Daily Deals: Save on Wireless Headphones, 4K UHD TVs, Widescreen Monitors and More

Welcome to our Sunday deals page! Today is all about home tech, with great deals on Sony and LG 4K UHD TVs, savings on home and on-the-go Audio products like headphones and soundbars, plus tons of other great deals on laptops, storage, RAM and more!

Deals for October 18

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How to Make Coins And Save Your Points in FIFA 21

FIFA 21 Ultimate Team players with grand ambitions will want to find out how to make coins and save points so that they can maintain their real-world money and stop relying on packs with randomized prizes. In this guide, we’re going to make the most of the transfer market and the in-game rewards to create an incredible winning eleven through frugality.

The game mode’s goal is to create your Ultimate Team, so if you can only settle for the best players, you’re in for an expensive experience on the transfer market, where some top-flight footballers sell for millions of coins. If you don’t want to rely on paying for packs, but you want to be able to build a worthy ensemble of players, we’ve put together a guide with some useful tips for making coins and saving points in FIFA 21.

Complete your placements first to get an early cash boost

FIFA 21 FUT Hub (In Menus)

If we presume that you’ve just started playing Ultimate Team, then right at the start, the first thing you should do before you start building a team is hammer through your Division Rivals placement matches with your starting eleven.

If you’re not so bothered about your rank and would entertain the challenge of climbing the leaderboard, just get them over with as soon as possible to get tens of thousands of coins or a good chunk of packs. Of course, the reward will depend on how well you perform, but you’re in for a healthy amount of currency, even if you lose every match.

With the very basic team you’re given at the start, you’ll also get an honest assessment of your actual FIFA skill without the top-flight players backing you, and the rewards will provide you with enough money and players to build a team that you want to play with, rather than pulling together a haphazard lineup with the limited amount of coins available to you at the start.

Finish your Foundation challenges for easy coins and packs

FIFA 21 FUT Hub (In Menus)

In the Objectives tab accessed from the Ultimate Team main menu, you’ll find a section titled ‘Foundations’ that offers tons of tradeable packs and free coin rewards for completing relatively easy objectives. Many of them can be achieved by merely engaging with all of the modes on offer in Ultimate Team. You should finish a few of them just by playing, but check in every once in a while to see what you need to do to wrap this section up, as the packs and coins stack up, and the criteria can be completed with relatively little effort.

From there, you can also check out the Milestones menu, which offers more focused tasks to complete for more lucrative packs and coin rewards. These are far more tricky and can be completed over your career, but knowing what you’re working towards can’t hurt.b

Focus on weekly recurring rewards

FIFA 21 FUT Squad Battles (In Menus)

At the start of every week, your Squad Battles matches will reset, and you’ll have a week to complete them to earn points, which will determine the rewards you’ll receive at the end of the week. The best thing to do is beat all of your Squad Battles matches with the best team in your arsenal as soon as they drop. You can even refresh the repeatable matches to earn more to rank up further. Consider notching up the difficulty to get more points, as the rewards do start to scale dramatically at the higher ranks, offering Jumbo Packs and thousands of coins.

The same can be said for the online multiplayer mode Division Rivals. The competition will reset every week, and you’ll have to maintain your rank and score by playing every week. Play until you achieve a decent grade, which will give you enough coins, and you can confirm a substantial amount of income per week, and perhaps a few packs on top of that to boot.

Invest in time-limited and trending players on the transfer market

FIFA 21 FUT Hub (In Menus)

Making money on the transfer market is more complicated than ever in Ultimate Team now that the market is stratified and saturated with Gold cards. You’re going to have to get very lucky to make your money back on packs, so you should think about which players are worthy investments and try to earn enough to hoard a few and resell them to try and sway the market in your favor and make some money.

It’s tough, but thinking psychologically about which players will be in demand is an excellent way to score some coins. If you spot a team of the week player who you think will be more lucrative down the line, then hold onto them and sell when their value spikes.

Keep an eye on the major league tables and fixtures for the week and look into buying and reselling the players who score goals to pre-empt the surge of purchases from football fans. Look at live Squad-Building Challenges too to try and figure out potential solutions and hoard the players you think that others may be looking for. Another age-old tactic is to buy through the week and sell at the weekend when more people will be playing to make your coins go even further.

Don’t disregard kits and consumables

FIFA 21 FUT Hub (In Menus)

You may be tempted to discard, quick sell, or even forget about any cards that aren’t players. Still, there is a lot of money to be made beyond the footballers in FIFA 21, especially if you stumble onto a consumable or Stadium piece that is unusual or tied to a club with a decent following.

