Super Mario 3D All-Stars Retail Download Codes Will Still Work After March 31

Despite Nintendo’s plan to remove Super Mario 3D All-Stars from Nintendo Switch’s eShop and to cease production of physical copies on March 31, the company has confirmed that retail download codes will still be valid past that date.

As reported by VGC, Nintendo’s Japan HQ confirmed that these codes will be redeemable “after April,” and it would be safe to assume this would be the same for Western markets as well.

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It’s a small bit of good news for those who have yet to purchase Super Mario 3D All-Stars, but those interested shouldn’t waste time picking up the game if they wish to as March 31 is only seven days away.

Super Mario 3D All-Stars’ release was part of the celebration of the 35th anniversary of Super Mario Bros. on the NES. When the Mario party ends on March 31 – the day the internet has dubbed “The Day Mario Dies” – Super Mario 3D All-Stars will be gone alongside the battle royale-esque Super Mario Bros. 35., the Game & Watch: Super Mario Bros. device, and themed merchandise.

If you’ve been waiting to purchase this collection that includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, Nintendo has supported it with updates like adding inverted camera controls and GameCube controller support for Super Mario Sunshine.

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For more on Super Mario 3D All-Stars, check out our full analysis to see how some of the best Mario games of all time perform on the Nintendo Switch.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PlayStation Patents the Ability to Add Trophies to Older, Emulated Games

Sony has patented the ability to add trophies to older, emulated games, potentially allowing the rewards to be added to titles that pre-date the Trophy system.

The patent was published on March 18 and spotted by the Bartman013 on the GamingLeaksAndRumours subreddit. The patent is described as a “Method and apparatus for awarding trophies,” and describes how an emulated game could still trigger trophies “by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.”

The patent’s description talks about how the technology will allow Sony to award trophies in “previously released or sold video games, without modifying the original game.” Essentially, this could allow for older titles to be retrofitted with trophies, so players can earn them in games that pre-date the feature, which was introduced with the PlayStation 3.

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It also mentions how the system would perform validity checks on the code of older games to determine if criteria has been met to award players with trophies, by tracking disk access in-game and monitoring strings and frames. It also mentions Cloud computing, suggesting this technology could interface with the PlayStation Now service.

One of the most interesting parts of the patent is a section which talks about physical rewards. In describing the trophy awarding process, the patent says the following: “This may be done by transmitting an electronic trophy or sending a notification that a physical award, such as a T-shirt, accessory or other physical merchandise, has been earned by the player.”

This isn’t the first time Sony has produced a patent for this kind of thing – as far back as 2013, we saw patents that could add Trophies to PS1 and PS2 games, although those were specifically for disk-based games. Given that that tech never emerged, it may be that this new filing is simply an update to that original idea. As always, patents don’t necessarily mean a feature is on the way, but do offer us a glimpse at what companies are considering behind the scenes.

In and of itself, the mention of PlayStation game emulation will be of interest to many, after unconfirmed rumours suggested that the PS3, Vita and PSP stores could be permanently closed in a few months, potentially cutting off access to many older games.

In other PlayStation news, Sony recently acquired the Evolution Champion Series, the world’s largest fighting game tournament. We also learned that Assassin’s Creed creator Jade Raymond will be making a new game for PlayStation, and got a first look at PSVR 2’s brand-new controllers.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Mortal Kombat Movie Aims to Push R-Rating to the Limit, Without Becoming ‘Unreleasable’

Mortal Kombat director Simon McQuoid has detailed the extent of the brutality in the R-rated reboot of the film series, which is set to debut in theaters and on HBO Max in April.

Speaking to SFX Magazine via GamesRadar, McQuoid discussed how his upcoming Mortal Kombat movie lives up to its ultraviolent roots in order to deliver a faithful adaptation that brings the blood and gore strongly associated with the series to the big screen in a way that pushes the limits of the MPAA’s R rating without completely overstepping the boundaries.

