RockLove Reveals New Marvel Collection in Exclusive First Look

RockLove Jewelry has revealed their newest collection in an exclusive announcement with IGN, and the collaboration is with none other than Marvel. The collection features pieces from the beloved superheroes of Captain America, Spider-Man, and Thor, consisting of seven separate jewelry pieces.

CEO and Designer of RockLove, Allison Cimino, spoke with IGN about the new additions to their other Marvel lines (consisting of Black Panther and Captain Marvel) including where the inspiration came from, the empowerment she hopes fans will feel from the pieces, and even sharing a tease for more upcoming Marvel collabs she’s working on.

The Marvel X RockLove collection includes:

  • Thor Winged Ring: $60 USD
  • Thor Winged Ear Climbers: $135 USD
  • Captain America Shield Necklace: $85 USD
  • Captain America Shield Earrings: $95 USD
  • Spider-Man Web Necklace: $65 USD
  • Spider-Man Web Earrings: $60 USD
  • Spider-Man Web Ring: $55 USD

[widget path=”global/article/imagegallery” parameters=”albumSlug=exclusive-marvel-x-rocklove-collection-first-look-gallery&captions=true”]

All the new pieces with full descriptions can be viewed in the gallery above.

In terms of the inspiration behind the release, Cimino explained that she specifically wanted to build off the previous Marvel lines with Black Panther and Captain Marvel, expanding into further classic comic book characters.

“Each character is fearless in the face of adversity and it is their moral desire to do good that each piece is built upon,” Cimino said. “It’s not their physical strength that makes them Earth’s Mightiest, it’s their inner strength that pushes them forward. By wearing their signature tools, I hope the collection acts as a manifestation of personal strength for fans around the world.”

Cimino continued about the intention of the collection, saying, “With this release I wanted to portray the power of these iconic characters through the tools that lend themselves to their cause – Captain America’s shield, Spider-Man’s webs, and Thor’s helmet. Handcrafted in sterling silver, the pieces feature each hero’s individual iconography in a new and elegant way. I chose to launch all three at once as a treat to fans and, after all, who can pick just one.”

Captain America 08142020 (7 of 20)
Marvel X RockLove Captain America Shield Necklace at $85. Accented by red, white, and blue hand-painted premium enamel, the reverse of the pendant is cutout to reveal an ingeniously mounted crystal, hovering between stars.

When it comes to the specific designs, Cimino said her challenge was designing pieces that were unique from all of the other merchandise out there, while still being creative, yet refined for RockLove. “The goal with these three sets was to design sophisticated jewelry representative of each character, without being on-the-nose.”

Cimino is already designing more Marvel X RockLove pieces, and she gave a hint to one we can expect this year yet – if you can solve the riddle.

“Right now I am putting pencil to paper to design future iterations of Marvel X RockLove, both for new movies and classic characters, but can’t divulge too much more on those releases quite yet. What I can say is that Marvel fans who are tricksters at heart will see a special collection that speaks to them before the year is over.”

Thor 09212020 (3 of 1) Cropped
Marvel X RockLove Thor Winged Ear Climbers at $135 and Thor Winged Ring at $60. Both pieces are carved in sterling silver and are inspired by Thor’s helmet from the classic comic books.

One of the pieces that stands out the most, the Thor Winged Ear Climbers, are reminiscent of RockLoves prior collection with Disney, where Cimino created Maleficent Dragon Wing Earrings (that have since sold out), except the Thor earrings face upward and literally climb up the entire ear – specifically to look like battle armor.

“Inspired by the Wings on classic comic Thor’s helmet, they add dramatic flair to any look and lend themselves to both cosplay and everyday wear,” Cimino said. “Fans will be excited to see more ear climbers coming soon in an upcoming DC Comics Collection, so keep an eye out on Instagram at @RockLoveJewelry for more.”

The Marvel X RockLove pieces will be available for purchase on October 8 at 9am PT at RockLove.com during the kick off of New York Comic Con. A preview of the pieces seen here will be published on RockLove’s website beginning October 2 at 9am PT.

