IGN is pleased to announce that it has been nominated for four awards at the L.A. Press Club’s 13th annual National Arts & Entertainment Journalism Awards.
IGN as a whole, represented by Editor-in-Chief Tina Amini and Director of Content Strategy and Partnerships Terri Schwartz, has been nominated in the Entertainment Website category.
Senior Editor & Features Producer Joshua Yehl has been nominated in the Diversity in the Entertainment Industry, Print/Online category for his essay, ‘How I Learned to Grieve and Heal Through Star Wars‘. The piece connects Star Wars’ first onscreen, same-sex kiss to Yehl’s grieving process around the death of his friend Drew Leinonen, who was among those killed at the 2016 shooting at the Pulse nightclub in Orlando, Florida. Yehl’s piece previously won a SoCal Journalism Award.
Executive Editor of News Joe Skrebels and Senior Video Producer Dale Driver were nominated in the Documentary or Special Program, Short category for ‘The Lie That Helped Build Nintendo‘, a documentary feature about Swedish businessman Owe Bergsten, who became entwined with the rise of Nintendo and helped further the company’s success in the west.
After news spread last night, Ubisoft has confirmed that Rainbow Six Quarantine is being renamed, but the title ‘Rainbow Six Parasite’ is an internal placeholder title. The game’s final name, and new details, will be shared “soon”.
Ubisoft CEO Yves Guillemot recently said that the previously announced Rainbow Six Quarantine could be renamed, and a patch uploaded to the PlayStation Network seemed to contain an image that showed the game its new name was Rainbow Six Parasite.
As reported by MP1ST, this update, which is said to be an “initial launch patch,” includes “an image from the file belonging to the PS4 of the dash, boot, and save data icon, and the mention of Rainbow Six Parasite…”
Image Credit: MP1ST.com
In a statement to IGN, Ubisoft explained that the game’s name would be changed, and that the patch did refer to internal testing for Quarantine – but that Parasite is a placeholder title, with an official title to be announced soon:
“While we recently shared that we will be changing the name of Rainbow Six Quarantine, ‘Parasite’ is only a placeholder that our internal teams use. We are very happy with the interest generated by this game’s development and will share more details, including the official name, soon.”
The changed title, on-network testing, and recent affirmation that the game would arrive by the end of September, may point to an announcement coming sooner rather than later. It’s also possible that this update could be paving the way for a possible beta test.
Per MP1ST’s digging, PlayStation Vita owners will also be happy to know that there was an image included that shows a seeming work-in-progress look at the guide for Remote Play in the game.
Image Credit: MP1ST.com
Rainbow Six Quarantine (or Parasite!) is a “three-player, tactical co-op shooter” that is set in the future. It has players entering a quarantine zone to fight a mutated alien parasite that has been infecting human hosts and causing a ton of chaos.
Photos have emerged of wrestler and actor Sasha Banks, also known by her real name Mercedes Varnado, waving the green flag as the honorary starter at Sunday’s Daytona 500 race. Varnado shared a series of photos on social media showing her trackside at the race, as well as a snapshot of her waving the green starter flag.
Fans also shared clips of her in action, setting off a dramatic race that saw a fiery collision and a 16-car pileup, as reported in Popculture.
Anything you touch, it’s always epic. You were the highlight. Your presence was felt. This is why you are the grand BO$$💙💙✨✨💜💜✨✨💙💙 pic.twitter.com/WtetT39jBB
The WWE pro wrestler and six-time world champion has branched out in the last year, making her acting debut as a new Mandalorian character named Koska Reeves in season 2 of The Mandalorian. After the debut role, she changed her social media names to Mercedes Varnado, branching out from her WWE ring name.
After her appearance in two episodes of The Mandalorian, some have pegged Varnado as having the potential to be the next breakout WWE star, following in the footsteps of Dwayne Johnson and Dave Bautista.
Avengers: Endgame had a lot going on. This isn’t news to anyone–the MCU Phase 3 finale was responsible for wrapping up a whole slew of character threads and plotlines as many of Marvel Studios’ A-list stars finished their contracts and stepped aside from their decade-long commitments as major characters in the franchise. For some, like Tony Stark, this meant dying in an extremely straightforward way. For others, like Steve Rogers, things were significantly more convoluted.
