People Are Loving a Destiny 2 Glitch That Adds 12-Person Raids

Players are enjoying a Destiny 2 glitch that lets up to 12 people play together in a raid.

As reported by Forbes, players can merge two teams of six in a raid – twice the normal maximum number of players – by having one fireteam join the other when the launch timer says “Launching in 0:02” during an activity’s loading process. If the other fireteam joins at just the right time, they’ll both load into the same map, and a dozen players can take on a single raid. You can see the glitch in action in this video from YouTuber Scrub, where a crew makes very short work of Taniks, The Abomination, the final raid boss of Deep Stone Crypt. One player mentions how their frames per second count tanked as a dozen players attacked a single enemy.

On Twitter, community members are referencing the chaos of this new development. A clip from Aura shows 12 players slamming down a rally banner at the same time, and a video from evanf1997 shows 12 players firing the exotic rifle Telestos into the floor in unison, with the resulting effect crashing the host’s game.

What’s perhaps most striking about the response, however, is how many players are keen to see the glitch stay after having so much fun with this unintended new mode. “12 man raids were the most fun I’ve had in Destiny in quite sometime,” said stump161, while HunterWarlord93 wrote, “Just did a 12 man raid on Destiny 2. Most fun experience ever. So much laughs so much joy”.

Many are asking for the mode to become official, and some are suggesting how that could be done without skewing the game’s existing balance. “This 12 man raid thing has just got me thinking how cool it would be to have ‘private’ raids in @DestinyTheGame”, wrote Rob Schlick. “Up to 12 people, able to set modifiers, and no drops (do it for fun). Let people play in these sandboxes once they’ve been out for at least a season or two.” Times_owner suggested a more in-built, lore-based solution: “Can we actually get 12 man raids at some point ? Would be a fun addition and have some lore involvement showing the immense strength of a boss (e.g: a ‘world level threat’ that we needed a huge amount of people to take part because of their strength)”.

Bungie’s Senior Community Manager tweeted “Twelve what now,” as the popularity of the glitch surged. The studio clearly has its eye on this glitch-turned-feature, but whether it will close the loophole it or adapt it into a new mode is anyone’s guess. Naturally, it makes it easier to complete raids with double the players, so some balancing will be in order if Bungie wants to keep it going. We’ve contacted Bungie for comment.

In other Destiny 2 news, developer Bungie has been named as a defendant in a class-action lawsuit, alongside Google Stadia. The studio recently expanded its headquarters, with a facility built to focus on creating games that aren’t Destiny-related.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Destiny 2 Players Are Managing To Glitch 12 People Into Raids

While raids in Destiny 2 normally cap out with a team of six, players have figured out a way to cram 12 players into a raid team.

The glitch was reported by PCGamer this week, but has been floating around Destiny 2 communities for a while before that. A number of videos from high-profile players showing the exploit have made the rounds recently, however, bringing it to the attention of more of the community and, no doubt, Bungie itself.

Instructions on how to pull off the raid can be found in this Reddit post–all you need is 11 of your closest friends, a voice call, and some pretty spot-on timing.

Destiny has recently had some issues with exploits in its competitive PVP mode Trials of Osiris, which was taken offline over the weekend in response to widespread match-fixing practices. It’s unclear if it’ll take similar action to prevent 12-person raids as well, given that the exploit doesn’t affect PVP content. With all the players seemingly having a blast with the over-stuffed raids, maybe Bungie will even consider adding it as an option for future raids.

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The Epic Vs Apple Trial Is Due To Take Place In Person From May 3

Judge Yvonne Gonzalez has met with lawyers from Apple and Epic Games in order to arrange the specifics of a trial that will seek to decide whether Apple’s App Store practices are monopolistic and anti-competitive, as reported by MacRumors. The judge has said that the case is significant enough to be heard in person, with witnesses believed to be less likely to lie when testifying in a physical court.

The trial may be changed to a virtual one taking place over Zoom if COVID-19 numbers are high at the time of the trial, but it is due to start on May 3 no matter what happens. If the current plans go ahead, witnesses will have to travel to Northern California to testify, unless they have valid health reasons not to travel. The trial will be held as a bench trial, meaning there will be no jury.

Epic’s lawsuit against Apple alleges that the tech giant is a “behemoth seeking to control markets, block competition, and stifle innovation,” saying that Apple’s practices are anti-competitive and monopolistic. Epic’s main beef with Apple is over the 30% cut it takes from App Store payments, as well as rules disallowing apps on the App Store from processing microtransactions outside of Apple’s payment system.

Apple has since lowered its fee to 15% for developers earning under $1 million a year, which doesn’t apply to Epic Games. Fortnite is still unavailable for downloads or new updates on iOS, while Android players can only download the game through third-party app stores such as the Samsung Galaxy store.

The trial is due to start on May 3, with Judge Yvonne Gonzalez hoping for a trial of around two to three weeks, while Epic wants it to last around four to five weeks.

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Hero Forge Adds Customizable Wheelchairs For Minis

Hero Forge’s range of options for its customizable tabletop minis just got a little bigger, with the addition of a set of wheelchairs for adventure-ready wheelchair-using characters. The new options include three different styles of wheelchair, which have been added in time for International Wheelchair Day.

Hero Forge is a service that allows you to design a customized TTRPG miniature, complete with weapons, mounts, and even animal companions. The finished designs can then be bought as a pre-made figure, or downloaded as a 3D-printable STL file.

