Minecraft Dungeons Halloween Event Now Live On All Platforms

With Halloween rapidly approaching, a new limited-time event is now live in Minecraft Dungeons on Nintendo Switch, PC, PlayStation 4, and Xbox One. The Spooky Fall Event runs until November 3 with new rewards and difficult challenges for Minecraft Dungeons players.

Those interested in participating in the event can take on Seasonal Trials, a series of challenges that reward players with Halloween-themed items upon completion. In addition to Seasonal Trials, Minecraft Dungeons will also get a Night Mode challenge during the Spooky Fall Event that thrusts players into “the harshest conditions yet” in the dungeon-crawler.

Elsewhere, Apocalypse Plus is also available in Minecraft Dungeons for free. The mode, which will remain available even after the Spooky Fall Event concludes on November 3, adds 20 new difficulty levels after Apocalypse VII, as well as new challenges for players to take on.

Earlier this month, developer Mojang announced a series of new additions coming to Minecraft Dungeons alongside the Apocalypse Plus mode. This includes new paid DLC and cross-play.

Minecraft Dungeons is available on Nintendo Switch, PC, PlayStation 4, and Xbox One via Game Pass. The dungeon-crawler will also launch on Xbox Series S / Series X when the next-gen consoles drop on November 10. We scored the game a 7/10 in our Minecraft Dungeons review, with editor Steve Watts saying, “It scratches the dungeon-crawler itch with a sense of goofy charm and expands what Minecraft can be.”

Now Playing: Minecraft Dungeons Video Review

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James Gunn Explains The One Thing Original Suicide Squad Did “Really, Really Great”

It’s not a sequel. It’s not not a sequel, so what is James Gunn’s Suicide Squad movie? Gunn gave us a hint of what we can expect from his movie when it drops late next year in a new interview with Empire, and heaped some praise on David Ayer, who put the original Squad together. Warning: your favorite character may not make it to the end of the movie.

“It’s its own thing,” Gunn said of his movie. “It does not contradict the first movie. I don’t think. In some small ways… I don’t know.”

While Suicide Squad’s status as a sequel or not-a-sequel doesn’t seem to have weighed heavily on Gunn’s mind while making his movie, he was thinking about the groundwork laid by director David Ayer.

“Listen, David Ayer’s gotten trouble for the [first] movie,” Gunn told Empire. “I know it didn’t come out how David wanted it to come out. But he did one really, really great thing, and that is he picked fantastic actors to work with, and he dealt with these actors in building their characters in a really deep and fearless way. It’s something David definitely deserves to be lauded for, and it’s definitely added to this movie.”

Ayer laid good groundwork for Gunn, and DC gave him the green light to do as he wished with the Squad. Gunn spoke again about something he recently addressed on Twitter, too: how much danger the Squad members are in.

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“They don’t just get in fights and say they’re going to kill each other, they actually do get into fights and kill each other. You don’t really know who’s going to live and who’s going to die. I was given full freedom to kill anyone–and I mean anyone–by DC.”

While it seems unlikely that Gunn would kill off someone like Harley Quinn, who is currently one of DC’s biggest properties thanks in part to actress Margot Robbie, that seems to be what Gunn was signaling. And if she’s on the chopping block, you know Polka-Dot Man is, too. The Suicide Squad is currently set to release on August 6, 2021.

Now Playing: The Suicide Squad – Characters & Behind The Scenes Clip Breakdown | DC FanDome

Red Hood Concept Art For Titans Season 3 Shown Off

Although the TV series Titans got its start at the DC Universe, a streaming service that will soon stop streaming movies and TV shows, the show will find a new life at HBO Max, and much more is coming. And now, we know what Jason Todd will look like for Season 3 of the show.

Revealed by HBO Max, Jason Todd will get a full Red Hood makeover for the upcoming season. The character is played by Curran Walters, and we will finally see his transformation from Boy Wonder Robin to the ultra-violent, gun-toting Red Hood. Check out the concept art for the character’s Season 3 look below.

