All of your progress will carry over into the full game, allowing you to get a head start on the latest grand adventure in the Dragon Quest series.
The demo will also give you a taste of some of the new additions coming to the Definitive Edition on Switch. There’s a comprehensive host of changes and new content, including new character-specific stories, fully orchestrated field and battle music, side quests that allow you to journey into past Dragon Quest worlds, and the ability to switch between not only HD and retro-inspired 16-bit visuals adapted from the 3DS version, but Japanese and English voice tracks as well.
GameSpot reviewed Dragon Quest XI: Echoes of an Elusive Age back in September last year when it was initially released for PC and PS4. Reviewer Heidi Kemps gave it 9/10, saying, “Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.”
Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition launches on Nintendo Switch September 27.
Although Spider-Man has had some of his most successful movie outings as part of the Marvel Cinematic Universe, the fact remains that the cinematic rights to the character are owned by Sony, rather than Marvel Studios parent company Disney. A dispute between the studios over the financing of future Spidey movies led to reports this week that Marvel Studios president Kevin Feige will no longer serve as a producer on future Spider-Man films. Now Sony has commented directly on the issue.
In a series of tweets, Sony claimed that many of the reports about the dispute have “mischaracterized” discussions between the studios. The statement focuses on Feige’s involvement, but clearly places responsibility for the decision for him not be involved with Disney. It also makes a clear reference to “IP they do not own,” emphasizing that, ultimately, Spider-Man is Sony’s property as far as movies are concerned. Check the tweets out below:
Much of today’s news about Spider-Man has mischaracterized recent discussions about Kevin Feige’s involvement in the franchise. We are disappointed, but respect Disney’s decision not to have him continue as a lead producer of our next live action Spider-Man film. (1/3)
We hope this might change in the future, but understand that the many new responsibilities that Disney has given him – including all their newly added Marvel properties – do not allow time for him to work on IP they do not own. (2/3)
Sony’s tweets follows comments the studio initially made to io9, in which it stated that negotiations between the two sides are still in progress and that the issue at hand was over Feige receiving a producer credit on the films.
The big question remains over the future of Spider-Man and the MCU. Spider-Man: Far From Home was the official end of the MCU’s Phase 3, setting the stage for what’s to come from the universe of films. With Feige no longer being involved, it’s possible that the Spider-Man franchise could instead exist outside of the MCU. Sony has already been building a non-MCU Spider-Man universe thanks to the film adaptation of Venom, as well as the upcoming Morbius movie, in which Jared Leto stars as the titular living vampire. Sources told Deadline that there were already two more planned Spider-Man films starring Tom Holland as the web-slinger, with director Jon Watts expected to return.
The situation could always change and the two studios could come to an agreement. Deadline, however, noted it would take something “dramatic” for that to happen. For now, an extended cut of Spider-Man: Far From Home will hit theaters on August 29.
The Witcher 3‘s upcoming Switch port, which releases on October 15, looks like a miracle beyond what we thought the Switch was capable of. Now, in a new interview with Eurogamer, CD Projekt RED’s Piotr Chrzanowski has explained how the port, which was largely done by Saber Interactive, came to be. The game has been in development for “around 12 months”, and the team has managed to fit the entirety of The Witcher 3, including its DLC, onto a 32GB card.
“When it comes to expectations we wanted to really bring the same experience,” Chrzanowski told Eurogamer. “So our goal was to bring the same game: not to cut anything, not to change things unless you really have to.” CDPR made themselves available to Saber Interactive for guidance, but he makes it clear that Saber led development on the port. The port process has included working “a lot on memory optimisation,” as the Switch has much less to work with, but they’ve been able to add features as the game got more stable – ambient occlusion will be available in the final build, for example. No new assets had to be built; instead they “took the ones that were existing and we compressed them a bit.”
The game’s geometry is unchanged from the original release, while cutscenes have been cut down to 720P. Models haven’t been changed much either, although “there were slight adjustments in some cases.” Chrzanowski says that Crookback Bog and Novigrad Market were two taxing sections that they wanted to get right. “It’s the same experience,” he told Eurogamer. “You play it, you feel the same way, you have all the systems, so you don’t feel that anything is cut.”
The Witcher 3 is one of just 15 games to receive a 10/10 review from GameSpot.
Bohemia Interactive’s DayZ has been reclassified MA15+ in Australia, closing the book on a tumultuous few months for the game down under. This means DayZ is no longer banned for sale in Australia and will be able to be released at retail for PS4 and Xbox One later this year as planned.
Mike Banning (Gerard Butler) has seen more action in his career as a Secret Service Agent than most superheroes see in a lifetime, but Angel Has Fallen pits the rugged hero against a new threat to the president he is sworn to protect: himself.
In the second sequel to 2013’s Olympus Has Fallen, Banning is dealing with a mild addiction to painkillers stemming from a series of concussions he’s suffered on the job throughout his career, keeping his physical struggles a secret from his wife Leah (Piper Perabo, taking over for Radha Mitchell) and his superiors, President Trumbull (Morgan Freeman) and Secret Service Director David Gentry (Lance Reddick).
Destiny 2 is getting cross save functionality on August 21, ahead of the approaching Shadowkeep expansion and free-to-play New Light version, both of which will be available on October 1. Cross save is a system that will let you import your Guardians, your stats and your progress between the PC, PS4, Xbox One and Google Stadia versions of Destiny 2, so you can keep going even if you decide to switch platforms. Bungie has posted a helpful guide to cross save, explaining everything you could need to know. We’ve also summed it up below for your convenience.
Which platforms does cross save support?
All of them, including the upcoming Stadia version.
Does this mean that you can play with friends on other platforms?
Unfortunately, if you’re playing on PlayStation 4, you still can’t play with your friends on Xbox One — however, it means that if you jump over to the Xbox One version, you won’t need to start a new character.
Can Cross Save be used to merge Guardians or Collections built up between different platforms?
No. If you’ve already played through the game and maxed out two characters on two systems, there’s no way to bring those characters together onto the same account, unfortunately. It’s a matter of picking a primary account and porting your save over to other systems. The same goes for Silver, so be aware of that.
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No, unfortunately. Make sure that you purchase Shadowkeep, and any Silver, on your primary system.
Can I disable Cross Save?
If you want to do so – because, perhaps, you decide you prefer to split your save files between systems – you can. Once you do so, though, there’s a 90 day wait to re-enable cross save. This is done to discourage account recoveries by other players.
How much does it cost?
It’s completely free! When the New Light free-to-play version of Destiny 2 drops, you’ll be able to comfortably transfer your Guardian and everything you own between systems without spending a cent.
What impact will this have on my clans?
Your active account can only be included in one Destiny clan, which will become your clan across all platforms you’re playing from that account on. Your Active Account takes up one player slot in your Clan Roster, though, regardless of how many systems the account is active on. You’ll also only have access to Clan teammates who are on the same platform as you at any given point. Clan objective progress carries over between systems, though.