Pillars Of Eternity Headed To Nintendo Switch This Summer

Isometric role-playing game Pillars of Eternity is finally making its way to the Nintendo Switch. Developer Obsidian Entertainment announced that the game will launch on Thursday, August 8.

Obsidian posted a news update with the announcement. Pillars of Eternity: Completed Edition, which contains all the DLC and major updates like a raised level cap, will retail for $50 USD / $72 AUD / £40 GBP when it launches. There’s no confirmation whether it will receive a physical release. The sequel, Pillars of Eternity II: Deadfire, is said to arrive on Nintendo Switch, PlayStation 4, and Xbox One sometime this year as well.

Acquired by Microsoft under the Xbox Game Studios umbrella in November 2018, Obsidian is most known for Fallout: New Vegas and Star Wars: Knights of the Old Republic II – The Sith Lords. The studio’s upcoming first-person RPG, The Outer Worlds, is expected to release on PC via the Epic Games Store, PlayStation 4, and Xbox One on October 25.

Brutal Doom Eternal Gameplay Footage From QuakeCon 2019

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Wolfenstein: Youngblood Review – The Terror Twins Strike First

In Wolfenstein’s alternate 1980s, Nazis remain a tyrannical force of evil and oppression across Europe, even after Hitler was killed by series protagonist BJ Blazkowicz. Thus, the Nazi killing continues as the Blazkowicz twins, Jess and Soph, pick up where their parents left off for a spin-off in Wolfenstein: Youngblood–a relentless co-op shooter driven by an unapologetic, youthful attitude. It may not reach the same narrative heights of its predecessors or land every idea borne out in its new approach, but Youngblood hits where it counts.

Our introduction to Jess and Soph shows how their parents, Anya and BJ, taught them the means for survival on their rural Texas homestead. There’s a tense tone of protective parents who’ve been through the worst and are preparing their daughters to be able to handle the same, which is quickly juxtaposed with the twins’ carefree exuberance when alone together. Bring in the wizkid best friend Abby, daughter of Wolfenstein 2‘s Grace Walker, and you have a trio that brings their own unique swagger to the Wolfenstein name.

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Their personalities immediately come to life. Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell, especially with stellar voice acting. They’ll go back and forth about their favorite superspy novel series Arthur & Kenneth, even imagining themselves as their beloved in-fiction duo. They’ll refer to things their parents have done, hype each other up in combat, and just straight up act silly in the elevator loading screens to the tune of ’80s synthpop background music, breathing new life into the Blazkowicz family.

The game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what’s next in Wolfenstein.

It’s not long before they take a turn for the absurd; with BJ gone missing, they uncover clues to his disappearance and take matters into their own hands. But they’re not exactly sneaking out of the house or secretly taking their parents’ car out for a drive. They’re taking a military-grade helicopter to Nazi-occupied France to find their dad, and well, kill Nazis. As either Jess or Soph (with your co-op or AI partner as the other sister) and equipped with high-tech Da’at Yichud battle suits, you join a French resistance movement in Neu-Paris, which quickly boils down to you raiding Nazi outposts and strongholds.

With Jess and Soph inseparable, co-op is at the heart of the experience, and thankfully partnering up online is a breeze. As a host you can have friends (or randoms) jump into your session seamlessly without interruption; the AI will assume control until a player connects and again right as a player leaves. If players have identical missions in the quest log, completing it will record progress for both players. And if you’d rather go it alone alongside a decent AI companion, it’s just as viable an option for the entire game.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is. But what’s new is that tougher enemies have one of two armor elements that are weak to corresponding weapons, encouraging you to actively juggle your varied arsenal. Furthermore, a slightly more diverse weapon upgrade system helps flesh out some familiar firearms to get them to function the way you prefer and tear through enemies more efficiently.

Light RPG elements also make their way into the character progression system; you rack up XP then dump upgrade points into new skills and perks, like raising health/armor caps, increasing cloak times, stocking heavy weapons, and much more. Enemies scale to your level, and only a few sections are defended by near-impossible enemies early on. It’s a simple system that helps facilitate steady unlocks, making you feel like you’re getting ever more devastating, but never overpowered.

Solid gunplay and some neat mechanics wouldn’t mean much without the proper combat encounters to complement them, and Youngblood delivers. You’ll often find yourself pulling out all the stops to either finish combat scenarios or realize you have to retreat and rethink your approach. A completely stealthy approach isn’t as viable as it was in previous Wolfenstein games, even with the new cloaking ability, but it’s a good way to thin out the opposition before going all-out guns blazing. It can get overwhelming when supersoldiers, massive mechs, and a bomb-strapped panzerhund bear down on you, but that’s when Youngblood is at its best. Intense firefights can break out anywhere with little warning, and the main missions manage to keep a consistent action-packed momentum throughout.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is.