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Titans will be arriving on HBO Max on November 1, as both seasons will find their new home there, migrating from DC Universe. The superhero show is geared more towards an adult audience, as there is plenty of violence, and we all remember the infamous “F*** Batman” trailer from Season 1.

During DC FanDome, it was revealed that the Titans will be finding a new home for Season 3 in the city of Gotham. We also learned Barbara Gordon and Dr. Jonathan Crane will be on the next season–known as Batgirl and Scarecrow respectively.

There is no release date yet for Season 3 of Titans, as the show is still in pre-production. However, two other DC Universe originals–which are now HBO Max originals–are getting new seasons. Both Doom Patrol and the animated series Harley Quinn have been greenlit for new seasons.

Pokemon Crown Tundra: Where To Find Galarian Articuno, Zapdos, And Moltres

Pokemon Sword and Shield‘s new Crown Tundra area is swarming with Legendary Pokemon, including Galarian forms of the three Legendary birds Articuno, Zapdos, and Moltres. You’ll need to catch the birds as part of your expedition, but they won’t make it easy; when you first encounter them at Dyna Tree Hill in the southernmost portion of the Crown Tundra, they’ll all flee to a different part of Galar, so you’ll need to return to previous areas and chase them down individually.

Each of the Legendary birds can be found roaming about one of Sword and Shield’s three open-world areas: Zapdos flees to the original Wild Area, Moltres lurks around the Isle of Armor, and Articuno roams about the Crown Tundra. If you need help tracking the Legendaries down, here’s where you can find Articuno, Zapdos, and Moltres.

How To Find Galarian Articuno

Galarian Articuno
Galarian Articuno

Although Articuno is the only Legendary bird to remain in the Crown Tundra, it’s arguably the trickiest of the three to catch. We found it lurking on a cliff in Snowslide Slope, just above the ruins that house Regice. When you approach the Pokemon, however, it creates two illusory clones of itself to throw you off. The real Articuno will flap its wing before it starts spinning around in a circle with its clones, so pay close attention and approach the real Legendary bird when they slow down.

If you choose the correct Articuno, the clones will disappear and the Legendary will attack, initiating a battle; choose wrong, however, and the Pokemon will fly off to a different part of the Crown Tundra. We’ve also seen it in the Old Cemetery, but to avoid having to track it down again, save your game when you first spot the Legendary and simply restart if it flees.

How To Find Galarian Zapdos

Galarian Zapdos
Galarian Zapdos

Galarian Zapdos is the easiest of the three Legendary birds to catch in our experience. We’ve found it walking around just outside of Motostoke, so fast travel to the entrance of the city and you should spot it quickly. Zapdos will take off when it sees you, so you’ll need to pursue it on your bike. Although it runs swiftly, Zapdos will tire out and slow down every few seconds, so be persistent and don’t lose sight of it and you’ll eventually catch up to the Pokemon.

How To Find Galarian Moltres

Galarian Moltres

Galarian Moltres is likewise easy to find but a bit tricky to actually catch. Fast travel to the Isle of Armor’s Master Dojo and you should spot it immediately upon arriving. It’ll fly by rather quickly, however, so pursue it on your bike and try to cut off its flight path if you can, because it’ll otherwise be difficult to keep up with.

If Moltres does elude you, you can always wait outside the Master Dojo for it; the Legendary will fly past the building again in a few minutes when it completes its lap around the island, so you’ll get another chance to catch it before long.

Other Tips

Although the Legendary birds will respawn if you inadvertently knock them out before catching them, it’s a good idea to save when you first spot them; that way, you can simply restart the game if you knock the Pokemon out, saving you the trouble of having to chase them down again.

