Zack Snyder Offers Batman V Superman IMAX Remaster Update And Blu-Ray Details

While the release of Zack Snyder’s Justice League is imminent, another of Snyder’s superhero projects is getting another look. Snyder is in the process of remastering Batman v Superman: Dawn of Justice to restore it to its IMAX aspect ratio. Snyder confirmed this week that the remaster will be available on Blu-ray and 4K UHD Blu-ray (via ComicBook).

“I just approved the Blu-ray box the other day, so for sure it will exist on Blu-ray, and then I think it will exist on HBO Max,” Snyder told the I Minutemen YouTube channel in a new interview. “I have to confirm now, but for sure we’ve been talking about the release. It’s meant to, especially for the special edition, it’s to replace the one that was kind of messed up a little bit. The Blu-ray, I think, was okay. The 4K was [messed up].”

Snyder commented that he’d watched the movie on “Apple movies or wherever it was,” and noticed that the “reds were all blocked up.” Red blocking and banding are common problems that can be attributed to incorrectly-mastered or compressed source material or to displays that don’t have the color depth to show a smooth progression of certain colors, especially in red and black transitions.

In addition to fixing the color grading, the release will show the film in its IMAX aspect ratio, which adds a significant amount of new content to the frame. Batman v Superman premiered in 2.35:1 aspect ratio, which is fairly standard for theatrical releases, while IMAX releases are in a 1.43:1 aspect ratio. If a film is shot first in IMAX, the standard theatrical release will chop off the top and bottom to make it fit–similar to how widescreen movie releases were once upon a time cropped for 1.33:1 televisions.

Snyder didn’t share exactly when we’ll see the IMAX remaster of Batman v Superman: Dawn of Justice on shelves, but in the meantime, Zack Snyder’s Justice League hits HBO Max on March 18.

Now Playing: Zack Snyder’s Justice League Teaser Trailer Breakdown

New Rocket League Patch Adds Two-Factor Authentication Requirement To In-Game Trading

Developer Psyonix has released a new patch for Rocket League. The patch isn’t all that big–outside of some bug fixes, the patch really only adds a new two-factor authentication mandate for in-game trading.

“Starting with v1.93, players that want to participate in player-to-player trading must have [two-factor authentication] enabled on their Epic Games account,” Psyonic writes in the full patch notes, which are listed below.

With two-factor authentication enabled, you’ll have to authenticate your Epic Games account through a separate service, like your cell phone number or personal email, in order to confirm your identity.

As mentioned before, the patch also addresses a few bugs. For instance, the patch fixes the sometimes weird lighting that could pop up on Forbidden Temple–which is wonderful, especially since that arena has a cool makeover for the limited-time Lucky Lanterns event. The event lasts until March 1, bringing back fan-favorite game modes and Lunar New Year-themed cosmetics.

Rocket League February 15 Hotfix Patch Notes

Changes and Updates

  • Two-Factor Authentication (2FA)
    • Starting with v1.93, players that want to participate in player-to-player trading must have 2FA enabled on their Epic Games Account
    • The first trade you execute after enabling 2FA may take longer than normal to process (about 30 seconds). Subsequent trades should process normally

Bug Fixes

  • Fixed a bug preventing splitscreen players from matchmaking in Competitive Playlist
  • “Invite to party” option in Friends List now displays properly for all players
  • Fixed lighting on Forbidden Temple
  • Removed animations added to the Playlist Menu in the last update
  • Fixed a bug causing the ball to turn invisible in Spectator Mode when using Fly Cam

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Is Valheim Coming To PS5, Xbox Series X|S, Or Switch?

Valheim is one of PC gaming’s most recent runaway successes, having sold 2 million copies in a little under two weeks since its February 2 launch. But whether or not the early access multiplayer fantasy survival game will eventually come to consoles is a question now on people’s minds. Unfortunately, it doesn’t appear the game will be coming to consoles like PS5, Xbox Series X|S, or Nintendo Switch anytime soon.

According to a FAQ page on Valheim’s official website, developer Iron Gate AB mentioned that “there are no plans to release on other platforms” as of the post’s writing–which was updated last on January 18, 2021. However, the developer wrapped up its response by confirming that it wouldn’t rule out the possibility of console versions in the future.

So, if you’re hungry to play Valheim but don’t own a PC, it looks like you’ll have to wait a while. It’s also worth noting that–if it ends up coming to consoles–until the game leaves early access, it’s unlikely you’ll see Valheim come to PlayStation and Nintendo platforms. On the other hand, Valheim could end up on Xbox sooner than later, given that platform’s Game Preview program.

All that said, it’s possible that Valheim’s sudden surge in popularity may be causing Iron Gate AB to shift its development priorities, and what with the FAQ mentioned above having been updated mid-January 2021–well before its official Steam release–the statement there may not necessarily reflect the developer’s current stance around possible future platforms for the game.

