also a classmate of Mckenna Grace’s Phoebe.

Logan Kim is a relatively new actor, and his only other credits on IMDB are for The Grandson in Home Movie: The Princess Bride.

Celeste O’Connor

Celeste O’Connor is playing Lucky, a classmate of Finn Wolfhard’s character Trevor. She appears to be an employee of Spinners Roller Hop, as revealed by an image from the film.

O’Connor played Nyla Chones in Freaky, Paloma in Selah and the Spades, Teen Abbie in Irreplaceable You, and Amy in Wetlands.

Oliver Cooper

Oliver Cooper is playing Elton in Ghostbusters: Afterlife. While we don’t know much about his character, there are those who believes he bears a striking resemblance to Harold Ramis and his character Dr. Egon Spengler.

Oliver Cooper starred as Costa in 2012’s Project X and made appearances on such TV series as Californication, Red Oaks, Valley of the Boom, and The Coop.

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Bokeem Woodbine

Sheriff Domingo in Ghostbusters: Afterlife is played by Bokeem Woodbine. Besides his name revealing that he is a sheriff, we don’t know much about his character.

We do know that Woodbine played Mike Milligan in Fargo’s fourth season, Uncle Earl in Queen & Slim, Herman Schultz/Shocker in Spider-Man: Homecoming, and that he will be playing a character named Soren-066 in the upcoming Halo series.

Marlon Kazadi

Marlon Kizadi is playing a character by the name of Thickneck in Ghostbusters: Afterlife. Kizadi has made guest appearances as Malcolm on Riverdale, as Omar in Child’s Play, and as Taylor in Chained.

Tracy Letts

Tracy Letts, who is the husband of Carrie Coon, is playing Jack in Ghostbusters: Afterlife. The Lady Bird actor and playwright actually secured the role when director Jason Reitman was looking for someone to fill in a smaller role for the film.

“My wife Carrie is in… the new ‘Ghostbusters’ movie coming out in the summer, and we were there in Calgary while she was shooting it, and a role became available, and so I was able to jump in and play a small part in it myself,” he said.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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Neo: The World End With You Starter Guide – 6 Essential Tips

Welcome to the Reapers’ Game, Players! Neo: The World Ends With You is out now, and we’re here to give you some advice to help get your adventure off on the right foot. Whether you’re a complete newcomer to the Shibuya Underground or an older fan who may have forgotten a thing or two with time, our starter guide should help you keep in step with the beat of Neo: TWEWY’s unique gameplay.

Keep Pushing Buttons

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Neo: TWEWY has an action-based battle system, but what’s unique is that you can control all of the characters at once by pressing their assigned attack buttons. The best way to fight is by using lots of button presses in tandem to lock down enemies and score combos. For example, with a PS4 controller, if you have a mash attack set to square, a charge attack set to L1, and a hold attack set to R2, you can be pressing all of those buttons at the same time: hold R2 to launch a sustained attack to keep an enemy stunned while charging on L1 and rapid-pressing square, then release L1 to finish off your team attack with a charged strike once the other attacks run their course.

After you charge your Groove meter and execute a special attack, don’t let up on the normal button-press strikes while the big attack is going down! You can still get in additional hits while the special is playing out. Use this opportunity to maximize damage and even get some of your Groove back!

Set Up Your Pin Loadout For Optimal Beatdrops

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There are lots of pins to collect in Neo: TWEWY, each with different inputs and effects. Pins with high attack power and pins that confer bad status effects onto enemies are nice, but the most valuable aspect of a pin is how well it functions to build up your team’s Groove. When Groove is at a peak, you can unleash your team’s most powerful attacks.

When attacking with a pin, there will be a point where you can “drop the beat” by switching your attacking character, which raises your team’s Groove and, eventually, enables superpowered strikes. The beatdrop trigger varies from pin to pin, but it usually happens when an enemy is launched, slammed to the ground, stunned, pushed back, or hit by several attacks in a row.

Some enemies, usually larger/heavier foes, are harder to stagger or juggle, making beatdrop opportunities rarer. In these cases, focus more on small foes to build Groove, then switch to the big target.

