Best PlayStation Shooters: 20 Great PS5 And PS4 First-Person Shooters To Play

The best PlayStation shooters come in all shapes and sizes. Some, like Apex Legends and Overwatch, are multiplayer only frag-fests that are best enjoyed with a group of friends. Others, like Destiny 2, borrow from MMOs to create an ongoing, replayable experience where leveling up is as much a part of the draw as pulling the trigger. And plenty, like Metro Exodus and Wolfenstein II: The New Colossus, are interested in telling a gripping story that will keep you invested from beginning to end. No matter what kind of FPS player you are, the best PS4 and PS5 shooters have something to keep you entertained — by yourself or with friends. All of our picks are arranged in alphabetical order and playable on both PS4 and PS5, and some have PS5 enhancements.

For more PlayStation game recommendations, check out our roundups of the best PS4 games and best PS5 games so far. While some of the games listed below have split-screen multiplayer, if you’re looking for more games to play on the couch with friends, take a look at our list of the best split-screen PS4 games.

GameSpot may get a commission from retail offers.

Call Of Duty: Vanguard Beta Test, Multiplayer Reveal Dated

Call of Duty: Vanguard was revealed just last week, but that was largely focused on the campaign. Details on the multiplayer are set to be revealed soon, and that will be followed by a beta test which is separate from the upcoming alpha test.

Following the Vanguard alpha that is exclusive to PS4 and PS5 players, Activision will reveal Vanguard’s multiplayer as part of an event on September 7. Details on that weren’t shared, but we’ll presumably get a more in-depth look at the competitive side of the game then.

Immediately after that, running from September 10-13 will be a PlayStation-exclusive beta test. You’ll need to preorder Vanguard in order to get access to that test. On September 16-17, a second beta test will be held, and this will be open to all PlayStation owners, as well as those on Xbox and PC who preorder the game. Finally, from September 18-20, an open beta will be held on all platforms, ensuring everyone gets a chance to try the game without preordering.

It’s unclear if there will be any rewards available for participating in the beta. However, playing the alpha this weekend will reward you with a unique calling card and banner for Vanguard when it launches, as well as in Call of Duty: Warzone once it gets Vanguard content integrated into it later this year.

Vanguard’s recent reveal comes amidst the ongoing lawsuit against Activision Blizzard, which makes allegations involving sexual harassment and discrimination at the publisher.

GameSpot may get a commission from retail offers.

Succession Season 3 Will Premiere In October

The hugely popular comedy-drama Succession returns in October. HBO confirmed on Twitter that Succession Season 3 will debut the month after next.

The specific premiere date has yet to be revealed–in fact, the tweet from the official Succession account contained nothing more than the word “October” and an image of Logan Roy, the fearsome Roy family patriarch and founder of Waystar RoyCo, played by Brian Cox. But it’s exciting news for fans nevertheless–check the tweet out below:

The hugely entertaining first trailer for Succession Season 3 was released in July. All the main cast are set to return, including Jeremy Strong as Kendall, Kieran Culkin as Roman, Sarah Snook as Siobhan, Matthew Macfadyen as Tom, Hiam Abbass as Marcia, Nicholas Braun as Greg, and Alan Ruck as Connor. New cast members for this season include Alexander Skarsgård (Godzilla vs. Kong), Adrien Brody (Peaky Blinders), and Hope Davis (Captain America: Civil War).

Season 2 aired in 2019 and subsequently won seven Emmys, including Outstanding Drama Series and Outstanding Lead Actor In a Drama Series for Cox. Production on Season 3 was set to begin in April last year but was delayed due to the pandemic. The show was created by British comedy writer Jesse Armstrong (In the Loop, Peep Show).

For more, check out GameSpot’s guide to the biggest upcoming TV shows of 2021.

Free Guy Tops US Box Office Chart For Second Week

Free Guy has held onto the top slot in the US box office charts. The Ryan Reynolds-starring Disney movie made $18.8 million in its second weekend on release.

As Box Office Mojo notes, the movie only dropped 33.8% from its opening weekend $28.4 million gross, a far less dramatic second weekend fall than other recent Disney releases such as Black Widow and Jungle Cruise. Unlike those movies, Free Guy isn’t also available as a Premium Access title on Disney+, meaning that a theater visit is the only way to see it right now. Free Guy’s US gross stands at $58.8 million, bringing its worldwide total to $111.9 million.

