The Gifted Season 2 Sneak Peek Teases Morlocks, Purifiers and a Magneto Connection

The Gifted ended its freshman season with our heroes on the brink of civil war, as Polaris (Emma Dumont) and Andy (Percy Hynes White) chose to join the Hellfire Club’s Inner Circle along with the Frost sisters (Skyler Samuels), abandoning their loved ones in the Mutant Underground for a more proactive (i.e. aggressive) stance against the humans who have been oppressing them.

Season 2 picks up six months after the events of the finale, with Polaris now on the verge of giving birth and anti-mutant sentiment at an all-time high following her destruction of Senator Montez’s plane. In IGN’s exclusive sneak peek promo and key art from the new season, the divisions are obvious, with the promo promising that every character will be forced to pick a side in the upcoming conflict.The_Gifted_Publicity_RETOUCH_V3.0 (1)

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The Stories Behind Spider-Man, Ratchet and Clank, Sunset Overdrive, and More! An Hour With Ted Price

Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. Check out the video above for the entire interview.

If you’d rather listen than watch (but we encourage you to watch!), here’s an audio-only download link of the full episode.

Here is a preview clip, in which Price explains how Insomniac came to choose Spider-Man from the list of Marvel heroes to build a game around:

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Fortnite Removes Controversial Drum Gun Among 5.4 Content Update Patch Notes

The Fortnite 5.4 Content Update has removed the controversial Drum Gun with no warning or notice when the patch went live this morning.

For weeks, Fortnite players have debated the Drum Gun’s superb usefulness in a variety of different situations and what lengths Epic should go to balance the weapon. It features a quick and easy spray technique with a fast rate of fire that can mow down nearby enemies and even those at longer ranges. It can also rip through enemy buildings putting other assault rifles to shame and making the Minigun and Light Machine Gun obsolete.

While recent nerfs brought the Drum Gun’s accuracy and falloff damage down a bit, the weapon continued to spark debate among the community.

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Supergirl – ‘American Alien’ Official Trailer

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Unboxing Spider-Man on PS4’s Incredibly Limited Edition

Marvel’s Spider-Man is now available, and with it has come a special edition PS4 Pro, as well as a collector’s edition including a spoiler-y statue.

In addition to those editions being available, IGN was provided a copy of a very limited edition, and unavailable for purchase, Spider-Man bundle, packaged in a gorgeous red and white box that highlights both Insomniac Games’ Spider-Man adventure and their Spidey’s place within Spider-Man history.

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Destiny 2 Forsaken Gambit Mode Guide: Useful Tips To Help You Win

Destiny 2: Forsaken is ushering Bungie’s latest sci-fi shooter into its second year with a smorgasbord of new missions, modes, enemies, equipment, and more. Prominent among the new additions is Gambit, a unique Destiny 2 mode that blends PVE and PVP together into one seriously fun competition.

Most of the time in Gambit, you won’t be shooting other players directly. But you’re always competing with another team of Guardians, so you’ll want to bring your A-game to every match. And that means having the right loadouts, knowing the best strategies, and being prepared with a complete understanding of everything Gambit has to offer.

As a hybrid mode that isn’t just PVE or PVP, Gambit allows you to explore new play styles that straddle the line between both. Based on our early experiences with the mode, here are some of the best ways to ensure your team comes out on top. For more on the game, check out our Forsaken review-in-progress.

How Gambit Works

Destiny 2’s newest game mode is aptly named, as almost every move you make is a gambit that risks your progress and points for a greater advantage over your opponents. Teams of four players compete to defeat enough enemies to be the first to summon a large “Primeval” boss enemy and defeat it, while periodically invading one another’s areas and killing other players to slow the opposing team’s progress. Besides these “invasions” of one player into the opposing team’s play area, the two teams are totally separate.

You’ll spend the bulk of any Gambit match defeating enemies and gathering the Motes they drop. You can carry up to 15 at a time, and although there’s no direct adverse effect for holding onto them, you’ll lose them all permanently if you die, setting your team back significantly.

You’re meant to bank these Motes periodically at the station in the center of the map, getting your team closer to summoning your Primeval. Doing so in increments of five sends a “blocker” enemy to the opposing team’s area, preventing them from banking their own Motes. Banking five Motes sends a small blocker, ten sends a medium, and 15 sends a large blocker that takes significant firepower to defeat. The bars along the top of the screen show not just how many Motes your team has banked (the red and blue bars), but also how many Motes each team’s players are holding (the gray portion of the bar that’s not yet filled in).

The notches on these bars represent the 25 and 50 marks. Reaching these milestones opens a portal to your opponents’ side, allowing one player on your team to invade their space and try to slow their progress. The invading player gets an overshield, and can see their opponents’ locations for the duration of the invasion, even through walls. They invader is sent back to their side if they get four kills (a team wipe), if they die (which drops three Motes for the invaded team to pick up), or at the end of a 30 second timer.

