During an official Twitch stream, the creative director of Doom Eternal said that adding a female protagonist to the series was something that the developers at id Software had discussed. However, Hugo Martin said that the studio decided that they’d like to do it in a way that would have an actual effect on gameplay, rather than simply reskinning the game’s Doom Slayer protagonist to be a woman.
“Tonally, when it comes to designing the action, you think about, ‘if The Slayer is a Ferrari, then what would a female Slayer be? What would a Medieval slayer be?’” Martin said, according to VGC. “How would that affect things and what sort of analogies would you draw from that to allow it to influence the experience? It definitely would be cool.”
While a controllable female character would be a new feature in the Doom series, it wouldn’t be a first for id Software’s games. Pioneering multiplayer shooter Quake 3 allowed players to control a variety of women characters, including Crash, a female marine that trained the Doom Marine back in his military days.
In other Doom Eternal news, the game’s second DLC pack still hasn’t been released, but hints from id seem to suggest that it should be coming out in the next few weeks. The game’s first DLC pack, Ancient Gods Part 1, released back in October 2020 to mostly positive reviews, with our reviewer Andrew King saying that it exhibits the “best and worst” of Eternal’s traits. A recent patch added a new master level to the game.
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Blizzard has big plans for Hearthstone in 2021. The Year of the Gryphon will introduce three new expansions, each with its own mini-expansion, formulating a year-long narrative starring an all-new cast of characters. The underlying structure of the game will undergo a massive shift too, with the introduction of the Core set and new spell schools. And sometime later this year, a new Mercenaries mode will turn the familiar card game into a roguelike RPG.
Fresh off the presentation at BlizzConline, we spoke with senior game designer Alec Dawson and associate game designer Cora Georgiou about the plans for the coming year and lessons learned from past expansions. For more on Hearthstone and the Year of the Gryphon, check out everything we know about Hearthstone’s 2021 plans.
The Core Set is a pretty significant change. So I want to start by asking for some background on how you reached the decision to make such a foundational-level change to the game.
Dawson: Yeah. It was one of the things that we’ve been talking about for quite some time. I’ve been on the team for about three and a half years now and ever since I joined, it’s been a topic of conversation where I’d say, “When can we do it? How can we do it? What’s it going to take?” And the team’s really grown a lot of over that time as well. So we’re just in a really good place in terms of our team size to be able to take on a big project like this.
So I think we’ve been talking about this for quite some time. We realized we just want to make the first time player experience, you come in and you unlock cards, just much easier. I think for us, one of the biggest things over the past few years is that new players are coming into Hearthstone [wondering], “Where do I start, how do I begin, and what am I up against?” What sort of experience, what sort of collection are we putting them up against? And we want them to be able to build these decks a lot more easily and have decks that are more competitive too. So those are two of the biggest things driving this is just, we want players to be on a much higher starting block than they were before.
In interviews I’ve done in recent years, the key phrase that I kept hearing was “class identity,” a lot of which was based on the Basic and Classic sets. How did you tackle the Core set idea without compromising class identity?
Georgiou: It was actually a really good opportunity for us to make sure that the Core set aligns with what Hearthstone’s class identities are today. And I do think there have been changes to class identities over time, with the usual rotations to Hall of Fame and things of that sort. For instance, Priest used to be able to draw a lot of cards and we’ve cut down on that a bit in recent times. Shaman used to be able to generate a lot of cards. We’ve cut down on that also. So it was just a really good opportunity for us to, again, strongly reaffirm that these are the individual identities of our classes. These are their strengths, these are their weaknesses, and to make sure that that is reflected in the core set.
Dawson: And not only in terms of what’s been taken away, but also what’s been added, right? If you get Rogue, you might see a Burgle piece as that’s something they’ve been doing over the past few years, or you might see a bit more self-sacrificing Warlock. So some of the archetypes now define those classes and players have been gravitating towards over the past few years–we’re going to see a little bit of that in their base identity as well.
And this way you don’t have to re-introduce a Burgle mechanic every two years to make sure it stays a part of the identity.
Georgiou: Yeah. I mean, we’ve gotten questions over the years, certainly about functional reprints, other card games do those from time to time. And it’s not something that we’ve done yet. But with the Core set, if we want to explore Mechs for a year, we have a bunch of Mech cases from the past–maybe we bring back Mechwarper. Who knows? If we want to do dragons again, maybe we have some of those staple pieces that we can bring into the Core set for that year. That opens up more design space for us within the expansions.
