Destiny 2 Might Be Bringing Back The Ahamkaras, Its Spookiest Creatures

One of the weirdest and perhaps coolest elements of Destiny lore are the Ahamkara, a strange group of shapeshifting creatures who were hunted to extinction hundreds of years ago. We got a glimpse of Riven, the last Ahamkara, as the boss of the Last Wish raid back in the Forsaken expansion. Now it seems like the Ahamkara are poised to make a comeback, thanks to the machinations of Mara Sov in Destiny 2‘s latest content season, The Season of the Lost.

If that all sounds confusing, allow me to catch you up really quickly. So the universe of Destiny 2 is predicated on some strange forces called Paracausal Energy. That’s the “Light” and the “Darkness” that give player Guardians their space magic superpowers, emanating from the god-like entities known as the Traveler and the pyramid ships that make up the Black Fleet. But Guardians are not the only paracausal entities hanging out in the solar system–there used to be creatures called Ahamkara that seemed to be able to bend reality to their will, as long as they followed certain rules.

Now Playing: Destiny 2: The Witch Queen – What You Need To Know

Essentially, Ahamkara were like evil genies. Sentient, shape-shifting creatures, they would grant wishes and apparently feed on the difference between the universe as it exists and could exist (yes, it’s weird, but essentially: they feed on granting wishes). Ahamkara were also tough to deal with–they would often twist wishes into something dark and unexpected, leading a whole lot of Guardians (and other folks in the solar system) to their deaths. Some almost seemed parasitic in nature, while others would strike deals with people to grant their wishes. With their weird, misunderstood paracausal powers, the Ahamkara could literally reshape reality, but only, it seems, if someone wished it. And the Ahamkara were free to interpret the wishes in whatever way would advantage them the most.

There were enough of these creatures around that they were a problem, but not so many that they were common. Eventually, the Vanguard worked together with Mara Sov and the Awoken of the Reef to put on what they called the Great Hunt. The goal was to drive the Ahamkara extinct for the good of everybody else.

Mara took part in the Great Hunt, but she didn’t let anyone know that she personally had an Ahamkara of her own: Riven. With Riven’s wish-granting help, Mara created the Dreaming City and her own throne world in the Ascendant Realm, giving her the same power of immortality enjoyed by the strongest of the Hive. So the Great Hunt ended with, seemingly, all the Ahamkara dead, except for the one Mara controlled.

Things stayed that way until the Forsaken campaign, when we caught up with Riven in the Dreaming City. The Ahamkara had been “taken” by the Hive god Oryx, the Taken King, back in Destiny 1 (although that happened off-screen). Oryx’s power to “take” creatures robbed them of their will and made them his servants, but Riven had managed to scheme out of being completely controlled by the Hive god. When Oryx showed up to use his power to take Riven, she instead tricked him into wishing to take her. So instead of using his own power, Oryx used Riven’s, which allowed her to maintain her free will. After Oryx died, Savathun contacted Riven and convinced the Ahamkara to join forces with her, and that’s what the Last Wish raid is all about.

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So in Last Wish, we killed Riven (but Ahamkara have a weird relationship with death and don’t ever actually seem to be completely dead–another thing we don’t really understand) and cleansed her heart of Taken corruption. At the time, Mara Sov’s techeuns, the special witches that helped her control Riven and do all the other cool stuff she does, said that cleansing Riven was part of Mara’s plans for later. Those plans seem to be coming together now.

Okay, so Riven’s heart is in the mix, and this week, players discovered in Mara’s chamber that there’s a hidden Ahamkara egg off in a corner. This is interesting, because while we were marauding around the Dreaming City in Forsaken, we destroyed a whole ton of Ahamkara eggs. Again, it seems that all the Ahamkara are dead, except one that Mara has stashed away somewhere.

