Wolfenstein: Youngblood – 15 Minutes Of Open World Max Settings 4K Co-op Gameplay

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Wolfenstein Youngblood – Hilarious Opening Cutscene And Full Mission Gameplay

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Two Years After Lawsuit, PUBG Corp Says It’s Okay With Fortnite’s Epic Games Now

The relationship between Fortnite developer and publisher Epic Games and PlayerUnknown’s Battlegrounds developer PUBG Corp. was believed to be somewhat fractious, given the two games’ competition–not to mention PUBG Corp.’s attempted suing of Epic less than two years ago.

However, PUBG Corp.’s studio director, Brian Corrigan, has now claimed that couldn’t be further from the truth. He told PCGamesN: “People have this idea that there’s some animosity or something with Epic, but they’re one of our best partners, we talk to them all the time!”

The relationship between the two companies is complicated. PUBG Corp. filed a lawsuit against Epic back in 2017, shortly after proclaiming its “growing concerns regarding the similarities between the battle royale mode in Epic Games’ newly revealed Fortnite and PUBG.” The legal case was later dropped.

PUBG Corp.’s parent company, Bluehole, has an ongoing licensing agreement with Epic for the latter’s Unreal Engine development tool, which PUBG uses. In addition, both companies are part-owned by the same corporation, Tencent.

While Epic openly cited PUBG as a key inspiration behind its Battle Royale mode, the latter has since borrowed ideas from Fortnite, which has gone on to be incredibly successful. Fortnite popularized the Seasons and Battle Pass format of updates, for example, and PUBG has just begun its fourth season.

Nintendo Reveals Gorgeous Disney-Themed Switch Console

Fresh off the back of revealing the Switch Lite and another new version of the console with improved battery life, Nintendo has unveiled a new special edition Switch that looks gorgeous.

The Disney Tsum Tsum console is themed around–you guessed it–Disney’s line of Tsum Tsum plushes. It will be released on October 10 to coincide with Bandai Namco’s Disney Tsum Tsum Festival game based around the same soft toy line.

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However, while the game is coming to the West, it appears the console–which is the new, longer-lasting model–is exclusive to Japan for now. It is available for pre-order now though, if you fancy importing it. GameSpot has contacted Nintendo to clarify if the special edition device will ever come to Europe or the Americas.

While the Tsum Tsum console is yet to be confirmed for the West, we do know of some new Joy-Con colors coming soon: blue with neon yellow, and purple with neon orange.

A much bigger change to the Switch hardware is represented by the Switch Lite, a smaller and budget-priced version of the console that removes the docking functionality to be a portable-only system. That version has its controllers permanently affixed to the body of the console, unlike the standard Switch. However, you could still use separate Joy-Cons for local multiplayer games.

Game of Thrones Cast Answer the Biggest Questions and Theories About the Ending – IGN

At the Game of Thrones panel at San Diego Comic-Con, the cast of HBO’s epic series answered some burning questions about the finale, debunked a few theories and gave their opinions on the controversial series ending.Stars John Bradley and Liam Cunningham also took to the IGN Comic-Con live show to answer IGN fan questions from Twitter, which you can watch below:

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Why Didn’t Grey Worm Kill Jon Snow After He Murdered Daenerys?

“It’s a good question. In my head, there maybe came a point for Grey Worm where it was like ‘enough is enough, [no more killing].’ I think that’s a big reason why he left, everybody that was ever dear to him was dead – and he’d only just learned how to have people who were dear to him,” Jacob Anderson explained of his character’s seemingly questionable choice to let Jon Snow live after discovering Dany was dead. “I think he thought, ‘This is a violent place and this is not what I want my existence to be.’ There’s a sense that he was willing for there to be a trial… I don’t think he necessarily wants to kill Jon Snow, he just doesn’t necessarily… want him to be alive.”

Anderson gets into this question in more detail in our interview from IGN’s Comic-Con live stream:

Did Jon Distract the Dragon to Help Arya Kill the Night King?

Nope, sorry Jon Snow fans, Maisie Williams said Arya was able to get to the Night King all on her own, and Jon wasn’t shouting “go, go, go” to Arya to help her get past the wight version of Viserion. “She did that on her own. If we’re gonna give credit to anyone, it’s Melisandre – she knew what she had to do to put the mission in Arya’s head when she’s at her lowest point,” Williams said. “After so long being on her own, [Arya] has something to lose now. Being back with her family has made her that much more vulnerable. So if we’re going to put it down to anyone for helping her finish the job, it was Melisandre for the ‘brown eyes, green eyes, blue eyes’ line.”

