More Xbox Series X and S Units Will Be Available at Launch After ‘Record Breaking’ Preorders

Microsoft has revealed that more Xbox Series X and S units will be available when the console launches on November 10, following “record-breaking demand” for pre-orders.

The official Xbox Twitter account thanked fans for the excitement on September 22 as pre-orders went live around the world. The tweet notes that those who didn’t manage to secure a successful preorder should “sign up with retailers for updates” as more units will be made available upon launch day, November 10.

Demand was through the roof when preorders launched, causing havoc at a number of major online US retailers including Best Buy and Amazon, with most retailers now reporting the consoles as sold out. The sales ranking for the Xbox One X also suffered a significant spike on Amazon, suggesting that many users may have mistakenly purchased the current-gen console instead of the next-gen Xbox Series X.

Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Both Xbox Series consoles will be released on November 10.

In other Xbox news, Microsoft recently acquired Bethesda in a record-breaking $7.5 million deal. Check out our video considering whether future Bethesda games like Starfield or The Elder Scrolls VI are going to be Xbox exclusives going forward.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Console Wars Review

Console Wars is now available to stream exclusively on CBS All Access.

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In the ’90s, a generation of gamers was spawned by the rivalry between Nintendo and Sega. Now, the fun and fascinating documentary Console Wars digs deep into our nostalgia to investigate the behind-the-scenes decisions that led to shade-slinging conventions, congressional hearings, and the creation of the Sega scream. (SEGA!)

Following in the path of The Boys, An American Pickle, and Preacher, this doc is the latest in a growing line of inventive adaptations from producing duo Seth Rogen and Evan Goldberg. Console Wars was born from the non-fiction book of the same name, written by journalist Blake J. Harris. He teamed with documentarian Jonah Tulis (Such Great Heights) to make a movie that’s as informative as it is playful.

Console Wars begins not in the early days of home video gaming, but in 1990, when Nintendo was king. Setting the stage for why 8-bit Mario was such a marvel is archival news reports from electronics conventions where a cassette tape-playing Walkman and a handheld VHS camcorder were heralded as remarkable innovations. Interviews with execs from Nintendo and Sega present the landscape, where the former had cornered the market so thoroughly it made it near impossible for competitors to actually compete.

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Detailing business deals and marketing strategies might sound dull. However, Console Wars is clever about its exploration of these topics. To tweak viewer interest, the filmmakers steadily tie in nostalgia touchstones ranging from Super Mario Bros, to Flintstone vitamins, the Reebok pump, and teen idols Jonathan Taylor Thomas and Joey Lawrence. More importantly, Harris and Tulis thoughtfully selected eccentric execs to bring verve to the oral history of this corporate showdown. They offer oddball anecdotes about swaggering appearances before Congress, a mall tour in a Sonic The Hedgehog costume, and the import of a particular Comfort Inn in San Francisco. Then, there’s the smirking suit, who explained his ethos by declaring, “My former wife told me I could never have a broken heart because I don’t have one.”

Through these interviews, Console Wars turns two major companies into characters, comparing their corporate cultures with a mix of bemusement and skepticism. By beginning when Nintendo is already at the top of their game, that company is presented as a bullying and unstoppable Goliath, while Sega is the scrappy underdog David. To make a stand, Sega of America (the U.S. branch of the Japanese company) defined their brand by rebelling against Nintendo’s family-friendly image. A zippy montage of the teen-targeted ad campaign is not only full of attitude but also may well give Generation Xers flashbacks.

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While charting Sega’s rise, tension is brewed by cutting back and forth between conflicting accounts of some of these corporate rivalries’ nastiest moments, like blow-ups at conventions and professional poaching. Yet things stay light, edging into comical, as Sonic balloons drowned at the bottom of a hotel pool don’t really compare to mob tactics like a decapitated horse head in a bed. Then, as Sega turns the tide with their superior bit-rates, speed, and the sheer spectacle of Sonic, Console Wars jumps back 12 years to when Nintendo was the scrappy underdog. By rejecting a linear chronology, the doc throws us for a loop. It’s almost like a prequel within the film that challenges the audience to re-evaluate what they think they know about a franchise antagonist.

