Cyberpunk 2077 Pre-Order Sales Have Already Covered Entire Development and Marketing Cost

Cyberpunk 2077 has been out for less than a week, but developer CD Projekt says it has already recouped its total development cost and marketing and promotional cost.

In a short report to investors, the Management Board of CD Projekt says that the “estimated licensing royalties receivable by the Company in association with pre-order sales of Cyberpunk 2077 across all of its digital distribution channels have exceeded the sum,” of both the game’s development cost and marketing expense.

This means that Cyberpunk 2077 is already profitable thanks to both pre-order sales across PS4, PS5, Xbox One/S/X, Xbox Series X/S, Stadia, and PC. The profits are also bolstered by estimated licensing royalties the company expects to be owed.

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Cyberpunk 2077 was announced way back in May 2012 and pre-production began after the development of The Witcher 3: Wild Hunt Blood and Wine expansion in 2016. So depending on how CD Projekt defines the development time for Cyberpunk, the pre-orders and royalties have already covered anywhere from eight to four years of development.

Similarly, CD Projekt towards the end of its development promoted Cyberpunk 2077 heavily with ads, physical events at conferences like E3, and more, but those costs including the marketing costs for the remainder of the year have also already been eclipsed by the profits.

The news comes just as CD Projekt stock dropped by 29% following the launch and news that the performance of the title is underwhelming on consoles, particularly last-gen systems like the PS4 and Xbox One.

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Though that didn’t stop CD Projekt from already selling 8 million copies of Cyberpunk 2077 before it was even released.

For more on Cyberpunk 2077, check out IGN’s full Cyberpunk 2077 guide and Night City map.

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Matt T.M. Kim is a reporter for IGN.

Pokemon Go Adding Galarian Mr. Mime In New Event Next Week

Another Galarian Pokemon is making its debut in Pokemon Go very soon. Galarian Mr. Mime and its evolution, Mr. Rime, will arrive in the mobile game next weekend as part of a Special Research story event–but you’ll need to have a ticket to participate in it.

The event kicks off on December 19 at 10 AM local time and runs until 8 PM local time the following day, while tickets run for $8 USD. Those who do purchase a ticket will get access to an exclusive Special Research questline that will lead to encounters with a handful of Ice and sound-based Pokemon including Alolan Vulpix, Jigglypuff, Jynx, Snorunt, and the aforementioned Galarian Mr. Mime. Niantic also says you’ll be able to earn enough Mr. Mime Candy through the questline to evolve it into Mr. Rime.

Even if you don’t purchase a ticket, you’ll still get more chances to catch certain Pokemon that weekend. From December 18-21, a handful of Ice and “melodious” Pokemon like Jynx, Swinub, Spoink, Woobat, and Cubchoo will be attracted more frequently to Incense, and the Incense itself will last for three hours. You’ll also have your first chance to encounter Shiny Cubchoo that weekend. You can read more about the event on the Pokemon Go website.

In the meantime, Niantic is hosting a two-day Community Day weekend event on December 12 and 13. Throughout the event, all of the featured Pokemon from this year’s previous Community Days will reappear in the wild, and you’ll be able to encounter 2019 featured Pokemon in Raids and hatch them from 2 km eggs.

Niantic has a few other December events lined up beyond that. Shiny Celebi is making its debut in the game starting December 14, while the Legendary Pokemon Kyurem is appearing in five-star Raids again all month long. There’s also a new batch of Field Research tasks this month.

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Mario Gets His Own Manga, And Mama Mia, It Is Bizarre

Super Mario-kun by Yukio Sawada is a long-running manga series which began in Japan in 1991. Running for over 50 volumes, with the latest hitting shelves back in October, the zany series has taken the plumber and his pals on a crazy journey throughout the Mushroom Kingdom and beyond. However, getting your hands on localized versions of those stories was near impossible, until now.

