GameStop Had $25 Million In COVID-19 Expenses Last Year, And It Expects More To Come

The COVID-19 pandemic has impacted many companies, and now video game retailer GameStop has revealed exactly how much money it has spent to address the pandemic. In its latest earnings report, GameStop revealed that it incurred about $25 million in costs to mitigate the impact of the pandemic.

These costs includes incremental wage payments to hourly associates who could not go to work due to store closures, while GameStop also spent money on “enhanced cleaning measures,” along with the expanded use of personal protective equipment at its stores, service centers, and distribution sites around the world.

“In response to the COVID-19 pandemic, we prioritized the health and safety of our associates and implemented significant changes that we determined were in the best interests of our associates as well as the communities in which we operate,” GameStop said.

GameStop’s corporate employees were encouraged to work from home, while those who had to go into the office to complete “critical on-site work” did so with the new health and safety measures in place.

GameStop said it expects to continue to incur pandemic-related costs into the current fiscal year, though it did not provide a specific number for how much money it would be. While vaccines are indeed becoming more widely available in the US and around the world, many agree it will be some time before the world goes back to “normal.”

Also in the release, GameStop spoke about how the pandemic might continue to impact the company’s business performance, which is to say–it certainly will have a negative impact.

“The COVID-19 pandemic has had and is expected to continue to have an adverse effect on our business and financial performance,” GameStop said. “The extent of the impact of the COVID-19 pandemic, including our ability to execute our business strategies as planned, will depend on future developments, including the duration and severity of the pandemic, which are highly uncertain and cannot be predicted.”

In response to the pandemic, GameStop has closed a number of stores and or operated them at reduced hours, and this could continue to have an impact on the company’s value.

“Concerns have rapidly grown regarding the COVID-19 pandemic. Consumer fears about exposure to the coronavirus may continue, which will adversely affect traffic to our stores,” GameStop said. “Consumer spending generally may also be negatively impacted by general macroeconomic conditions and consumer confidence, including the impacts of any recession, resulting from the COVID-19 pandemic or other economic events. This may negatively impact sales at our stores and on our websites. Any reduction in customer visits to our stores, and/or spending at our stores or on our websites, will likely result in a loss of sales and profits and other material adverse effects.”

GameStop also warned that the pandemic could impact supply chains, while its leases for its physical stores are another unanswered question. GameStop said it is trying to negotiate with landlords to defer or terminate some leases due to the pandemic, but doing so could subject the company to legal, reputational, and financial risks. “We can provide no assurances that any rent deferrals or abatements will be provided to us,” GameStop said.

The retailer said it is unable to concretely predict what will happen in the future because, as everyone knows, the future is difficult to predict, especially with a rapidly evolving situation like this. “We cannot reasonably estimate the full extent of the COVID-19 pandemic’s impact on our business and financial results,” it said.

Finally, GameStop said the pandemic-triggered surge in digital game sales could have a negative impact on GameStop’s business, which remains rooted in physical games and content. GameStop acknowledged that the digital share of game sales is rising, and as a result of the quarantine protocols, “consumers may increasingly download video game content.” In turn, this could lead to GameStop missing out on even more sales.

“If consumers’ preference for downloading video game content continues to increase or these consoles and other advances in technology continue to expand our customers’ ability to access and download the current format of video games and incremental content for their games through these and other sources, our customers may no longer choose to purchase video games in our stores or reduce their purchases in favor of other forms of game delivery,” GameStop said. “As a result, our business and results of operations may be negatively impacted.”

All of this information was presented in the “risks and uncertainties” section of GameStop’s filing with the SEC. It sounds dramatic, but it’s actually fairly standard practice for major publicly traded companies to list off what sound like possible serious negative consequences that may or may not come to be.

GameStop’s latest earnings report showed a slight drop in revenue for the year, which some might have been surprised to see given the hype around GameStop’s share price. But the stock market and actual business performance are not always connected.

