Wonder Woman 1984 Director Has Ideas For Third Film

The long-awaited sequel Wonder Woman 1984 has yet to hit theaters–currently, that’s scheduled to happen October 2–but series director Patty Jenkins has long had ideas for a third Wonder Woman movie. In fact, Jenkins shared a hint of what those ideas might be during a 2018 interview on the set of Wonder Woman 1984 that we’re now able to share.

“I even think where the second movie came from was me as a fan of [Wonder Woman] and as a fan of superhero films, craving what I haven’t gotten, which is, I wanted to see Wonder Woman out in the f***ing world, not finding herself,” Jenkins said. While the first movie served as Diana Prince’s origin story following the hero’s big screen DCEU debut in Batman v. Superman, the sequel, 1984, picks the story up decades later, when Wonder Woman has been operating in secret for years.

“Like, f***ing Wonder Woman!” Jenkins continued. “And so there’s one more thing I’m craving, which is true to her theme, which is true to everything that she stands for, that I’m like, ‘Ooh, there’s one more chapter of Wonder Woman that we don’t quite get. It doesn’t quite make sense for this movie. It didn’t for the last either.'”

We don’t have any more clues what that chapter might entail, but we do know that this type of pre-planning is typical for Jenkins as a director. On the set visit, she shared that she was already planning the sequel during production on the first Wonder Woman movie, which came out in 2017.

“This entire story came to me probably midway–not the whole thing, not in great detail–but the shape of this came to me, I’d say, midway through shooting the first movie,” Jenkins said, adding that she planned from the beginning for Chris Pine’s character, Steve Trevor, to return in 1984. “It was not born from, ‘Oh s***, that was so great. We have to get Steve back.’ It’s actually all of the story is one story that fits hand in hand. It was something that I loved–the two of them together. I think they’re super great, and so it is really nice to have them back together.”

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Wonder Woman 1984 opens with a flashback to Diana’s childhood on Themyscira, where the Amazons are holding an athletic competition like no other. In fact, Jenkins had hoped to fit this sequence in the original movie, but it didn’t quite work.

“In the first movie…it killed me, because we originally were going to do the Amazon Olympics, which is how in the lore historically Diana always got there, and it didn’t quite fit in the storyline,” the director told us. “This was this great way to say, ‘Oh, there’s a lesson I really want to learn from the Amazons this time, and what did we miss last time? And how can we see something totally different?'”

The pandemic has upended everything in Hollywood, and the possibility of another Wonder Woman movie is far from certain. Even if it does happen, Jenkins has said more recently that a Wonder Woman trilogy is all she currently has envisioned. But there’s no doubt that Patty Jenkins has more ideas that might fit in the hypothetical third Wonder Woman film. Invisible jet, anyone?

Wonder Woman 1984 is currently scheduled to be released October 2.

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Wonder Woman 1984 Trailer Debuting Saturday During DC FanDome

In case you weren’t hyped enough already for Warner Bros.’ upcoming DC FanDome event this Saturday, have we got news for you: The studio will debut the second trailer for Wonder Woman 1984 Saturday during the film’s digital panel.

Wonder Woman 1984 was originally supposed to come out in 2019, but delays saw it pushed to 2020. Thanks to COVID-19, it’s been delayed even further, and fans haven’t caught a glimpse of the sequel since the first trailer debuted last December. Prior to that, the only times we had seen any footage of the movie at all was during San Diego Comic-Con 2018, when Warner Bros. showed a brief clip at their panel.

WW1984’s first trailer was hype as hell, and with Hollywood releases slowed to a trickle thanks to the pandemic, the anticipation for a new movie as promising as this is through the roof. DC FanDome is the logical place to debut the new trailer, as Warner Bros. no doubt hopes to attract eyes to the DC-centric digital convention.

FanDome will take place Saturday August 22, with a newly announced second date on September 12. For more info on FanDome, including the schedule and how to watch the panels, check out our article here, and stay tuned to GameSpot for all the coverage you need this Saturday.

Meanwhile, for more 1984 news, check out everything we learned on our visit to Wonder Woman’s set, from details about the villain Max Lord to hints about exactly how Steve Trevor will return.

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Wonder Woman’s Invisible Jet: Director Patty Jenkins Addresses The Rumor Head-On

Wonder Woman 1984 is currently scheduled to hit theaters October 2. When it does, fans are hoping to finally see Gal Gadot’s Diana Prince flying Wonder Woman’s iconic invisible jet, largely thanks to some suspicious images that emerged from the Washington, D.C. set in 2019.

