More Hyrule Warriors: Age Of Calamity Details Are Coming Very Soon

Out of nowhere, Nintendo announced a Hyrule Warriors sequel earlier this week. The announcement was light on details, but that’s set to change soon, as Nintendo is preparing to show off more of Age of Calamity during an event on September 26.

Age of Calamity is set 100 years before the events of The Legend of Zelda: Breath of the Wild, for which a sequel is also in the works. The game is being developed jointly by Nintendo and Koei Tecmo, and it’s scheduled for release on Switch on November 20.

In Age of Calamity, players will be able to take control of Link, Zelda, and the four champions of Hyrule–Mipha, Revali, Daruk, and Urbosa–and use their unique skills to cut through hordes of Ganon’s minions.

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Age of Calamity incorporates traditional Zelda elements like puzzles. Players will need to use the Sheikah Slate and other skills to overcome these and other environmental obstacles. Nintendo also says the game features “a robust story that depicts the events, relationships and dramatic moments of the Great Calamity in captivating detail.”

According to Koei Tecmo’s Yosuke Hayashi, who serves as Age of Calamity’s producer, the game was created in close collaboration with Nintendo. “Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue,” Hayashi explained.

Hyrule Warriors: Age of Calamity launches exclusively for Nintendo Switch on November 20. Pre-orders for the game are now live on the Nintendo Switch eShop and at other retailers. Those who pre-order the game digitally will receive a free bonus weapon: the Lucky Ladle. Nintendo is also re-releasing the Breath of the Wild Champions Amiibo alongside Age of Calamity on November 20.

Now Playing: Hyrule Warriors: Age Of Calamity – Official Announcement Trailer

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Star Wars Squadrons Goes Gold Ahead Of October Release

The newest Star Wars video game, Star Wars: Squadrons, has crossed a major development milestone. Creative director Ian Frazier said on Twitter that the game has reached “gold” status, which means the game is ready to be sent to manufacturing plants to create discs and print boxes for the physical editions.

It is an important milestone, but the developers at Motive Studios are not packing up and moving onto the next project yet. The game releases on October 2, and there is a multiplayer element that Motive will continue to support after release.

Star Wars: Squadrons launches on October 2 for PS4, Xbox One, and PC. The game is coming out just before the launch of the Xbox Series S/X and the PlayStation 5, but Motive is not working on a new version of the game for those platforms. That said, the game will be playable on next-gen consoles through backwards compatibility.

Squadrons is a budget-priced game, launching at $40 USD. The game has an original Star Wars story, along with multiplayer in the form of 5v5 matches featuring cross-play across console and PC.

Pre-orders for Star Wars: Squadrons are available now. EA and Origin Access subscribers can play the game for 10 hours at launch for free, after which they can buy the full game for 10 percent off. Origin Access Premiere subscribers, meanwhile, will get the full Squadrons game at no extra cost. You can also pre-order on the Xbox and PlayStation digital storefronts, Steam, the Epic Games Store, and major retailers.

Now Playing: Star Wars Squadrons – Official Gameplay Reveal Trailer

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Razer Blade 15 Advanced (2020) Gaming Laptop Review

Earlier this year, I was able to spend some time testing the Razer Blade 15 Advanced (2019) gaming laptop, featuring an RTX-2060 and an older Intel processor, and thoroughly enjoyed the entire experience. For the past few weeks, I’ve been testing the 2020 version of the Blade 15 Advanced, with a 10th Gen Intel processor and an RTX-2080 Super w/Max-Q tuning.

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The updated internals have added to the overall cost of the Blade 15 Advanced, with the model I’ve been testing normally priced at $2,999 (however, it can be found on sale for $2,799).

Does the sum of the new parts justify the new cost? It depends. Let’s take a closer look.

