Fortnite: Destroying Shipping Containers At Dirty Docks Guide

Fortnite’s Week 8 challenges include a few treks to named locations that have been previously flooded. Dirty Docks has been submerged in water for the majority of the season, but you’ll need to head there to complete a new challenge that asks you to destroy shipping containers at Dirty Docks. This guide will show you a quick and easy way to complete the challenge.

This challenge has leaked early. Check back tomorrow to try it yourself in Fortnite.

Where Is Dirty Docks?

Dirty Docks is a named location on the map, although it’ll be hidden until you visit it for the first time now that it’s no longer flooded. You can find it on the right-hand side of the map in the H4 tile. It’s right on the water surrounded by green rolling hills.

Dirty Docks was also the location for one of the Aquaman challenges.

Fortnite Season 3 Dirty Docks Location
Fortnite Season 3 Dirty Docks Location

How Do I Destroy Shipping Containers?

You’ll need to destroy seven shipping containers in order to complete the challenge. You can find them scattered throughout Dirty Docks. The best strategy would be to land on the outskirts of the location and then work your way in so you don’t get surrounded by other players.

Fortnite Season 3 Shipping Container Challenge
Fortnite Season 3 Shipping Container Challenge

The shipping containers are made of metal so it takes a bit of time to destroy them. Be aware of your surroundings when you start swinging your harvesting tool.

What Do I Get For Destroying Shipping Containers?

You’ll earn a clean 35,000 experience points for destroying seven shipping containers. Be sure to also check out our guide on how to dance at the Apres ski dance floor for ten seconds and a breakdown of how to find Season 3’s secret Coral buddies challenges. If you’re having trouble with any of Fortnite’s challenges hop on over to our Season 3 challenge hub.

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Watch Dogs: Legion NPCs Follow Set Schedules, Which You Can Spy On

By all early indications, Watch Dogs: Legion is shaping up to be a particularly ambitious take on the open-world genre, giving you the ability to play as any NPC in the city of London. However, the game’s focus on NPCs doesn’t end there.

According to a recent Game Informer cover story, all of the inhabitants of the game’s digital London follow their own set schedules. Players will be able to use an upgrade to their tech called a “deep profiler” to access this schedule, which will make it easier for you to follow their every move and recruit them to your hacker collective. The story gives a specific example of a player using the upgrade to delve into a woman’s calendar, knowing when she’ll go to marriage therapy, when she’ll relax with her cousin, or meet with her lawyer.

Watch Dogs: Legion is far from the first game to feature NPCs that follow an hour-to-hour pattern–highly influential titles like Shenmue and The Legend of Zelda: Majora’s Mask popularized the concept–but Legion is likely doing it at a much larger scale. The cover story suggests that players will use this information to understand how individual citizens view the organization of DedSec, allowing you to come up with strategies to pull them over to your side. Legion may offer a multiplayer mode with a higher player count than its 4-player co-op.What exactly that means remains to be seen.

Watch Dogs: Legion is slated to drop on October 29 for PC, PlayStation 4, Stadia, and Xbox One. It will also launch on PlayStation 5 and Xbox Series X when those consoles come out this holiday season. You can check out our Watch Dogs: Legion pre-order guide to learn about the bonuses and editions available.

Now Playing: Watch Dogs Legion – Play As Anyone Trailer | Xbox Games Showcase

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These Great Laptop Deals Are Perfect For School, Work, And Entertainment

The back-to-school season looks different this year, but retailers are still holding their same annual sales, discounting a lot of laptops that are great for studying, work, or entertainment. Newegg and Best Buy are among those with the best deals, both of which are offering free shipping with their laptops. They can arrive quite soon as well, though the current pandemic may cause some delays.

Among the discounted laptops are several Lenovo options. Lenovo is a great maker of all kinds of laptops, but it also has a bunch of great budget options that are great for students. They work well for schoolwork, entertainment, and social media, but they should also be good for most people’s workdays as long as you’re not handling heavy workloads like graphic design or video production.

There are also a number of Asus VivoBook laptops on sale, which are among the best-looking and reliable Windows laptops out there. Similar to Lenovo, they have some budget options that are great for students.

Black Friday 2020: Is It Canceled, Store Closings, And Everything We Know

It’s been an incredibly strange and brutal year, but somehow, it’s already August, and the busy holiday shopping season will be here before we know it. In the United States, Black Friday is known as the best time of year to save money on big-ticket items, to cross all those names off your shopping list and splurge for yourself a little (or a lot) too. But with COVID-19 still a very real threat in the US, some are wondering whether Black Friday 2020 has been canceled entirely.

