Become More Confident in a Foreign Language With This App


(StackCommerce)

There are so many different apps and classes people can take these days to learn a new language that it can be hard to keep track. If you’re looking for a way to learn the essentials, a lifetime subscription to Speakly might be right for you. Perhaps you’re preparing a trip abroad and need to learn enough to get around or maybe you’ve made a new friend you want to impress. Either way, Speakly might be able to help you.

This lifetime subscription can cost you up to $399 elsewhere, but this 82 percent discount leaves it at only $69.99 for a limited time. The app—available on your phone or computer—includes eight languages: Spanish, English, French, Italian, German, Russian, Finnish, and Estonian. If you’re looking to learn something else, sorry, but you gotta keep it moving.

Speakly has been highly rated on Google Play and the Apple Store, too. That’s because it teaches you a language fast. It uses science and algorithms to teach you words and phrases you’re most likely to need. The program focuses on showing you real-life situations so that you can be prepared for them. It’s super practical.  You might not be the most fluent right away, but you’ll definitely be able to communicate. For some, that’s what matters. Speakly promises to build your confidence with only 100 hours of study. If you’re committed to taking a few hours to practice a day, you could be speaking another language in about a month.

Take advantage of your time spent at home this year and get a lifetime subscription to Speakly. It won’t be 82 percent off for long. 

Speakly: Lifetime Subscription (All Languages) – $69.99

See Deal

Prices subject to change.

New Dead Cells Update Adds A Katana, New Enemies

Dead Cells‘ latest free update is live now, just in time for players to dive back into the beloved roguelike over the holidays. The update adds new content–including the much-requested katana–as well as reworks and tweaks on existing systems.

While Dead Cells got its full release over two years ago, the side-scrolling roguelike still receives regular updates, and is in line for a brand new DLC set to launch early next year.

The new update introduces the Katana weapon for the first time, as well as a new mob in the form of the community-suggested explosive crossbow-brandishing Demolisher. Motion Twin says the Demolisher will mainly be found in the Distillery at BC0 and later in the game as an alternative upgrade to the Knife Thrower.

A new lore room has been added to flesh out the story around the mysterious Hand of the King, though players will have to search for the room “somewhere in the castle.” The update will also add new outfits, including some Christmas-themed costumes, as well as adding Camembert as a new food item that speaks to Motion Twin’s Frenchness.

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The update has also added some big reworks to systems including weapon colors, which have been modified to maintain consistency across a broader range of weapons. The backpack and three of its related mutations have been tweaked, while the Malaise mechanic has also been improved thanks to player feedback.

The full list of patch notes, including more minor fixes and tweaks can be found here. The update is live now for players on Steam, though console players will have to wait until January for it.

Now Playing: Dead Cells: The Bad Seed DLC – New Areas And Boss Fight Gameplay

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The 19 Best Netflix Exclusives Of 2020

The 19 Best Netflix Exclusives Of 2020 – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Why Vikings Is Ending After Season 6, According To The Creator

With so much Vikings history and so many potential generations of the Lothbrok clan to explore, many fans of History’s Vikings, which will see its final episodes first stream on Amazon Prime Video, don’t want the series to end. For creator Michael Hirst, though, it’s a happy accomplishment. He’s glad to wrap up the story on his terms. In fact, his original pitch to History included how he wanted to end the series.

“I knew in a global sense where I was ultimately going,” Hirst told GameSpot. “And it was very satisfactory, in a way, when we came to what I knew was going to be by the last season. I also felt that I’d said as much as I had to say really about Vikings, you know? I started off and I was fascinated by their culture and beliefs, and I wanted to overturn all these prejudices and cliches about them. And [then] I fell in love with these major characters. Often my days and nights for seven years were filled with Vikings. You know, I would write [until] 12 o’clock at night, I commuted to Ireland every week. It was time to conclude the saga.”

That said, while Hirst is ready to write about something other than Vikings, he knows how important the conclusion to this story is. Over the years, Vikings has grown from a show about the leader of a small farming village to a sprawling epic that takes place across many nations, as armies declare war on one another and a group of brothers vie for total control of their homeland.

“I had to give these various storylines a satisfying conclusion–a conclusion that didn’t cheat in any way,” he explained. “And I felt that if I could come up with endings that were satisfactory and felt justified, then the audience would hopefully feel the same because I love these characters so much and it was very important to me.”