Viz Media released Super Mario Mania on December 8, which is a collection of hand-picked stories by Sawada from the Super Mario-kun manga. Take a look below at some of the interior pages for the book.

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Obviously, the manga leans heavily into comedy, absurdism, and zany antics. But what else would you expect? It’s a story about a plumber and his brother in a magical kingdom where turtle-people are trying to kidnap royalty. The last time someone tried to go the serious route with that, we had the Bob Hoskins and John Leguizamo Mario Bros. movie.

Super Mario Manga Mania features ten stories, and two bonus short stories, coming in at over 160 pages. While the retail price for the book is $10, it’s currently on sale at Walmart and Amazon for $9 during the holidays.

The Super Mario Manga Mania collection is available at various retailers, and if you’re looking for more from the worlds of manga and anime, check out our Anime Gift Guide. Mario is celebrating its 35th anniversary this year, and Tetris 99 is honoring the plumber with a Mario All Stars event. If you can score enough points during the Maximus Cup, which is happening now, you can unlock a Super Mario All Stars theme for the game.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Cyberpunk 2077: Base PS4 Vs PS5

Cyberpunk 2077 is a stunning game… if you’re playing it on the right systems. It’s being hailed as “the new Crysis” on PC, and you’ll need a powerful graphics card to be able to run CD Projekt Red’s latest at its highest settings. But little footage of the game was shown on console pre-release.

Now that Cyberpunk 2077 has been released, we can finally dig deeper into its console versions. In this video, we compare the game running on PlayStation 5 to the base PlayStation 4 model to see just how much difference Sony’s brand new console makes. It should be noted that the version running on PS5 is actually the PS4 version of the game, playable through backwards compatibility. A patch to upgrade the game for PlayStation 5 will be released next year.

Cyberpunk 2077 is available now on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Stadia.

Fan Reaction To Cyberpunk 2077 Is Starkly Divided

Fans waited for Cyberpunk 2077 for almost a decade, and that sort of time breeds expectations. Now that the game has been out in some form or another for a few days, fans have had a chance to get to know Night City on their own terms, and their overall opinions run the gamut from ecstatic bliss to total disappointment. This fractious discourse has taken over fan communities like the game’s subreddit, and the debate continues unabated.

Many fans have pointed to Cyberpunk’s dismal performance on the PS4 and Xbox One as a particular sore spot. Some have even gone so far as to accuse CD Projekt Red of misleading advertising, or other unscrupulous behavior. In a highly-upvoted thread, Reddit user “ldillon7777” posted a PS4 trailer for the game that was released back in November, pointing out that the “gameplay trailer” presents a vision of the game with a stable framerate and impressive visual effects, both of which are not representative of the last-gen versions of the game.

“Anyone that has played the PS4 version can clearly see that this trailer is not recorded on the PS4 or on any last-gen console,” the user wrote. “This marketing makes the PS4 version look as good as the PC version. This is completely misleading and not representative of the PS4 version being advertised.”

“You see a huge box and a few seconds later it becomes a car,” wrote another PS4 player in a popular thread. “I’m too disappointed to go through. Don’t even compare to Witcher 3.”

Another top thread purports to document the number of promised features that are missing from the final product, from the inability to adjust certain aspects of your character’s appearance beyond the initial setup to lack of an aim toggle option. While many are common quality-of-life complaints shared by other games, some are uncommonly specific, such as the fact that your character cannot smoke.

It’s not uncommon for fans to complain about mundane aspects of high-profile games, or to accuse developers of “downgrading” the final game compared to its promotional materials, such as pre-release trailers. The most notorious example of this sort of claim is the Spider-Man puddle fiasco, where a fan accused developer Insomniac of “downgrading” the amount of puddles in one of the game’s environments. (Cyberpunk developer CD Projekt Red previously dealt with a similar “controversy” over a Witcher 3: Wild Hunt trailer.)

