FIFA 21 Review – A Goal Bonanza

With next-gen consoles only a few weeks away, FIFA 21 feels like a swan song for the current generation of sports games. It ostensibly wraps up an era that was defined by the increasing prevalence of microtransactions and the game modes designed around them, and FIFA 21 is no different in this regard. Ultimate Team is still front and center as the main draw for many players, but this year’s game is also the most robust version of FIFA in series history. Volta Football has been expanded after debuting last year, Career Mode has finally received some much-needed new additions, and there are even new ways to play Ultimate Team. None of this is revelatory–and that remains true on the pitch, where subtle attacking changes make for a more dynamic game of football–but each of these aspects sets FIFA up for the future while also ensuring that this year’s game is still worth playing.

The latest gameplay changes aren’t immediately obvious when you step onto the pitch for the first time, mainly because FIFA 21 isn’t trying to reinvent the wheel. Instead, new features in attack supplement the strong foundations of last year’s game, with player responsiveness and passing also undergoing slight tweaks. There’s an immediacy to everything you do that makes performing sweeping attacking moves a joy to execute. Passing has been sharpened up, with fewer instances of the ball missing your intended target. Through balls are also more effective when playing a runner in behind the defensive line, with well-timed and incisive passes managing to find the feet of onrushing attackers at a more consistent rate. Even heading has returned after its metaphorical absence in FIFA 20 on accord of how useless it was, with aerially strong players able to power crosses into the back of the net with increased frequency.

These gameplay tweaks improve upon the core pillars of FIFA 21’s on-pitch action, while marquee new features, such as Agile Dribbling, elevate its creativity and attacking dynamism. This new dribbling technique gives you greater control when faced with an eager defender by enhancing the speed and responsiveness of your player’s footwork. It’s designed to help you retain possession and create space in tight one-on-one situations, emulating the play of diminutive playmakers and fleet-footed wingers. Players who excel in these moments like Lionel Messi and Bernardo Silva are more adept at using Agile Dribbling than others, utilizing sharp changes of direction and a delicate touch to escape the clutches of aggressive defenders. It can be a powerful tool at the feet of the sport’s best dribblers, but there’s also a palpable learning curve that applies to using it successfully and consistently. Once you do get the hang of it, however, there are few better feelings in FIFA 21 than being able to lure an opponent in close before shifting the ball past their outstretched leg and exploding past their hapless frame into open space.

This increased degree of control is evident throughout FIFA 21’s other new on-pitch additions as well. You’ve always been able to instruct teammates to make off-the-ball runs, but these forward sprints were always static, with players only able to burst up the pitch in a straight line. This ability still exists in FIFA 21, only now you also have the option to choose which direction they run in. This is incredibly useful for moving your teammates into dangerous positions to receive a pass, or to drag defenders out of position and create space for yourself. Player lock is another function of this ability, allowing you to temporarily maintain control of a player after passing the ball to a teammate. This lets you move into pockets of space on the pitch or run beyond the defensive line before instructing the AI to pass the ball back to you. It can be a tad risky leaving possession at the feet of the AI, but your teammates are generally good enough at keeping the ball, so long as you don’t force them to maintain possession for too long.

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Speaking of the AI, Positioning Personality is another new feature that’s designed to allow world-class players to stand out with their use of intelligent movement and penchant for finding space. This essentially heightens the importance of the positional awareness attribute, creating a gap between the best and the rest when it comes to the way certain players move across the pitch. Top forwards, for instance, are less likely to be called offside, able to hold their runs and penetrate the backline at just the right moment. Hardworking wingers, meanwhile, will track back to help their fullback, showing up lazier wingers who neglect their defensive responsibilities in favor of staying further up the pitch. Other players will find pockets of space between the lines to kickstart attacks, while the top defenders are able to close down passing lanes and read danger more effectively than their average counterparts.

