Avengers: Endgame Is Now Available to Preorder

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The home release dates for Avengers: Endgame have finally been announced. The conclusion to the first wave of Marvel films is coming to digital platforms on July 30, with its 4K UHD, Blu-ray, and DVD versions hitting store shelves two weeks later, on August 13. You’ll find preorder details below, along with information about two retailer-exclusive editions. And on the off chance you haven’t seen the movie yet, or are curious about what we thought of it, check out IGN’s Avengers: Endgame review.

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Kratos Was Almost Cut From God of War

God of War director Cory Barlog has revealed that Sony Santa Monica had discussed cutting Kratos from the game during the early planning stages for the 2018 PS4 game.

Talking at Gamelab in Barcelona, Eurogamer reports that Barlog said “Early in discussion, people were saying we had to get rid of Kratos. It was like, ‘he’s annoying, he’s done’.”

Barlog went on to describe that members development team felt that Kratos’ anti-hero design had been played through in the original trilogy, and that the new game needed a fresh protagonist. The argument was that the mythology was important to the series, not the character of Kratos.

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Luigi’s Mansion 3 – 10 Minutes of Spooky Gameplay

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Ex-Call Of Duty Director Joins PUBG Studio

Call of Duty developer and Sledgehammer Games founder Glen Schofield left Activision at the end of 2018, and we now know what he’s working on next. PUBG Corp. has announced Schofield has joined the company to work on the next Playerunknown’s Battlegrounds game.

The industry veteran, who was instrumental in the creation of Dead Space before his work on Call of Duty, has founded a new studio named Striking Distance, which is wholly owned by the PUBG publisher.

“Throughout my career, I’ve had a lot of opportunities to make some remarkable games that tell incredible stories, and each of them has meant something special to me,” said Schofield. “But now, those learnings will help me build a AAA team that can explore new designs and concepts at Striking Distance.

“As a creative, the freedom to explore the PUBG universe has me excited about the possibilities, which I view as beyond the battle royale genre. Today represents a special moment for me and I’m so thankful to be taking this journey with the team at PUBG Corporation.”

Striking Distance is developing the next game in the PUBG universe, though it won’t be a sequel. Judging from Schofield’s statement, it sounds as if the game won’t be a battle royale title. Little else is known about the game at present.

Before founding Striking Distance, Schofield worked extensively on the Call of Duty franchise. His work spanned Modern Warfare 3, Advanced Warfare, and WWII. Before that, he was at Visceral Games and EA, while his past employers include Crystal Dynamics and the now-defunct Absolute Entertainment.

Win Free Games With Steam Summer Sale Grand Prix Minigame

The Steam Summer Sale has revved up its engines, offering a truckload of discounts on PC games. The store has paired its annual promotion with another minigame this year, and if you’re on one of the winning teams you could score some free games.

The Steam Grand Prix pits players from different teams in a virtual race. You build up your “Boost Meter” by completing quests, and then you can hit the boost to help your team. Teams are split into Pig, Hare, Corgi, Cockatiel, and Tortoise. At the conclusion of each day’s race, random members of the three winning teams will earn free games. Steam notes that you should make sure to update your wish list, since that will determine the free games.

Aside from free games, you can also trade in your race tokens for personal prizes at the “Pit Stop.” Those include cosmetics like emoticons, profile backgrounds, as well as store coupons for further discounts.

Meanwhile, the Steam Summer Sale is worth visiting just to get your hands on some cheap games. Some notable deals include Sekiro: Shadows Die Twice for $48, Devil May Cry 5 for $40, and Dead Cells for $17. Check out our Steam Summer Sale roundup for our picks of the best deals the event has to offer.

New PUBG Game Announced

The next Playerunknown’s Battlegrounds game is in development, the game’s publisher has announced. The as yet untitled game is being made by a new studio named Striking Distance, which has appointed ex-Call of Duty and Dead Space developer Glen Schofield as CEO.

The project is seemingly in its infancy, so little is known about the game at present. PUBG Corp.’s press release states the game is an “original narrative experience within the PUBG universe,” while Schofield hints the game might not be a battle royale title. He said: “As a creative, the freedom to explore the PUBG universe has me excited about the possibilities, which I view as beyond the battle royale genre.” Schofield went on to tweet that the new game is not a sequel to PUBG.

