Meet Samsung’s Blindingly Bright 2000-nit Super Ultrawide Gaming Monitor

The Samsung Odyssey G9 has been the most feature-packed, high-end super ultrawide gaming monitor for years, and now it’s getting even better with the Neo G9.

The Samsung Odyssey Neo G9 takes everything we loved about the original monitor – including the 49-inch screen size 5,120 x 1,440 resolution, 240Hz refresh rate, 1ms response time, FreeSync, and G-Sync compatibility – and then it doubles the screen brightness to a blinding 2000-nits.

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That’s basically five times brighter than most gaming monitors, and it’s able to achieve this level of luminance thanks to the new Quantum Mini LED display technology that Samsung basically pulled from its Neo QLED 4K TV lineup.

The new mini LED display basically packs the screen with hundreds of light-emitting diodes that are 1/40 the size of a traditional LED that also happens to be four times as bright. The result is a screen that looks spectacularly bright while also producing some amazing deep blacks. In fact, during my hands-on time with the display, there was hardly any bloom when I had a white Windows explorer window over a dark desktop background.

That’s not the only thing Odyssey Neo G9 has pulled from Samsung’s TVs; it also features two HDMI 2.1 ports, so it’s ready to take full advantage of all the latest graphics cards in addition to the Xbox Series X and PS5.

Specs aside, the Samsung Odyssey Neo G9 offers up an amazing gaming experience unlike any other gaming monitor thanks to its massive screen size and enveloping curvature. When you sit down in front of your entire peripheral vision is taken up by the monitor’s 1000R curve that’s designed to match the natural shape of the human eye.

There’s just something magical about sitting in front of this monitor, especially while playing games. It almost felt like I was playing Doom Eternal in virtual reality, but without actually wearing a VR headset, as all the action was happening all around me on this round screen. Not only did everything look extra sharp thanks to the Neo G9’s high-resolution it also looked like it was happening in real-time at 240Hz.

The Samsung Odyssey Neo G9 will be available for pre-order on July 29th for $2,499, and it’s expected to ship in mid-August. Samsung also told us that it will offer a free JBL Quantum One gaming headset as a preorder incentive, but the promotion is only available on the company’s direct website.

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Kevin Lee is IGN’s SEO Updates Editor. Follow him on Twitter @baggingspam

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Razer Barracuda X Review

There’s nothing groundbreaking about the Razer Barracuda X. It’s a simple, plug-and-play wireless headset. It looks nice, but isn’t flashy. It pumps out clean audio, but isn’t going to turn heads with its sound. Its primary novelty is a wireless USB-C dongle, which allows it to quickly and easily connect with a PS5, Switch, PC, Android phone, or any device with USB-C audio support: That’s rare but hardly unheard of. But the Barracuda X still manages to impress. Every facet of the headset works well, and its flaws, when they arise, tend to be easily ignored. The Barracuda finds itself a sweet spot as an inexpensive multi-platform headset that’s worth a listen.

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Razer Barracuda X – Design and Features

For Razer, a company known for RGB lighting and a bright black-on-neon-green colorway, the Barracuda X is surprisingly understated. The plastic frame and cups are entirely made from black plastic, without a hint of green. The cups have an oval shape almost identical to the ones on the Razer Opus, the company’s recent ANC headphones. The Razer name and logo are subtly etched into the top band and cups respectively, but, from a distance, it looks like a nondescript headset.

Though it is simple, the Barracuda X’s fundamentals are strong. The top band, plastic with a steel core and leatherette padding, is easily adjustable and creates a comfortable, if slightly loose, fit.  In fairness, that’s by design. Razer delivers on its promise of a “pressure-free fit.” I personally prefer to feel a little clamping sensation from a headset – both because it’s comfortable and because it’s much more likely to stay on your head – but that isn’t the feel it’s going for.

