Rian Johnson’s Star Wars Trilogy Is Reportedly Still in the Works

Rian Johnson has reportedly confirmed that his Star Wars trilogy is still happening, though there aren’t any set dates or timelines for the project.

The filmmaker, who directed Star Wars: The Last Jedi, the middle chapter of the Star Wars sequel trilogy, recently sat down for an interview with USA Today reporter Sariah Wilson, who subsequently confirmed on Twitter that Johnson’s previously-announced Star Wars trilogy is still in the works. Wilson said it has “no dates or timelines because [Johnson] has other projects going on, but it is happening.”

News of Johnson’s Star Wars trilogy first emerged in 2017 when it was reported that he would be writing and directing the first of three new Star Wars movies alongside his long-time collaborator Ram Bergman, who was on board as a producer. It was understood that the trio of stories would “introduce new characters from a corner of the galaxy that Star Wars lore has never before explored.”

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In the years that followed, there were very few updates about the status of the project. In 2018, Johnson revealed that he was still in the early stages of the developing process, as he admitted that he was “at the very beginning of figuring out what this new thing” could be. He also confirmed that he wouldn’t allow the outrage over Episode VIII to influence his vision for the upcoming movies.

Rumors then circulated in 2019 to suggest that Rian Johnson had abandoned the Star Wars franchise, however, Johnson swiftly confirmed on Twitter that he hadn’t departed his project with Disney and Lucasfilm. Later in the same year, he even hinted about some of his plans for the new Star Wars trilogy, as he reaffirmed that he would be moving “beyond the legacy characters” to find a new direction.

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For the most part, news of the project remained dormant after that, with many expecting to hear an update during Disney’s Investor Day last year. Johnson’s Star Wars trilogy was noticeably absent from the company’s announcements, though we did find out about Patty Jenkins’ Star Wars movie, which is set to feature an all-new generation of heroic pilots in a “boundary-pushing, high-speed thrill ride.”

Star Wars: Rogue Squadron was one of the many Star Wars announcements revealed during the event, which also included news of an Ahsoka Tano Spinoff, Rangers of the New Republic, a Star Wars: Lando Calrissian series, a High Republic series called Acolyte, an anime called Star Wars: Visions, Star Wars: Andor, and Hayden Christensen’s return as Darth Vader in Disney+’s Obi-Wan Kenobi series.

For now though, here’s a rundown of everything that Star Wars fans have to look forward to this year.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

John Carpenter Says New Halloween Movies Could Be Released on Streaming

Halloween creator John Carpenter has suggested that the franchise’s next two installments could be released on streaming due to the COVID-19 pandemic, and its effect on theatres.

In an interview with NME, the legendary film director and composer admitted that Halloween Kills, which is due to launch October 15, 2021, may have to be released on a streaming platform if theaters remain closed for the foreseeable future. Lamenting the loss of the traditional cinema going experience due to COVID-19’s impact, Carpenter said that Halloween Kills and its sequel, Halloween Ends, might make the leap to streaming rather than have their releases postponed until theater doors are unlocked.

Asked about plans for both Halloween sequels, Carpenter said, “Halloween may be shared that way because theatres are dead,” Carpenter said. “It’s just the reality right now. And it’s a tragedy, but it’s true. We just have to face it. The studio did contact [director] David [Gordon Green] and I, and they had us put off the new one by a year in the hope that things got better. So we’re still hoping it will get better.”

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Halloween Kills, which is the follow-up to 2018’s Halloween, was initially set for release on October 16, 2020, but Universal pushed its launch back by 12 months in the wake of the COVID-19 pandemic. Movie studios have had to adapt to the impact of the virus over the past year, with companies like Warner Bros. opting for simultaneous theater and HBO Max releases of their 2021 movie slate.