PUBG began life as an Arma 2 mod, before being spun off into its own battle royale title–in early access on PC–in early 2017. It later came to both Xbox One and PS4.

PUBG has also been one of the most influential games of the 21st century. It remains a huge game in its own right, but it has also inspired and influenced what is possibly the industry’s biggest trend right now in the battle royale genre, including successful titles like Fortnite and Call of Duty: Black Ops 4.

Free Samurai Shodown Season Pass Available Now–Even If You Don’t Own The Game (US)

If you have even the slightest inkling that you might ever want to play the newly-revived Samurai Shodown fighting game, head over to the US PlayStation Store: this week anyone can get the season one DLC pass for free, even if they don’t yet own the game itself. Normally $20, the season one pass is free from now through 8 AM PT / 11 AM ET on July 2. If you’re then eager to see those weapons clashing, you can save $10 when you buy the game itself from Amazon US.

Get the Samurai Shodown season 1 pass on PS4 for free »

Just released on June 25, Samurai Shodown is actually the 12th main entry in the eponymous fighting game series from Japanese developer SNK. The games have released on a variety of platforms, but most iconically on SNK’s own Neo Geo. The series traditionally simplifies the often-complex combo-focused dueling of other fighting games into an accessible, but nuanced system of timing and anticipation. This latest iteration is no different, refreshing the still-solid basic mechanics with vivid graphics that are reminiscent of Street Fighter V.

If you’re looking for more great PlayStation deals, check out the latest sale and weekly deals on US PSN. There’s also a sale on MassGenie for one year of PS Plus for just $36. Amazon Prime Day is also right around the corner, so expect more great discounts on PS4 games and gear in the coming weeks.

Super Mario Maker 2 Review In Progress – Parts And Crafts

Mario is a video game icon not only because he’s a plucky and affable dude, but because he’s the face behind some of the best platformers of all time. Nintendo has carefully guided his adventures for decades, but something happened in 2015: It gave players the keys to design and share stages in Wii U‘s Super Mario Maker, and the Mario we thought we knew took on a whole new light. He was no longer a laidback high-jumping hero; Mario became a hardened speed demon, a death-defying daredevil forced into unruly gauntlets crafted by evil geniuses who know his every hop, skip, and jump like the back of their hand.

With the Wii U and 3DS versions of Mario Maker abandoned by Nintendo at this point, Super Mario Maker 2 on Switch brings us back to that heady time from years past. The game itself is largely familiar, though the more you play and create, the more you notice all of the little additions tucked inside and appreciate how they elevate the potential for creativity in new ways. Mario Maker 2 is a robust level creation tool and a fantastic open-ended platformer that will no doubt spur a new era of competition among players and creators alike.

Due to the fact that so much of Mario Maker 2’s potential success lies in the hands of its players, we are going to give the community time to acclimate and a chance to show us what it’s made of at large before weighing in with our final verdict. But so far, it’s amazing what the right players can do when given the tools to craft Mario’s world.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The intuitive drag-and-drop system is back–you don’t, however, have the luxury of a built-in Switch stylus, so consider buying or devising one before getting into the game as using your finger alone can cause you to occasionally misplace objects. You can create while your Switch is docked, though ultimately that should be a last resort considering how quickly you can place objects in handheld mode, even with the lack of stylus. Picking and placing ingredients for your level, or painting wide swaths of land, is a quick and painless process, and there are intuitive means of copying, pasting, and undoing your work as needed. You are once again given access to the components of games including Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, along with their numerous enemies, objects, and mechanisms. You select a game theme and work within that toolset, but you can easily switch to another one on the fly and retain most of your work–only occasional elements aren’t transferable.

The big exception is the newly included set based on Super Mario 3D World, which can only be used in isolation. Lest you mistake the “3D” aspect to suggest you’re breaking free from side-scrolling Mario, you aren’t–you’re just given access to unique elements from that game, such as the never-not-strange Cat Mario power-up. Far from being the only notable addition, the sum total of which are too numerous to list here, the Cat Mario suit is up there with the ability to make slopes, craft custom scrolling for stages, and set level-clear conditions as one of the most impactful additions to the Mario Maker formula. That’s just judging by our pre-launch experience, but time will tell what seemingly average element gets twisted into a diabolical weapon in the hands of the craftiest creators. In Mario Maker 2, as in the original, even the smallest variable can have a huge ripple effect

For new creators, there’s the chance of becoming overwhelmed with the number of options available at the start, but that’s where Yamamura’s Dojo comes in. Yamamura is a pigeon, but a very wise and insightful pigeon at that. If you need help wrapping your head around the basic concepts that go into conceiving and creating a level, Yamamura’s your bird. His catalog of 45 lessons (divided into Beginner, Intermediate, and Advanced sets) walk you through everything from laying tracts of land and placing Goombas to the more philosophical side of level creation, even navigating the meta side of being a creator unleashing their work for others to judge.

