Halo 4 On PC Beta–Here’s What We Know And How To Sign Up

Halo 4 is expected to launch on PC through The Master Chief Collection later this year, representing the sixth and final title that will complete the package. While the game’s public release date hasn’t been announced yet, developer 343 Industries has now revealed the latest details on its beta test, including what’s in it, when it will release, and how you can sign up.

343 is planning to release Halo 4 on PC through its beta test program in October. A very early version of the game launched already for 343’s external partners, but public testers haven’t been allowed in yet. Once the beta goes out to public users, 343 will draw from its pool of Halo Insider members. You can sign up for the free Halo Insider program here and hope for the best.

The beta will bring Halo 4 to PC, and it will also include other updates that will be available across PC and Xbox One. These include new customization options for Halo 4, the new Season 4 content, and cross-play support. You can see a full rundown of what’s in the Halo 4 beta below, but note that these plans are subject to change.

New Features In The Halo 4 Beta

  • Customization: Updated customization will be available for Halo 4.
  • Forge: Forge will be available for players during this flight.
  • Theater: Theater will be available for Halo 4.
  • Challenges: The complete Challenge System, including the Challenge Hub screen, will be available during this flight with new Challenges for Halo 4.
  • Season 4 Content: Currently TBD based on flight readiness for Ring 3. These pieces require evaluation with both our internal QA and Rings 1 & 2 for if they are ready for flighting prime time.
  • Input Based Matchmaking and Crossplay: Currently TBD based on flight readiness for Ring 3.
  • Server Region Selection: Currently TBD based on flight readiness for Ring 3.
  • Video Graphics Options: Currently TBD based on flight readiness for Ring 3.
  • Disable Text Chat Option: A new feature for players to choose to see specific channels of in-game text chat in this flight.

The Halo 4 beta on PC will also include some Campaign and Spartan Ops missions, but 343 has not yet decided on which ones will be available. That said, the studio did say the beta will include all difficult levels, along with co-op support for online play.

For multiplayer, there will be social and competitive games, along with an assortment of maps to be announced later. Here is what we know so far:

  • Social Games: 4v4, 8p FFA, 12p Infection, 8v8
  • Competitive: We are still working through what Ranked playlists will be available
  • Maps: We are still working through what maps will be available

And finally, there will be a number of settings and options available on PC in the beta test, including window mode, aspect ratio, framerate limit, graphics quality, and others. You can see a complete rundown of these below.

Settings and Options

  • Controls: Configure Mouse & Keyboard and Configure Gamepad
  • Video: Field-Of-View, Vehicle Field-Of-View, Gamma, Window Mode, Aspect Ratio, Resolution Scale, V-Sync, HUD Anchoring, Unified Medal Display, Framerate Limit, Graphics Quality, and more.
  • Audio: Game Volume including Menu Music Volume, Game Music Volume, Effects Volume, Voice Chat Volume. Also, Voice Chat Channel, and Push to Talk Voice Chat.
  • Gameplay: Show Challenge Notifications, Allow Untrusted Files, File Share Trust Level, and Credits.
  • Network: Network and Relays
  • Accessibility: Subtitles, Change Language, Convert Text-To-Speech, Convert Speech-To-Text, and Text Chat Availability

In other news about Halo: MCC, Microsoft has teased that maps from the canceled free-to-play Russian game Halo Online might be on the way, while an unreleased Halo: Reach helmet is coming to the game in the future.

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Cops Back In Production, But You Won’t See It

After 30-plus years, Paramount Network canceled its long-running show Cops in response to nationwide protests following the murder of George Floyd by Minneapolis police officers in May. Now, Cops is back in production–but we’ll never see it here in the United States.

Despite Paramount’s cancelation of Cops, it seems crews are back at work in Spokane County, Washington, according to a report from THR. Langley Productions, the company behind the series, told THR that the crews in Spokane County are filming episodes to “fulfill commitments in international territories where Cops still airs.”

“We have a long-standing relationship with Cops and Langley Productions,” said the Spokane County Sherriff’s Office in a press release. “We are pleased they have decided to return, highlighting the outstanding work our deputies provide to all of you.”

The Sherriff’s Office says that two crews are filming the show, and will be in the area up through November of this year.

