A Hat In Time DLC Expansions Finally Release For PS4, Xbox One On March 31

Developer Gears for Breakfast has revealed that the Seal the Deal and Nyakuza Metro DLC expansions for A Hat in Time are finally coming to the Xbox One and PS4 versions of the game. Both DLC expansions will be available on March 31 at 11 AM PT / 1 PM ET.

If you have to choose between one or the other, Seal the Deal is the one you want for new ways to play A Hat in Time. The DLC adds a brand-new chapter, The Arctic Cruise, as well as a punishingly difficult Death Wish mode and local split-screen co-op. Nyakuza Metro is for those looking to spice up their experience with new stickers, flairs, camera filters, badges, and dyes.

On top of both the Seal the Deal and Nyakuza Metro DLC, on March 31, A Hat in Time will get next-gen console improvements. With these upgrades, playing the 3D platformer on Xbox Series X|S or PS5 will boost the game to 60fps.

In GameSpot’s A Hat in Time review, Kallie Plagge writes, “A Hat in Time is slow to start, but it’s brimming with the charm and collectible-finding joy of classic 3D platformers. Collectibles are both fun to find and help guide you to the game’s best secrets, and seeing everything there is to see is its own reward. The platforming isn’t particularly challenging, nor does it do anything especially new, but A Hat in Time’s cleverly themed worlds and witty quips lend it a more contemporary feel that’s just right for satisfying a 3D platforming craving.”

Now Playing: Escaping The Exploding Train In A Hat In Time

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Zack Snyder’s Justice League Trilogy Plans Explained

So you watched Zack Snyder’s Justice League, and now you’re wondering: “What would’ve happened if he was able to direct Justice League 2?” Who can blame you?

After the release of the four-hour epic, fans are calling for the Snyder Cut of the rest of the DC extended universe films. This is very unlikely to happen, but during his press tour, Snyder was extremely candid and revealed what the future might’ve been for the dark knight, and the man of steel. Let’s take a look at what the original Justice League trilogy might’ve been.

Zack Snyder Almost Quit Justice League Over Cut Green Lantern Scene

There have been so many Justice League members over the years that Zack Snyder’s Justice League could’ve included any number of cameos and teases. Two scenes in Sndyer’s film featured prominent League member Martian Manhunter, played by actor Harry Lennix. Snyder revealed in a new interview with Esquire, though, that last scene was meant to feature the Green Lantern known as John Stewart.

“The last scene with Martian Manhunter, originally, I had shot it in England. And the dialogue was very similar, but it was supposed to be one of the Lanterns,” Snyder said. “And then the studio had told me I wasn’t allowed to shoot anything. There would be no film made of any kind. During production, that was a thing they insisted on.”

The journey to Zack Snyder’s Justice League has been anything but traditional, though, and Snyder defied the order. “I shot stuff anyway, of course, in my yard. And one of the things I shot was the Green Lantern scene.”

“And then they asked me, when they saw the movie and saw that I put it in there, they’d take it out,” Snyder continued. “I said that I would quit if they tried to take it out. And I felt bad. The truth is I didn’t want fans not to have a movie, just based on that one stand I was going to take.”

“The Green Lantern was John Stewart,” Snyder said. The director told the ReelBlend podcast that he filmed the scene in his driveway with “an amazing actor” playing the Lantern. “I was like, I don’t want to take a person of color out of this movie, I’m not going to do it. But I felt like having Harry Lennix’s Martian Manhunter, that was okay.” Stewart debuted as Green Lantern in December 1971 as the very first Black superhero to appear in DC Comics.

Zack Snyder’s Justice League hit HBO Max on March 18–here’s how to watch. If you’re curious what’s different between the four-hour epic and the 2017 theatrical release, check out our breakdown. Once you’ve read it, you’ll know more about the differences than Snyder himself, because Chris Nolan and wife/co-producer Debbie Snyder warned him not to watch the 2017 release. You can also check out our review or find out what was up with the other new addition to the movie, the Joker.