For more Marvel bits, check out our side-by-side comparison of Marvel’s Spider-Man PS4 version and the upcoming PS5 remaster, read about who was cast as Kamala Khan in the upcoming Ms. Marvel Disney+ series, and a huge theory we have about X-Men in the MCU from the WandaVision trailer.

[poilib element=”accentDivider”]

Jessie Wade is Homepage Editor at IGN and loves everything Marvel. Follow her on Twitter @jessieannwade.

Turtle Beach Stealth 600 Gen 2 Gaming Headset Review

Turtle Beach’s basic wireless gaming headset, the Stealth 600, is getting an upgrade. The Stealth 600 Gen 2 introduces a few small, but impactful revisions that make the popular Xbox gaming headset more comfortable to wear. For a basic wireless headset whose best selling point has always been its convenience – it is one of only a handful of Xbox-specific headsets you can pair like a Xbox controller – it’s a solid quality-of-life improvement.

[widget path=”global/article/imagegallery” parameters=”albumSlug=turtle-beach-stealth-600-gen-2-review&captions=true”]

Turtle Beach Stealth 600 Gen 2 – Design & Features

The Turtle Beach Stealth 600 Gen 2 features lots of small changes and upgrades to make it more comfortable than its predecessor and enhance its sound profile. While they almost universally improve the headset, the Stealth 600 Gen 2 has more in common with the original than not.

The thick, hard plastic top band has larger swiveling hinges, and the sides have painted notches to help you adjust the headset properly and keep the measurement. Like the original, the front of the band lines up flush with the front of the earcups, which makes it feel like the cups are on backward. (If you’re new to the Stealth series, you will almost certainly put them on backwards at least once).

[poilib element=”poll” parameters=”id=98e1c301-a97a-478b-8f5c-d9d974e1355b”]

That awkwardness is only momentary, though. The earcups in the Gen 2 are larger than the original Stealth 600, which makes them much more comfortable – the originals boxed in my ears a bit. According to Turtle Beach, the cups are “G”-shaped, so they contour to your ear: If you pay close attention, you can feel the sides of the earcups sort of hug your ears around the edges. I wouldn’t necessarily say that makes them more comfortable or uncomfortable, though it does help the headset stay in place on your head at all times.

Both the top band and ear cups feature a comfortable, albeit slightly stiff foam padding. The padding is covered with a “breathable” mesh, which is less scratchy than the material used in most mesh headsets. That said, breathable or not, the cups tend to get hot quickly, as most mesh headsets do. (That tight ear fit might also have something to do with it.)

Turtle Beach Stealth 600 Gen 2

Arguably the biggest selling point for the Stealth 600 Gen 2 on Xbox, and Turtle Beach’s Xbox headsets in general, is the ability to integrate Microsoft’s Xbox wireless pairing protocol. Unlike most wireless headsets, you don’t need a cable or dongle to connect the headset – You simply press the pairing button on the headset, then the pairing button on your Xbox, and they sync. Once synced, the headset will pair automatically whenever you turn it on.

[poilib element=”quoteBox” parameters=”excerpt=Unlike%20most%20wireless%20headsets%2C%20you%20don%E2%80%99t%20need%20a%20cable%20or%20dongle%20to%20connect%20the%20Turtle%20Beach%20Stealth%20600%20Gen%202%20″]

At this point, pairing a wireless headset on consoles is always simple, but there is a simple convenience to having a headset that integrates seamlessly with your Xbox the same way as a controller and doesn’t require sacrificing a USB port.

It’s less convenient if you also plan to use the headset with a PC. Technically the Stealth 600 Gen 2 can pair with a Windows PC, but only if you plug in an Xbox Wireless Adapter for Windows 10. Pairing with the adapter is also easy, but it would be nice if there were some way to use the Stealth 600 Gen 2 with a gaming PC out of the box.

Turtle Beach Stealth 600 Gen 2

The headset has a surprising amount of controls stacked along the left earcup. You have two volume rollers – one for speaker volume and a second for microphone volume. There’s a “mode” button, which lets you cycle through a small number of EQ presets. By quickly tapping the power button, you can also access a competitive-forward “Superhuman Hearing” mode, which changes the EQ to highlight footsteps and other game-specific audio cues. At the very bottom of the headset, there’s a power button, a USB-C port for charging and connecting to a PC for firmware updates, and the small circular pairing button. Lastly, there’s an indicator light at the very bottom of the headset to show when the headset is pairing or charging.