Cops premiered on Fox in 1989. After a few network jumps, the show ended up on Paramount Network, formerly Spike TV. Paramount first postponed the show’s 33rd season, but finally canceled the show on June 9, just before its 33rd season was set to air.

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Maps From Free-To-Play Russian Game Halo Online Could Come To The Master Chief Collection

In 2015, Microsoft worked with Saber Interactive on a free-to-play Halo game for Russia called Halo Online. It was short-lived, however, as Microsoft canceled it before it even left beta.

The game may get a new lease on life, as Microsoft has teased that maps from Halo Online could be incorporated into Halo: The Master Chief Collection in the future.

No Caption Provided

Design director Max Szlagor said in a blog post that included among the many, many other new features that are being discussed for MCC are Halo Online maps. “Is there an opportunity to bring over some of the Halo Online maps? There’s a lot of options out there and it’s all dependent on what’s feasible and everything takes time and has to be measured against the bug list, backlog, and feature priorities,” Szlagor said. “All in all, we are definitely looking towards more goodness and continuing with more seasons.”

The original Halo Online ran on a “highly modified” version of the Halo 3 engine, and Microsoft says it was “optimized for smooth performance” on lower-end computers. Its announcement in 2015 was a big deal given that Microsoft hadn’t released a Halo game on PC in years before then. The game was only ever officially released in Russia, where it was published by Innova Systems, but now it appears people around the world may have a chance at experiencing it.

Given that Halo Online ran on a modified version of the Halo 3 engine, it’s not immediately clear how it might be incorporated into MCC. It’s still early days, of course, and Microsoft is only talking about Halo Online maps in an exploratory means for now.

Microsoft might have canceled Halo Online, but the company believes in the free-to-play model, as it’s been announced that Halo Infinite’s multiplayer will be free.

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Halo: The Master Chief Collection Dev Offers An Update On Cross-Play And Other Features

Halo developer 343 Industries has provided an update on some of the features coming to The Master Chief Collection in the future, including cross-play.

In a blog post, the studio said cross-play between Xbox One and PC is currently “in test with our QA team,” which suggests it may be ready for release relatively soon. More specifically, 343 said cross-play and other new features could begin to appear in MCC through an upcoming beta test, or “flight,” for Halo 4 on PC. The beta test will also be available on Xbox One. To get in, you’ll need to sign up for the free Halo Insider program and hope to be chosen.

Cross-play will come to MCC with another new feature, the ability to select your preferred input device for matchmaking. This will give players the ability to choose who they play against when it comes to controls–that could be a big deal because mouse & keyboard is generally understood to be a more precise manner of controls compared to a gamepad. You can see a work-in-progress screenshot of the new menu below.

No Caption Provided

In addition to cross-play, the upcoming beta test for MCC will include other much-requested features such as the ability to choose your server by region and new customization options for Halo 4, which is the sixth and final game in MCC coming to PC. You can see a rundown of the new features for the upcoming beta test below, but note that everything is subject to change.

New Features

  • Customization: Updated customization will be available for Halo 4.
  • Forge: Forge will be available for players during this flight.
  • Theater: Theater will be available for Halo 4.
  • Challenges: The complete Challenge System, including the Challenge Hub screen, will be available during this flight with new Challenges for Halo 4.
  • Season 4 Content: Currently TBD based on flight readiness for Ring 3. These pieces require evaluation with both our internal QA and Rings 1 & 2 for if they are ready for flighting prime time.
  • Input Based Matchmaking and Crossplay: Currently TBD based on flight readiness for Ring 3.
  • Server Region Selection: Currently TBD based on flight readiness for Ring 3.
  • Video Graphics Options: Currently TBD based on flight readiness for Ring 3.
  • Disable Text Chat Option: A new feature for players to choose to see specific channels of in-game text chat in this flight.

Looking out further, 343 said “really big features” like the custom game browser will be released later, and in stages. “We’d start by getting it into flighting once we feel good about it, and at this point, it’s going to be post-Halo 4,” 343 said. “Then we’d roll it out for one game in the collection to properly evaluate. We want to see not only how it works, but how the community uses it in a more public setting. And then, we’ll take those learnings to iterate and roll it out to the rest of the games.”

