How To Connect Bluetooth Headphones To The PS5

With the reveal of Apple’s brand new–and very expensive–headphones, the AirPods Max, you may be wondering if they’d make a good set for your PS5. Unfortunately, Sony’s consoles don’t let you connect Bluetooth audio devices directly. This is frustrating considering the large number of people who want to use their favorite pair of headphones with their brand-spankin’ new console, but thankfully, there is a workaround. If you’ve ever wanted to pass on a gaming headset in favor of Bluetooth headphones, this guide is for you.

How to connect Bluetooth headphones or AirPods to the PS5

First, you’ll need a pair of Bluetooth headphones, such as the AirPods Max or our personal favorite, the Creative SXFI Air. Any will work, so as long as you love them, you’re good to go. Secondly, you’ll need a Bluetooth adapter, either USB-C or the more common USB-A. With the PS5, there’s only one USB-C port, so if you’re using that for something like an external SSD or hard drive, then you’ll want to snag a USB-A adapter. Thankfully, some USB-C adapters like the Creative BT-W3 Bluetooth dongle come with USB-A converters.

Once you’ve got both of these items in order, you can connect your Bluetooth headphones to your PS5. Just insert your selected adapter into one of your PS5’s ports, then hold the sync buttons on your headphones and adapter. It may take some time to get right, but once you’re connected, you’re good to go. The PS5 will recognize the Bluetooth headphones as USB audio, and you’ll have access to the full suite of audio options, including 3D audio.

What about using Bluetooth headphones on Xbox?

Unfortunately, if you’re looking for a way to use Bluetooth headphones with the Xbox Series X|S or Xbox One, you’ll need to seek different options. Microsoft’s consoles don’t support all USB audio devices, which means you won’t be able to use any of these adapters with the console. 3.5mm adapters can work if you plug them into your Xbox controller, but they’re unwieldy, and when you can use most Bluetooth headphones with a 3.5mm cable, you’re better off just doing that.

Read more: How to use Bluetooth headphones with the Nintendo Switch

You can see a few of our picks for the best PS5 Bluetooth adapters and headphones below. We’ve selected a variety of options, but while there are definitely some perks to certain Bluetooth adapters, you’ll be happy with any one of them.

For more audio recommendations, check out our guide to the best PS5 gaming headsets for 2020 and beyond. Bluetooth headphones are excellent when it comes to audio quality, but gaming headsets are made specifically with–you guessed it–gaming in mind. They provide you with a high-quality microphone for chatting with other players as well as dials for mixing your chat and game volume. Both Bluetooth headphones and gaming headsets are great options for the PS5, so make sure to choose the best one for you.

Watch Dogs Legion Update 2.40 Fixes Xbox Save Issue And Adds New Permadeath Option

Watch Dogs: Legion will receive Title Update 2.40 on December 10, and it’ll come with numerous fixes and a few additions. The big change, for Xbox owners, is a fix coming for a save issue. Some players on Xbox Series X/S have had issues getting their games to save, which the patch will address.

Another major change coming for all systems is the option to “retire” Prestige Operatives, meaning that you can, essentially, make them work under permadeath rules. This was previously only possible in permadeath playthroughs, but now it sounds like you’ll be able to activate this option in any playthrough.

Prestige Operatives are offered as paid DLC, so it might be important to some players to be able to protect them for an entire run to get their money’s worth. If you opt to let them “retire”, though, they’ll join your team again immediately if you start a new game. This will give these unique characters some higher stakes, and possibly prevent players from relying on them too heavily.

PC players with a ray tracing capable AMD GPU will now find that they can turn on ray tracing and get some nicer effects going, too. There aren’t any other major gameplay overhauls in this update, which is focused on fixes.

You can check out the full patch notes below.