Warner Bros. has drawn fierce criticism over the move since its December 2020 announcement, with Tenet director Christoper Nolan calling HBO Max “the worst streaming service” and Dune director Denis Villeneueve saying the decision was a “desperate attempt to grab the audience’s attention“. Carpenter, though, believes this is only the beginning of big studios releasing their movies on different platforms. “These guys are making decisions that they consider in their best interests,” he said. “This is what they see the future is going to be like and so to get these things out they think this is the best way to do it.”

We awarded 2018’s Halloween a 9/10 review, saying it was a “great sequel that offers thrills, kills, and even plenty of laughs.”

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Tom Power is a UK-based freelance writer. Follow him on Twitter.

Epic Games Is Reportedly Behind A North Dakota Bill Targeting App Store Fees

An Epic Games’ lobbyist is one of the driving forces behind a North Dakota bill that could prevent Google and Apple from taking a cut of app store sales from developers in the state, according to the New York Times.

Apple and Google both take a 30% cut of any purchases made in their respective App stores, a practice put under the spotlight recently by the high-profile dispute between Epic Games, the creator of Fortnite, and Apple over mandatory App Store fees. While Epic Games and Apple are currently still engaged in a lawsuit with no foreseeable end in sight, it appears that in the meantime, the game developer has set its sights on convincing states to legislate the tech giants, instead of solely relying on the courts or Congress.

North Dakota’s Senate Bill 2333 sought to allow developers use of outside payment systems, instead of being restricted to Google and Apple App Store payment systems, and to allow users downloads of apps from outside the Apple App Store. Google already allowed users to do so. However, Kyle Davison, the Republican Senator who introduced the bill, stated to the Times that he was attempting to remove the latter provision due to his colleagues’ concerns.

The Times reported that Davison said he was initially given the draft legislation by Lacee Bjork Anderson, a lobbyist who told the Times that she was hired by Epic. She was also paid by the Coalition for App Fairness, a group that counts Spotify and Match Group among its members. Explaining why he introduced the bill, Davison said to the Times that he thought the bill could draw tech companies to North Dakota and thought the “lobbyist’s arguments that the tech giants were hurting small businesses” was “intriguing.”

Apple, of course, is extremely against such legislation. Apple’s chief privacy engineer, Erik Neuenschwander, testified during the bill’s hearing that the bill “threatens to destroy iPhone as you know it.”

Other states are mobilizing as well. The Times reported that Georgia and Arizona legislators are considering a similar bill, and that lobbyists said they were also advocating for similar bills in Wisconsin and Minnesota.

It’s unknown whether Senate Bill 2333 will make it pass the North Dakota Senate and the House, but regardless of the outcome, Apple and Google’s legislation woes won’t be over.

GameSpot may get a commission from retail offers.

Anime Central Cancels 2021 Convention Due To COVID-19

Anime Central, one of the Midwest’s biggest three-day anime, manga, and Japanese culture conventions, has announced it will be canceling its 2021 gathering. In a recent posting on the convention’s official website, organizers wrote that, “With the current state of the pandemic in America and the speed of vaccine distribution it would be unsafe to hold an event of our size.” (In 2018, for example, the event had 32,653 in attendance.)

In a note explaining the decision, ACEN explains that it was with “heavy hearts” that they decided to cancel Anime Central 2021. Alternate plans for this year were considered including holding the event online, but after organizers consulted with hosts, panelists, guests, and volunteers, a decision was reached to cancel the event. However, ACEN did announce that its 2022 convention will be held May 20-22, 2022.

“Cancellation is not an easy thing to deal with,” the announcement reads. “Our industry is hurting right now.”

C2E2, Chicago’s annual comics and entertainment convention, normally takes place in late winter/early spring at McCormick Place but last year, the 2021 event was pushed to later in the year–December 10-12. As of this writing, the show is still happening.

SXSW Gaming Awards 2021 Nominees Announced

IGN is happy to reveal the nominees for the eighth annual SXSW Gaming Awards, and announce that we’re partnering with SXSW to bring you the show on Saturday, March 20. You can vote for your favourites now.

