We’ve Done A Complete 180 On Rage 2

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Katana Zero Review – Slow-Motion Samurai

The neon-soaked hallways and dirty streets of Katana Zero do a great job of sucking you into its broken world. Gangsters operate unhindered as society is still reeling from a devastating war, one whose loss has littered the streets with homeless war veterans and bars with resentful and drunken citizens looking for a fight. You are that fight–a ruthless sword-wielding assassin with the ability to slow down time–and Katana Zero gives you delicately designed scenarios to slice and dice your way through. Its abrupt ending is an unwelcome surprise, but the riveting action is complemented by an intelligently presented narrative with a variety of captivating themes that is difficult to pull away from.

Katana Zero puts you in the shoes of a nameless assassin haunted by the fractured misdeeds from the past war. This war forms the backbone of Katana Zero’s central mystery, which does take time to unravel. What starts out as straightforward assassination missions ordered by a shadowy organization slowly unfurls to encapsulate themes of post-traumatic stress, war crimes, and government killings. This plays out across multiple acts, comprised of small side-scrolling stages containing violent and thoughtful combat throughout.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Genetic experimentation and drug use are central to both Katana Zero’s story and gameplay. Thanks to a steady supply of a blue serum, you’re able to augment your simple sword slashes with the ability to slow down time. This lets you pull off some incredibly stylish maneuvers and experiment with a malleable dynamic to the otherwise straight-forward combat. Slow-motion rolls can be combined with precise movement to quickly close distances, and your sword is not just for close-quarter slashing–it can be used to perfectly time a bullet deflection back to its sender. When combined with stage-specific items that can be used as long-range projectiles and security systems that can be transformed from a deterrent into an environmental weapon, Katana Zero doesn’t struggle to keep its combat exciting.

It helps that each stage is thoughtfully compact given how dangerously fragile you are. A single hit will send you back to the beginning of a stage, with fast respawns making the transition almost instant. This not only avoids the sting of detrimental progress loss, but also gets you back into the engrossing action quickly. There are a few stages that feel excessively long and end up being frustrating, but they’re thankfully few and far between.

The variety of enemies keeps each encounter from feeling repetitive, gently introducing more dangerous foes that will force you to change up your comforting strategies. Enemies with shields will push you away before swiftly firing at you on the ground, while knife-wielding gangsters can stagger you and delay your attacks for a brief (but deadly) moment. The ways levels combine these different enemies turns each of them into clever combat puzzles, where your twitchy instincts need to be supplemented by thoughtful planning and careful consideration of who to target first.

Katana Zero doesn’t shy away from telling its story through scenes of unsettling torture and vivid violence, yet it successfully contrasts this with delicately quiet character moments and some heartfelt relationships that help ground a protagonist that would otherwise be impossible to empathize with. It works incredibly well thanks to a creative approach to character conversations, which are often just as important as your violent exploits outside of them. Instead of just being given choices for responses, conversations allow you to interrupt characters to alter both the tone and direction of the scene. Characters react intelligently to your manners during an exchange, expressing disgust at your audacity to cut them off or surprise at your unexpected courtesy.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Depending on how you respond, certain small narrative changes can take place too. In one instance I found myself pretending to love anime to convince a hotel receptionist to let me pass, which later helped me avoid the police as she corroborated my alibi. The same conversation played out differently the second time, as my short temper with the same receptionist led her to turn on me when getting questioned about my blood-soaked clothing. Small diversions like this don’t have an impact on the trajectory of the main story, and there are a handful of scenarios where you’ll be forced into a specific response in order to progress. But Katana Zero mostly handles your branching conversational decisions with grace, eloquently incorporating them into small but inconsequential changes to its excellently written dialogue.

Each character moment lands thanks to the sublime pixel artwork. There’s an immense amount of detail packed into each sprite, bringing the colorful yet distressing world around you to life with its sheer variety. Character sprites are the most impressive, featuring delicate animation that lends a lot of emotion to each conversation and story beat. These extend to the thoughtful effects applied to simple dialogue bubbles, which use a combination of flashing colors, moving parts, and aggressive screen shake to allow important interactions to hit hard. Katana Zero doesn’t just use its retro-inspired style to pull on nostalgic strings. It elevates the style entirely with a sense of depth and detail that is difficult not to appreciate.

Katana Zero doesn’t shy away from telling its story through scenes of unsettling torture and vivid violence, yet it successfully contrasts this with delicately quiet character moments and some heartfelt relationships.