In the images, Gadot appears suspended in a pose that could be interpreted as her sitting in the cockpit of an invisible jet–it’s really not too much of a stretch. However, on a set visit to Wonder Woman 1984’s production in 2018–the details of which we can finally share–Jenkins suggested that that’s not, in fact, what is going on in that picture.

“So if you look at that shot–no,” Jenkins said succinctly. She didn’t share what exactly is going on, but she pointed out–fairly–that Diana landing an invisible jet in the middle of D.C. wouldn’t exactly be practical. “The truth is she would take out half of that street if she was in a jet on the ground. She would kill basically everyone on the street,” the director patiently explained. “So that’s not what’s happening there.”

As to whether the iconic invisible jet will appear in Wonder Woman 1984 at all, Jenkins was slightly less definitive, though truthfully, it’s not sounding good. “Can’t discuss anything that is or is not [in the movie]. Yeah. People are so interested in it. I would not say yes or no either way. I’ve been asked that question so many times. I said the same thing in the first movie,” Jenkins said.

She was game, however, to share what the invisible jet would look like if she were to include it in a Wonder Woman movie. “[It would] have to be done in a whole new way,” the director mused. “I think that the invisible jet is one of those things that is so funny, because every single thing that any of these superheroes have is so silly in theory, and then when we talk about it, we talk about it as if nothing is going to be done to update it. So the only thing I’ll say is, I’ve always said about the invisible jet, I’ll do it when I can do it in a way that’s super cool. It’s got to be something different than her flying through the sky in an invisible jet, which is fine on page–not great in modern [film].”

For now, at least we can finally share all the new things we learned about Wonder Woman 1984 on our visit to the movie’s set. And naturally, we’re looking forward to seeing the second trailer debut at DC FanDome.

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Vampire: The Masquerade – Bloodlines 2 Narrative Lead Brian Mitsoda Has Been Fired

Vampire: The Masquerade – Bloodlines 2 narrative lead Brian Mitsoda has been “suddenly terminated” from his position on the game. In a press statement, publisher Paradox Interactive confirmed that Mitsoda and creative director Ka’ai Cluney were no longer employed at Hardsuit Labs, the studio handling development on Bloodlines 2.

“This was a joint decision made by the leadership of Hardsuit Labs and Paradox Interactive,” Paradox wrote on its website. “We appreciate, and value, the contributions of Brian and Ka’ai, which were instrumental in establishing the game’s storyline and dark tone and have helped to ensure that we are making a true successor to the iconic Bloodlines. We wish them both the best in their future endeavors.”

Mitsoda has been replaced by Alexandre Mandryka, who will fill the vacant role as creative consultant on Bloodlines 2. Having been the lead writer on the original Vampire: The Masquerade – Bloodlines at Troika Games, Mitsoda was used to give the project an air of legacy and credibility when it was shown off in trailers and at events.

In a statement to Rock Paper Shotgun, Mitsoda expressed his own disappointment in his dismissal, which took him by surprise. “That this came as a shock to me is underselling it,” Mitsoda said.

“I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. “

“I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.”

Bloodlines 2 was recently hit with another delay, moving its release date towards 2021. Confirmed for next gen consoles PS5 and Xbox Series X, the sequel will also release on PS4, Xbox One, and PC. The Vampire franchise won’t be out of the 2020 game release picture entirely, as the Shadow of New York visual novel will release before the end of the year.

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Supernatural Returns In October To Finish Out Series

The CW has announced that the Supernatural’s final season will begin airing on October 8, placing the series finale’s air date on November 19. Before COVID-19 changed pretty much everything imaginable and expected about 2020, the long-running fantasy series was slated to end production in May before the pandemic paused production. Production on the show’s last two episodes began Tuesday in Vancouver, according to Deadline, making it the first WBTV series to resume production in that city. The finale, according to Entertainment Weekly, will air following an hour-long special titled “Supernatural: The Long Road Home.”

The long-running series, which so far has spanned 15 seasons and 320 episodes, follows a pair of brothers who follow in their father’s footsteps as fighters and hunters of monsters, demons, and (as the title suggests) supernatural baddies. The show was created by Eric Kripke (The Boys, Timeless), and its cast includes Jared Padalecki, Jensen Ackles, Katie Cassidy, Lauren Cohan, and Misha Collins. It was announced earlier this week that Ackles will be joining Kripke’s other show, The Boys, in its third season.

Along with Arrow (which began in 2012) wrapping up way back in January, Supernatural’s ending signals a potential–necessary–new era for The CW. They were the network’s longest running series, and with them both gone by the end of the year, it leaves the network with opportunities in filling the vacuum created by both series ending.

