The Truly Heartwarming Tale Of How Microsoft Bought Double Fine

With Microsoft’s acquisition of quirky indie studio Double Fine Productions, announced during the company’s E3 2019 presentation, Microsoft now has 15 studios under its Xbox Game Studios umbrella. While president Tim Schafer has confirmed the purchase will have no effect on how the California-based studio conducts its business, the company did take to Twitter to satirize the news.

Schafer, in a 30-second video posted to the official Double Fine Twitter account, basically said Microsoft rolled up with “a bunch of money” and made the team an offer they couldn’t refuse. The video features all the slow-mo head movement and melodrama that would make any soap opera jealous.

The studio’s next game, Rad, a post-apocalyptic action game published by Bandai Namco, is set to release on August 20 for Nintendo Switch, PC, PlayStation 4, and Xbox One. Psychonauts 2–set to arrive sometime in 2020 for PC, PlayStation 4, and Xbox One–will mark the studio’s first game published under the Xbox Game Studios moniker.

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Dragon Ball Z: Kakarot Gave Me Nostalgia Goosebumps

If there’s anything that developer CyberConnect 2 has proven over the years with the Naruto Ultimate Ninja Storm games, as well as the wholly underrated Asura’s Wrath, it’s that the studio is a master of sheer anime spectacle. Dragon Ball Z Kakarot is shaping up to be further proof of that, as evidenced by the goosebumps on my arms that I got while playing through the iconic battle of Goku and Piccolo vs Radditz, while the legendary opening song “Cha La Head Cha La” swelled in the background.

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Pokemon Sword and Shield Won’t Let You Catch Every Pokemon

Pokemon Sword and Shield, the first mainline generation of Pokemon games to be coming to the Nintendo Switch, will sadly not let you be the best like no one ever was, as not every Pokemon will be catchable in the new generation.

The full Pokedex won’t be available to Pokemon Sword and Shield players, according to a recent interview Famitsu conducted with producer Junichi Masuda.

Instead, Sword and Shield will only allow for Pokemon to be caught that are included in the Galar region Pokedex. Masuda told Famitsu a large part of the reasoning came down to the growing number of Pokemon species.

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Atsushi Inaba on Why PlatinumGames Is an Unconventional Studio

One of the things I love most about BitSummit – the yearly Kyoto-based indie games showcase – is that it’s a very egalitarian-feeling event. One booth may have a solo dev from Scandinavia demoing his or her very first project, the next may be showing off Bloodstained: Ritual of the Night, and be manned by the legendary Koji Igarashi himself. Walking around the show floor you’ll see this kind of juxtaposition repeatedly: there’s no barrier between the industry newcomers and the veterans – and if you spot the likes of Swery, Shuhei Yoshida or Keita Takahashi, you can just say hello.

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Sorry, Keanu Reeves Doesn’t Sing In Cyberpunk 2077

Cyberpunk 2077 features The Matrix actor Keanu Reeves in a major role. The character he plays, Johnny Silverhand, was in a rock band called Samurai. But will Reeves sing in the game? He wants to, but the game’s developer, CD Projekt Red, apparently has other ideas.

“No, they don’t want me to sing,” Reeves told IGN.

CD Projekt Red recruited an unnamed rock band to do the music, Reeves said, “so they’re going to be doing that.” Still, Reeves says he may be able to have some influence on the music.

“We have a bit of time, so maybe we’ll see what happens,” he said. “Maybe the lead singer of the band will let me have some kind of influence in there. We’ll see.”

It’s a bit of a bummer that Reeves apparently won’t sing in Cyberpunk 2077. He’s got the chops to pull it off, after all, so maybe something will happen down the line.

Silverhand appears as a hologram in your character’s head. He’s a key character who is second only to the player character, V, in terms of spoken dialogue. “He’s the No. 2 character in terms of lines of spoken text across the entire game,” CD Projekt Red founder Marcin Iwinski said.

“You will see a lot of Keanu and hear even more of Keanu,” Iwinski said.

Cyberpunk 2077 now has a release date: April 16, 2020, for PlayStation 4, Xbox One, and PC. Look out for more Cyberpunk news as E3 goes on, including how the team got Keanu Reeves involved in the first place, and our preview of the new gameplay CD Projekt Red demoed at the show, as well as a look at its story.

Dr. Mario World Launching In July; First Gameplay And Microtransaction Pricing Revealed

Dr. Mario World, which is Nintendo’s next mobile game, will release on July 10. Nintendo announced the release date today and also shared the first screenshots and gameplay.

