PlatinumGames Explains Why It Scrapped World of Demons and Started Again

World of Demons is the new Apple Arcade exclusive title from PlatinumGames, the revered studio behind Bayonetta, NieR: Automata and The Wonderful 101. As the studio’s first mobile game and only their second self-published title, its production was rich with new challenges. IGN Japan spoke with PlatinumGames Studio Head Atsushi Inaba and World of Demons producer Koji Tanaka to find out more about the game and its fascinating development.

If the name World of Demons sounds familiar, that’s because the game was previously announced in April 2018 as a free-to-play title to be published by Japanese mobile game company DeNA. It has a gorgeous ukiyo-e art style that is broadly reminiscent of Hideki Kamiya’s pre-Platinum classic Okami, and tells the tale of a samurai named Onimaru who fights yokai (Japanese folklore creatures) and liberates them from the evil subjugation of Shuten Doji, the demon king who seeks to take over the world. While the basics of the concept remain the same, the game that was released yesterday on Apple Arcade is very different to the one announced in 2018 – it has been redesigned from the ground up for Apple’s subscription service.

“The graphics style, the design of the main character and the concept of including yokai inspired by traditional legends are all the same as before,” says Inaba. “Apart from that, it is a completely different game. We had the opportunity to release the game for Apple Arcade, and instead of just making a few small adjustments for the new platform, we decided to take this opportunity to rebuild the game from the ground up.

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One of the first things to go was microtransactions. As a free-to-play game, the original incarnation of World of Demons offered various ways to spend money, such as paying for better item drop rates. The game had been designed with this in mind, but Apple Arcade does not allow microtransactions at all – a condition that has undoubtedly benefited World of Demons. Don’t let the mobile platform scare you off – this is unmistakably a PlatinumGames joint, albeit one that was designed to make the most of the mobile platform.

“Obviously it’s an action game, and in that respect it’s similar to what we’ve always made,” says Tanaka. “But we were unsure whether we could create the same kind of experience on mobile – and indeed, when we tried to do that early on it didn’t feel quite right. We realized that with touch control, the way we approached things like very fine control, camera movement and so on could not be implemented in exactly the same way. It was a difficult challenge at first, but as time went on it became a fun problem to solve, so we feel like it was a successful attempt.”

Get good

World of Demons tasks the player with dispatching yokai in bite-size skirmishes that are well suited to playing on the move, but strung together in linear stages that allow for longer play sessions, with a boss battle at the end of each. As you’d expect from a Platinum title, the combat involves pulling off ever-cooler combos, rewarding split-second timing with powerful counterattacks and, of course, a grade at the end of each fight.

Tanaka explains, “What makes this a typical Platinum game is that we make it easy for an inexperienced player to understand the game through the tutorials and to easily pull off actions that look cool and are fun to do, while quickly leading them through fight after fight. So it’s easy to get into. But if you want to put in the time, there’s a lot you can do – there are multiple playable characters with unique weapons and abilities, and each one feels different to control. There’s a lot of depth but it’s easy to get into. And of course, the controls feel good, which is something we put a lot of care into.”

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World of Demons is a linear, story-driven game that offers about 10-15 hours of gameplay, but players are encouraged to explore to find hidden areas, acquire new weapons and loot items, play with different characters and try new yokai combinations, with multiple side missions available for each stage that the player can tackle in any order. Tanaka says that aiming for 100% completion will double the total play time. And then there are multiple difficulty levels to try – Tanaka describes the highest setting as “very hard to beat, unless you deal with the enemies’ attacks very carefully,” to which Inaba jokes, “That’s Platinum’s vice! I wouldn’t recommend it.”

The more than 100 yokai in the game are mostly based on supernatural creatures from Japanese folklore. The critters you encounter in the game are not inherently evil: Their will has been twisted by the evil demon Shuten Doji to serve his bidding, and as you beat each new type along your journey, you will shatter the curse and befriend them, unlocking them as a support character. You are then able to build up their stats and equip your choice of two yokai on each mission, to unleash their powers in battle.

