We’re less than three weeks away from River City Girls‘ September 5 launch for Nintendo Switch, PC, PlayStation 4, and Xbox One. Video game distributor Limited Run Games took the time as a liberty to reveal the upcoming beat-em-up’s physical release, which is slated for PS4 and Switch.
LRG shared the news on Twitter, reminding players of the game’s premise: “two street-tough high-schoolers who must fight their way through the six regions of River City to rescue their kidnapped boyfriends.” Pre-orders for River City Girls’ physical version will be open for a limited, four-week period starting on Friday, August 30. Each standard River City Girls physical copy will come with a one-disc sampler of the game’s soundtrack, with LRG alluding to more River City Girls news in “the coming weeks” in a separate tweet.
Earlier this week, developer WayForward Technologies published another character spotlight. This time, the video focused on the cheerful and bubbly Kyoko, River City Girls’ second playable character. At the beginning of August, WayForward showcased River City Girls’ first playable character, the hot-blooded Misako, in a spunky character reveal.
We played River City Girls at Anime Expo 2019, citing it as one of the better anime-like games we’re watching this year. The beat-em-up features retro-inspired visuals reminiscent of previous Kunio-kun games like 2016’s 3DS release, River City: Tokyo Rumble. But instead of focusing on series mainstays Kunio and Riki, River City Girls modernizes its formula by putting girl power front and center.
Halo Infinite’s creative director, Tim Longo, has left 343 Industries, Microsoft confirmed. Executive Producer Mary Olson will now lead the Campaign team for Halo Infinite, and 343 studio head Chris Lee remains overall the lead on the game’s overall vision.
Kotaku reported that Longo, who served as creative director on Halo 5, moved to a different role within 343 Industries last week, but left the company completely this week. Microsoft did not provide a reason for Longo’s departure, but wished him well in a statement provided to IGN.
IGN is proud to partner with CD Projekt Red to host a Cyberpunk 2077 Cosplay party at PAX West on Friday, August 30 at 8:00pm PST.
The party is 21+ and a PAX West badge is not required to attend. Each person can register for themselves at the Eventbrite page for tickets, but additional guests are not allowed without their own RSVP. Registration can be found here and attendees do not need to be cosplay contestants.
Given the pedigree of Platinum Games, there’s reason to believe the Nintendo Switch exclusive Astral Chain could be the next breakout game in the stylish hard-action genre. It’s directed by Takahisa Taura, who was a lead designer on Nier: Automata, and supervised by Hideki Kamiya, who brought us Bayonetta and the original Devil May Cry. But what those games had, in addition to gratifying and refined combat systems, was a star character with a unique voice who brought their stories to life.
You may think that a game that lives or dies by the greatness of its combat system could easily get away with a silent protagonist. However, a lot of the bombast and attitude that exudes from stylish action games are borne out of a character who sets the tone throughout. I think about Bayonetta’s confidence and ferocity and how it’s part of what makes those games pop, and how the on-screen action is very much an extension of that charisma. Even Vanquish lead Sam Gideon’s corny, hard-boiled temperament was part and parcel to the game’s attitude.
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In the opening minutes of Astral Chain, you choose between playing as a male or female character, both of which are siblings in the story. You give them a name, hairstyle, hair and eye color and jump straight into some varied third-person action scenarios. You’re a slick anime cop who’s quickly propelled to special status by taking on a Legion, a separate entity you control simultaneously to fight the Chimera threat that plagues your city. In the heat of these moments, your character will yell, grunt, and call out to their Legion upon summoning, but they’ll never speak, even when spoken to.
Instead, the silence of Astral Chain’s lead makes for those awkward moments that warrant a vocal response in dialogue. And to be clear, there hasn’t been any narrative reasoning to why they don’t talk. Maybe it’s that Astral Chain puts less of a focus on story or character development. But I begin to wonder if those bits of emptiness could have been flipped to help the game establish a distinct attitude and help elevate the critical action-packed scenes or lend more weight into the smaller investigative decisions you make.
What makes this design choice even more curious is that whichever sibling you didn’t choose becomes a key supporting character who features fully voiced dialogue. Voice actors Aleks Le and Brianna Knickerbocker play the roles of the male and female characters, respectively. And by virtue of having to choose one, you have to pass on the other’s performance. It also feels like we could’ve had a more fleshed-out lead with a distinct personality, like in Platinum’s past games.
