This Year’s Call Of Duty: Vanguard Goes Back To World War 2, Report Says

New information about 2021’s Call of Duty game have been revealed ahead of an official announcement, including a return to a World War II setting and more. Eurogamer backed up Modern Warzone’s report that claimed 2021’s game is coming from Sledgehammer Games, the studio behind 2017’s Call of Duty: WWII.

According to Eurogamer, the game is called Call of Duty: Vanguard. Modern Warzone reported that this may be a placeholder name, but Eurogamer said the current plan is to call in Vanguard, though the site also acknowledged this could change.

What’s more, the report says Vanguard–or whatever the new game is called–will take place in a “traditional WWII setting.” This contrasts Modern Warzone’s report that the game takes place–at least in part–in an “alternate timeline” where WWII did not end in 1945.

Neither Modern Warzone nor Eurogamer said where their information came from, beyond unnamed sources who indicated the information to be accurate.

It would be no surprise to learn that Sledgehammer is developing 2021’s Call of Duty, as the studio historically releases new Call of Duty titles on odd-numbered years, except for 2014, when it shipped Call of Duty: Advanced Warfare.

2017’s Call of Duty: WWII brought the series back to the historical period and changed up the gameplay in a major way. It brought the series back to basics after 2016’s Infinite Warfare, which was set in the future and featured all manner of futuristic warfare technologies and systems.

Activision management has said 2021’s Call of Duty game–whatever it is–will not sell as well as Call of Duty: Black Ops Cold War. But that’s nothing unusual or unexpected, especially given that 2020 was a banner year for games due in part to the pandemic, which in turn will make comparisons with this year’s game difficult to match. Also, Black Ops is a well-established and fan favorite sub-brand that historically performs very well.

The new Call of Duty game from Sledgehammer, if it is indeed real, will be made under new leadership. 2017’s Call of Duty: WWII was led by co-game directors Glen Schofield and Michael Condrey, both of whom have since left Activision. Condrey now heads up the new 2K studio 31st Union, while Schofield’s new studio Striking Distance is making a horror game called The Callisto Protocol.

Another big unanswered question is how 2021’s Call of Duty will be incorporated into the battle royale game Warzone. Activision has said Warzone is the connective tissue that will tie together future Call of Duty premium games, and this is expected to continue.

In April, it’s believed that a nuke will go off inside Warzone and re-launch the map with a new theme focused on 2020’s Black Ops Cold War. After that, Activision might change the Warzone map again in 2022 based on 2021’s Call of Duty game, or it might not, according to VGC.

GameSpot has contacted Activision in an attempt to clarify the latest rumors and reports about this year’s Call of Duty game.

Now Playing: Black Ops Cold War & Warzone – Official Season Two Cinematic Trailer

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Razer Is Actually Making Its Concept RGB Face Mask

Razer has announced it plans to manufacture and ship the concept N95 face mask it showed at CES 2021 in January. Razer has not announced a price or release plans for the mask, so far only known as Project Hazel, but CEO Min-Liang Tan said it will be coming to market in a recent interview.

“We were thinking, this is a concept project and is this going to be relevant when vaccinations and everything has been rolled out,” Tan told Yahoo Finance. “We are going to proceed in making it a reality and ship the smart mask.”

He went on to acknowledge that vaccinations are coming, but people still have to be careful and when traveling vaccinations may not be as widespread.

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“We’ve realized that even with vaccinations we are hearing you still have to be masked up because there is still the risk factor that even if you’re vaccinated you still need to be incredibly careful,” he said. “Secondly, there are also many countries that are unlikely that are going to get the whole [scale] of vaccinations in the next year or even two so traveling everyone should be very careful.”

He concluded that the mask is still a viable product, because “we will all be, unfortunately, wearing masks for a long time to come.”

Project Hazel includes rechargeable active ventilators and Smart Pod filters that promise to eliminate 95% of airborne particles, and a wireless charging case that includes a UV sterilizer. It’s made of scratch-resistant and waterproof plastic, and includes an air-tight seal with cooling features. It’s clear to allow viewers to read facial expressions or to facilitate those who require lip reading. Plus it sports a microphone for amplification and a low-light mode. Of course, it also has RGB lighting.

