All Regal Theaters In US Shutting Down Alongside Some Cineworld UK Locations

Cineworld, the world’s second largest theater chain and the owner of Regal theaters, is temporarily closing all of its US and UK sites. This follows the news that No Time To Die, the upcoming James Bond movie, has been delayed for a second time and will now release in April 2021.

As reported by Variety, Cineworld will temporarily close 536 Regal theaters in the US and 127 Cineworld and Picturehouse theaters in the UK. In a statement, the company explained that this was in response to “an increasingly challenging theatrical landscape and sustained key market closures due to the COVID-19 pandemic. Without these new releases, Cineworld cannot provide customers in both the US and the UK–the company’s primary markets–with the breadth of strong commercial films necessary for them to consider coming back to theaters against the backdrop of COVID-19.”

No Time To Die was the latest major movie to be delayed into 2021, following Disney’s decision last month to push Black Widow until next May. With these two tentpole releases no longer set for 2020, it leaves very few big movies on the calendar for the next three months. Wonder Woman 1984 and Dune are still scheduled for December releases, but it’s unknown whether they will also be delayed, especially following the closure of so many theaters in the US and the UK.

The only big movie to have been released over the past few months is Christopher Nolan’s Tenet. The movie has made $307 million worldwide so far and has performed well internationally, but its US gross has been very low, making just $45.1 million to date.

In related news, it’s been reported that Odeon Cinema, the UK chain owned by AMC, is reducing the opening hours for some of its theaters. Variety states that a quarter of its 120 sites will now be opening on weekends only.

Now Playing: No Time To Die – 007 James Bond Official Trailer

Henry Cavill Says Justice League Put Him In An Awkward Spot

Justice League has a lot of awkwardness about it, from its mixed reception to the mess surrounding the will-they-won’t-they Snyder cut. In a recent interview, Henry Cavill, who plays Superman in the DC film series, has said that his role in marketing the film was basically impossible, due to the fact that his character was meant to be dead.

In an interview with Empire Podcast for the release of Cavill’s latest movie Enola Holmes, Cavill has reflected on his role in Justice League, as picked up by CheatSheet. The issue was that Cavill’s Superman had been killed off at the end of the previous film Batman v Superman, and while his return for Justice League was basically inevitable, he says the marketing for the film still felt like it needed to treat it as a secret.

“It was one of those weird situations where I guess… no one really knew what they wanted, and it was like ‘hey, we need Henry on the press tour, but let’s not tell anyone he’s in the movie,'” Cavill explained on the podcast. “I was like ‘Okay, well, it’s going to be super awkward for me, guys. Thank you for giving me an impossible scenario. I’m just going to say to people: Well, yeah, I was here for moral support. I made the tea. I made the tea for an entire movie.’ I’m pretty sure that no one bought it.”

Even GameSpot’s coverage of Justice League prior to its release in 2017 shows how much of a non-secret Superman’s return was at that point.

While October reshoots are planned for Snyder’s version of Justice League, now extended to a four-part mini series for HBO Max, Cavill has said he isn’t shooting any extra footage for his role as Superman. He has weighed in on the project recently, saying that he’s “really excited” to see Snyder’s original vision for the film come to fruition. Cavill has also said that he would like to continue playing Superman, if given the chance.

Now Playing: Zack Snyder’s Justice League Teaser Trailer Breakdown

Wizards Of The Coast Responds To Concerns Over Walking Dead Crossover

While Magic: The Gathering‘s upcoming collaboration with The Walking Dead features some cool cards, it hasn’t been well received by a large number of Magic fans. In a Twitch stream, Wizards of the Coast has addressed community concerns over the Secret Lair drop, as reported by Dot Esports.

While Magic: The Gathering has done limited crossover sets before, such as the Ponies: The Galloping collaboration with My Little Pony, the sets are usually silver-bordered cards featuring only unique art. The Walking Dead set has been revealed as black-bordered cards that are legal in Eternal formats, with mechanically unique cards that’ll open up new options for play.

Fans aren’t happy that such cards have been released in a limited run set–like other Secret Lair drops, the Walking Dead cards will be printed to demand and then never released again. Other MTG players don’t like the idea of mixing Walking Dead lore with Magic’s already rich and distinct world.