Tanaka says that the team were inspired by the Night Parade of One Hundred Demons, which is a famous piece of Japanese folklore that depicts a horde of yokai attacking Japan. (Recently, Monster Hunter Rise’s Rampage mode was also based on the same source.) The tale’s rich setting allows for a wide variety of gameplay options as well as some eye-catching creature design. Players outside of Japan don’t need to be familiar with any of this background to enjoy the game, of course, but the team hope it will be an opportunity to introduce Japanese culture to Apple Arcade subscribers around the world.

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“Apple Arcade reaches a very wide global audience, far greater than our fan base,” says Tanaka. “It’s bigger than we could have ever imagined – so many types of people are playing on that platform. Within that, we are presenting a very traditional Japanese setting that features yokai, which are deeply ingrained in Japanese folklore. This is something that a Japanese studio like us can do well, and on top of that, PlatinumGames can add our own unique style. It was a motivating factor to know that we could present this concept to the world.”

“I’m very curious to know what the global audience will make of it,” adds Inaba. “Yokai are perceived a certain way in Japan, but overseas it might be very different. It’s the same with ninjas – our image of a ninja in Japan is different than that overseas, but ninjas have attained an iconic presence. This will be a good opportunity for us to gauge how yokai are perceived, and I think it will have an interesting effect on the way we at PlatinumGames make games.”

Arcade games

By all accounts, World of Demons seems to have been a labor of love for PlatinumGames, and one they have iterated on over time. Then, in 2019, shortly after Apple Arcade was announced, the opportunity to release the game on Apple’s subscription service encouraged the studio to knuckle down for an April 2021 release on iOS, Apple TV and Mac OS.

“Lots of us in the studio use iPhones, and iOS is a major platform in its own right,” says Inaba. “It was a challenge to also support Mac OS and Apple TV, and to design for both touch controls and controller support. But it was fun to develop for Apple devices, and it’s a platform with a lot of users.”

Inaba and Tanaka acknowledge that Android users might feel left out in the cold. Inaba likens the situation to console platform exclusivity, while Tanaka explains that the benefit of targeting one specific service was that it helped them to focus the development. The team grew from roughly 40 people to roughly 60 over the course of development, with action-game specialists coming in and out from other development teams at Platinum. It seems that for this veteran console game studio, developing for mobile was a challenge unto itself.

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“We haven’t even built up enough experience yet to tell you how publishing on mobile is different than on console,” says Inaba. “The development staff never knew what tomorrow would bring, and every day was exciting. There’s no doubt that it would be easier to release title after title on the same platforms every time, and we would build up knowhow that way. But PlatinumGames is a company that likes to try new things, and to be uncertain about what’s coming next. We were also interested in having a proper crack at the mobile game market, so this has been a good opportunity. It’s been tough, though!”

When asked for his opinion on Apple Arcade, Inaba says that he considers it a “fantastic service” and extols the virtues of a subscription service for mobile games. He adds that “the key to success on any platform is the quality of the content available on it, and in the case of Apple Arcade, I hope World of Demons can be a part of that. I hope that our game can be a catalyst to get the service into more gamers’ hands.”

Apple Arcade’s admirable stance on microtransactions seems to be another point of attraction for Inaba – games on the service are not allowed to include them at all. While World of Demons originated as a free-to-play title with in-game purchases, hewing to a more traditional form seems to be a better fit for PlatinumGames. “I think it’s OK if a game has been properly designed to accommodate microtransactions, but it’s just a different way of making games,” says Inaba. “I love that Apple is aiming to build a collection of games that are safe for kids to play, too.”

Big in China

Of course, we expect to see more mobile titles from PlatinumGames soon, in a somewhat different form. When Tencent invested an undisclosed amount of capital in PlatinumGames in 2019, part of the deal of the alliance was that Tencent would develop and publish mobile games for the Chinese market based on Platinum’s growing collection of original IP. Inaba says that no titles are yet confirmed, but that the idea is that as China’s biggest game company, Tencent will be perfectly placed to develop titles for that market so that Platinum can focus on the games they are good at making.

“We know that mobile games in China are thriving, but I don’t think we would know how to make a game for that market,” admits Inaba. “For us, we were very keen to be able to create our own IP and to publish games ourselves. For China, my hope is that we can build a situation where our business partner Tencent perhaps can make games based on that IP.”