The real pity is that despite its slick presentation and enthralling dialogue, Katana Zero’s story just doesn’t wrap up in a satisfying way. It starts introducing its central themes about halfway through and only increases in momentum from there, seemingly building to an enticing climax. But it swerves unexpectedly at the end to reveal that this entry is only the first chapter in a larger tale. After four or so hours you’re left with a number of unhandled narrative threads and an unsatisfying conclusion, which dampens the exciting momentum that was building up. It’s a deflating and abrupt end to the proceedings, with no promise of more to come in the future.

The uncertain future of the story that Katana Zero so brilliantly sets up is concerning, but that shouldn’t deter you from diving into this compelling introductory chapter. Its combat provides an exciting challenge that tests both strategy and reflex, while also giving you clever abilities to make it as stylish as possible. The narrative contextualization of both your abilities and role within Katana Zero’s world is expertly written, with a clever dialogue system letting you inject personality into character interactions. Katana Zero is bloody and brutal, but it’s also a heartfelt tale that you shouldn’t overlook lightly.

Mortal Kombat 11 Switch Launch Trailer Shows Fights On The Go

Mortal Kombat 11 is releasing on the Nintendo Switch, marking the first MK game on a Nintendo system since the series reboot. The Switch version is a little less beautiful than its contemporaries, but what it lacks in visual fidelity it makes up for with portability. So it’s no surprise that the official Switch trailer emphasizes the on-the-go aspect.

The trailer (above) shows a piece of a cutscene before pulling back and showing gameplay on a smaller Switch window playing footage of the fights. It’s difficult to see due to the smaller screen size but the fights are a little low-fi compared to what you may have gotten accustomed to seeing in other gameplay trailers and Kombat Kasts.

We knew that the Switch version would lose some graphical bells and whistles, though. A recent hands-on preview showed that despite the downgrade, the game ran smoothly to keep the fighting consistent. That means that if you want a portable version, you probably won’t compromise the integrity of the systems for the benefit.

NetherRealm slowly revealed the MK11 roster in the lead-up to launch, most recently announcing the return of Kitana. The studio is now preparing its downloadable content, which will begin with Shang Tsung. After this game the studio may be looking to explore new franchises or even genres.

Mortal Kombat 11 releases on April 23 for PC, PS4, Xbox One, and Nintendo Switch. For more details, check out our pre-order guide.

Sega Genesis / Mega Drive Mini Includes Sonic 2, Earthworm Jim; More Classic Games Revealed

Sega has revealed 10 more games coming to its Mega Drive Mini (known as the Genesis Mini in the US). The lineup of classic titles includes Sonic the Hedgehog 2, Earthworm Jim, and more beloved games.

Fans will be pleased to see both Caste of Illusion Starring Mickey Mouse and World of Illusion Starring Mickey Mouse and Donald Duck included with Sega’s miniature console. The device also comes with Streets of Rage 2, Contra: Hard Corps, and Shinobi 3.

A further 20 games are to be revealed over the coming months. We already knew Ecco the Dolphin, Sonic the Hedgehog, Castlevania: Bloodlines and more were to be pre-installed on the console, which will come with 40 games in total. You can read all 20 games revealed so far at the bottom of this article.

The Mega Drive Mini / Genesis Mini launches worldwide on September 19, costing $80 / £70 / AU $140. It’s based on the Model 1 version of the original console, except approximately 55% smaller. The box contains the console, a power adapter, two replica three-button USB controllers, one USB to micro-USB power cable, and one HDMI lead.

The game ports that are on the Genesis Mini were handled by M2, a team that is well known for its work on emulation and re-releases. M2 previously worked on Sega Ages and Sega 3D Classics Collection.

Releasing Mini versions of classic consoles has become something of a trend recently. Nintendo led the way with the NES Classic and the SNES Classic, both of which were received well by critics and went on to be hot commercial items. Sony followed suite with the PlayStation Classic, which wasn’t received as warmly.

