Garden Story Makes its Legend of Zelda-like Protagonist a Community Hero

It’s been a lovely year for indie top-down Zelda-likes, with recent games like Chicory and Death’s Door offering dramatic yet artistic tonal shifts to a genre that still feels fresh after decades. Just when I thought I might need a break from this particular style of game, my eye was captured by the whimsical GameBoy-esque pixel art, adorable fruit characters, and cheerful demeanor of Garden Story from developer Picogram. To my delight, Garden Story does something of an about-face from other games like it, shifting a typical “save the world from evil” plot inward to a more poignant focus on what it actually looks like to be a hero to others in a world that’s actively falling apart.

Garden Story is a top-down adventure game with a bit of a retro Zelda look and bent. You play as sentient grape Concord, the fledgling “Guardian” of The Grove — a community that’s been suffering for years under an encroaching “Rot” that’s actively destroying infrastructure and making everyday activities dangerous for its inhabitants. With most of their fellow Guardians MIA, Concord emerges from their isolated home armed at first with only a little pickaxe and the encouragement of their friends as weapons against the Rot, undertaking a journey to protect their community against continued decay.

What sets Picogram’s little adventure apart from its genre compatriots is that Garden Story is less about obliterating some ancient evil, and more about one small person doing their small part to help the larger whole. Concord’s journey is not one of conquest or heroism, but one of responsibility. They’re invited early on to live closer to their community both because the community needs their support, but because they recognize that Concord needs the help of others as well.

While directly fighting the Rot is a component of their job — and includes the occasional dungeon crawl and boss fight, too! — so is cleaning up litter, fixing fences, donating materials to the community storage, and building infrastructure. But you’ll also see your fellow citizens doing their parts. For instance, I was able to help out a neighbor named Maraschino early on, and my aid freed them up to help me patrol and keep Rot out of a certain section of the neighborhood each night, improving community safety.

Pico, the game’s developer, tells me they started working on Garden Story when they had a full-time job working the graveyard shift at care homes, meaning they didn’t have much of a social life. Garden Story is their first major game, and though they do consider themselves a solo developer, they add that they had a “huge amount of support” from members of their community over the three-and-a-half years it took to make the game.

Their experiences working in care homes and being supported by those around them as they made games inspired a lot of Garden Story’s themes. Pico says that instead of making a bunch of separate video game towns that all bled together, they wanted to create a community full of diverse perspectives and links between characters. Their goal was “just making people feel connected and wanting one another,” a thought that was also sparked by their Filipino background and their years growing up in Hawaii and surrounded by Hawaiian culture.

“The idea of doing labor for people you care about was something I really wanted to bring into games, making a connection between being the hero and also supporting your community,” they tell me. “I think that the idea of a hero going out to a world unknown maybe isn’t as representative of the kind of heroism I want to see in games. I want people to elevate those in their community and make role models out of people who just want to contribute to those around them.”

I want people to elevate those in their community and make role models out of people who contribute to those around them.

Pico hopes that players will walk away from Garden Story feeling empowered and encouraged to become leaders in their own communities. They describe Concord as a “little squirt” who doesn’t know anything when they start out, but nonetheless becomes a hero to their neighbors and friends.

The framing of Garden Story as a story of building and participating in a community rather than some sort of solo, heroic effort offers a new and delightful perspective on the kind of top-down adventure it’s inspired by. With little consequences, few meaningful time limits, a colorful aesthetic, pleasant music, and charming nature-inspired character, Garden Story nestles perfectly into the growing roster of “cozy” games that have been gaining ever increasing popularity on the heels of Animal Crossing and Stardew Valley. I’m looking forward to spending more time with Concord and their friends in The Grove, and seeing how their community blossoms when we all work together to make it better.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Call Of Duty: Vanguard – Everything We Know

Call of Duty: Vanguard has finally been revealed as a World War II-based first-person shooter. The game is expected to be a juggernaut this holiday season and it is predicted to be the best-selling game of 2021.

