From Software has released a new trailer for Sekiro: Shadows Die Twice ahead of the start of Tokyo Game Show, which begins on September 20. The trailer is, as is typical for From Software titles such as Dark Souls and Bloodborne, moody and ominous. It shows a shinobi seeming lying dead on the floor, but quickly cuts to gameplay, with the lead characters acrobatically launching himself around the environment.
This kind of movement is the big distinction between Sekiro and the Dark Souls series. The main character has a grappling hook, and can quickly climb up walls, hide in the rafters, and generally engage in sneaky ninja behaviour to take out his enemy. Despite this, the combat still looks and feels very familiar to previous From Software games, though perhaps with the intensity turned up. In the trailer the main character is shown taking on towering, gruesome beasts in brutal combat. Kitao has also posted some pretty sweet artwork for the game on Twitter, which you can see below.
From Software previously discussed the interesting development history Sekiro has had, confirming that it originally began life as a new instalment in the classic Tenchu series. “When we originally set out to create something different from Dark Souls and our previous titles, we thought it would be interesting to make a Japanese themed game,” explained community manager Yasuhiro Kitao. “So from that we started going in the direction of the shinobi and ninja, and of course Tenchu was an IP with that history; that was the original impetus for this project.”
Activision immediately came on board, but over time the project changed into something else, which is why Sekiro is now launching as a new IP. “[A]s we developed and as we partnered with Activision, and started building it together, it started becoming its own thing. The game we wanted to make was no longer just Tenchu, so it really evolved into its own thing,” Kitao said.
Sekiro: Shadows Die Twice introduces a resurrection mechanic, which is also a key difference from the Dark Souls series and Bloodborne. When you die in battle, you’re able to use a limited number of life tokens to instantly revive, which creates interesting strategic considerations. Your protagonist also has a prosthetic arm that can be outfitted with a shuriken, axe, and other kinds of weapons akin to the Trick Weapons from Bloodborne.
Sekiro: Shadows Die Twice launches for PS4, Xbox One, and PC on March 22, 2019.
While PlayStation 4 owners around the world celebrate the release of Marvel’s Spider-Man, Insomniac’s open-world game could have just as easily featured another Marvel character.
In this month’s episode of IGN Unfiltered, Ryan McCaffrey sat down with Insomniac CEO Ted Price to discuss how the team got the opportunity to make a game featuring everyone’s favorite wall-crawler. Be sure to check out the preview clip above, in which Price talks about the studio’s decision-making process.
“Connie Booth, who is a great friend, and also one of our partners at Sony, was down at Insomniac,” Price said, “and she said to me, one day, ‘What would you think about working on a Marvel game?'” Price said his immediate reaction was “fairly neutral” and, as the studio had built a following on the back of original properties, he “hadn’t really considered working on someone else’s IP.”
With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.
Note:The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.
Since the beginning, the central conflict in the Assassin’s Creed series has been freedom vs. control. For the most part, we’ve been placed on the side of freedom and fought to give others the right to choose how they want to live. Ironically, we haven’t had much choice in how we go about it, and have repeatedly followed a controlled narrative in each entry that forced us to kill certain characters, spare others, and react to the world in a specific way.
Assassin’s Creed Odyssey changes that and delivers an unprecedented level of freedom in its combat and dialogue. The game even allows you to choose your romantic partner, personal allegiance, and which people deserve to die–including normal civilians and several of the assassination targets.
In the opening eight to ten hours of Assassin’s Creed Odyssey, our travels through ancient Greece introduced us to a large supporting cast of characters, gave us our first taste of Odyssey’s naval combat, and allowed us to experience the effects of choosing certain dialogue responses over others. We got a pretty comprehensive idea of the differences in combat and how the introductory skills in Odyssey work too, as we played through the game’s opening hours with Alexios as a powerful melee fighter and bow wielder, and then again with Kassandra as a speedy and stealthy assassin who relied on small daggers.
