Seinfeld Hits Netflix On October 1, Every Episode To Be Released Worldwide

Seinfeld is set to be released in its entirety on Netflix on October 1. All 180 episodes of the classic comedy will be available worldwide on the streaming platform.

Netflix picked up the streaming rights to Seinfeld back in 2019, reportedly paying an eye-watering $500 million for five years. The series was previously available on Hulu. The deal followed the loss of two of Netflix’s most popular comedy shows–Friends and The Office–to HBO Max and Peacock respectively.

Seinfeld was created by Jerry Seinfeld and Larry David and ran for nine seasons between May 1989 and July 1998. It’s widely regarded as one of the best and most influential comedies ever, and the series finale was the fourth most-watched of all time. The acerbic, observational show focused on the day-to-day life of four friends living in New York, and also starred Julia Louis-Dreyfus, Jason Alexander, and Michael Richards.

Both Seinfeld and Netflix Co-CEO Ted Sarandos issued not-entirely-serious statements about the release of the show in October. Seinfeld said, “Larry and I are enormously grateful to Netflix for taking this chance on us. It takes a lot of guts to trust two schmucks who literally had zero experience in television when we made this thing. We really got carried away, I guess. I didn’t realize we made so many of them. Hope to recoup god knows how many millions it must have taken to do. But worth all the work if people like it. Crazy project.”

Sarandos’s statement reads, “This is the first time we’ve taken a risk of this nature, going all in on 9 seasons at the jump. But Jerry has created something special with this sitcom that nobody has ever done. I truly think he and Mr. David have enormous futures ahead of them and I’m thrilled Netflix could be the home for them to grow their fanbases.”

In related news, David’s follow-up show, Curb Your Enthusiasm, returns to HBO Max for its 11th season in October.

What If…? Season 1, Episode 4 – Review

Spoilers follow for Episode 4 of Marvel’s What If…? For more, see our review of the previous episode of What If.

Doctor Strange, with his limitless magical potential, has always felt like one the MCU’s most dangerous wild cards, and What If’s fourth episode makes clear why. As the guardian of our reality, Strange’s cosmic perspective and access to the Time Stone has mostly been a blessing up to this point – the upcoming events of Spider-Man: No Way Home notwithstanding – but here, the consequences of Strange obsessing over his great power with no thought to the great responsibility that follows it are dire. The Sorcerer Supreme’s descent into grief-stricken madness is an effective cautionary tale about what loss can do to a person and furthers the argument that these more mature stories are What If’s bread and butter. And that ending!

Episode 4 takes the foundation of Strange’s (Benedict Cumberbatch) mystical journey – the car accident that took his hands – and twists fate by putting Dr. Christine Palmer (Rachel McAdams) in the passenger seat. Strange losing the use of his hands was already an understandable motivator for his journey to Kamar-Taj in his solo film, but Christine’s death puts him in an even more desperate state of mind by the time he gets there. He’s still able to defeat Dormammu and become Sorcerer Supreme, but the Time Stone around his neck hangs heavier and heavier as Strange’s power grows.

While Strange is able to time travel back to the night of the accident, nothing he does saves Christine from dying: it’s a nexus event, or an “absolute point in time” as this episode refers to it. While our understanding of a nexus event’s importance to the MCU’s plot going forward is still growing, the concept is used wonderfully in this episode to represent the effects of tragedy, of loss so painful we’d unmake the world to reverse it. Strange’s centuries-spanning marathon of summoning monsters to absorb their power is a great illustration of this, evoking his intense focus on bargaining with Dormammu at any personal cost. With each creature (or evil garden gnome) absorbed, Strange literally becomes more of a monster. There’s an element of Gothic horror to the whole episode, with Strange positioned as both Doctors Jekyll and Frankenstein as he learns the cost of his meddlesome hubris. What If is a great vehicle for these morality plays when it can avoid dipping too much into the fan service well for easy thrills.

Cumberbatch turns in a good vocal performance, especially when Strange’s inability to save Christine is turning the screws in his mind. Rachel McAdams has a thankless role as little more than the source of Strange’s grief, but she does get time to bring some intensity to her performance in her final scene.

