Where to Preorder New Pokemon Snap

Fans have been asking for it for over 20 years, and it’s finally happening: New Pokemon Snap is coming exclusively to Nintendo Switch April 30, 2021. A new take on the 1999 Nintendo 64 original, New Pokemon Snap promises to take players to areas like deserts, beaches, and jungles that are filled with Pokemon. Your job is to observe and snap photos of these creatures in their natural habitats, filling out your Pokemon Photodex in the process.

While the release date was only just announced, it’s been available to preorder for months. Read on for the details.

Preorder New Pokemon Snap

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Those are all the retailers that have New Pokemon Snap available for preorder so far, but I’m sure it’ll make its way to the rest of the usual suspects in due time. When it does, we’ll update this article with the freshest of links.

Since there are no special editions or preorder bonuses for New Pokemon Snap (at least that they’ve announced so far) these links are all you need to secure a copy of the game.

Other Preorder Guides

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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New Pokémon Snap: April Release Date Announced

Nintendo has announced that New Nintendo Pokemon Snap will be released on Nintendo Switch on April 30, 2021.

New Pokemon Snap will take place in the Lental region and will take players on an Pokemon-filled adventure through jungles, deserts, and more.

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In New Pokemon Snap, players will take on the role of a budding Pokemon photographer and will work with the Lental region expert known as Professor Mirror, and his assistant Rita, on an ecological survey to photograph Pokemon in nature. You will also be traveling in ann auto-driving vehicle known as the NEO-ONE to allow you to focus on getting the best shots.

Players will be able to interact with Pokemon by throwing Fluffruit to catch their attention or watch them eat, and can use the fruit to help draw them out of variety of situations.

Professor Mirror will evaluate your photos and your score will be based on “the subjects’ poses, how large they appear, how directly they’re facing the camera and where they fall in frame.”

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As more photos are taken and more research is completed, Pokemon may even start to look and behave in new ways. Capturing these and more will help fill out your Photodex. Furthermore, some Pokemon and vegetation will appear to have a special glow. This is known as the Illumina Phenomenon and it will be up to you to figure out exactly what is causing it.

New Pokemon Snap is the first new entry in the Pokemon photography game since the original N64 game in 1999. For more, check out our New Pokemon Snap preorder guide and our initial reactions to the game’s announcement last year on our Nintendo podcast NVC.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bowser’s Fury Is a Short, Action-Packed, Free-Roaming Mario Adventure

Nintendo has explained that Bowser’s Fury – the new standalone adventure coming with the Switch release of Super Mario 3D World – will be a free-roaming experience that is “short but action-packed”.

The new Bowser’s Fury website describes the story of the expansion: “Mario is sent to Lake Lapcat, where everything is cat-themed—and Bowser has gone berserk! Team up with Bowser Jr. to help his dad chill out in this short but action-packed standalone adventure.”

The website also confirms the adventure is free-roaming. You’ll be travelling around Lake Lapcat in search of Cat Shines – which will let you unlock the new Giga Bell Power-Up – and reignite lighthouses to clear darkened areas. That sounds a little closer in approach to Super Mario Odyssey than 3D World’s more curated courses.

On Twitter, Nintendo added that Bowser’s Fury can be selected from the Super Mario 3D World title screen – it’s not an endgame level, or unlocked by playing the Wii U re-release.

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The new website also confirms how amiibo will work in the expansion. Using a Bowser amiibo will cause the new Fury Bowser to appear in game, and a Bowser Jr. amiibo will unleash “a powerful shockwave to knockout nearby enemies and blocks”. Other amiibo will also cause effects – one of which will seemingly be to turn into a gold Cat Mario statue, as seen in yesterday’s Overview Trailer (above).

We’ve learned a fair bit about Super Mario 3D World + Bowser’s Fury in the last few days, including the addition of a photo mode, and how Fury Bowser will be a timed world event in the new adventure. Super Mario 3D World + Bowser’s Fury will arrive for Switch on February 12, and you can preorder it right now.

We awarded the Wii U version of Super Mario 3D World a 9.6/10 in our review, saying it’s “marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways.”

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Chris Evans Wasn’t Originally Going to Play Old Man Steve Rogers in Avengers: Endgame

Falcon and the Winter Soldier star Anthony Mackie has revealed that Marvel once considered casting someone other than Chris Evans to play old man Steve Rogers in Avengers: Endgame.

During an appearance on The Jess Cagle Show, Mackie briefly touched on whether or not Falcon would be taking up Captain America’s shield in the future, which made him reflect on the original casting of Cap; in particular, the older version of the character who featured in the closing moments of Endgame. He revealed that, at one time, there had been talks of casting someone else to portray the aged hero.

