This Cyberpunk Noir Game Is “Perfect Garbage,” And We Can’t Wait To Play It

Love Shore, a cyberpunk noir visual novel, is the debut title of developer Perfect Garbage–which, in it of itself, is a wonderful name for a studio. “Essentially, we were brainstorming with our other co-founder, [art design director] Kabo, who is sort of our head, and we were joking around,” narrative director Emmett Nahil told me. “And I think [studio director] Son [M.] said, ‘We just make garbage. It’s all we do, we make garbage,’ and Kabo goes, ‘Yeah, but it’s perfect garbage.'”

It’s an amusing origin for a studio that’s making a game I’m so excited to play. Love Shore takes place in a future metropolis inhabited by both humans and old gods. When the city faces a fertility crisis, a biotech firm steps in, creating fully-formed human beings composed of cybernetic parts save for their biological brains. These cyborgs are called S.Humans, but the company only managed to build 100 before going bankrupt–turns out parents would rather conceive and raise biological offspring that grow naturally than continue to pay for the upkeep of artificial children.

Quite a few games set in cyberpunk or cyberpunk-inspired worlds are scheduled to release in 2021–Anno: Mutationem, The Ascent, Jack Move, and Solace State, among others–but Love Shore stands out due to its approach to storytelling. It stars two different protagonists, Farah and Sam, whose wholly separate journeys through the same city intersect in both foreseen and unforeseen ways, influencing one another. It’s a bit like Claire and Leon in Resident Evil 2.

“We felt we could do a lot more narratively with two distinct storylines, with two completely distinct individuals that were prebuilt, have their own wants, needs, and desires in the context of the world,” Nahil explained. While he primarily wrote Farah’s route through the game, Son M. covered Sam’s route.

“But we are in constant communication with one another, if only to make sure that we are being cohesive,” Son added. “Because the cool thing about Love Shore is that all of the narratives intertwine–they’re all happening at the same time, even whether or not you engage with [them]. And to make sure that continuity is carried in every route, we are in constant communication like, ‘Where’s your character at this point on this day? What are they doing?'”

This gives players a wonderful incentive to play Love Shore multiple times–beyond the eight different companions to befriend (or romance and smooch) and over 25 possible endings. You might gain a whole new understanding of certain revelations in Farah’s route after playing through Sam’s and vice versa, which could inform how you interact with certain characters or choose to react to specific events in subsequent playthroughs. Sam and Farah cross paths at certain points in their respective stories as well, so playing through both routes allows you to see certain scenes from a different point of view.

“But you won’t know the impact of your choices until you play the other route and your choices are reflected back at you with the other character,” Son said. “Because you do interact with the other character through each storyline, and those [interactions] have ripple effects.”

“The cast crossover as well,” Nahil adds. “So if you’re in Sam’s route, you’re still going to meet a lot of the companion characters from Farah’s route too. It’s all one world. You’re constantly interacting with the other half of the cast.”

Farah is on the left, Sam is on the right.
Farah is on the left, Sam is on the right.

Both Nahil and Son were quick to correct me when I referred to the extended cast of main characters as “romance interests.” Love Shore treats its diverse cast of eye candy as companions, not potential lovers. True, this is a visual novel with a focus on relationships and love, but those feelings don’t have to strictly be romantic or sexual. You can pursue friendships with these folks too if you prefer, or embrace pure chaotic energy and try to burn every bridge you have–the latter of which, I admit, is a path I am never brave enough to pursue in any game I play. “You and me both,” Son laughed.

To that effect, Farah and Sam don’t always feel like the main characters of Love Shore. Sure, they’re who you play as, but the world of Love Shore seems to revolve around the companion characters. Son explained that you’re basically walking into their stories following Farah and Sam’s release from prison–and that’s definitely how Love Shore’s free demo (available on Steam) made me feel. Farah is quickly drawn into the search for Imani, a scientist that stumbles upon a dangerous secret, while Sam finds himself aiding Alyosha, a man who supposedly died 100 years prior to the start of the game. If anything, the demo made it feel like Love Shore was Imani and Alyosha’s story, with Farah and Sam acting as the common thread between the two.

No one took care of Farah's body while she was in prison, so one of your first tasks in her route will be getting a tune-up for her cybernetics.
No one took care of Farah’s body while she was in prison, so one of your first tasks in her route will be getting a tune-up for her cybernetics.