Specs

Here are the specifications of the Razer Blade 15 Advanced I’ve been testing:

  • Model: Razer Blade 15 Advanced (RZ09-0330)
  • Display: 15.6-inch 300Hz FHD (1920×1080)
  • Processor: 10th Gen Intel Core i7-10875HK 2.3GHz (16M cache, 5.1GHz Max Turbo)
  • Graphics: NVIDIA GeForce RTX 2080 Super with Max-Q (8GB GDDR6)
  • Memory: 16GB 2933Mhz DDR4
  • OS: Windows 10 Home
  • Storage: 1TB NVMe M.2 SSD
  • Webcam: 720p
  • Ports: 1 x SD card reader, 1 x HDMI 2.0b, 3 x USB 3.1, 1 x USB Type-C, 1 x Thunderbolt 3 (USB-C), 1 x 3.5mm headphone jack
  • Connectivity: WiFi 6 802.11ax, Bluetooth 5.1
  • Dimensions: 13.98 x 9.25 x 0.70-inches (WxDxH)
  • Weight: 4.73-pounds
  • Price: $2,799

The model I’ve been testing is the middle configuration. Other models include an RTX 2070 Super-equipped build with a 512GB SSD currently priced at $2,399 on the low end, while at the top of the pack you’re looking at $3,099 for a QLED 4K 60Hz touchscreen with the same specs as the model I tested.

Design

True to the company’s standard approach, the Blade 15 Advanced has a minimalist design. The black housing is broken up only by the bright green USB ports on either side, matching the color of the Razer logo on the lid. That same approach carries over to the inside, with a black keyboard that features white lettering to allow for the individually lit RGB keys to shine bright, along with an all-black trackpad, speakers on either side of the keyboard, and the power button.

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If you like all black everything, then Razer’s traditional design aesthetic is made for you. It’s a look that I enjoy, even if it does feel a little boring when compared to some of the more colorful and geometric designs I’ve seen on gaming rigs.

The 15.6-inch 300Hz HD display has impressively thin bezels on either vertical side, with the top bezel slightly larger due to the Windows Hello compatible camera setup, and 720p webcam. Signing into the Razer is as simple as opening the lid and looking at the camera, thanks to the Hello integration.

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On the left side of the deck is where you’ll find the charging port, two USB 3.1 ports, a USB C 3.2 Gen 2 port, and a 3.5mm headphone/microphone combo port. On the other side of the deck, you’ll find an SD card reader, a Thunderbolt 3 port, another USB 3.1 port, and an HDMI 2.0b port.

It’s a respectable mix of ports and connections for a gaming laptop, giving you plenty of options to connect most of your accessories to it without the need for a USB hub.

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In total, the Razer Blade 15 Advanced looks and feels smaller than it should as a 15-inch laptop. It measures 13.98 x 9.25 x 0.70-inches and weighs 4.73-pounds.

Performance and Gaming

Inside the Blade 15 Advanced is a healthy list of components sure to make your mouth drool. Starting with the 8 core, 16 thread, 10th Gen Intel Core i7-10875H with a 2.3GHz base clock speed, and a max turbo of up to 5.1GHz. Combine that with the Nvidia RTX 2080 Super with Max-Q, 16GB of DDR4 2933MHz memory, and 1TB of NVMe SSD storage, and you have a well-rounded machine for work and play. Well, mostly play. This build will handle pretty much any kind of work you throw at it.

Speaking of what you can throw at it – I put the Blade 15 Advanced through its paces with IGN’s new suite of benchmarking tests. The Advanced did pretty well for itself – have a look at the results:

Benchmark table

As you can see, it didn’t quite keep up with the MSI GE66 Raider, but that was to be expected. The Raider has an Intel Core i9-10980HK processor, while both the Blade Advanced and the Acer Predator Triton 500 have an Intel Core i7-10750H. All three models were equipped with a RTX-2080 Super with Max-Q tuning.

As for real world use, the Blade 15 Advanced and its 300Hz display were a joy to game on. I played a great deal of Warzone during my time testing, as well as falling into the Fall Guys gaming trap for a few days. That’s a lightweight game that most PCs can handle without issue, so I won’t opine about that experience.

