Sonequa Martin-Green on Joining the Fast & Furious Universe

Sonequa Martin-Green is no stranger to the world of Hollywood franchises, having already made her mark on the world of The Walking Dead for five seasons as Sasha Williams before becoming the face of modern Star Trek as Michael Burnham in the ongoing Star Trek: Discovery. And now she’s entering yet another Hollywood tentpole, only this time via the world of video games, as the actress joins the cast of Fast & Furious Crossroads.

Fast & Furious Crossroads is “a team-based, vehicular-heist action game” which will tell a new story set in the universe from the movies of the same name, with Vin Diesel, Michelle Rodriguez, and Tyrese Gibson all reprising their big-screen roles alongside Martin-Green and Asia Kate Dillon (Billions, John Wick: Chapter 3 – Parabellum), who both play new characters created for the game.

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For Martin-Green, one of the key reasons why she wanted to take the Crossroads gig was because of the Fast franchise’s track record when it comes to diversity.

“I feel very blessed because this is a franchise that has been a part of our lives for 20 years or so,” the actress tells IGN. “I’ve always loved the franchise and I respect it because of its representation. It was a blessing to be able to join — and surreal as well. We all know, especially in this time right now, how important [representation] is. We all know that it’s necessary and we need it. We need it for a better present and a better future. Fast and the Furious, this franchise has been innovative in that way. It’s been doing that for 20 years and representing so many different parts of the world and so many different cultures. I do believe it’s one of the main reasons why it has stood the test of time.”

Martin-Green plays Vienna Cole in the game, a character who, according to the official Crossroads site, “has grown up in a hurry” and who is about to learn that sometimes “even the best of intentions can have deadly consequences.” For the actress, she saw a certain quality in the character that has recurred in the major roles she’s played so far.

“I love strong women — that is my jam,” she laughs. “But what I love even more than strong women is when strong women are able to show their vulnerability. Because I do believe that that is part of a woman’s strength… of anyone’s strength. It’s part of a man’s strength as well. I do appreciate when I can step into someone who is grappling with darkness or really with hurt or pain or shame or guilt or these things that are very relatable. These things that a lot of us struggle with. I appreciate being able to bring those kinds of stories to life and those kinds of characters to life, because I think that’s what’s really inspiring is when you can see someone grappling with these things and when you can see them overcome. And that’s definitely what’s going on with Vienna. There were some things that went wrong that she blames herself for, that she’s burdened with. But Vienna is also extremely ambitious and strong and self-sufficient and driven and dependable. There’s a lot of power there. But then there’s also a lot of hurt to navigate as well.”

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For Martin-Green, approaching a performance for a video game isn’t very different from that of a film or TV role. She finds that it’s most helpful to look for the similarities in the process rather than the differences.

“Because there was so much time and attention and passion poured into the story, I was able to just dive into the story the way I always do,” she says. “I was able to just take that for what it was and allow the story to rise up around me and give my imagination the freedom to run free. In that way, I approached it the same way, which is so impressive to me that I was able to do that for video games, but it was so rich, and I said, wow, this is great. I can dig this!”

One interesting similarity between the Fast & Furious series and the Star Trek series is that both are very focused on the idea of adopted families. Vin Diesel’s character is always talking about “family” and there are also levels upon levels of “family” in Star Trek: Discovery, where Martin-Green plays Michael Burnham, who is adopted into two different families (first as a child in Spock’s family and then as an adult in the Disco family).

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“I couldn’t help but be aware of that for sure,” says the actress of the thematic parallels. “Because that’s such a deep prevailing theme in the Fast franchise, is these people who have chosen to be family. That’s very compelling and that’s something again that I think we all want to aspire to. I think it’s very inspiring when we see it. It’s challenging and it causes us to want to sort of look at the people in our lives and grab a hold of them, that family and that chosen family that we have in our own lives. It’s like when people come from different parts of the world, when they come from different backgrounds, when they have different points of view, but they decide to unify.”

And speaking of Discovery, Season 3 of the show has been shot and we know that it will feature the crew of the ship confronting a new reality after they were thrown a thousand years into the future at the end of last season. Martin-Green is sworn to secrecy about the specifics of what is in store for Burnham and the crew, but she promises a whole new spin on the Star Trek universe.