Fortunately, Black Friday has been developing a strong online presence for years now. With companies like Amazon proving that huge online sales like Prime Day can be a major success, retailers have slowly been offering more noteworthy Black Friday deals online over the years, and this year will be no exception. In fact, with retailers looking to avoid mass crowds that normally push into stores on Black Friday, there’s even greater incentive to make sure the best deals are also available online–and earlier.

So what has been confirmed so far regarding retailers’ plans for Black Friday 2020? Here’s what we know right now about Thanksgiving Day and Black Friday shopping this year.

Many stores are closing on Thanksgiving Day

Walmart led the charge in announcing all Walmart and Sam’s Club locations will be closed on Thanksgiving Day (November 26), breaking a decade-long tradition in which Black Friday offers would be available in-store as early as Thanksgiving evening. Soon after, Target announced its stores will close on Thanksgiving Day as well.

While certainly the best decision to allow employees more time with their families and to avoid huge crowds in stores on Thanksgiving, this is a major change to the typical rhythm of Black Friday, as we’re used to seeing some of the best doorbuster deals kick off on Thanksgiving Day. As a result, we expect to see some great online-only doorbusters this Thanksgiving and an overall shift in the deals schedule.

You can check out more of the major retailers who have confirmed they’re closing their doors on Thanksgiving this year below. Of course, some stores traditionally close on Thanksgiving Day every year, such as Apple and Costco, and it’s likely they’ll remain closed this year as well.

Confirmed stores that are closing on Thanksgiving Day 2020

  • Walmart / Sam’s Club
  • Target
  • Best Buy
  • Kohl’s
  • Dick’s Sporting Goods
  • TJ Maxx
  • JCPenney
  • Bed Bath & Beyond
  • Office Depot

Black Friday deals may start as early as October

Getty Images
Getty Images

To avoid the massive rush of people visiting stores in mid to late November, it seems Black Friday-level deals will start rolling out much earlier this year to space out the promotions–perhaps as early as October. At least one retailer, Target, has confirmed that its “biggest holiday deals” will be available starting in October–and you won’t have to go to a store to take advantage of them.

In a press release, Target stated, “Our biggest holiday deals will be available earlier than ever, so you can shop safely and conveniently without worrying about missing out on deals that usually come later in the season. Starting in October and continuing throughout the season, you’ll find Target’s lowest prices of the year on items in stores and online.”

While other retailers haven’t yet committed to offering Black Friday deals early, this is a natural progression of the way Black Friday has been unfolding in recent years. Black Friday ads usually start to leak in late October, and some retailers have designated the entire month of November as a major deals period. Gone are the days when Black Friday stuck to a single week–the frenzy has been expanding for several years now, so it’s no huge surprise that those promotions may now kick off in October at some stores as part of an overall holiday push.

Keep in mind that Amazon Prime Day has reportedly been pushed back to October 5 this year, putting it extremely close to Black Friday. It’s unclear exactly how or whether this will affect Amazon’s Black Friday promotions, but Prime Day may function as an unofficial kick-off of this year’s holiday promotions.

That said, it’s safe to assume many Black Friday offers will still center around the week of Thanksgiving, with the bulk of the deals kicking off between November 22 and November 30. This year, however, you won’t have to push through any crowds to get the best offers, as retailers will likely avoid in-store exclusives.

Best Black Friday 2020 deals to expect

Console deals may be extremely limited this Black Friday.
Console deals may be extremely limited this Black Friday.

This is a unique year in many ways, including the fact that next-generation consoles, the Xbox Series X and PS5, are launching this holiday season–potentially in November, which would line up with previous-gen launch dates as well. That said, don’t expect to see any Black Friday discounts on these next-gen consoles. The PS4 and Xbox One will likely still feature in Black Friday ads this year, but we may not see as many great console bundles as we’ve seen in years past (like the excellent Only on PlayStation PS4 bundle for $200 from last year) as Sony and Microsoft shift the focus onto their new consoles. The Xbox One X and All-Digital Edition have already been discontinued, so expect any Xbox console deals beyond the regular Xbox One S to be extremely limited based on whatever they have left in stock.

