$50 vs $150 Wireless Gaming Mouse – Razer Naga Pro VS Steelseries Rival 3 – Is It Worth It?

Looking for a new wireless gaming mouse? Look no further, as we put the most high-end tech and peripherals up against the more budget-friendly options to see which device is most worth their price.

First we have the Razer Naga Pro, a modular wireless gaming mouse featuring three swappable side plates designed across different game genres, hyperspeed wireless technology, over 19 buttons, and a 20,000 DPI. All of this comes in at around $150 USD.

Secondly, on the more fiscally responsible side of these devices, we have the SteelSeries Rival 3 wireless, featuring a 400+ hour battery life, SteelSeries’ “pixel-perfect” TrueMove Air optical sensor, and an 18,000 DPI. This package is going to set you back a much more reasonable $50 USD.But which of these fantastic mice are worth their price?

Razer Naga Pro: https://bit.ly/3aAG413

SteelSeries Rival 3: https://bit.ly/3aBcl85

Respawn Would Love To Do Something Like Apex Legends Season 5’s PvE Quest Again

Apex Legends may be getting something like a campaign in Year 3. Respawn’s battle royale game came close to having something like that with Quest, which initially was a collection of PvE missions in Season 5 before transitioning to comics in Season 6. However, that transition wasn’t a part of Apex Legends’ original roadmap, and Respawn is “not done” with expanding on its interactive storytelling in the battle royale.

“We’ve got many developers here that would have loved to continue doing something like [Season 5’s Quest],” Apex Legends game director Chad Grenier told me as we discussed the battle royale’s transformative second year. “The problem is, well we did the Quest and then we had a lockdown.”

The COVID-19 lockdowns transitioned Respawn into a working from home structure, which forced the studio to rethink how to expand on Apex Legends in Seasons 6 and 7. New content became an issue of priority, and it was decided that the priority of Quest was to deliver on story, not story-focused missions. As such, the mode transitioned into comics–something easier to program into a game than a brand-new campaign. But Respawn hasn’t given up on including interactive storytelling in its battle royale.

“A lot of those people [who worked on Season 5’s Quest] have moved on to work on things for future seasons, to tell a story and bring some new, cool things to the game,” Grenier said. “So, we’re not done doing things like that. We’re always innovating and trying to push things forward. And we’ve got a lot of people on the team that loved doing things like that. So, yeah–I think you’ll be surprised with future stuff coming out.”

Whatever it is, we’re likely to see it sometime in 2021, so during Seasons 9, 10, or 11. In a blog post, Grenier wrote that “later this year, [Respawn] will launch new ways to play the game that take us beyond battle royale,” which suggests Apex Legends won’t just be a multiplayer-focused battle royale game by the time Year 3 ends. Perhaps Quest will be rebooted and once again become a PvE campaign. We’ll just have to wait and see. For now, at least, Season 8 continues the trend of telling Quest’s story through comics.

Now Playing: Year 2 Of Apex Legends: Highs, Lows, And Biggest Changes

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Who Is Caiatl, Destiny 2’s New Villain In Season Of The Chosen?

Bungie has released a trailer giving us the first look at Destiny 2‘s next content season, the Season of the Chosen. We now have a sense of a new threat facing the solar system in the form of a Cabal force and its new empress, Caiatl.

This is Caiatl’s first appearance in the game, and if you haven’t been following the ins and outs of Destiny 2 lore, you might be a little confused. After all, this will be our third major Cabal villain since the release of Destiny 2 back in 2017, and they’re all related to some internal political struggle in the Cabal Empire that you wouldn’t know about if you hadn’t read various lore entries. Caiatl is new to the game, but her name has been floating around for a while and her presence could have some big implications for past characters and where the Cabal enemy faction is headed next in the story.

Caiatl is the Cabal empress, but she hasn’t been in our solar system this whole time–instead, she was back at the Cabal homeworld. She has ties to the characters we’ve seen so far in Destiny 2, though. Caiatl is the daughter of Calus, the exiled Cabal emperor who spent the last few years hanging around in Nessus’s orbit in his giant spaceship, the Leviathan. She was also an ally of Ghaul, the Cabal leader who deposed Calus and took over his reign. If you missed out on Destiny 2’s vanilla campaign, the Red War, you should know that players walloped Ghaul, and the Traveler woke up and literally annihilated him.

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Wait, Why Is Caiatl Empress And Not Calus?