These lessons will help get a novice creator up to speed, and the fact that there’s nothing holding back knowledgeable designers from the start was a smart move by Nintendo, too. As mentioned, the limited pool of creators has thus far made some truly impressive stages that utilize Mario Maker 2’s robust toolset well. The overall level of logic inherent to a Mario game remains largely the same–no digging under the hood to rewrite traditional cause-and-effect rules, for example–but the spirit of Mario Maker 2 comes alive when familiar elements are combined by masterful players, often in ways that Nintendo would never employ in a traditional Mario game.

So far, that unexpected creativity often manifests itself in oddball stages packed with an unreasonable number of enemies, diabolical platforming tests that demand superhuman reflexes, or clever contraptions that move Mario and key items around an environment with calculated chain reactions. Not every stage is a winner, but because the fundamental controls and elements of the world are tried-and-true, it’s rare that you run into a custom stage worth getting upset about. Ultimately, dozens (soon to be hundreds, if not thousands) of alternative stages are seconds away, a convenience that’s easy to take for granted. It’s not an understatement to say that the speed at which you can browse, download, and play levels are key factors that make exploring Mario Maker 2 so easy and enjoyable.

Discoverability plays a part in what levels you find, and beyond basic lists such as popular, new, and trending courses, there’s a detailed search function that lets you narrow stage selection by attributes like theme and difficulty. You can also sort by tags that indicate the type of stage at hand, be it an auto-scrolling level or puzzle-centric challenge. After playing, you can leave feedback on the level for other players to consider–a simple but meaningful chance to contribute to the community and learn from your peers. This is all to say that Mario Maker 2’s online stage selection is both organized and catered to the wider player base. You don’t have to involve yourself in every aspect of it if you just want to play a bunch of random Mario levels, but it’s great to see that you can become deeply involved with your fellow makers if you desire.

No Caption Provided

One of the hotly contested elements pre-launch was online multiplayer, which comes in both co-op and competitive forms. Nintendo’s initial plans to limit these modes to random matchmaking drew the ire of some fans who quite reasonably expected to be able to play with their friends. Nintendo has since made it clear that feature will come, just not in time for launch. While we’d like to weigh in on the current stage of playing alongside strangers, this is a key feature that we were unable to test as needed prior to launch. Keep an eye out for the full review after launch for our analysis of the game’s multiplayer components, including the co-op level creator mode.

The other major addition to Mario Maker 2 is a proper story mode, a campaign of 100 Nintendo-made levels ostensibly designed to show you the breadth of the game’s potential, so far as Nintendo’s creators see it, anyway. The story is typical Mario fare set in an overworld with NPCs and a few fun surprises, taking things a few steps further than The Super Mario Challenge from the 3DS Mario Maker. It’s not an amazing addition in light of the countless levels sure to come from other players, but it’s an enjoyable alternative if you prefer a more coordinated campaign. There’s the slight missed opportunity to give you creative tools as a means of solving purpose-built puzzles, to give you that hands-on learning in a practical scenario, but they are given to you as options to overcome stages that you repeatedly fail. It’s not as if there’s a drought of custom stages online, even before release, though Nintendo’s batch of stages are nice to have if you want to dig into stages handmade by the developers themselves.

With the story mode and dozens of custom-built stages under my belt, I’m anxiously waiting for the floodgates to open upon Mario Maker’s 2 release. What I’ve played so far has proven, once again, that the Mario series is worth all the admiration it gets, and Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I’ve yet to make a stage of my own that I think is worthy of sending out to other players, but I’m committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I’ve got the itch to join the creator’s club. And thankfully, even if you aren’t an instant success (like me), Mario Maker 2 makes the learning process intuitive and enjoyable.