Admittedly, co-op centric features are a bit sparse. Each sister has a roster of emotes and motivational quips called pep signals that provide stat buffs or much-needed armor/health. However, that’s pretty much what you get in terms of tandem abilities, and the absence of some sort of joint attack or tag-team abilities feels like a missed opportunity. In the fray, partners will be frantically trying to revive each other or falling back on shared lives which work like instant continues, taking the place of a traditional checkpoint system. It can be frustrating to make it to the final fight of a main mission, run out of shared lives, and be sent back to the very beginning of the mission. But if anything, it’s a crude way to emphasize cooperation and tactical gameplay.

Overall, Youngblood leans more into an open structure by making Neu-Paris a group of separate districts (open hub areas) where you find your missions. After a brief introduction, you’re tasked with assaulting three “Brother” towers–your main quests–attached to each hub area. Out on the streets, though, side missions and random events fill in the spaces and are conducive for racking up early XP, getting familiar with district layouts, and soaking up the vibe of a downtrodden 1980s Paris, but these missions quickly feel like filler that bulk out your to-do list.

The design of the districts are striking, however, and you’ll see hints of Arkane Studios’ influence; when I’m double jumping and mantling to the rooftops and top floors of buildings, I’m reminded of Dishonored, especially as I search for collectibles and chests full of currency. This approach also spices up combat with some verticality and the opportunity to flex the agile capabilities of those slick Da’at Yichud suits. The Brother towers even have alternative entry points that you’ll have to discover yourself or find through side missions. It’s a successful incorporation of that studio’s strengths, and the game is better for it.

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The Paris catacombs acts your safe hub in Youngblood, and it’s where you accept side missions from resistance members, stock up on supplies, or hit up the old knock-off Wolfenstein 3D cabinet. It’s not as extensive as The New Colossus’ U-boat home, and you won’t get much from its inhabitants–they’re nowhere near as involved as Wolfenstein 2’s supporting cast since they’re just quest givers. However, Jess, Soph, and Abby are there to pick up the slack.

They might be polar opposites of their parents, but it gives Youngblood its own flair. BJ’s inner monologue and struggle internalizing life-long trauma is at the heart of modern Wolfenstein games, and Anya has seen the pure evil of the Nazi regime first hand through the years. Naturally, Jess and Soph have vastly different characterizations, only knowing a post-war world and presumably growing up in a stable household. They capture the spirit of a carefree youth, yet they share the same unfettered motivation for killing Nazis; it would seem that Anya and BJ taught them well.

The story doesn’t reach the same highs as mainline Wolfenstein games, namely The New Colossus. It’s an incredibly tough act to follow, really. But aside from a cheap plot twist and underwhelming villains, most of Youngblood’s lean story is quality stuff. To that end, the game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what’s next in Wolfenstein. Despite Youngblood taking place after events we’ve yet to see unfold in the mainline games, it leaves the door open for some exciting, wild possibilities for where the series could go.

Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell…

Throughout Youngblood, traces of an ongoing game structure become more pronounced once you finish the main story. You can take on daily and weekly challenges as they cycle into the game, which offer some additional XP and currency to unlock any remaining abilities and weapon mods. What’s a bit more substantial is the option to replay story missions on harder difficulties (hard, very hard, and challenging) for increasing amounts of XP and currency. While it’s a bog-standard way to keep the co-op experience going, they at least offer an outlet to try new tactics, as these harder modes can become quite unforgiving. The endgame may not be extensive, but the ride was exciting enough that the content feels like a little value added.

Wolfenstein: Youngblood has the series’ signature first-person shooting thrills that’ll have you gladly busting shots and blasting lasers in the face of Nazi trash–and the opportunity to do so alongside a friend. It incorporates some new ideas which are serviceable for the most part, but hits more of the right notes in RPG elements and level design. It also knows the resistance doesn’t end when one person cuts the head off a monstrous regime; the fight continues, sometimes into the next generation. And the way this brief spin-off broadens the saga with the Blazkowicz twins makes you wish there was more to see from this new cast of lovable knuckleheads. Jess and Soph–and Abby too–learned from the best, and embrace their newfound duty of ridding their world of tyranny while being cool as hell doing it. Youngblood is short, but oh-so sweet.