Some pins are easier to get beatdrop gains off of than others, particularly those with many shoulder button input multi-hit attacks. Certain pin combos are great for raising Groove quickly, too. Experimentation and finding out what kind of pins you like to use is key–if you don’t like using a certain pin type or if you have trouble dropping beats, you should consider switching to another pin, even if it has lower attack power. You’re not obligated to use or master every pin, after all… unless you really want all of those Achievements.

Get Rich Quick By Lowering Your Level

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There’s good money to be made selling duplicate pins you don’t plan on leveling. But fighting Noise over and over to get pins can be pretty tedious. Fortunately, there’s a way to get lots of pins to pawn very quickly–but it does involve risk.

By pressing pause, you’ll enter a menu where you can adjust difficulty and your team’s level. By lowering your level, you’ll decrease your team’s max HP–but your base drop rate will multiply by quite a bit, meaning you’ll get more pins as a reward. Important to note: Difficulty doesn’t affect drop rate, but does affect the types of pins that drop.

Another way to increase pin drops is by chaining together encounters. Run around and attract a bunch of Noise to you, then start a fight when you see the chain number indicator. (Be careful, if you go too long without bringing another enemy into the chain, the battle will auto-start.) You will then fight a string of encounters, with your team HP carrying over from one fight to the next and each battle getting a bit tougher. If you survive this gauntlet, you’ll be rewarded with a massive pile of pins to collect. Learning to chain and fight well without losing much HP will make you lots of yen very quickly!

Keep On Shoppin’

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A few days into the game, you’ll be able to start shopping for pins, books, music, and clothes. Clothes shopping is particularly important, as your gear provides both stat increases and extra abilities if your Style stat is high enough. But don’t leave that shirt on the shelf if you can’t use its extra ability early on! If the clothes give you a good overall stat boost, they’re still worth buying.

In fact, you should be doing lots of shopping in general, even if you don’t really need the items. Spending at stores raises your VIP levels, unlocking new items to buy and adding the shopkeepers to your social network web (more on that later). You’ll also build a big wardrobe for later on in the game when you can fully take advantage of unlocked clothing skills. So don’t be thrifty–spend away!

Manage Your Munchies

Eating is crucial to improving your stats. Besides upping your HP, attack, and defense, food is also the only way you can raise the crucial Style stat. But there are a few things to know before stuffing everyone’s face.

When you eat, your party’s fullness (the battery icon) will increase. You can bring it down by fighting Noise battles. As long as it’s not flashing red (solid red is OK), you can eat again. However, if you overeat and bring your fullness over 100%, you won’t be able to eat again until fullness drops all the way down to zero. Keep your meter in the white, and grab food when it’s almost empty.

Also, when choosing food, keep an eye on each character’s reactions. Characters have three reactions when ordering: neutral/satisfied, excited, and displeased. These reactions tell you the odds of getting a Tasty Bonus for that character, which can increase a random stat by a significant amount and even confer a drop bonus. The more excited the character looks, the better the bonus odds.

If the character looks unhappy with the choice, you should probably pick a different item. The extra stats conferred by getting a Tasty Bonus are so significant that you should be trying for it at all times–don’t waste money and fullness on food that characters don’t like.

Networking Is Key

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You’ll eventually open up the Social Network function a little ways into the game. This allows you to spend Friend Points to unlock various abilities and items once you’ve gotten to know a particular denizen of Shibuya. Several of these abilities are extremely valuable, such as being able to equip the mighty Uber pins. Since some connections require other connections to be completed first, you will want to open up your network as wide as possible.

Not everyone will waltz on into your network through the story, however–sometimes you’ll need to seek them out. Look on the Main Menu status screen to see if there are any sidequests in Rindo’s thought ring–if you see “Someone could use our help in this location,” that means there’s a Social Network sidequest to complete on that day.

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When you get to the designated area, look for someone with this icon above their head to start the sidequest. Upon completion, they’ll join your Social Network. You can also add folks to your network from dining and shopping, but many of the best benefits come from sidequests, so they are well worth your time.

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Bloodborne Modder Finally Opens Shortcut Door Scrapped From Final Game

A Bloodborne modder has restored one of the game’s most famous mysteries: a locked door in Cathedral Ward that is marked “closed” in the final game. Bloodborne hackers have known for a long time that this door was intended to link the Cleric Beast boss area to the Cathedral Ward area just before Vicar Amelia, but it was cut from the final game due to technical issues.