Weighing 268 grams, the Barracuda X feels very light on-head. Combine that with cavernous earcups and you have a headset that you can wear for an extended period of time without wearing you down. The earcups, padded with memory foam, are covered with the rare mesh material that’s light and smooth, but doesn’t chafe or scratch.

On the rim of the left earcup, the Barracuda X features a fair number of onboard controls. From the back of the cup to the bottom, you have a mute button, volume roller, power button, a 3.5mm headphone jack for wired connection, a USB-C charging port, and, lastly, the detachable wire boom mic. The power button also doubles, triples, and quadruples as a one-button media controller: tap it to play/pause, double-tap to skip a track, or triple-tap to go back. The controls are well-made, but as with most headsets, your mileage may vary. I find that the extra second or two I need to find my way around a headset’s controls are enough to push me towards other audio controls.

Inside the cups, the Barracuda X features a modified version of Razer’s 40mm Triforce drivers, a proprietary design that replicates low-, mid-, and high-frequency sounds independently. In this case, Razer told IGN that the drivers feature mid- and high-range tuning similar to the Razer Opus, but with more pronounced bass. (That’s unsurprising, as gaming headsets are often designed with bass-forward sound profiles).

On the “Audio In” side, the Barracuda X features a detachable cardioid mic. The plastic-coated wire boom is flexible and holds position very well. It features a fairly precise pick-up range, so you need to be deliberate when setting it up. Once properly positioned, it picks up your voice very well while keeping ambient noise out.

The Barracuda X’s signature feature isn’t even on the headset itself, though: It features a USB-C dongle that enables a low-latency 2.4GHz wireless connection across PS5, PC, Switch, and Android devices. There isn’t anything new or magical going here: Switching the Barracuda’s wireless dongle to USB-C opens the door for the Barracuda to offer plug-and-play wireless to a wider range of devices. It’s incredibly convenient if you want to jump from one device to another frequently, as there’s no pairing process. As usual, this kind of 2.4 GHz connection delivers a dependably stable connection across every device I tested. The only downside I found is that the physical dongle is a bit on the large side – 1.47 x .88 x .25 inches (WDH) – so I couldn’t plug it into the USB-C port on the back of my PC. For situations like this – or if your USB-C ports are full up – the headset comes with USB-A-to-C adapter cable so you can plug in using an old fashioned USB port.

Technically, the Barracuda X is also compatible with Xbox, iOS, and other devices through a wired 3.5mm audio connection. Obviously this isn’t the ideal way to use the headset, but it does allow it to serve as a more-or-less universal multi-platform solution, if only on a technicality.

Lastly, we have to talk about battery life. Razer estimates that the Barracuda X should run for up to 20 hours on a single charge. My experience fell in line with those estimates, lasting for 5-7 days of regular daily use per charge. Increasingly, 20 hours has become the high standard for premium headsets: It’s a good amount of time, especially for a less expensive headset, but doesn’t push the envelope.

Razer Barracuda X – Gaming

While the Barracuda X isn’t going to blow audiophiles away, it delivers very good audio for a mid-tier wireless gaming headset. Across both competitive and atmospheric games like Call of Duty: Black Ops Cold War, Dead by Daylight, Returnal, and Super Mario Odyssey, the headset creates a deep, but balanced sound that lets you find subtle cues and appreciate the nuances of surround sound in games.

It isn’t perfect. There are times when parts of track can sound slightly muddled, like when a character tries to talk over a combat sequence in games like Assassin’s Creed Valhalla or Destiny 2. Despite the Triforce drivers, it lacks the hallmark audio isolation I’ve found on elite headphones and headsets like the Asus ROG Delta S and the VZR Model One. That’s to be expected for a headset with a $100 price tag, but it reaffirms that there are subtle qualitative differences among the different grades of gaming headset.

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Though Razer mentioned that it amped up the bass in the Barracuda X relative to the Opus, I would still say the headset has a mids-centric profile relative to many headsets. The sensation of the bass booming isn’t especially pronounced. It sounds strong, but you don’t necessarily “feel” it the way you do in other headsets.