Watch Dogs Legion Title Update 2.40

All Systems

  • We have added the ability to retire Prestige Operatives, which will function like their Permadeath behavior: They will be gone for the remainder of the playthrough. Starting a new game will add the Operatives in that playthrough.
  • Fixed the Unequip button in the store not unequipping equipped items.
  • Fixed an issue where skipping a cutscene could cause the cutscene to continue to play while the player regained control over their operative.
  • Fixed an issue that caused the Welcome Page settings to not correctly reset when choosing the Reset to Default option.
  • Fixed an issue that caused clothes to not show up on a character after having saved or loaded the game while wearing an outfit. This fix is going live for Xbox One and PC and will follow shortly for PlayStation 4.
  • Fixed an issue that could cause reflections to judder and pop in with Raytracing enabled.
  • Fixed incorrectly applying low resolution textures on the Outwear Hoodie item in the “Synthetic Error” clothing pack.
  • Fixed an issue that caused the paint from paint grenades and paint guns to not show up when hitting enemies.

Xbox Series X/S

  • Fixed an issue causing the game to not properly save progress.

Xbox One

  • Fixed an issue that could cause the game to crash while driving.
  • Fixed an issue that could cause the game to crash during gameplay.

PC

  • Enabled Ray Tracing for Ray Tracing capable AMD GPUs.
  • Fixed an issue that could cause the game to crash when using DirectX12.
  • Fixed shimmering artifacts behind particle effects when DLSS was enabled.
  • Fixed an issue that caused the game to not launch with Korean localization despite selecting Korean localization.
  • Fixed an issue that caused double clicking on the Back button in any Tutorial menu to return to the same submenu they attempted to leave.
  • Fixed several issues that could cause the game to crash due to a UI bug.
  • Fixed missing highlight when hovering over buttons in any Clothing Shops in-game.
  • Fixed an issue that could cause the game to crash after interacting with the Walkie Talkie during the Initiation mission.
  • Reordered the DLS options to correctly reflect which are available when playing on an NVIDIA GPU.
  • Fixed an issue that caused prompts to not correctly reflect a key binding change.
  • Fixed an issue that could crash the game when switching from DX12 to DX11, and then back to DX12 again.
  • Fixed an issue that could cause a crash when force closing the Ubisoft Connect overlay, while the game is launching.
  • Fixed an issue that could cause the game to crash when controlling a drone.
  • Fixed an issue that could cause the game to crash during a Spiderbot takedown sequence.
  • Fixed an issue that could cause the game to crash if an NPC died.
  • Fixed an issue that could cause the game to crash if it was minimized for more than 5 minutes.
  • Fixed an issue that prevented Photomode pictures to be locally saved after uploading to the cloud.
  • Fixed an issue that prevented players to map Parkour and Aimed fire to the same keybinding.
  • Fixed an issue that could cause the game to crash when loading into the Open World or starting a new game.

PlayStation 4

  • Fixed an issue that could cause the game to crash when the game was launching.
  • Additional memory optimizations to improve game stability.
  • Fixed an issue that could cause the error message “Upload failed” to be shown when uploading saves to the cloud while the upload was actually successful.
  • Added an additional fix for an issue that could cause the game to crash when quitting to the Main menu.
  • Fixed an issue that could cause the game to crash when leaving the game idle for more than 15 minutes.

PlayStation 5

  • Fixed an issue that could cause a crash to occur during the HUMAN ERROR mission.
  • Fixed very bright reflections to appear during daytime in New Scotland Yard.

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Cyberpunk 2077 Adds Seizure Warning To Launch Screen

It recently came to light that Cyberpunk 2077 has some sections that could trigger epileptic seizures, and now developer CD Projekt Red has followed through on a promise to add a warning to the game about this. Reporter Elise Favis wrote on Twitter that the game now boots up with a warning regarding a risk of seizures.

The text states that Cyberpunk 2077 features a “variety of visual effects,” some of which can provoke seizures or a loss of consciousness for some people. “If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing CYberpunk 2077,” reads the message. “If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.”

Liana Ruppert of Game Informer was the first to shine a light on this matter. Ruppert said on Twitter that multiple AAA studios have reached out regarding this and what they can do to ensure their own games are inclusive when it comes to neurological accessibility.

“Since this started, I’ve had 4 major AAA studios reach out to me saying this article has caused them to re-evaluate their dev process and more inclusive regarding neurological accessibility,” Ruppert said. “I’ll take all of the abuse and hate if it means gamers can game safely THANK YOU!”

In addition to this in-game warning, CD Projekt Red has said it will develop a “more permanent solution” to address the matter. The developers are currently exploring this and it will be implemented “as soon as possible.”