Keep in mind that these Galarian forms have different typings than the original Legendary birds. Galarian Articuno is Psychic/Flying, Galarian Zapdos is Fighting/Flying, and Galarian Moltres is Dark/Flying, so prepare your teams accordingly before you attempt to battle each Pokemon. Like other Legendaries, the Galarian birds also have really low catch rates, so make sure you’re sufficiently stocked up on Ultra Balls. You’ll also improve your chances of capturing them if you’re able to paralyze them or put them to sleep.

You’ll be tasked with investigating a few other Legendary Pokemon in the Crown Tundra, including the expansion’s mascot Calyrex, which you’ll need to reunite with its loyal steed. The DLC also introduces two new Legendary giants, Regieleki and Regidrago. You can read more about the expansion’s new features and Pokemon in our roundup of everything we know about The Crown Tundra.

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Silent Hill’s Creative Team Worked On World Of Tank’s Halloween Event

Between October 26 and November 9, World of Tanks is getting a Halloween event from Silent Hill‘s creative minds. Masahiro Ito, the art director of the Silent Hill franchise, and composer Akira Yamaoka collaborated with Wargaming to create a new World of Tanks PVE co-op event.

Utilizing “unique co-op mechanics,” players will fight against mysterious tanks while exploring a town called Mirny-13. In the event’s custom map, players in teams of five will ride modified Tier IX tanks. Their task is to discover why peculiar supernatural events, likely related to a “scientific experiment gone wrong,” are occurring.

XP and credits earned in the Mirny-13 event will carry over to the main game. Players can also unlock and obtain 3D skins designed by Ito, as well as special crew members, 3D styles, and camos.

“Working on this year’s Halloween event for World of Tanks was a very interesting and rewarding experience,” says Ito. “The combination of the passionate artists at Wargaming and our shared vision for a unique and frightening event made this all possible. My previous works are known for their unsettling atmospheres, chilling narratives and nightmarish beasts, so hopefully World of Tanks players are ready to experience all of these this Halloween!”

World of Tanks was released in 2010 and has been going on strong for 10 years. The game is a free-to-play MMO devoted to tank battles. You can play it on PlayStation 4, PC, Xbox One, Nintendo Switch, Xbox 360, and Mac.

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NASA Announces Discovery of Water on Sunlit Surface of the Moon

NASA revealed a new discovery about the Moon that confirms water has been found on the sunlit surface. The discovery was found from the Stratospheric Observatory for Infrared Astronomy (SOFIA).

As released in a live conference Monday morning, NASA revealed the news saying the discovery brings the idea forth that water may be distributed across various areas of the surface of the Moon, rather than solely in the shadowed, cold areas.

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“We had indications that H2O – the familiar water we know – might be present on the sunlit side of the Moon,” Paul Hertz, director of the Astrophysics Division in the Science Mission Directorate at NASA Headquarters in Washington said. “Now we know it is there. This discovery challenges our understanding of the lunar surface and raises intriguing questions about resources relevant for deep space exploration.”

NASA will send the first woman to the Moon in 2024, along with the next man, through their Artemis program. They are expecting to send humans to Mars in the 2030s, and they feel the further exploration that is done on the Moon will assist with more understanding of the solar system overall.

This story is developing…

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Jessie Wade is Homepage Editor at IGN and is fascinated with the Moon, black holes + anything in this floating world we call space. Follow her on Twitter @jessieannwade.

Raven Co-Founder on Leading Black Ops Cold War After Supporting Call of Duty For 10 Years

According to Raven Software co-founder Brian Raffel, the studio is extremely excited to be leading development of its own Call of Duty campaign after doing essential support work for the franchise for so many years.

IGN’s Ryan McCaffrey sat down with Raffel to discuss Raven Software’s storied history in the latest episode of IGN Unfiltered (the full episode drops tomorrow), along with discussions on Call of Duty: Black Ops Cold War, Star Wars Jedi Knight II: Jedi Outcast, Hexen, Heretic, Soldier of Fortune, and more.

