Fortnite World Cup $30 Million Tournament Starts Today; Watch It Here

Epic Games’ massive tournament for Fortnite is set to begin today. The Fortnite World Cup is a three-day event that will will put $30 million up for grabs for the best players across different categories. Plus, as the game has become a cultural phenomenon, Epic may be planning appearances from celebrity guests and other surprises.

The event is taking place at Arthur Ashe Stadium in Queens, New York. It started with an opening ceremony at 12:30 PM ET, followed by Creative Finals at 1 PM. The Celebrity Pro-Am will begin at 4 PM. That showcase event will feature celebs and pro players competing for a prize pool of $3 million to be donated to charity.

Then Saturday, July 27, the competitive tournament will start with the Duos Finals. A pre-show will begin at 12:30 PM ET followed by the competition at 1 PM. That will feature a total of 50 duos teams competing for Fortnite dominance. Then Sunday the schedule will repeat for Solos tournaments among 100 selected players. On both days, the winners will be crowned in a ceremony at 4:45 PM.

Be sure to bookmark this page and check back for all the action as it happens.

Another My Hero Academia Story Is Being Released In The West

In a press release, Viz Media announced the English translation of another My Hero Academia spin-off manga is scheduled to release next month. Titled My Hero Academia: Smash, the manga reimagines the original story as a comedic sketch-based slice of life.

Smash is the first spin-off series of My Hero Academia, but it was not the first to get an English translation and physical release in the west. The immensely popular third spin-off, Vigilantes (known as Illegals in Japan), was translated into and released in English first, followed by the second spin-off, School Briefs. My Hero Academia’s fourth spin-off, Team Up Mission, has just made its debut in Weekly Shonen Jump (which can be downloaded and read digitally).

My Hero Academia: Smash releases in the US and Canada on August 6. The manga will cost $10 USD / $13 CAN. Of all the spin-offs, Smash is the only one that isn’t canon to My Hero Academia’s story, as it’s just a retelling of the original manga, albeit with a goofy twist.

School Briefs follows the normal, everyday classroom activities of Midoriya, Ururaka, Iida, and the rest of Class 1-A in-between the battle-filled arcs of the main story. You see the students interacting with their guardians in preparation for Parents Day, for example.

Vigilantes follows Koichi Haimawari, an aspiring hero who never made the cut and went on to attend a normal high school. Just as the Superman-like All Might found his Superboy in Midoriya, the Batman-like Knuckleduster finds his Robin in Koichi, training him to use his modest Quirk as a vigilante that illegally investigates the crime of villains that professional heroes can’t or won’t go after. As Koichi gains more notoriety in the city, he and Knuckleduster begin to influence the ideals of other heroes, such as Tensei “Ingenium” Iida and Shota “Eraser Head” Aizawa.

Finally, Team Up Mission occurs in the time period between the third and fourth seasons of My Hero Academia and sees Class 1-A pairing up with professional heroes ahead of the students’ mentorships. Midoriya is partnered with My Hero Academia: Two Heroes‘ Melissa Shield and the two’s natural chemistry make them a fierce crime-fighting duo.

Where Is Xur Today? Destiny 2 Location And Items (July 26-30)

Xur’s back! It’s the weekend in Destiny 2, and everybody’s favorite snake-faced Agent of the Nine has returned to the solar system to sell you a slate of goods that can help you fill out your Exotics collection. The haul this week is a bit lackluster–unless you’re looking for some Year One Exotic weapons and armor, that is–but since the Solstice of Heroes event kicks off next week, this might be a good opportunity to grab some gear that can help you complete all your goals as the Season of Opulence winds to a close.

Where Is Xur?

Head to Earth to find Xur this weekend. He’s hanging out in the Winding Cove area of the EDZ. To get to him, start at the Winding Cove transmat zone and head straight north to the edge of the area. Climb the cliff there to where a Fallen dropship has crashed. Xur chills out right beneath it.

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What Is Xur Selling?

Though it’s been nice to get Year Two Exotics from the Forsaken expansion from Xur on occasion, this week, all his gear is a blast from the past. As usual, he’s offering an Exotic weapon and three pieces of Exotic armor, one for each character class. If you need something Xur isn’t carrying, you can always snag an expensive Fated Engram, which will guarantee you an Exotic you don’t already have–but only from the first year of Destiny 2 content or Forsaken. Anything that has come from the Annual Pass expansions over the last year won’t be in the Fated Engram pool, so make sure you know what you need before you buy. You can also grab a Five of Swords card, which lets you adjust Nightfall runs for higher scores, and an Invitation of the Nine from the Season of the Drifter if you haven’t completed them all yet.