“I can say 1000% yes, it’s definitely going to have a different feel,” she says. “Simply because, well, there are lots of reasons why, but simply, mainly because we are going to be in a completely different time. So you can imagine how different things are going to be from that. I can’t even… it’s too much to name!”

Fast and Furious Crossroads will be released August 7. Star Trek: Discovery Season 3’s release date has not yet been revealed, but hopefully it will be before the end of the year!

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Talk to Executive Editor Scott Collura on Twitter at @ScottCollura, or listen to his Star Trek podcast, Transporter Room 3. Or do both!

LEGO Harry Potter Hogwarts Castle Is Back in Stock at Amazon

Nintendo Switch and hand sanitizer aren’t the only items that’ve been tough to find in stock during the pandemic. Many of the more sought-after LEGO sets have also vanished from retailer shelves. If you could use an advanced brick-building project while you’re stuck at home, you’ll want to check this out. After being impossible to find for months, LEGO Harry Potter Hogwarts Castle just came back in stock at Amazon.

At $399 it’s a pricy proposition, but there’s a reason it costs that much. This thing is a beast, ringing in at 6,020 pieces. That makes it the second-largest LEGO set ever released, only behind the massive Millennium Falcon (which costs considerably more).

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This Hogwarts Castle set originally came out in 2018 and includes all kinds of wizardly details and interactive elements. Inside the castle you’ll find offices, classrooms, towers, and walls filled with unique stain-glassed windows. It also houses famous areas like the Great Hall and the serpent-infested Chamber of Secrets.

As for the castle grounds, you can build Hagrid’s hut and the Whomping Willow, which spins on its own and even includes a buildable Flying Ford Anglia car.

Also included in the set are exclusive minifigures of Hogwarts founders Godric Gryffindor, Helga Hufflepuff, Salazar Slytherin, and Rowena Ravenclaw. And to populate the castle, you get 27 microfigures of various characters from the books and movies. Check out the video below for a full tour of the set. And then if you want it, grab it before it goes out of stock again.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Naruto To Boruto: Shinobi Striker Season Pass 3 Will Open With A Different Version Of Kakashi

Naruto to Boruto: Shinobi Striker will soon kick off its third Season Pass of new characters, and the first character is a favorite. It’s Kakashi Hatake, who, yes, is already in the base game–but this is his double Sharingan form, giving him access to new abilities.

Okay, it’s a bit of a seven Gokus in Dragon Ball FighterZ situation–but the trailer, below, shows off Kakashi’s moves and fans of the character might be glad to have access to this form.

He’ll be the first of five new DLC characters being added, taking the total number of DLC characters for the game up to 23. As a bonus, anyone who buys the Season Pass 3 will also unlock the Lighting Blade action for the lobby.

Season Pass 2 of the game came with nine new characters, so this pass won’t be quite as rich.

A price for Season Pass 3 has not been announced yet, but since it has fewer characters, it will likely cost less than the first two (which were $30 each).

Soleil Games, the developer of this title, is due to release Samurai Jack: Battle Through Time soon. It’s coming to Switch, PS4, Xbox One, and PC on August 21.

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No Man’s Sky Patch 2.61 Is Here–Every Change Introduced Following The Desolation Update

No Man’s Sky recently released the Desolation Update, which added derelict ships to the universe of Hello Games’ planet-exploration title. The game, which recently saw a huge increase in new players after coming to Xbox Game Pass, has now received another patch with a whole bunch of fixes, sharpening up the experience for all players.

Desolation Patch 2.61 brings with it a long list of fixes, big and small. It includes some optimization improvements, crash fixes, and a lot of render issues that players might have encountered.

It’s a lot of changes turned around very fast after the update. No Man’s Sky also recently added cross-play, which is why the universe might look a bit more heavily populated now.

Here’s the full fix list of fixes in the patch.