Vanguard is developer Sledgehammer Games’ second title that takes place during WWII, however this game is leaning on Call of Duty: Modern Warfare in more ways than one. Vanguard will be running on an updated version of the Modern Warfare engine–which Warzone also runs on–and the campaign will focus on the early iterations of special forces. The campaign follows four different characters, each fighting in battles where a small group or single person turned the tide.

Now Playing: Call of Duty Vanguard – Everything We Know

The official reveal for Vanguard comes in the wake of the state of California filing a discrimination lawsuit against Activision Blizzard. The lawsuit alleges that Activision Blizzard has a “frat boy” culture where women and people of color are discriminated against.

The announcement and trailers have revealed a ton of new information about Call of Duty: Vanguard.

Announcement And Trailers

The reveal trailer for Vanguard shows off the four areas where the campaign will take place: North Africa, the Eastern Front, the Western Front, and the Pacific. The trailer also offered glimpses of the four main characters you will be playing as on each front.

The four main characters are:

  • Private Lucas Riggs, 20th Battalion, Australian 9th Infantry Division, British Eighth Army.
  • Sergeant Arthur Kingsley of the 9th Parachute Battalion, British Army.
  • Lieutenant Wade Jackson, Scouting Squadron Six, United States Navy.
  • Lieutenant Polina Petrova of the 138th Rifle Division, Red Army.

Activision teased that there would be more campaign footage shown off sometime next week, possibly during Gamescom.

Vanguard got its full reveal with an in-game event for Call of Duty: Warzone. The event, which led into the reveal trailer, involved a cooperative mission to take down a train.

Release Date

Call of Duty: Vanguard is releasing on Xbox One, Xbox Series X|S, PS4, PS5, and PC on November 5. Vanguard will also have a beta sometime prior to release, although Activision has not yet announced specifics.

How Do I Preorder?

No Caption Provided

Call of Duty: Vanguard is now available for preorder both physically and digitally across all platforms. There are three editions of the game available, each containing different bonuses. The standard version costs $60 USD and is available on Xbox One, PS4, and PC.

The Cross-Gen bundle costs $70 and contains both the last-gen and current-gen versions of the game plus five hours of double weapon XP. The Ultimate Edition costs $100 and comes with both gen versions of the game in addition to the Vanguard Battle Pass Bundle and Task Force One Pack.

All three versions feature preorder bonuses, including access to the multiplayer beta. The other pre-order bonuses, which appear to be exclusive to the digital versions of Vanguard, are the Frontline Weapons Pack, Mastercraft Blueprint for Black Ops Cold War and Warzone, and Operator Arthur Kingsley in Cold War and Warzone. For more information, check out our Call of Duty: Vanguard preorder guide.

Beta

It has been confirmed that Vanguard will have an open beta, however no other details have been confirmed. According to a purported leak, Vanguard will have an alpha test from August 27-29 on PlayStation, a beta from September 10-12 on PlayStation, and an open beta on all platforms September 16-20, according to a leak. While none of those dates have been confirmed, Activision is expected to make an official announcement soon.

Who’s Developing It?

Call of Duty: Vanguard is being primarily developed by Sledgehammer Games, the lead developer on Call of Duty: WWII. A number of other Activision Blizzard studios are also assisting with the development of Vanguard. Treyarch, Beenox, Raven, and High Moon Studios are all confirmed to be assisting.

While most of the other studios are assisting in unspecified ways, Treyarch is confirmed to be working on a Zombies mode for Vanguard that will serve as a prequel story to the one told in Black Ops Cold War.

Multiplayer

No Caption Provided

The multiplayer for Call of Duty: Vanguard seems poised to come out of the gate swinging. While no multiplayer gameplay has been revealed, it has been announced that Vanguard will launch with 20 multiplayer maps; 16 for core multiplayer and 4 for the new Champion Hill mode.

The Champion Hill mode is described as “the next generation” of the 2v2 Gunfight mode in both Modern Warfare and Black Ops Cold War. It sounds like Champion Hill will feature eight teams of two, all fighting in head-to-head matchups until one team is declared the Champions. Vanguard will also share battle pass and season-level progression with Modern Warfare, Black Ops Cold War, and Warzone.

