Final Fantasy 7 Remake Black Friday 2020 Deals Drop It As Low As $25 (PS5/PS4)

It feels like a lifetime ago, but Final Fantasy VII Remake came out earlier this year to a great deal of acclaim. And as one of the year’s biggest game releases, it’s of course getting some solid Black Friday deals, which will see its price slashed by upwards of 50%, depending on exactly where you shop.

The best FFVII Remake deal we’ve spotted so far comes from Target, which will drop the RPG’s price down to a mere $25–the lowest price we’ve seen on the game since its launch in April. This deal goes live on November 22. Other retailers will have sales of their own, with Best Buy and Walmart offering it for just $30 if you’d prefer to shop at either of those stores (or if Target sells out). GameStop will have it for $35. This is a physical PS4 copy, so if you have a PS5 with a disc drive you’ll be able to play it on that system as well.

Final Fantasy VII Remake, as its name suggests, is a remake of the beloved PS1 RPG. It features new mechanics, massively improved visuals, and an incredible soundtrack, but its content doesn’t span the entirety of the original game–instead, it focuses on the Midgar portion of the game, diving more deeply into the stories and characters from that section. That doesn’t mean it’s short, however, as you can expect it to still take upwards of 40 hours to beat. It’s a terrific experience, as you can read about in our Final Fantasy VII Remake review, which scored the game a 10/10.

Remake is available exclusively on PS4, but as with almost all PS4 games, it’s playable on PS5 through backwards compatibility. An enhancement patch has not been released for that platform, but you should still benefit from improved loading times by playing on the new hardware.

All of the deals on Remake we’ve seen so far are for the physical editions, meaning this won’t be playable on a PS5 Digital edition. We’ll keep our eyes peeled for additional deals as they crop up–digital or otherwise–as we’re sure to get more deals, including a PSN Black Friday sale, as the month carries on.

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Destiny 2: Beyond Light’s Raid Will Not Be Delayed, Despite Bugs

Destiny 2 recently launched a new expansion, Beyond Light, and while some fans have enjoyed jumping into it, there have been numerous bugs impacting the experience. A hotfix has been issued and the light cap exploit has been mended, but some weapons have had to be disabled, Trials of Osiris has been delayed, and other issues have popped up.

However, despite all of these issues, Bungie has insisted that the expansion’s new raid will not be delayed. With five raids having entered the Content Vault with the launch of this expansion, Bungie is keen to make sure that the new one does not slip from its date.

Bungie senior community manager “dmg04” took to Twitter to assure players that the raid, Deep Stone Crypt, will not slip from its November 21 release. “At this time, there are no plans to delay the Raid,” he says.

At the moment, the Stasis Super added in the new expansion can one-hit kill bosses; this will hopefully be fixed, dmg04’s tweet suggests. “We’ll have updates later in the week on what to expect,” he says.

In a thread on Reddit, dmg04 confirmed that Bungie is aware of many of the issues players have faced since the expansion launched, and are paying attention to complaints and criticisms.

If you want to know more about Beyond Light, check out GameSpot’s early review impressions. On Xbox Series X and PS5, the game can run at 120fps.

Now Playing: Destiny 2: Beyond Light – Official Launch Trailer

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Huge Halo: MCC Update Is Out Now, Adds Series X Updates, Cross-Play, And Brings Halo 4 To PC

While Halo Infinite might have been delayed to 2021, Halo: The Master Chief Collection is still going strong and getting new updates. The latest one has arrived, and it’s a big one, bringing with it Series X/S updates and cross-play, while Halo 4 has arrived on PC.

This is a very large update, weighing in at more than 41.53 GB on Xbox One. The Steam version is around 25.4 GB and the Microsoft Store/Game Pass for PC edition is no larger than 47.95 GB.

The big ticket item is the Series X/S enhancements, which include up to 4K/120FPS for those with compatible screens and devices–read more about the next-gen updates here. Additionally, the update brings cross-play to The Master Chief Collection across Xbox and PC. Players can choose their preferred input device when launching the game after the update, and this can be changed at any time.

This new update also brings Halo 4 to PC for the first time through The Master Chief Collection. This is an especially big deal because it is the sixth and final game in the collection on PC, following Halo: Reach, Halo: Combat Evolved, Halo 2, Halo 3, and Halo 3: ODST. You can buy each game individually or through a package.

What’s more, Season 4 is now underway in The Master Chief Collection. This includes more than 70 new cosmetic items to unlock, including new weapon and vehicle skins.

The new MCC update also fixes a number of issues across each game, so you can expect a better experience the next time you log in. You can see the full patch notes below, as posted on the Halo website.

As for when we may see more of Halo Infinite, it probably won’t be soon. Microsoft has ruled out a new video at The Game Awards in December, but we will get a high level update on the game soon.