Now, a Bloodborne modder who goes by Garden of Eyes has restored the door to working condition. While it might seem like a small change, it actually required a lot of work on the modder’s part.

“I used some of the leftover assets to restore the shortcut door in the retail version of the game, which required modifying collisions, map files, and scripts to ensure that the regions loaded properly,” the modder told Eurogamer. “I also considered what would happen if the Cleric Beast had not yet been slain, so I included a fog wall to prevent game-breaking problems.”

Prolific Souls modder Lance McDonald said in response to the news that the shortcut was probably removed because of loading times. According to McDonald, the original intention of the shortcut was to surprise players who beat Father Gascoigne without discovering the Cleric Beast. Players would walk through the door and find themselves ambushed by the monstrous boss, and the fog wall would prevent them from doubling back. In the final game, the door is a static asset, though it’s fairly obvious that it was once intended as an interactable object.

Despite its status as one of the most beloved games of last generation, Bloodborne is still not playable at 60 fps on an unmodified PS4. However, McDonald has released a 60fps hack for the game, which is only playable on modified PS4s. Another developer is making a PS1 “demake” of the game, and it’s quite far along now.

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Bridgerton’s Rege-Jean Page Joins The Saint Reboot Movie

Rege-Jean Page is trading his Bridgerton title as the Duke of Hastings for something a bit more adventurous. According to The Hollywood Reporter, the actor who starred in Season 1 of the Netflix drama has signed on to lead a movie reboot of The Saint.

Paramount is producing this new take on The Saint, with a script to be written by playwright and actor Kwame Kwei-Armah. The project is based on the Leslie Charteris novels about the character Simon Templar, a detective and thief who fights against evil forces. The series has been adapted a number of times on TV and in film. The most recent example is the 1997 movie The Saint, starring Val Kilmer, who portrayed Templar as a master of disguise.

Per THR, Chris Pine was most recently attached to star in an adaptation of The Saint for Paramount. However, that project has since been shelved. That take would have been directed by Dexter Fletcher, who is now working on The Offer, a scripted Paramount+ series about the making of the movie The Godfather.

This isn’t the only major project Page has in the works with Paramount. He’s also signed on to star in a live-action Dungeons & Dragons movie for the studio. For that project, he joins a cast that includes the likes of Justice Smith (Detective Pikachu) and Michelle Rodriguez (Fast 9).

A release date for this new take on The Saint has yet to be revealed, but given that a script is still in the works, you probably shouldn’t expect it anytime soon.

Dark Souls Remastered Will No Longer Be Discounted For Prepare To Die Owners Soon

Dark Souls Remastered will no longer be 50% off for owners of the original PC version of the game starting at the end of September. The original version of the game, known as the Prepare to Die edition, was the only way to play Dark Souls for many years, but that changed with the release of Dark Souls Remastered in 2018.

The Prepare to Die edition was widely considered to be an inferior port of the game, requiring a mod called the DSfix module to even change the resolution of the game correctly, as well as to play it in 60fps. The remastered version of the game has been 50% off for owners of the original for the past two years. Starting on September 30, Dark Souls Remastered will cost the full price of $40 for everyone.

Now Playing: Elden Ring – Everything We Know So Far

As suggested by several Reddit users, the remastered version of the game rarely, if ever, goes on sale due to this ongoing 50% off promotion, which causes “discount stacking” for owners. Now that the promotion is ending, we should likely expect Dark Souls Remastered to go on sale more often, though it’s not guaranteed.

The next game from Dark Souls developer From Software is Elden Ring, which comes out on January 21, 2022. Though it is not an official entry in the Dark Souls series, director Hidetaka Miyazaki has indicated it will share certain similarities with the acclaimed franchise, though there will be many differences as well, including open-world environments and horse-mounted combat.

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The Forgotten City Review

It’s an absolute triumph that a Skyrim mod could reach 3,000,000 downloads, let alone win a national award for the quality of its writing, but 2015 mod The Forgotten City did both. Six years later, this freshly remade standalone game from original developer Modern Storyteller reworks, refines, and greatly expands upon the same cleverly interconnected ensemble cast and morally provocative story of that already fantastic mod. Breaking away from the Elder Scrolls universe finally allows this terrific adventure to come into its own, with plenty of fresh twists, turns, and a heaping helping of self-aware dialogue that can leave your mouth ajar.