As we played through Odyssey’s opening chapters, we noticed the game repeatedly go out of its way to give the player the ability to choose. Kassandra and Alexios may be its protagonists, but the next Assassin’s Creed is all about you living your own odyssey. For the most part, it works, but some of the new innovations suffer from solely focusing on the player’s needs and not those of the game’s characters.
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New Skills Are Unlocked Quickly And Make Fights More Fluid
You level up and unlock new skills fairly quickly at the start of Assassin’s Creed Odyssey, giving you plenty of opportunities to experiment with new abilities. At the start, the only abilities available to you will be different types of archery shots, melee attacks, and stealth skills. The higher end abilities that sheath your blade in fire or perform other seemingly magical attacks are locked until you progress a certain ways through the story.
Like Assassin’s Creed Origins, the use of these skills runs on an adrenaline meter. However, adrenaline fills a lot faster in Odyssey, so it’s easier to chain together many skills in a row to pull off devastating combos in combat or stealthily slice your way through an enemy compound in mere moments.
Kassandra and Alexios do not use shields, so the shield bashing skills from Origins are gone. However, plenty of Bayek’s other abilities make a return, including using a special vision to sense and tag enemies through walls or controlling the trajectory of an arrow after you’ve fired it into the air.
The new skills are way more fun, though. Spartan kick deals tons of damage and is a good way of putting some space between you and a powerful enemy. Ubisoft has even nicely stationed several foes alongside the edges of cliffs or towers in the early areas whose sole purpose seems to only be to stand there until they’re sadisticly kicked into oblivion. Compared to Bayek, Kassandra and Alexios have a lot more creative stealth skills as well, including a particularly effective one that allows you to throw out a knife into a person’s back and immediately appear behind them to finish them off before then throwing the knife into another target. It’s like Kassandra/Alexios are teleporting from one enemy to the next, but the game describes it as them being so fast and sneaky that enemies can’t keep track of them.
Instead of putting all your points into new skills, you can also spend them on upgrading your existing ones too. For example, the teleporting knife throwing skill only chains up to two targets at first, but you can use additional points to raise that number. And if you don’t like the skills you’ve unlocked or upgraded, Odyssey lets you respec your protagonist at any time.
Romancing Someone Can Be A Little Creepy
In our time with the demo, we only found one person we could flirt and start a relationship with. Her name is Odessa and she’s a direct descendent of the legendary Greek hero Odysseus, the protagonist of Homer’s Odyssey. Odessa is attracted to both Kassandra and Alexios so you’ll be able to romance her regardless of which character you choose.
Romance in Odyssey plays out a lot like the romantic storylines in Mass Effect: Andromeda. One of the dialogue choices for when you meet someone you can romance will have a little heart next to it. Clicking that choice causes Kassandra/Alexios to flirt with that person. Do it enough times and the game transitions into a scene where both characters are intimate. It’s very straightforward and easy to do if you want to romance someone, and just as simple to avoid it if you don’t want to.
The problem with romancing Odessa, is that you have to be a huge creep to “woo” her. If you choose to romance Odessa, you have to continue flirting with her and pushing for her to have sex with you while she’s asking you to help her gather medicine for her dying father or pleading with you to save her life from some men who want her dead. And when you do help her and she finally agrees to have sex with you, you can ask if she wants to go again. She resists–saying she’s tired from the sex you both had literally seconds prior–but she appreciate your advances and you can then offer for her to serve on your crew so she can find the meaning in her life she’s been desperately seeking. She’s then available to help you in boarding parties during naval combat.
Forging the relationship feels very formulaic and unnatural. There are cute moments–especially at the start–but the overall experience leaves a bad taste in your mouth. It’s a moment where Odyssey’s message of this being a journey for the player gets in the way of the gameplay. The Odessa romance is purposely built for you to have the girl if you want her, and dispose of her if you don’t–you can literally leave her locked in a cage on an island. By the end, we didn’t feel like we’d formed a loving connection with a special person; rather we’d chosen to recruit someone who felt indebted to us. Hopefully there are other romantic storylines in Odyssey that feel a bit more like actually falling in love.
