Mortal Kombat Reboot Movie Delayed One Week To April 23

Warner Bros. has delayed its upcoming video game adaptation Mortal Kombat, the studio has confirmed to GameSpot. The news was first reported by Variety. You won’t have to wait long, though, as the date has only been pushed back by a week.

Originally set to premiere in theaters and on HBO Max on April 16, Mortal Kombat will now premiere on April 23. Warner Bros.’ blockbuster VFX extravaganza Godzilla vs Kong releases tomorrow, so it seems like the studio is looking to space out its releases just a little bit more.

Further, Variety notes, Warner Bros. is crossing its corporate fingers that capacity restrictions on movie theaters will begin to relax across the country as more and more people receive vaccinations. At this stage, even a week could mean millions in ticket sales as more people are allowed into theaters at a time.

With Mortal Kombat now an extra week away, that gives us extra time to scour trailers for every single Easter egg. We have a list of every Mortal Kombat character to make the jump from game to film, too. You might notice Johnny Cage missing from that list, and there’s a good reason for that, the director says. Despite that, Mortal Kombat won’t deviate far from the games.

Now Playing: Mortal Kombat Movie – Official Character Lore Trailer

Pokemon Go April Fool’s Day Event Returns April 1

Pokemon Go‘s April Fool’s Day event is returning on April 1. The event runs the entire day and features various “tricky” Pokemon such as Aipom and Croagunk, as well as increased appearances of Team Go Rocket grunts.

Throughout the April Fool’s Day event, Aipom, Croagunk, Purrloin, and other mischievous monsters will appear in the wild more frequently than usual. Ditto will also be much more common during the event, and this time, you may find it disguised as a Pokemon it hasn’t replicated before in Pokemon Go.

In addition to the increased Pokemon spawns, Team Go Rocket grunts will appear in balloons and PokeStops more frequently throughout the event, and they’ll only have Shadow Aipom in their teams. A new set of Team Go Rocket Timed Research will also be available starting April 1. Completing this will net you various rewards including a Super Rocket Radar, which you can use to battle Rocket leader Giovanni.

Pokemon Go’s April Fool’s Day event runs from 12 AM to 11:59 PM local time. You can read more details on the official Pokemon Go blog.

That isn’t the only Pokemon Go event on the horizon. Niantic is holding a spring-themed event in the game from April 4-8. Throughout that event, you’ll be able to catch flower crown-wearing versions of Pikachu and Chansey in the wild, along with other spring-themed Pokemon. Shiny Bunnelby and Shiny Chansey will also be appearing, and there will be event-exclusive Research tasks and other bonuses.

After that, Pokemon Go’s April Community Day will take place on April 11. The featured Pokemon this month is Snivy, and if you can evolve it all the way into its final form, Serperior, during the event or up to two hours afterward, it’ll learn the Community Day-exclusive move Frenzy Plant.

GameSpot may get a commission from retail offers.

Future Of Cyberpunk 2077’s Multiplayer Is Very Confusing

Previously, CD Projekt Red announced that Cyberpunk 2077’s multiplayer would be a “standalone” product and not just a mode in the single-player game. However, in CDPR’s new strategy update video, the company dropped new information that casts uncertainty around the future of Cyberpunk 2077‘s multiplayer game.

President and joint CEO Adam Kiciński stated, “Previously we hinted that our next AAA would be a multiplayer Cyberpunk game but we have decided to reconsider this plan. Given our new, more systematic and agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day.”

It’s a statement that neither confirms nor denies whether the standalone Cyberpunk 2077 multiplayer mode is still happening.

The only suggestion we can glean from Kiciński’s comment is that Cyberpunk 2077’s multiplayer standalone game has been deprioritized in some way in favor of bringing multiplayer to all franchises. Last we heard, CDPR said in January 2020 that players should expect it to release in 2022 at the earliest.

Kiciński further elaborated on CDPR’s future plans for online integration but did not comment explicitly on the status of Cyberpunk 2077’s multiplayer game. “We are building an online technology that can be seamlessly integrated into development of our future games. This technology will power online components we choose to introduce in our games, and will ensure we can do so without any great technological debt. With this technology in place, we can start to grow an online community–powered by our own Gog Galaxy platform–which connects gamers both inside and outside of our games,” he stated.

We’ll update here if we find out more information about Cyberpunk 2077’s standalone multiplayer game.

In the same video, CPDR also covered communication and development changes–most of them in response to Cyberpunk 2077’s troubled launch. You can check out our rundown of CDPR’s strategy update video for more information about the company’s future plans.

Now Playing: The Worst Way to Play Cyberpunk 2077

GameSpot may get a commission from retail offers.

CW’s Powerpuff Live-Action Show Adds Donald Faison As Professor Utonium

Donald Faison, best known as Turk on the classic sitcom Scrubs, will join the cast of the CW’s upcoming Powerpuff Girls live-action show, titled Powerpuff, Variety reports.