He says that the Tencent deal has resulted in new possibilities for PlatinumGames – not only in monetary terms, but because Tencent has partners and investments all over the world, from notable publishers like Supercell and Marvelous Entertainment to industry monsters such as Riot Games and Epic Games.

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“Tencent don’t tell us what to do at all, and our creative philosophy hasn’t changed at all,” says Inaba. “Tencent doesn’t seek to aggressively control its partners or subsidies, but to encourage them to connect with each other. So our options have increased.

“Also, one thing we’re happy about is that they seem to only work with companies that are in some way unique, and it’s flattering that they view Platinum in that way.”

World of Demons is out now for iOS, Apple TV and Mac OS, exclusively on the Apple Arcade subscription service. Check out our hands-on impressions of the first chapter, and a gameplay video of the first stage.

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Daniel Robson is Chief Editor of IGN Japan.

 

10 Outriders Tips You Need To Know

Outriders is now out for Xbox Series X|S, Xbox One, PS5, PS4, PC, and Stadia. For the most part, the loot shooter/RPG hybrid is pretty straightforward, but a few of its mechanics and systems could use a bit more clarification.

In the video above, Jordan Ramée details 10 tips for how to be a better Outrider in Outriders. Some of the advice is geared towards ensuring you’re always finding the best loot, whether that’s from chests hidden throughout the planet of Enoch or from World Tier rewards. Other tips should help you make Outriders a bit more approachable in terms of difficulty–if you take the time to understand how crafting and modding works, as well as when to raise and lower your World Tier, you’ll have a much easier time making it through the game.

Outriders has managed a rather popular launch despite the assortment of server issues that are pretty much an expected part of the experience for any brand-new, online-only game at this point. So far, we’ve been enjoying it too.

In GameSpot’s Outriders review, Phil Hornshaw wrote, “[Outriders’] story is often funny but similarly intense; its combat requires you to take cover and to charge; its abilities make you phenomenally powerful but prone to overestimating yourself. If you can find the balance in Outriders, People Can Fly’s RPG-shooter finds ways to combine well-worn video game ideas into something new and fun.”

Final Fantasy 14’s First 5.5 Patch Launches April 13, New Trailer Released

The first part of Final Fantasy XIV‘s 5.5 content update will arrive on April 13, and Square Enix shared a new trailer for the patch along with other details during its latest Letter from the Producer broadcast.

Patch 5.5, titled Death Unto Dawn, is being divided up into two parts and will pave the way for the game’s big Endwalker expansion, which is slated to release this fall. Part 1 of the patch will introduce the third chapter of the game’s YoRHa: Dark Apocalypse crossover alliance raid series, The Tower at Paradigm’s Breach. It will also add new main scenario quests, as well as a new trial against the formidable Diamond Weapon.

On top of that, the first part of Patch 5.5 introduces a new main story dungeon, Paglth’an. The Save the Queen questline is also being updated with a new field area called Zadnor and an increased resistance rank cap, and there will be numerous other changes and additions to the MMO, including new PvP rewards, new mounts, job adjustments, and more. You can watch a new trailer for Patch 5.5 above and read more details here.

The PS5 version of Final Fantasy XIV will also go into open beta alongside Patch 5.5’s release. As the publisher previously confirmed, PS4 players will be able to upgrade to this version for free once the open beta period starts, and it will take advantage of the PS5’s greater horsepower by offering 4K resolution support, faster load times, 3D audio, and haptic feedback. Square Enix says the full PS5 version of Final Fantasy XIV will be available for purchase when the open beta concludes.

The publisher also shared a few more details about its upcoming Digital Fan Festival, which is set for May 14-15. On the first day of the event, Square Enix will hold a keynote revealing new information about the Endwalker expansion, as well as a developer panel and a piano concert. The following day will offer a live Letter from the broadcast as well as a concert from The Primals. You can learn more about the event on its official website.