Adding oomph to this history is a fitting form of re-enactment. Instead of calling in live-action lookalikes or cutting only to personal photos, Console Wars offers up video game-inspired animations of these events. Sega’s elaborate courting of an American ad-man is rendered in blocky pixels, from beaches to boardrooms. The verbal jab between warring execs is re-imagined in a Street Fighter scenario with the two sides squaring off in profile. Finally, a grimy New Jersey warehouse is rendered as a comically disgusting side-scrolling game, where Nintendo employees must dodge rampaging rats and pools of toxic waste to get out their first major launch.

All of this is riveting, but where Console Wars fumbles is when a new fighter enters the game: Sony PlayStation. In this section, the Sega of America team blames the company’s missteps on a Japanese higher-up, who is not interviewed. Instead of two different sides, the conversation turns to unquestioned finger-pointing. The film’s focus and snappy pace suffer for it. However, it could be argued this is not a glitch but a feature. Nintendo was not the first console to awe the American public. PlayStation will not be the last. The console wars rage on. One doc could not do its full scope justice. So perhaps that’s why this one doesn’t try. Perhaps that’s intentional to leave room for the in-development Console Wars series.

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[Editor’s note: Blake J. Harris has contributed documents and excerpts from his research and publications to IGN since 2014. In effort to put forward the most impartial review possible, our review is written by Kristy Puchko, who has never worked with Blake J. Harris in any capacity.]

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Xbox Series X/S See “Record-Breaking” Demand On Preorder Launch Day

September 22 was a big day for Xbox, with preorders for the Xbox Series X and Xbox Series S consoles opening up worldwide. Similar to the preorder situation with the PlayStation 5, it was something of a fiasco for the new Microsoft consoles. Despite that, Microsoft’s next-gen consoles got off to a hot start, it seems.

“We are humbled by the record-breaking demand for the Xbox Series X and S,” Microsoft said on Twitter. “Huge thanks to everyone for the excitement.”.

For those who didn’t get an Xbox on the first preorder day, Microsoft advised people to speak with their preferred retailer for updates on preorder availability. The company also mentioned that it will have additional stock of the new consoles available for launch on November 10.

For more on Series X/S preorders, you can check out GameSpot’s Xbox Series X and S pre-order guide.

You don’t necessarily need an Xbox to play Microsoft’s games, however, as Xbox Game Pass is now bundled with the xCloud streaming service, allowing you to stream titles to your phone.

Now Playing: Xbox Series X Vs. PS5 Console Comparison

Halo MCC Gets Huge Update That Adds ODST, Firefight, New Weapons For Halo 3, And More

While Halo Infinite might be delayed until 2021, the Halo engine keeps on chugging with a big new update for Halo: The Master Chief Collection.

First and foremost, Halo 3: ODST is out now on PC–you can grab it on Steam, the Microsoft Store, or Xbox Game Pass for PC. It’s the fifth game in the package to come to PC, following Halo: Reach, Halo: Combat Evolved, Halo 2, and Halo 3. The sixth game in the package, Halo 4, will be released at some point later in 2020.

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ODST was already available for MCC on Xbox One, but the big update introduces ODST Firefight on console. Some of the notable updates for ODST Firefight, which is available for PC and Xbox One, are new weapons in the form of the Halo 3 battle rifle and ODST’s assault rifle, as well as the Hornet and Anti-Air Wraith vehicles, among other things.

In addition to ODST on PC and Firefight for console, the MCC update brings a lot of other changes to the game across platforms. Halo 3 now has weapon skins and different visor colors you can use to customize your character in multiplayer. These can be turned off for those who want to enjoy the game as it originally released.