In the match-three puzzle game, game you’ll use capsules to eliminate various viruses. The video below shows the first gameplay and explains how it works. Also in the video Nintendo talks about Dr. Mario World’s mictotransactions, which come in the form of Diamonds that you can buy through the in-game shop. They’re available in various allotments, starting with a pack of 20 for $2 USD and running up to 1,050 Diamonds for the price of $70 USD. The Diamonds can be used to continue gameplay, obtain items, and restore stamina. Check out the video below to learn more.

Dr. Mario isn’t the only star of the game. You can also purchase other doctors, including Dr. Peach, Dr. Yoshi, and Dr. Toad, from the in-game shop (though it’s not clear if these extra doctors are sold for real money). Each doctor has a unique skill that is exclusive to them, which encourages players to get them all.

Dr. Mario World was announced by Nintendo back in February, at which time the company only confirmed the existence of the game but not any details about it.

Nintendo’s next mobile game after Dr. Mario World is Mario Kart Tour, which is already in beta-testing in various parts of the world.

For a long time, Nintendo refused to bring its mega-popular franchises to mobile devices. However, this changed in 2015 when Nintendo announced it would develop games for smartphones and tablets. The first of these was Miitomo, which was later followed up by Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and others.

What Take-Two’s CEO Thinks About Unions

Just before the release of Rockstar’s open-world action game Red Dead Redemption 2, reports emerged about the working conditions at the studios that developed the game. This naturally led to a discussion about unions, which are largely non-existent in the video game world. Strauss Zelnick, the CEO of Rockstar’s parent company Take-Two, has now weighed in on the subject of unions. He told GI.biz that it’s “hard to imagine” why his developers would want to unionize, but if they do, management would work on a collective bargaining agreement with them.

Before making his point about unions in the games industry specifically, Zelnick offered a higher-level view of why he believes unions exist in the first place.

“Unions tend to develop when labor relations are not typically non-existent,” Zelnick said. “And typically unions have been most beneficial when there were more workers than there were jobs. And where the jobs were low-paying jobs. We have fewer workers than we have jobs, and they’re high-paying jobs.”

“Right now, Take-Two has 500 open positions. There are 220,000 or so people employed in the US video game business. They make about $100,000 on average, maybe more. It’s hard to imagine what would motivate that crew to unionize,” Zelnick added. “But we’re a compliant company and will serve the law. If our colleagues want to engage in collective bargaining, then we will.”

Unions are common in other popular media industries such as TV and film, but the video game business is largely unionized. Unionization efforts in the video game industry appear to be ramping up of late, with groups like Game Workers Unite appearing at recent industry events like E3 and the Game Developers Conference to spread the message.

The practice of “crunch,” or working overly long hours to finish a development milestone in gaming, is often connected to unionization efforts and measures to improve the work-life balance of developers. Recently, GameSpot spoke with the developers of Ubisoft’s The Division 2, and they told us what is being done to minimize crunch and promote a healthy work-life balance.

Marvel’s Shang-Chi Casting Update: Donnie Yen, Ludi Lin, Ross Butler

The rumor mill continues to churn for Marvel’s Shang-Chi movie as a report from That Hashtag Show claims actors Ludi Lin and Ross Butler are on the short-list of actors being considered for the role of Shang-Chi, while martial arts movie legend Donnie Yen is confirmed as being courted for an unnamed part.

Here’s everything you need to know about these potential actors for Marvel’s Shang-Chi, the first Asian-led MCU movie:

 

The Biggest Games that Weren’t at E3

E3 is the big opportunity for developers to show off a year’s worth of work, but every year some of the biggest surprises are what wasn’t at the show. E3 2019 was huge for some of the most anticipated games coming in 2019 and 2020, but with Sony abstaining from this year’s conference we were denied the further details we’ve been craving since last year’s reveals. But Sony’s games weren’t the only ones that were MIA – here, we’ve collected every big game we could think of that was missing from this year’s lineup.

Death Stranding

1 Death Stranding

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FTWD: Dwight and Morgan Had the Best Season 5 Scene So Far

Warning: Spoilers follow for Fear the Walking Dead through Season 5 episode 3, “Humbug’s Gulch.”

Fear the Walking Dead’s fifth season has gotten off to a rocky start. Not just because of the many hurdles and harrowing dangers our main characters have faced, but also on various creative levels.

With the premiere, we re-joined the Fear cast as they attempted to help someone, which was their big mission statement coming out of Season 4. They had a warehouse full of supplies and a clear credo about helping stragglers and wanderers out on the road. Quickly, after a plane crash left them stranded in this new special somewhere, we’d learn that, to date, they’d helped no one. Nothing had panned out.

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