A Short Hike Review

Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life–like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you’ll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who’s clearly struggling with building a sandcastle. Her problem, unfortunately, is that she’s heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire–simply a charming, heart-swelling sight.

This is just one of the many minute scenes you’ll embrace in A Short Hike, an exploration title about trudging across a park’s hilly terrains and muddy routes. It’s a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that’s the only place with any cellphone reception. While this sounds scant, there are plenty of activities you’ll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers–one of the most essential items in the game–or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island’s fantastical plants.

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It’s tempting to see these as mere side-quests to complete, but that defeats the point of these experiences–the real reward is in enjoying the plain beauty of these mundane moments. That’s by no means a narrative flaw; it’s these small instances that encapsulate the grandeur of traversing through A Short Hike’s large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter’s journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.

The game’s colourful roster of anthropomorphic characters is a delight too, from the zealous members of the resident climbing club to another mountaineer who has lost his camp permit to a hungry fish. More satisfyingly enjoyable than just these scenes, however, is the discovery of curios that are hidden within the lush forests of oak and amidst derelict structures. There’s genuine, compact joy in chancing upon sights like a deserted pond, an abandoned lighthouse, or some of the island’s wondrous flora and fauna.

At the same time, Claire–a particularly dexterous bird–makes wandering about the park a breeze. A Short Hike keeps things simple–the crux of her abilities is dependent on the aforementioned golden feathers, which function as a stamina bar of sorts that allows her to perform her maneuvers with more pizazz. Claire is not only capable of pattering along the tracks with her feet, but can also fly, glide, and swim, as well as climb up even precipitous cliffs as a spry, young bird. Even slipping off a tall mountain doesn’t do much harm to her other than a slightly bruised ego and perhaps a few minutes of wasted effort.

By climbing greater heights and performing double-jumps in mid-air with these coveted feathers, Claire’s enhanced moves allow her to traipse across the rough terrains of the park freely, truly encouraging exploration while allowing you to do so at your own comfortable rhythm. Although getting to the top of Hawk Peak mountain does require quite a number of feathers, these can fortunately be found in a variety of ways–out in the open, tucked away in nooks and crannies, or sold in limited supplies from the visitor’s centre or a suspicious, broody scalper. That said, you’re never punished for not being thorough in your search. Even if you’re not in the mood to explore, it’s possible to gather enough feathers to reach the peak just by carrying out some odd jobs and unearthing them in the form of buried treasure.

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To coincide with the release of A Short Hike on the Nintendo Switch, developer Adam Robinson-Yu has updated the game with some new content. One update includes navigating the high seas around the park on a spanking new motorboat. Claire can drive this bad boy with wild abandon, tapping its ultra-advanced, high-revving engine to race around the surrounding waters and dock at nearby islands. It’s a welcome upgrade from swimming great distances from coast to coast and offers another alternative to discovering more facets to Hawk Peak. You also get to spend time with a new friend: a bored, thrill-seeking adolescent who offers to accompany you on your ride across the park. The interactions with Claire are genuinely hilarious and kept me smiling for a while.

Many games often aspire to deliver more, sometimes bartering in dizzying excesses–be it in high-octane action or through big, sweeping narratives that thrust you into a heroic position. But it’s the diminutive tales and everyday experiences of A Short Hike that give the game its comforting, even pastoral allure. It’s about seeking quiet communion with nature even as you make your umpteenth hike towards the peak, or finding contentment in stumbling upon tinier, quaint scenes. It proposes that even the smallest and most mundane of vignettes can be as enthralling as grandiose universes and narratives of more ambitious games. As I embark on yet another leisurely trek after ascending the summit of Hawk Peak, I can’t help but heartily agree.

Cheaper Next-Gen Xbox Leaks Again

One of gaming’s worst-kept secrets is the second next-generation Xbox, believed to be the Xbox Series S, and now even more evidence of the console’s existence has emerged.

Twitter user Brendan said they bought a new Xbox One controller and the bundled Xbox Game Pass Ultimate trial code mentioned the Xbox Series S console. Someone replied to their tweet saying they also received the packaging with a new Xbox controller that references the unannounced Xbox console.