How Game of Thrones’ Main Characters’ Looks Have Changed Over the Seasons

Would Jaime Have Ended Up With Brienne if He’d Survived and Cersei Didn’t?

Plenty of fans were rooting for Jaime to end up with Brienne before he left her to reunite with Cersei in the penultimate episode of Season 8. Nikolaj Coster-Waldau admitted, “It would’ve been Brienne and Jaime forever,” but said he wasn’t sure it would’ve lasted between the two knights if they’d tried to live happily ever adfter. “He’s got a lot of baggage, and I think she’d find out after a few weeks and go ‘no I think I’m gonna have to move on.’”

Still, Coster-Waldau said that he considered Jaime’s death to be “perfect for the character to end in the arms of Cersei.” When the audience booed at that, he offered, “That’s just my opinion, but to me the scene with Gwendoline Christie when she fills in the blanks in the book was really beautiful and I think it showed her understanding of Jaime and her love of Jaime and I thought it was a beautiful scene.” Lena Headey, meanwhile, wasn’t so satisfied with Cersei’s death.

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Would Davos Have Killed Melisandre if She Hadn’t Committed Suicide?

Ser Davos had wanted to get revenge on Melisandre for years, especially after she facilitated the death of Shireen Baratheon, but actor Liam Cunningham wasn’t sure if he would’ve actually taken the chance to kill her himself if she hadn’t laid down her life after the Battle of Winterfell: “It’s one of the things I ran through my own mind while preparing for the scene. I’m not sure. Davos was described as the moral compass of the piece and you never saw him killing anyone. I think he’d have wanted to, but whether he would or not, his humanity always rose to the surface. I like to think he’d have got someone else to do it,” Cunningham laughed.

Is Bran Evil and Did He Manipulate the Events of the Final Season to End Up on the Throne?

Isaac Hempstead Wright did concede what IGN’s Dan Stapleton pointed out after the finale, “for all intents and purposes, Westeros is now a surveillance state with Bran now aware of everything everyone’s doing,” but he doesn’t necessarily believe the fan theory that Bran was evil and manipulating the events of the final season to get himself on the throne in the end.

Every IGN Game of Thrones Review

“I don’t think Bran knows per se what’s going to happen in the future, he’s got the entirety of the past at his fingertips, his vision of the future is cloudier,” Hempstead Wright said, before admitting, “I think it’s cool that it’s ambiguous and you can read into it and think ‘wow, has Bran just sat back and let the Starks win?’ That was kind of one of the cleverest things about the ending, it doesn’t conclude everything very neatly… the kingdom’s in total disarray, Sansa’s now Queen [in the North], Bran is king and they’re storylines that could warrant their own spinoff, but they’re not finished, there’s no period. It’s almost like the world of Game of Thrones exists somewhere in the ether – it’s not finished conclusively and lets you read into it.”

Did John Bradley Leave That Water Bottle in the Finale?

John Bradley, who played the loveable coward Samwell Tarly, attempted to set the record straight about the water bottle that was left in a scene during the series finale.

“I’ve thought about this very strongly – I’m right-handed, so if I’m drinking a water bottle with my right hand, if I was putting it on the floor, I’d put it [on my right side] and it was on [my left side],” Bradley quipped. “I’m not trying to clear my name too forcefully, but I think I’ve taken enough blame for this… If it was me, maybe give me a costume that wasn’t so heavy in Spain… There were several stages between that day and when it ended up on TV, so it could’ve been taken out!”

14 Big Background Mistakes in Movies and TV

What lingering questions do you still have about Game of Thrones following the final season? Are you satisfied by the cast members’ answers? Weigh in below, and for more from Comic-Con 2019, check out our hub and stay tuned to our livestream.

Laura Prudom is the Deputy Entertainment Manager at IGN. You can talk to her on Twitter at @LauinLA.

Fortnite Birthday Challenges (2019) – Fortnite Wiki Guide – IGN

Last Edited: July 25, 2019 at 2:19 PM

The Fortnite Birthday challenges released on July 25, 2019 to help celebrate the second anniversary of Fortnite. This set of challenges offers four individual challenges that will give players a Birthday Slice Harvesting Tool upon completion of all of the challenges.

Below is a complete list of the Fortnite Birthday challenges. Clicking on each challenge will take you to a more detailed description of how to complete them and the rewards that are offered.

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To complete this challenge, players will need to play a total of ten matches. Completing this challenge will earn players a Frosted Wrap.

There isn’t much to say here. Simply play a total of ten games over the course of the Birthday challenge event and you will knock out this challenge in no time.