In case you need a refresher, the ending of Steve Rogers’ journey in the MCU involved time traveling back to the 1940s to finally get that dance he was promised with Peggy Carter way back in Captain America: The First Avenger. Then, after apparently having led a full life entirely off screen, he comes back to the present to hand off the shield to Sam Wilson and, presumably, either go back to his life in the past or, you know, die or something. We can’t really say. Written out in so few words, it might actually sound kind of straightforward–the whole “go back in time to reconnect with a lost love” trope happens on the semi-regular, after all–but Endgame’s own internal time travel logic (and Steve Rogers’ story through the other six MCU movies he was in before Endgame) provoked some big questions about timeline paradoxes and basic character development.
Things got infinitely worse in the weeks after Endgame’s release when, for some reason, the Russos took to the media and tried to offer their own explanations for what happened, contradicting the film’s writers and citing internal logic that was never presented in the movies. The whole situation became a months-long debacle where the filmmakers desperately tried to assure fans that, no, really, their confusion wasn’t justified because it actually made sense, all they needed to do was stop thinking about what was actually in the movie and instead listen to what the directors were saying.
Now, two years after the fact, it would seem the Russos are not done trying to clarify their own creative decisions. In an interview with the Lights, Camera, Barstool podcast, reported by CinemaBlend, Joe Russo offered this missing context: “One thing that’s clear that Anthony and I have discussed, I don’t know that we’ve discussed this publicly at all, Cap would have had to have traveled back to the main timeline. That’s something that, yes, he would have been in a branch reality, but he would have to travel back to the main timeline to give that shield to Sam Wilson.”
How, exactly, this would have happened is a mystery–Steve’s venturing back in time to replace the Infinity Stones was, in theory, meant to prevent the creation of branched realities, and the technology he took with him, again in theory, ought to have prevented him from somehow hopscotching around different realities–but that, apparently doesn’t matter.
Joe continues, explaining that in their “internal logic” (read: logic not visible to viewers of the film), this was what happened, and it was decided on “in the room” as the movie was made. This is a bit funny considering the writers who were presumably also “in the room” didn’t get this memo based on their own post-release interviews. In these interviews, they explained that rather than creating an alternate reality, there would have simply been two different Steve Rogers existing simultaneously for a while in a new version of the timeline we’d already experienced in other MCU movies.
At the end of the day, none of this actually matters because the reality we’re all in, alternate or otherwise, likely will not see Chris Evans return to the MCU, no matter what rumors are out there–and there’s been confirmation straight from the man himself. The Russos’ insistence on trying to clarify their own creative decisions two years after the fact won’t change the fact that every fan who felt invested in Captain America’s MCU journey will have a completely different read on what actually happened. And upcoming shows like The Falcon & The Winter Soldier will most likely not address it at all. Steve’s story has amounted to an exit, a symbolic gesture, and a mantle being passed. The details can be whatever you want them to be, regardless of what the directors say.
Literally or figuratively, the Captain America we knew is dead. Long live Captain America.
Animal Crossing: New Horizons has been updated with yet another holiday: Festivale. Hosted by a peacock named Pave, Festivale is a one-day event that occurs in February or March depending on the year. In 2021, Festivale takes place on February 15. Like with other holidays in New Horizons, there are items you can only get on Festivale by participating in the Festivale event.
In this guide, we’ve rounded up everything you need to know about Festivale. This includes how to get each new Festivale furniture item, including the super-rare Festivale float; how feathers work and how to get rainbow feathers; and tips for how to make the most of the feathers and items you get so you don’t miss out.
What Is Festivale?
Festivale is Animal Crossing’s take on Carnival. In 2021, Festivale falls on February 15. You can “time travel” by adjusting your Nintendo Switch clock to February 15, 2021 to participate in Festivale if you missed the event. On this day, the dancing peacock Pave will be in the plaza, and your villagers will be out and about participating in the holiday too.
On the day of Festivale, there will be feathers floating around your island, similar to cherry blossoms, maple leaves, and snowflakes. You need to catch feathers with a net to collect them. The feathers come in five colors: green, red, blue, purple, and rainbow. While you might find some colors more frequently than others, you’ll be able to catch all of them. Rainbow feathers are rare, but you will occasionally find them floating around.
The main point of Festivale is to exchange feathers for rare furniture items. You’ll be able to collect these feathers only on the day of the event, and while the furniture items are on sale at Nook’s Cranny for two weeks leading up to the event, they cannot be crafted, so the only way to get more is by giving feathers to Pave.