Sledgehammer also said it will have three multiplayer archetypes that will all have different play styles. The more “tactical” modes will be slower, more methodical modes where players will need to make every bullet count. “Blitz” game modes will put as many players as possible into a single match, creating chaotic matches that are fast-paced. The game will also feature the more “standard” modes Call of Duty players have come to expect from the series.

Zombies

Zombies mode is returning in Call of Duty: Vanguard and will be developed by Treyarch, the studio behind the Black Ops games. Very little has been announced about Vanguard’s Zombies, except that it will be in the same universe as Black Ops Cold War’s Zombies, serving as a prequel to the storyline. Activision has said that it plans to share a detailed preview “as All Hallows Eve approaches.” In other words, we’ll hear more around October 31, aka Halloween.

Campaign

Gallery

The Vanguard campaign is split between four battlefronts and characters, all working towards discovering what “Project Phoenix” is. Each character is from a different country, fighting to turn the tides of war in different areas of the world before coming together for a joint mission in Berlin. The campaign makes some changes from Sledgehammer’s last outing, Call of Duty WWII, like removing health packs in favor of regenerating health.

The campaign is meant for players to feel like hammers, using fully automatic weapons and force to take down their enemies. In GameSpot’s preview of Vanguard, we were shown an early mission featuring Sgt. Arthur Kingsley, one of the playable characters and eventual squad leader. The mission follows Kingsley during Operation Tonga, where soldiers parachuted into Normandy the night before D-Day. Kingsley has a rough landing and loses his rifle, forcing him to sneak around German soldiers before he finds a weapon. After that was a mixture of some stealth gameplay mixed with close-range combat, where Kinglsey needed to defend himself from being overwhelmed by enemy forces.

Activision has teased that it will show more campaign footage next week, possibly during the all-digital Gamescom.

Warzone

A brand-new Call of Duty game also means new updates and features are coming to Warzone. Activision has announced that a new map and new anti-cheat system on PC will launch later this year, probably around the release of Vanguard on November 5. The new map will run on the upgraded Modern Warfare engine, the same one used in Call of Duty: Vanguard.

Activision also announced that Warzone, Vanguard, Black Ops Cold War, and Modern Warfare will have a unified progress system and battle pass, meaning players can level in any game and keep that level across games. Activision also said that it will be honoring all prior purchases in Warzone moving forward. This means that items, weapon blueprints, and operators purchased in Vanguard, Black Ops Cold War, or Modern Warfare will all work in Warzone.

GameSpot may get a commission from retail offers.

Best PlayStation Games For Kids: Top PS5 And PS4 Kid-Friendly Games

The PlayStation game library, whether you’re gaming on PS5 or PS4, is full of excellent titles across a wide variety of genres. And despite the fact that many of the most talked-about games each year are aimed at older audiences, there are still plenty of kid-friendly games on PS5 and PS4. If you’re looking for some age-appropriate games to pick up for your kids, we’ve rounded up 25 of the best PS4 games for kids that are both fun and family-friendly. Almost every game on this list is playable on both PS4 and PS5 thanks to backwards-compatibility, and we’ve only included two PS5 exclusives. We’ve also noted games that have PS5 versions or free upgrades.

For more kid-friendly suggestions, check out our roundups of the best Xbox games for kids and best Nintendo Switch games for kids. PlayStation users should also take a peek at our lists of the best PS4 games and best PS5 games for more recommendations.

GameSpot may get a commission from retail offers.

Naraka Bladepoint Review — House of Flying Daggers

If absolutely nothing else, be grateful to Naraka Bladepoint for being one of a scant few battle royale titles where getting one-shotted by someone hiding in a shrub three football fields away isn’t a danger. That by itself makes it welcoming in a way the genre tends to ignore. But lurking beneath that relative ease and approachability is a shrewd game of wuxia-inspired combat that demandsfar more steelfrom its players–and we’re not just talking about swords and spears.

The basic premise of Naraka Bladepoint involves a secret island where warring gods once battled to their deaths, and warriors now battle for the smallest part of the gods’ power. But that story all but evaporates after the tutorial stage, aside from some skimpy lore cards for each character unlocked after reaching a certain XP level. All you really need to know is you’re on an island of abandoned villages, scattered weapon caches, and an undulating purple wall of death that ushers 60 brave warriors closer and closer together. Your sole mission is to be the last person standing, by any and all means necessary.