“They actually wanted to cast an old dude to play Chris Evans,” Mackie revealed. “So they brought in like three actors. They’re like, none of these, like, this isn’t how Chris will look when he’s old. Like, he’s gonna be, he’s like George Clooney. He’s going to be 95 and still like handsome, you know? So, they brought in a makeup team and prosthetics and makeup and made him into an old man. And how good of an actor Chris is, it actually worked. He pulled it off with his voice and everything. He did a great job.”

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Endgame directors Joe and Anthony Russo wrapped up Steve’s MCU journey on a very definitive note, with Steve travelling back in time to return the Infinity Stones to their original places and then choosing to remain in the past to finally take up the dance that he promised Hayley Atwell’s Peggy Carter in Captain America: The First Avenger.

However, when he returns to the rest of our heroes, he is an old man. The Russos used a combination of facial prosthetics and CGI to transform Chris Evans into a senior citizen because they wanted to achieve the “perfect” look to make sure that they didn’t “undermine the emotional intention of the scene” between old man Steve and Sam Wilson aka Falcon.

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Mackie is reprising his role as Falcon in the upcoming Disney+ original series The Falcon and the Winter Soldier, opposite Sebastian Stan, who plays Bucky Barnes. The six-episode series is set to debut on Disney+ on March 19, as part of an ambitious new lineup of TV series’ designed to be more closely integrated with Marvel’s movies.

For more about the studio’s future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+ and in Marvel’s comics this year.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Marvel’s Secret Invasion Show Will Focus On Political Paranoia, Kevin Feige Says

Last month during its big investor event, Disney unveiled a list of new Marvel shows and movies and confirmed a few long-awaited shows are still on the way. One of the most interesting announcements was that of a Secret Invasion series. In a new interview with Collider, MCU mastermind gave us the smallest hint of what we can expect from the series.

“We’re interested in the political paranoia aspect of Secret Invasion,” Feige explained.

In the comics, Secret Invasion follows the infiltration of the Skrulls into the ranks of Earth’s mightiest heroes. The Skrulls use their shapeshifting abilities to take the place of Marvel characters like Elektra, Hank Pym, and Spider-Woman with the intent to infiltrate SHIELD and the Avengers and take control of Earth. Once the plan starts to come to light, it puts every hero from the god Thor on down to Hawkeye under suspicion. The Skrulls we met in Captain Marvel were refugees, but the show will cast them as invaders. Spider-Man: Far From Home showed Fury working with Talos, but he and the other refugees may be a splinter group with very different desires from the invading ones.

Collider rightly points out that a story like this could be told through one or even a few theater-sized films, but the focus on paranoia over action could make it a good fit for the longer-form storytelling that Disney+ offers Marvel.

Feige says the show will have a bigger scale than some of the others, and that it will “tie into other things” in the MCU. He also adds that the series will make great use of its stars. Feige says Marvel is is interested in “really showcasing the stars with [Samuel L. Jackson as Nick Fury] and [Ben Mendelsohn as Talos], two amazing actors that you want to have in any series, and we’re very lucky to have them for that.” Ultimately, they went with the serial format because “it would allow us to do something different than we’ve done before.”

Marvel has a long list of shows in various levels of production, including the upcoming Falcon and the Winter Soldier, Ms. Marvel, Moon Knight, Armor Wars, Ironheart, and Secret Invasion. Wandavision, the first of Marvel’s tv-sized ventures, hits Disney+ this Friday, January 15.

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The Flash Season 7 Introduces A Chilling Villain (And It’s Not Captain Cold)

Each season of the CW’s The Flash challenges Barry Allen, the fastest man alive, with a new villain. After facing Bloodwork (and that whole Crisis on Infinite Earths thing) last season, Season 7 will pit The Flash against the villain known as Chillblaine, TVLine reports.

Actor Jon Cor, who had a role on Shadowhunters alongside Arrow’s Katherine McNamara, will play the part of cryogenicist Mark Stevens. The official description calls him “a charismatic bad boy obsessed with cryogenic technology.” It continues: “when he’s not breaking into corporate safes, he’s busy breaking hearts with his irresistible charm and roguish style. Armed with his own cold weapons, he’ll become a new thorn in the side of Team Flash as the DC Comics villain Chillblaine.”

Chillblaine will likely not be the primary villain for the upcoming batch of episodes. The season has Flash fighting and ultimately defeating Eva McCulloch, the new Mirror Master, but “in doing so, he’ll also unleash and even more powerful and devastating threat on Central City: one that threatens to tear his team–and his marriage–apart.”

In the comics, Chillblaine (of which there have been four to hold the name) are generally Captain Cold rip-offs. They’re recruited by Captain Cold’s sister, Golden Glider, and they wield cold guns designed by Captain Cold. Since the character is so similar to Captain Cold, who played a significant role in Flash’s early seasons, we’re hoping the show will have fun with how similar they are. We wonder where he’ll end up on the list of the show’s best and worst villains.

