PlayStation Trophy Levels Getting Updated, Confirmed to Transfer to PS5

Sony is changing up its PlayStation Trophy system a bit, including increasing the Trophy level range from the current “1-100” to “1-999,” and it has confirmed that all previous trophies will carry over to PS5, just as they have for previous console generations.

As detailed on PlayStation.Blog, this update will be out starting “later tonight (North America) / tomorrow (Europe),” and your Trophy level will “automatically be remapped to a new level within this new range based on the Trophies you’ve earned to date.”

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So, if your current Trophy level is 12, for example, it will now jump “somewhere in the low 200’s.” The exact level will “depend on the number and grades of trophies you’ve acquired.” Also, there will be no changes to the Trophies already earned or Trophy information, such as unlock requirements.

In addition to the change to Trophy levels, there will also be a new Trophies level calculation system that is more “optimized and rewarding.” Early levels will be easier to progress through, and levels will “increase more consistently.” Furthermore, Platinum Trophies will be worth more, making them even more valuable than before.

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The trophy level icon on PlayStation 5, as well as PlayStation App at a later date, will also be getting an upgrade. Currently, the Trophies icon is a single star, but soon there will be more variants and ways to show off your accomplishments. They are as follows:

  • Bronze: Levels 1-299
  • Silver: Levels 300-599
  • Gold: Levels 600-998
  • Platinum: Level 999

TrophyThe icons will also have a “subtle distinction” that will visually suggest how close a player is to the next level.

This news arrives shortly after PlayStation revealed a PS5 teardown that shows more of the upcoming next-gen console and helps explain why it’s so big.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 Teardown: Everything We’ve Learned About the Inside of PlayStation 5

Sony has finally given us a full, in-depth look at what’s inside a PS5 in a new teardown video, and it’s an elegant machine that seems built very much with the failings of the PS4 in mind. You can watch the full video below, or read on for everything we’ve learned about the silicone and metal guts of PlayStation’s next-generation offering.

Let’s start from the outside with the obvious point: it’s massive, and bigger than a PS4. The teardown, performed by Sony Interactive Entertainment’s VP of Mechanical Design Department, Yasuhiro Ootori, revealed some interesting elements about the console’s size. Standing 104mm wide, 390mm high, and 260mm deep (thats 4.09 inches wide, 15.35 inches high, and 10.23 inches deep if you speak Imperial), it’s a chunky machine for a home console. For reference, a PS4 Pro is 55mm x 327mm x 295mm.

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Ootori says that the size results in a “dramatic improvement in performance in terms of processing power and quietness”. It appears that the design ethos behind the PS5 has focused a lot on heat management.

On the front panel are two USB ports, a USB type-A port with hi-speed data transfer, and a USB type-C with SuperSpeed 10gbs transfer. On the rear are a further two USB type-A ports (both SuperSpeed 10gbs), a LAN port for networking, HDMI Out to link to your TV/display, and AC In for power. If you don’t plan on using the LAN port, the console has Wi-Fi 6 support for wireless networking, and also Bluetooth 5.1 for connecting devices.

The sides of the console can be slid off by hand with no tools required, which reminds me a lot of tool-less entry PC cases. Those sides flair out along the sides of the console, as air intakes are on both sides of the machine, with air drawn by a 120mm diameter, 45mm thick dual-intake fan. Airflow is then exhausted out the back of the console, where vents cover basically every section of the backplate not dedicated to ports.

With the covers off, you can access two ports for the dust filters that run along the intakes. Ootori specifically notes that these ports can be used with a vacuum cleaner, which will allow users to easily clean the filters with a household vacuum cleaner. Again, another way to help keep heat under control.

With the side panels off, users can also access a metal plate, under which is a bay for an SSD drive, should you wish to expand your storage. This is an M.2 interface with the latest high-speed PCIe 4.0 rating, which is the same as those used in PCs, so standard off-the-shelf NVMe drives will work.

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That’s all you can reach from beneath the side panels, but Ootori unscrewed the casing and showed off the guts of the machine, too. Inside is a one-piece motherboard fitted with a AMD SoC (system on a chip) that contains the x86-64-AMD Ryzen Zen 2 CPU and RDNA-2 Radeon graphics processor. On the rear of the board is also eight units of GDDR6 system memory, clocking in at 16GB overall at 448GB/s. For more on the nitty gritty, see our complete PS5 specs page.

The SSD is also soldered directly onto the motherboard, with its chips surrounding the custom SSD controller module, which allows for the fast 5.5GB/s raw transfer speeds.