Now Playing: Naraka: Bladepoint – 11 Minutes of Gameplay

Survival means combat, but instead of the usual pistols/shotguns/assault rifles, you’re primarily looking at melee weapons. Ranged options do exist, from crossbows and slow-firing muskets to environmental hazards that can be triggered by the right slice or shot at the right time. You also have a grappling hook that not only allows you to zip across the map and onto higher ground, but also harpoon and fly at opponents Attack on Titan-style.Aside from the hook, each ranged option exists to merely soften up opponents from a distance as they close in. Getting the big fat kill involves getting up close and personal with something sharp, and here, showdowns with opponents have more in common with Dynasty Warriors and SoulCalibur than Fortnite.

Each weapon has a number of melee combos, fancy uppercuts, charge maneuvers, and parries, which is augmented by power-up shards of jade you can either find or purchase while out in the field. While button-mashing the first enemy you see works when you’re starting out (there are currently bots thrown in with actual players to ease you in at first) your first encounter with a player who knows what they’re doing will teach you some brutal lessons.

You start learning that your parry has a Sekiro-like margin of success, and even that’s predicated on a poorly-explained color system that tells you if your character has the ability to parry a specific attack altogether. Dodges are effective, but can be easily adjusted for by a smart, forward-thinking player. You’ll even run into the dreaded mechanic of weapons and armor degradation, which sounds like the dealbreaker on paper. However, repair items are widespread, and the push and pull of every player–regardless of how skilled they are–needing to find respite in order to be successful creates a rather nice tension to every match. You’re dealing with all of this while also wondering if the next warrior to finish you off hasn’t been waiting in the trees for you the whole time. Everyone is vulnerable here, as long as you catch them at the right moment.

Viper Ning is one of many characters you will get to play as in Naraka Bladepoint.
Viper Ning is one of many characters you will get to play as in Naraka Bladepoint.

Gallery

That’s a solid and exciting foundation to build a battle royale game onto, but like most games of the sort there’s a lot of overhead room to grow. There are a few nitpicks with the game as a set of mechanics. The control scheme, in particular, occupies an awkward middle ground where actual combat is best with a controller, but equipping/switching items and managing your loadout damn near requires a mouse and keyboard. And switching back and forth effectively feels awkward, no matter how you decide to configure the layout.There are only a few game modes at the moment: a typical Battle Royale Mode, with an option for Apex Legends-style Trio matches included, and a free-for-all Deathmatch mode. That’s typically fine for a game that has more going on mechanically or narratively to keep you engaged, but that’s just not where the game is at right now, and the grind can get a little rote as a result.

Right now, the game’s biggest issue is one of personality. The world of Morus Island is absolutely gorgeous, a place of sun-kissed golden valleys, haunting shipwrecks, and derelict temples.There are more than a few moments so painterly, and evocative of Chinese mythology and ancient art I had to stop in my tracks to appreciate them, which typically resulted in someone I didn’t see deciding to try and snag a free hit. The environment of the game is very much on point as far as immersion goes.However, characters are a different case. With only two exceptions–the blind swordswoman Viper Ning, and the possessed witch Yoto Hime–the warriors of Morus Island are rather generic martial artists whose personalities don’t shine through, visually or mechanically. Each does have their own set of special moves and an Ultimate ability, but many of them are unwieldy in a hectic fight, at least until you’ve stuck it out with them enough to unlock the far more effective enhanced versions of those moves. There is some level of skin customization, where you can adjust a hero’s face and costumes to an extent, but because there isn’t really a reason to care about these people, you’re stuck making flimsy cosmetic changes. Most of the options for those changes are locked behind–you guessed it–a loot system, where there are multiple currencies, none of which are fully explained, and the most effective way to earn them comes from spending real money.

The world of Naraka Bladepoint pulls from folklore and ancient myths, which gives its environment a mystic and otherworldly aesthetic.
The world of Naraka Bladepoint pulls from folklore and ancient myths, which gives its environment a mystic and otherworldly aesthetic.