Unlike most microphones these days, the Stealth 600 Gen 2 sticks with a small hard plastic built into the left earcup. As with the pairing setup, it’s remarkably convenient. The mic fits almost completely flush with the frame of the headphone when flipped up, and easy to flip on and off at a moment’s notice. The mic position isn’t as customizable as other headsets, but I didn’t have any problems getting the mic to pick up my voice.

Turtle Beach Stealth 600 Gen 2

Turtle Beach Stealth 600 Gen 2 – Software

If you connect the Stealth 600 Gen 2 for Xbox to a PC using the USB-C charging cable, you can use Turtle Beach Audio Hub, the company’s headset configuration software. With the Stealth Gen 2, the software is primarily for downloading firmware updates, but there are a couple of options you can customize, including the volume of the tones the headset makes to let you know it’s paired or low on battery. It’s a little annoying that you need to connect to a PC to change these settings, as the headset is made specifically to work with the Xbox One, but it’s better than nothing. (Those indicator tones are very loud by default).

If you only use the Stealth 600 Gen 2 with your Xbox One (Or Series S/X), you’ll only need Audio Hub to update the headset’s firmware.

Turtle Beach Stealth 600 Gen 2

Turtle Beach Stealth 600 Gen 2 – Gaming

The Turtle Beach Stealth 600 Gen 2 delivers good, but not outstanding sound. In testing with games like Marvel’s Avengers, Tony Hawk Pro Skater 1 + 2 Remake, Streets of Rage 4, Mortal Kombat 11, and more, the audio was accurate and clean, but didn’t always convey the little details of a game’s sound design. Low tones, like explosions or a booming “Finish Him,” come in hard, but the “thud” of the bass doesn’t sound as crisp as it could.

High tones like the crackle of Thor’s lightning lack the texture you’d get from a high-end gaming headset. You won’t miss those little sound design details when chatting with friends, but they make a remarkable difference when you’re paying close attention, especially in story-focused experiences.

The Stealth 600 Gen 2 supports Windows Sonic, which delivers a crude, but effective virtual 7.1 surround sound. In 3D games, noises coming from the sides or behind often sound disproportionately loud. In a way, that’s good, because it’s very easy to register that they came from a specific direction, but its poorly balanced audio feels jarring and takes you out of the experience.

Turtle Beach Stealth 600 Gen 2

“Superhuman Hearing,” the headset’s competitive sound setting, isn’t as helpful as versions of the concept. It primarily boosts the volume, so everything is louder, but especially certain gameplay-relevant sounds. In Apex Legends, it didn’t help me track footsteps, but it was easier to track gunshots heard far off in the distance. Also, my pings and my teammates’ character dialogue came through more clearly. It isn’t much of an advantage and, worse, takes a big toll on audio quality. I noticed more scratchy audio compression and muddled sound in Superhuman mode across multiple games.

It performed better in games like Tony Hawk, where you’re primarily listening for the music. Again, the headset is not going to replicate “Superman” and “Guerilla Radio” as well as a pair of nice wireless headphones, but you aren’t going to miss out on anything.

As a wireless headset, it performs admirably. The wireless connection was stable and didn’t impose any noticeable lag through long play sessions, even in a room with many wireless connections to potentially interfere. Turtle Beach claims the headset should last up to 15 hours on a single charge. Anecdotally, I found I needed to charge every 3-4 days, which falls roughly in line with that estimate.

[widget path=”global/article/imagegallery” parameters=”albumSlug=best-gaming-headsets&captions=true”]

Turtle Beach Stealth 600 Gen 2 – Purchasing Guide

The Turtle Beach Stealth 600 Gen 2 wireless headset will be available from Amazon, Newegg, Walmart, and other online retailers for $99.99.