GameSpot’s review of Cyberpunk 2077 awarded the game a 7/10. “So much of (Cyberpunk 2077) is superficial set dressing, and there’s so much happening all around you–ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you’ll never buy–that a lot of the game feels superfluous,” wrote reviewer Kallie Plagge. “The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.”

Cyberpunk 2077 only just released, and it’s already crossed 1 million concurrent players on Steam, making it the most popular game on the entire platform.

Now Playing: Cyberpunk 2077 Review

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Call Of Duty: Black Ops Cold War Patch Notes (December 9)

Call of Duty: Black Ops Cold War has received another update, this one fixing some bugs and crash scenarios, and also making some changes to multiplayer playlists.

The Miami map has been added to the Combined Arms playlist, joining Crossroads, Armada, and Cartel as the fourth map in the 12v12 playlist. For the Zombies mode, this new update adds the “Pack-a-Punch” camos for the Ray Gun. Additionally, Nuketown ’84 has been added to the Onslaught map playlist.

In terms of fixes, the update addresses an issue where player-voting for the next map could become disabled. Additionally, the updates fixes scenarios where the game could crash in some cases. You can see the full patch notes below, as posted by Treyarch.

This update doesn’t fix all the ongoing issues with Black Ops Cold War, however. Treyarch said it’s still tracking problems with the Diamond Camo appearing locked for some players, even after they have earned it. Additionally, some Xbox players have reported receiving a “Trial Has Ended” pop-up message on the front menu, but that issue should now be sorted.

Black Ops Cold War and the free-to-play battle royale game Warzone are set to expand in a big way with the launch of the Season 1 update on December 16.

Black Ops Cold War December 9 Patch Notes

MULTIPLAYER

General

  • Restored map voting in playlists where it was unintentionally disabled.

Game Modes

  • Combined Arms
    • Added Miami to Combined Arms map rotation.

Stability

  • Fixed a rare crash that could occur when the Field Mic was in use.
  • Fixed a rare crash that could occur in Search and Destroy.

ZOMBIES

Stability

  • Added general stability fixes.

Die Maschine

  • Weapons
    • Added Pack-a-Punch camos for the Ray Gun.
  • Gameplay
    • Addressed an issue where zombies could ignore the player after leaving the Dark Aether during certain side quests.

Onslaught (PS4/PS5)

  • Maps
    • Added Nuketown ’84 back to the Onslaught map list.

GLOBAL

UI

  • General
    • Addressed an issue where breadcrumbs could appear on locked items.
    • Addressed an issue where menu breadcrumbs could return after going to Campaign.
    • Addressed an issue where red artifacting could appear under the rewards in the After Action Report.
    • Addressed an issue where white placeholder boxes could appear in place of the player’s Calling Card and Emblem during player inspection.
  • Gunsmith
    • The Hunter icon will no longer appear distorted in the Weapon Mastery tab of the Gunsmith for the M79.

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Sony Acquires Anime Streaming Service Crunchyroll For A Hefty Sum

Sony has had its eye on anime streaming service Crunchyroll for some time, and was set to spend a whole load of cash to get the service. Now, it’s official, and Crunchyroll is a Sony brand, acquired from WarnerMedia for the price of $1.175 billion.

Sony is no stranger to anime. The actual purchase of Crunchyroll went through Funimation Global Group, LLC, which the official press release for the sale describes as “a joint venture between Sony pictures Entertainment Inc. and Sony Music Entertainment (Japan) Inc’s subsidiary, Aniplex.” Funimation, founded in 1994, is one of the longest-standing names in anime in Western territories. Aniplex came together a year later, and has been producing anime and music, as well as publishing games, ever since.

“The Crunchyroll team has done an extraordinary job of not only growing the Crunchyroll brand but also building a passionate community of anime fans. Crunchyroll’s success is a direct result of the company’s culture and commitment to their fans,” said WarnerMedia’s Chief Revenue Officer, Tony Goncalves, in an official statement.