To understand Caiatl’s whole deal, it helps to know a bit about the Cabal. They’re a generally militaristic society with an Ancient Roman theme, and for a while, they were the dominant military force in the galaxy. Then Calus took power in a populist uprising, pushing out the military leadership. Calus’s whole deal was, basically, that everyone should relax and live luxuriously, and the Cabal people really enjoyed that, even if it left the military extremely sour.

So Calus threw his attention at wine, plays, zoos, gladiator contests, and other fun things. All the while, the empire’s military forces worried they were in trouble with a leader who didn’t really care about conquering things. Even Calus’s daughter grew to hate him because of his laissez-faire attitude, which she saw as weakness. Caiatl loved flying and joined the military as a pilot, and that took her to the outer reaches of the Cabal empire, where she apparently saw a bunch of threats she was worried her dad wasn’t equipped to handle.

When Ghaul started planning to overthrow Calus, Caiatl helped. They deposed Calus in an event called the Midnight Coup, but Calus was way too popular among the regular folk for the conspirators to execute him. Instead, they stuck him on the Leviathan and sent him out to wander the universe. And he did, for centuries.

Eventually, the Cabal invaded our solar system, and in Destiny 1, they got wrecked pretty savagely by two main forces: Guardians, the players; and the Hive, led by Oryx, the Taken King. Oryx used his power to “take” people (basically, to reshape them into some kind of dark creature and totally subsume their will) against the Cabal, so they rallied against him and attacked his ship, the Dreadnaught. They also sent a distress signal to the Cabal empire–and that’s what caused Ghaul to invade at the beginning of Destiny 2.

So after Ghaul died, Caiatl named herself empress. Ghaul’s troops, the Red Legion, are scattered around the solar system, but Caiatl is reuniting them. She also encouraged them to capture Calus, but they never managed to do so. When the Darkness and its fleet of pyramid ships showed up at the end of the Season of Arrivals, Calus seemingly bailed from the solar system as well–conveniently right before the arrival of his daughter, who hates him, and a huge batch of Cabal reinforcements.

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Why Is Caiatl Here Now?

That’s a good question since Ghaul has been dead for three whole years. The lore suggests things have changed recently back at the Cabal’s home; a conversation between Vanguard leaders Zavala and Ikora Rey and the Reef’s acting regent, Petra Venj, notes that the Cabal are suffering from some kind of frightening disease that seems to have its origin in the Hive.

Last season, the Season of the Hunt, was all about the Hive god of war, Xivu Arath, using a new power to corrupt various other aliens and turn them into “Wrathborn,” an army that served her. That sounds a lot like a Hive disease and could be what’s affecting the Cabal. Also in play is Savathun, another Hive god, who has been hanging around in Destiny 2 since the beginning, executing secret plans and schemes. The lore conversation mentioned above, which comes from the Wild Hunt armor from the Season of the Hunt, suggests the Hive are using the Dreaming City’s Blind Well as a way to send the disease back to Cabal space. That also implies that Caiatl’s arrival could be an aspect of one of Savathun’s nebulous, evil machinations that we don’t yet understand.

In any event, it seems Caiatl is here to fight the Hive and try to help her people back home. That tracks with the trailer Bungie released for the Season of the Chosen, when Caiatl will show up–she tries to create a treaty with the Vanguard to form an alliance against other threats like the Darkness. Zavala doesn’t go for it, so we’ll be at odds with Caiatl to some degree, but it doesn’t seem to be another all-out war like when Ghaul arrived.

And the fact Caiatl offered a treaty at all suggests she needs the Guardians just as badly as she thinks we might need her. Fighting the Hive isn’t easy, as the Cabal have repeatedly learned. So Caiatl is taking a page from her father’s book: Calus enlisted the help of Guardians in the Leviathan raid lairs Eater of Worlds and Spire of Stars, and again in the Crown of Sorrows raid and the Season of Opulence. Caiatl seems to be thinking with the same imagination as her father (she even says in a lore entry that, while she despised all his frivolities, she appreciates the out-of-the-box thinking she picked up from watching so many plays and hearing so many stories).

The trailer for the Season of the Chosen paints Caiatl as a villain, but it seems like she’s potentially a deeper character than that, and we haven’t seen everything there is to see about the Cabal’s plans. This whole season has a theme of “champions” about it (as in two opposing forces sending their best fighters to battle, rather than going into open warfare), which sounds like Guardians are facing off against Caiatl’s forces in small honor battles rather than full-scale warfare. It might be that Caiatl really does want an alliance and is trying to work with Guardians but has to save face and project strength. So she’s putting up her champions to fight against Guardians in Battlegrounds, this season’s new activity, as much to test our mettle as to determine who gets to be in charge of the solar system. Testing players’ mettle and then employing their help was exactly the same play that Calus made, after all.

