Blizzard Co-Founder Mike Morhaime to the Women of Blizzard: ‘I Failed You’

Blizzard co-founder and ex-CEO Mike Morhaime has shared his thoughts on the allegations levied against his former company and said “to the Blizzard women who experienced any of these things, I am extremely sorry that I failed you.”

Morhaime took to TwitLonger to respond to the allegations of “frat boy culture” and sexual harassment at Activision Blizzard, saying that he is ashamed and that “it feels like everything I thought I stood for has been washed away.”

“I have read the full complaint against Activision Blizzard and many of the other stories. It is all very disturbing and difficult to read. I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences,” Morhaime wrote.

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During his 28 years at Blizzard, Morhaime “tried very hard to create an environment that was sage and welcoming for people of all genders and backgrounds.” While he admits he knew it wasn’t perfect, he now sees “we were far from that goal.”

“The fact that so many women were mistreated and were not supported means we let them down,” Morhaime continued. “In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better.

“Harassment and discrimination exist. They are prevalent in our industry. It is the responsibility of leadership to keep all employees feeling safe, supported, and treated equitably, regardless of gender and background. It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you.”

He concluded by acknowledging that these are just words and wants to, “as a leader in our industry,” use his “influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can.”

“I realize that these are just words, but I wanted to acknowledge the women who had awful experiences,” Morhaime said. “I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can. I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make. I want the mark I leave on this industry to be something that we can all be proud of.”

These allegations against Activision Blizzard arose following a two-year investigation by the California Department of Fair Employment and Housing. Among those listed before, Activision Blizzard is also accused of discriminating against female employees of nearly all levels of employment in relation to compensation, promotion, assignments, and termination. Additionally, the state also alleges that Activision Blizzard’s leadership failed to address any of these issues or taking the proper steps in preventing them from occurring.

Morhaime’s comments follow an internal e-mail obtained by Bloomberg from current Blizzard president J. Allen Brack to the staff about these allegations.

Blogroll image credit: Neville Elder/Corbis via Getty Images

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Pokemon Unite: The Best Pokemon For MOBA Newcomers To Start With

After going through the tutorials and figuring out the basics of Pokemon Unite, you’re given a choice of five Pokemon to unlock and get you started in Unite Battles. This first choice will directly impact how well you’ll perform in your first battles, and if you’re like us, you’re going to want a primer on all five of these “starter” Pokemon. Here’s our look at each one, as well as our choice for the best one to choose if you’re new to the MOBA scene.

If you check out our Pokemon Unite beginner’s tips and tricks guide, you’ll see that the playable characters in Pokemon Unite are broken down into five types: Attacker, All-Rounder, Speedster, Defender, and Supporter. Each of the five starter Pokemon you can choose from represents one of these five types, with each having its own role in battle. Below you can find a breakdown of each one, including statistics, moves, and basic strategies.

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Also, a quick note before we get started: Yes, Zeraora is technically also available in the beginning as a free download, but its availability is temporary and must be redeemed via in-game message. These Pokemon are strictly the five presented to you after completion of the tutorial.

Pikachu (Attacker)

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Being the most popular Pokemon in the world, it makes sense that Pikachu is a quick and easy Pokemon to learn as most people will pick it up first. Pikachu thrives on the front lines, dealing damage and scoring points for its team, but it will need backup for prolonged fights. Be careful not to jump headfirst into battle, especially alone, or else you’ll be seeing the respawn screen more often than you should.

Role Attacker
Style Ranged
Difficulty Novice
Evolution levels None

Stats:

  • Offense – 9
  • Endurance – 3
  • Mobility – 3
  • Scoring – 4
  • Support – 3

Special Moves:

  • Thunder Shock – Area of effect attack that damages and slows anyone in contact. Cooldown is 5 seconds. Upgrades at Lvl. 4 to one of the following:
    • Electro Ball – Area of effect attack that damages and slows anyone in contact. 5 second cooldown. At Lvl. 11 the move’s damage is boosted.
    • Thunder – Multiple thunderbolts strike and damage any Pokemon they contact. 8 second cooldown. At Lvl. 11 more thunderbolts are summoned.
  • Electro Web – Attack that damages and “roots” (immobilizes) Pokemon it contacts. Cooldown is 9 seconds. Upgrades at Lvl. 6 to one of the following:
    • Volt Tackle – Charges into enemies, damaging them and sending them into the air temporarily. 10 second cooldown. At Lvl. 13 cooldown is reduced.
    • Thunderbolt – Strong electric blast that damages and stuns enemies it contacts. 9 second cooldown. At Lvl. 13 damage output is increased.
  • Passive Skill: Static – When damaged, all enemy Pokemon around Pikachu are slowed for a short time.
  • Unite Move: Thunderstorm – Multiple powerful lightning bolts strike all around Pikachu.

