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Turok And Turok 2 Remasters Coming To Xbox One
If Monster Hunter is getting a little too realistic, it might be time to look at an older title for your giant lizard hunting needs. Remasters of 1997’s Turok: Dinosaur Hunter and 1998’s Turok 2: Seeds of Evil are launching on Xbox One on March 2.
Turok: Dinosaur hunter was a Nintendo 64 and Windows title meant to be an adaptation of the comic book series published by Acclaim Comics. Players assume the role of traveling warrior Turok on a quest to find the pieces of the Chronoscepter. And of course, battle dinosaurs, poachers, and more along the way.
Its sequel, Turok 2: Seeds of Evil, was also an Nintendo 64 title, but also saw a port on Windows and Game Boy Color. Like its predecessor, it was also a dino-slaying FPS. There are six different levels with different missions connected to a hub area; this iteration also has multiplayer.
The two remasters are coming from Nightdive Studios, the same studio behind the System Shock remaster. The team behind that remaster is currently on hiatus to “reassess” its vision.
This isn’t the first time a Turok remaster have been released either. Back in 2015, Nightdive remastered both titles for PC, featuring enhanced graphics. It’s unclear what changes are being made for the Xbox One remasters of the two Turok games, or if they’re any different from the previously release PC remasters.
Rainbow Six Siege: 13 Best Operators For Beginners
Rainbow Six Siege has undergone many changes in the time since its 2015 release. From adding new operators, maps, weapons–along with a number of gameplay balances and tweaks–the game has evolved into a remarkable online shooter with a passionate and dedicated audience. And now with the arrival of new content for Year 3, Rainbow Six Siege will make the original first 20 operators free for all players starting on March 3.
Now is the perfect time to jump into Siege and take part in the intense close-quarters shoot-outs. Still, there are a number of things to consider before starting your career. And it all starts with picking the right operator for you. These are our best picks for operators for anyone starting out in Rainbow Six Siege. From understanding how to be a solid attacker by utilizing weapons in a quick fashion, to knowing how to work on defense by keeping those barricades and traps up, these characters will help ease you into the fast-paced nature of the game.
Of course, you’ll likely have your own opinions and we’d love to hear them in the comments below. For more info on Rainbow Six Siege, including our time with the game-changing Chimera expansion, check out our coverage on GameSpot.
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Payday 2 Switch Review: Mo’ Money Mo’ Problems
Since its launch on PC and last-generation consoles in 2013, Payday 2 has proven to be one of the more popular co-op shooters around. Considering that, it’s perhaps unsurprising to see it make its way to Nintendo’s hugely popular new platform. But given the game’s largely online nature, it also raises questions about how well this version retains Payday 2’s established charms. The answer is simple: not well. Yes, it’s still Payday 2–full of all the sass, swearing, and swelling dubstep you remember–but almost every aspect is outdated or diminished in some way.
Payday 2 is a first-person shooter about pulling off big heists, then using the money from those jobs to buy weapons and equipment to better tackle the harder heists that lay ahead. Heists can range from a simple smash-and-grab at a local jewelry store to an elaborate, three-day plan set across numerous locations to bring down a drug and weapons cartel.
Using the aptly named Crime.net–the in-game database where mission contracts are offered–you sign up to each mission, set your loadout, and plan your approach. Some missions also offer the illusion of stealth, but stealth in Payday 2 rarely lasts for long. Every mission largely descends into a violent shootout at some point, but thankfully the variety in core mission structure is such that this isn’t a problem. It’s one of the game’s ultimate strengths, and that, at least, hasn’t changed in this edition.
Team up with other capable players and you’ll see why people are still playing Payday 2 despite its age: it can be very fun, if chaotic. Playing with a full room of up to three other players speeds up the game immensely, giving the heists a sense of urgency that’s missing when you’re forced to play solo. Although it’s hindered by the Switch’s frustrating lack of voice chat, your teammates’ status is conveyed in the UI, so it doesn’t take much to see whether they’re in trouble or not.
Every heist is built with teamwork in mind, so if you’re playing on the go or without an internet connection to link up with other players, you’ll be stuck completing many of the more elaborate and laborious tasks with AI cohorts, which rarely goes well.
While not outright obstacles, the AI can be utterly useless. These accomplices never engage in mission tasks. They won’t help you pick up loot or unlock doors, nor will they help you restart the drill you’re breaking into the vault with when it inevitably fails. They take a couple of seconds to react to enemy fire, and also never place down any support equipment. Occasionally, they’ll even fail to revive you, instead standing over you until the counter hits zero and you’re put into custody, effectively a respawn counter. And unless you’ve taken a hostage that can be used to negotiate your release, you’ll fail the mission and get nothing. It can be downright disheartening at the best of times. The worst part about this is some of these exact problems have been fixed via patches for other versions of the game.
Exclusive to this version is Joy–a new character sporting unique gear and weapons–but in all other respects this version of Payday 2 is outdated. It’s missing some weapons, heists, masks, and numerous patches that helped improve other versions of the game. It does have a handful of never-before-seen heists, but existing players hoping to enjoy the fruits of past updates on a new platform will be disappointed when they see what’s missing.
Visually, Payday 2 is a bit of a rollercoaster on Switch. In handheld mode, it runs at 720p, at 30 FPS. On one hand, the game looks pretty good given the handheld hardware at play, but it’s also nowhere near the standard seen on even now-outdated consoles. It’s generally quite dark, and it can be tough to see where you’re going in some of the nighttime missions. Lining up long-range shots is also tough on the smaller screen, and when out in some of the larger, more open environments, the frame rate can take some serious dips. But it’s a much better experience overall when compared to playing in docked mode, which, at 1080p on a big screen, emphasizes the game’s grungier textures. Everything from environments and characters to weapons–even the menus–looks woefully dated and suffers from greater slowdown than when played undocked.
Visuals aren’t the only important factor when deciding whether to play handheld or in docked mode, though. Ignoring performance, the game easily feels best when played with the Pro controller. Playing with Joy-Cons can be a little awkward, with the small and cumbersome analog sticks making it difficult to line up some of your shots. Part of this is alleviated by automatic reticle snapping when aiming down sights, at least.
Ultimately it doesn’t matter which way you decide to play; you’re having to compromise somehow, which is the story of Payday 2 on the Switch. It is an entirely functional video game that (in most respects) looks, feels and plays like Payday 2, and given the right circumstances, can also be a bit of fun. But given how readily available it is on other platforms and the concessions made with this version, it doesn’t highlight Payday 2’s unique brand of shooting and looting the way other platforms have for years.