Pokemon Go Appears To Be Adding Team Rocket Eggs [UPDATE]

Update: As teased, a new type of eggs has premiered in Pokemon Go. As part of a new Team Rocket event, players can get red “strange eggs” from Team Go Rocket leaders. These 12 km eggs will hatch into certain Poison- and Dark-type Pokemon like Trubbish and Vullaby. On top of that, new Shadow Pokemon have been added to Team Go Rocket’s lineup, and there’s a new Rocket-focused Special Research questline that will lead to a battle with Giovanni and a chance to rescue Shadow Mewtwo.

The original story follows.

Pokemon Go is introducing a new type of egg soon. The game’s official Twitter account shared a short teaser clip showing off a clutch of eggs specked with red polka dots. “We’ve heard reports from Spark that he’s stumbled upon an odd, distinctly red egg. Stay tuned as we learn more,” the tweet reads.

What’s notable about the clip is that the eggs are shrouded in the same purple aura that veils Team Go Rocket’s Shadow Pokemon, suggesting that Shadow Pokemon will hatch from them. Niantic itself seems to have inadvertently confirmed this; a deleted version of the tweet revealed that the clip was named “RocketEggs,” all but confirming that the new red eggs are tied to Team Go Rocket.

It’s not yet clear when the new eggs will go live in Pokemon Go or how far players will need to walk to hatch them; however, Niantic recently rolled back one of the temporary bonuses that made eggs easier to hatch amid the ongoing coronavirus pandemic. Although egg hatching distance has been reverted to normal, the studio is now offering more incubators in boxes you can get from Pokemon Go’s in-game shop.

In the meantime, there’s a lot happening in Pokemon Go this month. Origin Forme Giratina has returned to five-star Raids until October 23, while October’s Community Day takes place this Saturday, October 17. The featured Pokemon this time is Charmander. The Gen 1 starter will appear more frequently in the wild throughout the event, and any that you evolve into Charizard will learn the Dragon-type Fast attack Dragon Breath.

Niantic still has a few other October events lined up for the game beyond that, including Pokemon Go’s annual Halloween celebration. No details have been announced just yet, but Niantic has previously teased that Mega Gengar may make its debut in the game during the event. October’s Field Research tasks are also available to complete.

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This Might Be Prime Day’s Best Deal On Switch, Xbox, And PS4 Games, But You’ll Need Amazon’s Credit Card

If you have an Amazon Prime credit card, you can take advantage of some enticing deals on console store gift cards, online gaming memberships, and in-game currency ahead of Prime Day 2020. For a limited time, Amazon is offering 25% cash back when you buy gift cards for console stores like the Xbox Store, Nintendo eShop, and PlayStation Store as well as memberships like Xbox Game Pass Ultimate and PlayStation Plus.

Generally, Amazon Prime cards offer a flat 5% cash back on Amazon purchases. However, this deal essentially allows you to buy up to a $100 gift card for your preferred console for $75, meaning that you are receiving a de facto 25% off all purchases.

The Xbox credit can be used toward Xbox games as well as the broader Microsoft Store, which includes hardware purchases like the upcoming Xbox Series X. Nintendo eShop credit can be used for Switch games, and the same applies to the PlayStation Store for PS4 and PS5 games.

Some games and digital currencies can be purchased directly from Amazon for 25% cash back, including Minecraft Dungeons and NBA 2K21. A 60-day time card for the popular MMO Final Fantasy XIV is also available.

Best cash-back deals for Prime cardholders

Amazon Prime Day 2020 starts tomorrow, October 13, and runs for a full 48 hours. Early Prime Day deals are already starting to go live. Other retailers, including Walmart and Best Buy, are running their own anti-Prime Day sales too.

Netflix Haunting Of Bly Manor: 26 Easter Eggs And Details You Missed

Netflix Haunting Of Bly Manor: 26 Easter Eggs And Details You Missed – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Watch Dogs: Legion Revised System Specs Call For An RTX 3080 At The High End

Watch Dogs: Legion is just a handful of weeks away, which means you’re quickly running out of time to upgrade your PC if you plan to play the open-world hacking adventure with all its bells and whistles. If you’ve been lucky enough to snag an RTX 3080, you’ll be pleased to know that Legion supports a full suite of ray-tracing options, which have now been added to the game’s specs.

