Fans Lost It Over Sans Being Announced as a Smash Ultimate Mii Fighter

Following yesterday’s 40-minute Nintendo Direct extravaganza, Nintendo revealed that five new Mii Fighter costumes were coming to Super Smash Bros. Ultimate – but only one stole the hearts and attention spans of fans across the internet: Sans from Undertale.

Sans is a wisecracking, fatalist, lazy skeleton with a penchant for fighting, and fans have been requesting he be added to Smash Ultimate as a fighter for quite some time (though judging by fan reactions, nobody thought it would actually happen). While Sans isn’t an original fighter, his Mii Gunner outfit is pretty darn faithful to his character, complete with his dimpled smile, skull Gaster Blaster, and comfy pink slippers.

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Batman, The Wolf Among Us, And More Are On Sale (PS4, Xbox One, PC)

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Last week, LGC Entertainment announced that it had purchased the Telltale Games trademarks, assets, and technology with the intent to re-release some of the beloved developer’s games and create new ones. And with this pseudo-revival of Telltale Games comes a sale for some of its best series.

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New publishing partner Athlon Games is discounting several Telltale titles by 50% from September 5-9. These include Batman and Batman: The Enemy Within for PS4, Xbox One, PC, iOS, and Android. GameSpot’s Tamoor Hussain found the first Batman series to be a bit uneven in quality from episode to episode, while praising the second season throughout in his The Enemy Within reviews.

My favourite Telltale story, The Wolf Among Us, is also half-off and available for PS4, Xbox One, PC, iOS, and Android. GameSpot’s Justin Clark praised its strong writing, characterization, and beautiful noir setting in our The Wolf Among Us review. It’s a fantastic little tale that, even though it never got a sequel, stands on its own as something truly great.

The sale also discounts some of Telltale’s more classic-style adventure games as well. I adore the Puzzle Agent and Puzzle Agent 2, which combine bite-sized puzzles with adventure game trappings. They’re both available on PC and iOS. And lastly, Hector: Badge of Carnage is discounted on Steam. It’s a humourous tale about a British (and hungover) cop trying to solve crimes.

You can check out the available deals below. All prices are in USD.

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PSA: Deadly Premonition Switch Has An Annoying Bug That Makes It Hard To Recommend

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One of the more surprising announcements in the September 2019 Nintendo Direct was the immediate release of Deadly Premonition, the cult hit horror game, on Nintendo Switch–rebranded as Deadly Premonition Origins. Though it’s an easy way to catch up with the 2010 classic, a persistent bug may put off some players.

Based on our playtime, the audio in the open world is inconsistent and will sometimes cut out altogether. The protagonist’s lines while driving will sporadically not be delivered, or some ambient sounds will work while others don’t. For example, you may hear footsteps but not gunfire. Cutscenes also suffer audio issues, ranging from the audio stopping partway through to delivering music without dialogue. We streamed the game today, and as you can see in the video replay above, we encountered the issue again.

A horror game with inconsistent sound can be especially distracting, which makes the Deadly Premonition port hard to recommend in its current state. It also appeared to have a water texture missing in an opening cutscene. GameSpot has contacted Toybox Inc regarding the bugs.

The Nintendo Direct also brought word of Deadly Premonition 2: A Blessing in Disguise. The sequel will bring back director Hidetaka Suehiro, aka Swery65, and is slated for release in 2020. It will be a prequel set in 2005, and it takes place in a small Louisiana town called Le Carré.

Shenmue 3 PS4 Collector’s Edition Comes With Dreamcast Case

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The hotly-anticipated, long-in-development action-adventure game Shenmue III is slated to come out in two months, and ahead of the game’s November release, video game distributor Limited Run Games announced a cool PlayStation 4 Collector’s Edition that includes a Dreamcast case and a slew of other goodies.

Alongside the commemorative Dreamcast case–which has a reversible cover–the PlayStation 4 Shenmue III Collector’s Edition comes with a physical copy of the game, some patches and stickers, a doubled-sided mirror, and a desk lamp. Pre-orders are expected to open on September 9, but no price has been revealed as of yet.