“Through Funimation and our terrific partners at Aniplex and Sony Music Entertainment Japan, we have a deep understanding of this global artform and are well-positioned to deliver outstanding content to audiences around the world,” said Sony Pictures Entertainment Chairman and CEO Tony Vinciquerra. “Together with Crunchyroll, we will create the best possible experience for fans and greater opportunity for creators, producers and publishers in Japan and elsewhere. Funimation has been doing this for over 25 years and we look forward to continuing to leverage the power of creativity and technology to succeed in this rapidly growing segment of entertainment.”

Whether this is a win for anime fans, as Funimation says in its post remains to be seen. On the one hand, Sony and its subsidiary Funimation both have decades of experience with running successful anime businesses. AT&T owns WarnerMedia, which owned Crunchyroll before the sale. AT&T’s recent decision to push WB’s entire slate of films to HBO Max for 2021 has raised the ire of actors, directors, and movie theater corporations and highlighted the question of how well-suited a telecom company is to running entertainment brands.

On the other hand, Funimation is one of the biggest North American anime distributors, and their acquisition of Crunchyroll further concentrates their influence over North American access to anime. Funimation also has its own streaming service, and has not yet commented on what will happen to that service. It seems likely that the two libraries and userbases will be folded together, with Funimation either turning Crunchyroll into its streaming brand name or dropping the Crunchyroll name to make it all Funimation all the time.

As with any acquisition like this, the sale is pending regulatory approval, so the money has yet to change hands, but this is looking like a done deal. For some anime recommendations, check out our best anime of 2019 list, some must-watch romance anime, and 11 anime to look forward to in 2021.

Star Wars: George Lucas Says Selling Franchise Was “Very Painful,” But The Right Thing To Do

All the way back in 2012, Disney bought LucasArts, and the rights to Star Wars, for $4.05 billion, making series creator George Lucas even richer than ever before. In the years since, we’ve had insights into the man’s thoughts on the new films, and how he feels about no longer being involved with Star Wars. Now, in an excerpt from an upcoming book about the series, Lucas has talked more about his decision to step away from the spacefaring saga.

This excerpt, from Paul Duncan’s upcoming book The Star Wars Archives Eps I-III 1999-2005, is from an interview with Lucas, who directed Episode IV and the prequel trilogy.

Lucas reflects on how, before the sale, he had begun work on a new trilogy, and at the same time he was anticipating the birth of his daughter. “It takes 10 years to make a trilogy–Episodes I to III took from 1995 to 2005,” he reflected, saying that he was 69 years old at the time. “So the question was am I going to keep doing this the rest of my life,” he reflects.

Lucas says that working on the prequel trilogy took 10 years–so if he’d started work in 2012, he’d likely finish in 2022.

Ultimately, Lucas decided that he’d rather spend time raising his daughter and pursuing other projects. “I could have not sold Lucasfilm and gotten somebody to run the productions, but that isn’t retiring,” he says. “On The Empire Strikes Back and Return of the Jedi I tried to stay out of the way, but I couldn’t. I was there every day.”

Lucas says that he’d always wanted to build a museum, and knew that if he spent a decade making another trilogy, that likely wouldn’t happen. The Lucas Museum of Narrative Art was established in 2014.

“I’ve spent my life creating Star Wars–40 years–and giving it up was very, very painful,” Lucas says. “But it was the right thing to do.”

It’s previously been revealed that George Lucas felt “betrayed” over how the Disney deal played out. Lucas does not go so far in his own words, but he suggests that he had less input on the new films than he anticipated. “I thought I was going to have a little bit more to say about the next three because I’d already started them, but they decided they wanted to do something else,” he says. “Things don’t always work out the way you want it. Life is like that.”

While Lucas wasn’t directly involved in the new films, there’s a single joke in Solo that was influenced by him–although we’re not sure which one, exactly. He also might have been under one of those Stormtrooper costumes in the new films. Lucas was working on a Star Wars TV show, Star Wars Underworld, 10 years ago. The series never released, but some test footage leaked earlier this year.

The Star Wars Archives Eps I-III 1999-2005 released in the UK on November 8, 2020. It’ll release in the US on December 13.