Another major change for Halo 3 in MCC are improvements to hit-registration. For a long time, players have remarked that hit-registration just didn’t feel right in Halo 3, but this new update makes changes that should improve the experience. For lots more on this, you can read this ridiculously in-depth and technical breakdown of what was going wrong and how Microsoft addressed it.

Another big change for Halo 3 is that, for the first time since the game originally launched for Xbox 360 in 2007, new weapons are now available for multiplayer. These include the silenced SMG, Automag, and Brute plasma rifle from ODST.

What’s more, the launch of ODST kicks off Halo: MCC Season 3, which is called Recon. There are more than 80 pieces of new content to unlock spread over 50 tiers. Below you can see a glimpse at the new Season 3 offering. What’s more, Season 3 adds more weekly challenges that players can take on to earn special gear and items.

The Season 3 update patch carries a maximum file size of 19.74 GB on Xbox One, 11.5 GB on Steam, and 14.09 GB on the Microsoft Store and Xbox Game Pass for PC. You can see the full Season 3 patch notes below, as posted by Microsoft on its website.

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Halo: MCC Season 3 Patch Notes

Latest Version

  • The latest version of the game is 1.1829.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).

Microsoft Store and Xbox Game Pass for PC (Beta)

  • Max size of 14.09 GB

Steam

  • Max size of 11.5 GB

Xbox

  • Max size of 19.74 GB

New Features

  • ODST is now available on PC!
  • ODST Firefight has been added to Xbox, Steam, and Windows Store, included with the ODST DLC package.
  • ODST Firefight now supports custom game variant options for creating your own Firefight modes.
  • Season 3 has been added to the collection, featuring ODST Firefight Customization, New Halo 3 Weapon and Visor Skins, and new nameplates including:
    • 12 Halo 3 Weapon Skins.
    • 30 Halo 3 Visor Skins.
    • 10 ODST Character Skins.
    • 4 ODST Character Skins (Unlockable via Challenges).
    • 30 Nameplates.
  • A new frontend menu has been added to welcome ODST Firefight Customization to the collection.
  • Halo 2 Anniversary Multiplayer’s Customization has been broken down into per-part pieces.
  • Added Challenges to the Pause Menu for visibility during gameplay.
  • Added an option that allows users to disable the Challenge notification.
  • Added deck progress counter in Challenge Hub.
  • Progress notifications for featured (golden) challenges now appear gold.
  • More variety is present for Challenges which reward Season Points from week to week.
  • Added ODST’s Silenced SMG, Automag, and Brute Plasma Rifle to Halo 3 Multiplayer.
  • Added Recon weapon set to override all weapons on the map with their ODST counterparts.
  • Added new option for Halo 3 Grenade Regeneration which includes Firebomb grenades.
  • Added bottomless clip option for Halo 3 Infinite Ammo setting.
  • Simplified Chinese Text Language is now supported in ODST.

Flight Improvements Brought into MCC Retail

These improvements came from feedback reported by our community and were resolved during or after the flight period of ODST. Thank you for participating!

Halo 3

  • We have brought over the improvements made in our last flight patch to hit registration in multiplayer (related to the 60hz and 30hz engine refresh rate as referenced in our development July 2020 blog).
  • Fixed several issues that caused floating turrets, mongoose falling from the sky, and a series of issues that were identified during the initial flight with Elephants on Sandtrap.
  • Service ID’s shorter than 3 characters now display in gameplay.
  • Scoreboard player scrolling is now bound to Up and Down arrow keys.
  • Updated how the camera intersects with objects in Forge fixing an issue where players would be flung out of the map boundaries and killed when playing or moving objects.
  • Several improvements to Forge with camera movement, menu navigation, and placing or moving objects.
  • Halo 3 matchmaking game films no longer prevent players from restarting the film. 