Nintendo isn’t launching a console this year, but the Nintendo Switch has remained incredibly popular and has been hard to find since February. We don’t expect any official discounts on the console from Nintendo this year–assuming it’s even in stock by then–but you can sometimes find discounts on the Switch via online marketplaces like Google Shopping and Ebay during Black Friday. If we do see Switch bundles, let’s hope they’re more impressive than last year’s bundle, which featured the older model Switch without improved battery life.

Gaming subscriptions like PlayStation Plus and especially Xbox Game Pass Ultimate will likely feature more heavily in Black Friday deals this year as these services are continuing with next-gen consoles. Of course, you’ll also find all-time low prices on games from recent years, including those from earlier this year and summer, so Black Friday will be a great time to add to your backlog.

You can check out some of last year’s most popular Black Friday gaming deals below to get a sense of what deals may be available this year.

Black Friday 2019’s best gaming deals

  • PS4 Slim “Only on PlayStation bundle with God of War, Horizon Zero Dawn: Complete Edition, and The Last of Us Remastered — $200
  • PS4 Pro with Call of Duty: Modern Warfare — $300
  • PlayStation VR Mega Pack with five games — $200
  • PlayStation Plus 12-month membership — $36
  • Xbox One X bundle with Star Wars Jedi: Fallen Order Deluxe Edition and three months of Xbox Live Gold — $350
  • Nintendo Switch Joy-Cons — $60
  • Nintendo Switch Online 12-month subscription — $15
  • First-party Switch games — $30

This will likely be the biggest year yet for online holiday shopping, and we’ll just have to wait and see what type of gaming, tech, and entertainment deals are up for grabs this Black Friday. Of course, we’ll be covering all the best deals on games, accessories, consoles, and more here at GameSpot, so keep checking back as we update this story with more information. Be sure to follow GameSpot Deals on Twitter for the hottest discounts, including lightning deals that will sell out fast during Prime Day and Black Friday, and sign up for our deals newsletter to keep up with the latest sales below.

Horizon Zero Dawn’s PC Port Needs Some Work

It’s a pretty big deal that another PlayStation 4 exclusive has made its way to PC. This time, it’s the open-world action game Horizon Zero Dawn. It may be a little over three years old at this point, but proper PC ports of former exclusives tend to offer an optimal way to play for a mostly new audience. In my case, I was just hyped to replay one of 2017’s standout games with cranked up visuals, higher frame rates, and, in this particular case, keyboard and mouse controls. After about 12 hours with this version, I’ve come away with some very mixed results.

Horizon Zero Dawn is a visually captivating experience; its depiction of nature and the wilderness is rich with thick vegetation, vast mountain ranges, and sweeping deserts. Remnants of the world’s high-tech past with imposing, beastly machines also contrast with the environments in a fascinating way that entices you to uncover more of the story’s mysteries. That’s all part of why a PC version is such a big deal. However, in the current pre-launch phase, performance hiccups and some graphical shortcomings can overshadow these elements.

(You can watch the review of the PS4 version from 2017 in the video above, or read the original Horizon Zero Dawn review.)

During my time playing Horizon on PC, I used a rig equipped with a Core i7-7700K, RTX 2080, 16GB of RAM, and Samsung 970 Pro NVMe SSD–a fairly high-end system. I also used the ultrawide 2560×1080 (21:9) resolution and set all graphics options to their maximum along with TAA (temporal antialiasing). While I could maintain around 80 FPS or a bit higher in many open areas, my mileage varied by virtue of the changing density of towns and villages, or the intensity of certain chaotic combat encounters. Here, I would experience drastic drops in frame rate to about 35-40 FPS. It’s expected that a game of this scale and fidelity would be quite graphically demanding, but what stood out was the inconsistency in performance and the occasional stuttering or hitching.

Another present bug is that the anisotropic filtering option simply won’t work. For a vast open world game like Horizon, it’s an important graphics setting to use since it provides much more clarity and detail for surfaces in the distance. (Also, be sure to update your graphics drivers to the latest versions–using older versions may result in significant artifacting and serious visual glitches, which is a mistake I made when first booting up the game.)

The natural environments of Horizon Zero Dawn are quite stunning, and you'll spend a lot of time in Photo Mode.
The natural environments of Horizon Zero Dawn are quite stunning, and you’ll spend a lot of time in Photo Mode.