Epic announced it will refund Shenmue III Kickstarter backers following the Epic Games Store exclusivity deal on PC. Developer Ys Net responded to criticism regarding the decision, asking fans to have patience while the team gets back to their offices to “assess the situation and find a way forward to justify the trust you placed in us.” Not long after, Ys Net explained how Shenmue III will roll out on PC, and it’s pretty messy.

Shenmue III will launch on November 19 for PC and PlayStation 4.

Creature In The Well Review – Hack-And-Slash (And Pinball)

The Creature has laid out a dozen traps, all of which can only be deactivated by the glowing ball carefully balanced on the tip of my sword. At a glance, I can tell it’s going to take an impressive display of geometry to bounce the ball into every target before an approaching laser cuts me in half. The Creature threatens that a worthless piece of trash like me has no place in its mountain before it disappears back into the shadows with a haughty growl, convinced that at least one of its pinball death machines will stop me. Unfortunately for me, this time around, it’s right, and the Creature smugly returns to pick my limp body off the floor and throw it out of its well. After muttering a few curses under my breath, I pick myself up, restructure my loadout, and head back into the monster’s home.

In Creature in the Well, you play as BOT-C, a robotic engineer tasked with maintaining a weather machine that’s built into a mountain and designed to dispel the constant sandstorms that blanket the town of Mirage. Angry at the townsfolk for encroaching on its home and “worshiping” a machine for protection against the storms, the Creature that lives in the town well breaks the contraption. You set out to undo the damage only to learn that the Creature has filled the caverns of its home with deadly traps to stop you.

Developer Flight School Studio refers to Creature in the Well as a “pinbrawler,” a term coined by the studio to describe a top-down hack-and-slash dungeon crawler that utilizes pinball-inspired mechanics. It just so happens that the Creature’s traps transform every room in the mountain into a giant pinball machine, allowing you to siphon energy from the bumper-like nodes that power the Creature’s inventions by flipping balls into them. The energy you absorb can be used to unlock doors that lead further into the mountain.

This fairly straightforward concept of hitting balls into bumpers evolves into more difficult puzzles as you delve into the areas beyond the first dungeon. Additional concepts are introduced at a steady pace, building new types of enjoyable challenges on what the game has already established so you’re not blindsided by whatever you’re up against next. Early on, the game only really tasks you with learning how to bank your shot, presenting puzzles where you need to angle the ball off of walls to hit nodes in a certain order. But then Creature in the Well starts adding cannons that shoot at you, lasers that disintegrate you, and other types of threats that need to be deactivated or dodged while you’re also trying to position for your next shot.

Few of the challenges in Creature in the Well are an equal combination of pinball and hack-and-slash. Instead, they fluctuate between the two to curate welcome variety in its dungeon-crawler gameplay. One room may not have a ball for you to use so you’ll need to time your attack and use a shot from an enemy cannon as your ball, for instance, while another may task you with figuring out how it’s possible to hit every node in a room within a specific time limit. Most of these challenges lean into the hack-and-slash inspirations and are more enjoyable as a result–largely because the flurry of frantically dashing between enemy traps as you try to calculate the trajectory of all the balls bouncing around the room produces the same thrill as battling your way through a difficult mob in a typical dungeon crawler.

The pinball-focused rooms are designed to be a test of your intellect, but none of them are overly difficult. As a result, they mostly just stand out in stark contrast to the more plentiful hack-and-slash rooms as the handful of moments in Creature in the Well when the action slows down. They’re still good, but Creature in the Well is just better as a pinball-inspired action game than a geometry-focused puzzle one, as its hack-and-slash mechanics better lend themselves to quickly overcoming obstacles through good reaction and precision instead of repeated trial-and-error. Though Creature in the Well does occasionally repeat puzzles, these duplicates rarely show up and they’re typically only after the game has given you a chance to expand your arsenal or encouraged you to learn a new strategy. Tackling these recurrent puzzles with newfound efficiency each time helps reinforce that you are getting better (plus, it’s really fun).