ODST

  • Fixed an issue that caused missing or delayed subtitles during cutscenes.
  • Detached turrets no longer use lowered crosshairs when Crosshair Position is set to “Centered”.
  • Players can operate and exit hijacked Ghosts without others seeing them as standing on it.
  • Resolved several crash issues reported during the flight period.
  • All the character models have matching hands.
  • AA Wraith Spawns normally in “Lost Platoon.”
  • Suicide Grunts now have grenades in their hands.
  • Projectiles are visible when Wraiths are seen firing.
  • Players can use health packs in Firefight. Scope zoom sound effects only play once in Firefight.
  • When the time limit expires the game ends instead of a new game starting before the end of the current game in Firefight.
  • Front turrets on Phantoms are visible to players in Firefight
  • The preview images were corrected for several reward tiers (Romeo and Buck, Helmets on/off).

Resolved Issues

Below is a breakdown of the specific fixes that have come with today’s update:

General/UI

  • Exit Experience no longer plays sound effects for 0 Challenge XP.
  • Post-game and pause menu roster no longer display player names as “Player Found”.
  • The Refresh Pings button no longer disappears if user passes over Relays option after viewing Network pings.
  • Players will no longer get a duplicate notification of the same challenge when progress is made.
  • The player emblem is no longer missing the background image for all users that appear in the pause menu roster.
  • “Playlist stats” is no longer missing “Max local players” in the “Competitive” game mode selection menu.
  • The warning when enabling a zero-scoring skull has been updated to define that any “mission completion, scoring, time, Challenges, and par achievements will not be recorded when running campaign with a zero-scoring skull.

Halo 1

  • The customization menu “Schism” skin texture placement is no longer inconsistent with other Fuel Rod skin textures.
  • The preview model will no longer show the last visor color highlighted when highlighting “DEFAULT” instead of the default color.

Halo 2& Halo 2 Anniversary Multiplayer

  • Armor descriptions are no longer missing from Spartan Armor Customization.
  • In Halo 2 Anniversary Forge, hovering over a different highlightable field before selecting “Yes” on a prompt no longer causes the action to not be taken.
  • Crosshair no longer moves up when zooming if crosshair position is lowered.
  • The Edit Mode action “Grab Object” is no longer assigned to a random key every time the game is restarted.

Halo 3

  • Crosshair no longer moves up when zooming if crosshair position is lowered.
  • The prompt no longer indicates [Q] (instead of assigned key) to enter edit mode at the beginning of the forge session.
  • Boot Player prompt no longer contains references to the Xbox One console on PC.
  • Objects placed when nearing the total object limit are now saved.
  • Objects no longer despawn when too many are placed on maps with high object density.
  • Changing to Player Mode while moving an object set to phased physics no longer causes the object to continue moving indefinitely.
  • Forge object rotation is more responsive with a mouse when using an unlimited framerate.
  • Objects set to fixed or phased physics no longer maintain momentum when released and changed to normal physics.
  • Players and held objects are no longer rapidly accelerated when cameras and objects are misaligned.
  • The callout to Summary now reflects actual key binding.
  • The picture-in-picture display in the Sniper Rifle’s Scope will now appropriately reflect the player’s view when the crosshair is centered in Halo 3.
  • The progress bar in Halo 3 Theater is now filled during playback. All weapons, vehicles, and grenades now appear in the appropriate kills category in the Post Game Carnage Report.
  • Halo 3 armor components now display description strings in the Customization menu.

ODST

  • Look Inversion set to Inverted no longer overrides Flight Inversion while in Banshee while using Controller.
  • Updated the Epilogue thumbnail & loading screen image to remove a spoiler.
  • Excessive flashing no longer occurs in security camera shots in cutscenes in 4K resolution.
  • Tools of Destruction no longer displays the Halo 3 Magnum instead of ODST Magnum.
  • Suppressed SMG tool of destruction is no longer displayed as standard SMG.
  • There is no longer a large visible gap in the center of the Health Bar in 4K resolution.
  • Com Data UI no longer consistently blinks while viewing any Com Data.
  • Weapon icons in gameplay have been updated to higher-quality versions.
  • Fixed an issue where the VISR’s intel menu did not display objectives as individual bullet points.
  • There is no longer a misplaced period for weapon pickup text in Italian.
  • Betrayed ODSTs no longer appear as Spartans in the Post Game Carnage Report.