We’re caught back up to the present, where the events of the Season of the Lost are just starting to unfold. Mara has agreed to help Savathun get rid of her worm, which would free her from being all evil with the Hive all the time. That would also take away Savathun’s powers of Darkness and, in theory, her immortality, giving Mara a chance to kill her. The plan this season is to find and save some missing techeuns so they can enact this plan.

Except there are some lingering issues from Forsaken and the Dreaming City that need to be dealt with, and that Ahamkara egg is one of them. Another is the Wall of Wishes, a machine Mara and the techeuns created specifically so Mara could use Riven to make wishes without them getting all twisted. The Wall of Wishes is like a giant combination lock, and putting in the right combos allowed you to do things like skip parts of the Last Wish raid. The game implied there were 15 such combinations, but only 14 were ever found.

So if you’re following, this season has us 1) reuniting Mara and her techeuns, who 2) helped us kill and cleanse Riven, and 3) built the Wall of Wishes to effectively use Ahamkara, while 4) Mara still has an Ahamkara egg chilling out in her chambers. YouTube channel Myelin Games has a solid rundown of the whole situation.

It sure sounds like we’re going to find out what that final wish is this season, and that it’s not only going to be integral to Mara’s plan, but also, possibly, return control of at least one Ahamkara to her. This is the kind of move we can expect from Mara, who’s a lot like Savathun–she’s always thinking about growing and consolidating power, and she has schemes in place to benefit herself and the Awoken even when she seems to be helping others or meeting their demands.

The reason we’re going through all of this, though, is because it might be providing us a look down the road in Destiny 2. Up until now, Ahamkara have been almost purely stories. There’s a bunch of lore about the Great Hunt and the various ways that Ahamkara tricked hapless Guardians into getting eaten or being imprisoned in the Vault of Glass for eternity, but we’ve only ever seen one Ahamkara: Riven. We’ve also never encountered Ahmakara out in the solar system, free to do whatever they want. They’re a fascinating aspect of the game that mostly only exists in the game’s past.

But we’re also rapidly approaching the end of the current story arc of Destiny 2, what Bungie calls the Light and Darkness Saga. The next expansion, The Witch Queen, is going to deal directly with whatever Mara’s plans are in the Season of the Lost, and we know that’s going to go poorly in at least some respects, with the Hive gaining the power of the Light to create their own Guardians. We also know that the expansion after that one is called “Lightfall,” the implications of which are obvious. The one after that is known as “The Final Shape,” which is a lore callback to the philosophies of the Hive and the Darkness about killing off all weaker life in the universe so that only the absolute strongest life possible remains. The implications of what we’ll be dealing with in that expansion also seem pretty self-evident.

If the Light and Darkness Saga ends, though, what will Destiny be like? One assumes there will still have to be things like paracausal energy, since that force is what basically explains the video game part of Destiny 2–how you come back to life whenever you die, and how you get to do cool things like shoot black holes at people or turn yourself into a lightning missile. But the end of the saga implies the end of the war between the Light and the Darkness, and that certainly suggests that one or both forces ought to be gone.

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My sneaking suspicion right now is that the end of the saga will mean the end of the gods–the Traveler and the Black Fleet–but not necessarily their influence. Paracausal energy seems pretty essential to what Destiny is, so how do you keep those forces in the game without their sources? My thinking is that while the Traveler and the Black Fleet might meet their ends, we’ll see paracausal energy scattered throughout the solar system in different ways, and into smaller, less godlike creatures. That energy will remain in us, the Guardians, most likely. And it might show up again in Ahamkara.

All this is to say that I think Mara Sov’s endgame involves restoring the Ahamkara, and that this could be the planting of a seed for Destiny’s future. A post-Light, post-Darkness Destiny 2 world would be a perfect setting to see the return of the wish-granting shapeshifting monsters that trick you into letting your greatest desire slip, so they can eat your longing before killing you. If we need new horrifying creatures to fight, a bunch of walking monkey’s paws with reality bending magic would be some great ones.

A New Rocketeer Movie Is In The Works At Disney+

Disney is bringing back The Rocketeer with a new Disney+ movie, The Return of the Rocketeer, Deadline reports.