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Cyberpunk 2077 Iconic Gun Guides: Where To Find The Best Weapons In The Game

You’ll find all sorts of weapons in Cyberpunk 2077, whether you earn them from completing mercenary jobs, buy them from stores, or pry them from the hands of your cold, dead enemies. But hidden out in the world among all the standard (if high-tech) guns, clubs, and swords you can find in Night City are much rarer, special weapons with unique properties. These are Iconic weapons, which you can only find in some key places and stand well above the other equipment you’ll find on your journey to become a living legend.

Though Iconic weapons are some of the best in the game, they’re also easy to miss. We’ve compiled a list of some of the Iconic weapons you can find throughout your journey, running down what they can do, and more importantly, where you can find them. While you’re hunting for these, don’t forget to read our Cyberpunk 2077 review and check out our essential tips, romance guide, life path guide, and guide for making money quickly and easily in Night City.

Fenrir — Power Submachine Gun

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One of the earliest and extremely useful Iconic guns you can come across is Fenrir, a submachine gun that sets people on fire. A lot of guns you’ll find will do thermal damage, but Fenrir has an increased chance to apply Burn to enemies, making for an extremely deadly gun. This is a great weapon to pick up early to help you get through some of the tough story fights you’ll face on your way through Act 1.

Where To Find It: Sacrum Profanum Side Job, near where you find the monk in the warehouse.

Kongou — Power Pistol

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Power pistols are fairly standard weapons, but can be very useful if you have the right cyberware to get some added functionality out of them. Power pistols can ricochet their bullets off surfaces, which you can use to your advantage with the right mods. The cool thing about Kongou is that it bypasses the need for equipping certain cyberware augments–just using the gun allows you to see potential ricochets and use it to its full capabilities.

Where To Find It: Yorinobu’s penthouse on the nightstand during The Heist in Act 1.

Lizzie — Tech Pistol

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Lizzie is a fast-firing pistol, and dumping tons of ammo on enemies quickly is part of what makes it great. It also fires an extra round per shot, and can be charged to fire a volley of shots all at once. Plus, the pistol does Thermal damage, with a low chance of inflicting Burn, and while that chance is pretty low, it puts out so much ammo that you’re almost definitely going to set lots of bad guys on fire.

Where To Find It: Judy’s den at Lizzie’s bar, when you return there in Act 2 before Automatic Love.

Cocktail Stick — Katana

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One of the best early swords you can find is Cocktail Stick, and it has the added benefit of being bright pink, making it kind of hilarious as you use it to behead enemies. The sword itself doesn’t have too much in the way of additional perks, but it does have added chances for critical damage and to inflict Bleeding on enemies, so slice away.

Where To Find It: Clouds VIP area during the Automatic Love story quest in Act 2. Check the dressing room before reaching Woodman.

Widow Maker — Tech Precision Rifle

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Tech rifles are already some of the more useful weapons in Cyberpunk 2077 thanks to their ability to charge up and shoot through walls and cover. Widow Maker is an even better version of your standard Tech rifle because it doesn’t just fire one shot through walls, but two. It also lays down Chemical damage and comes with a chance to poison enemies, just in case you don’t manage to headshot everyone with your first blast.

Where To Find It: On Nash in the Raffen Scav hideout, during the Ghost Town story mission.

Cottonmouth — One-Handed Club

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Cottonmouth is one of the best blunt weapons you’ll come by in the early part of the game. It hits hard and comes with some serious added benefits: namely, it inflicts both Chemical and Electrical damage and comes with the chance to Poison and Shock enemies. That’s great for taking opponents down quickly, especially if you’re trying to avoid killing them, since Cottonmouth is a non-lethal weapon.

Where To Find It: On Finger’s bed during the Disasterpeace story mission in Act 2.

Scalpel — Katana

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To start with, Scalpel is a slick sword thanks to the addition of Electrical damage with every blow. It gets the added benefit of an increased chance for critical damage, as well. You get the most out of the Scalpel katana when you’ve got the Sandevistan cyberware equipped, though. When it’s active, hits apply Bleeding and your chance to deal critical damage increases by 50%.

Where To Find It: Reward for completing the Big In Japan Side Job.

Tsumetogi — Katana

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Tsumetogi isn’t too different from Scalpel, in that it’ll deal Electrical damage and potentially Shock enemies as you slice through enemies. The upside, though, is that Tsumetogi cuts the amount of Stamina it costs to swing your sword at enemies. It also gives you some slight resistance to Electrical damage, and increases your damage for “non-standard” attacks–which includes the strong attacks that are executed by holding down the attack button.