To complete this challenge, players will need to dance in front of ten different birthday cakes. Completing this challenge will earn players the B-Day Beats Music Pack.

During the Birthday Event, there will be cakes scattered throughout the Fortnite world. Below, you’ll see a map of all of the Birthday Cake locations in Fortnite.

All you need to do is run up to one and pick your dance move of choice. Once you’ve done that, head to another and dance in front of it. Rinse and repeat this method until you’ve danced in front of all ten cakes.

Note: While you’re there, grab some of the individual pieces of Birthday Cake that are surrounding the giant cake to help complete the fourth challenge.

To complete this challenge, players will need to outlast 500 opponents. Completing this challenge will earn players with the This Many Spray.

This challenge shouldn’t be too hard and will naturally be completed while you are working your way through the rest of the challenges. In theory, you could complete this challenge in a minimum of six matches, if you make it to the last few standing every time!

To complete this challenge, players will need to gain a total of 50 health or shield from Birthday Cakes. Completing this challenge will earn players the Birthday Cupcake Emoticon.

As you probably already know, in celebration of Fortnite’s birthday, there are big cakes scattered throughout the world of Fortnite. Surrounding each of the cakes in a circle are a bunch individual pieces of cake that can each be consumed for five health or shield points.

You’ll need to consume ten of these cake slices to complete this challenge. You can see a map of all of the Birthday Cake locations in Fortnite in the image above.

Note: While you are eating slices of cake, make sure to dance in front of the big cake to help complete the second challenge.

Wolfenstein: Youngblood Review – IGN

Most parents hope that their kids will one day surpass them, but failing that we’ll settle for staying out of prison and not asking for money too often. So if I were in the shoes of legendary run-and-gun shooter protagonist William “BJ” Blazkowicz, I wouldn’t be mad about my twin daughters’ debut performance in Wolfenstein: Youngblood

, but I would be disappointed. The young Blazkowiczs’ approach to co-op is, on the whole, serviceable but does cramp the style of its inherited trust fund of combat and stealth gameplay. Without a similarly outlandish cast of characters to liven up the alternate-history setting in which Nazis won WWII with the help of fire-breathing robot dogs, it’s perfunctory compared to the extremely high standard set by Wolfenstein 2: The New Colossus.Nearly everything about Youngblood feels like a step down from Wolfenstein 2’s distinctively zany plot and satisfyingly energetic Nazi-slaughter action. Outside of a single reveal, this story – the daughters’ search for an MIA BJ in Paris, which is still lousy with Nazis about 20 years later – has nothing surprising up its sleeve to add to the Machinegames Wolfenstein reboot series’ collection of WTF moments. That’s partially due to the minimal number of story cutscenes within the main missions, but really it’s because of a stark lack of interesting characters to fill the shoes of batshit insane companions like Super Spesh or Set, to name a few. Abby, the daughter of Wolfenstein 2’s Grace Walker, is about as bland a hacker helper character as you’ll ever find, and the monotonously cackling villain isn’t fit to shine Irene Engle’s jackboots. Admittedly, Wolfenstein 2 is a tough act to follow in those departments, but Youngblood barely seems to try.

BJ himself is among the weaker characters in the previous two games (aside from those flashbacks to his childhood), and in that respect his apples haven’t fallen far from the tree. Soph and Jess’ defining character trait is being snort-laughing dorks together, who would be at least a little adorable except for their constant use of fist-bumping and horrible ‘80s slang (read: “tubular!”) like gender-swapped frat bros. They’re not unlikeable when they’re chatting about memories of hunting with their dad or novelist aspirations in heavy Texan accents, but they’re not exactly breakout stars I want to see more of, either. They’re… fine.

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The sisters, who have identical abilities thanks to their power armor suits, start with at least a few of the key moves BJ has to work for in Wolfenstein 2 – most notably the double-jump – and earn plenty of upgrades from there. To Youngblood’s credit, there are too many upgrades to get them all without playing exhaustively, so specialization does matter, though not to the extent where I see opportunities for a lot of synergy between abilities. You can focus on buffing up your health and armor maximums, intensify your melee damage, gain the ability to pick up and upgrade heavy weapons, and more. We also get pretty much all the same arsenal of pistols, shotguns, SMGs, rifles, etc. that the twins’ father wielded two decades earlier (though annoyingly, only pistols can be dual-wielded), and they can all be upgraded with modifiers like muzzles, sights, and stocks that increase their power as you go. It’s the most visible representation of progression because those changes are reflected on the gun models you’re holding. Seeing the stock SMG become a tricked-out version is a satisfying transformation.

The Blazkowicz twins aren’t exactly breakout stars I want to see more of. They’re… fine.