This latest leak follows another one from early August when packaging for new Xbox controllers mentioned the Xbox Series S console.

The Series S console is said to be the cheaper next-gen Xbox model, the one known popularly by its “Lockhart” codename. This system is rumored to have 4 teraflops of GPU performance and 7.5 GB of usable RAM. It will reportedly have the same CPU as the Series X, allowing it to run the same games with faster loading speeds but at lower resolutions than on Series X.

It was rumored that Microsoft would announce the Xbox Series S in August, but the month has come and gone with no such reveal.

There are also rumors that the Series S will not have a disc drive, which would put it more in line with the disc-free PS5 that’s on the way. However, that console otherwise sports the same hardware as the disc drive-equipped model, unlike the rumored Series S that is expected to be substantially cheaper than the Series X.

Xbox boss Phil Spencer told GameSpot that it might release additional next-gen Xbox SKUs, and Lockhart is expected to be one of them. “Obviously, in the name ‘Series X,’ it gives us freedom to do other things with that name so that we can create descriptors when we need to,” Spencer said in December 2019, all but confirming multiple next-gen Xbox consoles are coming.

For more on Microsoft’s next-gen strategy, check out GameSpot’s editorial below.

Now Playing: 30 Game Series We Want To Play On Xbox Series X

Tesla Is Hiring A New Game Development Team

Tesla’s fleet of electric vehicles has doubled as a very large, very expensive gaming console ever since Tesla Arcade launched in June last year. Now, it looks like Elon Musk’s auto company is looking to expand its gaming chops, with a series of new game-focused job listings centered in Austin, Texas.

As reported by Electrek, hidden among a heap of job listings for Gigafactory Texas are a few more software-focused jobs including one for a video games engineer, software engineer and rendering engineer. These jobs seem to come in addition to a Tesla gaming team already based in Bellevue, Washington–back in 2018, Musk tweeted about wanting to hire gaming talent for a project that presumably culminated in the launch of Tesla Arcade in 2019.

Notably, however, the job listings seem more focused on building a gaming platform than on developing singular games. The video games engineer listing reads:

“In this incredibly rare opportunity to help build a video games platform, we are looking for a highly motivated software engineer to help enable the best video game content to be available in-car. Come put that industry experience to great use and help us build this platform.”

The games currently available on Tesla Arcade are all licensed, including Fallout Shelter and Cuphead, so it doesn’t look like Tesla has its sights set on first-party games just yet. Notably, the company once approached Nintendo about licensing an in-car version of Mario Kart, but when the gaming giant refused they went for the lesser known racing title Beach Buggy Racing 2 instead.

Now Playing: Cuphead Is Coming to Tesla Cars This Summer – GS News Update

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Ant-Man 3 Will Be “Much Bigger And More Sprawling,” Director Says

Ant-Man series director Peyton Reed has provided an update on the next instalment in the MCU franchise about a tiny man who fights bigger people and also sometimes people his own size. On SiriusXM’s The Jess Cagle Show, Reed teased that Ant-Man 3 will be “much bigger” than the first two, and it may not look the same visually.

“We are working away through the pandemic,” Reed said (via Collider). “There’s some really really really exciting things in store, none of which of course I could speak to you about right now, as is the Marvel way… I think the third Ant-Man movie is going to be a much bigger, more sprawling movie than the first two. It’s going to have a very different visual template.”

The Ant-Man franchise plays with the concept of the quantum realm, which turned out to be a very big deal for the wider MCU series as the Avengers fought against Thanos.

It’s not immediately clear what Reed might be referring to when he says “more sprawling” and “much bigger,” but it seems like Ant-Man (Paul Rudd) and the Wasp (Evangeline Lilly) might travel beyond San Francisco for the third movie.

According to a report, Rick & Morty writer/co-producer Jeff Loveness has been tapped to pen the script for Ant-Man 3.

It’s unclear when Ant-Man 3 may begin filming, and also unknown is what impact the pandemic may have had on its production. Marvel is currently filming one of its next MCU films, Shang-Chi and the Legend of the Ten Rings, in Australia.