Defending hasn’t been completely neglected in FIFA 21, although the vast majority of new additions are geared towards infusing the attacking side of the game with more control, creativity, and dynamism. Positioning Personality helps if you’ve got a player like Virgil van Dijk on your team, or a midfield destroyer who excels at tracking runs into the box and intercepting passes. The art of defending hasn’t changed all that much from FIFA 20, however, especially when playing against others online. The tried and trusted strategy of maintaining control over a defensive midfielder is still the best course of action, lest you attempt a tackle with one of your center backs and leave acres of space in behind for the opposition to exploit.

Tackles are slightly more consistent at winning back possession, but with the deluge of options available to attacking players, FIFA 21 still promotes caution on defense. A reimagined player collision system creates smoother interactions across the pitch, so at least you don’t have to worry about conceding because your entire defense and goalkeeper fell over each other. Players now have the wherewithal to jump over fallen players. Blocking shots has also become more pronounced, allowing you to focus on staying in front of the opposition instead of risking a potentially catastrophic tackle. Despite these changes, there’s still a large skill gap associated with defending. It’s only a small sample size, but low scoring games are currently a rarity online, with most games quickly turning into eight-goal thrillers. If you’re looking for high octane attacking football and plenty of goals, FIFA 21 certainly delivers, but it’s easy to feel outmatched when defending.

Fortunately, you don’t have to go it alone. Ultimate Team has remained almost unchanged from last year’s game, but co-op is a welcome new addition. You’re now able to team up with friends and earn weekly progress in both Division Rivals and Squad Battles. There are also new co-op specific objectives that feed into FIFA’s version of the battle pass, rewarding you and your friends for playing together. Even if you don’t play Ultimate Team, co-op gives you the opportunity to engage with it in a potentially less frustrating environment.

As for other game modes, Volta Football has been expanded since first appearing in FIFA 20. This unique mode is essentially a more grounded version of FIFA Street, ditching the massive stadiums for small pitches and a focus on skill moves. The Debut is a brief story mode found within Volta, acting as an introduction to FIFA 21’s brand of street football. There are cutscenes and the smallest semblance of a narrative, but finding any substance is more difficult than packing Cristiano Ronaldo in Ultimate Team. It’s worth playing just to unlock cosmetic items and a star player at the end, but there are more enjoyable ways to engage with Volta.

Featured Battles are a notable new addition, repurposing Ultimate Team’s Squad Battles with a street football twist. By playing and defeating AI-controlled squads, you’ll accumulate points towards unlocking matches against special weekly teams with unique rewards. The first week, for instance, gives you the chance to earn a Liverpool kit and PSG star Kylian Mbappe. The latter is obviously more exciting as you’re able to insert him into your Volta Team. Hopefully more star players will be added each week to give you a compelling reason to keep coming back to Featured Battles. It’s just a shame you can only play one star at a time, because who doesn’t want to recreate a modern version of that iconic Nike commercial from 2002?

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FIFA 21’s new gameplay features also improve upon Volta’s flashy football. Agile Dribbling functions as a relatively simple way to perform skill moves, while the new blocking system makes defending more rewarding. There’s an increased variety to Volta this year, too, with multiple figurations of matches, whether it’s 5v5, 3v3, walls, no walls, rush goalkeeper, and so on. You’ll go from playing within the confines of a concrete pitch in a public park in London to performing in front of fans in an official indoor arena in Berlin. The size of the pitch alters the way you play, as skill moves become less of a necessity when there’s space to pass to your teammates. Walls add a new dimension as well, giving you the ability to ricochet passes off their flat surfaces, while the size of the teams forces you to adapt your strategy. FIFA 21 fleshes out Volta in meaningful ways, turning it into an enjoyable side dish that will hopefully become a staple of the series’ suite of game modes.

