Borderlands 3 Review – Lootin’ And Shootin’

After Borderlands: The Pre-Sequel, a disappointing spin-off released in 2014, Borderlands 3 is a welcome return to form for the franchise. The game reunites fans with the core group of memorable main characters from the first two games and delivers the mayhem-heavy loot-shooter experience that the series is known for. Borderlands 3 carries forward many of the things that made the first two games special, but in doing so it also brings with it a few of the same stumbling blocks. There are noticeable improvements to the series formula, though, as Borderlands 3 provides additional freedom in how you want to play.

Set seven years after the events of Borderlands 2, Borderlands 3 wraps up most of the narratives established in the earlier games, while also teasing additional threads that could be explored in the future. Despite these hints, there’s a definite finality to Borderlands 3’s campaign, which satisfyingly wraps up the arcs of characters that fans have been following for 10 years.

As one of four fledgling Vault Hunters–Zane the operative, Amara the Siren, Moze the gunner, or FL4K the beastmaster–you are recruited into the Crimson Raiders, the militia that defends the only civilized pocket of society found on the bandit-filled wasteland planet of Pandora. Led by Lilith, a former Vault Hunter, the Crimson Raiders have gone to war with Tyreen Calypso and her twin brother Troy, who are using their influence as popular video streamers to convince their cult following to help them acquire the immense power found in secret vaults scattered throughout the universe. The story is a bit of a slow start, but it quickly picks up near the end of the first act and rarely slows down on its way to its grand finale. Looting and shooting are still the focus of Borderlands 3, but its campaign also delivers a fairly well-written story of sacrifice, the importance of family, and the responsibilities of heroes.

Borderlands 3 provides more flexibility than ever before to create the type of character you want. For the first time in the series, the Vault Hunters all have an active skill tied to each of their three respective skill trees. Amara, for example, can equip Phaseslam to deal immense close range damage, Phasecast to tear through enemies from afar, or Phasegrasp to crowd control or focus her elemental abilities on one target. Using perks from all three skill trees, you can evolve each of these skills in meaningful ways. For instance, if you want to make Amara’s area-of-effect Phaseslam ability into something more precise, you could change it with perks found in both the Brawl and Fist of the Elements skill trees so that the ability transforms Amara into a levitating spider-like creature that shoots a massive fire-based death ray before she careens to earth in a smaller slam. Phaseslam can evolve in other ways too, as can Phasecast and Phasegrasp–providing numerous options for how you want Amara to fight. The same can be said for Zane, Moze, and FL4K.

As a result, it’s pretty easy for both you and a friend to be playing as the same character but have completely different builds and roles on the battlefield. This added freedom also makes it far more feasible, and thus enjoyable, to play Borderlands 3’s campaign entirely solo in comparison to previous games in the franchise, as you’re not limited to established class restrictions based on your Vault Hunter choice. You obviously don’t have to go it alone–and Borderlands 3 actually makes co-op more rewarding thanks to an option that removes the need to compete for loot–but it’s nice knowing that if you want to, your experience will not be completely defined by the Vault Hunter you choose.

The freedom to build your ideal loadout extends beyond your Vault Hunter’s skill trees. Borderlands 3 makes clear-cut distinctions when it comes to the manufacturer of each gun. Before you even loot a new firearm, looking at which company made it will tell you most of what you need to know about what it can do. Maliwan guns are fairly weak but each one shoots elemental bullets, for instance, allowing you to more easily electrocute shields, melt armor, or burn through flesh, while a Hyperion firearm raises a forcefield in front of you while aiming down sights and becomes more accurate as you pull the trigger. They’re minor changes to further differentiate each type of gun, but these new manufacturer effects make it a lot easier to build specialized loadouts that can augment the perks you choose.

But, more than anything, the guns are just fun to shoot. It may come as little surprise given that distinctive firearms has been the bread and butter of the franchise since the beginning, but Borderlands 3 has quite a few unique guns that offer a wide variety of enjoyable effects. Some have actual gameplay-changing ramifications, like a sniper rifle that can transform into a shotgun. But Borderlands 3 also has guns that are just playfully quirky and weird–ones that insult and tease you for your performance or just shoot more guns, for example. And you acquire new firepower at a gratifying pace, with new loot regularly dropping from the tougher enemies in the groups you encounter and explosively erupting from bosses you defeat. Borderlands 3 never lets up on giving you new weapons to experiment with, progressively increasing the explosive potential and wacky effects of the weapons you find, which in turn serves as a satisfying visual representation of how much stronger you’re getting beyond the higher damage numbers.