The Barracuda X offers strong virtual surround sound. In Call of Duty, you’re able to use audio cues like bullet pings and footsteps to react and get an advantage over other players. On PS5, Returnal uses the system’s Tempest 3D audio to surround you with ambient sound effects that create a tangible sense of foreboding, and the Barracuda X delivers on that.

As I mentioned earlier, the microphone on the Barracuda X performs admirably, just as long as it’s set up properly. In multiple sessions with friends, I would get feedback that my voice was coming in softly at first because adjustment wasn’t exactly right. It didn’t take long to lock it in though, and once I did so, my voice was perfectly clear. Moreover, the mic barely picked up a nearby fan.

Star Wars: Battlefront 2 Mod Features Dom Toretto As Darth Maul Killing Everyone In Sight

A fan-made Star Wars: Battlefront II mod swaps out Darth Maul for Vin Diesel’s Dom Toretto from Fast and Furious, and it’s a sight to behold. Published on Reddit by user RyZe26 (via GamesRadar), the footage features Toretto, wearing his trademark sleeveless t-shirt, smashing through rebels with Maul’s lightsaber.

The music is not anything from Star Wars, but instead it’s the song “Bandolero” by Don Omar and Tego Calderon that was featured in Tokyo Drift and has since become popularized on TikTok.

The video is titled “Anything for the Family,” and the comments are a delight. “You done it. You SOB’s have finally done it. Just equip the card family and he will be unstoppable. So much for balance in the force and balance in the game,” one commenter said. Another added, “I live my life a quarter parsec at a time.” Someone else commented, “May the family be with you,” while another said, “Cant wait to drink corona in space mass.”

F9 is performing very well in theaters, where it’s made more than $600 million worldwide. Two more films are coming to wrap up the main series in 2023 and 2024.

“I know people are going to feel like it doesn’t have to end, but I think all good things should,” Vin Diesel said. “There are reasons for a finale. I think this franchise has deserved it.”

GameSpot’s F9 review said the film is the “perfect movie to welcome you back to the theater.”

“After a year of staying home, this is worth the trip to your local cineplex. It’s loud, explosive, and filled with the type of action dying to be seen on the big screen in a room with other fans to go along with you on the ride,” reviewer Chris Hayner said.

As for the Battlefront series, no new games have been announced. However, it seems likely we’ll get another one, as the two recent Battlefront titles from EA have sold more than 33 million copies. EA is staying in business with Lucasfilm, though it no longer has an exclusive deal, as Ubisoft is making its own open-world Star Wars game.

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Death Stranding Director’s Cut Will ‘Expand’ on the Strand System as Game Passes 5 Million Copies Sold

Kojima Productions has said that the Director’s Cut of Death Stranding will expand upon the game’s asynchronous multiplayer Strand system when it releases later this year. It also revealed that the original game has passed 5 million copies sold.

Speaking in an interview with GameIndustry.biz, Kojima Productions head of publishing Jay Boor confirmed that the game will ‘expand’ on the system with its upcoming launch on PlayStation 5. It’s not clear exactly how that will be done right now, but we should be learning more soon.

“Death Stranding’s core component is its Social Strand system, which is a unique asynchronous multiplayer feature that enables players to connect with other players from around the globe through a variety of in-game actions. The Director’s Cut will expand on this system and we will be sharing more on that in the weeks to come.” said Boor.

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As a single-player game, Death Stranding does not allow players to team up alongside one another whilst traversing the game’s vast landscape. However, the Social Strand system does allow for players to have several important elements of online interaction which mainly take place via the Chiral Network. Upon the game’s initial release, IGN explored how the Social Strand system allowed players to interact with one another during their travels.

We know that the Director’s Cut will add new features to Death Stranding, including the likes of the cargo catapult – which will presumably be a structure that can appear in other players’ games through the Strand system. However, it’s not clear if the expansion to the system is just in the items and structures players can use, or if there’s a more baseline mechanical change behind it all.