Devil May Cry 5: Special Edition Gets Very Busy Xbox Series X And PS5 Box Art

Devil May Cry 5‘s next-gen special edition is getting a physical edition release that includes new and very busy box art. The cover art features not only all three of Devil May Cry 5’s original playable characters, Dante, Nero, and V, but is also crammed with a quote from Game Informer’s positive review, a reminder of its Best Action Game win at the 2019 Game Awards and a reminder of Vergil’s new playable status. On the Xbox Series X cover art, there are also two quick reminders of its primary visual upgrades.

Some of the highlights on Xbox Series X and PlayStation 5 include an increased frame-rate, 4K graphics, and several other gameplay modes.

Devil May Cry 5 Special Edition
Devil May Cry 5 Special Edition
Gallery image 1Gallery image 2

Originally shown off during the last PlayStation 5 showcase, the reveal of Devil May Cry 5: Special Edition focused on how the game was being improved on Sony’s new console specifically.

According to the Amazon listing for the Xbox Series X version, Devil May Cry 5: Special Edition will also feature the same PS5 enhancements such as the optional 120 FPS mode across the main campaign, ray tracing effects, Turbo mode, Legendary Dark Knight Mode, and Dante’s rogue brother Vergil as a playable devil-slayer.

There is a catch to all of these upgrades, as enabling ray tracing will prioritize resolution and cap the 4K output at 30 FPS, or 60 FPS at 1080p. The special edition will also be a next-gen console exclusive, as PC players are being left out. Xbox One and PS4 players will still be able to purchase Vergil for $5 as a separate DLC addition to the current-gen game if they don’t plan to upgrade their consoles.

Devil May Cry 5: Special Edition launches digitally first on Xbox Series X and Series S on November 10 and PS5 on November 12.

Now Playing: Devil May Cry 5: Special Edition Reveal Trailer| PS5 Showcase

GameSpot may get a commission from retail offers.

The Witches Trailer Arrives As Remake Is Skipping Theaters And Heading To HBO Max

In 2020, movies were pushed back because of the COVID-19 pandemic. However, a few others have decided to skip theaters altogether and make the jump to streaming services. Most recently, Robert Zemeckis’s The Witches is doing this and coming to HBO Max very soon. You can check out the trailer below.

Arriving to HBO Max on October 22, the news was revealed in a tweet from the streaming service company. Additionally, the very first poster for the film was unleashed upon the world as well, and then very quickly, the first trailer for the movie arrived as well.

Outside of the United States, the film will be getting a theatrical release, according to the Warner Bros. Pictures twitter account. However, a release date for the film overseas was not given.

The Witches is about a young orphaned boy (Jahzir Bruno), who lives with his grandmother (Octavia Spencer). The duo head to a resort but they come across a convention for witches, led by the Grand High Witch (Anne Hathaway). The Witches have a plan for how to rid the world of children. Dahl published the book in 1983, and in 1990, it was made into an very memorable movie starring Anjelica Huston.

Aside from The Witches, it was also revealed recently that the second Borat movie would be skipping theaters as well and heading to Amazon Prime Video by the end of October. The first trailer for the movie was recently revealed.

Batman 18-Film Blu-Ray Collection Gets Steep Discount At Amazon

In addition to the many live-action Batman films, the Caped Crusader has starred in plenty of animated movies, starting with 1993’s Batman: Mask of the Phantasm. Last year, 18 of Batman’s animated movies were compiled in the Batman 80th Anniversary Collection. The Blu-ray box set typically hovers around its regular $75 price, but right now you can snag it for $50 at Amazon, which matches its lowest price since release.

Batman 80th Anniversary Collection includes the following movies on Blu-ray:

  • Batman: Mask of the Phantasm
  • Batman: Mystery of the Batwoman
  • Batman: Gotham Knight
  • Superman/Batman: Public Enemies
  • Superman/Batman: Apocalypse
  • Batman: Under the Red Hood
  • Batman: Year One
  • Batman: The Dark Knight Returns, Part 1
  • Batman: The Dark Knight Returns, Part 2
  • Batman: Assault on Arkham
  • Son of Batman
  • Batman: Bad Blood
  • Batman: The Killing Joke
  • Batman vs. Robin
  • Batman and Harley Quinn
  • Batman: Return of the Caped Crusaders
  • Batman: Gotham by Gaslight
  • Batman Ninja

The Blu-ray box set also comes with a bunch of special features, including the feature-length documentary Masterpiece: Frank Miller’s The Dark Knight Returns, Batman and Me: The Bob Kane Story, multiple featurettes, and more. The Batman 80th Anniversary Collection would make for a great gift this holiday for the Batman fan in your life.