On Magic’s official Twitch channel, Wizards of the Coast’s senior communications Manager Blake Rasmussen was joined by product architect Mark Heggen and director of Magic R&D Aaron Forsythe to talk about the new set, and what Wizards was doing to address fan concerns.

Forsythe talked about the origin of the set, and how it was inspired by internal discussions at WOTC about peeling the world of Magic away from the core mechanics of the game. “There are tons and tons of partners who would make awesome, fun Magic cards, and the Walking Dead was the first one we decided to try this out with.”

“The world is kind of Magic adjacent,” Heggen added. “It’s a world full of zombies and combat. It wasn’t a stretch for us to imagine ‘oh, what would a card would look like?'”

When asked why the Walking Dead set wasn’t silver-bordered like other crossovers, Forsythe said that it just didn’t fit this new set. “[Silver-bordered sets] are typically designed to be things that just do not work in black-bordered Magic sets,” he said. “With this Walking Dead set, it seemed very easy to make Magic cards that did work well within the Magic rules.” The final decision really came down to making sure people could actually play with the cards that they had bought, he explained.

This doesn’t mean the Walking Dead is officially part of Magic canon, though. Forsythe explained that the Walking Dead cards have a unique foil stamp at the bottom denoting them as part of a different canon.

While nothing has been confirmed, the Wizards team indicated that Magic-specific versions of the Walking Dead cards could be reprinted with new art, if there happened to be high demand for the mechanics of those cards in a competitive context.

Pre-orders for Walking Dead sets are available now on Secret Lair, with the limited sale running until October 12.

Now Playing: 8 Best Shows And Movies To Stream For August 2020 – Netflix, HBO Max, Hulu, Disney+, Prime Video

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The Haunting Of Bly Manor Review – A Perfectly Splendid Horror Binge

When Netflix released The Haunting Of Hill House back in 2018, it was an instant success with horror fans and even earned our top honor as that year’s Show Of The Year. Creator Mike Flanagan didn’t so much adapt Shirley Jackson’s novel of the same name as completely reimagine it, borrowing themes and concepts from the book and remixing them into something new and unfamiliar. It made for a show that wasn’t just scary, but packed a sincere emotional wallop. Add to that the technical marvel–Episode 6 was filmed almost entirely in one shot using tricks you’d find in a stage play–and the dozens and dozens of hidden ghosts that fans began noticing in the background of even the most innocuous moments, and Hill House’s immediate popularity is anything but mysterious.

Now, Flannagan has returned for a Hill House follow-up series on Netflix called The Haunting Of Bly Manor–but there’s a catch. The show is an anthology series, so while some of the Hill House actors make a return in new roles, it is a completely standalone story–a risky move, given Hill House’s lightning-in-a-bottle success.

Luckily, though Bly Manor is a new story populated by new faces, it manages to retain enough of the Hill House pathos to feel immediately familiar.

Like Hill House, Bly Manor takes inspiration from literature–this time Henry James’ bibliography of gothic horror and romance novellas and short stories, chiefly the iconic The Turn Of The Screw. It follows the arrival of a young “au pair” (a live-in nanny) named Dani (Victoria Pedretti, who played Nell Crain in Hill House) as she takes on the job of caring for two recently orphaned children on their sprawling–and probably haunted–estate called Bly. There’s Flora (Amelie Smith), an eccentric young girl with a strange affinity for hand-crafted dolls, and Miles (Benjamin Evan Ainsworth), her elder brother who seems disquietingly mature for his age. In addition to Dani, Bly is tended by a housekeeper, Hannah (T’Nia Miller); a gardener, Jamie (Amelia Eve); and a cook, Owen (Rahul Kohli). They’ve had terrible luck with finding someone to tend the children since their parents were both tragically killed, and have recently lost two of the staff, the former au pair, Rebecca (Tahirah Sharif), and the former driver, Peter (Oliver Jackson-Cohen, Luke Crain in Hill House.) Meanwhile, the children’s semi-estranged uncle, Henry (Henry Thomas, Hugh Crain in Hill House) is trying to keep himself as far away from Bly as possible.