The Flash Season 7 premieres on the CW on February 23, 2021.

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Cyberpunk 2077: Updates, Free DLC, Next-Gen Versions

It’s pretty common knowledge that Cyberpunk 2077 had a less than perfect launch, with many players encountering a number of bugs during their playthroughs, whether they played on PC on console. However, no group suffered more than those on PS4 and Xbox One, who encountered everything from huge frame rate drops and low textures to unsightly glitches and abrupt crashes. CD Projekt Red co-founder Marcin Iwinski has issued an apology, an explanation, and a roadmap for the future.

In the video above, Lucy James, Jean-Luc Seipke, and Jake Dekker dissect CD Projekt Red’s apology and help unpack what went wrong with Cyberpunk 2077’s launch. Much of the issues with the PS4 and Xbox One versions of the game were due to the streaming technology used, according to Iwinski, and the ambitious nature of the game led to difficulties adjusting this aspect of the game for last-gen consoles.

Iwinski also gave updates about upcoming free DLC and future patches to fix bugs in the game, as well as the free PlayStation 5 and Xbox Series X/S upgrades coming in the second half of the year. For a deep dive into the apology, check out the video above, and make sure to subscribe to youtube.com/GameSpot for all the latest updates.

Fortnite Gnome Guide: Where To Find Gnomes At Each Named Location

Fortnite Season 5 has new daily challenges that are a bit harder than usual. These challenges will send you to different named locations where you’ll need to track down a handful of Gnomes. They take time if you don’t know where to look. This guide will help you through each challenge.

The challenges are listed as “Find Gnomes in Sweaty Sands,” although the named location will change from day to day based on what challenges you complete. A regular weekly challenge also involved finding gnomes, but these challenges are different. Gnomes will be found sitting on piles of dirt with a bright blue glow around them. You’ll be able to interact with them once you are close enough.

Here is a guide for how to find all the gnomes for every named location that can come up for these daily challenges.

Where To Find Gnomes At Sweaty Sands

Fortnite Sweaty Sands Gnome Locations.
Fortnite Sweaty Sands Gnome Locations.
  1. Gnome #1 is located right outside the big hotel on the left hand side of the map, just below a palm tree.
  2. Gnome #2 is located in the alleyway between three buildings in the center of the named location. It’ll be found right next to a dumpster.
  3. Gnome #3 is below the pier right next to the water at the southern tip of the named location.

Where To Find Gnomes At Coral Castle

Here is a map with all three gnome locations in Coral Castle.

Fortnite Coral Castle Gnome Locations.
Fortnite Coral Castle Gnome Locations.
  1. Gnome #1 is located right outside a small building on a hilltop. It’s on the outer edges of the named location.
  2. Gnome #2 is located northeast of the first gnome, outside another building with a golden roof.
  3. Gnome #3 is up on the hill on the western side of the name location, right outside another ruined building.

Daily challenges change each day, so you’ll want to check the quest menu to see which challenges you need to tackle before you play. More gnome-based challenges could come as the seasons progresses. Be sure to complete each and every Predator challenge, including finding the mysterious pod, in order to unlock Season 5’s mystery challenges.

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Please Let Indie Devs Make Star Wars Games

Electronic Arts’ exclusivity rights to making Star Wars games has come to an end as LucasArts has opened its portfolio to other studios–in fact, The Division 2 developer Massive Entertainment has already announced it’s creating an open-world Star Wars game. This is exciting; I’m happy to see that other big studios are being given the opportunity to try their hand at Star Wars, and I can’t wait to get more games like Star Wars Jedi: Fallen Order and Star Wars: Squadrons. But I also can’t help but think that any Star Wars game we get from a AAA studio may just cover genres and storylines we’ve already seen before. Massive Entertainment, for example, is doing what it does best and making an open-world game. But there are so many more exciting opportunities, and I hope LucasArts chooses to let a few indie studios take a stab at Star Wars to realize them.

I have no doubt that Massive can create a good Star Wars game, but I also assume it will cater to the strengths and gameplay systems that Ubisoft studios already know sell well. I’m willing to bet that this new game will be another open-world action game with RPG mechanics and a skill tree that stars a character who can be a man or woman and has enough side quests to keep audiences playing for over 30 hours–and then painted as Star Wars. That’s not shade, I’m down for it, that sounds super fun, but it isn’t all that weird for a Star Wars game. And Star Wars is at its best when you explore the stranger parts of its universe.

Indie studios traditionally don’t have as big a bottom line to meet in comparison to AAA developers, allowing them to be a bit more experimental with what they make. We’ve seen this before with other major film, TV shows, or comic book properties. Bithell Games transformed John Wick into a top down strategy game with John Wick Hex, for instance, and Telltale Games made The Walking Dead into a choice-driven episodic adventure series. Neither are obvious genre choices for their respective franchises–personally, I’d expect John Wick to be a shooter and for The Walking Dead to be a survival horror game–but both worked surprisingly well.