Halo 4

  • Friendly Fire has been disabled in various Halo 4 Big Team Battle game variants, most notably in Team Heavies.

Halo: Reach

  • Engineer is no longer listed as Huragok in the Post Game Carnage Report for ODST and Halo: Reach campaigns.
  • Firefight Matchmaking now gracefully prompts a User without the DLC Entitlement or Campaign Content.
  • Crosshairs no longer move up when zooming if crosshair position is lowered.
  • The picture-in-picture display on Covenant vehicle dashboards will now appropriately reflect the player’s view when the crosshair is centered.

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Xbox Could Buy Even More Game Studios In The Future, Microsoft CEO Says

With its $7.5 billion purchase of ZeniMax, Microsoft now has a whopping 23 first-party game development studios, but the company might not stop there.

Microsoft CEO Satya Nadella told GameSpot sister site CNET that Microsoft will consider snapping up more game developers in the future if it makes sense.

“We’ll always look for places where there is that commonality of purpose, mission, and culture,” Nadella said. “We will always look to grow inorganically where it makes sense.”

Nadella is not committing to anything here, and it’s not unusual for giant companies to be constantly on the lookout for acquisition opportunities. With the acquisition of ZeniMax ($7.5 billion) and Mojang ($2.5 billion), as well as Double Fine, Ninja Theory, Compulsion, inXile, and Obsidian, Microsoft has spent more than $10 billion on game studios in the past six years.

In terms of a future buyout, Xbox boss Phil Spencer said in 2019 that the company is looking to acquire a Japanese studio. “I think it would be nice if we found an Asian studio, in particular a Japanese studio, to add [to our studios],” he said at the time.

Going back to the CNET story, Spencer told the site that Microsoft’s acquisition of ZeniMax is all about securing more content, which is paramount to the company’s success.

“Content is just the incredible ingredient to our platform that we continue to invest in,” Spencer said. “This doubles the size of our creative organization.”

Microsoft is bolstering its first-party games lineup in part to help increase the appeal of the Xbox Game Pass service, which is already off to a hot start with 15 million subscribers.

For more on Microsoft’s acquisition of ZeniMax, check out GameSpot’s recent stories linked below.

Now Playing: Xbox Buys Bethesda: What It Means For Game Pass, Starfield, PS5 + More | Generation Next

Zack Snyder’s Justice League: 17 Things To Know About The Director’s Cut

Zack Snyder’s DC movie Justice League went into production in April 2016, just a few weeks after his previous film, Batman v. Superman: Dawn of Justice, hit theaters. Justice League hit theaters 19 months later, in November 2017, featuring DC superheroes Batman (Ben Affleck), Wonder Woman (Gal Gadot), Superman (Henry Cavill), The Flash (Ezra Miller), Aquaman (Jason Momoa) and Cyborg (Ray Fisher). It was clear that it wasn’t the movie that Snyder had started making. By that point, Snyder himself wasn’t even involved–a family tragedy led him to leave the project after principal photography was completed. Avengers director Joss Whedon was tagged in for reshoots and post-production.

The resulting movie had a mishmash of tones, strange editing decisions, mixed performances, and, of course, Henry Cavill’s digitally removed mustache. And with extensive reshoots leading to a reported $300 million dollar price tag, it failed to make enough of an impact financially. Giving DC its first box office flop. And that’s when the fan campaign for the release of Snyder’s original version began.

Two and a half years later, Zack Snyder’s Justice League was officially announced. To say this was a surprise is an understatement, but it’s happening. At DC FanDome, Snyder and the cast revealed more information about this new version of the film, plus the first trailer. Here’s everything we know so far about Zack Snyder’s Justice League.

