Cyberpunk 2077 Mod Finally Lets You Listen to Songs Outside Your Car

A Cyberpunk 2077 mod has finally added the ability to listen to the game’s various radio stations outside of your car.

Cyberpunk 2077 includes a plethora of radio stations that players can enjoy as they roam around the various locales in Night City. Up until recently, however, radio access was consigned to vehicles only, meaning that once you stepped out onto the street, the music would simply cut off.

Thankfully, the Pocket Radio mod (spotted by PCGamesN) has added tools that allow players to listen to the game’s music on the go. The personal walkman allows players to toggle the game’s radio on and off through hotkey bindings and incorporates the use of a HUD which can be accessed on-screen for further settings, including volume controls and the ability to switch stations.

[ignvideo url=”https://www.ign.com/videos/2021/06/17/cyberpunk-2077s-latest-patch-continues-to-try-and-make-the-game-run-better-on-console-ign-news”]

Players also have the option to customize a number of other settings that may be useful during gameplay. The mod comes with an auto-hide HUD timer which can be adjusted to change the duration of idle activity necessary before the HUD disappears from the screen. Players can also tweak the game’s in-combat volume controls to their liking which could be particularly useful during stealth-based runs.

Currently, the mod cites a number of small known issues that players may experience in-game. For example, the Royal Blue and Samizdat radio stations aren’t currently usable in-game, and the mod’s audio quality may not be quite as clear as the game’s purpose-built vehicle audio. Additionally, when combat music starts playing the pocket radio’s audio may become muffled until a point at which the combat music stops.

[poilib element=”poll” parameters=”id=70d0db82-484d-44a4-bd50-1157d1a5e30e”]

Elsewhere in Cyberpunk news, developer CD Projekt Red recently stated that they are finally ‘satisfied’ with the game’s stability and performance on last-generation consoles. Make sure to check out our dedicated Cyberpunk 2077 page for the latest news on Night City.

[poilib element=”accentDivider”]

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Neo: World Ends With You Beginner’s Guide – Essential Tips & Tricks

Welcome to the Reapers’ Game, Players! Neo: The World Ends With You is out now, and we’re here to give you some advice to help get your adventure off on the right foot. Whether you’re a complete newcomer to the Shibuya Underground or an older fan who may have forgotten a thing or two with time, our starter guide should help you keep in step with the beat of Neo: TWEWY’s unique gameplay.

Keep Pushing Buttons

No Caption Provided

Neo: TWEWY has an action-based battle system, but what’s unique is that you can control all of the characters at once by pressing their assigned attack buttons. The best way to fight is by using lots of button presses in tandem to lock down enemies and score combos. For example, with a PS4 controller, if you have a mash attack set to square, a charge attack set to L1, and a hold attack set to R2, you can be pressing all of those buttons at the same time: hold R2 to launch a sustained attack to keep an enemy stunned while charging on L1 and rapid-pressing square, then release L1 to finish off your team attack with a charged strike once the other attacks run their course.

After you charge your Groove meter and execute a special attack, don’t let up on the normal button-press strikes while the big attack’s going down! You can still get in additional hits while the special is playing out. Use this opportunity to maximize damage and even get some of your Groove back!

Set Up Your Pin Loadout For Optimal Beatdrops

No Caption Provided

There are lots of pins to collect in Neo: TWEWY, each with different inputs and effects. Pins with high attack power and pins that confer bad status effects onto enemies are nice, but the most valuable aspect of a pin is how well it functions to build up your team’s Groove. When Groove is at a peak, you can unleash your team’s most powerful attacks.

When attacking with a pin, there will be a point where you can “drop the beat” by switching your attacking character, which raises your team’s groove and, eventually, enables superpowered strikes. The beatdrop trigger varies from pin to pin, but usually it happens when an enemy is launched, slammed to the ground, stunned, pushed back, or hit by several attacks in a row. (Some enemies, usually larger/heavier foes, are harder to stagger or juggle, making beatdrop opportunities rarer. In these cases, focus more on small foes to build Groove, then switch to the big target.)