Now Playing: FINAL FANTASY XIV Patch 5.5 Trailer – Death Unto Dawn

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Falcon And The Winter Soldier Episode 3 Recap: What We Learned From “Power Broker” And What’s Coming Next

This week’s episode of The Falcon And The Winter Soldier, ominously titled “Power Broker,” had not one, but three major MCU character returns, two of them from Captain America: Civil War, and one from Black Panther. The latter was a member of the Dora Milaje, while the former were Zemo, the man partially responsible for pulling the strings that led to the collapse of the Avengers, and Sharon Carter, who was last seen giving Steve Rogers a little post-treason smooch and then, apparently, driving off into the sunset.

That last one requires some serious unpacking, so let’s handle Zemo first.

As we learned last week, Zemo’s been spending his time since Civil War in a maximum security German prison where he’s being treated with some seriously Hannibal Lecter-like care. Not for long, though–because Bucky doesn’t even bother consulting with Sam before hatching a scheme to break Zemo out and force him to help them. The gambit here is that Zemo is the only other person with HYDRA knowledge that rivals Bucky’s, so he’s their best bet at tracking down the origin of the knock-off super soldier serum, a project HYDRA had been working on for decades.

Of course, springing an international terrorist from jail doesn’t necessarily go over well at first, but all things considered the plan actually does pay off. Zemo probably shouldn’t be trusted at face value but he does provide enough intel to get them all to Madripoor and face to face with the scientist who developed the knock off serum.

Oh, and Zemo’s apparently been a Baron this whole time, meaning he’s completely filthy rich and has his own butler and private jet–just something to keep in mind.

In Madripoor, the three of them wind up inadvertently stumbling into Sharon Carter, who reveals that she was branded a traitor after Civil War and forced to go on the run, which landed her in Madripoor where she now makes a living as a dealer of stolen art. Naturally, she’s a little pissed at both Sam and Bucky who, along with every other Avenger, apparently just left her to rot after they were sprung from The Raft and began galivanting around the globe as fugitives themselves. Now, even someone with a rap sheet as extensive as Bucky’s has been pardoned and she’s still left out in the cold.

Awkward.

Sharon’s baggage gets even more complicated when, as she parts ways with the boys, she surreptitiously meets with a stranger saying that things have gotten more complicated–so it’s safe to say we definitely haven’t seen the last of her. It’s even worth noting that despite being namechecked time and time again, we still don’t actually know who the MCU’s Power Broker is, and right now, Sharon is definitely a possibility. She certainly has a list of good reasons to be mad at superheroes, and has shown plenty of aptitude for secrecy.

After their brief stopover in Madripoor, Sam, Bucky, and Zemo continue following the trail of clues to hunt down the Flag-Smashers and their store of knock-off serum, which takes them to Latvia. Unfortunately, it turns out they’ve been followed. Ayo of the Wakandan Dora Milaje is also in town, though she’s not interested in the serum–she’s here for Zemo. This makes sense, given that Zemo was the man responsible for killing King T’Chaka in his attack on the United Nations, a point that Sam brought up earlier when Bucky first decided to spring him from his cell. It’s unlikely that this is something the Wakandans are just going to let go, even if Zemo is providing useful information for the time being, so we’ll have to see how this particular conflict pans out next week. Chances are it’s going to get messy.

Things to remember:

  • Sharon and her unknown colleague apparently have some plan in the works that Bucky and Sam might be complicating.
  • Zemo is anything but redeemed, but he’s making an effort to be at least a little trustworthy. In the comics, Zemo is an on-again-off-again anti-hero with his own team of “reformed” villains, the Thunderbolts. This could be the start of their MCU development.
  • John Walker and Lamar are also still working on tracking the Flag-Smashers down, but they’re not having the best luck. John’s professional persona is starting to crack under the stress.
  • The identity and the motives of the Power Broker are still unknown.

Disney Rebrands Fox Television Animation To Develop New Adult Animated Shows

Disney has established a new animation studio called 20th Television Animation that’s focused on maintaining current and developing new adult animation shows.

The studio, a rebranding of the Fox Television Animation unit which was consolidated when Disney and Fox merged in 2019, will be led by veteran Fox employee Marci Proietto. 20th Television Animation will be responsible for currently airing shows like Family Guy and The Simpsons, according to Deadline.

This also means that shows produced by 20th Television, including American Dad and Bob’s Burgers, will now come out of the 20th Television Animation unit.

