Diablo II: Resurrected’s beta has come and gone, and with just a few weeks left to go until the full game’s release, Blizzard is offering additional insight regarding certain features, including 21:9 ultrawide monitor support.
While the game will be playable on an ultrawide monitor, it won’t support the full 21:9 ultrawide aspect ratio, instead only extending to 19:9. Support for 21:9 was included in the game’s technical alpha, but was reduced to 19:9 in the more recent beta, leaving many players wondering why.
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As it turns out, there’s a good reason for the limitation–21:9 breaks the game. Specifically, playing at an ultrawide aspect ratio makes it so that players can attack from further ranges than the game was designed for. Enemies targeted from the extended range ultrawide monitors provide simply fail to recognize they are being attacked, and as a result don’t react.
“To protect the integrity of everyone’s experience and promote an equal playing field for all, those with ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen,” Blizzard wrote in an official forum post. “We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played.”
Blizzard also clarified its reasoning for removing TCP/IP support, a feature present in the original version of Diablo II. The feature was removed due to it “enabling significant security-related issues” in the game.
“We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community,” Blizzard wrote. “Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players.”
Additional changes will be coming to console lobbies in the full version of the game, allowing players to more easily group with other players based on different activities. Despite player requests, Blizzard states console versions of Diablo II: Resurrected will not include the ability to create custom lobbies, though it will “monitor feedback on this topic” following the game’s launch.
Diablo II: Resurrected will support cross-progression across all platforms when it releases September 23, and is available for preorder now. The game will release as Blizzard continues to deal with the fallout from a state of California lawsuit alleging the company has a pattern of harassment and discrimination towards women. Diablo IV, which recently lost its game director, is currently in development and does not have a release date.
Firaxis and 2K showed off nearly 20 minutes of gameplay focused almost entirely on the combat. This is the best look yet at the new tactics system that incorporates environmental attacks and a contentious new card system.
The new gameplay deep dive video showcases the different elements that go into Midnight Suns’ combat system which combines elements of tactics and special hero powers. Plus, a look at how destructible environments can really shape the battle. Check out the video below.
Last week, developer Firaxis revealed that Marvel’s Midnight Suns would involve a card battle system. This system is not like collectible card games like Hearthstone but instead will tie abilities to cards in a deck that can be played to activate. Similar to rogue-lite games like Slay the Spire.
And unlike collectible card games, Firaxis confirmed that there will be no randomized loot boxes though there will be paid cosmetic-only outfits.
Here you can see that there are three different types of ability cards, as well as a ticker for cards played during a turn, how many moves the player has left, a redraw option, an item menu. As Firaxis’ creative director Jake Solomon says during the video, the cards don’t change the XCOM formula too much but add a layer of customization and randomness to the combat.
The gameplay deep dive also included a boss fight between Wolverine and Sabertooth and this segment was the best look at how destructible environments come into play. And these environmental attacks might be more involved than previously suggested.
Throughout the boss fight, Wolverine is seen using everything around him in the level to attack Sabertooth including taking down light poles or throwing debris like cinderblocks. Add in the aforementioned ability cards that include attacks that damage more than one enemy at a time, and you get a sense of how the combat flows during normal encounters and boss fights.
Everyone knows The Mandalorian takes place a long time ago in a galaxy far, far away. But what this new action figure presupposes is, what if it doesn’t? What if, instead, The Mandalorian took place in ancient Japan? That’s exactly what happens in this new entry in the Meisho Movie Realization series of action figures. This upcoming figure is called Ronin Mandalorian & Grogu, and it’s available to preorder now on the IGN Store. It costs $139.99, with an estimated delivery of March 2022.
Preorder Ronin Mandalorian & Grogu
In this figure, the Mandalorian’s Beskar armor has been re-imagined in the style of a ronin samurai during the feudal period of Japan. Accompanying the lone warrior is Grogu, AKA Baby Yoda, who sports a handsome top knot haircut. It also comes with Grogu’s pram, which you can set in a wooden push cart, which is more realistic to the era these figures pay tribute to.
Also included is a sword and scabbard, the Mandalorian’s rifle and blaster, two additional pairs of hands to hold the various implements of death, plus a jet pack. The figures look very high-quality, though naturally they have a price to match. If you’re interested in picking these up, you’ll want to preorder soon. The last day to preorder is September 24, assuming supplies last that long.
