Fight Crab Review – Claws Out

Fight Crab, a game about crustaceans fighting other crustaceans, begins innocently enough. You start as a plucky young snow crab, defending his rock pool from other, invading crabs. The next thing you know, that same snow crab is now kaiju-sized, fighting in city streets against a similarly kaiju-sized lobster wielding a giant knife and revolver pistol. Things, incredibly, only escalate from there.

What if crabs had weapons? That’s the ridiculous notion that Fight Crab bases itself on, and it commits to it wholeheartedly with an involved combat system and a variety of scenarios that grow increasingly bizarre. The game often exceeds your expectations of what you might anticipate from a game that pits these hard-shelled creatures against one another. At times the joke can start to wear thin, but it’s hard to forget the delightful, laugh-out-loud surprises it continues to throw at you.

A third-person, physics-based fighting game, Fight Crab is reliant on your ability to flip your shelled opponents onto their backs and make sure they don’t get up. Damage dealt by striking with your claws, environmental objects, or weapons is tracked by a percentage meter, and higher percentages make it harder for crabs to regain their upright posture–a system that draws from Super Smash Bros., and one that allows for the occasional, unbelievable near-death comeback and matches that come down to the wire.

Each of your crab’s pincers is assigned to your controller’s left and right analog sticks, allowing for a free range of movement to push, lift, and swing. Left and right triggers thrust your claws forward, and bumpers pinch them–it’s used as a blocking maneuver or to grab your opponents and other objects. Movement is assigned to the D-pad, where you command your crab’s little legs to automatically move in a direction until you tell it to stop again, which feels like manipulating a conveyor belt. A combat mechanic that boosts your damage and allows for an area-effect attack is mapped, bizarrely, to the View/Select button. Turning your crab requires you to move both arms either left or right, and you turn the camera by clicking the analog sticks. It is no doubt a convoluted and inelegant system that makes any kind of maneuver feel like a hard task–you’re never entirely in control of all your functions at once, and it often feels like you’re trying to steer a runaway tank. But from all that awkwardness is where the beauty of Fight Crab blooms.

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Those clumsy controls, combined with a combat system informed by object physics, create a wonderful kind of chaos together. Fights are often ungraceful, like a desperate slap fight between two drunkards who have never thrown a punch in their life before. There are a lot of extended arms trying to keep flailing limbs at bay and bodies crashing into each other, with a considerable mess being made in the process. It sounds pitiful, but these are giant crabs we’re talking about, which makes the spectacle of it something fascinating to behold. Throw in some environmental weapons like trees and cars, a sword or two, boomerangs, rocket boosters, and maybe a lightsaber, and it’s hard not to light up in a confused glee when witnessing the pandemonium.

Never feeling like you’re completely in control can take its toll though, especially on harder difficulties. The inability to quickly react can be frustrating; often, it feels like you’re fighting in slow motion, and there were times I had to double-check that my game’s frame rate hadn’t tanked. You’ll sometimes find yourself in uninteresting stalemates with both crabs disarmed, bashing their arms together, trying to find a clear opening or advantage. Fight Crab makes it difficult to break the lock-on camera in order to survey the environment to rearm yourself; the rules of crab combat dictate that you always have to stare your opponent in the eyes.

But the system still allows for some wonderfully rewarding maneuvers if you can anticipate your opponent. Having such control over your limbs let me do things like grab an enemy crab’s arm as it was bringing a ridiculously large war hammer down onto me and hold it up as I pummeled and pinched its beady little eyes with my other arm. I once managed to pry away a crab’s raised shield with the hook of a crowbar and follow up with a point-blank gunshot, which was magical. Even the relatively simple act of snatching a sword from your opponent’s claws or successfully table-flipping them onto their back is immensely satisfying, given the finesse required. These beautiful moments make you want to shout in joy.

The game’s primary mode is a campaign which throws you into different arenas to go up against a series of opponents one after the other, survival style. If you find yourself on the back foot and losing your grip on the controls, the constant onslaught can be disheartening. Thankfully, the game allows you to simply resume your progress beginning from the opponent who beat you. More importantly, the game’s escalating ridiculousness with regard to its enemies and stages is certainly enough of an incentive to keep you pushing through it–some fond memories of mine involve fighting a nunchaku-wielding crab atop a table located in a Chinese restaurant, going against a pair of ninja crabs equipped with shuriken and sai, tumbling around in a daycare with a couple of chainsaws, and going up against two crabs riding Vespas swinging around chains.