Gallery

Naraka Bladepoint’s UI is already a cluttered mess of things you don’t and shouldn’t worry yourself about until you’ve put several hours into the game, but once you’ve put in the time to try and understand, you realize just how much of the information boils down to “here are ways to spend coins, and you’ll need a lot of them.” The good news is that this doesn’t apply to anything that would make winning matches any easier, as you get XP no matter what, and leveling up to unlock each character’s alternate moves is fairly quick. The bad news is having to wade through all the other noise to do so.

There are issues for sure, but this early in, Naraka Bladepoint has room to grow and iron out its kinks. You can see the potential more than the problems when you’re in the thick of it, grappling from rooftop to rooftop, clanging swords with enemies, drums and wind instruments filling the air as you consider the best way to move in for the kill.There’s a forethought and shrewdness required to be successful here that gives it a very different feel than any other battle royale title that’s out there at the moment, and the ancient Chinese aesthetic is a dazzling one. If nothing else, it’s enough to want to see what the game looks and feels like in the months to come.

Fan-Made Simpsons: Hit And Run Demo Created In A Week, Then Taken Down Due To Copyright Issues

Unreal developer and YouTuber reubs showcased how he remastered The Simpsons: Hit And Run, updated with 4K graphics and ray tracing capabilities. At the same time, he released a playable demo of his work that was unceremoniously taken down due to undisclosed copyright concerns.

In an approximately 13-minute long video, reubs demonstrated the process of remastering Hit And Run. This included several convoluted steps, like exporting all the map’s art assets, programming the playable characters, and adding in the vehicles. The result is a gorgeous-looking experience, with smooth animations and striking visuals that look more in line with modern games. Reubs also implemented a first-person mode just for the fun of it.

Alongside dropping the video, reubs published a free demo of the game’s first mission. According to the description in the video, though, it was taken down. He cited “copyright concerns” but didn’t disclose who had issues.

The Simpsons: Hit And Run is a 2003 GTA-inspired action-adventure game developed by Radical Entertainment. A product of its time, it’s largely unavailable to play outside of old physical copies, which tend to either be sold out at retailers or cost more than it should online. Unfortunately, paying upwards of $50 USD for a disc seems to be the only way to get ahold of it.

As of March 2019, The Simpsons exists under Disney, as the media giant purchased 21st Century Fox for an eye-popping $71.3 billion.

GameSpot may get a commission from retail offers.

Dave Bautista Wants To Star In A Buddy Cop Movie With Jason Momoa

Dave Bautista recently announced that he wants to be in a Lethal Weapon-type movie with none other than Jason Momoa. Not only did the actor have a co-star in mind for his movie pitch, he suggested David Leitch, director of Deadpool 2, Atomic Blonde, and Fast & Furious Presents: Hobbs & Shaw would be the person he would want to helm the film.

This potential pipedream project between Bautista and Momoa would not be the only time these two actors have graced the screen together. Bautista and Momoa star as brothers in the Apple TV+ dystopian drama See as Edo and Baba Voss respectively.

The former WWE wrestler wasn’t the only one to have fantasy booking suggestions to his film pitch.

WWE superstar Titus O’Neil and AEW wrestler Big Swole threw their hats in the ring to join Momoa and Bautista in the would-be film.

While Bautista waits to see whether his tweet receives some traction, Momoa and Bautista will co-star in Dune as Duncan Idaho and Glossu Rabban respectively in which will be in theaters and HBO Max on October 22.

Ghost Of Tsushima Iki Island Guide – How To Get The Monkey See Hidden Trophy

Scattered around Iki Island, the new explorable area in Ghost of Tsushima Director’s Cut, are animal sanctuaries where you’ll meet some of the cuter inhabitants of Iki. Of the many sanctuaries you’ll find, the toughest to reach is the monkey sanctuary at the top of Saruiwa mountain. But in addition to the sanctuary and the charm you’ll earn from reaching it, the mountain also hides another secret: a hidden Trophy called “Monkey See.”

To unlock the Monkey See Trophy, you have to find some specific locations on Saruiwa and take some specific actions. Here’s everything you need to do to unlock the Monkey See Trophy.