Creature in the Well doesn’t have much in the way of tutorials, but the game is fairly well-structured and teaches you most of what you need to know without exposition. The game never tells you that each room is optional, for example, but it provides enough opportunities at the start of the first dungeon to earn a surplus of energy so that you can try opening a few doors in the early areas without completing every puzzle. Likewise, almost as if it assumes most players will try, regardless, to complete every room at the start of the game anyway, Creature in the Well hides its first secret area relatively early in its campaign so that you learn hidden doors are only revealed by fully completing puzzles in certain rooms. In this way, you absorb enough of the basics to beat the campaign, but a few of the game’s aspects that help alleviate some of its tougher challenges could have used additional explanation.

The game doesn’t tell you how to heal in the hub area after dying, for instance, and it doesn’t explicitly reveal what BOT-C’s core upgrades actually do. Without this knowledge, moments of Creature in the Well can, at times, feel frustratingly stacked against you, though it thankfully never gets to the point where the disadvantage feels impossibly unfair. And it’s likely you’ll eventually stumble into these mechanics and features before Creature in the Well’s story is through. However, these things–that there’s a pool of water in the hub you can bathe in to replenish your health and that core upgrades allow you to pull off more powerful strikes that siphon off extra node energy–feel like crucial information. Learning the purpose of the core upgrades, specifically, helped alleviate most of the struggle I was having with the late-game dungeons.

There’s an excellent diversity to each tool’s effect–most of which seem inspired by traditional dungeon crawler powers and weapons–allowing for various playstyles.

These dungeons are each structured around certain thematic challenges. To help you better respond to a dungeon’s specific test, every one contains a tool designed to handle its threats. For example, the Lockdown Systems mostly contains rooms with nodes that move or require you to strike balls through a tiny opening. This area hides the Dual Blades, twin swords that help you make precision and long-distance shots by revealing a ball’s travel path, allowing you to course correct before you even swing. Every tool is fun to experiment with, and it’s exciting to discover how you might use a new one. And though each tool is designed for its specific dungeon, their special abilities can be reapplied in different ways to overcome the challenges found in other areas. You’re thus encouraged to return to dungeons you didn’t fully complete to see if the new tools you’ve acquired can help you solve any lingering optional puzzles you previously couldn’t get past.

Every tool is divided into one of two categories, charge and strike, and you can equip one of each to combine their special effects and build different loadouts for BOT-C. I most enjoyed pairing the aforementioned Dual Blades with the Focus Hammer, a strike tool that allows you to slow down time, to transform BOT-C into a sniper-like fighter. There’s an excellent diversity to each tool’s effect–most of which seem inspired by traditional dungeon crawler powers and weapons–allowing for various playstyles.

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The best moments to test out these different playstyles are in Creature in the Well’s boss battles–each located at the end of a dungeon and all of which see you go up against the titular Creature. Each battle sees the Creature throw several waves of challenges at you that you must complete in a single run, with each consisting of a culmination of more difficult variations of the puzzles seen in that particular dungeon–further encouraging you to fully explore every area and experiment with multiple tool loadouts in each one. The boss battles are fast-paced and demand a higher level of tactical awareness than the rest of the game, as the Creature will also just randomly outright attack you as you’re trying to hit the nodes scattered throughout the arena. Whereas most of the dungeons allow you the time to dissect how a problem can be solved, the boss battles force you into piecing together the solution on the fly.

Though the abrupt change in pace between the slower dungeon puzzles and faster boss battles can be a little flustering, learning the different patterns of the Creature and overcoming them are gratifying challenges that require both careful aim and situational cognizance. Beating each boss rewards you with more dungeons to explore–and thus new challenges to tackle and tools to find–as well as lore-focused texts that further flesh out Creature in the Well’s history. Though most of this lore isn’t compelling enough to regularly be a fulfilling reward, the promise of more dungeons and new weapons eases away that disappointment.

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Both Creature in the Well’s dungeons and boss battles are also improved via the portrayal of its antagonist. The Creature is terrifying, largely because you never actually see the entirety of it or learn its motivations. From start to finish, the Creature is a pair of glowing eyes and skeletal arms, most of its body covered in shadow. It growls, taunts, and even threatens you, but it never reveals what it is, remaining this demonic-like enigma that refuses to be understood or stopped. The Creature appears at seemingly random points in every dungeon, watching you from just out of your reach and cultivating this paranoia that it doesn’t even have a physical form for you to fight. So when you do actually win and manage to push the Creature back a little further into the mountain, the battle feels hard-won, a boss fight on par with one in a traditional dungeon crawler.