When Razer debuted Project Hazel it said it would be putting it through “rigorous testing and user feedback to ensure safety compliance and maximum comfort and usability.” Part of that compliance includes fulfilling requirements set by government agencies like the Food and Drug Administration, which regulates N95 criteria.

Razer targets many of its products toward high-end video game consumers with laptops, gaming chairs, and accessories like keyboards. It’s been a lucrative business, generating more than $1 billion in revenue last year.

This $900 Resident Evil Statue Is Seriously Gross

PureArts has announced a new Resident Evil 2 statue that is impressive in how gross it is. The 1:1 scale “Licker” bust has been announced as part of the Resident Evil 25th anniversary festivities. Limited to 100 units, the statue sells for $900, and it’s very horrifying to look at.

Created with what looks like a very fine attention to detail, the Licker statue is modeled after the creature from Resident Evil 2. “Razor-sharp tongue, vicious claws, and never-ending hunger for flesh… Lickers are one of the most disturbing creatures you can ever imagine encountering,” reads a line from its description.

The Licker has an exposed brain and no skin–it also has a very long and horrible-looking tongue that is truly a sight to behold. You can see more of the creature and the bust in the video above.

The tongue, uhh, borderlines on NSFW, so keep that in mind if you’re looking at this video or the numerous product shots here in a public place.

In other news about Resident Evil, Jill Valentine recently came to Rainbow Six Siege in the game’s latest crossover event, while Capcom has confirmed that the beta for Resident Evil Re: Verse will begin in April.

Beyond that, Capcom is planning a Resident Evil Showcase event for April where it will divulge more news and details about various developments across the franchise. A Resident Evil reboot movie is also on the way, and we recently learned it’s called Welcome to Raccoon City.

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ID@Xbox Showcase Twitch Stream: How To Watch And What To Expect

Microsoft is giving independent games all the attention today during the ID@Xbox Showcase. You’ll get a look at over 100 games, including debuts of new gameplay and trailers from 25. They include very small teams as well as slightly bigger projects, and there will also be an update on STALKER 2. Well, actually, you can learn about that game right now.

Here’s how to watch the whole presentation and what to expect.

How To Watch ID@Xbox Showcase

The ID@Xbox Showcase will only be streamed on Twitch, as Xbox partnered with the company for the event. It starts at 9 AM PT / noon ET today, March 26. If you don’t want to watch it on Twitch itself, we’ve also embedded the Xbox channel’s stream above, so you can catch all the news and information right here.

What To Expect

ID@Xbox Showcase will feature game announcements from several companies already confirmed. These include:

  • DrinkBox Studios
  • Curve Digital
  • Dear Villagers
  • Devolver Digital

Other games confirmed to appear include The Ascent, The Wild at Heart, Voidtrain, and Exo One, and there will also be interviews with developers as well as free code giveaways.

Xbox Game Pass has become a huge part of Microsoft’s strategy across Xbox One, Xbox Series X|S, and PC, and we’ll get announcements on indie games headed to the service during the stream as well. We expect a few surprises, as is usually the case with these kind of events, so don’t miss out on your chance to hear the latest news and possibly grab some free games.

Witcher Prequel Show Blood Origin Casts Game Of Thrones, Vikings Actor

Netflix’s The Witcher: Blood Origin has added another lead actor. Laurence O’Fuarain, who appeared on Game of Thrones and Vikings, will play the central character Fjall. He is a troubled man who is seeking redemption. His official character description says:

“Born into a clan of warriors sworn to protect a King, Fjall carries a deep scar within, the death of a loved one who fell in battle trying to save him. A scar that won’t let him settle, or make peace with himself or the world around him. In his quest for redemption, Fjall will find himself fighting beside the most unlikely of allies as he carves a path of vengeance across a continent in turmoil.”

O’Fuarain is the second lead for Blood Origin, joining Jodie Turner-Smith, who is attached to play the elite warrior Eile. The show is set 1,200 years before The Witcher, and its story will touch on the creation of the first Witcher.

