Arma 2 Footage Was Once Used In An IRA Documentary – And It’s Still Being Used Today

In September 2011, British broadcast station ITV ran a historical documentary called Gaddafi and the IRA. Included in the documentary was footage that purported to show a 1988 attack in which the Irish Republican Army shot down a British helicopter, using weaponry purchased from former Libyan prime minister Muammar al-Gaddafi. But it was revealed shortly afterward that the footage ITV used was not of a real conflict–it had been sourced from popular PC military simulation game Arma II.

If you skip to 00:36 in the above video, you’ll see a sequence in which anti-aircraft heavy artillery is used to take down a helicopter. “With Gaddafi’s heavy machine guns, it was possible to shoot down a helicopter, as the terrorist’s own footage of 1988 shows,” explains the narrator.

It’s important to note that a Lynx helicopter really was shot down by the IRA in South Armagh–part of Northern Ireland–in 1988. However, it was not the same helicopter as the one constructed with programmed code in the Arma II footage.

Although ITV’s use of video game footage in a documentary became a news story of its own in 2011, most of those stories didn’t address the underlying problem: that a TV station had mistaken a game for history (or worse, used it on purpose). A significant amount of coverage focused more on the absurdity of the situation than on its gravity on a wider scale, and even less–if any at all–considered the phenomenon from an Irish perspective. This was a British documentary intended for a British audience, and its significance was trivialized in reports because it was not deemed sufficiently dangerous for rigorous investigation. The country it attempted to demonize was outside of its planned circulation, and was therefore left by the wayside as the offense faded into obscurity.

Misremembering what happened indirectly enables the media to get away with passing video game clips off as real footage.

For Irish people, however, this presented–and still presents–a major problem. Irish/English tensions have always existed across history, with Ireland having spent centuries under an oppressive England’s thumb. This is taught to primary school children from about the age of 10 in Ireland. It’s not even on England’s curriculum, where history syllabuses attempt to hide the country’s imperialistic past. And so, a documentary using falsified footage is not just a potential counterargument for viewers–it is the entire narrative with which they become acquainted, and sparse, frivolous coverage of the event’s gravity ensures that it is not sufficiently well-documented as to be remembered as fake. Misremembering what happened indirectly enables the media to get away with passing video game clips off as real footage–obviously, that is a major problem.

It’s important to note that the IRA was a terrorist organization, and a helicopter was shot down in 1988. I am not arguing against those two irrefutable facts–instead, I argue that it is actively harmful to fabricate footage and pass it off as admissible historical evidence.

The video above–which was captured by a viewer and posted after ITV removed the documentary from its digital player–proceeds to display the original fan edit of the Arma footage. It is radically different from the clip shown in the documentary, mostly because it’s quite clearly a game. Freeze-frames and a distinctly gamified palette categorically demarcate it from a live-action film sequence–even one recorded with 1980s equipment–while the drastically hyperbolic explosions indicate that even realistic simulators often indulge in sensationalized visual embellishment.

It is therefore evident that the black-and-white filter applied to the heavily-trimmed and -edited clip shown in the documentary was intended as a means of legitimizing the incident and creating a supposedly true narrative around it. The potential for falsified clips to be presented as historical documents in official repositories is scary, especially given the jump in realism we’ve seen since Arma II, and the fact that a substantial number of viewers were willing to take the clip at face value in 2011.

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Numerous other viewers did notice discrepancies in the footage purported to be a legitimate film of an IRA attack, however, prompting UK communications regulator Ofcom to investigate the documentary’s production. As reported by The Guardian, ITV officials told Ofcom that the misused footage was included as a result of “human error” caused by the “pressure [staff] were under in meeting the deadline for the programme’s completion, delivery and broadcast.”

Still, Ofcom maintained that this was an unacceptable appropriation of video game footage as a falsified historical document. “As such this represented a significant breach of audience trust, particularly in the context of a public service broadcaster,” reads the Ofcom query. “Ofcom considered the programme to be materially misleading.”