Some pins are easier to get beatdrop gains off of than others, particularly many shoulder button input multi-hit attacks. Certain pin combos are great for raising groove quickly, too. Experimentation and finding out what kind of pins you like to use is key–if you don’t like using a certain pin type or if you have trouble dropping beats, you should consider switching to another pin, even if it has lower attack power. You’re not obligated to use or master every pin, after all… unless you really want all of those achievements.

Get Rich Quick By Lowering Your Level

No Caption Provided

There’s good money to be made selling duplicate pins you don’t plan on leveling. But fighting Noise over and over to get pins can be pretty tedious. Fortunately, there’s a way to get lots of pins to pawn very quickly–but it does involve risk.

By pressing pause, you’ll enter a menu where you can adjust difficulty and your team’s level. By lowering your level, you’ll decrease your team’s max HP–but your base drop rate will multiply by quite a bit, meaning you’ll get more pins as a reward. (Difficulty doesn’t affect drop rate, but does affect the types of pins that drop.)

Another way to increase pin drops is by chaining encounters. Run around and attract a bunch of noise to you, then start a fight when you see the chain number indicator. (Be careful: if you go too long without bringing another enemy into the chain, the battle will auto-start.) You will then fight a string of encounters, with your team HP carrying over from one fight to the next and each battle getting a bit tougher. If you survive this gauntlet, you’ll be rewarded with a massive pile of pins to collect. Learning to chain and fight well without losing much HP will make you lots of yen very quickly!

Keep On Shoppin’

No Caption Provided

You’ll be able to start shopping a few days into the Game for pins, books, music, and clothes. Clothes shopping is particularly important, as your gear provides both stat increases and extra abilities if your Style stat is high enough. But don’t leave that shirt on the shelf if you can’t use its extra ability early on! If the clothes give you a good overall stat boost, they’re still worth buying.

In fact, you should be doing lots of shopping in general, even if you don’t really need the items. Spending at stores raises your VIP levels, unlocking new items to buy and adds the shopkeepers to your social network web (more on that later). You’ll also build a big wardrobe for later on in the game when you can fully take advantage of unlocked clothing skills. So don’t be thrifty–spend away!

Manage Your Munchies

No Caption Provided

Eating is crucial to improving your stats. Besides upping your HP, attack, and defense, food is also the only way you can raise the crucial Style stat. But there are a few things to know before stuffing everyone’s face.

When you eat, your party’s fullness (the battery icon) will increase. You can bring it down by fighting Noise battles. As long as it’s not red, you can eat again. However, if you overeat and bring your fullness over 100%, you won’t be able to eat again until fullness drops all the way down to zero. Keep your meter in the white, and grab food when it’s almost empty.

Also, when choosing food, keep an eye on each character’s reactions. Characters have three reactions when ordering: neutral/satisfied, excited, and displeased. If you pick something from the menu and they look excited, they’ll earn extra stats upon eating it. You might even get a Tasty Bonus that provides a huge, permanent stat boost.

Likewise, if the character looks unhappy with the choice, you should probably pick a different item, as stat boosts will be reduced. There’s no point wasting money on food that characters don’t like, even if it does increase a stat you want to boost–you’ll get far more benefit overall by giving everyone their faves, or a neutral choice if they aren’t really pumped about anything on the menu.

Networking Is Key

No Caption Provided

You’ll eventually open up the Social Network function a little ways into the game. This allows you to spend Friend Points to unlock various abilities and items once you’ve gotten to know a particular denizen of Shibuya. Several of these abilities are extremely valuable, such as being able to equip the mighty Uber pins. Since some connections require other connections to be completed first, you will want to open up your network as wide as possible.

Not everyone will waltz on into your network through the story, however–sometimes you’ll need to seek them out. Look on the Main Menu status screen to see if there are any sidequests in Rindo’s thought ring–if you see “Someone could use our help in this location,” that means there’s a social network sidequest to complete on that day.

No Caption Provided

When you get to the designated area, look for someone with this icon above their head to start the sidequest. Upon completion, they’ll join your Social Network. You can also add folks to your network from dining and shopping, but many of the best benefits come from sidequests, so they are well worth your time.