Now Playing: Justice League Snyder Cut VS Original: 23 Biggest Changes

It Takes Two Review

In It Takes Two, you fight the kind of common, red toolbox that might be sitting in your garage, or your parents’ garage. It’s one of the best boss battles I’ve ever played.

In the level leading up to this, co-op protagonists Cody and May learn to chuck nails and wield a hammer head, respectively. Cody can shoot nails into wooden surfaces; May can use the hammer to swing on those nails. Cody can nail moving platforms in place; May can hop onto those platforms, or wall jump between vertical surfaces that Cody can position via strategic nail shots. Eventually, he gets three nails to throw instead of one, leading to some excitingly frantic platforming.

The boss fight that closes this level uses those abilities in concert. Cody and May stand on a plywood platform, facing off against the toolbox. It can swing at them with bolted on plywood arms, which the duo needs to dodge. To deal any damage, Cody has to pin its long, wooden limb to a wall with his three nails, allowing May to swing over and smack its tinny body. As the fight proceeds, the toolbox shoots nails into the air which hurtle down at the plywood platform, a platform which gradually shrinks as the toolbox uses a handsaw to whittle it down to a nub with strategic cuts.

This whole arc is a virtuosic showcase of what this game does so well. Like developer Hazelight’s previous game, A Way Out, It Takes Two can only be played in co-op, online or local, and success requires teamwork. This level introduces a new tool for each character to use, doles out a wide variety of tasks for you to accomplish with those tools, and then puts it all together in a wildly creative boss battle that forces you to work together to succeed. It’s astoundingly good and the rest of the game maintains a consistently high bar of quality.

It Takes Two is the most creative 3D platformer I’ve played in years, but it builds on well-trod family comedy territory, with a story that marries elements of Honey, I Shrunk the Kids! and The Parent Trap. May and Cody are a 30-something couple who just can’t seem to find the time to spend with each other. When they are together, they can’t stop fighting. As the game begins, they sit their preteen daughter Rose down at the kitchen table to tell her they’re getting a divorce. Rose is, understandably, upset. She goes to her room, where she pulls out a pair of dolls: one made of clay, which looks like Cody, and one carved from wood, which resembles May. She cries, and when the tears land on the dolls, the ill-defined kind of magic that animates movies like Freaky Friday and 17 Again springs into action, transforming the flesh and blood May and Cody into their doll doppelgangers.

Their quest to return to their bodies takes them on a journey of personal growth, a story that mostly succeeds. That story is carried by Cody and May, who have a believably real relationship despite the cartoonish premise. The dialogue is often corny, but the voice performances from the two leads is impressively casual. This is some of the most natural-sounding small talk I’ve ever heard in a game. Their rapport helps sell the conceit that this is a couple that love(d?) each other deeply, but just haven’t made time to prioritize each other. There’s warmth here, even when they’re bickering. There’s certainly a naivety to the idea that forcing a couple to spend time together will make them like each other again, but it worked for me here because the problems in May and Cody’s relationship do seem to stem primarily from a lack of time and attention. I never got the sense that they were fundamentally incompatible as a couple, just that they had forgotten why they fell in love.

The game’s biggest problem, meanwhile, is Dr. Hakim, an anthropomorphic relationship advice book guiding the pair to reconciliation. He shows up about once a level to hint at where Cody and May should head next. Hakim heavily plays into the “Latin Lover” trope in a way that is loud, stereotypical and a little offensive. He’s got a thick accent and each time he appears, he’s accompanied by the sound of a strummed guitar and clacking castanets. He’s pretty obnoxious. My wife–who I played the game with for this review–and I took to saying, “Oh, this terrible fellow again,” each time he showed up on our splitscreens.

Cody and May’s journey takes them across a wide variety of levels that wind their way through their home and the yard outside. There’s a garden level, a snowglobe world, a trek through a village of wooden dolls, and many more. At first, these levels seem like semi-realistic recreations of the residential areas in question. But when you find yourself taking a psychedelic joy ride on a koi fish through the hollow trunk of a tree where an army of squirrels is battling a horde of hornets, it becomes crystal clear that It Takes Two is using the suburban setting as a springboard, not a one-to-one inspiration. And it’s all the better for it. Like its deeply boring title, It Takes Two’s setting appears mundane at first blush. But its everyday theme hides a wealth of creativity.

