Ubisoft Will Not Address Abuse Issues In Today’s Ubisoft Forward Presentation

Ubisoft has revealed that despite recent company shakeups in the wake of sexual harassment and assault allegations, it will not directly address these issues in its Ubisoft Forward presentation.

The company made the announcement on its Twitter page shortly before the presentation was set to air, clarifying that the presentation was pre-recorded and it would instead provide additional updates on the situation in the future.

Resignations of top Ubisoft executives, including chief creative officer Serge Hascoet and Canadian studios director Yannis Mallat, were only made on July 11. CEO Yves Guillemot has outlined structural changes that would take place about a week beforehand. Ubisoft said the show was recorded beforehand, though it’s unclear exactly how far back that was.

Ubisoft has seen other high-level employees and ex-employees accused of sexual harassment, sexual assault, and other offenses in the past few weeks. This includes now-former VP of editorial Maxime Beland, who had recently returned to the company after a brief stint with Epic Games.

Watch Dogs product and brand marketer Andrien Gbinigie, who was accused of sexual assault, may have been terminated as well, but Ubisoft has not confirmed this. Gbinigie responded to the allegations in a now-deleted Medium post on June 22, but has not spoken publicly on the topic since then.

Multiple Senior Ubisoft Executives Stepping Down Following Abuse Allegations

Serge Hascoet, Yannis Mallat, and Cecile Cornet–three senior executives at Ubisoft–are stepping down amidst widespread accusations of abuse and promotion of a toxic work culture levelled at the company and these specific individuals.

In a statement issued to GameSpot, Ubisoft confirmed the departures, saying that Hascoet has “chosen to resign from his position as chief creative officer, effective immediately.” Although he may not be as public-facing as other Ubisoft executives, Hascoet held significant influence within the company, essentially having the power to green light game development projects and also make key creative decisions. Of course, this also meant that he had significant influence over staff, which numerous people have indicated he abused to the point of encouraging a toxic work environment. The role vacated by Hascoet will be taken up by Yves Guillemot, co-founder and current CEO of Ubisoft, in the interim.

Yannis Mallat, who was managing director of Ubisoft’s Canadian studios, will be stepping down and leaving Ubisoft too. Ubisoft statement reads, “The recent allegations that have come to light in Canada against multiple employees make it impossible for him to continue in this position.” Much like Hascoet, Mallat is accused of enabling a culture of abuse that created a pervasively toxic working environment.

Asked for clarification, an Ubisoft spokesperson confirmed that Hascoet is leaving the company, along with Mallat.

Finally, global head of HR Cecile Cornet will also be replaced. According to the statement she “decided to step down from this role, as she believes it is in the best interest of the company’s unity.” Reports coming out of Ubisoft in the lead-up to the recent allegations suggested that Cornet also played a significant role in allowing the work culture to deteriorate and for those in power to continue abusing their authority.

“The company is restructuring and strengthening its HR function in order to adapt it to the new challenges of the video game industry. Ubisoft is in the final steps of hiring a top international management consulting firm to audit and reshape its HR procedures and policies, as previously announced,” the statement continues.

Ubisoft did not indicate that Cornet is leaving the company, which suggests she will remain as a part of the workforce in some capacity.

The aforementioned announcement refers to the structural shift within Ubisoft that was outlined on July 2, in which Guillemot said fundamental changes need to occur at all levels of Ubisoft. “We are not looking for a quick fix, but rather a structural shift at Ubisoft that fully aligns with our values–values that do not tolerate toxic behaviors and where everyone feels safe to speak out,” Guillemot said. “We must do everything we can to ensure no one is in these situations ever again.”

Ubisoft has been a focal point for accusations of abuse within the game industry over the past few weeks. In addition to the three executives named above, vice president Maxime Beland resigned from his position on the company’s editorial team following accusations of assault and sexual harassment. Tommy François, co-vice president, has been placed on disciplinary leave as a second investigation is conducted.