The list of bugs doesn’t end at the graphics department, however. There are a few issues that actually stop the gameplay from working as intended. For example, the Concentration ability is supposed to let you zoom in and slow down time to carefully aim your bow. But in my particular experience, activating it on the PC version only zooms in and does not slow down time at all. Pulling up the weapon wheel should also slow down time, but this does not happen. This problem extends to the perk that’s supposed to slow down time when aiming the bow while sliding or in mid-air–everything keeps moving at normal speed. It seems that the game simply does not recognize any of the time-slowing mechanics. I tried experimenting with different settings to see if it was an issue tied to unlocked frame rates or v-sync, but such is not the case. These mechanics are extremely useful in all the game’s combat situations, and the fact that they are not functioning properly at the moment is a major problem.

The big caveat is that there will be a day-one patch, and I’ve currently only experienced Horizon Zero Dawn’s PC port in a pre-launch state without the upcoming fixes. Once I have access to the patch, I plan on reevaluating many of the bugs encountered to see if they’re addressed for official release.

Aside from the aforementioned shortcomings, this PC port offers some welcome features such as an FOV slider, native ultrawide support, fully customizable control mappings, an uncapped frame rate, and a benchmarking tool to test out the viability of your chosen graphics settings.

As for the game itself, Horizon Zero Dawn impressed back in 2017 as the first open-world effort from Killzone developer Guerrilla Games. While there’s a noticeable reliance on a few tired open-world gameplay tropes, it truly stood out with an excellent combat system that emphasized precise aiming, exploiting weaknesses, and clever use of the many neat weapons and tools in your loadout. Horizon has a distinct David-and-Goliath type of feel as you’re often overwhelmed and dwarfed by the hostile machines, and seemingly ill-equipped–like, how the hell am I supposed to destroy robot dinosaurs with a bow and arrow? Devising ways to overcome these odds has a satisfying feel, especially in big fights that test your mastery of the makeshift arsenal of bows, arrows, tripwires, and slingshots (and your ability to repeatedly dodge roll from danger).

Taking down intimidating machines with a bow and arrow, and other low-tech weaponry, is pretty satisfying.
Taking down intimidating machines with a bow and arrow, and other low-tech weaponry, is pretty satisfying.

Horizon’s style of combat always left me wanting to use a keyboard and mouse control scheme, given the need to land pinpoint shots, but that comes with some concessions. The nature of using WASD to move in this style of third-person action isn’t as intuitive as an analog stick, and the need to dodge-roll or platform in high-pressure situations highlights how exact directional movement can be awkward. And with the Concentration ability broken right now, I haven’t really been able to wield mouse-aiming the way I expected. Controllers have native support with the proper button mappings, but there’s an issue: aim assist is hardly present, if at all, regardless of whether it’s on or off in your settings, making combat more difficult than it should be.

What remains intact is Horizon’s narrative ambitions. A 31st century where civilizations are thriving as hunters and gatherers, living within specific tribes, is fascinating as it’s juxtaposed to an “old world” of futurist high tech buried in the waste of a calamity from long ago. Our protagonist Aloy remains relatively steadfast in the wake of wild revelations about her own past as well as the truth about how a super-advanced civilization continues to haunt the present day from its grave mistakes and the technology it left behind. These are also really good excuses to have robot dinosaurs roam the wilderness and pose major threats to you, since it does come together in a thematically coherent fashion.

Our stoic protagonist, Aloy, has a complicated past, and Ashly Burch delivers a great voice performance.

Admittedly, I’m still wary of its amalgamation of Native cultures and Nativist tropes with little proper context. It’s something to be mindful of as you dig deeper into Horizon’s characterization of its in-lore tribes and the ways in which it draws upon our real world with terminology and imagery of tribal practices as a backdrop for its fiction.

Overall, it’s quite disappointing to see the game in a rough state, but again, this is the experience of a pre-launch version before the scheduled day-one fixes. Considering that Horizon was the progenitor for Guerrilla’s Decima engine, and we just saw Death Stranding hit PC with an outstanding port (it uses the same engine), I’m also surprised by the shortcomings. If you’re in the mood for a sprawling open world with some top-notch combat thrills–that sometimes get bogged down in genre routines–there’s a great game underneath. But you’ll probably want to wait and see how the launch day patch goes. I will update my impressions of Horizon Zero Dawn’s PC port for the official launch, which is set for August 7.