GameStop said as much in its latest earnings report. “Stock markets in general and our stock price in particular have recently experienced extreme price and volume fluctuations that have often been unrelated or disproportionate to the operating performance of those companies and our company,” the retailer said.

During the wild stock price swings that began in January, GameStop said it had not “experienced any material changes in our financial condition or results of operations that would explain such price volatility or trading volume.”

In other news, GameStop’s existing board of directors is getting a shakeup this year, with former Nintendo of America president Reggie Fils-Aime and others headed out.

Now Playing: What The Heck Is Going On With GameStop

Jessica Walter, Known for Arrested Development and Archer, Dies

Jessica Walter, the award-winning actress known for iconic roles such as Lucille Bluth on Arrested Development, Malory Archer in Archer, has died. Walter was 80.

Deadline reports that Walter died in her sleep last night at her home in New York City. Walter was a mainstay on television in both live-action roles and voice acting.

She earned an Emmy award for Outstanding Lead Actress in a Miniseries or a Movie for her titular role in Amy Prentiss and has been a mainstay on television for decades.

Likely her most well-known performance was for Lucille Bluth in Arrested Development, the matriarch of a rich, squabbling, Southern California family. Walter’s portrayal earned her an Emmy Award for Outstanding Supporting Actress as well as a Screen Actors Guild Award nomination for Best Ensemble.

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In the hit animated FX series Archer, Walter voiced Malory Archer the mother of the main character and head of a private espionage agency. Other voice roles include Fran Sinclair in Dinosaurs and Granny Goodness in Harley Quinn.

Her iconic lines from Arrested Development and Archer live on online as part of the broader world of pop culture. Condolences online, including from her former cast members are appearing on social media and elsewhere.

Walter is survived by her daughter Brooke Bowman and grandson Micah Heymann. In a statement to Deadline, Bowman says, “It is with a heavy heart that I confirm the passing of my beloved mom Jessica. A working actor for over six decades, her greatest pleasure was bringing joy to others through her storytelling both on screen and off. While her legacy will live on through her body of work, she will also be remembered by many for her wit, class and overall joie de vivre.”

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Matt T.M. Kim is IGN’s News Editor.

(Photo by Jason Merritt/Getty Images)

The Last Starfighter Sequel Gets Update And Sizzle Reel From Star Wars Writer

Writer Gary Whitta is very close to achieving one of his dreams: making a sequel to the 1984 movie The Last Starfighter. During a Twitch stream, Whitta revealed a sizzle reel, concept art, music, and the working title of the film.

The Last Starfighters (working title) has not been given the green light. However, Whitta–working alongside The Last Starfighter writer Jonathan R. Betuel–believes that’s right around the corner. “We are, I believe, very very close–closer than anyone has ever been to making a new Last Starfighter fighter movie, like right on the one yard line,” Whitta explained. “After pushing the boulder uphill for years we are very, very, very close. I can’t really say anything more. Other than that, you know because it’s there’s all stuff happening behind the scenes now, like there’s things I can’t tell you but we are very, very close, I believe it will happen.”

Whitta explained that this movie would be a sequel–not a reboot, revamp, or reimagining. Betuel and Whitta became friends and quickly realized when it came to the movie, they were both on the same page: “We wanted to do a sequel that kept the original in canon, and which, which continued the original storyline and honored the original.”

Whitta then went on to play the sizzle reel, which features music from Chris Tilton (Rogue One) and Craig Safan (The Last Starfighter) and art from Matt Allsopp (Rogue One). The more than four-minute long video gives you some indication of the look and feel this team wants to create for the sequel, if they get the chance.

Sega Tops Metacritic’s 11th Annual Game Publisher Rankings

Metacritic, a sister-site of GameSpot, has published its annual rankings of game publishers. These rankings apply to games released in 2020, and the top publisher of the year may surprise you. Even more surprising are some of the names that ended up low on the list.