One employee from Ubisoft Toronto has reportedly been fired outright. Watch Dogs product and brand marketer Andrien Gbinigie, who was accused of sexual assault in June, worked out of the Ubisoft Toronto location. However, Ubisoft has not confirmed whether he was the fired employee in question. Assassin’s Creed Valhalla creative director Ashraf Ismail also left Ubisoft on June 24 in the wake of accusations of infidelity.

In response to these accusations, Ubisoft released a statement on June 25, stating: “We have started by launching investigations into the allegations with the support of specialized external consultants,” the studio said. “Based on the outcomes, we are fully committed to taking any and all appropriate disciplinary action. As these investigations are ongoing, we can’t comment further. We are also auditing our existing policies, processes, and systems to understand where these have broken down, and to ensure we can better prevent, detect, and punish inappropriate behavior.”

Three Top Ubisoft Executives Step Down Following Abuse Allegations

Following the recent sexual misconduct and toxic culture allegations at Ubisoft, three of its executives – Chief Creative Officer Serge Hascoët, Ubisoft Canadian studios head Tannis Mallat, and Global Head of HR Cécile Cornet, have stepped down from their roles.

As reported by GamesIndustry.Biz, these three stepped down “following the initiation of a rigorous review that the company initiated in response to recent allegations and accusations of misconduct and inappropriate behavior.”

Hascoët, according to a report in the French newspaper Liberation, was specifically named as “playing a central role in the company’s culture problems, with one source saying the executive has ‘the most toxic behavior in the whole business.'”

Ubisoft’s CEO and co-founder Yves Guillemot said in a statement that he is “committed to implementing profound changes across the company to improve and strengthen our workplace culture.”

“Ubisoft has fallen short in its obligation to guarantee a safe and inclusive workplace environment for its employees,” said Ubisoft CEO and co-founder Yves Guillemot. “This is unacceptable, as toxic behaviors are in direct contrast to values on which I have never compromised – and never will. I am committed to implementing profound changes across the company to improve and strengthen our workplace culture. Moving forward, as we collectively embark on a path leading to a better Ubisoft, it is my expectation that leaders across the company manage their teams with the utmost respect. I also expect them to work to drive the change we need, always thinking of what is best for Ubisoft and all its employees.”

Guillemot will be filling Hascoët’s role on an interim basis, where he will manage “a complete overhaul of the way in which the creative teams collaborate.”

There has been no replacement named for Mallet, but he has already left his role as “the recent allegations that have come to light in Canada against multiple employees make it impossible for him to continue in this position.”

These employees include Ubisoft Montreal’s Ashraf Ismail, the former creative director on Assassin’s Creed Valhalla who left his role following impropriety allegations, and Ubisoft Toronto VP of editorial Maxime Béland who was also accused of abuse and misconduct.

Another unnamed employee was also fired for “engaging in behaviors that do no align with what is expected of Ubisoft employees.”

Outside of Canada, Ubisoft’s VP of editorial and creative services Tommy François was also placed on disciplinary leave due to similar allegations.

Cornet decided to leave her position as “she believes it is in the best interest of the Company’s unity.” Ubisoft is also searching for her replacement, focusing on “restructuring and strengthening its HR function in order to adapt it to the new challenges of the video game industry.”

The announcement stated that Mallat would be leaving the company, while Hascoët and Cornet would be changing roles, but an Ubisoft representative confirmed to GamesIndustry.biz that Hascoët would in-fact be leaving the company.

Amidst all of these allegations, Ubisoft is still planning on hosting its Ubisoft Forward E3 replacement showcase where it will discuss Assassin’s Creed Valhalla, Watch Dogs Legion, Far Cry 6, and much more.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Close Enough: Season 1 Review

The following is a spoiler-free review for the first season of Close Enough, which is now streaming on HBO Max.

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So many entertainment stories this year have centered on anticipated shows getting delayed for months or years, so I’m especially happy to see HBO Max’s Close Enough bucking the trend. Created by J.G. Quintel of Regular Show fame, the comedy was originally supposed to land on TBS’ adult animation block in 2017, but this week it made its debut on a streaming service that’s better suited to its brand of adult humor.