If you’re a few coins out from the player you need and you start scrambling to sell, take a look at your badges and kits to see if you’ve got something that other players are clamoring for. You’d be surprised at the diamonds you may find in the rough — many in-game kits can sell for thousands of coins just for looking interesting. Chemistry Styles and Position Modifiers are also always worth a few thousand coins to more time-strapped, liquid players looking to deck out their new squad with better attributes.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Stardew Valley to Get Splitscreen Co-Op in Upcoming Version 1.5 Update

Stardew Valley, in its upcoming version 1.5 update, will add splitscreen co-op to both console and PC.

Announced by Eric Barone, the creator of Stardew Valley, there will be up to 4-player splitscreen co-op on PC, but “on some other platforms it might be limited to 2.”

Screenshot_2020-10-18 ConcernedApe on TwitterThis update will also allow for players to move their bed, and Barone teased a peaceful scene on a beach with a player fishing and ducks hanging about.

d8Online multiplayer was added to Stardew Valley beginning in 2018, and this new update will give players even more options to play one of our 11 Calming Games to Help You Relax together.

Even though Barone is continuing to update Stardew Valley, which was originally released in 2016, he has begun teasing his next two games, which are still a bit of ways away. One of them is said to take place in the world of Stardew Valley, but is not a farming game, and the other is said to tie into the game in some way.

We re-reviewed Stardew Valley in 2018 and said it “is a beautiful, fun game that, when all of its parts are pulled together, make for a wonderful countryside adventure. Whether it’s rainy, sunny, snowy, or dusted with pollen drifts through the air, each day offers an abundance of great activities ready to be collected or mastered and new friendships waiting to be made. Even 100 hours in with three in-game years in the books, I still feel like I have so many mysteries to discover, and plenty of items to collect.”

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Rainbow Six Siege May Be Coming to Xbox Game Pass

A new tease may be hinting that Tom Clancy’s Rainbow Six Siege may be headed to Xbox Game Pass in the near future.

Xbox Game Pass on Twitter posted a medieval-looking image with no caption, but the image itself appears to be a tease for an upcoming announcement for Rainbow Six Siege, as it contains six rainbows and a siege-style weapon attacking a castle.

Ubisoft has already confirmed that Rainbow Six Siege would be headed over to PS5 and Xbox Series X/S with cross-generation multiplayer, so the timing of this reveal could be a good one with the consoles only a few weeks away.

Screenshot_2020-10-18 Xbox Game Pass on Twitter

This move could also be one more step closer to Rainbow Six Siege becoming free-to-play which, according to game director Leroy Athanassoff, is something the development team seemingly would want at some point.

Rainbow Six Siege making it to Xbox Game Pass would also bring Splinter Cell’s Sam Fisher back to Microsoft’s console, as he was recently added as an operator by the name Codename Zero.

Rainbow Six Siege was released in 2015 and has been supported and improved a ton over the years. We re-reviewed the game in 2018, and said “Rainbow Six Siege has grown into a much deeper competitive FPS that still rewards smart play as much as good aim.”

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Every PlayStation Launch Game, From PS1 To PS5

Every console has to launch with games, right? Sometimes those games are good and sometimes they’re bad, but they’re always remembered as the games that launched alongside said system. With the PlayStation 5 quite literally around the corner we thought now would be a good time to look back at all the PlayStation launches starting with the first PlayStation in 1994 (1995 in America).

The first PlayStation began with titles like the original Rayman, a Crystal Dynamics game known as Total Eclipse Turbo, and Ridge Racer (you’ll be seeing plenty of that franchise in this video). The PlayStation 2 had some Rockstar games, a bunch of ESPN titles, and a FromSoftware game about a ring–if you can believe it. The PlayStation 3, meanwhile, had Call of Duty, Madden, NBA, and NFL–all those sports games you love. Finally, the PlayStation 4 had Assassin’s Creed, and Knack, but unfortunately no Ridge Racer. Of course, there’s a bunch of games alongside those, so tune in to see all those games too.

The PlayStation 5 will launch on November 12 in some regions and November 19 in others, with titles like Demon Souls, Spider-Man: Miles Morales, and Sackboy: A Big Adventure available at launch.