48 publishers’ games were compiled for the ranking, which used several factors such as average game Metascore, percentage of products with “good” reviews, and percentage of products with “bad” reviews to determine the final total. This way of factoring in both the stinkers and the hits meant that even the smallest publishers had a shot of reaching the top spots. Several did, in fact, including Annapurna Interactive, Aksys Games, and No More Robots.

Sega took the top spot this year, averaging an 81.6 average review score and narrowly beating out Annapurna in terms of total points factoring into the ranking. It benefited from the continued success of the Yakuza series as well as Persona 4 Golden hitting PC. Capcom, Sony, and Activision Blizzard rounded out the top five.

Big names near the bottom include Bandai Namco and Koei Tecmo. The former had a few big misses like Fast & Furious Crossroads and several underwhelming anime games. Koei Tecmo didn’t publish too many games in 2020 at all, but its only major critical hit was Nioh 2.

  1. Sega
  2. Annapurna Interactive
  3. Capcom
  4. Sony
  5. Activision Blizzard
  6. Microsoft
  7. Aksys Games
  8. No More Robots
  9. Nintendo
  10. Devolver Digital
  11. Square Enix
  12. Xseed
  13. 505 Games
  14. Ubisoft
  15. Focus Home Interactive
  16. Bethesda
  17. Team17
  18. Humble
  19. Sold Out
  20. Raw Fury
  21. Electronic Arts
  22. Take-Two
  23. Koch Media
  24. NIS America
  25. SNK
  26. Playism
  27. THQ Nordic
  28. Digerati
  29. Kalypso
  30. Daedalic Entertainment
  31. Headup Games
  32. Koei Tecmo
  33. PQube
  34. Curve Digital
  35. QubicGames
  36. ININ Games
  37. Nacon
  38. Bandai Namco
  39. All in! Games
  40. Wired Productions
  41. Ratalaika Games
  42. Merge Games
  43. Modus Games
  44. Blowfish Studios
  45. tinyBuild
  46. Silesia Games
  47. No Gravity Games
  48. Ultimate Games

Now Playing: Yakuza: Like A Dragon Video Review

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How to Watch the /twitchgaming Showcase: ID@Xbox Stream This Week

Microsoft and Twitch are teaming up for the first ID@Xbox and Twitch Gaming event. Officially named /twitchgaming Showcase: ID@Xbox, the stream is set to feature over 100 games from independent developers based all over the world. Alongside featuring new game announcements from developers like DrinkBox Studios and new trailers for 25 existing games like Second Extinction, there will also be news of games coming to Xbox Game Pass.

IGN is carrying the stream and as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.

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/twitchgaming Showcase: ID@Xbox Date and Start Time

The first-ever Twitch Gaming and ID@Xbox event will take place on March 26, 2021. The stream is scheduled to start at 9am PT/12pm ET/4pm GMT.

How to Watch the /twitchgaming Showcase: ID@Xbox Stream

IGN plans to carry the Twitch Gaming and ID@Xbox showcase stream, which means we’ll have it available on a variety of platforms. Here’s the full list of places you can watch the Xbox event with us:

What to Expect From the /twitchgaming Showcase: ID@Xbox Stream

Fans can expect to see more than 100 games featured in this first collaboration between Twitch Gaming and ID@Xbox, and there will be new game announcements from developers and publishers like DrinkBox Studios, Curve Digital, Devolver Digital, Dear Villagers, and others.

The showcase will also include new trailers and gameplay for more than 25 games, including Second Extinction, The Ascent, The Wild at Heart, Voidtrain, Exo One, an update on S.T.A.L.K.E.R. 2 and many more. Announcements about independent titles coming to Xbox and Xbox Game Pass will also be revealed.

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Community-favorite Twitch streamers will be hosting the /twitchgaming Showcase: ID@Xbox event, and they will also be conducting interviews with developers, taking on fan questions, and possibly even dropping game codes.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Outriders Will Have A Day 1 Update, Full Patch Notes Released

Ahead of the launch of Outriders on April 1 (pre-load and launch times have been released), publisher Square Enix and developer People Can Fly have detailed what players can expect to see come launch day. The game will be getting a Day 1 patch, as well as additional quality-of-life improvements for item management and cross-play multiplayer.