Blood Origin is the second Witcher spin-off that Netflix is developing, following on from The Witcher: Nightmare Of The Wolf, which is an animated movie focusing on Vesemir.

For more on Blood Origin, check out GameSpot’s roundup of everything we know about the show.

As for the main Witcher show, the second season is currently filming, but a premiere date has not been announced. With 76 million member households watching The Witcher season 1 over its first four weeks, The Witcher is among Netflix’s most popular TV shows ever for its first season.

Immortals Fenyx Rising – Myths of the Eastern Realm Review

If you enjoyed Immortals Fenyx Rising and are excited at the idea that this second slice of DLC will take you to an all-new location with an all-new protagonist, well, better check that enthusiasm at the door. Myths of the Eastern Realm does indeed feature a different location and protagonist, but “new” would be a long way down the list of words I’d use to describe it. This six to eight-hour adventure is cut from the same exact cloth as its parent game – albeit with a slightly different pattern, and the result feels overly familiar with little to set it apart.

As the title suggests, Myths of the Eastern Realm is inspired by Chinese mythology and introduces us to a world that has been torn asunder, the balance between Heaven and Earth shattered and all the humans turned to clay. A mortal named Ku (male only, there’s no female option) somehow survives and seeks out the aid of the Goddess Nuwa, the original creator of all living things, in hopes that the damage can be undone. The setup may sound epic, but sadly, it doesn’t ever really deliver.

Myths of the Eastern Realm certainly makes a strong visual impression, however, thanks to its richly detailed world and the varied topography of its new map. Peering out from one of the many high vantage points typically reveals temples and pagodas perched atop rocky cliffs, waterfalls splashing down to feed snaking rivers and green plains giving way to bamboo forests or flowering groves. And when an impossibly large moon rises on a misty night, shining ethereal light down on an already gorgeous landscape, I invariably took some time to drink it all in.[poilib element=”quoteBox” parameters=”excerpt=Myths%20of%20the%20Eastern%20Realm’s%20world%20has%20been%20torn%20asunder%2C%20the%20balance%20between%20Heaven%20and%20Earth%20shattered%20and%20all%20the%20humans%20turned%20to%20clay.”]

The aesthetics fit the theme well then, but from a functional perspective, getting around, fighting enemies, collecting resources, and completing objectives feels exactly the same as it did in Fenyx’s adventure: still good, but nothing to get excited about or to reinvigorate the gameplay after the 30 hours we spent with this foundation last year. Ku has the same climbing and gliding ability set, and the same implementation of Far Sight to tag puzzles, objectives and collectibles in the terrain. This expansion’s map is pocked with enemy camps, challenges, and upgrade materials, and they’re all functionally identical to those of the Golden Isle. Ku’s weapons, armour, stamina and health are all upgraded in the same way too, sometimes with extremely familiar animations, while gathering ingredients to turn into potions is identical. Well, aside from the fact that you’re collecting peaches instead of pomegranates.

Sure, you may no longer be venturing into the underworld via Vaults of Tartaros, and instead ascending to ruined temples that float amidst blue skies, but the differences are superficial. Instead of solving puzzles with moving platforms you now solve puzzles with moving clouds. And instead of receiving a shard of Zeus’ Lightning to upgrade your stamina at the end of a vault you get Sky Agate at the end of a Heavenly Ruin. It also upgrades your stamina.

Even the enemies occupy the same roles, whether you’re talking about the chimeric Fei, which have tagged in for the Gorgons, or the winged beasts, which might as well be Harpies for all the difference it made. And then there are the many variants of ethereal soldiers, some of which teleport about and some of which have shields that have to be crashed through with heavy axe attacks, just like they did throughout Fenyx Rising.