GameSpot may get a commission from retail offers.

The Director Of The Original Space Jam Isn’t Happy With Space Jam: A New Legacy

Joe Pytka, the director the original 1996 Space Jam, has seen the brand new sequel, Space Jam: A New Legacy, and he has a lot to say about the film in an interview with TMZ. Very little of it is nice.

According to the interview, the director required five separate sessions to complete the two-hour runtime of Space Jam: A New Legacy. The director cited a number of issues with the film, starting with LeBron James’ celebrity. When Space Jam his theaters, Michael Jordan was the biggest celebrity in the world, Pytka said. While LeBron is an accomplished athlete, “the truth is that LeBron ain’t Michael,” Pytka said. He also said that the movie didn’t do enough to connect Space Jam to LeBron’s own life, the way his original film did.

Now Playing: 14 Minutes of Space Jam A New Legacy Gameplay

Pytka continued, citing what he considered a far superior cast in Space Jam, which included Charles Barkley and Bill Murray, and called the original’s soundtrack a classic, while Space Jam: A New Legacy‘s soundtrack is “insignificant.”

His harshest criticism is about Bugs Bunny, though. The new version “looked like one of those fluffy dolls you buy at an airport gift shop to bring your kid when your business trip has taken too long,” Pytka said, while the original Space Jam made sure its take on Bugs reflected previous iterations of the character. He called Bugs’ role in the new film “heartbreaking.”

TMZ correctly notes, though, that Pytka’s Space Jam was panned by critics at the time. Even today, the original has a 44% critic rating and 63% audience score on Rotten Tomatoes, while Space Jam: A New Legacy hovers around 28% and 81% respectively, suggesting that critics and moviegoers are a bit more divided this time around.

Green Knight Review Round-Up: What Do The Critics Think?

The Green Knight, like Black Widow and Fast and Furious 9 before it, is a film we’ve been waiting on for a long time thanks to multiple pandemic delays. Unlike those films, though, this independent film isn’t showing on every single screen that lights up–you’ll have to work a little harder to find a screen showing it, making it all the more important to know what we’re going into when the film hits theaters this Friday, July 30.

Over on Metacritic, the Green Knight is in the green with a score of 88. Rotten Tomatoes, meanwhile, has the Arthurian fantasy at 94% fresh with 15 reviews from its “top critics.” While these scores will certainly shift as the film comes closer to release this weekend, those are still solid scores.

Below, you’ll see a selection of the many reviews of the Green Knight, including our own.

The Green Knight

  • Directed by: David Lowery
  • Written by: David Lowery (adapted from the original Arthurian tale)
  • Starring: Dev Patel, Alicia Vikander, Joel Edgerton
  • Release Date: August 30

Gamespot – 9/10

“Anyone willing to engage with and participate in The Green Knight will undoubtedly get a lot out of the experience–it is absolutely worth multiple viewings and long discussions with friends from multiple angles. Similarly, failure to actively tune in will likely result in a confusing and frustrating watch. It would be best to measure your expectations, and to go in with an open mind.”

– Mason Downey [Full Review]

Slashfilm – 10/10

“Contrary to the rousing sword-and-shield epics of Arthurian adaptations past, The Green Knight is a slow march to death. And Lowery’s steady and slow-burning direction reflects that: a dreary, grey color palette that looks and feels damp, with only Gawain’s bright yellow cloak piercing through the gloom. But shot mostly in natural light, there’s still a clarity to Lowery’s vision, even as the journey descends into a surreal, magical realist wonderland filled with talking foxes, naked giants, trickster scavengers, or ghostly saints who demand Gawain recover their head.”

– Hoai-Tran Bui [Full Review]

The Chicago Tribune – 3.5/5

“Lowery has an unusual gift for forest-shrouded wonders, as proven by his beguiling live-action Pete’s Dragon for Disney. Serving here as his own editor, the director pays close attention to that extra beat or longer-than-usual take, by which we’re pulled into a world and a rhythm not like most movies. The movie’s more ruminative than exuberant. It’s also fully invested in making its own kind of magic, on its own time.”