No Man’s Sky Patch 2.61 Notes

  • Fixed an issue that caused player freighter colors to change. Freighters have been restored to their correct colors.
  • Fixed an issue that prevented freighter recoloring from working on all the panelling of some freighter types.
  • Fixed an issue that prevented freighters from being recolored immediately after purchase.
  • Fixed an issue that prevented freighter technology from being placed in the technology inventory.
  • Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
  • Improved the smoothness of the lighting changes when entering a derelict freighter.
  • Improved the atmospheric fog visuals inside the derelict freighter.
  • Fixed an issue that caused textures to look incorrect in some weird biomes.
  • Player titles are now shown in the interaction prompt as well as in player icons.
  • Improved the visuals of the derelict freighter walkway.
  • Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
  • Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
  • Fixed an issue that could cause player torchlight to stutter as it moved.
  • Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
  • Fixed an issue that prevented players from being able to land on abandoned space stations.
  • Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
  • Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
  • Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
  • Fixed a rare issue that could cause a hang during loading.
  • Introduced some Xbox-specific performance optimizations.
  • Introduced a number of other general optimizations.
  • Introduced some minor performance improvements to derelict freighter art assets.
  • Fixed a number of console-specific rendering crashes.
  • Fixed a crash related to planetary creature navigation.
  • Fixed a number of minor text issues.
  • Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
  • Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
  • Fixed a number of audio issues.
  • Fixed a number of music issues aboard the derelict freighter.
  • Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
  • Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
  • Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
  • Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
  • Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
  • Fixed an issue that caused technology labels to appear on some derelict freighter items.
  • Fixed a number of incorrect or missing icons on derelict freighter mission hints.
  • Fixed a number of instances of freighter log snippets being difficult to interact with.
  • Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
  • Fixed a number of clipping issues with derelict freighter decorations.
  • Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
  • Improved the timing of the messages in the derelict freighter airlock door sequence.
  • Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
  • Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
  • Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
  • Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
  • Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
  • Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
  • Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
  • Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
  • Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
  • Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
  • Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
  • Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
  • Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
  • Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
  • Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
  • Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
  • Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.

Now Playing: No Man’s Sky – Living Ships Trailer

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Godfall Won’t Have Microtransactions, Developers Say It Isn’t Game-As-Service

Godfall won’t feature microtransactions, and the developers aren’t considering it as a game-as-service title.

In a video interview with Arekkz Gaming, Godfall Technical Producer Richard Heyne was asked whether the looter-slasher would follow the reactive ‘games as a service’ model, utilised by titles such as Destiny and Tom Clancy’s The Division.

In response, Heyne told Arekkz that “there is an experience you can complete,” suggesting that the game will feature a finite campaign that players can play through. However, Heyne also notes that there is “end-game content” in Godfall. “There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith.

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“We don’t consider the game a service,” Reyne told Arekkz. “There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you’ve completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges.”

So, something of a hybrid then? We’ve seen plenty of games as a service in the past offer players a campaign as well as replayable end-game content to follow, so that concept isn’t too groundbreaking. It’s the lack of microtransactions which is most interesting – especially for a game of this style, where microtransactions are usually part of the furniture.

Godfall will launch on PS5 and PC via the Epic Games Store this Holiday. In other Godfall news, check out what the director had to say about how the game will utilise the new features of the PS5 DualSense.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Learn Everything You Need to Know About Linux with This 12-Course Digital Bundle

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Linux is an operating system that powers one of the most popular platforms on the planet, Android. It’s also one of the most reliable, secure, and worry-free operating systems available today, which is one of the reasons it’s the platform of choice for so many IT professionals when it comes to running desktops, servers, and embedded systems across the globe. In other words, Linux is an incredibly valuable piece of software code in the world, and it typically pays quite well to have Linux skills on your resume.

The Complete 2020 Learn Linux Bundle helps you master this valuable software code with 110+ hours of instructional video content on Linux OS, concepts, processes, skills, and more. You can pick up the bundle on sale today for $69, which is more than 90% off its standard cost.

Upon purchase, you get convenient access to 12 online courses that take you from a beginner to a pro with Linux. You kickstart your training with an introductory course that teaches you the technical skills needed to use the Linux operating system. Intended for those with no previous exposure to Linux OS, it begins with a brief history of the source code. It then moves onto cover the graphical user interface and basic operations of the OS.

Similarly, a second introductory course guides you on the basics of installing and managing Linux systems. So, you learn basic command-line operations, system configurations, and come to know the most common applications of Linux. By the time you complete both of these introductory courses, you’ll be familiar with Linux and understand why it’s so important to have foundational Linux skills to enter a variety of job roles.

