Someone Made a Bot That Turns Reddit Arguments Into Ace Attorney Courtroom Scenes

A code-savvy Redditor has created a bot that turns Reddit arguments into Ace Attorney courtroom scenes.

As reported by Mashable, you can see the bot in action over on creator micah5’s YouTube channel. The bot will read a section of provided Reddit thread, and insert the text into a courtroom debate between Miles Edgeworth and Phoenix Wright, emoting and objecting at each other’s claims.

Micah uses a neural network to check the tone of each comment, and if it is deemed ‘negative’ the bot will count it as an objection, while more positive comments will see the charcater sprites made happier. If more than two users are part of the debate, they’re represented by tertiary Ace Attorney characters, chipping in as the two most prominent commenters duke it out.

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You can try it for yourself by commenting !objectionbot in a comment thread on Reddit – the bot will apparently take about 10 minutes to create the video, and message you back with a link to the video (although Micah points out that it is still buggy). The bot’s source code can also be found here if you want to dig into how it all works.

Micah told Mashable that the bot took him three days to complete and that they plan to keep it running “for a couple months”. In other Ace Attorney news, here’s our review of the last-gen Phoenix Wright: Ace Attorney Trilogy collection, which launched in April 2019. We scored it a 7.5 for providing a “solid collection of courtroom dramedies”.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Kingdoms of Amalur: Re-Reckoning Announced for Nintendo Switch

Kingdoms of Amalur: Re-Reckoning will be released on Nintendo Switch on March 16, 2021.

Announced alongside a new trailer, Kingdoms of Amalur: Re-Reckoning is a remastered version of 2012’s Kingdoms of Amalur that was released on PS4, Xbox One, and PC in 2020.

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The remaster includes all the DLC, including Teeth of Naros and Legend of Dead Kel. Furthermore, there will also be a new DLC expansion – Fatesworn – that is scheduled to arrive later in 2021.

In our review of Kingdoms of Amalur: Re-Reckoning, we said “On some levels, Kingdoms of Amalur: Re-Reckoning is still a worthwhile RPG to hack and slash your way through, even if this remaster doesn’t go above and beyond the bare minimum expectations. But while the ideas and mechanics that make games like Red Faction: Guerilla and Burnout feel special are still largely singularly unique to them, almost everything that made Amalur stand out in its day has become standard fare for just about any RPG to come out in the past decade.”

Kingdoms of Amalur was originally developed by 38 Studios and was published by EA. In 2018, THQ Nordic bought the property from the now-defunct studio.

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While received positively, Amalur did come with its fair share of controversy, as the Rhode Island Economic Development Corporation filed a lawsuit against 38 Studios founder and ex-Boston Red Sox pitcher Curt Schilling and other executives.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Next Three Wrestlemania Locations Announced

Wrestlemania is heading back to Tampa Bay again for the first time as Raymond James Stadium will host Wrestlemania 37. The stadium was the original host last year, but with the pandemic, the event eventually moved to WWE’s own Performance Center without a live crowd–the first of its kind.

“Florida is excited to welcome back Wrestlemania to Tampa in April at Raymond James Stadium. Florida has continued to work with professional sports and entertainment to safely operate while generating revenue and protecting jobs,” said Florida Governor Ron DeSantis. “Wrestlemania will bring tens of millions of dollars to the Tampa area and we look forward to hosting more sporting and entertainment events in Florida this year.”

Following the model for last year’s Wrestlemania, this year’s will also be a two-night event: Saturday, April 10 and Sunday, April 11.

After Tampa Bay, WWE announced the next two locations for their biggest show: Arlington’s AT&T Stadium and Los Angeles’ SoFi Stadium and Hollywood Park.

Arlington has hosted Wrestlemania in the past and currently holds the record for the largest crowd for the annual event. “We are elated for Wrestlemania’s return to Arlington’s AT&T Stadium and look forward to building upon the success from 2016 when more than 101,000 fans were in attendance for Wrestlemania 32,” said Arlington Mayor Jeff Williams.

With the Royal Rumble in two weeks, this year’s Wrestlemania card will slowly but surely become more clear. The Miz still holds the Money In The Bank briefcase, so anything can happen between here and there as well.

