Star Citizen Creator Says The Gameplay Is “Not A Pipe Dream”

Wing Commander creator Chris Roberts’ new game, Star Citizen, was announced back in 2012, and–though parts of the game have been released–fans are still waiting for the final product. Roberts has now written an in-depth forum post that seeks to address concerns about the game’s development status and why the project is taking so long.

“This is the game I’ve dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it’s potential because it is taking longer than I originally envisioned,” Roberts said. “What I will commit to, and what is an internal priority is to improve the current gameplay and quality of life as we go, as Star Citizen is already fun in many ways, even if more buggy and not as stable as I would like, and just finishing off and polishing the basics will make it play as well or better than most other games.”

Roberts went on to say that the gameplay elements for Star Citizen is “not a pipe dream,” and he doesn’t expect it to take 10-20 years to deliver. “I described systems we either have working, or are working on; we’ve even shown early versions of some of this like fire on Inside Star Citizen. I can’t promise you exactly what quarter it will come together but once the new Road Map web work is done you’ll be able to see the teams progress to achieving what I describe in real time,” he said.

Although Star Citizen isn’t fully released yet, the alpha version is available, and it is very popular. Roberts said “tens of thousands” of people play it every day, and the peak userbase on an average day is about 30,000. During major in-game events, Star Citizen’s alpha has achieved 100,000 players in a single day, Roberts said.

“We are on track to have over one million unique players this year,” he said. “Star Citizen already has the main gameloops of a space sim; cargo hauling, commodity trading, mercenary, pirate, bounty hunting, and mining. Just spending time refining and finishing out these would make Star Citizen with all its detail and fidelity more engrossing than any ‘finished’ space sim you can play today.”

Roberts also used his forum post to speak about the current state of internet discourse and why he is frustrated by what he’s seeing online.

“My biggest disappointment with modern internet discourse is that there’s a significant amount of cynicism, especially in forum or Reddit debates, and a portion of people assume the worst,” he said. “If a feature is missing, late, or buggy it’s because the company or the developer lied and or / is incompetent as opposed to the fact that it just took longer and had more problems than the team thought it would when they originally set out to build it.”

Roberts went on to say that developers are usually themselves optimistic. While this enthusiasm might run the risk of a developer not anticipating a future issue, this is not a bad thing, Roberts said.

“Developers by their very nature are optimistic. You have to be to build things that haven’t ever been built before. Otherwise the sheer weight of what is needed to be done can crush you. But being optimistic or not foreseeing issues isn’t the same as lying or deliberately misleading people,” he said. “Everyone at Cloud Imperium Games is incredibly passionate about making Star Citizen the most immersive massively multiplayer first person universe sandbox, and everyone works very hard to deliver that. If we could deliver harder, faster, better we would.”

“We get just as frustrated with the time things take. We practice bottom up task estimation where the team implementing the feature breaks it down and gives their estimates of how long it will take them,” Roberts added. “Management doesn’t dictate timelines, we just set priorities for the teams as there are always a lot more things to do at any one time than we have people to do them. We are constantly reviewing and trying to improve our AGILE development process and how we estimate sprints. As the code, feature and content base grows there is more maintenance and support needed for the existing features and content, which can eat into the time a team has for new feature development, meaning you always have the push and pull of current quality of life in a release versus delivering new features and content. The same push and pull exists in the community as there is a strong desire for polished bug free gameplay now but also new features and content, often from the very same people.”

Roberts added that he hopes the Star Citizen community can do a better job at speaking to developers in a constructive manner instead of lashing out with ad hominems.

“If you want to encourage me or other developers to answer questions then it helps to not turn around and question people’s professionalism or make sweeping statements,” he said. “If someone did that to you in your job I am sure it would be irritating. I have a thicker skin than most of the developers at CIG, and realize that not everyone is speaking in their first language or realizes how they phrased things may not have been the best, but in general it is best to approach things with constructive criticism, leaving the ad hominems out. Just saying something sucks isn’t helpful. Explaining why it sucks for that user, and their ideas to potentially rectify it is helpful.”

The Star Citizen development roadmap is publicly available and updated frequently. Roberts acknowledged that people might not always agree with what the studio has chosen to prioritize, but he hopes it can offer a level of transparency to the community.

“This won’t stop people from disagreeing with our priority calls or how long something takes, but at least it will share the overall picture and people can see exactly what everyone is working on at any moment and how long it is projected to take,” he said. “They will be able to see it change when it does for us and hopefully appreciate how many people are working really hard to make Star Citizen a game like no other.”

In addition to Star Citizen, an off-shoot FPS game called Squadron 42 is in the works with some very big names attached to star in it. The cast includes Mark Hamill, Gary Oldman, Liam Cunningham, Gillian Anderson, Andy Serkis, John Rhys-Davies, Henry Cavill, and Ben Mendelsohn, among many others.

Star Citizen is the most successful crowdfunding project in history. As of September 15, the public funding campaign has exceeded more than $313 million USD.