The week’s highest new entry was Paw Patrol: The Movie, at No. 2. The big-screen version of Nickelodeon’s popular animated kids show made $13 million in its first three days. This number was particularly impressive given the movie is also available to Paramount+ subscribers for no extra cost.

There were three other new entries in the box office Top 10, but none of them faired that well. The action movie The Protégé, starring Maggie Q and Michael Keaton, made $2.9 million in its first three days to enter the chart at No. 7. The horror movie The Night House is at No. 8 with a $2.8 million opening gross, while the sci-fi thriller Reminiscence made $2.0 to claim ninth place. The latter was also released simultaneously on HBO Max.

The rest of the chart includes titles that have been on release for several weeks, namely Jungle Cruise, The Suicide Squad, and Black Widow, plus Don’t Breathe 2 and Respect, which entered the chart last week.

US Box Office June 25-27

(via Box Office Mojo)

  1. Free Guy $18.7
  2. PAW Patrol: The Movie $13.0
  3. Jungle Cruise $6.2
  4. Don’t Breathe 2 $5.0
  5. Respect $3.8
  6. The Suicide Squad $3.4
  7. The Protege $2.9
  8. The Night House $2.8
  9. Reminiscence $2.0
  10. Black Widow $1.1

Marvel’s Armor Wars Starring Don Cheadle Finds Its Head Writer

Marvel has tapped Yassir Lester to serve as head writer on Armor Wars, the Disney+ series that will star Don Cheadle.

Variety reports that Marvel’s upcoming Armor Wars series has landed comedian-turned-actor and screenwriter Yassir Lester as its head writer. Lester recently worked with Cheadle on the Showtime comedy series Black Monday, for which Lester serves as a writer and co-executive producer, as well as starring on the show.

Lester’s other notable writing credits include HBO’s Girls and The Carmichael Show on NBC, together with the comedic late-night talk show Earth to Ned, which premiered on Disney+ last year. As an actor, he is probably best known for portraying Chris in Fox’s Making History, as well as voicing a character called Yangzi in the Fox animated series Duncanville.

Taking to the writer’s room on Armor Wars, which is based on the classic Marvel comic series of the same name, Lester will be tasked with crafting a plot that revolves around Cheadle’s James “Rhodey” Rhodes a.k.a. War Machine, who will be forced to confront what happens when Tony Stark’s advanced technology falls into the wrong hands.

Armor Wars is just one of two MCU series planned to spotlight Tony Stark’s legacy, with the other being Ironheart, also for Disney Plus. That series will follow the story of Dominique Thorne’s Riri Williams, a genius inventor who just so happens to be “the creator of the most advanced suit of armor since Iron Man.”

Cheadle recently reprised his MCU role for a brief cameo in Marvel’s The Falcon and the Winter Soldier. The actor picked up an Emmy nomination for his fleeting appearance, which saw him having a pivotal conversation with show star Anthony Mackie, who plays Sam Wilson in the MCU, about the decision he faced over taking up the Captain America mantle.

For more on The Falcon and the Winter Soldier, read our full series review.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

PSA – The Spider-Man: No Way Home Trailer Has Seemingly Leaked

Our Spidey senses are tingling, and yours should be too as leaked footage of the Spider-Man: No Way Home Trailer has seemingly made it online.

A low-resolution clip of what appears to contain major spoilers for the Spider-Man No Way Home trailer is believed to have made its way onto social media. Whilst Sony has been quick to quash leaks, it hasn’t stopped those who watched the clip from posting spoilers online.

The film itself, alongside a number of actors rumored to be appearing in Spider-Man: No Way Home, has since been trending on Twitter, meaning that it might be worth setting up some of the advanced muting options that the platform has to offer or staying away entirely until the storm passes.

As per a lot of leaked content, the quality of the footage is rumored to be dreadful. For the safety of your own eyes, we’d recommend waiting for the actual trailer to be released. On Twitter, Managing Director of Decider, Alex Zalben, kindly summed up what most Marvel fans thought about the supposed spoiler.

Speculation surrounding the trailer’s release date has been circulating on social media for months. The Spider-Man: No Way Home Twitter account tried to lighten fans’ expectations when rumours that the trailer would be releasing surfaced back in June. While theories have circulated about the film’s cast and plot over the past few months, No Way Home’s official social media channels have kept quiet.