The new wheelchairs have been added in the “Mounts” category, and include a basic “Modern Wheelchair,” a decorative “Fantasy Town Wheelchair,” and a “Fantasy Battle Wheelchair” that’s exactly what it sounds like. The parts can also be mixed and matched between styles, with customizable wheels and handles.

Hero Forge also shared a tweet by Sara Thompson, a TTRPG designer who designed the homebrew Combat Wheelchair ruleset for Dungeons and Dragons 5E. The Combat Wheelchair got a big boost last year when it appeared in Critical Role, with NPC Dagen Underthorn proudly sporting the chair.

The three wheelchair variants are live in the Hero Forge creator now, whether you want to order a mini or just mess around in the character creator.

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Details About Ryan Reynolds’ Netflix Time Travel Movie The Adam Project Revealed

Ryan Reynolds will be starring in an upcoming Netflix original feature called The Adam Project and its all about time travel–but if you’re expecting a Christopher Nolan-style puzzle box, you might be in for a surprise. Collider recently posted an interview with screenwriter Jonathan Tropper (Banshee), where he revealed new details about the movie’s plot.

“To me, the time travel was just a device,” Tropper said. “The movie is not a hardcore sci-fi time travel movie. It’s a movie about people. For me, it was more about the characters and the story of this boy who’s lost his father and is trying to come to terms with what that means, through a really interesting adventure. I’m never gonna write a Christopher Nolan-type movie about time travel. That wouldn’t interest me. For me, it’s more about finding that story that appeals to the little kid in all of us.”

The movie centers around Reynolds, a time traveler, who returns to meet his 13-year-old self (Walker Scobell) to track down their father (Mark Ruffalo), in order to course correct the future.

Tropper has been working on The Adam Project for 8 years. He explained that he wrote the script 8 years ago and has “fought hard to keep it alive at the studio and to keep them looking for the right way to make it.”

But Tropper isn’t the only hand on the script. He also explained that Reynolds himself, who is a co-producer on the film along with director Shawn Levy, has spent time honing the script and his own character. “He’s very sharp-witted and his wit is very specific,” Trooper said. “It’s not just his wit, his sense of character is very sharp. We spent a lot of time honing the script together once he came on board.”

The Adam Project currently has no release date.

Wholesome Direct Will Return In 2021

The Wholesome Direct will be back for another year, scheduled to air sometime later in 2021. If you have a game to show off, submissions to be featured in the direct are now open until March 15.

Like last year, Wholesome Direct will be a livestream all about indie games that can be described as cute and/or cozy in terms of their visuals, tone, or story. The stream will feature exclusive trailers and gameplay demonstrations and interviews with developers.

Wholesome Direct 2020 occurred in May so its stands to reason this year’s event will as well, but the organizers have not yet confirmed a date.

Over 50 games were shown off during Wholesome Direct 2020, including titles like Kind Words (a relaxing game where an online community supports each other through hard times), Spiritfarer (one of GameSpot’s Best Games of 2020), Ooblets (read GameSpot’s early access review), and Haven (one of the best games to play with your partner).

Wholesome Direct was a welcome distraction in 2020, and it’s wonderful to see the show return again in 2021. Perhaps we’ll hear release dates for some of the games listed in the 50 indies we’re most excited to see in 2021.

Deep Rock Galactic 2021 Roadmap Outlined, Huge Update Releasing In Q3

Developer Ghost Ship Games has revealed the 2021 roadmap for Deep Rock Galactic, including a major update scheduled to go live in April. This will be followed by another update in Q3 2021 (July to October), which, in a blog post, Ghost Ship Games says “will be huge–maybe our biggest update ever.”

The update coming in April, called Update 34: Bits n’ Pieces, is primarily geared towards adding modding support to Deep Rock Galactic. Update 34 will also add a controller rebinding feature and rebalance the game’s weapons and overclocks.

Then in Q3 2021, Update 35 will add a ton of content, including a new mission type, weapons, overclocks, cosmetics, and user interface improvements. “Deep Rock Galactic is here to stay for a long time–there are no signs of fading, quite the opposite–so we need to think further ahead,” Ghost Ship Games writes. “Normally, we don’t even plan that far, but we must also admit that getting a bit of breathing room and time to dream feels and sounds really good.”

Releasing on PC in early access in 2018, Deep Rock Galactic officially launched for Xbox One and PC in May 2020. The game sees you and up to three friends work together as a group of dwarven miners, tasked with exploring procedurally generated caves that are full of valuables to obtain and hostile aliens to defeat.

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Evolution Of The MP5 In Call of Duty

The MP5 is one of Call of Duty’s most well-known submachine guns. It’s been featured in more than a dozen games and modes and has seen quite a few changes. In this video, we check out it’s evolution within the entire series. Everything from its introduction in Call of Duty 4: Modern Warfare, to its futuristic stylings of Infinite Warfare and beyond.

The reliable MP5 is a fan favorite. It usually delivers a fast fire rate with low recoil. In most Call of Duty games, it’s the strongest submachine gun in terms of damage. Unfortunately, the same can’t always can’t always be said when it comes to Treyarch’s Zombies modes. Submachine guns and zombies don’t mix very well and can leave you wanting a stronger weapon in later rounds.

Even every iteration, there are a few staples that make up that classic MP5 look. This includes its iron sights and familiar body shape. In futuristic titles like Infinite Warfare, the MP5 goes by other names like the VPR, but after getting your hands on them, the feel and performance of this submachine gun stands out and feels familiar. While the look and style has changed over the years, there’s no denying it’s smooth handling and solid time to kill. It’s a gun we COD fans can’t live without.