The CW describes Faison’s Professor Utonium as “quirky, debonair, and a pinch narcissistic,” and determined to repair his relationship with his now-adult daughters. Professor Utonium is once again the genius scientist who created the Powerpuff Girls, but is now approaching middle age and has a trio of twenty-something daughters.

Powerpuff has been in development at the CW since last year, and was greenlit for a pilot in February. Earlier this month, the network announced the casting for Blossom, Buttercup, and Bubbles. Chloe Bennet (Agents of Shield) will play Blossom, and Yana Perrault (Broadway’s Jagged Little Pill) will play Buttercup. Dove Cameron, finally, will make good on an idea she put out into the world eight years ago when she steps into the role of Bubbles.

Powerpuff comes from writers and executive producers Heather Regnier and Diablo Cody (Juno). Frequent CW producers Greg Berlanti, Sarah Schechter, and David Madden will produce the pilot along with Erika Kennair. Maggie Kiley will direct the pilot and executive produce.

Classic Shooter XIII Is Free On GOG Right Now

Starting today, the classic FPS XIII is free to download and own forever on GOG until April 1. Developed by Ubisoft, XIII is a stealth-action FPS with a cell-shaded art-style that has a cult-following in the years since its release. In order to snag this game, you’ll need a GOG account and log into the site or the GOG Galaxy client. The special deal will end on April 1 at 6 AM PT / 9 AM ET, so be sure to grab your copy of the game when you have the chance.

Originally released in 2003, the FPS was a modern adaptation of the original Belgian graphical novel from 1984, which saw a mysterious operative with amnesia try to piece together his past. In the years since its release, XIII has become a cult-favorite due to its involved story and striking cel-shaded visuals that paid tribute to its comic origins. While XIII recently had a remaster that attempted to update the story and visuals, it ended up releasing to mixed response from fans and critics alike. Still, the original XIII holds up quite well, and you can now download the game at no cost.

No Caption Provided

Gallery

Right now, GOG has a number of deals on games for the ongoing Spring Sale. Though they’re not free like XIII, there are several titles that are on sale for a steep discount right now:

We also have a roundup of other deals online right now, which includes the discounted launch of Kingdom Hearts 3 on the Epic Games Store, and Best Buy’s current deal on Bravely Default II. Also, be sure to check out our round up of PC games on sale now.

GameSpot may get a commission from retail offers.

Dead By Daylight All-Kill Update Is Live, Adds Trickster And Yun-Jin Lee

The next chapter of Dead by Daylight, All-Kill, is now live. All-Kill adds a new killer, The Trickster, and a new survivor, Yun-Jin Lee, to Dead by Daylight.

All-Kill goes live as part of Update 4.6.0. The update also adds colorblind options to Dead by Daylight and implements balancing adjustments for The Wraith and The Blight. The full patch notes for Update 4.6.0 also contain a ton of bug fixes. We’ve outlined the full update below–full warning, it’s a doozy of a list of changes.

In GameSpot’s Dead by Daylight (2020) review, Joab Gilroy wrote, “At launch, Dead by Daylight suffered because of its reliance on peer-to-peer hosting and absent social features, but over time it rectified these issues. And while a brief and premature tussle with skill-based matchmaking turned the new player experience into a bit of a horror show (a problem which is now fixed), thanks to its community of players Dead by Daylight is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around.”

Dead By Daylight Update 4.6.0 Patch Notes

Features

  • Added a new Killer – The Trickster
  • Added a new Survivor – Yun-Jin Lee
  • Added Party Privacy options – You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends

Content

  • The Blight
    • Adjusted his first person animations and camera position to be higher up
    • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.
  • The Wraith
    • Increased his cloaked move speed
    • Decreased his move speed while uncloaking
    • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
    • Removed the uncloaking move speed penalties from the Windstorm addons
  • Accessibility
    • Colorblind modes have been added and can be accessed VIA the Options menu.
  • Perks
    • Decisive Strike – Now deactivates when performing certain actions that are not part of evading the Killer
  • HUD
    • Increased the visibility and size of the negative status effect timer fill.
    • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
    • Improved performance.
  • Menus
    • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.

Audio

  • The warning and max stingers for Laceration Meter (from Killer’s perspective) have been changed
  • The bat swing attenuation was reduced for Survivors
  • The 2D scream on the Mori was fixed
  • Main Event cooldown now has SFX support
  • New VO for The Trickster while in Chase mode