Last month, Platinum Games put out a blog post in which Taura-san explained the decision to go with a silent protagonist and said, “I want players to be able to project themselves onto the player character, so they naturally feel like part of the game. So [we] don’t give the player character any extreme expressions that might give them too much of a predefined personality.” But now having played Astral Chain, silence doesn’t seem to be benefitting it in that particular way.
I don’t see silent protagonists as an inherent flaw; my favorite games of all time, like the Persona series and Star Wars: Knights of the Old Republic, put them in starring roles. And those characters develop alongside you as you make specific decisions that have narrative implications over the course of the game’s story. That’s not exactly what Astral Chain is doing, as the few dialogue options I’ve seen during investigative scenarios seem inconsequential, so it’s hard to get in the mindset of having the lead be an extension of yourself.
Of course, it’s just one aspect to the multitude of things Astral Chain is trying to do. There’s a uniqueness to the function of the Legion and how it diversifies combat in a way that Platinum hadn’t done before, and the visual flair complements the satisfaction of tearing through Chimera. It’s probably not going to be a deal-breaker that your character doesn’t speak since the game is much more than that, but I can’t help but think of it as a missed opportunity.
A number of the bestselling video game franchise’s classic characters have been cast in New Line Cinema’s feature film reboot of Mortal Kombat.
Variety reports that Power Rangers and Black Mirror actor Ludi Lin has been cast as Liu Kang. Lin had recently been up for the role of Marvel’s Shang-Chi, but lost out to Simu Liu.
And according to The Hollywood Reporter, MCU veteran Tadanobu Asano — who played Hogun in the Thor movies — is in negotiations to play Raiden, the god of thunder and the protector of Earthrealm.
Most of those shows have rather large casts, which makes for tricky storytelling. We know for sure Green Arrow, The Flash, Supergirl, and Batwoman (Ruby Rose) will be involved. Black Lightning (Cress Williams) will also be getting into the mix. While various members of their respective teams might also play a role, chances are it will have to be in a supporting capacity.
As for Legends of Tomorrow, that’s a bit trickier. Expect to see, at the very least, White Canary (Caity Lotz) in Crisis. Leaving her out would be a mistake. As for the rest of the team, it’s too soon to tell.
However, there is one Legends actor playing an interesting part. Brandon Routh, who stars on Legends as the Atom, will appear in Crisis as a version of Superman. The actor played the role initially in 2006’s Superman Returns, though it doesn’t seem like he’s playing that same take on Superman. Instead, he teased at San Diego Comic-Con that he will play a version of the Man of Steel based on the Kingdom Come comic book story, which follows an older version of the hero.
Routh isn’t the only Arrow-verse actor playing a new role. In addition to the Monitor, Garrett will play the evil Anti-Monitor. Meanwhile, Cavanagh will appear as Pariah. In the comics, Pariah is an evil scientist that lets the Anti-Monitor loose, resulting in the destruction of universes.
Bad news for fans of the Superman prequel series Krypton. SyFy has canceled the series, along with the planned Lobo spinoff.
Both The Hollywood Reporter and Deadline are reporting the cancellation, which comes just two days after Krypton’s Season 2 finale aired. Low ratings appear to be the culprit. As THR notes, average ratings for Season 2 clocked in at a mere 408,000 viewers, a significant drop from Season 1’s 1.8 million average.
That’s a disappointing turn of events for a series that was initially a strong performer for SyFy. The network announced the Season 2 renewal last May, calling Krypton: Season 1 the most-watched season for any scripted series on Syfy since 2015’s Defiance. Unfortunately, that momentum doesn’t seem to have carried over to Season 2.
The Pokemon Company dropped a new trailer for Sword and Shield ahead of this weekend’s Pokemon World Championships. Fittingly given the occasion, the video focuses primarily on new battle mechanics that are being introduced, and now the official Pokemon website has shared more details about how online battling will work in the titles.
Like previous Pokemon games, Sword and Shield will give players the ability to connect online and battle other trainers around the world via the Battle Stadium. This time, however, it appears your battling options have been expanded significantly. First, the games are introducing a Ranked mode. In Ranked Battles, you’ll be matched up against other players of a similar rank, and you’ll earn points depending on the outcome of your matches and potentially raise your standing.
Ranks are divided up into several different tiers, with the competition getting stiffer as you ascend the ladder. There will also be different Ranked seasons. The Pokemon Company notes that players’ ranks will “go down a certain amount at the end of each season before being carried over to a new season.”
For less competitive players, there will also be a Casual Battles mode, where wins and losses don’t matter. On top of that, Casual Battles allow players to use certain Legendary and Mythical Pokemon that would normally be barred from Ranked Battles. Both Casual and Ranked modes support two battle formats: Single (each player has one Pokemon on the field at a time) or Double (each player has two Pokemon on the field at a time).