Square Enix writes that the hope is for the Day 1 patch to go live before the game does, but that there is a possibility that it will actually go live on April 1, and thus require a separate download from the main game. The patch is aimed at addressing bugs and the game’s sometimes uncomfortably severe camera shake during cutscenes. You can see the full notes patch notes below.

Outriders Day 1 Update Patch Notes

  • Many bug fixes and improvements, with a particular focus on the latter sections of the game.
  • Performance improvements for pacing/stuttering that was observed during the demo
  • Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
  • Cutscenes/dialogues frame rate improvements
    • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
    • Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
    • Xbox One and PlayStation 4 cutscenes will remain locked to 30fps

There’s also a post-launch patch in the works, which should go live in the first few weeks of Outriders’ release. “At this point in time we do not yet have a set release time for this patch as its release will depend on the amount of content we want to roll into it,” Square Enix writes. What’s currently scheduled to go live in the post-launch patch is outlined below.

Outriders Post-Launch Update Patch Notes

  • Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
  • Loading Time Improvements for Xbox One and PlayStation 4 consoles
  • Further Performance Improvements for Co-op games
  • Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
  • Bug fixes including, for example:
    • Lore collectibles bugging out on second characters

Alongside both patches, Outriders will also be getting several quality-of-life improvements as it transitions from a demo into a fully-released game. For example, cross-play multiplayer will be leaving beta. A “quick mark” feature will also be added, allowing you to sell or deconstruct items in your inventory more quickly. The full list of differences between the demo build and Day 1 build are listed below.

Outriders Demo Build Vs. Launch Day Build

  • Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
  • Balancing changes for various items, mods, enemy stats and loot drops.
    • Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
  • Crossplay will no longer be in Beta and will be on by default.
    • PC players will be able to add cross-platform players that they have previously played with to their friends lists. Consoles will receive this functionality through a future patch.
    • Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
  • DirectX 12 will be the default on PC.
  • Added a “Quick Mark” functionality to your inventory. This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
  • Improvements to the Cover System
  • Improvement to Travel Voting system used when in a group
  • Added information about internal cooldown mechanics for Mods to their descriptions

Outriders will launch for Xbox Series X|S, Xbox One, PS5, PS4, PC, and Stadia. The game will also be available for Xbox Game Pass subscribers on day one. All your progress from the demo will continue with you to the full game.

Now Playing: Outriders First 28 Minutes of PS5 Gameplay

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Destiny 2 Is Changing Crucible Team Balancing Starting Today

Bungie is rolling out a new change to how it balances teams in Destiny 2‘s PvP mode, the Crucible, as part of this week’s Iron Banner event. The adjustment doesn’t change Destiny 2’s matchmaking system, but does adjust how players are assigned to teams once they’re in a lobby, in hopes of making matches a bit less lopsided.

The developer detailed the change in its This Week at Bungie blog post, where it explained how things will work in Iron Banner and Iron Banner: Freelance starting today. The new algorithm for choosing teams, Bungie said, is a little bit like a schoolyard picking system like you’d see as two team captains each take turns picking from a pool of kids to join their teams. The algorithm looks at the skill of players in the lobby and tries to assign them to teams in a balanced way, placing the top player on team one, the second- and third-best players on team two, the fourth-best player on team one, and so on.

That’s different from the balancing system Bungie was using previously, which would try to make both teams have the same average level of player skill. The result was that teams were often lopsided. This was especially apparent if you were to play multiple games in a Crucible playlist–you’d often see the same players matching with you and getting assigned to teams in roughly the same way, first on one side, and then the other. The result was a series of swings where a player might get clobbered in one match and win handily in the next, while playing with roughly the same group.