Sega Mega Drive Mini / Genesis Mini Games Lineup (So Far)

  1. Sonic the Hedgehog
  2. Ecco the Dolphin
  3. Castlevania: Bloodlines
  4. Space Harrier 2
  5. Shining Force
  6. Dr. Robotnik’s Mean Bean Machine
  7. ToeJam & Earl
  8. Comix Zone
  9. Altered Beast
  10. Gunstar Heroes
  11. Castle of Illusion
  12. World of Illusion
  13. Thunder Force III
  14. Super Fantasy Zone
  15. Shinobi III
  16. Streets of Rage 2
  17. Earthworm Jim
  18. Sonic the Hedgehog 2
  19. Contra: Hard Corps
  20. Landstalker

Child’s Play Reboot Trailer Makes Chucky A Murderous Alexa

It’s finally here. The first full trailer for the upcoming Child’s Play reboot has arrived and, with it, the first real look at the new version of Chucky, who happens to be voiced by Mark Hamill. While we previously didn’t know much about the film, the new movie gives a lot of insight into what makes this take on Child’s Play so different.

The big takeaway is that this isn’t just some doll. It’s 2019 and now Chucky is from the Buddi line of smart toys. As the trailer says, he can connect to all of your smart devices–which already sounds like a bad idea–and is controlled by an app. Of course, as the trailer teases, that app is going to go haywire as Chucky goes on a murdering spree.

And while the trailer doesn’t get too gory, it certainly looks as though Chucky is going to be very creative with his kills. From wrapping up one victim in Christmas lights, to seemingly taking control of electronic devices like drones to carry out his misdeeds, this murderous little doll is dangerous–and downright creepy. Check it out above.

One thing the trailer doesn’t do is give much context to the relationship between Chucky and his owner, the 13-year-old Andy (Gabriel Bateman). However, during a preview event for the trailer’s release, GameSpot and select press were shown an additional scene from the movie.

In it, Chucky and Andy are playing a board game, as the doll learns more about his owner. When a cat scratches the boy, though, Chucky goes on the offensive against the feline in a pretty disturbing moment. Thankfully, Andy stops him before it’s too late, while Chucky says it’s because the cat caused him pain.

It certainly gives the impression that Chucky thinks he’s protecting Andy when he gets violent, at least at first. Given that this is a Child’s Play movie, though, clearly, Andy isn’t going to remain safe. And when you consider that a doll like the new Chucky can control pretty much any device it wants to, it opens up a bunch of truly horrific possibilities.

While this is the first real trailer for Child’s Play, you’re not going to have to wait much longer to see more. Child’s Play, which also stars Aubrey Plaza and Bryan Tyree Henry, is in theaters on June 21.

Wild New Hobbs And Shaw Trailer Is Fast, Furious, And Fantastic

Nearly 20 years after the first movie was released, the Fast & Furious series is bigger than ever. Next year will see the release of the ninth movie in the franchise, and before we get to that, the spin-off Hobbs & Shaw arrives in August. A new trailer has now been released.

Like January’s first trailer, this latest one is pretty long, so be warned if you don’t want to know a lot of the movie’s plot. But it looks like massive fun, with Agent Luke Hobbs (Dwayne Johnson) and mercenary-for-hire Owen Shaw (Jason Statham) reluctantly teamed up to take on Idris Elba‘s genetically enhanced bad guy. There’s also plenty of action from Mission Impossible: Fallout star Vanessa Kirby, playing Shaw’s sister, and a hilarious-looking family reunion for Hobbs. Check it out above.

Hobbs & Shaw is directed by Deadpool 2’s David Leitch, and also stars Eiza González (Baby Driver) and Eddie Marsan (Deadpool 2), with Helen Mirren reprising her role as Shaw’s mom from 2016’s The Fate of the Furious. It releases on August 2, 2019.

As for Fast & Furious 9, that is now in production ahead of its April 2020 release. It’s directed by Justin Lin, who has helmed four of the previous movies in the series. It stars Vin Deisel once more, but won’t feature Johnson or Statham.

Cricket 19 Arrives Late Next Month

Melbourne-based sports game studio Big Ant has announced that Cricket 19 will be available from May 28, just over two months from the first ball of the 2019 Ashes series (which starts on August 1).

Cricket 19 was announced in early March and promises to build on 2017’s popular Ashes Cricket. Cricket 19 will feature all formats of the sport, men’s and women’s teams, all host venues, plus the 2019 Ashes, fully licensed for both Australia and England. It’s also set to include a “deeper and more narrative-driven” career mode, a world championship tournament, and a scenario mode which will allow us to recreate and share classic matches.

“Big Ant Studios games have always been known for deep customisation and flexibility,” said Big Ant Studios CEO Ross Symons in a statement. “With Cricket 19 we take this to the next level, with even more gameplay modes, more options, more ways to play and much more customisation.”

Continue reading…

8 Must-See Anime To Watch For Spring 2019

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy