This Week’s New Movie Releases In Stores And Digitally

If you’re looking for something new to watch at home but don’t want to wait until it releases on one of the various streaming services like Hulu, Amazon Prime Video, or Netflix, then you’re probably aware that each week, various digital storefronts release new movies. Additionally, on Tuesdays, physical copies of movies come out at various retailers as well.

This is a pretty light week for releases on both the digital and physical fronts. If you don’t subscribe to Netflix–which feels like a weird statement–and you want to check out one of the service’s more popular series, Season 2 of 13 Reasons Why is available for purchase today. The show follows teenagers at a high school and how they deal with the suicide of one of their peers. There aren’t a lot of other notable releases, aside from Tyler Perry’s latest Madea movie.

If you want to head to an actual store–or just jump on Amazon–you can pick up The Upside or the latest How To Train Your Dragon movie. However, one of the most fun releases this week is Isn’t It Romantic. Rebel Wilson stars as a woman stuck in a rut who somehow gets transported into a typical romantic comedy, but only she realizes this. Her cynicism drives the comedy in the film, and it’s the perfect date movie, with a little something for everyone. It may drag at times, and it flat out becomes a rom-com towards the end, but this is still a solid watch.

Below, you’ll find the full list for this week’s releases, both digitally and physically. There are also links to connect you to purchase them if you like.

Digital

Physical

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Black Mirror Season 5: “Smithereens” Trailer Confronts App Addiction

Last week it was announced that the sci-fi anthology satire Black Mirror will be returning to Netflix on June 5. Season 5 will consist of three new episodes and while the first trailer was very impressive, it wasn’t always clear what the individual stories would be. Now Netflix has released separate trailers and details for each episode.

The first trailer is the episode that opened that initial promo. It’s titled “Smithereens,” and the official synopsis states that it focuses on a “cab driver with an agenda who becomes the centre of attention on a day that rapidly spirals out of control.” This episode stars Andrew Scott (Sherlock, Spectre), Topher Grace (Blackkklansman), and Damson Idris (The Twilight Zone) and seems to center on the dangers of app addiction. Check it out below:

The other episodes in the new season of Black Mirror are titled “Rachel, Jack and Ashley, Too,” and “Striking Vipers.” The former stars Miley Cyrus as a pop star whose “charmed existence isn’t quite as rosy it appears,” with Madison Davenport (Sharp Objects) as a teenage fan. “Striking Vipers,” meanwhile, features Marvel stars Anthony Mackie and Pom Klementieff, alongside Aquaman’s Yahya Abdul-Mateen II. This episode centers on “two estranged college friends who reunite in later life, triggering a series of events that could alter their lives forever.”

Black Mirror Season 5 will be the first release from the show since the interactive special Bandersnatch, which hit the service in December 2018. Prior to that, Season 4 was released in December 2017. For more on Black Mirror, check out our look at the most WTF moments in Season 4 and all the Season 4 Easter Eggs.

Dauntless Becomes First Game To Launch With PS4 Cross-Play

Dauntless has fulfilled its “One Dauntless” promise as it launches today with full cross-play and cross-progression on PlayStation 4, Xbox One, and PC on the Epic Games Store and is the first game to launch with this functionality for PS4.

Phoenix Labs’ free-to-play co-op action-RPG Dauntless’ promise of a “One Dauntless” for all players around the world to play together, no matter where they play, was a “truly audacious goal,” but one that was very important for the team in its mission.

“When we first started talking about ‘One Dauntless,’ we knew it was a truly audacious goal,” Jesse Houston, CEO and co-founder of Phoenix Labs said. “No one has ever launched on console with full cross-play support from the start, but we believed in our vision and, thankfully, our friends at Epic Games, Sony, and Microsoft did too. Keeping the community connected is one of our top priorities, and with all the new players coming in at launch, there’s never been a better time to be a Slayer in Dauntless.”