Amazon is also selling Batman: The Complete Animated Series for $60 right now, down from $80. The next animated Batman film, Batman: Death in the Family, releases October 13 on Blu-ray. It’s available to preorder now at Amazon for $20.

Sakuna: Of Rice and Ruin – Check Out 13 Minutes of Farming and Fighting

Releasing this November on Steam, PlayStation 4, and Nintendo Switch, Sakuna: Of Rice and Ruin is a “Japanese-style action RPG” primarily developed by just two people. Two months ahead of the game’s release, IGN Japan got an exclusive hands-on with Sakuna’s fast-paced action and detailed rice farming techniques – check out our video for 13 minutes of gameplay:

[ignvideo url=”https://www.ign.com/videos/2020/10/02/sakuna-of-rice-and-ruin-13-minutes-of-gameplay”]

IGN Japan asked Naru and Koichi of indie developer Edelweiss for more details on the team’s latest project, which has been more than five years in the making.

“Sakuna: Of Rice and Ruin began as a sequel to Fairy Bloom Freesia,” Naru said, referring to an indie action title originally released in 2011, “It was abandoned due to technological and developmental problems at the time. I’ve always wanted to make it since then.” Development of the game has “exceeded five years” but he has been “grateful” that publisher Marvelous “never meddled with the game’s content”.

Sakuna: Of Rice and Ruin is a Japanese game by nature of its creators, but it is also a distinctly “Japanese” Japanese game based on its setting, presentation and character design, featuring divine beings and monsters. “At the time, there weren’t many Japanese-style high-end consumer games, so I thought maybe if we made such a game in 3D, it would be seen as distinct,” Naru said, noting that in the time it took to make his game, big titles like Sekiro: Shadows Die Twice and Ghosts of Tsushima have found mainstream success. “When those games came out I was all, ‘Whoa, these are super incredible!’, but since Sakuna is a Japanese-style anime fantasy, it’s not really competing with those games.”

Even the action has a Japanese flavor thanks to the heroine’s fashion sense: Sakuna wears a special kind of kimono called a hagoromono. “The hagoromono has been around since the beginning of the project,” Naru said. “It pulls enemies closer, or lets her approach them in a flash. It’s also fun for changing directions while in mid-air.” As seen in our exclusive gameplay footage embedded above, the hagoromono is also useful outside of combat as a kind of grappling hook.

[widget path=”global/article/imagegallery” parameters=”albumSlug=sakuna-of-rice-and-ruin-screenshots&captions=true”]

Speaking of Japanese flavor, a major element in this game (and in the title) is rice. From plowing the field to planting the rice, then harvesting and washing it, nearly every aspect of growing and preparing rice is included in Sakuna: Of Rice and Ruin. “Originally, the game was supposed to incorporate building a village instead of rice cultivation,” Koichi said, “and that’s what was written into the plot.” He noted that a lot of video games at the time already featured that sort of mechanic, including “smartphone and browser games” which they wanted to differentiate their game from, hence the later change.

Rice cultivation isn’t just in the game for show, it’s integral to developing Sakuna as a character. Growing and eating rice helps her level up, a feature that Naru said “aids players who aren’t good at action games”. However, he warned that players cannot spend all their time farming to overlevel as “it gets harder and harder” with each crop. Conversely, players cannot choose to shun the farmwork and build all their strength on the battlefield. “As time goes by, you will definitely grow rice.”

Sakuna: Of Rice and Ruin is the largest game Edelweiss has created; Naru estimated that it takes “about 25 to 35 hours” to clear based on playtesting, even though when the project began “it was supposed to be a game that would end in about 10 hours”. The game will launch on November 10 fully voiced in both Japanese and English. With his parting words, Naru said, “It’s a game that deals with the unfamiliar theme of rice farming, but I hope overseas fans enjoy it.”

