Nightbooks Review

Nightbooks premieres Wednesday, Sept. 15 on Netflix.

Jessica Jones‘ Krysten Ritter channels some of her Don’t Trust the B—- in Apartment 23 brattiness for Nightbooks, a new junior scare-fest that comes with solid performances, sharp teeth, and some pacing problems.

Based on the book by J. A. White and produced by Sam Raimi’s Ghost House (Don’t Breathe, The Grudge), Nightbooks does its best to evoke quality grim children’s fare, trying to find that sweet spot for younger viewers with regards to suspense and intensity. The story of a young boy — an ostracized horror fan — lured into a trap and held captive by a demanding witch, the movie features kids steeped in serious peril, as those who fall victim to the witch’s lair (a magical apartment that can leap into any building in the world and swipe youths) are never heard from again. From a danger aspect, it dabbles in some nicely disturbing terrain.

Nightbooks, however, never quite finds its full groove, as its middle act is stodgy, bogged down in CGI mayhem (which can often undercut actual scares) and a mystery that’s a little too easy to get in front of. If we focus on just the set-up and resolution, Nightbooks has the goods, but some of the center is a bit chewy. Fortunately, the bulk of the film is held aloft by Ritter’s nervously cranky silver-haired spell-caster and the performances of both Winslow Fegley and Lidya Jewett.

As Alex, a writer of spooky stories, Fegley is great as the kid who’s metaphorically forced to smoke the entire carton of cigarettes. In the clutches of Ritter’s witch, Alex proves himself useful, thereby ensuring his day-to-day survival, by reading his homegrown scary tales aloud on a nightly basis. The very thing that’s turned him into an outcast is now demanded of him, like debris for a never-ending pyre.

It’s a fun concept that almost provides Nightbooks with a cool anthology vibe, but it’s never fully embraced. Alex’s stories are unveiled using animated interludes, as his sessions with the witch very much feel like a storytime ceremony, but they’re not used frequently enough. Too quickly, the format is ditched and its flare replaced with less intriguing fare. Overall, the movie would have been better if it served up more of this short-form creepiness than baby-stepping around in the witch’s mystery.

Jewett’s Yasmin is the only other known human survivor of the lair, a morose girl who was stolen from her home years ago and now resides as the witch’s defeated assistant. Having watched her original captive friends die, Yasmin is now, understandably, a tough nut to crack, and both Fegley and Jewitt do a great job of finding the friendship beats between the two characters so that they can hatch an escape plan.

Nightbooks never quite finds its full groove.

Ritter is the true draw here, though, snapping at the kids with ghoulish glee and barking criticisms at poor Alex’s stories like an impish internet comment board. She succeeds in being colorfully venomous, creating a character who you both enjoy and dread.

As (basically) a single location story, Nightbooks tries hard to make the magical apartment both surprising and sinister, creating entire wings that transport Alex and Yasmin to grander realms, but mostly there’s a stale sameness to the sets. The rare reprieve is the film’s use of Alex’s spare story interruptions, which, to the story’s credit, pay off in an emotional way in the end, but still aren’t utilized enough throughout. Nightbooks succeeds with its characters, but stumbles with pacing and potency.

Black PS5 Pulse 3D Wireless Headset Color Revealed

Sony has revealed a new Midnight Black edition of the PS5 Pulse 3D Wireless Headset, and it will be released in October.

The latest PlayStation Blog post noted that the new color option will match the same color scheme as the Midnight Black DualSense controller Sony released in June. The controller will begin rolling out globally at participating retailers next month. While the blog post did not specify pricing or release date, Sony’s official website already has the headset up for preorder for $99.99 (the same as the white model) with a release date slated for October 22.

IGN reviewed the Pulse 3D Wireless headset, which received a 9/10 on our rating scale. We noted the headset goes beyond making PS5 games sound great; it makes the games feel more alive.

The announcement of a new color variant for the Pulse 3D headset comes the same day as the second major PS5 update rolls out, introducing a slew of new features to Sony’s ninth-generation console, including a new equalizer control feature for the Pulse 3D headset and the option to expand the internal storage in your console.

With a Midnight Black controller, and a Midnight Black headset, many will now be wondering – when will we get a Midnight Black console to match?

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Star Wars: Hunters Will Let You Play as a Jawa Standing on Another Jawa’s Shoulders

Star Wars: Hunters, the free-to-play mobile game coming to Nintendo Switch and mobile devices, has released a new cinematic trailer that shows off a number of the game’s playable characters, including a very unlikely duo.

