Zack Snyder Imagines Carla Gugino as Catwoman

With fans eagerly anticipating Zack Snyder’s cut of Justice League on HBO Max, and Snyder himself crafting a plan for Justice League 2, the director did a livestream this past week where he mused about the idea of casting Carla Gugino (The Haunting of Hill House, San Andreas) as Catwoman.

Agreeing with a fan’s suggestion that Gugino would be “perfect” as Selina Kyle opposite Ben Affleck’s Bruce Wayne, Snyder noted that Gugino was a solid fit for the role and then started ruminating on the part. “There’s a flashback to ten years ago,” he said, “where [Batman and Catwoman] were a thing. And then he had to arrest her, I don’t know what happened, or he had to let her go, and it tweaked him. And now, who knows what she’s doing now, she’s running some sort of international antiquities or something, and he needs to retire, and they find each other. Yeah, I do think Carla is…yeah, she is good.”

Gugino is a frequent collaborator with Snyder, having been in both Watchmen and Sucker Punch while also providing the voice for the Kryptonian ship’s computer in Man of Steel and Batman v. Superman: Dawn of Justice.

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Snyder recently revealed that he only plans on filming a few minutes of new footage for his new cut of Justice League, saying “In the four hours that is Justice League, maybe four minutes.”

It’s also being reported that Jared Leto will reprise his role as the Joker and Joe Manganiello is filming new scenes as Deathstroke for this new cut of Justice League. Henry Cavill has said he is not part of the reshoots, but Ben Affleck, Ray Fisher, and Gal Gadot reportedly are back for one week of filming.

For more on The Snyder Cut in general, check out our deep dive into the legendary project’s history.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

The Perfect Follow-up After This Week’s Mandalorian Episode

With The Mandalorian Season 2: Episode 3 on Disney Plus featuring the live-action debut of Bo-Katan Kryze, you may want to explore her best episodes from the animated Star Wars show The Clone Wars from which she originally debuted and the Rebels series she also appeared in. Actress Katee Sackhoff voiced the character in those animated shows and now she has reprised the role in the flesh on The Mandalorian.

Check out our guide on everything you can watch to get more of the high-flying, blue-armored Mandalorian. (And if you haven’t already, peep our review of the amazing Mandalorian episode!)

Star Wars: The Clone Wars Episodes Featuring Bo-Katan

Image Credit: Disney
Image Credit: Disney

Bo-Katan is a key player in the recurring Mandalore storyline in the Clone Wars series. She’s a young woman who was born on the planet Mandalore and was a part of the influential House Kryze. She is the younger sister to Satine, Duchess of Mandalore, though whereas her sister is a kind and peace-seeking pacifist, Bo-Katan is a more hardened fighter. Bo-Katan starts out as the leader of the Nite Owls, an elite group of blue-armored Mandlorians.

Bo-Katan’s story is one of action, drama, and loss, and she’s crossed paths with numerous Star Wars icons like Obi-Wan Kenobi, Darth Maul, and Ahsoka Tano. She even has ties to the Darksaber, the coveted Mandalorian weapon that eventually winds up in the hands of Giancarlo Esposito’s Moff Gideon as seen in The Mandalorian Season 1 finale.

Season 2: Episodes 12, 13, 14

These three Clone Wars episodes kick off the Mandalore storyline that goes on to become a long and brutal conflict in the Star Wars universe. It is ironic that the plot revolves around Mandalore being used as neutral ground so the Republic and Separatists can meet to negotiate peace, only for it to become a heated battleground that scars the planet and its citizens forever.

This arc features the first appearance of Bo-Katan, although she doesn’t show up until the third episode nor does she remove her helmet. Even so, you’ll not only witness her introduction to Ahsoka (the Jedi she name-dropped at the end of Episode 3!) but learn more about the Mandalorians as a people, what happened to their planet, and see the start of Bo-Katan’s storyline that years later will intersect with Dinn Djarin and Baby Yoda.

