Spider-Man Spin-off Venom Gets First Poster, Trailer Due Tomorrow

The first poster for the upcoming Spider-Man spin-off Venom has been released. The movie stars Tom Hardy as Eddie Brock, a man who is taken over by the titular alien symbiote, and it’s set to hit theaters in October.

The poster was tweeted by the official Venom account, which also hinted that the first teaser for the movie will arrive tomorrow, February 8. The poster places the distinctive shape of Venom’s eyes against a black background–check it out below:

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Production on Venom only wrapped last week, and Hardy marked the end of shooting with this Instagram post. The movie releases on October 5, 2018, and also stars Riz Ahmed, Michelle Williams, and Woody Harrelson. Zombieland‘s Ruben Fleischer is directing.

Although Sony made a deal with Disney in 2015 to allow Spider-Man into the Marvel Cinematic Universe, the former studio still retains the overall movie rights to characters from the comics. In terms of other Spidey spin-offs, Venom will be followed by Silver & Black. That movie will focus on Silver Sable and the Black Cat and is currently set for a February 8, 2019 release.

In related news, Sony recently released a trailer for a new animated Spider-Man movie titled Spider-Man: Into The Spiderverse. This one focuses on Miles Morales, who started life in the Ultimate Universe but has since crossed over into various other Marvel comic realities.

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The 9 Best Deck-Building Board Games

Board games have been around for thousands of years. So when a designer comes up with a genuinely new idea for a game mechanic, the hype train takes off like a rocket. Such was the case for deck building in 2008.

Like many fresh ideas, the concept of a deck building game is startling in its simplicity. Card games where you build a custom deck before you play have been around a while. In a deck building game, though, you build the deck while you play. Starting with a hand of currency cards, you cash them in for other, more interesting cards, and make a deck on-the-fly you think is good enough to win.

It wasn’t just gamers who got bowled over by the brilliance of the concept: it was designers too. Gaming was soon awash in copycat games, many of limited interest. Since then, the mechanic has seen redeployment into other genres of game with mixed results. But there are loads of awesome examples, too. These are the best deck-building board games:

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Black Panther Breaks Another Record on Fandango

Black Panther continues to break pre-sale ticket records on Fandango.

The Hollywood Reporter reveals the MCU film is quickly becoming the fastest pre-selling first-quarter movie ever on Fandango. It’s outpacing previous record holders Beauty and the Beast and the first The Hunger Games movie.

We previously heard that Black Panther was both Fandango and Alamo Drafthouse’s fastest pre-selling superhero movie, outpacing 2016’s Batman v Superman: Dawn of Justice. It’s also now also now the top pre-selling MCU film in the first 24 hours of advance ticket sales.

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Kim Possible Live-Action Movie in Development

A Kim Possible live-action movie is in development at Disney Channel.

Variety reports casting has started on the film, with the story following the titular high school hero who continually tries to save the world with her trusty sidekicks Ron Stoppable, his mole-rat Rufus, and computer genius Wade. A release date for the project has not been set.

The show’s creators Mark McCorkle and Robert Schooley wrote the script with Josh Cagan. Adam B. Stein and Zach Lipovsky are co-directing and co-producing the film, which is yet to have an official title. McCorkle, Schooley, and Zanne Devine are executive producing.

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Venom Official Poster Only Has Eyes for the Symbiote

Sony’s new poster for its upcoming Venom movie is minimalist and a perfect tease for the October release.

Sony’s also teasing something else, posting “Tomorrow. #Venom” on social media. It’s hard not to want to speculate about exactly what it is, but there’s a lot to tease out between now and the October 5 release.

The all-black poster is punctuated by Venom’s eyes, perhaps the most defining characteristic of the symbiote other than a prehensile tongue and rows of fangs. But in spite of its minimalism, it could stand on its own without even naming the film as a poster for Venom.

Here’s a high-resolution copy of the poster for you to check out:

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9 Epic Black Panther Cosplay Photos

The Black Panther movie is just over a week away, and some incredibly cool cosplay has come out of the overwhelming excitement for this movie.

One cosplayer in particular – Andrien Gbinigie, from Montreal – caught our eye for the epic quality of his photos, which is doubly impressive because this is his first ever cosplay. Click right to see all the shots:

The photographer featured is E Vic Rosa, otherwise known as lucidvphotography.

Andrien told IGN, “My favourite thing about being a cosplayer has to be fully embodying the character I’m portraying. In my case, as this was my first costume, it felt fantastic seeing comments and reactions from people who said I did a good job looking like the Black Panther. It made all that working out 4 times a week worth it.”