“We wanted to push the [blood, gore, and fatalities] right to the limit,” McQuoid explained, speaking about the fatality-filled flick. “Obviously, there’s a point where the film becomes unreleasable if you push it too far, and that would be a very unwise return on investment for the studio but from day one it’s been, ‘Okay, we’re doing this and we’re going to do it properly.'”

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According to the MPAA, Mortal Kombat has been rated R for “strong bloody violence and language throughout, and some crude references.” Producer Todd Garner said that the movie’s R rating had been one of their top priorities from the very beginning. In fact, he revealed that he addressed it in his first meeting with studio executives, though they quickly assured him that there would be “no other way.”

McQuoid previously spoke to IGN about the execution of the fight scenes, saying, “We didn’t have to hold back on the fights. If there was a fight going on, someone got stamped through the head, blood probably would burst out the back, and we could do that. New Line deserves a lot of credit because they always wanted to do it justice as well.”

Warner Bros. will release the new James Wan-produced live-action adaptation of Mortal Kombat to theaters and HBO Max simultaneously on April 16, 2021. The movie’s distribution plan was reconsidered due to the coronavirus (COVID-19) pandemic, which has impacted several studios and their release calendars over the past year.

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For more Mortal Kombat action, check out our deep-dive into the history of its bizarre movie and TV adaptations and read more about how the upcoming movie will be grounded in realism.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Fan Favorite Ex-Bethesda Director Ikumi Nakamura Opens Indie Studio

Fan favorite ex-Bethesda Director Ikumi Nakamura has announced that she is opening her own indie studio, and is developing a new game.

A short documentary from GameSpark and Archipel (which is available on YouTube) follows Nakamura as she tours abandoned buildings in Japan. Nakamura revealed that she left Evil Within developer Tango Gameworks due to health troubles. “I started wondering whether there wasn’t a way for me to make games while feeling better,” she says. “I took the decision to quit before it was too late.” After leaving, Nakamura received over 2000 messages on LinkedIn offering studio visits and support. She used these opportunities to understand “what made a good working environment.”

“I decided to use that experience to open my own small studio and build my IP,” Nakamura says. Later in the documentary, Nakamura adds that she wants to build a diverse team, noting that after her E3 presentation, 80% of the messages she received were from women “happy to see a female game creator getting on stage and showing her game.” Nakamura rounds off the documentary by adding that she wants to make a game “full of dark jokes,” and compares herself to Deadpool.

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Ikumi Nakamura left Tango Gameworks in September of 2019 after nine years as a creative director, her last project being Ghostwire: Tokyo. This came shortly after Nakamura stole Bethesda’s E3 show with an on-stage presentation of the upcoming game at E3 2019. Nakamura says that she initially thought that her talk had gone badly, but a colleague later showed her how the presentation was blowing up on Twitter and in the media. “I realised how important it was, to be honest to oneself,” Nakamura says.

Nakamura also talks about the games that motivated her to pursue a career in the games industry such as Devil May Cry and provides an overview of her career so far. Describing Ghostwire: Tokyo, Nakamura says “I really like urban legends and everything that touches the occult. Fringe science as well, using science to solve ghost mystery series. There was the ‘Fringe’ series as well, which I liked a lot. I was thinking that we could make a game that was mixing all of these.”

Ghostwire: Tokyo is aiming to arrive for PS5 and PC in October, and will remain a timed console exclusive, despite Microsoft’s purchase of Bethesda and, by association, Tango Gameworks. In June 2020, Nakamura told IGN Japan that she has plans to pitch a new Okami game to Capcom, after teasing a potential collaboration with PlatinumGames’ Hideki Kamiya in October of 2019.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Tetris Is Getting Its Own Makeup Collection

Between Tetris‘s iconic grid layout and its splashes of bright color, it was only a matter of time before someone turned it into a makeup palette. The opporunity has now been snatched up by cosmetics company NYX Professional Makeup, which will be producing an eyeliner kit, a huge eyeshadow palette, and two lip kits, all themed around Tetris.

