Mindhunter Season 2: Who Is The Real BTK Killer?

Mindhunter Season 2 has finally arrived after a nearly two year hiatus and true crime fans everywhere are rejoicing–and for good reason. This season is just as strong as the first, with a powerful blend of fiction and reality as FBI agents Holden Ford and Bill Tench, as well as their academic consultant Dr. Wendy Carr (all of whom were invented for the show), continue their efforts to psychologically profile the very real serial killers of the ’70s and ’80s.

However, one of the prominently featured killers in both Seasons 1 and 2 never gets the interview-and-profile treatment. Dennis Rader, aka The BTK Killer, was first introduced to the show’s mythology back in Season 1 through a series of disconnected vignettes that would cut through the beginning and end of episodes. Rader was never formally named, and in the first season, he didn’t actually commit any crimes. The implication was there, to be sure–every moment of his screen time is dedicated to a sort of simmering tension and building discomfort that communicates just how bad things are likely going to get.

That threat pays off in the first episode of Season 2, which reveals that BTK has been actively killing, communicating with the press through disturbing poems, and avoiding capture entirely. For viewers who know BTK’s real history, putting two and two together isn’t much of a challenge, and it’s clear that the man in those vignettes has been Rader all along–though the show never explicitly names him.

Tench does what he can to help at first, but there are no real leads and the Behavioral Science Unit’s resources are being otherwise utilized. Throughout the season, the vignettes continue, but the case never progresses in any official capacity for the FBI–something that may feel a bit frustrating for viewers who are unfamiliar with the reality of the BTK Killer, who managed to successfully avoid capture until the early 2000s. Mindhunter may take some liberties with the true stories it intersects with, but changing the ultimate outcome of the cases it deals in tends not to be one of them.

So what was the real BTK Killer’s story and where does it fit into the Mindhunter umbrella? Hold on tight, because this one gets bleak.

The real Dennis Rader began killing in 1974 with the Otero family, three years after marrying his wife Paula, while working for a home security company installing burglar alarms–a detail included in his Season 1 storyline. Paula is a character in the show as well, but his children–a son born in 1971 and a daughter born in 1975–are not. The scenes included in the second season premiere that focus on his wife discovering him dressed in a mask and women’s clothing are likely fabricated for the show. The fetish for women’s clothing and the mask are genuine–but the implication that his wife had caught on to Rader’s “deviant” sexual proclivities and, apparently, had chosen to ignore them for whatever reason, or tried to “fix” them by providing self-help books, can’t be confirmed.

Rader began writing letters to the press about his murders shortly after the Otero killings, which sparked a mass panic through his native Wichita, Kansas. In addition to written communication, Rader also called in tips to police hotlines. One such call, made from a phone booth in 1977, actually led to the discovery of the body of one of his victims, Nancy Fox.

After an apparent lull in media coverage, Rader became frustrated with his lack of notoriety and began communicating again. In 1978, he wrote a letter in which he claimed responsibility for the murders of Kathyrn Bright, Shirley Vian, and Nancy Fox (who he had guided police to a year prior)–all of whom are mentioned in the show as cases that were confounding the police. It was in a 1978 letter where he coined his own nickname: BTK, for “bind, torture, kill.”

In 1983, a task force of federal detectives were given the BTK cases and tasked with reinvestigation–the loose inspiration for Tench’s brief involvement in the case during the show. The real-life team was nicknamed the “Ghostbusters task force” and focused on the collection of DNA evidence and the implementation of new technology, including a psychological profile, worked up by behavioral scientists, that assumed BTK was someone local to the area where his crimes were committed.

The work, unfortunately, provided to be ultimately fruitless, and the cases were marked as cold through 1997, when Robert Ressler–the actual FBI profiler who served as inspiration for Tench–stepped in to build a more expansive view of BTK. But Ressler believed BTK had either left the area or died because the killings had apparently stopped back in the 70s.

The case remained totally unsolved until 2004, when Rader began communicating with police again, claiming responsibility for more deaths through the 1980s, confirmed by the inclusion of mementos from the scene of the various crimes. It was these early 2000s communications–one of which was saved on a floppy disc–and advancements in DNA testing technology–that eventually lead to Rader’s arrest and subsequent confessions in February of 2005. Rader reached out directly to the police to ask them, point-blank, if communication via floppy disc could be traced, emploring them to “be honest.” After telling Rader that no, the disc could not be traced, they promptly used the metadata contained within the floppy disc Rader had sent to trace him.

Unless there’s a significant time jump in future Mindhunter seasons, we can expect the BTK thread to remain unresolved for Ford and Tench–but perhaps that’s actually for the best, even with all consideration for historical accuracy thrown aside. The reality of Dennis Rader is that FBI profiling and behavioral science were unable to successfully aid in his capture, often leading to more dead ends and conjecture. Had Rader not overextended his “game of cat and mouse with the police” (in his own words) he probably never would have been caught. In Mindhunter, it seems like he’s being set up as the show’s “big bad guy,” but whether this will actually culminate in anything during future seasons is anyone’s guess.

Phil Spencer Hints at New Xbox Scarlett Standard

On this week’s Xbox show, new talent takes over Halo Infinite, Phil Spencer gives an idea of what to expect performance-wise from Xbox Scarlett, Gears 5 comes out swinging at Gamescom, PUBG does an awesome thing, and more!

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring a career-spanning interview with longtime Remedy writer Sam Lake – he of Max Payne, Alan Wake, Quantum Break, and Control fame. Watch it below:

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

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Who Has More to Lose When Spider-Man Leaves the MCU?