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And sure, the Constellation puzzles from Immortals’ main game may now be called Bagua puzzles, but it’s the exact same thing with the same reward, and invariably involve well-worn staples like moving crates around to weigh down pressure switches. With so much of it feeling so similar, I was pleased to find a couple of new wrinkles in Eastern Realm’s puzzle design, such as crates that can be flipped between small and large, and areas in which Ku’s stamina is drained and you’re forced to work around that limitation, but these are hardly game changers. Most of my criticisms of the puzzle designs in the base game remain here. These puzzles are fine, but they’re not fresh or inspiring.

Of course, Immortals Fenyx Rising offset some of its workmanlike puzzle design with the force of its personality. The double act narration from Zeus and Prometheus laid the groundwork for the story to not take itself too seriously, while the supporting cast of gods piled on to hammer home the point that Greek mythology is like one big cosmic soap opera. Even the big bad, Typhon, interjected theatrically to ensure we were kept in tune with the larger threat.[poilib element=”quoteBox” parameters=”excerpt=Ku%20is%20a%20likeable%20enough%20protagonist%20and%20is%20written%20with%20some%20levity%2C%20but%20I%20didn%E2%80%99t%20find%20much%20to%20latch%20onto%20in%20the%20story…”]

It was fun and – for the most part – engaging, and I miss that here. Myths of the Eastern Realm is much more pared back and all the worse for it. Ku is a likeable enough protagonist and is written with some levity, but I didn’t find much to latch onto in the story, and the characters simply aren’t strong enough to bolster it. Take Goddess Nuwa, for instance: Her role is essentially to mollycoddle Ku; to try and stop him from doing anything and then to scold him when he successfully did that thing she told him not to do. It’s hardly riveting stuff and absolutely not my idea of video game escapism.

[poilib element=”poll” parameters=”id=0c5f0f51-78b0-47cf-9b06-c2659ae3abf9″]

From a gameplay perspective, Ku hits the ground running in Myths of the Eastern Realm. Unlike Fenyx, he starts his adventure with almost all his skills upgraded – he can string dodges together, launch enemies, slow time while firing his bow in mid-air, parry into counters, sprint attack, and more. It makes sense to do this given everybody will be coming from a close to fully upgraded Fenyx, but it is a shame that there aren’t new additions to these skill trees to vary the gameplay and make Ku play like a different character.[poilib element=”quoteBox” parameters=”excerpt=The%20new%20God%20Seals%20system%20ascends%20through%20three%20tiers%20as%20Ku%20fights…”]

The one effort that Myths of the Easter Realm makes to differentiate itself is the new God Seals system, which is an on-screen indicator that ascends through three tiers as Ku fights, making his attacks faster and more aggressive and opening up super-charged versions of two of his Godly Powers: Blades of Huang Di and Axe of Yan Di. Immortals players will recognise these as Ares’s Wrath and Hephaistos’s Hammer, respectively, but this time they have unique upgrades to unlock. Despite this, the role they play in combat is essentially the same, and they’re joined by Fenyx’s other Godly Powers, all of which are functionally the same but with new names, and all of which are fully upgraded out of the gate and thus never change.

I understand that actually building out new skill trees and Godly Powers is perhaps beyond the scope of this piece of DLC, but what does a palette-swapped, smaller version of a game I’ve already played really add?

How To Start A High-Paying New Career As A Backend Developer

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Do you want to get that promotion or start a whole new career as a backend developer? This is your time to take that first step towards it. With businesses around the world going digital more than ever before, and the average salary for a backend software engineer in the United States ranging from $102k – $122k a year, now’s the time to learn these in-demand developer skills. And that’s especially true as right now, you can get The Complete 2021 Superstar Backend Developer Bundle on sale for just $39.99.

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Learn How To Triple Your Reading Rate And Become A ‘Super Learner’ With This Top-Rated Training

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Speed reading is basically the closest thing to having a real-life superpower. It allows you to learn new skills, take in reams of important information and boost your brain in a fraction of the time – and you can learn how to do it yourself with The Become a Super-Learner & Speed Reading Bundle, on sale right now for just $29.99 – that’s a massive 97% discount off the regular price of $1400. 

This amazing value elearning bundle includes seven different courses and more than 15 hours of content on speed reading, memory training, brain fitness, and more. 