With a strong foundation, you then build out your skillset with Linux by covering specific topics in the remaining courses. For instance, to train to become a Linux Administrator, the bundle teaches you how to install Linux as a server, manage networks, and troubleshoot the OS so that you can learn how to deploy and support Linux OS for a potential employer. Plus, since Linux is open-source and always being updated, the bundle teaches you how to configure Linux per the individual needs of any organization. So, the rest of the bundle aims to teach you the Linux skills and concepts that make you a valuable addition to companies around the world.

Lastly, you learn under expert guidance through the courses within this bundle. iCollege, one of the most trusted online marketplaces in the e-learning industry, sourced all of the instructional video content for the bundle. Leading organizations in major tech hubs, including Silicon Valley, trust iCollege to train and equip their employees with the in-demand knowledge and skills needed to succeed in today’s marketplace. In other words, you can be confident that what you learn through these courses reflect best practices in the tech industry.

The Complete 2020 Learn Linux Bundle helps you understand how to work with Linux and train to become a high-earning tech professional. Pick up the bundle on sale today for $69.

Learn How to Make the Most of Photoshop with This $18 Training Bundle

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Digital marketing continues to grow in importance for most companies, no matter if they sell groceries or video games. Visual imagery often becomes the key ingredient in any successful digital marketing campaign, and most of the images you see in digitals ads (from banners on search engines to emails in your inbox) are made with Adobe Photoshop. Photoshop is an industry-leading image editing software, and learning how to work with Photoshop brings a lot of value to any company, thereby making you a more desirable hire.

The Beginner’s Guide to Photoshop Bundle teaches you how to create stunning images with the software through 26 hours of instructional video content on basic editing, compositing, and retouching. You can get the bundle on sale today for $17.99, which is more than 90% off its usual price tag.

The Beginner’s Guide to Photoshop

The best way to learn Photoshop is through a mixture of bite-sized lessons and real-world projects. This course accelerates the rate at which you learn Photoshop from the very start of your training by embodying that experiential approach to learning. Over 13 hours, you’ll learn how to improve any photo, help people look their best, and share your ideas with the world.

All of that involves learning essential Photoshop skills, such as creating and organizing Photoshop projects, cutting people and objects out of their backgrounds, and adjusting color and exposure. As previously mentioned, these foundational concepts and skills come to life with projects that include how to make an eye-catching double exposure, replace a dull sky with a more detailed one, and swap two faces to get the perfect expression.

One student, Derek Robertson, left the following review about this course: “What an incredible guide. The free YouTube videos are great, but this goes to the next level.”

Intro to Photoshop Compositing for Beginners

Remember how most of the photos we see in digital ads are made in Photoshop? This course takes that truth one step further by teaching you the valuable skill of image compositing.

From high-end product photography to wild conceptual scenes, many of the pictures we see are actually two or more photos combined in post-production. In this tutorial, you’ll learn how to analyze light, perspective, and camera settings to predict how well two photos will merge. Then, the course walks you through how you can use Photoshop to break down the compositing process, covering tips and techniques for making selections, finding great composition, and matching light and color. By the end of this five-hour course, you’ll understand all of the essential techniques and concepts needed to composite photos like a professional Adobe user.

Intro to Portrait Retouching in Photoshop

The final course in this bundle helps you master the art of portrait retouching. Throughout the course, you’ll learn how to remove skin blemishes, smooth out skin tones, fix distracting backgrounds, clean up and shape hair, dodge and burn, and get the perfect exposure in any portrait all while enhancing the subject’s natural features and beauty. In other words, you’ll discover a fantastic method for retouching any subject’s skin and makeup, all the while giving digital portraits a more cohesive, artistic feel. With eight hours of step-by-step instruction from Aaron Nace, a pioneer of online Photoshop education, this is the most in-depth overview of retouching out there.

One of Nace’s students, Josh Lopez Photography, had the following to say about this online course: “Probably the best video if you truly want to dodge and burn with more control than ever!”

TLDR, The Beginner’s Guide to Photoshop Bundle teaches you how to create stunning images with expert guidance on editing, compositing, and retouching with Adobe’s industry-leading software. Pick up the bundle on sale today for only $17.99.

