Pathologic 2 Review – Sick, Sick, Sick

Twenty-three people died last night. I couldn’t do anything about it. Even if I had known how to save them I doubt I’d have been able to succeed. In Pathologic 2–a reimagining of the original Pathologic, itself a nightmarish adventure game from another era–you play a doctor who can barely save himself, let alone the wretched lives of those he encounters. Failure is your constant companion. Some games make you work hard for success, promoting that the rewards taste greater this way. Here, you’re reduced to a beggar, pleading for the merest scrap, and even then Pathologic 2 will likely deny it to you.

Right from the outset, Pathologic 2 leaves you feeling disoriented. The prologue flits from one short, cryptic scene to the next, pausing only to let you ponder whether what you just experienced–a man waking from a coffin on a train, a fistfight among stone monuments, a giant bull, you murdering three men–actually happened or if it was a dream sequence or even some kind of hallucination. Once you’ve reached the game proper, two things become clear. One, you have arrived in town at the summons of your father, a respected surgeon, only to find him dead and you a suspect. Two, no one can give you a straight answer about anything.

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This may give the impression that Pathologic 2 is something of a murder mystery. And in a sense, it is. Your father’s death is the driving narrative force behind your exploration of your childhood home town. However, as you wander the streets seeking answers from important figures and old acquaintances, you reveal more mysteries to investigate. Why is the supply train late? Why are crows suddenly circling the old cathedral? What is this game the gangs of street children are inviting you to play? What’s up with the impossibly-designed structure looming over the western horizon? And most notably, what’s behind the apocalyptic plague now sweeping the town?

For the most part, Pathologic 2 is content to provide little in the way of answers to such questions, preferring instead to deal in metaphors, obscure Steppe mythology and sudden leaps of dream logic. Talking to a major NPC can very often feel like two people slinging nonsequiturs at each other until dialogue options are exhausted and the plot ticks inexorably forward. The writing here is mostly good, drawing on a range of rich imagery, so this is a deliberate stylistic choice to unsettle players through confusion and obfuscation rather than the result of inadequate translation from the developer’s native Russian.

This sort of scattered, dizzying feeling of events that just won’t quite come into focus is illustrated by what passes for the game’s quest log. As you accumulate clues, they are added to your Thoughts screen and are represented by a floating collection of nodes, each one an idea or hunch that may connect to others or may be drifting all alone. Some of them do correspond to specific locations on the town map, helpfully proffering a rare moment of explicit instruction to “Go here,” but typically they’re little more than reminders of leads you should try to follow up somehow, if you have the time.

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The passage of time is a constant pressure that reaches its heavy, nagging hands into every aspect of your travels. It’s there in the day/night cycle that sees the streets become dangerous when the sun goes down and the plague’s death toll ringing out when the clock strikes midnight. And it’s also in the urgency felt by leads that expire if their deadlines pass unattended, causing you to lose out on experiencing situations that only occur at certain hours. You can’t be everywhere and you can’t save everyone, as the loading screens are at pains to frequently remind.

It’s hard enough finding the time to save yourself. Not because you’ve been accused of murder and it’s going to be difficult to clear your name, but because Pathologic 2 is a survival simulation at heart, and one that is unusually obsessed with the physical body. You have an overall health bar that is supported by secondary hunger, thirst, exhaustion, and infection meters, and it is to the game’s detriment that you spend most of your time fretting about survival instead of contemplating the more metaphysical matters of the story.

These survival mechanics might have made you feel stressed about the dire circumstances you’re in–and on a deeper thematic level got you thinking about the collection of blood, nerves and bones you comprise–but the execution here is lacking. You’re in a desperate situation, there’s a plague that has everyone scared, there’s a genuine shortage of supplies, so yes, it makes sense that you’d be forced to scavenge for scraps of food and barter with other townsfolk for some repairs to your clothes. The idea is sound. In practice, Pathologic 2 has you rummaging through every trash can, hitting up every NPC for a trade, and breaking into every home you pass in the hopes of finding a way to support the dozen or so meals you need to consume each day just to stay alive.