But the addition of a leveling system for both the girls and the Nazis they fight doesn’t do the combat any favors. For one thing, as a veteran of the first two games in this series it was jarring to see a name and number pop up over the head of an enemy when I aimed at them to indicate how their power level compared to mine. More importantly, it messed up the balance of about two thirds of the fights: when you’re going up against techno-fascists who are right at your level, combat feels just about how it should, but enemies that are beneath your level are mere fodder and those above are annoying bullet sponges that reward you with only a little more XP. When you’re dealing with heavily armored super-soldiers, that’s not much fun.

This leveling system clashes with Wolfenstein’s design: unlike in Fallout or Borderlands, there’s no loot to make the potential reward worth the risk of taking on a bad guy several levels out of your league. Seeing one just means you should turn around and come back later, and defeats the purpose of the non-linear structure of Youngblood’s missions. Sure, I can travel to zones in any order I want, but if they have a big burly bouncer at the door they can’t exactly be done in whatever order I choose anyway.

Wolfenstein: Youngblood

Those zones are adequate but similarly pale shadows of what’s come before. The best example is seeing vestiges of a parade that immediately reminded me of Wolfenstein 2’s Nazi parade scene in New Mexico – which has to be a deliberate callback – but without any of the liveliness. Beyond that it’s largely a collection of high-tech Nazi facilities and war-torn city blocks, distinguished mostly by good use of multi-story structures to double-jump around on and the lightest of Metroidvania design touches, asking you to use one of the three heavy weapons – a laser, an electric zapper, and a sticky grenade launcher – to blast open new areas.

No Quiet on the Western Front

Of course, shooting Nazis until their faces fall off is only two thirds of the magic of Wolfenstein’s previous success. The other is stabbing them repeatedly, occasionally while cupping a hand over their mouth and whispering “Ssssh, it’ll be over soon, you goose-stepping douche” into their ear – then doing the same to about a dozen of their friends before you get around to the shooting part. Naturally, Youngblood messes this up, too. Its level and enemy layouts simply aren’t designed with stealth in mind, and attempting to play it in the way I’d had success with previously almost always went poorly. Either you’re spotted by a flying drone or there’s no way to separate and pick off a group of enemies, forcing you into noisy combat.

Instead, you’re supposed to use the blatant design Band-Aid of the cloaking device, an ability so essential it’s one of two you choose from when initially creating a character (and quickly unlockable if you choose the Crash ramming ability instead). Even before you upgrade it to last longer and let you move faster, it lets you walk right up to an economically anxious German, step around him, and stealthily ventilate his spleen. It feels like a cheat, probably because it absolutely is a cheat. The designers cheated not only the game, but themselves. They didn’t grow. They didn’t improve. They took a shortcut and gained nothing. They experienced a hollow victory. Nothing was risked and nothing was gained.

The cloaking device feels like a cheat, probably because it absolutely is a cheat.


Co-op does get a fair amount right. From the start, it’s conveniently and seamlessly drop-in and drop-out because your sister is always with you, controlled by either a friend, an internet rando via quickmatch, or a mostly competent (because it cheats and warps around bigtime) AI when you’re playing solo. Youngblood also does a good job of letting you play with anybody you want regardless of your respective levels – when I was level 25 someone joined me with a brand-new character and was able to hold his own, just with fewer abilities unlocked. His character even got to carry their progress back to single-player, which is always appreciated. That said, I had more than once incident where my co-op partner would experience an annoying lag between when they pulled the trigger and when the enemy they shot would actually take damage – and this even happened on a LAN, so it’s unlikely to be connection-related.

The co-op-first nature of Youngblood’s design does take its toll on the single-player experience, as you’d expect. The first problem I noticed was that you can’t pause, even while playing by yourself. You can go to the menu screen, yes, but then you just get to listen as the Nazis and their suicide-bomber dogs (yes, those are a thing) murder you. Also, every level has annoyingly common doors that require both players to heave them open, no doubt intended to keep you from wandering too far from your partner.

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But whether you play with a buddy or solo, death is a lot harder to come by in Youngblood than in previous Wolfensteins because, as is standard in the co-op shooter world, it has a down-but-not-out system where you can revive each other endlessly, as long as you get to the injured person within about a minute. This one is actually unusually generous, because even if you’re both downed you have a pool of up to three “shared lives” that let one of you self-revive to get back on your feet before it’s game over.