– Michael Phillips [Full Review]

Time

“A movie that’s both of its time and splendidly out of step with it, an act of necromancy in a CGI world.”

– Stephanie Zacharek [Full Review]

RogerEbert.com – 4/4

“The fluid cinematography alternates between dreamlike and something deeply connected to Mother Nature. The Green Knight is about many things–and some of the best film writing of this year will unpack its themes in more depth–but a sense of man’s relatively minor role in the grand scope of history and nature is essential, and Palermo beautifully captures the lush greens of the world around Gawain, as if the Knight himself is already everywhere.”

– Brian Tallerico [Full Review]

Aussie Deals: Lockdown Survival Bargains, Up to 90% off Great Games!

We’ve tried to source something for every taste with today’s discounts. PC users can get lost in two of the best RPGs Bethesda ever published. Switch gamers can get their Mario on (or a bit o’ Luigi in the best Ghostbusters game that doesn’t feature Bill Murray). For Xbox fans, we’ve got the soon-to-be-patched Witcher 3. Lastly, PS folk should look into some cheap special editions of Far Cry 5 or Sekiro.

Purchase Cheaply for PC

[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-pc-hero”]
[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-pc-list&type=list”]

Notable Sales for Nintendo Switch

[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-ns-hero”]
[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-ns-list&type=list”]

Exciting Offers for XO/XS

[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-xo-hero”]
[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-xo-list&type=list”]

Product Savings for PS4/PS5

[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-ps-hero”]
[poilib element=”commerceDeal” parameters=”slug=au-daily-deals-jul-27-ps-list&type=list”]

[poilib element=”accentDivider”]
Sign up to get the best Aussie gaming deals sent straight to your inbox!

From Help Wanted to Headliner: Bill Fagerbakke Still Loves Being Patrick Star

When Bill Fagerbakke first auditioned for the role of Patrick Star in SpongeBob SquarePants over two decades ago, he had no idea what he was getting into.

“There was Stephen Hillenburg, this just unassuming, quiet guy, really obviously very bright, sitting there with the little cassette recorder,” Fagerbakke recalls. “And he showed me pictures of the characters, which were delightful of course, but I didn’t really know what was going on. I didn’t really understand it…I frankly just saw it as just some weird preschool kind of Strawberry Shortcake or something.”

Several months later, Fagerbakke received the pilot episode in the mail: Help Wanted. He sat down to watch. “And I was just overcome with delight.”

“Just the coin dropped, and I finally got it. I saw all this incredible wit, and creativity, and rhythm, and color, and the depth of the culture of it. Man, it was just, it was such a discovery for me..and then at that point, you just think, ‘Well, I hope this thing gets a chance,’ because you never know.”

It is now apparent, of course, that SpongeBob got its chance and more. Over two decades, more than 200 episodes, 13 seasons, a number of movie and video game adaptations, and a pile of awards later, Fagerbakke’s goofy, empty-headed sidekick character is now getting his own spin-off: The Patrick Star Show. Fagerbakke is thrilled.

Remembering Stephen Hillenburg

Fagerbakke says it’s hard to precisely pin down what it is about SpongeBob SquarePants that has captivated audiences for so long. He names a number of people central to its creation and continuation over the years, including his fellow voice actors, Derek Drymon, Aaron Springer, and members of the crew and art teams he doesn’t normally get to work as closely with.

“Their creativity and their talent just knocks you out when you see the script,” he says. “But so many things have to fall in place, because at the end of the day, it is a collaboration between a lot of people. And Stephen cast it, I think, so perfectly. Oh my God, Tom Kenny, it started with Tom. He recognized the importance of that. And he’d cast Tom, that was the first thing he did once he moved into the whole casting process, was he wanted that voice to be right.”

But at the heart of it, Fagerbakke keeps coming back to Hillenburg. From the start, he says Nickelodeon “handled [SpongeBob] really well,” giving Hillenburg the freedom to develop SpongeBob organically, season by season. Hillenburg eventually resigned as showrunner following the third season, though he remained around as an executive producer and continued to offer advice alongside occasional, more direct involvement. He passed away in 2018.