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Dandara Review: Off The Wall

Dandara defies its platforming heritage by subverting two ubiquitous ideas: jumping and running. Neither is present in the traditional sense within this surreal, Metroid-inspired adventure. Rather, the heroic Dandara slings herself to any wall, ceiling, or floor she fancies, thumbing her nose at gravitational forces that would dare stifle her kinetic charm. This spin on standard movement sets Dandara apart, making it feel different from every other exploration-heavy platformer. When you’re zipping carefree through its labyrinthine world, Dandara is a complete joy, but control hiccups and a story that’s too vague for its own good often undermine its unique charm.

Although Dandara is based on a Brazilian figure who helped lead a slave revolt in the late 1600s, you wouldn’t know it based only on the game’s surreal tale. The story is one of oppression told through vague metaphors about a broken world whose currency, salt, is in short supply. The sporadic conversations Dandara has with the trapped inhabitants does little to inject the world with any sense of humanity. The story is simply too abstract to create the lasting bonds that could have propelled Dandara forward with a real sense of purpose.

Thankfully, the imaginative action sequences grab hold of your attention in ways the story cannot. Dandara doesn’t walk. Instead, she leaps to designated spots that dot the walls, floors, and ceilings. Aiming the analog stick in a given direction shows where Dandara will land, and though her reach is limited, you can quickly bounce between surfaces to dance past enemies or arrive at a nearby treasure chest that’s waiting to be opened.

This simple action is the basis on which the entire adventure is built. Because Dandara’s leaps have limited range and you can only latch on to certain places, navigating each room becomes a small puzzle as you decipher how best to reach the next area. In some places, there are rotating blocks or gliding platforms that Dandara can control by firing a burst of energy from her palms, while other rooms have tracking lasers that demand a frantic pace lest you wind up dead. There’s a great variety in what each section demands, ensuring you don’t fall into a dull routine of simply looking for the white spots along the walls without any deeper thought.

Of course, Dandara can do more than just leap to any surface. She has a projectile weapon at the ready, one that’s slow-acting so you can’t just spam your foes. It takes a second or two to charge so you have to plan your assault–if you don’t, a wayward projectile could smack you while you’re gearing up for a strike. This smart system means that even though you always have the ability to fight, it’s often better to avoid confrontations rather than risk taking damage. Eventually, Dandara does acquire new projectiles that can be unleashed instantaneously, but these are limited by an energy bar. Because every attack has an obvious downside, mastery of movement is ultimately the key to staying alive.

However, mastering movement is no easy task. Even though I spent more than 10 hours exploring this world, I never felt completely in control. The line that sprouts from Dandara to show where you’re going to land can be fiddly. Too often I had to adjust and then readjust my aim because it would auto-aim to a specific spot that I didn’t want to be on. And though that wasn’t much of a problem, quickly bounding across a hazard-strewn section was way trickier than I would have liked. Precision felt like it came at the cost of speed, so I would get smacked around by enemies as I tried valiantly to make my way to a safe area.

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There’s one section late in the game that should have been the exhilarating climax everything had been building toward. It has narrow walls and five different types of enemies preventing any chance of reprieve. I was all set to show off my jaw-dropping movement abilities and dispatch the enemy swarm with the style I had learned during my hours with the game. But the reality of the situation was that instead of evading the homing missiles barreling toward me, I would accidentally fly directly into them. The same clumsiness persisted as I tried to time my leaps to counter an enemy flipping between the floor and ceiling. Because I had so much health by this point, I was able to progress with little more than a bruised ego, but it was an ugly victory. That moment in platformers where you show off all that you learned is one of the reasons I love the genre. Moving so awkwardly even as I reached Dandara’s end was a bummer.

It’s a shame that the control can be a little tricky, because Dandara is an utter delight when things really click. There’s a boss fight early on where you chase an enemy through the nothingness of space. Platforms appear out of thin air as you hunt him, and you have to bounce across the broken landscape while dodging projectiles and spawning enemies to get close enough to land a counter attack. When I finally vanquished my opponent, I felt like taking a bow. The speed and precision required pushed me to my limits, and though I died a dozen or so times, it was a serious rush when everything coalesced into a beautiful dance. But Dandara doesn’t often reach those heights. Later scenarios require even more speed and precision than that early boss fight, and because there’s a slight auto aim on your jumping point, I often felt bit out of control as I zipped around.