Now Playing: Horizon: Zero Dawn Video Review

Pokemon Go Deoxys Guide: Counters, Weaknesses, And More

Pokemon Go‘s second Ultra Unlock event–Enigma Week–kicks off soon, and as part of the event, the Mythical Deoxys is returning to Raids. The DNA Pokemon will appear as a five-star Raid boss until August 14, and this time around, you’ll have a chance to catch a Shiny variant. If you’re looking to add the Mythical Pokemon to your collection, we’ve rounded up some tips to help you battle and catch Deoxys below.

Deoxys Raid Hours

Deoxys will appear in five-star Raids throughout Enigma Week, which runs from August 7 until 1 PM PT / 4 PM ET on August 14. These Raids will occur periodically, but you’ll receive an in-game notification when a Raid is about to begin at a nearby Gym.

Normal Forme Deoxys
Normal Forme Deoxys

Deoxys Weaknesses And Counters

Like Mewtwo, Deoxys is a pure Psychic type, which makes it vulnerable to Ghost, Dark, and Bug Pokemon. What makes Deoxys different from most other Legendary and Mythical Pokemon, however, is that it’s able to assume four different forms: Normal, Attack, Defense, and Speed. Each of these counts as a separate Pokemon in Go, and they all have different stats and movesets, so you’ll need to keep the form in mind before challenging Deoxys.

Other Legendary Pokemon, particularly Giratina, Darkrai, and Genesect, will be especially helpful against Deoxys if you have them. Chandelure, Tyranitar, Scizor, and Hydreigon will also deal super-effective damage to it, as will Gengar and any Mewtwo that knows Shadow Ball. However, Gengar’s part-Poison typing means it’ll take super-effective damage in return from Deoxys, so it likely won’t last too long in battle.

Pokemon To Avoid

Poison and Fighting Pokemon have a severe disadvantage against Psychic types, so you’ll want to avoid bringing those along when you battle Deoxys. As previously mentioned, Deoxys’ moveset will vary depending on what form it takes, so different forms will have different elemental attacks.

In addition to their Psychic moves, each Deoxys form can possibly know Electric attacks, which will deal a lot of damage to any Water and Flying Pokemon you have. Attack Forme Deoxys can also know Dark-type moves, which will be super-effective against your own Psychic Pokemon. Finally, Defense Forme Deoxys may use Fighting attacks, which will hit Rock and Dark Pokemon–especially Tyranitar–strongly. Keep the form that you’re facing in mind when assembling your team and you’ll be able to defeat Deoxys.

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Fortnite: Dancing On The Apres Ski Dance Guide

Fortnite: Season 3‘s Week 8 challenges are coming tomorrow and one of them tasks you with dancing at an unusual location. The challenge asks you to dance on the Apres Ski Dance floor for 10 seconds. The Apres Ski Dance floor isn’t a named location so some players may find it hard to locate. This guide will show you exactly where to find it and how to complete the challenge.

These challenges have leaked early. Check back on Thursday to try them for yourself in Fortnite.

Where Is The Apres Ski Dance Floor?

The Apres Ski house is located on the southern edge of the island in the E8 tile on the map. It’s a lodge-like building next to a snowy mountain. There is a fireplace and various ski-adjacent items scattered in front of it. Check out this map for an exact location:

Fortnite Season 3 Apres Ski Location
Fortnite Season 3 Apres Ski Location

Once inside you’ll see the dance floor in the back right corner of the lodge. Head over there and use a dance emote for ten seconds in order to complete the challenge.

Fortnite Season 3 Dancing On Apres Ski Dance Floor Challenge
Fortnite Season 3 Dancing On Apres Ski Dance Floor Challenge

What Do I Get For Dancing For 10 Seconds?

You’ll get 35,000 experience points after dancing for 10 seconds at Apres Ski. Be sure to check out our guide on destroying shipping containers at Dirty Docks as well as a breakdown of how to find Season 3’s secret Coral buddies challenges. If you’re having any trouble with Fortnite’s challenges hop on over to our Season 3 challenge hub.

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Watch Dogs Legion Multiplayer Could Feature A “Larger Player Count”

Developer Ubisoft Toronto has opened up about Watch Dogs: Legion, saying its online multiplayer mode is eyeing a “larger player count.”

As part of Game Informer’s cover story, the team at Ubisoft Toronto confirmed that four-player cooperative play will be in the game when it drops this October on PC, PlayStation 4, Stadia, and Xbox One. In addition to talking about the expected multiplayer mode, GI’s in-depth profile revealed that a “larger player count” for Watch Dogs: Legion was teased. Details about this mode remain scarce.

