Kojima Productions Has Started Its Next Game, And It’s Hiring

A little less than a year since the release of the wildly ambitious Death Stranding, Kojima Productions has confirmed its next game has entered development. In traditional Hideo Kojima fashion, however, we’re being kept in the dark about exactly what it is.

In a statement to GameSpot, Kojima Productions didn’t mention if the project had any connections to Death Stranding or would be something completely different. It’s currently recruiting for roles in its Tokyo studio across several different departments, including game programming, sound design, art, game design, production, projection management, writing, and localization. Applicants must be able to speak and write Japanese fluently for the roles.

Hideo Kojima isn’t exactly known for brevity–in development time or the length of his games–so it’s likely it will be several years before we actually get to play the studio’s next game. Death Stranding released late last year after being announced more than three years earlier. Its development came after Hideo Kojima’s acrimonious split with Konami. Though Metal Gear Solid V: The Phantom Pain released during this time, his other project, Silent Hills, was canceled.

There were multiple carryovers from that project, however. Star Norman Reedus also played the lead role in Death Stranding, while co-creator Guillermo del Toro’s likeness was used for one of its main characters. If we know Kojima, something this goofy will probably be included in the studio’s next game, as well. We’re hoping for Werner Herzog.

Now Playing: Death Stranding Video Review

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Yakuza: Like A Dragon Has “Near-Instant” Loading Times On Xbox Series X

Yakuza: Like a Dragon is among the 30+ launch titles for the Xbox Series X, and now the developer has shed a little more light on how the game performs on Microsoft’s next-gen console.

Chief producer Masayoshi Yokoyama spoke to Xbox Wire about how the game leverages the power of the console, and Yokoyama is particularly looking forward to players experiencing the dramatically faster load times. Yokoyama said the load times are “nearly instantaneous.”

“I was personally most excited about the reduction in loading times due to the SSD, it’s nearly instantaneous; there’s not even time to read the loading screen tips!” Yokoyama said.

Yokoyama went on to say that Like a Dragon, overall, has a “much higher performance level [on Xbox Series X] than we’ve ever been able to achieve before.”

“Seeing the game run at a smooth 60 FPS gameplay experience or in native 4K with near-instant load times is incredible,” Yokoyama said.

You can check out the full interview here. Have a look at the video above to see the latest trailer for Yakuza: Like a Dragon.

GameSpot’s Michael Higham got a chance to play a part of the game on Xbox Series X recently.

“Even with just a small slice of the game in this Xbox Series X demo, Yakuza: Like A Dragon shows us why the franchise has won the hearts of so many and continues to stand out among its peers,” Higham said. “I’m convinced that the move to a turn-based RPG can pay off, and I’m already invested in our new protagonist Kasuga Ichiban and his friends, because Like a Dragon pulls these things off in ways only Yakuza can.”

The latest Yakuza game will launch alongside the Xbox Series X and Series S on November 10, so check out our preorder guide for all the details on those consoles and the games that will be available on them from day one. Yakuza: Like A Dragon will also be on PS4, Xbox One, and PC on the same day, and will arrive on PS5 early next year. The game supports Xbox Smart Delivery, so you can buy it for Xbox One and upgrade to the Series X/S edition for free later on.

If you feel like celebrating the impending launch of the Yakuza sequel, you can splurge on a $282 USD bowl of ramen that Sega’s Australian distribution partner Five Star Games created to promote the game.

Now Playing: Yakuza: Like a Dragon – Official “Next Generation Of Yakuza” Trailer

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Kojima Productions Confirms It’s Working on a New Game

Kojima Productions has confirmed that it’s working on a new project, and is hiring “best-in-class talent” for its Tokyo studio.

Confirmed on Twitter, the studio explained that, “a new project is in development and is looking to hire the best-in-class talent to work out of our Tokyo studio.”

The game itself is something of a mystery at this point, with only vague clues listed on the Kojima Productions careers page. There are mentions of 3D model production for “weapons, gadgets, vehicles, mechas”, and desired experience with “Event control system[s] in RPG”, but there are very few specifics beyond that.

Developing…

Here’s How The Walking Dead Is Filming Season 10 During COVID-19

The undead shamble forward relentlessly, and so must AMC’s The Walking Dead. The show recently resumed production, filming a set of bonus episodes to fill in the gap between seasons 10 and 11, and are taking measures to keep cast and crew alike from contracting COVID-19 (via EW).

“We wear these little tracers in our clothes that will tell us how long we spend in proximity to one another,” said Norman Reedus in an interview on SirusXM’s EW Live. The crew isn’t stopping there, though.

“There’s tons of rules now,” Reedus said. “Everybody’s masked up or has shields on. I have a big scar on my face so that this mask doesn’t work, so I wear the shield everybody else wears masks.”

Further the crew has their temperature taken when they get on set and everyone is subjected to rapid COVID-19 testing three times a week, Reedus explained.

The new measures will certainly make a difference, but they’re not without side effects. Reedus said that the show has a different vibe with the lack of physical touch. It also means that when an actor shows up to set, they announce the actor.