Bungie says that while it’s adjusting how it balances teams in Iron Banner lobbies this week, it is not making adjustments to matchmaking in general. In other words, this change won’t affect which players you’re matched against, only how they’re divided up into teams.

Currently, Bungie uses connection strength to determine how it matches players in most Crucible modes, including Iron Banner. Only the Elimination, Survival, and Survival: Freelance modes use the old system of skill-based matchmaking. (The Trials of Osiris, Destiny 2’s toughest multiplayer challenge, matches you based on how many wins you have on your Trials Passage card–so you’re usually playing against people who have been doing about as well as you have.) Bungie mostly did away with skill-based matchmaking back in June 2020 in response to player feedback. The idea then was to make most of the Crucible a more casual, frenetic experience, and to shorten queue times for matches.

Now Playing: The Devils’ Lair – Destiny VS Destiny 2 Comparison

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Every Game Delay Announced in 2021 (So Far)

Game delays became more prevalent in 2020 due to the spread of COVID-19, as studios adjusted to the logistical challenges and limitations of working from home. And with the pandemic still affecting how studios operate for the foreseeable future, that trend will likely continue throughout 2021.

To track the pandemic’s continued impact on game development, we’ve compiled a list of every game and notable DLC delay announced this year (so far). This article will be updated as more release dates and windows are inevitably pushed, but for now, these are all 16 delays announced in 2021.

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Outriders

  • Delayed from February 2 to April 1, 2021

Developer People Can Fly announced the delay in early January, saying, “We have decided to move the release date of Outriders to April 1st 2021 (no joke!). We will spend this extra time fine tuning the game and focusing on delivering a fantastic play experience at launch.”

This is Outriders’ second delay; it was previously pushed from Holiday 2020 to February 2021.

Pragmata

  • Delayed from 2022 to 2023

Pragmata’s delay was quietly revealed at the end of a sizzle reel shown during Sony’s 2021 CES panel. Capcom’s mysterious new game was initially given a 2022 release window.

Elite Dangerous: Odyssey

  • Delayed from Early 2021 to Late Spring (PC) and Fall 2021 (Console)

Frontier Developments delayed its upcoming Elite Dangerous expansion due to the “ongoing impact of the pandemic.” The studio said the effects of the pandemic, “including the [U.K.’s] renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline.”

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Hogwarts Legacy

  • Delayed from 2021 to 2022

On January 13 Portkey Games announced it was delaying its open-world Harry Potter action-RPG by a year. “Creating the best possible experience for all of the Wizarding World and gaming fans is paramount to us so we are giving the game the time it needs,” read a statement from the developer.

Cyberpunk 2077 Free DLC

  • Delayed from Early 2021 to later in 2021

CD Projekt Red initially planned to begin releasing free Cyberpunk 2077 DLC in early 2021. However, that DLC may no longer hit its target window, as the developer has prioritized “working on the most important fixes and updates,” specifically for the poorly optimized PS4 and Xbox One versions of Cyberpunk.

Riders Republic

  • Delayed from February 25 to later in 2021

On January 14 Ubisoft announced it was delaying Riders Republic from its former February release date to sometime “later” in 2021. “This additional time will allow our passionate team to deliver the best fun fueled experience to our players,” said the company.

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The Lord of the Rings: Gollum

  • Delayed from Late 2021 to 2022

Originally set to be released later this year, The Lord of the Rings: Gollum will now arrive at some point in 2022. Publisher Nacon announced the new date for the stealth-focused Middle-earth adventure in late January, though it didn’t provide a reason for the delay.

Returnal

  • Delayed from March 19 to April 30, 2021

Returnal was pushed from mid-March to late April “to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque.” The roguelike third-person shooter will be released exclusively on PS5.

Prince of Persia: The Sands of Time Remake

  • Delayed from March 18 to “a later date.”