SDCC Exclusive Overwatch Reinhardt Figure And New Soldier 76 Nerf Blaster Revealed

When it comes to San Diego Comic-Con, there is a ton to see and do at the show, but the fans spending all that money to visit the biggest pop culture convention of the year probably want to take some things home with them. Luckily, there are plenty of exclusive toys to take home from Funko Pops to action figures from Hasbro, Mattel, and more. And speaking of Hasbro, it’s just revealed a really cool SDCC exclusive based on Overwatch, along with a blaster headed to retailer GameStop

First is the Overwatch Ultimates Series 6-Inch Reinhardt Figure with the Bundeswehr Skin. The 6-inch figure looks massive, as the latest addition to the Overwatch Ultimates Series–which also included Reinhardt with his normal skin. Check the exclusive figure out below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4

The figure includes six accessories, and you can get the Comic-Con exclusive figure at the Hasbro Booth (#3329) for $60. There are limited quantities for this item though. If you’re not attending SDCC this year, there is a chance you may be able to get it. The Overwatch figure may be available at select conventions and online retailers after the show, depending on the supply.

That’s not the only Overwatch item Hasbro is announcing today. Coming exclusively to GameStop is the Soldier 76 Blaster and Targeting Visor. Modeled after the weapon as seen in the game, the motorized blaster fires 30 rounds at 90 feet per second. Check it out below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

This blaster and visor will run $131 when it arrives this fall. The set comes with the blaster, the visor, and 30 Nerf rounds. It has electronic lights on the blaster, and there is recoil action as you operate it. However, you may want to pick up some batteries, as this puppy requires six D batteries. We’re discussed both Overwatch and Fortnite Nerf blasters in the past, and the company does a great job at bringing these gaming weapons to life. The Soldier 76 Nerf blaster won’t be available until this fall, but you can pre-order the item now.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

Super Mario Maker 2 Review In Progress – Parts And Crafts

Mario is a video game icon not only because he’s a plucky and affable dude, but because he’s the face behind some of the best platformers of all time. Nintendo has carefully guided his adventures for decades, but something happened in 2015: It gave players the keys to design and share stages in Wii U‘s Super Mario Maker, and the Mario we thought we knew took on a whole new light. He was no longer a laidback high-jumping hero; Mario became a hardened speed demon, a death-defying daredevil forced into unruly gauntlets crafted by evil geniuses who know his every hop, skip, and jump like the back of their hand.

With the Wii U and 3DS versions of Mario Maker abandoned by Nintendo at this point, Super Mario Maker 2 on Switch brings us back to that heady time from years past. The game itself is largely familiar, though the more you play and create, the more you notice all of the little additions tucked inside and appreciate how they elevate the potential for creativity in new ways. Mario Maker 2 is a robust level creation tool and a fantastic open-ended platformer that will no doubt spur a new era of competition among players and creators alike.

Due to the fact that so much of Mario Maker 2’s potential success lies in the hands of its players, we are going to give the community time to acclimate and a chance to show us what it’s made of at large before weighing in with our final verdict. But so far, it’s amazing what the right players can do when given the tools to craft Mario’s world.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The intuitive drag-and-drop system is back–you don’t, however, have the luxury of a built-in Switch stylus, so consider buying or devising one before getting into the game as using your finger alone can cause you to occasionally misplace objects. You can create while your Switch is docked, though ultimately that should be a last resort considering how quickly you can place objects in handheld mode, even with the lack of stylus. Picking and placing ingredients for your level, or painting wide swaths of land, is a quick and painless process, and there are intuitive means of copying, pasting, and undoing your work as needed. You are once again given access to the components of games including Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, along with their numerous enemies, objects, and mechanisms. You select a game theme and work within that toolset, but you can easily switch to another one on the fly and retain most of your work–only occasional elements aren’t transferable.