How much variation can we expect in those yearly Core rotations?
Dawson: I think we haven’t hit the number exactly yet–we want to see how players react to the Core set and see what they like and what the usage rate is, things like that. Going forward, we’re probably thinking around, ballpark, somewhere between 30 and 35 percent. I think from year to year that could change, but I would expect a good base of it to stay the same from year to year.
Another big addition that surprised me was Spell Schools–basically spells as a tribe-like designation. That seems like it has a lot of design versatility. Were you trying to tackle a particular design obstacle?
Georgiou: Not necessarily an obstacle, but it was something that we’d thought about for a while and it just seemed like it was a really good time to do it. And it certainly does open up a lot of design space for us. Being able to create holy archetypes for priests, being able to create frost and fire archetypes and arcane archetypes from Mage and Shaman, and nature archetypes for Druid. It’s just a design space that we hadn’t explored before. And now that we’ve got these Spell Schools, we have the opportunity to do that. So you’re certainly going to see some of that in Forged in the Barrens.
It seems like it also lets you limit things so that they don’t get out of hand. Like, you already have Bru’kan, who has Nature Spell Damage +3. If you printed a general card that said, “Spell damage +3,” you could see that combo getting wacky real fast. But this way, it seems like you have finer control.
Georgiou: Exactly. We get to decide which spells are nature spells. We get to decide the exact reach of those spells, but it’s still certainly a very powerful card. I think in the materials you saw, that Lightning Storm has been typed as a nature spell. So lightning storm was spell damage plus three for four extra mana. That’s pretty good.
The new Frenzy keyword reminds me of Spellburst. Frenzy seems a little harder to trigger, without Warrior-like Enrage effects.
Dawson: I wouldn’t necessarily say it’s harder to trigger. I think there’s still going to be ways you can do that. If you really want to get your Frenzy out, you might use Animated Broomstick, a card like that. Warrior will have ways, much easier ways I think, than some other classes of trading their Frenzy minions and getting all of their effects.
We just wanted to bring some of the focus back to board combat. Now you have to really think about, “Am I evaluating this trade differently because of the Frenzy ability?” versus just going face or taking what could be seen as the most optimal trade. You’re definitely going to consider the Frenzy ability a lot more now in terms of those board’s interactions.
Each expansion is planning to get its own mini-expansion. How do you make the selection of which cards go into the main expansion and then which ones you bring out in the mini-expansion?
Georgiou: That’s something that we internally have been trying to figure out. We know how to make a 135 card expansion, but making another 35 extra cards at the same time that are a slightly different theme is something that we haven’t done a ton of in the past. So we’ve experimented with a couple of different ways to do it, having one or two people break off to sort of tackle the mini-set while other designers are still working on the main expansion. We’ve considered doing both at the same time and we just have them separated in our spreadsheet that we keep track of our cards on. We’re just trying to figure out what works, what’s the best process for it. It’s still something that I think we’re looking to improve, but internally it’s been going really well and the reception for Darkmoon Races was really phenomenal. So we’re definitely excited to keep doing them.
Dawson: I think there’s something interesting about the mini sets in particular, where you get to introduce these mechanics in earlier expansions. Then in the mini expansion, you can make them a bit more complex than you would normally, because there’s a familiarity there. That’s something I think you may see going forward throughout the year.
How set are the cards when you release an expansion? Do you watch how the meta develops and tweak things to shake it up?
Dawson: We definitely do evaluate the meta for a little bit. After a few weeks, we’ll take a look at it; for example, saying, “Hey, so how’s Darkmoon Faire doing? What’s doing well?” Then we’ll take a look at the mini-expansion and say, “All right, are there any adjustments here that we want to make considering what’s live?” So we usually do that during our normal expansions as well. We’ll come back pretty late into the process and make little changes, push some levers up and others down a little bit. And yeah, we do that for the mini expansions as well.
The Tavern Pass got some pushback from fans. And the studio leadership said, “Hey, we messed up. We’ll do better.” What feedback did you take to heart from that and are we going to see anything different from the Tavern Pass going forward, aside from the general rebalancing that already happened?
Dawson: Yeah. Obviously, there was a lot of valuable feedback and we definitely took it to heart. I think from that starting point, it did need to get better. And that’s what you saw throughout the course of expansion. I think if we look at the entire expansion now, players can say, “Oh, wow, I really am gaining a lot of gold.” And I think going into Forged in the Barrens, you’ll see how much you did get during the Darkmoon Faire reward tracks. So I think that’s really great.