It’s the making of a familiar, traditional haunted house story–the children are creepy, the house is massive, decadent and full of maze-like hallways and hiding spots for ghosts, and the set-up is laced through with tragedy. But like Hill House, Bly Manor is far more interested in subverting those expectations than leaning into them. You won’t find many jump-scares, there’s virtually no gore or even overt violence, and the structure of the storytelling prioritizes the individual character arcs over hurling them bodily into situations that can scare them senseless. It’s as much a slow burn drama as it is a horror show.

The drama is very good, if hard to stomach at times. Bly Manor doesn’t flinch away in its layer-by-layer examination of grief and tragedy. It’s not, necessarily, any more laced through with devastation than Hill House was, but it’s not trying to hit the same notes of addiction, mental illness, and childhood trauma, so expect that these episodes and characters will strike some different chords and for your mileage to vary depending on how hard they resonate with you.

Another charming way Bly manages to set itself apart from its predecessor is by making good use of its period piece setting. While there are still the flashbacks and time-jumps you’d expect, the main story is set in the 1980s, and it never makes any attempt to turn that fact into a nostalgia-based gag or series of cute winks. There are a couple of needle drops and some distinctive fashion choices, but otherwise, it’s played entirely straight, which helps add to both the tone and some of the more emotional beats in character arcs. The lack of things like the internet and cell phones feels like an organic way to serve the story rather than a grab at a trendy retro-fad.

And of course, Bly similarly rewards anyone who pays close attention to detail and wants to take the time to rewatch. Hill House may have set the bar in terms of hiding horrifying ghosts in the background of scenes in broad daylight, but Bly may actually raise it. There’s a very good chance you’ll go the entire show without noticing them at all only to go back around and feel your stomach drop to your feet when you see something standing hidden in a corner, or over a character’s shoulder.

That said, if there’s going to be any major complaints leveled at Bly Manor, they’re likely going to come from fans who were expecting something completely new. The show is never interested in totally reinventing the wheel or deviating too much from Hill House’s set formula with a non-linear story structure and individually focused episodes that slowly uncover the bigger picture. The new faces in the cast do help bring some fresh air to the mix–Miller and Kohli, in particular, are even able to bring a splash of levity when appropriate with their fantastic chemistry playing off both each other and the kids–but they’re all very much Hill House-flavored archetypes.

Of course, this can also be fantastic news for anyone who was hoping to sit down with Bly and relive the feeling of watching Hill House for the first time in 2018, which is certainly not an unworthy goal. But if you gave Hill House a try and found it wasn’t for you, Bly likely won’t be either.

Top New Games Out On Switch, PS4, Xbox One, And PC This Week — October 4-10, 2020

This week’s episode of New Releases revolves around early access: Baldur’s Gate III is debuting as a work-in-progress, while Foregone is getting its full release. The indie crowd can also check out I Am Dead, while the sports and racing fans can dig into FIFA 21 and Ride 4, respectively. Here are some of the hottest games launching this week!

Foregone — October 5

Available on: PS4, Xbox One, PC, Switch

It might look like Dead Cells, but this action game features hand-crafted levels, not randomly generated ones. As you explore, you’ll get better and better loot, helping you take down the game’s many enemies and big bosses. Foregone is leaving early access this week for a full release on PC and consoles.

More Foregone Coverage:

Baldur’s Gate III — October 6

Available on: PC, Stadia

Baldur's Gate 3
Baldur’s Gate 3

It’s been 20 years since Baldur’s Gate 2, and Divinity: Original Sin 2 developer Larian is taking us back to the Forgotten Realms. Fans of the original games (and Dungeons & Dragons in general) can expect plenty of turn-based combat and dialogue choices as your work to ride the world of the Ilithid invaders. The third game enters early access this week, and playable first act is said to be even bigger than Original Sin 2’s.

More Baldur’s Gate 3 Coverage:

I Am Dead — October 8

Available on: PC, Switch

I Am Dead
I Am Dead

As the name implies, I Am Dead puts you in the shoes of Morris, a deceased museum curator now living his afterlife in the town of Shelmerston. But the town is about to be destroyed, so Morris will have to look inside the memories of his fellow residents to solve puzzles and save the island.

