PS4 Ghost Of Tsushima Trailer Will Premiere At The Game Awards 2019

During the December 10 State of Play, Sony revealed the first few seconds of a new trailer for PS4 exclusive Ghost of Tsushima that abruptly ended before getting to the good stuff. The final moments of the trailer said “to be continued” and PlayStation announced that the full trailer would be revealed at this year’s Game Awards, which are scheduled to begin on December 12.

In the snippet of the trailer that we did get–which can be watched in the tweet embedded below–we see black smoke coming up through the branches of a beautiful forest. The camera angle then changes to focus on a group of Mongols traveling with a heavy-looking cart. Their leader stops upon seeing the outline of a person, which is revealed to be the main character of the game: the titular Ghost of Tsushima, Jin Sakai, who’s the last samurai of Japan.

The Mongol leader draws his sword and his men follow suit. Jin also unsheathes his weapon and points it towards the Mongols in challenge. The Mongols charge and Jin lowers his sword and prepares a firecracker which he throws into the ground to (presumably) escape detection. We don’t know for sure because that’s where the trailer cuts out.

Ghost of Tsushima takes place on the titular island in 1274, during the first Mongol invasion of Japan. As the last samurai, Jin realizes he has to abandon his culture’s way of fighting with honor if he is to have any hope in pushing back the invading army. In order to succeed, he’ll have to adopt the way of the Ghost and fight with trickery, stealth, and misdirection. Given this storyline, Ghost of Tsushima could be a fictional origin of how the way of the samurai gave birth to the way of the ninja, but developer Sucker Punch has not revealed whether that is the case.

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Babylon’s Fall Gets New Gameplay Trailer During State Of Play 2019

After more than a year of silence, developer Platinum Games has provided a minor update on its upcoming action game, Babylon’s Fall. While no release date has been revealed, the studio confirmed more information will arrive next summer, as well as giving a first-look at some gameplay.

Babylon’s Fall is an action-adventure game by Platinum Games, the studio best known for titles like the Bayonetta franchise, Metal Gear Rising: Revengeance, and the Nintendo Switch-exclusive Astral Chain. The developer showed some gameplay during Sony’s final State of Play for the year, which you can watch below.

The first and only time we saw Babylon’s Fall was during E3 2018, where Platinum Games announced the title during Square Enix’s presentation. The teaser video didn’t show any gameplay, but it did provide insight into the game’s lore. Babylon’s Fall is expected to launch on PC and PlayStation 4 at some unspecified date.

In other Platinum Games news, a Bayonetta and Vanquish bundle is headed to PS4 and Xbox One on February 18. The package, which leaked via a Microsoft store listing, will include remasters of the two titles. The games will run at 4K / 6FPS on PS4 Pro and Xbox One X, and you can pre-order the $40 set now.

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Indie Games Receiving Takedown Notices Over Phrase “Choose Your Own Adventure”

The term “choose your own adventure,” despite being used to describe a broad genre of interactive fiction, is actually a trademarked term owned by Chooseco, as some indie game makers are discovering. Reports are suggesting that game makers who use the term to describe their games on popular indie store itch.io are receiving cease and desist notifications.

The site’s creator is warning game makers on Twitter that indie games that use the term, even innocuously, are being targeted for copyright infringment. The game they cite, Purrfect Apawcalypse, refers to itself as “an apocalyptic dog dating choose your own adventure game” on its page.

The game has been removed from itch.io for the time being. It’s not just indie developers getting caught up in this either, with Netflix recently facing a trademark lawsuit after using the term to describe Black Mirror: Bandersnatch. Netflix is alleged to have pursued a license for the “choose your own adventure” branding, but was unsuccessful.

It does not seem that the problem stems from the style of gameplay, but developers, at least for now, are unable to use the specific phrase “choose your own adventure” without permission from the license holder.