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The Most Influential Games Of The 21st Century: Halo: Combat Evolved

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

It’s hard to explain what it was like to be a console first-person shooter fan in 2001. While PC players had been enjoying FPS games for years, the experience was never as strong on consoles. Where PCs had the fluidity of the mouse-and-keyboard setup, controls on console struggled to capture the same feel–to this day, two of the best-regarded FPS games of the era, GoldenEye 64 and its follow-up, Perfect Dark, were played with controllers that didn’t even sport dual analog sticks. In the nascent days of console online multiplayer, squaring off against other players, the thing that could really make shooters exciting, was limited to split-screen battles (often on tiny TVs). There were standout titles of the era, of course, but the FPS field was nothing like what we experience today.

Imagine, then, the arrival of Halo: Combat Evolved. For the first time, the discussion around console shooters opens up to a huge number of new possibilities. The Xbox’s system link multiplayer, the console market’s first experience with LAN, meant you could play with seven other friends–and more than that, you could work together as teams and execute tactics that your opponents couldn’t anticipate simply by glancing over at your side of the screen. For those whose gaming consisted purely of console experiences, it was the first time a shooter experience would become something similar to playing paintball or laser tag. It was a glimpse of the possibilities of the shooting genre’s future, and it was glorious.

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Halo’s arrival on the console FPS scene didn’t just herald the shooter future, it manifested it. From the jump, the game was unmatched. In the very first mission, as players took on the role of genetically enhanced supersoldier Master Chief, developer Bungie was throwing together elements that shifted how playing shooters felt on a fundamental level. First and foremost was the enemy design. The alien Covenant were generally not idiots–they fought hard and smart, taking cover when they were hurt, grouping up to channel their fire, throwing grenades to flush you out of your hiding places, and charging up when they knew they had you on the ropes. Every encounter with an Elite enemy in the original Halo was a harrowing one, because the bastards weren’t just tough and didn’t just absorb a lot of shots. They were also very good at finding ways to kill you (and never missed a chance to laugh about it afterward).

Bungie set a standard with enemy AI design in Halo. But it also did a lot to make its fights feel more like battles, capturing a feeling that many shooters have chased ever since. The mostly-pretty-good AI extended to allies as well, and much of the time in Halo, you’re fighting the Covenant with the support of a squad of UNSC Marines. You might be a one-player army in Halo, but you always felt like part of a team, and excited shouts of your squadmates as you take down a big enemy or set off a big explosion (as well as their cries as they got blasted by grenades) created the sense that there was more to Halo than just your role in the game. Few titles captured the feeling of stepping straight into a full, realized world the way Halo did, and a huge part of that was the idea that you were just one (really good) soldier in a much larger, active army.

Halo felt like it was doing something video games had always wanted to do, but had never quite achieved before.

So many of those battles managed to take on an epic scale thanks to Halo’s perfect combination of elements. Huge fields often had vehicles crossing them, some of which you had to deal with on foot, others which you could battle in tanks or Warthogs of your own, with marines jumping into the gunner positions to back you up. A phenomenal soundtrack and Bungie’s cinematic approach made those moments even more exhilarating, expanding the scope even further. The game’s smart level design gave you tons of agency–you could pick your way through engagements, slamming straight into enemies or finding ways to flank them out while your squad distracted them, hunting down vehicles or rocket launchers to turn the tide in your favor, or sneaking past enemies and avoiding fights altogether.

Halo felt expansive in a new way for shooters, setting the tone for massive, cinematic, action movie-like games that would follow. Level after level, Halo felt like it was doing something video games had always wanted to do, but had never quite achieved before. It wasn’t necessarily inventing new things, but it took the best ideas of the genre and turned them into a singular experience. When it comes to the AAA shooter experience as we now know it, Bungie cracked the code with Halo.

