Despite Lower Review Scores, Madden 21 Is Selling Very Well

Despite receiving some of the lowest aggregate review scores in years, Madden NFL 21 is selling very well. Electronic Arts has announced that the game has sold more copies and reached more players in its first week than last year’s Madden NFL 20.

EA said in a press release that sell-through for Madden 21 in its first week, that is, how many copies were sold to consumers, is up by almost 20 percent compared to Madden 20. The company also announced that players have taken part in nearly 50 percent more games in Madden 21 compared to Madden 20 over its first week.

Madden 21’s new mode, The Yard, has proven to be very popular too, with people collectively playing more than 17 million games in the mode to date.

These achievements for Madden 21 are impressive considering that last year’s game, Madden 20, was a record-breaker for the series with more unique players and “engagement” for the history of the franchise for its lifetime. Now, some of that success came late in the game, driven by the COVID-19 pandemic that kept people home and playing games, but on a first-week basis, Madden 21 is doing better than Madden 20.

Here are some other stats from Madden 21’s first week:

  • Players have completed more than 460,000 seasons
  • The two most popular teams are the Baltimore Ravens and the Kansas City Chiefs.
  • Chiefs QB Patrick Mahomes is the best QB in the game currently, with players racking up the most passing touchdowns and passing yards per game with him.
  • Ravens QB Lamar Jackson is a force, too, with the second most rushing touchdowns of all players, and the most rushing yards for QBs.
  • Usage of the Tampa Bay Buccaneers is up 850 percent compared to last year after Tom Brady became the team’s QB.

Madden 21 is currently available for PS4, Xbox One, and PC. The game is coming to PlayStation 5 and Xbox Series X this holiday when those consoles release, and people can upgrade for free as part of the Dual Entitlement program. Madden 21 will also come to Google Stadia this winter.

For more on this year’s Madden, check out GameSpot’s Madden 21 review.

GameSpot may get a commission from retail offers.

Animal Crossing: New Horizons Will Finally Get Mario-Themed Furniture

Nintendo is celebrating the 35th anniversary of Super Mario Bros. with a number of new games and other surprises, including a special update for Animal Crossing: New Horizons players. During the September 3 Nintendo Direct, the company announced that Super Mario-themed furniture items will be coming to New Horizons in March 2021. No other details were revealed at the time of the presentation.

Mario furniture and other items have long been a staple of the Animal Crossing series. Every game in the series to date–aside from New Horizons–has included a series of Mario furniture items, and originally, you could only get them through special events and promotions. However, in Animal Crossing: New Leaf on 3DS, you could buy special Fortune Cookies at Nook’s shop using Play Coins, which you earned outside the game by using the 3DS’ pedometer. All the Fortune Cookie prizes were Nintendo-themed and spanned Mario, The Legend of Zelda, Metroid, Pikmin, and more Nintendo series.

In previous Animal Crossing games, the Mario furniture series included a Fire Flower, a Super Mushroom, and a Green Pipe with a Piranha Plant coming out of it. There are also items from Mario Kart, like the Triple Red Shells and the Kart itself, as well as flooring and wallpaper themed after Super Mario Bros. World 1-1.

Though the recent announcement only includes Mario-themed furniture, it’s a promising step in including the full fan-favorite Nintendo series to New Horizons. Given the regular pace of updates coming to the game thus far, it’s not unreasonable to hope for even more Nintendo items in New Horizons down the line.

The Mario furniture update is a ways away, but there is an autumn update scheduled for New Horizons in the near future (though no date has been set yet), and previous trailers have hinted that it will include Jack, the pumpkin-headed Halloween visitor. In the meantime, it’s now fall for Northern Hemisphere players, and that means a number of seasonal changes have come to the game–including a cute new September-only item.

Now Playing: Animal Crossing: New Horizons Review

GameSpot may get a commission from retail offers.

Super Mario 64, Sunshine, Galaxy, & More Coming To Nintendo Switch | Save State

In the latest Nintendo Direct, Nintendo finally announced its plans for the Super Mario Bros. 35th anniversary celebration. The biggest announcement was Super Mario 3D All-Stars, which includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. Unfortunately, Super Mario Galaxy 2 is missing from the collection.

3D All-Stars is one of many Mario games revealed for Switch. The original Super Mario All-Stars collection is available today for Nintendo Switch Online, which includes Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario: The Lost Levels.