[poilib element=”quoteBox” parameters=”excerpt=The%20coin%20dropped%2C%20and%20I%20finally%20got%20it.%20I%20saw%20all%20this%20incredible%20wit%2C%20and%20creativity%2C%20and%20rhythm%2C%20and%20color%2C%20and%20the%20depth%20of%20the%20culture%20of%20it.”]

“What a unique, wonderful person he was,” Fagerbakke says of Hillenburg. “Really brilliant. And obviously, I’m certainly eternally grateful, but he also, in a way, affected our culture, managing to mix his love for the ocean and for the creatures of the ocean with his love for animation. It’s pretty amazing.

“Stephen was able to keep that sense of cleverness and innocence at the same time, which is extraordinarily difficult. But he did it, because of who he is. And the people running the show, the people writing the show, Vincent Waller and Marc Ceccarelli, I think they really honor Steve’s creation. They’re really determined to represent that. And they do a great job.”

Patrick, the star

Fagerbakke tells me that The Patrick Star Show poses an interesting new challenge for his character. Patrick, he says, has always existed and been funny and interesting in his relationship to SpongeBob. And while SpongeBob does appear in The Patrick Star Show, ultimately it’s not about the yellow square dude. It’s about Patrick and his relationships with his family, his friends, and the world of his imagination.

But Fagerbakke says he feels the writing team handled Patrick’s independence splendidly.

[ignvideo url=”https://www.ign.com/videos/2021/07/24/the-patrick-star-show-sdcc-panel-clip”]

“I was very concerned, just because it was hard for me to imagine how [The Patrick Star Show] would work,” he says. “But God, they created this thing. And it’s just every time I see what’s happened with the Patrick Show, I’m just struck by it as…It strikes me as a writer’s delight, because it has such a freewheeling narrative and changes willy-nilly, and that’s always really great. I think it takes a lot of courage to write like that. You have to trust your audience will go with you as you suddenly take a right turn and go into a different animation style. But it’s wonderful. I’m very proud of it.”

Fagerbakke is full of praise for his fellow actors, too, calling SpongeBob voice actor Tom Kenny a “national treasure” and expressing delight at being able to finally work more closely with Jill Talley, who normally plays Karen (Plankton’s computer wife) in SpongeBob SquarePants. Patrick and Karen rarely interact, but in The Patrick Star Show, Talley voices Patrick’s sister Squidina, meaning the two are constantly able to play off one another.

“She’s fantastic,” he says. “[Squidina] is such a great character. Squidina is just delightful, and she’s the producer of the Patrick show. And they have this great relationship where she was the little sister, but she’s always kind of playing the adult. And then the parents are voiced by Tom Wilson and Cree Summer, both of whom I’ve worked with before in the past, and are really deeply talented people, and Dana Snyder [GrandPat].”

[poilib element=”quoteBox” parameters=”excerpt=It%20strikes%20me%20as%20a%20writer%26%2339%3Bs%20delight%2C%20because%20it%20has%20such%20a%20freewheeling%20narrative%20and%20changes%20willy-nilly.”]

Though Fagerbakke has obviously finished recording the entirety of The Patrick Star Show’s first season, he hasn’t yet gotten to watch all the episodes the whole way through, so he wasn’t able to pick a favorite episode just yet (though he did call out the recent episode “Lost in Couch” for its different animation style twists and turns as being particularly “fantastic”).

And he does have a favorite relationship to portray in The Patrick Star Show, alongside Patrick’s relationships with SpongeBob and Squidina — and it’s not what you’d expect.

“This is kind of an odd thing, but it’s Patrick and the space, because it’s in his bedroom and he’s got all this weird stuff. So I would anticipate that if we did do more of the Patrick Show, that would be a fun thing to really further develop his relationship with his space. And there’s a time machine, and there’s just a lot of stuff that’s going on in his room that I would like to have more fun with. But, there are untold riches in the brains of every one of those writers, and I just wait with relish to see what comes next.”