  • D.A.R.C.I (Exotic sniper rifle) — 29 Legendary Shards
  • Vesper of Radius (Exotic Warlock chest armor) — 23 Legendary Shards
  • Wormhusk Crown (Exotic Hunter helmet) — 23 Legendary Shards
  • Armamentarium (Exotic Titan chest armor) — 23 Legendary Shards

D.A.R.C.I

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Though it often gets overlooked, D.A.R.C.I is a powerful sniper rifle whose primary usefulness is in gaining information. The Personal Assistant perk tells you enemy health and other info when you scope in on a target, while the Target Acquired perk gives you better target acquisition and higher precision damage. If you like snipers, you can get a lot done with this one in PvE.

Vesper of Radius

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If you’re the kind of Warlock who likes throwing down rifts for teammates, Vesper of Radius is for you. It generates an Arc shockwave when you cast rifts that can damage enemies and recharges your rift energy when you’re surrounded, making it highly useful when you’re healing yourself in the heat of battle.

Rolls:

  • Slot 1: Unflinching Scout Rifle Aim; Unflinching Sniper Rifle Aim; Unflinching Power Aim
  • Slot 2: Auto Rifle Reserves; Sidearm Reserves

Wormhusk Crown

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Hunters also get an Exotic that pairs with their class ability. Wormhusk Crown gives you a little boost when you use your Hunter dodge, providing a small bump to your health and shields that can help you stay alive a little longer.

Rolls:

  • Slot 1: Heavy Lifting; Enhanced Ashes to Assets; Machine Gun Targeting
  • Slot 2: Sword Reserves; Machine Gun Reserves

Armamentarium

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Xur’s chest armor for Titans is pretty simple: It gives you an extra grenade charge. No frills for Armamentarium, just more pockets so you can dish out additional destruction.

Rolls:

  • Slot 1: Unflinching Rifle Aim; Unflinching Large Arms; Enhanced Unflinching Bow Aim
  • Slot 2: Bow Reserves; Hand Cannon Reserves

42 Once Upon A Time In Hollywood References And Tarantino Easter Eggs You Might Have Missed

Venom 2: Andy Serkis Reportedly Under Consideration to Direct Sony-Marvel Sequel – IGN

With the original film’s director, Ruben Fleischer, not returning to helm the sequel, Sony is considering actor-filmmaker Andy Serkis to direct Venom 2.Serkis — who rose to fame for his performance-capture portrayals of Lord of the Rings’ Gollum, Planet of the Apes’ Caesar, Star Wars’ Supreme Leader Snoke, and King Kong — is reportedly among the candidates being eyed to direct the sequel, which Sony hopes to have start filming this November.

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“Serkis flew to Los Angeles for meetings set by Sony brass earlier this week. He is one of several filmmakers in the mix, sources say,” according to The Hollywood Reporter.

As a director, Serkis helmed the Andrew Garfield-Claire Foy drama Breathe as well as Mowgli: Legend of the Jungle, a more mature retelling of The Jungle Book that Netflix picked up after it was dropped by Warner Bros.

Every Spider-Man Movie Spin-Off in Development

With his background in both acting and making effects-heavy films, Serkis is in line with what Sony needs in a director for the sequel. Serkis, of course, was also the one who revealed that Tom Hardy’s Venom would be brought to life via performance-capture.

According to Variety, Bumblebee and Kubo and the Two Strings’ Travis Knight and Rise of the Planet of the Apes’ Rupert Wyatt are also under consideration to direct Venom 2.

Kelly Marcel scripted Venom 2, which will see stars Tom Hardy and Michelle Williams return. Woody Harrelson’s Cletus Kasady (aka Carnage) was teased at the end of the 2018 film, which grossed over $800 million worldwide. Harrelson and Serkis, of course, starred together in War for the Planet of the Apes. (Watch them respond to IGN Comments together.)

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For more on Venom 2, check out our wishlist of everything we want in the sequel.