Season 5: Episodes 14, 15, 16

The conflict on Mandalore erupts once more in another three-parter, which means more Bo-Katan. This time, she plays a more pivotal role as a member of Death Watch, a radical Mandalorian splinter group that aims to overthrow Bo-Katan’s sister Duchess Satine and claim the planet.

The story sees Bo-Katan and her fellow Mandalorians rescue a stranded Darth Maul and Savage Opress, only to supremely regret that decision as the Dark Side bros scheme to use Death Watch to gain power and take revenge on a common enemy, Jedi Master Obi-Wan Kenobi. We learn the significance of the Darksaber and, before the end of this arc, watch it trade hands. And while Bo-Kantan is a member of the antagonistic Death Watch, we see glimpses of her good heart underneath all that armor. Lastly and most significantly, this is the arc where we learn why Bo-Katan developed that steely, cut-throat attitude we see on display in The Mandalorian.

Season 7: Episodes 9, 10

The recurring Mandalore arc comes to a hugely impactful conclusion in this epic two-parter, the Siege of Mandalore. Bo-Katan has a vital role where she allies with Ahsoka once more, this time to take on Darth Maul and try to save her home planet now engulfed in all-out war. These episodes show off what Bo-Katan and her squad can really do in some truly wild action scenes, and they usher in a significant status quo change for the character.

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Star Wars Rebels Episodes Featuring Bo-Katan

Image Credit: Disney
Image Credit: Disney

After The Clone Wars series finale, Bo-Katan returns in Star Wars Rebels, which is set in between the events of Revenge of the Sith and A New Hope. The episodes featuring Bo-Katan are significant because they establish where we last saw her (and the Darksaber) before the events of The Mandalorian.

Season 3: Episodes 15, 16

Bo-Katan makes her return in a much different, much worse spot than we last saw her in The Clone Wars. It’s by teaming up with fellow Mandalorian Sabine Wren from the Rebels crew that she takes a step back in the right direction. This pair of episodes is an excellent lesson in All Things Mandalorian and offers some fascinating details that help explain things you may be wondering about from The Mandalorian. And yes, there’s plenty to do with the Darksaber.

Season 4: Episodes 1, 2

This is it. The last time we see Bo-Katan before her appearance in The Mandalorian Season 2.

This two-part storyline brings the ongoing Mandalore arc that started back in The Clone Wars to a grand finale as Sabine leads the charge to attack the Empire head-on in an effort to finally liberate her home planet. But it doesn’t come without great consequence — much of which has been talked about in The Mandalorian. Bo-Katan returns for the second episode, and we see where the Darksaber’s last known whereabouts before The Mandalorian.

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Want even more to watch? Check out all of the essential Ahsoka Tano episodes!

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Joshua is a Senior Editor and Producer of Features at IGN. If Pokemon, Green Lantern, or Star Wars are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Daily Deals: Beats Solo3 Lowest Price Yet, Save Big on PCs, Anime and More

Welcome to our Saturday deals page! It’s a great time to be into PC gaming, because Dell and HP have a ton of sales going on currently, many of which include the powerful new RTX 3000 series graphics cards. If that’s not your thing, then take a look at the Beats Solo3 headphones that are deeply discounted today, or the many Nintendo Switch games over at Amazon!

Top Deals for November 14th

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#1: HP OMEN RTX 3070 Gaming PC for $1385.99

Liquid-Cooled Intel Core i5-10600K 6-Core Unlocked, 8GB RAM, 256GB SSD

Select RTX 3070 video card upgrade (+$340) on the product page!

This is undoubtedly the best deal we’ve seen on an RTX 3070 gaming PC. The RTX 3070 is just as powerful as the RTX 2080 Ti and comes with extra features like DLSS 2.0. All that power at under $1400 is pretty mind-boggling. Admittedly the RAM and storage capacity could be improved upon. You can customize this config or swap out the components on your own (it’s easy to get into this case).