FIFA 21 — October 9

Available on: PS4, Xbox One, PC, Switch

FIFA 21

EA Play members are already playing FIFA 21 early, but it’s launching this week for the rest of us. Volta football and Ultimate Team are back, and this time the latter also features co-op play. Other additions to this year’s game include new ways to attack the goal while on offense and more management office.

More FIFA 21 Coverage:

Ride 4 — October 10

Available on: PS4, Xbox One, PC

Ride 4

The latest in the motorbike racing series features a revamped career mode, letting you rise up through the American, European, or Asian League. You’ll encounter a host of weather conditions and a day/night cycle as you race at a variety of tracks around the world. Ride 4 also has a new Endurance Mode, requiring you to carefully select which bike you want to ride for an extended period of time.

More Ride 4 Royal Coverage:

October is just getting started, and there are many more video games to come. Next week, we’ll take a look at the much-anticipated Torchlight 3 and Mario Kart Live: Home Circuit, which is putting a new spin on the beloved racing series.

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — October 4-10, 2020

The Walking Dead: Season 10 Finale Review

This review contains full spoilers for The Walking Dead Season 10, episode 16, “A Certain Doom,” which was originally intended as the season finale.

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As the TV shows and/or episodes that got delayed months ago due to COVID start debuting, it’s key to avoid asking “well, was this worth the wait?” since it’s not as if these shows purposefully sat around on a shelf so as to heighten our anticipation.

The Walking Dead’s Season 10 finale (which is technically no longer the finale, now that AMC has added six more episodes to Season 10), was supposed to air in April, and is finally premiering in October, in the spot where, traditionally, a new season of Dead is starting up. Instead, it’s serving as a lead-in to a new spinoff series, Walking Dead: World Beyond.

And, as the penultimate Season 10 episode all but promised with its set up, “A Certain Doom” delivered a dozen minutes or so of intense thrills. It also, sadly, failed to follow through on other crucial elements, so the end result, at the end of the Whisperer War, was a modest exhibit of “schmedium” bravado.

Firstly, before we dig any further into the goings-on of “A Certain Doom,” it must be said that Daryl, Carol, and their entire Pied Piper caravan was a freakin’ blast. The series provides us so few moments of genuine levity – especially anything this absurd – that to hear Talking Heads’ “Burning Down the House” blaring out into the wasteland on repeat, as Beta’s entire plan to swarm our heroes with a herd came unraveled, was legitimately funny. Previously, it had only been Negan who was able to undercut the Whisperers’ doleful, morbid seriousness. Here, it was the delight of David Byrne and one banger of an ’80s song. It was a very fun moment.

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Now that we know the news of The Walking Dead’s official ending — after six more “Season 10” episodes early next year and then a supersized final season, split into two parts — “A Certain Doom” makes more sense. Because the show’s end is near(ish), this finale hardly changed the board at all. It wrapped up the Whisperer arc with precious few losses on the heroes’ side. Sure, it teased a sacrificial death by Carol, but the news of the Carol/Daryl spinoff inadvertently robbed the moment of much of its tension. In the end, Oceanside’s Beatrice was the only notable face to fall and the writers even let viewers off the hook with that one by having her be utterly s***ty to Lydia just minutes earlier.

Everyone else scraped by, and a ton of things that could have felt cool and meaningful — like Maggie’s big return, Aaron and Aiden being surrounded by the Whisperers in the previous episode, and Negan and Daryl’s inevitable team up to kill Beta — felt short-sheeted. There were seeds of great things here but the episode didn’t water them. It didn’t push things far enough.

That being said, the episode’s middle moments, during our heroes’ guts-covered trek through the herd, where actual Whisperers were also waiting to kill them, and an archer on standby in the window above, felt appropriately tense and dangerous. “A Certain Doom” felt big, and possibly contained more walkers than we’ve ever seen, but it lacked the smaller moments many fans look for in a show that’s been on for a decade. We’ve seen zombie action in all shapes and forms so it’s really the story elements that keep a show alive when it’s this long in the tooth. And this finale was light on big story beats.