Halo: MCC November 17 Update

Install Size Version

Steam

  • Max size of 25.4 GB

Microsoft Store and Xbox Game Pass for PC

  • Max size of 47.95 GB

Xbox

  • Max size of 42 GB

New Features

  • Halo 4 is now available on PC!
    • Halo 4’s Forge mode now includes “Thorage” content – this means new features, a higher budget, dozens of new items, and more
    • Per-piece armor customization and “global” weapon skins for all loadouts are now available on all platforms as well
    • PC players can now jump into Cross-Game Playlists in Campaign
  • Crossplay and input-based matchmaking for multiplayer are now available on both Xbox and PC
    • While players will be prompted to select their preferred input device upon their first launch of the game, this option can also be changed at any time from Settings menu while in the Main Menu
  • This update also brings Xbox Series X|S enhancements to the Collection
  • Season 4 is here with 70+ new customization choices – including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4!
  • Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running at 60+ FPS
  • Player Emblems are now visible in gameplay for both Halo: Reach and Halo 4
  • Video settings can now be set on a per-title basis in the Settings menu
  • Players can now select their preferred servers in the Network tab of the Settings menu
  • Text Chat has been improved with a new Text Chat Availability option and auto-moderation

Resolved Issues

Global

  • Players will no longer be returned to the main menu while loading into online multiplayer matches in Halo 3: ODST
  • Unlocked customization items no longer appear locked while the Season menu’s data is being retrieved, this will reduce the occurrence of erroneous exclamation point notifications next to already unlocked items
  • The Weapon Skin menu for Halo 3 will now accurately display the appearance of the highlighted weapon
  • Nameplates in the Season Rewards menu are now the correct size and resolution
  • The Magnum is now named correctly in both the Halo: CE and Halo 3 Customization menus
  • Dare’s visor color is now consistent between the Halo 3: ODST Customization menu and in-game
  • Various localization improvements have been implemented throughout the menus
  • The “View Maps in this Playlist” menu now always displays a count of maps
  • Fixed an issue where maps would often be duplicated or displayed incorrectly in the “View Maps in this Playlist” menu after matchmaking
  • Added dynamic scaling to names on Challenge progress notifications to resolve text clipping issues

Halo 4

General

  • Increased volume of the switch grenade audio cue, making it audible once more
  • The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted
  • The correct sound effect now plays when performing a melee attack on objects and walls

Campaign

  • Accessing a Terminal now plays the video in-game rather than the Halo Channel app
  • The skybox in the mission “Reclaimer” has been upscaled and is now more clear

Spartan Ops

  • Spartan Ops Episodes now play in the menus rather than the Halo Channel app
  • Added support for Spartan Ops to PvE challenges

Multiplayer

  • Weapon audio no longer cuts out after firing in the Sword Room on “Pitfall”
  • The correct emblem is now shown when starting a Free-For-All match
  • Custom emblems now appear on armor in gameplay
  • Some maps are no longer brighter than normal when playing local split screen on Xbox One consoles
  • Fixed an issue where shadows from forge objects were not displayed appropriately
  • Fixed an issue where various toy objects such as Golf Balls and Dice would despawn almost instantly
  • Fixed various issues where incorrect or duplicate power weapons were present in matchmaking
  • Fixed an issue which led to instability and, sometimes, network disconnects from matches played on Forge maps

Halo 3: ODST

General

  • Fixed an issue causing incorrect shadows to appear on some objects on Enhanced graphics

Firefight

  • Fixed an issue causing multiple sound events to fire instead of one, leading to repeated voice dialogue of covenant enemies and player actions

Halo 3

Multiplayer

  • Improved how weapon skins on battle rifles appear in gameplay
  • The multiplayer weapon “dirtying” strategy has been returned to MCC, realigning with legacy behavior

Halo 2: Anniversary

General

  • The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted

Forge

  • Held objects now move smoothly when playing with framerates above 60 FPS
  • Non-host players can now use the Toggle Rotation Axes function as expected
  • The Edit Mode Controls window in the Pause menu now lists the binding for Toggle Rotation Axes
  • Fixed an issue where ‘Toggle Rotation Axes’ displayed in English while in other localizations

Halo: Combat Evolved

Campaign

  • The “All According to Plan” Achievement can now be unlocked as expected

Halo: Reach

General

  • The game will no longer freeze when a headset is unplugged during gameplay
  • The correct emblem will now appear on the player’s armor in both cutscenes and gameplay
  • Adjusted centered-crosshair viewmodel position to be more in line with the other titles
  • Fixed various culling artifacts present on first person view models when crosshairs are centered

Theater

  • In Forge films, players will no longer appear stuck in place after editing an object’s coordinates

Forge

  • Non-host players can now use the Toggle Rotation Axes function as expected
  • Fixed an issue where ‘Toggle Rotation Axes’ displayed in English while in other localizations

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Super Mario Sunshine On Switch Now Supports GameCube Controllers

Super Mario 3D All-Stars has added a much-requested feature in its new update. The version of Super Mario Sunshine featured in the collection now supports the use of GameCube controllers. This means that players nostalgic for the analogue shoulder buttons of Nintendo’s older system can now recreate their early-2000s memories by playing Sunshine with the older controller.

