The Price Of Pokemon Cards Is Making It Hard To Play

I lay restlessly in bed a few nights ago thinking about something I presume many people who have just turned 30 think about: Pokemon cards. I wasn’t counting Mareep to lull myself into a slumber, nor was I dreaming of sliding down the freakishly long neck of an Alolan Exeggutor (not tonight, at least). No, I was thinking about how bloody expensive the Pokemon Trading Card Game is, and this made me unreasonably upset at roughly 1 in the morning.

For a lot of people, the Pokemon Trading Card Game is something they remember fondly from school. Opening booster packs of 10 randomised cards, comparing shinies with mates, and making ill-advised trading decisions based on the playground economics of each card’s perceived worth. But for many, including myself, it’s so much more than that. It’s one of the best online and offline card games on the market, with the added bonus of fuzzy nostalgia in pocket-sized monster form.

A few years ago I got back into Pokemon cards. It was oddly fulfilling about being able to spend adult money on something I could rarely afford as a scruffy 11-year-old in secondary school. I quickly started playing and competing, thanks to the support of my local Pokemon League and the friendly bunch of players who turned up each Saturday morning. Building decks and taking my best Pokemon cards into an intense one-on-one battle was far more exciting than anything I had experienced in the video games. I was hooked.

Something you learn about very quickly in the world of Pokemon cards is the meta. Certain decks of 60 cards are just better than others, so if you want to be competitive you need to have one of those decks. It seems simple, but herein lies the inherent problem with The Pokemon Trading Card Game: the best decks have the best cards, and the best cards are often rare (or even ultra rare), which makes pulling them randomly from booster packs extremely unlikely and uneconomical. So unless you’re funded by Team Rocket or you can convince someone to trade their very good cards for your not-so-good ones, the next logical step is to find someone selling the cards you need on eBay or through a collectible card seller online. But of course the rare, powerful cards are in high demand and have a premium price tag attached to them.

What I’m describing will of course sound familiar to anyone who has played any trading or collectible card game. To a certain extent it’s just the nature of the beast, but other card games offer alternatives to you hemorrhaging cash just to keep up with the meta. Magic the Gathering, for example, widely supports multiple formats for veterans and newcomers on any budget, with limited formats like Draft and Sealed levelling the playing field, and a much larger player base to support this. Hearthstone, the popular online collectible card game from Blizzard, lets you break down unwanted cards so you can craft those you need. Pokemon, on the other hand, is effectively pay or lose.

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In 2012 a card called Darkrai-EX came along, at the height of my love and obsession for Pokemon cards. The deck winning all the local tournaments had four of these cards, and it was available as part of the Dark Explorers expansion, so obviously I needed it. I decided to take the plunge and drop £80 on a box of 36 Dark Explorers booster packs. After feverishly unwrapping them in what was, to be fair, a pretty cathartic pack-cracking binge, I couldn’t believe what had happened: after all that money spent, I hadn’t pulled a single Darkrai-EX, and I needed four. The card was selling for £40 a pop on eBay, so that was it. I packed it all in and I headed for the greener pastures of the “Living Card Games” by Fantasy Flight Games, which did away with randomised boosters and offered a more constructed experience with games like Android: Netrunner and A Game of Thrones: The Card Game.

This brings us back to me, years later, an adult, laying in bed thinking about Pokemon cards. The 2018 Pokemon World Championships have just taken place in Nashville, Tennessee. There, the best TCG players in the world get together and put their decks to the ultimate test. First place takes home a massive $25,000, so the pressure is on to pick the right deck and pilot it to victory. Of course, I’m playing Pokemon cards again. Nothing has since matched the gameplay experience for me so I couldn’t stay away for long, but this time I’m determined to do it on a budget. I jump out of bed, switch on my computer, and begin to pore over the winning deck lists fresh from Nashville to see if I could afford any of them.

In the Masters Division a Zoroark / Garbodor deck carved a path to a first place victory. I looked up how much it would cost to buy these cards online and, at the time of writing, this deck would cost a whopping £237.40 ($305) to build. Second place went to a Malamar deck, another staple in the format, which carries a price tag of £145.52 ($187). In at third was a Zygarde / Lycanroc deck to the tune of £168.70 ($217), and finishing in fourth we have a deck using the recently released Rayquaza-GX from the Celestial Storm expansion. This one would cost £213.40 ($274) to build with cards purchased from online sellers, and as it happens similar Rayquaza decks also filled in three more spots in the top 10 at 5th, 7th and 10th.

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You can see the picture I’m painting here, but at this point I want to stress that merely owning an expensive meta deck doesn’t guarantee victory. It takes a lot of skill, and hundreds if not thousands of hours of practice to play at the level seen at the Pokemon World Championships. To reduce the game simply to the cost of a deck would be a discredit to the incredibly talented, passionate, dedicated, kind, and friendly people who make up the TCG community.