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Shooters are still feeling the influence of some of the best and freshest ideas of Halo. The ability to carry only two weapons and think strategically about which you pick up? Halo. Recharging shields that force you to find a shady spot and consider your tactical options mid-fight? Halo. Grenades on a trigger button, ready at all times? Halo. The standard in console FPS control schemes? Halo again. The franchise it spawned was such a powerhouse that for years, developers and publishers hoped their games might become the “Halo-killer” to usurp its place at the top of the shooter heap.

Bungie elevated console shooters with Halo, but the even bigger lasting influence of the game might be how it shook the console landscape by legitimizing Microsoft’s Xbox. When Microsoft decided to leap into the console market, there was no shortage of skepticism, but Halo was the reason to purchase the new machine. The game proved that Microsoft was not just some late-comer trying to use an abundance of cash to muscle out the dominant PlayStation, and it would be Halo’s sequels that helped make Microsoft a bigger force through Xbox Live. Through its role as an Xbox exclusive, Halo helped lay the foundation for the next two decades of what gaming would become.

Halo changed the conception of what games could be for a lot of players. It rocked the shooter world with ideas that have become standards to this day, and its approaches to gameplay and presentation made for that truly “epic” experience that games have continued to try to capitalize on ever since. But more than anything, it altered gaming for console players, elevating the experience with an amazing single-player campaign, a huge and expansive game world, and the first steps into the future of multiplayer. Playing Halo in 2001, it felt like things had changed–almost 20 years later, we’re still feeling the shockwaves.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

New Toy Story 4 Trailer Showcases Woody And Buzz’s Rescue Mission

The 1995 classic Toy Story not only kicked off Pixar’s run of box office hits, but ushered in a new era of CGI animation. 24 years later, the fourth movie in the series releases on June 21, and the new trailer is here.

This latest Toy Story 4 trailer features all the movie’s new toys, including talking spork Forky, Canadian motorcycle star Duke Caboom, and fluffy dolls Ducky and Bunny, alongside the old favorites. Forky is the favorite toy of Woody and co’s new owner Bonnie, and when he goes missing, the rest of the gang must set about trying to get him back. Check it out above.

Toy Story 4 sees all the main cast of the previous movies return, including Tom Hanks (Woody), Tim Allen (Buzz), Annie Potts (Bo Peep), Joan Cusack (Jessie), Blake Clark (Slinky Dog), Wallace Shawn (Rex), and John Ratzenberger (Hamm). Forky is played by Arrested Development’s Tony Hale, Duke Kaboom by Keanu Reeves, and Ducky and Bunny by Keegan-Michael Key and Jordan Peele.

Toy Story 4 isn’t the only doll-related movie hitting theaters on June 21. The horror reboot Child’s Play also arrives that day, and last month a new poster was released, showing evil Chucky having murdered poor Woody.

For more on Toy Story 4, check out the first full trailer, plus this teaser focusing on Duke Caboom.

Dauntless – Hunting Party Quest Boss Battle Gameplay

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Dauntless Intro Cinematics And Hunt Tutorial Full Gameplay

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Double Fine’s Rad Given Release Date

Double Fine Productions latest post-apocalyptic action game, Rad, launches on August 20 for Nintendo Switch, PC, PS4, and Xbox One, the California-based company tweeted out.

Initially announced back in March during Nintendo’s Nindies Spring Showcase, Rad is the newest game from the Psychonauts developers. A 3D action roguelite set in a post-apocalyptic world in love with 80s aesthetics, the game is a collaborative effort with Jump Force publisher Bandai Namco Entertainment. In case you missed it, check out the reveal trailer below.

Rad puts you in the mutated shoes of a teenager combing through a wasteland overwrought by radiation and monstrous enemies. Throughout the game, you’ll encounter mutations that work as randomized power-ups to diversify and add nuance to your moveset. Mutations seem to run the gamut, ranging from a cobra head, which grants greater attack distance, to bat wings and more.

We had the opportunity to check out Rad in a hands-on preview during GDC 2019. In the preview, Michael Higham expressed cautious optimism, saying, “It’s refreshing to hear where Rad draws inspiration and see it in action. And it channels that quirky Double Fine personality in a genre and theme that can seem worn which certainly helps Rad stand out.”