Star Wars: Hunters has remained further off-radar than even the Dagobah system since its initial announcement as part of the February 2021 Nintendo Direct. With very few details shared at the Nintendo event aside from a short teaser trailer and the game’s logo, fans’ first real look at the title came during the release of its recent cinematic trailer, which can be seen below and shows off a number of characters in the game.

While the trailer predominantly depicts a close-fought encounter between the Sith warrior Rieve and her Mandalorian counterpart Aran Tal, it was the inclusion of another of the title’s characters that really caught our eye. Stood one on top of another and dressed in a full-length trench coat, the real stars of the Star Wars: Hunters trailer are a pair of ungainly balanced Jawas known together as uTooni. Although the duo gets little screen time, the Outer Rim tag-team can be seen clumsily readying a grenade before the scene cuts away. With little else shown of the pair, fans will have to wait to see how the Tattooine scavengers adapt to arena combat.

Among other playable characters shown off in the trailer, fans received a more detailed look at Grozz, a Wookie warrior with a penchant for disarming droids; J-3D1, a suitably named droid programmed to believe that he has an affinity with the force; Sling Shot, an ugnaught controlling the husked out shell of a destroyer droid, and more.

In other Star Wars: Hunters news, a limited amount of gameplay footage was also shown off during last night’s (September 14) Apple event as part of a showcase to display the capabilities of the tech company’s new iPad Mini. While brief, footage from the game gave fans a glimpse at what they could expect from the title’s combat and in-game HUD.

Star Wars: Hunters is set to release for mobile devices and Nintendo Switch sometime in 2022. To keep up with a range of the latest news from Star Wars: Hunters, make sure to keep checking back to our dedicated page for the game.

Correction: This article originally stated that uTooni were holding a switched-off lightsaber but, on closer inspection, it appears to be a grenade.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Toem Review: Look At This Photograph

Toem begins when your nana gifts you a camera as you head off to see the “Toem” phenomenon. She nearly shows you her own photo from when she did the same thing at your age, but hastily hides it. Seeing the Toem phenomenon is presented as a rite of passage, and something you really just need to experience for yourself. She never describes exactly what Toem is, just that it’s spectacular and life-changing. But maybe what she’s really remembering is the journey to see it.

Most of Toem is essentially a series of photo puzzles. When you first journey away from home, you learn that you can collect stamps on your community card by performing acts of kindness for townspeople (which almost always involve a camera, somehow) or fulfilling photo challenges. You might be asked to find a cartoonishly shady character hanging around town, or to point a lighthouse keeper in the direction of boats that need help using your zoom lens. Collecting enough stamps gets you a free bus pass to the next area. It’s a simple, clever construct that creates a broad space for different types of puzzle challenges.

All of this is presented in a stark black-and-white style that feels boldly minimalist. The view is isometric in a way that often limits your ability to see all of your surroundings, so you’ll look from behind the camera lens to get a better view of things. The interplay between these views is constant, and despite a sparse visual style and monochrome presentation, it never feels confusing. Everything is perfectly readable in both views, which is a testament to the strength of the art design.

With a concept like this it would be easy for puzzles to become over-reliant on forced perspective, making two pieces of the background join together in some way to make them look like one object. That isn’t the case. This is first and foremost a cozy game, so the challenges are never outrageously tricky. Usually they’re more like visual riddles requiring you to suss out what a person means by their request and how the surrounding environment can help you find it for them.

Occasionally, though, a puzzle will be obscure or poorly explained. The worst is when you’re certain you know what the answer is, but not how to complete it in the way the game wants. Sometimes a piece of dialogue explaining the puzzle, which may have given a clue, cannot be repeated and isn’t marked the same way in your logbook. And while Toem is very open-ended–you can pretty much collect the all-important stamps in whatever order you wish–there are occasional times when one task is obviously acting as a gatekeeper for others. Getting stuck on one of these, however temporarily, can be frustrating.

When you first arrive in a new area, you’ll be absolutely inundated with new requests. The environments are designed with a natural circular flow, so as you get the lay of the land you’ll find more people, unlock new areas, and fulfill requests. There’s a natural rhythm to walking around town, spotting new things you hadn’t spotted before and grabbing photos, and then repeating the loop to do it again. Often you’ll find yourself getting a new request and having a “eureka!” moment, remembering something conspicuous you had seen on your last trip around. I made a habit of taking photos of anything that seemed out of place or visually interesting, just to be prepared.