It looks a lot like Regular Show, even if the main characters now consist of weary millennials rather than oddities like an anthropomorphic raccoon and blue jay. But it also borrows much of Regular Show’s template for this more realistic tale of folks enduring the transition from their 20s to their 30s, and so in some ways, the show itself neatly complements the central theme of adults trying to cling to the crazier days of their youth. It largely works, too, which is probably a good sign for anyone living through that transition.

Here we have the story of 30-somethings Josh (Quintel) and Emily Ramirez (Gabrielle Walsh), who live with their five-year-old daughter Candice (Jessica DiCicco) in Los Angeles. Josh is a former game designer who now works for a Geek Squad stand-in and Emily has a nondescript job at a big company. But wait, it’s a little more complex than that! Josh and Emily are actually living as roommates in the home of recently divorced couple Alex (Jason Mantzoukas) and Bridgette (Kimiko Glenn).

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Close Enough works in part because they’re all so dang relatable, particularly for us in the age group in focus. It sure as hell hits home for me, a man approaching middle age living with a roommate in California — and two of my neighbors have that “married couples with roommates” thing going on. When I learned that Alex had a Ph.D. in anthropology with a focus on the Vikings, I positively winced.

Still, there wasn’t a single character I didn’t enjoy seeing appear on the screen. Perhaps it’s because I know these people. I am these people. Close Enough is an ode to people caught in that period of life where a mid-life crisis still feels miles away, but when the regrets start settling in and you wonder what your life might have been like if you’d made some different choices. It’s dealing with the changes wrought by having children. It’s the period when you’re acutely aware of debt and luxuries that may never be yours, or when you’re finally dating after a divorce and find yourself appalled by how many people on Hinge and Tinder go on and on about their trip to Machu Picchu. (Ahem.)

But this also means that its comedy is aimed at that very specific, if wide, demographic: One that gets Weezer jokes but can also laugh at references to Teddy Ruxpin and the Simon memory game. If you’re older or younger, it’s probably not going to hit as hard. These in-jokes are funny, but they also keep Close Enough from elevating to the wide appeal of a show like King of the Hill, which drew in viewers for the relatability of a wide range of characters despite its setting in small-town Texas. Quintel’s show isn’t without moments of relatable emotional impact, although some of these merely repeat themselves in different forms throughout the season. Josh in particular struggles with the belief that he’s a failure and needs constant reminders that success manifests itself in different ways.

This is the kind of heady animated stuff that made Bojack Horseman so great, and in fact, that show’s Diane Nguyen (Alison Brie) would have made a great roommate for Josh, Emily, Bridgette, and Alex. But Close Enough never gets close to that show’s excellence, perhaps in part because seven of the eight episodes follow Regular Show’s lead by consisting of what are effectively two 11-minute mini-episodes. There’s never much time to care too deeply about their situations, save for the season finale that extends for almost a full half-hour. It seems weird to put such a story at the end, too, as that episode illuminates the dynamic between the four characters in a manner that was only hinted at before.

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But Close Enough isn’t really for pathos: Much like Regular Show, each episode kicks off with fairly mundane circumstances, such as Josh and Emily going clubbing on one of the rare nights when someone is babysitting their daughter. Those events always morph into something much wilder and crazier — in this case, a club that takes a cue from the 1976 film Logan’s Run and executes any visitors who happen to be over 30.

Each episode is like a fuse burning down to an explosion of dynamite — and often with light but effective social commentary — which is appropriate considering the occasionally shocking violence that befalls the Ramirez family and their cohorts. It works, though: When Quintel tries to extend to these antics past 11 minutes in the final episode, they lose some of their power. Episodes of Close Enough are best appreciated like good, short jokes: A deadpan buildup followed by a sharp punchline.