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There might also be more going on here than we’re yet aware of. The trailer for the Season of the Chosen ends with a brief flash of a Scorn enemy and a Cabal ship drifting through space. There’s some lore in the Season of the Hunt that mentions a rumor that Calus was dispatching his forces to capture Scorn–so perhaps we haven’t seen the end of his influence on the situation after all.

Of course, it’s pretty early to speculate, and we might find that we’ve stepped into another war with the Cabal in the Season of the Chosen–whether we wanted to or not. But with Calus gone, Caiatl is the only big Cabal character still around, so it would make sense that she’s here to stay for a while. And like her dad, there might be more to her than just another large alien for us to shoot.

Rust Adds Softcore Mode to Help ‘More Casual Players’

Facepunch Studios has added a new Softcore mode to Rust aimed at a more casual player base.

“A major part of Rust has always been its hardcore, ruthless PvP and will continue to be,” Facepunch Studio’s blog post about the new game mode reads. “But we’re aware that some players want a less brutal experience. Introducing Softcore mode — a new game mode in Rust, aimed at more casual players. Don’t worry, the majority of our servers will still be regular vanilla Rust (hardcore).”

When players are killed in this new mode, half of their inventory can be reclaimed by them at either the spot of their death or at a reclaim terminal, which can be found in Bandit Town and at the Outpost. Players can now spawn at those two locations at any time, provided they’re not flagged as hostile, and now they can only view the contents of a wounded player. The maximum team size has been changed to four, as well, in order to stop large groups of players terrorising individuals.

Rust Softcore Mode Reclaim

The update is already live, and this new mode can be found on 10 new servers that launched alongside it. Facepunch Studios says this is just the start of Softcore and that it “will continue to iterate and improve on it moving forward.”

The move may well have come about because of Rust’s recent major uptick in players, seven years after its initial release, after a group of high-profile streamers began to play the game together on a private server started by Offline TV. This led to new popularity for the already-popular survival game and the game saw over 1.3 million concurrent viewers on Twitch in January and nearly 250,000 concurrent players, according to the blog post. While this new Softcore mode is aimed at the “more casual players,” it seemingly doubles as a mode great for players new to the game.

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For more Rust, read about how the long-awaited console version of the game was recently rated by the ESRB and then watch this console announcement trailer. Read about how to earn and unlock all Rust Twitch drops for the game after that and then read about how to play Rust with friends online.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Activision Blizzard To Apply The “Call Of Duty Model” To Its Other Franchises

The Call of Duty franchise had its best-ever year in 2020, helping parent company Activision Blizzard post its biggest year in the company’s three decades of existence. The success of Call of Duty has encouraged Activision Blizzard to look to replicate its model across the company’s other franchises to fuel even further growth in the future.

As part of Activision Blizzard’s latest earnings report, CEO Bobby Kotick said the company’s approach to the Call of Duty series will be the model for its other series in the future. Call of Duty has undergone a transformation in recent years, as Activision now operates the franchise across numerous vectors. There is the premium yearly games, the free-to-play battle royale game Warzone, and the mobile game.

“Our approach to the franchise has become the roadmap we are now applying in many of our other games. Within Call of Duty, we have meaningfully expanded social connections and improved engagement through free-to-play experiences on mobile phones, computers and game consoles. These initiatives expanded franchise reach, with over 250 million people playing Call of Duty last year, more than tripling the 70 million people who played Call of Duty in 2018.”

Kotick also remarked that Call of Duty’s approach has made the franchise “more social than ever,” which he said is good for players and the business alike.

“Call of Duty players who play in groups with friends spend over three times more hours in the game and invest around three times more on in-game content compared to other players. And we’ve really only just started to scratch the surface of what’s possible for social interaction within our franchises,” he said.

Kotick stated that Activision Blizzard is undertaking various initiatives to “enhance the social nature of all of our key franchises” in the future.

“Call of Duty has also established a clear blueprint for franchise-based innovation and we’re applying this strategy across our other core franchises to grow reach, engagement and player investment,” he said.

Activision Blizzard, across all of its franchises, had around 400 million monthly active players in 2020, and Kotick said he wants to see that figure grow to 1 billion. Adopting the Call of Duty model is how the company will try to do this.