When your team has banked 75 Motes, a large Primeval boss enemy appears. It’s accompanied by smaller, but still tough enemies that provide it with extra protection–taking them out makes the Primeval more vulnerable to damage. Once your Primeval is summoned, your opponents get to invade periodically, and any deaths while an invader is present restore the boss’s health. The first team to defeat its Primeval wins the round, and each Gambit match is best out of three.

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The Best Gambit Tips and Strategies

That all may sound rather complicated, but once you play a few matches it starts to seem simple. But don’t worry–you’ll quickly realize just how tactical Gambit can be. The amount that strategy matters varies from match to match, depending on the skill of your opponents, but fighting a coordinated team can be incredibly frustrating if your side doesn’t have its act together. Here are some important rules, tips, and strategies if you don’t want to get your butt handed to you.

Communicate. Obviously it’s possible to solo queue into Gambit matchmaking, but it’s not advised. Playing Gambit with any degree of strategy requires tons of communication, and you’re generally not going to luck into a team of three other random players who all have mics and are willing to use them. Try to form a team by playing with friends, joining a clan, using an LFG site, or finding a Discord server dedicated to Destiny 2 on your platform of choice.

Coordinate when you bank Motes. It can be tempting to bank your Motes whenever you have enough to send the other team a blocker (five or more), or whenever you start worrying about dying and losing them. But coordinating with your teammates on when to bank Motes is absolutely crucial. Sending one small or medium blocker to the other side won’t slow down your opponents much; sending three or four simultaneously is a different story.

Pay attention to how many Motes your teammates are carrying. If you have two Motes and your teammate has 14, don’t dash ahead of them to catch up. Let them fill up on Motes so they can send a large blocker to the other side. And if you see that a teammate who’s carrying a lot of Motes is under heavy fire–from normal enemies or even from an invader–it’s smart to attempt a rescue.

Send blockers with your invader. The notches on the Motes progress bar that represent 25 and 50 Motes are important. Once your team has banked a total of 25 Motes, a portal opens to the opposing team’s map. Communicate with your teammates so that once your team is carrying 25 total–when the grey progress bar passes the first notch–you bank them all together, spawning multiple blockers and opening the portal simultaneously. That way when your invader goes through, your opponents can’t hastily bank all the Motes they’re carrying, giving the invader time to take them out and deny them those Motes.

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Likewise, be careful of blockers and invaders arriving simultaneously. If the other team knows what they’re doing and they’re faster than you, chances are they’ll use this exact strategy on you. You have two options when an invader and blockers arrive together: You can quickly take out the blockers and try to bank your Motes before the invader can kill you–which will usually involve burning a Super–or you can turn all your attention to killing the invader and sending them back to their side. Either way, it takes communication, awareness, and coordination among your teammates.

Save your Super and power ammo for invading. Chances are you’ll pick the best one or two PVP players on your team to be the designated invaders. When heavy ammo pops up at stations around the map, let these players pick it up. And if you’re the invader, save your super and your heavy ammo for when you’re deep in enemy territory.

If you have a ton of Motes when you get invaded, hide. Hiding may be relatively ineffective, considering the invader can see more or less exactly where you are at all times. But taking cover can force the invader to expose themselves trying to get to you, allowing your teammates with fewer Motes to take the risk and defeat them. Again, communication is key–“Invader is here, I have 15 Motes, I’m taking cover!” is a valuable callout.

When the other team spawns their Primeval, don’t invade right away. Summoning your Primeval opens you up to more frequent invasions. It can be tempting to head to your opponents’ side right away when that happens, especially if your team is lagging far behind, but it’s unwise. Killing opposing Guardians when their Primeval’s health is full will set them back a few seconds; killing them when they’ve already done some damage to their boss’s health will restore its health, more significantly impeding their progress. It can be the difference between your team losing and catching up for the win.

That said, don’t wait too long to invade once the other team’s Primeval starts taking damage. Given how powerful Forsaken has made us, burning down a boss to zero health can take a matter of seconds with the right loadouts. An invasion even with your foes’ Primeval still at half health can be too late if they’re good. You’ll get a feel for the timing eventually.

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The Best Gambit Guns and Loadouts

Before Destiny 2: Forsaken’s release, Gambit was briefly available for a single day for players to try out. The king of the Gambit meta quickly emerged as Sleeper Simulant, an Exotic linear fusion rifle that players of Destiny 2’s Warmind expansion had the ability to acquire. With its powerful and accurate shots, Sleeper excels both at taking down PVE bosses and at sniping enemy players from across the map. Its rounds even ricochet and penetrate targets, allowing skilled players to take out multiple opponents with a single shot.

With Forsaken’s release, Sleeper may soon be considered a relic from Destiny 2’s first year–or maybe not. Given how new this all is, it isn’t yet clear what will come out on top once players have discovered all the new guns and armor Destiny 2: Forsaken will offer. For now, here are some general tips.