Such complaints generally ignore the messy reality of game development: that not all features can live up to their initial prototype, and that scaling a game to perform well on consumer-grade hardware like last-gen consoles almost always results in some form of compromise. However, given that sources like Digital Foundry have concluded that Cyberpunk’s performance is “unacceptable” on last-gen consoles–as well as the fact that the game is uncommonly buggy, even by open-world game standards–some of these fan complaints rise above the usual noise that accompanies most big game releases.

This criticism extends beyond the game’s shaky performance and well-documented bugs, with some fans taking aim at minute aspects of the game’s design. In another highly-upvoted thread, a Reddit user lambasted the game’s driving AI, calling it nonexistent. “There’s no AI for driving, at all, period,” the user wrote. “That’s the reason you’ve never been in a car chase in the open world, not in a mission. That’s the reason the AI stops behind you forever when you park in the middle of the road. That’s the reason people don’t peel away in a panic when you pull a gun on them in a car. The only driving ‘AI’ that the game has is predetermined paths for cars to follow along.”

On the other hand, there are several highly-upvoted threads from users who say that they’re really enjoying the game, with one referring to the complainers as a “vocal minority coming on the internet and complaining.” Humorously enough, there were so many threads with the title “am I the only one enjoying the game?” that users started posting satirical threads with similar titles, leading to yet more backlash.

Other users have taken the serious complaints of their fellow fans as an opportunity for memes and jokes. The most popular post Friday on the forum comes from a user complaining of a “concerning flaw” in the game–that the manhole covers depicted in Cyberpunk only support up to 12.5 metric tons of weight in real life, and are therefore not suited to street use. The apt top reply to that thread: “This is why people are falling through the world.”

Now Playing: Cyberpunk 2077 Review

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Best Games Of 2020 – Animal Crossing: New Horizons

Over the next week, we will be posting features for what we’ve nominated to be the best games of 2020. Then, on December 17, we will crown one of the nominees as GameSpot’s Best Game of 2020, so join us as we celebrate these 10 games on the road to the big announcement. Be sure to check out our other end-of-the-year coverage collected in our Best Games of 2020 hub.

It’s become cliche at this point to remark on Animal Crossing: New Horizons‘ fortuitous timing, how it arrived at exactly the right moment to ease us through the first few, uncertain months of a world-changing pandemic. And yet, it’s impossible to view the game without also looking at the circumstances surrounding its release. More than any other title that launched this year, Animal Crossing felt like a panacea to 2020. Just as the COVID-19 virus began surging uncontrollably and forced many parts of the world into lockdown, suddenly shattering daily norms and routines that we had all taken for granted, here came this wholesome, candy-colored bit of escapism–this digital playpen where your next-door neighbor is a fitness-minded penguin and your biggest concern is whether the sofa you just purchased matches the rest of the decor in your living room.

Given these circumstances, it’s easy to see why Animal Crossing became such an immediate, inescapable hit, particularly during the first half of the year. As an unprecedented pandemic upended our collective sense of normalcy, the game offered a welcome bit of respite, a chance to socialize with friends virtually and revel in the mundanity of daily life that was now being denied to us. Of course, this in itself is hardly novel; many other games also serve as a virtual social space where you can hang out and pass time with friends. But what made Animal Crossing hit differently is its emphasis on the smaller, unceremonious aspects of daily activities: the joy of checking out what new items are in stock at the store; the small thrill of seeing town hall swap out its fall decorations for Christmas lights; the satisfaction of reeling in a new type of fish not yet on display in the museum.

What gives these little moments their resonance is the same thing that has set Animal Crossing apart from other life sims since the series’ inception: its real-time clock. Animal Crossing unfolds according to the date and time set in your system, so it follows a much more measured rhythm than other games, even within its genre. Days and seasons pass in the game just as they do in real life, while stores open and close at specific hours. Pop into your village at 10 PM, for instance, and you’ll miss your chance to peruse that day’s wares, forcing you to come back the next day (unless you don’t have any scruples about setting your system’s clock back).