Generation Next: https://www.youtube.com/playlist?list=PLpg6WLs8kxGN-1ak9k2kTNBK7vJy1yjuR

Ring Fit Adventure Review: One Year Later

Editor’s note: Ring Fit Adventure first released on October 18, 2019. Because we were unable to review the game back then, we’re taking this opportunity–the one-year anniversary of its release–to give it a full evaluation now. In this review, Jenae Sitzes reflects on a full year of on-and-off workouts with Nintendo Switch’s premier fitness game.

Over the past decade-plus, Nintendo has established itself as the home for fitness games. Wii Fit and its enhanced version, Wii Fit Plus, have together sold over 43 million copies worldwide, so it was only a matter of time before the company attempted to replicate that success on Nintendo Switch. Fortunately, Wii Fit’s successor is far more ambitious than many people may have anticipated. Released one year ago on October 18, 2019, Ring Fit Adventure is not Wii Fit 2.0, but rather a full-blown fitness RPG with an overarching story, skill tree, and vibrant, lively landscapes. Not only is it far more ambitious in terms of scope than its predecessor, but it also fosters a healthier attitude toward fitness and a friendly tone that’s relentlessly encouraging without a hint of judgment, even when it’s been weeks–or even months–since you last logged in.

In Ring Fit Adventure, you team up with a magical pilates ring to track down and defeat an evil bodybuilding dragon named Dragaux, who is spreading a dark influence across the land. In your pursuit of Dragaux, you jog through beautiful landscapes and engage in turn-based battles against fitness-themed monsters (such as a feisty dumbbell or mischievous yoga mat). In order to attack or defend, you’ll have to perform exercises, and the game eventually introduces type matchups–some monsters will be particularly weak to leg moves, for instance. With four different move types available (leg, arm, abs, and yoga), Ring Fit Adventure provides a great full-body workout, and even though some levels may focus on one muscle group over the other, the option to use different move types keeps workouts balanced and prevents you from tiring out too quickly.

Navigating a level with help from Ring and Tipp in Ring Fit Adventure.
Navigating a level with help from Ring and Tipp in Ring Fit Adventure.

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Type matchups are only one aspect of combat strategy in Ring Fit Adventure, however. Food items play a key role as well, from smoothies that regenerate your health and revive you to soups and teas that provide certain buffs, like boosting the attack of all arm moves or converting your move type to yoga. If you get into a battle you’re not prepared for type-wise, these items can literally save you. Outside of combat, there’s even a skill tree where you can unlock new moves and increase your stats, and every world has a shop where you can buy new apparel to boost your attack or defense as well as ingredients to cook more food for your battles. In this way, every aspect of Ring Fit Adventure feeds into making you stronger and giving you more tools to use in battle beyond simply equipping enough arm moves or leg moves. Ring Fit’s embrace of its RPG elements keeps progression varied and interesting over months of playing the game, and you’ll continue to unlock new moves, recipes, and abilities late into the game–it never gets stagnant. This makes the gameplay much more engaging than just following along to moves on a screen, and especially in boss fights, having the right items available and the best moves equipped can mean the difference between success and a KO. The fact that you can actually lose a fight (rather than simply being scored, like in other fitness games) is particularly motivating, engaging you both physically and mentally to give each battle your all.

At the center of Ring Fit’s combat is the Ring-Con, a real-life pilates ring that connects to one of your Joy-Cons (while the other slips into a leg strap to go around your thigh). The Ring-Con is remarkably sturdy and has held up well over the past year, with no noticeable change in its resistance or durability. That’s impressive considering how much you pull and squeeze the Ring-Con throughout the game’s lengthy campaign. Whether you’re pressing it against your stomach for an Ab Guard or lifting it overhead for a tree pose, the Ring-Con is at the center of nearly every move, tracking your precise movements. As in other Nintendo exercise games like Fitness Boxing, I’ve found that you really can’t half-ass these exercises. In Ring Fit, ignoring proper form means your attacks will do less damage, and if it’s a defensive move, you risk taking a devastating hit. This not only keeps the stakes high in-game; it also makes sure you’re getting the most out of your workout and helps prevent injury. Some of these moves can be tricky to get right, but in-game, you have your trusty Ring giving advice on how to do each move correctly with plenty of encouragement.

Ring Fit Adventure encourages you to listen to your body, to understand its needs and to not push yourself beyond your limits.