The episode does occasionally strain itself explaining the temporal shenanigans going on, overcomplicating the story by revealing that the Ancient One (Tilda Swinton) used the power of the Dark Dimension to create two versions of Doctor Strange in the same reality. Strange being “half a man, living half a life” is distracting, an unnecessary development that feels engineered just to give us a Strange vs. Strange magic fight scene at the end. The MCU is getting a little too obsessed with these mirror grudge matches, and all the glowy ropes and portals in the multiverse fail to make the whole “you’re literally your own worst enemy” bit feel fresh. In fact, most of this episode’s strongest visual moments are the more emotionally evocative ones, like the shadows of Strange’s new horde of inner demons giving way to his new gaunt appearance. Despite the Ancient One’s distracting involvement, the story sticks its landing, taking one of the darkest turns in MCU history going into the final moments.

The totality of Evil Strange’s failure comes crashing down on him when The Watcher (Jeffrey Wright) finally reveals himself, which we get a tease of earlier on when Strange hears him through whatever cosmic noise cancelling The Watcher uses to narrate to the viewer. He’s been promising he won’t interfere and, even with reality collapsing around Evil Strange, he holds true to his word. Seeing What If commit to creating a pocket universe for a single episode and then letting the hero’s choices be so devastating that they destroy that universe was incredibly gratifying, and it also gave us some important insight into The Watcher. This is the first time we’ve seen him actively ignore a character in need, instead chiding Strange for his failings. It’s an interesting development for such a dispassionate character, one who extols the importance of choice while being defined by his own apathy.

What If has the freedom to tell any kind of story that it wants, stories the live-action MCU movies may not have the courage to tackle, so ending on such a down note was an excellent reminder of the fresh possibilities that freedom allows for. Of course, there’s a Sword of Damocles hanging over every choice What If “commits” to: it’s impossible to know if any consequences are final. Sure, abandoning a corrupted Stephen Strange screaming in a collapsing reality is a bold and dark choice, but it’s also easy to picture The Watcher or some villain undoing that drama by plucking him out just to give the “Altvengers” What If is setting up someone to fight in the finale. Or to give Sacred Timeline Strange some extra madness in the multiverse to deal with once his solo sequel hits screens next year…

Destiny 2 Season Of The Lost: Seasonal Challenges Guide (Week 2)

Like previous seasons, Destiny 2 players will have plenty of seasonal challenges to pursue for the next several months. Season of the Lost’s objectives offer plenty of variety, with each adding a new selection of challenges that reward you with gear, resources, and experience points. You won’t have to do every objective within the week that they debut either, as Destiny 2 stacks new seasonal challenges on top of older ones, giving Guardians time to pursue the tasks that they deem to be a priority.

Here’s how it works and all of the seasonal challenges available so far.

Now Playing: Destiny 2: The Witch Queen – What You Need To Know

Table of Contents [hide]

Season of the Lost Weekly Challenges

Week 2 splits the challenges between continuing the Wayfinder Voyage quest, getting some Linear Fusion Rifle practice, and spending some time in the Iron Banner. For the Taken Eradication challenge, the Lake of Shadows strike in the EDZ and The Corrupted Strike in the Dreaming City are good sources to farm.

Tracing the Stars also continues this week, and if you’re looking for the locations of the Atlas Skews, you can check out our guide.

Wayfinder’s Voyage II

Use the Wayfinder’s Compass to complete Wayfinder’s Voyage II. Also, defeat Scorn with Grenade Launchers.

Ley Line Secrets

Align beacons and discover Trivial and Enigmatic Mysteries within the Shattered Realm.

Umbral Wayfinder II

Use Parallax Trajectory to focus Umbral Engrams at the Prismatic Recaster in the H.E.L.M. Open Wayfinder’s Troves in the Astral Alignment activity.

Astral Lancer

Defeat combatants with Linear Fusion Rifles. Combatants defeated in the Shattered Realm or Astral Alignment activities grant bonus progress.

Iron Sharpens Iron

Complete Iron Banner matches. Earn bonus progress for wins.

Drifter’s Chosen

Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit.