From 5pm Pacific / 7pm Central / 8pm Eastern on March 20, you’ll be able to watch the show right here on IGN.com or our IGN Twitch channel, as well as SXSW Online and SXSW Gaming’s Twitch.

43 nominees across 12 categories make up this year’s line-up, including the likes of IGN game of the year Hades, Dreams, Ghost of Tsushima, Half-Life: Alyx, Cloudpunk, and many more. You can vote for your choices of winner right now on the SXSW website – winners will be chosen based on public votes, as well as SXSW staff and advisors’ votes.

You can check out the full list of nominees below.

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Video Game of the Year

Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • DOOM Eternal — id Software / Bethesda Softworks
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Hades — Supergiant Games
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Indie Game of the Year

Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Bugsnax — Young Horses
  • Cloudpunk — Ion Lands
  • Crown Trick — NExT Studios / Team17
  • Deep Rock Galactic — Ghost Ship Games / Coffee Stain Publishing
  • Huntdown — Easy Trigger Games / Coffee Stain Publishing
  • Ikenfell — Happy Ray Games / Humble Games
  • Monster Sanctuary — Moi Rai Games / Team17
  • Raji: An Ancient Epic — Nodding Heads Games / Super.com
  • Risk of Rain 2 — Hopoo Games / Gearbox Publishing
  • The Last Campfire — Hello Games

Tabletop Game of the Year

Awarded to the game that exemplifies overall excellence and ingenuity of any tabletop game in any genre.

  • Calico — Flatout Games
  • Fort — Leder Games
  • Oceans — North Star Games
  • The Crew: The Quest for Planet Nine — KOSMOS
  • The Search for Planet X — Renegade Game Studios / Foxtrot Games

VR Game of the Year

Awarded to the VR game that exemplifies overall excellence in gameplay and design across any VR platform.

  • Down the Rabbit Hole — Cortopia Studios / Beyond Frames Entertainment
  • Half-Life: Alyx — Valve
  • Medal of Honor: Above and Beyond — Respawn Entertainment / Electronic Arts
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • The Walking Dead: Saints & Sinners — Skydance Interactive

Matthew Crump Cultural Innovation Award

Awarded to the game that best challenges the “norm” of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.

  • Astro’s Playroom — Team ASOBI! / Sony Interactive Entertainment
  • Dreams — Media Molecule / Sony Interactive Entertainment
  • If Found… —  Dreamfeel / Annapurna Interactive
  • Tell Me Why — DONTNOD Entertainment / Xbox Game Studios
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Excellence in Animation, Art, & Visual Achievement

Awarded to the game with the most well-designed and stunning visuals, including animation effects and graphics.

  • Assassin’s Creed Valhalla — Ubisoft Montreal / Ubisoft
  • Cloudpunk — Ion Lands
  • Final Fantasy VII Remake — SQUARE ENIX
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios

Excellence in Game Design

Awarded to the game with the best overall design concept, gameplay mechanics, and best execution.

  • Crash Bandicoot 4: It’s About Time — Toys for Bob / Activision
  • Desperados III — Mimimi Games / THQ Nordic
  • Hades — Supergiant Games
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • Watch Dogs: Legion — Ubisoft Toronto / Ubisoft

Excellence in Score

Awarded to the game that best exemplifies artistic excellence in musical score and how it progresses the narrative of the game.

  • Cyberpunk 2077 — CD Projekt Red / CD Projekt
  • DOOM Eternal — id Software / Bethesda Softworks
  • Final Fantasy VII Remake — SQUARE ENIX
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • Trials of Mana — Xeen / SQUARE ENIX

Excellence in Multiplayer

Awarded to the game with the best player-to-player interaction experience.

  • Deep Rock Galactic — Ghost Ship Games / Coffee Stain Publishing
  • Huntdown — Easy Trigger Games / Coffee Stain Publishing
  • Risk of Rain 2 —  Hopoo Games, Gearbox Publishing
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • VALORANT — Riot Games

Excellence in Narrative

Awarded to the game with the best storyline and dialogue.