Arrow Series Finale Will Be A “Super Happy Ending,” Stephen Amell Promises

With Arrow coming to an end after its upcoming season, many fans are wondering just how devastating the series finale will be. After all, it’s been made clear that Oliver Queen (Stephen Amell) likely won’t make it out of the upcoming Crisis on Infinite Earths crossover alive.

Be that as it may, Amell doesn’t think fans will be sad when the final episode concludes. “It’ a super happy ending,” he told GameSpot at San Diego Comic-Con. “I think it’s going to be a happy ending.”

Meanwhile, executive producer Marc Guggenheim hopes fans will appreciate the work they’d put into crafting a proper ending for the series. “We always go into these things with the best of intentions… We’re trying so had to just entertain everybody and honor all of the things the fans want,” he said. “We hope that everyone appreciates it on its own terms, the way we like to do things.”

As for how those involved in the show feel about wrapping it up, Amell admits that the fact that Arrow has launched an entire superhero universe on TV is a difficult feeling to parse. “It’s very, very difficult for me to have perspective on something I’m so deeply involved in. But it’s starting to crystallize just a little bit with all of the lovely things people have been saying this weekend about not just our show but the universe we’ve built,” he explained. “If you’re a fan of comic books and you pop on Netflix and you find Arrow, then you watch the first season and all of a sudden in Season 2 you see The Flash introduced, you can spend your entire summer vacation watching the content we’ve created. That’s really cool.”

So while it’ll be months before we find out exactly how Arrow will end, those involved in the show seem confident that they’ve come up with a conclusion worthy of the Green Arrow. That said, if the finale ends with Oliver’s death, which appears to be a foregone conclusion at this point, there’s going to be some sadness mixed in with that “super happy ending” Amell promised.

The final season of Arrow premieres October 15 on The CW.

Big Rage 2 Update Out Now, Adds New Game+, Ultra Nightmare Difficulty, And More

QuakeCon is officially underway, and while the big focus of this year’s event is Doom in honor of the series’ 25th anniversary, Bethesda isn’t neglecting some of its other big releases. This weekend, the publisher will host panels for Fallout 76 and Elder Scrolls Online, and during today’s keynote, it showcased the latest update for Rage 2.

The free update is now live on PS4, Xbox One, and PC, and it introduces a load of new content to the game, including three new modes. First is the long-requested New Game+, which will let you play through the story again with all your weapons, abilities, upgrades, and more. You’ll also earn Prestige badges when you play through the game again.

Additionally, developer Avalanche has added an Iron Man mode–die once in this mode and it’s game over. If that isn’t enough of a challenge, there’s also a new Ultra Nightmare setting that promises to ramp up the difficulty considerably.

Rounding out the free update are a variety of new cheats, as well as new skins, a number of quality-of-life improvements, and a voice pack featuring the Wolfenstein’s hero, BJ Blazkowicz. You can read more about all the new content available for Rage 2 on Bethesda’s website.

There’s more content on the way to Rage 2 this year. The game’s first major expansion, dubbed Rise of the Ghosts, launches this September and will introduce new story missions, additional locations to explore, a new enemy faction, and more. Then, in November, Rage 2’s second expansion is slated to arrive with its own assortment of new story missions, locations, and other content.

That isn’t all we got to see at QuakeCon so far. Bethesda gave us a much closer look at Doom Eternal‘s Battlemode, an asymmetrical multiplayer mode that pits one player as a Doom Slayer against several others controlling demons. The publisher also surprise released the series’ classic games, Doom, Doom 2, and Doom 3, on PS4, Xbox One, and Nintendo Switch.

Spider-Man: Far From Home Passes $1 Billion Worldwide

Spider-Man: Far From Home has now made $1 billion worldwide, making it the first Spider-Man movie to reach that level without adjusting for inflation.

THR reports that this is Sony’s second time reaching the billion-dollar mark, the first being the 2012 James Bond film Skyfall. It’s a rare accomplishment, which Sony shares with Disney and Warner Bros. thanks to the success of Aquaman last December.

Far From Home reached a projected $333 million domestically and $672 million overseas, to total $1.005 billion. This also tops the previous Spider-Man movie, Homecoming, which earned $880 million. The only other two movies to earn more than $1 billion this year were both Marvel films. Those were Avengers: Endgame which set a new box office record, and Captain Marvel.

Spider-Man: Far From Home probably enjoyed a boost from Endgame. While Spidey goes on his own adventure, a large part of the plot serves as an epilogue to events from Endgame. The story focuses on Peter Parker vacationing in Europe when he meets the apparent superhero Mysterio, who says he has crossed from another dimension in the multiverse.