Now Playing: Black Widow (2020) – Official Final Trailer

Resident Evil Village Will Be Shown During Tokyo Game Show 2020 Online

Capcom has revealed that Resident Evil Village will be shown during Tokyo Game Show 2020 Online, as part of its special publisher broadcast.

Revealed on Twitter by the Capcom Dev 1 account, the game will feature during the virtual trade show as part of the Capcom TGS Live 2020 webcast.

Broadcast in Japanese with simultaneous English and Chinese interpretation, the live show will feature Street Fighter V Champion Edition on September 26 and Resident Evil Village on September 27.

The tweet also acknowledges that Capcom had previously announced that fans would receive an update on the game during August 2020 back when the game was revealed during the PS5 games conference. In other Resident Evil Village news, check out this special developer message from the game’s producers to learn more details about the game. If you need a primer on the entire Resident Evil timeline ahead of the game’s release, you can check out our article covering the story so far.

Resident Evil Village currently has a tentative release date of 2021, and will land on PS5, Xbox Series X and PC via Steam at launch.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Black Ops Cold War PS4 Beta Release Date Leaked by CoD: WW2

The release date for the Call of Duty: Black Ops Cold War PS4 beta appears to have leaked, with early access for PS4 players starting on October 8.

As reported by CoD Tracker, details about the Black Ops Cold War beta have been found on the in-game storefronts for Call of Duty: Modern Warfare and Call of Duty: WW2. This post on the Black Ops Cold War subreddit has all the details, noting that “early access to the Open Beta begins on October 8, first on PS4.” The leak also confirms that the PS4 version of Call of Duty: Black Ops Cold War “plays on PS5 via backwards compatibility when it launches.”

According to the PS4 Black Ops Cold War reveal trailer, the exclusivity agreement for the beta gives PS4 players access “at least 5 days earlier than any other format,” so if this leak is legitimate, it suggests that Xbox and PC players will get the beta on the 13th of September, or perhaps later that week.

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According to the listing, those who pre-order any digital edition of the game will get access, and will also receive a Frank Woods operator and assault rifle Weapon Blueprint “for immediate use in Call of Duty: Modern Warfare and Call of Duty: Warzone.”

We recently learned that Call of Duty: Black Ops Cold War will run at 4K 120hz on next-gen consoles. For the lowdown on all of the pre-order bonuses and edition-exclusive content, check out our Black Ops Cold War preorder guide.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Astro A20 Gaming Headset is Xbox Series X and PS5 Cross-Compatible

For too long gamers have had to buy multiple gaming headsets if they own more than one gaming console, but the new Astro A20 Gen 2 promises to solve that, being the first headset to work with both the PS5 and Xbox Series X.

As with buying any previous Astro gaming headset, you’ll still have to pledge your allegiance to one system by first buying an either green- or blue- tinted wireless gaming headset. However, if you want to use that same headset for the other platform, all you need to do is buy a second wireless dongle designed for your desired console.

Not only can you pair the Astro A20 Gen 2 with either console, doing so will unlock system-specific features. When paired with the PS5, the Astro A20 Gen 2 gains an enhanced surround sound mode via the system’s Spatial Audio feature.

Astro A20 Gen 2

Aside from those platform-specific features, the Astro A20 Gen 2 looks like a solid wireless gaming headset on paper. It is rated for up to 50 feet of wireless range and more than 15 hours of battery life, plus you can recharge it over USB-C.

The Astro A20 Gen 2 wireless gaming headset will retail for $119.99, while the Astro A20 Gen 2 USB Transmitter you’ll need to pair to a second console costs just $19.99. The headset and transmitter are slated to arrive this October – both are available for preorder now.

Bringing your old Astro Gaming headset to the PS5

On top of announcing a new wireless gaming headset, Astro also announced a new HDMI Adapter for anyone looking to port an old Astro gaming headset to the PS5.

Now this solution is only necessary if your headset required optical audio in to work, which is the majority of Astro Gaming’s older lineup including the A10, A20 Gen 1, A50, and any headset that connected through the MixAmp Pro TR Gen 3 and Gen 4.