The update specifications sheet details some of the options you can toggle for the best ray-traced experience based on your hardware. All three tiers of ray tracing make use of Nvidia’s DLSS (Deep-Learning Super Sampling), which can render the game at a lower resolution and use AI to upscale it with impressive results. This lets less capable cards like the RTX 2060 run Watch Dogs: Legion with a modest suite of ray tracing effects, as you can see in the full sheet below.

If you have one of the best cards on the market right now, Nvidia’s new RTX 3080, you should be able to run Watch Dogs: Legion with all its ray-traced effects at their maximum at 4K. You’ll have to settle for DLSS in performance mode with the additional high-resolution texture pack that adds in a whopping 20GB to the install size too.

No Caption Provided

Watch Dogs: Legion is one of two big Ubisoft titles scheduled for this season, launching on Xbox One, PS4, and PC on October 26. It will also be available on Xbox Series X / Series S on November 10, and on PS5 on November 12. Assassin’s Creed Valhalla will launch across all platforms on November 10.

Watch Dogs: Legion PC System Requirements

Low / 1080p

  • CPU: Intel Core i5-4460 / AMD Ryzen 5 1400
  • GPU: Nvidia GeForce GTX 970 / GTC 1650 / AMD Radeon R9 290X
  • VRAM: 4GB
  • RAM: 8GB (Dual-Channel)
  • Storage: 45GB

High / 1080p

  • CPU: Intel Core i7-4790 / AMD Ryzen 5 1600
  • GPU: Nvidia GeForce GTX 1060 / GTX 1660 Super / AMD Radeon RX 480
  • VRAM: 6GB
  • RAM: 8GB (Dual-Channel)
  • Storage: 45GB

High / 1440p

  • CPU: Intel Core i7-9700 / AMD Ryzen 5 3600
  • GPU: Nvidia GeForce RTX 2060 Super / AMD RX 5700
  • VRAM: 8GB
  • RAM: 16GB (Dual-Channel)
  • Storage: 45GB

Ultra / 4K

  • CPU: Intel Core i7-9700k / AMD Ryzen 7 3700X
  • GPU: Nvidia RTX 2080 Ti / RTX 3080
  • VRAM: 10GB
  • RAM: 16GB (Dual-Channel)
  • Storage: 45GB (+20GB for high resolution texture pack)

High / 1080p / Ray Tracing Medium

  • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
  • GPU: Nvidia RTX 2060
  • VRAM: 6GB
  • RAM: 16GB (Dual-Channel)
  • Storage: 45GB
  • DLSS: Quality

Very High / 1440p / Ray Tracing High

  • CPU: Intel Core i7-9700 / AMD Ryzen 5 3600
  • GPU: Nvidia RTX 3070
  • VRAM: 8GB
  • RAM: 16GB (Dual-Channel)
  • Storage: 45GB
  • DLSS: Quality

Ultra / 4K / Ray Tracing Ultra

  • CPU: Intel Core i9-9900k / AMD Ryzen 7 3700X
  • GPU: Nvidia RTX 3080
  • VRAM: 10GB
  • RAM: 16GB (Dual-Channel)
  • Storage: 45GB (+20GB for high resolution texture pack)
  • DLSS: Performance

Now Playing: 20 Minutes of Surprisingly Serious Gameplay – Watch Dogs: Legion

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Rockstar Reportedly Buys And Rebrands Crackdown 2 Dev Ruffian Games

Grand Theft Auto V and Red Dead Redemption 2 publisher Rockstar Games has allegedly bought out Crackdown 3 co-developer Ruffian Games. The acquisition has resulted in the developer being rebranded as Rockstar Dundee.

According to The Gamer, Rockstar Dundee has been assisting with the development of “unspecified titles” for Rockstar’s games since 2019, when the company was looking for engineers. The studio started a similar hiring spree in August 2020, with all positions focusing on “projects with our partner Rockstar Games.” There’s no word on what these projects are.

We’ve reached out to Rockstar Games for comment.