The big exception is the newly included set based on Super Mario 3D World, which can only be used in isolation. Lest you mistake the “3D” aspect to suggest you’re breaking free from side-scrolling Mario, you aren’t–you’re just given access to unique elements from that game, such as the never-not-strange Cat Mario power-up. Far from being the only notable addition, the sum total of which are too numerous to list here, the Cat Mario suit is up there with the ability to make slopes, craft custom scrolling for stages, and set level-clear conditions as one of the most impactful additions to the Mario Maker formula. That’s just judging by our pre-launch experience, but time will tell what seemingly average element gets twisted into a diabolical weapon in the hands of the craftiest creators. In Mario Maker 2, as in the original, even the smallest variable can have a huge ripple effect

For new creators, there’s the chance of becoming overwhelmed with the number of options available at the start, but that’s where Yamamura’s Dojo comes in. Yamamura is a pigeon, but a very wise and insightful pigeon at that. If you need help wrapping your head around the basic concepts that go into conceiving and creating a level, Yamamura’s your bird. His catalog of 45 lessons (divided into Beginner, Intermediate, and Advanced sets) walk you through everything from laying tracts of land and placing Goombas to the more philosophical side of level creation, even navigating the meta side of being a creator unleashing their work for others to judge.

These lessons will help get a novice creator up to speed, and the fact that there’s nothing holding back knowledgeable designers from the start was a smart move by Nintendo, too. As mentioned, the limited pool of creators has thus far made some truly impressive stages that utilize Mario Maker 2’s robust toolset well. The overall level of logic inherent to a Mario game remains largely the same–no digging under the hood to rewrite traditional cause-and-effect rules, for example–but the spirit of Mario Maker 2 comes alive when familiar elements are combined by masterful players, often in ways that Nintendo would never employ in a traditional Mario game.

So far, that unexpected creativity often manifests itself in oddball stages packed with an unreasonable number of enemies, diabolical platforming tests that demand superhuman reflexes, or clever contraptions that move Mario and key items around an environment with calculated chain reactions. Not every stage is a winner, but because the fundamental controls and elements of the world are tried-and-true, it’s rare that you run into a custom stage worth getting upset about. Ultimately, dozens (soon to be hundreds, if not thousands) of alternative stages are seconds away, a convenience that’s easy to take for granted. It’s not an understatement to say that the speed at which you can browse, download, and play levels are key factors that make exploring Mario Maker 2 so easy and enjoyable.

Discoverability plays a part in what levels you find, and beyond basic lists such as popular, new, and trending courses, there’s a detailed search function that lets you narrow stage selection by attributes like theme and difficulty. You can also sort by tags that indicate the type of stage at hand, be it an auto-scrolling level or puzzle-centric challenge. After playing, you can leave feedback on the level for other players to consider–a simple but meaningful chance to contribute to the community and learn from your peers. This is all to say that Mario Maker 2’s online stage selection is both organized and catered to the wider player base. You don’t have to involve yourself in every aspect of it if you just want to play a bunch of random Mario levels, but it’s great to see that you can become deeply involved with your fellow makers if you desire.

No Caption Provided

One of the hotly contested elements pre-launch was online multiplayer, which comes in both co-op and competitive forms. Nintendo’s initial plans to limit these modes to random matchmaking drew the ire of some fans who quite reasonably expected to be able to play with their friends. Nintendo has since made it clear that feature will come, just not in time for launch. While we’d like to weigh in on the current stage of playing alongside strangers, this is a key feature that we were unable to test as needed prior to launch. Keep an eye out for the full review after launch for our analysis of the game’s multiplayer components, including the co-op level creator mode.

The other major addition to Mario Maker 2 is a proper story mode, a campaign of 100 Nintendo-made levels ostensibly designed to show you the breadth of the game’s potential, so far as Nintendo’s creators see it, anyway. The story is typical Mario fare set in an overworld with NPCs and a few fun surprises, taking things a few steps further than The Super Mario Challenge from the 3DS Mario Maker. It’s not an amazing addition in light of the countless levels sure to come from other players, but it’s an enjoyable alternative if you prefer a more coordinated campaign. There’s the slight missed opportunity to give you creative tools as a means of solving purpose-built puzzles, to give you that hands-on learning in a practical scenario, but they are given to you as options to overcome stages that you repeatedly fail. It’s not as if there’s a drought of custom stages online, even before release, though Nintendo’s batch of stages are nice to have if you want to dig into stages handmade by the developers themselves.

With the story mode and dozens of custom-built stages under my belt, I’m anxiously waiting for the floodgates to open upon Mario Maker’s 2 release. What I’ve played so far has proven, once again, that the Mario series is worth all the admiration it gets, and Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I’ve yet to make a stage of my own that I think is worthy of sending out to other players, but I’m committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I’ve got the itch to join the creator’s club. And thankfully, even if you aren’t an instant success (like me), Mario Maker 2 makes the learning process intuitive and enjoyable.