Climb Saruiwa

First, head to Saruiwa at the southern end of Iki Island and find the staircase that will lead you to climbing the mountain. You’ll know you’re on the right path when you find two monkey statues on either side of it. Up the stairs, you’ll hit an open area with a lot of statues. Look to the right of the path and you’ll see the three wise monkeys depicted in statues, embodying the maxim of “see no evil, hear no evil, speak no evil.” One covers its ears, another covers its eyes, and the last covers its mouth.

The trick to the Trophy is to seek out each of those three trophies around the mountain. They’re actually pretty easy to find, however.

Where To Find The Three Monkey Statues

Look for the path to the first monkey immediately to the left of the entrance of the mountain. Play your flute for the statue to activate it.
Look for the path to the first monkey immediately to the left of the entrance of the mountain. Play your flute for the statue to activate it.

1. Kikazaru, Hear No Evil: After you find the three small monkey statues, you’ll see the exit to this section of the cave, which is a narrow hole you’ll have to squeeze through. Ignore that and instead, look to the left side of the cave if you’re facing the exit to find a tree stump you can hit with your grapple hook and climb. Follow that path upward until you hit a slackline you can walk across. That’ll lead you to a rocky outcropping with the first statue, which covers its ears. To trigger it, play a song with your flute. You’ll know you did the right thing if the black bars appear on the top and bottom of the screen.

The second monkey statue is off the path to the right, where you can climb down. Throw a smoke bomb in front of it to activate it.
The second monkey statue is off the path to the right, where you can climb down. Throw a smoke bomb in front of it to activate it.

2. Mizaru, See No Evil: Return to where you climbed up and go through the narrow passage. That’ll put you on a mountain path that continues upward. Wait for a break in the rock wall on your right. You’ll see both a footpath ahead and a spot where you can climb down on the right. Take the climbing path down–be careful, as the first handhold will break away when you grab it–and descend to the bottom. There, you’ll find the statue in a small alcove, next to a painting of a samurai with lightning bolts behind him. This monkey is all about being blind, which is your clue to how to trigger it: stand in front of it and throw a smoke grenade to make yourself disappear.

The last monkey can be reached when you cross a bamboo footbridge to find a path you can climb down using your grappling hook. Descend to a small pond below and swim across it to find the last statue. Bow before it to activate it.

3. Iwazaru, Speak No Evil: The last monkey is a little farther up the mountain. Return to the footpath and keep going until you cross a bamboo bridge. You’ll eventually see a slackline that lets you cross to go further, and if you’re paying attention, a climbing path on your left leading up. Ignore the upward path–you actually want to climb down a significant way to reach the last monkey. Keep following the footpath until you can start using your grappling hook to climb downward. Descend until you find a tide pool with monkeys all around it; jump in and swim to the other side, where you’ll find the last monkey statue covering his mouth. Since this monkey doesn’t speak, you need to communicate with it non-verbally, so to trigger it, stand in front of it and bow.

If you’ve done it all correctly, you should get small cutscenes from each statue. When you’re done, climb back up to the slackline above the pond where you started and take the handholds to climb up.

Continue To The Monkey Shrine

If you haven’t already reached the shrine at the top of Saruiwa, keep climbing up to reach it. Complete the shrine by playing your flute for the monkeys there and you’ll receive the Monkey See Trophy for your efforts.

GameSpot may get a commission from retail offers.

How To Use Xbox Controllers On PC

Some PC games require (or just play better with) a controller, and few controllers beat Xbox when it comes to PC gaming. Xbox 360, Xbox One, and Xbox Series X|S controllers can all be used to play games on Windows 10 PCs–for the latter two, you can even connect them to your machine wirelessly.

There are actually a few ways to connect an Xbox controller to your PC. A wired connection is the easiest to do, though the two wireless options aren’t that difficult to pull off either. It really just comes down to your personal preference.