This Best-Selling VPN is Offering Lifetime Subscriptions for Just $40

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When it comes to safeguarding your data and privacy on the web, nothing is more important than having a Virtual Private Network (VPN) on your phone. But not all VPNs are created equal, and you need to have one that won’t slow you down or limit your bandwidth in exchange for protection. Especially in the middle of a gaming session.

Disconnect iOS Premium VPN is a top-rated service that acts as both a super-fast VPN and tracker-blocker and a lifetime subscription is available today for over 80% off at just $39.99.

This all-in-one iOS security tool will help you keep your most important data away from both hackers and government agencies—thanks to a streamlined interface. It works to encrypt all traffic, mask your IP address, and block server identification systems from following your every move.

You’ll also be able to keep your data away from corporations who serve you ads based on your internet activity, and an easy-to-use firewall lets you quickly and easily block whatever you want with a single click.

Winner of the SXSW Innovation Award, this best-selling VPN even makes it easy to bypass those obnoxious content filters when you travel overseas. That means you’ll be able to keep up with your favorite streaming content on sites like Netflix and Hulu no matter where you are.

Give yourself peace of mind every time you browse on an iOS device with a lifetime subscription to Disconnect iOS Premium VPN for just $39.99 — over 80% off its usual price today.

Prices are subject to change.

Mortal Kombat Movie Actor Says Seeing Some Of The Fatalities Made Him Sick

The upcoming Mortal Kombat movie from Warner Bros. is apparently going to feature the franchise’s trademark gruesome fatalities without anything held back. Actor Lewis Tan, who plays an unspecified character in the movie, told GameSpot sister site ComicBook that some of the fatality sequences that he saw on set made him sick to his stomach.

“Let me just say this, there were some days on set that I felt sick. I’m not kidding,” Tan said. “They did not… They did not hold back.”

Fatalities are Mortal Kombat’s trademark gruesome finishing sequences that showcase all manner of horrific things like ripped bones, broken spines, and bodies pulled apart in the most hideous ways. It would appear, based on Tan’s comments, that they will show up in the movie through practical effects, at least in part. Presumably CGI will also be used.

Writer Greg Russo also spoke to ComicBook, and he mentioned that the Mortal Kombat movie will feature fatalities from the game franchise as opposed to invented ones. “We’re not going to come up with some new things that we haven’t seen before,” he said.

Russo added that the producers had to walk a thin line regarding what they wanted to depict on-screen for the fatalities to avoid being too “over-the-top.”

“You want to be truthful, but you also don’t want to be so ridiculous and gratuitous that you may turn people off in the wrong way. So I would just say that it’s going to be faithful to the games and it’s going to earn its R-rating,” he said.

The Mortal Kombat movie is set for release in January 2021. It is produced by Aquaman director James Wan, and is directed by Australian commercial director Simon McQuoid.

The first Mortal Kombat movie, released in 1995, was directed by Paul W.S. Anderson, who would go on to make the Resident Evil film series. The movie made more than $120 million worldwide, but its 1997 sequel, Annihilation, was a disappointment by comparison with only $51 million. An internet video series called Mortal Kombat Legacy ran from 2011-2013.

For more on the Mortal Kombat franchise, check out the video above in which we talk to Mortal Kombat series creator Ed Boon.

Now Playing: Ed Boon On Making A Mortal Kombat Universe And Letting Others Take Charge

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Halo Infinite Box Art, Yakuza 7 English Dub, & Final Fantasy 14 Free Trial | Save State

Yakuza: Like A Dragon gets a release window and confirmation that a PS5 version is happening. It’s also going to have english voice acting. The game’s been out in Japan since January, but is finally being release worldwide in November for the PS4, Xbox One, Xbox Series X, and PC. It’s coming to the PS5 at a “later date.”

Final Fantasy 14’s free trial is getting a lot bigger with its 5.3 patch coming August 11. The patch will add Heavensward to the free trial, including endgame content that leads into the following expansion, Stormblood.

And hey, while you’re here, GameSpot launched its own merch store. Until the end of August, all the proceeds will be split between Black Lives Matter and COVID-19 relief.