Every Festivale Item (All Pave Rewards)
There are nine regular Festivale items, and they can be customized to one of five color variants: green, red, blue, purple, and rainbow. Regardless of the color you want, you need rainbow feathers to customize the Festivale items. These items are:
Festivale balloon lamp
Festivale confetti machine
Festivale drum
Festivale flag
Festivale garland
Festivale lamp
Festivale parasol
Festivale stage
Festivale stall
These items are available for sale in Nook’s Cranny for around two weeks leading up to Festivale. You can buy one each day, and your Nook’s Cranny will stock only one of the five color options for purchase. These items cannot be ordered from Nook Shopping and are not craftable. The only way to get more of these items without trading with other players is by participating in Festivale.
The Festivale set in the rainbow color variant. From left to right, back to front: parasol, lamp, flag, balloon lamp, stall, stage, garland, drum, and confetti machine. You can see the other color variants in the gallery below.
Gallery
There’s also a special item called the Festivale float, which cannot be customized, purchased, or crafted. The only way to get the Festivale float is by trading with Pave.
How To Get All The Festivale Items
On the day of Festivale, speak to Pave in the plaza, who will request that you change into a Festivale outfit. (You can buy the Festivale costume, Festivale tank dress, and Festivale accessory at Able Sisters on Festivale.) Pave will then give you a rainbow feather DIY recipe. To craft a rainbow feather, you need one red feather, one blue feather, one green feather, and one purple feather.
Pave will ask you to bring him feathers in exchange for rewards. You can either:
bring him three of one color feather in exchange for a Festivale furniture item of that color variant, or
bring him one rainbow feather in exchange for a Festivale furniture item of the rainbow variant.
You can choose either of these options or mix and match depending on what color variants you want. He’ll give you a different item each time you trade with him until he’s given you the full set, but even after you’ve received the full set, you can continue to trade feathers with Pave for more of the same items until the event ends.
How To Get The Festivale Float
Once you’ve traded with Pave nine times–once for each regular Festivale item–he’ll ask you to bring him three rainbow feathers in exchange for a special reward: the Festivale float. This is the only way to get the Festivale float without trading with other players.
The Festivale float in Animal Crossing: New Horizons.
You can get as many Festivale floats as you’d like on the day of Festivale. You just need to complete a cycle of nine trades, and then Pave will offer you the trade for the Festivale float. You can continue to do this until the event ends.
How To Get Feathers
Requires: net
Feathers are only available on the day of the event, so it’s important to get as many as you need while you can. You’ll be able to catch feathers with a net throughout the day; simply run around your island with your net out and press A to catch feathers the same way you would catch bugs.
Like the Festivale items, feathers come in green, red, blue, purple, and rainbow. You’ll find every color floating around your island, but because it’s random, you might find one or two colors more frequently than others just by chance. Rainbow feathers, while very rare, will appear occasionally.
Catching a rainbow feather in Animal Crossing: New Horizons.
How To Get Rainbow Feathers
In addition to finding rainbow feathers floating around your island, you’ll also be able to craft them using the DIY recipe given to you by Pave. It’s easier to craft rainbow feathers than it is to find them, so make sure you catch plenty of feathers so you can craft rainbow ones. Keep in mind that you need rainbow feathers to customize Festivale items–customization kits don’t work, and neither do red, blue, green, or purple feathers–so make sure you get as many as you’ll need on the day of the event.
Trading Feathers With Villagers
If you’re not getting the colors you need or want, you can also trade feathers with villagers. When you talk to your villagers around town, they will offer to trade you feathers of one color for those of another color (excluding rainbow). What they choose is random, so if they don’t offer the trade you’re looking for, decline their offer and try a different villager. You can keep doing this until they offer the exchange you’re looking for.
You can trade one, two, or three feathers depending on how many you have in a stack in your inventory (three is the maximum). If you want to trade only one feather at a time, make sure you have one feather by itself in your pockets (not in a stack of two or three feathers) so you trade only as many as you want to.
Trading feathers is useful if you’re trying to get a certain color to exchange with Pave or if you want to craft rainbow feathers and find you have too many of a certain color and not enough of another.
In case you thought the saga of Zack Snyder’s fabled Justice League cut couldn’t get any more absurd, the film’s first official trailer has ended with Jared Leto’s Joker saying “we live in a society.” The line has long been a meme associated with the Joker, but until now no iteration of the character has actually said the line.
According to its Know Your Meme page, “we live in a society” is a line associated with the Gamers Rise Up/Gamer Joker meme that arose around 2016, when Leto’s version of the Joker was first revealed. The meme features different versions of the Joker, as well as photos of various people wearing their own versions of Joker’s makeup, paired with edgy or cringey text.