“We went in saying that every character has their own life happening,” Son said. “We call [the other main characters] ‘companions’ for shorthand, but oftentimes Farah or Sam are the companion to them, to what’s happening in their lives. What’s cool about Love Shore is that every character is completely fleshed out and they have their own lives and their own perspectives on what’s going on. And they might not often agree with you, so how you play and how you choose to engage with them–whether you become lenient with Farah’s beliefs, or you end up becoming more strict at a certain point with Sam–can really shape the relationship with who you’re with.”

Nahil added that the team knows that players will try to navigate Love Shore in order to try and get closer to the character of their choice, consequences be damned–perhaps deciding who to befriend or romance before even booting up the game. Perfect Garbage is planning for that, aiming to subvert player expectations to tell more satisfying stories. “That’s one of the things that we really enjoy doing as drama writers,” he said. “We have all this latitude to play with people’s perceptions and what they think visual novel characters are going to be like versus what their perception of the literary genre is.”

That subversion may come through in the makeup of Love Shore’s cast; the companions are a diverse group in terms of gender, sexuality, and race, and both Farah and Sam are brown and queer as well. It’s refreshing to see a game put queer folks and people of color front and center, especially in a genre like cyberpunk where they’re, more often than not, tokenized or used as the set dressing to convey otherness or poverty.

“We are a very narrative-driven studio, we really value storytelling, and our main goal is putting marginalized characters with backgrounds like us at the forefront of these stories,” Son said. We’re trying to write people like us into genres and settings that we love and we enjoy, but don’t often get to see ourselves in. We joked when making Love Shore that we never see a brown cyberpunk main character, despite the genre often utilizing the marginalized experience.”

Farah is quickly drawn into Imani's story, which puts her in the middle of a war amongst the gods of the city.

And that’s part of why I’m excited to play Love Shore. If the demo is any indication, Farah and Sam aren’t marginalized because they’re brown and queer; they face a daily social stigma becase they’re S.Humans. They just also happen to be brown and queer. And, importantly, this doesn’t seem to be Perfect Garbage’s attempt to clean its developers’ hands of tackling storylines and themes related to real-world discrimination. It’s the opposite actually. Perfect Garbage is composed of queer folks and people of color–these developers know the marginalized experience. And by shifting the focus of Love Shore so that it gets at the heart of the stigma aimed at a made-up group of people, Perfect Garbage can explore that experience without tokenizing it.

There’s a real sense that this society views S.Humans more as property, someone to be owned and controlled before being discarded, as they are somehow less human by nature of their creation. For example, when jailed, Farah and Sam aren’t kept in the normal lock-up like the human prisoners–they are instead forced into a state akin to sleep paralysis, fully conscious but having no agency over their body. This lack of agency is extended even further in the first chapter of Sam’s route, when we learn that S.Humans don’t actually age–all of them began as children that their parents upgraded with new parts at designated points in their lives in order to appear older. But with the company responsible for the creation of these parts now gone, all S.Humans are perpetually stuck looking like whatever age they managed to reach. Sam, for instance, is over 30 years old, but he still looks to be in his late teens or early 20s, and he’ll always be perceived that way. Dysphoria is a major theme of the first chapter of his route as a result; it’s Love Shore relying on a fictional lens in a fictional setting to focus on and explore a real-world issue. This allows characters like Conrad, a transgender man and one of the main companions in Sam’s route, to just be a character in the story, as opposed to the whole of his identity solely being tied to the struggles of being trans.

Sam finds himself in the midst of a bizarre mystery after meeting Alyosha, a man who's been listed as dead for a century.

Nahil explains that this is also why Love Shore is a visual novel, beyond the very matter-of-fact logistical reasoning that this genre is more approachable and affordable to make for a small indie team in comparison to, say, a 40-hour open-world RPG. With the format of a visual novel, the player is encouraged to take in details at a slower pace–clicking through still images and reading through every conversation before making a choice. The game asks you to pay attention to every little detail in order to make informed decisions, especially since the knowledge you glean from one protagonist’s route will provide context for the other. There’s no binary morality system in Love Shore either–your actions simply have consequences, and whether you think they’re good or bad is up to you.

“We really want it to be personality and perspective [based] decisions that are happening and not choices dependent on moods or like, ‘Am I an asshole if I pick this one? Or is this what Farah would say building up to this moment?'” Son said. “We hope that [the consequences] fluctuate in their complexity and that you’re surprised when you get a certain ending.”