Even without the loot, defeating enemies in combat is fulfilling. Shooting an unshielded enemy in the head rewards you with their cranium erupting in a satisfying blossom of blood and gore. When you don’t land that final headshot, enemies mostly go out with a final battle cry–ranging from pitiful cries for salvation to humorous insults–and the game doesn’t repeat lines often enough for them to grow stale. Combat is never dull as a result, with your chosen Vault Hunter shouting out funny or cool-sounding one-liners in the brief moments you’re reloading and making your way to your next victim.

As entertaining as Borderlands 3’s combat is, the fun that is found in the freedom to fight however you want is occasionally interrupted by the structure of boss battles, a traditional problem for the franchise. Many of the bosses look cool and have incredible theme music, but they all amount to the same strategy: shoot the weak spots, run from or jump over attacks, and repeat. You can cheat some by hiding in an unreachable corner and slowly chipping away at the boss’ weak spot, but that’s not much fun either as pretty much every boss in the game has a large healthpool and many of the later ones are bullet-sponges.

Borderlands 3’s late-game bosses pack a wallop with every attack too, downing you in a few hits if you’re not careful and thus demanding that you near-perfectly dodge for an extended period of time–which can drag on and feel boringly repetitive in the longest of these fights. So when you do encounter a boss in Borderlands 3, it typically grinds the mayhem-filled action to an abrupt halt as you’re forced to respond to the boss’ patterns by playing more slowly and carefully.

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The new climbing and sliding moves do allow you to better navigate environments and thus get out of the way of certain attacks, but both mechanics are better suited for weaving among the scattered firefights with normal enemies, not the concentrated bombardment of the bosses. Several boss battles are frustratingly difficult to tackle on your own as a result, to the point that they all seem like repeated suggestions that you should be playing Borderlands 3 with at least one other person. Two or more players allows you to take turns reviving each other, making it easier to last longer. But simply trying to outlast one strong enemy doesn’t impart the same enjoyable impact of the mayhem-filled firefights from the rest of the game. You feel more like a badass running around and gunning down a vast assortment of different enemies than you do hiding behind cover and waiting for the boss to stop attacking you just so you can safely get a few shots off.

Thankfully, boss battles only make up a small part of Borderlands 3’s overall campaign. Most of the story sees you go up against the Calypsos’ seemingly never-ending cult of bandits or the armies of the twins’ corporate sponsors as you race to find the pieces of the keys to open up vaults across the universe. Your journey takes you far beyond the planet of Pandora, and it provides opportunities for new types of combat encounters in a series that has largely revolved around wide-open deserts full of bandits or factories full of robots. For example, the jungles of Eden-6 contain an assortment of dangerous wildlife that have different hunting grounds and patterns, and the low gravity of a Maliwan space station orbiting the planet of Promethea allows the elemental gunslinging corporate soldiers you’re going up against to jump higher and more easily attack you from above. Certain weapons have greater utility in certain environments as well, such as an explosive mushroom-like grenade that becomes more powerful when thrown into water. That’s easier to do more often in Eden-6’s swamps than Pandora’s sand dunes. Borderlands 3’s campaign sees you bouncing back and forth between planets every few hours, which keeps each setting from growing stale while also encouraging you to keep adopting new playstyles, strategies, and weapons.

Borderlands’ heroes are nothing if not personable, and that trend continues in this latest installment–transforming the motley crew of outlaws into a family you feel a kinship with.

Even if Borderlands 3 takes you far beyond the scope of Pandora and sees you meet brand-new allies and encounter never-before-seen threats, the original cast of characters that have defined the adventures from the beginning are still at the forefront, and the story is better for it. Whether you’re a long-time fan or not, it’s the connection to the Crimson Raiders that acts as your motivation for fighting through the campaign. Borderlands’ heroes are nothing if not personable, and that trend continues in this latest installment–transforming the motley crew of outlaws into a family you feel a kinship with. Your connection to the Crimson Raiders continues to grow with every mission as well, as–thanks to the spaceship Sanctuary III–the entire group is with you throughout the course of your journey.