Other new games coming soon to Switch include Super Mario 3D World + Bowser’s Fury, a Mario Bros. battle royale called Super Mario Bros. 35, and a mixed reality game called Mario Kart Live: Home Circuit.

Marvel Developing Live-Action Spider-Man Universe TV Show: Get Ready For Silk

At a certain point, Sony’s Spider-Man-free universe is going to eclipse the Marvel Cinematic Universe, which actually has the web-slinger in it. Another project is in the works at Sony, making use of a character from the Spider-Man franchise. This isn’t a new movie, though. Instead, it aims to be a live-action TV show.

According to a report from Variety, Sony and Marvel are developing a series about Silk, otherwise known as Peter Parker’s Korean-American classmate Cindy Moon. Shockingly, she also gets bitten by a radioactive spider, which gives her special powers. In the comics, she was trapped for years in a secret bunker to protect her from a guy who hunts down spider-people, which is a long story in itself. She then becomes a superhero in her own right under the name Silk. The character was first introduced in 2014, in the comic book The Amazing Spider-Man #1. It’s also worth noting that it was reported in 2018 that a Silk movie was being developed.

Should the TV show become a reality, this will not be the first time Moon has appeared in a live-action project. Tiffany Espensen played a version of the character in Spider-Man: Homecoming, in which she was on Peter’s academic decathlon team. At this point, there’s no indication as to whether Espensen would reprise the role, which would link the project to the MCU.

Lauren Moon (Good Trouble, Atypical) is in talks to write the project, while Spider-Man: Into the Spider-Verse directors Phil Lord and Chris Miller are executive producing.

Silk joins a long list of Spider-Man based projects in the works at Sony. There are also Spider-Woman, Kraven the Hunter, and Madame Web films believed to be in development. What’s more, there are Morbius and Venom films on the way, along with sequels to Spider-Man: Far From Home and Spider-Man: Into the Spider-Verse.

Fall Guys Player Catalogues More Than 340 Wins On Twitter

Fall Guys player and excessive Twitter user InventorBlades has more than 340 wins in the game show battle royale and he’s been tweeting a video of each and every one of them. At the time of writing, he has cataloged 348 crowns and counting.

The thread is full of impressive Hex-A-Gone, Jump Showdown, Fall Mountain, and Royal Fumble wins. He’s perfected some of the best game-winning strategies, like jumping slowly from platform to platform in Hex-A-Gone, and played constantly on his Twitch channel. Just take a look at this Hex-A-Gone win:

“I’m playing this game like Tyler “Ninja” Blevins,” InventorBlades said in the thread. He’s been crowned ‘Fall King’ by other players and the infamous Fall Guys Twitter Account. “I’ve never seen anything like it,” the account tweeted.

Fall Guys is still rolling with popularity with hundreds of thousands of viewers tuning in everyday on Twitch. Mediatonic recently added another costume from Portal to the item shop and has been teasing in-game level changes with joke tweets.

Fall Guys has been huge on Twitter because of the game’s proactive official account, which recently coaxed an enormous charity donation out of streamer Ninja and three others to the UK-based charity Special Effect.

has

GameSpot may get a commission from retail offers.

Every RTX and DLSS Enabled Game Out Now

With the announcements from Nvidia’s most recent conference, featuring the RTX 3080 graphics card, even more games have been shown off harnessing the power of Nvidia’s implementation of real time Ray Tracing (RTX) and Deep Learning Super Sampling (DLSS). For those unfamiliar with these increasingly popular buzzwords, ray tracing refers to the technology to render light, shadows, and reflections in more vibrant and realistic ways – much like you would see in movie CGI – that’s fast becoming available for more and more games as next gen approaches. DLSS refers to an aspect of GPU technology that harnesses machine learning artificial intelligence (AI) to increase frame rates in highly demanding graphical situations – and more importantly, without sacrificing the graphical output, instead of having to choose between better quality or better frame rate.

In short, ray tracing-enabled graphics cards from Nvidia (and eventually from AMD as well) are slowly building up a library of games to take advantage of these new features, with even more coming thanks to the capabilities of the PlayStation 5 and Xbox Series X consoles. In the meantime, we’ve got a list of every known PC game that currently supports RTX and DLSS, and which games that will support it on release, or plan to release an update to support these features.