Gallery

Here’s an example from the garden level. Cody and May enter an area and find a large group of moles sleeping. A common household pest, but in their shrunken state, the couple are dwarfed by the creatures. As you approach the restful rodents, a meter appears at the side of the screen indicating how much noise the two of you are making. You crouch to muffle your footsteps, but to get past the creatures, you still need to jump between stones, over the noisy red mulch in between, and manage how loud your landing is. Easy enough.

We made it through this section on the first try and, when I noticed that the noise meter had disappeared, I assumed that this brief, one-off stealth section had come to a close. But then we moved into a second shady area, this one populated by a few dozen more dozing moles and substantially fewer rocks to help traverse the mulch. In this garden section, Cody has temporarily been granted the ability to turn into a plant at certain key moments, and that ability comes into play here. I morphed into moss, moving in time with May’s movements, providing a rolling carpet of greenery to muffle her footsteps as we snuck past the moles. Eventually, we made it to the other side and the coast seemed clear. But then we heard the sound of a stampeding mole in the distance, and the splitscreen perspective merged into one shared screen with the camera in front of us framing a Crash Bandicoot-style run-at-the-camera chase scene. As the chase stretched on, the camera shifted perspectives multiple times, introducing new challenges each time. We escaped down a pit and found another mole who, startled by our appearance, fell on its back, blocking our path downward. So, we ground-pounded the poor creature’s belly until it fell out the bottom and we scrambled through one last bit of sidescrolling. At the end, we found a pair of frogs, saddled up, and hopped on to the next challenge.

This is It Takes Two’s impressive loop. You are constantly doing something new and novel. Each chapter has moments like that moss moment, where the game introduces a new mechanic, briefly iterates on it, and then quickly moves on to something completely different. Most surprisingly, each new mechanic feels good. The game is built around a framework of Ratchet and Clank-style platforming action, merging running and jumping with left trigger, right trigger shooting. But everything that Hazelight has built on top of that structure can change on a dime. You might be holding the right trigger to pilot a flying fidget spinner, or you might be using the same button to cause a plant to grow, creating a bridge for your co-op partner.

The garden section in It Takes Two.
The garden section in It Takes Two.

Hazelight is exclusively interested in making cooperative experiences. Creative Director Josef Fares previously explored familial relationships in Brothers: A Tale of Two Sons, which gave a solo player control of two characters, and odd couple pairings in previous co-op game, A Way Out. It Takes Two, similarly, gives each player one half of a full toolset and forces them to communicate and work together to solve problems. Part of the reason It Takes Two feels satisfying to play is that you constantly get to feel useful, building the set-up for your partner’s mechanical punchline and vice-versa. You are frequently reminded that you are reliant on your co-op partner, providing a pleasing ludonarrative harmony with the game’s story of rediscovering what made a failing relationship work.

It’s impressive stuff. It Takes Two is the best 3D platformer I’ve played since Super Mario Odyssey, and like that game, it has a flair for variety. You may ride a frog or fly a plane with wings made from Cody’s boxers or hack-and-slash through a Diablo-style castle. Despite the downright wild amount of things to do, It Takes Two manages to handle every mechanic well. This is the second release from Hazelight, and while A Way Out had plenty of fans, it seems that it may just take two to make a thing go quite this right.

42% Off PS Plus, Play FFVII, Persona, God of War, Horizon Zero Dawn for Free

If you own a PS5 console, we’d highly recommend you get yourself a PS Plus membership, especially with the hefty discount below. You’ll get play some of the best games to grace the PS4 console for free. That includes God of War, Persona 5, Monster Hunter, Final Fantasy VII Remake, Horizon Zero Dawn (starting April 19), more. Check out the full details below.