Ring Fit Adventure has an unwavering cheerfulness to it, and while that’s certainly true of many first-party Nintendo games, it has a deeper impact in the context of a workout game. It’s so easy to get down on yourself when you miss a workout or two, and as someone with severe anxiety, sometimes I just can’t muster the will to do anything at all, let alone get strapped up for a Ring Fit session. There can be such a negative energy around exercise and the expectations to be consistent or look a certain way, but Ring Fit Adventure throws that all out the window. It goes out of its way to make you feel welcome and accepted, no matter what fitness level you’re at or how long it’s been since your last workout. When you boot up the game, it simply asks you if you’re feeling sore at all from the last session and if you want to adjust the difficulty at all. Rather than urging you to keep hiking up the difficulty, the game simply accepts your answer and even asks if it’s annoying to keep asking. Don’t want to stretch with Tipp, your friendly in-game trainer, today? No problem–the game simply takes you back to where you were in the campaign. The removal of pressure to do certain activities or make gameplay harder lets you improve at your own pace and prevents exercise from taking on a negative connotation as it so easily can in the real world.

There’s also a convenient “quiet mode” option for those who either prefer not to or physically can’t jog in place. Aimed at those who may have neighbors living beneath them or need to keep noise minimal for some other reason, quiet mode allows you to do a series of squats rather than jogging in place as your character dashes through Ring Fit’s worlds. Not only is this feature helpful for not bothering others, it also lends to the game’s accessibility, as jogging is a high-impact exercise that may not be possible for everyone, including those with lower-body injuries. The ability to decrease the game’s difficulty setting at any time and select exactly which exercises you want to do also allows you to customize your workout to suit your needs.

Still, I’ll admit there’s a level of forgiveness in the game that could be counterproductive to growth if you lack the motivation–and perhaps it’s part of why I’ve only played around 35 hours over the past year. Ring Fit Adventure encourages remarkably short sessions, prompting you to “take a break” and cool down so you’re ready to go again tomorrow. Sometimes, I’ll exercise for only 10 minutes or so before getting this message reminding me not to overwork myself. It’s in line with Ring Fit’s cheery, positive tone, but this is a fitness game, after all, and experts recommend that the average adult gets at least 30 minutes of physical activity a day. Unless you decide to ignore Ring Fit’s prompts and keep playing, the game is happy to let you cool down after completing just one world or two and go about your merry way. As someone who picked up Ring Fit to challenge myself and improve my fitness, this messaging has definitely influenced me to have shorter sessions and, as a result, not progress as much as I may have otherwise over the past 12 months.

Ring Fit Adventure frequently reminds you not to push yourself too hard.
Ring Fit Adventure frequently reminds you not to push yourself too hard.

These prompts to take a break and not overdo it play into what Ring Fit Adventure is trying to say about health and fitness overall, though, and that’s a much bigger part of what makes it not only a great fitness game, but also an important successor to Wii Fit. Gone is the problematic BMI metric, which isn’t an accurate measure of health or body fat percentage and can have detrimental effects on body image. Also gone is the emphasis on how much weight you want to lose and how many calories you’ve burned. Instead, Ring Fit Adventure encourages you to listen to your body, to understand its needs and to not push yourself beyond your limits. It doesn’t just provide a good–and entertaining–workout; it fosters a healthy attitude toward fitness, nutrition, and overall well-being. For example, there’s no mention of calories around food; instead, food items help you grow stronger and literally revitalize you. Daily tips at the end of every session remind you to get plenty of sleep and to avoid training when your body feels bad. Meanwhile, Dragaux, the epitome of toxic workout culture, represents the dangers of focusing solely on your gains and constantly competing with others instead of focusing on your individual health and needs. By rejecting fitness as a goal in itself and instead embracing personal health and growth, Ring Fit Adventure provides a much more achievable and fulfilling experience.

The best part is that there’s just so much of it, too. Ring Fit has 23 main worlds and an extensive post-game that takes you through the previous worlds with new dialogue and harder levels. It also comes with minigames that you can play freely outside of the campaign along with custom workouts that let you focus on specific moves you want to master or muscle groups you want to work on. A free rhythm mode was added earlier this year, though I found it disappointing–the song selection is lacking and the movements themselves, which involve pushing and stretching the Ring-Con at different angles, feel awkward and not fun. Still, there’s plenty to keep you busy with Ring Fit long after you finish the main story, and even doing that will take you some time–I haven’t beaten the game yet myself after one year (though it obviously depends on how often you play and the length of your sessions).

By rejecting fitness as a goal in itself and instead embracing personal health and growth, Ring Fit Adventure provides a much more achievable and fulfilling experience.