RTX Enabled Games Out Now

[ignvideo url=”https://www.ign.com/videos/2020/09/02/comparing-nvidias-new-gpus-to-the-ps5-and-xbox-series-x”]

The list below may be small now, but expect it to increase a lot once developer are able to work on consoles that harness the power of ray tracing alongside PC versions of the game.

RTX Enabled Games Coming Soon

[ignvideo url=”https://www.ign.com/videos/2020/09/03/doom-eternal-gameplay-runs-at-4k-100-fps-on-rtx-3080″]

A few of the games listed below are currently waiting on patches to include RTX support, while others will have it readily available when they launch later in 2020 and beyond.

DLSS Enabled Games Out Now

[ignvideo url=”https://www.ign.com/videos/2020/09/01/fortnite-rtx-on-reveal-trailer”]

Much like the list of RTX games, the list of DLSS compatible games is pretty light, but will continue to expand as more developers are able to harness the technology.

DLSS Enabled Games Coming Soon

[ignvideo url=”https://www.ign.com/videos/2020/09/01/cyberpunk-2077-rtx-showcase-trailer”]

[poilib element=”accentDivider”]

Brendan Graeber is a Guides Editor at IGN, and hopes that one day graphics cards will have machine learning to help him pick out collectible locations in the middle of a battlefield. Follow him on Twitter @Ragga_Fragga.

Marvel’s Eternals Will Have a Manga Influence and a Bollywood Dance Sequence

Marvel’s Eternals will draw some influence from manga and will also feature a Bollywood dance sequence.

In a new report from The Hollywood Reporter, Chinese-born director Chloé Zhao discussed how she brought some of her childhood roots to the movie. Eternals has some of the stylized elements of manga., which are comics originating from Japan, since Zhao was a fan of them growing up.

[widget path=”global/article/imagegallery” parameters=”albumSlug=who-are-the-villains-kro-and-arishem-the-judge-from-marvels-eternals&captions=true”]

“I have such deep, strong, manga roots,” Zhao said. “I brought some of that into Eternals. And I look forward to using more of that marriage of East and West.”

Zhao said it was important to push thematic ideas like the marriage of East and West because Eternals is a movie about the history of humanity. In making this movie, Zhao asked herself how much bigger and further the movie could go after Avengers: Endgame because “(she’s) not just making the film as a director” but “as a fan.”

Eternals cast member Kumail Nanjiani also revealed in the article that the Marvel film includes a Bollywood dance sequence with over 50 dancers in it.

“When I walked onto the set and saw a huge group of brown people who were going to be in a Marvel movie, I felt such gratitude towards ChloĂ© for creating the situation,” said Nanjiani, whose Eternals character, Kingo, is a Bollywood star in the film. “The scene was full of joy.”

[ignvideo url=”https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained”]

Marvel Entertainment president Kevin Feige also said the film’s LGBTQ relationship will be portrayed well on screen, calling it “inherent in the story and the makeup of the different types of Eternals.”

“I think it is extremely well done and I look forward to that level of inclusion in our future movies being less of a topic,” Feige said.

Feige also said that it was Zhao’s Eternals pitch that sold him on the overall idea of proceeding with making the movie.

“Her initial pitch to us was fascinating,” Feige said. “And frankly one fo the reasons we moved forward on the movie was because of that vision that she brought to it.”

[ignvideo url=”https://www.ign.com/videos/2019/08/24/why-angelina-jolie-said-yes-to-marvels-eternals”]

Marvel’s Eternals is currently slated to hit theaters February 12, 2021. In the meantime, read about two villains we expect to see in Eternals and then check out these shots of Nanjiani showing off his MCU physique.

[poilib element=”accentDivider”]

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Raised By Wolves: Spoiler-Filled Premiere Breakdown

This is a spoiler-filled analysis of the first three episodes of Raised By Wolves, which premiered on September 3 on HBO Max in the US, Foxtel in Australia, and HBO Asia in Asia. Check out other release date availability here. For our spoiler-free take, check out our Raised By Wolves review.