Rockstar Dundee, when it was Ruffian Games, was responsible for Crackdown 2, as well as the multiplayer component for Crackdown 3. The studio also lent a helping hand to 343 Industries on Halo: The Master Chief Collection and Terminal Reality on Kinect Star Wars.

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — October 11-17, 2020

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How Assassin’s Creed Valhalla’s Settlement Pulls You Into Everyday Viking Life

Ahead of Assassin’s Creed Valhalla‘s release, I had the opportunity to check out how settlement building will work in the game. Though Ubisoft has described the establishment of a new home for Eivor’s people as a major motivation for the character, there’s been little shown about this aspect of Valhalla so far. I was a bit surprised to see just how much the settlement factors into Valhalla’s gameplay loop, serving as a place you’ll regularly visit and invest in throughout the campaign. It feels like an improvement to how home bases have worked in Assassin’s Creed in the past, largely for how it pulls you into Eivor’s life beyond their mission.

“It was really important when we designed [the settlement] that it felt exactly like when you come back home after a long journey away–you work in some other places, other regions, other countries, and you come back to your family and some element has changed,” explained David Bolle, level designer on the settlement feature.

In a video presentation, Bolle showed me how Eivor’s settlement evolves over the course of the game. Some of the changes are caused by you; for example, spending resources to build shops will, in turn, welcome settlers to set up camp in the area and join your community. Other times, the changes happen without you. For instance, you may return after a lengthy campaign mission only to find some traders have set up shop or that some of the people have elected to improve the architecture of certain structures and make the place feel more like a permanent residence for its people.

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What begins as a rather humble and rundown settlement will eventually grow into a thriving community. Artist credit: Gilles Beloeil

Unlike the home bases in other Assassin’s Creed games, Valhalla’s settlement is a permanent fixture in the campaign. You choose which campaign mission you want to tackle next from your war room and regularly return to the settlement after a mission is done to invest resources, talk to your allies, and pick up side-quests. You’ll also be returning to the settlement to improve Eivor’s loadout. Valhalla is the first Assassin’s Creed game to restrict blacksmiths, tailors, and most other vendors to your settlement. As a Viking, Eivor is unwelcome in most of the territories they visit, so they’ll have to regularly return home to do things that other Assassin’s Creed protagonists could do at pretty much any of the cities they visited.

There’s plenty of reason to return to the settlement beyond upgrading Eivor, as well. One of the allies who joins your group is Hytham, a Hidden One (the group that will one day become the Assassin Brotherhood). He’ll ask you to help him build a Hidden One Bureau as part of the settlement, reestablishing the group in England. Through this bureau, you learn about the Order of Ancients (the group that will one day become the Templar Order). Much like the Cult of Kosmos in Assassin’s Creed Odyssey, you can hunt down the members of the Order, revealing clues to the whereabouts and identities of its leaders. Killing them allows you to take their medallions, which you can turn in to Hytham for rewards and new tidbits of lore. “[Hytham] will teach you some key elements of the Assassin lore and some abilities too,” Bolle said. “And by cashing in medallions to him, he will teach you more stuff related to the Assassins and skills, and even give you some weapons.”

Although I didn’t get the chance to check out every single structure that you can build in the game, quite a few caught my eye. There’s the seer’s house (where you can speak to a woman who cryptically talks about allowing you to relive the life of Odin), the stables (where you can customize your horse and raven companions and also teach your horse new skills, like swimming), a museum (where you can store Roman artifacts you happen upon in your travels), and quite a few more. As you build Eivor’s renown–either through the construction of new buildings or completing specific quests–the settlement will level up. With each level, the settlement grows in size, and new types of services are added for you to invest in.

To encourage players that the settlement is worth investing in, the place is designed to feel like there is a life to it. “In the settlement, everybody’s unique, they all have their name, their house, their job,” Bolle said. “So when you go to the house of someone, you will see them working there and doing their thing, but you can also [see] them talking to each other in the middle of the settlement and stuff. They all have their own agendas. And they are also parts of main quests tied to the settlement.”

And as you get to know the people who you’re making a home with, romance may bloom. “Some of those characters will offer romances, and even a relationship,” Dolle said. “So you could go on a date with them and decide to be in a relationship with them. And that, without spoiling too much, might lead you into trouble sometimes–be careful who you choose to be with.”