Where To Find It: Take it off the table in the room where you speak to the Tyger Claws bosses during the Pisces Side Job, as part of Judy’s story arc.

Overwatch — Power Sniper Rifle

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It’s hard to come across a better sniper rifle than Overwatch. It does massive physical damage with each shot and comes with a custom silencer, making it easier to stay hidden while blasting away at enemies. It also has a relatively high critical damage chance and deals more than double damage for headshots. Overwatch is extremely powerful and can drop lots of enemies in just one shot.

Where To Find It: Reward for completing the Riders on the Storm Side Job in Panam’s story arc.

Tinker Bell — One-Handed Club

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The story that goes with Tinker Bell is pretty upsetting, but it’s still a useful and powerful non-lethal weapon. It does massive Electrical damage and carries a big chance to inflict Shock on enemies, while also having a pretty good chance of landing critical damage, as well. Use a strong attack and you also get a chance to knock an enemy out in one shot.

Where To Find It: Located in The Hunt Side Job in River’s story arc. Look for it in the hidden room in Peter Pan’s farmhouse; you’ll need to find the switch in his bedroom to reach it.

Crash — Power Pistol

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Crash combines the increased power of revolvers with the damage-dealing capabilities of a fully automatic weapon. It does high damage and has a really good chance for landing critical hits, but if you aim down the sights and hold down the fire button, Crash flips to full-auto and unloads ammo on your target. If you want a powerful and versatile handgun, this is a great one.

Where To Find It: Reward for completing River’s story arc, which starts with the I Fought The Law Side Job.

Malorian Arms 3516 — Power Pistol

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You’ll use Johnny Silverhand’s pistol a few times during the main story of Cyberpunk 2077, which will show you how ridiculously powerful it is. You can eventually find the gun later and it’s worth hunting. It lays down huge damage, including extra Thermal damage, and reloads very quickly. It also sports four mod slots so you can trick it out even more.

Where To Find It: Loot it from Grayson during the Chippin’ In Side Job.

Apparition — Tech Pistol

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Another useful Power pistol, Apparition is mostly a high-damage weapon that’ll show up later in the game. Though it doesn’t have any special elemental damage boosts, it does hit very hard with physical damage. The upshot is that Apparition monitors your health to give you boons when you get hurt. When your health is at critical, Apparition reloads faster, fires faster, and does more damage. If you charge up your shots with critical health, they’ll do double damage.

Where To Find It: Complete the Warpigs Side Job and loot it off a body. This one seems to only be available to characters on the Corpo life path.

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Cyberpunk 2077 Guide – Which Life Path Is Right For You?

When you start a new game in Cyberpunk 2077, you’re asked to pick one of three life paths: Street Kid, Corporate, and Nomad. The path you choose will have some effect on the stories you see, the characters you meet, and the conversations you might have. While your life path will inform your V’s backstory, it won’t drastically change the game–but there are a few key elements that the choice will alter, including the prologue and your path into Night City.

Here’s what you need to know about the three Cyberpunk 2077 life paths and how they’ll change your Night City experience. It’s worth noting that, after the prologue section, all three paths merge together with the game’s main story to take you on a similar journey. Your life path will change some of the details, however, and it’s important if you want to immerse yourself in V’s experience. Your life path choice will bring you some specific side quests related to your prologue.

We’ve also got some essential tips for Night City newcomers, a guide to help you make money in Cyberpunk 2077, a rundown of how romances work in the game, and our full Cyberpunk 2077 review–so check those out too.

Life Path Choices

Street Kid

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The Street Kid is a Night City local. They were born and raised in Heywood under the stark shadows of Night City’s neon-drenched skyline. They know the ins and outs of the city, like where to get weapons, drugs, and–most importantly–work.

The Street Kid path kicks off in the El Coyote Cojo, a dive bar located in Heywood that protagonist V frequents. Unfortunately, the bartender has found himself in a sticky financial situation with a local fixer named Kirk. V agrees to chat with Kirk to see if they can convince him to erase the bartender’s debt.