Once that generous system runs out, however, the consequences of death can be, as they say in Germany, uber stupid. For example, the final battle in the Brother 2 Tower mission (there are three of these that make up the bulk of the 15-ish hours of story) killed me several times – thanks for nothing, AI-controlled Jess. Each time, it booted me so far back that it took me about 15 minutes just to get back to the boss fight, including battling through or sprinting past several miniboss mechs and running through the longest jumping puzzle section in the entire campaign. Just as bad, Youngblood restarts you at the nearest checkpoint with the amount of ammo you died with, not what you had when you first reached it. And if you didn’t go down without a fight, that usually means your good stuff is depleted. That makes you spend a bunch of extra time scrounging for ammo, and it’s actually worse when the checkpoint starts you right in the thick of the action effectively unarmed – as it does in the tedious final boss battle.

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There’s plenty to do in Youngblood beyond the story missions, including dynamic “actions” that pop up and invite you to plant bombs or listening devices or straight-up murder some dudes “when you have a moment” en route to your larger objective, and tons of side missions you can take on by talking to a handful of completely forgettable characters idoly standing around the hub area. That’s arguably the meat of Youngblood and could carry you forward for another dozen or so hours of cathartic, justifiable homicide, but frankly I’d rather spend that time replaying The New Order and The New Colossus.

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Netflix’s Another Life: Season 1 Review – IGN

If you needed further convincing that Netflix’s business model is to flood the online world with a thousand shows so that they can luck out with five or six great ones, here’s Katee Sackhoff’s return to grandiose sci-fi, arriving without a shred of buzz and landing with a thud.Another Life is a bloated, blasé heap that follows two tepid tales: one on the ground and one out in space. Both are about teams trying to make contact with mysterious aliens that have plopped a mesmerizing monolith down on Earth.

A family is divided as Sackhoff’s Niko leads a mission into the stars to find the aliens’ home planet while her scientist husband Erik (Justin Chatwin) stays behind to try and figure out how to communicate with the strange glowing structure that’s making everyone freak out. Accompanying Erik is their young daughter, Jana (Lina Renna), who gets to do all sorts of things like – oh – make them both feel guilty about ignoring her (because aliens!) and then fall silent and still to a random illness (this show’s version of “Oh, the kid’s taking a nap for five hours”).

Anyhow, it’s not like there isn’t a noticeable effort being made here. Even in the stodgiest parts of this season (which take place down on Earth), there’s a concerted attempt among the cast to do their best with mediocre material. Sackhoff is great as a conflicted and haunted space mission leader, driven by a flawed code and various regrets, and the first episode quickly ramps things up with a mutiny aboard her vessel.

And it comes right at the point where, as a viewer, you’re really trying to figure out what this show is. Because, basically, this show is everything. It’s every sci-fi series and movie that’s come before it. Another Life contains it all. Everyone is acting their asses off, but the material is woefully unoriginal and stitched-together from far superior sagas.

Another Life: Season 1 Gallery

When all the action goes down in the pilot episode, which is purely based on inter-personal drama and not the aliens, you might think “Oh, this is the hook.” But it’s not. The hook is that Another Life is about a crew of scientists heading out to talk to aliens and along the way they have to deal with every single boring “bottle episode”-style danger from the blandest chapters and episodes of past sci-fi properties.

Not that there aren’t computer effects here (which also aren’t very good, mind you), but most everything this squad endures is on the extreme cheap. From everyone accidentally getting sick to everyone accidentally getting stoned to saboteurs to malfunctioning A.I.s to people “trapped in a dream” to this part of the ship’s broken to that part of the ship’s broken – it’s all really average stuff. The obstacles are there to keep the crew frantically running from one part of the ship to the other because it’s either too hot or the oxygen is running out or everything’s going to blow up. It sometimes feels like the creators had a checklist of the blandest crucibles to encounter in space.

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Another Life also sadly seems so middle-of-the-road sometimes that you feel like it’s designed to be basic: Like it’s all built based upon various impersonal data sets and analytics to fulfill a binge model; as if it can’t be too good or else it won’t be Netflix fluff that fills the streaming giant’s columns. Plus, it has to draw from everything so that it can be recommended to you whenever you watch anything.

Again though, the performers do their damndest to rise above their circumstances. It’s not quite enough, but you can see the strain. Sackhoff and Chatwin have the burden of trying to make us instantly care about a family right as it’s being split apart while the rest of the cast — from Selma Blair to Tyler Hoechlin (Teen Wolf, Arrowverse’s Superman) to Elizabeth Ludlow (The Walking Dead) — sallies forth with unenviable arcs. The season contains a handful of beats that do work, along with a few fun character exits (yes, some of the crew don’t last as long as you think they will), but on the whole it’s an exhausting example of how a show can make you incrementally lose interest with each passing episode.