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Donkey Kong 64 Once Had a Realistic Shotgun That Horrified Miyamoto

During development, Donkey Kong 64 had its titular ape star equipped with a shotgun, which reportedly horrified legendary Nintendo designer Shigeru Miyamoto when he first saw it.

Given the upbeat, family-friendly tone of Donkey Kong 64 this is surprising to hear, but the story comes from George Andreas who worked for Rare when the studio was developing Donkey Kong 64 twenty years ago. To celebrate the game’s anniversary, he spoke to GamesRadar about bringing the game to life, and the tale of the shotgun is one of the stories that particularly stands out.

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The Game Awards 2019 Presenters Include Reggie Fils-Aime And Geoff Keighley’s Favorite Muppet

Reggie Fils-Aime, who retired as the President of Nintendo America earlier this year, is returning to The Game Awards for 2019. Despite no longer working in games, Fils-Aime who is an industry favorite, evidently did not want to break his streak of presenting an award every year. This is the fifth Game Awards, and his fifth time presenting. He famously appeared on stage in 2018 alongside Phil Spencer from Xbox and Shawn Layden from PlayStation for a joint speech.

Fils-Aime is not the only host to be announced today, though. In an excited tweet, show host Geoff Keighley revealed that Dr Bunsen Honeydew, along with his assistant Beaker, will also be presenting during the Game Awards. Keighley joked that making this happen was why he started the awards in the first place.

This isn’t the first time we’ve had a muppet on the Game Awards stage–in 2018, Pepe the Prawn appeared alongside Ninja to present the award for Best Independent Game.

The Game Awards 2019 will air on Thursday, December 12, at 8:30PM ET / 5:30PM PT. Host Geoff Keighley recently discussed the voting process behind the awards when asked if there was a conflict of interest in his appearance within nominee Death Stranding, explaining that he has no say over the nominations.

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Life Is Strange 2: Episode 5 Review – Beyond Good Or Evil

It’s been some time since the explosive events of Haven Point, and even longer since Sean and Daniel Diaz’s journey first began in Seattle, but the end of Life Is Strange 2 has finally arrived, and with it a satisfying conclusion to the tumultuous and emotional story we’ve witnessed thus far. Episode 5 abandons the goofy villains and cliches of Episode 4 and reconnects us with what makes Life is Strange 2 work best: nuanced characters, deep relationships, and a narrative that is unafraid to show the ugly side of present-day America while still spending plenty of time unearthing the beauty that lies beneath.

No matter what kind of relationship you’ve built between Sean and Daniel so far, the game kicks off with the two camping out under the stars in Arizona, during which Sean says to Daniel, “I love you no matter what happens, okay?” This scene illustrates a significant strength of the series which has carried through from Episode 1–while you can guide Sean’s choices and morality and the impact that has on his little brother, no choice you make will change the love they have for each other. Even a low-morality Sean with a penchant for stealing who swears like a sailor will still love Daniel and protect him at all costs. The stellar performances delivered by each of the brothers continue to make their connection believable and their sibling affection palpably relatable.

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Sean’s spot-on characterization makes him a fantastic conduit to understanding the beauty in the characters you meet, the pain in the vile circumstances he so often finds himself in, and the overwhelming adoration he has for his brother. You love Daniel because Sean does, do your best to trust your estranged mother because Sean does, and feel palpable terror in the face of the worst of America because Sean does. His sense of self remains intrinsic to any version of his character and that is vital to your ability to empathize with him. As for the impact you can have, Daniel’s personality can shift depending on how you’ve treated him and the choices you’ve made in previous episodes. He will have increased or decreased morality, and that trait will drastically change how he acts in the dramatic final moments of the series. As a result, your ending to the story will likely feel earned and satisfyingly in line with the events in your journey.