Now Playing: Star Citizen – 1 Hour Of Squadron 42 Single Player Gameplay

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Fall Guys Devs Want To Remind You That They Made Over 100 Other Games

Fall Guys: Ultimate Knockout has been a huge success, but it didn’t come out of nowhere. In a feature interview with PC Gamer, Paul Croft, founder of developer Mediatonic, has spoken about the team’s history–and the many, many games that led up to Fall Guys.

As PC Gamer points out, Mediatonic had worked on about 130 games before Fall Guys, including many web and flash games–here’s an incomplete list. In fact, it’s not even the first game the studio released in 2020–that would be picross narrative game Murder By Numbers. Other games they’ve worked on include Monsters (Probably) Stole My Princess, Foul Play, Hatoful Boyfriend, Gears Pop!, Fable Fortune. The studio has also worked with Disney, Nickelodeon, Sega, Adult Swim, and other companies on major brands.

Croft talks about the studio’s first big success, 2008’s Amateur Surgeon–which was, on some level, much bigger than even Fall Guys. “That was a sort of huge moment for us,” Croft says. “It exploded online with 100 million players and that was a sort of turning point for us in terms of moving towards creating our own games as opposed to creating or porting games for brands.”

“We went from making flash games to making games on Myspace, then to making Facebook games, and then slowly expanded from there to console platforms and iPhones,” Croft says, reflecting on the studio’s journey as social gaming began to bloom. “It was easier to pivot and change direction because we weren’t locked into a three or four-year development cycle and we could keep pace with things.”

Croft notes that the studio started as two people, and has now grown to over 200 employees across four studios.

Fall Guys was first pitched internally in 2018 during GDC, Croft says. “Jeff Tanton, who’s our creative director and responsible for pitches in the studio, put a call out to the design team, and as part of that and I’m pretty sure part of his brief was no battle royales,” he notes.

He also notes, sadly, that because of social distancing it’s been hard to celebrate the game’s success. “We haven’t been able to get together and celebrate as a team with a giant party,” Croft says. “It’s been all online, which is what we have to do for now, but I’m looking forward to the day where we can all get together properly and celebrate the game.”

Fall Guys has just released its mid-season update, which has added a new huge hammer–which is, of course, called Big Yeetus.

Now Playing: Fall Guys Season 2 Trailer | Gamescom 2020

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HBO’s Lovecraft Country Episode 5 “Strange Case” Breakdown & Easter Eggs

In Episode 5 of Lovecraft Country, Ruby awakens in a different body, thanks to William. Tic (Jonathan Majors) discovers what Montrose (Michael K. Williams) has done and lashes out. Montrose seeks comfort from his secret lover. Christina gets Ruby to help her, and a secret about her is revealed. Tic bonds with Leti (Jurnee Smollett) as they try to decode the papers they found in the vault. Greg and Meg break down the plot points of Episode 5 and explain all of the Easter eggs and references to the Lovecraft Country novel, American history, literature and pop culture.

South Park Is Airing A “Pandemic Special,” Of Course; Watch A Teaser Here

South Park is returning for a 24th season, but ahead of that, Comedy Central will air a one-hour episode focused on, you guessed it, the pandemic. The episode is called “The Pandemic Special,” and it debuts on September 30.

In this episode, Randy capitalizes on people staying at home and smoking more weed than ever, while kids are heading back to school to find it to be a very different place. Here is the full description for the episode:

“Randy comes to terms with his role in the COVID-19 outbreak as the ongoing pandemic presents continued challenges to the citizens of South Park. The kids happily head back to school but nothing resembles the normal that they once knew; not their teachers, not their homeroom, not even Eric Cartman.”

“The Pandemic Special” will be available a day later on HBO Max. This will also be the case for Season 24, but a premiere date for the new season has not been announced.

HBO Max is said to have paid more than $500 million to get South Park on the streaming service. The show has been renewed through Season 26, so you can expect a lot more South Park in the future.

Pokemon Sword / Shield Crown Tundra DLC Trailer Shows Off Returning Legendaries

A new trailer for The Crown Tundra, the second part of the Pokemon Sword / Shield expansion pass, has emerged. Interestingly, it comes from Nintendo South Africa, and hasn’t been posted by the US Nintendo YouTube account.

The trailer, though brief, squeezes in several Pokemon and gives us a preview of some of the expansions’s new environments.

It also shows off Regice, Registeel, and Regirock, just three of many returning Legendary Pokemon coming in the expansion. These are three Legendary Pokemon that were first introduced in Pokemon Ruby/Sapphire, and finding them required readers to read and translate braille. Whether this will be the case for Sword/Shield remains to be seen.

There will also be new “Regi” Pokemon coming in this second DLC. You won’t see them in the trailer, though.

Pokemon Sword / Shield has been a big success for Nintendo, and is currently the third best-selling game in the series.

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Overwatch Tracer Comic Book Event Now Live On All Platforms

A new Tracer event is now live in Overwatch on Nintendo Switch, PC, PlayStation 4, and Xbox One. From now until September 28, you can earn a new Tracer skin and more by participating in matches.