That also means they’re best appreciated in small samplings: I don’t recommend binging Close Enough in one sitting as I did for this review. The reliance on similar themes becomes too apparent. It feels best suited to being enjoyed in the rare moments of free time the characters themselves get to enjoy, and as a reminder that we’re not alone in our doubt and misery. Yet it’s also good if you need a dose of hope or just to laugh at the craziness of their period of life. Close Enough does poke fun at the trend of talking about people in their 30s as though they’re hitting 80, but it’s also a celebration of the quiet joys of those years.

Like its lovable characters, though, Close Enough feels as though it’s still in a transition. Despite its excellent voice acting and crazy mix of the mundane and manic, it never does any one thing better than the mass of other adult-oriented animated comedies out there, but it’s entertaining enough that all eight of its episodes went by like a breeze. If Close Enough manages to score a second season, I’d love to see how it matures.

Official Xbox Series X Wallpaper Set Released For Windows 10, Rated “E” For Everyone

Do you have a Windows 10 PC and can’t wait to get your hands on the Xbox Series X? Is the wait so unbearable that you need to stare at pictures of the system while you use your computer? If that’s the case, then Microsoft’s official Xbox Series X desktop wallpapers should help make the next few months easier.

Consisting of 16 4K images, the desktop wallpaper theme is available for free from the Microsoft store. Some of these are promotional images we’ve seen before, as you can view below, while others focus on the system’s internal workings and controller designs. They’re rated “E” for everyone, in case you were worried about Microsoft slipping in a decapitated head or rogue butt somewhere in the set.

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Xbox Series X still doesn’t have a release date or price, but Microsoft will be showcasing the system’s first-party lineup during a special event on July 23. It’s possible we’ll get more concrete details on the release date and pricing at this time, though Microsoft has not confirmed this yet.

One of the games to be featured at this event in Halo Infinite, which is also scheduled to launch alongside the system this holiday season. It will release for Xbox One and PC, as well, with cross-play between the platforms, and Microsoft’s Smart Delivery program will make it easier for players to get their Xbox One games upgraded to Xbox Series X for no extra charge.

Daily Deals: Free AC Valhalla w/ Ryzen Purchase, Dell Store Wide Sale

Hello Saturday readers. The big deals online this weekend are happening at Dell, who are hosting a Black Friday in July sale. However, if you’re about to build your own PC, check out the awesome new deal coming from Newegg, where you can buy a Ryzen CPU and receive Assassin’s Creed Valhalla for free. Dell, for the first time ever has discounted the new 2020 Alienware Aurora R11 gaming desktop. Score one with 10th gen Intel Core i7 processor and RTX 2080 SUPER video card for under $1700. There are plenty of gaming PCs, gaming laptops, and gaming monitors to choose from and we’ve listed the best deals below.

App users: Don’t see the deals below? Click here.

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Dell Gaming PCs

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Dell Gaming Laptops

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Dell Gaming Monitors

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More Video Game Deals

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A Sealed Copy of Super Mario Bros. Sold for a World-Record Setting $114,000

A sealed copy of Super Mario Bros. for the NES just sold for $114,000 USD, which is now the world record for the sale of a single game.

Kotaku’s Chris Kohler Tweeted out the news for this Super Mario Bros. copy that was sold on Heritage Auctions, which you can see below.

Screenshot_2020-07-11 Super Mario Bros - Wata 9 4 A+ Sealed [Hangtab, 3 Code, Lot #93028 Heritage Auctions

This copy of Super Mario Bros., which was released in 1985 as a launch title for the NES, features a carboard hangtab, which “were originally used on the US test market copies of black box games, back before plastic was used to seal each game.”

These carboard hangtabs were only in production for a few months, a short time for a game that has gone on to sell over 40 million copies since its release.

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In 2019, another copy of Super Mario Bros. sold for $100,150 USD, making it the world-record holder until this new sale, which is actually a newer printing than the previous one.

We did a deep-dive into why these cartridges are so valuable and brought in Kelsey Lewin, the co-owner of Pink Gorilla Games, and Frank Cifaldi, founder of The Video Game History Foundation, to help tell the story.

This sale is one of the many in the video game world that have sold at a high price, including the Nintendo PlayStation prototype that sold for $360,000.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.