343 also shared a list of features that are currently “actively in development,” and there are a lot that the studio is preparing alongside its development partners, including Saber Interactive. Some features that are planned, but only in the design stage, include mod support and bringing some PC features to Xbox. And finally, features that are in the “backlog” for consideration even further down the track include split-screen and HDR support on PC.

ACTIVELY IN DEVELOPMENT

  • UI/UX Improvements around navigation, roster, customization, and many more areas of the game
    • Saber is in the process of fixing integration bugs around this work
  • View Model Adjustment for all games
    • Saber is in the process of fixing integration bugs around this work as well as bringing this to all the other games in the collection
  • Steam Account Linking
    • This is lower priority so for now, it’s sitting in a separate branch. We’ll pick this back up once higher priority features are completed.
  • In-Game FPS Cap/Adjustments
    • In test with our QA team
  • PC File Share
    • Still making good progress here but this is a large feature and is taking a lot of engineering and design iteration time
  • Additional Video Settings/Options
    • In test with our QA team
  • Custom Game Browser
    • Another large feature that we are taking our time with
  • Input-based Matchmaking
    • In test with our QA team
  • Regional Server Selection
    • In test with our QA team
  • Cross-Play between Xbox & PC
    • In test with our QA team
  • Double Key Binds for all games
    • Saber is in the process of fixing integration bugs around this work
  • Better ways to Report Players
    • This work is now being bucketed alongside our file share work, as that stream progresses, so will this
  • Per Game Audio Options
    • Work is starting to come in for this now, we should be transitioning to testing soon
  • Additional season content (season 4+)
    • Looking really good, I think you all will be excited
  • Text Chat Improvements (added)
    • More on what we’re planning here in a later update

IN DESIGN ITERATION

  • Additional Mod Support
    • Part of our plan for next year currently. We will have additional information in a later update
  • VFR Improvements to Reach & H2A
    • This should move up before the next blog but will depend on how our H4 integration and investigation into these goes
  • Bringing PC Features to Console (Like FOV Sliders)
    • Hoping to move this into development soon
  • Additional Accessibility Support

IN BACKLOG PENDING FURTHER DISCUSSIONS

  • Idle System Improvements
  • Split Screen on PC
  • HDR Support on PC

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Tencent Buys A Stake In Yet Another Game Developer

Chinese internet giant Tencent continues its push into the world of video games. The company has acquired a “major stake” in the Swedish game developer, 10 Chambers, a studio founded in 2015 by members of the Payday development team that released the sci-fi FPS GTFO as their first game in December 2019.

10 Chambers creative director Ulf Andersson said in a statement that Tencent is the right partner to help the company reach “new heights.”

As we’re closing in on six years of development of GTFO, we’ve realized that our ambitious long-term vision for our studio will need more muscle,” Andersson said. “We needed to find a partner that gives us the creative freedom to reach these new heights, while at the same time support our long-term commitment to the GTFO community. For the future of the studio as a whole; it makes it even more exciting.”

10 Chambers chief strategy officer Oscar J-T Holm said the studio will look to expand in terms of hiring. The extra resources from the Tencent investment will allow GTFO to become an “even more terrifying experience,” Holm said.

For its part, Tencent Games vice president Eddie Chan said, “We are delighted to partner with the creative talents of 10 Chambers and look forward to supporting long-term development of the studio to achieve their vision in the co-op FPS genre.”

The financial terms of Tencent’s investment into 10 Chambers were not disclosed. Whatever the case, 10 Chambers becomes just the latest game developer to receive investment from Tencent.

Tencent owns League of Legends developer Riot Games and Path of Exile studio Grinding Gear. Additionally, Tencent paid $8.6 billion to acquire Clash of Clans developer Supercell in the largest video game acquisition in history.

Tencent also has minority investments in Epic Games, Bluehole, Ubisoft, Activision Blizzard, Platinum Games, Paradox, and Funcom.

In the US, the Trump administration is reportedly reaching out to Tencent’s US companies to ask them to send over details on their data-security systems regarding how they handle the personal data of their American users.

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Mario Kart Live: Home Circuit Overview Trailer Explains How The Game Works

Mario Kart Live: Home Circuit is coming to Switch on October 16, and ahead of release Nintendo has shown off exactly how the game works and what you’ll get in the box. This overview trailer shows how you can build a track within your home, and the various options available to you.

There are details in the trailer about how items can change the speed of your kart in real life as well as in the game, and you can race at up to 200CC. You assemble the four cardboard gates in the box as you see fit, and then design a track by driving through them–the path you take between gates determines the track layout.

It’s recommended that you have at least a 10x12ft space to work in, and although the trailer is not explicit about needing hardwood floors, there certainly hasn’t been any rugs or carpet in any of the marketing materials released so far.

There are 24 grand prix races in total to complete, and there are different skins you can lay over the tracks which will affect hazards you encounter. You’ll race against the Koopalings, rather than the full Mario Kart roster.

New vehicles and costumes can be unlocked as you play, so there’s plenty of incentive to keep making new tracks. The full trailer is a bit over 5 minutes long, and should give you a good idea of whether or not this is something you’d enjoy–or can accommodate in your house.

Developer Velan Studios has also released a video, through Nintendo, explaining how the game came together. You can watch it below.

GameSpot recently took part in a preview session for Mario Kart Home Circuit, and here’s what we learned.

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Control Camera Hack Shows Off Curiously Detailed Streets And Vehicles Outside The Oldest House

Control has beguiled players with its mysterious setting, The Oldest House, with its weird environments and twisty layouts. But it turns out there’s some interesting stuff happening outside the game’s departmental setting as well.

Lance McDonald, who has become well-known for his game hacks, has produced a camera hack for the PS4 version of Control, and in his brief video of the tool on Twitter he’s uncovered an interesting detail. Taking the camera outside of The Oldest House shows off the streets, which you don’t see during gameplay, and there’s more going on out there than you might expect.

There are detailed buildings and streets out there, including a truck parked around the corner that is not visible at any point during the game. Better yet, the traffic outside seems to obey the road rules, queuing up at the lights. This outside area is curiously detailed, considering that you never venture out there during the game.

Hopefully McDonald will share anything else interesting he finds in Control. Previous interesting discoveries from McDonald include a hidden middle finger in God of War, some cut content from Sekiro, and some information about how P.T. works that somehow makes the Silent Hills demo even scarier.

Control is coming to PS5 and Xbox Series X, but will only be available as a free upgrade for owners of the Ultimate Edition. The game’s second DLC pack, AWE, released recently, directly tying this game to Remedy’s earlier title Alan Wake.

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Doctor Strange 2 Will Begin Filming Very Soon, Benedict Cumberbatch Says

Amid the COVID-19 pandemic, Marvel shut down its productions, only just recently starting back up again with Shang-Chi and the Legend of the Ten Rings in Australia. It appears that Marvel will begin shooting another film soon, with Benedict Cumberbatch saying in a recent interview that Doctor Strange in the Multiverse of Madness will begin shooting in “late October or early November.”

Cumberbatch shared this detail in an interview with WatchTime, as translated by Fandom. The actor did not provide any further information about the film, however.

Marvel has pushed back release dates for many of the upcoming Phase 4 films, and this included the new Doctor Strange film, which is now scheduled for March 2022.

The first Doctor Strange movie was released in 2016 and it made more than $677 million worldwide at the box office. Scott Derrickson directed the first film, and he was lined up to return for the sequel, but he left the project due to “creative differences” with Marvel.

Spider-Man director Sam Raimi is now set to direct Doctor Strange in the Multiverse of Madness.

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Crash Bandicoot 4 Review Roundup: What Critics Think Of The 90s Icon’s Return

Crash Bandicoot 4: It’s About Time has arrived on PS4 and Xbox One, and…well, it’s about time. This direct sequel to 1998’s Crash Bandicoot 3: Warped picked up right where the series left off, complete with a punishing difficulty and a lot of running into or out of the screen.

This is actually, technically, the 8th Crash Bandicoot platformer, if we put aside the numerous handheld spin-off titles. Wrath of Cortex, Twinsanity, Crash of the Titans, and Mind Over Mutant are all being ignored here, with Crash Bandicoot 4 returning the series to its roots and following on directly from the classic PlayStation trilogy.

Reviews have been coming in, and by and large they’re heralding Crash Bandicoot 4 as a sharp, fun return for the character and series, which was originally developed by Naughty Dog (Uncharted, The Last of Us). While some reviews have skewed more negatively than others, the game is sitting on an 86 on GameSpot sister site Metacritic from 32 reviews.