We’re also continuously trying to improve it as well. Right now, , we’ve been talking as a team about how we can add more things for you to have in Hearthstone. Our players talk about cosmetics of different sorts all the time. And we want to be able to add those too. So I think the reward structure should feel more varied and have just more for you to collect overall.
Georgiou: Yeah, we’ve got such talented artists on our team. Cosmetics are always something that we wanted to be able to pursue, but we just didn’t have a really great method to get them to our players before this. So this was always something that we had planned on continuing to develop and adding more worth for our players too. So we have some exciting stuff coming.
The disconnect from the fans seemed to be calculating the gold output without these planned special events, which were going to award extra experience. Did you wish people had stuck it out to see how that worked? Are you still planning to reintroduce special events?
Georgiou: We don’t know exactly what happened, but if we didn’t make it clear that this was going to be a better value for our players, then that’s on us. Our players shouldn’t have to do a bunch of complex math to realize that they’re not getting as much as they got before, especially when our intent with the rewards track was to noticeably give them more and was to make their quality of life easier. So absolutely, there was some miscommunication and some failures on our part there, for sure.
But we’ve learned from it and we’ve taken it to heart. And now going forward, clearly we have made improvements and we intend to continue to make improvements. Chinese New Year is going on right now and we’ve got some pack rewards there. And as we continue on throughout the year as well, yeah, we have plans for that.
Mercenaries seems like an exciting concept, but I’m having trouble picturing in my head what it actually looks like. Are you able to describe what happens in a Mercenaries match?
Dawson: We’re obviously going to be talking about it a bit later in the year, but you’ll be collecting a group of Hearthstone characters that you may know and love and leveling them up and taking them through different combats. I think they’d scroll through the map in the [trailer], so each time you go through one of those scenarios, it’s going to be different. So there are some roguelike elements there as well. It’s really focused on collecting and leveling up this team and then taking them through fights. That is your main core gameplay for that stretch. I think for us, when we look at Battlegrounds, look at Mercenaries, it’s still going to be pretty familiar to what Hearthstone gameplay is but there’s something almost in a different shell than you’ve seen before.
How deep do the RPG hooks go in Mercenaries?
Dawson: I think it’s a game mode that appeals to players that are going to find themselves diving into it in particular. It’s going to be something where you are going to see a ton of progression. It’s very progression-focused in that sense. Much more so than things in normal Hearthstone.
We showed the art pieces in the video, and they’ll be in ceremonies that are leveling up. So that scene sounds cool. It’s like, “Oh yeah, I can go from my level one Ragnaros, my little baby Ragnaros.” And then in the last stage, and then when you level that Ragnaros all the way up, it’s going to be giant and massive and have a lot more different abilities than it did when it started out. So stuff like that, I think is going to be really cool to see.
You’re introducing a year-long storyline with these Mercenaries characters, similar to Year of the Dragon. So what feedback did you take from Year of the Dragon? What prompted you to do the year-long story again?
Georgiou: Year-long narratives are something that we really like being able to tell because it can be somewhat difficult and somewhat limiting to tell stories within a card game. You only have so much space on a card to show an image and showing progression over time can thus be a little bit difficult. So with a year-long narrative, we have more ability to be able to follow that story over time and just show that progression. And that’s really what this year is entirely about. It’s about the progression of our Mercenaries. It’s about showing their growth and showing their stories. And so you will be following our five Horde Mercenaries and our five Alliance Mercenaries throughout the year across all three expansions.
And this is just sort of where they get their start, how they come together, what their backgrounds really are. And it was something that our players seemed to really enjoy with the Year of the Dragon. So we thought, “Hey, this would be a great opportunity to really stretch our narrative muscles and see what we can do with 10 entirely brand-new characters.”
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Amazon’s streaming service Prime Video has a pretty solid March in store for viewers. While Coming 2 America, the sequel to the hit 1988 comedy Coming to America, is something of the centerpiece for the month’s new content, there also lots of great programming in store for fans of those kinds of classic ’80s comedies.