1 Year of PS Plus Membership for $34.99

PS5 gamers get access to the PS Plus Collection (God of War, Persona 5, and more)

For those of you who aren’t PS Plus members, you can save over 40% off a 1 year subscription now by using our coupon code. The PS Plus membership is necessary to play online, but it also offers perks like new free games every month, exclusive discounts at the PlayStation Store, and (for PS5 owners) access to the PS Plus Collection. The PS Plus Collection includes games like God of War, Persona 5, The Last of Us Remastered, Days Gone, Final Fantasy XV, Mortal Kombat, Ratchet & Clank, and more.

Final Fantasy VII Remake is Free for PS Plus Members in March

PS Plus Member Exclusive

Final Fantasy VII Remake is part of the March list of free games exclusively for PS Plus members. That’s great for RPG fans, since PS Plus members can now have both Persona 5 and FFVII. The other free games for March include Destruction AllStars, Marquette, Farpoint VR, and Remnant: From the Ashes.

Get Horizon Zero Dawn for Free Starting April 19

horizonzerodawn

PlayStation gamers will have even more to celebrate next month. The excellent Horizon Zero Dawn game will be free to download, not just for PS Plus members, but for everyone. This is one of the best open-world games for the PS4 (check out our review). Grab it between April 19 and May 14.

More Deals for March 24

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Video Game Deals

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

Crunchyroll Has 25 Anime For Spring 2021, Including My Hero Academia Season 5

The grass is starting to grow, the trees are starting to fill out, and the days are getting longer. You know what that means: a bunch of new anime. Crunchyroll has 25 anime on the docket for this Spring, from the return of fan favorites like My Hero Academia Season 5 to new shows like I’ve Been Killing Slimes for 300 Years and Maxed Out My Level. Here are the anime you can look forward to hitting Crunchyroll this spring.

Things kick off this weekend with My Hero Academia Season 5 airing on Saturday, March 27. My Hero Academia continues the adventures of Deku and the rest of Class 1-A as they train to graduate from student superheroes to becoming licensed, professional superheroes. The Slime Diaries, also known as That Time I Got Reincarnated as a Slime is back as well.

From the the batch of new anime, a few stand out as being interesting. Joran: The Princess of Snow and Blood is set in an alternate 1931, where the Tokugawa Shogunate, dethroned in 1868 in the real world, still rules Japan, and Joran is on a quest for revenge. OddTaxi pulls us into a world of anthropomorphic characters centered on a lone taxi driver named Kotokawa and his many weird passengers, whose conversations begin to put together a mystery for Kotokawa.

Aside from My Hero Academia, most of the upcoming shows do not yet have air dates beyond simply “this spring.”

Brand new anime include:

  • Don’t Toy With Me, Nagatoro-san
  • Fairy Ranmaru
  • Farewell, My Dear Cramer
  • HigeHiro: After Being Rejected, I Shaved And Took In a High School Runaway
  • I’ve Been Killing Slimes for 300 Years and Maxed Out My Level
  • Joran: The Princess of Snow and Blood
  • KoiKimo
  • OddTaxi
  • Osamake: Romcom Where the Childhood Friend Won’t Lose
  • Those Snow White Notes
  • To Your Eternity
  • Tokyo Revengers

There are also a bunch of anime either continuing or getting new seasons:

  • Boruto: Naruto Next Generations
  • Cardfight!! Vanguard Overdress
  • Case Closed
  • Digimon Adventure
  • Dragon Quest: The Adventure of Dai
  • Fruits Basket: The Final Season
  • How NOT to Summon a Demon Lord (Season 2)
  • My Hero Academia (Season 5)
  • Kiyo in Kyoto: From the Maiko House
  • One Piece
  • The Slime Diaries
  • So I’m a Spider, So What?
  • Tropical-Rouge! Precure
  • Zombie Land Saga Revenge (Season 2)

For a refresher on My Hero Academia, check out our pre-Season 5 breakdown. In case you missed it, Sony acquired Crunchyroll from WarnerMedia this winter after much speculation for a hefty sum of almost $1.2 billion. We have yet to see what that will change in the long run, but in the meantime, there’s a ton of anime on the way.