A Supernatural spin-off isn’t likely. During the 2019 TCA press tour, The CW president Mark Pedowitz said, “If there was a spin-off to be had, I’d love to have it. That said, I’ve come to somewhat of a conclusion that the show is the two brothers.” As we wrote last year, however, the show may actually be the series’ signature classic car. Maybe it’s time to try bringing back Knight Rider, again?

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DC FanDome: Days Before The Event, It’s Being Split Between Two Dates

Although DC Fandome‘s virtual event is happening on Saturday, August 22, there are some huge changes coming to it. The event will be expanded, with its panels being split between two dates.

On August 22, the Hall of Heroes panels will begin rolling at 10 AM PT / 1 PM ET. The eight-hour block of programming will replay a few times throughout the 24-hour period. This includes panels based around movies like Suicide Squad, Wonder Woman: 1984, The Flash, and more. Additionally, there will be a few more surprises added to the programming, which have not yet been revealed.

Then, on Saturday, September 12 at 10 AM PT / 1 PM ET, there will be another event titled DC Fandome: Explore the Multiverse. This will include a “choose your own adventure” experience for those virtually attending the event, allowing them to create their own schedule for what they want to watch. Much of the content from the other “islands” in the original schedule will debut on this date. All of the content will be on-demand.

As of this writing, there’s no news as to whether or not the panels will be available on demand at a later date. The official schedule is still available at the DC FanDome website.

Check Out The Xbox Series X Dashboard, Which Isn’t All Too Different

Microsoft has shared the first glimpse of the dashboard you’ll be greeted with on the Xbox Series X, which isn’t too different from what you might see soon on the Xbox One. With the idea of cross-generation play at heart, not a whole lot is changing with the dashboard visually–but there are enhancements that will make it much faster in use.

Dubbed the new Xbox Experience, Microsoft is unifying all the platforms where you can engage with Xbox. This means making it easier to do everything from either your Xbox console, PC, or smartphone, each of which feel like entirely different ecosystems today. Sharing screenshots from your Xbox Series X, for example, will now be instant with the Xbox app on phones, circumventing the need to wait for them to appear on your OneDrive account.

The dashboard on the Series X will be faster too, but not just because of the hardware it’s running on. Microsoft say that loading the dashboard from startup is now 50% faster, while navigating back to home from a game will be “almost 30%” quicker. The design language has also changed to better highlight the three aspects that players use most–Home, Guide, and Store–so that you can get to them faster and with fewer button presses. Microsoft also revealed previously that the Store is getting its own big overhaul soon.

Some of this is already evident in the updates Microsoft has continually made to the Xbox One dashboard, but it’s being refined further still. If you aren’t planning to upgrade to a new console come the end of this year, you’ll also benefit from this change as they roll out to all Xbox One consoles at the same time. Some features are already in testing with Xbox One players, so it might prove to be a good place to iron out the kinks before the Series X launch this November.

The Xbox Series X will launch without Halo Infinite after 343 Industries delayed the first-person shooter into 2021. Microsoft still have more to reveal, however, with a rumored event taking place this month to showcase the heavily-leaked Xbox Series S.

Baldur’s Gate 3 Early Access PC Requirements Revealed

Baldur’s Gate III has an Early Access release date locked in, as well as official PC requirements. There’s no indication yet as to what level of performance developer Larian Studios is currently targeting, but the modest requirements below indicate exactly what you’ll need to run the game at either a basic or more graphically intense session. Larian also detailed how the minimum requirements might decrease over the course of Early Access, as performance improves.

You can read the PC requirements from the official Steam page, below:

Baldur’s Gate 3 minimum PC requirements

  • CPU: Intel Core i5-4690 / AMD RX 4350
  • RAM: 8GB
  • GPU: Nvidia GeForce GTX 780 / AMD Radeon R9 280X
  • DirectX: 11
  • Storage: 70GB
  • OS: Windows 10 (64-bit)

Baldur’s Gate 3 recommended PC requirements

  • CPU: Intel Core i7-4700K / AMD Ryzen 5 1500X
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 580
  • DirectX: 11
  • Storage: 70GB
  • OS: Windows 10 (64-bit)

You won’t need bleeding-edge gear to run Baldur’s Gate III going by those requirements, as the need for a GeForce GTX 1060 or a Radeon RX 580 leans more towards the older side of PC hardware. The only requirements that could demand a slight upgrade from players, is the need for a 64-bit version of Windows 10 and a hard drive with enough space to house the narrative-heavy game, which currently has 45,980 lines of dialogue in the Early Access build as compared to the 17,600 instances of speech in the Early Access version of Larian’s previous game, Divinity: Original Sin II.