First off, Coming 2 America is landing on Prime Video on March 3. The film, having been delayed from a theatrical release in December, has been a long time coming for fans of the original. Helmed by Craig Brewer, who previously directed Eddie Murphy in 2019’s acclaimed Dolomite is My Name, the director said in a recent interview that while the film is a comedy it’s also pretty grounded: “What I hope people will like when they see Coming 2 America is that it’s 30 years after that fairytale ended… We saw a young couple come together in a fairytale. Well, now they’re parents. Now they’re dealing with what happens when you’re 30 years later. The same thing that’s happening in the audience is happening on the screen.”
On March 1, the month kicks off perfectly for folks who are nostalgic for classic Murphy comedies or who want a chance to finally check them out for the first time. Both 48 Hrs. and Another 48 Hrs. land on the first of the month–these are the classic Murphy-Nick Nolte buddy comedies about a convict and an ex-cop, respectively, who team up to catch two cop-killers. If you’ve seen them recently, other favorites from the era like E.T. The Extra-Terrestrial and the full Back to the Future trilogy land on Prime Video that very same day.
If you don’t want to go that far back in time to catch up on comedy classics, fret not. March 1 also sees Wet Hot American Summer join the streaming service. The 2001 satirical comedy film from director David Wain features a formidable ensemble cast (Paul Rudd, Christopher Meloni, Michael Showalter, David Hyde Pierce, Janeane Garofalo, on and on…) takes place during the last full day at a fictional summer camp in 1981. In other words, the movie isn’t from the ’80s but it both celebrates and pokes fun at all those movies.
Finally, on March 26, the Amazon Prime original animated series Invincible arrives. Based on the comic book created by Walking Dead’s Robert Kirkman, the series follows a teenager named Mark Grayson whose father is the world’s greatest superhero, Omni-Man. However, when Mark develops powers of his own, he learns that being a hero isn’t easy. Also, it’s exceptionally violent, bloody, and brutal.
You can also check out what Disney+, Hulu, and Shudder have in store next month.
New to Amazon in March 2021
March 1
48 Hrs. (1982)
50/50 (2011)
Another 48 Hrs. (1990)
As Good As It Gets (1997)
Attack Of The 50 Foot Cheerleader (2012)
Attack The Block (2011)
A Very Brady Sequel (1996)
Back To The Future (1985)
Back To The Future Part II (1989)
Back To The Future Part III (1990)
Beloved (1998)
Cocktail (1988)
Due Date (2010)
E.T. The Extra-Terrestrial (1982)
Extract (2009)
For Colored Girls (2010)
I Can Do Bad All By Myself (2009)
Instant Nanny (2015) (UP Faith & Family)
In The Line Of Fire (1993)
Mae West: Dirty Blonde (2020) (PBS Living)
Neil Young: Heart Of Gold (2006)
Patriot Games (1992)
Patriots Day (2017)
Priceless (2016)
Rain Man (1988)
Religulous (2008)
Rushmore (1999)
Shine A Light (2008)
Silverado (1985)
Sliver (1993)
Sydney White (2007)
The Full Monty (1997)
The Spirit (2008)
The Terminal (2004)
The Whole Nine Yards (2000)
Tombstone (1993)
Tyler Perry’s Meet The Browns (2008)
W. (2008)
Wet Hot American Summer (2001)
American Masters – Dorothea Lange: Grab a Hunk of Lightning (2014) (PBS Living)
And She Could Be Next: Season 1 (PBS Documentaries)
Brad Meltzer’s Decoded: Season 1 (History Vault)
Breathless: Season 1 (PBS Masterpiece)
Captain Marleau: Season 1 (MHz Choice)
Civilizations: Season 1 (PBS Documentaries)
Dorothy & the Wizard of Oz: Season 1 (Boomerang)
Ella the Elephant: Season 1 (Kidstream)
Fifth Ward: Season 1 (ALLBLK)
Jo Frost: Nanny on Tour: Season 1 (UPP Faith & Family)
Life With Elizabeth: Season 1 (Best TV Ever)
London Kills: Season 1 (Acorn TV)
Nightwatch: Season 1 (A&E Crime Central)
Not for Ourselves Alone: The Story of Elizabeth Cady Stanton & Susan B. Anthony: Limited Series (PBS Documentaries)
Range Rider: Season 1 (Best Westerns Ever)
Rhymes Through Times: Season 1 (Noggin)
Somewhere South: Season 1 (PBS Living)
The Paris Murders: Season 1 (PBS Masterpiece)
The Returned: Season 1 (Sundance Now)
March 3
Out Of Africa (1985)
March 5
Coming 2 America – Amazon Original Movie (2021)
March 10
Jack And Jill (2011)
March 12
Honest Thief (2020)
Making Their Mark – Amazon Original Series: Season 1
March 19
Words On Bathroom Walls (2020)
March 26
Invincible – Amazon Original Series: Season 1
La Templanza (The Vineyard) – Amazon Original Series: Season 1
Your ultimate goal in Valheim is not to build an awesome viking village, but to hunt down and destroy the enemies of Odin. The Elder is the second boss you’ll face as you make your way through the world, and taking it down is essential to progressing through the game–you’ll need to kill the Elder to get access to Iron in the Swamp biome.