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When asked what it was like leading their own project after spending years as a support studio for the Call of Duty juggernaut franchise, Raffel said, “It’s been really great. We have worked for quite a few years on the Call of Duty franchise. We’ve loved the franchise… so when we got this opportunity, we were super pumped about it.”

“We’ve done a lot of work on different campaigns over the years, but this one is… directed by [Raven’s Creative Director] Dan [Vondrak] and our team… It’s an exciting time in the timeline, and one that we felt was ripe for opportunities for some of the things we wanted to do.”

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Raffel then pointed out that COD: Black Ops Cold War is the direct sequel to the first game Raven ever teamed with Treyarch to work on, which is a notable landmark for the studio, in and of itself. When asked about the most notable thing about the Black Ops franchise, Raffel said “it’s very clever to us… the ‘dark stories that people didn’t hear…’ That’s always the most interesting for all of us… ‘What’s going on behind the scenes?’ That’s always been an intriguing part for us.”

While Raven is responsible for creating some truly excellent games since its inception, such as all-time great Star Wars Jedi Knight II: Jedi Outcast, Raven’s last original title was Singularity, which was critically well-received, but didn’t sell well for several reasons. When asked if fans could expect more Raven-led projects in the future, Raffel said, “We certainly hope so. I believe this will be successful… I feel like… I can’t talk about future work, but… there are always opportunities for us, so keep an eye out.”

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For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343’s Bonnie Ross, Valve’s Robin Walker & Chris Remo, Respawn’s Stig Asmussen, and so many more.

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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

Xbox Isn’t Actively Planning Bethesda’s Future Until After the Acquisition Is Complete

Xbox Head Phil Spencer is not actively planning the future for Bethesda, because Microsoft’s acquisition of ZeniMax Media is not yet complete. In an interview with Gamereactor, Spencer said he expects the acquisition to be finalized by early next year.

“First of all, I would like to say that we haven’t acquired ZeniMax,” Spencer said. “We have announced our intention to acquire ZeniMax. It is going through regulatory approval and we don’t see any issues there.”

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Spencer said it would be illegal for him to sit down with Bethesda Director Todd Howard and ZeniMax Media CEO Robert Altman to make future plans until Microsoft officially acquires ZeniMax.

Long-term, Spencer said he wants ZeniMax’s studios, including Bethesda, Arkane, id Software, MachineGames, and more, to create the best games they’ve ever made, aided by the support of Microsoft.

In September, Microsoft announced plans to buy ZeniMax Media for $7.5 billion. With the acquisition, franchises including The Elder Scrolls, Fallout, Wolfenstein, Doom, Dishonored, and Starfield will join Xbox’s first-party portfolio.

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Microsoft said it plans to honor the previous agreements Bethesda made with Sony to release Deathloop and Ghostwire: Tokyo as PlayStation 5 exclusives.

As far as exclusivity for future titles from Bethesda and other ZeniMax studios, we’ve heard Microsoft will make decisions on a case-by-case basis. Again, until the acquisition is complete, Spencer says he isn’t mapping out future plans for Bethesda games.

“I get a lot of questions right now: ‘is this game exclusive? Is this game exclusive?'” Spencer said. “And right now, that is not my job in regards to ZeniMax. My job is not to sit down and go through their portfolio and dictate what happens.”

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In a previous interview about console exclusivity, Spencer said, “We want more people to be able to play games, not fewer people to be able to go play games.” We’ll have to wait and see what Microsoft’s release strategy will be after the acquisition is finalized.

For more, you can read the five biggest takeaways from Xbox’s Bethesda acquisition, or check out our Xbox Series X guide. And, if you’re still trying to secure an Xbox Series X or S before next month’s launch, keep an eye on our Xbox preorder page for up-to-date retail links.

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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

PS5 Launch Game Destruction AllStars Delayed to February

PS5 launch title Destruction AllStars has been delayed to February 2021, and will be released as a PlayStation Plus free game.