20 Toys You Definitely Forgot You Owned In The ’80s And ’90s

Pierce Brosnan To Play Dr. Fate In The Rock’s Black Adam Movie For DC

Dwayne Johnson’s Black Adam movie continues to round out its cast, this time adding the legendary Pierce Brosnan to the fold as Dr. Fate, according to The Hollywood Reporter. Brosnan is only the most recent addition to the line up, which already includes Noah Centineo as Atom Smasher, Quintessa Swindell as Cyclone, and Aldis Hodge as Hawkman. The Old Guard’s Marwan Kenzari has also been cast in a mystery role.

Brosnan will be playing Kent Nelson, the first of a long line of heroes to adopt the Dr. Fate name and mantle. The son of an archeologist, young Kent was accompanying his father on a dig when he mistakenly opened the tomb of an ancient sorcerer named Nabu the Wise. The incident killed his father but left Kent to be raised by Nabu himself, who tutored him in the ways of magic and eventually gave him his iconic helmet and cloak.

Kent went on to act as one of the co-founders of the Justice Society of America. He’s also, funnily enough, an actual medical doctor much like his Marvel cousin, Doctor Strange. Over time, the Dr. Fate mantle was passed on to numerous other magic users in DC comics, including the young Khalid Nassour, the most recent addition to the list, who some fans speculated may be the role Marwan Kenzari had been cast to fill. Brosnan’s casting doesn’t entirely rule out a live action debut for Khalid, of course, but it might make it a bit less likely.

Black Adam is set to release on December 22, 2021.

Everything Coming to Netflix in April 2021

To kick things off this month, Netflix is dropping its much-anticipated new fantasy series, Shadow and Bone, on April 23. Based on Leigh Bardugo’s worldwide bestselling Grishaverse novels, “Shadow and Bone finds us in a war-torn world where a lowly soldier and orphan Alina Starkov has just unleashed an extraordinary power that could be the key to setting her country free. With the monstrous threat of the Shadow Fold looming, Alina is torn from everything she knows to train as part of an elite army of magical soldiers known as Grisha. But as she struggles to hone her power, she finds that allies and enemies can be one and the same and that nothing in this lavish world is what it seems,” according to the synopsis from Netflix.

For more Shadow and Bone, be sure to check out our exclusive trailer break down with the cast and creators in the video below:

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On the movie front, Netflix will be home to Thunder Force on April 8. This comedy features an unlikely crime-fighting superhero duo in the form of Melissa McCarthy and Octavia Spencer. But if you’re in the mood for some space-faring adventures, Netflix has you covered with Stowaway on April 22. Featuring the acting talents of Anna Kendrick, Daniel Dae Kim, and Toni Collette, this sci-fi film follows a group of astronauts on a mission to Mars where the crew is forced to make some life-altering decisions.

Watch the thrilling trailer for Stowaway in the video below:

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Check out the slideshow gallery below for highlights of Netflix’s April offerings, followed by the full list (U.S. Netflix only):

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April 1

  • Magical Andes: Season 2 — NETFLIX DOCUMENTARY
  • Prank Encounters: Season 2 — NETFLIX ORIGINAL
  • Tersanjung the Movie — NETFLIX FILM
  • Worn Stories — NETFLIX DOCUMENTARY
  • 2012
  • Cop Out
  • Friends with Benefits
  • Insidious
  • Legally Blonde
  • Leprechaun
  • The Pianist
  • The Possession
  • Secrets of Great British Castles: Season 1
  • The Time Traveler’s Wife
  • Tyler Perry’s Madea’s Big Happy Family
  • White Boy
  • Yes Man

April 2

  • Concrete Cowboy — NETFLIX FILM
  • Just Say Yes — NETFLIX FILM
  • Madame Claude — NETFLIX FILM
  • The Serpent — NETFLIX ORIGINAL
  • Sky High — NETFLIX FILM