In May 2019, almost eight years after the documentary originally aired, I thought it was worth digging deeper into the controversy. In a world where Deep Fake videos have been trivialized to the extent that you can impose your own face on a GIF of a fictional character, it seems absurd that an event as dangerous and disingenuous as this can not only be passed off as a funny mistake, but be completely forgotten–especially given its nature as an incident that is damaging to both national viewer trust and English-Irish relations. On one hand, we treat pseudo-realistic tech as a means of telling innocuous jokes, but on the other, it becomes terrifyingly easy to strip away said innocuousness to present a false narrative as true. To build on this, Irish history–and certain more damning aspects of English history–are often suspiciously missing from the curriculum in English schools. Students are already shown only parts of a full picture–incidents like this make the reality of perpetuating that structure scarily feasible.

Although media interest in the phenomenon was fleeting, the ITV documentary’s pretense is at least relatively well-documented today. For the above reasons, however, it continues to present a larger issue when considered alongside the possibility for similar aberrations to influence people with insufficient education on certain historical periods.

Students are already shown only parts of a full picture–incidents like this make the reality of perpetuating that structure scarily feasible.

In order to learn about how and why this happened–and if it does, in fact, continue to happen today–I contacted Arma II publisher Bohemia Interactive last year. I have been slowly but surely looking into similar cases to analyze the extent to which radical misuses of fictional footage occur, and what that means in the grand scheme of realistic military sims being presented as real military conflicts.

This wasn’t the only case in which Arma II’s palpable graphics have been wrongfully employed as propaganda. According to Bohemia Interactive public relations and brand manager Korneel van ‘t Land, “There have been a few instances during the past few years” in which Arma II has featured in documentary narratives. And it’s not just Arma footage that occasionally gets touted as evidence of real events in news coverage.

Here are some examples: In February 2019, Arma II gameplay made the rounds on social media as purported footage of an IAF air strike on Balakot, Pakistan. A month later, Arma 3 footage was used as part of a State-sanctioned tribute to the Russian military. It’s worth noting that prior to this, Russian news stations broadcast “irrefutable evidence” of the US government secretly supporting ISIS, which ultimately turned out to be footage from mobile game AC130 Gunship Simulator.

In a less harmful but nonetheless absurd instance, the BBC accidentally applied the UNSC logo from Halo to its anchor backdrop when airing a UN broadcast. As you can see in the images below, the United Nations Security Council and the United Nations Space Command logos are not exactly the same.

Although this might not be as misleading as the other instances documented above, it still displays the relative ease for crew members to accidentally–or, in some cases, consciously–use video game development technology to present fictional narratives as reality.

All of this becomes especially prominent when you consider the measures Bohemia takes to continue improving the simulator’s realism. When asked about the studio’s methodology, van ‘t Land told me that Bohemia conducts research, works alongside military consultants–both active and retired–experiments with real-life equipment on firing ranges (including literal tanks), and consults Bohemia Interactive Simulations (which shares the same name, but is a completely different company).

“We believe it makes for an interesting niche sim-game that explores a complex and universal human topic,” van ‘t Land said. “It also allows for virtual (soldier) roleplay, while still highlighting the dark sides of war, and the complexities.” Van ‘t Land pointed to the Laws of War DLC as an example of this.

But it is not highlighting the “dark sides of war” in virtual space–it is being used as a substitute for real depictions of war in the media landscape, and has appeared in more than one instance.

“We were definitely aware [of the ITV documentary], and from what I understand, there was even some ‘apology’ from ITV in this particular incident,” van ‘t Land noted, after explaining that he was not part of the Bohemia team when the footage originally aired. But an apology rings hollow when the stakes are this high–it does not undo the attempt to mislead people on a history they are already not taught in full, and actively facilitates the danger of resuscitated conflict in future.

This happened nine years ago. However, it also happened three years ago and occurred on more than one occasion a year after that. It is at least partially reasonable to assume that other cases have also transpired but were not picked up by the media. That is why it is actively harmful to forget these incidents or to treat them absurdly hilarious mishaps. It is necessary to remember ITV’s blunder, and all of the blunders that came after it–some of which were likely intentional. Otherwise military sims will continue to flaunt their realism, and propagandist documentary makers will continue to adapt said realism for their own historiographical gain.