Announced on the PlayStation blog, the move has been motivated, at least in part, by ensuring the multiplayer game has an audience. “Destruction AllStars is a multiplayer game that’s at its best when you’re competing with gamers online from all around the world”, explains PlayStation director of product development Pete Smith. “We want as many people as possible to experience the mayhem on PS5, and what better way to do that than to provide the game to our PlayStation Plus members?”

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Sony makes clear that existing pre-orders will be refunded. The game – which has been notably quiet since its announcement in June – will get new details and a trailer next week, to explain what players will get when they download it.

The game seems to mix destruction derby mechanics with some measure of on-foot action, with a series of different cars and heroes to choose from. It’s one of the PlayStation games launching at a new higher price point of $70, meaning that new “free as part of PS Plus” price looks pretty appealing.

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We recently got our hands on a PS5, but for now we can only show you the retail box. In other PS5 news, here’s a helpful comparison between the Xbox Series X and PS5 launch titles. Preorders for the console are currently sold out, but if more go up they’ll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Sackboy: A Big Adventure: New PS5 Gameplay Details

Sackboy: A Big Adventure brings the LittleBigPlanet star back into the spotlight for an adventure focused on platforming fun rather than the creation side of his former franchise. That doesn’t mean the new adventure is losing any of the charm, wit, or creativity of LBP, but is instead putting the focus on a platforming adventure crafted to offer variety, challenge, and a whole lot of slapstick fun.

IGN recently spoke with developer Sumo Digital’s Ned Waterhouse about Sackboy’s new adventure as he goes on a quest to save Craftworld and the other Sackpeople from the villainous Vex, and what the developers are bringing to PS4 and PS5 players. Here are some of the big and small takeaways from what players can expect in the new Sackboy adventure.

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Why Sackboy Will Run at a Locked 60 FPS

Though Sumo Digital has confirmed before that Sackboy will run at 60 FPS, Waterhouse spoke a bit at length about why, from the start of the project, this locked framerate was such a key facet of the game.

“We said from day one, the absolute must was a smooth 60 frames per second because we focused on play and that was about creating the best platform we could. For us, that meant awesome character controls, and it meant a really responsive character,” Waterhouse said, explaining that that also meant a solid framerate on both the PS4 and PS5 versions of the game.

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He continued, “So we said from the get-go, it has to be a solid 60 across all platforms. We use dynamic resolution scaling to ensure that we can keep it at a smooth 60, but that was our priority throughout development. And I hope that players feel the benefits of that when they play the game.”

Approachable, But With Some True Challenges

Platformers often have to thread a difficult needle of, well, difficulty, ensuring that they can be approachable from the start for players to learn the ropes, while also letting those who crave a challenge really test their skills.

“We wanted to create an experience with broad appeal that everyone can enjoy, he’s a wonderfully endearing character, the world is rich and it’s inviting, and we just wanted lots and lots of people to get the chance to experience that and to enjoy that,” Waterhouse explained.

But, of course, platforming fans crave a good challenge, and the Sumo Digital team took an interesting approach — namely, the difference in mastering the campaign and mastering all of Sackboy’s content comes in his moveset.

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“So the way that we approached this was, we said we’re going to broaden Sackboy’s moveset. We’re going to introduce loads of new moves… But we said, we will only use a subset of those moves to complete the main adventure. That doesn’t mean the main adventure doesn’t have challenge. It’s familiar and welcoming when you start out, the challenge increases as you become more accustomed to the character and the world.

“But what you don’t need to do is learn every move and you don’t need to learn how to chain them all together. You can complete this game with a subset of those moves. However, if you want to set all the high scores, find all the secrets, master all the levels, beat the post-game and platinum this game, you are going to have to learn how to master this character.”

In particular, Waterhouse pointed to a subset of levels called the Knitted Knight Trials, which Waterhouse described as “quick-fire, fast-paced arcade-y, bits of gameplay where you’ve got this hazard strewn obstacle course, one life, and you have to get to the finish line as quickly as you can.”