In wrapping up the various stories being told, though, people have to die. After all, this is Vikings–a show marked by battlefield deaths and gruesome executions, among some of its more graphic ways to dispatch of characters over the years.

“It was, of course, deeply emotional because it meant killing off some of my favorite characters,” Hirst said. “This whole last season, especially these last 10 episodes, were deeply emotional for me and I lost a lot of sleep. But at the same time, there was an element of relief in getting to the end.”

The most notable character that was killed off in the first half of Season 6 was, of course, Lagertha (Katheryn Winnick). She died at the hands of Hvitserk, who mistakenly thought she was a massive serpent due to hallucinations brought on by drug use. Then, of course, the mid-season finale saw the apparent death of Bjorn (Alexander Ludwig). The eldest son of Ragnar was run through with a sword by his brother and sworn enemy Ivar in battle, shocking fans.

If you’ve seen the trailer for the upcoming episodes, though, you know Bjorn’s not quite dead yet. However, he’s clearly not long for this world. Back in early 2020, Hirst told us about how excited he was for the conclusion of Bjorn’s story, teasing, “Episode 11 will just knock your socks off. It’s so powerful. And it’s just brilliant for Alexander and in a way that’s what I wanted.”

As for who else might fall before the series ends, that remains to be seen. But, at the very least, fans won’t be waiting for a new episode to be released every week. All 10 remaining episodes of Season 6 will be available on Amazon Prime Video beginning December 30. They will also air on History at a later date.

Showtime’s Halo TV Set Photos Show Off Guns, Props And More

Countless television productions stopped throughout 2020 due to the COVID-19 pandemic, but are finally starting to pick up as studios get their pandemic precautions figured out ahead of vaccine availability. Production on Showtime’s long-awaited Halo television show, which is shooting in Budapest, Hungary, is back underway, and the social team at game developer 343 Industries dropped a few set photos for us to pore over.

The photos on offer run the gamut from weapons to monsters to a recently-returned actor, along with a message from co-showrunner Kiki Wolfkill.

“As you may have seen on IG last month, after a herculean effort on Showtime’s part, we were able to go back to Budapest a few months ago and resume production on the Halo television series! While we were able to cover a lot of ground during the pandemic ‘hiatus’, the thing we couldn’t do while working from home was to actually shoot,” Wolfkill wrote. “So with a rigorous covid protocol in place and our fingers crossed, we picked up where we left off in March and were able to get some amazing footage in the can. Oh, and this time I got to pack Jen Taylor in my luggage to bring her Cortana magic to the show! What a gift to have her on our set and in Budapest with me. So much to share in 2021 but in the meantime, stay safe, Spartans and enjoy this tiny sneak peek!”

Image credit: 343 Industries
Image credit: 343 Industries

Jen Taylor is best known as the actress who portrays both Master Chief’s AI companion Cortana and her creator Dr. Catherine Halsey in the Halo games, starting with the original Halo: Combat Evolved in 2001, up through the upcoming Halo Infinite. Actress Natascha McElhone (Solaris, Ronin) was initially cast to play both characters, but has reduced her role on the show. McElhone is still cast as Halsey, but Taylor will take her rightful place in Master Chief’s ear.

Image credit: 343 Industries
Image credit: 343 Industries

The photodump also confirms that at least some of the visual effects will be the traditional sort. Wrapped in plastic is what looks to be the hand of a Elite or Sangheili, one of the hulking soldiers of the Covenant. It’s unclear from the photo whether this is part of a bigger model or suit, or if its simply meant to be used as an off-screen effect.

Image credit: 343 Industries

Finally, we have a couple shots of gear for use in the show. The gun looks closest to the BR85 battle rifle, thanks to the long carrying handle that extends up to the muzzle on the gun, and the short scope mounted toward the back. The crate looks to be an ammo crate, but it doesn’t closely resemble any in-game materiel that we can recall.

Image credit: 343 Industries

Showtime’s Halo TV series stars Pablo Schreiber (Orange is the New Black) as Master Chief. Bokeen Woodbine, Shabana Amzi, Bentley Kalu, Natasha Culzac, and Kate Kennedy are also cast in various roles. Halo is currently set to debut on Showtime sometime in 2021, though pandemic-related delays mean that date could move.