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Charizard (All-Rounder)

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Charizard is the definition of a well-rounded Pokemon, holding its own on offense, defense, and in scoring. However, being an All-Rounder means the fiery Pokemon can only fly so high before getting burned, making him a liability in the later stages of a match. Our strategic recommendation would be to stay on the offensive early, gaining experience and charging up moves before falling back and defending for the rest of the match.

Role All-Rounder
Style Melee
Difficulty Novice
Evolution Levels Charmander Start | Charmeleon at Lvl. 5 | Charizard at Lvl. 9

Stats:

  • Offense – 7
  • Endurance – 6
  • Mobility – 5
  • Scoring – 6
  • Support – 1

Special Moves:

  • Flame Burst – Fire attack that leaves the opponent burned for a short time. Cooldown is 6 seconds. Upgrades at Lvl. 5 to one of the following:
    • Flamethrower – Fiery breath that damages and burns any Pokemon in its path. 6 second cooldown. At Lvl. 11 the move’s damage and burn damage is boosted.
    • Fire Punch – A blazing punch that does additional damage to enemies already burned. 6 second cooldown. At Lvl. 11 Charizard’s basic attack reduces Fire Punch’s cooldown when it connects.
  • Fire Spin – Circle of fire traps Pokemon inside, damaging and slowing them down. Cooldown is 10 seconds. Upgrades at Lvl. 7 to one of the following:
    • Fire Blast – Blast of fire that deals initial damage, then leaves a circle of fire that damages Pokemon inside it over time and slows them down. 10 second cooldown. At Lvl. 13 the damage dealt is increased.
    • Flare Blitz – Charizard charges forward encased in fire, gaining a shield and throwing opponents on contact. 10 second cooldown. At Lvl. 13 the move also slows down Pokemon it damages.
  • Passive Skill: Blaze – Critical Hit damage is increased when Charizard is at half health
  • Unite Move: Seismic Slam – Charizard flies into the air, aims at a target, picks it up, and slams it into the ground.

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Talonflame (Speedster)

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Talonflame’s Speedster nature means it’s going to move around the arena with ease, making it perfect for attacking wild Pokemon and racking up the energy for goals. Once it’s time to score a goal make sure a Defender or Supporter is with you, because trying to score alone when even one of your opponents is in your path could be disastrous. The term “glass cannon” describes the Speedster type well, and Talonflame is no exception.

Role Speedster
Style Melee
Difficulty Novice
Evolution Levels Fletchling Start | Fletchinder at Lvl. 5 | Talonflame at Lvl. 9

Stats:

  • Offense – 5
  • Endurance – 3
  • Mobility – 10
  • Scoring – 7
  • Support – 1

Special Moves:

  • Peck – A quick charge forward followed by three quick peck attacks. Cooldown is 5 seconds. Upgrades at Lvl. 5 to one of the following:
    • Flame Charge – Flies forward surrounded by flames, attacking and increasing its speed. 6.5 second cooldown. At Lvl. 11 the move also decreases the opponent’s speed.
    • Aerial Ace – Charges toward an enemy causing damage and increasing damage of next basic move. 6 second cooldown. At Lvl. 11 the damage dealt is increased.
  • Acrobatics – Attacks an area from multiple directions and allows the player to choose the direction of escape when the move is finished. Cooldown is 7 seconds. Upgrades at Lvl. 7 to one of the following:
    • Fly – Flies straight into the sky, and a second use brings it back down for big damage. 11 second cooldown. At Lvl. 13 the move throws enemies in the area when Talonflame comes back down.
    • Brave Bird – Engulfs itself in flames and flies to a specified area for damage. The move causes recoil damage to Talonflame and reduces cooldown in basic attacks.11 second cooldown. At Lvl. 13 recoil damage is reduced.
  • Passive Skill: Gale Wings – Talonflame moves faster when it’s at high HP.
  • Unite Move: Flame Sweep – A long-distance charge while covered in flames, shoving enemies aside after contact.

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Snorlax (Defender)

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Snorlax is the Pokemon for defensive-minded players, with moves like Heavy Slam able to break up enemy skirmishes and Block giving teammates a breather when needed, although it can also be used offensively to prevent enemy players’ retreat. Placing Snorlax in front of a goal and playing defense is the best way to be successful with the giant Pokemon, but it can’t be left alone for too long. Despite its maximum endurance, Snorlax can get overwhelmed before too long, and he’ll end up sleeping off the damage he receives while waiting to respawn.

Role Defender
Style Melee
Difficulty Novice
Evolution Levels None

Stats:

  • Offense – 3
  • Endurance – 10
  • Mobility – 4
  • Scoring – 3
  • Support – 5

Special Moves:

  • Tackle – Charges forward with its belly for an area-of-effect attack, slowing damaged Pokemon’s movement speed for a short time. Cooldown is 6 seconds. Upgrades at Lvl. 6 to one of the following:
    • Heavy Slam – Slams its body down, damaging and throwing opponents around it. 7 second cooldown. At Lvl. 11 the move’s damage is boosted.
    • Flail – Flails its body around, hitting all Pokemon around it. The move also increases basic attack damage depending on current HP; the lower the HP, the higher the damage boost. 6.5 second cooldown. At Lvl. 11 the move’s damage is boosted.
  • Rest – Falls asleep where it stands and heals HP while blocking the path of all Pokemon not on its team. Cooldown is 10 seconds. Upgrades at Lvl. 8 to one of the following:
    • Block – Spreads its arms out, creating a wall and giving it a shield. Opposing Pokemon are knocked back when contacting the wall. 11 second cooldown. At Lvl. 13 damage received while this move is active is reduced.
    • Yawn – A huge yawn that lulls opposing Pokemon around it to sleep, stunning them. 12 second cooldown. At Lvl. 13 it also decreases the movement speed of any Pokemon it hits.
  • Passive Skill: Gluttony – Increased effects from used Berry items.
  • Unite Move: Power Nap – Falls asleep and rolls around, damaging any Pokemon it contacts.

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Eldegoss (Supporter)

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Supporter classes take time to get used to, but Eldegoss is a terrific beginner’s support. Its Synthesis and Pollen Puff moves are fantastic for healing, while the Cotton Spore makes for a great disruption move later in the game. Supporters are never meant to charge headlong into battle, preferring to stay behind while healing and waiting for the right time to drop that one disruptive move. If you’re an offensive-minded player, Eldegoss can wait.

Role Supporter
Style Ranged
Difficulty Novice
Evolution Levels Gossifluer Start | Eldegoss at Lvl. 4

Stats:

  • Offense – 3
  • Endurance – 4
  • Mobility – 5
  • Scoring – 5
  • Support – 8

Special Moves:

  • Leafage – Throws leaves at opponents, damaging them and slowing them down temporarily. Cooldown is 6 seconds. Upgrades at Lvl. 4 to one of the following:
    • Pollen Puff – Puff of pollen sticks to a Pokemon. If stuck to a teammate, it heals the teammate, and if stuck to an opponent it damages the opponent. 5 second cooldown. At Lvl. 11 allies take less damage when stuck while opponents take damage over time instead of once.
    • Leaf Tornado – A cyclone of leaves attacks enemies and leaves a small vortex behind, increasing movement speed of allies who walk through it. 9 second cooldown. At Lvl. 11 it also decreases the accuracy of enemy Pokemon it hits.
  • Synthesis – Restores HP of both itself and nearly allies. Cooldown is 8 seconds. Upgrades at Lvl. 6 to one of the following:
    • Cotton Guard – Cotton appears and absorbs damage, restoring some HP when the move completes. 7 second cooldown. At Lvl. 13 movement speed increases while using the move.
    • Cotton Spore – Spores gather around Eldegoss reducing damage received. Spores will burst after a short time dealing damage to nearby enemies and slowing their movement speed. 10 second cooldown. At Lvl. 13 the bursting spores also throw Pokemon into the air.
  • Passive Skill: Cotton Down – Damaging it over a certain amount will cause cotton to burst around it, increasing its HP and movement speed.
  • Unite Move: Cotton Cloud Crash – Eldegoss lifts into the air then crashes back down, healing ally Pokemon and damaging opponents when it lands.

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Which Pokemon is the best pick for newcomers?

Out of those five Pokemon, there is a clear choice in our minds which one should be the first Pokemon chosen out of the game for Pokemon fans who aren’t familiar with the MOBA genre, and it’s this one:

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We know it’s a cliche pick, but honestly Pikachu’s attack-heavy moveset makes it the perfect candidate to break the ice for non-MOBA players. You’ll use it throughout the arena, fighting both wild Pokemon and opposing team members and getting the flow of battle while learning the lay of the land. You’ll be able to see how Defenders and Supporters back you up, giving you an idea of how to use them should you decide to give those types a change. Most of all you’ll be in the thick of the action for the majority of the match, getting an idea of the flow of a MOBA match from early game preparation to the final stand. The Speedster Talonflame is another good choice, but its dependence on constant mobility has a slightly higher learning curve.