It takes a lot of effort to locate the Elder, and fighting it can be tough on its own. Here’s everything you need to know to track down and defeat the Elder, including what gear you should bring, where you’ll have to go, what battle strategy you should employ, and what to do once it’s defeated.
Where Is The Elder?
Tracking down the Elder requires you to venture into the Black Forest biome, which is best handled after you’ve defeated Eikthyr, the Meadows boss. Taking out Eikthyr gets you the Hard Antler, which you can fashion into the Antler Pickaxe, allowing you to mine Tin and Copper.
Once you head into the Black Forest, keep an eye out for half-circle Rune Stones. You’ll often find them near destroyed towers and other structures on the surface–usually surrounded by various types of Greydwarves–or inside Burial Chambers underground. Interacting with one of these Rune Stones will mark the altar where you can summon the Elder somewhere in the Black Forest. Those altars might be some distance away, though; in our Valheim server, we had to travel to an entire separate island to finally track the Elder down.
When you get to the Elder’s altar, you’ll need to make a sacrifice of three Elder Seeds to summon it. Drop them in the fire at the altar and the boss will appear–and it will not be happy.
What To Bring
A bow with fire arrows is essential to beating the Elder, and you’re going to want strong Bronze armor to protect you from the massive damage the boss can do.
The Elder can do a lot of damage with its attacks, and in addition to taking you on itself, it’ll sometimes summon animated roots from beneath the ground and Greydwarves to help it out. Since you’ll potentially getting hammered pretty hard, you’re going to want to invest in some upgraded equipment before you try to take down the boss, especially if you enter the fight solo.
Armor: Bronze Set
Bronze armor is the highest tier you can achieve before taking on the Elder, and the protection it offers is pretty helpful, especially upgraded. That said, making Bronze is a time-consuming endeavor, requiring you to mine Tin and Copper, smelt both, and combine them at a Forge. If you prefer speed, an upgraded set of Troll Leather armor can also be very useful here. Just know that you’re going to need enough protection to withstand a few hard blows from the Elder, even if your overall strategy is to keep moving and avoid damage as much as possible. Check out our Valheim Armor guide for all the info you need to get yourself outfitted for war with a giant tree boss.
Weapon: Fine Wood Bow, Fire Arrows
You’re primarily going to need to keep your distance from the Elder, so you’ll want to invest in a better weapon than the Crude Bow you can craft early in the game. The Fine Wood bow isn’t too tough to make, but you will need enough Bronze to forge a Bronze Axe so you can cut down birch trees.
Fire arrows are your best bet against the Elder thanks to the additional burn damage they’ll do to the boss, but you’ll need quite a few of them–you’ll want to pack at least 100. Bronze arrows are also pretty effective. In either case, especially taking on the Elder alone, you’re going to need plenty of ammo.
Finally, it’s recommended you bring a strong melee weapon like a Bronze Sword. You’ll occasionally have waves of Greydwarves coming after you, and while everything else during the fight with the Elder can be dodged, being chased around by Greydwarves makes fighting the boss a lot more annoying. It’s easier to just stop for a second and slice through the dwarves than to keep running from them, and a sword will make quick work of the enemies.
Food: Honey And Jam
The Elder can do a lot of damage to you very quickly, so you’re going to want to be well-stocked on food when you fight it. Cooked meat and berries probably won’t cut it, either–you’re going to want foods that can heal you quickly and bring your max health up as high as you can get it.
We found good results with Honey, Queens Jam, and Sausages. Queens Jam will require a Cauldron to make (which requires smelting Tin and building a Forge), but it’s pretty easy to come by the berries you need to cook it. Honey is even easier, since you can often find bee hives in abandoned houses and use the queen bees that drop from them to make bee hives of your own. Honey gives you a huge health boost when you eat it, so it’s a good item to rely on for this fight.