[poilib element=”accentDivider”]

While the name you’ll see credited most frequently is series creator Aaron Guzikowski, Raised by Wolves is a Ridley Scott story deep in its bones. Scott directed the first two of the show’s ten episodes before handing the third off to his son Luke, and while the series is undoubtedly a collective effort, it’s hard not to picture it as the next part in a singular artistic sequence. It’s an android story set on a distant world, following in the footsteps of Alien in 1979, Blade Runner in 1982, and Prometheus and Alien: Covenant these last few years, films in which Scott explored alien and artificial life, in ways both increasingly introspective and increasingly twisted. Here, he plants the seeds for a story where nature and instinct take center stage, both as facets of humanity and as tenets of A.I. programming. The result is one of the most engrossing, unsettling, and enjoyable sci-fi shows in recent memory.

[ignvideo url=”https://www.ign.com/videos/2020/08/05/raised-by-wolves-official-trailer-2020-travis-fimmel-amanda-collin”]

At the center of this story are Mother (Amanda Collin) and Father (Abubakar Salim), androids tasked with raising human children on Kepler 22-b, a potentially habitable planet 587 lightyears away, after widespread conflict renders Earth uninhabitable in 2145. The premise sounds simple enough, and the majority of its first entry feels like an isolated, stripped-down saga about parenthood and loss. The remaining two-and-some-change episodes continue to focus on these themes, but after its grounded and emotionally heavy prologue, in which the passage of time is captured by clouds drifting over mountains, the show begins to accelerate, mercilessly throwing concept after concept at the screen, from holy wars, to virtual reality, to nightmarish aliens. At the end of its third episode, it even teases the possibility of pre-existing native people on this alien planet.

It sounds like far too much on paper for a mere trio of 45-minute episodes. But the bloat hardly matters when it’s all in service of a deeply cerebral, deeply character-driven story about what’s left of humanity after the collapse of civilization.

Who Are Mother, Father, and Campion?

The show’s opening images re-appear during the title credits of each subsequent episode: a tiny escape craft emerging through a tear in space, perhaps a wormhole, and arriving at a distant planet. It’s a premise reminiscent of the three aforementioned Alien films, all of which involve human explorers (well, truckers, scientists, and colonists, to be precise) landing on an unfamiliar world and biting off far more than they can chew. In all three cases, the humans are accompanied by an android — Ash (Ian Holm) in Alien, David (Michael Fassbender) in Prometheus, and Walter (Fassbender again) in Covenant — but despite evoking these familiar scenes, the show’s specifics are all shifted in intriguing ways.

Rather than mere companions, the androids are now the custodians of the human passengers — six unborn embryos, which they bring to term — a makeshift family of refugees on this uncertain world. However, the points of comparison don’t end there. Mother, a battle model repurposed to raise children, is as much Covenant’s David or Blade Runner’s Roy Batty (Rutger Hauer) as she is Ripley (Sigourney Weaver) in the Alien sequels, and the Xenomorph itself, torn between her place as an artificial creation, her maternal instincts, and her penchant for ruthless bloodshed.

This capacity for love, violence, and painful introspection is the show’s lightning rod, making Mother a concentrated focal point of the many themes which characters around her are forced to reckon with. For instance, Father, a much more basic service model, exists for the express purpose of protection, but navigating such a base command grows complicated the more emotionally involved he becomes. Meanwhile, human characters like Marcus (Travis Fimmel) and Sue (Niamh Algar) act as perfect foils to Mother and Father, wrestling with their own forms of artificiality and parental programming — we’ll get to them in a moment — though the show’s secret weapon appears to be Mother and Father’s youngest son Campion, played by Winta McGrath.

[widget path=”global/article/imagegallery” parameters=”albumSlug=raised-by-wolves-season-1-photos&captions=true”]

Campion is merely a child, but he’s incredibly observant, and harbors an uncanny awareness of his own emotions (perhaps the result of being raised by self-aware A.I. who frequently question and deconstruct their own impulses). The only survivor of his six siblings, he’s also experienced a lifetime’s worth of anguish for someone so young, which he seems to process and deflect back out into the world as a simmering, rebellious temper: “Maybe there’s something hiding inside of me too?” he wonders, when he learns of the violent instincts harbored by his mother.

The plot doesn’t really kick off until Marcus and his tribesmen arrive on Kepler toward the end of episode 1 (after Campion contacts their ship). But in the forty-ish minutes preceding this inciting event, Scott zeroes in on the lurking doom surrounding the makeshift family and their rustic dwellings, even in the rare moments when they feel comfortable and at home. With no external threats to speak of just yet, Mother and Father concentrate on raising their children, and are forced to reckon with the cruelty of nature as they learn the pain of being human.