PS4 Players Shouldn’t Be Disappointed

Sackboy is going to be a launch PS5 game and also hit PS4. It is aiming to take advantage of the new system’s advanced capabilities, including the DualSense controller, the system’s SSD, and more. But Waterhouse made it clear that PS4 players should not expect to be disappointed by the experience.

“When it comes to the PlayStation 4 version of this game, I don’t think anyone’s going to be disappointed if they buy that version,” he said. “For me and for the team, it was really important for us to be on that platform because we wanted as many people as possible to get a chance to play this game. That said, the new console is more powerful. It’s got new features, and that allowed us to enhance both the visuals, take advantage of the SSD, and do some work with the DualSense and the haptics.”

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Waterhouse and I were speaking in the context of what the DualSense brings to Sackboy’s adventure, but he wanted to make it clear that even without its unique capabilities, PS4 players can still expect the same platforming levels and challenges, along with the same performance goal of 60 FPS the devs had for both versions.

A Slapstick Approach

Sackboy has always had a charming humor to him and his world, both the ones devised by players in the LittleBigPlanet series and in the levels built around him by Media Molecule and Sumo Digital.

And injecting his new adventure with a Monty Python-esque style of comedy was something Waterhouse explained the team wanted to do not just in the game’s story but also through its gameplay. And it helps, as he described them, that the devs have a bit of “mischief” in them, anyway.

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“LittleBigPlanet has a rich vein of slightly irreverent and Python-esque comedy to it. And we were very mindful of that and we looked to carry that through the story of this game,” he said, continuing: “We’ve got a host of quirky characters… We’ve got 60 costumes in the game. They all break down into their constituent parts, you can paint all of those parts. We have some amazing looking costumes, but there is real flexibility in the system. And honestly, some of the things that the development team create are abominations,” he joked.

He even went on to elaborate that the team found as many ways as possible to allow co-op players to interact with one another, both in ways to meaningfully make progress and to grief each other.

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“One thing that we did is we said there should be lots of ways for players to interact with each other. So in this game, you can slap each other. You can bounce off each other’s heads, you can pick each other up and shock them. You can grapple them, you can do [the new move called] a roll run.

“There are perfectly legitimate ways to use all of those moves in the game in order to progress. But also, you can sneak up behind your little brother and Slap him off a platform,” Waterhouse explained, mentioning that he wouldn’t be surprised if the game caused a few arguments during the holidays.

Making a Great Co-Op Experience

And on the note of co-op, Waterhouse really drove home the point that, while Sackboy is built to be a great single player game, the team also always had co-op in mind for the adventure.

In addition to the fun ways to grief your co-op partners, as well as interact through cooperative-specific emotes, there are a host of co-op specific levels that will really require players to put their skills to the test by working together.

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Every level in the adventure is also possible in co-op, but Sumo Digital wanted to make sure that no two players ever felt like different skill levels or handling on the controls would deter from the overall experience.

“We know that players of different abilities will want to play together. We have a few things in the game that allow you to [level the playing field]. We have an option that we call the assist copter. You can call in the copter when playing in multiplayer, Sackboy will light a flare, and this little crafted copter comes down and picks him up.

“And what the copter does is it follows the lead player. Providing that one person can get through a section of gameplay, everyone can get through. We also have a shared life system in the game because it’s there to encourage collaboration and teamwork and a little bit social responsibility. If you want to turn that off and enable infinite lives and just enjoy the platforming challenge, then you can do that.”

Sackboy: A Big Adventure will look to offer players plenty of ways to play, with dozens of varied levels, costumes to unlock and mix and match, and both single-player and co-op challenges to face.

For more on what to expect from Sackboy and others, check out the list of PS5 preorder bonuses currently announced, as well as the full PS5 launch lineup.

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Jonathon Dornbush is IGN’s Senior News Editor, PlayStation lead, and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.