Visual Update

  • Visual Update for the main Lobby, Store, and Tally

Bug Fixes

  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that could cause lockers to play loud noise notifications when slowly entered
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond’s chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item’s icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).
  • Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen
  • Fixed an issue that caused the Trapper’s bear trap to clip into doors
  • Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map
  • Fixed an issue that caused the Nurse to blink out of bound in the killer shack
  • Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game
  • Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed
  • Fixed an issue where a player could lose pips when leaving during loading
  • Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching
  • Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate
  • Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem
  • Fixed an issue that could cause lockers to become horizontal
  • Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor
  • Fixed an issue that prevented Hex: Blood Favor from showing survivors the “cursed’ status when activated
  • Fixed an issue that could cause the Legion’s Feral Frenzy power to end incorrectly after hitting a second survivor
  • Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch
  • Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression
  • Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened
  • Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.
  • Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached
  • Fixed an issue that could cause the Blight’s rush to hit an invisible collision where a Hatch could later spawn
  • Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs
  • Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed
  • Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss
  • Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery’s Memorial Institute and Gideon maps.
  • Switch only:
    • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
    • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.
    • Fixed an issue where the HUD could display the same buff icon twice
  • Stadia only:
    • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.
  • PS4 and PS5 only:
    • Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can’t accept the invitation.
  • Xbox Series X|S only:
    • Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.
  • Xbox One only:
    • Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party
    • Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.

Known Issues

  • Stadia only:
  • Description of The Nightmare’s power states he can accumulate 5 Dream Tokens instead of 8.
  • The DLC exclusive cosmetic for Chapter 19: All-Kill will not be awarded upon purchase. The cosmetic will be automatically applied to eligible players once this issue is fixed in an upcoming patch.
  • (TENTATIVE) Missing string for Chapter name for DLC banner in in-game Store Featured page.
  • Windows Store only:
  • The game crashes when revoking consent on the Microsoft Store version of the game

Changes from PTB to Live

  • The Trickster:
    • When activating Main Event, The Trickster will automatically throw Blades
    • It is now possible to cancel Main Event by pressing the Ability button
    • While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.
    • Improved visual feedback for Showstopper’s cooldown after Main Event has ended
    • Added additional states to The Trickster’s power icon when in Main Event and when in cooldown after Main Event.
    • Improved the Laceration Meter UI readability around the Survivor portraits
    • Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.
  • Perks:
    • Smash Hit: Duration increased to 4 seconds
    • Self Preservation: Now also hides pools of blood & grunts of pain
    • Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26/28/30 seconds after leaving it. Cooldown reduced to 60 seconds
    • No Way Out: Now has a base time of 10 seconds, +4/6/8 seconds for each token
  • The Blight:
    • Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player’s screen or out of view

Now Playing: Dead by Daylight | All-Kill | The Trickster Reveal

GameSpot may get a commission from retail offers.

Monster Hunter Rise Layered Armor: How To Equip Cosmetic Armor Sets

Monster Hunter Rise has no shortage of armor sets to craft and collect. But if you’re looking to specialize your character build, then you’re likely going to settle on an armor set that may not visually please you. To circumvent this issue, the game has Layered Armor sets, which are just cosmetic armor sets you can plaster over what you have equipped. Below we detail everything you need to know about Layered Armor, how to equip them, and which ones you can get now.

What Is Layered Armor?

As mentioned above, Layered Armor sets are cosmetic armor sets you can equip onto your currently equipped set. As such, they have no stats and provide no meaningful benefits outside their aesthetic purposes. There are Layered Armor sets available for your hunter, Palico, and Palamute.

Which Layered Armor Sets Are Available Now?

At the moment, there are only a few Layered Armor sets and pieces you can get, all of which are available to you only if you preordered the game, have access to Monster Hunter Rise Amiibo, or purchase as DLC. Below you can find all the available sets and how you can get them.

Hunter Layered Armor

  • Sinister Seal Armor Set via the Magnamalo Amiibo.
  • Kamurai Armor Set via the Deluxe Collector’s Edition
  • Fox Mask Armor Piece via paid DLC priced at $1.49
  • Theater Wig via paid DLC priced at $1.49
  • Wyverian Earrings via paid DLC priced at $1.49
Sinister Seal Armor
Sinister Seal Armor

Palico Layered Armor

Palamute Layered Armor

  • Retriever Armor Set via Pre-Order Bonus (No longer available)
  • Sinister Seal Armor Set via the Magnamalo Amiibo.
  • Shuriken Collar Armor Piece via the Deluxe Collector’s Edition
  • Long Coat Costume Armor Set via paid DLC priced at $2

How Do I Equip Layered Armor?

First, you’ll need a Layered Armor set. If you purchased or redeemed some via DLC, be sure to chat to Senri the Mailman to nab them in-game via the Add-on Content option. And if you’re looking to get the ones you can unlock by scanning Amiibo, be sure to talk to Kagero the Merchant to get those added into your inventory.

Once you have all your desired Layered Armor sets, go to either the Item Box or the Buddy Board at Kamura Village. You’ll see a new option called “Layered Armor Settings” available in each, where you can select and equip your available sets. You can even save Layered Armor loadouts to make things easier when it comes time to switch them out.

For more Monster Hunter Rise guides, be sure to look through the list below. Otherwise, read our Monster Hunter Rise review for our full thoughts about the game.

Now Playing: Monster Hunter Rise Video Review

GameSpot may get a commission from retail offers.