The problem I’m facing, though, is that decks like Zoroark make up a huge percentage of what is currently played not just on the world stage but in local tournaments too. Zoroark decks alone made up nearly 30% of competitive play in the last season, so it’s hard to ignore the fact that expensive decks do win games, whether that’s at the highest level in tournaments, or friendly local games. Nearly every competitive deck includes multiple copies of the meta staple Tapu Lele-GX, which currently costs about £30 ($38) for one copy.

It’s no surprise, then, that pack-opening videos are so popular on YouTube, with people (likely a lot of young children) living vicariously through those who can afford to buy endless booster packs and share the treasures within for the viewer at home. There’s even an eight hour long video where an eye-watering $24,000 worth of Pokemon Sun & Moon boosters are opened up for over one million viewers.

At this point it seems to be widely accepted that this is just the cost of playing Pokemon cards. If you don’t have the cash to front for the best cards, then you won’t have the best chance when it comes to competing. Apply this to video games and the equivalent might be having to pay for better weapons in Call of Duty or Overwatch putting character abilities in loot boxes. There is already a lot of controversy surrounding loot boxes and “pay to win” content in video games as it is, but trading card game manufacturers aren’t held to the same level of scrutiny.

So what’s the solution? Am I doomed to weak budget decks or playing with printed proxies? Surely there is a way to lower the entry price for a competitive deck below £200, and below £100 or even £50 while we’re at it. After all, one deck won’t last you long, with new expansions releasing every few months and an ever-changing meta that sees new cards and strategies appearing like wild Zubat in a dark cave.

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Booster packs will never go away, they have been a part of the Pokemon Trading Card Game since the beginning, and to be fair a lot of people do love them. But for the competitive scene, I want competitive cards to be more accessible with cheaper reprints for those not able to fork out hundreds. Granted there have been some already, and the must-have Tapu Lele-GX will be included in an upcoming boxset–but at $50 and well after the card initially hit the metagame in May 2017, it’s too little too late. Theme Decks are often a starting point for new players, so it’s good to see recent releases include a handful of staple uncommon cards to help kickstart a competitive collection, but there’s room for improvement. I would like to see The Pokemon Company make these cards easier to get ahold of and make powerful GX cards more frequent in booster packs, rather than the measly four or five you might be lucky enough to get in a full box of 36 boosters at the moment.

This will surely lead to a healthier meta, happier players, and more of them at that. I love the Pokemon Trading Card Game, but the thought of not being able to play because of my budget is literally keeping me up at night. I have a full time job and I can’t keep up with the cost of Pokemon cards.

In my mind Richard Garfield, creator of Magic: The Gathering has the best mentality when it comes to cards, their availability, and their pricing structure: “I wanted to see the cards collectible in the sense of stamps, where you go to the post office and buy some stamps you don’t expect them to be immediately worth $10 when you spent $2, but over time, they can be special.”

Right, I’m going back to bed.

[Editor’s note: Card prices were found using Chaos Cards and deck lists on LimitlessTCG.]

Take-Two’s CEO Wrote A Fitness Book

The CEO of GTA developer Rockstar Games’ parent company Take-Two Interactive has written a new book about health and fitness. Strauss Zelnick‘s new book, Becoming Ageless: The Four Secrets To Looking And Feeling Younger Than Ever, arrived earlier this month.

The 257-page book offers up a “three-month, detailed diet and exercise plan to create a leaner, more muscular and happier you.” Zelnick wrote the book with Muscle & Fitness senior writer Zack Zeigler.

According to the book’s official description, Becoming Ageless discusses the strategies “that allowed Zelnick to evolve from a skinny, out-of-shape business executive … to one of the world’s fittest and most physically active executives who reached his best-ever shape in his late 50s!”

Zelnick was the CEO of film company 20th Century Fox in his 30s. After resigning from that post, he was hired by Crystal Dynamics, though this was before the studio made Tomb Raider games. He is now Take-Two’s CEO.

Recently, Zelnick appeared on a podcast to discuss his new book and to talk about how Take-Two considers itself to be an entertainment company instead of a games company.

Take-Two’s next big release is Red Dead Redemption 2, which launches at the end of October for PlayStation 4 and Xbox One.

Zelnick isn’t the only video game personality with a book. Gears of War designer Cliff Bleszinski is currently writing a memoir of sorts–and it’s shaping up well, apparently.

Becoming Ageless is published by Simon & Schuster, whose parent company–CBS–also owns GameSpot.

Dozens of New Death Stranding, Kojima Productions Items on Sale at TGS

IGN can exclusively reveal new Death Stranding and Kojima Productions merchandise, available for purchase at the developer’s retail booth at Tokyo Game Show 2018, which takes place in Chiba from September 20 to 23. The new goods will be sold alongside previously available items, and are currently available only at Kojima Productions’ TGS booth.