I wasn’t able to see how a possible relationship could end badly or get you into trouble, but I have somewhat of an idea after seeing the last core gameplay aspect of the settlement: passing judgement. In a scene that played out almost shot-for-shot like Dragon Age: Inquisition‘s Sit in Judgement side-quests, I saw Eivor drawn into being the final say on a dispute between two members of the settlement. It was a minor argument–one that seemed more played for laughs than anything else–but I can see how this system could come back to bite you on more substantial disagreements or settlement-changing arguments, especially if someone your Eivor is in love with is one of the parties involved.

Eivor will visit the Hidden One Bureau in order to keep up to date on their hunt for the Order of Ancients. Artist credit: Gilles Beloeil
Eivor will visit the Hidden One Bureau in order to keep up to date on their hunt for the Order of Ancients. Artist credit: Gilles Beloeil

“Without going into much detail, because that would actually spoil the story, some [decisions] are just tiny impacts in the world, really tiny,” Dolle said. “Some have a deep impact in your relationship with some characters. I can’t say more, but yeah, sometimes [a decision] is just there to have something to evolve, to see a character evolve. And sometimes, it’s much deeper.” I did happen to notice that you can build a cemetery for your settlement, so I imagine some of your choices might end with a character’s death. Additionally, in the preview I saw, not everyone is on board with Eivor being the de facto leader and having final say on all decisions in their brother’s absence–I’m curious to see whether Valhalla builds on that and asks you to make difficult choices where you have to weigh the peace of the community against maintaining a friend or lover’s trust. Choices like that would be new territory for Assassin’s Creed.

At the very least, I’m intrigued to see how the settlement might impact how Assassin’s Creed Valhalla’s story is told. Pretty much every Assassin’s Creed game has had a home base–and a few have allowed you to upgrade and improve them–but they’ve never been designed as mandatory parts of the story. The stories in previous Assassin’s Creed titles are all designed as lines in which you steadily travel from one place to the next, only really returning to the home base for specific cutscenes or optional quests. Valhalla’s story sounds more like a loop than a twisting line–you’re regularly returning to your settlement and helping it grow before setting out again. Eivor isn’t some solo act on their own quest. In Valhalla, you’re an active member of a group of people.

With this set-up, Valhalla seems ideally primed to get at the heart of what an Assassin is supposed to be. They’re not supposed to just be killers of tyrants (though, that is a major part of the job description), they’re also very aggressive proponents of social justice and personal freedom who invest resources into the people that they protect. It could be pretty cool to see if Valhalla’s story is where that aspect of the Assassin Brotherhood is born. And if this new gameplay loop works out and is well-received, I could see it being iterated on in future sequels (similarly to what happened with naval combat) because of how much it feels right for an Assassin’s Creed game.

We’ll find out just how well this settlement system works out when Assassin’s Creed Valhalla launches for Xbox Series X/S, Xbox One, PlayStation 4, PC, and Google Stadia on November 10, before also releasing for PlayStation 5 on November 12.

The Haunting Of Bly Manor: Unpacking The Ending And What It All Means

There’s no better way to kick off spooky season in earnest than to settle in and binge watch one of Netflix’s scariest shows. The Haunting of Bly Manor is the next entry in the franchise that started with 2018’s The Haunting of Hill House and, while it may be an anthology series rather than a continuation of the Crain family’s story from the first season, it’s packed to the rafters with terrifying, heartbreaking moments–and some familiar faces in new roles to top it all off.

But, like Hill House, Bly Manor is anything but a straightforward ghost story. This year, the show adapts the short stories and novellas of Henry James, like Turn Of The Screw, The Jolly Corner, The Beast in the Jungle, and more. It puts a twist of its own on the gothic romance James was known for and turns it into a sweeping, interconnected story about love, loss, and grief through multiple characters. The question is, of course, what does it all mean?

Let’s break down the ending of the show to examine those little details you may have missed and, hopefully, help you assign some of your own meaning to the whole experience.

Obviously, we’re getting into major spoiler territory from here on out, so if you haven’t finished all nine episodes, proceed with caution.