Amazon’s The Boys: Season 1 Review – IGN

Amazon’s The Boys is an absolutely bonkers superhero show in the best way. Showrunner Eric Kripke (Supernatural) successfully adapts Garth Ennis and Darick Robertson’s best-selling graphic novel into a wonderfully irreverent, gratuitous, and stylized drama that explores the complex nature of not only what it means to be a superhero, but also the profound effect superheroes have on ordinary people. When the show lets its superhero flag fly, the results are impressive, but those moments aren’t as frequent as we’d like. Thankfully, The Boys has a myriad of memorable, nuanced characters, that distinguish it from similar offerings within the genre.The story centers on Hughie Campbell (Jack Quaid), who joins a group of superhero-hating ruffians after his girlfriend is horrifically murdered by a speedster known as A-Train (Jessie T. Usher). Hughie and “The Boys” are an engaging gateway into the minds of non-meta humans, with each member having their own reasons for wanting the supes dead. Quaid’s Hughie is a charming “aw shucks” kind of protagonist, but it’s Karl Urban’s Billy Butcher who steals the spotlight. Urban is incredible in his portrayal of Butcher, as his character searches for the hero responsible for killing his wife. Gravitas is required when one leads a group of strongly-minded individuals into battle, and Urban has plenty of it.

The Boys Season 1 Gallery

Tomer Capon’s Frenchie is another effective member of The Boys, half poet, half psychopath. His relationship with newcomer The Woman – played by Suicide Squad’s Karen Fukuhara – adds a nice bit of humor and tenderness to an otherwise bleak and violent story. The Woman also serves as a powerful counterpoint to Butcher’s “the only good supe, is a dead supe” mantra, since she has a few hidden abilities of her own. One of the best aspects of The Boys is its willingness to blur the moral lines between heroes and villains, by simply treating them as complicated humans first, instead of superhero caricatures.

And speaking of heroes, The Seven are a dynamic bunch to follow, even if you only get to know three or four of them really well (Season 2 better have more Black Noir, played by Nathan Mitchell). Like The Boys, The Seven are a complex troupe, who are more than their douchebag appearances would lead you to believe. Chace Crawford’s The Deep is a misogynistic d**k, but he genuinely cares about sea creatures; unfortunately, every time he tries to save one of his beloved animals, something goes terribly wrong in a very funny way. And even though he treats women like crap, Crawford portrays The Deep in a surprisingly sympathetic way. Of all the members of The Seven, he’s the one who’s constantly pushed aside and left to fend for himself.

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Antony Starr’s Homelander is a deadly cross between Superman and Captain America, minus the good upbringing. Starr has proven that he can play emotionally enigmatic characters – most notably in Cinemax’s excellent Banshee series, but his Homelander character is on another level entirely. Imagine if Clark Kent didn’t have Ma and Pa Kent to mentor him, but instead, endured a traumatic upbringing while possessing god-like powers. That scenario would likely mess anyone up, and Kripke plays with that narrative to great success. Homelander’s wavering sense of what it means to be a hero makes him the most unpredictable character on the show and one we can’t wait to learn more about in future episodes.

While the character development is superb, The Boys needs more superhero antics in Season 2. Perhaps the lack of heroics is due to budgetary reasons, which would explain why we don’t often see Homelander fly. However, when the action is on full display, it’s ultra-violent and really cool. Homelander’s heat vision is particularly delightful, as he cuts villains in half with ease. Black Noir’s ninja-like skills are impressive, and The Boys join in on the fun by means of explosives or cleverly-placed traps. The central will they/won’t they narrative between Hughie and Starlight (Erin Moriarty) is the show’s weakest link, mostly due to its predictability. Thankfully, it doesn’t get in the way of Kripke’s sharp pacing throughout The Boys 8-episode arc.

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Vote For Your Favorite Fire Emblem Game

Fire Emblem’s long and storied history has seen the fantasy tactics/dating sim series evolve from its quiet beginnings exclusively in Japan to its eventual journey to the West, spanning handheld and console games, mobile iterations, and even some more drastic spin-offs. With Fire Emblem: Three Houses joining the ranks with a stellar review score as the first in the mainline series to hit the Switch, it’s a great time to take a look at all of IGN’s Fire Emblem reviews, starting with the first Fire Emblem to make its way to the US in 2003.

Now that your memory’s been jogged, which one deserves your vote for the top spot?

Continue reading…

Pillars Of Eternity Headed To Nintendo Switch This Summer

Isometric role-playing game Pillars of Eternity is finally making its way to the Nintendo Switch. Developer Obsidian Entertainment announced that the game will launch on Thursday, August 8.