Creature in the Well manages to inject the geometry-focused experience of pinball into the frenzied gameplay loop of a dungeon crawler to craft a unique puzzle action game. On occasion, the game’s hands-off approach to conveying information is a hindrance, but the well-structured dungeons and monstrous antagonist more than make up for it–producing an engaging hack-and-slash experience that allows for satisfying experimentation.

Add Years to Your Life With a Standing Desk, On Sale Today Only

Amazon’s Deal of the Day today is all about desks. Halter desks, to be specific, with items ranging from regular desks to standing desk converters, and even organizational tools getting big discounts. So if your gaming setup/workspace could use improvement, now is a great time to save up to 37 percent. Don’t wait, though, because these deals are available today only. Let’s have a look.

47-Inch Halter Motorized Standing Desk

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Your Steam Library Is Getting A Visual Overhaul And New Features

Steam’s long-awaited library redesign finally has a release date. If you have a registered Steam account you’ll be able to opt-in to an open beta on September 17 to peruse the library’s visual overhaul and try out all the new features.

The update introduces two key changes to your Steam library. First up is a new lick of paint that sees the landing page redesigned with a more modern look, and displays quick access to game updates, recently played games, friend activity, and your collections. Valve is also making it much easier to see what your friends have been up to and what they’re currently playing, with all of the relevant information now displayed on the home page.

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Secondly, the addition of Events will highlight patches and in-game events, and give developers the option to share anything they like, from live streams to fan art. Valve says it wants you to know what’s happening with the games you already own without bombarding you with notifications, and Events aims to do just that.

Developers have access to Event-creating tools starting today, so your Steam library will be populated with Events once the overhaul goes live on September 17. Valve has promised that more updates and in-depth information on the upcoming features will be released as we approach the open beta’s launch.

This long-in-development update comes at a good time for Valve. Steam has found itself facing some stiff competition in the PC storefront space. The new Epic Games Store has signed a number of exclusivity deals with games over the past year, including Metro Exodus, Shenmue 3, and Oddworld: Soulstorm. Epic recently announced eight more exclusives at PAX West. Then there’s GOG Galaxy 2.0, which promises to unify all of your PC games in one single client, solving one of PC gaming’s biggest problems.

Biggest Nintendo Direct Announcements: SNES Games, Overwatch, And More

Nintendo’s latest Direct presentation aimed its focus on upcoming Switch games, and the publisher rocked the house by pointing at a bunch of titles that will be available in the next few days and months. The console is getting a slate of Super Nintendo games that are exclusive to Switch Online subscribers, and we learned about new Super Smash Bros. characters, as well as a bunch of games that’ll hit before the end of the year.

Here’s a rundown of all the biggest news out of the September 2019 Nintendo Direct, and don’t forget to check out the full list of Nintendo Switch games and DLC released after the broadcast.

Switch Gets A SNES Library

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Nintendo gave Switch owners a big new reason to subscribe to its online service: it’s releasing 20 Super Nintendo games on the console, exclusive to subscribers and at no additional cost. The games include Super Mario World, The Legend of Zelda: A Link to the Past, Star Fox, and a bunch more. Nintendo also announced an SNES Switch controller for $30 that’ll also be an exclusive offer for online subscribers. Here’s the full list of SNES games, all of which will be available on September 5.

Overwatch Rumors Were True

As leaked ahead of the Direct, Overwatch is getting a Switch port–and it’s coming sooner rather than later. The hero shooter hits Switch on October 15.

Banjo & Kazooie Are Raring To Go In Smash

Nintendo announced Banjo & Kazooie for Super Smash Bros. Ultimate back at E3, but now we have a date for the latest character DLC: today. As in right now. The third character addition of the $25 Fighters Pass DLC pack head to Smash with a new stage, Spiral Mountain, and a title update that adds the classic Home Run Contest mode to the game as well. Check out all the details on Banjo & Kazooie, which Nintendo detailed after the Direct.