#2: Alienware Aurora AMD Ryzen 7 RTX 3080 Gaming PC for $1835.99

AMD Ryzen 7 3700X 8-Core, 16GB RAM, 512GB SSD

This is the best Alienware RTX 3080 PC deal out there at the moment. Don’t fear AMD; this Ryzen 7 3700X overpowers the Intel Core i7-9700 in several benchmarks. The RTX 3080 is 30% faster than the RTX 2080 Ti and a clear step above the RTX 3070. If you plan to run games in 4K, I would strongly recommend this card to achieve 60fps+ in most games.

The Best Black Friday Gaming PC Deals So Far

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More Video Game Deals

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Demon’s Souls on PS5 Has a Mysterious Door That Wasn’t in the Original

Players have seemingly discovered a mysterious locked door in World Level 1-3 of the Demon’s Souls remake on PS5 that wasn’t in the original PS3 version.

As spotted by Twitter user @VaatiVidya, Reddit user OrganizedBonfire found this illusory wall in the Tower Knight Archstone of Demon’s Souls on PS5 while exploring its tight corridors. After stumbling upon the door and trying to open it, a message appears that says “It appears to be locked.”

As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight.

Via Reddit (u/Cosmic-Vagabond)

They also note that, since the door says “it appears to be locked,” it is “not a key door and instead has a mechanism.”

If you want to try to figure out the mystery, Cosmic-Vagabond notes that “at the start of 1-3 there’s the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end.”

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Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved.

For more on Demon’s Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call Of Duty: Black Ops Cold War Makes Me Want To Play Every Shooter On The PS5

When you see Call of Duty: Black Ops Cold War running on PS5, it might not appear all that surprising or different–aside from sharper visuals and graphical effects, of course. But for me, playing the game on PS5 was revolutionary not because of how it plays on a mechanical level, but what it actually feels like to play it on the new DualSense controller.

As you’d expect, new consoles tend to set the standard for gaming for the next 5-7 years with better graphics, new interfaces, and yes, new controllers. This console generation, Microsoft’s Xbox Series X controller is mostly the same as the Xbox One controller, but with some ergonomic adjustments. On the other hand, Sony’s been hyping its new Dualsense controller with haptic feedback and adaptive triggers–something I first thought would become another gimmick like the PS3’s Sixaxis sensors or PS4’s touchpad.

But after spending a few weeks with the DualSense, it has become my favorite part of the PS5. Rather than demand you to play your games awkwardly with new, unproven tech, haptic feedback and the adaptive triggers can enhance the way we already play games. And funny enough, it wasn’t Astro’s Playroom, the free game that acts as a demo for the DualSense, that sold me on it. It was this year’s Call of Duty, of all things, because these particular features are perfect for shooters.

For the uninitiated, haptic feedback is an evolution of the standard rumble we’ve seen in controllers for the past few decades. Previous controllers like the DualShock 4 use motors to create impactful but binary experiences with vibration. It shakes when it’s supposed to and stops when it needs to stop. With haptic feedback, it uses voice-coil actuators, which is the same kind of tech used to vibrate speakers, and as a result, developers have finer control over how the rumble operates.

In the case of Call of Duty: Black Ops Cold War, when I fire an MP5, the DualSense vibrates to the fire rate’s specific rhythm, and when you swap to a burst fire weapon, that rhythm changes. The same effect applies to reloading. Feeling the controller as you load each shell is subtle but adds a lot to the experience of a firefight. And this fine-tuning of controller vibration changes from gun to gun. It’s the kind of improvement that’s hard to express fully, but you feel the difference right away in your hand.

Meanwhile, the adaptive triggers change the amount of pressure required to press them down based on the current situation in a game. The triggers now have a resistance that changes based on the weapon. Pistols can be tapped with your finger much more quickly, while a single shot rifle requires more effort to fire. It makes every shot feel more impactful, and there’s a real tangible difference to using each gun. Even pulling the left trigger to aim down sights uses the adaptive triggers. Pulling out a machine gun requires a lot more pressure and tricks your brain into giving the impression that this gun is a massive beast.