Instead, I can say that playing Warzone was smooth and responsive, with an average frame rate of 106 with RTX enabled. I got that number by using Xbox Game Bar to monitor the fps rates, jotting down random 60-second averages, and then averaging those readings.

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That compares less than favorably to the GE66 Raider’s average of 133fps, but I’m not sure I could truly tell a difference. Obviously 106fps doesn’t come anywhere close to taking full advantage of the 300Hz display, but it’s quick and crisp and plenty enjoyable to play.

Those numbers are with every setting on high, at 1080p. You can surely finesse them with some tweaked settings to get a higher FPS if you want to push it.

When testing previous Razer laptops, the housing near the hinge has always gotten warm, if not downright hot. With the Blade Advanced’s vapor chamber cooling, however, the housing only ever got to what I’d call the “warm” phase. It really did make a difference.

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The keyboard keys don’t have a lot of travel, nor do they have a mechanical feel and click, but they offer a solid mix of a feeling that’s both easy to type on and good to game on.

The stereo speakers offer plenty of volume and depth, overpowering the fans as they spun up during extended gaming sessions. Music and Twitch streams had plenty of range, as well.

As for storage, I was able to install my standard lineup of testing, benchmarking apps and games, and still have some room left over on the 1TB drive.

Battery Life

One of my favorite parts about testing more recent Razer laptops is the ridiculous battery life they come with. IGN recently reworked our battery benchmark testing, switching from a video on loop to PCMark 10’s Battery Test.

Running the test on the Blade Advanced, the battery powered through 6 hours and 14 minutes. Out of the handful of gaming laptops we’ve tested thus far, that’s good enough for second – with the Acer Nitro 5 lasting 9 hours and 40 minutes.

Both are equally impressive, given that battery life and gaming laptops are usually not two phrases you use in the same sentence; at least in a positive manner.

Software

The only pre-installed program I found on the Blade 15 Advanced after unboxing was Razer’s Synapse software. As is usually the case with Razer’s laptops, you won’t find any bloatware or anti-virus software here. Instead, you’ll find only the apps necessary to control key aspects of the laptop.

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For example, Razer’s Synapse software is used to control lighting on your keyboard, connect to third-party services like Alexa, Philips Hue or Nanoleaf, and create profiles for your installed games.

Outside of Microsoft’s standard Candy Crush and a few other odds and ends that you can easily remove, that’s all you’ll find on the Razer Blade 15 Advanced. And for as much as you pay for this build, that’s exactly the way it should be.

Purchasing Guide

The Razer Blade 15 Advanced comes in three main variants: $2,399 for an RTX 2070 Super Max-Q GPU, 300Hz 1080p screen, and 512GB SSD; $2,899 for an RTX 2080 Super Max-Q, 300Hz 1080p screen, and 1TB SSD; and $3,199 for an RTX 2080 Super Max-Q, 4K OLED Touch display, and 1TB SSD. All three models have an 10th-gen Core i7-10875H CPU.

Age of Calamity Is a Hyrule Warriors Sequel and a Breath of the Wild Prequel – NVC 525

Nintendo did it again, dropping another huge surprise announcement on us this week! Hyrule Warriors: Age of Calamity is a new Warriors game that takes place 100 years before the events of Breath of the Wild, and the NVC crew is here to share their reactions to this reveal. Plus, hear what Eiji Aonuma had to say about Breath of the Wild 2’s development. Then, the panel discusses the limited availability of Super Mario 3D All-Stars, a Nintendo patent that hints at a new Joy-Con, and much more.

Timecodes!

  • 00:00:00 Welcome!
  • 00:00:53 Hyrule Warriors: Age of Calamity discussion
  • 00:21:30 The limited release for Super Mario 3D All-Stars
  • 00:36:29 More news!
  • 00:43:08 (Brief) Games out this week
  • 00:43:57 What we’re playing
  • 00:53:47 Question Block!

NVC is available on your preferred platform!