Here’s the official product description:
The Mandalorian returns to the Meisho Movie Realization series with a completely new sculpt suit and armor inspired by the Beskar armor from the Disney+ Series. Included with this figure is an in-scale figure of Grogu who can be seated in a pram inspired by wooden pushcarts from the Samurai era of Japanese history. The Mandalorian rifle and blaster are included as is his jetpack that he received at the end of thefirst season of the show. Set Contents: Main body, two pairs of optional hands, Rifle, Jet pack, Blaster, Sword, Scabbard, Grogu, Pram, Push cart.
Marvel’s Midnight Suns looks to bring tactical combat to the Marvel universe, and a new extended gameplay demo pitting Wolverine against his nemesis Sabretooth shows that despite being turn-based, players will be leaving plenty of destruction in their wake.
Sabretooth is the boss encounter in the demo, and Wolverine and player-created hero the Hunter must team-up to fight him. Unlike most cannon fodder enemies who die in just a few blows, Sabretooth requires more coordination and planning to defeat thanks to his much higher amount of HP and his stun and bind resistance.
Much of the demo shows Wolverine chaining together attacks against multiple foes while also utilizing the environment to deal damage. On multiple occasions, Wolverine kicks or throws objects into enemies, and at one point even leaps off a nearby pile of wooden pallets to plunge into Sabretooth. Some of Wolverine’s attacks grant him lifesteal, allowing him to be aggressive and bring the fight to the enemy.
Following Sabretooth’s defeat, Firaxis offered new details on what players will be doing in Marvel’s Midnight Suns when they aren’t battling supervillians. In new gameplay spotlighting the Abbey, which serves as the base of the Midnight Suns, Firaxis says players will be able to choose between different casual outfits for their player-created character to wear and be able to customize their living quarters. The entire Abbey grounds are available to be explored, and, of course, you can pet the dog, in this case the hellhound Charlie.
Interacting with various Marvel heroes while at the Abbey is a key part of the game, with Firaxis emphasizing the game’s various RPG elements are just as important as its combat. Conversations with other characters will often include branching dialogue choices that will have an effect on the player-character’s light/dark balance, and players can also choose to interact with heroes in other ways, like watching a movie in the common room.
Last week, Sony officially opened up preorders for Horizon Forbidden West ahead of the game’s release on PS4 and PS5 in February next year. Curiously it was bound to be the first exclusive from Sony without a PS4-to-PS5 upgrade path, forcing you to purchase the $80 Digital Deluxe edition if you needed both. Sony has since reversed that decision, which has inadvertently made the PS5 version of the game a less sensible purchase, especially if you’re buying digitally.
Right now, the PS4 version of Horizon Forbidden West retails for $60, while the PS5 version is listed for $70. This isn’t too surprising–all of Sony’s exclusives outside of launch titles that are also cross-gen have followed this pattern, including Ghost of Tsushima: Director’s Cut most recently. Unlike those, however, the PS4-to-PS5 upgrade for the PS4 version is going to be free following Sony’s announcement over the weekend, making the $10 premium for the base PS5 version a costly option for what it gets you.
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In fact, paying $70 outright for the PS5 version might be a worse value proposition too. With the PS4 version of the game and its inherent free upgrade, you are getting Horizon Forbidden West for two consoles. The base PS5 version is only for Sony’s new console, so you lose out of that additional platform while also paying $10 more, which makes little sense. If you’re buying the physical version, you do get the PS5 case and disc, which might be important to you if you’re proud of your physical collection.
It’s clear that this is something Sony might address in the coming weeks, since it’s a little confusing now to those without context as to why one version is more expensive than the other (especially since the PS4 version on PSN doesn’t make the free upgrade option that clear). It could be that Sony is devising a method to compensate for preorders that occurred before its reversal before aligning the prices of both versions.
Either way, take this as a PSA to only preorder the PS4 version if you are planning to before launch, since there’s no reason to pay any more than that for the standard edition.
It’s hard to say exactly when Epic Games began developing the Fortnite lore bible, but one thing is certain: No season of Fortnite has ever put its narrative in as bright a spotlight as Season 7. With Fortnite Season 8 just around the corner, it’s time for a Season 7 refresher.
Even with the emphasis on the story this season, there are details Epic does not outright confirm, leaving me to infer some plot points from things like battle pass cosmetics, seasonal quests, and environmental clues. To be honest, I wouldn’t have it any other way. Lost has been off the air for over a decade. I need a new mystery-box in my life. Here’s everything that happened in the Fortnite Season 7 storyline, just in time for Fortnite Season 8.