The inclusion of Sean and Daniel’s mother is explored in more depth and with greater nuance than in Episode 4, where her appearance was overshadowed by the tonally inconsistent plot. The layers of her character and preference for isolation are cleverly mirrored by the first major location you explore in Episode 5, called Away, a community of people who have shunned society in favour of a self-sufficient life in the desert. The strength of Life is Strange 2’s writing buoys up its new characters in the final episode, most of whom feel complex and well rounded. You meet a middle-aged gay couple whose familes’ homophobia has driven them to a quieter life outside the city, a familiar face from Life is Strange 1 who gets the chance to exhibit the growth they appeared capable of in the previous series, and Diego and Carla, a Mexican man and his pregnant wife trying to build a better life by immigrating to America.

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The latter example in particular is a testament to another of Life is Strange 2’s greatest strengths: its willingness to ask complicated questions, amplify marginalized voices, and attempt to explore the complicated sociopolitical climate of present-day America. This difficult undertaking isn’t always executed flawlessly, and some of the more extreme representations of xenophobic Americans can come off a little on-the-nose. But the larger themes of politics, racism, and differing perspectives as a result of ethnicity and privilege are effective due to the nuance and believability behind Episode 5’s characters. Because of this, it’s the quieter moments that deliver the themes most effectively, such as when the Diaz brothers arrive at the Mexican border and Daniel asks if there is also a towering border wall between America and Canada. Or when a particularly tense moment in the game is broken up by Sean meeting Carla and Diego, who engage with Sean entirely in Spanish and explain why they’re so desperate to flee Mexico to provide a better life for their child.

However, some interactions in Episode 5 remain a little too hard to swallow. An entire encampment of social outcasts deciding they aren’t phased by a 10-year-old with superpowers is unlikely, and sometimes otherwise intelligent characters seem to have inconsistent lapses in judgment or logic. That said, ignoring the social impact of Daniel’s powers lets the plot to move forward without belabouring well-trodden ground, which returns the focus to the characters whose stories often paint a relatable picture of people’s attempt to do right by others as they do right by themselves.

The impact of Episode 5’s interactivity also falls flat in some places. Despite some heart-pounding events late in the game, the use of Daniel’s powers doesn’t amount to much as a mechanic. While awe-inspiring to behold in a cutscene, there is little weight behind actually using them. You mostly point at very clearly highlighted interactables and watching Daniel unleash his power on them. Save for a section with some variable choices late in the game, this is almost always too simplistic, as was the case in previous episodes, making the act of using Daniel’s powers feel less exciting than it should, even in the emotionally-charged final moments.

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The multiple endings to the series are significantly different and largely reflected how I had interacted with Daniel in both of my playthroughs. Both endings I reached were truly satisfying in their own way, and in the case of my main playthrough, heart-wrenchingly sad. There are no easy answers which feels appropriate, but there is positivity to be found in each possible conclusion. Coming to the realization that there is unlikely to be a purely happy ending for the Diaz brothers is disheartening, but it works to solidify the thematic undercurrents of Life is Strange 2’s story–the troubled state of the current sociopolitical climate, identity, brotherhood, and what it means to be American.

Saying goodbye to the Diaz brothers is as difficult as it was to leave Chloe and Max in the original Life Is Strange, which is a testament to the extraordinary strength of the game’s character building. Though the story of the Diaz brothers arrives at some kind of ending, the larger implications of the story and its politically-charged themes raise more questions than they can possibly hope to answer, though to even ask them feels like an admirable feat. As the game itself states within the blog of a gone-but-not-forgotten ally from Episode 1, “It’s not a happy ending, but maybe it can be a hopeful one.”

League of Legends Collab with Louis Vuitton Launches with Jacket Over $5,000

Riot Games has teamed up with designer fashion brand Louis Vuitton to create an exclusive collection of League of Legends apparel. You can check out the exclusive collab on the Louis Vuitton website, with items ranging from multiple hundreds to thousands of dollars.

This isn’t the first time Riot Games has partnered with the fashion brand, as Louis Vuitton skins were released in League of Legends this past November. However, purchasing something from the LVxLoL collection will cost a bit more than purchasing an in-game skin – with the most expensive item coming in at over $5,000.

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