Bly Manor is told by a narrator who starts the season by offering to tell a ghost story at a wedding party. The narrator, who remains unnamed until the final moments, is revealed to be Jamie, who was none other than the gardener at Bly during the show’s events. Of course, this narrative device also adds another layer of subjectivity onto the whole story. You can assign your own meaning to each part, and decide just how much metaphor she was using.

At the end of the show, we return to the wedding to see that Flora, Miles, Henry, and Owen have all grown older and found some level of happiness in their lives. Flora’s getting married, has completely lost her British accent, and has forgotten all about the traumatic events of her childhood. Neither Jamie nor Owen seems to have found new partners after theirs each passed away, but both seem to be coping with the loss–though we can see Jamie is still very much looking for Dani in everything she does. She leaves the tub and sink full hoping to catch her reflection, and her door cracked before she goes to sleep, hoping to let her in.

This is, of course, because Dani is now Bly’s new “lady in the lake,” a curse that was placed on her when she saved Flora’s life. This is where things start getting a little complicated.

Bly’s History

It turns out Bly Manor’s haunting is all the responsibility of one woman: Viola Lloyd (nee Willoughby), who was murdered by her own sister, Perdita, after struggling with a debilitating illness for years back in the 1800s. The real cause of Viola’s death was never uncovered and Perdita eventually married Viola’s widower and began raising her infant daughter.

It went down like this: Years after the tragedy, the family fell on hard times and looked for ways to settle their debts. Perdita suggested selling a trunk full of fine garments that Viola left under strict instructions that they should go to her daughter when she comes of age. Despite her husband’s refusal, Perdita decided to sell the dresses anyway, and snuck into the attic where they were kept. However, the act of unlocking the trunk inadvertently freed Viola’s angry ghost, which reached out from beyond the grave to strangle Perdita to death. Her husband found her corpse later and decided to move from the Manor with his daughter, but not before hurling the chest and all its contents into the lake on the property, believing it to be cursed.

This symbolic gesture condemned Viola’s ghost to a watery prison where she began repeating the same cycle over and over again, even as she faded from the memories of everyone who knew her. This creates a “gravity well” on the property that keeps the spirits of anyone who dies there trapped–a tally that Viola’s angry spirit occasionally raises. Anyone who is unlucky enough to step into her path as she walks the grounds meets a similar fate to Perdita–unless they’re a child. Viola’s ghost, unable to remember much of anything about herself and her life, is still able to recognize that she once had a child of her own and will take children in her path back with her to the lake to drown, rather than strangling them to death.

Over the years, Viola increased Bly’s population of ghosts, and now they lurk around the grounds repeating their own endless patterns as they’re eventually forgotten and left as faceless husks of their former selves.

There is a catch, however. The more recent ghosts–the ones who haven’t forgotten themselves yet–are able to possess and inhabit the bodies of living people. This process is temporary unless the living person willingly invites them in, which is what Dani did to lift the curse.

Surviving The Curse

Dani broke the curse by inviting Viola into her mind. Removing the curse allowed all of Bly’s trapped ghosts to move on, which included Hannah Grose, who died just moments before Dani arrived at the manor, pushed down an empty well by Miles, who was possessed by Peter Quint. Peter, too, was freed, saving Miles from a fate as his vessel, and so was Rebecca Jessel, who was intending on taking over Flora.

But Dani inviting her in didn’t actually free Viola, only “tucked her away” in Dani’s mind, which meant that after a handful of years spent with Jamie, it was eventually time to pay the proverbial piper. But, rather than allowing Viola to take her over, Dani laid her to rest by returning to Bly and drowning herself, effectively taking Viola’s place as the new “lady in the lake,” who would keep the pattern from ever starting back up again.

This left Jamie alone–or at least alone as far as she could tell. The final shot of the show is the older Jamie, asleep in her hotel chair before her open door, with Dani’s hand coming to rest on her shoulder–meaning that even though Jamie might not be able to see or feel Dani, her invitation worked and Dani remains with her.

Putting It All Together

It’s definitely tragic, but in the words of creator Mike Flanagan, it’s that moment that really drives home the theme of the entire show. In a roundtable interview with GameSpot he explained its importance. “That’s the thing for me, about a great love story. Even if you can’t see that person anymore, even if they’re gone–the idea that you’re looking for them puts them with you, whether you can feel it or not. That was the beginning and ending image that we really always wanted for this season.”