“And then the people part like Moses and the sea and I’m like, ‘Excuse me, coming through.’ It’s embarrassing,” Reedus said.

Even stunts are requiring some rethinking, Reedus said, citing an instance where one of the stuntment had to stiff-arm him instead of tumble around with him. The proximity required by stunts is exactly why Netflix’s wrestling drama GLOW ended up getting un-greenlit, so it makes sense that the crew would be proactive about keeping things safe.

The Walking Dead’s bonus episodes will air in early 2021; The Walking Dead’s eleventh season is expected to air sometime in the second half of 2021.

Now Playing: The Walking Dead Universe – What’s Next For Morgan, Rick Grimes, Maggie and Negan | NYCC 2020

New Spider-Man: Miles Morales Suits, AOC Among Us Stream, & More Ghost Of Tsushima | Save State

Insomniac Games has revealed more suits for the upcoming PS5 launch game, Spider-Man: Miles Morales. First up is the Crimson Cowl Suit, as well as Miles’ famous T.R.A.C.K. Suit, which is a preorder bonus, but is also unlockable in-game.

Congresswoman Alexandria Ocasio-Cortez streamed Among Us on Twitch with streamers such as Jacksepticeye, Pokimane, and fellow US House Representative Ilhan Omar. It was one of the biggest Twitch streams ever, maxing at 430,000 concurrent viewers on AOC’s page.

Ghost of Tsushima developer Sucker Punch is staffing up. A job listing is looking for a narrative writer with experience in feudal Japan, but it’s unknown if it’s for Ghost of Tsushima DLC or for a sequel. Ghost of Tsushima will be playable on the PS5 via backwards compatibility, and it’ll run at 60 FPS. For more on the PS5, as well as the Xbox Series X|S, make sure to check out Generation Next, GameSpot’s weekly show all about the next generation of consoles.

Roblox Passes $2 Billion On Mobile Alone

The MMO Roblox is performing phenomenally well on mobile. According to Sensor Tower’s estimates, the game has now crossed $2 billion in lifetime revenue globally across iOS and Android.

Like other games, Roblox’s mobile edition saw its microtransaction revenue surge during the COVID-19 pandemic. In particular, May 2020 was the game’s biggest month ever, with $113 million in spending.

The US is by far the biggest market for Roblox, accounting for $1.3 billion in lifetime revenue. The UK is No. 2 with $161 million, while Canada comes in third with $81 million, according to Sensor Tower.

The iOS version of Roblox is much more lucrative than the Android edition, bringing in around $1.5 billion compared to $545 million on Google Play. Apple itself has made $450 million from the iOS edition, while Google has taken $164 million; all of this is due to the 30% cut that each company takes a platform-holder.

Roblox has been downloaded around 437 million times on mobile so far, and the US is No. 1 with 113 million, which represents 26 percent of global downloads.

The owner of Roblox, Roblox Corporation, is reportedly planning to go public with an initial public offering or a direct listing. Roblox is also available on PC and Xbox One, so these numbers only represent a portion of the game’s total playerbase and scale.

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Gears 5 Input Lag Is Dramatically Improved On Xbox Series X

In addition to support for 120fps, Gears 5 on Xbox Series X boasts a dramatic improvement for input latency. The developer announced on Twitter that input latency–which is the amount of time it takes when you trigger an action to when it completes–has been improved by 36% for the campaign and 57% for multiplayer.

According to Microsoft, this results in a “profoundly more responsive experience.” We’ll have to wait until we get our hands on the game to understand what this feels like, but it definitely looks like a nice upgrade.

As you can see in the charts below, Gears 5 multiplayer on Xbox Series X at 120fps has an average input latency of 37 milliseconds, compared to 85 milliseconds for Xbox One X at 60fps.

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For campaign, Gears 5 has an average of 60 milliseconds of input lag on Xbox Series X, compared to 97 milliseconds for Xbox One X. The improvements here are in the range of mere milliseconds, but it still seems like a noteworthy improvement. Check out the charts to get into the nitty-gritty of it all.

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Gears 5’s optimized version for Xbox Series X will be available when the console releases on November 10. It will be joined by another Gears game, Gears Tactics, which makes its console debut as a launch title for the new console.

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Ubisoft Connect Wants To Make Cross-Progression A Standard Moving Forward

Ubisoft is making a big change to its main player services, Uplay and the Ubisoft Club. Going forward, they will live under the Ubisoft Connect umbrella, which is an ambitious platform from the French games publisher that aims to help players stay connected via things like cross-progression and cross-platform support.

Ubisoft Connect will debut on October 29 with the launch of Watch Dogs: Legion. Players who have a Ubisoft account can “play, progress, and stay in touch with friends anywhere.”

Ubisoft said the new Connect service will “make cross-platform features a standard moving forward.” This kicks off with Legion later this month, while games like Assassin’s Creed Valhalla, Immortals Fenyx Rising, and Riders Republic will also support “full cross-progression,” Ubisoft said.