Shaping The Protagonist’s Words Can Create Amusing Consequences
Despite having the choice of choosing what Kassandra or Alexios can say to someone, the dialogue in the game has been structured to fit a specific archetype. Kassandra and Alexios are hot-headed, stubborn, and very opinionated so all of their dialogue choices reflect that. When an annoying woman is badgering the protagonists about finding her stolen wood, they can either ask her to be patient with a hint of annoyance in their voice or angrily yell at her and tell her to shut up while they go get her wood. Both answers are technically the same–in both instances Kassandra and Alexios are getting tired of being badgered about getting this woman’s wood they already agreed to find–but the player decides whether or not the protagonist should keep their emotions under control.
There are a few moments where you’ll be able to use dialogue to solve problems. For instance, you can help a praying woman by having the protagonists speak out and pretend to be the god Hermes. It’s hilarious how easily the woman believes in the ruse, but it convinces her to return home to her family. You can continue the charade by following her home and leaving the gold she was praying for on her doorstep.
During the demo, we also got to see how our dialogue choices can affect the game’s story. Not all of the choices in Odyssey lead to the result you think, and you’ll have to be careful. A positive action does not always yield a positive response. Early on in the game, we learned about some plague victims. After investigating the situation, it seemed like the civilians in quarantine were clean, so we allowed them to return to their lives. It wasn’t until much later–after we’d sailed away from the island–that we learned the plague had spread from those civilians and killed more people. Ubisoft informed us that had we allowed the guards to continue detaining the quarantined citizens against their will, the plague would have ended.
Another surprise was the lack of complete censorship in Odyssey’s dialogue. Although a few words–like “mercenary” and “hello”–are spoken in the native tongue, the protagonist and the other characters they meet all freely swear without being censored by the Animus. We’ve never heard an Assassin’s Creed protagonist drop so many f-bombs before. It’s a little jarring at first but we quickly got used to it, and it occasionally makes Kassandra/Alexios’ angry outbursts a little funnier.
Naval Travel Is Tedious
Naval travel is so slow in Assassin’s Creed Odyssey. From a historical sense, it’s understandable that Odyssey’s protagonists wouldn’t have access to the same technology seen in Assassin’s Creed 3, 4: Black Flag, and Rogue, so their vessel would be slower than Ratohnhake:ton’s Aquila, Edward’s Jackdaw, and Shay’s Morrigan. That doesn’t change how annoying it is when it comes time to sail on a longer voyage, and it certainly doesn’t help that the ocean lacks the same vibrant life and activity that made exploring so enjoyable in Black Flag. After playing the mandatory naval missions, we steered clear of the optional ones.
Naval combat is still pretty fun, although you’ll often be ramming into and sinking ships in the beginning of the game instead of boarding them. If you do choose to only wound a vessel and leap aboard, an army will no longer follow after you. A few sailors might join you, but you’ll mostly be on your own. If you want a boarding party, you’ll have to recruit people for the job–in a similar style to Metal Gear Solid 5: Phantom Pain. You find someone you want to recruit, knock them out with a Spartan kick or melee takedown, and then abduct them. When they wake up, they can be assigned as an officer within your crew.
Officer recruitment is another unfortunate example where Odyssey’s mission to cater to the player has a negative effect on the gameplay. It would have been nice to have specific missions devoted to acquiring officers–similar to Assassin’s Creed 3’s assassin recruit missions–so each member of your crew had a bit more personality. But again, your crew’s story and their choices don’t matter, it’s yours that does. It’s also a little weird that everyone you kidnap is just okay with serving under you, even if just prior to being knocked out you killed every one of their fellow soldiers. Apparently, no one you abduct has a family who misses them either.
Like the weapons and gear you find, each potential officer has a rarity level and extra attributes. For example, a common enemy archer we recruited increased the number of arrows our ship could fire by a tiny percent and he brought a small contingent of soldiers with him when he joined us while boarding an enemy ship. Meanwhile, Odessa–who’s very skilled with both a bow and sword and considered a rare character–increases our ship’s arrow barrage damage by a significant amount, remains by our side while on enemy ships, attracts a sizable boarding party, and can kill most sailors in just one to two hits. At the start, you can only assign one officer, but if you choose to upgrade the size of your ship then you’ll be able to pick up to four.