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Worse, this tedious busywork is a huge distraction from the reasons why you’re doing any of it. I love all these strange people, and their haunting, inscrutable ways. I want to understand their strange, bleak lives in this strange, bleak town. But the trials you’re forced to endure to reach that understanding are too painful. It hurts. Ultimately I just wanted to walk across town to chase up a plot thread without having to first break into a house to find some peanuts in a drawer that I could trade with an urchin for a fish that I could eat so as not to collapse from hunger before I reached my destination.

Pathologic 2 is the product of a perverse design philosophy. It’s alternately intriguing and off-putting; it draws you in with its eerie, dreamlike setting and cast of unnaturally eccentric characters, but then it pushes you away with its nagging, mundane demands. In the end, I was resigned to let failure take me.

43 New Photos of Star Wars: Galaxy’s Edge

The Star Wars: Galaxy’s Edge theme park doesn’t open until May 31st at Disneyland in Anaheim, Calif. (and not until August 29th at Disney World in Orlando, Fla.) but fortunately you don’t have to wait that long to get a sneak peek inside the long-awaited Star Wars theme park.

IGN was lucky enough to get early media access to Galaxy’s Edge — but don’t worry, we used this power of the Force for good, not evil. Click below for 43 photos revealing the inside look at the food, merch, Millennium Falcon Smugglers Run ride and, of course, a look at Galaxy’s Edge itself.

If that’s not enough to sate your appetite for more from Galaxy’s Edge (it certainly wasn’t for me!), check out our review of Millennium Falcon Smuggler’s Run and learn why it definitely will reward repeat rides.

Continue reading…

Enter To Win* A Logitech PC Gaming Bundle!

PC gamer alert! We joined forces with Logitech to give away a prize bundle that includes a lightspeed wireless gaming mouse, a G935 headset, a gaming wheel and G613 keyboard for one lucky reader, just in time to play all the new titles that will be announced during E3 2019.

To enter this online giveaway you need to fill out the form below after reading our official rules and accepting our terms and conditions. Once you are done, you have the option of getting extra entries by following us across social media or visiting our site.

If you are having trouble viewing the form, please use this link.

Make sure you check out Logitech’s grads promotion to take advantage of their 20% off discount for this graduation season. Good luck, everyone!

Halo: Reach PC Beta Begins In June; First Gameplay Footage Released

Halo: The Master Chief Collection‘s PC beta was supposed to begin in April, but that never happened. Now, developer 343 Industries says the beta should start in June, beginning with Halo: Reach.

People who join Microsoft’s Halo Insider program will get to play first. The June date was confirmed in a livestream event where community director Brian Jarrard and other team members showed off live gameplay for one of Reach’s missions.

Jarrard also revealed that 343 is bringing Halo: The Master Chief Collection to E3 2019 where attendees will be able to check out one mission from Halo: Reach, Tip of the Spear. The first beta test for Reach, or “flight,” will arrive sometime before or after E3.

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Jarrard said he’s not happy with this scenario of bringing the game to E3 before the general public. Bringing Halo: The Master Chief Collection to E3 before the Insider beta process begins is “not ideal,” he said. “We don’t like that scenario.”

The full livestream video is a great watch for fans looking for more information on how Halo: Reach will play on PC–go watch it here. In the video, developers talk about how they’re working hard to ensure Halo: Reach (and the other titles within Halo: The Master Chief Collection) feels like a native PC game. They also discuss PC-specific features like button-mapping, the FOV slider, higher resolutions, and the new progression system.

Not only that, but 343 talked about how the team has no plans for split-screen or mods support for Halo: Reach on PC at launch, though these features could be added later if fans really want it. 343 also talked about how games within Halo: The Master Chief Collection will have anti-cheat measures.

In addition to this video, 343 has released a gargantuan, nearly 7,000-word blog post that covers these topics in more in huge depth–check it out here.