The one big downside of Fagerbakke’s work on The Patrick Star Show, he says, was the fact that the entire show was recorded during the COVID-19 pandemic. That situation understandably meant everything had to be created remotely, and he wasn’t able to play off his fellow actors in quite the same way he was used to.

[poilib element=”quoteBox” parameters=”excerpt=There%26%2339%3Bs%20something%20about%20being%20in%20the%20room%20with%20your%20fellow%20performers%2C%20because%20everything%20they%20do%20contributes%20to%20what%20you%26%2339%3Bre%20doing.”]

“I was so bummed,” he says. “Obviously as actors, we’re always hoping something gets picked up, etc, that it gets renewed or whatever. And I got to say, the primary reason I want that to happen with the Patrick Show is I want to be in a room with all these guys, because they’re so good.

“I know a lot of voiceover actors, they can just do it wherever they are, in whatever circumstance. And I do my best in that regard, but there’s something about being in the room with your fellow performers, and you’re telling the story, because everything they do contributes to what you’re doing. It all relates to each other, and it informs me. And we’ve done a little bit of group recording through the Zoom, etc, but it’s weird. You’re in this weird freaking physical relationship with this laptop that’s stacked up on top of a bunch of junk. Because I record on my feet, and I like to use my body a lot.

“And it’s just odd. Wah wah wah, I’m lucky to have the job, sure as shit. But I do look forward to —  excuse my language — I do look forward to returning to the studio with my other actors.”

Patrick, Perfected

Over 200 episodes later, Fagerbakke is still having a blast with the twists and turns the series and spinoffs have taken over the years. But for him, no episode of SpongeBob has yet managed to top Help Wanted in his heart.

“It’s in so many ways, a perfect standalone cartoon. It’s eight minutes long, and it has such a rich feel, an immediately recognizable cast of characters, and relationships, and types. And it features what remains my favorite line in the entire run of the series, which is from Squidward, because he’s anxious that he sees his annoying neighbor applying for a job where he works. And then to his relief, he hears Mr. Krabs clearly sending SpongeBob on a fool’s errand, because he’s not taking the application seriously.”

In the episode Fagerbakke is referring to, Mr. Krabs sends SpongeBob to find “a hydrodynamic spatula with port and starboard attachments and turbo drive,” an item which shouldn’t exist at all. (Of course, in pure cartoon silliness, SpongeBob will eventually find one at the local Barg’N-Mart).

“Squidward is so relieved that clearly Mr. Krabs does not want to hire him. So as soon as SpongeBob runs off, he goes up to Mr. Krabs and goes, [here Fagerbakke jumps into Squidward’s voice for his rendition of the line] ‘A hydro-what? Mr. Krabs, you’re horrible.’

[ignvideo url=”https://www.ign.com/videos/2020/05/29/spongebob-squarepants-virtual-table-read-sneak-peek”]

“It floored me. That line just killed me because it was such an adult sophistication in the humor, but yet it would still fit completely within this world. And then the use of that wonderful Tiny Tim song [Livin’ in the Sunlight, Lovin’ in the Moonlight] as SpongeBob is making Krabby Patties for all the anchovies was just delightful. And again, for me, such an epiphany of realizing what I had stumbled into there.

“You know, in your position as a young animator, you don’t know if you’re going to get another chance, and you don’t know if this thing’s going to get picked up. And [Hillenburg] had been working on these characters for a long time. This had been something he’d been cooking up in his mind for a long time. And boom, then Nickelodeon says, ‘Yeah, we’ll go ahead and produce that pilot.’ And you can tell, every frame of it is perfect, and he put so much of his heart and soul into that. It’s a great testament, I think, to his passion.”

After all these years, Fagerbakke still adores Patrick, a love that shines through at every moment during our interview. I ask if there’s any untrodden ground for Patrick that he’d like to eventually explore with the character, and he jokingly hops into character for a moment to say, “I want to do a musical!” before telling me truthfully, no. He just looks forward to the next episode, whatever it may be.

What does Fagerbakke love so much about Patrick, after all this time?