Ideally, though, you’ll be bobbing and weaving so much that the Elder won’t hit you often, if at all–so you shouldn’t have to be too reliant on healing items.
How To Beat The Elder
Use the columns to avoid the Elder’s vines, which can hit you a bunch of times in a row.
When you’re finally prepared, head to the altar where the Elder will spawn and get the lay of the land. It should be ringed by four big columns. Note their locations and get ready to use them for cover, as they’ll be great for keeping you alive while you’re on the move.
When the Elder spawns, move to keep the columns between it and you. It’ll try two different attacks if you keep your distance. First, it’ll summon roots from the ground that will attempt to slap you, but which are easily avoided if you just run clear of them. Next, it’ll fire huge, long vines from its fingers that can plow through you at any distance. The key in both cases is to strafe the Elder so you’re running sideways in front of it, which should keep you out of harm’s way whenever you get into a jam. Keep moving sideways relative to the Elder whenever you think you’re going to take damage and you’ll be okay.
While the Elder’s vines can smash through trees and other things you might use for cover, they can’t penetrate the stone columns around the altar–so if you stand behind them, you’ll be safe from incoming damage. That makes the columns great for cover, since you can hide behind them to recover stamina, ready arrows, or eat food. Eventually the boss will call up roots to attack you, so you’ll have to move when that happens, but you can just rotate to keep another column between you and the Elder and keep yourself safe.
Anytime you’re not running from vines or roots, you should be firing arrows at the Elder. The boss doesn’t move very quickly, which should make aiming and firing pretty easy. Just keep nailing it with arrows and keeping clear of its vine attacks for the duration of the fight. If you get into trouble with roots or Greydwarves, always remember that you can just run for it–make a circle around the boss until you find a safe place to dispatch the enemies chasing you. A melee weapon is better here than arrows, since you’ll be able to stop and hold your ground in a safe spot.
Keep hammering the Elder and eventually it’ll go down. We killed it with a mix of about 70 Fire and Bronze arrows and managed to take the boss out solo in one try.
What The Elder Gives You
The Elder’s Swamp Keys are essential to amping up your gear in Valheim’s next biome.
Defeat the Elder and you’ll get two loot rewards. The first is the Elder Trophy, which you’ll want to take to the starting altar where you first loaded into Valheim. Sacrifice it to the altar and you’ll receive a new ability from the boss, as you did with Eikthyr. The Elder’s power speeds up the rate with which you chop down trees and gather wood, making it a lot easier to harvest what you need to build up your viking outpost or village.
You’ll also gain Swamp Keys from the Elder. These items allow you to access Sunken Crypts, a new kind of dungeon found in the Swamp biome. These dungeons are a big deal because they’re where you’ll start to harvest Iron from. Look for Muddy Scrap Piles in the crypts to find Iron Ore, which you can take back to your smelter to start making new gear. Swamp Keys aren’t consumable, so once you have one, you can use it lots of times.
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This final week of February, Netflix is only rolling out a mere 15 titles new to the streaming service by the time the next weekend rolls around. Or to put a more positive slant on that fact, think of it this way: Even if there’s nothing on the list below that you’ve been anxious to kick back and watch, it’s only a few days before March rolls around, and there’s a whole month of new content awaiting you.
On the anime and manga side of things, February 25 sees the release of High-Rise Invasion. Adapted from the suspense manga by the same name, the series is about a young girl witnessing a masked figure splitting a man’s head open with an axe. As the title suggests, this crime takes place on the roof of a high-rise building, and the girl, Yuri, has to make a choice whether to make a hasty escape or fight the criminals. Just think, this show could also double as educational viewing, as these are the sorts of situations we can all look forward to potentially encountering once quarantine ends.
Earlier in the week, on February 21, Netflix is getting both The Conjuring and its sequel, cleverly titled The Conjuring 2. Even if you aren’t traditionally a huge horror fan, the series is worth a look–especially if it won’t cost you anything extra. The Conjuring is a relatively new supernatural horror franchise from director James Wan, who has the touch and has already helped create two of modern horror’s most successful franchises, Saw and Insidious. There is another sequel in the series in the works, which is expected to hit HBO Max on June 4. So, plenty of time to get up to speed and be ready for the upcoming release.