With fans reeling from the news that Sony and Marvel/Disney are breaking up and Spider-Man will no longer be part of the MCU, there are a lot of questions about why it happened, who’s to blame, what happens next, and which studio has more to lose from no longer collaborating to make Spidey movies.

Is this a case of Marvel wanting too much (reportedly up to 50 percent of the gross from the next solo Spidey film)? Is this Sony being short-sighted on going it alone again after the MCU Spidey revitalized the property following the less successful Amazing Spider-Man films?

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PS5 Devkit Design Seemingly Confirmed By Game Developer

Yesterday, a Sony patent for what appears to be a new game console turned up online. Many presumed this to be a PlayStation 5 devkit, and today a game developer seemingly confirmed this to be true on Twitter.

Following a ResetEra thread which uncovered a European Sony patent for some kind of hardware device, there was speculation online that this was the design for the PlayStation 5. Or at the very least the PS5 devkit.

The image on the patent was highly unusual as it eschewed industrial design standards in favor of bulk. There’s also the matter of the “V” design carved into the hardware. “V” is the roman numeral for five, which further fueled the speculation that this console was related to the PS5.

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Gears 5 Accessibility a Priority for The Coalition

Microsoft and The Coalition have touted Gears 5 as the series’ “biggest” entry to date, but more quietly, it’s also been working to make it the most accessible.

IGN spoke to The Coalition design director Ryan Cleven this week during Gamescom. During the interview, which you can watch in full above, Cleven addressed how the studio is working to make Gears 5 playable (and enjoyable) for “everybody.”

“We’ve really invested in as many ways we can to bring people into Gears, because it really is about having everybody play,” said Cleven. “It’s something that’s important to us as a studio, but also us as a company.”

In addition to fairly standard accessibility features, such subtitles and a narration mode for menus, Cleven mentioned a lock-on system in Gears 5 designed for beginners and players who can’t physically control both sticks simultaneously.

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These CPU Coolers Will Give You Lower Temps, Higher Performance

When building a gaming PC, keeping your processor cool will keep you from baking your processor and turning that $1,000 PC into nothing more than an elaborate end table. While the stock cooler that comes with some CPUs is fine and all, an aftermarket CPU cooler will run quieter, keep your CPU a bit more chilly and thus allow for overclocking, and can also add a bit of flair to the interior of your rig as well.

Given all these benefits along with reasonable prices, you really can’t afford to not run one of these coolers.

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Marvel Ultimate Alliance 3 Adds, Blade, Punisher, and Morbius Next Month

Marvel Ultimate Alliance 3: The Black Order’s Curse of the Vampire DLC will be released on September 30, 2019, and will bring four new playable characters from the Marvel Knights: Moon Knight, Blade, Punisher, and Morbius to the Nintendo Switch exclusive.

Announced by Marvel, the Curse of the Vampire DLC is the first expansion for Marvel Ultimate Alliance that is part of the Expansion Pass that retails for $19.99 USD and gives players access to three DLC packs that will also include both Fantastic Four and X-Men characters.

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Xbox 360 Just Got an Update. You Read That Right. Xbox. 360.

Xbox 360, yes, the Xbox 360 that originally launched on November 22, 2005, just received a brand new update that brings with it…wait for it…”Minor bug fixes and improvements.”

Revealed on support.xbox.com, Xbox 360 OS version: 2.0.17544.0 was released today and comes over a year following the last “minor bug fixes and improvements” update on May 22, 2018.

Xbox 360 had one more “minor bug fixes and improvements” update in 2016 and had its last substantial update on September 17, 2015. That update brought with it the Activity Feed, the ability to redeem Codes from messages, and probably the most-anticipated feature of them all – the ability to Accept Terms of Use.

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Superman: Year One Brings Something New to an Old Story

Even with a truly legendary creative team at the helm, Superman: Year One struggled to justify its own existence in its first issue. Superman’s origin has been told and retold countless times over the decades. Apart from a slightly greater emphasis on the Man of Steel’s superhuman brain, Year One #1 didn’t add a whole lot to the story of Clark Kent’s formative years in Smallville. Nor did that story tie back to the larger Dark Knight Returns universe in any tangible way. For whatever faults issue #2 may have, at least one thing can be said – we haven’t seen a Superman story like this before.

Issue #1 chronicled Clark’s childhood, ending with his high school graduation and decision to enlist in the Navy. There, finally, creators Frank Miller and John Romita, Jr. found an angle that hadn’t been done to death in previous origin re-tellings. Maybe Year One should have led with that swerve? In any case, this issue explores what happens when the world’s strongest man signs up with Uncle Sam and leaves Kansas for the first time. Also, there are mermaids and sea gods, because why not?

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Cyberpunk 2077 Multiplayer Still Being Researched, But Not Guaranteed

While Cyberpunk 2077 is a single-player game, CD Projekt Red does have a team “messing around with a multiplayer portion,” although its addition to the much anticipated title is not guaranteed.

Speaking to Tom Phillips at Eurogamer during Gamescom 2019, CD Projekt Red senior concept artist Marthe Jonkers discussed how there is a small team testing out different types of multiplayer in R&D, but “there was no pressure to force something which did not feel right.”

“We are doing R&D into multiplayer but we’re focusing on single-player experience, and that’s what you’ll get in 2020,” Jonkers said. “It doesn’t mean we’re saying no multiplayer, but it doesn’t mean we’re saying yes either. It’s still an R&D phase.”

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