Dwayne Johnson Cameos On Revived ‘Some Good News’ To Surprise Black Adam Fan

Early on in the pandemic, John Krasinski made wholesome headlines with his home-made web series, Some Good News. Then, he sold it to Viacom CBS. The show went on hiatus for the summer and fall, but it’s back in time for Christmas with a holiday special featuring a special cameo from Dwayne “Dwanta Claus” Johnson.

The episode features the usual nice news the show is known for, including George Clooney stepping into the recurring “weatherman” role on the show, but the real news is about Johnson and why he dropped by.

Widowed father Jay Abel tweeted at Johnson. Abel was selling a bunch of his comics memorabilia so that he could afford Christmas presents for his kids, and asked Johnson for a retweet. Johnson, though, was having none of that. Johnson joined the call wearing a Santa hat labeled “Dwanta,” and told Abel that he should hang onto his collectibles, because Dwanta is going to buy everything on the kids’ Christmas lists, including an Xbox Series X for Abel’s 11-year-old son.

Johnson wasn’t done, though. He invited Abel out to California for a post-Pandemic visit to the set of his upcoming comic book movie, Black Adam, and promised his working script to Abel, signed and leatherbound.

The clip above jumps in when Krasinski’s interview with Abel begins. When Johnson isn’t swooping in to make a nerd’s dreams come true, he’s working on a show about wrestling for HBO, a sitcom about his younger years for NBC, rebooting Scorpion King, struggling to fit into expensive cars, and working on Black Adam for DC and Warner Bros.

Cyberpunk 2077 Modder Adds Ability To Change In-Game Hairstyle For PC

Cyberpunk 2077 has been mired in controversies since launch, but a brand-new Nexus Mod aims to bring some much-needed levity to the experience by giving PC players the ability to change their in-game hairstyle whenever and however many times as they want.

The mod, created by user woodbricks, grants players access to all the hairstyles available in Cyberpunk 2077. Once installed, players can swap between the 39 haircuts for both male and female characters. However, those who’ve customized their V with a totally bald cut cannot change it to any of the other 38. Additionally, while the mod is compatible with both genders, hairstyles won’t neatly swap between the two due to head shape and character model.

There are specific instructions for changing V’s hairstyle with this Nexus Mod. PC players will have to locate their save file, download and install a Hex editing program like this one, edit the file in question by changing V’s hair to the corresponding Hex code of their choosing, and save. Relaunching the game after completing the steps is not necessary; players can simply load their save file and continuing playing Cyberpunk 2077 with their freshly cut V.

The absence of hair customization is curious since Night City is rife with other establishments that reflect real-world activities and places, including clothing stores and restaurants. That developer CD Projekt Red didn’t set up hair salons is puzzling, so this mod is a welcomed inclusion.

Cyberpunk 2077 has caught a lot of heat since its December 10 launch. Employees at the studio have asked its board and publisher CD Projekt pointed questions about the game’s development and marketing, and the publisher could face a class-action lawsuit for it. Though the studio is offering refunds for both PlayStation and Xbox users, CD Projekt Red has rolled out a new PC, PlayStation 4, and Xbox One patch that addresses a myriad of bugs.

Now Playing: Cyberpunk 2077 Review

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Best New Switch Games In 2020 By Score

2020 is finally coming to a close, wrapping up what was certainly an unprecedented year for the video game industry. While Sony and Microsoft both ushered in next-generation consoles, the Nintendo Switch marched into its fourth year on the market with some great releases that helped sustain its impressive sales momentum.

Although 2020 turned out to be fairly light in terms of Nintendo’s first-party output, that certainly didn’t mean that there wasn’t anything to play on the system. A huge assortment of stellar third-party titles graced the hybrid console this year, including a variety of critically acclaimed indie gems like Hades and Spiritfarer. Nintendo also put out some great titles this year, from an original Switch entry in the Paper Mario series to the record-smashing Animal Crossing: New Horizons.

Below, we’ve rounded up all the best-reviewed games to hit the Switch in 2020. This list covers every title that has scored an 8 or higher on GameSpot. For more of our end-of-year coverage, be sure to check out our Best Games of 2020 and GameSpot’s top 10 nominees. And for a look ahead at what the future has in store for the hybrid system, check out our roundup of the biggest Switch games to play in 2021 and beyond.


A Short Hike — 9/10

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“Many games often aspire to deliver more, sometimes bartering in dizzying excesses–be it in high-octane action or through big, sweeping narratives that thrust you into a heroic position. But it’s the diminutive tales and everyday experiences of A Short Hike that give the game its comforting, even pastoral allure. It’s about seeking quiet communion with nature even as you make your umpteenth hike towards the peak, or finding contentment in stumbling upon tinier, quaint scenes. It proposes that even the smallest and most mundane of vignettes can be as enthralling as grandiose universes and narratives of more ambitious games. As I embark on yet another leisurely trek after ascending the summit of Hawk Peak, I can’t help but heartily agree.” — Khee Hoon Chan, Freelance Reviewer

[Read the full review]


Animal Crossing: New Horizons — 9/10

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“New Horizons has a slower pace even than other Animal Crossing games, and at times, that can feel unnecessarily restrictive. But there’s still plenty to do, and each of those activities feeds into the next brilliantly for a rewarding and relentlessly cheerful experience. New Horizons certainly came at the right time, and its strengths are particularly comforting right now. I’m as excited to see what random events await me each morning as I am glad to have it during hard times, and that’s sure to keep me coming back for the foreseeable future.” — Kallie Plagge, Reviews Editor

[Read the full review]


Bloodroots — 8/10

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“[L]ike so many challenging score chases, Bloodroots is still incredibly satisfying when you’re eventually successful. At its highest heights, you’ll find your way around, bouncing from weapon to weapon, kill to kill, to string together a perfect run. Better yet, there are so many ways to approach each area that, no matter how well you do, you can always do it better, faster, crazier. Even when playing Bloodroots is painful–like throw your controller so hard it bounces off the ground, hits you in the head, then breaks your TV painful–there’s always a wildly fun run within reach.” — Mike Epstein, Freelance Reviewer

[Read the full review]


Bloodstained: Curse Of The Moon 2 — 8/10

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“The first thing you should know about Bloodstained: Curse of the Moon 2 is that it features a playable corgi named Hachi who pilots an enchanted mecha-tank. The second thing you should know is that the classic Castlevania homage is in every way a marked improvement over the first Curse of the Moon. In fact, silly and meme-able as it is, the corgi represents a more playful spirit in this sequel that makes the whole experience richer.” — Steve Watts, Associate Editor

[Read the full review]


Disc Room — 8/10

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“[Y]ou never really ‘win’ Disc Room. You just survive it adequately enough to move onto the next thing. The light, mysterious plot has a weird but worthwhile end, but the real reward that Disc Room gives you is learning how to appreciate your own small achievements. The game is fraught with dangers and failure, but it frames the handful of seconds you are able to hang on as something exciting, something to be proud of. Disc Room helps you feed on those tiny bursts of success, in addition to providing success in failure, to keep you moving and pushing through all its trials. Maybe we could all learn something from these… rooms full of discs. Like all great twitch-action games, Disc Room is at once exciting and stressful, challenging and fulfilling, and its spinning saw blades can seep into your everyday thoughts.” — Edmond Tran, Editor

[Read the full review]


Evergate — 8/10

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“Evergate surprised me. It looked at first to be slightly derivative of Ori and the Blind Forest, and I became interested in it because of those similarities, not in spite of them. In actuality, its common traits with Ori are superficial, and its strong focus on the puzzle part of the puzzle-platformer genre makes for a rich and wholly distinct experience.” — Steve Watts, Associate Editor

[Read the full review]


Hades — 9/10

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“Like in the Greek myths Hades takes inspiration from, endings aren’t tidy, and they’re almost never final. They’re protracted, often unsatisfying, and are hard to find real closure in, and the fact that Hades understands this is its greatest strength. I’m sure there’s a point where, after running through hell enough times, I’ll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They’re the reason we keep trying, and the reason we keep coming back.” — Suriel Vazquez, Associate Editor

[Read the full review]


Hatsune Miku: Project Diva Megamix — 8/10

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“Minor shortcomings aside, Project DIVA MegaMix is a wonderful representation of why so many of us cherish Vocaloid-based music and, by extension, these rhythm games starring Hatsune Miku and friends. Sure, there might be a silly aspect to personifying virtualized characters like pop idols, but the music behind it is very real. Vocaloid has given a voice to the voiceless, letting incredible multi-instrumentalists create songs with actual lyrics even if they themselves don’t have the ability to sing. And those of us who don’t have their level of talent can at least take part in playing some of their best songs through the Project DIVA rhythm game series, which now lives on Switch in excellent form.” — Michael Higham, Associate Editor

[Read the full review]


If Found — 9/10

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“As you trek toward the conclusion, Kasio’s mental health is tested in a swirl of panic. But ever since the start, what she’s really been yearning for is acceptance and empathy, which might just be what saves us from denying ourselves happiness, and possibly even our own lives. And when we find both, only then are we able to take full control and begin writing our story for ourselves. That’s not the sole takeaway from If Found, but it’s one that’s powerfully contextualized throughout its affecting, humanizing story.” — Michael Higham, Associate Editor

[Read the full review]


Kentucky Route Zero — 9/10

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“Kentucky Route Zero is ultimately a story about America’s ghosts, literal and metaphorical. It’s a story about entire ways of life coming to one singular place to die quietly, hopefully with dignity. In all of its oddity, it never backs down from the fact that all that is now dead will stay dead, and for those who have settled in along the Zero, that includes the American dream.” — Justin Clark, Freelance Reviewer

[Read the full review]


The Last Campfire — 8/10

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“[W]hen The Last Campfire captivates–which it does so often–it’s difficult not to sink into its breezy pacing and satisfying puzzle-solving. It never overstays its welcome or stretches puzzle ideas beyond their limits, letting each one leave an impression despite their brevity. The Last Campfire’s narrative contextualizes each of these with small anecdotes, letting your imagination fill in the blanks of its world between worlds to the backdrop of its colorful imagery. It’s a consistently relaxing and pleasant experience.” — Alessandro Barbosa, Freelance Reviewer

[Read the full review]


Moon — 8/10

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“Despite being almost 25 years old, Moon remains a thoughtful, beautiful experience that has a lot to say about the static nature of video games, how the way stories are presented affects our perceptions of reality, the rewarding nature of kindness and stewardship, and how simply being a part of the world makes us important and valuable. I don’t think I’ll forget my experience in Moon World anytime soon, and should you embark on this journey and see it through to its conclusion, I doubt you will, either.” — Heidi Kemps, Freelance Reviewer

[Read the full review]


Mr. Driller Drill Land — 8/10

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“Mr. Driller Drill Land is the kind of game you can play for 10 minutes on a lunch break or for an entire afternoon. It’s the sort of game where you’ll be in a groove… only to screw up a section catastrophically and ruin a run. But you’ll only be bitter about it for a minute before eagerly diving back in to try again. If you’ve never played Mr. Driller–or if it’s been a while since you and Susumu went excavating together–Mr. Driller Drill Land is one relic that deserves a spot in your gaming museum.” — Heidi Kemps, Freelance Reviewer

[Read the full review]


Ori And The Will Of The Wisps — 8/10

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“Ori and the Blind Forest was a delight in 2015–a tough-as-nails combination of a metroidvania structure and Meat Boy-like demands with a surprising amount of heartfelt heft. Five years later, Moon Studios’ followup, Ori and the Will of the Wisps, is every bit as graceful and lovely as its predecessor, even if some of the emotional beats and exploration feel a little less novel the second time around.” — Steve Watts, Associate Editor

[Read the full review]


Othercide — 8/10

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“The variety of classes and abilities make for a wide range of strategies, but no matter your team composition, the Daughters work together beautifully to take down their enemies. Boss fights are by far the most memorable and really showcase the reaction and combo system, but they also feed into the game’s unique and engrossing story. While Othercide’s maps and missions leave something to be desired, it’s still a blast to cut your way through hordes of Others and pull off deadly combos that look cool as hell. With an exceptional story, atmospheric horror visuals, and tense, rewarding combat, Othercide offers a challenge you’ll want to rise to, again and again.” — Jenae Sitzes, Commerce Editor

[Read the full review]


Panzer Paladin — 8/10

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“Making a good retro-style game is hard–balancing old-fashioned play mechanics with newer advancements in game design is a tough tightrope to walk. But Panzer Paladin manages that balancing act with few slip-ups, delivering solid platforming action, fierce weapon duels, epic boss fights, and a cool weapon-sacrifice mechanic, all dressed up in an immensely charming classic-robot-anime wrapping. While it might have its brief moments of annoyance, the amazing globe-trotting, alien-smashing adventure of Flame and Grit proves to be a delight from beginning to end.” — Heidi Kemps, Freelance Reviewer

[Read the full review]


Paper Mario: The Origami King — 8/10

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“With a newfound combat system that steals the show and offers a novel take on turn-based combat, its winking, nodding, and adventuring shine all the brighter. Its world and characters might not be the series’ best, but it’s still able to consistently throw left turns, good gags, and smart surprises at you. Each piece of The Origami King elegantly fits into its whole, taking its irreverent flair to new heights. The Paper Mario series has recently shown that being clever and being smart are two different things, but thankfully, it’s once again managed to be both.” — Suriel Vazquez, Associate Editor

[Read the full review]


Paradise Killer — 9/10

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“Paradise Killer is a singular, exemplary experience. It’s a detective game that feels like real detective work in a way few games do, and it makes its extremely complex worldbuilding feel effortless. I put off the final trial for as long as I can not only because I wanted all the evidence I could find, but because I did not want to leave the island or the game. Paradise might have been killed, but when you’re deep into untangling the game’s conspiracies, it feels very much alive.” — James O’Connor, Freelance Reviewer

[Read the full review]


PGA Tour 2K21 — 8/10

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“PGA Tour 2K21 improves on the mostly stellar foundation of The Golf Club series, offering the most realistic and pure golf experience in a game to date. There are still some minor annoyances that can temporarily take you out of the experience, but it offers a closer approximation of the actual PGA Tour schedule and a relaxing, streamlined approach to MyPlayer. For the most part, PGA Tour 2K21 admirably captures the peculiar magic of the game of golf.” –Steven Petite, Associate Commerce Editor

[Read the full review]


Pikmin 3 Deluxe — 8/10

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“Although Pikmin 3 Deluxe may not offer much in the way of substantial new content, the game still holds up wonderfully thanks to its unique gameplay and carefully constructed levels, and the tweaks and additions that have been implemented here help smooth over the whole package for newer players. Even three installments in, there is no other series quite like Pikmin, which helps Pikmin 3 still feel fresh seven years after its original release.” — Kevin Knezevic, Associate Editor

[Read the full review]


Pokemon Mystery Dungeon: Rescue Team DX — 8/10

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“Whether or not you’re an old-school Mystery Dungeon aficionado or a total newcomer to the long-derelict spin-off series doesn’t necessarily matter: Mystery Dungeon on Switch improves upon the originals with some valuable quality-of-life tweaks, making it a worthwhile play regardless of your familiarity with the series. It features a distinct combat system that provides an intriguing alternative to the mainline Pokemon formula with tile-based strategizing, humanizes the Pokemon you’ve fallen in love with over the years, tells a riveting and emotional story that will make you view the franchise in a totally different light, and does so with a stylish suite of visuals and music.” — Cian Maher, Freelance Reviewer

[Read the full review]


Ring Of Pain — 8/10

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“Ring of Pain is interesting and enjoyable in ways that can keep you enthralled despite doing almost the exact same thing for hours. The quick runs are really nice for just jumping in and having a few goes rather than oversaturating yourself with this world. It nails the creepy aesthetic from the art and sound design right down to the way it plays. It can make you feel a bit unsettled no matter what stage of the game you’re at and how confident you’re feeling. Ring of Pain swings between frustration and satisfaction but thankfully leans heavily to the latter most of the time. It’s a delightfully disturbing mix of roguelike and card game genres that’s worth stumbling in the darkness to discover.” — Hope Corrigan, Freelance Reviewer

[Read the full review]


Risk Of Rain 2 — 8/10

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“Risk of Rain 2 is lo-fi beats to relax to with the bass boosted until the subwoofers catch fire. And explode. And bleed? What begins as a chill loot-shooty time quickly escalates to a frantic fight for your life where everything is burning and there’s a big red target on your back. The lack of any strategic layer between the action did leave me feeling burned out. But the additive nature of the game’s builds give Risk of Rain 2 the feeling of a pebble skittering along a rocky cliff. When the avalanche begins, enemies would be well advised to get out of your way.” — Andrew King, Freelance Reviewer