Halo Movie: Guillermo del Toro Apparently Wanted Master Chief to Have an Evil Twin

In one of its many possible live-action incarnations, Halo was at one point set to become a movie directed by Guillermo del Toro. According to one of the original game’s developers, the director was at one point pitching for an adaptation in which Master Chief had an evil twin that sided with enemy faction, The Flood.

Speaking on the latest episode of IGN’s Devs React to Speedruns series, centred on Halo: Combat Evolved, environment artist (and creator of Halo’s title) Paul Russel brought up a mooted del Toro script for a Halo movie, and brought up a surprising plot detail:

“Master Chief had a twin brother, and the twin brother sided with The Flood, and then the end of the movie was going to be brother against brother.” You can hear the discussion, starting at around 58:54 in the video below:

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The rest of the Devs React panel – made up of other Combat Evolved developers – expressed disbelief at the plot point, but Russel insists that it was at least an idea pitched to the team by the director.

“That’s what Joey [presumably Joseph Staten, Halo 1’s writer and cinematic director] was saying. Del Toro was pitching this to Joe at his house. He was punching Joe on the arm and going, ‘And they’re brothers! And they’re going to fight at the end!'” Sadly, we don’t learn any more about del Toro’s ideas before the panel turnms to other topics, although Russel does say he’s sure he could get that story corroborated.

Del Toro has previously told IGN that he adapted the game into a script with writer D.B. Weiss (Game of Thrones) in 2006, but eventually opted to make Hellboy 2: The Golden Army instead.

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Halo’s attached a number of major writers and directors across the years. Aside form del Toro and Weiss, the project has also crossed the desks of Peter Jackson, Neill Blomkamp, Alex Garland.

In its latest form, live-action Halo is a Showtime TV series executive produced by Steven Spielberg, and starring Pablo Schreiber (Orange Is the New Black, First Man) as Master Chief. Last we heard, the series is moving forward at Showtime, but has no release date.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Delete Facebook And You’ll Lose All Oculus Games For Good

If you have an Oculus VR headset and were thinking about deleting your Facebook account in order to go off the social media grid, you may want to reconsider. If you completely delete the Facebook account linked to your Oculus device, you will also lose access to all VR games you purchased.

You’re required to link a Facebook account when using the Oculus Quest 2 headset, and if your Facebook account isn’t in good standing, you will not be able to use the Quest 2 at all. Because of this connection, you must keep that account to have access to the purchases you’ve made. You don’t necessarily have to link a Facebook account yet on the older Oculus devices, including the first Quest, but as UploadVR pointed out, support for separate Oculus accounts ends in 2023 and then all users will need Facebook.

If you deactivate your Facebook account instead of permanently deleting it, you also won’t be able to access any of your Oculus information. However, this can be reversed by reactivating it, while the deletion method does not have an “undo.”

Despite these restrictions, Facebook has made its Quest platform quite enticing recently. With no more versions of Oculus Rift being made, the company is all-in on the standalone headset, which can also play PC-powered VR games via the Oculus Link cable. It’s also partnering with other game companies to bring new blockbuster games to the platform, including Medal of Honor: Above and Beyond from Respawn Entertainment and new Assassin’s Creed and Splinter Cell games from Ubisoft.

Now Playing: Everything Oculus Gaming From Facebook Connect

Sekiro Game Of The Year Edition Trailer Shows Off The Maddening Bosses

Sekiro: Shadows Die Twice is getting a Game of the Year Edition, and unlike many similar releases, this one is free for existing players and is for a game that actually earned game of the year awards. You only have a few more days to wait until you can play it, and a new trailer shows off the One-Armed Wolf as he clashes with dangerous enemies.

On October 28 at 10 AM PT / 1 PM ET, Sekiro: Shadows Die Twice players will be able to download a free update that unlocks the Game of the Year Edition content. This includes previously promised boss challenge modes as well as player records and extra skins.

There are actually two different boss challenges included in the update. Reflection of Strength allows you to replay one of your favorite boss fights again, and it’s a feature that we’d like to see in From Software’s other games instead of having to completely replay a game. Gauntlet of Strength is more of a boss rush mode, pitting you against one boss after another without any extra lives.

With the recording feature, you’ll be able to send a ghost version of your skills to other players, similarly to how the online features worked in Dark Souls and Bloodborne. There are also extra skins such as an older Sekiro for those who want to change up their look.