Love Shore is one of 50 indie games you should keep an eye on in 2021; Perfect Garbage’s visual novel is currently scheduled to launch for PC in October this year. But that won’t be the last we hear of Perfect Garbage–the developer has already begun brainstorming for its sophomore effort, which, according to Son, will have a creepier vibe. “We are big horror fans,” they said. “And it’s funny because we all like different types of horror and that really comes through too.”

Biggest Battlefield 6 Rumors

Battlefield 6 has a release date sometime around Holiday 2021. The game was confirmed in an investor call that used vaguely worded statements like the game having a never-before-seen scale, ambitious ideas, and a next-gen vision. Rumors have since started spilling out about what in-game mechanics those statements might translate to.

In this video, we’re looking at what those rumors–such as fully destructible cities, 128-player matches, free-to-play elements, a battle pass, cosmetics, and cross-play–could mean for the game. Specifically, we’re going to explore why some of these ideas might be good or bad and compare them to what past Battlefield games have tried.

The next Battlefield game is set to release on next-gen PS5, Xbox Series X/S, and PC around late 2021. We expect to get the first real details at a reveal event slated for this spring.

Lord Of The Rings Rubber Duck Toy Line Expands With Sam, Arwen, Gollum, And Saruman

The Lord of the Rings rubber duck toy line grows again with the announcement of even more characters from Middle-earth who are getting rubberized.

Numskull Designs, which makes all types of licensed merchandise, has announced a new line of rubber duck toys who are designed after characters like Saruman, Sam, Arwen, and an ultra-creepy one modeled after Gollum. Take a look at them all in the video below.

These are actually just the latest Lord of the Rings rubber ducks from Numskull, as the company’s “Tubbz” line already includes ones based on Frodo, Legolas, Gandalf, Aragorn, Sauron, Lurtz, Gimli, and Galadriel. You can see the full range at Numskull’s website.

The Lord of the Rings movie franchise celebrates its 20th anniversary this year, and the movies are now back in cinemas in 4K IMAX (though whether or not you want to visit a theatre these days is a different question).

The wider Lord of the Rings franchise continues at full steam, with the tabletop RPG getting a second edition, multiple new video games in the works, and of course Amazon’s Lord of the Rings TV show.

IGN UK Podcast #579: Little Nightmares in Valheim

Cardy, Matt and Jesse are here to talk about their time playing Little Nightmares 2 and Valheim. But of course first there are bigger nightmares to discuss, such as the evil people putting baked beans onto Weetabix.

There’s a brand new Endless Search game to enjoy as well as a double helping of feedback from you lovely people.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #579: Little Nightmares in Valheim

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Microsoft Announces Gaming Event For This Month, But Don’t Get Too Excited

With the next generation of Xbox gaming consoles officially here, Microsoft’s ready to talk about what developers can expect from the technology that powers these devices when it hosts its AI and Gaming Research Summit. The February 23-24 event won’t be a showcase of games similar to Microsoft’s previous livestreams though, but will instead be focused on the future of how games are made and played.

Two big names will be speaking at the event: Xbox executive vice president of gaming Phil Spencer and corporate vice president of Xbox Software Engineering at Microsoft, Kareem Choudhry. According to the official page for the AI and Gaming Research Summit, the show will have four key themes that will discuss how artificial intelligence and machine learning is transforming the landscape of gaming:

  • AI Agents for gameplay and game testing
  • Responsible Gaming, including ethics, safety, and inclusivity
  • Computational creativity and content generation
  • Understanding Players, player engagement, and analytics

The show will likely be a valuable collaboration between academics and game developers looking to share ideas with each other, but E3 2021 it certainly isn’t. If you’re still interested in seeing just how much work goes on behind the scenes in creating interactive entertainment, you can register for a virtual seat through this link.

As for a more mainstream gaming convention, the Electronic Software Association has plans for a digital version of E3 and Blizzard is also going down that route later this month with its BlizzCon substitute, BlizzConOnline 2021.

Now Playing: Xbox Series X Video Review

Kickstarter Hit Eiyuden Chronicle to Be Published by 505 Games

Eiyuden Chronicle: Hundred Heroes, the spiritual successor to Suikoden, will be published by 505 Games, with the developers promising “even higher quality” as a result of the partnership.