With cooperation with local partners and government officials, WWE said they will announce ticket availability and safety protocols for Wrestlemania 37 in the coming weeks so fans will be able to attend, but it will more than likely be limited seating much like how the NFL has been doing with their games.

New Xbox Game Pass Titles For January 2021 Just Got Even Bigger

Microsoft has announced a second wave of new additions to Xbox Game Pass in January. Following an initial run of titles like Injustice 2 and Torchlight III earlier this month, Microsoft has now announced nearly 10 more games that will be in the subscription program soon.

New additions to Xbox Game Pass for console and PC later in January include Control, Desperados III, Donut County, and Outer Wilds on January 21. Later in the month, Microsoft will add Cyber Shadow and The Medium to Xbox Game Pass. The Medium is of particular note, as the psychological horror game has been in the works since the Xbox 360 days and it’s finally releasing as an Xbox and PC exclusive on January 28.

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Also arriving that day is the Yakuza Remastered Collection, featuring Yakuza 3 Remastered, Yakuza 4 Remastered Collection, and Yakuza 5 Remastered.

Some of these titles were already available on Game Pass, as Outer Wilds was already included with the subscription program on console, but it’s finally now coming to PC.

In terms of what’s leaving in January, Microsoft is dropping eight titles on January 29, including Gris, Final Fantasy XV, Death Squared, and Reigns: Game of Thrones, among others.

Coming Soon To Xbox Game Pass

January 21

  • Control (PC)
  • Desperados III (Android, Console, and PC)
  • Donut County (Android, Console, and PC)
  • Outer Wilds (Android)

January 26

  • Cyber Shadow (Android, Console, and PC)

January 28

  • The Medium (Xbox Series X|S and PC)
  • Yakuza Remastered Collection
    • Yakuza 3 Remastered (Android, Console, and PC)
    • Yakuza 4 Remastered (Android, Console, and PC)
    • Yakuza 5 Remastered (Android, Console, and PC)

Leaving Xbox Game Pass January 29

  • Death Squared (Console)
  • Death’s Gambit (PC)
  • Final Fantasy XV (Console and PC)
  • Fishing Sim World: Pro Tour (Console and PC)
  • Gris (PC)
  • Indivisible (Console and PC)
  • Reigns: Game of Thrones (PC)
  • Sea Salt (Console and PC)

Hitman 3: How Long To Beat?

Hitman 3 is nearly here; the newest entry in the stealth-action series launches on January 20. Ahead of that, reviews for the game have started to appear online–including GameSpot’s 9/10 Hitman 3 review–and alongside that, we now know about how long the game takes to beat.

Bearing in mind that Hitman 3 is an open-ended game with a lot of replayability, our reviewer suggests that players looking to zoom through the campaign might need around eight hours to complete it, or potentially less depending on how much you intend to see and explore.

But if you only follow the story missions and the main path, you can complete Hitman 3 in relatively short order. Every mission, on average, is about 45 minutes to an hour, our reviewer said.

Eight hours is not a hard and fast declaration of how long Hitman 3 may take you to beat. As mentioned, the game has a high ceiling for replayability. And as always, everyone plays games differently, so completion time might vary substantially from person to person.

GameSpot’s Phil Hornshaw scored Hitman 3 a 9/10, praising the game’s excellent level design, smart twists on the gameplay formula, and more.

“What’s good about Hitman–its level design and the creativity, experimentation, and exploration that affords–is great in Hitman 3,” Hornshaw said. “It closes out the trilogy by brilliantly playing off everything that came before it, making use of and then subverting expectations, and rewarding players for their willingness to master the complexity of both its individual levels and the series as a whole.”

Hitman 3 releases on January 20 for PC, PS5, and Xbox Series X|S, as well as the PS4 and Xbox One. The game will also be released on Stadia and Nintendo Switch on that day.

GameSpot may get a commission from retail offers.

Microsoft HQ Will Become A COVID-19 Vaccine Site

Microsoft’s sprawling North American headquarters in Redmond, Washington will become a COVID-19 vaccination site.

The announcement comes by way of Washington governor Jay Inslee’s statement regarding its vaccine distribution system, which hopes to reach 45,000 residents every day.

Microsoft’s role in all of this is to provide technology expertise and support to the local government, and for some of its buildings to act as vaccination sites.

“We applaud today’s critical steps to accelerate vaccine distribution,” Smith said. “Microsoft is one of many local companies lending a hand with the confidence that together, we can move faster to defeat this virus.”

