Spider-Man PS4’s Silver Lining DLC Has A Release Date Now

Marvel’s Spider-Man has one more planned piece of DLC left to close out “The City That Never Sleeps” storyline. The final chapter, called Silver Lining, will launch on December 21. As the name implies, it brings back Silver Sable, and she’s not exactly happy that Hammerhead has been stealing her weapons.

This looks to wrap up the story that began with The Heist, which left off with a cliffhanger ending regarding the antihero Black Cat. In the second chapter, Turf Wars, the villain Hammerhead continued to consolidate his power over the other New York crime families, with the help of Sable tech left behind by the mercenary. This next chapter will presumably tie up those plot threads, and includes new missions and upgraded enemies, along with new trophies and challenges.

Of course, the star of these DLC packs has been the addition of new Spidey suits. Each one has included three more suits, and this one is no different. This time the three suits are the Peter Parker Spidey suit from the Spider-Man: Into the Spider-Verse film, a Cyborg Spider-Man suit, and the Aaron Aikman Spider-Armor. You can also get a Silver Lining dynamic theme by pre-ordering Into the Spider-Verse from the PlayStation Store.

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As always you can pick up Silver Lining for $10 individually, or as part of the City That Never Sleeps bundle for $25. A digital deluxe edition bundles together the game and the DLC for $80, though you may be able to build your own discount for cheaper since the base game has gone down to $40 in some areas.

Fortnite Guide: Where To Find Pianos, Play Sheet Music (Season 7, Week 2)

We’re in Week 2 of Fortnite Season 7 and there’s a fresh crop of challenges for your to reap Battle Stars from. For PS4, Xbox One, PC, Nintendo Switch, or mobile players, Week 7’s challenges are broken up into two categories, as usual. Both the Free and Battle Pass categories have fairly straightforward tasks, but in the latter there’s one that could give you a bit of trouble if you don’t know where to look. With that in mind, we’ve put together a handy guide to help you find the pianos in Pleasant Park and Lonely Lodge.

Unlike previous iterations, you don’t actually have to hunt down the sheet music this time around, as the notes you need to play are visible when near the pianos. So, all you’ve got to do it head to the giant pianos and get to playing them. Thankfully, Epic Games has done us a solid and pointed us in the right direction: Pleasant Park and Lonely Lodge.

However, those are pretty big areas, so you may require more specific info on where to go. If you’re at Pleasant Park, head to the hill just to the west and you’ll see the musical instrument. Jump on the keys in the right order and you’re good to go. Keep in mind that you’ll want to pick the right moment to start playing, as other players who also try to use the same piano will interrupt your progress.

At Lonely Lodge, move towards the hill on the north shore and you’ll spot the piano. Once again, hop on keys in the right order and you’ll complete the challenge. For a closer look at exactly where you need to go, and how to properly play your musical masterpiece, you can watch us complete the challenge in the video at the top of this guide.

Fortnite Play Piano Sheet Music Locations

  • Pleasant Park: Hill to the west
  • Lonely Lodge: Hill on the north shore

Once that’s wrapped up, you’ll have a few extra Battle Stars that you can put towards unlocking Season 7’s new cosmetics and rewards. If you still need some more Battle Stars, you can check out the other challenges from Week 2 here or have a look at week one’s challenges in our complete Season 7 challenge guide.

Gris Review – Seeing In Color

Painting Gris as a beautiful adventure is almost too obvious. Even amid the crumbling ruins that hint at better days, every element of this platformer emphasizes its undeniable loveliness. From the wide-angle shots and the ethereal music to the delicate way in which you glide gracefully to a far-off platform, Gris is enrapturing in ways that make it hard to walk away from. Though it takes a mere four hours to reach the ending credits, the time spent with Gris is so captivating that it would have felt greedy to stay with it any longer.

In Gris, a young woman finds herself alone in a desolate world. Ruined buildings and broken pillars dominate the landscape, remnants from a lost civilization. Without saying a word, the woman exudes loneliness, moving forward only to fulfill the aching sense of longing that is now her only companion. The feeling of loss is palpable. You wander through a palace that could tumble with one strong gust of wind. Cracked statues lay before you, all of women. Some stand in poses of power, others of thoughtfulness, but all are only relics of what used to be. Savor the sight because the statues, the buildings, the pillars could all be turned to dust when you return.

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Your goal is to obtain fragments of light that complete constellations, allowing you to reach other areas. But the dreamy flow through locations is so subtle that it rarely feels as if you’re completing specific tasks. Rather, you guide the young woman down slopes, across balconies, and through ruins because the call to see what wonders await is impossible to resist. For much of the game, I felt lost as I glided across the serene landscapes, unaware of where I was going but curious to see what lay just outside of my vision. Being lost in Gris is different from other games, though. Whenever I wondered if I was going in the right direction, I wandered into a new location just as beautiful as where I had been, and I set off to wherever it felt like I was being led.