Watch Dogs and Watch Dogs 2 featured plenty of multiplayer modes, with the 2016 sequel getting more sophisticated with its offerings. Instead of just eight-player competitive and cooperative multiplayer, Watch Dogs 2 allowed for players to battle one-on-one, two-on-two, asymmetrically (with multiple going against one), and more. And both titles featured seamless connectivity; Watch Dogs: Legion is expected to continue that seamless online multiplayer offering.

We were able to go hands-on with Watch Dogs: Legion recently. Associate editor Michael Higham discussed his thoughts on the latest Watch Dogs entry, saying the preview build “offer[ed] a variety of playstyles, and it’s pretty damn impressive how well it [all worked].”

Watch Dogs: Legion is slated to drop on October 29 for PC, PlayStation 4, Stadia, and Xbox One. It will also launch on PlayStation 5 and Xbox Series X when those consoles come out this holiday season. You can check out our Watch Dogs: Legion pre-order guide to learn about the bonuses and editions available.

Now Playing: Watch Dogs: Legion Gameplay Overview | Ubisoft Forward 2020

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Horizon Zero Dawn PC Port Analysis

Sony’s announcement, made earlier this year, that Horizon Zero Dawn would be released on PC caused quite some uproar. And with good reason: it’s the first time that the company will release one of its flagship single-player first-party games on the platform. It is, as of yet, unknown whether this is a one-off exception, part of a new approach of porting older games, or even indicative of a larger strategic shift. What we can discuss in detail, however, is the quality of the game’s PC port. In this article I’ll get into its features, discuss the available graphics options, and most importantly point out some important and unusual performance properties to be aware of in order to get the most out of the game.

cover

Feature Overview

Horizon on PC ticks all the basic boxes one would expect from a high-profile PC port in 2020: it supports arbitrary rendering resolution, unlocked framerates, ultrawide aspect ratios, and a sizable set of graphics options. All of these work as expected, with a few caveats. For one, the built-in frame limiter has proven relatively problematic for me, and as such I’d suggest always keeping it turned off and externally limiting the frame rate if desired. There is also an adaptive quality option which allows you to set a target framerate and have the game adapt the rendering resolution to try and keep it. While a very useful feature in theory, this is rarely desirable in practice, for reasons that will become more clear when discussing graphics options and performance.

ultrawide_aspect_cutscenes

Regarding ultrawide support, as you can see in the screenshot up top, it works great during gameplay and often looks fantastic. Cutscenes, however, remain constrained to 16:9 as shown above. This is not unusual, but the developers chose a rather unique way to fill the side areas: as you can see above, they show the left and right parts of the center, but darkened and blurred to some extent. While an interesting choice, I personally found it distracting compared to simple black bars, and hope that an option can be added for people who prefer those.

An incredibly important – to me at least – related feature is the field of view setting. This is extremely welcome, and the game felt very claustrophobic when sitting directly in front of a large monitor without adjusting this setting. I’ve always argued that the best field of view for a 3D rendered game is a direct function of each individual player’s setup, including display size, distance and aspect ratio, and as such should always be a configurable option.

Input Mechanisms and Key Binding

Horizon Zero Dawn does a great job supporting various input methods and configuration preferences. General options such as toggling aim assist, changing sensitivity, switching between toggling and holding for movement options, and inverting camera directions are available regardless of input method.

input_mapping

The mouse and keyboard controls support full remapping, including the ability to map two distinct bindings to each action, which can be of great utility – for example when assigning actions to additional mouse buttons. Speaking of those, mouse button 4 and 5 are natively supported, while – as in most games – this is not the case for further extra buttons. The default controls feel very familiar to anyone who plays third person action RPGs on PC, with keys such as K, I, M and J doing exactly what you expect. Overall, as expected in an aiming-heavy game such as this, I found that it plays very well with mouse and keyboard and I prefer that to playing with a controller.

There is one small nitpick I have concerning the controls. At first I was positively surprised to see that the game has an official Steam controller profile. However, sadly this profile uses the right touchpad in joystick simulation mode rather than trackball mode. As a big fan of the Steam controller I’m pretty sure that no one who actually likes the hardware uses this type of mapping for camera control, making the built-in support actually worse than not including a profile at all and falling back to the user’s defaults.