Career mode has been around longer than any other mode, but it’s also faced the most criticism for a lack of changes and improvements in recent years. FIFA 20 moved the needle with the introduction of a shallow morale mechanic and overhauled pre- and post-match interviews, but FIFA 21 takes it a step further by adding a raft of new features. The first of these is a Football Manager-esque Interactive Match Sim that gives you control over the outcome of each match, even if you don’t play it yourself. You can sim any match and watch 2D dots play it out at an accelerated pace. There are contextual prompts that let you jump in and take control of key moments like free kicks and penalties, or you can opt to jump in and out at any time. If you decide to sim the entire match, you can still make informed tactical changes since match data reveals your player’s fitness levels and performance rating, so you can still impact the final score even if you can’t be bothered to play Stoke in a cup game on a wet and windy Wednesday night yourself.

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Player development has been overhauled with a revamped growth system that lets you change the position of youngsters in your academy to fulfill team needs. When it comes to the first team, training has also been reworked, giving you the option to set up group training sessions that can improve specific player attributes before a game, such as your striker’s ability to finish big chances. There’s a new match sharpness attribute that determines how likely players are to perform in the most crucial moments of a match. You’ll want to schedule each training session in order to balance your player’s sharpness, fitness, and morale, but you’ll still inevitably have some decisions to make come match day when it’s time to pick your starting-11. This makes Career mode more involved than before, forcing you to manage your players on a weekly basis and ensure your best are ready to play.

Unfortunately, the training minigames you need to play each week just aren’t very fun, particularly once they begin to repeat. It doesn’t take long before you’re tempted to sim each one, but even this is a bit of a slog as you’re forced to mash your way through multiple menus each match week. The UI is similarly sluggish elsewhere, with one menu required to scout a player, and a completely separate one needed to bid for them. That’s a lot of unnecessary navigation for two aspects of football management that are intertwined. Buying players is still a needless grind as well, as you watch the same few unskippable cutscenes over and over again with all of the important information appearing in between via BioWare-esque dialogue wheels.

Career mode is still a mixed bag, then, but it’s reassuring that EA has made some additional moves to try and freshen it up. If you do grow tired of simming through training sessions and managing sharpness, FIFA 21 is still chock full of other stuff to do, whether you want to head to the streets of Paris to show off your skills, hop into Ultimate Team with a friend, or play through a season on Pro Clubs. This is a substantial package that’s propped up by exciting gameplay that puts the onus squarely on attacking football. There are moments of frustration on defense when the balance doesn’t feel quite right, but then you’ll go down the other end and score a Puskás Award contender that makes you forget why you were mad in the first place.

FIFA 21 Full Match Gameplay (Piemonte Calcio vs. Milan)

Launching for Xbox One, PS4, Nintendo Switch, and PC on October 9, FIFA 21 is the latest entry in publisher Electronic Arts’ popular soccer franchise. Enhanced next-gen versions are expected to release for both Xbox Series X/S and PlayStation 5 later down the line, as well as a port for Google Stadia.

If you’re looking to see the game in action ahead of release, we’ve got you covered. In the video above, David Ahmadi plays as Piemonte Calcio in a match against Milan on the professional difficulty. Our boy struggles a bit on defense, but thanks to some impressive dribbling, he manages to secure a victory.

FIFA 21 is one of the many game-as-a-service titles that will be released for current generation consoles first and will be getting next-gen ports later. Though the game won’t support cross-play between generations, FIFA 21 will support cross-progression. So, if you buy the game on PS4, your progress will follow you to PS5; same deal for Xbox One to Xbox Series X/S.

Additionally, upgrading from current- to next-gen is free, so you won’t have to buy the game twice in order to enjoy it on Xbox Series X/S or PS5.

Pokemon Go Is Supporting Small Businesses With PokeStops

When Pokemon Go first released, it gave a big boost to businesses who happened to sit near a PokeStop or a Gym. Niantic later introduced sponsored PokeStops for businesses who wanted to attract the Pokemon crowd–and is now giving that privilege away for free to 1000 small businesses in need of a pandemic pick-me-up.