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For more on Pokemon Unite, check out our guide to how microtransactions work in this new MOBA game, as well as the difference between ranked, standard, and quick matches.

GameSpot may get a commission from retail offers.

Damon Lindelof And Matt Reeves Will Produce A Magical Medical Drama For HBO Max

Damon Lindelof and Matt Reeves are teaming up to produce a “magical-realistic medical drama” for HBO Max, according to The Hollywood Reporter.

The series will reportedly be called The Human Conditions and follow a young British doctor who “must learn to treat impossible, fantastical illnesses by healing the emotional issues that underlie them–and confronting her own along the way.” Oscar Sharp will write and direct in addition to executive producing the show. Sharp’s resume is still rather short, but he’s best known for the short film The Karman Line, which he wrote and directed, and for directing Sunspring, a 2016 short film written by an AI trained on science fiction scripts.

Lindelof and Reeves will join Sharp in executive producing the series. Lindelof is best known as the showrunner behind Lost, the Leftovers, and HBO’s 2019 Watchmen series. Reeves, meanwhile, directed Cloverfield, Dawn of the Planet of the Apes, and Warner Bros.’ superhero film The Batman, which releases next year. Reeves is also executive producing the upcoming Batman: Caped Crusader animated series, alongside J.J. Abrams and Batman: The Animated Series creator Bruce Timm. Also producing on the show are Daniel Pipski, Rafi Crohn, Tanya Seghatchian, and John Woodward.

To stay caught up on what Matt Reeves is working on, read up on everything we know about The Batman, the COVID-19 struggles the film ran into during production, and what we know about the film’s villains.

Cris Tales Review

Let’s face it: time travel is ridiculous and doesn’t make a lick of sense. But it’s precisely because it makes no sense that it’s a perfect match for an over-the-top fantasy JRPG, and Cris Tales blends that nonsense smoothie to fantastic effect. Manipulating the past, present, and future to solve puzzles, defeat enemies, and change destinies is absolutely awesome when it works. Unfortunately, when it comes to Cris Tales’ repetitive turn-based combat, I felt more like I was trapped in the continuum’s most boring time loop. Even so, the timeless story, quirky characters, and effortless charm of Cris Tales still managed to make this exaggerated anime adventure a mostly fun ride.

Cris Tales’ otherworldly fantasy setting could have been taken straight out of a children’s story book – it’s filled with talking frogs, weird robot thingies, and time mages that make casual use of their awesome power, which no one seems at all concerned or impressed by. Everything about the world is delightfully strange, from the fact that people use marbles as currency, to the strange “Mother Superior” witches that exist in every town to help raise the children or something. You’ll travel through monster-infested salt mines, visit a city located inside an active volcano, and sail around in a boat that’s made out of a giant metal woman’s shoe. It’s one of the weirdest settings of all time and yet everything just had me nodding along like, “Well, yeah, of course I need to retrofit my shoe-boat with metal plating so it can surf through lava. Who hasn’t had to do that?”

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It helps that the cartoonish, anime art style is brimming with life and personality, which makes traveling this fantasy world a complete delight. You can spend a lot of time just soaking in the awesome aesthetic of Cris Tales’ world, whether that’s through the unique townsfolk you meet, the colorful environments around them, or the bizarre enemies you fight, like a giant, creepy multi-armed robot or a sentient blob of water. That said, there are some performance issues like framerate stuttering during combat and cutscenes that can get in the way of its good looks, but nothing bad enough to seriously hinder my enjoyment.

The main character, Crisbell, is your typical bright-eyed, innocent, and unflappably optimistic protagonist who goes around doing good deeds without a second thought as to why she has to be the one to solve everyone’s problems. Along the way she meets an immortal child time mage, an anime robot, and some lady in a hoodie who attacks by pulling random weapons out of a bottomless bag like a murderous Mary Poppins. The cast is universally awesome. That goes for the main characters that you spend most of your time with all the way down to the tiniest supporting roles who are also given their time to shine. I really respected just how much Cris Tales makes use of all of its characters and never forgets about them, right up until the story’s final moments (even though I’m awful at remembering names and found myself shouting “WHO?” when my party brought up a character I hadn’t seen in 20 hours).

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The story itself isn’t the most original or surprising in the world – my housemates and I all independently predicted the ending after playing only an hour of its 40+ hour campaign – but it’s competently told and well-written for the most part. Saving the world and fighting in the name of friendship and family is a cliche, but one that Cris Tales wears proudly. The story is helped along by voice performances that are mostly adequate and occasionally exceptional, as well as some genuinely rewarding player decisions that let you have a real and lasting impact on the world and its characters. That said, this tale does lose a lot of steam toward the end by padding itself out with return visits to previously explored areas that drag on too long, especially considering the final payoff isn’t particularly inspired.