David and Jessica Oyelowo will produce the film through their Yoruba Saxon company, with Ed Ricourt writing. In addition to producing, Oyelowo himself may step into the starring role. According to Deadline, the film will focus on a new character, a retired Tuskegee airman who dons the jetpack and helmet.

The original Rocketeer film released in 1991, starring Billy Campbell and Jennifer Connelly and became a cult classic thanks in part to its Art Deco-inspired design. That film told the story of Cliff, a pilot who stumbles across the jetpack and helmet and uses them to become the titular hero.

Interestingly, David Oyelowo also played a Tuskegee airman in George Lucas’ 2012 film Red Tails. He’s also known for Selma and The Water Man. Ricourt has previously written illusion/heist film Now You See Me for Lionsgate and worked on Marvel’s Jessica Jones for Netflix.

The Return of the Rocketeer is in early development and does not yet have a release date or time frame.

The CW’s Batwoman Has Cast Its Poison Ivy

Batwoman Season 2 ended with a spiraling green hint of what’s to come, and now we have confirmation that Batman villain Poison Ivy will play a significant role in Batwoman Season 3. The CW has cast actor Bridget Regan as Pamela Isley/Poison Ivy for Batwoman Season 3, according to The Hollywood Reporter.

The CW describes Ivy as “a passionate, brilliant scientist with a mind for changing the world for the better,” whose “plans shifted when she was experimented on by a colleague, injected with various plant toxins which turned her into the infamous Batman villain: Poison Ivy. With a formidable power coursing through her veins, Pamela used her powers to do what she thought was right… even if Batman and those closest to her disagreed with her dangerous methods. Now effectively wiped off the board for years, Batwoman and the Bat Team must prepare themselves for Poison Ivy to return with a vengeance.”

Regan is known for her roles as Rose on Jane the Virgin and as the original Black Widow, Dottie Underwood, from Marvel Studios’ Agent Carter series. Last season recast Batwoman following Ruby Rose’s departure, with actress Javicia Leslie taking over the cowl as an original character named Ryan Wilder. Batwoman Season 3 also has Batman character Renee Montoya joining the cast, played by Victoria Cartagena, the same actress who portrayed her on Fox’s Gotham. Batwoman returns to the CW on Wednesday, October 13.

Blizzard Teases Fresh WoW Classic Servers, Along With New Burning Crusade Content

World of Warcraft Classic looks like it will be getting fresh servers, Blizzard has teased in a new development update, which also confirms when the next phase of content will release for Burning Crusade Classic.

Two new raids, Serpentshrine Cavern and Tempest Keep, as well as a new Arena season, will be coming to Burning Crusade Classic starting on September 15. Unfortunately, when it comes to new servers for WoW Classic, Blizzard didn’t exactly provide many details aside from teasing the concept was in the works.

Now Playing: World of Warcraft Classic: Burning Crusade Reveal Trailer | BlizzCon 2021

“We’re also working on something for WoW Classic players who’ve told us they’d like a chance at a fresh start, and will be sharing more on our plans soon,” Blizzard wrote in its WoW development update, which also outlined big changes coming to Shadowlands.

Speculation about new servers for WoW Classic, where players would all start from scratch with brand-new characters, has run rampant following the recent arrival of a WoW Classic public test realm. Numerous questions about what new servers might look like still remain, such as what content would be initially available and whether or not Blizzard would be open to making additional changes that weren’t present when WoW Classic launched in 2019.

Blizzard initially looked to make as few changes to WoW Classic as possible when it first released in an effort to mimic the game’s original 2006 release. But over time Blizzard proved more willing to make changes based on player feedback, such as adding a new item to help address the game’s world buff “meta,” lengthening the duration for the limited-time Scourge invasion event, and more.