The game, which features new competitive and co-op modes, is from developer Toys for Bob–which previously handed the excellent Switch port of Crash Bandicoot N.Sane Trilogy.

Here are some of the reviews Crash Bandicoot 4 has received so far, including GameSpot’s own.

GameSpot gave Crash Bandicoot 4 an 8/10 in its own review. “Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series,” reviewer Mike Epstein wrote. “It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.”

  • Game: Crash Bandicoot 4: It’s About Time
  • Platforms: PlayStation 4, Xbox One
  • Developer: Toys For Bob
  • Release date: October 2
  • Price: $60

GameSpot — 8/10

“Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.” — Mike Epstein [Full Review]

Destructoid — 9/10

“Crash Bandicoot 4: It’s About Time is a strong return for the series, and a showcase of what might have been if we got a true follow-up to Crash 3. I sincerely hope that Activision entrusts Toys for Bob (and Vicarious Visions) with the keys to the Crash kingdom from here on out. I wanna see more of the little guy.” — Chris Carter [Full Review]

Game Informer — 8.5/10

“In many ways, Crash Bandicoot 4: It’s About Time feels like a game that shouldn’t work. Single-player, mascot-driven, hardcore platformers are few and far between these days. Moreover, most franchises born in the mid-‘90s have had to continually reboot themselves to match the tastes of an ever-changing market. At its core, Crash 4 remains rooted to the old way of doing things, but that’s not a bad thing. The visuals are cleaner now and Crash has a few new gimmicks, but if you squint, Crash 4 looks like the same old platformer you’ve always loved.” — Ben Reeves [Full Review]

IGN — 8/10

“Crash Bandicoot 4: It’s About Time is both respectful of the series that came before it while also giving it the modern update it needed with new gameplay, depth of character, and a beautiful look. Toys for Bob just gets Crash. Its fresh new ideas, from big gameplay additions like new playable characters to supplementary but no less enjoyable aspects like the N. Verted mode to quality-of-life improvements like the shadow circle under Crash’s jumps, all now feel as natural to Crash as though they’d been there all along.” — Jonathon Dornbush [Full Review]

VG24/7 –3/5

“The graphics, the art direction, the enemy design and the sound really can’t be faulted. It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.” — Dom Peppiatt [Full Review]

Polygon — No Score

“It’s impossible not to at least respect the experiment of Crash Bandicoot 4: It’s About Time. It’s a sequel that’s 20 years late, and to honor that idea, Toys for Bob seems to have made the best-looking HD PlayStation 1 platformer of all time, complete with all the frustrations that gaming has outgrown in the last two decades. Who knows — perhaps in one of the other dimensions that Crash travels to in the game, there’s a world where Crash Bandicoot gets a modernized update that brings the series into the present. But in our world, Crash 4 is stubbornly stuck in the past.” — Austen Goslin [Full Review]

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Mario Kart Live: Here’s How It Works

Nintendo is once again blurring the line between toys and digital entertainment with Mario Kart Live: Home Circuit, a “mixed reality” product that’s part-RC car and part-video game. Developed jointly with Velan Studios, Home Circuit gives you the ability to create your own Mario Kart courses in real life. The key to this is a toy kart that you can drive around using your Switch. The kart features a camera that streams a video feed back to the system’s screen, which the game then overlays with a HUD, item boxes, environmental hazards, and other Mario Kart trappings.

It’s a genuinely impressive conceit, the same kind of technological sleight of hand that made the company’s various Labo kits–which combine peripherals you fashion out of cardboard with the Switch hardware–seem so mystifying when they were unveiled. Given how unorthodox it is, it may also be initially hard to wrap your head around, but Nintendo gave us a much better understanding of how it all works and what you can actually do in Mario Kart Live during a recent preview presentation. Here’s what we learned.

Compatibility

Mario Kart Live is compatible with both the standard Nintendo Switch and the handheld-only Nintendo Switch Lite. If you have the standard model, you can also play in TV mode with the system docked. The game supports the Switch Pro Controller as well.

What’s Included

The Mario Kart Live software will be released on the Switch eShop as a free digital download, but to use it, you’ll need to pick up either a Mario kart set or a Luigi kart set, which retail for $100 USD apiece. Along with their respective toy karts, each package comes with four checkpoint gates, which you’ll need to arrange around the room to construct your course, along with two (optional) arrow sign boards and a USB charging cable. You can charge the kart by connecting it to your Switch dock, and Nintendo estimates it takes approximately three to three-and-a-half hours to fully charge.