One child is robbed from them when she falls into an enormous crevasse in the ground. Four others die of a mysterious illness. Before long, the world itself begins to feel deadly. The giant dinosaur jawbones that once playfully littered the scenery are now used to physically frame characters at their most emotionally volatile, and the planet’s scenery is filmed and scored like some lurking beast, waiting to pounce on its prey. As the show goes on, this new homeworld feels bound to Mother. Its terrain is nurturing in one moment, but harsh and unforgiving in the next, littered with dark canyons and monstrous mysteries.

Like with Mother, it’s hard to pin down the planet’s true nature.

What Is a Necromancer?

We don’t begin to see the extent of mother’s abilities until the end of the episode, and we don’t witness her terrifying final form until much later, though we’re given confirmation, in the second episode’s opening flashback, what similar “Necromancer” models look like when they soar through the air. However, the first time any such image appears on screen happens to be in one of Mother’s dreams in the opening chapter, in which she pictures her gilded form, gliding over a futuristic city.

raised by wolves necromancer

The show certainly knows its sci-fi history; it appears, in this moment, to pay homage to both the golden-bronze Maschinenmensch in Fritz Lang’s foundational sci-fi film Metropolis (1927) and, more pertinently, to Philip K. Dick’s 1968 novel “Do Androids Dream of Electric Sheep?”, the basis for Scott’s Blade Runner. The latter, however, is much more than a winking Easter egg; Raised by Wolves, like Dick’s novel, appears to question the interiority of these androids and how authentic it actually is. This dream speaks to Mother picturing and tapping into her own intrinsic nature — her own root programming — before she’s ever actually had to take on this terrifying façade. In truly Blade Runner fashion, it feels like a memory of something she hasn’t experienced, but something that defines her regardless.

Mother is, at once, killer and life-giver. She rescues the newborn Campion from probable death merely through her embrace, and she eventually flies into monstrous fits of fury, attacking anyone who comes near her son using radioactive screams that reduce people to dust (a deliriously enjoyable ability that yields blood-spatter galore). She may as well be Mother Mary and the God of the Old Testament rolled into one. The show certainly has no shortage of Christian imagery — when Mother glides, she spreads her arms out like Christ — though in the case of the show’s ostensible antagonists, the Mithraic, this imagery does end up slightly confused.

Who Are Marcus, Sue, and the Mithraic?

The opening scenes of episode 2 offer a rather unconventional rug-pull: the idea that Marcus, an antagonist introduced late in the first episode, isn’t really Marcus at all. In fact, he and his wife Sue are members of a rival faction of atheists who merely took on Marcus and Sue’s appearance through plastic surgery so they could find a place on The Ark, a ship ferrying a thousand Mithraic disciples off a dying Earth. The ship’s name, of course, conjures more Christian imagery, only it swaps out the deluge in the story of Noah for human destruction, with seemingly no hope of rebuilding — as if humanity, which now builds androids to do its bidding, has supplanted God both as destroyers and as creators.

It is, admittedly, a little strange that the cult in question seems drawn from real-world Mithraism, an ancient Roman religion inspired by the Zoroastrian deity Mithras, when it bears all the hallmarks of Western Christianity through the ages. Christianity and Mithraism do have a fair amount in common — from myths of miraculous birth around the winter solstice, to ritualistic cleansing with water — but the Mithraism seen in the show is merely Christianity with a few specifics swapped around. Were it not for the solar insignia on the robes worn by their priests, you’d be forgiven for assuming the show’s Mithraic attend Church every Sunday, given how often they mention “sin.” Their general cadence and conversational shorthand are downright Evangelical — they often speak like colonial missionaries, especially when they arrive on Kepler — and their warriors even drape themselves in medieval garb evoking The Crusades (a la Scott’s own Kingdom of Heaven).

[ignvideo url=”https://www.ign.com/videos/2020/09/03/hbo-maxs-new-ridley-scott-show-exclusive-featurette”]

This decision to swap Christianity for Mithraism feels uncanny, since the show is set a mere 125 years in our future (rather than in the past, or in some fantasy realm that might benefit from a Christian analog). Even more bizarre is the thus-far unexplored idea that the extremism which led to nuclear annihilation was not a case of two opposing religions, but of Mithraism vs. atheism, with both sides seeming just as fanatical. Perhaps it’s my impatience speaking, but three episodes into the show, this vital background premise doesn’t seem to fully click — what were these factions fighting over? And how did Mithraism come to be the world’s foremost religion? — but despite the apparent holes in its narrative framework, captured neither as mystery nor point of central interest, the show’s clash between stern religious zealotry and lack thereof sets the stage for a perpetual state of conflict for Marcus and Sue.