  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Hades — Supergiant Games
  • Immortals Fenyx Rising — Ubisoft Quebec / Ubisoft
  • Marvel’s Spider-Man: Miles Morales — Insomniac Games /  Sony Interactive Entertainment
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Excellence in Audio Design

Awarded to the game with the most outstanding and impactful sound effects.

  • Bugsnax — Young Horses
  • DOOM Eternal — id Software / Bethesda Softworks
  • Observer: System Redux — Bloober Team
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • Tony Hawk’s Pro Skater 1+2 — Vicarious Visions / Activision

Excellence in Technical Achievement

Awarded to the game that pushed the capabilities of technology and programming furthest or most effectively.

  • Astro’s Playroom — Team ASOBI! / Sony Interactive Entertainment
  • Dreams — Media Molecule / Sony Interactive Entertainment
  • Genshin Impact — miHoYo
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Microsoft Flight Simulator — Asobo Studio / Xbox Game Studios

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Reggie Fils-Aimé Says the Nintendo Switch’s Success Made it ‘Easy’ for Him to Retire

Former Nintendo of America President Reggie Fils-Aimé has said he instinctively knew the Nintendo Switch would be a success, and that his confidence in the hybrid console made it easier for him to retire.

In a wide-ranging interview with Gamertag Radio’s Danny Peña, which you can listen to in the tweet below, Fils-Aimé explained why he intuitively knew that the Switch would capture the hearts and minds of gamers across the globe. It was this feeling, Fils-Aimé said, that allowed him to call time on his 16-year career with Nintendo, which he had been giving serious thought to since the passing of Satoru Iwata in 2015.

“It’s not a surprise,” Fils-Aimé said. “And, candidly, knowing that it was going to be successful is what helped make my retirement decision easy, because I knew the company was going to be in great shape for at least a few years.”

Nintendo recently revealed that the Switch had surpassed the lifetime sales of its 3DS handheld device, with 79.87m units sold worldwide. Discussing why he thought the Nintendo Switch was so popular among gamers, Fils-Aimé explained that the hybrid system “met a fundamental consumer desire” that games companies had been trying to crack for years.

“The system was solving for a key player complaint,” Fils-Aimé said. “And that complaint is, ‘I’m having fun, I’m playing my game, and now I need to stop because I got to go to work or school, and I can’t take my game with me. I can’t continue playing that game.’ So Switch, with the opportunity to play on that big screen TV, then take it out of the dock and go play in handheld mode, it met a fundamental consumer desire. That was the triggering moment.”

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Elaborating on why he thought the Nintendo Switch would be such a special console, Fils-Aimé described the moment that he was presented with a prototype by the late Iwata-san, and likened the experience to two other Nintendo projects that made him feel excited for the future of the company.

“The first time I saw the Nintendo DS, the hair on the back of my neck stood up,” he said. “The team was demoing an early, early prototype of what would become Nintendogs. Immediately I saw the potential. The first time I picked up a Wii Remote and played a rudimentary experience that would become Wii Sports, I knew it was gonna be magical. The day that I sat with Mr. Iwata and held a prototype Switch and we talked about the concept, I knew it was going to be magical.”

Fils-Aimé retired as president of Nintendo of America in 2019, and left behind a transformative legacy for the company. We spoke to him ahead of him receiving the New York Game Awards’ Andrew Yoon Legend Award about a career of making people smile.

In other Nintendo news, a new 50-minute Direct presentation has been announced for February 17, which will focus on upcoming and already released titles.

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Tom Power is a UK-based freelance writer. Follow him on Twitter.

Thumbnail credit: Neilson Barnard/Getty Images

New Xbox Wireless Headset Announced

Microsoft has announced the Xbox Wireless Headset, a new headset for Xbox consoles including the new Series X and S.