Despite there being no official release date for the trailer, Marvel star, Tom Holland recently posted a cryptic story update on his Instagram account. The post reads, “You ain’t ready!”, which could link to a number of things non-Spidey related, the timing of the post is certainly convenient. With the rumor mill currently hoovering up content across the web (if you’ll pardon my pun), fans of the franchise across the world will be hoping that Holland’s message hints at an official trailer arriving in the not too distant future.

For more Spidey-related news, you can swing by this article detailing Tom Holland’s desire to play Spider-Man years before appearing in the MCU. Alternatively, to tide you over until the official No Way Home trailer releases, why not check out the latest clip for Marvel’s upcoming movie, Shang-Chi and the Legend of the Ten Rings below.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Aliens: Fireteam Elite — Suicide Squad

In the first real skirmish in Aliens: Fireteam Elite, you encounter more of the series’ iconic Xenomorphs than in all of the films combined. This third-person shooter trades the slow tension of escaping one extraterrestrial predator for the chaos of trying to survive waves of hundreds at a time, instilling a different type of dread that the franchise has rarely balanced successfully. While not without its issues, Aliens: Fireteam Elite is a strong step towards realizing the potential in that approach, with a surprisingly deep progression system, consistently entertaining firefights, and engrossing presentation that keeps the action gripping throughout.

Akin to squad-based shooters such as Left 4 Dead, Aliens: Fireteam Elite plays out over a series of acts which are part of larger chapters, and each one features new enemies and set pieces for your team of three colonial marines to tackle headfirst. The story leans heavily into iconography and tropes from classic Alien films, but its narrative is also influenced by modern entries such as Prometheus, directly referencing events from the divisive project. It doesn’t add much to the overall lore of the series in its trajectory, nor does it potentially set up anything meaningful, but it is a nice touch for each chapter to feel like it has a significant place within the universe.

Now Playing: Aliens: Fireteam Elite – Survive the Hive Trailer

The third-person action is the foundation on which everything is built, though, and it’s a strong one at that. Aliens: Fireteam Elite pulls generously from the pool of weapons available to Colonial Marines, with the recognizable pulse rifle just being the tip of the iceberg in terms of enjoyable weaponry you’ll be able to wield. There are notable inclusions in every tier of weapon type, with powerful flamethrowers and enemy-seeking smart guns being desirable heavy weapons and a burst-shot hand cannon or sawn-off shotgun being notable in the sidearm category.

Each weapon can be customized with three attachments, too, letting you enhance their effectiveness against stronger enemies while also imbuing them with unique abilities. One of my favorites would restore ammo straight into my magazine on successful precision kills, not only giving me some relief from the often-strict ammunition limits, but also letting me go on absolute rampages when my aim was on point. Attachments also contribute to your overall combat rating–a numerical value used to determine your offensive ability like those used in games such as Destiny–incentivizing you to routinely consult the merchant in the game’s hub world and seek out hidden caches in each act to unlock more.

Aliens: Fireteam Elite features five classes for you to choose from (four initially, with the final one unlocking once you’ve finished the game once), each of whom has their own active and passive abilities as well as loadout options. The standard Gunner class, for example, has access to one rifle slot and one CQC slot, letting you take a pulse rifle and shotgun into battle. The Tactician, on the other hand, can only use a smaller sidearm and CQC weapon, but has access to a deployable turret and shock grenade that is extremely effective at crowd control.

Aliens: Fireteam Elite adds a variety of different Xenomorphs variants, such as the Burster-type that explodes when it gets close enough to your squad.
Aliens: Fireteam Elite adds a variety of different Xenomorphs variants, such as the Burster-type that explodes when it gets close enough to your squad.

Gallery

You customize each class further using a perk system, with numerous modifiers unlocked as you level up its respective class. Unlike other conventional systems like this, Fireteam Elite seems to take inspiration from the inventory system from Resident Evil 4. You have a grid with a limited number of spaces where you can place new modifiers and perks, each of which has a distinct shape and size. Some modifiers need to be placed on particular sides of the grid in order to affect one of your active abilities, leading to further complexity when attempting to maximize the space you have effectively. It’s a little strange at first, and compounded by the absence of a tutorial that breaks down some of the system’s nuances. But once you’ve unlocked a reasonable amount of space, it is a crucial component of your overall progression, unlocking abilities and combinations that will be vital to success on higher difficulties.