Connect an Xbox controller to your PC via wired cable

No Caption Provided

You can buy wired Xbox 360 controllers, but if you’re using an Xbox One controller, you’ll need a micro-USB cable, and if you’re using an Xbox Series X|S controller, you’ll need a USB-C cable. For Xbox One controllers, we recommend using the cable included in the Xbox One Play and Charge Kit. And for Xbox Series X|S controllers, you should buy the Xbox Rechargeable Battery + USB-C Cable bundle. That said, in our experience pretty much any micro-USB or USB-C cable will do, so you may already have a cable you can use lying around your home–some of us use our old cellphone charging cables to connect our Xbox controllers to our Windows 10 PCs.

Here’s what you do:

  1. Simply connect your Xbox controller to your PC via the cable, and Windows 10 will automatically begin installing the necessary driver.
  2. When the Xbox button on your controller lights up, you’re good to go. And that’s it! You don’t even have to worry about batteries–the micro-USB or USB-C cable will pull a charge from your PC, keeping your controller constantly juiced.

Connect an Xbox controller to your PC via wireless adaptor

No Caption Provided

Connecting your Xbox controller to your PC via an adaptor isn’t much harder than using a wired connection, but it does incorporate a few more steps. The process isn’t all that different from syncing an Xbox controller to a console, so if you’ve done that before, you have an idea of what to do here.

As an added note: This process won’t work with Xbox 360 controllers. You’ll need an Xbox One or Xbox Series X|S controller to make this work.

To connect an Xbox controller via an adaptor, you’ll (obviously) need an adaptor–specifically, the Microsoft Xbox Wireless Adapter for Windows 10. It will plug into a USB port on your PC.

Here’s what you do:

  1. Put batteries into your controller and turn it on. The Xbox button will start blinking, signaling that the controller is on but not synced to anything. Press the sync button on the top of the controller, which will cause the Xbox button to start rapidly flashing.
  2. Once the Xbox button has begun flashing, go to your adaptor and hold down the identical sync button. Hold it down for a few seconds (like three or four). If the Xbox button on your controller eventually stops flashing and remains on, then the controller has successfully synced to your PC.
  3. If the flashing slows down and goes back to the slow blinking from before, just repeat the process. It shouldn’t take more than two or three attempts. If the controller hasn’t successfully synced after that, something may be wrong with your controller and/or the adaptor.
  4. And that’s it. Remember: Since you’re connecting your controller wirelessly, you’ll need a steady supply of AA batteries or a rechargeable battery pack to keep your controller working.

Connect an Xbox controller to your PC via Bluetooth

Controllers with the design on the top do NOT have Bluetooth, while those with the bottom design do.

Connecting your Xbox controller via Bluetooth requires the most steps, but it’s also the only method that doesn’t ask you to buy anything other than the controller–no cables or adaptors are needed. That said, you will need to buy a specific controller.

This method will not work for Xbox 360 or original Xbox One controllers. You will need an Xbox One controller that entered production alongside the Xbox One S (so the newer version of the controller) or an Xbox Series X|S controller. So basically no Xbox controllers that were made prior to August 2016.

The easiest way to know whether you have an Xbox controller that supports Bluetooth is to read the supported features listed on the side of the box it came in. If you no longer have the box, you can tell just by looking at how the controller is designed. The original Xbox One controllers have a larger plastic molding along the top. The newer Xbox One controllers and Xbox Series X|S controllers incorporate bumpers with a wider click range and feature a smaller top plastic molding.

Here’s what you do:

  1. Once you have the correct controller, you can start the process of connecting it to your PC. First, go into your PC settings and turn on Bluetooth.
  2. Next, turn on your controller by holding down the Xbox button. The button will blink to signal it’s not connected to anything.
  3. Hold down the Xbox button until it starts quickly flashing, signaling that the controller is now searching for something to connect to.
  4. Now go back to your PC. In the Bluetooth settings menu, click the option to “add Bluetooth or other device,” and then make sure Bluetooth is selected. Your computer should then start searching for devices to connect to via Bluetooth–you’ll know you’re on the right track if syncing with your Xbox controller appears as an available option. It should only take three to four seconds to appear. If it doesn’t, repeat this process until it does.
  5. Once it does, just click on the option and your controller should sync to your Windows 10 PC. And there you have it.