Xbox Preorders, Call Of Duty Season 6, And Resident Evil & Monster Hunter At TGS | Save State

In your Save State for September 22, Chastity tells you about how the Xbox Series X & S preorders were a mess, much like PS5 or RTX 3080. Despite Microsoft telling people exactly when the preorders would go live, the demand was too much for retailer websites to handle.

We got a Season 6 cinematic trailer for Call of Duty Modern Warfare & Warzone, which revealed two new operators, Farah and Nikolai. They are also two of Modern Warfare’s main characters in the campaign.

Finally, we’ll be learning more about Monster Hunter Rise, Monster Hunter Stories 2: Wings of Ruin, and Resident Evil Village at Tokyo Games Show. TGS will air online from September 24-27. Monster Hunter Rise and Stories 2 will be shown on a live stream on Saturday, and Resident Evil Village will be on stream on Sunday.

Super Mario 3D All-Stars Had A Huge Opening In The UK

Super Mario 3D All-Stars, the recently released Switch compilation of 3D Mario platformers, has been a big sales success in the UK. 3D All-Stars has had one of the year’s best launches in the country, and ranks fairly high in Nintendo’s all-time list, too.

According to Gamesindustry.biz, 3D All-Stars was the best-selling physical game in the UK last week, tracking ahead of Marvel’s Avengers (which saw a sales decrease of 46% compared to the previous week). It was the third biggest opening for any game this year in the country, behind only The Last of Us: Part II and Animal Crossing: New Horizons.

Nintendo’s bundle featuring HD ports of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy for Switch is the third biggest game launch of the year in the UK, after Sony’s The Last of Us: Part II and another Nintendo staple, Animal Crossing: New Horizons.

It’s also the fifth fastest-selling Switch game in the country, the second best Mario platformer of all time (behind Super Mario Odyssey), and Nintendo’s 15th best launch in the UK of all time. Essentially, it’s done very well, although the exact sales numbers have not been released.

This milestone only covers the physical release, too. Super Mario 3D All-Stars is the current top-selling game on the Nintendo Switch Eshop in the US, UK, Australia, and Japan, too. While sales data for other regions isn’t available yet, it’s likely done well–the game was Amazon’s second-best selling game of 2020 well before launch.

3D All-Stars received an 8/10 in GameSpot’s review. “Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection’s presentational shortcomings,” wrote reviewer Kevin Knezevic. The game is a limited-time release, and will only be available until March 31, 2021.

Now Playing: Super Mario 3D All-Stars Review

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NHL 21: New Hut Rush Gameplay Shown Off

One of the new features in NHL 21 is Hut Rush, which is a faster-paced version of the standard Hockey Ultimate Team (HUT). EA Sports has now published a new gameplay video for it and shared some additional details about what to expect.

HUT Rush has a “Style Scoring” system which, as its name suggests, rewards players for scoring goals with style moves. There is a multiplier system so you can chain moves together to score the highest possible amount of points.

“A 2-on-1 cross crease pass for an easy one-timer won’t earn you as many points as a saucer pass to a streaking forward who tucks in the puck one handed. With Hut Rush, the prettier the play, the bigger the bonus,” EA said.

The video above showcases the new scoring system in Hut Rush. As you can see, the player successfully chains together a chip deke (which is new for NHL 21) and a toe drag before finishing the play with a snapshot to score. They got 935 points for this.

HUT Rush will have seasons that span different modes like 3v3, 5v5, goal-limit games, timed games, and first goal wins, among others. Players will rise (or fall) through the rankings, and they’ll earn rewards along the way. EA also confirmed that you can play Hut Rush with mascots, while the mode also supports outdoor arenas.

You can learn more about Hut Rush on the landing page on EA’s website.

NHL 21 is coming to PS4 and Xbox One on October 16, which is later than usual due to complications related to COVID-19. There won’t be a dedicated version of the game for PS5 and Xbox Series X, but the game will play on those consoles through backwards compatibility. For more, check out this extended gameplay video that showcases the improvements in the game this year.

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