The Panel from Hell livestream also had more details to share on Baldur’s Gate III, such as the five “Origin” characters that players will get to choose from, customization options, and the enormous experience awaiting adventurers when the game launches into Early Access and on Google Stadia on September 30.

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Bill & Ted Face The Music Pre-Orders Are Live–Here’s The Best Deal

Almost 30 years after Bill and Ted’s last time-traveling adventure, the duo will need to save the universe by composing a song in 78 minutes in Bill & Ted Face the Music. The third entry in the buddy comedy series starring Keanu Reeves and Alex Winter arrives on streaming services as a digital rental on August 28. It’s available to pre-order now at FandangoNow, Amazon Prime Video, and Vudu.

If you plan on watching Bill & Ted Face the Music at release, you’ll want to order from FandangoNow. Not only is FandangoNow charging $5 less than other retailers, but you can also get a nice bonus for ordering early. FandangoNow is running a promotion that gets you 50% off a rental or purchase of more than 100 other movies with popular duos, including the first two Bill & Ted movies, Superbad, Hot Fuzz, Booksmart, and animated pictures such as Toy Story 4 and Up. The promo code will be delivered to your email after you pre-order, and you’ll have to use it by September 11.

FandangoNow’s pre-orders for any format–including 4K UHD–are $20, while Amazon Prime Video and Vudu are charging $25, which is quite pricey for a digital rental. Pre-ordering at FandangoNow will net you some bonus content, including a behind-the-scenes video, a discussion of the origins of the franchise, and Death showing off his house. Bill & Ted Face the Music isn’t available to purchase just yet, as it’s being treated like a theatrical release at home, much like Trolls World Tour, The King of Staten Island, and Mulan. You’ll have 30 days to start watching your rental, but once you start, your rental expires in 48 hours.

See Bill & Ted Face the Music at: Amazon Prime Video, Vudu

For those in the UK, Bill & Ted Face the Music will receive a theatrical release on September 23. With the coronavirus pandemic still presenting serious issues in the US, movie releases have yet to seriously return–with the exception of Chistopher Nolan’s Tenet, which apparently needs a theatrical release for some reason. While some theaters are open in the US, they have largely been showing older movies to try to get people back in theaters.

Bill & Ted Face the Music skipping a theatrical release altogether means that you can watch Keanu Reeves’ and Alex Winter’s new and almost assuredly wacky mission from the comfort of your own couch.

Now Playing: Bill And Ted Face The Music – Official Trailer

Horizon Zero Dawn Addresses More Of Its Crashes On PC With Patch 1.02

As promised by developer Guerrilla Games last week, a new update is now available for Horizon Zero Dawn on PC, with the full patch notes found below. Patch 1.02 follows Friday’s 1.01 release by addressing more of the game’s crashes, performance, and graphical issues.

The patch fixes two specific crashes related to the game’s shader optimisation process. One fixes an issue where some players would crash during the “game optimisation” screen upon launching Horizon Zero Dawn, while another addresses a crash that would occur if you updated your video drivers after the game was already optimised previously.

There are also fixes for crashes that would happen during gameplay due to memory being incorrectly overwritten and a texture unstreaming bug. Aside from this, patch 1.02 introduces a few performance and optimisation fixes as well. Performance has been improved when the game is auto-saving, reducing the likelihood of dropped frames and microstuttering, and character facial animations have been fixed so they’re not out of sync when running the game above 30fps.

Horizon Zero Dawn PC 1.02 Full Patch Notes

Known Issues

  • Some players are experiencing an out of memory error during the game optimization process.
  • Some players are experiencing GPU-related hangs during gameplay. The improved diagnostic data collection added in Patch 1.01 and Patch 1.02 is aimed at making it easier to track these down.
  • Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
  • Some players are experiencing performance issues on specific GPUs or hardware combinations.
  • Some players with a non-Latin-1 codepage may have had their save games missing after Patch 1.01, we have a script that can help relocate the missing save games. Please reach out to our team here using “Report Other Issue” for support.
  • We’re aware of and continue to investigate issues on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!

Patch Notes

Crash Fixes

  • Fixed an issue where some players would crash during their first game boot when the “game optimization” screen is active and they ran out of disc space.
  • Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
  • Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
  • Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.

Game Improvements

  • Improved performance when auto-saving (e.g. when completing a quest step).
  • Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
  • Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
  • Reduced memory used when streaming shaders.

Other changes

  • Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
  • Added more features to improve diagnostic data collection when submitting a crash report.

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