Regardless, GameSpot has contacted the developer for an update on its plans. We’ll be sure to keep this post updated in the coming months with the latest Iron Gate AB has to say about Valheim making it to consoles. We recommend bookmarking this article so you’re always kept up to date.

If you end up finding a way to play the game but struggle early on, we’ve rounded up some Valheim beginner tips to help you survive. These include tips about building, resource-gathering, and taming boars. And looking ahead, Iron Gate AB plans to provide ongoing support for Valheim, which you can find out more about in the full rundown of Valheim expansion plans on Steam.

Now Playing: The Valheim Viking Guide For Beginners

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Assassin’s Creed Valhalla Patch Notes For Gigantic Update Released

Assassin’s Creed Valhalla is getting a gigantic update this week that adds a new game mode, introduces more abilities and skills, and makes a very long list of improvements and fixes.

The new mode is called River Raids, and it takes players to previously undiscovered parts of England where they can take part in more raids with loot and rewards to the victors. This is part of the Yule Season event, so it only lasts for a limited time.

Some of the new abilities included with the update are Berserker Trap (releases “hallucinatory powder”), Battle Cry (Eivor gains strength and foes stumble backwards), and Shoulder Bash (Eivor pushes enemies back or destroys objects with her shoulder).

Some of the new skills, meanwhile, include Power Stroke (speed boost on a longship), Assassin’s Slide (lets you slide into enemies and knock them down), and Assassin Carry (automatically carries a body after an assassination).

As for the numerous game improvements, the controller now has improved rumbling when you have a fish on the line, and you can now catch fish in the sea or on the coastline in places where

The patch notes also mention a fix for an issue that could cause every Order member to die after you kill a Zealot. “This may just be the wildest issue ever seen,” Ubisoft said in the cheeky patch notes. The patch also fixes an issue that could prevent players from interacting with Gotafrid Fair-Robes after a fight, if you tossed them in the river. “Yeeeeeet!” Ubisoft said.

Players can also expect a smoother experience with this update, as it addresses a number of lighting, graphical, and texture issues. Additionally, the blood of your slain enemies will now drop onto all of your articles of clothing instead of specific pieces only.

The patch notes are filled with this silly quips responding to the bugs, which makes the list more fun to read. You can see the full patch notes, along with the file size and release timing below. Update 1.1.2 is releasing on February 16 everywhere you can play the game, including Stadia and Amazon Luna.

Valhalla had the most successful launch of any Assassin’s Creed game in history, and people are spending lots of money on the game’s various microtransactions.

Assassin’s Creed Valhalla 1.12 Patch Notes

Written by Ubisoft

PATCH SIZES:

  • Xbox Series X|S: ~19.53 GB
  • Xbox One: ~15.27 GB
  • PlayStation®5: ~11.18 GB
  • PlayStation®4: ~10.23 GB
  • PC: ~18.04 GB

RELEASE TIMING

All platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.

YULE SEASON: RIVER RAIDS GAME MODE

We added in-game support for River Raids.

  • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
  • The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.

NEW ABILITIES

  • Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby! 
  • Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks. 
  • Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.

NEW SKILLS

  • Assassin Carry: Automatically carry a body after a successful assassination.
  • Assassin Slide: Slide into enemies and knock them off balance while sprinting.
  • Power Stroke: Trigger a speed boost on the long ship at the cost of stamina. 
  • Arrow Looter: Eivor has a greater chance of looting arrows from archers. 
  • Fight Ready: Always start a fight with an adrenaline-filled slot. 
  • Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you. 

GAME IMPROVEMENTS 

MISCELLANEOUS 

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

BALANCING 

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

GRAPHICS, AUDIO, AND ANIMATION 

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4/PS5) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.

QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES 

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

GAMEPLAY, COMBAT, AND AI 

  • Addressed several NPC behavior issues. 
  • Mounts will heed Eivor’s call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they’re being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. It had to be done.

AUDIO

  • (PS4) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

PHOTO MODE

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

USER INTERFACE/HUD 

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin’s Sight highlighted props that it shouldn’t.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

SYSTEM 

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
    o Take My Hand
    o The Enemy of My Enemy
    o Disorder of the Ancients
    o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

PERFORMANCE AND STABILITY

  • Improved performance and stability.

Now Playing: Assassin’s Creed Valhalla Review

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Disney Animated Short Film Us Again Gets First Image, Releases Next Month

The first image from the upcoming Disney short film Us Again has been released. It’s Disney’s first theatrical short for five years and will be released with the studio’s upcoming movie Raya and the Last Dragon.