[poilib element=”accentDivider”]

Disney Plus Reveals GroupWatch Feature So You Can Watch WandaVision With Your Friends

Disney Plus rolled out GroupWatch to US subscribers this week, a feature that allows you to watch any show or movie on the service with friends and family, after rolling out to Canada and New Zealand earlier in September.

Disney Plus GroupWatch works a lot like similar features on other services, like Netflix Party and Amazon Prime Video Watch Party. You and up to 6 other people can sync your screens together to watch a show, sending emoji reactions along with the action in real time. Where GroupWatch stands apart is that you don’t need any extra apps to take advantage of it. Any device that can access Disney+, whether it’s through a website on your computer or an app on a phone or streaming device, can join in for a GroupWatch session.

Here’s how it works:

  • Open up your Disney Plus app or the website and pick out your favorite show. We have lots and lots of suggestions in case you can’t decide.
  • Next to the Play option, you’ll see an icon with three people on it.
  • Tap that icon to get a link that you can send to up to 6 fellow Disney Plus subscribers.
  • Once everyone is in, anyone can start the show.

Right now, interaction is entirely through emoji reactions, though Disney Plus Senior Vice President of Product Management Jerrell B. Jimerson told CNET that a chat option may arrive in the future.

Disney says that GroupWatch will make its way to Europe later this fall.

Now Playing: Disney Plus: 9 Great ’80s Movies To Watch

Kirby Fighters 2 Review – 2 Kirby 2 Furious

Kirby Fighters 2 has somewhat of an adorable identity crisis on its puffy, pink hands. It initially comes across as a gateway fighting game, an entry step even before the widely-loved Super Smash Bros. series. Approachable in both controls and tone, Kirby Fighters 2 is a mostly pleasant brawler bursting with charm. A slender content offering and some bizarre difficult spikes notwithstanding, Kirby’s latest spinoff is a capable combatant.

There are no stage knockouts or lives here, just a scrap until someone gets knocked out. Also, most of the characters are Kirby–well, a variety of Kirbys equipped with different copy abilities, alongside some other familiar characters who aren’t Kirby to round out the roster. Among the pink puffballs of pain are series classics such as the Link-wannabe Sword Kirby, Artist Kirby who draws minions to cause damage, and Bomb Kirby, who does exactly what you think. My personal favourite is Wrestler Kirby, thanks to his stylish little lucha libre-inspired mask and utterly brutal throws.

No Caption Provided

One of Kirby Fighters 2’s strengths is how easy it is to jump in and start belting the tar out of cute characters. Between jumping, attacking, and inhaling, you’ll only need to get your head around three buttons for attacking and a fourth for blocking. Kirby’s range of identities provide a surprising amount of variety, with characters such as Fighter Kirby suited to close-quarters combat and Yo-Yo Kirby adept at keeping foes at a distance. Each Kirby wields unique combos and attacks and each is relatively simple to learn–most only need a combination of a single button press paired with a directional input.

Compared to other fighting games, everything about Kirby Fighters 2 is compact–the stages are small, fights are quick, and the moment-to-moment gameplay is tightly confined. Each stage conjures up a different obstacle or quirk to navigate, including a runaway train, lava pillars, and enemies who don’t discriminate against who they attack. Because of the tightly crafted nature of these stages, there’s just enough room to dodge obstacles and opponents’ attacks, while always keeping you involved in the combat and reducing any potential lulls in the action. Additionally, Kirby Fighters 2’s revival mechanic means you’re always in with a chance of winning–getting knocked out turns you into a ghost, at which point you can try and land a hit to return to the fight with a sliver of HP–as long as your teammate is still conscious or at least one character is still standing in a free-for-all bout. While you can disable revivals, it’s entertaining and chaotic knowing everyone has a chance to win until all foes are KO’d. Most importantly, in team fights, characters on the same side can smooch to recover HP in battle–just like in real life.

Kirby Fighters 2’s story mode is a more uneven experience. This mode sees you play as a Kirby of your choosing alongside either a second player or a reasonably intelligent AI partner, ascending a tower to lay the smackdown on King Dedede and Meta Knight. Even by Kirby game standards, the plot here is thin, told through slides of text to provide a bare minimum amount of context before fighting floors of enemies. Between each successive battle, upgrades can be equipped before each fight to increase health or attack power, while some enhance the effectiveness of restorative pickups or augment your damage output against bosses. It’s an interesting system that adds a gentle layer of strategy in between fights, but it can lead to frustration during later chapters, namely during boss fights.