Obsidian posted a news update with the announcement. Pillars of Eternity: Completed Edition, which contains all the DLC and major updates like a raised level cap, will retail for $50 USD / $72 AUD / £40 GBP when it launches. There’s no confirmation whether it will receive a physical release. The sequel, Pillars of Eternity II: Deadfire, is said to arrive on Nintendo Switch, PlayStation 4, and Xbox One sometime this year as well.

Acquired by Microsoft under the Xbox Game Studios umbrella in November 2018, Obsidian is most known for Fallout: New Vegas and Star Wars: Knights of the Old Republic II – The Sith Lords. The studio’s upcoming first-person RPG, The Outer Worlds, is expected to release on PC via the Epic Games Store, PlayStation 4, and Xbox One on October 25.

Brutal Doom Eternal Gameplay Footage From QuakeCon 2019

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Wolfenstein: Youngblood Review – The Terror Twins Strike First

In Wolfenstein’s alternate 1980s, Nazis remain a tyrannical force of evil and oppression across Europe, even after Hitler was killed by series protagonist BJ Blazkowicz. Thus, the Nazi killing continues as the Blazkowicz twins, Jess and Soph, pick up where their parents left off for a spin-off in Wolfenstein: Youngblood–a relentless co-op shooter driven by an unapologetic, youthful attitude. It may not reach the same narrative heights of its predecessors or land every idea borne out in its new approach, but Youngblood hits where it counts.

Our introduction to Jess and Soph shows how their parents, Anya and BJ, taught them the means for survival on their rural Texas homestead. There’s a tense tone of protective parents who’ve been through the worst and are preparing their daughters to be able to handle the same, which is quickly juxtaposed with the twins’ carefree exuberance when alone together. Bring in the wizkid best friend Abby, daughter of Wolfenstein 2‘s Grace Walker, and you have a trio that brings their own unique swagger to the Wolfenstein name.

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Their personalities immediately come to life. Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell, especially with stellar voice acting. They’ll go back and forth about their favorite superspy novel series Arthur & Kenneth, even imagining themselves as their beloved in-fiction duo. They’ll refer to things their parents have done, hype each other up in combat, and just straight up act silly in the elevator loading screens to the tune of ’80s synthpop background music, breathing new life into the Blazkowicz family.

The game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what’s next in Wolfenstein.

It’s not long before they take a turn for the absurd; with BJ gone missing, they uncover clues to his disappearance and take matters into their own hands. But they’re not exactly sneaking out of the house or secretly taking their parents’ car out for a drive. They’re taking a military-grade helicopter to Nazi-occupied France to find their dad, and well, kill Nazis. As either Jess or Soph (with your co-op or AI partner as the other sister) and equipped with high-tech Da’at Yichud battle suits, you join a French resistance movement in Neu-Paris, which quickly boils down to you raiding Nazi outposts and strongholds.

With Jess and Soph inseparable, co-op is at the heart of the experience, and thankfully partnering up online is a breeze. As a host you can have friends (or randoms) jump into your session seamlessly without interruption; the AI will assume control until a player connects and again right as a player leaves. If players have identical missions in the quest log, completing it will record progress for both players. And if you’d rather go it alone alongside a decent AI companion, it’s just as viable an option for the entire game.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is. But what’s new is that tougher enemies have one of two armor elements that are weak to corresponding weapons, encouraging you to actively juggle your varied arsenal. Furthermore, a slightly more diverse weapon upgrade system helps flesh out some familiar firearms to get them to function the way you prefer and tear through enemies more efficiently.

Light RPG elements also make their way into the character progression system; you rack up XP then dump upgrade points into new skills and perks, like raising health/armor caps, increasing cloak times, stocking heavy weapons, and much more. Enemies scale to your level, and only a few sections are defended by near-impossible enemies early on. It’s a simple system that helps facilitate steady unlocks, making you feel like you’re getting ever more devastating, but never overpowered.

Solid gunplay and some neat mechanics wouldn’t mean much without the proper combat encounters to complement them, and Youngblood delivers. You’ll often find yourself pulling out all the stops to either finish combat scenarios or realize you have to retreat and rethink your approach. A completely stealthy approach isn’t as viable as it was in previous Wolfenstein games, even with the new cloaking ability, but it’s a good way to thin out the opposition before going all-out guns blazing. It can get overwhelming when supersoldiers, massive mechs, and a bomb-strapped panzerhund bear down on you, but that’s when Youngblood is at its best. Intense firefights can break out anywhere with little warning, and the main missions manage to keep a consistent action-packed momentum throughout.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is.