The Mithraic believe, among other things, that androids ought not to raise human children, placing them at odds with Mother and Father (a conflict exacerbated by the presence of a savior prophecy, believed to be about Campion). Marcus and Sue don’t actually believe any of this, but their survival depends on blending in — however, their plans for escaping Earth are complicated further when they discover that the original Marcus and Sue, whose identities they stole, have a young son named Paul (Felix Jamieson). They’re forced to blend in not only as devout believers in Sol, the sun god, but as willing parents.

On their journey in search of outer worlds, the passengers on the Ark are placed in stasis, but are allowed to share a neurological space — a virtual reality which they walk and live through for thirteen years. During this time, their shared dream allows Marcus and Sue to become accustomed to the idea of parenthood; they’re hesitant at first, though by the time they wake (no older than when they went to sleep), they’ve experienced over a decade of life and joy with Paul, and have come to love him as their own.

This shared dream of joy and play offers a potent contrast to Mother, who dreams of destruction. Both dreams reveal and shape each character’s true nature; Marcus and Sue, who leave behind a life of war and violence, come into their own as caregivers, while Mother, a character reprogrammed for nurture, taps into her destructive instincts. Both sets of characters have also been forced to switch allegiances in the process (Marcus and Sue, members of an atheist resistance, now unwittingly fight for the Mithraic, while Mother, built to be a Mithraic Necromancer, now protects her children from them). But while these characters seem like polar opposites, they’re all telling the same story, caught between instincts for love and violence, and fighting against different kinds of programming. For Mother, it’s the ones and zeroes in her coding. For Marcus, it’s the militaristic violence beaten into him as a child.

Violence of Body and Mind

As much as Raised by Wolves is an atmospheric show about being at war with one’s own mind, it’s set apart from its TV contemporaries thanks to occasional trips into the realm of body horror. The show’s dryly humorous opening scenes, which establish its sleek, retrofuturistic vibe, focus only on Mother and Father as they acclimate to each other, but before long, they’re pushed to enact their programmed biological functions. For Mother, this means bringing embryos to term, though biological motherhood isn’t something she’s capable of in a traditional sense; rather, she engages with the act of motherhood mechanically, feeding the embryos through external tubes until they’re ready to be birthed from their pods.

She is, at once, both mother and machine.

Father, too, attempts to follow his protocols, and nearly feeds the dying Campion to his siblings (until Mother holds Campion close and brings him back from the verge of death). Over the next several years, he fulfills the functions of protector, of teacher, and, perhaps most amusingly, of “dad joke” generator, tossing out riddles and conundrums that tickle his own intellectual funny bones (and no one else’s). He also needs to feel useful to feel alive. There’s a winking approach to biological essentialism across the entire premise. Mother is forced to fulfill a distinctly maternal role while her instincts compel her to be destructive, directives seemingly placed at odds, making her question whether she can be a mother at all until she begins to reconcile them. Meanwhile, Marcus and Sue are forced into the traditional roles of parenthood as well, though they come into their own by leaving violence behind. Which begs the question: is the act of protection akin to violence, or akin to rejecting it?

[ignvideo url=”https://www.ign.com/videos/2020/08/24/hbo-maxs-raised-by-wolves-official-trailer-2″]

These instincts have been explored through Scott’s work before, but the likes Roy Batty in Blade Runner (or the humans in Prometheus) struggled to understand their place as creations by confronting their creators. No such dilemma has arisen for Mother and Father yet — their creator, whom Campion was named for, hasn’t shown up yet — so their dilemmas feel more akin to David, who begins to understand the horrifying nature of being created only when he, himself, becomes a creator. The difference, of course, is that while David created murderous aliens, Mother and Father were tasked with creating human life — or rather, substituting for the embryos’ biological parents, the way Marcus and Sue did. Whether or not each pair partook in the act of creation itself, they bear the responsibility for it. Even if they don’t create the child’s body, they help create his mind; they shape his emotions, his intellect, his relationship to the world. (If we do indeed end up exploring Mother and Father’s relationship to the original Campion, one can assume a similar dynamic might come into play, since they were both existing models, and their minds were merely reprogrammed for a new biological purpose).