Newcomer Tyreen is clearly a bad person, but the campaign’s story never gives you a compelling reason as to why you would want to kill her so as to stop her for good. Lilith is fond of reminding you that Tyreen’s plans would ultimately destroy Pandora, but Borderlands 3 introduces a bunch of planets that would make for more preferable homes. Tyreen, and thus Troy, never amounts to a credible threat that you feel like you need to stop as a result, so the Calypso twins instead feel like the primary source of much of Borderlands 3’s comic relief, not villains that must be stopped.

With most of the franchise’s juvenile humor and ludicrous jokes coming from your planetside interactions with the Calypsos, it’s on Sanctuary III with your crew that Borderlands 3’s well-written story delves into its more heartfelt and emotional moments. The game wastes little time reintroducing you to mainstays Lilith and Patricia Tannis, a brilliant yet socially anxious scientist, and building the drama of its narrative around them as the two women grow into their new roles within the Crimson Raiders. Tannis’ evolution is especially compelling as you see her make courageous strides to move beyond the self-imposed limitations she’s set for herself on account of her autism and social anxiety. For two characters that were popular but little more than caricatures in the first game, it’s rewarding to see the growth the two underwent in Borderlands 2 now culminate into two leaders that you’re willing to follow to the end.

That isn’t to say the other fan-favorite characters have been left out. Pretty much everyone from the previous games returns to complete their respective arcs. Borderlands 3 weaves in plenty of memorable new characters as well–such as the coffee-obsessed Lorelei, artificial intelligence BALEX, and scoundrel turned rebel general Clay–but the game’s story is very much the fulfilling conclusion that long-time fans have been looking forward to for the franchise’s mainstays.

And what a conclusion it is. Borderlands 3 has a few stumbling blocks when it comes to bosses, but these fights are overshadowed by the game’s rewarding gunplay and over-the-top humor. The game’s character-driven narrative acts as a satisfying finale for the loot-shooter franchise, and the new mechanics and features–especially the reworked skill trees and weapon manufacturer effects–give you plenty of agency in how you want to play through it. If you’ve never been a fan of the franchise, it’s unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism.

New Switch Update Out Now, Adds Features And Fixes Major Bug

The latest firmware update for Nintendo Switch has arrived, and it includes a number of new features, tweaks, changes, and fixes. Version 9.0.0. (released September 9) introduces a new search feature for the News channel, a new QR code option to sign in to your Nintendo Account, and new touch screen sensitivity settings. The update also introduces the ability stop the Switch from recognizing inputs from the console’s buttons, except for the Capture and Home buttons. This only applies to the newly released Switch lite.

Additionally, the new Switch 9.0.0 update adds a section to account pages for “Online Play Invites,” and as it’s name suggests, this is where you’ll see invites from friends for supported games. Finally, the new patch fixes what sounds like a very serious issue. Apparently, there was a bug that completely prevented Fire Emblem: Three Houses from booting at all, instead returning an error. This problem has been fixed with the update through general system and stability improvements, Nintendo said.

This issue was reportedly affecting those who purchased the Three Houses season pass recently, though it’s unclear how widespread the issue was or if anything else could trigger it. Whatever the case, it’s fixed now.

You can see the full 9.0.0 update notes below, as posted on Nintendo’s website.

Nintendo Switch Firmware 9.0.0 (September 9, 2019) Update:

  • Added a search feature for the News Channel.
    • Channels can be searched using filters or free text.
  • Added “Display QR Code to Check In” to User Settings.
    • You can display a QR Code on-screen to check in using your Nintendo Account.
  • Alarm Notifications have been added to System Settings > Notifications.
    • You can check or delete pre-set alarms.
    • Alarms can be set up only within supported software (to be added at a later time).
    • A controller firmware update may be required to use this feature.
  • You can now configure touch screen sensitivity settings.
    • Select between Standard and Stylus sensitivity (optimized for stylus input).
  • Added the option to turn on/off the system button input (Nintendo Switch Lite only).
    • When this setting is turned off the system no longer receives input from the console buttons, with the exception of the Capture and HOME Buttons, and can only be operated from a wirelessly paired controller (sold separately).
    • This setting is on by default and can only be turned off if a compatible controller (sold separately) is wirelessly paired to the console.
    • The setting will automatically turn back on when the console is restarted or after returning from sleep mode.
  • Added “Online Play Invites” section to the User’s page.
    • Invites from friends to join online play in supported software will be displayed in this section.
  • General system stability improvements to enhance the user’s experience.
    • Resolved an issue where some users can’t start the Fire Emblem: Three Houses game, and get an error instead.