The first game delay announced in February, and the ninth overall for the year, was Prince of Persia: The Sands of Time Remake. According to Ubisoft, the extra development time will allow the team “to deliver a remake that feels fresh while remaining faithful to the original.” A new release date wasn’t announced.

This is the remake’s second delay; it was previously pushed from January to March.

New World

  • Delayed from Spring to August 31, 2021

In mid-February, Amazon announced it was delaying its upcoming MMO, New World, from spring to August 31. The development team will use the additional months to continue its work on “compelling end-game features,” in addition to “polishing and fine tuning the whole game.”

This is New World’s second delay; it was previously pushed from August 25, 2020, to Spring 2021.

Vampire: The Masquerade – Bloodlines 2

  • Delayed from 2021 to an unannounced later date

Paradox Interactive delayed Vampire: The Masquerade – Bloodlines 2 out of its 2021 release window without announcing a new target date. Alongside the delay, the publisher announced Hardsuit Labs will no longer be leading development on the project. “A change” was needed, according to Paradox, “and, as a result, more development time is required.”

Originally slated for Q1 2020, Bloodlines 2’s troubled development has included multiple delays and departures of key talent, including the game’s former creative director and senior narrative designer.

Gran Turismo 7

  • Delayed from 2021 to 2022

GT7 was delayed from 2021 to 2022 due to “Covid-related production challenges,” according to Sony. “With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months,” the company added.

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New Need for Speed

  • Delayed from EA’s fiscal year 2022 to fiscal year 2023*

EA delayed the next, currently untitled Need for Speed from FY2022 to FY2023 as developer Criterion Games temporarily moves off the upcoming racer to assist DICE on the next Battlefield — a decision made to combat the effects of pandemic-related working conditions and ensure EA’s flagship shooter hits its target Holiday 2021 release window.

*EA’s fiscal year runs from April through the following March, meaning the next Need for Speed is now expected between April 1, 2022, and March 31, 2023.

Guilty Gear Strive

  • Delayed from April 9 to June 11, 2021

Guilty Gear Strive was delayed by two months after developer Arc System Works received “valuable feedback” from the recent open beta. The additional time will be used “to polish some aspects of the game, such as the online lobbies and the server’s stability,” according to the developer.

The fighting game was previously delayed out of 2020 due to COVID-19-related development challenges.

Borderlands 3 Director’s Cut Add-on

  • Delayed from March 18 to April 8, 2021

The Borderlands 3 Director’s Cut add-on was delayed by three weeks due to the “severe weather that impacted Texas last month,” according to developer Gearbox. The Director’s Cut content includes a new raid boss, story missions, and challenges.

Gotham Knights

  • Delayed from 2021 to 2022

WB Games delayed Gotham Knights into 2022 to give the development team “more time to deliver the best possible experience for players.” Announced in 2020 at DC Fandome, the co-op Batman game was initially given a 2021 release window.

Humankind

  • Delayed from April 22 to August 17

SEGA and developer Amplitude have announced the delay of 4X strategy game Humankind to a little later in 2021 in order to give the developers time to finetune the pacing, balance, diplomacy, AI, and accessibility of the experience.

Platforms: PC, Stadia | Developer: Amplitude Studios

Back 4 Blood

  • Delayed from June 21 to October 12

The Left 4 Dead spiritual successor Back 4 Blood has been pushed into October to allow the devs at Turtle Rock Studios time to deliver “the best game it can possibly be at launch.” There will be an open beta this summer, though.

Platforms: PC, PS5, Xbox Series X|S, PS4, Xbox One | Developer: Turtle Rock Studios

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Which of these are you most disappointed by? Which games of 2021 are you hoping don’t get delayed next? Let us know in the comments.

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Jordan is a freelance writer for IGN.

Pokemon Go April 2021 Event Schedule: Legendary Raids, Spring Event, And More

With April just around the corner, Pokemon Go developer Niantic has outlined a new slate of events and activities set to kick off soon in the game. In addition to April’s Community Day, the studio will hold a variety of events next month, from new Team Go Rocket Timed Research to a spring-themed celebration and more. You can read up on Pokemon Go’s biggest April 2021 events below.