Earlier in the year, Niantic asked its players to nominate local small businesses for the program, asking them to describe why the business is important to them and to the community as a whole. Now, out of more than 38,000 submitted, 1000 businesses across the United States, Canada, Mexico, the UK, and Japan have been chosen to be a part of the Local Business Recovery initiative.

These businesses will receive the same perks as sponsored locations, but without having to pay a cent for the privilege. This means the business will become either a PokeStop or a Gym in Pokemon Go, with the potential to be added to Niantic’s other games at some point.

Niantic is also going to add new tools for sponsored businesses “in the near future,” which will involve being able to create promotional campaigns or even be part of in-game events and features. It all comes as part of Niantic’s Sponsored Location program, which is still in a beta phase.

The businesses chosen to be a part of the Initiative will have free access to the sponsored program for a year. Niantic is clearly hoping more Pokemon Go players will be getting out and about again soon, with a number of its pandemic bonuses having been phased out at the start of October.

Now Playing: Pokemon Presents – New Pokemon Snap, Pokemon Go, Pokemon Smile And More

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Horror Game Mundaun Coming To PS5 And Xbox Series X, More Details Revealed

Mundaun, a horror game with hand-drawn visuals and a unique fear system, is coming to next-gen. Developer Hidden Fields has been working on the game since 2015 and has finally revealed its release date. Mundaun will come to Xbox Series X and PlayStation 5 in Q1 2021.

The game, a horror experience set in the Swiss Alps, is inspired by designer Michel Ziegler’s own experiences holidaying in the Alps as a child.

At least some of the dialog in the game will be recorded in Romansh. This language is exclusive to a very specific region of the Alps and spoken by only 44,000 people as of 2017. The game is aiming for authenticity–an example was given of an in-game art studio you explore, which was modeled after a real house used by an artist in the region during the 1950s.

Check out the trailer below to see Mundaun’s unique hand-drawn art style–it looks great.

Players will have access to a journal, which keeps track of objective and puzzle clues, and the game will blend realism with the supernatural. Solving these puzzles is essential to progress, but players will also need to avoid various hostile forces on the mountain–there’s no combat, so you’ll need to outsmart enemies to avoid them.

Mundaun is also coming to PC, Switch, PS4, and Xbox One alongside next-gen versions. Specific differences between these different versions has not been announced yet.

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Payday 3 Is Being Worked On Again, But It Won’t Be Out Soon

Payday 3, a sequel to Payday 2 that was first announced back in May 2016, is still in the works. There was reason to believe that the game might have been quietly cancelled, amid issues faced by publisher and developer Starbreeze, but it seems that this is not the case.

In 2018 Starbreeze faced some major financial hardships, with their offices raided following accusations of insider trading. The company’s The Walking Dead game underperformed, as well. Production on Payday 3 had begun in early 2017, but Starbreeze was public about its struggles, and the difficulties it faced in keeping the company running.

In late 2019, the developer announced that work would continue on Payday 2 in an attempt to recoup some money, and earlier this year the publisher said that the game was still earning money, despite releasing back in 2013.

Now, the official Payday 2 Twitter account has announced that Payday 3 is being worked on again. It’s being developed in the Unreal Engine, and is still in the design phase, meaning that it’s likely going to be quite a while until we see the game released. Systems are not confirmed, but Payday 2 is a strong performer on PC.

Although this information isn’t much to go on, it’s confirmation that the game has not been canceled, and is actively being worked on.

Hopefully there will be more news about Payday 3 in 2021, even if the game is unlikely to release next year.

Now Playing: Payday 2 Development Restarts – GS News Update

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Weirdest PlayStation Ads You Forgot About

Sony isn’t just a video game console-making giant, it’s also a commercial marketing genius. Over the past 26 years of PlayStation’s existence, Sony has managed to sell over half a billion consoles, and it didn’t just do it with remarkable exclusives alone. It also subliminally implanted PlayStation into our consciousness with weird-ass ads, most of which don’t even show its games.