The Astro HDMI Adapter itself works as a video pass-through that includes an Optical Audio Out port. Astro also promises this adapter won’t introduce any lag or affect the PS5’s ability to put out a 4K 120Hz gaming experience at all.

The Astro HDMI Adapter will also release this October for $39.99. Registered Astro users can submit their serial number and email address to receive a $15 discount on Astro’s website.

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Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Call Of Duty: Warzone May Be Adding Subway Stations In Next Season

When Call Of Duty League posted a gif congratulating Dallas Empire for their victory in the CDL Champs event, eagle-eyed fans noticed a new addition to the map. As picked up by Charlie Intel, the next season update to Call Of Duty: Warzone may include a big addition by way of subway stations.

The current season added a train that circles the map–currently it allows players to climb aboard and find loot, as well as providing a fun setting for skirmishes, but Infinity Ward says there are further plans for the train.

If the subway is set to be a season 6 addition, we can expect to see it in a month or so, when the new season is likely to kick off. It remains to be seen what they might add from a gameplay perspective, though–if that’s what we’re seeing in these screens.

Call of Duty: Warzone only just received its mid-season update, the Games of Summer, with a new game mode and event set to run until September 7.

In non-Warzone COD news, Activision has officially announced that its 2020 release will be Call of Duty: Black Ops Cold War, with the reveal coming from a scavenger hunt played out inside Warzone itself.

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Nicolas Cage Will Play A Dragon In New Amazon Fantasy Show

Amazon has just announced Highfire, a TV adaptation of Eoin Colfer’s novel set to star and be produced by the one and only Nic Cage. As reported by THR, Cage’s dragon is the lead character–a vodka-drinking shut-in living in the Louisiana bayou. Did we mention he’s a dragon?

Published earlier this year by Eoin Colfer of Artemis Fowl fame (itself the subject of a less than successful live-action adaptation by Disney), Highfire imagines a world where dragons once ruled the world, and still persist through to the modern day–albeit in a less than majestic form.

Lord Highfire, once the ruler of all dragons, now spends his time drinking vodka and watching TV in his shack in Honey Island Swamp. He gets dragged out of this seclusion by Squib, a teenager mixed up with the local mob. Colfer’s first adult novel, Highfire has been generally praised for its offbeat concept and unique mix of crime and modern fantasy.

The TV adaptation is being led by Davey Holmes (Get Shorty, Shameless), who is set to executive produce alongside Cage. This isn’t the only Nic Cage TV extravaganza we can expect to see on our screens soon–he is also signed on to play Tiger King’s titular Joe Exotic in a dramatized series based on the Netflix documentary’s outrageous subject.

Now Playing: Artemis Fowl (2020) – Official Trailer

After Madden 21’s Rocky Start, Dev Says This Is “Just The Start”

Madden NFL 21 didn’t have the smoothest release. As with many of the previous years’ releases, this year’s Madden was criticized by many reviewers, including here at GameSpot, for its bugs and oddities.

EA has now reiterated that launch is just the beginning for the game. “Madden NFL is a live service and longtime players know that launch is just the start of the annual Madden journey,” EA said in a blog post.

To that end, Title Update 2 came out with the game’s official release on August 28, and it includes fixes for Face of the Franchise and Ultimate Team, among other areas of the game. EA is planning another, more substantial update to be released in September closer to the start of the NFL season. This patch sounds like it will provide fixes for some of Madden 21’s more annoying and frustrating bugs.

“Bugs vary in frequency for our players (some are common; others are rare), but we recognize when one is experienced, it can be frustrating,” EA said. “As an example, we’ve seen one bug where field art is not showing up for a small number of players that has been difficult for us to reproduce. However, we have a fix for it coming in the next update.”

There are many fixes in the September update, which is planned for release on or around September 10, including fixes for pass-rushing issues, improvements for defensive coverage and tackling, and several stability improvements, among many other things. You can see the full patch notes for the August 28 launch day update and the one coming in September down below.