Fresh WoW Classic servers would come as Blizzard looks to address a recent state of California lawsuit that alleges the company has long fostered a culture of discrimination and harassment towards women. Those allegations, and Blizzard’s effort to rectify the situation, have led to in-game changes like the removal of references to a former WoW game director named in the lawsuit. The lawsuit has also led to the departure of numerous veteran developers from the company, including former Blizzard president J. Allen Brack, former Diablo IV director Luis Barriga, and former lead level designer Jesse McCree, after which Overwatch’s iconic cowboy hero is named.

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Shang-Chi Comics Explained: Where The Next MCU Movie Came From

Shang-Chi and the Legend of the Ten Rings is headed to theaters, but as the first entry into the MCU’s highly anticipated Phase 4 to feature an almost entirely new cast of characters, there are plenty of questions left on the table. Namely, and perhaps most importantly–who is Shang-Chi and what does he mean for the MCU moving forward?

Naturally, it’s time to take a look at his comic book history–and, fair warning, it’s kind of a lot.

Shang-Chi got his start as a Marvel character in 1973, but his actual origins are a bit more tricky than that. He was created as a spin-off character from the work of British author Sax Rohmer, who penned a series of novels featuring a villain named Dr. Fu-Manchu dating all the way back to 1913. These stories heavily relied on both racist caricature and racist conspiracy theories like “Yellow Peril” for their success, painting China as a whole as a dangerous, alien power looking to corrupt and destroy the western world.

The Fu Manchu novels grew in popularity throughout the 20th century before they finally wrapped as a series (after 13 total books) in 1959. In that time, the franchise spawned a radio drama, a handful of film serials, and 10 feature films (all of which had white actors playing the eponymous villain–Christopher Lee and Boris Karloff among them.)

Obviously, we can look back at these stories from a modern perspective and see how disastrously racist and xenophobic they are, but even into the ’70s and ’80s, the Fu Manchu stories were widely regarded as an exciting and well understood cultural touchstone–so much so that Marvel jumped at the chance to incorporate its very own spin-off character into its superheroic universe. Shang-Chi was introduced as Fu Manchu’s long lost son and went on to have his very own solo title, The Hands of Shang-Chi: Master of Kung Fu, which featured not only Fu Manchu himself but many other supporting characters from the novel series.

It helps to remember that 1974 is also the year that gave us the song “Kung Fu Fighting” by Carl Douglas–American pop culture was very into the whole idea of martial arts at the time.

Of course, the Kung Fu craze didn’t last very long and eventually Marvel also lost the rights to the Sax Rohmer characters that made up Shang-Chi’s supporting cast. The Hands of Shang-Chi eventually came to an end in the early ’80s, leaving the character to guest spots in other books, which he did on the semi-regular, becoming especially associated with Marvel’s other martial arts heroes like the Daughters of the Dragon, White Tiger, and Iron Fist.

Eventually, pushes were made on the creative side to help Shang-Chi shed some of the more troubling and racist parts of his origin. The Fu Manchu character was revealed to be an alias for an immortal sorcerer named Zheng Zu. Shang-Chi’s half-sister, Fah Lo Suee was given a genuine Chinese name, Zheng Bao Yu in 2013. The team Agents of Atlas was pivoted to feature Asian and Asian American superheroes specifically by writer Greg Pak, using Shang-Chi as a main character in 2019.

So where does this leave Shang-Chi for the MCU? Well, that’s also complicated–but in a much better way. The MCU offered something Shang-Chi has never had with the comics: A completely fresh, clean slate that isn’t beholden to any level of history (however retconned as it may have been.)

We can already see some of the major changes being made to the live-action version of the character in the trailers and promotional material. For one, he has absolutely no connection to Fu Manchu now, and instead is the son of a man named Wenwu, who is the real “Mandarin”–a character previously introduced in Iron Man 3 as an actor duped into a conspiracy. It turns out the “Mandarin” is real–though Wenwu certainly doesn’t call himself that. He does, however, lead an international organization called the Ten Rings that have been operating in secret for hundreds of years. Meanwhile, his comic book half-sister has been replaced with a new character named Xialing.