“Of course, we always begin the process with inspiration and creativity. We then offer great game play through free-to-play access to all consumers, availability on mobile phones, and continuous regular delivery of in-game content and premium content.”

Live services and microtransactions played a huge part in Activision Blizzard’s latest earnings, with microtransactions amounting to nearly $5 billion in 2020.

The full specifics of Activision Blizzard’s plan to adopt the Call of Duty model to its other franchises is unclear, but the company has been teasing this shift for some time. In 2020, management confirmed on multiple occasions that it would develop mobile games based on every franchise it has. It’s not hard to see why the company would do that, as mobile is the most popular platform for gaming in the US.

In other news, Activision Blizzard confirmed a new Call of Duty game for 2021 and announced that Diablo 4 and Overwatch 2 won’t release until 2022 at the soonest. Management also teased a new remaster project in the wake of a report that Vicarious Visions is working on a Diablo 2 remake.

Now Playing: Call of Duty Firebase Z New Zombie Map

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This Adorable Animal Crossing: New Horizons Figure Set Is A Neat Collectors’ Item

We may be almost a year out from the release of Animal Crossing: New Horizons, but just as Nintendo continues to release free content updates for the game, the merch keeps coming as well. Entertainment Earth, a store that offers toys and collectibles for various fandoms, has a new Animal Crossing: New Horizons mini-figure collection with seven characters from the game: Isabelle, Tom Nook, Flick, Flurry, Lolly, Dom, and Marshall.

According to the listing, these are Bandai Shokugan figures, which refers to inexpensive yet high-quality toys that, in Japan, are paired with a piece of candy or gum. Sadly, you don’t get a snack with this set of figures, and because you’re getting all seven Animal Crossing figures together, the collection is also a bit pricey at $48. Each figure is just over 2 inches tall and covered in a soft furry texture, and they come in window boxes with special packaging, making them a nice get for collectors.

Animal Crossing: New Horizons Mini-Figure Set
Animal Crossing: New Horizons Mini-Figure Set

Unfortunately, if you’re just interested in owning one of the villagers like Marshall or Lolly, they’re not available to buy separately. GameStop offers the same Bandai Shokugan figures, but you’ll receive one character at random for $8 and won’t be able to choose.

The Animal Crossing: New Horizons villager collection at Entertainment Earth is available to preorder and ships in September 2021, so it might make a nice gift for the Animal Crossing fan in your life this holiday season (or, you know, a treat for yourself).

GameSpot may get a commission from retail offers.

Tetris Effect, Rez Infinite Creator Confirms New Game In Development

Tetris Effect and Rez Infinite director Tetsuya Mizuguchi has confirmed that Enhance has begun work on a current-generation title, likely PS5, using past games as an inspiration.

Speaking to Famitsu (via VGC), Mizuguchi says that the studio’s next game will likely be building off Area X, an area added to Rez Infinite when it launched in 2016 that is widely considered one of the best parts of the re-release.

“In particular, Area X in Rez Infinite was developed as a ‘prologue’ to the next game, and we hope to use that concept in the next generation of games,” says Mizuguchi. “With the concept and XR technology, we’d like to increase the overall resolution and create a more detailed game.”

The Enhance CEO says that he’s excited about the possibilities of working with the additional features that new consoles like the PS5 offer, specifically spacial audio and more detailed controller vibration. He says that these allow him and his team to explore more ways to deliver even more intense visual and auditory experiences.

“When you think about the pattern of sounds coming from various directions in a space, and harmonizing them to form a piece of music, it becomes a different dimension from simple stereo sound. Everything becomes spatialized,” Mizuguchi added.

“When haptics (tactile technology) is added to the mix, the total integrated experience of visuals, sound, and tactile sensations is not just multiplied, but multiplied by a factor of several. When that happens, things start to happen that in the past would not have felt like this in a game. We believe that we can make it happen, and we’re climbing the stairs one-by-one.”

Tetris Effect started as a PS4 exclusive but has since launched on PC and Xbox as Tetris Effect: Connected, and is included with Xbox Games Pass. The game’s multiplayer mode is still exclusive to Microsoft consoles, but is scheduled to launch on PC and PS4 later this year.

Now Playing: Tetris Effect – Video Review

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Steam Gets Official Launch in China – Could Long-time ‘Gray Area’ Users Lose Their Games?