While the color scheme of the original Tetris is a little limited, NYX has used it as a jumping-off point for the whole collection. You’ll find more traditional makeup shades among the bright neons pulled directly from the original Tetris blocks, while the packaging is inspired by retro arcade machines. The set includes a range of shades from metallic to matte, as well as classic whites and blacks.

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The eyeshadow palette also uses the iconic Tetriminos (the official name for Tetris’ block shapes) to create a series of defined looks, with each set of four shades outlined in the palette by one of the game’s seven block shapes. The trusty I-block, for example, contains a monochrome combo named Ghost Piece, while the T-block is a fun retro color combo called T-Spin.

Tetris x NYX product list and prices

  • Tetris Epic Liner Kit — $30
  • Tetris Jumbo Shadow Palette — $45
  • Tetris Lip Kit 1 — $8
  • Tetris Lip Kit 2 — $8

The Tetris x NYX collection will launch on Nyx’s website on March 28, and will be available on Ulta shortly after on April 4.

Tetris isn’t the first game to get a tie-in makeup collection–ColorPop’s Animal Crossing-themed collection launched earlier this year on January 28, featuring palettes themed after many of the game’s fan-favorite characters and items.

GameSpot may get a commission from retail offers.

WW1 Verdun Follow-Up Isonzo Announced

M2H and Blackmill Games have announced Isonzo, the follow-up to the World War I first-person shooter Verdun. It is in development for PC, PlayStation 5, Xbox Series X and S, PS4, and Xbox One. Take a look at the announcement trailer in the video below.

Isonzo will take place on the Italian front of the first Great War and will feature “Alpine warfare.” The developers describe the FPS’s setting as such: “The fighting takes place among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The brand new Offensive game mode puts players right in the middle of key historical offensives on the Italian Front, from high-altitude combat in the Alps through to the ferocious battles for the Isonzo river.” Take a look at the first screenshots in the gallery below.

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Isonzo, like Verdun and Tannenberg before it in the WW1 series, aims to be as accurate in its details as possible. Weapons, uniforms, and specific settings have been accurately recreated, say the developers, who describe all three games as being “built on a base of thorough research.” While Verdun focused on trench warfare, Isonzo will take things well above the trenches into the Alpine mountains.

“The Italian Front was the perfect opportunity for us to elevate the WW1 Game Series, both figuratively and literally,” said M2H co-founder Matt Hergaarden. “Alpine warfare in Isonzo brings lots of fresh game mechanics to the series, along with the all new Italian army, facing off against Austria-Hungary.”

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For more on Isonzo, stay tuned to IGN as development on the game progresses.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Nobody (2021) Review Roundup

Reviews for Bob Odenkirk’s Nobody are starting to come in ahead of the film’s release on March 24, and it looks like most are calling the movie enjoyable, if not spectacular.

The film is Breaking Bad star Bob Odenkirk’s debut as an action hero, and the actor has previously shared the arduous journey of getting into shape for it. With Hardcore Henry‘s Ilya Naishuller directing and a script by John Wick creator Derek Kolstad, Nobody definitely has promise. Here’s what critics thought of it.

Nobody

  • Directed By: Ilya Naishuller
  • Written By: Derek Kolstad
  • Starring: Bob Odenkirk, Connie Nielsen, RZA, Aleksei Serebryakov, Christopher Lloyd
  • Release Date: March 26 (United States)

USAToday

“Nobody fails to break a bunch of new ground transforming another normal guy into a murder machine although Odenkirk’s presence does give the film a conflicted and darkly comic center. Let’s hope more machine-gun antics are in his future.” — Brian Truitt [Full review]

CinemaBlend

“Given all of the talented involved both in front of and behind the camera, I had great hopes for Nobody as a smart character piece accentuated by stylish action and quick wit, but it ultimately delivers only one of those things. Given the effectiveness of his performance, I’d certainly be happy to watch Bob Odenkirk as the hero of another ass kicking festival one day, as he more than proves that’s another arena in which he excels, but hopefully he navigates to one with greater substance.” — Eric Eisenberg [Full review]