Sekiro: Shadows Die Twice is the most-recent game released by From Software, with Elden Ring coming at some point in the future. It doesn’t yet have a launch date and the studio has offered very little information on it since its announcement, aside from author George RR Martin’s involvement. A remake of Demon’s Souls launches with the PS5, as well, with development primarily handled by Bluepoint Studio.

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Snoop Dogg Has An Xbox Series X Fridge Loaded With Gin And Juice

When the Xbox Series X was first announced, the memes began almost immediately. Its design resembles a PC tower, or at least that appears to be Microsoft’s goal, but it also looks like a refrigerator. The company has fully leaned into the joke, however, and presented Snoop Dogg with a working Xbox Series X fridge.

In a video deleted from Snoop Dogg’s Instagram but saved by deals guru Wario64 on Twitter, the rapper showed off the fridge’s design. It features a glowing Xbox logo that looks like the power button on the real console. Inside, Xbox stocked it with an Xbox Series X cake for his birthday, which was earlier this week. There is also gin and juice, for obvious reasons, and even some Xbox necklaces.

We’re going to assume that unlike the actual console, you can’t turn the fridge on its side–at least not without spilling everything inside.

“It’s in the game,” Snoop Dogg added at the end of the video. Aside from any embargo issues, this line may have been why he pulled it from his page. It’s the slogan for EA Sports, and has nothing to do with Microsoft.

Snoop Dogg is no slouch in the kitchen, himself. He is pals with Martha Stewart, and has even released his own cookbook.

The real Xbox Series X and Series S won’t be able to keep your food cold, but they will be available on November 10. You can check out our preorder guide for information on how to purchase the console, accessories, games, and more.

Zack Snyder’s Justice League Adds Another DC Character: Joe Manganiello’s Deathstroke Is Back – Report

Joe Manganiello is reportedly returning as the deadly assassin Deathstroke for the HBO Max cut of Justice League. This should be treated as a rumor, though a credible one, as Collider cited an anonymous source, with TheWrap corroborating.

Hard evidence of the casting is lacking. Along with their anonymous source, Collider cited Manganiello appearing on Twitch with gray hair as the main thing pointing to this information. Manganiello has been sporting a salt-and-pepper beard for years, so it’s tough to call that genuine evidence, but it’s not impossible either.

Deathstroke’s time in Snyder’s corner of the DC cinematic universe was relatively short-lived until this point. Manganiello first appeared as the merc in the post-credits scene of the theatrical cut of Justice League. In that scene, Lex Luthor (Jesse Eisenberg) was asking him to join his team of bad mean men to fight the newly-formed Justice League.

At one point, DC and Warner Bros. had a Deathstroke movie in the wings with Gareth Evans (The Raid) set to direct, though that movie was later canceled. Screen test footage of Manganiello meant for Ben Affleck’s Batman film even leaked out via Affleck himself.

Zack Snyder’s untitled cut of Justice League will see the movie transform into a four-hour episodic mini-series on HBO Max, with a reported $70 million budget (on top of the theatrical cut’s original budget) currently attached. Ben Affleck, Ray Fisher, Amber Heard, and Jared Leto are all confirmed to be filming new footage for the movie; Henry Cavill, on the other hand, has said that he isn’t doing anything of the sort.

Now Playing: Zack Snyder’s Justice League Teaser Trailer Breakdown

Is Genshin Impact’s Klee Worth Your Time And Money?

Genshin Impact has undoubtedly had an eventful first month of operation, with millions of players globally jumping into the world of Teyvat. With the passage of time comes the first change of the promo banner for Wishes and an introduction of a new five-star character, Klee.

Klee is the featured character on this new promo banner, titled Sparkling Steps. Though you may have already been introduced to Klee and her abilities in the quest “The Mystery of the Girl in Red’s Treasure,” this is the first chance you have to recruit her permanently.

The odds haven’t changed for Sparkling Steps compared to the previous banner–your chances of a 5-star roll are still quite low at 0.6%. But, as with the previous banner, if you do roll a 5-Star character, there is a 50% chance of it being Klee. The “Pity Roll” mechanics also come into play here, so if you really want Klee, you can pour all of your resources into Wishing multiple times to have a better chance. (Also, if you didn’t roll a 5-star unit on the last promo banner featuring Venti, the accumulated rolls from that banner will carry over onto this one, making a Pity Roll easier to trip.)