Aliens Attack – The Last Reality
At the end of Season 6, Raz’s plans to wield the Zero Point for his own gains backfired, and in toying with the island’s lifeforce as he did, he mistakenly alerted an alien civilization named The Last Reality, who previously either did not know of the island or had been leaving it alone.
After crop circles heralded their arrival, Season 7 opened with the bang of an all-out alien invasion.
Small-scale abductions of individual loopers began toward the end of Season 6 before the aliens eventually attacked in full force. The Mothership arrived and cast a dark shadow over the entire island. Emboldened by their successful infiltration of the Imagined Order (IO)–the mysterious organization that seems to maintain the island’s functionality–the aliens hijacked the IO’s technology and used it to abduct the Zero Point, leaving only a crater where the all-important orb once glowed. It also sent The Foundation–a cryptic character in his own right who was stuck inside the Zero Point–flying into the ocean somewhere. We haven’t seen him return just yet.
With control of the island, the aliens began monitoring all regions of it, even as the Imagined Order set up camp at Corny Complex as well as satellite stations all across Apollo to conduct their own research. Patrolling the streets with their ray guns while intimidating players from above with their flying saucers and Abductors, the aliens seemed insurmountable for many weeks.
The Stalemate
In the first few weeks following the takeover by The Last Reality, the island entered a period of prolonged tension. The aliens had a vise-grip on the people of Apollo, while the Imagined Order didn’t seem equipped to understand their plans–never mind thwart them. We know from her battle pass loading screen that Doctor Slone had trained her whole life, in body and mind, to find herself in her role as IO leader. She was made for this. So little by little, she plotted.
Doctor Slone’s entire life was apparently structured to bring her to the head of the IO.
With the player’s help, Slone conducted a number of surveillance missions for several weeks. She set up dead drops in Weeping Woods to communicate clandestinely. She set up scanning devices around places like Retail Row to spy on the aliens remotely. She exhausted every resource to learn more about The Last Reality. If she could figure out who they were, she could figure out what their weakness is, or so she seemed to think.
For several weeks, her efforts were not in vain. The existence of new weapons such as the Plasma Cannon, the Grab-itron, and the Prop-ifier were each the result of Slone’s studious efforts. The IO was able to translate the alien technology, like their saucers’ offensive weapons and their shape-shifting abilities, into new handheld firearms for their own counterattacks. But these weapons would not cast out the aliens permanently, especially with a traitor in the midst.
The Traitor
Just as Slone was making progress gathering more intel on the aliens, she became aware of a possible mole within the Imagined Order’s ranks. With the player’s help, Slone investigated this leak, hoping she could patch it before it sank her proverbial ship. After closely inspecting all of her underlings, it was revealed that Maven was the mole who had been aiding the aliens with their mission of total dominance over Apollo. It’s bad enough that characters like Sunny were throwing pro-invasion parties all season long at Believer Beach, but Maven had direct access to the IO’s inner workings. That’s a whole other level of disloyalty.
Slone was nearly undone by a mole within the IO, but managed to turn the breach into an advantage.
Interestingly, Slone did unmask the mole successfully back in July, but appears to have withheld that knowledge from Maven herself, who has continued her operations out of the dish station near Craggy Cliffs. Only this week will players finally confront the mole according to the Week 14 challenges. It seems Slone turned her security flaw into an advantage, perhaps feeding Maven faulty intel that she knew would be passed on to the alien overlords. Slone later went on to woo Joey, another double agent, turning her into a triple agent. With Joey’s newfound allegiance and her own internal leaks patched up, Slone put her long-stewing plan into action.
The Abductions And The Countermeasure
The aliens ramped up their efforts and began outright abducting not just loopers, but entire buildings. First it was Slurpy Swamp, then it was Coral Castle. In both cases, the regions that once hosted signature places of interest such as the Slurp factory and Atlantian towers were swept up into the Mothership. Their next target is Corny Complex, and it’s being swallowed up by the tractor beam of the Mothership this very week.
Slone’s final push to save the island unfolds this weekend live in Fortnite.
What the aliens don’t seem to know, however, is that Slone likes it that way. Under Corny Complex is the IO headquarters, and it’s there where she developed and built the Countermeasure Device. This curiously named object has not yet revealed its function, though many Fortnite lore chasers suspect it’s a Trojan Horse-like bomb that the aliens will unwittingly detonate after abducting it this week. One thing is for sure: The Countermeasure Device is very much meant to be abducted. What comes next is anyone’s guess. It’s also exactly what players will take part in during Operation: Sky Fire, the season finale interactive event that begins this Sunday, September 12 at 1 PM PT / 4 PM ET.