Exploring the different areas also gives you an ever-growing collection of cassette tapes you can play on your Hikelady. Toem cycles through these by itself, but you can pick one to play as well. The soundtrack is soothing and inviting, with a variety of musical and instrumental styles to represent the various areas. You have limited control over playback, though, and will have to manually select one track at a time instead of creating any kind of playlist or blacklisting songs that aren’t your fancy. The catchy tunes usually fit the mood well enough on their own without fussing with the controls.

There’s a light equipment system at play in Toem. Sometimes you’ll need to wear a particular hat to gain access to an area, or wear a certain type of footwear to use a special ability. Most of the equipment is purely cosmetic and the game clearly signals when it has an actual gameplay function. Fiddling with your equipment is only slightly and occasionally tedious, since it doesn’t come up often. It’s not much of a hassle, but it does slightly interrupt the soothing experience when you’re in an area that requires costume changes.

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The story themes in Toem are delivered with the lightest of light touches. You’re encouraged to go out and see the world, and in an abstract way, it seems to resemble a gentle coming-of-age story about a kid’s first trip away from home. While it’s ostensibly about seeing the beauty of the world through a camera lens, it’s open-minded about the forms that beauty can take. You’re not limited to nature or wildlife–though both of those play a part. You’ll find something worthwhile in the way kids play in the woods, a salty old fisherman on a dock, or graffiti along the sides of buildings in a cityscape. It’s a very silly and whimsical game on the whole, but those moments make it feel like it has something to say about appreciating your surroundings, whatever they might be.

Toem is a slight game–just around three to four hours–which keeps it from overstaying its welcome. Going back through every area to collect every last photo for your collection will extend its playtime, but on the whole it’s just short and sweet.

When you reach Toem, the event itself, it really does feel spectacular in the context of the game. More important, though, is what it represents. Toem is a simple, cute fable about growing up and engaging with the world. And like the phenomenon, it’s really best if you see it for yourself.

Age Of Empires 4 Invites Everyone To This Weekend’s Stress Test

Microsoft’s next stress test for Age of Empires 4, in which it sees just how many people it can throw at the game before breaking it, finally has a date. From 10 AM PT / 1 PM ET on September 17 and until September 20, you’ll be able to grab the game from its Steam page or the Xbox Insider app.

Provided that your PC can meet the moderate minimum requirements for the real-time strategy title, the goal behind this weekend’s test is to ensure that matchmaking, lobbies, and additional systems can hold up when the full game launches.

Now Playing: Age of Empires IV Gameplay Trailer | Gamescom ONL 2021

Age of Empires 4 will automatically check your PC to see if it can handle its visuals, and will assign graphics settings based on what it finds. Much like last week’s stress test, the content on offer will include a tutorial mission, AI skirmishes, and a chance to throw down with real people in multiplayer.

Other changes from last month’s closed beta are various bug fixes, more balancing of the English and Chinese civilizations, and changes to camera distance, as the maximum distance that the camera can zoom out has been tweaked to provide more visibility.

There won’t be any Non-Disclosure Agreements to adhere to either so that fans are able to invite and play with their friends without needing to follow extra steps to do so.

Age of Empires 4 launches on October 28 on PC via Steam, the Windows Store, and through Xbox Game Pass. Developed by Relic Entertainment and World’s Edge, Age of Empires puts you in the center of several historical eras from the Dark Ages up to the Renaissance and plays out across 35 missions over five centuries of conflict and war elephants.

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God of War Ragnarok’s Thor Is The Peak Of Male Performance, Powerlifting Champion Says

God of War: Ragnarok includes a new mythological character, Thor, who is played by Sons of Anarchy’s Ryan Hurst and sports a different look compared to Chris Hemsworth’s MCU version. Some corners of the internet and social media took issue with Thor’s look in Ragnarok. British powerlifting champion Darren McCormac has now shared his insights on Thor’s appearance in Ragnarok, saying Thor’s bulk is indicative of his super-strength.

“Like it or not, God of War’s Thor is the peak of male performance,” McCormac told The Sixth Axis. “As a strength athlete, there is a correlation between bulk and strength. In powerlifting, the most competitive classes are the under 100kg and under 110kg–guys who are lifting multiple times their own bodyweight. They won’t be tall, they’ll be bulky.”

Now Playing: God of War Ragnarok | Playstation Showcase 2021

“Not all these guys will have abs, far from it,” he added. “They’ll have a layer of lard over it, a power belly. Any old fool can get abs–yes I am looking at you, Mr. Hemsworth–but a power belly and big traps (the muscles either side of your neck) are the sign of a bloody strong man.”