The black-and-green over-ear headset has a retractable microphone, PU leather earcups, and a metal inner headband. The edges of the earcups are rubberised rotary dials, used to adjust the volume and game/chat audio balance. The overall aesthetic has been designed to be “intentionally understated” to allow it to blend into its surroundings alongside the Xbox Series X/S console.

Xbox Wireless Headset anglesAt $99.99, it will retail at a similar price point to many gaming-focused headsets, and is the same price as Sony’s equivalent Pulse 3D headset for PlayStation 5. Similar to the PS5, the Xbox Series X/S has dedicated custom audio hardware to allow for spatial audio over headphones. The new Xbox Wireless Headset supports Windows Sonic, Dolby Atmos, and DTS Headphone: X, the trio of 3D audio systems available on Xbox.

While the headset comes in the wake of the Xbox Series X/S, it is compatible across all of Microsoft’s supported devices, and so will work with Xbox One and Windows 10 PCs, too. The headset uses the Xbox Wireless technology system to connect to Xbox consoles without needing a dongle, and can pair with a phone or PC over Bluetooth.

The headset can also simultaneously pair with a phone and a console. This, for example, will allow you to play games on your Xbox while chatting to friends on Discord using the same headset, which is perfect for cross-platform play.

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On the microphone side, the headset uses dual beamforming microphone elements to pick up your voice rather than surrounding and background noise. Voice isolation tuning also helps you fine tune how much ambient noise the microphone picks up. There’s also an optional auto-mute function that turns your microphone off when you are not speaking. Active and mute states are indicated with an LED light.

The Xbox Wireless Headset will be available from March 16 in “most” markets, with pre-orders available from the Microsoft Store and some other retailers today.

For more from Xbox, check out the latest episode of our dedicated Xbox show, Unlocked.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Asus ROG Strix RTX 3060 Ti OC Graphics Card Review

Despite its limited availability, the RTX 30-Series has been with us for some time and has proven itself to be an excellent choice for gamers. Today, I’m looking at the Asus ROG Strix RTX 3060 Ti OC. Featuring a fast factory overclock, a large and quiet cooler, dual BIOS, and striking RGB, it’s an impressive graphics card. But is it worth the $599 premium?

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Asus ROG Strix RTX 3060 Ti OC – Design and Features

The ROG Strix RTX 3060 Ti is a beast of a card. It features a striking, and great looking, triple-fan cooler that absolutely dwarfs the Founders Edition version of the card. In fact, it’s tenths of an inch bigger than the BFGPU itself, the RTX 3090, though Asus classified this card as 2.9-slot width instead of the 3090’s 3-slot. It’s an inconsequential difference. The card is built sturdily; that metal trim isn’t just for show. It uses a metal frame to prevent sag and even more on the backplate to shed heat. It’s a heavy, industrial looking card that doesn’t need RGB to look cool (though it has that too).

That large cooler is put to good use. I was happy to see that the Strix follows Nvidia’s lead and uses a shortened PCB. The last fan blows directly through the heatsink and exhausts through a vent in the backplate of the card. This design, combined with Asus’s Axial-tech fan design, allows the card to stay nice and cool while also keeping temperatures down.

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In my testing, it peaked at 59 degrees celsius in my Lian Li LanCool II chassis. That’s remarkably cool. A similarly specced MSI RTX 3060 Ti Gaming X Trio, reached 68C under the same conditions. The Founders Edition reached 75C. The card features a zero RPM mode, which stops the fans when the card isn’t being pressed, but even under full load I was hard pressed to hear any difference in noise with my naked ear. Using a decibel meter, it came in at 35dB, which was only 2dB louder than the FE. Both cards were easily drowned out by my case fans. The card features a dual BIOS switch to choose between Performance and Quiet modes. Toggling it to Quiet allowed the card to rise to 63C under load but dropped to 31dB, beating the Founders Edition.