The Forgotten City begins as you wake up next to the Tiber River with a mysterious hooded figure. After creating your character, they send you into the nearby ruins in search of a stranger named Al, and the rest is Ancient Roman history. No longer set in Skyrim’s Dwemer ruins, this Forgotten City is instead a gorgeous Roman stronghold, complete with historically accurate structures and architecture, including Villas and a public Forum. It even has its very own Aqueducts that provide easy access across the city. It’s all a sight to behold, and the reimagined look and layout makes that true even if you’re a returning fan of the mod. 

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“The many shall suffer for the sins of the one.” This is the fabled Golden Rule that serves as the central focal point of The Forgotten City’s story, and it dictates that you and the city’s 23 or so residents can’t steal from or attack another human, lest the city’s guardian statues spring to life and methodically turn each citizen into solid gold – trapping them forever. But you don’t need constant combat to make it delightfully fascinating to unravel each of the city’s many delicate layers, and the deeper you go the more obvious it becomes that a life without clear crime is no utopia. The city’s least savory denizens use loopholes, social engineering, and deception to entrap and purposefully mislead one another, skirting the Golden Rule altogether. The Forgotten City is positively dripping with brain teasing moral quandaries as a result – without spoiling anything, there are points where you have to break the Golden Rule, as well as times where you must stop it from being broken, even if it would mean helping innocent people out of awful predicaments.

The absolute best part of The Forgotten City is its excellently written characters. Each person has their own motives, problems, and opinions of one another and of the Golden Rule itself to discover, with standouts like the conniving Aurelia being particularly fun to talk to. While I was initially a bit disappointed to see that there were no RPG systems to use during dialogue, especially after a game like Disco Elysium showed just how interesting they could be, the conversations are very engaging without the need to roll skill checks. Those things arguably wouldn’t even fit into what The Forgotten City is trying to do anyway, as its dialogue is tightly written and filled with mysteries to piece together, and your decisions carry more than enough weight as-is.

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The only misstep with its characters is that their top notch dialogue occasionally suffers from facial animations that range from dubious to outright hilarious. Modern Storyteller says a fix might arrive for launch, but it wasn’t worked out in time for this review, leaving stiff performances from otherwise exquisitely well-written and decently-voiced NPCs.

It isn’t exactly the longest adventure either, about 10 hours if you want to see everything and reach the canon ending at a reasonable pace, but it absolutely had me wanting to follow every thread I could find. You can “beat” The Forgotten City early if you don’t want to do everything, but you’re really missing out on its most interesting bits by doing so. It’s practically begging you to tease these layers apart too, and all that intrigue is eventually paid off quite well.

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In case you do turn all your suspects to gold, The Forgotten City makes genius use of a time loop mechanic to keep your investigation going smoothly. Every time you break the Golden Rule by, say, killing somebody or stealing an item, you must run back to the starting portal and begin the day anew. The world resets to its original state but you keep everything in your inventory, allowing tangible progress from day-to-day and leading to some interesting conversations, such as how you know a character is about to do something or how you have a certain item in your possession that you couldn’t possibly have without stealing it.

Retracing your steps each day might sound tedious, but another great touch is that you don’t need to redo every quest each time. You can conveniently send Galerius, the most well-meaning yet tragically impressionable man on the planet, to run off and do each of your previously completed quests for you, bringing you back up to speed every time you need to restart.

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The Forgotten City has some combat too, but it’s minuscule and quite simple overall. Granted, it isn’t really about action sequences, combat, or platforming – it has all that, but it’s only sprinkled in at appropriate times to improve the pace, and never outstays its welcome. Most of the time, you’ll be sussing out information through dialogue, exploration, and some pretty basic but enjoyable platforming. That last point usually involves shooting arrows from Apollo’s bow, which lets you turn organic material like ivy or algae into gold, providing a solid platform for climbing or launching yourself to the next point of interest.

No matter what you’re doing, it’s easy to get swept away by The Forgotten City’s incredibly detailed visuals – another obvious step up from its origins as a Skyrim mod. The whole layout of the world is designed to draw you in and keep you captivated from start to finish. The city itself is built on a mixture of Roman, Greek, Egyptian, and Sumerian architecture and you do meet people from each of these respective cultures as well. But even with the eye-catching environments, some of the most interesting parts of this world are the many smaller items that are decorative by nature, but can still be picked up and examined. Each one is labeled with interesting or educational tooltips, lore, and in-jokes that make every inch of The Forgotten City feel lived-in and real.