If Cris Tales has one stand out feature though, it’s the incredibly well done and unique use of time travel and time manipulation that sits at the center of everything you do. Because you play as a time mage, Cris Tales involves a lot of time-based shenanigans, both as a plot device and as a gameplay hook. In fact, in many areas the screen itself is split into three sections to simultaneously show the past, present, and future of that location, each of which can be visited and interacted with to complete puzzles and gain a greater understanding of the world and its characters. At one point, I found a struggling artist in the present and saw that in the future he’d turned to a life of crime. After completing a quest for him to support his pursuit of the arts, I changed his future and could now see he’d end up as a successful musician in the years ahead.

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Seeing your actions have a direct impact on the future is massively rewarding and can have an enormous effect on the world. In one city, I noticed that an area had the grim fate of eventually becoming submerged underwater. But over the course of an entirely optional sidequest I saved someone’s life who vowed to fix the city’s flooding problems, which changed that outcome and opened up new ways for me to interact with the location. Seeing that direct cause and effect so quickly makes Cris Tales’ side quests stand out from your typical RPG, and moments like this can be some of its best when they come together well.

Cris Tales calls itself a “love letter to classic JRPGs,” and it plays like one through and through, in ways both good and bad. It’s got the larger than life party of characters and a story that grows from humble beginnings to an epic struggle on a cosmic scale, but it’s also got some of the uglier traditional JRPG mechanics I could have done without, like static save points and no autosaves. Look, I get it. Tradition is tradition, and even blockbuster JRPGs like Persona 5 have largely stuck to their guns on this one, but that doesn’t make it any less frustrating. Why can’t I just save without having to run halfway across town? Does anyone actually enjoy having to repeat an entire section of a dungeon because the boss kills you far away from a save point? Or worse yet, because the game crashed and there was no autosave to come to your rescue?

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For a game about time travel, Cris Tales sure likes to waste a lot of yours, and there’s no better example of that than your frog friend, Matias. He fills the JRPG role of the animal mascot/wise guide, and he’s necessary to complete most time-manipulation puzzles. Frustratingly, Matias hops along behind you at the slowest pace possible, and attempting to time travel before he’s caught up with you results in an obnoxious pop-up window reminding you that you should wait for your frog to be nearby. If you’re running across an area, it can take 10-15 entire seconds for this green lump to catch up with you, which I discovered is exactly enough time to curse his name and wish an untimely end to his entire bloodline. This issue came up way more often than you might expect and continued to bother me the whole way through.

Time and Time Again

But while the time travel mechanics are otherwise a joy when exploring the world, how they’ve been implemented into Cris Tales’ bland, repetitive turn-based combat is far less exciting. As a longtime RPG nerd, I usually love turn-based combat and random encounters, but this combat system is mostly tedious and oftentimes just downright sloppy. 

Early on in the adventure you’re introduced to some really unique concepts that make clever use of Crisbell’s ability to manipulate time. For example, in an early boss encounter you have to attack a heavily armored character with water attacks in the present, then send them into the future where their armor has rusted away due to prolonged water damage, which gives you an opening to attack. In another encounter, you send an enemy into the past, then hit them with a poison attack before bringing them back into the present, which applies the damage-over-time effect all at once with devastating results.

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You might think these early examples would be just a small sampling of all the interesting ways one might manipulate time to their advantage, but in reality this is about as far as those mechanics ever go. After the first handful of tutorial encounters, you’ll have experienced nearly all the tricks in the book and their use thereafter becomes a matter of repeating them to painfully monotonous effect with very few twists and turns along the way. It’s such a massive missed opportunity compared to how well time travel is used outside of combat.

Even if you do enjoy the few overused time manipulation tricks that combat offers, taking advantage of them is rarely the best way to get through encounters anyway. Sure, I could apply burn to an enemy, then throw them into the future where they’re torched to a crisp, but why would I do that when I could just one-shot them with an elemental attack instead? It usually takes multiple steps to make use of time travel in combat as you combine different effects like this, but the payoffs don’t actually reward the extra effort when you could have just been attacking instead. As a result, I only ended up using it in rare cases where it made sense or a particular fight demanded it. 

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Combat encounters don’t just repeat the same time travel tricks either, they also reuse the same few enemy types. Simple enemies like wolves and slimes are just given a fresh coat of paint or an elemental remix in each area and thrown in your path time and time again. Combine that with reused time manipulation gimmicks and frequent random encounters and you’ve got a recipe for one of the more mindlessly grindy JRPGs I’ve played in a long while.