Like many people, I’ve relied on Ring Fit Adventure as my only method of getting any exercise for most of the COVID-19 pandemic so far. After sitting inside my tiny apartment day after day, moving from bed to chair to couch, I was always grateful to be able to pick up my Ring-Con and go jogging through Ring Fit’s luscious, vibrant landscapes. Though there’s no straying from the preset path in each area and many of the worlds do look quite similar, they still feel great to jog through. As someone who grew up running and prefers it as a form of exercise, I will say that cardio feels minimal in Ring Fit Adventure compared to strength training. Outside of these short jogs in between battles, there aren’t many activities aimed at getting your heart rate up, which is why Ring Fit Adventure probably shouldn’t be your only source of physical activity. It offers a fantastic workout and supplement to any gym routine, but it can’t beat going for a real run or long swim or bike ride. I bought a fold-up apartment treadmill a couple of months ago, and it’s been great to switch between Ring Fit and the treadmill on different days to feel like I’m getting enough cardio along with working my muscles.

Ring Fit Adventure builds on the legacy of Wii Fit in important ways, not only pushing the limits of what a workout game can be but also repositioning its message around fitness in a much healthier and constructive way. Fitness isn’t a steady, consistent journey for most people; it’s full of tiny improvements and setbacks and obstacles that get in your way, much like one’s progress in an RPG. Because of this, Ring Fit Adventure works perfectly both as a concept and in practice. The sheer volume of content along with new abilities, items, and difficulty levels keeps progression interesting through the entire campaign and beyond. With consistently engaging gameplay, gorgeous landscapes, and a relentlessly positive attitude, Ring Fit Adventure has set a new standard for fitness games, and I look forward to another year of growing stronger with it–and eventually beating that absurdly buff dragon.

Get This Yakuza And Streets Of Rage Crossover For Free Before It’s Gone

Yakuza: Like a Dragon is set to release next month on PS4, Xbox One, Xbox Series X and Series S, and PC, and SEGA has created something we didn’t know we needed to hold us off. Streets of Kamurocho combines the Yakuza series’ classic flavor and characters with Streets of Rage 2 to create the ultimate mashup. The best part? It’s free, but you don’t have much time to grab it.

Only available until tomorrow, October 19 at 10 AM PT / 1 PM ET, Streets of Kamurocho takes the characters Kazuma Kiryu and Goro Majima–the stars of most of the series’ games—and tosses them into Kamurocho for a Streets of Rage brawl-fest.

The gameplay is virtually identical to Streets of Rage 2, with the characters punching enemies several times in a row until they’re sent flying. Weapons like swords are available, as well, and you might find special items if you bust open the trash cans scattered across the street.

Streets of Kamurocho supports two-player cooperative play, so Kiryu and Majima can battle together against the waves of enemies. It isn’t a full-scale game, only consisting of the very beginning content from Streets of Rage 2, but you can’t ask for much more in a free game.

If you are itching for more beat-’em-up action once you’re done, the excellent Streets of Rage 4 is worth your time. In GameSpot’s Streets of Rage 4 review, Heidi Kemps praised the revival’s new visual style and the fluid combat system.

Now Playing: Streets Of Kamurocho Ichiban Gameplay

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An Undertale Fan Is Turning The Soundtrack Into A Ska Album

Jeremy Hunter has been performing incredible covers of popular songs reimagined as third-wave ska tunes for the last few years, and we’ve seen several video game references and nods on their YouTube channel Skatune Network. Hunter’s latest project is a full covers album devoted to Toby Fox’s Undertale, and the first song is available for all checkered Vans-wearing, upbeat-loving Undertale fans everywhere.

Skatune Network's new album cover art
Skatune Network’s new album cover art

Featuring 10 reimagined versions of tracks from Undertale, the record is called “Despite Everything, It’s Still You,” and includes a number of collaborations. Patrick from the J-Music Ensemble, which combines J-pop with jazz, is among the musicians Hunter brought on to complete the project.

The first single from the record is “Determination,” which charges forward from the first beat with a bouncy mix of brass, bass licks, and drums. Hunter plays most of the instruments on the song, with Max Boiko of the VGM Collective playing trumpet and Elwood Bond behind the drums. Boiko even adds a little jazzy flair with a trumpet solo, backed up by Hunter’s tenor saxophone.

One of Hunter’s other recent videos was an impressive experiment to turn Goldfinger’s classic “Superman” into a multi-genre epic. The song is famous for its inclusion in Tony Hawk’s Pro Skater, and if you’ve ever wanted to know what it would sound like as a 100 Gecs song, here you go. Hunter also recorded a cover of the Animal Crossing: New Horizons theme, in case you want to listen to something new while visiting Joe Biden’s island.

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