As I drifted through Gris’ world, I collected the odd light fragment, but it never felt like the point of my movement–I just wanted to see where the path led me, and I solved puzzles to reach the fragments along the way. These puzzles are not mind-teasers that demand careful concentration or daring trial-and-error obstacles. Rather, you need only figure out how your given abilities work in a specific area to continue onward undeterred. In the beginning, for instance, I had to learn that I could walk up staircases I thought were only in the background. A little puzzle, yes, but one that brings joy when you realize how simple and delightful the solution is.

Later sections have blocks that appear when a light shines upon them or a wintery wind that casts statues of ice in your image, but none of the puzzles are presented in such a way as to stymie a player. Gris is a game in which its lack of challenge is a positive quality because any frustrating section would have derailed the feeling of peace and serenity that it builds so wondrously as you progress. There’s no combat or death to break you from this trance, just pure pleasure throughout. I wanted to explore this world, to see breathtaking sights and soak in the melancholic score, and Gris welcomed this feeling instead of hiding its charms behind tests of skill.

Despite the ease of the puzzles, there are genuine surprises in how you navigate the world. I gasped when I realized a rippling block wasn’t as solid as I had assumed and there’s a perspective-flipping section that made me laugh with joy. The magic of Gris is that it encompasses the varied move set you’d expect in a more demanding platformer, without expecting impressive feats of dexterity to progress. Instead, it introduces all those navigational twists to draw you ever deeper into this fascinating world. Because of its many surprises, it’s the rare game where I wish I could have my memory erased, to play it once more from the beginning, because few games contain surprises that were so affected.

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Gris is joyful and sad, a beautiful ruin, contradictions that make these experiences so exciting. The surprises that lay hidden are not plot twists or unlockable goodies but rather moments when the mechanics perfectly complement the aesthetics. Every element is used to engage your sense of awe. Gris is beautiful, yes, but it uses that beauty like a surgical knife. As you climb to the top of a pyramid, with the sun growing ever brighter and the stars beckoning, it knows to pull back the camera, to show how small you stand against the majesty of the universe.

Don’t dismiss Gris as a game so caught up in its artistic splendor that it forgets what medium it’s a part of, though. Strip away the resplendent visual design and enchanting score and Gris would still be enticing because of its sense of movement. The young woman moves with graceful purpose. She’s light on her feet but sure-headed, giving her a weightiness that makes it feel like you’re trying to break free of gravity but can never quite do so. There were sections when I would purposely repeat a series of jumps because it felt so good to skirt against the dreamy sky. New powers are unlocked as you get deeper into the adventure, and all of them add another layer of interactivity that not only expands your horizons but feels good to enact.

Gris understands intrinsically how magical video games can be and continually pushes your imagination until you’re almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it’s keenly aware of when it’s time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart.

Spawn Creator Todd McFarlane Believes Spawn Is Coming to Mortal Kombat 11

Todd McFarlane, co-creator of Venom and creator of Spawn, believes that Spawn will be part of the upcoming Mortal Kombat 11.

During a reddit AMA, McFarlane was asked “Will you please let Spawn be in Mortal Kombat 11?”

He responded, simply, “I believe he’s on his way…”

Mortal Kombat 11, by NetherRealm Studios, was officially announced at The Game Awards for PS4, Xbox One, Nintendo Switch, and PC.

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What Did You Think of South Park’s Season Finale?

South Park’s 22nd season wrapped up tonight with the second half of another epic-two part storyline.

Chaos plagued the city as a massive Amazon worker strike threatened to derail the Christmas shopping season. But not if Jeff Bezos has anything to say about it…

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We’ll have our review of “Bike Parade” up a bit later tonight. Until then, let us know what you thought of the new episode in the comments below.

The Biggest Celebrities to Star in Call of Duty

Activision recently announced that Harry Potter’s Helena Bonham Carter, Game of Thrones’ Charles Dance, and Metal Gear Solid’s Kiefer Sutherland would be joining the cast for Call of Duty: Black Ops 4’s Zombies mode.

Which got us to thinking – the Call of Duty series has a rich history of celebrity voices – why not round ’em up? Here are the most prolific celebrities to star in the Call of Duty series…some of them may surprise you.

Lucy O’Brien is Executive Editor of Features at IGN. Follow her on Twitter.

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The 30 Best Netflix Exclusives Of 2018

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