April 2021 Research Breakthrough Reward: Frillish

Niantic is rolling out new Field Research tasks along with a new Research Breakthrough reward beginning April 1. Each time you achieve a Research Breakthrough in April, you’ll earn a chance to catch male Frillish. To achieve a Research Breakthrough, you’ll need to amass seven stamps in the game. You’ll get one stamp for the first Field Research task you complete each day.

Tornadus, Thundurus, And Landorus Raids

Therian Forme Landorus, Tornadus, and Thundurus
Therian Forme Landorus, Tornadus, and Thundurus

The Legendary Forces of Nature will appear in five-star Raids throughout April as well. Therian Forme Tornadus will make its debut in the game during the first half of the month, with Therian Forme Landorus following during the second half. Before April ends, all three Legendaries will return to Raids in their Incarnate forms. You can see the full Legendary Raid schedule for April 2021 below:

  • March 30 – April 13: Therian Forme Tornadus
  • April 13 – April 27: Therian Forme Landorus
  • April 27 – TBD: Incarnate Forme Tornadus, Thundurus, and Landorus

Mega Raids

Pokemon Go’s current crop of Mega Raid bosses–Mega Houndoom, Mega Manectric, and Mega Abomasnow–are slated to appear until April 4. After that, Niantic teases that a “surprise Mega-Evolved Pokemon” will make its debut in the game. That monster will appear in Mega Raids through the rest of the month, while a few other Mega Pokemon will rotate out over the next few weeks. You can see the Mega Raid schedule for April below:

  • April 4 – April 30: “Surprise” Mega-Evolved Pokemon
  • April 5 – April 20: Mega Gengar and Mega Manectric
  • April 20 – TBD: Mega Venusaur and Mega Abomasnow

April Pokemon Spotlight Hours

Every Tuesday evening in April, Niantic will spotlight a specific Pokemon and bonus for one hour, from 6-7 PM local time. The full schedule of April’s Spotlight Hours is as follows:

Date Spotlight Pokemon Special Bonus
April 6 Buneary 2x transfer Candy
April 13 Mankey 2x evolution XP
April 20 Grimer 2x catch Stardust
April 27 Finneon 2x catch XP

April Community Day

April's Community Day Pokemon: Snivy
April’s Community Day Pokemon: Snivy

April’s Community Day is set for Sunday, April 11. The event runs from 11 AM to 5 PM local time, and the featured Pokemon this month is the Gen 5 starter Snivy. Not only will Snivy appear in the wild more frequently than usual throughout the event, but any that you can evolve all the way into Serperior will learn the Community Day-exclusive move Frenzy Plant.

Other April Events

Niantic has teased a few other events for April. The studio hasn’t announced too many details about these just yet, but it offered a quick overview of some events and activities on the horizon next month.

Team Go Rocket Timed Research

Niantic is rolling out another line of Team Go Rocket Timed Research tasks from April 1-8. Completing these will net you a Super Rocket Radar, which will allow you to track down and battle Team Rocket leader Giovanni. The villainous trainer will have a Shadow Zapdos at his command this time around, and you’ll have a chance to rescue it if you defeat him.

Spring Into Spring

Niantic is holding a spring-themed event from April 4-8. Throughout the event, the studio says there will be “spring- and egg-themed surprises,” and you’ll have a chance to catch Chansey, Blissey, and Happiny wearing flower crowns.

Rivals’ Week

The Rivals’ Week event takes place from April 13-18. That event will spotlight Pokemon that are rivals, including a few that will be making their debut in the game for the first time.

Sustainability Week

Niantic is following Rivals’ Week with a Sustainability Week. Throughout that event, Pokemon like Grimer and Trubbish will appear in the wild more frequently than usual.

Friendship Day

Niantic is holding a new kind of event called Friendship Day on April 24, although no further details have been announced yet.