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Beyond the visuals, transitioning to a standalone game has also allowed for the arrival of some welcome quality-of-life features. It’s got less bugs for one, but it also benefits from a much cleaner font and text style than Skyrim, as well as a wildly useful feature that lets you tap a key to automatically follow an NPC if they’re guiding you to a set location. Mimicking a trend among modern AAA games, there’s even a solid in-game photo mode that allows you to capture the sheer beauty of this remote city.

The Saint: Bridgerton Star Regé-Jean Page Joins Paramount+ Reboot

Regé-Jean Page has been tapped to star in the Paramount+ reboot of The Saint.

This news comes by way of The Hollywood Reporter, which reports that the breakout star (and heartthrob) from Netflix’s Bridgerton series will lead in and executive produce a reboot of The Saint for the Paramount streaming service. Actor and playwright Kwame Kwei-Armah will write the script.

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THR describes Kwei-Armah’s new draft of The Saint’s script as an “adventure thriller,” with Lorenzo di Bonaventure and Brad Krevoy set to produce the reboot. The late Rober Evans, who died in 2019, will get a posthumous credit on the project as well.

The Saint marks the second product Page is invovled with at Paramount — he’s also set to star in the studio’s upcoming Dungeons and Dragons film.

While it’s unclear what this Saint reboot will be about, the project has plenty of history to draw upon. As noted by THR, The Saint is based on the adventure novels of the same name written by Leslie Charteris. They are centered on Simon Templar, a Robin Hood-like figure known as The Saint.

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Templar as a character has made appearances in comics, movies, TV shows, and more. Most notably, perhaps, Val Kilmer starred in Paramount’s The Saint in 1997, some decades after Roger Moore, who played the character in a 1960s TV series aptly called The Saint. Moore would go on to play James Bond for over a decade after his stint as Templar.

The last word on The Saint before today’s news came last year when it was reported that Star Trek and Wonder Woman star Chris Pine was in negotiations to star in Paramount’s reboot. It was going to be directed by Rocketman director Dexter Fletcher with a script written by Seth Grahame-Smith. THR writes that this iteration of the reboot has been shelved, although Fletcher’s involvement with this new reboot is still an unknown.

Before Chris Pine was tapped to star in Paramount’s Saint reboot, Guardians of the Galaxy and Jurassic World star Chris Pratt was being eyed to star. Obviously neither of those came to fruition as Page will now don the metaphorical Robin Hood cap. While waiting to learn more about this iteration of The Saint, check out our thoughts on Page’s breakout role in IGN’s review of Netflix’s Bridgerton.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Mad God: This Beautifully Disturbing Teaser From Jurassic Park’s Special Effects Master is 30 Years in the Making

Phil Tippett is the stop-motion maestro behind many of the greatest special effects spectacles of our time, including RoboCop, Jurassic Park, and Star Wars. Now he’s on the verge of completing Mad God, a strange and beautiful sci-fi horror epic that has been in development for more than 30 years.

Ahead of its feature length debut at the Locarno Film Festival in Switzerland, Tippett released a teaser for the film. You should see it for yourself because it’s really something.

Mad God is described as “an experimental stop-motion film set in a Miltonesque world of monsters, mad scientists, and war pigs.” It was conceived by Tippett, with all sets, creatures, and environments being handcrafted and shot at his studio in Berkeley, California.

Tippett is known for his work on many of the most famous special effects-driven films of the 80s and 90s. His efforts include the ED-209, from RoboCop, the Millennium Falcon chess game from the original Star Wars, and the various creatures from Honey, I Shrunk the Kids. He was also Jurassic Park’s dinosaur supervisor, his knowledge of creature movements being instrumental in making them seem life-like and real.

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Tippett originally produced several minutes of footage for Mad God before shelving the project in 1990. In 2012, the project was revived as a Kickstarter that ultimately led to the creation of three short films, with the crew being a mix of students from local art schools and longtime industry veterans. To date, the project has attracted more than 2,500 backers who have pledged $124,156.

The version shown at the Locarno Film Festival will be a feature length film, finally completing the journey that began decades ago. It premieres August 5.

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Kat Bailey is a Senior News Editor at IGN.