Separately, GeekWire reported that the vaccination site at Microsoft’s HQ won’t just be for employees. “This is not going to be a site for Microsoft employees; this is going to be a site for people in the community,” he said.

What’s more, GeekWire reported that Smith said Microsoft is trying to help keep costs low and is working to help people without insurance receive a vaccination.

The state of Washington is working with a number of private and public entities to as part of its Washington State Vaccine Command and Coordination Center (WSVCCC). Some of the other participants include the health care provider Kaiser, along with the coffee company Starbucks, the retail store Costco, and the National Guard. You can see the full rundown of the plan here.

Microsoft joins another technology and media giant, Disney, in offering up its physical space for vaccine distribution. Part of the reason why this is possible is because Microsoft’s employees are working from home (something they can do permanently, too), while Disneyland in California remains closed to attendees.

Hitman 3 Review — Perfect Execution

Since it rebooted its Hitman franchise in 2016, IO Interactive has been putting on a level design masterclass. Each of the missions the developer rolled out in what it calls its World of Assassination series has contained a huge, intricate collection of scripted and free-form systems that create harrowing moments, presented elaborate puzzles to solve, and allowed the player to orchestrate ludicrous and often hilarious situations. Levels are designed to be played over and over so you can explore, understand, and eventually master all their moving parts, and it’s impossible to see everything one has to offer in a single playthrough (or in most cases, even two or three).

At first blush, Hitman 3 appears to be more of the same. It makes no drastic changes to the underlying formula, instead adding a few graphical upgrades and quality-of-life improvements to the existing Hitman framework. But Hitman 3 improves on the World of Assassination through consistently excellent level design–which is saying something, given how strong all the previous missions are. Hitman 3 is full of fun and fascinating ideas, many of which play with the concepts underpinning the last four years of Hitman levels.

Presumably knowing that players have spent all sorts of time mastering its many settings and systems, IO throws in some brilliant curve balls that require you to use your assassin skills and knowledge in clever, challenging new ways.

In Hitman 3, all the stealth mechanics, the ways you can interact with the world, and enemy AI remain the same as in the past. That’s essential to how Hitman works, however–your knowledge and understanding of the game’s underlying systems are what make it possible to replay levels again and again to exploit their intricacies in different ways. Rather than feel dated, Hitman 3 just highlights how satisfying it can be to understand how all these moving pieces work together. There aren’t any major mechanical additions to the game’s construction, but seeing how it all harmonizes is as impressive today as it was when the first entry in the World of Assassination trilogy launched in 2016.

In each of the game’s locations, your goal is to find a way to eliminate your assassination targets and then escape the level without being found out. You do that largely by knocking out enemies, hiding their bodies, and taking their clothes. Some areas are restricted based on what you’re wearing, and some enemies can still see through your disguises, requiring you to carefully avoid them. Agent 47 has the benefit of Instinct, a vision mode that lets him intuit where enemies are through walls and which highlights interactive items in the environment.

As you sneak around each level, your goal is to try to uncover information that will help you get close to your targets and eliminate them. Those assassinations can be accomplished in simple ways, such as shooting them or strangling them with a garrote, or more complex ones like exposing an electrical wire in a puddle and then turning on a nearby switch to electrocute your prey. The stealthier (and less deadly to non-targets) you are, the better your score at the end of a level, and each stage is full of challenges to complete that encourage you to find weird and creative ways to take out your mark, without anyone knowing you were ever there. The more challenges you complete, the more you “master” a level, which unlocks additional starting locations and loadout options to change the experience even more.

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Part of what sets Hitman 3’s levels apart from those of Hitman 1 and 2 is how they fit into the overall story that IO has been telling in this series. In the past, each of Hitman’s levels has functioned as a mostly standalone chapter in the tale of titular assassin Agent 47. You’d go into a location with one or more targets, and each mission had a bit of story about the people you were after, which doubled as an opportunity to get close to them.

But those targets were usually somewhat tangentially related to what was going on in the unfolding story of Agent 47 and his handler, Diana Burnwood. Across Hitman 1 and 2, the pair slowly realized that they were unwitting participants in a war between the Shadow Client, a guy who was carefully manipulating them through their assassination contracts, and Providence, an Illuminati-like organization of world-controlling super-rich people. In Hitman 3, Agent 47 and Burnwood are fully involved in the battle against Providence after the events of Hitman 2, and that larger story is finally at the forefront of everything that’s going on.