Graphics Options and GPU Performance

The PC version of Horizon Zero Dawn features a decent set of graphics options, which mostly range from “Low” over “Original” to “High” and “Ultra”. For a few options, there might also be an “Off” setting, and some are missing the ultra level.

graphics_options

There are several things to like in this graphics settings menu. First of all, each individual setting includes an image preview of its impact, and this is quite accurate for most of them. Secondly, the inclusion of an “Original” setting makes it easy to understand which options correspond to the level the console version operates at, and which go beyond it.

Some of the settings, like “Textures”, “Anisotropic FIlter”, and “Motion Blur” are quite straightforward. The texture setting seems to have no measurable performance impact as long as you have sufficient GPU memory, so I suggest keeping it at the maximum supported by your GPU. Motion blur is more of a stylistic choice, I personally liked the game’s implementation of it.

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“Model Quality” is, as far as I am concerned, the single most important setting and the one which provides the largest improvement over the “Original” console visuals, beyond the obvious resolution and framerate. This setting controls the detail level of geometry shown and at which distance more detailed models are used. Note the differences in geometric detail on the mountain in the background, as well as the brick walls and some trees. Luckily, this setting also appears to have a relatively small performance impact in GPU-constrained scenarios, so I suggest keeping it as high as possible.

The “Shadows” setting is somewhat disappointing: it only changes shadow resolution, there is no way to enable more advanced shadow features such as variable penumbras. In a game with very high-end visuals such as this, that would have been a very nice addition. As-is, the shadow setting does not have much of an impact visually (unless turned off entirely of course), and might be a candidate for reducing if you need to eke out a bit more GPU performance.

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The “Reflections” and “Clouds” settings each only have a visual and performance impact in very specific scenarios, as you would expect from their name: when a significant amount of reflections or clouds are visible on screen. Of particular interest is the clouds setting, which can have a large performance impact at the highest level. It also produces very beautifully detailed and lit clouds, but if you are trying to increase performance this might be one of the first choices to reduce.

Finally, the game provides a choice of antialiasing methods. Here you can either select no AA, let the game decide, use one of the two common screen-space options – FXAA and SMAA – or use TAA. None of them has any significant performance impact so it comes down to an aesthetic choice. For a highly detailed game with tons of foliage, I personally feel like anything other than a temporal solution is completely inadequate for dealing with flickering and image instability. The built-in TAA is relatively sharp, and very good at dealing with opaque geometry edges and texture detail, but not ideal in terms of stability for alpha-tested surfaces. It would have been very nice to see an implementation of DLSS 2.0 in this game, which might have provided comparable or even better image stability combined with a nice performance boost.

gpu_presets

Talking about performance, the game features four presets, from “Favor Performance” to “Ultimate Quality”, which map to the individual settings as you would expect. In the chart above you see the impact of these settings on game performance in a GPU-limited scenario – 4k resolution at 100% scaling on an RTX 2080 Ti. Conducting reliable real-world testing in an open world game such as this is not easy. For all the data in this article I ended up loading a save game and performing the same set of movements for roughly one minute, and repeating this process three times per measurement point. The sequence includes quickly traversing the open world in an area with a lot of foliage and a herd of robots to the side, and should be somewhat representative.

The “Average FPS” metric should be self-explanatory. “1% percentile FPS” is the framerate achieved by the worst 1% of frametimes recorded, and is a good general metric for smoothness of gameplay for most people. “0.2% percentile FPS” is more strongly affected by even individual framedrops, and a good metric to watch if you are extremely particular about frametimes. Note that I used the excellent CapFrameX for all the frametime analysis in this article.

perf_test_sequence
Part of my benchmarking sequence, which I got intimately familiar with after running it many dozen times.

With this general information out of the way, we can look at what the results actually tell us about the performance implications of each preset. What we note is that there is a rather significant step in at least some of the metrics for every single increase in quality. Combined with the observations above, my suggestion for people who need to get more GPU performance out of the game is to first look into reducing the preset to “Original”, preferably with the “Model Quality” and “Textures” settings increased, before reducing the rendering resolution.

Performance Deep Dive and CPU Performance

So far, we have only looked at the game’s performance in the GPU-limited case, which is actually relatively straightforward – the performance obviously scales with rendering resolution, some of the graphics settings, and general GPU hardware performance in a more-or-less expected fashion. However, there are some very interesting and important-to-know factors when it comes to what performance you can expect in a CPU-limited case, and what is required to ensure that you get the best possible performance out of Horizon Zero Dawn. Here are some of the unusual factors involved:

  • As noted previously, the internal framelimiter is not particularly consistent and also reduces performance measurably. It’s preferable to use external framelimiting if required.