“I love his raw honesty,” he says. “He’s utterly guileless. He’s pure in his own way. He’s kind of like a modern-day Caliban from the Tempest, Shakespeare’s Tempest, which I actually played a long, long, long, long time ago. He’s very much of the earth. He’s a base creature, and his loyalty and devotion to SpongeBob, and the simplicity of his moment-to-moment whim, it’s really great to play.

“And this is all just nuts. It makes no sense to play a character this long. And I have never, ever gotten tired of it. It entertains me so much. He makes me laugh. And it remains a manner of therapy for me when I go in and I let Patrick take the wheel. And next thing I know, I’m walking out of the studio feeling exhausted, but elated.”

[poilib element=”accentDivider”]

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

DC Comics Villain Face-Off: Who Is the Best of the Worst?

In celebration of the upcoming release of The Suicide Squad in theaters and on HBO Max on August 6, which of course is focused on a group of villains, we thought it would be the perfect time to look back at the DC Comics that inspired the film and ask the IGN audience who the best DC Comics villain of all time is.

Is The Joker your favorite? How about Bane or King Shark? We’ve selected 152 of the most notorious villains from the pages of DC Comics to “Face-Off” against each other two at a time. Will you choose Darkseid over Doomsday? Or Lex Luthor over Brainiac? The choice is yours…

Click here to start voting in the DC Comics villain Face-Off!

What Is a Face-Off?

Like the name suggests, a Face-Off pits two things against one another and you decide which one is the superior of the two. In this case, you are voting to determine who the best DC Comics villain is. It’s possible to see certain characters multiple times so you can keep voting for your favorites to ensure they get ranked higher than the rest. IGN’s resident team of DC Comics experts pre-selected 152 wonderfully evil villains for you to choose from. These get randomly paired up and each time you pick a winner, it’s tracked.

How Is the Winner Determined?

When voting ends on August 2, we tally up the total number of “wins” and “losses” each DC Comics villain has, and create a ranked list based on your choices that will go live on August 3. The character that won the most matchups will be crowned the “winner,” and in the event of a tied number of “wins,” the villain with the least “losses” will take the top spot. If you continue to keep voting for your favorite character, they’ll have a better chance of ranking high on the list. You can vote as many times as you want until the Face-Off closes.

[ignvideo url=”https://www.ign.com/videos/2021/06/22/the-suicide-squad-official-trailer-3″]

How Do I Know When I’ve Clicked Through Everything?

It’s difficult to know when you’ve seen every DC Comics villain included because they are matched randomly and there are so many possible match-ups. Playing until you vote for all your favorite villains or ensuring that certain characters don’t get in the winner’s circle are different options you can take with a Face-Off. By deciding the winner throughout all these match-ups, you’re ensuring that your picks for the best DC Comics villain will have a fighting chance to reach the top of the list.

Which DC Comics Villains Have You Included?

The list of DC Comics villains has been decided by IGN staff, and we’ve tried to include a wide variety of ne’er-do-wells to face-off against each other. Any villain was fair game and, although it may be obvious, these are not the versions of the characters featured in the DC Extended Universe. However, since these iconic characters inspired their big-screen counterparts, we thought it’d be the perfect time to celebrate their origins.

Click here to start voting in the DC Comics Villain Face-Off!

[widget path=”global/article/imagegallery” parameters=”slug=the-suicide-squad-whos-who-full-cast-and-character-reveals&captions=true”]

For more on The Suicide Squad, check out our exclusive trailer breakdown with director James Gunn, a look at who’s who in the latest iteration of this squad, and how the movie’s opening battle aims to be the DCEU’s Saving Private Ryan.

[poilib element=”accentDivider”]

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Pokemon Live-Action Series In Development at Netflix

Netflix is working on a live-action Pokemon series headed up by Lucifer’s Joe Henderson.

According to Variety, Henderson is slated to write and executive produce the live-action adaptation. He is currently the co-showrunner on Netflix’s popular Lucifer series, based on the DC comic. 

Reports say the series is aiming to replicate Detective Pikachu, a 2019 live-action Pokemon movie starring Ryan Reynolds and Justice Smith. It was pretty good, actually. However, Netflix’s series is its own, independent production.