Running almost the entire length of the console is a huge heatsink. It’s a classic finned design with heat pipes, but Ootori claims that because of the shape and airflow design, it actually functions with the same performance as a vapor chamber. Between the chipset and the heatsink is a layer of liquid metal, which is used instead of a standard thermal paste. Ootori says that liquid metal has had to be used because the chipset runs at a very high clock rate within a very small die, and so had very high thermal density which needed to be dealt with by an enhanced thermal conductor.

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The whole thing is powered by a 350W power supply, which sits in the bottom corner of the unit. Above it is the UHD blu-ray player, which is housed in a sheet metal shroud and insulated by two layers to reduce noise and vibration.

Finally, the entire thing can be used horizontally or vertically. A stand comes in the box, and can be easily attached with a single slot-head screw. The screw is only needed in the vertical position; if you use it horizontally, the screw can be stored in a little compartment in the base, and there’s a plastic plug to put in the screw-hole that no longer has a screw in it.

PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Marvel’s Spider-Man: Miles Morales Art Book, Prequel Novel Announced

Marvel’s Spider-Man: Miles Morales is set to hit the PS4 and PS5 in just a few weeks, but fans of Insomniac’s take on Miles will have more opportunities to jump into the character’s world via two newly announcred books.

IGN can exclusively reveal the titles and cover art for Titan Books’ Marvel’s Spider-Man: Miles Morales – Wings of Fury, the prequel novel tied to the game, as well as Marvel’s Spider-Man: Miles Morales – The Art of the Game. Check out the cover art for both below:

Marvel's Spider-Man: Miles Morales - Wings of Fury Cover
Marvel’s Spider-Man: Miles Morales – Wings of Fury Cover

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Wings of Fury will actually hit before the PS4/PS5 game is released, with the novel written by SLAY author Brittney Morris being available from Titan on November 10. The story focuses on Miles grappling with the responsibility of being Spider-Man as he deals with Vulture and Starling setting experimental tech onto the streets of New York. It will cost $16 and is 288 pages long.

The official description reads:

With an exclusive adventure leading directly into the game itself, Marvel’s Spider-Man: Miles Morales – Wings of Fury features Miles Morales coming to terms with what it means to be Spider-Man. A mix-up with the law leaves Miles questioning everything and when Vulture and his accomplice Starling unleash experimental tech on Marvel’s New York, Miles must decide what kind of hero he wants to be.

Meanwhile, Titan will release The Art of the Game in February 2021. Written by Matt Ralphs, the book will trace the creative process of in a hardcover book that includes concept art, in-game renders, and insight from the artists and developers at Insomniac, Marvel, and PlayStation. The 192-page art book will cost $39.95.

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Titan also previously released a prequel novel and art book for Marvel’s Spider-Man on PS4, which fans can still purchase if they’re looking for even more of Insomniac’s take on the webhead.

Marvel’s Spider-Man: Miles Morales will hit the PS4 and PS5 on November 12, the launch day of the PS5, and after recently getting an extended look at Miles Morales PS5 gameplay, we also learned about Spider-Man and other games’ PS5 preorder bonuses. And if you want to learn about the game’s villain, be sure to check out our character breakdown of villain The Tinkerer.

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Jonathon Dornbush is IGN’s Senior News Editor. Talk to him on Twitter @jmdornbush.

 

This Book Offers an Insider Look at BioWare’s 25-Year History

BioWare has spent 25 years building a reputation for crafting high-quality video games with immersive, lore-heavy worlds. If you’ve ever wondered what it’s like to work behind the scenes and bring those epic games to life, Dark Horse Comics has just the book for you.

Dark Horse is releasing a new hardcover artbook called BioWare: Stories and Secrets From 25 Years of Game Development. As the name suggests, this book gives fans a closer look at the company’s inner workings and the fascinating behind-the-scenes stories that arose out of modern classics like Mass Effect and Knights of the Old Republic. Plus, you can expect a copious amount of sketches and concept art and even glimpses of BioWare games that never saw the light of day.

Check out the slideshow gallery below for an exclusive preview of this sprawling BioWare retrospective:

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Here’s Dark Horse’s official description for the book:

BioWare – Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare’s history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare’s legacy is a must-have for any fan of the best stories you can play.

BioWare: Stories and Secrets From 25 Years of Game Development is priced at $49.99 and is scheduled for release on November 11, 2020.

Currently, BioWare is crafting some major changes to its live-service shooter Anthem, with the update dubbed “Anthem Next.” We also know the developer is one of many EA-owned studios working on next-gen projects for the PS5 and Xbox Series X. One of those projects could even be the rumored Knights of the Old Republic remake, which will reportedly overhaul the game’s story to fit within the context of Disney’s Star Wars timeline.