The first look at Us Again comes via Entertainment Weekly. It’s an image of the films’ two main characters, an older couple named Art and Dot, dancing in the street. We see them as they are really in the reflections of a puddle–the main image is them looking young and energetic. Check it out below:

Us Again is written and directed by Zach Parrish, who was head of animation on Disney’s hit Big Hero 6. The short is told entirely without dialogue, using dance and music to tell the story of Art and Dot as they rediscover their love of life through dancing. The score is by Pinar Toprak (Captain Marvel), while acclaimed dancers Keone and Mari Madrid performed the routines for the film.

The film runs for six minutes and will be released with Raya and the Last Dragon in theaters from March 5. It will also be available on Disney+ from June. In an interview with EW, Parrish spoke about the themes of Us Again. “[It] speaks to any age because I don’t think it’s just about [being] unafraid of growing old,” he said. “It’s about remembering to enjoy the ride no matter what your age is. And to look at the world around you and realize how special it is.”

Raya and the Last Dragon stars Kelly Marie Tran, Awkwafina, Benedict Wong, Gemma Chan, and Sandra Oh. It will hit Disney+ simultaneously with theaters, and like Mulan last year, the movie will be available to subscribers as a Premium Access title.

Disney will also be releasing the next Pixar movie this summer. The film is titled Luca, and it’s set to hit theaters in July, with Up’s Enrico Casarosa directing.

NZXT Recalls All H1 PC Cases After Failing To Address Fire Hazard

PC hardware manufacturer NZXT has officially started recalling all its H1 PC Chassis after it failed to adequately address a design flaw that posed a fire hazard.

The H1, which strongly resembles the design of the Xbox Series X, features a PCIe riser for GPUs to fit in the space-constrained design. This riser features two screws that don’t feature enough clearance, meaning they could potentially short a 12V power rail on the connecting PCB. NZXT attempt to solve this issue by shipping nylon screws to H1 customers to prevent the short, but the company has acknowledged that it failed to resolve the core issue at hand.

In a statement on the recall, NZXT CEO Johnny Hou apologized for the design oversight, promising to improve QA processes moving forward.

“Going forward, we’re instituting more robust and thorough design processes,” Hou wrote. “From the initial designs, QA, to additional testing, we’re committed to quality in both our products and our response to your concerns.”

Since the screws could easily be replaced by another user unaware of the potential danger, NZXT has made the decision to issue a full recall of the H1 units as it redesigns a new model. This includes 32,000 units sold in the USA, and just over 1000 units sold in Canada. NZXT says that any chassis bought through its official site will be eligible for a full refund, and that clients having issues returning the case to retailers can contact support for assistance.

The company is also shipping out PCIe riser replacements to customers who wish to keep their H1 and repair it. This replacement will fix the shorting issue entirely and will likely be incorporated in the H1 design if it ever goes on sale again.

YouTuber Spent $70,000 On The World’s Largest Functional PS5

YouTuber ZHC spent $70,000 to make the world’s largest functional PS5. According to ZHC, his gigantic PS5 is 100 times larger than the normal sized PS5. To be more precise, it’s 10 feet tall and weighs 500 pounds. The supersized PS5 came with a larger-than-life functional controller as well.

In a video titled I Spent 100 Hours Customizing The World’s Largest PS5 ($70,000), ZHC held a competition between him and his team members. He painted one side of the PS5 and his team painted the other. If his team won, ZHC would give them each a PS5 and a number of other PS5 consoles to charity. If he lost, ZHC also vowed to give away the world’s largest functioning PS5.

Spoiler alert: ZHC won but promised to still give away a hundred PS5s to his subscribers.

ZHC’s PS5 customization and giveaway video is in line with his past videos, which is the “big numbers and big giveaways” genre of YouTube videos. In the past, he’s given customized iPhones to kids and surprised various internet celebrities with customized gifts.

For the average consumer, getting a PS5 is still difficult. In an earnings report, Sony responded to stock shortages and acknowledged that it hasn’t been able to keep up with the demand. Sony promised to “do everything in our power” to make more units.

You can check out our PS5 restock article for the latest information on where you can nab a console.

Now Playing: 9 Hidden PS5 Features

Valheim Is Taking Over Steam, and Just Passed 2 Million Copies Sold

Update 02/15/2021: Developer Iron Gate has confirmed that, in just 13 days, Valheim has been purchased by over two million players.

Iron Gate announced the news on Steam, also confirming that the game reached a new peak concurrent player milestone of 360,000.

Update 02/10/2021: Valheim’s successful launch continues unabated, with the survival game passing 1 million copies sold in just 8 days.

The game has continued to sit at the top of Steam’s Top Seller list, and passed 160,000 concurrent players, making it the fourth most-played game on Steam at the time. Developer Iron Gate also says the game passed a peak of 127,000 viewers on Twitch, and has seen over 11,000 overwhelmingly positive reviews on Steam.

With the game only in Early Access, there’s a long way still to go, and potentially more success to be had. Iron Gate has published a Roadmap, promising Hearth & Home Improvements, Saga-Worthy Seas & Even More Ships, a Voyage to the Mistlands, and more.