So imagine Echodog Games–developer of Signs of Sojourner, a deck-building game that uses cards to convey the intricacies of how relationships change through conversations–making a game about soon-to-be Mandalorian duchess Satine Kryze, the woman who Obi-Wan Kenobi almost left the Jedi Order for. You could take this entirely unexpected gameplay format and tell a story about her striving to make a peaceful Mandalore and coming to terms with needing to let Obi-Wan go. Or maybe Happy Ray Games–the studio behind Ikenfell, a turn-based RPG that incorporates timing mechanics into its challenging combat, has a bangin’ soundtrack, and includes excellent gender identity representation–making a queer as hell story-driven game about a Dathomir Nightsister trying to discover herself on a new planet.

Or perhaps see if MERJ Media–the team that created Floor Kids, a breakdancing game where you must carefully match your moves to the audience’s expectations and the rhythm of the music–wants to make a game where you’re a Twi’lek living in the bowels of Coruscant during the reign of Palpatine and you’re trying to be recognized as a talented dancer. As a non-human who’s not good at manual labor, maybe it’s the only way a second-class citizen like you can move up to the more prestigious levels of the city. Hell, or what if Lucas Pope–the developer behind Papers, Please, a game where you’re an immigration officer at a border crossing–designed a game where you’re in charge of flight control for a Separatist world during the Clone Wars, having to do your best to determine who’s allowed planetside and who’s too risky to be let in because they might be a Republic spy or terrorist saboteur?

Star Wars is so huge and so weird. And I get it, maybe a studio like Massive doesn’t want to tackle a Star Wars game about Mandalorian politics, or an all-women society of witches ostracized for being different, a rhythm game that points out how Palpatine’s xenophobic policies shaped many planets, or the different sides of immigration. But maybe there are indie teams that do–folks who have grown up on Star Wars and have always wanted to explore the really niche parts of the universe, the stuff that mainstream media usually glosses over. That’s the stuff that turns someone from being a Star Wars fan to a Star Wars obsessive because it explores relatable and valuable parts of the universe in unexpected and meaningful ways.

Star Wars is more than blasters, lightsabers, space battles, the Force, Mandalorians, and Wookies, but that’s what usually sells and so that’s typically what AAA studio Star Wars games cover, and only cover. I mean, the franchise is called Star Wars, but except for Jedi: Fallen Order, I can’t think of any Star Wars video game in the last decade that acknowledges that a galaxy that’s filled with war after war is likely to leave behind a lot of people with severe trauma. The whole point of the Clone Wars was that one side had droids and the other had clones genetically bred to not suffer mental disorders, and yet there were still victims of mental and emotional trauma on both sides. And that’s getting into the weeds of a completely different tangent for a different article–my point is that there are fascinating aspects to Star Wars that the games almost always overlook because they aren’t easy to convey.

And like I said before, I get it, a AAA studio that’s investing millions of dollars needs to make something that appeals to the mainstream to recoup those costs. But if that’s the case, then just let a smaller indie team tackle riskier stories that maybe won’t sell a million copies but that still sound really cool or fun, and will create new fans or make old ones see Star Wars from a fresh perspective. I’m willing to bet that a popular AAA Star Wars game will find the success that LucasArts expects, and that can also create room for indie games to get experimental and reach a new audience, despite any potential risks. I mean, LucasArts probably has enough money to cover for any deficit already–it’s Star Wars, for god’s sake.

Now, admittedly, I’m guilty of wanting more AAA games too–I say as much in our feature about Star Wars games we’d love to see, as I want Ninja Theory or Obsidian Entertainment to make an action RPG about Asajj Ventress. And beyond that, I hope EA DICE is allowed to take another stab at Battlefront and make a Battlefront III, and that Respawn can make a sequel to Jedi: Fallen Order. I don’t think these giant AAA games are bad–but many of them cover ground we’ve seen in games before or utilize game mechanics that have been used in Star Wars games before. Star Wars has had shooters, it has had space battles, it has had action games, it has had RPGs, and it has even had racers. There are so many other game genres and storylines that could be explored with this property. And why wouldn’t you? Especially when licensed games can already feel a bit redundant anyway, seeing as they cover an established universe and run the risk of repeating something that’s been done before, but better.

LucasArts opening its vault of properties to other studios is sure to lead to some popular games, but I hope that a few are at least made by indie studios. Because it’s with indie teams where I think we’ll get the chance to see sides of Star Wars and storylines that even some of the most hardcore fans of the franchise haven’t even thought of. And that just sounds so cool–way cooler than just playing as another Jedi or Sith or bounty hunter or soldier again.