In addition to the new Battle modes, Sword and Shield will feature two different types of Online Competitions: Official and Friendly. The former are held by Nintendo and feature different rules and restrictions, like the tournaments regularly held through the Global Link service for Pokemon Sun/Moon and their Ultra counterparts. A chance to participate in the Sword and Shield World Championships may also be on the line as part of some Official Competitions. Friendly Competitions, meanwhile, can be hosted by any player.
If you don’t have your own team of battle-ready Pokemon, you’ll have the option to use rental teams in both Casual and Ranked matches. You can read more details about all of the online battling options on the official Pokemon website.
Players will need to have a Nintendo Switch Online membership to make use of the Battle Stadium and other online features, such as trading and Max Raid Battles. Subscriptions are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership that costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple Switch systems.
As previously mentioned, Pokemon Sword and Shield’s latest trailer revealed a handful of new Pokemon Abilities and held items that will shake up battle strategies considerably, such as Galarian Weezing‘s Neutralizing Gas, which mitigates the Ability of every Pokemon on the field, including your own in Double battles. We also got a look at the Eject Pack; when equipped, it will cause your Pokemon to automatically switch out of battle if its stats are lowered.
The 1993 Super Mario Bros. movie is a classically infamous example of video game movies gone wrong, but it still has a place as a historical curiosity. The Super Mario Bros. The Movie Archive has been documenting this oddity and happened to recently discover an extended cut of the film, complete with extra footage. The fan site recently uploaded the first of these hidden treasures to YouTube.
The scene takes place before Mario and Luigi go on their wild journey into Dinohattan, while the two are just down-on-their-luck plumbers from Brooklyn. They go to the Riverfront Cafe for a job, only to find their competition already in the building. Doug and Mike Scapelli are insisting that fixing a broken dishwasher is a two-day job, but the always-honest Mario tries to let the owner know that it should only take a couple of hours. They end up losing the job but getting a free meal from the restaurant.
The fan site had previously documented the existence of this scene based on material found in the novelization and trading cards. This new footage confirms the existence of the scene, but serves as the first time the community has actually scene it. The site discovered a trove of deleted scenes by obtaining a VHS tape once owned by the film’s producer, Roland Joffe. This scene is part of a number of deleted scenes that the archive is exploring, totaling about 15 minutes of new footage.
Tim Longo, the creative director for Halo Infinite, has left 343 Industries. Longo previously worked as the creative director for Halo 5: Guardians.
As first reported by Kotaku, Longo was a part of a 343 Industries leadership shakeup, having previously been moved out of the creative director role to another position a few weeks ago. Following this change in position, Longo left 343 Industries voluntarily.
In a statement, Microsoft wrote, “Roles and responsibilities of various team members regularly evolve to meet the needs of a game, throughout development. We have recently had two changes to the Halo Infinite development team. Our Executive Producer, Mary Olson will now take charge of the Campaign team on Halo Infinite as the Lead Producer, utilizing her many years of experience at 343 to help craft a great campaign for fans.” The other change is Longo. Microsoft added that “creative vision and production of the game remains led by [Halo Infinite studio head] Chris Lee” and that no ill will is felt over Longo’s departure.
Prior to working at 343, Longo was the creative director at LucasArts where he worked on an unannounced Star Wars first-person shooter. After being cancelled, the game was revealed to be similar to 2005’s Battlefront II and codenamed First Assault. Before that, Longo held a few positions at Crystal Dynamics and worked on the Tomb Raider franchise.
Though this can be viewed as a troublesome omen for Halo Infinite, it’s important to remember that leadership changes like this do occasionally happen in the gaming industry. Just because Longo has left, it doesn’t necessarily mean Halo Infinite’s creative direction is going to completely change. For context, Cyberpunk 2077 creative director Sebastian Stępień (who previously worked on all three The Witcher games) left CD Projekt Red for a role at Blizzard back in January 2019–as reported by Variety–and that game still looked very impressive at E3 2019.
Halo Infinite is the sixth mainline game in the Halo franchise, scheduled to release for Xbox One and PC in Fall 2020. The game will also be a launch title for the next-generation Xbox, codenamed Scarlett. 343 Studios boss Bonnie Ross describes Halo Infinite as a “spiritual reboot” for Halo though further details have remained sparse. As of right now, we’ve only gotten cinematic trailers and previews of Halo Infinite, no actual gameplay.