Link’s Awakening Guide: Spoiler-Free Tips And Advice To Help You Get Started

Zelda: Link’s Awakening – All Secret Seashell Locations

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The Legend of Zelda: Link’s Awakening is largely the same game on Nintendo Switch as it was over 25 years ago on Game Boy. The remake is faithful to the original’s dungeon design, charming weirdness, and gameplay in general, but with a toy-like art style that brings Koholint Island to life in a new way. There are some brand-new additions, though, including a number of collectibles that weren’t in the original. There are now 50 secret seashells to find, up from the Game Boy version’s 26, and some require you to get a little creative.

Below, you can check out a full map of every secret seashell location in Link’s Awakening. Collecting these seashells will net you a few rewards, including pieces of heart, so it’s good to keep an eye out for them. After collecting 15 seashells and turning them in at the Seashell Mansion, you’ll also get a tool called the Seashell Sensor that will ding every time you’re near a seashell, which will greatly aid in your search. You can also turn the Seashell Sensor off in the menu if you want more of a challenge.

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A lot of the seashells can be found out and about, in conspicuous spots and by solving puzzles, while others are prizes for various mini-games. The map here doesn’t show you the exact locations of each seashell, so check out the tips below if you hear the ding of the sensor and aren’t quite sure where it’s coming from.

  • Many of the seashells are buried underground. Buy a shovel and dig in mysterious places! If you have a certain Chain Chomp with you, it will even tell you where to dig.

  • There are also some seashells underwater in various spots on the map. Once you can swim, they’ll be easy to get.

  • If you see a conspicuous tree, try running into it using your Pegasus Boots power. It won’t hurt, I promise.

  • If you see a mysterious, very obvious hole in the ground (that’s larger than the normal holes you can fall into), try throwing a bomb down there and see what comes up.

  • One seashell requires you to play a tune where you previously needed music to solve a puzzle. This one is near Animal Village. If you know, you know.

  • The very first dungeon includes a secret room with a seashell in it. Look out for a wall you can blow up with bombs (you can buy bombs at any time from the shop in Mabe Village).

  • There are two seashells at the “trendy game” in Mabe Village, one at the shop, two you can get by fishing, and one you can earn by playing the dungeon maker mode in Dampe’s Shack.

In GameSpot’s The Legend of Zelda: Link’s Awakening review, Peter Brown wrote, “Though the remake has a couple of blemishes, it’s still an easy game to recommend. People speak of Link’s Awakening as the secret best Zelda game. That’s a tough call to make, but it’s definitely one of the best. If you haven’t touched a classic Zelda game in a while, Link’s Awakening will almost instantly transport you back to the ’90s. It’s simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.”

All Piece Of Heart Locations – Zelda: Link’s Awakening (Nintendo Switch)

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9 Things I Wish I Knew Before I Started Zelda: Link’s Awakening (Nintendo Switch)

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Arnold Schwarzenegger Offers to Buy Sylvester Stallone a ‘New Knife’ Over Rambo: Last Blood

Arnold Schwarzenegger has charitably offered to buy Sylvester Stallone a new knife if his upcoming Rambo film is a success.

In a video posted to his personal Twitter, Schwarzenegger remarks on the quality of a knife Stallone signed for charity in Cardiff. The Tweet is captioned, “Good luck with Rambo this weekend, @TheSlyStallone. I loved it, and when it’s a hit I’m going to buy you a new knife to celebrate.”

Between Two Ferns: The Movie Review

Between Two Ferns: The Movie premieres Friday, September 20 on Netflix.

Between Two Ferns, Zach Galifianakis’ low blood sugar Funny or Die celebrity roast series, is now, for better or worse, a Netflix movie. Lifted up and out of its online comedy sketch bubble, Between Two Ferns: The Movie presents us with a full narrative for the faux show. Specifically, it offers a backstory explaining why an eccentric, obtuse public access TV host would somehow land an avalanche of A-Listers willing to endure five minutes of dry insults.

The loose idea here, for this quasi-improvisational road trip tale directed by Scott Aukerman, is that Will Ferrell is a maniacal coke addict who, for the sake of trillions of “clicks” on Funny or Die, forces his celebrity friends to fly to North Carolina to appear on a small-town show hosted by a rude moron.