Whether you’re studying for an important qualification, or simply want to elevate your mental abilities in everyday life, the skills you’ll learn in this bundle can be applied to anything – making it a real game-changer for your productivity, career, and personal development. 

‘So, what is speed reading?’ you may be wondering. The 4.5/5 star rated course Become a SuperLearner 2: Learn Speed Reading & Boost Memory will teach you just that and more, walking you through hacks and techniques that will get you learning new skills faster and more efficiently than ever before. Then, it will take you beyond speed reading, teaching you advanced memory techniques which you can use to memorize details better, learn new skills, and even quickly learn to speak other languages.

These courses are taught by industry leaders like memory expert Jonathan Levi, an author, keynote speaker, and podcaster with an impressive 4.5/5 instructor rating from his previous students, renowned for his popular Become a SuperLearner™course and top-rated Becoming SuperHuman podcast, and the 4.4/5 rated Eralp Sendan, a memory coach who specializes in continuous improvement and managing a complex project – something you too will be able to boast after his lessons. 

Learn the secrets to speed reading today with The Become a Super-Learner & Speed Reading Bundle, on sale with a huge 97% discount today, for just $29.99 (regular price $1400). 
 


 

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Learn How To Make Your Own Action Shooter Game With This Step-By-Step Course

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Did you know that you can learn to build an awesome game in your own time, from home, with no expensive game design degree – and all for less than $25? The Make a Mega Dude Action Shooter Game in Unity® with Pixel Art eLearning course will do just that – and right now, it’s on sale for just $24.99.

Consider this your step-by-step guide to making the action game you’ve always wanted to. Designed with beginners in mind, this course includes 19 hours of practical content to help you make your game totally from scratch, by using Unity, MagicaVoxel, and Photoshop. 

Walking you through exactly how to create the code and art for your game, as you move through the course, you’ll learn how to build a platform shooter game in Unity, the fundamentals of game design, and how to create artwork in MagicaVoxel and Photoshop, as well as how to code in C#. 

This is all done through practical, fun projects across 19 hours of valuable tutoring – so there are no useless coding exercises here. And studies show that practical or “active learning” is way more stimulating and effective than boring lectures. This means that with this course, not only will you build your own awesome game – but you’ll also learn real-world, employable game design skills while doing it.

This course comes with a great industry reputation, too: it’s taught by the experts at Mammoth Interactive, which has a high 4.2/5 instructor rating from previous students and is highly experienced in producing Xbox, iPhone, iPad, Android, HTML 5, ad-games, and more. 

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Make Your Own Video Games With Zero Coding Skills

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Would you love to build your own video game but have always been held back by not having the coding skills? Now, you can finally create the game you’ve always wanted to, even without knowing any coding – and this course will show you how. Even better, right now the course Make Games Without Coding in Construct 3 for Beginners is on sale for just $24.99 – that’s an incredible 87% discount off the regular price of $200.

The secret to creating a game without coding? Construct 3, a revolutionary game engine that allows you to easily build puzzles, platformers, RPGs, shooters, racing games, and more. This complete six-level course will teach you everything you need to know to build games with it, even as a total newbie, through 136 lectures and a whopping 17 hours of content which you can access in your own time, 24/7. 

As you move through the levels in this course, you’ll learn about designing game features, pixel art, gamepad mechanics, creating characters, and more to turn you into a fully-fledged game designer. 

In Level 2: Make a Game Work with Cool Features, for example, you’ll learn to do just that, by adding touch controls, loops and using geolocation to make awesome games, while later, in Level 5: Make More Challenging Game Types, you’ll even build your own procedural shooter, roguelike game and become familiar with making many more genres of games, too. So, whatever type of game you’ve always wanted to build – you can bet that this great course will have you covered.

This course is taught by the leading game developers and tutors at Mammoth Interactive, which has an impressive 4.2/5 instructor rating from previous students. Mammoth Interactive produces Xbox, iPhone, iPad, Android, HTML 5, ad-games, and more, while its owner, top-rated instructor John Bura, has worked on 40 commercial games, including those that have charted at number 1 in the Apple App Store. 

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