The boss fights in Kirby Fighters 2’s remove much of what makes combat so dynamic. When pit against adversaries your own size, fights are more kinetically responsive, as grapples and special moves cause interruptions, while battling the big boss brutes is like hitting a static punching bag with a health bar. They move around and unleash moves that keep you on your feet, but the push-and-pull elements that make combat interesting are significantly reduced here. The difficulty of these bosses is predominantly linked to their exorbitant amount of health and a restrictive time limit to beat them in. Only by having a certain set of upgrades do you stand a chance, something that is significantly less important in all other fights. Having to overcome bosses who act as annoying difficulty spikes is a maddening decision that betrays the happy-go-lucky nature of Kirby games.

No Caption Provided

The final story mode chapter stands out as Kirby Fighters 2’s most baffling design choice. All previous chapters allow you to retry after any defeat at the cost of some points towards your end score. However, the 50-floor final chapter slaps on a three-retry limit completely out of the blue. This wouldn’t be nearly as frustrating if it had been playing to this rule all along and setting your expectations accordingly. I managed to beat the final chapter in a dramatic last-retry fashion, but I spent most of the last few floors lamenting how I’d have to start from scratch if I made any errors instead of actually enjoying the challenge.

Aside from the story, there aren’t many compelling modes for longer play sessions. The lightweight Single-Handed mode sees you fight to complete waves of battles as quickly as possible. Other than this, you can play up to four-player battles with or against others locally on the same system or via local wireless connection. Unfortunately, not much in the way of interesting customization is available for these modes, just the tweaking of parameters such as items and hazards. Online multiplayer is also barren at the time of writing, with battles against random players restricted to two-on-two, while slightly more flexibility is allowed for online friend battles. I played a few rounds against a friend online and was pleased with how smooth the connection was, but there weren’t any other avenues to mix things up once we were ready to move on. If you’re going to play Kirby Fighters 2’s multiplayer, doing so on the same system is your best bet–at least then you and another person can play story mode together too.

One method Kirby Fighters 2 uses to try and hold interest is the Fighters Rank system. Every battle across all game modes nets you points towards increasing this rank, with rewards tied to each tier. Rewards include extra playable Kirby fighters, additional stages to choose from, more powerful story mode upgrades, and stylish hats to jazz up your Kirby. For a while, it’s nice continually unlocking goodies just for playing, but with a few exceptions, it doesn’t really inspire you to engage with all the game modes in interesting ways. For example, unlocking every playable character happens quickly just by playing story mode, but there’s no incentive to try and improve your performance or replay with different characters. With each subsequent Fighters Rank, the points requirement increases, which makes unlocking later rewards a grind–especially considering the diminishing attractiveness of the upcoming rewards.

No Caption Provided

Visually, Kirby Fighters 2 is a beautiful game. It perfectly captures the whimsical and kaleidoscopic heart of the Kirby series, bursting with color and personality. Plenty of stages not only pay homage to Kirby’s previous adventures with recreations of iconic settings, but also include additional flourishes to transport you back to that era. These flourishes include mixing 8-bit and 16-bit graphical touches alongside 3D renders on stages such as Butter Building and Gourmet Go Go, where the stylized environment or character sprites pop alongside the modern visuals. Or the likes of Coo’s Forest, which looks like you’re playing in front of a freshly drawn-on easel–there are so many wonderful details to absorb. Even the bold Smash-like menus are adorned with gorgeous artwork at every step. Of course, this is all backed up by an equally delightful soundtrack, and hearing reimagined classics like Gourmet Race and King Dedede’s Theme is always a joy.

Comprehensively adorable and approachable, Kirby Fighters 2 is a solid entry point into the fighting genre. It’s phenomenally beautiful and plays tightly, but the story’s difficulty spikes and limited game modes see Kirby’s latest outing falling short of stardom.