Admittedly, co-op centric features are a bit sparse. Each sister has a roster of emotes and motivational quips called pep signals that provide stat buffs or much-needed armor/health. However, that’s pretty much what you get in terms of tandem abilities, and the absence of some sort of joint attack or tag-team abilities feels like a missed opportunity. In the fray, partners will be frantically trying to revive each other or falling back on shared lives which work like instant continues, taking the place of a traditional checkpoint system. It can be frustrating to make it to the final fight of a main mission, run out of shared lives, and be sent back to the very beginning of the mission. But if anything, it’s a crude way to emphasize cooperation and tactical gameplay.

Overall, Youngblood leans more into an open structure by making Neu-Paris a group of separate districts (open hub areas) where you find your missions. After a brief introduction, you’re tasked with assaulting three “Brother” towers–your main quests–attached to each hub area. Out on the streets, though, side missions and random events fill in the spaces and are conducive for racking up early XP, getting familiar with district layouts, and soaking up the vibe of a downtrodden 1980s Paris, but these missions quickly feel like filler that bulk out your to-do list.

The design of the districts are striking, however, and you’ll see hints of Arkane Studios’ influence; when I’m double jumping and mantling to the rooftops and top floors of buildings, I’m reminded of Dishonored, especially as I search for collectibles and chests full of currency. This approach also spices up combat with some verticality and the opportunity to flex the agile capabilities of those slick Da’at Yichud suits. The Brother towers even have alternative entry points that you’ll have to discover yourself or find through side missions. It’s a successful incorporation of that studio’s strengths, and the game is better for it.

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The Paris catacombs acts your safe hub in Youngblood, and it’s where you accept side missions from resistance members, stock up on supplies, or hit up the old knock-off Wolfenstein 3D cabinet. It’s not as extensive as The New Colossus’ U-boat home, and you won’t get much from its inhabitants–they’re nowhere near as involved as Wolfenstein 2’s supporting cast since they’re just quest givers. However, Jess, Soph, and Abby are there to pick up the slack.

They might be polar opposites of their parents, but it gives Youngblood its own flair. BJ’s inner monologue and struggle internalizing life-long trauma is at the heart of modern Wolfenstein games, and Anya has seen the pure evil of the Nazi regime first hand through the years. Naturally, Jess and Soph have vastly different characterizations, only knowing a post-war world and presumably growing up in a stable household. They capture the spirit of a carefree youth, yet they share the same unfettered motivation for killing Nazis; it would seem that Anya and BJ taught them well.

The story doesn’t reach the same highs as mainline Wolfenstein games, namely The New Colossus. It’s an incredibly tough act to follow, really. But aside from a cheap plot twist and underwhelming villains, most of Youngblood’s lean story is quality stuff. To that end, the game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what’s next in Wolfenstein. Despite Youngblood taking place after events we’ve yet to see unfold in the mainline games, it leaves the door open for some exciting, wild possibilities for where the series could go.

Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell…

Throughout Youngblood, traces of an ongoing game structure become more pronounced once you finish the main story. You can take on daily and weekly challenges as they cycle into the game, which offer some additional XP and currency to unlock any remaining abilities and weapon mods. What’s a bit more substantial is the option to replay story missions on harder difficulties (hard, very hard, and challenging) for increasing amounts of XP and currency. While it’s a bog-standard way to keep the co-op experience going, they at least offer an outlet to try new tactics, as these harder modes can become quite unforgiving. The endgame may not be extensive, but the ride was exciting enough that the content feels like a little value added.

Wolfenstein: Youngblood has the series’ signature first-person shooting thrills that’ll have you gladly busting shots and blasting lasers in the face of Nazi trash–and the opportunity to do so alongside a friend. It incorporates some new ideas which are serviceable for the most part, but hits more of the right notes in RPG elements and level design. It also knows the resistance doesn’t end when one person cuts the head off a monstrous regime; the fight continues, sometimes into the next generation. And the way this brief spin-off broadens the saga with the Blazkowicz twins makes you wish there was more to see from this new cast of lovable knuckleheads. Jess and Soph–and Abby too–learned from the best, and embrace their newfound duty of ridding their world of tyranny while being cool as hell doing it. Youngblood is short, but oh-so sweet.