Unfortunately, if you missed Venti’s banner and wanted to recruit him, you’ll need to wait until he appears again on a banner sometime in the future. Since Genshin Impact currently seems more focused on introducing new characters to the roster, you might be waiting a while.

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Of course, the big question is: should you spend your resources trying to recruit Klee in the first place? Well, it depends. If you need to bolster your selection of Pyro elemental users, Klee is certainly a great character to get. Her specialty is doing Pyro damage in a wide area using explosives. Her elemental skill and elemental burst cover a big area and can do some serious damage, particularly when paired with other elements. She can also easily find items using her “All of My Treasures!” skill, which can help a lot in gathering the materials necessary for upgrading characters and completing Battle Pass objectives. And if you have more than one Pyro user in your party, her damage output increases substantially.

However, Klee is outclassed by elemental peers in a few ways. Her normal attacks are a bit lacking, and getting the most out of her combat abilities takes some practice. In comparison, Diluc is a very user-friendly five-star character who can be recruited on both the promo banner and the standard banner. He’s the best offensive Pyro unit in the game right now. There’s a chance you could roll him instead of Klee on the banner, which honestly might be the superior outcome.

Klee also feels like she doesn’t have as significant an advantage over lower-rarity peers as some other 5-star units. Xiangling and Bennett are very capable Pyro users who, at 4-Star rarity, are much easier (and potentially much cheaper) to obtain.

But what about the other featured 4-star units on the banner? You have increased odds of getting Noelle, Sucrose, and Xingqiu as 4-star units. Noelle is… well, if you took advantage of the Beginner’s Wish banner at the game’s launch, you got her and probably discovered she’s less than amazing. Sucrose and Xingqiu might be worth adding to your roster simply for the bonuses they give to crafting: Sucrose’s “Astable Invention” skill has a chance to double your crafting yields, while Xingqiu’s “Flash of Genius” can sometimes refund materials used for crafting character talent materials. In combat, however, the two are often outclassed by other units.

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To summarize: unless you’re hurting for halfway decent Pyro (poor Amber), you should think about saving your Intertwined Fates for someone better down the line. If you’re on the fence, you can give Klee and the other banner characters a playtest in the Test Run event to see how they work in combat. Of course, if you like Klee (or any of the other featured characters) for other reasons beyond her game utility, then, by all means, chase after her! She’s an adorable young pyromaniac with an explosive, infectious personality, and that alone will sell her to some players. But again, if top-tier is what you’re looking for, you should consider holding out for a while, or maybe just trying for Sucrose and Xingqiu, since–factoring in pity rolls–the odds of getting one of two is higher. It’s always handy to have crafting boosts, and those abilities will only get more useful as the game evolves.

Rick And Morty Is More On Schedule Than Ever, Says Creator Dan Harmon

Countless movies and television shows are have been delayed, canceled, or changed in significant ways as a direct result of the COVID-19 pandemic. Adult Swim’s mega-hit Rick and Morty, however, is doing just fine according to co-creator Dan Harmon.

“We’re more on schedule than we’ve ever been,” Harmon said during a virtual panel for PaleyFest NY 2020. “It kind of makes you have to focus on the whole process when you don’t have this office environment anymore. Everyone has to run this bee colony remotely, so the honey just gets made more consistently. It’s working for us.”

Harmon said that the team is “very late into the process of writing Season 6” even as he reviews animatics for Season 5 episodes. He also told the panel that the writers don’t map out the seasons ahead of writing them, despite being on Adult Swim’s books for at least a sixth and seventh season.

“If we simply just keep writing in real time as fast as we can write…that puts us years ahead of the air date of the most recent episode. The last thing we’d want to do in an environment like that is have a plan. We are the plan because we are the future. We’re the guys who wrote the stuff that they’re now drawing, so we make a tremendous effort to stay in the moment and never box ourselves in,” Harmon said.

Harmon did drop a few hints about what we can expect for Morty Smith and Rick Sanchez, though.