The sheer number of perks available helps this too, letting you completely redefine how a particular class works in between runs. This becomes crucial with higher difficulties, where your class benefits from a perk loadout that suits the types of enemies you’re going to face. For example, Xenomorphs are weakest against fire, which makes the Tactician’s turret more effective when equipped with its short-range flamethrower variation. On the other hand, the slower-firing but higher calibre rounds of its other variation make it more effective against slower-moving synthetics, forcing you to think carefully about your loadout choices on every run. Each of the classes can be altered in similar ways, redefining their active abilities with appropriate pros and cons to give them more depth than their standard archetypes suggest initially. This makes spending time with each individual class rewarding as you start tinkering them to be both fun to play and effective as part of your team.

The ways in which your chosen weapons, selected classes, and equipped attachments affect gameplay is directly influenced by which enemies you’re matched up with, and Aliens: Fireteam Elite has a deep pool of aliens and androids that it pulls from. Some are immediately familiar in terms of the archetypes they populate–the Prowler hides on ceilings and pins you down, while the Burster explodes into a puddle of acid blood when killed–but there are numerous others that all introduce new combat wrinkles to consider. The Drone (the same type of Xenomorph from both the original film and Alien: Isolation) emerges from vents and crawl spaces to do some quick damage before disappearing again, making it a consistent threat unless you manage to kill it before it retreats and gets ready for another surprise attack. Heavily-armored synthetics will force you to engage with cover mechanics and chest-high walls in a way that fast-rushing Xenomorphs don’t, challenging you to break from your established muscle memory. Aliens: Fireteam Elite uses enemy sizes and skill sets to constantly keep you adapting to their respective threats, never letting you get comfortable by ensuring you can be attacked from the ceilings, small crawl spaces, or directly ahead in equal measure.

Aliens: Fireteam Elite features many deep cuts to films and novels from the Alien franchise, including references to the events in the 2012 film Prometheus.
Aliens: Fireteam Elite features many deep cuts to films and novels from the Alien franchise, including references to the events in the 2012 film Prometheus.

Also available for purchase are consumables that can be used once during any run, which include sentries with limited ammunition, an assortment of elemental mines, and useful recon drones that buff damage inflicted on enemies they mark. Perhaps one of the most useful consumables are challenge cards, which can be activated before a run to change up how it plays out. These can make things easier, like giving you double the health or more ammunition, but the most interesting ones are those that change the ruleset and increase the probability of failure in return for drastic money and experience boosts. Some memorable ones included a card that constantly introduced a Drone into the mix, meaning my team was always hunted by a strong and deadly foe at the worst possible times. Another turned all regular enemies into exploding variants, while another reduced regular damage by a third but tripled weak point damage. Each of these changes the way you approach a particular act and shakes up the gameplay in fun and tangible ways, making otherwise routine motions through a level feel fresh again.

This is particularly welcome in the face of the objectives in each level boiling down to the same structure, which does become stale rather quickly. Each stage is a linear path from one big ambush section to the next, peppering the route with some exciting engagements against pockets of enemies. But the indicators of your progression through a stage never really change; once you reach an area with an ammo box and some spare health packs you know you’re about to dig in deep and defend your position for a bit, with each level usually containing two or three of these sections throughout. This further dilutes the Horde mode that is only unlocked once you’ve finished the story campaign, given that it’s just a distillation of the same objective you’ve already been repeating to get there. There are sparse exceptions to this rule, especially the final climatic escape, which dials up the Alien horror as far as it goes in-game, but if you aren’t playing around with challenge cards or plunging into harder difficulties, the level design of each stage doesn’t do enough to keep things that exciting.

While it may lack in mission design, each act does deliver in terms of its outstanding visual presentation. Each takes place in a new area, which slowly evolves over time as you make your way through it. The game is steeped in familiar iconography and eye-catching details, from the grossly wet hallways of a Xenomorph hive to the dirty but opulent control rooms of an Engineer station. Lighting does a great job of highlighting the attention to authenticity in these areas, while also creating numerous pockets of darkness for threats to hide in, making tracking incoming Xenomorphs suitably tense. Weapons also stand out in terms of how they brighten up each scene with their deadly ordinance, with the searing flames of the flamethrower being a particularly good example of this. The blinding heat of the devastating weapon is a sight to behold, accompanied by the satisfying screeches of the enemies burning to a crisp in its wake. It’s all so faithful to some of the franchise’s most memorable film setpieces, grounding the action within the franchise even if its pace couldn’t be further from it.