The show in this way explores the nature of the mind, as something malleable, something that can be nurtured and shaped by faith and radical belief. Mother and Father forbid religion in their household, while the Mithraic seem to force it upon their children, and by the time the third episode is underway, the focus falls entirely on faith as a catalyst for action, with characters cunningly twisting the boundaries of each other’s belief — in religion, as Marcus manipulates the Mithraic priests into going on a rescue mission, and in social order, the way Hunter (Ethan Hazzard) begins to turn Campion against his parents, filling his head with doubts.

However, Scott, now 83 years old, also returns to his ideas of looming impermanence from Blade Runner and Covenant, in which the body and mind are things that can betray you from within, and rapidly deteriorate. Mother and Father not only have a limited physical lifespan, but they begin to question their outbursts as products of programming, and an inevitable loss of control, rather than the result of human irrationality.

And, in true Scott fashion, the physical innards of these androids are coated in a white fluid, most visible when Mother begins re-building herself and Father from the pieces of other androids, like some Frankensteinian jigsaw puzzle. Rather than the nauseating slime of the Alien films, the liquid here is far more akin to milk, a life-giving substance that runs through Mother and Father’s veins. Each time it pours out of them, it’s a reminder of their proximity to life. Although, when a young atheist soldier has a seizure in Marcus’ flashback, the foam pouring from her mouth is a reminder not only of death and disease, but how similar to the androids we humans really are — how fallible and fragile, a mass of tissue housing fluids so easily spilled.

The Raised By Wolves Cast’s Secret Weapon

Raised by Wolves juggles a lot of themes and ideas, but even if absolutely none of them worked, the show would probably be worth watching for Amanda Collin.

I love Mother, and I fear Mother. I love Father too; Abubakar Salim brings poise and kindness to the role, sprinkling it with hints of doubt and urgency; both performances live and breathe through the tiny details each actor brings, like the way they swing their arms (or rather, the way they don’t). But there’s something deeply chilling about Collin’s performance. She projects an inhuman vacancy on the surface, but one that hides and occasionally reveals the self-inflicted wounds of a mother’s gnawing self-doubt, along with familiar, unspoken questions about her place in the world. Not only as an android (though there’s plenty of introspection about her emotional authenticity) but as a being crafted for one purpose and reprogrammed for another, as if she can’t decide between two conflicting parts of her nature, and it’s tearing her apart.

In one moment, she’s terrifying. In the next, she’s warm and welcoming. The lighting goes a long way to setting these dueling moods, growing increasingly harsh as she becomes more protective, and more fiercely volatile. More animalistic. Mother is fully aware of this bipolarity, and fully attuned to the impact it has on those around her, especially in moments when she feels stuck in her emotions, unable to process them and move onto the next task, the way a machine would. Strip away with the A.I. specifics, and you’re left with a deeply wounded matriarch who’s forced to go to terrible lengths to keep her family safe — like some twisted, sci-fi version of The Americans on FX, which brought the Cold War into the American home.

raised by wolves release date poster

The show’s acceleration, which begins toward the end of episode 1, results in a constantly shifting status quo, an idea matched by Mother’s own physiology. Rather than being fully aware of her abilities at the outset, she seems to constantly evolve and discover them, adapting like a living organism, from her primal radioactive screams (activated by her eyes) to her ability to transform and impersonate human voices and faces, like those of her deceased children.

But can she replicate a human soul?

This appears to be the question Collin is tasked with debating, with her every glance and her every movement, as Mother enacts violent judgment and justifies it as love. Is it morality, or mere programming? Is she truly a mother, or merely impersonating one? (For that matter, are Marcus and Sue merely impersonating parents, or have they, too, been “reprogrammed”?)

The third episode leaves off with more questions than it answers, opening the door to humanoid inhabitants on Kepler’s surface. But these questions also are ever-present in the narrative conflict. There are a million directions Raised By Wolves could take as it moves forward; each possibility feels more exciting than the last, as the show’s ideas are anchored by sharply-written characters, whose drama arises from the deep need to feel human, whether or not they truly are.

[poilib element=”accentDivider”]

What do you think of Raised By Wolves’ first three episodes? Share your predictions and reactions below.