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Magic: The Gathering Strixhaven Set Adds New “Learn And Lesson” Mechanic

Magic The Gathering’s upcoming set Strixhaven: School of Mages is offering up a brand-new mechanic for players to incorporate into their decks: Learn and Lesson. This will allow players to cast spells from outside of the game. And the latest MGT set from Wizards of the Coast has plenty of new cards you’ll want in your deck, and you can see some of them here.

How it works is that the learn ability will be on a spell you cast, which could be a creature, instant, etc–it’s across card types. From there, you pick out a lesson card from outside of the game, or in your sideboard, and put it into your hand. Or you can discard a card from your hand and draw a new one, if you’re not ready to play lessons.

During a press event for the upcoming MTG set, principal product designer Mike Turian spoke about the new mechanic and how it came to pass. “One of the things that’s great about going to Strixhaven in this sort of university setting is, it’s something that’s universal, right? Every Magic player has been to school at different levels,” Turian explained.

Lesson card from Strixhaven
Lesson card from Strixhaven

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“When designing the set, one of the things that designers caught on to immediately was, ‘What does it mean to learn in magic?’ And what we came up with was when you learn, that’s actually acquiring new knowledge. So in magic terms, that’s cards from outside of the game and put it into your hands, when a professor comes into play. You can either go get a lesson from outside of the game, and put it into your hand, or if that’s not something that you want to do, then you can just discard a card to the draw card because typically in Magic, cards equal knowledge.”

Additionally, MTG has made it easier to find these lesson cards, which will be in your sideboard or outside of the game entirely, with a lesson icon in the upper lefthand corner of the card. “We wanted to give a little bit of an indicator there to make it easier for people to identify their lesson cards quickly.”

Lessons will range in rarity–from commons to mythic rares–so they can be played throughout a whole game and not something that needs to be relied upon as you build up your mana. Turian went on to explain that common cards will be basic spells like getting basic land from your deck, destroying target permanent, etc. The more rare these lessons get, you’ll have the ability to reanimate planeswalkers or reduce your opponent’s planeswalker’s loyalty, possibly removing it from the battlefield.

“One of the great things about lessons is when you do learn, at that moment, you can go find the card that’s the right card to go get,” Turian said. “So early in the game, you’re likely going to look for, ‘Oh, I need some mana fixing’ or ‘I’d like another creature.’ While later in the game, it’s like ‘You killed my planeswalker. Let me bring them back.'”

Magecraft ability from Strixhaven
Magecraft ability from Strixhaven

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Additionally, the Magecraft mechanic was revealed during this press conference. While not as extensive as the Lesson and Learn mechanics, Magecraft allows creatures with this ability to gain bonuses any time you cast an instant or sorcery spell. This can range from +1/+1 counters to drawing cards and more. Learning how to use both these mechanics together will help you create an extremely dominant deck.

Strixhaven releases on MTG Arena and Magic Online on April 15. On April 23, Strixhaven tabletop will release along with Commander (2021 Edition). Check out some more cards from the upcoming set below, including some incredible planeswalkers.

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If you’re interested in getting your hands on some of these cards, there are preorders available. Currently, there is the Magic The Gathering Strixhaven Bundle available on Amazon for $38. The bundle has everything you need to dive right in and contains 10 draft booster packs, and exclusive foil alternate art promo card, 40 basic lands (half of them are foil), and life counter, and MTG storage box. Or you can pick up a Strixhaven Draft Booster Box for $118 on Amazon. The set contains 36 draft booster packs, and each pack contains 15 cards, so that’s 540 cards. Finally, there’s the Strixhaven Set Booster Box on Amazon for $123. This pack contains 30 set booster packs, and each pack contains 12 cards, for a total of 360 cards.

Additionally, you can head to your local gaming shop–or book store or comic book shop–to pick up individual boosters or boxes. For more on Strixhaven, check out some info on Dina of Witherbloom college.

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