Continue reading…

Win a Remnant: From the Ashes Exclusive Bundle*

Remnant: From the Ashes fans, rejoice! We are celebrating the first free content update and new modes of this post-apocalyptic game by giving away custom pro-gaming headsets from SteelSeries, plus digital copies and some swag. Check out our prize bundles:

GRAND PRIZE (one winner)

  • Custom Remnant: From the Ashes Arctis Headset from SteelSeries – Choose ONE of the following: Arctis Pro Wireless for PC or Arctis Pro Wireless for PS4

  • Digital code for Remnant: From the Ashes on Steam, Xbox One or PS4

  • Remnant: From the Ashes Prize Pack, including a thermal bottle, external hard drive, backpack and beanie

FIRST RUNNER UP (two winners)

  • Custom Remnant: From the Ashes Arctis Headset from SteelSeries – Choose ONE of the following: Arctis Pro Wireless for PC or Arctis Pro Wireless for PS4

  • Digital code for Remnant: From the Ashes on Steam, Xbox One or PS4

  • Remnant: From the Ashes thermal bottle and external hard drive

SECOND RUNNER UP (ten winners)

  • Digital code for Remnant: From the Ashes on Steam or PS4

To sign up to the giveaway read our official rules, accept our terms and conditions, and fill out the form below. You can also get extra entries by completing the additional actions in the form, like following us on social media.

If you have trouble viewing the form please use this link.

Remember to mark your calendar because the winners will receive an email on October 1st with instructions on how to claim their prize. Good luck!

Overland Review – Riding In Cars With Dogs

Every victory in Overland, no matter how small, is won by the skin of your teeth. That’s a feeling any good turn-based tactical strategy game gives you, of course. But Overland’s pared-down options, compact maps, and fast-rising stakes mean that nearly every decision–the car you drive, the company you keep, where you move, what you carry–feels vital and could potentially have major ramifications. A mysterious and omnipresent race of creatures (I think) has ravaged the USA, and for the characters under your care, road-tripping from the East Coast to the West Coast seems to be the best course of action. The journey across Middle America is a beautiful but difficult one, filled with life-or-death obstacles right from the get-go, and Overland’s roguelike structure means you will see dozens, if not hundreds, of ordinary people (and dogs, all of them good) perish in fraught situations. But the high risk makes its small victories, like finding a cool item or escaping an area unharmed, feel all the more rewarding, more motivating. Overland is filled with bite-sized doses of relief that feed you with the encouragement you need to continue helping these poor folk on the off chance that maybe this time, you might make it all the way.

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The post-apocalyptic survivors of Overland don’t possess the combat expertise of XCOM or Fire Emblem soldiers. The randomly-generated personality traits for characters are simple in nature, but make them feel more grounded and sympathetic than your typical strategy soldier, perhaps emboldening them as a good yeller, or informing you that someone “really misses their family.” Attacking and killing the unnerving and aggressive rock-like creatures that stalk you in each area you traverse is an option (if you happen to be carrying a makeshift weapon, at least), but clearing the playfield of hostiles isn’t really the objective here. In fact, the noise that you make in attacking the creatures only attracts more, and in the game’s densely packed maps, consisting of a 9×9 grid filled with buildings and solid obstacles, it will quickly create a scenario that is impossible to escape.

Overland is instead a game that centers around your roadtrip vehicle. The vehicle you drive is your lifeline, and as you move from area to area on your trip west, your main priority is to keep that four-wheeled machine fueled and in good shape. You start with a simple hatchback but will eventually stumble across different models, and your type of vehicle will inform your strategy–vans let you transport more survivors than your standard car should you encounter them and pickup trucks provide plenty of storage for items but sacrifice seating. SUVs are a late-game godsend that marry the best of both worlds. Escaping an area on foot is possible, but as you’d expect, it’s impossible to make any cross-country progress–your characters will be funneled into an area with a beat-up car to try and salvage in order to move forward.