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For more on BioWare’s long, notable history, check every BioWare game review on IGN.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The New Mutants Coming to Blu-ray and Digital in November

Against all odds, the long-delayed New Mutants movie finally made it to theaters in 2020. If you aren’t lucky enough to live in an area where going to the movies is a safe option, there’s good news. 20th Century Studios’ final X-Men movie is headed to Blu-ray, 4K Ultra HD, DVD and Digital HD on November 17.

To celebrate the news, IGN can exclusively debut a new clip from this upcoming release. Check out the video player above or the embed below to see several members of the crew reflect on the iconic work of comic book artist Bill Sienkiewicz and how it helped shape the look and tone of the movie:

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The clip shows director Josh Boone, other crew members and even Sienkiewicz himself reflecting on the influence classic New Mutants stories like “The Demon Bear Saga” had on the movie. That landmark 1984 story established a very different and much darker tone for the comic. Sienkiewicz’s surreal, even psychedelic approach was wholly unlike anything X-Men readers at the time had ever seen. And this featurette shows us how much Boone and his team worked to capture that feeling in both the look of the monstrous villain and the way the New Mutants themselves are portrayed on screen.

Sienkiewicz previously illustrated the cover for the Best Buy-exclusive steelbook version of the Dark Phoenix Blu-ray. We were able to interview Sienkiewicz last year to learn more about how that collaboration came about. He also had plenty of great things to say about his experience on the New Mutants set, even revealing his belief that the series could continue on at Marvel Studios.

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Unfortunately, there’s no sign Marvel will be greenlighting a New Mutants sequel or working this particular incarnation of the team into the MCU. Still, with WandaVision dropping a very intriguing X-Men cameo and the next Doctor Strange movie delving headlong into the multiverse concept, anything is possible.

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IGN’s Jim Vejvoda gave The New Mutants a 7 out of 10 in his review, saying, “The New Mutants had already earned its place as a curious footnote in Fox’s now-defunct X-Men franchise, but it’s a stronger, better movie than such diminished expectations from its long-delayed release would suggest.”

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

PS5 Teardown Explains Why It’s So Big – To Stay Cool and Quiet

Today’s official PlayStation 5 teardown told us a lot about the console, but perhaps the most interesting element was learning just how afraid Sony seems to have been about heat buildup in the new generation, and the lengths it’s gone to correct that. It even explains why PS5 is quite so massive.

Clearly as sick of “my PS4 sounds like a jet engine” tweets as the rest of us, Sony appears to have thrown everything it can at the wall to help PS5 run cool and, thus, quietly. In the course of the teardown, we see multiple means of keeping the console cool:

  • The entire rear side of the console is an exhaust port.
  • A huge, 120mm x 45mm cooling fan, capable of drawing in air from both sides.
  • Dust catching ports that have been built to withstand vacuuming.
  • A liquid metal thermal conductor to keep the CPU and GPU cool.
  • A large heatsink, using a heat pipe that achieves the same performance as a vapor chamber.

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It’s a multi-pronged approach to reduce dust build-up and increase expelled heat, which should reduce noise overall (and that’s not confined to heat reduction either – even the Blu-Ray drive has been insulated to reduce vibration noise). Those elements make up the bulk of Sony engineer Yasuhiro Ootori’s explanations during the teardown video – it’s abundantly clear that Sony thought this was a major problem in PS4, and has sought to correct it for PS5.

There’s a case to be made, in fact, that the primary reason for PS5 being the skyscraper-sized object it is down to keeping it cool. Ootori makes clear that the size enables for a “dramatic improvement in performance in terms of processing power and quietness.” The only system element the width of the console is that fan, and the heatsink takes up a huge portion of the rest of the internal space.

It might not fit quite as nicely in your TV stand as previous boxes, but PS5 should at the very least be quiet once it’s in there.

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PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories.

PS5 preorders are currently sold out at all major retailers, but make sure to follow the IGN Deals Twitter page to be alerted the moment they go live again.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Genshin Impact Has Plans for New Characters, Locations and Next-Gen – But Not Xbox

Genshin Impact developer MiHoYo is working on more characters, locations, and next-gen versions of the game – but has no plans for an Xbox version.

Speaking to IGN Japan, a MiHoYo spokesperson explained that it considers Genshin Impact a live service game, “and the current version is only a portion of the content […] We will continue developing even more content and gameplay while also releasing updates and optimizations. So, the product that goes online isn’t the ‘final version’, but rather the ‘first step’.”

While MiHoYo doesn’t have immediate plans to add new mechanics to the mix, its aim is to build Genshin Impact’s world out from its current state. The game launched with 20 characters and two major city locations (Mondstadt and Liyue), and the developer makes clear that more charcaters, character-specific missions, and a third city are currently in development. New side quests will also be added.