April 3

  • Escape from Planet Earth

April 4

  • What Lies Below

April 5

  • Coded Bias
  • Family Reunion: Part 3 — NETFLIX FAMILY

April 6

  • The Last Kids on Earth: Happy Apocalypse to You — NETFLIX FAMILY

April 7

  • The Big Day: Collection 2 — NETFLIX ORIGINAL
  • Dolly Parton: A MusiCares Tribute — NETFLIX DOCUMENTARY
  • Snabba Cash — NETFLIX ORIGINAL
  • This Is A Robbery: The World’s Biggest Art Heist — NETFLIX DOCUMENTARY
  • The Wedding Coach — NETFLIX ORIGINAL

April 8

  • The Way of the Househusband — NETFLIX ANIME

April 9

  • Have You Ever Seen Fireflies? — NETFLIX FILM
  • Night in Paradise — NETFLIX FILM
  • Thunder Force — NETFLIX FILM

April 10

  • The Stand-In

April 11

  • Diana: The Interview that Shook the World

April 12

  • New Gods: Nezha Reborn — NETFLIX FILM
  • Nicky, Ricky, Dicky & Dawn: Seasons 1-4

April 13

  • The Baker and the Beauty: Season 1
  • Mighty Express: Season 3 — NETFLIX FAMILY
  • My Love: Six Stories of True Love — NETFLIX DOCUMENTARY

April 14

  • The Circle: Season 2 — NETFLIX ORIGINAL
  • Dad Stop Embarrassing Me! — NETFLIX ORIGINAL
  • Law School — NETFLIX ORIGINAL
  • The Soul — NETFLIX FILM
  • Why Did You Kill Me? — NETFLIX DOCUMENTARY

April 15

  • Dark City Beneath the Beat
  • The Master
  • Ride or Die — NETFLIX FILM

April 16

  • Arlo the Alligator Boy — NETFLIX FAMILY
  • Ajeeb Daastaans — NETFLIX FILM
  • Barbie & Chelsea The Lost Birthday
  • Crimson Peak
  • Fast & Furious Spy Racers: Season 4: Mexico — NETFLIX FAMILY
  • Into the Beat — NETFLIX FILM
  • Rush
  • Synchronic
  • Why Are You Like This — NETFLIX ORIGINAL
  • The Zookeeper’s Wife

April 18

  • Luis Miguel – The Series: Season 2 — NETFLIX ORIGINAL

April 19

  • Miss Sloane
  • PJ Masks: Season 3

April 20

  • Izzy’s Koala World: Season 2 — NETFLIX FAMILY

April 21

  • Zero — NETFLIX ORIGINAL

April 22

  • Life in Color with David Attenborough — NETFLIX DOCUMENTARY
  • Stowaway — NETFLIX FILM

April 23

  • Heroes: Silence and Rock & Roll
  • Shadow and Bone — NETFLIX ORIGINAL
  • Tell Me When — NETFLIX FILM

April 27

  • August: Osage County
  • Battle of Los Angeles
  • Fatma — NETFLIX ORIGINAL
  • Go! Go! Cory Carson: Season 4 — NETFLIX FAMILY

April 28

  • Sexify — NETFLIX ORIGINAL
  • Headspace Guide to Sleep — NETFLIX DOCUMENTARY

April 29

  • Things Heard & Seen — NETFLIX FILM
  • Yasuke — NETFLIX ANIME

April 30

  • The Innocent — NETFLIX ORIGINAL
  • An accidental killing leads a man down a dark hole of intrigue and murder. Just as he finds love and freedom, one phone call brings back the nightmare.
  • The Mitchells vs. The Machines — NETFLIX FAMILY
  • Pet Stars — NETFLIX ORIGINAL
  • The Unremarkable Juanquini: Season 2 — NETFLIX ORIGINAL

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

What We Learned From GameStop’s Weird, Truncated Earnings Call

It’s not often that an earnings call — usually intended for shareholders and full of boring jargon and numbers — draws a crowd, but after the three months GameStop’s had, its 2020 full year earnings call was an exception. Unfortunately, it was far from the spectacle that listeners might have been hoping, even if it and other related events did provide ongoing context on the gaming retailer’s direction.