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Yes, it was big on redemption, and getting characters up off the bench — like Negan and Lydia, who were still the two outcasts of the bunch — but even here it didn’t exactly catch fire. Negan’s big move was to distract Beta and then almost immediately get killed by him. Maggie, who fans were excited to see return, didn’t really do much except return (though she came with a really cool Snake Eyes-style ninja warrior carrying giant boline blades). And then, when it seemed like Negan was about to say who Beta was, as a former Before Times celebrity singer, the show let it drop. Understandably, you want to play it cool sometimes and not spell everything out for viewers. Other times though, it’s actually more satisfying to address a thing head-on. This was a moment where the series should have just said who he was.

The Eugene leg of the journey ended with the full arrival of Commonwealth soldiers, whose very sci-fi “look” is a welcome jolt to the series. It’ll certainly be interesting to see how the Commonwealth angle unfolds on the series given that the Three Rings operation, which is also a network of cooperating advanced communities, is supposedly a separate entity operating within the same regions. I guess you can chalk them both existing up to the sheer vastness of the wasteland, and the rampant communication challenges, but it’s still odd to slowly introduce a new group to the show, over the past two years, that might undermine the awe factor of the Commonwealth.

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Oh, and Virgil, from Michonne’s final episode “What We Become,” has meandered out of his hermit state and joined the ranks of our heroes. With him folding into the group, more people will learn about the Rick clues and the Three Rings and all that. What the series will do with that, and whether or not the Three Rings will ever circle back into this series, is anyone’s guess. At the very least, Daryl will probably find out Michonne is doing more than “helping some people.”

One more thing: Connie’s still alive, returned to us after having been gone since Season 10’s midseason finale. And of course, it’s only been a couple days since then in show time, even though it sure feels like longer. That’s a mildly odd element of Season 10, that it sort of all took place over a week. A work week, even.

The Walking Dead Ruined Its Own Season 10 Finale

The Walking Dead has returned, at least for one episode. After having to postpone its Season 10 finale earlier in the year due to the COVID-19 pandemic, that episode has now aired. Except, now it’s not the Season 10 finale. A lot has happened with AMC’s zombie universe mothership since the last new episode aired.

It was announced in September that not only would six additional Season 10 episodes be shot to air sometime in 2021, but that the show would end after an eleventh season to air at an even later date. Knowing now that The Walking Dead will end after its next season takes quite a bit of a sting out of what would normally be a high-stakes Season 10 finale. Warning: The following contains spoilers for Season 10, Episode 16 of The Walking Dead, titled “A Certain Doom.”

There’s no way the show would kill off what few of its memorable characters are left. Over the last several seasons, the show has gotten rid of Rick (Andrew Lincoln), Michonne (Danai Gurira), Carl (Chandler Riggs), Glenn (Steven Yeun), and any number of other fan-favorite characters for a variety of reasons. In their place, a string of newbies have come and gone–some semi-memorable, others not so much, none of them ever fully filling the void of beloved characters.

Now, knowing the show will end after next season, it’s obvious the show wouldn’t do away with the few long-lasting characters that are left before the show ends. After all, they’ve made it this long, so it feels like there’s no way Daryl (Norman Reedus) or Carol (Melissa McBride) will bite the dust before all is said and done. That’s certainly something the show would save for a series finale, to leave things on a powerful note.

The problem is, that’s not going to happen either. When it was announced that The Walking Dead would end after Season 11, AMC also revealed a spin-off is in the works that follows the continuing adventures of Carol and Daryl. Essentially, this means they’re untouchable. No matter what circumstances you might find them in before the end of the series, they’re not going anywhere.

With their deaths off the table, that leaves characters like Eugene (Josh McDermitt) and Ezekiel (Khary Payton) as the most emotional punches the show could throw in its final season, so why would they be killed off now? Then there’s Negan (Jeffrey Dean Morgan). The only engaging and disturbing villain is now a good guy and not very exciting. Would his death actually mean as much as it would have a few seasons ago?

So imagine our surprise that they aren’t killed in this episode. In fact, while this installment features the final battle with the Whisperers and the death of Beta (Ryan Hurst), it happens with minimal collateral damage. Even Father Gabriel (Seth Gilliam), who looks like he won’t make it out of the episode alive, is saved by a returning Maggie (Lauren Cohan).

Honestly, Maggie’s return is the best thing about the episode, even if it was the worst kept secret imaginable. Cohan appeared at the show’s Comic-Con panel and her character is featured in the trailer. A surprise like this would have packed a wonderful punch if it hadn’t been spoiled ahead of time.