To do so, players will need a GameCube Controller Adapter, which was released alongside Super Smash Bros. Ultimate. This will allow you to play the game with the classic controls, meaning that you can use the right shoulder button to control the stream of your FLUDD. A light press will shoot a light stream of water; a full press gives you more control over your direction, while Mario is planted firm.

This wasn’t possible with the Joy-Cons or Pro Controller, so it’s a welcome addition. Unfortunately, it’ll only work with the Switch in TV mode, meaning that you can’t use it with a Switch Lite at all.

Some other changes have been made too. All three games in the collection now let you invert the camera (as promised), along with other “general fixes”.

Here’s the complete list of changes introduced in update 1.1.0:

  • Players can now invert the camera controls within all three individual titles.
  • Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
    • The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
    • You’ll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system.
    • The Nintendo Switch Lite system does not support this controller option.
    • All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
  • Other general fixes have been applied to improve overall gameplay across all three titles.

Super Mario 3D All-Stars earned an 8/10 in GameSpot’s review.

Now Playing: Super Mario 3D All-Stars Review

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Home Alone Director Reacts To Disney’s Reboot — “It’s A Waste Of Time”

After acquiring Fox’s entertainment assets, including Home Alone, Disney announced plans to reboot the iconic Christmas movie for its streaming service, Disney Plus. The original movie’s director, Chris Columbus, has now shared his thoughts on that as part of a 30th anniversary interview with Insider.

In short, Columbus does not think it’s a good idea. Disney hasn’t asked him to be involved, the director said, and he believes the new film is a “waste of time.”

“No, nobody got in touch with me about it, and it’s a waste of time as far as I’m concerned,” he said. “What’s the point? I’m a firm believer that you don’t remake films that have had the longevity of Home Alone. You’re not going to create lightning in a bottle again. It’s just not going to happen. So why do it? It’s like doing a paint-by-numbers version of a Disney animated film–a live-action version of that. What’s the point? It’s been done. Do your own thing. Even if you fail miserably, at least you have come up with something original.”

Columbus said he has been guilty of this, too, by making Home Alone 2, which he said was “basically a remake of Home Alone.” He said he enjoyed the stunts in the sequel, but he’s still not excited by Disney making a reboot.

Columbus also commented on the Ryan Reynolds adaptation of Home Alone, a stoner movie called “Stoned Alone” wherein Reynolds gets blazed in his house and becomes paranoid that someone is breaking in. Of the new Home Alone-related projects in the works, Columbus said, “Listen, have fun. I just feel, do something new. Life is short.”

For what it’s worth, Stoned Alone was pitched as an R-rated film before Fox’s sale to Disney. Whether or not the project is still going forward with the family friendly Disney is unknown.

As for the Disney Plus reboot, it will follow a similar structure to the original film. Here is the official description of the plot:

“The new Home Alone film will follow a husband and wife who go to war with a young boy, Max, who has stolen from them. Max is an energetic, witty nine-year-old boy with a mischievous side. He feels wise beyond his years and has the personality to easily converse with adults–plus the uncanny ability to relentlessly push their buttons. But, he also displays a sense of innocence and a kind heart, much like the original protagonist.”

Dan Mazer (Dirty Grandpa) is set to direct the upcoming movie, working from a script from Saturday Night Live veterans Streeter Seidell and Mikey Day.

The new Home Alone movie stars Kenan Thompson (Saturday Night Live), Ally Maki (Toy Story 4), and Chris Parnell (Archer), along with Archie Yates (Jojo Rabbit), Rob Delaney (Deadpool 2), and Ellie Kemper (Unbreakable Kimmy Schmidt).

The Nintendo 3DS Has Received Its First Firmware Update In Nearly A Year

Dust off your 3DS and plug it back in the start charging–Nintendo’s beloved handheld has received its first firmware update in nearly a year. It’s not a major or important one, though–just a nice little reminder that the 3DS exists.

The new update, which takes the system to version 11.14.0-46U, contains a single update line that will be familiar to Nintendo fans: “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.”

The wording, which is slightly different from the Switch’s equivalent, appears many times throughout the 3DS update log.

The previous firmware update for the console arrived on December 2, 2019, and focused on a StreetPass issue. The last “stability” update was on November 4, 2019.

In September, the 3DS was officially discontinued, meaning that Nintendo is no longer producing the portable console. The system sold just over 75 million units over the course of its lifetime–about half of what the Nintendo DS sold.

The 3DS had a lot of late-life great games that you might have missed after moving to Switch, including WarioWare Gold, Kirby’s Extra Epic Yarn, and Persona Q2. For more, check out GameSpot’s 3DS game review page.

Now Playing: Top 5 3DS Games Of 2018 – Best Of 2018