Kirk tells V that if they can steal a car from a specific Arasaka employee, he’ll cancel the debt. V sets off to do the job, but unfortunately, someone else also wants to get a hold of that car. Midway through the heist, V gets a gun shoved in their face by one Jackie Welles, a solo, or mercenary, who also has been assigned this particular job. But before either of them can make a getaway with the vehicle, the Night City Police ambush, detain, and beat on them both–although that’s because V knows one of the cops, and getting a little roughed up is better than going to jail. The story resolves with the bruised and battered V and Jackie bonding over the experience and becoming friends.

Starting out as a Street Kid gives you something of a relationship with some people in Night City, including local fixers, making you a known quantity early in the game. It also unlocks dialogue options related to gangs and the realities of being poor in the city, with V drawing on their experience growing up close to Night City’s criminal element.

Nomad

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If the Street Kid is the Night City local, then the Nomad life path is that of an outsider. Most nomads roam the badlands, an area outside of Night City, in clans. However, V is a lone wolf. Their Nomad family is in shambles and V is trying to put their own life back together at the start of the game.

The Nomad path opens up in a backwater garage in the California desert as V is getting their car repaired. Before V can leave, a not-so-friendly sheriff shows up and questions V. Soon after, V meets up with a Solo named–you guessed it–Jackie Welles, in order to smuggle a package across the border into Night City. As you approach the border, Jackie starts to get cold feet. A border agent asks V to step out of the vehicle for an interview.

Of course, this doesn’t go as planned and Arasaka agents ambush V and Jackie. A fierce vehicular gunfight ensues, but V and Jackie ultimately escape and make it into Night City, where V begins their new life.

If you want to go into Night City for the first time with fresh eyes, the Nomad path is probably the one for you. It presents a V that is a bit warier of the city and its flash, and who has little or no prior experience with its gangs or corporations. This V also has a better sense of what life is like outside of Night City–and before long, the story will take you beyond its borders, where that knowledge will also be useful.

Corpo

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Compared to the Street Kid and Nomad, the Corpo path almost seems a little too clinical to be cool at first glance. Corporations are, of course, the bad guys. But the journey of Corpo V, who begins by enjoying life in Night City’s upper crust, is actually pretty exciting.

The Corpo path begins with V throwing up in a bathroom sink in Arasaka tower, where they currently hold a job in counter-intelligence. V is on the phone to Jackie Welles, this time a lifelong friend, venting about problems with their job. Someone has leaked corporate intel, and everyone’s on edge.

From there, you meet up with your boss, Jenkins, who is infamous for being a cutthroat dude, and you watch him remotely massacre the European Space Council when you go to meet him in his office. He’s got some underhanded plans in the works to help him climb the corporate ladder and forces you to take part, giving you a wad of cash and ordering you to discreetly hire someone outside of the corporation to kill his boss, Abernathy.

V knows this is a bad idea, but equally bad is refusing to follow Jenkins’s orders, so V heads to a bar called Lizzie’s to meet Jackie and farm out the job. Unsurprisingly, Jackie thinks it’s a terrible idea and suggests cutting ties, but before V can make any decisions, some Arasaka employees appear. Abernathy has caught wind of the plan, and her goons hack into your cybernetics and wipe away all of V’s corporate perks–home, insurance, money. Jackie manages to talk the Arasaka guys out of killing V, but at this point, his Corpo life is over and he’s stuck rebuilding from the ground up.

With a Corpo background, V gets insights into how the rich and powerful of Night City live and work–and maybe more usefully, how corporations operate. You’ll get extra dialog options based on those insights when dealing with corporations and their employees, which often let V suss out the power struggles and corporate malfeasance happening in Night City in ways that help them complete jobs, or even save their life.

No matter which life path you choose, there are a lot of constants throughout Cyberpunk 2077–so while it’ll affect the game you play, you’re not going to have a hugely divergent experience choosing one over the others. That said, each of the paths have unique elements, and you’ll get the most out of your experience by embracing your V’s specific background. When you get opportunities to answer with knowledge that only a V with your background would have, you should definitely use it. And don’t forget what happens in your prologue, because elements of that story will come back into play at some point (if in small ways), and you’ll want to be ready.

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