“There’s an episode in Season 5 where Morty has a relationship with another female character that’s not Jessica. It’s just a great little story,” Harmon said. Rob Schrab, a long-time collaborator of Harmon’s, wrote the episode. Harmon also said that he’s looking forward to fleshing out the relationship between Rick and Morty’s dad, Jerry.

“These guys are not murdering each [other] for a reason,” Harmon said. Harmon doesn’t want the relationship to pigeonhole either character, so we can look forward to some additional complexity for that relationship in Season 5, too.

Rick and Morty Season 5 does not yet have an air date, but Seasons 1-3 (with 4 coming soon) are available on HBO Max.

Now Playing: The Rickest Moments From Rick And Morty Season 4!

How To Play Among Us As A Horror Game

I usually try to hop on Among Us once a week to link up with my friends back home and get rowdy either trying to get away with virtual murder or ratting each other out. But they like to keep things spicy. So, they put together a sort of alternate game mode by customizing the in-game rules and getting us to follow certain gameplay etiquette. And with the vewy scawy Halloween season right around the corner, this makeshift game mode is quite fitting and helps freshen up the traditional paces of Among Us.

Basically, think Dead By Daylight, or any similar game, but in Among Us. Here’s the setup: you have one imposter and nine (or however many) crewmates, but the imposter announces who they are right at the beginning of the match. The imposter counts to 10 while the crewmates scramble to get out of sight, complete tasks, hide, and make mad dashes to dodge the imposter once they start hunting down the crew–there’s no voting phase necessary, just survival.

What makes this style of play work is the tweaking of the custom rules. Here, you’ll want to have the imposter’s kill cooldown timer set to the lowest possible (10 seconds) so they can really act like a serial killer. However, you’ll have to limit their vision range as low as possible (0.25x) to make it challenging for them to actually find crewmates. To make things a lot more thrilling, we set all players’ movement speed higher (at least 2x, but 3x works too).

There are a few rules that can’t be hard-coded into the game, so you need to make sure players mind some general manners. The imposter cannot use any sabotages. They also should not vent (not that it would help them much anyway). Crewmates cannot call emergency meetings or report dead bodies–this wouldn’t really help anyone because there’s nothing to discuss since the imposter is revealed from the start. However, everyone can communicate with each other at all times during the match. Not only is it funny as hell to hear everyone wild out when they spot the imposter chasing the team down, it’s also helpful for keeping tabs on the killer’s position.

The goal remains simple: For crewmates, complete your tasks before the entire crew is killed. And of course, for the imposter, kill everyone before they finish their tasks.

Halloween 2019 promotional art for Among Us.
Halloween 2019 promotional art for Among Us.

By twisting the traditional rules of Among Us, you get a pretty unique thrill seeing the imposter running by or chasing after you. You know you can get out of sight since they have limited vision, but you’re well aware that they’re mashing that kill button while hunting you down. Especially when you’re preoccupied with a task and only hear your teammates screaming position callouts that are nearby, it creates a different type of tension.

Depending on the group you’re playing with or the map you’re on, you can (and should) tweak the rules a bit to find a good balance for both sides. What I outlined works well for my friends and is likely a good starting point for others, but switching up the number of long and short tasks can help balance things out.

Of course, we aren’t the ones who came up with this mode, as you may have seen other streamers or content creators play Among Us in this way–I’m sure that’s where my friends got it from, too. But you can be the one to introduce it to your friends if you have a good group to play with. Admittedly, it’s also best if you’re able to communicate through voice chat apps like Discord, but this mode does make things more approachable since you don’t have to engage in discussions or the lying/blame game aspect (especially if you find that a bit uncomfortable).

I really do miss when folks would come up with emergent styles of play and make up rules to create an experience that was never intended to be in the game. (I often think back to playing Project Gotham Racing 2 on the original Xbox and hopping into lobbies for the made up “cat and mouse” mode.) Among Us in particular gives room for these kinds of modifications to spice things up–and if there are any styles of play that you’ve tried, or if you already played this Friday the 13th-style spin on the game, we’d love to hear about it!

For more on the breakout multiplayer game, be sure to check out all our coverage of Among Us below:

Now Playing: Among Us – Steam Release Trailer (2018)

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