The press release states that this cross-progression will be available on “all platforms and services,” and this includes PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and Nintendo Switch. Additionally, streaming services like Stadia, GeForce Now, and Amazon Luna will feature “some” Ubisoft Connect features this year. The press release did not mention any specifics about what features the cloud gaming/streaming services might be missing.

There is a Ubisoft Connect mobile app as well for iOS and Android. To get started right now, you can download the new Ubisoft Connect client here.

Also of note, the press release mentions “cross-progression” support, but not cross-play. There are only a few big titles that support cross-play right now, including Rocket League, Fortnite, Call of Duty: Modern Warfare, and Ubisoft’s own Brawlhalla.

Similar to how it works now on Uplay and Ubisoft Club, players will be able to take part in cross-game challenges that encourage users to play a lot of Ubisoft games to earn rewards like weapons and outfits.

The new “universal interface” will feature a newsfeed that shows what your friends are up to, while a “Smart Intel” feature will show you tips for specific games. There is also stat-tracking and leaderboards, so players can see how they compare to the global playerbase.

To mark the announcement of Ubisoft Connect, the company is making more than 1,000 Ubisoft Club awards available to all players for free.

“Next-generation gaming goes beyond technological improvements and better graphics. To us, as a creator and publisher, it is about bringing more fluidity and versatility in the experience to have the freedom to play games on whatever device and with whoever you want,” Ubisoft’s Online Services vice president Stephanie Perotti said in a statement. “Ubisoft Connect is our take on a new seamless experience to not only ease the transition between generations and platforms, but also be the starting point for new services that further contribute to new, more player-centric ways of enjoying games.”

Hulu’s Animaniacs Remake Mocks Reboots, Online Dating, And Trump In First Full Trailer

We’re firmly entrenched in reboot culture, and even Warner Bros.’ classic Animaniacs is getting in on the action with a new series set to hit Hulu in November. Thankfully, though, neither the Warner brothers (nor the Warner sister) are letting that go unnoticed in the first full trailer for the show.

Animaniacs’ original 99-episode run, which aired from 1993 to 1998, was one long roast where no topic was off limits as long as the writers and animators could get it past Standards and Practices. When Hulu announced the reboot back in 2018, we all braced ourselves for an empty husk of the show we remember. While we’re not quite ready to say this new series lives up to its legacy, the first teaser was encouraging, and this trailer has us getting our hopes up.

Yakko Warner and his siblings lampoon the very idea of a reboot before Pinky tries his hand at online dating, and the cast tries to come to grips with the 22 years they’ve missed out on since the show last aired. It’s equal parts silly and insightful–just like we remember.

Animaniacs is being produced by Hulu in conjunction with Amblin Entertainment and Warner Bros. Animation. Steven Spielberg has reportedly been quite involved in resurrecting the show, and many members of the main cast are returning for the show’s first 13-episode season. Animaniacs hits Hulu (with a giant mallet) on November 20, 2020, and a second season is set of 13 will premiere sometime in 2021.

Super Smash Bros. Ultimate Update Makes A Very Important Change To Minecraft’s Steve

The new 9.0.1 update for Super Smash Bros. Ultimate has officially gone live, and it contains an important fix for Steve from Minecraft.

Although the patch notes make no mention of it, for an obvious reason, the patch appears to have made a change to Steve’s win screen. If you know, you know, and we don’t need to lay it out any more than that

In addition to that change, the 9.0.1 update makes several other updates to Steve/Alex to fix a series of issues related to clipping through the landscape and other oddities. You can see the full patch notes below, as shared by Nintendo on its website.

Super Smash Bros. Ultimate 9.0.1 Patch Notes

General

  • Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the opposing fighter destroyed the block.
  • Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the anvil created with a down air attack struck the opposing fighter.
  • Fixed the issue where the opposing fighter would become uncontrollable when Steve/Alex hit them with a minecart in certain situations.
  • Fixed the issue where if Steve/Alex’s minecart bounced off the wall, it would not hit the opposing fighter.
  • Fixed the issue where opposing fighters carried in Steve/Alex’s minecart would sometimes be warped to the original location where they were picked up.
  • Fixed the issue where certain fighters could go through Steve/Alex’s block once KO’d.

Smash Bros. Ultimate’s 9.0 update arrived last week. Along with various balance adjustments, that update introduced the game’s latest DLC character, Steve (and Alex) from Minecraft. The blocky fighter arrived alongside a brand-new stage, as well as a selection of Minecraft Spirits to unlock.

Steve is the second of six additional DLC characters planned for Smash Bros. Ultimate, following Min Min from Arms. Nintendo has not yet revealed the identities of the remaining four fighters. All six characters are included as part of the game’s Fighters Pass Vol. 2, which costs $30 USD. Each DLC fighter can also be purchased individually for $6 USD apiece.

Now Playing: Super Smash Bros. Ultimate – Minecraft Steve Classic Mode Gameplay

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