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Many of the ongoing decisions will be made based on player feedback, and MiHoYo’s inviting players to tell them what they’d like to see. “One could say that the real work has only just begun”, said the spokesperson.

The game was released on PC, PS4 and mobile, with a Switch version already confirmed. However, MiHoYo is already working on  other platforms: “We already have plans in regards to Genshin Impact on next-gen consoles, and we will update everyone accordingly at a future date.” Those won’t necessarily be straight ports either, with the spokesperson making clear that, “We are also in discussion over future visual improvements as well.”

However, the one area that Genshin Impact won’t seem to be expanding into is Microsoft consoles, with MiHoYo saying, “We currently don’t have any plans for an Xbox version of the game.” It’s not clear if that’s down to an exclusivity deal, Xbox’s lower presence in Asian markets, or other factors.

Genshin Impact’s had a very strong start to its life, seeing over 17 million downloads on mobile alone, and making an estimated $50 million. The free-to-play action-RPG can be a little confusing as it begins, so we’ve got a beginner’s guide to characters, combat and currencies, as well as a primer on how to use its cross saves, and how to play co-op.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

 

Sky: Children Of The Light Reveals A Challenging New Season

Sky: Children of the Light is moving into its seventh season, introducing a set of trials and a new narrative that will delve into the villagers’ origin story. The season is available now, bringing with it a bunch of new cosmetics, expressions, and other items.

The Season of Prophecy is Sky’s latest seasonal event, which Thatgamecompany promises will be its biggest season yet. The new season looks to expand the scope of its seasonal content yet again, after the Season of Enchantment and vacation-themed Season of Sanctuary both introduced huge new areas to the game.

The biggest thing the Season of Prophecy brings to the game are trials–a set of four different trials based around water, earth, air, and fire. The new season will take place within the Isle of Dawn’s Cave of Prophecies, promising to “unravel its original purpose,” with a narrative designed to reveal more of the game’s mysterious backstory.

The season will include just four new expressions, as well as cosmetics including five masks, four hairstyles, three capes, a new instrument, and more. Some of these seasonal cosmetics and rewards require the $9.99 season pass to redeem.

Thatgamecompany also announced that Sky’s Halloween-themed event Days of Mischief would be returning between October 22 and November 4, with new themed cosmetics and a chance to pick up last year’s Halloween cosmetics in a “catch up pack”.

Sky recently celebrated a milestone of 50 million downloads across both iOS and Android, less than three months after it reached 20 million. While the plan is for Sky to eventually release on other platforms, its intended 2020 Switch release was delayed to 2021 due to COVID-19, and other platforms haven’t yet been announced.

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Steam Game Festival: Autumn Edition Starts This Wednesday

The Steam Game Festival has been one of the only gaming events to add more dates to its roster in 2020, thanks to its virtual-only format. Hosted entirely on Steam, the event will let you play demos of newly released and upcoming games for free, between October 7 and October 13.

Now on its fourth installment, after the first Game Festival launched last December in tandem with Geoff Keighley’s Game Awards, the format has stayed mostly the same–log on to Steam between the 7th and the 13th and get access to hundreds of free demos on Steam.

You can check out a preview of some of the Festival’s featured games in the video below.

The autumn event will be showing demos of games that are scheduled to launch on Steam between now and May 1, 2021. With big gaming events still likely a while (or a vaccine) away from being safe again, this is your best chance to get hands-on and discover some new games to follow.

Further Steam Game Festival events are tentatively planned for February 2021 and June 2021, so we can expect them to continue being a regular occurrence even beyond 2020. Check out the official Steam page here to set a reminder for the beginning of the Autumn Festival.

PS5 3D Audio, Surprise Game Collections, & A Blizzard Studio Shutdown | Save State

In this video, Persia talks about the PS5’s new 3D audio feature and how it will work for your headset but not for your TV speakers at launch. Sony also showed of its Pulse 3D wireless headset, which it says will be the best way to experience the PS5’s 3D audio capabilities. A few confirmed games to support this feature are Spider-Man: Miles Morales, Demon’s Souls, and Resident Evil Village.

Persia also talks about the surprise announcement and release of two collections from Bethesda. The first collection includes four Wolfenstein games in all: The New Order, The Old Blood, The New Colossus, and Youngblood. The second is The Arkane Collection and includes Prey, Dishonored, and Dishonored 2, along with the standalone Dishonored 2 expansion Death of the Outsider. Bethesda also confirmed to GameSpot that both collections will be playable on next-gen consoles through backwards compatibility.

Lastly, Persia talks about Bloomberg reporting that Blizzard will be closing its offices in Versailles, France. The Versailles office was responsible for marketing, providing customer support, and localizing Blizzard games across Europe.

This is your Save State for Monday, October 6th.