Asus ROG Strix RTX 3060 Ti OC Review

Running so cool also means thermal throttling is never an issue. The card comes with a high factory overclock of 1890 MHz in OC Mode, which is a solid +220MHz boost over the reference model. Thanks to those low temps, the card was easily able to surpass this and instead hovered around 2GHz. As a result, it was able to eek out slightly higher FPS in many scenarios than other RTX 3060 Tis I tested.

Under the hood, the Strix is packing all of the same specs as every other RTX 3060 Ti: 4864 CUDA Cores, 8GB of GDDR6 VRAM, as well as the latest generation of Nvidia’s Ampere architecture. No matter which card you buy, you’ll have access to core features of this generation like DLSS, which intelligently upscales content to play games at higher resolutions with lower performance cost. Likewise, you’ll also be able to enjoy ray tracing and AI enhanced features like Nvidia Broadcast. Be sure to read about the other benefits of the Nvidia RTX 3060 Ti Founders Edition.

Asus ROG Strix RTX 3060 Ti OC Review

Finally, when it comes to IO, the card features three DisplayPort 1.4a outputs, dual HDMI 2.1 outputs, and includes HDCP support. The maximum resolution is 7680 x 4320 broken across a maximum of four displays.

Asus ROG Strix RTX 3060 Ti OC – Performance

With hardware out of the way, it’s time to look at performance. I test graphics cards using a set procedure, first running each new GPU through a series of synthetic benchmarks for rasterization and ray tracing performance. Then, I dive into real-world performance using an array of a dozen popular games both with and without ray tracing and DLSS support. All games are tested at Ultra settings unless otherwise noted.

Asus ROG Strix RTX 3060 Ti OC – Synthetic Benchmarks

Card 3DMark Fire Strike Ultra Uniengine Heaven 4.0
Nvidia RTX 3090 Founders Edition 12,055 4,106
AMD Radeon RX 6800 XT 12,105 3,671
Nvidia RTX 3080 Founders Edition 10,744 3,385
AMD Radeon RX 6800 10,265 3,041
Nvidia RTX 3070 Founders Edition 8,547 2,785
Nvidia RTX 3060 Ti Founders Edition 7.306 2,258
Asus ROG Strix RTX 3060 Ti OC 7,538 2,392
MSI RTX 3060 Ti Gaming X Trio 7,449 2,284
Aorus GeForce RTX 2080 Ti Extreme 8,426 2,882
Nvidia RTX 2080 Super Founders Edition 6,902 2,301

In 3DMark’s Fire Strike and Unigine’s Heaven benchmark, the Asus leads the Founders Edition and MSI Gaming X Trio. Expectedly, it fell short of the RTX 2080 Ti but did surpass the RTX 2080 Super in Heaven.

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Turning to ray tracing performance, the story is much the same. The results are very close, but what I would expect from a card with a higher factory overclock and plentiful thermal headroom. Still, the results are close between each RTX 3060 Ti variant, which is a trend as you’ll see in the gaming benchmarks.

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Asus ROG Strix RTX 3060 Ti OC – Gaming Benchmarks

Looking at our core five games for GPU reviews, we can see that the Asus ROG Strix performs well, generally leading the the Founders Edition and MSI Gaming X Trio. There is some back and forth, however, indicating that the variance between the cards is slight.

To get a better eye on overall performance, I put the card through my expanded suite of testing. The trend remained true throughout. Compared against the RTX 3060 Ti Founders Edition, the Asus averaged 3% faster frame rates at both 1440p and 1080. Against the MSI, it was 4% and 1% faster. Though that might seem slightly odd given that the MSI is also a factory overclocked card, remember that we’re talking differences of 2-3 FPS in some cases. The real world performance difference usually isn’t noticeable at all.

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Looking at these results, it’s clear that the Asus ROG Strix RTX 3060 Ti is the best RTX 3060 Ti of the three I’ve been able to test so far. Thanks to thermals not generally being a problem for any of these cards, and GPU Boost reliably overclocking each, the real world difference is extremely small. Due to this, the real benefit to this card is in its temperature and acoustic performance more than its sheer FPS.