Variety

“Nobody is a thoroughly over-the-top and, at times, loony-tunes entry in the live-and-let-die vengeance-is-mine genre. Is it a good movie? Not exactly. But its 90 minutes fly by, and it’s a canny vehicle for Odenkirk, the unlikeliest star of a righteous macho bloodbath since Dustin Hoffman got his bear trap on in Straw Dogs.” — Owen Gleiberman [Full review]

Entertainment Weekly

“I don’t think we ever need another movie about a murderous white guy proving to his family that he’s a total badass. (Especially after, well, Breaking Bad, which brilliantly inverted that husband-gone-wild narrative into a demonic descent.) Nobody could play well for anyone desperate to visit a recently reopened theater, but this is a rather chilly festival of carnage, too rigid to ever really spark to life. It’s wickless.” — Darren Franichy [Full review]

AV Club

“Make no mistake, this is pure caveman bullshit. Yet it’s caveman bullshit made with style and wit, qualities that extend from its screenplay to its performances to its staging. If there are times when Nobody feels catered to the crowd that sees no satire in Fight Club, at least that (red) pill goes down smoother via some Fincher-grade editing.” — A. A. Dowd [Full review]

Stephen Colbert Expands On The Snyder Cut’s Post-Credit Scene

Just when you thought Justice League couldn’t possibly be made any longer, Stephen Colbert has added a whole extra minute to the just-over-four-hours of Zack Snyder’s Justice League. The additional content comes right at the end, in the form of an extended post-credit scene between Lex Luthor and Deathstroke.

Released on YouTube as “Justice League: The Colbert Cut,” the new scene features Colbert as a far more devious version of Lex Luthor, complete with crazy straws and full knowledge of the interior workings of Disney. Take a look for yourself.

While the Snyder Cut has been generally well-received by fans, critics are more divided on whether the sprawling four-hour epic was worth the effort. GameSpot’s review of Zack Snyder’s Justice League rated the film 3/10, criticizing the film for feeling both too crowded and way too long. “Taking up time seems to be the name of the game for most of the cut,” Mason Downey writes. “Whole scenes exist to engineer deeply contrived explanations for things that need no explaining while actual gaps in the plot’s logic are dismissed out of hand. If you were worried about how, exactly, Batman’s bracers can withstand the energy blasts from a Parademon, The Snyder Cut has you covered in meticulous detail.”

Best Fortnite Clips of the Week

Fortnite

First Released Dec 31, 2015

released

  • Android
  • iOS (iPhone/iPad)
  • Nintendo Switch
  • PC
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X

In Fortnite, players and their friends lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by a mysterious darkness only known as “the Storm.”

Jill Valentine Is Now Playable In Rainbow Six Siege

A crossover between Rainbow Six Siege and Resident Evil is now live in Ubisoft’s ongoing shooter, with an elite Jill Valentine-themed skin now available for operator Zofia. The skin features Jill’s S.T.A.R.S uniform from Resident Evil 1, RE-themed skins for Zofia’s gadget and weapons, as well as an R.E Elite Zofia chibi charm.

The crossover is similar to a Tomb Raider event from last year, which released an elite Lara Croft skin for operator Ash. Where that skin included Lara Croft’s dual pistols as Ash’s victory animation (allowing for Rainbow Six Siege’s lack of dual wielding), Zofia’s Jill Valentine skin also includes a unique animation showing Resident Evil’s iconic First Aid Spray in use.

The next Resident Evil game due to release is Resident Evil Village, which is due out on May 7. Jill Valentine doesn’t seem to be in the upcoming game, but with the return of series regular Chris Redfield, some fans are holding out hope for a cameo. Jill will be playable in the upcoming Resident Evil: Re:Verse, a multiplayer take on the series which will release for free on the same day as Village.

Rainbow Six Siege has just launched its latest season, Crimson Heist. Despite being into its sixth year, Siege is doing better than ever, with a recent free weekend and the new season bolstering player numbers to record highs for the game. Ubisoft has recently revealed its Year Six roadmap, which includes a number of map reworks, at least three new operators, and quality-of-life changes to a number of the game’s core features.

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