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Iron Gate AB’s Viking survival game Valheim has taken over Steam and Twitch after launching into Early Access just last week.

Valheim drops players into a procedurally generated world inspired by Norse mythology where they must craft, build, sail and fight to survive, with PvE co-op available for up to 10 players. It’s only available on PC via Steam at present.

The game is currently sitting at the top of Steam’s Top Seller list (measured on total revenue, rather than number of sales), where it rose throughout last week, beating out games like Nioh 2 and Football Manager 2021. With an Overwhelmingly Positive rating on Steam, it’s clearly going down well with those who’ve bought it too, and the player stats only further confirm its popularity.

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Recording over 130,000 concurrent players at its peak, Valheim is also quickly rising up the Steam player count rankings. At time of writing, the game is sitting comfortably in the Top 10 games on Steam, just below Rust and Rainbow Six: Siege, and currently has more players than some Steam stalwarts such as Rocket League, Path of Exile, Civilization VI and Warframe.

Over on Twitch, the game is also seeing a lot of mainstream success with streamers, appearing in the top categories. Esports Charts lists the game at around 31,000 average viewers since release, with a peak at 81,392 – you can likely expect that to keep growing at the current momentum.

In other Steam news, here’s what Valve’s Gabe Newell thinks Brain-Computer Interfaces will do for gaming. Steam was recently hit with a fine by the EU for alleged “geo-blocking.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Witcher 3: See What Geralt’s Bath Scene Would Look Like on PS1

Geralt’s bath scene is one of the most iconic scenes in The Witcher 3, and now a YouTuber has given the world a glimpse of what it would look like if it was running on a PS1.

YouTuber Anders Lundbjörk took on this hilarious mission in a new video you can see here, and even added a bit of his own creative liberties in their retelling of the bath scene.

Besides The Witcher 3, Lundbjörk has made PS1 demakes of The Elder Scrolls IV: Oblivion and Cyberpunk 2077, and they are equally as great.

pjimage
Bottom Image Credit: YouTuber Anders Lundbjörk

With today’s advancements in graphics technology, it’s sometimes great to step back to a simpler time and see how far we’ve come. Others have taken up this challenge, and have provided the world with demakes of The Last of Us Part II, P.T., Cyberpunk 2077 in Dreams, and so much more.

This isn’t the first time the bath scene has been honored, as Netflix’s The Witcher also paid tribute to the moment in the fifth episode of the first season.

For more on The Witcher 3, which was our game of the year in 2015, check out a possible reference to Ciri in Cyberpunk 2077 and the details on The Witcher 3’s PS5 and Xbox Series X versions.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

WandaVision’s Trippiness Will Lead into Falcon and Winter Soldier’s ‘Good Old-Fashioned Action’

With only a few episodes of WandaVision remaining, it’s clear that the MCU’s first Disney+ series has led to a ton of weekly debates, think pieces, and friendly theorizing about the lingering questions the show leaves us with week to week. As viewers, we’ve been confronted, out of the gate, with an anomaly seemingly fueled by Wanda Maximoff’s grief and introduced to other characters on the show who are just as confused about what’s going on as we are.

So what should we expect from The Falcon and the Winter Soldier, which will be the Phase 4 follow-up to WandaVision, launching March 19 on Disney+? Will it lend itself to the same type of theories and dialogue or will it play things a bit differently? Recently, while talking to E Online, Emily VanCamp, who reprises her role of Sharon Carter in The Falcon and the Winter Soldier, described her series for those still wondering.

“I think there are elements of [mystery],” VanCamp said, when asked if Falcon and Winter Soldier will keep people on their toes like WandaVision. “But I also think that you can kind of count on just good old-fashioned action that people love from those movies.”

“There are multiple levels to Falcon and Winter Soldier that I think people will appreciate.”

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The Falcon and the Winter Soldier will follow Anthony Mackie’s Sam Wilson and Sebastian Stan’s Bucky Barnes in a post-Captain America world. While Bucky struggles to reinvest in life, and Sam weighs the decision of taking up Cap’s mantle, Helmut Zemo returns for revenge and a new group of mercenaries, the Flag-Smashers, arrives to create mayhem.

Best guesses have the series playing things a bit more down-to-earth, within the realm of the MCU’s espionage/tech scene. And though the series may not be as “out there” as WandaVision, which is definitely one of Marvel Studio’s most ambitious stories yet, Captain America: The Winter Soldier gave us one of the MCU’s most shocking twists and is arguably the best overall MCU flick.

It was also recently revealed that Don Cheadle’s James “Rhodey” Rhodes – aka War Machine – will appear in The Falcon and the Winter Soldier, though it’s not clear in what capacity. Cheadle’s upcoming Disney+ series, Armor Wars, does not have an official launch date at this time.

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