Minecraft Dungeons Shows Off New DLC, Increased Difficulty, And Cross-Play

Minecraft Dungeons has shown off some upcoming additions during Minecraft Live 2020, including a new paid DLC and 20 new free difficulty levels. The Minecraft spin-off’s next DLC is called Howling Peaks, and it’ll introduce new snowy biomes and a major new boss to fight.

Howling Peaks will include the new Tempest Golem boss, which can blast adventures with harsh winds. Along with this boss, there will be new missions, items, and mobs introduced alongside these new environments. This is the third DLC for the game, following Jungle Awakens and Creeping Winter.

A new difficulty system is being introduced, too, with 20 new difficulty modes being added through the new Apocalypse Plus system. This will add 20 new difficulties beyond Apocalypse VII, which will allow for more powerful characters and significantly increased challenge. Alongside this, new enchantments and unique items will also be added.

Minecraft Dungeons Howling Peaks key art
Minecraft Dungeons Howling Peaks key art

First footage of cross-platform play between the PC, Xbox One, PS4, and Switch versions of the game was also shown during Minecraft Live. This functionality will be added in a free update in the future, which is just one part of the game’s content update calendar. Players will be able to experience cross-play by the time Howling Peaks is available, it seems.

Minecraft Dungeons is available on Xbox Game Pass for Xbox One and PC. Exact dates on the DLC and these updates have not been announced yet.

The Minecraft spin-off scored a 7/10 in our Minecraft Dungeons review. Reviewer Steve Watts wrote: “Rather than shift our expectations of what games can be, it’s banking on its own popularity to introduce younger players to a classic genre and serves as a short-but-sweet treat for looter vets. It scratches the dungeon-crawler itch with a sense of goofy charm and expands what Minecraft can be.”

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Daily Deals: Save on Gaming PCs, D&D Books, PC Storage and More

This Saturday is all about PC tech. Tons of great prebuilt PCs from Dell are on sale, some of which feature the new RTX 3080. Gamestop has a few Nintendo Switch consoles in stock, but make sure to act fast as that’s likely to change in an instant, and lastly some great deals on storage can be found at Best Buy, making it easy to transport files on the go.

Deals for October 3

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Early Amazon Prime Day Deals

For more details, check our What to Expect for Amazon Prime Day 2020 article.

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Jamie Foxx Said MCU’s Electro Won’t Be Blue in Spider-Man 3

While we already know that Jamie Foxx’s Electro will be joining the MCU in the upcoming Spider-Man 3, Foxx has seemingly just revealed that this new version of Electro he will be playing won’t be blue this time around.

As reported by ComicBook.com, a now-deleted Instagram post by Foxx detailed his excitement and teased “can’t wait for y’all to check this new one. And I won’t be blue in this one. But a thousand percent badass!!! #swipeleft.”

jamie foxx instagram
Source: Jamie Foxx’s Instagram via ComicBook.com

Originally appearing in 2014’s The Amazing Spider-Man 2, Foxx played a blue version of Electro, who wore a green and yellow outfit in Marvel’s comics. It’s yet unclear which version Foxx will be playing in the upcoming film, or if he will even be the same version of Max Dillon that he played in The Amazing Spider-Man 2.

Foxx isn’t the only non-MCU Spider-Man character confirmed to make an appearance in future Marvel films as, during the post-credits scene from Spider-Man: Far From Home, we saw the return of another one who may imply a possible multiverse between the various movies.

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What’s even more interesting is that with the addition of Electro, we now have five of the six members of the Sinister Six appearing in the MCU alongside Vulture, Mysterio, Scorpion, and Shocker. Could this be setting up an inevitable MCU Sinister Six movie for the future?

Spider-Man 3 is set to begin filming in Atlanta this Fall after a delay that pushed back the planned release date to December 17, 2021.

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Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Surprise! Schitt’s Creek’s Final Season Lands on Netflix Days Early

Schitt’s Creek — which enjoyed a historic sweep at the Emmys for all the categories in the comedy field, winning seven awards in all — offered up a nice surprise for fans this weekend. The sixth and final season, which aired last Spring on Pop, has arrived on Netflix days ahead of schedule.

Schitt’s Creek creator, co-writer, and star Dan Levy announced the fun news this morning on Twitter…

“Surprise! Season 6 & the Best Wishes, Warmest Regards [making of] documentary just dropped early on @netflix,” Levy wrote.

The show’s final season was originally set to arrive on Weds, October 7.

Check out our review of the Schitt’s Creek series finale here.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

The Xbox Series X And PlayStation 5 Have No Wild Ideas, And It’s A Bummer

If there’s a piece of video game hardware that ever really impressed me, outside of the return and rapid advancement of virtual reality, it has to be Kinect. Microsoft’s natural movement input camera turned your body into a controller for the Xbox 360, and it worked surprisingly well in translating a person’s movements to a character on a TV screen. Playing games like bowling with Kinect, picking up an imaginary ball and flinging it down an imaginary lane only to see all that kinetic energy made “real” in a video game, felt like a form of magic.