Most recently, Sony released a PlayStation 5 ad called “The Edge.” It’s about a man on a boat, who drifts off the edge of an ocean into outer space with flying whales, pirate ships, and unidentified flying objects. I don’t understand it, but I’d be lying if I didn’t say it wasn’t compelling, which, to me, gives Sony’s esoteric approach to marketing a lot of merit.

From David Lynch (Eraserhead, Twin Peaks) to Chris Cunningham (Aphex Twin’s Come To Daddy), Sony has worked with many visionary auteurs to produce strange and unforgettable ads. So I decided to take one last look on some of the most peculiar ones, like the infamous baby commercial, or Jimmy Dynamite, before we head into a new era of high brow ads that are most likely on the way for that PlayStation 5.

Both the standard and digital editions of the PS5 are launching on November 12. Preorders are already live at select retailers, but the console is also frequently sold out. You can keep an eye on our PS5 preorder guide if you need a hand getting one.

The Batman Delayed To 2022, The Matrix 4 Moves Up

Warner Bros. has delayed The Batman from its October 1, 2021 release date to March 4, 2022. The change was one of a number of reshuffles that the studio made, no doubt in response to ongoing challenges resulting from the COVID-19 pandemic.

The Matrix 4, meanwhile, is shifting from its April 1, 2022 release date to December 22, 2021, meaning it will be available to watch earlier than previously expected. The film, which once again stars Keanu Reeves, had begun filming before the outbreak of the pandemic.

The Flash, another DC superhero flick, is moving from June 2, 2022 to November 4, 2022, while Shazam! Fury of the Gods is vacating that November 4, 2022 slot and will now arrive on June 2, 2023. Black Adam, a Shazam! spin-off starring Dwayne Johnson, was originally set for December 22, 2021, but no longer has a firm release date. The next DC film on the calendar is Wonder Woman 1984, which is currently due to release on Christmas 2020.

As previously reported, Dune has been pushed out of its December 18, 2020 spot for a new release date on October 1, 2021, which means it will no longer compete with The Batman. Both films are being released through Warner Bros., so it makes sense that they would not be made to compete against each other.

Like many other movies currently in the works, The Batman’s production was disrupted due to concerns surrounding COVID-19. Production was halted when star Robert Pattinson, who plays Bruce Wayne and Batman, tested positive and proper social distancing and quarantine measures had to be implemented.

The Batman is being co-written by director Matt Reeves (War for the Planet of the Apes, Cloverfield) and Peter Craig (The Hunger Games: Mockingjay Parts 1 and 2). It stars Pattinson (Twilight), Zoë Kravitz (The Lego Batman Movie), Paul Dano (There Will Be Blood) and John Turturro (The Big Lebowski).

Now Playing: The Batman Teaser Trailer Breakdown: 22 Things You May Have Missed

The Batman Delayed to 2022, The Matrix 4 Moved Up to 2021

The Batman has been delayed from October 1, 2021 to March 4, 2022, while Matrix 4 has been moved up from its April 1, 2022 release date to December 22, 2021.

As reported by Variety, The Batman was one of certain movies delayed by Warner Bros. that also include The Flash and Shazam 2. The Flash was delayed from its June 2, 2022 date to November 4, 2022, while Shazam 2 will debut in theaters on June 2, 2023 instead of its original date of November 4, 2022.

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This news also follows the delay of Denis Villeneuve’s Dune remake from December 18, 2020 to October 1, 2021, taking the spot previously held by The Batman, which stars Robert Pattinson and is being directed by Matt Reeves.

Warner Bros. has also shifted two yet-to-be announced films scheduled for June 3, 2022 and August 5, 2022, and has taken Black Adam (set for December 22, 2021) and Minecraft (set for March 3, 2022) off the release calendar.

The Batman’s delay is another bump in the road for the production that was recently put on hold due to Robert Pattinson’s quarantine after allegedly being diagnosed with COVID-19.