When I fire an MP5, the DualSense vibrates to the fire rate's specific rhythm, and when you swap to a burst fire weapon, that rhythm changes.
When I fire an MP5, the DualSense vibrates to the fire rate’s specific rhythm, and when you swap to a burst fire weapon, that rhythm changes.

Couple that with the haptic feedback and a nice pair of headphones, and I’ve never felt more immersed shooting a video game gun with a standard video game controller. I had a blast playing through Cold War’s campaign, and the DualSense is a significant reason why. Out of curiosity, I switched over to the PS4 version of the game, and it’s so hard to go back. That old DualShock 4 is fine and has served me well for seven years, but the DualSense makes it feel like a relic.

Of course, the option to turn all these off is still possible on both a game and system level if you prefer not to have rumble in controllers or have a disability that would make the experience difficult or prohibitive. I can see many hardcore competitive players turning the triggers off in multiplayer. You can’t feather the trigger like you used to with the adaptive functionality turned on, and it’s easier to snap-aim to players without the pressure. I won’t deny it did feel like I was performing slightly better without them, leaving me in a pickle where I had to choose between performance or immersion. Honestly, that could be because that’s what I’m used to, and it could be that as I become more accustomed to the DualSense, that feeling might go away. I predict a lot of debate around this in PvP communities in the coming months.

As long as shooters utilize the DualSense’s capabilities in enticing ways, I know without a doubt I’ll be going with their PS5 versions for the foreseeable future.

All that aside, as someone who primarily enjoys single-player experiences, I’m in love with the DualSense, and what’s most exciting is this is merely the first attempt. As more developers get their hands on this technology, I imagine the implementation will only improve. We already hear new examples from developers, like Arkane Studios on the upcoming Deathloop, who talked up how the triggers will lock up when your gun jams. Just imagine what a developer like Hideo Kojima can do with this! My mind is racing, thinking about the possibilities.

With the DualSense being the only controller that features this functionality, it raises concerns about whether or not developers will have the capacity to fully embrace and make the most of it. After all, Activision has a history of working closely with Sony to bring exclusive content for Call of Duty, so it might not be a surprise that Treyarch went all out using the DualSense’s unique features. Spending extra time and money on features that will only apply to one system might not always be possible, but I’m hopeful this won’t go the way the Sixaxis did back on PS3.

The perks of Sony’s DualSense may not be as pronounced as other attempts to change controllers, but they can be impactful for emphasizing a new feeling of playing games without games needing to be built around the tech. As long as shooters utilize the DualSense’s capabilities in enticing ways, I know without a doubt I’ll be going with their PS5 versions for the foreseeable future.

The Air Force Is Putting Laser Guns on Fighter Jets

Like something out of G.I. Joe, or even Star Wars, the U.S. Air Force is working with aerospace defense firm Lockheed Martin to deploy lasers on fighter jets by 2025.

The program even has a super comic book-y title — going by “SHiELD” (yes, with a lower-case ‘I’), aka “Self-Protect High Energy Laser Demonstrator.”

It’s very reminiscent of Hydra turncoat Grant Ward’s quote on Marvel’s Agents of SHIELD when he said “It means someone really wanted our initials to spell out S.H.I.E.L.D.”

National Defense explains that SHiELD is a pod-mounted laser on the fuselage or wing of a fighter jet designed to shoot down incoming air-to-air and surface-to-air missiles.

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It’s being said that the SHiEILD system might be initially used “to protect older fighters that can’t take advantage of stealth to hide from the enemy.” And, just like the dogfights we’ve seen between the Rebel Alliance and the Empire, lasers have an almost infinite ammunition supply. Traveling at the speed of light, impossible to dodge, a laser can be powered by the airplane’s engine, removing the need for an onboard gun magazine.

Popular Mechanics even states that “SHiELD, paired with existing chaff and flare defenses, could very well someday be controlled by an R2D2-type artificial intelligence tasked with defending their warplanes from missile attack.”

So there you go. How long before we get little robots, in a separate hatch, controlling the laser beam deployment?

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.