Titled Tracer’s Comic Challenge, the event gives you two weeks to earn a total of nine rewards. Winning three matches in Competitive Play, Arcade, or Quick Play nets you a player icon. Similarly, six wins in either mode rewards you with a spray, and nine wins gets you the epic Comic Book Tracer skin.

In addition to playing the game to get new rewards, you can watch any Overwatch match on Twitch to earn additional cosmetics in two-hour increments. This means if you watch for two hours, you’ll get one new spray. Watch for four hours and you’ll get two sprays, and you’ll get three sprays if you watch Overwatch games on Twitch for six hours. You can check out the rewards below.

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The event is in celebration of the new Tracer comic series, London Calling. Blizzard partnered with Dark Horse Comics to release the series, illustrated by Babs Tarr (Batgirl) and written by Mariko Tamaki (Skim, X-23), which focuses on young Tracer as she navigates London’s streets. There are five issues in total, each one releasing on a monthly basis, with the first one available to read right now. Physical editions of London Calling will be launch in the coming months.

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — September 13-19, 2020

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Netflix’s Cobra Kai Star Reveals Season 3 Details

While Seasons 1 and 2 of Cobra Kai recently landed on Netflix after originally airing on YouTube Premium, we’re still a ways off from getting Season 3 of the Karate Kid followup show. Cobra Kai Season 3 won’t be arriving to Netflix until 2021. However, in a recent interview with Conan O’Brian on TBS’s Conan, Cobra Kai star Ralph Macchio revealed a few details about next season.

Season 3 will see Daniel LaRusso return to Okinawa, Japan–something that was revealed at Comic-Con in 2019. In the interview, which you can see below, Macchio discusses the choice and what it means.

However, what the former All Valley Karate champion is doing there is still a mystery. “I have been to Okinawa, for some shooting of Cobra Kai season three, which I cannot talk too much about,” Macchio said in the interview. “But I can say it dives into the origin of Miyagi Do Karate. We learn a little bit, some secrets of past history that is new to the audience, and to LaRusso, my character, and we actually went to Okinawa to shoot.”

While 1986’s The Karate Kid Part II saw LaRusso and Mr. Miyagi (Pat Morita) visit Okinawa, production never filmed there. Most of the movie was actually shot in Oahu, Hawaii. This is something Macchio pointed out in a video that O’Brien made for his producer Jordan Schlansky–who is obsessed with Macchio. The end result of Schlansky seeing this led him to say, “I can get to Macchio”–mispronouncing it Mahk-ee-oh–which Macchio said became a running gag on the set of Cobra Kai.

Apple Announces Two New iPads, iOS 14 Launches Wednesday

A new set of iPads are on the way, Apple announced during its September event, unveiling the eighth-generation iPad and the new iPad Air.

The highlight of the iPad presentation was the discussion of the A14 Bionic chip, which is the company’s latest processor that promises 40 percent more performance over the previous iPad Air. In addition to the higher performance, the new iPad Air houses a 10.9-inch liquid Retina display that’s nearly edge-to-edge. In fact, the new iPad Air has a look more in common with the iPad Pro in terms of design. As such, the Touch ID is now located in the lock button on the top, as opposed to the home button previously found on the front. Apple also did away with the lightning port, giving the new iPad Air USB-C functionality. It retails for $599 USD and will be available next month.

Meanwhile, the eighth-generation iPad will feature the A12 Bionic chip, the same processor found in the 2019 iPad Air. The features and form factor remain the same in this latest iPad. It starts at $329 and will be available this Friday.

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Apple also confirmed that its latest software updates–iOS 14, macOS Big Sur, WatchOS 7, and tvOS 14–will arrive on Wednesday, September 16.

Fortnite Location Guide: Destroy Collector Cases At The Collection (Week 4)

Fortnite’s Season 4 Week 4 challenges bring more Marvel madness into the mix. One challenge will send you to a new location that recently appeared in the snowy mountains near Retail Row. The challenge tasks you with destroying Collector Cases at The Collection. This guide will show you how to find The Collection and complete the challenge with ease.

These Week 4 challenges leaked early; check back on Thursday to try them yourself.

Where Is The Collection?

The Collection is a new location based off the comic book equivalent of Benicio Del Toro’s character in the Guardians of the Galaxy and Avengers movies. It’s located near Retail Row in the H6 tile on the map. It’s near the peak of one of the snowy mountains. You won’t miss the giant floating structure with tons of glass cases on it. Here’s a map with the exact location:

Fortnite Week 4 The Collector Location
Fortnite Week 4 The Collector Location

Once you’re there you’ll need to break three of the glass cases on the platform. That shouldn’t a problem as there are far more than three cases available. There are also plenty of weapons, ammo, and health scattered around the nearby area. Be sure to loot up quickly in case someone shows up. Try and be friendly though–we’re all trying to complete the same challenges.

Fortnite The Collector Glass Case
Fortnite The Collector Glass Case

What Do I Get For Completing The Challenge?

Smashing three collector cases will net you 25,000 experience points to level up your battle pass towards unlocking Iron Man and other rewards. Be sure to check out our other guides on how to destroy twenty Gatherers and hack Stark Robots at Stark Industries this week as well.

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