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Elsewhere in the interview, Boor commented on Death Stranding’s sales performance. “With Death Stranding being the first title developed out of Kojima Productions, from a sales perspective, it has performed quite well,” he said. “As of March 2021, Death Stranding has sold through over five million units worldwide on PlayStation 4 and PC.” said Boor.

Previous to Death Stranding, Kojima’s most recent game, Metal Gear Solid V, sold over 6 million copies after its release in 2015. Kojima Productions will be hoping that the release of Death Stranding Director’s Cut further improves these figures when the game releases for PlayStation 5 on September 24.

If you’re looking for more information on the Death Stranding Director’s Cut, then check out this article about why Hideo Kojima reportedly does not like calling the upcoming game a Director’s Cut in the first place.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Mission Impossible 7 Train Stunt teased By Director Christopher McQuarrie

Mission Impossible director Christopher McQuarrie has teased one of the stunts from the upcoming seventh movie in the hit action series. The currently untitled MI7 is due to hit theaters on May 27, 2022.

The image shows an old-fashioned interior of a train carriage, with a camera at the far end. McQuarrie himself is in the picture, but he’s upside-down, implying that the carriage has possibly crashed or derailed. On-set images released back in April showed star Tom Cruise performing stunts on the exterior of a steam train in Yorkshire, UK, so presumably, this new shot is part of this sequence. Check it out below:

Mission Impossible 7 has been in production since early last year and has experienced multiple delays. The movie was shooting in Italy when it became the first European country to experience a COVID outbreak in February 2020, and despite moving to the UK was shut down entirely within a few weeks. Production resumed in September with tight COVID-19 protocols. In December a recording of Cruise yelling at crew members who had broken safety rules leaked, and last month the movie was shut down again due to another on-set outbreak.

Mission Impossible 7 also stars Ving Rhames, Rebecca Ferguson, Hayley Atwell, and Simon Pegg. While production continues, co-star Cary Elwes recently confirmed he had wrapped his scenes, while Atwell thanked the crew for their “strength and stamina” on the epic shoot.

The initial plan was to shoot Mission Impossible 7 and 8 back-to-back, but the delays and Tom Cruise’s publicity duties for the upcoming Top Gun: Maverick have meant that the eighth movie will go into production at a later date. That film is currently scheduled for a July 2023 release.

Flawless Victory: Mortal Kombat 11 Passes 12 Million Sales

Mortal Kombat 11 was a flawless victory for NetherRealm Studios and Warner Bros. Interactive, as the fighting game has passed 12 million sales. That figure accounts for about 16% of the franchise’s total console sales, meaning we’re probably going to see plenty more of Scorpion, Raiden, and the rest of Earthrealm’s warriors in the future.

To date, Mortal Kombat console games have sold 73 million units, dating back to the original game in 1992. Since then, there have been well over a dozen games in the series, including some not-terribly-good spin-off titles. The Mortal Kombat Mobile game has also been a huge success, with more than 138 million installs.

Between the last few games, NetherRealm has also developed the Injustice series, leading to speculation that a third game is in the works, though series co-creator Ed Boon is certainly teasing that Marvel could be involved in his next game, as well.

As of earlier this month, development on Mortal Kombat 11 has ended, including creating new DLC characters (or kharacters). The conclusion of development comes more than two years after the game’s initial launch, adding tons of new content and bespoke versions for PS5 and Xbox Series X|S.

For more Mortal Kombat, you can check out the film released earlier this year. A reboot of the series that’s not connected to the ’90s movies, it’s full of references for longtime fans and is much more violent than the older movies, as well, fitting more in line with the series’ aesthetic.

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M. Night Shyamalan’s Old Has Become a Meme Factory

M. Night Shyamalan’s Old debuted in theaters this past weekend, and it’s safe to say there are a few extra wrinkles on all of our faces after the laugh-inducing memes it generated.