NBA 2K20 Review

On the court, NBA 2K20 is a dazzling experience that matches the energy and presentation of its real-life counterpart. Enhanced footwork, dribbling, and player spacing help improve an already sturdy foundation. However, outside of the surprisingly well-written story mode, NBA 2K20 loses its focus off of the court. NBA 2K20 excels at recreating the pro game, but opportunities to purchase microtransactions exist at nearly every corner, and complex modes like MyLeague are given far too little attention.

The first thing I noticed about NBA 2K20 is that everything feels more intuitive. The learning curve is still immense, but learning the basics is now a lot smoother than it used to be. A redesigned “2KU”, NBA 2K20’s optional tutorial mode, is particularly helpful and doesn’t require more than an hour to get through. Thoughtfully, an on-screen controller mimics the movement of the desired skill, making it plenty easy to imitate. Once I successfully learned a skill, like eurostepping toward the basket, I could move on at whatever pace I felt comfortable. This allowed for the remastering of skills I forgot about since last year, and trying out some moves I hadn’t been able to pull off previously at all.

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Nintendo and Microsoft, Sitting in a Tree…

Our Xbox crew gives in-depth impressions of Gears 5’s multiplayer as well as Borderlands 3. Plus: a surprising departure at Bethesda/Zenimax, a bit more on the next Resident Evil project, and the awesomeness that is Banjo and Kazooie appearing in Super Smash Bros. Ultimate.

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring a career-spanning interview with longtime Remedy writer Sam Lake – he of Max Payne, Alan Wake, Quantum Break, and Control fame. Watch it below:

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

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New Kingdom Hearts 3 DLC Trailer Hints At New Boss Encounters

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Ahead of this year’s Tokyo Game Show, scheduled to run from September 12-15 at the Makuhari Messe in Chiba, Japan, Square Enix showed off a new trailer for Kingdom Hearts III‘s upcoming DLC. Re Mind, the action-RPG’s first piece of post-launch content, is slated to arrive this winter on PlayStation 4 and Xbox One.

Square Enix says Re Mind is a free update for Kingdom Hearts III that sees Sora take on the evil Organization XIII. With a new battle form and friends at his side, Sora will encounter new enemies and bosses as he travels to a familiar realm. In addition to playable characters like Aqua, Roxas, and Riku, you’ll also get access to additional Keyblades when Re Mind launches later in the year. No specific release date has been provided.

In our Kingdom Hearts III review, GameSpot editor Tamoor Hussain said, “What sticks with me is the exciting battle against elemental titans with Hercules, taking Rapunzel out into the unfamiliar wide world for the first time, snapping selfies with Winnie the Pooh, and going toe to toe with Davy Jones. In 2002, as Sora, I left Destiny Islands to travel across the universe and make new friends. In 2019 I brought old ones home, and I had so much fun doing it.”

Free New Content Coming To Remnant: From The Ashes

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Free new content updates are on their way to Remnant: From the Ashes. The flawed but fun third-person action-adventure sees a new mode and dungeon arrive later this month, whether you’re fighting alone or with friends in tow.

Adventure Mode releases on September 12. This is a new game mode that allows players to re-roll individual worlds and play altered versions of previous campaign missions. You’ll be able to embark on an adventure through the dynamically generated worlds of Earth, Rhom, and Yaesha, beginning at a single bonfire-esque World Stone and ending once you’ve defeated the world’s final boss. Enemy spawns, points of interest, dungeon locations, and more may be different from the main campaign to throw a spanner into the works. All you have to do is select Adventure Mode from World Settings to begin. This won’t affect your current campaign progress either, and any items or traits gained along the way are free to keep.

Another free update is out on September 19, introducing a new dungeon called Leto’s Lab. You’ll have to fight your way through Research Station Alpha, exploring the lab of head researcher Leto Apostolakis. He theorized that the mysterious red crystals spread throughout Remnant could be used to bridge space-time for near-instantaneous travel, eventually unlocking the World Stone on Ward 16 and allowing mankind to travel to other worlds. Leto’s experiments quickly diverged, however, and the lab was forced to evacuate when one of his dubious experiments went awry.