Three years after Valve’s initial announcement of a partnership with Chinese MMO developer and publisher Perfect World to officially launch Steam in China, Valve is finally preparing to launch its client in beta at last next month. But after years of Steam’s unofficial existence in a legal gray area in the country for millions of users, there’s a chance its global client — and all the unlicensed games users have bought and played on it to date — might not survive the transition.

According to Niko Partners analyst Daniel Ahmad on Twitter, the two companies have announced a public beta for February 9, which will include just two games: the Valve-published DOTA 2 and Counter-Strike: Global Offensive.

Chinese players can sign up for Steam China either with new accounts or using existing Steam Global accounts, though if they use existing accounts they will not be able to play any other games in their regular Steam libraries through the Steam China client for the time being. And per Ahmad, it seems that games that get approved for Steam China later on are expected to be able to cross over from Steam Global profiles if users have already purchased them.

How Steam Operated in China Previously

The road to get an official version of Steam in China has been a long one, and its upcoming release raises some concerns about the future of Steam games in the country. That’s because while Steam’s global client has been available in China for years, its presence there is unofficial and unregulated by the Chinese government, which otherwise has strict policies about what games can and cannot be released in the country.

Under normal circumstances, for a game to release in China it must meet a number of different standards set by the government, including adhering to Chinese social values, avoiding “misrepresentation” of history, politics, and law, not including anything resembling gambling, and having anti-addiction systems to curb the amount of playtime and money spend from minors.

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This process has become even stricter in recent years, following a 2018 government freeze on all new game license approvals and a set of new regulations that sought to reduce the total number of games approved for release in the country each year. The freeze lifted in 2019, but analytics firm Niko Partners has noted that the total number of game approvals is much lower than it was in the past — though Niko notes this has primarily impacted the number of “low-quality copycat games” and gambling focused titles launching.

It is for these reasons, among others, that Steam’s global client has done so well in China. As of late 2018, the platform had 30 million total users in China, seemingly thanks to the government freeze on new game approvals leaving Steam as the easiest venue to play new games in the country. And while formal numbers have not been issued since then, the number of Steam users in China only seems to have risen in recent years. As of January 2020, Simplified Chinese had grown to be the dominant language among all Steam users worldwide.

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For years, Steam has operated in a legal grey area in China where, while certain community features are blocked by the government, games that are otherwise not permitted for release in the country can be purchased and played. But as PC Gamer found out through interviews with numerous Chinese developers in 2019, no one is sure why China has not cracked down on Steam (and now the Epic Games Store’s) operations.

Valve Partners With Perfect World

Enter Perfect World, which announced its partnership with Valve to launch a dedicated Steam China client way back in 2018, following successful prior partnerships to officially launch both DOTA 2 and Counter-Strike: Global Offensive in China. Since the initial announcement, there have been very few details about how Steam China would actually work. An alpha client for Steam China became accessible in 2019, but no servers were live and thus no games were able to be played — and it was mostly the same as the regular Steam client anyway.

A press presentation in China later that year gave an update. According to a Eurogamer interview with Valve’s DJ Powers at the event, there were over 40 games planned for launch on Steam in China, including not just DOTA 2, but also DOTA Underlords, and third-party titles like FTL, Raft, Subnautica, Euro Truck Simulator 2, and many others. This would ultimately be a net positive for the developers whose games would be a part of the official release. Due to the need for a local partner, it can be difficult for international titles to receive official approval in China, making Steam China a potentially simpler avenue for those whose games qualified.

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It could also serve as an opportunity for local developers to have their games highlighted worldwide. Valve said at the event that it did not intend for any Steam China games to end up as exclusives, meaning if local developers could gain approval on Steam China, their games would also be released to international audiences via the global client, potentially gaining more traction and interest as a result.

In the same Eurogamer interview, Valve also expressed hope that all of its global social features would be added to Steam China. Both then and now, these features remain the one element of Steam’s global client that does not function correctly for Chinese users. That said, Valve could not at the time confirm for certain what these would look like in the final release.

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When asked if the launch of Steam China would inevitably mean Steam’s global client would become inaccessible in the country, thus cutting off access in the country to any game not officially licensed, Powers said that “nothing will change” about Steam global — at least not on Valve’s end. The goal in launching a dedicated client for China, he said, was simply to give users access to local benefits: localized titles, local servers, and community features.

But could something external, such as the government, put a stop to Steam’s regular client?

“I mean, anything, yeah,” Powers replied. “There’s always externalities you can’t control. But the direction we’re headed is that Steam global remains as it is today.”

Will China Tolerate Two Steams?

This brings us to today. At the start of 2021, Valve confirmed it would be launching the client in China early this year, and the client was trialed at an esports carnival back in January. Now, with the beta on the horizon, the question of whether Steam’s global client will be allowed to continue to exist in China has once again arisen.

Though there has been no official indication that Steam’s global client might be shut down, the ongoing regulatory crackdown from the Chinese government does not bode well for its continued existence, especially once an approved alternative is available. Even if Valve makes good on Powers’ remarks and continues running Steam’s global client in China, the Chinese government could block it at any time, forcing users to access it through VPNs or other backdoor means. That would mean users who already own and play unapproved games through that client could lose access.

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Were this to happen, it wouldn’t be the first time the Chinese government has gotten involved in Steam content. Last year, it blocked a game called Coronavirus Attack from appearing in China through the global version of Steam — likely because, as its creator said, it was made as a protest against the Chinese government. And before that, Taiwanese studio Red Candle Games saw its title Devotion removed from Steam entirely after a poster was found in the game mocking Chinese President Xi Jinping. Its publisher Indievent later had its business license revoked in the country as a direct result of the incident, and has since struggled to re-release the game, even on other platforms.

In light of all this, the question of what the official release of Steam in China means for dedicated Steam users in the country remains an open one. While local developers and international studios whose games can meet approval requirements may ultimately stand to benefit, concerns remain that existing users who have poured time and money into the platform over the years may end up having to jump through hoops to access their game collections if the Chinese government decides to shut the whole thing down — or they may lose access entirely.

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In truth, this problem has existed for years — ever since Steam became accessible in China, there has always been the question of whether or not it would be allowed to continue unsanctioned, but tolerated. Now, with the official Steam China release on the way, Steam Global’s existence in the country may well be on borrowed time. Unfortunately, as with the sudden decisions to block Twitch in 2018 and any number of other international websites over the years, it seems unlikely that there will be any certainty on Steam Global’s fate in China until and unless it is taken down.

IGN reached out to both Valve and Perfect World for comment, but neither responded in time for publication.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Godzilla vs. Kong’s (Human) Cast and Characters

Mega-monster prizefight Godzilla vs. Kong, which will be released in North America on March 31 (both in theaters and on HBO Max), will feature a chaotic clash between two cinematic titans in a brutal brawl-to-settle-it-all.

Like it or not, however, the movie also features human beings speaking lines of dialogue and not just gigantic creatures punching each other in their mammoth mouths.

But – hey! – at least these characters are played by super-talented actors who are ready to dive headlong into the fray, eager to get their hands dirty with lines like “Kong bows to no one!” and “Godzilla is out there and he’s hurting people and we don’t know why!”

Kyle Chandler and Stranger Things’ Millie Bobby Brown reprise their roles from Godzilla: King of the Monsters while all-new characters arrive on the scene, played by Alexander Skarsgård, Rebecca Hall, and more. Check out the slideshow below and learn about the Godzilla vs. Kong cast and the characters they portray.

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Still wanting more Godzilla vs. Kong info? Check out how Godzilla: King of the Monsters sets up Godzilla vs. Kong, dig in on our theory on who the real villain of Godzilla vs. Kong may be, or let us explain why Kong is so big in GvK. You can also check out our picks for the 10 best Godzilla movies ever.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Sony Patent Could Hint at Upgraded DualSense Controller Plans

A Sony patent may have hinted at a potential future revision to the DualSense controller.

As reported by Respawn First, a patent found on the United States Patent and Trademark Office website suggests that Sony may be working to implement a Wi-Fi transceiver in future peripherals.

The technology will allow controllers to make inputs via a Wi-Fi transceiver as well as the regular Bluetooth transceiver which is present in both the Dualshock 4 and the DualSense. Whichever of the two input signals reaches the PlayStation first will be used. Having two potential commands at once will apparently work to reduce latency, according to the pattern’s description.

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The patent image depicts a DualShock 4 controller with a Wi-Fi node in the touchpad area. It was filed nearly two years ago in July of 2019, but given its recent publication, it means that Sony may be considering implementing the technology in future controllers.

In other Sony news, the company has said it aims to exceed PS4’s 14.8 million second-year sales, but a parts shortage might stop that. In the same earnings call, it was revealed that the PlayStation 5 has shipped 4.5 million units in 2020, which matches the numbers achieved during the launch of the PlayStation 4. If you’ve been lucky enough to snag yourself a console, check out our article covering the 10 best games on the PS5.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.