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The Batman received its first trailer at DC FanDome, and it gave us a glimpse of a younger Batman working to take down a masked serial killer and deal with a vast conspiracy linking some of the most powerful families in Gotham.

As for The Matrix 4, while it will see the return of characters like Keanu Reeves’ Neo and Carrie-Anne Moss’ Trinity, it looks like Laurence Fishburne won’t be back as Morpheus.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Third Day Episode 4 Review

This review of HBO’s The Third Day Episode 4, titled “Monday – The Mother,” contains full spoilers. To remind yourself where we left off, read our review of The Third Day episode 3.

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With this week’s installment, HBO’s The Third Day enters its next chapter. Up to now, we’ve followed Jude Law’s Sam, from his arrival to the island enclave Osea through his discovery of the strange history and rituals therein, but his story came to some kind of conclusion in last week’s episode (and was further expanded upon in the “Autumn” live event, which can still be watched here). That conclusion was frustrating for its opacity. Yes, answers were given, but those answers weren’t particularly satisfying.

In that sense, the problem besetting The Third Day’s fourth hour, “Winter – The Mother,” is the same one that vexed the first three: It’s a lot of mood and build-up in anticipation of a payoff that remains just out of reach. This time we come in on new lead Helen (Naomie Harris), who has taken her daughters Ellie (Nico Parker) and Tallulah (Charlotte Gairdner-Mihell) out of school for a vacation to Osea – or so she tells them.

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As should be apparent by now, there’s always more going on than meets the eye. And with respect to her reasons for either leaving the mainland or coming to the island, Helen is clearly driven by more than wanderlust, with the added question of whether what we’re seeing now ties in (if at all) with what we’ve seen before. After she finds the room she reserved (via Airbnb, lest we think this enclave exists to one side of the modern world) unavailable, her difficulty at trying to find shelter on Osea reveals a palpable panic.

Like Sam before her, there’s something deeper troubling Helen than the immediate situation, and as with Sam, her frustration in trying to navigate this circumstance makes her more relatable rather than less. As she encounters familiar faces like the Martins (Emily Watson, Patty Considine) and Larry (John Dagleigh) we’re left to wonder what Helen’s role is in the larger story, and what – if any – connection she has to what we’ve seen already, especially given what we know about the strange history of the place.

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As our central focus, Harris is a strong presence (American audiences will likely know her best as Miss Moneypenny in the recent James Bond films) who ably commands the center of this portion of the story while also bringing an entirely different energy than Law. She has a good rapport with the girls, and it’s also nice to see her interacting with the old Osea familiars as she tries desperately to make heads or tails of what’s going on.

The problem then is the way the “Winter” segment of The Third Day feels a bit like watching James Franciscus in the first half of Beneath the Planet of the Apes, going through a sped-up version of what Charlton Heston went through in the original film. We’ve seen this before, and now we’re waiting for the new character to catch up. In this case, while we were always on the same page as Sam, as confused and weirded out as he was, now we’re a few steps ahead of Helen as we watch her go through the same steps we’ve already seen.

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That said, there’s no denying that the creatives (director Philippa Lowthorpe takes over for these final three episodes) make good use of our familiarity with the setting and scenario to maximize the mood and portent. The opening scene, as Helen and the kids arrive at the infamous causeway (that damned causeway!) and begin the dreaded drive to Osea has an air of both allure and ominousness. It’s a nice bit of filmcraft that makes the hour feel a bit less redundant than it otherwise might.

Without spoiling anything, yes, by hour’s end there is clearly a connection established between Helen’s journey and Sam’s, but the nature of that connection and how deep it goes is something it falls to future episodes to elucidate. Finally, credit must be given once again for the show leaving us with a cliffhanger that makes it pretty hard not to come back next time, even if the rest of the episode leading up to it didn’t deliver a terrific reward for the previous one.