Stranger Things Season 3 Clip Celebrates Summer In Hawkins

The return of Stranger Things is one of the big TV events of the year, and it’s now only six weeks from release. Following the recent batch of new character posters, Netflix has revealed the first clip from the season.

We’ve known for some time that Season 3 is set during the summer of 1985. This first clip is set by the pool, where bad boy Billy Hargrove (Dacre Montgomery) is working as a lifeguard, much to the delight of various admirers, including Nancy and Mike’s mom Karen (Cara Buono). It’s very funny and is set to the classic Cars song “Moving In Stereo.” Check it out above.

All the main cast are back for Season 3. So that’s Finn Wolfhard (Mike), Millie Bobby Brown (Eleven), Noah Schnapp (Will), Caleb McLaughlin (Lucas), Gaten Matarazzo (Dustin), and Sadie Sink (Max). There’s also Natalia Dyer and Charlie Heaton as lovelorn teenagers Nancy and Jonathan, plus Winona Ryder as Will and Jonathan’s mom Joyce; and, of course, David Harbour as everyone’s favorite small-town cop Jim Hopper.

There are some new characters too. In keeping with the tradition of casting actors who became famous in the ’80s (Ryder, Matthew Modine, Paul Reiser, Sean Astin), Princess Bride star Cary Elwes is joining as sleazy politician Mayor Kline. There’s also the offspring of some ’80s stars; Jake Busey, son of Point Break star Gary Busey, will play a journalist named Bruce, while Maya Thurman-Hawke (daughter of Uma and Ethan) is set to play a character named Robin.

For more on Stranger Things Season 3, check out the first trailer and this early teaser and poster, plus GameSpot’s look at everything we’ve learnt about the season so far.

George R.R. Martin Teases New Game That Could Be Developed By From Software

Correction: this story originally incorrectly stated that From Software’s rumored new title could be a Game of Thrones game. Martin himself has only confirmed that he did some “consulting” work for a new game developed in Japan. What’s more, the rumor is that Martin is working with From Software on a new video game project of some kind but not necessarily a Game of Thrones game. GameSpot regrets the error.

HBO’s Game of Thrones is officially over, but the series is continuing with a two-hour documentary on May 26 and then potentially a new prequel TV show. Outside of TV, author George R.R. Martin is keeping busy. He wrote on his blog that he did some consulting work on a video game from a studio in Japan. He never says it is a Game of Thrones game, so he may only be doing consulting work for writing or other world-building, but it’s still exciting to think about.

Martin said this mysterious game is being developed “out of Japan.” Gematsu reports that Sekiro, Bloodborne, and Dark Souls developer FromSoftware is working on the game, which is an open-world title featuring horse-riding. Hidetaka Miyazaki is reportedly working on the title with Martin. It remains to be seen if it is a Game of Thrones game, however.

The game is said to be published by Bandai Namco, with a reveal at Microsoft’s E3 2019 briefing planned for June. The game has reportedly been in development for three years. Gematsu notes that it only confirmed this information with a single source but decided to publish its story in light of Martin’s blog post revealing a new game in development by a Japanese studio.

It would definitely be an intriguing development to learn that From Software was working on a new title from Hidetaka Miyazaki with the help of George R.R. Martin, even if it isn’t a Game of Thrones game. It is the kind of announcement that would be a huge get for Microsoft if it were to premiere at the Xbox E3 briefing. Even if the cat is out of the bag now–if this is even real–it’s exciting to think about.

From Software’s latest big release was Sekiro: Shadows Die Twice, which was published by Call of Duty publisher Activision. The game was received well by critics and it sold more than 2 million copies around the world in less than 10 days.

Correction: this story originally incorrectly stated that From Software’s title could be a Game of Thrones game. The only suggestion is that Martin is working with From Software on a new video game project of some kind.