The Tangled Web We Weave

On the Tangled Shore, earn progress by completing bounties, patrols, public events, and Lost Sectors.

Contender’s Delve

Complete a Lost Sector on Legend or higher.

Close-Range Calibration

Calibrate close-range weapons–Sidearms, Submachine Guns, Shotguns, and Swords–on the Tangled Shore. Bonus progress for rapidly defeating combatants.

Taken Eradication

Defeat Taken combatants in strikes. Earn bonus progress for defeating tougher combatants.

Season of the Lost Weekly Challenges – Week 1

Week 1’s challenges are focused on starting the new Wayfinder’s Voyage quest through the Astral Alignment activity, gathering Parallax Trajectory, and taking part in weekly playlist challenges. For the objective that requires taking out legions of Scorn enemies, The Hollowed Lair in the Tangled Shore is a good location to farm.

Wayfinder’s Voyage I

Use the Wayfinder’s Compass to complete Wayfinder’s Voyage I. Also, defeat Taken anywhere in the system. Powerful Taken in the Shattered Realm award more progress.

Umbral Wayfinder I

Use Parallax Trajectory to focus Umbral Engrams at the Prismatic Recaster in the H.E.L.M. Open Wayfinder’s Troves in the Astral Alignment activity.

Ascendant Ballast I

Gather Ascendant Anchors from patrol destinations and the Shattered Realm.

Ley Line Rumors

Align beacons and discover Trivial Mysteries in the Shattered Realm.

Momentum Clash

Defeat Guardians in Momentum Control. Earn bonus progress with Zone Advantage.

Dredgin’ Up Victory

Complete Gambit matches. Earn bonus progress for wins.

Challenger’s Aspiration

Complete weekly playlist challenges.

EDZ Patrol

In the EDZ, earn progress by completing bounties, patrols, public events, and Lost Sectors.

Mid-range Calibration

Calibrate mid-range weapons–Hand Cannons, Auto Rifles, Fusion Rifles, and Machine Guns–in the EDZ. Bonus Progress for rapidly defeating combatants.

Scorn Pest Control

Defeat Scorn combatants in strikes. Earn bonus progress for defeating tougher combatants.

Seasonal

Master Of All

Complete all seasonal challenges.

How Do Seasonal Challenges Work?

You can access Seasonal Challenges from the Quests tab, where they can find tasks such as eliminating Scorn with grenade launchers, farming for Parallax Trajectory, and uncovering Ley Line secrets during this season’s quest. Completing a challenge always rewards you with a significant amount of XP, and other tasks include bright dust, emblems, and weapons. Each challenge can be completed once per account, and each week will usually add around 10 new challenges which will be active for the duration of the season.

If you arrive late to the seasonal party, the good news is that there’ll still be time to wrap up any lingering tasks before the next season begins, usually from week 10 onwards during a season. Completing Season of the Lost‘s challenges will fulfill the requirements for the Master of All seasonal challenge, which in turn will net you a large Bright Dust reward that can be spent in the Eververse store on select cosmetics, emotes, and items.

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Learn How To Create Your Own Groundbreaking Real-Time Strategy Game

There’s nothing quite like a solid strategy game. Some of the biggest names in news play strategy games, and it’s no surprise; they hone forethought and adaptability. Yet, how do they get made? If you’ve ever wanted to create a strategy game of your own, a great learning bundle has gone on sale. The Build a Strategy Game Development Bundle is now available and comes with lifetime access.

Only one payment of $40 and you’ll have lifetime access to 10 courses on the design, creation, and refinement of your very own strategy game . You’ll be developing skills to create your own game, whether for fun, a new business, or just to improve on the skills that you have. The Build A Strategy Game Development Bundle goes over all the aspects you’ll need in any groundbreaking strategy game: resource gathering, unit movement, and of course combat are covered by the instructors from Zeneva.

Zeneva has over 1,000,000 students enrolled in their world-class online programming classes. They’ve taught thousands of courses on game design and programming with coding languages like Godot, C++, HTML5, Unity, and more. Their graduates have gone on to work on their own games, satisfied with the experience gained through Zeneva. That’s why Zeneva averages 4.7/5 stars across hundreds of reviews on Facebook, Google Play, and the App Store. With Zeneva you get 24/7 on-demand access to content, certificates of completion, and a highly responsive helpline for any obstacles you run into.