There are some exceptions, but in general, the competitors in the World’s Strongest Man competitions are usually “brick houses with power bellies.” This helps give them a strong center of gravity, McCormac said.

Ragnarok is in development at Sony Santa Monica and is slated for release in 2022 for PlayStation 5 and PlayStation 4. It picks up after the events of 2018’s God of War and, in addition to Thor, brings in new characters like Odin, AngrboΓ°a, and Tyr.

Behind the scenes, Eric Williams is directing Ragnarok, taking over for Cory Barlog, who is now making something else. Bear McCreary is returning to compose the music. For more, check out GameSpot’s rundown of everything we know about God of War Ragnarok.

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The Pulse Midnight Black Wireless Headset Won’t Match Your PS5, But It Still Looks Cool

Sony has unveiled a new edition of the PS5’s Pulse 3D wireless headset: Midnight Black. If that sounds familiar, it’s because Midnight Black was also used with the new DualSense colors that launched this summer. Though the Midnight Black headset won’t match your PS5–breaking the perfect symmetry between console, controller, and headset–it will of course match the Midnight Black DualSense (if you’ve picked one of those up). The Pulse 3D Midnight Black edition releases October 22, and it’s available to preorder now for $100.

The arrival of the Pulse 3D Midnight Black edition means that two of the three DualSense color options now have matching headsets. Now we can only hope that PlayStation releases a Cosmic Red Pulse 3D to match the coolest DualSense controller color scheme.

Stock has stabilized on most PS5 accessories, but if you’re interested in the Midnight Black Pulse headset, it’d be smart to order as soon as possible. With the holiday season around the corner, it’s certainly possible that some of the most popular PS5 accessories will be a bit of a challenge to find. Of course, the PS5 itself is still dealing with shortages, so make sure to check out our PS5 restock tracker if you’re still on the hunt for a console.

Send Margaret Thatcher Back To Hell In This Free Game

Video games have long pitted people against some of the greatest horrors ever devised by mortal imagination, ranging from biblical big bads such as the devil to more realistic foes such as a cybernetically-enhanced Adolf Hitler, but even they pale in comparison to the true evil of a British prime minister brought back from the dead.

Thatcher’s Techbase is that game, as you’ll explore the tenth circle of Hell–the United Kingdom of Great Britain and Northern Ireland–to put an end to Margaret Thatcher’s latest reign of darkness.

The best part is that the game is entirely free, and also features a soundtrack by Barry “Epoch” Topping, the composer of soundtracks for games such as Paradise Killer and Jack B. Nimble. The nightmare fuel brainchild of Jim Purvis, Thatcher’s Techbase can be downloaded from this website and features five levels of difficulty, as well as support for co-op and deathmatch play.

Historically, Thatcher was prime minister of Britain from 1979-1990 and was known as the Iron Lady for her uncompromising attitude during her career. A polarizing figure with a complicated legacy, Thatcher passed away in 2013.

This isn’t the first time that Thatcher has been brought back from the dead, as back in 2020 current British prime minister Boris Johnson bungled a necromantic ritual to summon Winston Churchill and got the Iron Lady instead.

Rocksmith+ Delayed To 2022, As Ubisoft Details Feedback From The Beta

Ubisoft’s new guitar game, Rocksmith+, has been delayed to next year. The publisher has confirmed that the game will now launch at some undetermined point in 2022.

“We’ve mapped out the work we’d like to prioritize following your feedback and decided to push the release of Rocksmith+ to 2022,” Ubisoft said in a blog post. “We understand that this delay is disappointing. Our decision stems from a commitment to quality first, and a desire to meet the high expectations of our community and ourselves. Every Rocksmith+ player deserves to easily find the music you care about, to feel a sense of growth and mastery over your instrument, and to trust that the notes you play are heard fairly and accurately.”

Now Playing: Rocksmith+ Full Presentation | Ubisoft Forward 2021

Rocksmith+ is designed as a live service game that gets new updates constantly, and this requires the studio to “think long term,” Ubisoft said. The studio said it is mindful of the work-life balance for its employees, too. “A healthy team means a healthy product built to last for many years to come. Thank you all for your patience and for your understanding while we put in the extra time,” Ubisoft said.

A beta for Rocksmith+ took place earlier this year and wrapped up in July. The blog post runs through many of the key pieces of feedback from the beta, and you can read it here.

“Quality is paramount for us. We thank you for your understanding as we work toward making Rocksmith+ the best experience it can be,” Ubisoft said.

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