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There are certainly many parts of Fight Crab that leave a lot to be desired–the UI and menus are garish at best, and outside of the crabs themselves and the energetic J-rock theme song, the audiovisual work is only serviceable. The game’s currency, levelling up, and weapon shop system are left unmentioned; you stumble across them on your own. Fight Crab also features online co-op for its campaign, online competitive ranked multiplayer and casual lobbies–all modes which I unfortunately failed to find a match for during the launch week. Perhaps not enough people have heard about how great the act of fighting crabs can be, and that needs to change.

Like the crab combatants themselves, Fight Crab feels like it smashed its ridiculous concept into a clunky, physics-based fighting system with gusto and didn’t let up until something kind of worked. And a lot of the time, it does work. There’s magic here–it’s impossible not to be charmed by the silly, uproarious dynamic of watching two crabs having a knife fight. It’s sloppy and ugly at times, but so is life. Fight Crab taught me that sometimes you just need to stop, take a minute to appreciate the beauty that lies within those colliding carapaces, and let yourself smile.

Now Playing: Fight Crab – Official Steam Launch Trailer

Wonder Woman’s Patty Jenkins Says Wonder Woman 3 Will ‘Probably’ Be Her Last

Last month, Wonder Woman/Wonder Woman 1984 director Patty Jenkins explained that she’d “hit the pause button” on development for a third Wonder Woman film so that she could make sure she was “absorbing whatever the result of this pandemic is.”

“We’re not starting to work on that movie right away,” Jenkins had said. “I’m hoping to do this Amazon movie before we do the third Wonder Woman. And I may not do either of them. You never know what will happen in this world, you know?”

Now, in a recent interview with Geek, a German publication (translated and tweeted out by @DCMovieNews2), Jenkins revealed that Wonder Woman 3 will most likely be her final go at the character.

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“[Wonder Woman 1984] gave me a chance to do a lot of things that I couldn’t accommodate in the first movie.” Jenkins shared. “I was so happy to tell the Wonder Woman origin story. It was almost her birth, but we really haven’t seen what she is capable of. It is exciting for me to show her at the peak of her strength. But it is also very important that she fights an internal struggle: she is a Goddess and tries to help humanity. She is not only someone who fights evil, she tries to show bad people how to improve. It’s an interesting dilemma.”

“The next one is probably my last Wonder Woman movie,” Jenkins continued, “so I have to put everything I want to show there. We have to think carefully.”

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In related DC film news, Warner Bros. announced a DC-themed, online-only convention dubbed DC FanDome – a free “immersive virtual fan experience” that will be a 24-hour-long event held on August 22.

Virtual panels will feature interviews from the cast and creators of many current and upcoming DC projects, including Wonder Woman 1984, The Batman, The Suicide Squad, Black Adam, and more.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Microsoft Updates Xbox Game Pass Branding by Removing the Word ‘Xbox’

Microsoft has updated its branding for both Xbox Game Pass and Xbox Game Pass PC by removing the word “Xbox” from its social channel’s logos.

As reported by Thurrott, this change has been made for both @XboxGamePass and @XboxGamePassPC, although the names of each account are still Xbox Game Pass and Xbox Game Pass For PC, respectively, and the Xbox logo is still present. Additionally, the Xbox Game Pass website still uses the full name.

Screenshot_2020-08-02 (1) Xbox Game Pass ( XboxGamePass) Twitter

While this could be a simple rebranding of the logos, it also could be a hint of things to come in regards to Microsoft’s future plans for the service.

A couple weeks ago, Microsoft stopped selling 12-month Xbox Live Gold plans, which could signal it being phased out for a potential all-encompassing “Game Pass” plan or other service.

Furthermore, Microsoft continues to add even more value to Xbox Game Pass and recently announced that it will be adding Project xCloud support in September 2020 to Xbox Game Pass Ultimate at no extra cost.

This xCloud support in Xbox Game Pass could be a reason behind the rebranding, as it will allow subscribers to play their games on not just Xbox, but on PC and mobile devices as well.

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Considering Xbox Game Pass Ultimate also includes Xbox Live Gold, it could make sense to focus Microsoft’s services into one central brand.

All of these changes, including Microsoft’s decision to stop production on Xbox One X and Xbox One S Digital Edition, are all occurring just a few months before the launch of Xbox Series X in Holiday 2020.

Microsoft recently gave more details about many of the first-party games headed to Xbox Series X, including Halo Infinite, Fable, Forza Motorsport, Everwild, and more.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Suicide Squad Director Confirms Joker/Fake Harley Quinn Theory

Suicide Squad director David Ayer recently responded to an online Joker/Harley Quinn theory regarding mysterious females, wearing red, who briefly appear in the background of some of Joker’s moments of emotional torment.