Fortnite Season 8
We expect the Sky Fire finale to lead directly into Fortnite Season 8, and perhaps more than usual. Typically, seasons of Fortnite are only loosely related to one another–the overarching story is there but themes and characters are largely refreshed completely. But a recent tease by Donald Mustard indicates Season 8 might be more of a sequel than a refresh. Recently asked to describe the upcoming season in one word, Epic’s Chief Creative Officer instead gave three: “The Last Reality.”
Given that’s the name of the alien civilization in Fortnite, that suggests we haven’t seen the last of the aliens. What could that mean for Operation: Sky Fire? Where did these aliens come from? Is Farmer Steel still sitting in his bunker eating corn cobs? There’s still so much to learn, and in due time we’ll begin to piece together a whole new set of clues and plot points. Fortnite Season 8 is upon us.
The Phalanx’s primary ability is a shield you can toggle on and off–there’s no cooldown on this thing. When you pull the shield out, it allows you to absorb attacks without getting hurt, so long as they’re coming from in front of you.
The Phalanx’s second ability by default is the Shock Pulse. It stuns enemies in a radius around you, making it great for those moments when you’re unexpectedly surrounded and your shield isn’t helping.
The Phalanx’s passive ability, Bulwark, increases the damage your weapons do for every attack you block with your shield, so there’s a big incentive to try to keep it deployed as much as possible.
Rainbow Six Siege’s Operation Crystal Guard update is live now, bringing Croation operator Osa into the fold along with a new battle pass, a number of map reworks, and a major change to the game’s armor system.
Osa, an attacker and the game’s first transgender operator, carries the versatile new Talon-8 shield. Made out of a transparent, bulletproof material, Osa can carry the shield for personal defense, or plant it to grant protection to her team. Osa is available for use immediately for players who purchase the Year 6 Season 3 battle pass, or can be acquired for free starting September 21 either with in-game currency or Rainbow Six Siege’s premium currency.
Major map changes have come to Coastline, Bank, and Clubhouse as part of the update, with each map receiving more destructible elements, new bomb placement sites, and more modifications. Several operators will be receiving updates too, with significant changes to operators including Fuze and Twitch. Fuze, for example, can now deploy his cluster charge through reinforced surfaces (albeit at a slower speed), while Twitch’s shock drone is now only usable during a match’s action phase but comes with the ability to destroy, rather than simply disable, enemy gadgets.
The map and operator updates come alongside a major change to how the game’s armor system works–it’s actually being removed. Operators that previously sported higher armor will now have that armor converted into additional health. Players will also have more personalization options when it comes to Elite skins, which will now allow players to mix-and-match uniforms and headgear from Elite sets as long as they are both owned and able to be equipped by the same operator.
For a full breakdown of all the new additions and changes, be sure to check out the complete patch notes. Rainbow Six Siege will be free-to-play from September 9 to September 12 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and on PC via the Epic Games Store and Ubisoft Connect.
Apple has announced a date for its annual fall event, which will take place digitally on September 14. The event is a staple on the tech calander, with Apple widely expected to announce the iPhone 13 during this year’s proceedings.
September events and new iPhones have become synonymous with each other, and this year seems no different. Rumors have already suggested that the iPhone 13 won’t deviate greatly from the designs of the iPhone 12, but might feature smaller upgrades that bring them in-line with modern Android devices. Suggestions of a 120Hz display are strong, as well as a redesign of the notch to make it slightly smaller while still offering FaceID support.
Other rumors point towards the potential of satellite communication, which Apple might use for emergency calls when cellular networks are unavailable. Others hint at astronomy features that have arrived recently on Google’s own Pixel line of devices, which might fight with the starry night sky seen in the event’s invitation.
Outside of the iPhone, the event could also be host to announcements across the rest of Apple’s range. The Apple Watch is due for a refresh, with rumors suggesting a redesign that flattens the corners and increases the screen a further 1mm in both sizes. This, however, could skip the show entirely, with reports that production delays might stall the release. Apple is also due to reveal 14 and 16-inch MacBooks with its in-house M1 Apple Silicon chips, since the only laptops using them currently are the smaller MacBook Air and 13-inch MacBook Pro.
Outside of new product reveals, Apple is still fighting with Epic Games in court over App Store royalties, among other things. Recently in South Korea, the government ruled that Apple and Google can no longer force app developers to use its internal payment systems, potentially opening the floodgates to similar legislation in other regions.