Here’s How Much Money Deadpool 2 Is Expected To Make For Its Opening

As you would expect, Fox’s new superhero movie Deadpool 2 is expected to have a massive opening weekend. According to analysts speaking to Deadline, the Ryan Reynolds-starring action movie could make as much as $350 million worldwide for its first weekend.

This would be $130 million-$150 million domestically and $175 million-$200 million from international markets for a total in the range of $305 million-$350 million.

The first Deadpool opened in February 2016 to an domestic opening-weekend haul of $132.4 million over its first three days and $152.1 million over the first four (it was released on the four-day Presidents Day holiday weekend). Internationally, the original movie made $149.9 million for its opening weekend, Deadline reports, so the sequel is poised to be bigger.

Deadpool 1 went on to make a total of $363 million in the US and Canada, which is good for the second-highest haul for an R-rated movie, behind Mel Gibson’s The Passion of the Christ ($370.7 million), according to Box Office Mojo. The movie made a further $420 million worldwide from international markets for a total of $783.1 million.

This is all to say, Deadpool 2 has big shoes to fill.

GameSpot’s Deadpool 2 review from Michael Rougeau said the film “mostly works for all the same reasons that the original did. Reynolds carries the movie on his back–although this time around he should have shared the load a little more evenly with some of his talented co-stars. But Reynolds’ Wade Wilson is just as charming as ever, in his own twisted way, and Deadpool 2 delivers the laughs, action, and gruesome maimings that fans want.”

For more on the critical reaction to Deadpool 2, check out GameSpot’s roundup of reviews from other critics. The movie, which is directed by John Wick‘s David Leitch and also stars Josh Brolin, hits theatres in the US on May 18.

Paladins: Champions of the Realm Review

There’s nothing quite as satisfying as blasting the entire enemy team off the stage with Torvald’s hyper beam. Reanimating after you die as Terminus and vaporizing any opponents too slow to get away never gets old, and seeing Willo’s multiplying seedling attack come your way inspires horror. But the greatest achievement is that Paladins: Champions of the Realm allows you to dictate your playstyle. Whether it’s adding to the knockback of weapons or increasing the duration of your shield, Paladins empowers experimentation and true customization. Amid the thrilling battles is a diverse five-on-five hero shooter that puts the power of choice front and center. Whether it’s the wonderfully imagined characters, the in-depth card and item customization systems, or the inoffensive free-to-play model, there are plenty of options that make Paladins a worthy competitor for Overwatch.

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PlayStation Vita Physical Games Being Discontinued In US And Europe

It’s the end of the road for physical PlayStation Vita games, it seems. Kotaku reports today that Sony’s American and European units told developers that they “plan to end all Vita GameCard production by close of fiscal year 2018.” That comes out to March 31, 2019.

A spokesperson for Sony confirmed the news to the site.

This is no surprise, really, given that Sony previously said PlayStation Vita is “not an active line” for Sony outside of Japan and some parts of Asia.

Physical Vita games will apparently still be made for Japan and Asia, while digital game distribution and sales are expected to continue worldwide. Just this week, the developers of Stardew Valley announced that the game’s Vita edition will launch on May 22.

The Vita launched in Japan in late 2011 before coming to North America and other parts of the world in early 2012. A smaller, lighter model was released in 2013 in Japan and the following year in other parts of the world. According to a 2016 EEDAR study reported on by GamingBolt, the Vita has sold more than 10 million units worldwide.

Marvel Studios Moving Forward with Eternals Movie

Marvel Studios has hired Matthew and Ryan Firpo to write a script for a potential Eternals movie.

According to The Hollywood Reporter, the Firpos wrote a spec script, titled Ruin, that climbed to the top of the Black List charts, which is an annual survey of some of the best screenplays never produced.

The Eternals were created by comic book legend Jack Kirby in 1976, and follow the story of a group of genetically modified humans who were experimented on by the Celestials millions of years ago. Some of the notable characters from the series include Ikaris, who can manipulate cosmic energy, and Thena, who has telekinetic abilities.

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How Solo’s Rotten Tomatoes Score Compares to Other Star Wars Movies

With a “Tomatometer” score of 73%, Solo: A Star Wars Story has a fresh score, though it cannot be certified fresh until it hits 80 reviews and has a score of 75% or higher.

According to the site, movies “are Certified Fresh with a steady Tomatometer of 75% or higher after a set amount of reviews (80 for wide-release movies, 40 for limited-release movies, 20 for TV shows), including 5 reviews from Top Critics.”

As of time of publish, there were 77 reviews of the movie, with 56 labeled “fresh” and 21 classified as “rotten” for an average rating of 6.5/10.

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Boss Key Head Reveals Art for Unproduced Games After Studio Closure

In the wake of the studio’s closure, Boss Key Productions head Cliff Bleszinski has revealed art from some of the unproduced games.

Bleszinski posted on his personal Twitter account outlining concepts for several games, including a PvE dragon riding game in a feudal-punk setting.

The never-to-be-released game was codenamed DragonFlies and players would take the role of a ninja or samurai living in airships who outfitted and used their dragons to face off against zombies.

DragonFlies would also allow players to find and hatch eggs to raise more dragon partners. According to Bleszinski it was meant to learn from the lackluster PlayStation 3 exclusive Lair, as well as the cancelled Scalebound.

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If the Jungle Doesn’t Kill You, the Parasites Will in Green Hell

Today developer Creepy Jar announced Green Hell, a single-player, open-world survival game set in the Amazon rainforest. It has a focus on realism, with illness, infection, and parasites threatening the player as they try to survive.

Take an exclusive first look at Green Hell in its announcement trailer:

Green Hell calls itself a “survival simulator” instead of just a survival game, with the developer consulting experts on the things you need to craft and the obstacles you encounter. Players will actually need to check their character’s body for injuries they’ve sustained to heal themselves – and also to make sure there’s nothing crawling under their skin.

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Watch the Call of Duty: Black Ops 4 Reveal Live On IGN

It’s happening. This Thursday, Activision will reveal Call of Duty: Black Ops 4 — quite possibly the first Call of Duty to launch without a campaign. The fact that it’s supposedly a multiplayer-only game, along with rumors of a Battle Royale mode and close ties to Overwatch, make this one of the most mysterious Call of Duties in years.

Join IGN live on Thursday, May 17 at 9:45am PT / 12:45pm ET / 5:45pm UK (or 2:45am AEST on May 18) as we finally find out what Call of Duty: Black Ops 4 actually is. You can watch it here, or on our Twitch, or YouTube channel!

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Sea of Thieves’ Private Crews Patch Now Live

Update: Sea of Thieves’ latest patch is now available for download for PC and Xbox One players, adding the ability to choose private or open pirate crews.

Sea of Thieves will now present players with two choices — Open Crews will allow players to assemble crews as they’re used, while the Closed Crews option lets a player start a game, which friends can then join when available.

Sea of Thieves Crews Options

This option prevents non-friends from joining. Any number of friends up to the limit on each ship can join a closed crew, with this option replacing the 3-player Galleon and Solo Sloop options.

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