Leto’s Lab will dynamically spawn on Earth after its release. This new dungeon differs from the others in Remnant by revealing more backstory about the world while mixing in light puzzles with its usual combat.

You can check out GameSpot’s Remnant: From the Ashes review. “For the most part, the experiment is a success, resulting in deeply satisfying combat against creative and challenging enemies,” said Alessandro Barbosa. “Remnant struggles to effectively transfer that success over to an engaging loot system and an interesting story to wrap it all up, but when you’re blasting away foes with weapons crafted from the remains of your latest boss kill, it’s hard not to do so with a wide smile on your face.”

NYCC: All The Exclusive Funko Pops At The Show

GreedFall Review in Progress

At roughly 35 hours in with seemingly plenty more to go, GreedFall is almost everything I want out of a big, juicy, old-school RPG. While it’s still lacking a lot of polish, the exciting, enjoyable combat and excellent, complex quest writing bring it very close to that winning formula of a mid-2000s BioWare game – something developer Spiders has previously aimed for but missed with its last couple of releases. GreedFall’s sprawling adventure finally seems to have landed on the right foot, and so far it has been worth the wait.

Comparisons to The Witcher series and Dragon Age: Origins are easy to make as you traverse its wild, semi-open environments. Spiders has always been great at worldbuilding, and the Age of Discovery-inspired fantasy setting GreedFall throws you into doesn’t disappoint in that regard. From the moody, muddy streets of Serene that evoke Paris or London in the 1700s, you set sail for the mysterious, volcanic island of Teer Fradee. While exploring it, you’ll take steel and gunpowder to all manner of foes, human and mythical, while uncovering a compelling mystery that, unfortunately, reveals some of its best secrets a bit too early for my taste.

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Pokemon Go: Deoxys Raids, New Shiny Pokemon, And More Ultra Bonuses Now Live

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Niantic’s second wave of Ultra Bonuses has arrived in Pokemon Go. For the next several days, players around the world will have a chance to hatch region-exclusive Pokemon from eggs. That’s not all; the Mythical Pokemon Deoxys, which has up until now appeared exclusively in EX Raids, will be available in standard Raid Battles for a limited time.

From September 9-16, all four forms of Deoxys will appear as bosses in five-star Raids, making this your first opportunity to capture them outside of the invite-only EX Raids. On top of that, Farfetch’d, Kangaskhan, Mr. Mime, and Tauros may hatch from 7 km eggs, and if you’re very lucky, you may hatch their Shiny forms.

If you need help challenging Deoxys in battle, Pokemon that are effective against it, such as Absol, Tyranitar, Houndoom, and more, will also appear as Raid bosses throughout the week, giving you a chance to build a powerful team before taking Deoxys on. You can see the full list of this week’s Ultra Bonus rewards below.

Niantic still has one more wave of Ultra Bonuses on the way, and it is saving perhaps the most exciting batch for last. Beginning September 16, the first Gen 5 Pokemon will appear in Pokemon Go. Among other Pokemon, players will have a chance to encounter Klink and its Shiny form in Raid Battles, while Shiny versions of Patrat and Lillipup will appear in the wild. Mewtwo will return to Raids as well, and this time, you’ll have a chance of encountering its Shiny form.

Before the third set of Ultra Bonuses arrive, Niantic will host a Pokemon Go Community Day. This month’s event takes place this Sunday, September 15, and the featured Pokemon is Turtwig, the Grass-type starter from Pokemon Diamond, Pearl, and Platinum. You can catch up on other recent Pokemon Go news below.

Pokemon Go Ultra Bonuses

September 9-16

  • Farfetch’d, Kangaskhan, Mr. Mime, and Tauros may hatch from 7 km eggs. You may also hatch their Shiny forms
  • All four forms of Deoxys will appear in five-star Raid Battles
  • Pokemon effective against Deoxys will appear in other tier Raids

September 16-23

  • Klink and Shiny Klink will appear in Raid Battles
  • Shiny Patrat and Shiny Lillipup will appear in the wild
  • Mewtwo that know Psystrike will appear in five-star Raids, as will Shiny Mewtwo

Joker Movie Review – An Essential Comic Book Movie

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