[Read the full review]


Spiritfarer — 9/10

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“Spiritfarer is somehow a game with no risk but all reward. There’s no death, no pain, no rush on any task, and yet I don’t think I’ve ever felt this complete. You’re allowed to totally take your time, play on your own terms, and even though your tasks are easy, they are incredibly fulfilling. If the game had kept giving me quests, I feel as if I would have kept doing them for eternity, just because I wanted to. All of Spiritfarer’s novel mechanical variations kept potentially repetitive actions from ever growing old. Its gleeful little islands got more exciting to explore as new platforming abilities were unlocked. The characters, even small ones with funny little quips of dialogue that you encounter, were friends that I cherished. I absolutely adored existing in Spiritfarer’s beautifully animated, compassionate world so much that it genuinely came to feel like home.” — Hope Corrigan, Freelance Reviewer

[Read the full review]


Star Renegades — 8/10

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“No matter how many hours I spent in Star Renegades, every run, every battle, every turn felt like a new captivating puzzle to solve. In my experience, roguelites lose their luster when the runs start to feel the same no matter how you change things up. Even after playing for dozens of hours and having seen the vast majority of what there is to see, I never lost interest in picking apart each battle to dismantle an opponent for a turn, then another one, and another until the battle is finished. The satisfying feeling of living in the moment and conquering it never gets old.” — Mike Epstein, Freelance Reviewer

[Read the full review]


Streets Of Rage 4 — 8/10

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“Streets of Rage 4 is an admirable comeback for this long-dormant series. It looks great, sounds great, and plays very well. Even if the experience is relatively short, it’s the sort of game you and your buddies can easily enjoy playing and re-playing. If you’re craving some classic brawling action with a modern edge, these rage-filled streets are calling your name.” — Heidi Kemps, Freelance Reviewer

[Read the full review]


Super Mario 3D All-Stars — 8/10

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“Taken all together, Mario 3D All-Stars is a worthwhile collection, featuring the best versions of Mario 64, Sunshine, and Galaxy to appear on a Nintendo system. Although the individual games have been sparingly touched up and there’s little in the way of ancillary material to pore over, the titles themselves hold up well and are a delight to revisit. Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection’s presentational shortcomings.” — Kevin Knezevic, Associate Editor

[Read the full review]


Superliminal — 8/10

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“Superliminal is a great puzzle experience, full of smart ideas that are richly realized. The game’s playful use of the first-person camera and clever perspective manipulation puzzles take video game tropes and mechanics most players will be familiar with and wring something truly fresh out of them. Superliminal achieves its clear central aim–it offers up some genuinely fresh perspectives on what first-person puzzle games can do.” — James O’Connor, Freelance Reviewer

[Read the full review]


Treachery In Beatdown City — 8/10

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“Treachery in Beatdown City uses humor skillfully as a tool to deal with contemporary issues with the gig economy, insidious tech company ploys, and obnoxious bigots. It has some lulls and a bit of an abrupt conclusion, but that’s overshadowed by how especially fun the conversations and combat are. The mechanics stand out and push against the standards of the brawler genre, injecting a strong tactics twist that lets you make some freestyle combos in the blink of an eye. In the end it was a short, satisfying playthrough that maintained its action movie aura the entire time. Treachery in Beatdown City is all about fighting, but it shines because at its core it’s about fighting back.” — Funké Joseph, Freelance Reviewer

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What The Golf? — 9/10

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“What the Golf was already excellent on PC and mobile, but the Switch version is the definitive one, especially if you have another player handy. It’s still wildly funny, weird, and lots of fun, and if it was just the campaign again, it would still be the best version of the game thanks to the ability to switch between touch and stick controls–but the addition of Party Mode really elevates the whole package. In my original review I said, “Like all great jokes, you’ll want to share it,” and now that’s easier than ever.” — James O’Connor, Freelance Reviewer

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Xenoblade Chronicles: Definitive Edition — 9/10

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“Although not every aspect of Xenoblade Chronicles has aged as well as others, Definitive Edition proves that Xenoblade Chronicles is still a fantastic JRPG with an immense amount of strategic depth that’s still impressive in 2020. Its bevy of improvements and additions, as well as its fantastic epilogue, make this an adventure worth embarking on a decade later.” — Jake Dekker, Video Producer

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