As Kinect started to get hacked to serve as the eyes for robots or to help improve the accuracy of surgeons, I thought for sure we’d see the device become an important part of not just the gaming landscape but of innovations in technology in general. When Microsoft announced the Xbox One in 2013, Kinect was an essential part of the design. Microsoft was envisioning a future where you were constantly talking to and waving your hands at your TV to control shows, make Skype calls, and play video games–and while I had a whole lot of problems with the console at the time, it still seemed like the sort of Blade Runner/Back to the Future/Minority Report technology that marked many visions of the future.

Seven years later, the future is here. With the Xbox Series X/S, Microsoft has dialed back on just about all of the ideas the console-maker once seemed to think would compose the future of gaming. But it’s not only Microsoft–the same is true of Sony and its PlayStation 5. The next generation is here, and if I’m being honest, I’m finding it kind of boring. The games I’ll be playing this holiday season seem pretty similar to the games I’ve been playing for the better part of a decade.

Before we go any further, let me offer a caveat: I haven’t used either an Xbox Series X or a PlayStation 5 as of this writing. GameSpot’s Michael Higham has been testing the Xbox Series X and is so far impressed by its capabilities, in particular its fast loading times and Quick Resume, the ability to suspend one game and quickly open another (and another, and another). All my impressions of the new consoles are based on what the general public has been shown so far in press conferences, trailers, and blog posts. It’s entirely possible I could pick up a controller in a month and discover my thinking right now was wrong-headed. And it’s definitely possible that the increased horsepower of these new consoles could lead to innovations nobody is expecting–games that don’t just look prettier, but alter the landscape in less outwardly obvious ways, like amping up artificial intelligence.

With that disclaimer in place, let’s talk about what the new consoles are really offering. Xbox Series X has fast load times, Quick Resume for suspending, switching between, and picking up games where you left off, and backwards compatibility. PlayStation 5 has fast load times, a spiffed-up controller, and PlayStation VR. Both are bringing more powerful graphical capability to the living room. That all seems… fine. Nice, even. Waiting less time for games to load and seeing better reflections, light beams, and in-game hair all seem like they could improve the experience of playing a game.

But none of those things are out here trying to revolutionize the experience of playing a game, and that’s where I’m left wanting. It feels like the big swings and bigger failures of the eighth generation have left both Microsoft and Sony playing things incredibly safe. They know you like your shooters, your platformers, your sports games–so they’ve just made consoles that will now play all of those better. They will shake your controller in novel ways. They will include ray tracing. Fast travel will be faster. But they will play in basically the same way they have for years.

The boring, technically-minded upgrades of the next generation have me longing for the big ideas of the past one, even if many of them were sort of disastrous. And it’s true that innovation doesn’t always yield good results by its nature. If you look back at Microsoft’s Xbox One press conference from 2013, it has an intense, almost weird focus on entertainment and television. The entire first half of the presentation is focused on talking to your Xbox to get it to play Star Trek: Into Darkness and switch to ESPN. There’s barely any discussion of games, and that’s bad.

But at the same time, Microsoft was imagining a wholly different future, and there’s something to having a vision and trying to realize it. In the same presentation where it spent too much time discussing how you could switch TV channels with your voice, Microsoft announced a Halo TV show and transmedia plan, and Quantum Break, a video game melded with a TV show. Some of the Halo plans came to fruition, though we’re still waiting on that show. The actual result of Quantum Break was more tortured than what was originally announced, thanks, seemingly, to Microsoft shutting down its whole TV initiative within a year. But at the time, I remember thinking Quantum Break sounded like a great idea–and I still think it’s a fascinating storytelling experiment. I’m glad the concept of Quantum Break existed, I’m glad people pursued it–and I wish game developers had more opportunities like that, even if they don’t all work out.

The PS4 also offered a bunch of potentially cool technological ideas at its announcement. The DualShock 4 controller’s touchpad, light bar, and motion control capabilities all sounded like they could bring serious changes to in-game interactivity–but most of those features only got a real workout in Media Molecule games like Dreams. Even more interesting were the seemingly big plans of tying the PS4 to the PlayStation Vita and to smartphone apps for remote control and second-screen support. Most of it eventually fizzled (RIP Vita, gone too soon) or was implemented in fleeting ways. But there are games out there that use your smartphone as a controller rather than a DualShock 4, and every time I fire one up, I’m surprised at how much those titles lower the barrier of entry for non-gamers to join in the fun.

The most salient example of what I’m getting at is the Nintendo Wii. It brought fairly solid motion controls to a ton of games, not the least of which were The Legend of Zelda: Twilight Princess and Super Mario Galaxy. The Wii offered a way to play games that felt wholly different from what we were used to, and not only that, it often felt better and more intuitive than playing games with a traditional controller. When you wanted to fire a cannon at something, you pointed your controller at it. When you want to swing a sword, you’d swing your controller. Those are things even people who don’t play a ton of games can understand, and what made the Wii so exciting was the way it not only offered new ways to play games, but offered them to an expanding audience.