This is where we’re at leading into the final episodes of The Walking Dead. Oddly, facing the end of its life, this is the safest The Walking Dead has ever felt. That’s a hell of an odd place to be for a show that was once an unpredictable and exciting dose of horror.

Now Playing: Bridge Constructor: The Walking Dead Reveal Trailer | Gamescom 2020

Lovecraft Country: Episode 8 Review

This review contains spoilers for Lovecraft Country episode 8, “Jig-A-Bobo.” To see where we left off, read our Lovecraft Country episode 7 review.

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The eighth episode of Lovecraft Country opens on a scene of real-life horror. It’s a sweltering hot day in Chicago, as a mass of parishioners gather from across the city to pay respects to a boy whom many of them never knew in life, but to his close friends simply went by the name “Bobo.” Bananarama’s “Cruel Summer” can be heard playing over the scene, and what a cruel summer it is, as people can be seen filing out of the building, visibly weeping and some even vomiting from what they’ve just witnessed. The stench of sweat and death chokes the air. “Jig-A-Bobo” is a story about loss and grief, horror and hatred, hope and reconciliation. It’s a story about the ways people come together and how they break apart. It’s an episode cast in the long shadow of Emmett Till’s murder, a murder which continues to loom over the collective conscience of America through the many reincarnations of it we see in our present day.

It’s been a week since Hippolyta’s fateful trip to Mayfield and subsequent disappearance at the end of last week’s episode, and the series’ attention naturally turns to her daughter Diana, Atticus’ cousin, to serve as this week’s point-of-view protagonist. While for the most part relegated to the sidelines for the majority of Lovecraft Country’s most pivotal moments, Jada Harris’ performance as Diana— “Dee”— has always been a bright spot whenever her character has made an appearance: Talented, sensitive, intuitive— the spitting image of her father and mother. And that’s precisely what makes this week’s episode in particular so devastating, for how it dispenses, albeit only momentarily, with its pulp horror fiction trappings to lay attention to the brand of intimate horror that has the power to shape a young person for the rest of their life.

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Dee has suffered and lost more than most of the rest of Lovecraft Country’s main cast have ever, and endured more than what any young woman her age ought to. Her father, dead; her mother, vanished; and now her dear friend Bobo, lynched in such a way so heinous as to deny him any semblance of dignity or humanity in death. “Ain’t no getting around this,” Montrose tells Ruby as they wait in line to view Till’s body. “[It’s] every negro’s rite of passage in this country, child or not.” Harris is heartbreaking in this episode, convincingly portraying the struggles of a girl saddled with both an unspeakable amount of grief, but assailed by predatory forces both mundane and supernatural that would just as soon claim her own life as they would the lives of everyone she knows and loves.

Stricken with anguish, Dee escapes from the crowd of parishioners and the attention of her elders to be alone with her grief. Fuming and helpless with impotent rage, Dee walks down the same street we last saw in episode five, “Strange Case,” before promptly being cornered and interrogated by Police Captain Lancaster (Mac Brandt) as to the whereabouts of her mother. Frustrated and seeking retribution for the destruction of Hiram’s machine, Lancaster hexes Dee— cursing her to be hounded by two malevolent, homicidal apparitions patterned after “pickaninny” caricatures who are invisible to everyone else around her until her dying breath.

The image of the pickaninny and its adjacent cousin, the “Jim Crow” character invented by minstrel performer Thomas “Dartmouth” Rice, was created in part out of retaliation for the Confederacy’s defeat at the American Civil War, an aesthetic designed to stigmatize and infantilize an entire race of people as a means of reassuring white audiences of their own assumptions of superiority. Lovecraft Country’s take on the stereotype is the most explicitly Jordan Peele-esque creative decision of the series thus far, transforming the caricature into a pair of antagonists that feel like a hellacious mash-up of the Grady twins from The Shining, Freddy Kruger, the creature from David Robert Mitchell’s 2014 horror film It Follows, and the Tethered from 2019’s Us. The result is deeply unsettling, with Dee scrambling to find a solution for her curse all while being stalked by two leering, Chelsea smiling murderers maniacally dancing and gyrating in step to a warped version of A. F. Winnemore’s 1847 minstrel song “Stop Dat Knocking.” It’s an intense, episode-spanning cat-and-mouse game whose conclusion is sure to stay with viewers long after the credits roll.