  • HZD uses basic double-buffered V-sync if the in-game option is enabled, which means that the framerate will drop precipitously if rendering slightly misses the sync. Again, it is preferable to disable the in-game option and use external/driver-level vertical synchronization.

  • Unlike many recent games, there is a non-negligible performance difference between exclusive fullscreen and borderless windowed mode. I measured roughly 10% better performance in exclusive fullscreen.

  • Having a completely up to date driver is essential on both AMD and Nvidia GPUs. Prior to the latest driver version I was experiencing severe periodic stuttering which vanished with the latest driver.

  • The game makes significant use of PCIe bandwidth. Having your GPU connected via fewer than 16 PCIe lanes reduces performance to a larger degree than any other game either of us is aware of.

As such, to get the best possible performance out of the game, you should disable its internal framelimiter and V-sync, play in exclusive fullscreen mode, and ensure that your GPU actually has access to the full PCIe bandwidth – and this is how I performed all tests in this article.
Since this section is designed to illustrate the performance of HZD when CPU-limited, a very low resolution (50% of 1080p) was used.

cpu_core_scaling

A question I was very curious about going into this article was how a relatively straightforward port of a high-end console game such as this would perform in terms of CPU core scaling when CPU limited. The chart above is designed to answer this question, and allows us to make some important observations:

  • The game scales well up to 12 hardware threads, at which point scaling appears to start levelling out.

  • While full cores without hyperthreading are relatively effective at keeping up the average FPS, when going below 8 hardware threads – regardless of whether these are full cores or just threads – the percentile metrics drop off immediately and heavily.

  • 4 cores with 8 hardware threads are sufficient to keep frametimes in a well playable range, with the 1% percentile FPS remaining above 60.

cpu_core_scaling_frametimes

We can gain some further insight by looking into the frametimes over time of each of these samples. Clearly, there are three distinct streaming/loading “humps” that are visible and reproducible in each run. The more hardware threads are thrown at the problem – up to 12 that is, the lines for 8C 16T and 6C 12T are almost identical here – the more these humps are smoothed out. Below 8 HW threads they develop into significant stutters.
cpu_freq_scaling

As expected in a CPU-limited scenario, scaling with CPU clock speed is much more linear. Interestingly, as long as you have a sufficient number of cores, even a lowly 2 GHz clock speed is sufficient to run the game at an average of 75 FPS, with the lowest drops still remaining above 40.

Conclusion

Horizon Zero Dawn is a very beautiful game, and it arrives on PC in a version which allows for higher framerates, arbitrary resolution rendering, 21:9 aspect ratio support and a field of view adjustment option. It also features some graphics settings and improvements which significantly enhance its appearance compared to the console original, such as dynamic foliage and the “Model Quality” option. The controls have also been ported to keyboard and mouse very competently, largely making the game feel like a native PC action Adventure/RPG when played with this input option.

conclusion
HZD Gameplay at Native 4k Resolution with the “Ultimate Quality” Preset.

However, getting good performance out of HZD is more involved and finicky than perhaps it should be – with several in-game options being actively detrimental to performance or perceived smoothness in non-obvious ways, and an unusually high load being placed on the PCIe bus. While the two games are of course substantially different in their load profiles, it is hard not to compare this port to the very recently released Death Stranding, which is free of these more obscure performance concerns and offers DLSS 2.0 for significantly better image stability at lower GPU performance requirements.

Overall, if all you want is 60 FPS and you have a relatively recent system and a sufficiently fast GPU for your target resolution, that should be easy enough to achieve as long as you take note of the settings and configuration requirements I pointed out in the performance deep dive section. However, chasing consistent very high framerates above that (e.g. 120 FPS) seems like a fool’s errand even on top-end hardware. Ultimately the game is a visual spectacle and the gameplay is not particularly fast-paced, so the severe sacrifices in graphics necessary to achieve even relatively consistent 120 FPS do not appear to be worth it in this case.

Note: This article is based on a pre-release version of the game, and the developers have communicated that a day one patch will be available. This patch might mitigate or eliminate some of the performance peculiarities encountered in the pre-release build.

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Peter “Durante” Thoman is known for developing the popular DSFix mod that fixed many problems with the PC port of Dark Souls. He co-founded PH3 Games, a studio that specializes in porting games to PC.