Director Lisa Joy Reinvents the Male Gaze in Reminiscence

Director Lisa Joy began writing Reminiscence after years of working in a writers’ room full of men. Being the only woman in the room, Joy felt disappointed as her male counterparts wrote female characters from the point of the male gaze. Frustrated with the constant misogyny she encountered, Joy eventually made her exit and decided to write her own screenplay. Studios had expected her to write a romantic comedy, but Joy had other things in mind.

“I’ve tried to follow the things that I’m excited about,” says Joy on a Zoom call with IGN from her home. “There are so many genres that have belonged to men, like the Western, [film] noir, and sci-fi. I just didn’t want to stay in my lane. I wanted to just follow those things and try to look at the genre [of noir and sci-fi] itself from a new point of view.”

Reminiscence is set in a futuristic Miami where the coastline has sunken under rising tides due to climate change. Nick Bannister (Hugh Jackman) and his assistant Watts (Thandiwe Newton) run a business that allows people to relive their fondest memories via tech. Bannister’s life is turned upside down with the arrival of a new client, Mae (Rebecca Ferguson). What starts as a whirlwind romance turns into an obsession; after his lover’s sudden disappearance, Bannister searches her past, unearthing dark secrets and a conspiracy that connects them all together.

Although Bannister is the narrator of this story, and Jackman is front and center in all of the posters, Joy wants to make it clear that not everything is what it seems: Bannister is not the story’s hero. Memory is a fickle thing. You never know what is truly real, and who is the hero or the villain, because of the subjective biases placed from the narrator’s perspective.

“The thing I was trying to explore was like, ‘how do you be a full person in a game that is so dictated by men?’” says Joy. “In a world, even for me professionally, that’s so dictated by men.”

After years of working with men writing from their perspective, Joy wanted to take ownership of the male gaze from the perspective of a woman. She wanted audiences to see beyond the first impressions — that people may not appear to be what they show on the outside. Mae is this mysterious, seemingly perfect woman who enters Bannister’s life, but as he digs deeper into her past, he begins to unveil the truth behind the woman he loved.

“That’s the girl you’re supposed to want,” says Joy. “But, that’s no girl. That girl doesn’t exist. There were layers to her that, because [Bannister] was so besotted with that image of her, that she had to hide because it didn’t fit into what he wanted her to be. I think that’s […] a really difficult thing that women face.”

This is what Mae represented to Joy. The character became a way for Joy to deal with all the difficult things she went through while in that writers’ room.

“That was really this exploration of something that had really hurt me,” Joy reveals. “[It is] where a lot of times I use writing to explore something I’ve gone through and see how someone else [Mae] can navigate [it].”

Joy made sure to also include the indictment of the male gaze towards the film’s sex scene, in which Mae seduces Bannister in her home. Like all-important fight scenes, Joy found it essential to carefully craft the sex scene. Joy explains, “It’s just about blocking. It’s about lines, composition, emotion and feeling.”

Joy did extensive research on famous sex scenes in films to see what’s considered steamy and sexy. She was disappointed with the results.

“If you Google ‘sex scenes’ or whatever, what you see is a lot of very sexy [and] very handsome people engaging in coitus where the woman is just getting banged,” Joy explains. “Basically, they’re just having sex and it looks sexy and quite aerobic, but the interesting thing for me was, if you were to fade to black there, but continued watching the sex scene, there’s literally no way, anatomically, that woman is going to have an orgasm.”

Annoyed that most sex scenes allowed only for men to achieve orgasms, Joy wanted to direct a sex scene that made the most sense for women to have the greater chance to orgasm while retaining the scene’s sex appeal. She worked closely with Jackman and Ferguson to ensure they were comfortable, carefully choosing the angle that Ferguson would approach him and position herself. Joy knew she also wanted to keep Mae’s clothes on, because the sex scene shouldn’t be about a beautiful woman naked.

She reveals, “It was about seeing a woman in full possession of her body [and] claiming pleasure for herself.”

Reminiscence stars Hugh Jackman, Rebecca Ferguson, Thandiwe Newton, Daniel Wu, Cliff Curtis, Angela Sarafyan, Natalie Martinez, and Marina de Tavira. It is now playing in theaters and on HBO Max. Be sure to read our Reminiscence review.