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We, the audience, never see Emmett Till’s body. But Ruby does. The experience of witnessing Bobo’s body shakes her so thoroughly to her core that, at a loss for what to do, she returns to the last place where she knew some semblance of comfort and freedom: Christina’s home. Imbibing the serum that endows her with whiteness, Ruby and Christina— in the form of William— embrace one another in an act of carnal passion whose subsequent climax rivals that of American Gods’ Bilquis love scene for the ghastliest literal depiction of the expression “La petite mort” ever put to television.

Sex and death are two of the most powerful motivating forces of human life and, as a black woman occupying the form of a white woman, Ruby throws herself desperately into an embrace of the former as a means of escaping her grief and fear of the latter. It’s a powerful scene, one made all the more so for the tense post-coitus confrontation between the two where Ruby pointedly asks Christina if she at all cares, or even feels a semblance of the pain and anger Ruby feels for what happened to Emmett Till. Christina’s answer is as predictable as it is bracing, not only how openly she flaunts her callous indifference for Till’s death, but for how it surgically pierces the veil of Ruby’s preconceptions about herself and her own desires like a serrated knife through tissue paper. In the end, Ruby is once again left alone with no-one but herself, speechless with frustration and fuming sorrow.

Last week, we saw a collection of the many lies Lovecraft Country’s characters tell each other, and themselves, in order to esca[e the pain that comes with truth. In this week’s episode, we finally see those lies laid bare, starting with Atticus and Leti. It was only a matter of time before Leti learned about Atticus and Ji-ah’s relationship, but the way in which she does leaves little to no room for Atticus to come out the other side looking like an honest partner. Leti knows love when she sees it from across the table, Ji-ah attempts to relate the premonition of Atticus’ death she experienced the last time they were together. The subsequent barrage of character beats that follows, from Atticus callously rebuffing Ji-ah’s act of love, to Leti and him shouting each other down, to Atticus stubbornly storming off to “fix” the situation on his own in spite of Leti’s wishes, is as heartbreaking as it is a much-needed moment of transparency between all three of the characters present. When Atticus tells Leti through tears that they are surrounded by monsters, and that he has no choice but to do what he is doing in the interest of securing their future together, you can tell he’s that he’s not really talking about Christina Braithwaite, or even the Order of the Ancient Dawn— he’s talking about a world that would just as soon as take the life of a black boy from his family and loved ones as it would then attempt to convince those who would mourn his death that his life never mattered to begin with.

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The fear of bringing a life into this world is what ultimately brings Atticus and Montrose back together. After last week’s episode, it’d have been entirely reasonable to believe that the emotional gulf between Atticus and his father was irreconcilable. Too much has been said between the two, two much pain has been transacted. Atticus can’t even stand to accept a small conciliatory gesture from his father in the form of a cup of water on a hot summer day. It’s not the bond between a father and son that brings the two together. It’s a bond between a father and a father-to-be. We finally learn that the copy of “Lovecraft Country” that Atticus was holding after he fell out of the rift generated by Hiram’s machine is from the future, and that the person who wrote that book was not Atticus’s uncle, but his son: George Freeman, named for the uncle who loved Atticus like his own son.

Every adaptation in some form or another exists in conversation with its source material. What makes Lovecraft Country’s particular example significant in this case is that it contextualizes the actual text itself as a material artifact in the series’ narrative. “It’s our family story,” Atticus tells Montrose back at his apartment. “Some of the details are different; Christina’s a man, Uncle George survives Ardham, and Dee’s a boy— named Horace.” It’s an moment of textual, existential, and emotional reflexivity, both for the characters on-screen and the audience watching it, one that not only convinces Montrose to help his son cast a spell to protect him and their family from the threats soon to come, but convinces Atticus in turn to accept that help.

While the spell itself appears unsuccessful, the scene of Atticus and Montrose attempting to conjure it together is an endearing and intimate one, made all the more so for its mention of Montrose’s dyslexia— a character detail that was introduced fairly early on in the original novel, but only now revealed in the HBO series. Atticus asks if Montrose is keeping any other secrets from him, and for a moment we can see Montrose pause to search his feelings, as if deliberating whether or not to tell his son the truth about his “uncle” George, only to decide against it. Even with all that’s already transpired between them, there are still some things that are just better left unsaid. For now, at least.