Marvel’s Avengers Weekly Update Introduces The Mega Hive Gauntlet Challenge

Crystal Dynamics has revealed the next Marvel’s Avengers community challenge, this week’s Priority Missions, and a small patch update. While the latest patch won’t fix several hundred issues that the last big update focused on, it will prevent a rare issue that could cause some players to lose progress. Another patch is being tested currently and it will address ongoing bugs as well as introduce new content and requested features.

The latest community challenge will once again require players to do plenty of smashing. If the global playerbase can take out 7,500,000 Adaptoids, a new Hulk nameplate will be unlocked. The Priority Missions for this week will feature tougher modifiers, such as increased projectile damage from all sources, fire hazards being added to the environment, and more-lethal melee damage.

The rewards on offer for a first successful completion will be more significant than just a mere nameplate, though. Players will be able to earn Epic-level gear, hero-specific items, and a new comic book for their collection that adds a 0.5% Critical Chance to their passive stats. The Mega HIVE challenge will also be active and is a single-player chain of eight missions that features an increased presence of Exos, a significant recharge rate for heroic powers, and no automatic recovery of willpower when critically injured.

Rewards for the Mega Hive mission will start as basic resources and a small chance of cosmetic drops, with item quality increasing with the more missions you complete. Once all eight missions are finished, players will receive exclusive rewards and a significant amount of rare resources.

You can read the full update notes from Crystal Dynamics below:

Marvel's Avengers
Marvel’s Avengers

Priority Missions

Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

In Honor’s Name

  • Minimum Power Level 25, +3 Power Level Offset.

Modifiers:

  • Pressure: No automatic recovery of Willpower when critically injured.
  • Torpedo: Projectile damage from any source is greatly increased.
  • Snowball: Cryo damage from players is increased.
  • Guaranteed Reward:Epic Gear

Day of the Remains

  • Minimum Power Level 120, +5 Power Level Offset.

Modifiers:

  • Incinerator: Fire hazards are added to the environment. Plasma damage from enemies and the environment is increased.
  • Torpedo: Projectile damage from any source is greatly increased.
  • Heavyweight: Enemy stun meters build at an increased rate.
  • Pressure: No automatic recovery of Willpower when critically injured.

Guaranteed Reward: Polychoron and Hero-Specific Gear

Priority HARM Challenges

No Caption Provided
  • Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
  • Weekly First Completion Reward: The Invincible Iron Man (2004) #1 (0.5% Critical Chance).

Minimum Power Level 15 Challenge

Modifiers:

  • Snowball: Cryo damage from players is increased.
  • Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.

Minimum Power Level 100 Challenge, +5 Power Level Offset

Modifiers:

  • Torpedo: Projectile damage from any source is greatly increased.
  • Clash: Melee damage from any source is greatly increased.
  • Snowball: Cry damage from players is increased.

Mega Hive

The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.

Modifiers:

  • Pressure: No automatic recovery of Willpower when critically injured.
  • Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
  • Oasis: Regen Packs have increased Willpower benefit.
  • Goliath: Significantly increased presence of Exos.

GameSpot may get a commission from retail offers.

Call Of Duty: Black Ops Cold War Beta Is Greatly Improved From The Alpha, Dev Says

The Call of Duty: Black Ops Cold War multiplayer beta is coming up very soon, and developer Treyarch has now shared a little more insight about what to expect from it.

Lead game designer Tony Flame said on Twitter that the beta will represent “quite an upgrade” over the alpha that PS4 players got to play in September. “I don’t think anyone quite realizes what this team can do in a short amount of time,” Flame said. “From new features to the core feel, nearly everything has taken leaps forward.”

Flame also pointed out that the Black Ops Cold War beta will be a separate download compared to the alpha, so you can delete it from your PS4.

The Black Ops Cold War beta runs October 8-9 on PS4 for people who preordered the game, while all PS4 users get in October 10-12. The next weekend expands the game to Xbox One and PC, in addition to PS4, and cross-play across systems will also be available.

For more on the Black Ops Cold War beta, check out GameSpot’s rundown of everything you need to know. Treyarch has yet to announce the specifics around maps and modes, but those details should be available soon.

Now Playing: Call Of Duty Cold War Multiplayer Vs Modern Warfare

GameSpot may get a commission from retail offers.