In terms of powers and abilities, Shang-Chi is a bit difficult to pin down. In the comics, despite his extensive martial arts abilities, he’s still technically human–or at least as human as other non-empowered superheroes go. He’s been seen taking on various superhuman opponents and even using his martial arts training to focus his chi into things that look altogether supernatural. In the movie, however, his origins have taken a decidedly more fantastical approach. Not only is Wenwu an immortal, he uses the magical ten rings artifacts (which have been dramatically changed from their own comic book counterparts) to fight. Meanwhile, his mother isn’t even from Earth as we know it and is instead a resident of a magical place called Ta Lo.

It’s unclear what this means for Shang-Chi himself, but suffice it to say he is certainly not as simple as a run-of-the-mill human who happens to be very good at fighting this time around. It is similarly unclear what any of this will mean for Shang-Chi’s future in the MCU and where he will slot into the bigger picture as Phase 4 continues to grow and change. We’ll just have to wait and find out more as things develop.

Shang-Chi and the Legend of the Ten Rings hits theaters on Friday, September 3.

Poison Ivy Cast in The CW’s Batwoman

Bridget Regan has been cast to play Poison Ivy in CW’s Batwoman TV series.

The Hollywood Reporter announced that the Jane the Virgin actress will be acting as a Poison Ivy set on vengeance against Batwoman and the larger Bat-family. Regan will appear in the third season of CW’s Batwoman, which will be the continuation of Javicia Leslie under the cowl of the titular character.

The CW describes Regan’s Poison Ivy, or rather her Pamela Isley, as a former botany student at Gotham University who is a “passionate, brilliant scientist with a mind for changing the world for the better,” according to THR. Isley is experimented on by a colleague and injected with various plant toxins as part of the tests.

Any Batman fan knows the rest of this story: things go wrong with those toxins and Isley becomes one of Batman’s greatest foes, Poison Ivy.

“With a formidable power coursing through her veins, Pamela used her powers to do what she thought was right…even if Batman and those closest to her disagreed with her dangerous methods,” the CW’s description reads. “Now, effectively wiped off the board for years, Batwoman and the Bat Team must prepare themselves for Poison Ivy to return with a vengeance.”

Jane the Virgin and MCU fans will likely recognize Regan. She played Rose in Jane the Virgin for five seasons and she was the very first Black Widow chronologically in the MCU, where she played Dottie in Marvel’s Agent Carter series. She can also be seen in 2020’s Paradise Lost, 2017’s Devil’s Gate, and TNT’s The Last Ship series, too.

Regan’s Poison Ivy will debut in the third season of Batwoman, which begins October 13.

While waiting for that, read about how Gotham’s Renee Montoya actor will reprise the role for Batwoman and then check out Camrus Johnson as Batwing for the show. Check out our thoughts on Javicia Leslie’s Ryan Wilder in IGN’s Batwoman Season 2 premiere review after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

(Photo by Araya Doheny/Getty Images)

Aussie Deals: 62% Off AC Valhalla, 41% Off Ghost of Tsushima and Persona 5 Strikers, Plus More!

If you’ve been holding off from buying Assassin’s Creed Valhalla—stalking it from the shadows perhaps—now’s the time to unsheathe your wallet and strike. You know what? Maybe use the exact same strategy on Ghost of Tsushima, too. Last of all, I’ve found a bunch of other, non-stealth-based savings that should be acquired before time runs out. Get scrolling to get discounts…

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Adam’s an Aussie deals spotter who’s played 3 hours of Far Cry 6 already. He’s also been known to be @Grizwords.

‘No One Solution’ For Naughty Dog Crunch, Neil Druckmann Says

As concerns about crunch culture remain at the forefront of the games industry, Naughty Dog’s leaders are speaking out about what they’re doing to assess working conditions at their own company.