Or, if you’re in the mood for something a bit different, on February 26 Netflix will be getting Our Idiot Brother. The 2011 a dramedy stars Paul Rudd as “a seemingly clueless idealist [who] relies on his exasperated sisters for shelter and support after his girlfriend dumps him and his dog is taken away.” Rudd’s sisters are played by Elizabeth Banks (The Hunger Games series) and Zooey Deschanel (New Girl).
The second World Count Challenge event for Super Mario Bros. 35 kicks off today, February 22, at 11 PM PT. The goal of this collaborative event is for players to collectively defeat 350 million Goombas, with My Nintendo points up for grabs if they can meet that goal.
If players can defeat the required number of Goombas before the event ends, everyone who participated and defeated at least one Goomba will receive 350 My Nintendo Platinum points. Platinum points can be redeemed on the My Nintendo website for various rewards, including physical items like a Super Mario 3D World + Bowser’s Fury keychain. You can see the full list of rewards here.
The second #SuperMarioBros35 World Count Challenge is on the horizon, live from 2/22 11pm PT to 3/1 10:59pm PT! Team up with players worldwide to defeat 350 million Goombas! If achieved, all participating players defeating at least 1 Goomba get 350 My Nintendo Platinum Points! pic.twitter.com/1BheolLEjC
The World Count Challenge event runs until 10:59 PM PT on March 1. To download and play Super Mario Bros. 35, you’ll need to have a Nintendo Switch Online subscription. Memberships cost $4 for one month, $8 for three months, and $20 for one year, while an annual family plan costs $35 and covers up to eight different Nintendo Accounts.
Nintendo still has one more World Count Challenge event planned for Super Mario Bros. 35 sometime in March, although no other details have been announced just yet. That will presumably be the last big event for the game, as Super Mario Bros. 35 is a limited-time offering. Nintendo says the game will only be playable until March 31–the same date the company is removing Super Mario 3D All-Stars and Fire Emblem: Shadow Dragon and the Blade of Light from sale.
EA Sports’ newest Madden game, Madden NFL 21, is being added to EA Play very soon. The publisher has confirmed the professional American football game will join the subscription service on March 2, and this includes the version of EA Play bundled with Xbox Game Pass Ultimate.
In addition to the game itself, EA Play members get three Gold Team Fantasy packs for Madden Ultimate Team every month. If you’re an EA Play Pro subscriber, you get six.
EA Play is available across PlayStation, Xbox, and PC, but the situation isn’t exactly the same on each platform. EA Play is available for $5/month on PlayStation, Xbox, and PC by itself, while Xbox Game Pass Ultimate members get EA Play included with their $15/month subscription that also includes all first-party Xbox games and a big library of other titles.
If you’re just getting started with EA Play, you can sign up for just 99 cents for the first month. This offer is available only to new subscribers. EA Play memberships are available monthly or by year, and you can cancel at any time.
EA Play also gets you a 10% discount on all EA games that you want to buy outright, while the discount also applies to in-game content like battle passes and microtransactions. A membership also gets you 10-hour trials for new EA games.
Netflix has announced The Irregulars, a new series “that follows a gang of troubled street teens who are manipulated into solving crimes” for Dr. Watson and Sherlock Holmes. The eight-part drama is slated to hit the streaming service on March 26. Check out the first official teaser for the series below.
The verb “manipulated” in that synopsis above is intriguing, as it suggests some reimagining of both the characters of Holmes and Watson (or at least just Watson). However, it’s hard to glean any insight into what’s going on with Watson and his perhaps devious intentions. What instead is clear is these “misfit” kids collaborate with the famous detective duo on investigating “crimes [that] take on a horrifying supernatural edge.” The Irregulars is based on the Baker Street Irregulars gang from the original books by Sir Arthur Conan Doyle.
The series stars Thaddea Graham (Letter For The King), Darci Shaw (The Bay), Jojo Macari (Sex Education), McKell David (Snatch), and Harrison Osterfield (Catch 22). Henry Lloyd-Hughes (Killing Eve) takes on the role of Sherlock Holmes; Royce Pierreson (The Witcher, Line of Duty) plays John Watson. A first look from Entertainment Weekly indicates that the show will focus on the teens, with Holmes not being a central focus.
The Irregulars is written and executive produced by Tom Bidwell (Watership Down). Its lead director is Johnny Allan (Endeavour) with Joss Agnew (Poldark) and Weronika Tofilska (Last Train) also directing episodes.
The upcoming Chains of Domination patch for World of Warcraft‘s Shadowlands expansion lets players do battle against the Banshee Queen herself, Sylvanas. It’s a fight that’s been brewing for years, and players are now finally getting the chance to go to war against her.