Assassin’s Creed Odyssey releases on October 5 for Xbox One, PS4, and PC. The game comes with certain in-game bonuses depending on where you pre-order it from and what edition you buy, of which there are quite a few.
A new Japanese-language trailer for Sekiro: Shadows Die Twice has been released ahead of Tokyo Game Show next week.
You can watch the new trailer (with English subtitles) up above right now, which contains lots of new footage including a glimpse at new mechanics, bosses, and environments than we’ve seen previously.
I’ve gathered some of the main highlights in the gallery below and added my own observations as well as a moderate dose of speculation based on playing the game, recent interviews, and speaking to the developers at Gamescom.
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Walmart’s had a bunch of gaming PCs on sale for a while now, and over the course of the weekend, it dropped the prices on a whole bunch even more than they already were. Don’t wait for the new RTX 2080 benchmarks if you’re thinking of jumping, head-first, into the world of PC gaming. With these sale prices, you can get a perfectly competent gaming PC right now, one that runs basically every modern game, for around the same price as a new 20-series card alone.
The Pokemon Company has shared another trailer for Nintendo Switch’s upcoming Pokemon RPGs, Let’s Go, Pikachu and Let’s Go, Eevee. This new video, which you can watch above, showcases some areas in the Kanto region we haven’t seen yet, along with a couple of brand-new moves your partner Pokemon will be able to learn during the adventure.
The trailer begins with a look at Secret Techniques, new field moves that your starter Pikachu or Eevee can use to open up blocked pathways around Kanto. These techniques replace the HM moves you previously needed to teach Pokemon in order to fully explore the region in the original Yellow version; the Chop Down technique clears certain types of trees from the overworld, while Sea Skim allows you to hop on a surfboard and travel across the water.
Pikachu and Eevee will also be able to learn a handful of new, exclusive attacks that they can unleash during battle. Pikachu can hop on a surfboard to deliver a new Water-type move called Splishy Splash, which also has a chance of paralyzing your opponent. Eevee, meanwhile, can learn exclusive Water, Electric, and Fire attacks called Bouncy Bubble, Buzzy Buzz, and Sizzly Slide. Each deals damage and has a secondary effect; Bouncy Bubble restores HP, while the latter two are guaranteed to paralyze and burn the opposing Pokemon, respectively.
The new trailer also provides a brief tour of Celadon City, one of the largest areas in the Kanto region. Celadon is home to Erika, the fourth Gym Leader you’ll encounter on your journey. She specializes in Grass-type Pokemon and battles using a Vileplume. Celadon also features a towering department store, as well as a Game Corner, which has been converted from a casino into an arcade. You can read more on the official Let’s Go, Pikachu/Eevee website.
The Let’s Go titles launch for Nintendo Switch on November 16. They’re releasing alongside the Poke Ball Plus, a Poke Ball-shaped controller that can be used to play the game and carry a Pokemon around with you. The pair require a Nintendo Switch Online subscription in order to battle and trade against other players online, but the games won’t support cloud saves, one of the other benefits of subscribing to the service.
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If you don’t already own a Switch, Nintendo is also releasing adorable Pikachu and Eevee-themed Switch consoles on November 16. Each bundle retails for $400 and includes a digital copy of either title, the aforementioned Poke Ball Plus, Pikachu and Eevee-themed Joy-Cons, and a Switch dock adorned with Pikachu and Eevee designs.
Insomniac’s Spider-Man has swung its way to the top of the UK sales charts. Not only was Spider-Man the best-selling game of last week – despite only being out for two days – but it’s the fastest-selling game of the year in the UK, reports GamesIndustry.biz.
Far Cry 5 previously held the distinction of being 2018’s fastest-selling game, making Spider-Man’s accomplishment all the more impressive considering Far Cry 5 launched on PlayStation 4, Xbox One, and PC. Spider-Man is a PlayStation 4 exclusive, and it blew away the year’s previous best-selling exclusive, the PlayStation 4’s God of War, by nearly twice as many units sold.