Halo: Reach is also coming to Xbox One, but 343 has not yet said when it’ll be out. What we do know is that it will be tested first by Halo Insiders before rolling out to everyone.

You can sign up for the free Halo Insider program for a chance to get into the beta tests. The tests will start small before expanding to additional users over time.

In other Halo news, Microsoft is reportedly going to share more details on Halo Infinite at E3 2019 next month. For more, check out GameSpot’s breakdown of what we know about Halo Infinite so far and what we want to see at E3 2019.

E3 2019 Ubisoft Press Conference Livestream: What Time Is It On And How To Watch

E3 2019 is less than two weeks away, and like a number of other publishers, Ubisoft is giving fans a glimpse at some of the new and upcoming titles it has in development just ahead of the show. This year, the company will once again host its E3 press conference on the eve of the expo–Monday, June 10–in Los Angeles, California, but those who aren’t able to attend in-person will be able to livestream it from the comfort of home. If you plan on tuning in, here’s everything you need to know about what time it starts and where you can watch it.

What Time Does Ubisoft’s Press Conference Livestream Start?

This year, Ubisoft is holding its E3 2019 press conference on Monday, June 10. The company is kicking its livestream off at 12 PM PT / 3 PM ET, while the conference proper is scheduled to begin at 1 PM PT / 4 PM ET. For those across the pond in the UK, that means you’ll need to tune in at 9 PM BST, while fans in Australia will need to wake up at 6 AM AEST on June 11 in order to catch the presentation.

Where To Watch

Ubisoft is streaming its E3 2019 presentation on its own Twitch and YouTube channels, but you’ll also be able to watch it right here on GameSpot. We’ll be hosting the stream on-site and across our various social media channels, so you can bookmark the links below and tune in come June 10.

What To Expect

Ubisoft is keeping its E3 2019 lineup largely close to its chest, although the company has confirmed a handful of games that’ll have a presence at this year’s show, including the newly announced Ghost Recon game, Breakpoint. Ubisoft officially unveiled the title during a world premiere livestream event earlier this month, and it appears it’ll be a focal point of the company’s E3 presentation.

Ubisoft has also confirmed that it’ll provide updates on some of its live service games. In particular, the company has teased we’ll get some more news about Rainbow Six Siege, For Honor, and Tom Clancy’s The Division 2, the latter of which recently released back in March. We’ve already gotten a glimpse at Siege’s next season of DLC, Operation Phantom Sight, although we don’t yet know when that will arrive; perhaps Ubisoft will announce a date during its press conference. Likewise, we know The Division 2’s first post-launch episode, D.C. Outskirts: Expeditions, is slated to release sometime this summer, so we may get more details about that during the E3 presentation.

Beyond those specific titles, Ubisoft has hinted there will be other “game updates” during its E3 2019 press conference, as well as some kind of “celebrity showdown.” On top of all that, the company teases there will be “one or two more things,” suggesting it has a couple of surprises up its sleeve. Ubisoft has previously said it will release three unannounced triple-A games by March 31, 2020, so we’ll presumably get a look at those during the presentation. A Ubisoft-developed roller derby game recently leaked ahead of E3 and could be one of the three unannounced titles, but Ubisoft hasn’t officially commented on it.

One title we know for certain won’t be at the show, however, is Skull & Bones. The pirate game was slated to launch during Ubisoft’s fiscal year 2019-2020, but it has now been delayed until sometime after that period, and Ubisoft confirmed it won’t appear during its E3 2019 presentation.

Ubisoft certainly isn’t the only company with big plans for this year’s E3. Be sure to check out our full E3 2019 press conference schedule for more details on what Microsoft, Nintendo, Bethesda, and other publishers have planned for this year’s expo.

Fortnite – Find Every Jonesy Location In Downtown Drop LTM Secret Challenges Guide

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Fortnite – Search O-N-F-I-R-E Letters in Downtown Drop Location Walkthrough

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