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The penultimate scene of “Jig-A-Bobo” is one of the most harrowing in the entire episode. Christina Braithwhite has proven herself to be a devious, deliberate, and acutely decisive antagonist throughout the entirety of Lovecraft Country so far. As she tells Atticus earlier in the episode, magic isn’t just about the words, it’s about the intention behind them. It’s a discipline she’s honed over the course of a lifetime. So what exactly was her intention in recreating the murder of Emmett Till? We watch as Christina, standing on a pier dock, is subjected to a rough equivalent of the type of barbarity Till was subjected to in the final moments of his life: beaten, shot to death, lynched with barbed wire tied to a cotton gin fan and dragged into a lake— before promptly being resurrected by her Mark of Cain, crawling back onto the pier and gasping for breath amid fits of weeping.

Why did she do this, when a couple hours ago she told Ruby to her face that she couldn’t have cared less about Emmett’s life or death? For that matter, why did Captain Lancaster go to the trouble of cursing Dee, when he could have just as easily killed her himself and disposed of her body right there on the spot? The answer to both questions is likely the same reason why Roy Bryant and J.W. Milam lynched Emmett Till on little more than the baseless accusation of having whistled at a white woman— which is simply: because they could. Christina is an insatiable seeker of knowledge, be it forbidden or carnal, believing that no earthly or unearthly experience should be denied to her. “Most men with God complexes want to live in heaven and not hell,” she tells Leti earlier on in the episode. “Failing to understand that God is both.” Christina’s ambition and drive is what makes her the most immediate threat to the continued safety of Atticus and his family, and if what we’ve seen and learned throughout this episode is true, her ultimate aim is now finally within reach.

The shootout at Leti’s house is an appropriately explosive finale to an emotional powderkeg of an episode. Having earlier been endowed with her own Mark of Cain by Christina in exchange for the photos of Titus’ pages from the Book of Names, Leti is shielded from the bullets fired by Lancaster and his men, watching helplessly through tears as the home she worked so tirelessly to build is ventilated in a hail of gunfire. Atticus, however, is not so fortunate. Happening upon the scene of the raid and helpless to stop it, an officer spots him and fires his gun prematurely. Just as the bullet reaches striking distance of Atticus, a Shoggoth erupts from the depths of the asphalt, shielding its master with a guttural roar. It’s an impressive action sequence and one of the series’ most thrilling capstones, as the creature proceeds to ferociously lay waste to the entire squad of police officers, flinging their battered bodies and squad cars to and fro with reckless abandon. The spell worked, Atticus and his family are safe for now; but at what cost? Whether he intended to or not, Atticus has just declared open war on the Chicago branch of the Order of the Ancient Dawn. The wolves are at the door; there is no turning back now.

Xbox Is Here To Help You Find True Peace In This Video

The past several months have been stressful, and with several weeks to go before the Xbox Series X and Xbox Series S arrive, you might be feeling a little anxious and uneasy. Microsoft wants to help, evidently, as the official Xbox Twitter account has posted a relaxation video to guide you in finding inner peace. It may make the wait a little bit easier.

Described as a tutorial level that rewards you with the “calmness perk,” the video is bizarre. If you’ve been following the Xbox social media team recently, that’s quite on-brand.

The narrator asks you to forget about your kill-to-death ratio or any trouble you’ve had in recent games, and to instead focus only on breathing in and out.

“If you’re wearing a powered exoskeleton, feel free to remove it,” the narrator adds. If she hadn’t said anything, I may have accidentally left mine on.

After just a few minutes, we have to admit that we felt a little bit better. It remains to be seen if that feeling of calmness will continue, but we did receive an achievement for completing the exercise.

Most of the Xbox Series X/S games available at launch aren’t quite so focused on mindfulness or inner peace, but they do look like fun. Gears Tactics will be available on the system on launch day after previously releasing for PC. One game that won’t be there is Halo Infinite, as it was delayed into an unspecified point in 2021. For Halo fans, we definitely recommend trying out these breathing exercises.