Sadly, the bosses are also repetitive and drawn out, potentially even more so. Where early on in the adventure you’re treated to some interesting boss fights that serve as rewarding finales for each dungeon, the back half of the journey recycles those encounters multiple times with bigger health bars and damage numbers. Some of these fights can drag on for 20 minutes of attacking and healing while slowly chipping away at a health bar in a mind-numbingly boring and low-stakes battle of attrition.

This pile of missteps is an unfortunate miss because the world outside of Cris Tales’ battles is genuinely lovely, but you spend so much of your time in combat that its shortcomings are felt constantly. By the time I reached the end credits after almost 50 hours, I was glad to be done with its bland battle system, which is a shame when I was still enjoying the story itself.

The Best Comic-Con Collectibles for 2021

Comic-Con at Home is upon us and that means that so too are highly-detailed statues, maquettes, figures, toys, and more.

For collectors far and wide, exclusive collectible releases are one of the best parts about con season. This year’s San Diego Comic-Con is digital, much like last year’s, but that doesn’t mean that heavy hitting collectible makers like Weta Workshop, Sideshow (which is hosting its own event), and Mattel haven’t brought premium figures and more to the digital booth table. From life-size busts of Heath Ledger’s Joker to SDCC-exclusive vinyl figures of Saruman, check out the slideshow gallery below for some of the best collectibles being offered this year.

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With Comic-Con going all-digital again this year, every company involved with the trade show is doing things a little differently than they would if it were the standard in-person event that’s occurred for years and years. What that translates to for collectible collectors is that all of the statues, toys, and figures presented in the slideshow above are being offered through online storefronts only.

In the slideshow above, we’ve listed which company has created the collectible, what the collectible is called, how much it costs, where you can buy them, and some information about each one.

In the meantime, IGN has all the Comic-Con at Home coverage you need, including coverage for panels, trailers, and more. It will run from July 23 to July 25.

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If you’re not caught up with today’s Comic-Con at Home news, the title for the new Dragon Ball Super movie was revealed, Amazon’s The Wheel of Time series finally has a release window, and Hideaki Anno has revealed he wants to make more live-action movies post-Evangelion. That’s just a few of the stories to come out of Comic-Con at Home today, with plenty more to look forward to as the show continues.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

GTA 5 Online: New Los Santos Tuners Launch Attracted More Players To GTA Online Than ‘Any Update Ever’

Grand Theft Auto 5 is now eight years old, but its updates remain as popular as ever. Earlier today, Rockstar Games announced that its new Los Santos Tuners update is one of its most successful releases to date — not bad for a game released in 2013.

In a tweet posted this morning, Rockstar wrote, “A huge thank you to our amazing GTA Online community — we’re extremely humbled to share that more players joined GTA Online for the launch of Los Santos Tuners than any update ever!”

To celebrate the accomplishment, Rockstar announced that it would be dropping $250k worth of in-game money in players’ accounts.

Released on July 20, the Los Santos Tuners Update introduces a multitude of improvements centered around GTA 5’s cars. They include a large social space where players can convene to show off their rides, mod their vehicles in real-time, and more. You can learn about everything there is to know about the Los Santos Tuners update in our guide.

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As for GTA 5 as a whole, it’s gearing up for its big next-generation debut, which is set for November 11. Hard to believe, but this will be GTA 5’s third console generation, having debuted way back at the tail end of the Xbox 360 and PS3 generation. In just a couple years it will be retro.

GTA 6, meanwhile, remains a distant glimmer in the horizon. If the rumors are true, we won’t see it for a while. But with updates like the Los Santos Tuners being as popular as they, Rockstar Games is clearly in no rush to move on.

Batman The Long Halloween Part Two ‘Flips the Script’ On the Graphic Novel, Troy Baker Says

San Diego Comic-Con hosted an hour-long panel for the upcoming DC Animated film Batman: The Long Halloween Part Two. The panel included screenwriter Tim Sheridan, and actors Jensen Ackles, Katee Sackhoff, Julie Nathanson, and Troy Baker, the latter shared how excited he was about some of the changes in the animated film when adapting the graphic novel.

Baker, who voices the Joker in the film, said adapting The Long Halloween as a two-part animated film was so unexpected, calling the original graphic novel one for the “die-hards.” The creative teams who work on the DC animated films don’t always make straight adaptations, sometimes controversially, and Baker says this is the case for The Long Halloween as well.

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“[The Long Halloween] flips the script on a lot it,” Baker says. “It changes the relationship between Harvey and Batman, it changes the relationship between Selena Kyle and Bruce and leans into all of the things we want from them.”