Known for franchises like Uncharted, The Last of Us, Crash Bandicoot, and Jak & Daxter, Naughty Dog has been a prominent force in the AAA development scene for the two decades. However, ahead of one of 2020’s biggest releases, The Last of Us Part II, reports began to emerge about instances of crunch culture within Naughty Dog’s ranks. After the game was delayed, developers anonymously said the delay led to sustained crunch rather than more breathing room.

Naughty Dog co-presidents Evan Wells and Neil Druckmann spoke to Game Informer about how the studio is working to move forward and make changes after last year’s reports of crunch.

Druckmann says Naughty Dog is assessing ways the studio can improve, including evaluating the well-being of Naughty Dog employees by looking at how many hours employees are working and how much stress they’re feeling, among other factors.

“Everybody has a different definition of what crunch means,” Druckmann said. “We find that there is no one solution that fits everybody. Everybody has a unique situation we might need to address.”

Game Informer also asked Wells and Druckmann about unionization. Wells said he hasn’t put a lot of thought into it, and doesn’t know if it would be a solution to crunch. Druckmann says the studio has tried to implement anti-crunch solutions in the past, but a one-size-fits-all solution doesn’t always lead to results.

“… we’ve said, ‘Okay, no working past this hour,’ or, ‘It’s mandatory that no one can work on Sunday,’ and they’re always a lot of corner cases of someone saying, ‘Well, I couldn’t work on Friday because I had to be with my kids. It’s actually more convenient for me to come in on Sunday.’ When you try to have a silver bullet, like one solution, you’re always leaving someone behind. That’s why we feel like we need multiple solutions. We have to approach this from multiple angles.”

Wells also spoke on the topic of strict work limits, saying, “If we had some sort of restriction where when the clock strikes 40 hours the servers shut down and you can’t work anymore, that would frustrate people to no end. There are people who really want to put in that extra polish on their own volition, and they would feel handcuffed.”

The interview has drawn criticism in some corners, with one games media member calling Wells and Druckmann’s responses “wishy-washy,” and others saying Naughty Dog missed an opportunity to make themselves look decent. However, Naughty Dog environmental artist Anthony Vaccaro pushed back against these assertions, calling the effort to address crunch at Naughty Dog “dramatic.”

It remains to be seen how Naughty Dog will adjust to the reports of crunch among its employees. Crunch remains a common problem in video game development. Red Dead Redemption 2 creator Rockstar and Cyberpunk 2077 developer CD Projekt Red have also come under fire for unhealthy work environments.

However, Insomniac, another studio under Sony’s first-party umbrella, reportedly managed to ship Ratchet and Clank: Rift Apart “completely crunch free.” Multiple Ratchet and Clank developers posted on Twitter saying they experienced a healthier work-life balance than could be found at many other big-budget studios.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Madden NFL 22 Hammered By ‘Loss Glitch’ And Other Bugs As Players Await Patch

It’s been another tough start for Madden NFL 22. In the wake of mixed reviews, EA’s NFL franchise is once again suffering a variety of strange glitches and bugs, some of which can break the game.

Among the worst of these glitches is the so-called “Loss Glitch” reportedly affecting those who started an offline franchise. Over the past several days, social media has been aflame with reports of franchise games registering as a loss even after a big win.

The problematic nature of the “Loss Glitch” is clear: it’s tough to keep the motivation to stick with a franchise mode game if the results aren’t accurate. This follows reports of online franchise desync issues that were addressed by server maintenance late last week.

Franchise mode isn’t the only area of Madden 22 racked by bugs. Visual glitches abound on the field, and playing defense has proven to be difficult as players fail to move to the correct part of the field.

“Madden will always be home base. EA has been great to me in the limited capacity I’ve worked with them. And it’s not about any individuals,” one streamer wrote today in reference to the various frustrations surrounding the gameplay, including the lack of word on a patch. “I’m considering streaming some other games while they figure it all out. I don’t feel valued as a player.”

Visual glitches and gameplay bugs have become an annual tradition for Madden NFL, particularly at launch — issues only exacerbated by the shift to work-from-home during the COVID-19 pandemic. While multiple EA devs have told me that many of the process problems raised by the move have been ironed out, this year’s version still seems notably buggy.