“It’s full of heart and good intentions, clever, quick-witted, and confident enough to pull off some really insane reveals,” Meg Downey wrote in GameSpot’s review. “The parts that work, work very, very well. But the parts that don’t tend to feel like stubbed toes or irritating splinters–not life-threatening by any means, but distracting at best and annoying at worst; like someone pulled the curtain back on the MCU’s systemic shortcomings a little too far. Still, if you can ignore that–and it’ll be easier for some than it is for others, depending on your relationship to the MCU at large–you’re in for a pretty good ride.”

Emotional Avengers Endgame Deleted Scene Shows What Happened To Gamora

With the Avengers: Endgame home release just around the corner–and the Russo Brothers going on tour to promote it for whatever reason–you can expect all sorts of juicy behind-the-scenes features and extra clips cropping up around the internet in the coming weeks.

There has been some discussion of scenes that were trimmed from the final cut of the movie featuring Thor and Valkyrie as well as a confusing moment in the Soul Stone for Tony Stark, but this is our first look at an actual clip of one. As an extended version of Tony’s death, the scene itself isn’t completely new–there’s no real dialogue and no surprise additions to the story–but it does protract the moments immediately following Stark’s snap to showcase how the other Avengers react. Or, well, how they don’t react. Take a look.

The most notable moment here is Gamora, who hilariously decides to just dip rather than following suit with all her strange new comrades and taking a knee. After all, she’s the Gamora from Guardians of the Galaxy Vol. 1, she doesn’t know any of these people. Why should she care that some man in a metal suit bit the dust? This is also a relatively concrete answer for one of the ending’s bigger question. What actually happened to Gamora? She just peaced out. Simple as that. And we can’t really blame her.

Also of note in the scene is Stephen Strange, a man who is both a literal doctor and a literal wizard, making absolutely no move at all to rush to Stark’s aid. Also, medical and mystical expertise aside, the Time Stone is definitely still on Tony’s modified gauntlet–if the stones were gone, Cap wouldn’t have had to go on his own little time travel adventure to put them back–and Strange is definitely a Time Stone expert. We just saw back in Avengers: Infinity War that the Time Stone can easily rewind one specific person’s death (RIP Vision). But apparently, none of those things matter in lieu of watching in stony-faced silence and participating in a strangely toned group action with his teammates.

But it looks kind of cool and the music is in a key designed to really tug at our heartstrings, so maybe that’s more important than maintaining any sense of narrative logic. After all, who can argue with a movie that sort-of-kind-of dethroned Avatar?

Where is Xur? Destiny 2 Exotic Location Guide (7/26 – 7/30)

Another weekend has rolled around, and that means Xur has arrived back in the solar system of Destiny 2 to sell Exotic weapons and armor to lucky Guardians. It’s a good chance to gear up on Year One Exotics you might be missing ahead of the Solstice of Heroes, Destiny 2’s final seasonal event of its second year of content, and the end of the Season of Opulence. Check out the video above to see where to go and what Xur’s selling.

While you might already have all these Exotics thanks to their age, it’s possible the armor pieces Xur’s selling this week have better random perk rolls than the ones you’ve already found. Check out our written Xur guide for a rundown of all the rolls to compare to what you’ve already got, as well as more information about the other goods Xur is offering.

No, Street Fighter 6 Won’t Be At EVO 2019

While it might have been a pleasant surprise, Street Fighter fans won’t see another entry in the long-running fighting game franchise at EVO 2019. In fact, fans will likely not see a Street Fighter 6 for a while, as the team has its sight set on Street Fighter V: Arcade Edition.

Series producer Yoshinori Ono confirmed the news on Twitter, saying that he “[doesn’t] have SF6.” Ono suggests the team is more concerned with the Arcade Edition of Street Fighter V, which launched on PC and PlayStation 4 in January 2018. SFV: AE includes all the base game’s content, newly implemented features, and a voucher for 12 additional fighters from Seasons 1 and 2 like Ibuki, Urien, and more. You can check out our Street Fighter V: Arcade Edition review here.

Street Fighter V’s base version released on PC and PlayStation 4 in February 2016, seven years after Street Fighter IV‘s initial release. (There had been several different versions of SFIV since then, one release each year in the lead-up to SFV.) Prior to this, the last mainline entry was 1997’s Street Fighter III: New Generation.

Capcom switched up the way DLC characters are offered, handing them out individually for a set cost instead of through a Season Pass. Kage, an evil version of Ryu, is SFV’s most recent combatant.