Terry Bogard Accepts Smash Invitation

In addition to getting Banjo & Kazooie, Nintendo revealed the next Fighters Pass character added to Smash to be Terry Bogard of Fatal Fury and King of Fighters fame. More characters are also in development, Nintendo said.

Pokemon, Undertale Smash Costumes Are Here

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Even more Smash stuff is hitting the game today. Nintendo announced new costumes based on Pokemon and Undertale. The Undertale costume features Sans and includes a music pack of songs remixed by Undertale creator Toby Fox, and all are available for $0.75 each.

Four-Player Super Kirby Clash Released Today

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Adding to the roster of things available right now on Switch is Super Kirby Clash, a four-player cooperative Kirby title in which each player takes on a version of the puffy character with a different role on the team. The game is free-to-start–Nintendo’s take on free-to-play–and sports a single-player mode as well.

Little Town Hero Gets A Release Date

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Pokemon developer GameFreak’s upcoming non-Pokemon RPG, Little Town Hero, is coming on October 16. Nintendo showed off some gameplay footage of the title that shows you’ll be fighting off monsters with ideas in turn-based battle. We also learned Toby Fox is contributing music to the game.

Divinity: Original Sin 2 With Cross-Save Out Today

Divinity: Original Sin 2 rounded out the items hitting Switch as of today. In addition to being a well-loved and well-reviewed RPG, the game also features cross-save support between Steam and Switch.

Deadly Premonition 2 Announced, Original Available Now

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Nintendo announced that Swery65’s famously weird, Twin Peaks-esque game is getting a sequel in Deadly Premonition 2: A Blessing in Disguise, which we can expect on Switch in 2020. In the meantime, you can play the original Deadly Premonition right now–Nintendo released a Switch version called Deadly Premonition Origins that’s available today.

Xenoblade Chronicles Remaster Set For 2020

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The Wii title Xenoblade Chronicles is returning from 2012 with a Switch remake. Nintendo didn’t set a firm release date, but we can expect Xenoblade Chronicles: Definitive Edition sometime next year.

Assassin’s Creed Rebel Collection Confirmed

Another rumored release that was confirmed during the Direct, the Switch will get two piratey Assassin’s Creed games on December 6. The Rebel Collection includes Assassin’s Creed: Rogue and Assassin’s Creed: Black Flag.

New Legend Of Zelda: Link’s Awakening Amiibo Functionality Revealed

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Wednesday’s Nintendo Direct gave us a closer look at a number of Switch games still to come this year. Nintendo had already said the presentation would share more details about Luigi’s Mansion 3 and Pokemon Sword and Shield, but it also touched on one of this month’s biggest Switch releases: The Legend of Zelda: Link’s Awakening.

Along with showing off some new footage of the upcoming game, Nintendo revealed some additional Amiibo functionality. The company had previously confirmed that tapping a Legend of Zelda Amiibo allows you to add “plus effects” to dungeon rooms in the new dungeon editor mode. During the Direct, we learned that you will also be able to save your custom dungeon layouts to the Zelda Amiibo figures, allowing you to bring them with you and tap them into another player’s game.

The Legend of Zelda: Link’s Awakening for Switch is a remake of the classic 1993 Game Boy game of the same name. While most of the adventure appears to be unchanged, barring the updated visuals and other quality-of-life improvements, Nintendo has added some new content to the title, such as the aforementioned dungeon editor. As you progress through the game, you’ll acquire Chambers, or dungeon rooms, which you can then arrange in a new area called the Chamber Dungeon to create your own custom labyrinth.

We recently had a chance to play the Link’s Awakening remake at PAX West and thought it was as fun as it is cute. You can hear our thoughts in the video above. For more details about the game, be sure to check out our roundup of everything we know about the Link’s Awakening remake.

The Legend of Zelda: Link’s Awakening arrives on Switch on September 20–the same day that both the Nintendo Switch Lite and the humorous Untitled Goose Game release. The game will be available in standard and limited editions; you can read more about those and take a look at what pre-order bonuses are available at different retailers in our Link’s Awakening pre-order guide.

See the Link’s Awakening Amiibo at Best Buy