First, here’s the full “Woman in Red” theory from @ColdBloodedJoke

Taking cues from an episode of The New Batman Adventures, where Joker hired a woman to look like Harley and then almost killed her when he tired of her, the theory puts forth that these women are meant to be a Harley surrogates for Joker during the time of Harley’s incarceration. Then, of course, with this not being an animated series, he does kill them when he eventually snaps.

When presented with this theory, by a #ReleasetheAyer Cut advocate, Ayer confirmed the idea.

Ayer recently stated that a director’s cut — aka “Ayer’s Cut” — of Suicide Squad would be “easy to complete.”

Fans started a #ReleasetheAyerCut movement after it was announced that Warner Bros. was putting $30 million into completing the Snyder Cut of Justice League for HBO Max.

That news, plus years of reports on Jared Leto Joker scenes being cut and the film’s overall tone being changed into something more comedic, has many people wanting to see Ayer’s original Suicide Squad see the light of day.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Daily Deals: Samsung Sale at Best Buy Continues, Preorder Final Fantasy 14 Art Books and More

The Samsung sale continues at Best Buy this Sunday, and is still our number one deal we recommend checking out. There are dozens of items on sale, including TVs, home appliances and more. Amazon now has listings for two amazing Final Fantasy art books, as well as a crazy deal on Hint Flavored Water. If none of that is for you, then keep looking down our page as we’ve got dozens of great deals on offer.

Deals for August 1

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More Video Game Deals

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Warframe’s Third Open World, Heart of Deimos, to Be Released This Month

Warframe’s third open world, Heart of Deimos, will be added to the game on all platforms on August 25, 2020, and brings with it a brand new way to customize your Warframe in the Helminth Chrysalis System, Necromechs, and much more.

Revealed at TennoCon 2020, Deimos’ open world features a hauntingly-beautiful landscape that has been overrun by Infested enemies, the dark Entrati, and more “sights unseen in ever-changing underground cave networks.”

Players will also be able to “harness the power of the Void” with the community-designed Xaku, which also happens to be the second-ever Warframe to be “designed by the Tenno.”

Heart of Deimos will add more than just new Warframes, as players will be able to utilize new Necromechs that can be used in every open-world zone. These Necromechs are slower than a Warframe, but have a ton of firepower and defense.

One of the bigger additions is the Hemlinth Chrysalis System, which allows players to feed the Helminth resources to unlock a new suite of abilities. The Helminth can also consume a whole Warframe to extract an ability to infuse into another.

The Heart of Deimos will also bring with it a new player experience that offers a better tutorial and introduction into the world of Warframe.

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As reported by Polygon, Deimos, which is the second moon of Mars, is smaller but more dense than Orb Vallis and Plains of Eidolon’s open zones. There is also no standard day night cycle, yet “two giant worms are battling back and forth for dominance. One worm, a striking orange fellow, signifies that waves of Infested will attack. But each day, the blue worm will triumph, and the planet will become a more peaceful place for a time.”

Warframe, which made our list of the Top 10 Free-to-Play Games on Steam, will be released on Xbox Series X and PlayStation 5, although no release date has been given.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Veteran Character Actor Wilford Brimley Dead at 85

Curmudgeonly, mustachioed character actor Wilford Brimley died Saturday at the age of 85, according to The Hollywood Reporter.

Salt Lake City native Brimley appeared in dozens of films and TV shows over his decades-long career but will perhaps be best remembered to IGN audiences as Dr. Blair in John Carpenter’s 1982 version of The Thing.

That sci-fi/horror classic, starring Kurt Russell, saw Brimley (sans his signature walrus mustache) play the senior biologist stationed at U.S. Outpost 31, an Antarctic research center whose inhabitants are hunted by an alien predator who can assume any form.

Wilford Brimley in The Thing.
Wilford Brimley in The Thing.

(SPOILERS! Blair ends up becoming one of the many forms The Thing takes over the course of the movie.)

In addition to The Thing, Brimley’s foray into sci-fi saw him starring as Ben Luckett in 1985’s Cocoon and its sequel, Cocoon: The Return. Although he was only in his 50s at the time he made the Coccon movies, Brimley played a senior citizen in both films.

He also played “Noa” in the 1985 Star Wars TV movie Ewoks: The Battle for Endor.

Brimley’s other film credits include The Natural, The Firm, Hard Target, In & Out, Remo Williams: The Adventure Begins, Absence of Malice, and The China Syndrome.

On television, Brimley played the family patriarch on the late ’80s series Our House, but is arguably best remembered for starring in commercials for Quaker Oats and to fight diabetes.

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