If you tried to tune in, you might have struggled to even hear what was going on due to the fact that the event was at capacity — very much a rarity for an earnings call in the gaming space. And if you did manage to squeeze in, you may have noticed another oddity. Normally, calls of this nature are about an hour long, with the first half being an overview of the company’s financials and any announcements executives want to make that are of interest to shareholders. The second half is taken up by a Q&A where shareholders can ask questions of the executives and receive answers of a kind, even if they tend to be vague or indirect ones.

But this earnings call, which again was a call to give shareholders an overview of the company’s situation across the entirety of 2020, was a whopping 20 minutes long, and included no Q&A or meaningful announcements of any kind.

It’s understandable both why people might have expected more from GameStop, but also why it was so tight-lipped. The company was already having a god-awful year between its already declining revenues and lack of meaningful investor support before COVID-19 decimated the business. Next-gen didn’t do nearly enough to help matters either. Then, in January, an absolutely wild short squeeze sent stock into the stratosphere. All the while, behind the scenes, a group of activist investors have slowly been taking over the board, bringing in new visionaries like Chewy CEO Ryan Cohen as old names, like CFO Jim Bell, departed.

So what did we learn from this weird, truncated earnings call?

Things Are Getting Better for GameStop… But Very Slowly

First, it’s worth considering the actual financial results GameStop was reporting. The results it shared were for the fiscal year of 2020, meaning from February 2020 to January 2021, as well as the Q4 results: so from November 2020 to January 2021. It’s worth noting that even if the stock surge ended up having some kind of actual, meaningful, material impact on how GameStop conducts its business, we probably wouldn’t have been hearing about it during this call anyway, as it came in at the tail end of the numbers the company was reporting on and the impacts — if there were any — would hardly have been realized yet.

GameStop’s fourth quarter was supposed to be a big turnaround for the company — for two years now, it’s been building up the notion that much of its decline has been due to the end of a console generation. But Q4 wasn’t quite the gangbusters sales bonanza GameStop might have hoped for. For example, its net sales were $2.12 billion, compared to $2.19 billion at the same time last year. GameStop says it sold less than it did last year due to the fact that it closed a bunch of stores, and thus had fewer locations to move inventory (and also fewer expenses as a result). That may be true, but it’s also worth noting that last year’s Q4 sales were also pretty disappointing, and were also partially blamed on a smaller store base. Basically, GameStop has been saying the same thing for a few years now on this front and nothing seems to have changed.

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Its full-year net sales were in a similar boat, at $5 billion compared to $6.47 billion for the entirety of 2019. Again, GameStop does have some excuse here: fewer stores and the end of the console cycle are a tune we’ve heard for some time now, but 2020 was also the year of the COVID-19 pandemic, and temporary store closures due to that rocked the company for months. Still, again, that $6.47 billion was down 22% from the year before that, so this is hardly the lift GameStop may have been hoping for.

All that said, one other figure worth pointing out is that GameStop’s cost-cutting measures do seem to be having an impact. In 2018, GameStop posted a net loss of $673 million. In 2019, that was improved to a net loss of $471 million. And in 2020, that net loss was improved again to $215 million. All this is to say: nothing GameStop is doing now is making it more money, and while its cost-cutting measures have worked out for it so far in slowing the bleed of cash, it probably can’t conceivably cut too much more without a significant strategy change.

That’s where the board comes in.

Doing the Executive Shuffle

We’ve known for a while now that GameStop has been undergoing a board shake-up, beginning with a string of executive departures and appointments taking place over 2019 and 2020, and more recently with the additions of Alan Attal, Ryan Cohen and Jim Grube. CFO Jim Bell resigned last month, And then, on the same day as it posted its full-year earnings, another GameStop veteran took his leave: Frank Hamlin.

Hamlin has served as GameStop’s CCO since 2019, and has been the primary architect behind the company’s attempt at concept stores with a focus on being community gaming spaces, which it trialed in Tulsa, Oklahoma unfortunately right before a deadly global pandemic.