Setup

When you fire up the Mario Kart Live software on Switch, you’ll be presented with a QR code on the screen. You’ll need to scan this code with the camera on your kart to sync it to your system.

Once you’ve connected the kart, you’ll be able to drive it around the room freely to get a feel for how it handles. The controls are similar to Mario Kart 8: The A button accelerates; B is used to brake and drive in reverse; and drifting is handled with the R or ZR buttons. You can also use items you’ve picked up during the race by pressing L or ZL. As in Mario Kart 8, there’s an optional “smart steering” mode as well for less experienced players; this mode will help keep the kart in the middle of the track.

Before you can create your own course, you’ll first need to arrange the checkpoint gates around the room. You must use all four gates when setting a track up. After the gates are arranged, you’ll need to drive the toy kart through all four gates in the correct order and return to gate 1 to establish the course. On the screen, Lakitu will coat your kart’s tires with paint, and the trail you leave behind as you drive through the gates will determine the shape of the track.

Game Modes

There are three main gameplay modes in Mario Kart Live. The first, Grand Prix, is similar to what you’d find in a proper Mario Kart game. This mode features a handful of different cups, each of which consists of three five-lap races. The game will randomly mix up your course with a different environment theme and obstacle placements for each race. For instance, one race could set the entire course underwater, while another could take place during a raging sandstorm. In addition to changing up the look of the course, the theme will also affect how your kart handles; the aforementioned sandstorm, for example, will obscure your vision and constantly nudge your kart to the left.

Underwater course theme
Underwater course theme

As in a traditional Mario Kart game, there are four different speed classes as well. You’ll start with 50cc and 100cc, but as you play through the Grand Prix, you’ll also unlock 150cc and 200cc modes. (There’s an unlockable mirror mode as well that flips the orientation of your course.) The speed class you choose will determine how fast your toy kart goes, so you’ll need to consider how much physical space is around you when selecting a class, as the faster classes will require more room. Nintendo recommends choosing 50cc or 100cc if you built your course in a small bedroom, while your play space should be at least 10×12 feet for 150cc mode.

In addition to Grand Prix, there are Custom Races. This mode gives you full control over how your course is customized; you’ll be able to choose the environment theme, what type of checkpoint gates appear, and other aspects of the track. You can also remove the CPU opponents so that you can race another player head-to-head.

Finally, there’s Time Trial mode. As in other Mario Kart games, the aim here is to clear your custom course as quickly as possible. After the first race, you’ll compete against a CPU ghost of your best time.

Multiplayer

Up to four players can play Mario Kart Live together locally, but each person will need their own Switch console, toy kart, and the Mario Kart Live software installed on their system. The player who hosts the session will establish the course (either before the session begins or after the other players have joined).

In addition to being able to play Custom Races, all four players can take part in the Grand Prix mode together. The joining players will unlock whatever customization options appear during the Grand Prix races in their own game, and any coins they collect while playing will still go toward unlocking new costumes and vehicle parts (more on that below).

Single-Player Progression

Although Mario Kart Live places a big emphasis on playing with others, every mode is playable solo as well. When playing Grand Prix solo, you’ll race against CPU-controlled Koopalings. As you complete the different cups, you’ll unlock various customization parts for your course, such as different checkpoint gates. Each of these has its own gimmick; one gate is guarded by Thwomps that may crush your kart, while another will have a Piranha Plant dangling down from the center that’ll snap at you if you drive too closely.

You'll unlock different costumes and kart parts as you collect coins in Mario Kart Live.
You’ll unlock different costumes and kart parts as you collect coins in Mario Kart Live.

The coins you collect during races will also go toward unlocking new costumes for your character, as well as different frames and horns for your kart. The first three customizations you’ll unlock are the Builder outfit, the Big Scoop (which transforms your kart into a construction vehicle), and a construction horn, but all items beyond that will be random, so every player will unlock something different. Nintendo notes these customization options are entirely cosmetic and won’t affect your kart’s performance during a race.

Mario Kart Live launches on October 16. You can learn more about the game in our Mario Kart Live preorder guide.