That means that missions feel like they have a bigger impact and targets are more interesting and make more sense. The characters you eliminate have consequences for the story, and those consequences lead to imaginative takes on the series formula as 47’s enemies try to fight back against him. After developing a brilliant mold for Hitman missions, where you’re dropped into an often-huge area and have to learn to understand how it works to accomplish your goals, IO breaks that mold again and again to create fun, memorable, inventive assassination experiences.

Much has already been made of the excellent second mission, set in Dartmoor, England, where you’re trying to assassinate a target in the middle of what is essentially a riff on the movie Knives Out or any number of Agatha Christie stories. You’re planning a murder of your own, but one has just taken place in the huge mansion where your target is staying, and you can even take on the role of private investigator and search for clues to figure out whodunit. It feels like taking a brief vacation in the middle of Hitman 3 to play another game, but the brilliance of the murder mystery’s addition is that the whole time you’re solving it, you’re thinking about how you can use the information you learn to your advantage to finish your assassination. Your inquiry might let you expose the murderer, or frame someone else for the crime, or give you ammunition for a blackmail threat, depending on how much you explore. It’s a three-dimensional chess game where you’re not only putting the clues together to close the case, but also thinking ahead to what opportunities your actions might offer you, and it’s an absolutely phenomenal expansion of how Hitman’s intricate levels already work.

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Later missions also put intelligent spins on the series framework. Just about every Hitman mission up to now has given you a briefing about your targets and lets you plan your starting point and weapon loadout–so one mission robs you of all your preparatory information, dropping you into an unfamiliar location and forcing you to wing it, locating your targets and learning what you can about them on the fly. Another mission takes the things that work about Hitman–sneaking past guards, donning disguises, using the environment to distract or pacify enemies–and shrinks the scope from its normally expansive settings to a tight, crowded train, so that every move and decision you make has to be quick and calculated. There’s a mission that purposely leaves you on the back foot at one point when an alarm is activated, forcing you to sneak or fight your way to safety as guards search for you.

None of Hitman 3’s missions change how you’ve played these games since 2016. They don’t throw new mechanics at you (other than a camera that can scan some objects and persistent shortcuts that give you new opportunities for assassinations) or require you to learn to deal with new enemy behaviors. Instead, Hitman 3 finds new ways to challenge seasoned assassins purely through excellent design. You’ve honed your assassination skills–but can you solve a mystery? Can you avoid other hidden, disguised assassins hunting you? Can you sneak out of a locked-down facility full of soldiers who know you’re there? It’s a fitting testament to how strong the World of Assassination games have been all along that IO can make Hitman 3 feel fresh and new simply by finding creative new ways to take advantage of the series’ design foundations.

The drawback of Hitman 3 is that, while the missions often feel even more ambitious in intricacy than those of the past, the game itself is scaled down somewhat as an overall package. Gone are some additions that appeared in Hitman 2, including the competitive Ghost mode and cooperative Sniper Assassin missions (the Sniper Assassin missions still exist as single-player experiences, but only if you own the content from Hitman 2).

There’s an argument to be made that IO has maintained its focus on what people like about the series in Hitman 3 while letting experiments that worked less well fall away, but it still feels like there’s a bit less game here than in the past. That said, the World of Assassination games also have excelled with their post-release content, and we know that the timed Elusive Target missions are making a return at some point, which softens the blow of multiplayer mode losses. There’s also the addition of virtual reality support for PlayStation players, allowing you to play Hitman 3 in first-person mode (along with all the missions from Hitman 1 and 2, if you own them), although we played on PC and thus couldn’t test it.

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And as with Hitman 2, Hitman 3 functions as a platform for past games’ levels, so you can play everything from Hitman 1 and 2 with your new unlocked weapons and Hitman 3’s improvements. Continuing to have access to all Hitman content in one place is a nice addition, although you have to have purchased it all at some point or another.

What’s good about Hitman–its level design and the creativity, experimentation, and exploration that affords–is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it, making use of and then subverting expectations, and rewarding players for their willingness to master the complexity of both its individual levels and the series as a whole.