In the original graphic novel, Bruce Wayne and Selina Kyle are already acquainted through their non-masked identities, but the animated adaptation makes it clear these characters are closer than that. Meanwhile, Harvey and Batman have a strained alliance where both are trying to stop the Holiday Killer. But diving deeper into that relationship will wade into pretty spoiler-heavy territories.

It remains to be seen exactly what script-flips Baker is referring to when the second part of The Long Halloween is released next week. Ackles will reprise his role as Bruce Wayne and Batman, Nathanson will reprise her role as Harvey’s wife Gilda Dent, and Sackhoff joins the cast to voice Poison Ivy.

You can read IGN’s review of The Long Halloween Part One here. Or follow along with IGN for more coverage from this year’s Comic-Con @ Home.

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Matt T.M. Kim is IGN’s News Editor.

Halo Infinite: 343 Industries Reveals Technical Preview Details

343 Industries has revealed some details about its forthcoming Technical Preview, and while the studio isn’t ready to pick an exact date, it has revealed that a “bot-focused technical preview” could happen as early as next weekend.

This news comes by way of the latest Halo Infinite Inside Infinite blog post, which details some of the studio’s plans around its upcoming multiplayer preview which it refers to as “flighting.” 343 Industries doesn’t yet have a date to announce yet, but a preview could be happening next weekend.

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“We know the largest question now is, ‘When is the technical preview?’,” the blog post reads. “The release of this blog means we’re getting very close but flighting itself is a fluid process [so] we need to ensure we’ve successfully cleared our final gate before we’re officially a go. That said, we’ve been given the okay to say our first Bot-focused technical preview could happen as soon as next weekend.”

343 Industries says that prior to the flight starting, the studio is planning a livestream where it will dive into the actual built that players will be previewing and walk viewers through every facet of the preview. The studio plans to host “hundreds of thousands” of Halo Insiders during this first technical preview and if all goes well, it will invite even more for the next flight.

As the blog post states, the first technical preview will be centered on Halo Infinite’s bot features and Head of Creative for Halo Infinite Joseph Staten says it’s one of their favorite features

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“They are, without a doubt, one of my favorite features of Halo Infinite,” Staten writes in the blog post. “In the early Halo games, they were a feature that we always wanted to land but that consistently got cut due to limited time and resources… so I’m very happy we’ve been able to make them happen this time around.”

As for what that means, Staten says the bots come in four different varieties: Recruit, Marine, ODST, and Spartan, with Spartan being the hardest bot skill level to compete against naturally. Staten said the bots are designed to play like actual players, citing examples of how exactly they mimic that behavior.

“ODST and Spartan Bots will effectively dodge grenades and rockets (Recruits and Marines will not),” Staten writes. “All Bots use equipment, and higher-level Bots will Grappleshot to you to finish you with a melee kill. Bots keep track of power weapon spawns and sprint to claim them, but most importantly: Bots are fair. We don’t change their health and damage values per difficulty level; they just get smarter and more resourceful the higher you go.”

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Staten said in the first technical preview, the Bots will start on the easiest difficulty, the Marine difficulty, and scale up to Spartan the better you play.

The Bot Arena experience, as 343 Industries refers to it as in the blog post, will feature Slayer across three maps: Bazaar, Recharge, and Live Fire. The following subset of Weapon Drills will be available during the previews: MA40 AR, BR75, MK50 Sidekick, CQS48 Bulldog, Needler, VK78 Commando, S7 Sniper, Plasma Pistol, Pulse Carbine, Ravager, Heatwave, and the Skewer.

Elsewhere in this edition of Inside Infinite, 343 Industries stresses that these technical previews are all about the technical aspects of the game.

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“We are specifically calling this a ‘technical preview’ because we feel it best represents the goals we have, the build itself, and the experience that Insiders will have,” the blog post reads. “Our key driver and goal is truly technical in nature — we are looking to push our systems and services at a larger scale than we’ve been able to thus far as an important step towards ensuring we are as ready as possible when the flood gates fully open at launch this holiday.”

The blog post goes on to stress that this technical preview is based on a build that’s very much a work-in-progress and that players should expect some hiccups of varying degrees over the course of the preview. 343 Industries says what players play in the upcoming technical previews is a “couple months behind where the development team and ‘main’ game build currently is given the process and time it takes to go through all the gates and steps before releasing to the public.”

During the technical previews, 343 Industries will be looking for player feedback in the following areas: core gameplay, maps and modes, the Academy’s weapon drills, and menu and battle pass UI.