I encountered plenty of these bugs in my own review of Madden 22, writing that it was evident that it was the “same old Madden” after just a few hours. I didn’t encounter the loss glitch due to saving my franchise to the cloud, but I did get repeatedly booted back to the main menu after completing games — an irritating if ultimately harmless issue. Much worse were the strange bounces by the ball, the field glitches, and a multitude of Face of the Franchise issues, such as Trevor Lawrence being drafted back-to-back with my own highly-regarded rookie quarterback.

EA has thus far been silent on timing for a major title update that will address many of these issues. Based on Madden’s prior history, it should be happening relatively soon, and it’s apt to be extensive. Right now, though, Madden seems to be focused on teasing upcoming College Football content on social media.

I have reached out to EA regarding potential patch timing and will update this story if I hear anything. Madden NFL 22 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Kat Bailey is a Senior News Editor at IGN

Minecraft Tools Guide – Tool Crafting Materials Ranked From Worst to Best

Note: This guide focuses on the Bedrock version of Minecraft, available on Windows 10, Xbox, PlayStation, Switch, and mobile.

When Minecraft first debuted, you had to figure out what materials and arrangements you needed to use to build tools. These days, it’s a lot simpler–the recipes are built right into the game! But you still need a little bit of knowledge to get beyond those first few days. What tools to use for what tasks, of course, but also what you can build them out of. For best mining locations, standard “ground level” is 62, and underground is typically 61 and below. With all that out of the way, here are Minecraft’s tool crafting materials, ranked from worst to best.

Table of Contents [hide]

Gold

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Where to find it: Between Layers 5 and 76.

Minecraft is hardly the place to go for realism, but in this case, it’s a pretty good match. Like in real life, the idea of a golden shovel is a lot cooler than the reality. There are plenty of uses for gold in minecraft, but when it comes to tools, you should skip gold entirely. It’s literally the least durable of tool materials. Even if you should happen to pick up a golden tool off of a mob you’ve killed, it’s likely going to be more useful to turn any enchantments into XP with a Grindstone smelt down into a gold scrap than to try to actually use the tool.

Wood

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Where to find it: Almost everywhere!

Wood is the true starting point for Minecraft tools. It’s plentiful, renewable, and almost twice as durable as gold. You won’t want to stick with wooden tools for long, but it’s a great starting point and will quickly get you to stone tools.

Stone

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Where to find it: Almost everywhere!

Stone is even more plentiful than wood and again almost twice over as durable. This is where you’ll start to see the benefits of stronger tools in both durability and speed.

Iron

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Where to find it: Between layers 5 and 61.

The path from stone to iron is pretty clear. Once you have stone tools, you’ll be able to easily mine fast enough and deep enough that you’ll start building a good stock of iron. Iron is more than twice as durable as stone, and is the first block that will let you start to mine more exotic materials like diamond ore. It’s also the first material where you’ll really start to get mad if a creeper sneaks up on you.

Diamond

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Where to find it: Layers 11-12.

Diamond is the first truly durable material you’ll find for building tools; it’s about the equivalent of 48 golden pickaxes or 26 wooden ones. Because of those pesky creepers, you may want squirrel this away in a safe chest and wait until you can afford a full diamond armor set before you start making tools.

Netherite

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Where to find it: Exclusively in the Nether between layers 13 and 17.

The fastest, most durable, and rarest of all tool-crafting materials, Netherite is found in the Nether, which means you’ll need at least a diamond pickaxe to even get access to it. Netherite is created by finding Ancient Debris in the Nether and burning it down to Netherite Scrap. Combine that with gold to make Netherite Ingots, which you can then take to a Smithing Table to upgrade your Diamond tools to the highest level. At that stage, you may want to wait until you can (literally) fish up some Mending books to make sure these have enough life in them to make the trouble worthwhile.

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