Dirt 5 Coming to Xbox Game Pass This February

Xbox Game Pass is getting a whole new line up of titles in the second half of February 2021. This includes Dirt 5, the new racing title already enhanced for Xbox Series X|S, that released not that long ago in November 2020.

Microsoft revealed the rest of the brand new Xbox Game Pass games in a blog post on Xbox Wire with other notable games hitting the service including Elite Dangerous, Superhot: Mind Control Delete, and Code Vein. Pillars of Eternity 2: Deadfire – Ultimate Edition, Wreckfest, and Killer Queen Black are among the other titles hitting the service very soon.

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Dirt 5 might be the most notable of the new entries into Xbox Game Pass, simply because it launched on November 6, 2020, barely a few months ago. Dirt 5 will be available on February 25 for consoles, PC, and cloud streaming, alongside Elite Dangerous on consoles, and Superhot on PC.

New Xbox Game Pass Games in February

  • Code Vein (PC) – February 18
  • Pillars of Eternity 2: Deadfire – Ultimate Edition (Cloud and Console) – February 18
  • Wreckfest (Cloud, Console and PC) – February 18
  • Killer Queen Black (Cloud and Console) – February 23
  • Dirt 5 (Cloud, Console and PC) – February 25
  • Elite Dangerous (Console) – February 25
  • Superhot: Mind Control Delete (PC) – February 25

Best Xbox Game Pass Deal in 2021

Current Xbox Game Pass Ultimate members can get 4-months of Ultimate for just $29.99. All you need to do is follow the steps below.

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  • Purchase 12-Months of EA Play for $29.99 at Amazon
  • Enter the code provided at the official Microsoft Store
  • Click agree when prompted to convert to 4-months of Game Pass Ultimate
  • This also stacks, so you can buy three EA Play codes, and get 1-Year for $89.97

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Robert Anderson is a deals expert and Commerce Editor for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

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Assembled: Marvel Studios Announces New Documentary Series for Disney+

Marvel Studios has announced Assembled, a new documentary series of specials that will start streaming exclusively on Disney+ from March.

The studio revealed that Assembled will take viewers “behind-the-scenes of the shows and movies of the MCU, following the filmmakers, cast and crew, and Marvel heroes every step of the way,” with the first episode in the series, “The Making of WandaVision,” set to premiere on the platform on March 12, 2021 — one week after the final episode of WandaVision on March 5.

Each episode will drop on the streamer shortly after the related theatrical releases and series completions have arrived on the big screen or small screen. Viewers will glimpse exclusive on-set footage of the likes of The Falcon and The Winter Soldier, while Scarlett Johansson and Jeremy Renner will appear on the series to detail the genesis of the Black Widow movie, and upcoming Hawkeye series.

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The first episode of the series, Assembled: The Making of WandaVision, will pull back the curtain on the groundbreaking MCU sitcom, offering fans fresh insight into the production’s concept and sitcom influences, filmmaking methods, and the “challenges and ultimate rewards” of performing an entire episode in front of a live studio audience.

Series stars Elizabeth Olsen (Wanda Maximoff) and Paul Bettany (Vision) will be joined by newcomers to the MCU, such as Teyonah Parris (Monica Rambeau) and Kathryn Hahn (Agnes), along with returning favorites like Kat Dennings (Darcy Lewis) and Randall Park (Jimmy Woo) to provide an immersive and in-depth examination of the next phase of the Marvel Cinematic Universe.

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There should be plenty to unpack in the first Assembled special as WandaVision has a habit of leaving viewers with more questions than answers, paving the way for numerous theories and discussions. With that being the case, IGN’s staff recently gathered around the digital campfire to thrash out the major theories, questions, and speculation surrounding the show after Episode 6 left us with a lot to dissect.

Want to know more? Read IGN’s review of Season 1, Episode 6.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.