“For me,” Flanagan continued, “the whole season was always going to be about those couple of paragraphs Carla [Gugino] gives in the last episode, when you talk about ghosts and loss. In Season 1, we talked about the different things a ghost could be, we talked about a ghost being a wish the most. So [this season], that question of ‘I’ve found someone I love more than anyone else in the world, one of us has to die first–what happens to my life after they’re gone?’ That’s one of the most upsetting, uncomfortable, and haunting questions that I’ve ever wrestled with internally. I’ll never have a good answer to it. I’ll always be scared of the various answers to it. And it’s too uncomfortable to look at–but what else is horror? It’s the things we’re scared to look at. It took a whole season’s worth of work for us to arrive at and crystalize those last couple of paragraphs.”

The Haunting Of Bly Manor is available to watch now on Netflix.

The Monster Hunter Trailer Debuts This Week on IGN

IGN Premiere is rolling out a full week of exclusive Monster Hunter movie content, starting today with this brand new image from the video game adaptation. Keep an eye out all this week for more first-look content from the film — including the domestic trailer debut of Monster Hunter at 6am PT on Wednesday, October 14, exclusively here on IGN!

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Resident Evil and Mortal Kombat director Paul W.S. Anderson is translating yet another popular video game franchise to film with Monster Hunter, which is scheduled to hit theaters this December.

Monster Hunter stars Anderson’s frequent lead (and wife) Milla Jovovich as Captain Artemis, an original character created just for the movie. As the director recently explained at New York Comic Con, he decided it was important for the story he wanted to tell that the hero in Monster Hunter is a human from our world who is dropped into an extraordinary realm of monsters and mayhem.

“I wanted to recapture the feeling of when I first played the video game. I came to the game not knowing anything about it. And as a stranger, I was immersed in this world containing these amazing landscapes and these amazing creatures that would kick my ass,” Anderson said. “And I thought, ‘I want that. That should be the filmgoing experience as well.'”

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This approach necessitated creating a protagonist who was an outsider, which led to the creation of Jovovich’s character Captain Natalie Artemis, a military officer whose elite unit finds themselves transported to the hostile, nameless world of Monster Hunter where there are many gruesome ways to die thanks to the local, ahem, wildlife.

But while Artemis is an original character, her weapon of choice in the movie will be familiar to gamers: the Dual Blades. Anderson explained to IGN in an interview earlier this year that the weapon was chosen “because I love Dual Blades and that’s what I use. It’s as simple as that!”

Check out our exclusive new photo of Milla Jovovich’s Artemis in the gallery below:

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“I experimented with different weapons during the game and was able to kill more monsters with those blades,” Jovovich recalled earlier this year. “I thought they’d look really beautiful in an action sequence.” In addition to the Dual Blades, Artemis also carries a carving knife on her thigh and a Slinger on her left arm.

Jovovich shares the screen with Tony Jaa, who plays the Hunter, the movie’s version of Monster Hunter: World’s Field Team Leader. As revealed in the film’s promotional imagery, his weapon of choice is the Great Sword.

The movie will use creatures primarily from Monster Hunter: World, with Anderson confirming at NYCC that his movie includes less threatening-looking creatures such as the brawny Felyne called Meowscular Chef, the old partner of the Admiral (played in the film by Hellboy’s Ron Perlman), along with the frightening likes of Rathalos and Diablos.

“I love the Rathalos, because the Rathalos is pretty much the rock star of the Monster Hunter video games,” Anderson said at NYCC. “It’s been in nearly all of the games. It’s probably one of the hardest creatures to kill. It’s just badass. So I’m very excited that that’s in our movie.”

We’ll all see more of what’s in the Monster Hunter movie when the first domestic trailer premieres right here on IGN this Wednesday, October 14, at 6am PT!

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In addition to the trailer, look for more exclusive Monster Hunter content to roll out this week, starting with another exclusive new image from the film coming Tuesday, October 13.

The Boys Season 3: Homelander Set Up to Become ‘Homicidal Maniac’

Antony Starr has teased Homelander’s fate in The Boys Season 3, revealing that his character will be let “off the leash” in his pursuit of revenge.