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Keeping your engine running is the game’s central challenge, and it’s a demanding one. You need to scavenge new areas for fuel canisters, perhaps finding them in dumpsters or slowly siphoning gas from abandoned cars, and you might find some useful tools and items to assist you along the way. But where Overland creates its challenge, and in turn, its compelling high-risk decision making, is in the strict limitations it puts on what you’re actually able to achieve. Restrictions characterise every aspect of the game: Your characters can only take two actions per turn and two hits before dying, and getting injured reduces your actions per turn to one; your vehicle can only take two hits before exploding, and its movement is limited to the two-lane road down the middle of the map, which will often be littered with junk; each character can only hold one item, meaning scavenging is an onerous task that potentially means giving up the ability for a character to defend themselves, and the compact maps mean you’re always one square away from either narrowly slipping by or getting skewered by a creature. The lack of choice and options available to you in the overall moment-to-moment makes the ones that are there feel intimidatingly important–one misstep can cause serious havoc.

There are items and character traits that can help push these boundaries. For example, your lone starter character will always be equipped with a backpack to carry an extra item, some traits will let survivors perform specific actions for free, and most (but not all) dogs have an inherent attack option. But it’s rare for you to feel like you have a complete handle on the situation in Overland, and even then, it’ll definitely be short-lived. The margin between success and failure is very fine, and constantly having to fly by the seat of your pants and improvise is a heart-pounding feeling–an undo function is available but has limits and conditions, and the game saves after the end of each turn.

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All of these factors help guarantee that every new run of Overland you play will be filled with memorable narratives born out of the natural flow of the game. One time, I was eking through a road blockage by having two characters clear debris as a third slowly snaked the car through a narrow passage, all while dozens of creatures bore down on us. A larger creature shoved debris between the clearing crew and the car, leaving me no choice but to escape on foot and leave the driver behind to a grizzly fate. In another situation, my crew of three stumbled across a brand-new, well-equipped pickup truck. But it could only seat two people, and after some consideration, I purposely drove away with my two favorites, abandoning the weakest member of the group. Later on in the run, that person would come back to try and get revenge. In one of my favorite scenarios, one of my human characters was cornered, unarmed, by a creature while scavenging. In a moment of desperation, I commanded her two other companions, both dogs, to race to the car, grab a wooden pallet from the trunk, and work to pass it to her relay-style so she could block the hit she was about to take. Overland is filled with these kinds of thrilling, dire scenarios where you need to improvise an immediate solution or resolve to just drop everything and get the hell out of there.

There is a caveat to a game with so many difficult decisions, however: The risk of getting yourself stuck in a bad situation with no obvious way out and a feeling of merely perpetuating your eventual demise. You’ll likely have many forlorn campaigns in Overland, especially when starting out, where the difficulty and hopelessness can feel overwhelming. Perhaps you’re constantly driving on fumes and finding it’s too difficult to obtain fuel from any of the areas presented to you, or perhaps your survivors are all injured and movement-restricted, making it feel impossible to achieve anything meaningful. Overland does present you opportunities to crawl back from these hopeless brinks–believe me, it’s possible. But it can sometimes feel like the procedurally generated aspects of the game are stacked against you–especially when you have a crew equipped with debuffs like “Bad Driver” and “Clumsy,”’ guzzling up gas at an increased rate and making a racket with every action they take.

But Overland’s brutal, minimalist design is tough to stay away from. The bite-sized victories you narrowly eke out with each new area are incredibly moreish, and the game feels very well-suited to portable play on both Nintendo Switch and on iPhone through Apple Arcade. The game’s clean, stylish art direction and somber, eerie soundtrack help to build the intriguing sense of mystery, too–whatever is happening in this post-apocalypse is likely much bigger than you or your survivors will ever have the chance to fully understand.

All that matters is getting your survivors to the West Coast and making it through seven different biomes filled with an increasingly distressing variety of threats and hardships with whatever tools you can scrounge together. Overland perfectly captures a feeling of being helpless, of only just getting by, and of being afraid to venture too far away from your car into the pitch-black dark of night. Every movement you commit, every action you command, and every item or character you sacrifice for another will be an apprehensive decision. But taking each of those tough steps makes you even more grateful to hear the soft chime of your car’s open-door alarm when you make it back, and the rev of the motor when you escape down the highway, relieved to leave another pack of abnormal creatures behind.