New Horizons is a warm hug of a game that has helped many a player find digital refuge from the relentless torrent of this year’s woes.

This deliberate pace extends into how slowly the game metes out its features. When you first arrive on your island, you’ll find no amenities beyond Tom Nook’s makeshift resident services tent. As you return each day, however, your island home will gradually blossom; new villagers will move in and new facilities will slowly open up, which in turn will give you access to a richer array of things to do and see. In a time when many video games are all too eager to indulge in instant gratification, the boldest thing a game can ask you to do is wait–and as Animal Crossing illustrates, there’s value in taking things day by day.

What truly elevates New Horizons are all the smart ways it builds upon the series’ formula. While past games have always offered some degree of customization, New Horizons is the first to give you free rein over every decision. Not only can you now place furniture and other items outdoors, but you can also handpick the exact spot where other villagers move in and even edit the very landscape itself. New Horizons is the first Animal Crossing game to truly embrace customization, presenting players with a veritable canvas that they can color however they please. This makes the experience much more personal and rewarding, and watching your island home gradually develop into a proper village feels immensely gratifying in a way few other games can replicate.

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Customization isn’t the only area where New Horizons improves upon its predecessors. Nintendo has made numerous other tweaks and refinements to the gameplay, both large and small. The ability to dig up and replant trees, for instance, is a welcome boon, as is the increased inventory space you have in your pockets and at your house. Tying these disparate elements together are the new crafting and Nook Miles systems. The former lets you fashion furniture, clothing, and other items out of the various materials you can gather around your island, while the latter doles out reward points for all kinds of actions, from chatting up a certain number of villagers each day to even getting stung by wasps. Thanks to these systems, every item in the game–even seemingly useless ones like weeds and trash that you can fish up out of the river–and every action you take has a purpose, feeding back into a satisfying gameplay loop.

More than anything, though, what makes New Horizons a special game is its irresistible charm. Watching a villager plop down in front of a tree to read a book or break out into a spontaneous song in the town plaza–these little moments are endlessly endearing and never cease to put a smile on your face. New Horizons is a warm hug of a game that has helped many a player find digital refuge from the relentless torrent of this year’s woes. There have been many excellent games over the past 12 months, but none of them will be as inextricably associated with 2020 as New Horizons.

Now Playing: Animal Crossing: New Horizons – Game Of The Year 2020 Nominee

The Rise Of Marco Inaros: The Expanse Cast Tease Season 5 Storylines

The Rise Of Marco Inaros: The Expanse Cast Tease Season 5 Storylines – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Here’s How To Unlock The Among Us Twitch Pet Cosmetic

Among Us players can unlock a special Twitch logo pet cosmetic if they link their Twitch account to the game by December 18. Among Us pets usually have to be purchased, but this one is the first that InnerSloth is giving out for free.

You’ll need to open up Among Us, click the settings icon, and then choose the “Data” tab in order to link your Twitch account. Once you click that you’ll need to log into your Twitch profile to officially link the two accounts. Once you’re logged in, click authorize to allow Twitch Among Us drops. You’ll need to then watch 30 minutes of the Among Us Twitch Rivals events in order to unlock the pet.

There are events you can watch on December 11, 14, and 18. The full schedule can be found right here. This is only possible on the PC version of Among Us, but an update for mobile players should let them link their Twitch accounts soon.

InnerSloth revealed a new Among Us map on December 10 at The Game Awards. The map, coming in early 2021, is set aboard a floating airship and will be completely free. It gives you a choice of which room to start in among other new features like ladders, new tasks, and more.

Among Us also took home a couple of trophies at The Game Awards, despite having launched in 2018. The murder mystery game won Best Mobile Game and Best Multiplayer Game, beating out titles like Animal Crossing: New Horizons and Genshin Impact.

Now Playing: Among Us Map Reveal: The Airship | Game Awards 2020

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