Madden 21 is available now for PS4, Xbox One, and PC, and next-gen editions for PS5 and Xbox Series X are coming later this year when those consoles arrive. Players can upgrade to the next-gen edition for free as part of EA’s Dual Entitlement program.

(8/28) Launch Day Updates

  • Face of the Franchise
    • Resolved an issue in Face of the Franchise Legacy where the Player Archetype players chosen in certain sequences did not follow them into the NFL
    • A number of soft-locks were fixed
    • Resolved a very rare issue where the user’s avatar skin tone wasn’t always carrying over into NFL scenes
    • Resolved a rare issue where there was no season game in one of the storylines
    • Fixed a rare visual bug where the coach’s head texture wasn’t loading correctly
  • Madden Ultimate Team
    • Fixed an issue where users were experiencing long load-times when entering or leaving sub-menus
  • Superstar KO
    • Replaced a placeholder model for a coach in Superstar KO: Backyard Heroes
  • Content Updates
    • Buffalo Bills stadium name updated
    • Washington team rebranding elements
    • Addressed an issue with uniform geometry
  • General Stability Fixes (Crashes/Desyncs)

Upcoming Title Update #3

Here is a look at what the team is working on for inclusion in title update #3: Please note that we are still working through testing and going through certification, so we don’t have an exact release date to share with you at this time, but as noted above, we are targeting the update to go live around the start of the NFL season, on September 10.

Gameplay Updates:

  • Pass Rush
    • Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield. The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield
  • Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.
  • Addition of logic to support QB Contain vs. play-action passing plays
  • Fix to ‘On-Field Trainer’ issues related to pass rush
  • Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only. Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive.
  • Defensive Coverage
    • Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered
    • Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers
    • Fix to an issue preventing defenders in press-alignment from backpedaling appropriately
    • Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone
  • Tackling
    • Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves
    • Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch
    • Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender
    • Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move
  • Throw Out of Sack
    • Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball. The QB will be forced to tuck the ball or the ball will be fumbled
    • Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement. The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance
    • Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback
      • DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay. There is more risk to trying to throw the ball every time a defender is close to the passer. Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward. We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy
    • Blocking
      • Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5
      • Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars
    • General Fixes
      • Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs. higher-rated receivers
      • Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver
      • Tuning to give user control a little sooner after an interception
      • Fix to an issue causing Quarterbacks to use drastic turns on subtle movements
      • Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier
      • Tuning some celebration animation issues to clean up some minor hitching
      • Tuning to QB’s front elbow when inside the pocket to improve visual quality

Madden Ultimate Team Updates:

  • Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes
  • Improvements the speed when interacting with your players and items including upgrades
  • Address an issue where items in the lineup screen would initially show as 50/50
  • Numerous miscellaneous improvements to MUT Menu UI

Face of the Franchise Updates:

  • General stability improvements
  • Fix to an issue with users selecting “Let Fate Decide” option when getting drafted
  • Fix to an issue with the user’s difficulty setting reverting to Rookie after every game

Franchise Updates:

  • Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.
  • The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21

The Yard Updates:

  • Addition of “Frienderboards” to The Yard
    • These are leaderboards populated by your friends list that will display the Highest Score per event
  • Addition of a pop-up to remind those playing VS CPU events that they need a full group to play
  • When a user is offensive captain, control will now default to the QB even if their CAP is in another position group
  • Fix to an issue where location icons may not appear
  • Fix to an issue where full list of house rules may not appear
  • Fix to an issue where users may erroneously see “Finding Teammates” after leaving a session
  • Fix to an issue where Coach Cam always showed a CAP as being QB #12.
  • Fix to the pass leading for the Slot receiver’s Drag Wheel Route in Crossfire
  • Fix to a minor camera issue where the view was blocked by objects
  • Fix to an issue allowing an extra play after a fumble that went out of bounds on the last play of the game
  • Fix to an ‘On-Field Trainer’ issue displaying “Flick” above the ball carrier after catching a pass
  • Online stability improvements
  • General menu and interface improvements

Now Playing: Madden NFL 21 Video Review

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