Sylvanas is the final boss in the Sanctum of Domination raid that’s coming to Shadowlands with the 9.1 update. At BlizzConline recently, we had a chance to speak with World of Warcraft technical director Frank Kowalkowski, who offered his thoughts on the greatly anticipated fight and what players can expect from it.
“This has been years in the making. This has been a very long story arc,” he said. “And tying back to Domination. It’s fitting that she’s at the top of the sanctum of Domination. Sylvanas’ own life began at the hands of Domination and she’s followed this path to eventually align with the Jailer going down the path that she’s had. So I think it’ll be a satisfying fight. I think it’s going to be very unique. We have some very cool things planned for players. Wish we could share them now! But players will see soon enough what we have planned there.”
Intriguingly, Kowalkowski also teased that the aftermath of the battle against Sylvanas will have major ramifications.
“The aftermath of that fight is going to be a very pivotal moment, not just for the Shadowlands but for Sylvanas as well,” he said.
Before players get to fight Sylvanas, they’ll have to successfully make their way through the Sanctum of Domination, which sounds like a truly challenging raid. The raid has 10 bosses and numerous encounters, culminating in the fight against Sylvanas.
Principal game designer Jeremy Feasel told GameSpot that players may notice that Blizzard’s developers have implemented some changes and improvements in the new Sanctum of Domination raid. Specifically, Blizzard created the raid with an eye on providing players with a greater clarity of the boss space surrounding them.
“We’ve been working very closely with our visual effects teams to make sure that we have custom visuals for raid fights and that they really stand out compared to player visuals,” Feasel said. “We’re also very closely looking into what we call the ‘noisiness’ of the player class visuals and player covenant visuals, and making sure that those in a raid space don’t overwrite the boss abilities. To make sure that we have a clarity level there.”
As for the encounters themselves, Feasel teased that Blizzard created some “new and interesting and novel mechanics,” going on to say that there will also be narrative elements woven into the raid fights.
“The purpose of putting out a whole 10-boss raid is we have a big story to tell there, we have a lot of characters we want to see in the Jailer’s personal torment chambers that are maybe characters from our past,” he said. “There’s a lot to accomplish there. We have a lot of big ideas.”
Finally, Feasel said he’s excited for the Chains of Domination update to arrive on WoW’s public test realm so the team at Blizzard can collect and examine feedback before rolling it out publicly to everyone. There is no word just yet, however, as to when Chains of Domination might hit the PTR or public servers.
For more on our conversations with the WoW team at BlizzConline, along with some of the biggest news from BlizzConline, check out the stories below. There was plenty on both Diablo 4 and Diablo 2: Resurrected, the latter of which was officially announced during the opening ceremony:
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The Legend of Zelda: Skyward Sword is currently the top-selling game on Amazon’s Nintendo Switch charts. While this isn’t exactly surprising, given that it’s an enhanced re-release of an entry in the beloved Zelda series, many fans did complain about the game’s $60 price tag after its reveal at the February Nintendo Direct. Fellow re-release Super Mario 3D World + Bowser’s Fury is second on the charts, followed by Animal Crossing: New Horizons.
As a company, Nintendo is well-known for keeping its games at full price years after they came out. For example, 2017’s Zelda: Breath of the Wild still sells for $60 new at Amazon, though the price is currently discounted to $50. That said, that doesn’t mean that fans are happy about paying $60 for a HD re-release of a 10-year-old game. Though it received favorable reviews on its original Wii release, Skyward Sword generally has a reputation as one of the lesser entries in the series.
i love rebuying slightly enhanced nintendo games at full price as much as anyone but skyward sword (probably the worst mainline zelda game) at $60 is really pushing it.
Some fans were hoping to see other Zelda games ported to the Switch, such as the Wii U re-release of Wind Waker, or the early Wii entry Twilight Princess, or perhaps all three in a bundle. This wasn’t a particularly outlandish expectation, given that Nintendo just did something similar with Super Mario 3D All-Stars, which packed together three 3D Mario games. That said, Super Mario 3D All-Stars is only available until March 31, so if you’re looking to snag it, you better get a move on.
The Skyward Sword port comes to Switch on July 16. This year marks the 35th anniversary of the series–since the original Legend of Zelda released in 1986–and it’s possible that there’s more announcements to come from Nintendo.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
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