Old follows a family who learns that the secluded beach they are staying on is causing them to age extremely fast, reducing their lives to a single day. So while the characters in the movie were busy chasing the clock, the Internet made sure to not waste any time in making Shyamalan’s new thriller a viral sensation — and we feel like it might be one for the ages.

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We’ve rounded up some of our favorite Old-inspired memes and jokes directly below because if the movie taught us anything, it’s that life’s too short to be serious all of the time.

Old wasn’t just a hit with the Internet, it was also a hit at the box office. The movie secured the #1 spot with $16.5 million in the US and $6.5 million overseas. While this may be Shyamalan’s lowest opening weekend in history, the director self-finances his films and keeps budgets low, meaning the projects don’t have to rake in as much as other director’s films to be profitable.

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IGN’s review of Old acknowledged that it perhaps isn’t Shyamalan’s best work, but it is “one that shows maturity – a movie that tackles universal and intense themes over twists and puzzles,” with “strong performances from the entire cast” offering “a thought-provoking meditation on what it means to be alive.”

For more, check out our explainer of the film’s ending and M. Night Shyamalan’s comments on why young actors are the key to his movies.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Final Fantasy 16’s Voice Capture Was Seemingly Completed in British English First

Final Fantasy XVI’s facial and voice capture has seemingly been completed in English first, and with a focus on characters with British accents.

Producer Naoki Yoshida appeared on streaming show Washagana TV this weekend and – per a Gematsu translation – said that, “This time, English recording is going first. And we have been focusing on British English.” That focus on British English is likely down the game’s high fantasy set-up, rather than Final Fantasy 15 and Final Fantasy 7 Remake’s more sci-fi inflected aesthetics.

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It’s a rarity for Japanese games to record an English language version of the game first – but in this case Yoshida says it comes down to creating full facial capture for the game’s characters. “We can’t possibly hand-animate every cut of a scene,” he explained. “So this time we are doing full facial motion captures and then adding voices to that […] So this is one of the reasons why the English version is ahead of others.” He also explained that the facial capture extends beyond cutscenes.

Yoshida says the Japanese version will be handled “soon”, but it’s not clear if the game will feature entirely separate facial capture for English and Japanese versions. After the release of Ghost of Tsushima, many noted that there was no Japanese lip-sync despite a full voice track, with demand leading to the feature being added in the upcoming director’s cut. We’ve contacted Square Enix for confirmation on that.

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We’d previously heard that voiceover work was nearly complete, and that the game will likely skip Tokyo Game Show, as Yoshida would like to “show it when it’s ready”, rather than show off pieces of the final product.

Final Fantasy 16 was announced for PS5 and PC last year (but Square Enix confusingly retracted the PC announcement). Since then we’ve learned about its heroes, world, and story, and the game’s six realms in the world of Valisthea.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Daily Deals: The Legend of Zelda Skyward Sword HD Now £35 with This Code (Save £15)

That right gamers, we’re starting this week off strong. You can currently get The Legend of Zelda Skyward Sword HD remake on Nintendo Switch for just £35 when using this promo code. Just head on over to Currys, and use code FNDDGAME at checkout to ensure you get the game for the best price. If you have any issues, you can always try using code NEXTDAYGAME instead. You can check out our review for Skyward Sword HD here.

Other great deals today include the magnificent free £5 promo at Amazon. Just sign up for an Amazon Music trial, and you’ll get £5 credited to your Amazon account. However, this offer expires on August 4, 2021, so you haven’t got too much longer to take advantage and not miss out.

Best Skyward Sword HD Deal: £35 with Code FNDDGAME

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Free Money: Claim £5 for Free at Amazon Right Now (Ends August 4)

You can currently get £5 in Amazon credit just for signing up for a free Amazon Music trial. It’s for select users only, so click here to see you can get a free £5 Amazon top-up.

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Even More Amazing Tech Discounts at Amazon

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.