The publisher revealed its partnership with Rabbit & Bear Studios in a YouTube video published earlier this week. Studio Lead Yoshitaka Murayama thanked fans for their support, adding “With this partnership, I believe that we can deliver Eiyuden Chronicle to our fans, following the original concept with even higher quality standards.” Murayama also said that Eiyuden Chronicle was the “first of hopefully many games” the team wish to bring to fans around the world.

Eiyuden Chronicle benefitted from an extremely successful Kickstarter campaign in 2020, where it surpassed its goal in one day and became the third-most successful Kickstarter video game, raising over $4.5 million.

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As for what players can expect from the game, a press release notes that it will feature “a traditional 6-character battle system utilizing painstakingly created 2D sprites and gorgeous 3D backgrounds with a deep and intricate story written by master storyteller Murayama.” Eiyuden Chronicle is a JRPG with a 2.5D visual style, featuring over 100 heroes to recruit, as alluded to in the game’s title.

Rabbit & Bear has said that it chose 505 as a publisher due to its work on the PC releases of Bloodstained: Ritual of the Night (another hugely successful Kickstarter spiritual successor) and Death Stranding. The team at Rabbit & Bear is stocked full of veteran Japanese developers with credits on game series like Suikoden, Wild Arms, Tales of and Castlevania.

Eiyuden was originally planned for PC, but after meeting stretch goals in the Kickstarter campaign, consoles were “unlocked” and it’s thought that the game will land on PS5, Xbox Series X and Nintendo Switch (or a Switch successor) when it’s ready. As for a potential release window, fans will have to wait. Murayama noted that Rabbit & Bear will be publishing more information via the game’s official social channels.

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Jordan Oloman is a freelance writer for IGN, who loves the cute Rabbit & Bear logo.  Follow him on Twitter.

Call of Duty: Black Ops Cold War Is One of the Best Selling Games in US History

Call of Duty: Black Ops Cold War is already the 20th best-selling game (in dollar sales) since sales tracking for US games began.

In the NPD report for January sales in the US (and pointed out by NPD Group analyst Mat Piscatella), Black Ops Cold War was the country’s best-selling game for the third straight month, since its release in November. In just two months on sale, it became the best-selling game of 2020 according to NPD’s stats (although those figures didn’t account for digital sales of Animal Crossing: New Horizons, which may have beaten it to the title).

As a result of just those three months of huge sales, Black Ops Cold War is now 20th on the NPD’s list of best-selling games – although, given that they’re based on dollar sales, it may be that inflation could shift that list somewhat.

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The stats make clear just how huge Black Ops Cold War has been, likely bolstered by the continuing popularity of Call of Duty: Warzone, and its intrinsic tie to the new game. In our Black Ops Cold War reviews, we awarded the game’s Campaign and Zombies modes a 7/10 each, with multiplayer garnering a 6/10.

Don’t expect Activision to sit on its laurels, however – we already have confirmation that a new mainline Call of Duty game is on the way for the end of 2021.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

HBO Boss Won’t Greenlight A Game Of Thrones Spin-Off Just For The Sake Of It

HBO programming boss Casey Bloys has provided an update on the Game of Thrones spin-off House of Dragons, while he also spoke about the network’s grander plan regarding its approach to spin-offs.

During a Television Critics Association appearance, Bloys started off by confirming House of the Dragon–which recently added four more cast members–will start filming in April overseas. There is still no release date for the show, however.

House of the Dragon may be joined by other Game of Thrones spin-offs later on, Bloys said, following on from reports that the network is considering a show based on the Tales of Dunk and Egg and other ideas like an animated Game of Thrones show.

Bloys shared his high-level thoughts on why HBO is pursuing so many different spin-off ideas, and he also confirmed the report about the animated show. However, he acknowledged it’s only in the “really, really embryonic” stage, according to Collider.

“We are talking about other areas that make sense as well. George R.R. Martin’s world is so big and what’s interesting about it, not only is it big but he’s got a lot of road maps in terms of history. So one of the great things about House of the Dragon is that’s an established history that leads you to Game of Thrones the show, and there is a lot of little branches. There is a lot of opportunities and stories to tell.”

He went on to say that he doesn’t have any hard and fast rules about how many Game of Thrones shows must be in production by a certain time or what type of shows they should be.

“I’ve never wanted to do this with a mandate that you must have three series by this time or you must exploit adult animation or you must do that,” he said. “It’s really coming from, would that be interesting, is that good, do we have a writer we believe in. That’s kind of the approach we are taking. I think you have to because if you don’t do that, it would lead to putting shows on for the sake of it.”