To spice up missions, you can select special challenge cards that adds interesting modifiers and bonuses, some of which make the Xenomorphs an even greater threat.

Gallery

Playing alone sadly does a disservice to the entire experience, while also diminishing many of the strategic and dynamic elements of Fireteam Elite. With other players, you’re consistently making calls and pinging dangerous enemies, while also composing your team carefully for the challenge ahead. Alone, you’re just playing with two AI bots, who are competent at best when it comes to aiding you. They’re generally good at reviving you should you go down or drawing some attention from the hordes of Xenomorphs, but they don’t have the ability to intelligently synergize with your chosen class’s abilities when it matters, which makes higher difficulties almost impossible. Aliens: Fireteam Elite acknowledges this when choosing anything above its regularly difficult, recommending player-controlled teammates over the bots, which severely limits replayability if you’re wanting to go at it solo.

Despite what its reduced price might suggest, there’s a lot here to keep you entertained for numerous hours, especially once you’ve managed your first run through all four acts and start tackling them again with higher difficulty settings in the pursuit of consistently better gear. There’s so much satisfaction in customizing and managing a handful of classes with enough depth to transform them into the Colonial Marine you need at a given time, along with a plethora of great weapons to make the moment-to-moment action engaging from the first time you pull the trigger. What it lacks in dread it makes up for in pure white-knuckle action, making Aliens: Fireteam Elite a great place to engage with this iconic sci-fi franchise again.

Destiny 2 Witch Queen Livestream: How To Watch Tuesday’s Reveal

Developer Bungie will be hosting a special live stream for Destiny 2 on August 24. As for what fans can expect, Bungie revealed that the game’s upcoming expansion The Witch Queen will be in the spotlight with a first look debuting this week.

Destiny 2 Stream Start Time

Bungie’s Witch Queen reveal stream will go live on Tuesday, August 24, at 9 AM PT / 12 PM ET, with a preshow beginning an hour earlier. Other than that, Bungie has kept quiet on any other details for the expansion save for a new short video that hints at the game continuing to delve into morally grey areas. “Truth…is a funny thing,” a shadowy figure, who is likely the Hive god Savathun, says in a brief tease of tomorrow’s latest trailer.

  • 9 AM PT
  • 12 PM ET
  • 5 PM BST
  • 2 AM AET (August 25)

How To Watch The Destiny 2 Witch Queen Stream

As usual, Bungie’s stream can be watched on its official Twitch channel, while the studio’s YouTube channel will likely host the reveal trailer and its signature vidocs after the event has concluded. We’ll also be streaming it here on GameSpot, so check back closer to the start time to tune in.

What To Expect

While Destiny 2 expansions usually arrived in September, Bungie changed its strategy last year with the launch of Beyond Light. Arriving in November during the launch of the PS5 and Xbox Series X|S consoles, the series continued to build on a new seasonal model that allowed the story of the franchise to approach unexpected topics regarding Guardians, the nature of their struggle against the Darkness, and the forging of unlikely alliances.

If this week’s stream sticks to the script of previous Destiny expansion reveals, there’s a good chance that players will see not only the new threat on the horizon, a new location to explore, and a possible look at the next Darkness-powered subclass, but also an update on which content is either being retrieved from the Destiny Vault or placed inside of it so that the game’s overall size can remain manageable.

The Witch Queen expansion won’t be out this year, as Bungie has instead scheduled the new content to arrive in early 2022.

Until the expansion launches, players will be exploring Destiny through its latest seasonal event, the Season of the Lost. Awoken queen Mara Sov is already confirmed to be making her long-awaited return to the game after spending the last few years working in the shadows and manipulating Guardians before the arrival of Savathun.

Season of the Lost will begin at 10 AM PT on August 24, after The Witch Queen showcase concludes.

GameSpot may get a commission from retail offers.

Dune Director Can Envisage a Film Trilogy, But Not ‘Further Than That’

Dune hasn’t even hit theaters yet, and Denis Villeneuve is already thinking about how the movie could potentially evolve into a trilogy.