The extensive lineup of new Death Stranding goods include items emblazoned with the Fragile Express logo seen in the E3 2018 trailer, while other items include collaborations with Silent Poets, the Japanese music producer involved with the trailer. The lineup even includes the necklace worn by protagonist Sam Porter Bridges, portrayed by actor Norman Reedus.

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The Predator Ending Explained

The Predator has arrived in theaters, and with it comes a whole new interpretation of the popular sci-fi franchise. Co-writers Shane Black and Fred Dekker have expanded on the world of the Predator series, and left it in an interesting place by the end of the new film.

So let’s take a look at what they did, what it means, and what it suggests about the future of the Predator movies!

Needless to say, this article includes some HUGE SPOILERS.

So, What Have We Learned…?

The Predator Lab

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Why Black Ops 4 Doesn’t Have A Traditional Campaign

Breaking with tradition, this year’s Call of Duty: Black Ops 4 does not feature a traditional campaign. But why? Treyarch studio heads David Vonderhaar and Dan Bunting answer that question in a new video from Game Informer.

“Development is a journey,” co studio head Dan Bunting said. “We try a lot of different ideas and a lot of different things. The game that we are making has evolved over time, and that’s just a part of development. I can’t remember a single game that we’ve made that hasn’t had a dramatic change in the prototyping stage. That’s what prototyping is for. You prototype ideas; some of them work out great, some of them don’t work out great and you pivot. You find a new idea [and] focus on that. We follow the fun.”

The other studio head, Vonderhaar, pointed out that Black Ops 4’s battle royale mode, Blackout, also changed a lot during the development process. “It’s normal,” Vonderhaar said about how video games can change substantially and significantly in the development process.

Bunting added that Treyarch had a huge ambition for Black Ops 4 when development started. He stressed that the studio was always planning to have Black Ops 4–across all modes–being an entirely social experience. Vonderhaar went on to say that Black Ops 4 never had a campaign in the traditional sense. “It wasn’t a campaign as people usually refer to it anyways,” he said. “How can you say what happened to this thing that wasn’t. It was a multiplayer game.”

The interviewer went on to point out that it’s interesting that the prototyping process led to a traditional campaign falling by the wayside the same year the team greenlit a battle royale mode for the game. Fans might wonder if the campaign was scaled back so the team could allocate its resources to a battle royale mode, a notion that–true or not, or somewhere in between–might rub some the wrong way. Bunting didn’t answer the question directly, but said adapting is critical to Treyarch’s success.

“Everything tends to work together for a reason,” Bunting said. “Internally, we have built a culture of adaptation. The most important aspect of game development is being able to adapt. If you can’t look at something that you’re doing honestly and say, ‘This thing isn’t good enough’ or ‘This isn’t what we want,’ and ‘We need to make a change.’ If you can’t do that yourself, then you’re not adapting. You’re not going to evolve in a way that’s going to constantly deliver exciting experiences for your fans.”

While Black Ops 4 doesn’t have a traditional campaign, the game will deliver story and narrative elements through other means.

Call of Duty executive VP and GM Robert Kostich said earlier this year about the lack of a campaign, “Look, it’s not a dedicated campaign like it was in the past. We’re telling stories differently this year. We think our community is going to love this game from end to end, because it has so much to offer.”

“I don’t think that’s going to be a problem really. I think what our community is going to love at the end of the day comes down to the gameplay and the fun you have with it. And I think that’s what this game is going to have in spades. This is a little different from what we’ve done in the past.”

Black Ops 4 launches on October 12 for PS4, Xbox One, and PC. A beta for the game’s battle royale mode, Blackout, is currently available on PS4 and comes to PC and Xbox One later.

Xenoblade Chronicles 2 Torna: The Golden Country – First 25 Minutes Gameplay

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Let’s Talk About That Insane Nintendo Direct

HOLY MACARONI! What a Direct that was, huh? Tons of games, tons of news, and more release dates than you can shake a stick at! This week’s ep has Ryan McCaffrey, Brian Altano, Casey DeFreitas and me, Zach Ryan, breaking down as much of the news as we possibly can in 59 minutes. We’re talking Luigi’s Mansion 3, we’re talking Animal Crossing, we’re… probably not talking about a bunch of other stuff, but we cover a TON. It’s a fast and furious episode for a wild and crazy Direct!

As always, you can watch NVC here on IGN live on Thursdays at 3pm PT. Catch the video and audio 24 hours later on our YouTube channel (subscribe and hit that bell! It gives fairies wings!) or listen to it on your commute in audio format. If you enjoy the show, share it with other Nintendo fans, leave us a comment, and give us a thumbs up or leave us a review! If you prefer audio over video, please subscribe to NVC on iTunes or your podcast service of choice.

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