If you play on the PC, you do have the option of using a mouse, but it’s a little cumbersome. Although it’s slightly easier to aim for a specific spot, it’s much slower, and areas where you have to quickly bounce from one place to the next, avoiding traps on the ground while dodging projectiles from angry enemies, are tougher without a controller. No matter which control method you choose, though, Dandara is forgiving enough that I never got angry. Frequent checkpoints mean you’re rarely more than 30 seconds from where you last died, and Dandara has plenty of health to help her withstand a few stray attacks.

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The level design is another strong point. The world rotates as you turn ceilings and walls into floors, making you put a little thought into figuring out which way is up. But even as everything flips and twist around you, it’s still clear where you need to go next. There are only so many unexplored paths at a given time, so a quick peek at the map should be enough to get you moving to your goal. And as you explore, there are plenty of fascinating sights to behold. The most impressive comes late in the game in a nightmare world where swirling vortexes dot the foreground while mystical islands drift behind you. It’s a stunning area that made me pause to take it all in. The same mesmerizing feeling came from the enchanting music. Even though the story comes up short, the visuals and music really transport you to an imaginative world just begging to be discovered.

Careful explorers are rewarded with bonuses that help against the tougher boss fights. Dandara can use the salt she collects from defeated enemies and treasure chests to boost her abilities. Although you don’t need to upgrade often during the early going, as you earn more and more salt toward the end of the game, and the bosses get harder and harder, you really need the extra burst of health and energy these upgrades provide. But, more importantly, it’s just fun figuring out how to reach every hidden room and unlock every treasure chest. Even when a chest doesn’t yield a particularly valuable reward, simply solving a tricky puzzle to get the chest is satisfying on its own.

There have been so many Metroid-inspired games that it’s almost impossible to stand out. Dandara’s unique movement abilities ensure it’s at least significantly different from its peers. But the same reason that Dandara is so unique is also its biggest setback. The sense of mastery never quite comes, resulting in a game that flashes its potential in one scene only to undermine that thrill soon afterward. Even with its occasional stumbles, though, Dandara offers enough excitement and beauty to push you onward.

Last Day To Get PS4’s Monster Hunter World Horizon Palico Armor

Monster Hunter World released for PS4 and Xbox One last month, but one of the biggest incentives to pick the game up on Sony’s console is an exclusive set of Horizon Zero Dawn DLC armor. The gear has been available since launch through a limited-time Event Quest, but it won’t be around for much longer.

The first round of Monster Hunter World’s Horizon collaboration event ends at 3:59 PT / 6:59 ET / 11:59 UTC on February 8, making this your last opportunity to embark on the quest. The mission is called Lessons of the Wild, and it’s a five-star quest available to players who’ve attained a Hunter Rank of 6 or higher. The object is to hunt eight Barnos, which will net you the materials needed to craft the Watcher armor and Felyn Watcher Grinder weapon for your Palico. You can take a look at the gear below.

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While the Lessons of the Wild quest sounds simple on paper, you’ll also have to contend with a Tzitzi-Ya-Ku during the mission. Once you’ve defeated the Barnos and gathered the required materials, you can forge the Watcher gear at the Smithy. For more details on how to craft the armor, we’ve put together a guide on exactly how to get Monster Hunter World’s Horizon Palico gear.

The second round of the Horizon event begins at the end of the month, on February 28, and runs until March 5. Capcom hasn’t detailed what that quest will entail or what Hunter Rank you’ll need to reach in order to accept it, but your reward will be materials to craft Aloy’s Bow and armor set. When the latter is equipped, it will change your hunter’s appearance to look like the Horizon protagonist.

While the Horizon Zero Dawn gear is exclusive to the PS4 version of Monster Hunter World, all players will be able to get the recently announced Street Fighter V crossover costumes. An upcoming Event Quest will reward players with materials to craft Ryu and Sakura costumes for their hunter. Capcom hasn’t announced what date the Event Quest will begin, but PS4 players who have a save file for Street Fighter V on their consoles will be able to embark on the mission before everyone else.

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Kerbal Space Program Gets First Expansion Next Month

Take Two label Private Division has announced the release of Kerbal Space Program’s first expansion, Making History, set to launch on March 13 for PC for $14.99.

“Kerbal Space Program: Making History Expansion will provide players with an entire new set of tools and content that fundamentally change how the game is played,” said Allen Murray, Vice President of Production at Private Division. “We can’t wait to see the creativity of the KSP community around the world as they create and share missions.”

The expansion will add a Mission Builder allowing players to “create and share their own scenarios,” and a number of pre-made missions inspired by historical moments in space exploration in the History Pack, among other additions.

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