According to Collider, Villeneuve discussed his plans for Dune and the sequels it could spawn during an interview with CBC Radio Canada. He explained that, while the first two movies are planned to cover the first novel in Frank Herbert’s seminal sci-fi series, a third movie could serve as an adaptation of Herbert’s 1969 sequel novel Dune Messiah.

“There is Dune’s second book, ‘The Messiah of Dune,’ which could make an extraordinary film,” Villeneuve teased, sharing his ambitions for the Dune franchise beyond the first movie, which is due out in October. “I always saw that there could be a trilogy; after that, we’ll see. It’s years of work; I can’t think of going further than that.”

The first book in Herbert’s Dune series is an incredibly dense and multi-layered story, with many rival factions and characters, set against the backdrop of a futuristic human civilization. The sprawling saga has been notoriously difficult for filmmakers to adapt for the big screen, which is one of the reasons behind Villeneuve’s decision to split the story across two films.

The filmmaker has addressed some of the changes that had to be made for the movie, such as keeping one of the villains, Feyd-Rautha Harkonnen, in reserve for Part 2. “The book is so rich. There are so many fantastic details about the different cultures,” he said. “In order to preserve and have the time to bring that to the screen, we had to make important choices.”

Villeneuve recently shared his eagerness to work on Part 2, revealing that Zendaya’s character Chani would emerge as the female protagonist of the adaptation’s next installment. She would star alongside Timothée Chalamet’s Paul Atreides who would remain the central focus of the sequel, in keeping with the scope of the roles set out in the original novel.

While Part 2 hasn’t officially been greenlit yet, Villeneuve has already expressed optimism about getting to make the second part of his Dune movie. As it stands, Dune Part 1 is set to be simultaneously released in theaters and on HBO Max on October 22 following the movie’s world premiere on September 3 at the Venice Film Festival.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Simpsons: Hit and Run Remade in Unreal Engine, and the Original Designer Is Impressed

A lifelong fan of The Simpsons: Hit and Run has taken to remaking the game in Unreal Engine 5 and Joe McGinn, the lead designer on the original title, is impressed by the feat.

Reuben Ward, an Unreal developer, has seen recent success on his YouTube channel after remaking games in Unreal Engine 5. Following a polished-up version of Call of Duty: Modern Warfare 2, the developer’s latest project features a shiny new remake of The Simpsons: Hit and Run.

In a comment on the YouTuber’s video, lead designer on The Simpsons: Hit and Run, Joe McGinn said “Amazing what you accomplished! Really gives a taste of what a full modern remaster could be. Impressive work!” – high praise for a project that apparently only took the developer a week.

Ward began his remake of The Simpsons: Hit and Run with its in-game map of Springfield. After importing the map using a tool created by another developer, Ward took a number of inventive shortcuts to reskin the game’s outdated textures. Using AI-led image resolution enhancement software and a bit of DIY photoshopping, he was able to reskin the entire map and give it a more modern feel. The YouTuber even added in a few stylized trees to give Hit and Run’s “New” Springfield a bit of extra life.

After the map, Ward got to work on other elements of the level. As the game’s initial playable character, Homer Simpson received a few tweaks in the remake. The developer worked on coding advanced animations for the character and also enabled a first-person mode – because, as Ward so adequately puts it, “Why the hell not?”

The developer also made upscaled changes to the game’s UI, added missions and collectables, ripped audio from the original game for voice work on his characters, and enabled ray tracing. The whole package was then released by Ward as a playable demo. Unfortunately, however, the developer has since had to remove the demo over copyright concerns. Despite not being able to play Ward’s modern take on this Simpsons classic, you can still watch the full video detailing the changes the developer made to the game over on the Reubs YouTube Channel.

With Simpsons Hit and Run nearing its twentieth anniversary, fan-made remakes might be the closest we get to a true modern remaster. We recently spoke to Simpsons writer Matt Selman who explained why we might not see a remake anytime soon. Selman explained that whilst he “would love to see a remastered version of [Simpsons Hit & Run]“, it would be “a complicated corporate octopus to try to make that happen.”

Ward’s Hit and Run remake isn’t the only fan-made content to come out of Springfield this week. We recently wrote about a fan-made Simpsons’ TV set that has been brought to life by way of a miniature 3D-printed replica. The miniature set acts as a working TV and plays the show’s first eleven seasons at random.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.