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For even more information about these upcoming technical previews, check out the full July 2021 edition of Inside Infinite. While waiting to learn more about when these technical previews might officially begin, watch this video to learn everything we know so far about Halo Infinite and then read about how a Halo 2 trailer inspired a brand new feature in the game. Watch the offiical Halo Infinite Mulitplayer reveal trailer after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Blade Runner: Black Lotus Debuts First Trailer and Story Details for the CG Anime Series – Comic-Con 2021

Adult Swim and Crunchyroll pulled back the curtain on Blade Runner: Black Lotus during the anime series’ panel at Comic-Con at Home 2021 on Friday. Following a conversation between the show’s creative team, the event concluded with the premiere of the series’ debut trailer, unveiling a first look at the CG animation of the upcoming sci-fi spin-off.

Blade Runner: Black Lotus is set between the events of the original Blade Runner and Blade Runner 2049. The series takes place in Los Angeles, 2032, about 10 years after the mass communications failure seen in the anime short film Blade Runner: Black Out 2022. The series follows Elle (voiced by Jessica Stanwick), a replicant with special combat abilities that is being pursued by at least one Blade Runner.

The series will also feature ties to the Blade Runner films, such as the inclusion of Niander Wallace, Jr., the CEO of the replicant manufacturing Wallace Corporation. Jared Leto originated the role in Blade Runner 2049.

Moderated by Toonami co-creator and series development executive Jason DeMarco, the Blade Runner: Black Lotus panel featured series co-directors Shinji Aramaki and Kenji Kamiyama, as well as executive producer Joseph Chou, voice director Wes Gleason, and the series’ voice lead Jessica Henwick. During the discussion, the group revealed details about the story of the upcoming series and how it differs from the Blade Runner films.

“The series actually explores the character of the female hero, who is facing the world from the perspective of a replicant,” Kamiyama explained. “The previous films were from the perspective of a Blade Runner. This is from the point of view of someone that is being hunted and someone who is on that side of the world.”

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The conversation also touched on the creative team’s decision to employ CG animation for the series. While the Shinichiro Watanabe-directed short film Blade Runner: Black Out 2022 featured 2D animation, Chou, Kamiyama, and Aramaki explained why CG animation made more sense for this project.

“When we did the short in 2D, we got the best animators… pretty much all congregating into that short. This day and age, it’s very difficult to get these kinds of veterans all in the same place to do something like that,” Chou explained. “For [all of them] to come in and play a part, it had to be Blade Runner and it had to be a short form.”

“To really portray [the world] and to try to really pay homage to the film, CG seemed like a better choice,” Kamiyama explained. “It’s not as if the CG wasn’t tough either, [but] it enables us to show the city and then also do the type of lighting [similar to the Blade Runner films].”

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“If you try to do it in 2D, [you] start focusing on the light first. When you do it from CG, what you can do is start from [the] dark and figure out how to light it,” Aramaki explained. “[I] went to the set of Blade Runner 2049 and got to meet with [director of photography] Roger Deakins… What we took away is that it’s all about the lighting [and] how the picture is composed… I hope the fans really find it does somewhat of a justice to the original source material.”

Blade Runner: Black Lotus will premiere this fall. The 13-episode series will air on Adultswim and stream on Crunchyroll.

For more out of Comic-Con at Home 2021, check out our full schedule to see what other panels are on the horizon.

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J. Kim Murphy is a freelance entertainment writer.

(Photo by Adult Swim/Crunchyroll)

Battlefield 2042 Portal Reveal – Everything You Missed

EA Play Live had some major announcements, including a Dead Space remake and a massive new mode for Battlefield 2042 that almost doubles the number of maps available at launch from the main All-Out Warfare experience. Battlefield Portal adds six remastered maps across 1942, Bad Company 2, and Battlefield 3. These maps allow players to fully customize a massive list of options, including pitting armies from different eras against one another, choosing what weapons and attachments they fight with, picking win conditions, what vehicles are available, and even using a logic editor to program modes like gun game or protect the VIP.

In this video, we’re going through the Battlefield Portal reveal trailer frame by frame to break down all the details you might have missed. You can see a new specialist and gadget, how the HUD works, how weapons seem to handle, and even how fast the new robot dog named Ranger can get destroyed. Some of these modes look ridiculous, like EOD bots versus tanks and wingsuits versus airplanes. Some other things you can spot in the trailers are greater destruction on the 1942 map El Alamein, the new low tide area on Bad Company 2 map Valparaiso, and the return of the tracer dart. Each of the returning maps runs on the latest Frostbite engine, has remastered visuals, and some maps have added areas to accommodate 128 players.

Battlefield 2042 beta dates will happen in September, following technical alphas to test cross-platform play, cross-save, and cross commerce. We’re still awaiting more information on Hazard Zone, which is an alternative to battle-royale modes. Battlefield 2042 releases on October 15 if you preorder specific editions and October 22 for everyone else.