Don’t be afraid to pick a focus. Coordinate with your teammates before you starting matching and don’t be afraid to choose a focus area. You can always choose who goes to invade when a portal opens. Those players your team has designated as invaders can spec their loadouts for PVP, while those who will remain behind killing adds can choose equipment and abilities better suited to PVE. Ultimately everyone will wind up doing some of both, but it’s OK to focus on one style or the other.

Your super is crucial. We’ve yet to experiment enough with Destiny 2: Forsaken’s new Super abilities, but suffice to say which Supers you and your teammates choose is important. You’ll want a good blend of add-control supers, damage dealers, and PVP-focused abilities; during the Gambit preview event before Forsaken’s release, Hunters’ tether proved helpful for taking down the Primeval, Golden Gun and Warlocks’ Dawnblade were great for invading the other team, and even the Titan class’s generally underused Ward of Dawn bubble proved useful for taking shelter inside when you were invaded.

The PVP meta is always changing. Are hand cannons or SMGs on top right now? Are snipers viable again with Forsaken’s changes to ammo and weapon slots? Is Sleeper still the best choice for your heavy? These meta dynamics shift and change with the seasons, and with Forsaken having just arrived, you should feel free to experiment and change your loadout if what you’re using isn’t working.

We’ll have more tips and strategies as Destiny 2: Forsaken continues to evolve. For now, have fun in Destiny 2’s most unique challenge yet.

Jeff Goldblum Was Almost Written Out Of Jurassic Park

Jeff Goldblum’s portrayal of Dr. Ian Malcolm in 1993’s Jurassic Park is iconic. However, Malcolm was almost completely written out of the script, and the one who delivered the bad news was none other than director Steven Spielberg.

In one of the special features for the home release of Jurassic World: Fallen Kingdom–titled Fallen Kingdom: The Conversation–filmmakers and the cast sat down to discuss the movie. There, Jeff Goldblum recounted when he almost lost the role of Ian Malcolm.

“When I first met Steven Spielberg at Amblin, he came in and said, ‘You know, there’s a movement afoot, a new rewrite is happening, and your character, Ian Malcolm, is being written out,'” explained Goldblum. “‘We probably wanna give these funny lines and kinda incorporate your character into the Sam Neil character.'” The moment Bryce Dallas Howard found out he wasn’t in the movie–seen below–was priceless.

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Goldblum said he made his case to keep Malcolm in the film but doesn’t think he had any real impact on the final decision for Malcolm to stay. “I was just thrilled to be there and trusted that [Spielberg] would do something great,” he concluded.

Regardless, Goldblum went on to play Malcolm three times in Jurassic Park, Jurassic Park: The Lost World, and in Jurassic Park: Fallen Kingdom. While Malcolm merely bookends the latest dino-romp, he is the bridge between science and ethics for the series. “He embodies the spirit of Michael Crichton,” producer Frank Marshall said during the special feature entitled “Malcolm’s Return.” “He’s in the original book and he’s sort of the voice of reason.”

In fact, according to executive producer Colin Trevorrow in the same special feature, much of Malcolm’s dialogue from Fallen Kingdom actually came from the book Jurassic Park by Michael Crichton. “And it’s amazing how many ideas that apply to this movie are in the original book.”

Jurassic World: Fallen Kingdom is available digitally now; the home release (4K, Blu-ray, and DVD) is on September 18.

Final Fantasy Crystal Chronicles Remaster Coming To Nintendo Switch, PS4

Square Enix has announced it is remastering Final Fantasy Crystal Chronicles for PlayStation 4 and Nintendo Switch, and it will launch in 2019. A short trailer for the game made its debut at the PlayStation Lineup Tour, a pre-Tokyo Game Show event, and teases the return of the multiplayer RPG.

Final Fantasy Crystal Chronicles was originally release for Nintendo GameCube in 2004. The game tasks players with battling enemies and solving puzzles so that they can safely gather Myrrh, an energy source that sustains the crystals needed to protect the world from Miasma. In the original release, multiplayer was enabled by connecting Game Boy Advances using a link cable, however, the remaster will have internet connectivity.

In GameSpot’s Final Fantasy Crystal Chronicles review, Brad Shoemaker awarded it an 8/10, saying that it is “a fun action RPG with its own style and a fair amount of replay value.”

He continued: “It doesn’t exactly fit into the Final Fantasy series proper, aside from the involvement of crystals and a few familiar monsters and magic spells, but it’s good enough to stand on its own without any famous franchise names attached to it. Crystal Chronicles plays specifically to those who will appreciate it, and it serves as a fitting return for Square to the Nintendo partnership that first brought the company to fame so long ago.”

The PlayStation Lineup Tour has delivered a few other surprises too, including a new Kingdom Hearts 3 trailer that shows the Big Hero 6 world and characters. In it, Sora, Donald, and Goofy meet with Baymax and Hiro to defend San Fransokyo from the Heartless.

In addition to that, a new trailer for From Software’s Sekiro: Shadow’s Die Twice was also released. It shows off some of the things that differentiate it from the studio’s other big games, Dark Souls and Bloodborne–most notably the traversal. Watch the new Sekiro TGS 2018 trailer here.