Not all of HBO’s Game of Thrones spin-off ideas have worked out, however, as the network canceled the Naomi Watts show before it ever aired.

While its last season was divisive, Game of Thrones Season 8 proved to be massively successful in terms of viewership, so it’s not hard to see why the network is trying so hard to get additional shows off the ground.

Outside of the shows, George R.R. Martin continues his work on the newest book, The Winds of Winter, and he’s making good progress despite the impact of losing close ones to COVID-19.

Nintendo Switch Mario Red & Blue Edition Is Now Available, But Probably Not for Long

A new Nintendo Switch model has arrived. Nintendo Switch Mario Red & Blue Edition is currently available at Best Buy, Gamestop, and Target. It has already gone live and sold out the Nintendo Store (and once overnight at GameStop), so I wouldn’t count on it sticking around very long. We’ll do our best to keep this article updated as it rolls out elsewhere today, but if you see it in stock and you want it, I wouldn’t wait. Good luck, Mario fans.

Where to Buy Nintendo Switch – Mario Red & Blue Edition

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Regarding the Amazon listing, beware. Unscrupulous resellers are trying to get you to pay well over MSRP at the moment. Once Amazon itself gets its stock ready to go, it will sell for the standard $299.99 until it runs out.

While it’s functionally the same as other Switches, the Nintendo Switch – Mario Red & Blue Edition is styled to match the clothes worn by everyone’s favorite mustachioed plumber. Like standard Switch models, it costs $299.99, and it even comes with a carrying case, something you won’t find in other models.

This new edition of the hardware features an all-red Switch, including red Joy-Cons, red casing around the screen, and a red stand. To complete the new design, the Joy-Con grip and the Joy-Con wrist straps are a bold blue color. The colors definitely call to mind Mario; it looks great.

This edition also comes with a screen protector, as well as a special carrying case that matches the colors of the Switch and features Mario iconography. It still costs the normal MSRP for a Switch, so these additions are effectively thrown in for free.

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It’s worth noting that, despite launching on the same day, the Nintendo Switch Mario Red & Blue Edition does not include a copy of Super Mario 3D World + Bowser’s Fury. You’ll have to buy that separately if you want it.

Nintendo has released several special-edition Switch consoles in the past, including an Animal Crossing special edition and, more recently, a Fortnite Wildcat bundle. These tend to sell out fairly quickly and not come back into stock, though the Animal Crossing one has come back into stock a couple of times.

That said, if you’re interested in picking up the Nintendo Switch Mario Red & Blue edition, you should grab it as soon as possible. There’s no telling whether it when it will sell out or if it will come back into stock at all. And if you’re interested in discounts, check out our full rundown of all the best Nintendo Switch deals, covering games, accessories, and more.

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Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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Nier: Replicant Gameplay Walkthrough Makes The Wait For April Even Harder

A new 10-minute gameplay demonstration has been released for Nier: Replicant ver.1.22474487139.., showing off some very impressive upgrades to both the visuals and the combat. It gives us our clearest view yet of how the game will improve on the original 2010 game and even how it integrates elements from the sequel, which Square Enix didn’t release for another seven years.

The video focuses on the protagonist and Kaine as they enter the Barren Temple, an area previously hidden by a sandstorm. It features large environmental puzzles as well as classic Nier combat, combining hack-and-slack action with third-person shooting and dodging projectiles.

If you played the original Nier, you know the combat wasn’t exactly tight or particularly fluid. That changed with Platinum Games’ input for Nier: Automata, and those same improvements are evident in the retooled Nier: Replicant. There is a sense of weight as you break an enemy’s guard and send them flying backward, and you can also deflect their attacks and deliver devastating counter-blows. The Ikaruga-inspired enemy projectiles are still here, as well, mixing in a healthy dose of arcade action into your existential adventure.

Despite only launching on current-gen systems and PC, Nier: Replicant looks remarkably better than the original version, and it also sounds incredible because of Keiichi Okabe’s score. We’re sure it’s going to make us cry, as will Yoko Taro’s story of sacrifice and family during a humanity-eviscerating plague.

Nier: Replicant releases for PS4, Xbox One, and PC on April 23. It’s being developed primarily by Toylogic, and a mobile-only game called Nier: Reincarnation is also launching later this month in Japan. An English-language release date hasn’t been announced yet.

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