And yeah, the Wii, like Kinect and Sixaxis, are pretty solid examples of good tech ideas going bad. Most Wii games were gimmicky shovelware, and even in the best Wii games, you could cheat by shaking your controller rather than moving it around as intended. The Kinect invaded everything about the Xbox One in a completely intrusive and privacy-eroding way, while Microsoft failed to push any games that made the technology exciting. The PS4’s control-expanding ideas went largely ignored–so much so that the touchpad that gobbles up much of the DualShock 4’s real estate is usually nothing more than a giant menu button. There’s an argument to be made that the Series X and the PS5 are getting back to what matters–the games–while jettisoning a bunch of needless garbage that takes away from the experience of games. I don’t think that argument is necessarily wrong.

The Wii, Kinect, and PlayStation Move might have become tech gimmicks that produced more bad games than good ones. But they also created new experiences that don’t exist elsewhere, and opened gaming to people who haven’t built up decades of gamepad muscle memory. I do think we lose something when the focus is just on making existing games better, and not imagining new kinds of games. It’s true that a lot of the ideas in the last generation failed (somewhat spectacularly) to do that. I hope the games industry hasn’t given up on trying, though.

Now Playing: Xbox Series X: YOUR Questions Answered! | Generation Next

Super Smash Bros. Ultimate Adds Minecraft’s Steve Very Soon

Nintendo has revealed when Minecraft’s Steve will be coming to Super Smash Bros. Ultimate. The legendary blocky explorer arrives in the game on October 13.

Steve’s taunt includes eating a steak, and his standard jump is too short to get up to most platforms. However, he can also build blocks to get to these, and his midair jump is high enough to reach them, as well.

Steve’s regular attacks include a swinging sword move, as you might expect. Holding the button down will let you walk forward and backward while swinging, which is useful for defending yourself in tricky situations, but it has pretty short reach. His side smash is a sweep attack that only exists in Minecraft’s Java Edition, while his axe is used as an anti-air attack and to juggle enemies. The pickaxe is used for mining from the ground and for a dash attack that quickly closes gaps.

Just like in Minecraft, you can even upgrade your weapons to increase them from wood to iron and even diamond. They can break, too, leaving you without some of your attacks. You can craft using resources gathered from the ground and walls, and these differ depending on the surface unless you’re playing on a Battlefield or Omega stage.

Steve has an attack similar to PK Fire that lets him set the ground alight, which should help with preventing fighters from dashing in, while his magma block works as another anti-air attack. You can even use the magma block to hit fighters on platforms above you. A minecart ability lets you quickly close distance on enemies and run them over for use damage, and a powered version is even faster.

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Cyberpunk 2077 Gets Second Keanu Reeves Commercial

Keanu Reeves is keeping busy as we approach the Cyberpunk 2077 release date, as he has appeared in a second TV spot for the game. In this commercial, he teases–or warns–that your potential in the world is only limited by what you’re willing to become.

We see a quick glimpse of the sleek Night City in this trailer as augmented citizens brawl with their cybernetic enhancements and speed down the street in futuristic cars. Reeves’ words likely have a second meaning, of course, not only talking about physical augmentations but also the limits of your own morality. As with other CD Projekt Red role-playing games, you can take your character in drastically different directions based on your choices.

“If you can hack it, the future is yours for the taking,” Reeves adds.

That line certainly sounds like something out of a certain other sci-fi franchise Keanu Reeves is involved in. He isn’t just doing a cameo appearance in Cyberpunk 2077, and plays one of the biggest roles in the story.

Cyberpunk 2077 is out on November 19 for Xbox One, PS4, and PC, and it will be playable on Xbox Series X and Series S as well as PS5 at launch–though the full next-gen version won’t be ready yet. A Google Stadia version arrives later this year, as well.

With a little over a month to go, the game’s developers are reportedly working mandatory 6-day weeks despite previous promises to avoid “crunch” during development. The game has been delayed twice: first from April to September and then to November.

Now Playing: Cyberpunk 2077 Keanu Reeves TV Commercial #2

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Deals: Alienware RTX 2080 Ti PC for $1624, RTX 2080 Laptop for $1665

Today there’s a new coupon for Dell and Alienware PCs… an extra 10% off if you checkout through their Member’s Purchase Program. The nice thing about this program is that you don’t need to be a member! Just sign out via guest checkout and you’ll still be able to take advantage of the savings. Score an Alienware RTX 2080 gaming laptop or RTX 2080 Ti gaming PC for about $1650. Score an RTX 2080 gaming PC for only $1350. These deals and more below.

Deals for October 2

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Early Amazon Prime Day Deals

For more details, check our What to Expect for Amazon Prime Day 2020 article.

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.