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Interestingly, Hamlin’s contract (publicily visible via SEC filing) states that his termination happened for one of five reasons: his salary was reduced, his authority was reduced, GameStop breached his contract somehow, he was relocated, or GameStop was sold. It isn’t clear which of these reasons Hamlin departed for, but it is clear that he’s getting a significant pay-out as a result — at least $2 million, just for leaving the company. Jim Bell previously received around $2.8 million, which may give us some indication.

And there are more board changes afoot. The previously-vacant COO position (emptied after Rob Lloyd departed in 2019) has now been filled by Amazon veteran Jenna Owens, and two other executive hires have been announced too: Neda Pacifico as senior VP of e-commerce, and Ken Suzuki as VP of supply chain systems.

Any one of these changes on its own would likely be a fairly uneventful executive move, but the large payouts to departing old guard combined with a significant board reshuffle and brand new hires just lends even more credibility to the idea that winds of change are blowing, even if GameStop still (still!) hasn’t said precisely what those changes will be.

E-Commerce, Eventually

Even without clear statements from GameStop as to what’s happening, there are clues. More and more signs are pointing to a big e-commerce shift coming. Pacifico’s appointment, as well as various vision statements from people like Cohen and other new executive board members have indicated that’s what’s on the mind. But there were a few more clues dotted about its full-year earnings that solidify this theory.

For one, online sales are just about the only division of GameStop that can be said to be doing well. To go back to its financials again, e-commerce sales were up 175% year-over-year for November through January, and up 191% for the whole year, representing 30% of the company’s total net sales. 30% may not seem like an overwhelming percentage, especially given how likely that number is to have been driven up by the pandemic, but it’s a pretty significant amount for a company that has historically been known as mainly a brick-and-mortar business.

It’s also worth pointing out that GameStop is still talking about closing more stores. As of last count, it’s closed over 1,000 stores worldwide in the last two years, or 12% of its total global stores, including its entire Nordic business, and GameStop says it’s pushing to move those lost sales online. Though no one on the earnings call gave any specifics about future closures to come, it was indicated that GameStop was considering future closings in its European business.

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But the closest thing to a hint about GameStop’s further direction came from a jargon-filled quote from CEO George Sherman during the call:

“Overall, we’re pleased with the work we’ve accomplished to achieve our objectives and stabilize and strengthen our business operations. That work will continue, particularly as we explore options for our European businesses, which may include further store closings, exiting unprofiting businesses, or investing in e-commerce capabilities. As we go forward, we are focused on transforming into a customer-obsessed technology company that delights gamers. We are working to create a differentiated customer experience that positions us to access new customers, further engage with existing ones, and reactivate former ones.”

That’s a lot of PR speech, sure, but what he’s basically saying is that he’s happy with how cost-cutting has gone so far (which, again, required closing over 1,000 stores and laying off all those employees) and intends to do more of it in the future, while also investing in online sales infrastructure and tech. GameStop, he says, wants to see itself as a broader technology company that is specifically relevant to gamers — something he further emphasizes a bit later by mentioning that GameStop also wants to start selling more gaming-adjacent products, like monitors, TVs, and mobile gaming items. He also went on to reiterate the importance of investing in technology, as well as GameStop’s need to improve its distribution network — aka how it gets games people buy to them — and reduce its reliance on console cycles.

Many people clearly had hope for more concrete, exciting news out of GameStop’s conference call, and many were clearly disappointed given that GameStop stock dipped in after-hours trading (it’s still at $181.75 a share at the time this piece is written, though, so not all that significant a dip). Ultimately, GameStop’s message is the same as it’s been for a year or so: dramatic changes are clearly happening behind the scenes, and a critical pivot to something e-commerce related is in the works. Both will be necessary to save the company long-term.

But for now, GameStop’s sticking with its ongoing endurance test, buoyed by a surge of renewed faith from new executives, activist shareholders, and a whole lot of people perhaps more interested in its trading stock than the stock on its shelves.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

A previous version of this article misstated GameStop’s fiscal year dates. They have been amended above.