[ignvideo url=”https://www.ign.com/videos/2019/08/06/pokmon-detective-pikachu-colorful-characters-exclusive-bonus”]

Henderson, previously known for the show Almost Human, has been serving as Lucifer’s co-showrunner since 2016 and moved with the series when it was picked up by Netflix. It is now one of the more popular revivals Netflix has acquired from a cable network.

Netflix is currently home to several existing Pokemon anime seasons, and the interest to develop a live-action series stems from the anime’s success on the streaming platform. Alongside acquiring more anime originals, Netflix is currently working on adapting several anime into live-action shows including Cowboy Bebop and One Piece.

The Pokemon live-action series is reportedly very early in development, and there are neither plot details nor casting plans in place.

You can read IGN’s review of Detective Pikachu if you’d like our verdict on the last live-action take on the popular Japanese game franchise. Despite the well-received film, star Justice Smith doesn’t believe there is a Detective Pikachu 2 in the near future.

[poilib element=”accentDivider”]

Matt T.M. Kim is IGN’s News Editor.

Splitgate Is Proving So Popular That It’s Being Delayed

Splitgate’s official release date is being delayed after some 2 million players overwhelmed the open beta servers, forcing the team to work to increase server capacity.

The overload was sparked by the introduction of the beta on console earlier this month, which allowed players on PC, PS4, PS5, Xbox Series X|S and Xbox One to join in via crossplay. Last week, the Splitgate team revealed via Twitter that it was working to upgrade its server capacity to keep up.

Splitgate was originally expected to launch tomorrow following a period that included a substantial graphical overhaul. Instead, it will launch in August as 1047 Games’ small team of four engineers scrambles to upgrade the number of concurrent players the game can handle.

“Our team has been blown away by the incredible reception the Splitgate community has shown us. With the steep and sudden increase in players trying to access servers, we’re having to sort out a myriad of technical issues that come with this level of insane growth,” 1047 Games CEO Ian Proulx said in a statement. “We’ve worked hard to provide a high-quality game and experience, and our biggest challenge is simply to have enough capacity to serve the entire community.”

[ignvideo url=”https://www.ign.com/videos/2021/07/13/splitgate-open-beta-trailer”]

Proulx also announced that the team was able to raise an $10 million in funding necessary to expand the game’s server capacity and stability.

In the meantime, Splitgate’s pre-release beta will continue to be available. 1047 Games will update the pre-release version with some of the planned launch content to hold fans over, including three new maps, customizables, and skins.

Ant-Man and the Wasp: Quantumania Has Begun Filming, and Here’s a Horrible Picture to Prove It

Ant-Man and the Wasp: Quantumania director Peyton Reed announced the beginning of principal photography with a tweet featuring a familiar face.

Reed shared the exciting news on Twitter on Monday alongside a photo of the hideous bunny that Paul Rudd’s Scott Lang memorably gifted his daughter Cassie in the first film. The ugly but loveable stuffed animal is ominously placed right next to a biohazard container, and the cuddly creature is looking just as terrifying as we remember it.

Cassie’s childhood toy may well be making a return in the threequel, joining Paul Rudd as Scott Lang/Ant-Man, Evangeline Lilly as Hope van Dyne/Wasp, Michael Douglas as Dr. Hank Pym, Michelle Pfeiffer as Janet van Dyne, and Michael Peña as Luis. Kathryn Newton has also joined the cast as Cassie Lang while Jonathan Majors is set to portray Kang the Conqueror.

[widget path=”global/article/imagegallery” parameters=”albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true”]

Ant-Man and the Wasp: Quantumania is scheduled to be released on February 17, 2023, but there’s a lot of MCU to come before that. Marvel’s Shang-Chi and the Legend of the Ten Rings is lined up to be the next Phase 4 movie, releasing in September, with Eternals in November, and Spider-Man: No Way Home in December.

For more on Marvel’s slate of projects and releases, read our breakdown of the biggest and most noteworthy developments happening in the MCU, on Disney+, and in comics.

[poilib element=”accentDivider”]

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.