Speaking to Collider, Starr kept details about his character’s future closely under his cloak. In fact, he only teased a couple of words from show creator Eric Kripke about Homelander’s storyline in the third season. “There are two words that Eric has said to me about Season 3,” Starr admitted. “His description for Homelander Season 3 was, ‘Two words, homicidal maniac.’ That’s all I know.”

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Towards the end of Season 2, the narcissistic leader of The Seven found himself in a particularly bad place. Although he was clearly losing his grip on reality, he desperately tried to regain control of the unravelling situation. In a scene that was originally cut from the first season, he repeatedly chanted the phrase “I can do whatever I want!” which appears to be his outlook in the next season.

“I’m actually looking forward to seeing Homelander off the leash,” Starr said. “It’ll be really fun, just seeing him go unhinged and exact revenge. If you look at the end of Season 2, some people should be more scared than others, for sure. William Butcher should always have an alarm bell ringing in his head, and I think some other people have firmly put themselves in the line of fire for Season 3.”

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For more of what’s in store for The Boys next season, read our review of the Season 2 finale, then check out our interview with Eric Kripke about the ending, which includes a preview of how Jensen Ackles’ Soldier Boy will fit into the plot of Season 3. Also, take a look at our round-up of all the biggest news and trailers from New York Comic Con 2020.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Monster Hunter Movie Director Talks About Doing The Franchise Justice

The upcoming Monster Hunter movie divided fans when its first trailer focused on a group of US Army soldiers, showing more machine guns than giant swords. However, in a new interview with Polygon, director Paul W.S. Anderson talks about being a long-time fan of the game, and promises his film will do it justice.

“I’ve long been a fan of the video game. I discovered it in Japan 12 years ago when it was pretty much a Japanese-only phenomena, before the rest of the world discovered what Monster Hunter was,” Anderson explained. “I started talking to Capcom 10 years ago about adapting it into a movie. This really is a long-term passion project of mine and I’m approaching it not just as a filmmaker but also as a kind of long-term player and fan of it.”

Anderson has worked extensively with Capcom in the past, as the director of six Resident Evil movies. He also directed the 1995 Mortal Kombat film–with Monster Hunter, this past experience allowed him to get ahead of the game.

Anderson says that the success of Monster Hunter World sent much of Hollywood scrambling to secure rights to a Monster Hunter film–only to find that he had done it years back. “Every Hollywood studio in the world was chasing Monster Hunter because suddenly they’re like, ‘Oh, big sales! Lets go grab it!'” he said. “And they were all very disappointed to discover that I already had the rights to it.”

People who are concerned about whether the movie will feel more like Monster Hunter than the clips we’ve seen so far can rest assured that the team behind the game at Capcom have had plenty of input on the film. “We talked through the script and what that would contain, what creatures would be in the movie, which landscapes would be in the movie,” Anderson explained. “When we were designing the costumes, we’d send photographs of all of the costumes to Japan and they’d say ‘Well, you know, the, the hunter’s collar should be little smaller.’ ‘You know, the Admirals axe could be a bit bigger.’

He confirmed that both Ron Perlman and Tony Jaa’s characters will wield suitably giant weapons–Perlman an axe and Jaa a greatsword and bow–while Milla Jovovich’s character will have dual blades that the actress favors using in the game. Anderson also mentioned that the movie would feature the Palico character Meowscular Chef, who first appeared in Monster Hunter: World.

Anderson also explained why he inserted characters from the modern world, rather than just sticking to the Monster Hunter universe. “Milla is the avatar for the audience. She’s the newbie going into this world,” he explained. “She’s the person from our world that knows nothing about the Monster Hunter world that’s going in for the first time. And what’s nice for the game players about that is it kind of recreates your first experience when you first played Monster Hunter.”

After a number of delays, Monster Hunter’s release date has been moved foward into 2020. It’ll be coming to cinemas on December 30 this year.

Monster Hunter fans who aren’t sure about the movie still have plenty to look forward to in the franchise, with both Monster Hunter Rise and Monster Hunter Stories 2 planned to release on the Nintendo Switch in 2021.

Now Playing: Monster Hunter Rise – Official Announcement Trailer