You can also Download NVC 525 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Pac-Man Geo Turns Real-World Roads Into Mazes

Bandai Namco has announced Pac-Man Geo, a new mobile app for iOS or Android that will bring Pac-Man into the real-world…kind-of.

This game will let you use real-world road maps to create Pac-Man levels, and has been made using information from Google Maps.

Pac-Man Geo near the Arc de Triomphe in Paris, France
Pac-Man Geo near the Arc de Triomphe in Paris, France

Players can choose the scope of their level, and then fill the on-screen map with power pellets and ghosts to eat and avoid as you would in a regular Pac-Man maze. Part of the pleasure of the game, according to Bandai Namco, will be in exploring and discovering interesting terrain–this is not a location-dependent app, so you can play with maps from all over the world. This could be true as COVID-19 restrictions continue to make travel difficult or impossible.

Some screenshots of the game have been released, although they do not give a whole lot of insight into how the game will play, necessarily. However, it won’t be long until the game releases, and it’ll be a free-to-play title with in-app purchases.

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You can now pre-register for the game on Google Play, if you want to be notified when the game is available.

If you want a more traditional Pac-Man experience, check out this mini arcade cabinet celebrating our circular friend’s 40th birthday.

Fast & Furious 9 Will Probably Have A Space Scene, As It Should

In The Fast & The Furious, Vin Diesel’s Dominic Toretto famously said that he lives his life “a quarter mile at a time”. For Fast & Furious 9, it seems that at least one of the series’ major characters will be travelling over 250 quarter-miles into space.

Back in July, during an interview with SiriusXM, series star Ludacris hinted that there would be a scene in Fast & Furious 9 set in space, although he did not give anything concrete. Now, SiriusXM has interviewed Michelle Rodriguez about the series, and she responds to a query about a space scene as though the cat is now out of bag.

“No way! How did you guys find that out?,” Rodriguez asks. “Nobody was supposed to know that.”

Rodriguez says that she’s not in space herself, but this more-or-less lets slip that there’s a space scene in the film. Maybe Ludacris will head to space to bring Han back from the dead? Nothing would surprise us at this point.

Rodriguez also reveals that director Justin Lin brought on a female writer for the movie, although she does not name her directly beyond referring to her as “S.L.P.”. Rodriguez, who has previously said that she would step away from the franchise if it did not show some more love to the women in the cast, says that she and the other women were given deeper characterization for this film.

The idea that Fast & Furious will one day travel into space has long been teased, but many assumed that space scenes would be held off until the tenth movie in the series. Considering the last movie in the franchise essentially gave its villain superpowers, it’s the next logical step for the series.

Fast & Furious 9 will release on April 2, 2021.

Now Playing: Fast And Furious 9: 14 Ways Han Is Alive

The Tiger King Show Starring Nicolas Cage Will Come To Amazon

Following the huge success of Netflix’s Tiger King, multiple off-shoots have been announced. One of these will star Nicolas Cage as Joe Exotic, and now the series has found a distribution partner.

According to The Hollywood Reporter, Amazon has won the rights to host the show, which will be produced by GameSpot sister company CBS Television Studios.

The series, which is only an idea at this stage and is not confirmed to be produced, is based on the 2019 Texas Monthly feature on Joe Exotic AKA Joe Schreibvogel. The story covered the controversies of his life involving the Oklahoma zoo and his spats with Carole Baskin and Jeff Lowe. This drama was also the thrust of the Netflix series.

“Amazon’s version of the story will center on Schreibvogel (Cage), an eccentric, exotic zookeeper in Oklahoma who fights to keep his park–even at the risk of losing his sanity,” according to THR. “The series will live in the lion’s den with Joe, explore how he became Joe Exotic, and how he lost himself to a character of his own creation.”

The other Joe Exotic show–which is headed to NBC, USA Network, and Peacock–will feature the very funny Kate McKinnon as Carole Baskin.

For more, check out GameSpot’s guide to every character in Tiger King, ranked in order of how generally terrible they are.