“We live in a society” is one of the most common iterations of the meme, with the line apparently originating from a 1991 episode of Seinfeld. The line has since seen broader popularity outside of the Joker-specific meme, though it was still associated with the character enough that a petition to have Joaquin Phoenix say the line in the 2019 Joker movie gained almost 60,000 signatures.
While the meme is often used to make fun of comic book nerds, the line appearing in the Snyder Cut is meta enough that its fans apparently don’t care. Reactions have ranged from disbelief to appreciation of what some see as high-level trolling on Snyder’s part. Leto is also playing into the meme, with his retweet of the trailer simply reading “we live in a society.”
The actual line in the trailer doesn’t copy the meme exactly, with the Joker telling Batman “we live in a society where honor is a distant memory,” but the intention is still clear. The Joker didn’t appear in the original cut of Justice League, and it’s unlikely he’ll have a large role in the Snyder Cut, as only a few minutes of new footage was reportedly filmed for the cut.
Overcooked! All You Can Eat will finally arrive on Nintendo Switch, PlayStation 4, Xbox One, and Steam on March 23, 2021.
Overcooked! All You Can Eat, which was released on PS5 and Xbox Series X/S last year, includes every piece of Overcooked! and Overcooked! 2 content. Furthermore, everything is remastered and will be available in 60 FPS and up to 4K resolution.
For those who love playing online, this collection brings online multiplayer to Overcooked! for the first time. Additionally, cross-play support will be released in a post-launch update.
There will also be exclusive new kitchens and cooks, new trophy and achievement sets, and a greater range of accessibility options, including an assist mode.
The assist mode adds the option to increase level times, boost scores for meals, lengthen recipe times, and the ability to turn off order expiration.
Assassin’s Creed Valhalla’s Title Update 1.1.2 will be released tomorrow, February 16, and will add a new River Raids game mode alongside a ton of game improvements.
As detailed on Ubisoft.com, Title Update 1.1.2 will be released on all platforms at 4am PT/7am ET/12pm GMT and will range from 10.23 GB on PS4 to 19.53 GB on Xbox Series X/S.
The River Raids game mode is part of Assassin’s Creed Valhalla’s Yule Season and is a replayable mode that will take you to unexplored regions of England and will allow you and your Jomsviking crew to raid to your heart’s content. This new mode is just one part of this free update, and it will offer new loot, rewards, and challenges for those who can conquer it.
There will also be new abilities and skills that Eivor can acquire, and they are as follows;
Ability: Berserker Trap – This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
Ability: Battle Cry – In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
Ability: Shoulder Bash – Eivor performs a shoulder bash that pushes back enemies and destroys objects.
Skill: Assassin Carry – Automatically carry a body after a successful assassination.
Skill: Assassin Slide – Slide into enemies and knock them off balance while sprinting.
Skill: Power Stroke – Trigger a speed boost on the long ship at the cost of stamina.
Skill: Arrow Looter – Eivor has a greater chance of looting arrows from archers.
Skill: Fight Ready – Always start a fight with an adrenaline-filled slot.
Skill: Long Ship Brace – When you are in command of the long ship, the crew will raise their shield with you.
Alongside all these other additions, Ubisoft has made a ton of game improvements to make you adventure in Assassin’s Creed Valhalla a bit smoother. The full list of improvements is listed below.
Game Improvements
Miscellaneous
Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
Improved vibration feedback during fishing. Fishing goes BRRRR.
Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
Addressed an issue that prevented players from catching fish in the sea or on coastlines.
Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
Changed predator charge attack animations to give players a little more time to react.
Addressed an issue that prevented fabric from being available. Everyone liked that.
Added date of purchase to items listed in the owned section of the store.
Balancing
Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
Graphics, Audio, and Animation
Addressed various graphics or lighting issues.
Addressed various texture issues.
Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
(PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
The blood of your enemies will now soil all clothing.
Addressed various character or NPC animation issues.
Addressed various clipping issues.
Addressed an issue that prevented visual effects of the Draugr set to be displayed.
Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
Jomsviking gear will now display their quality properly in the customization page.
Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
Addressed an issue that prevented the final order member to be revealed. No more Revealio!
Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
Addressed an issue that prevented players from interacting with Settlement NPCs.
Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
Gameplay, Combat, and AI
Addressed several NPC behavior issues.
Mounts will heed Eivor’s call from the Quick Actions Wheel.
Addressed an issue that caused NPC to die before they’re being hit. Calls an emergency meeting.
Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
Addressed an issue that caused decorative elements to spawn in miniature form.
Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. It had to be done.
(PS4™) Addressed an issue that caused crackling sounds to be heard.
Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.
Photo Mode
Addressed an issue that caused Photo Mode frames not to scale to game window size.
Addressed an issue that caused terrain rendering issues when moving the camera.
User Interface/HUD
Addressed various UI/HUD issues.
Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
After encountering Cola, their appropriate icon will be shown on the Order tab.
Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
Addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled.
Players will be able to switch targets with the mouse wheel by using M and K.
Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
Added a quit fishing button during aiming state.
Addressed various instances where Odin’s Sight highlighted props that it shouldn’t.
Addressed an issue that caused “data corrupt” errors after entering the save menu.
Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
System
(PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
o Take My Hand
o The Enemy of My Enemy
o Disorder of the Ancients
o Completionist All The Way
(PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
Addressed an issue that caused the MSI voice command feature to stop working after save/load.
In Valheim, you’re likely to want to tame wild boars. After all, when you first find the stone message that implies it’s possible to do so, how could you not want to work toward becoming a Viking beastmaster? Fortunately, taming boars is incredibly useful in maintaining your survival too.
Below we detail how to tame boards and what benefits doing so provides you. If you’re more curious about general tips, be sure to check out our Valheim beginner’s guide. Otherwise, read on!
How To Tame And Breed Boars
Boars are easy enough to find and kill, but if you want to tame them, you’ll need to do a few things first. To begin with, you’ll need to build a basic pen and make it large enough to hold several hogs. Though try not to place the pen anywhere near torches, as boars are afraid of fire and won’t want anything to do with you if you’ve got them around.
Next, build a gate or leave an opening in your pen. Go ahead and find a couple of boars and get them to follow you. Once the boars are upset and want to follow you to the ends of the earth to kill you, lead them back to your pen and quickly trap them inside.
Taming boars can be of great help to your survival in multiple ways.
With that difficult step behind you, your next job is to tame the boars. To get them on your side, you’ll need to feed them, so drop food like berries and mushrooms into the pen. Keep repeating this process, and slowly over the next few days, their tameness percentage will rise. Eventually, they’ll come to love you and instead want to follow you to the ends of the earth just to be with you. Well, more like they’ll wander around doing their own thing instead of following you, but it would be cool if developer Iron Gate AB let tamed boars tag alongside you on your journey in a future update.
As you keep more boars back at your camp, their pen will eventually fill up with little piggies who eventually grow into adult boars, providing you a consistent and steady supply of meat and leather scraps. This is a handy way to establish a little sustainability in your difficult quest to ascend into Valhalla. Just remember to keep throwing food into the pen for the boars so that they continue to thrive.
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HBO is hard at work on Game of Thrones spinoffs, that much we know. How many and which ones–that question is a bit tougher to answer. HBO’s Chief Creative Officer Casey Bloys, though, offered up a bit of new info on what we can expect from the future of Game of Thrones in a new interview with TVLine.
“We know George [R. R. Martin] has this incredible work with all of this really rich and complicated history and all of these characters,” Bloys said. “So we’ve been trying to be thoughtful about what are the stories that are worth telling. What would be exciting? What would fans love?”
We know that HBO is gearing up for full production on the Game of Thrones prequel, House of the Dragon. That story covers the rise of House Targaryen, with King Viserys Targaryen as one of the story’s most prominent characters. What else is on tap?
“Dunk and Egg is one of [the potential stories], but not the only one,” Bloys said. Where House of the Dragon is set 300 years prior to the events of the Game of Thrones TV series, the Tales of Dunk and Egg are set just 90 years before. The stories come from a series of three novellas following the adventures of Ser Duncan the Tall (Dunk) and Aegon V Targaryen (Egg). Martin published “The Hedge Knight” in 1998, “The Sworn Sword” in 2003, and “The Mystery Knight” in 2010.
News that Dunk and Egg was in early development broke last month. Previously, though, Martin had said on his own blog that he wanted to write “seven or eight or 10 more” Dunk and Egg stories, and any television adaptations of the characters would wait until those stories were finished.
Bloys doesn’t say anywhere that a Dunk and Egg show is definitively in development or bound for air, so consider all of this potential news–simply word that HBO has Dunk and Egg on its table and under consideration. HBO reportedly has a Westeros-set animated series in development, too.
House of the Dragon, meanwhile, is much more imminent. Principal photography begins this spring according to WarnerMedia CEO Jason Kilar, and Bloys has previously stated that the show, currently set for a single 10-episode season, will premiere sometime in 2022. If Dunk and Egg is in the works, it’ll likely be after that.