The team has 11 series in production right now. Alongside Hulu’s Koala Man, Solar Opposites, and the aforementioned shows, the unit is in charge of Bless The Harts, Central Park, Duncanville, The Great North, and The Prince.

Disney said 20th Television Animation also has “dozens” of additional adult animation projects in development for a range of platforms. What shows these are and where they will land has yet to be clarified.

In other Disney news, the company recently raised the prices of the Disney+ streaming service. It will now cost $8 per month to subscribe.

Bridgerton Season 2 Loses Rege-Jean Page

Actor Regé-Jean Page has announced he will not be returning for Season 2 of Bridgerton, Netflix’s hit TV show from Shonda Rhimes. Earlier this year, the streaming service had confirmed the show had been renewed for another season, and Page, one of the show’s breakout stars, has confirmed via Twitter he will not be a part of those episodes.

News first came from the official Bridgerton Twitter account, which in part said, “Dear Readers, while all eyes turn to Lord Anthony Bridgerton’s quest to find a Viscountess, we bid adieu to Regé-Jean Page, who so triumphantly played the Duke of Hastings.” The announcement, stylized as a printed note on Lady Whistledown’s stationary (Bridgerton’s scandalous newsletter columnist), promised that “the upcoming social season” will have “more intrigue and romance than my readers may be able to bear.”

A previous, similar announcement indicated that the next season will focus on the character Anthony Bridgerton, who is played by Jonathan Bailey. Netflix said Anthony will “dominate” the season, but no further specifics or elaborations were divulged. Production on Season 2 is expected to begin sometime in the spring.

Bridgerton is a period piece based on the Julia Quinn Bridgerton novel series, and is the first project from Grey’s Anatomy veteran Shonda Rhimes after she signed a nine-figure deal with Netflix.

It was recently announced that Page will be starring in the upcoming Dungeons & Dragons movie.

Godzilla vs. Kong: MonsterVerse Timeline Explained

Godzilla vs. Kong is the latest entry in the MonsterVerse movie series featuring Godzilla and King Kong. Here is the complete timeline, outlining the events from all four movies: Godzilla (2014), Kong: Skull Island (2017), Godzilla: King of the Monsters (2019), and Godzilla vs. Kong (2021).

2014’s Godzilla was the second Godzilla movie fully produced by a Hollywood studio. The first was the 1998 Godzilla that “re-imaged” the character as a small, iguana-like creature that ran scared from the military. Toho, the Japanese studio that created Godzilla, weren’t fans and named this character “zilla” saying there was nothing god-like about him. And in the 1998 Final Wars movie, they killed him.

Sixteen years later director Gareth Edwards rebooted the American Godzilla franchise with a much more god-like King of Monsters. This has led to a MonsterVerse trilogy, featuring Godzilla and King Kong. Here’s the MonsterVerse Timeline Explained.

Netflix’s Yasuke Anime From Jujutsu Kaisen Studio Gets First Trailer, Arrives Later This Month

Netflix has unveiled the first trailer for the samurai anime Yasuke, which is produced by anime house Mappa and lands on the streaming service on April 29. It arrives alongside a host of other films and shows this month, including Concrete Cowboy with Idris Elba and the doc-series Worn Stories about why people hold onto stuff.

The series tells the story of the first Black samurai who served under Oda Nobunaga. While it’s a historical retelling of a real ronin, Yasuke leans into the fantastical by combining various elements like magic and mechs.

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A six-episode series, Yasuke is produced by Jujutsu Kaisen animator Mappa. It is directed by Cannon Busters originator LeSean Thomas, with the titular character voiced by Judas and the Black Messiah actor LaKeith Stanfield.

Other talent involved with Yasuke include electronic DJ Flying Lotus producing the music and Redline director Takeshi Koike providing character designs.

Mappa has been busy this past year. It’s dark fantasy Shonen anime Jujutsu Kaisen, which won Crunchyroll’s Anime of the Year award in February 2021, wrapped up its 24-episode run in March 2021. The studio is also in the midst of working on part two of Attack on Titan’s final season, which is on Crunchyroll and Funimation.