Lifetime access to The Build A Strategy Game Development Bundle is only $40, and it will give you the tools that you need to get started on your strategy game design journey. If you’ve ever wanted to know what makes StarCraft, Civilization, or Command & Conquer tick, this bundle might be right up your alley.

Price subject to change

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Adorable Lego Star Wars And Avengers Advent Calendars Are Out Now

It might just be the beginning of September but that doesn’t mean it’s too early to start getting ready for the festive season. That’s especially true when bringing Lego into that conversation, with two sets of the annual Advent calendar series already available to order (they are shipping now). This year you’ll get to choose from both Star Wars and Marvel, or just double up if you feel like enjoying two builds every day during December. You better act fast, however, as these usually sell out well before the holidays.

Both sets are available to purchase now, which will certainly test your patience from now until December. No one will judge you from just ripping it all open today.

Xbox Game Pass For September 2021: All The Games Coming And Leaving

It’s now September, and that means Xbox Game Pass subscribers are getting a fresh batch of games to play through the subscription service. It also means some games are leaving the program, and this month includes some big, notable ones. We’re rounding up all the games being added to and removed from Game Pass here.

Coming to Xbox Game Pass on September 2 is Craftopia, which is an open-world survival game that will be available across cloud, console, and PC. Also arriving that day is the RPG Final Fantasy XIII for console and PC and the narrative card game Signs of the Sojourner for cloud, console, and PC. Bossa Studios’ Surgeon Simulator 2 comes to Game Pass on September 2 as well across cloud, console, and PC.

Prepare your hard drives
Prepare your hard drives

Then on September 7, Xbox Game Pass welcomes the procedurally generated dungeon crawler Crown Trick for console and PC. Breathedge, a game inspired by retrofuturism and Soviet aesthetics, comes to cloud, console, and PC on September 9. Also arriving that days is the post-apocalyptic roguelike Nuclear Throne on console and PC, while the psychedelic guitar game The Artful Escape also comes out September 9 for console and PC.

In terms of games leaving Game Pass in September, there are a lot. Red Dead Online bows out on September 13, with Company of Heroes 2 exiting the program on September 15, alongside Forza Motorsport 7 (the game is being delisted everywhere), Thronebreaker: The Witcher Tales, and Disgaea 4. You can see a full rundown of the games coming to and leaving Game Pass in September below.

Outside of Game Pass, Microsoft has also announced the Xbox Games With Gold titles for September, and they include Warhammer: Chaosbane and Zone of the Enders: HD Collection, some of which are available to claim.

Xbox Game Pass For September 2021

Arriving September 2

  • Craftopia (cloud, console, PC)
  • Final Fantasy XIII (console, PC)
  • Signs of the Sojourner (cloud, console, PC)
  • Surgeon Simulator 2 (cloud, console, PC)

Arriving September 7

  • Crown Trick (console, PC)

Arriving September 7

  • Breathedge (cloud, console, PC)
  • Nuclear Thrones (console, PC)
  • The Artful Escape (console, PC)

Xbox Game Pass Titles Leaving September 2021

Leaving September 13

  • Red Dead Online (Cloud and Console)

Leaving September 15

  • Company of Heroes 2 (PC)
  • Disgaea 4 (PC)
  • Forza Motorsport 7 (Cloud, Console, and PC)
  • Hotshot Racing (Cloud and Console)
  • The Dark Crystal: Age of Resistance Tactics (Cloud, Console, and PC)
  • Thronebreaker: The Witcher Tales (Cloud and Console)

Xbox Game Pass is a subscription-based service that grants access to a wide library of games. Individual console and PC subscriptions are available for $10 per month apiece, or as a combined Xbox Game Pass Ultimate subscription that also includes cloud gaming and Xbox Live Gold for $15 per month. The cloud gaming beta recently expanded to PC, giving PC players access to some previously console-only games.

No Man’s Sky Frontiers Update Adds ‘Living, Breathing Mos Eisley-Type Settlements’

Frontiers, the next major update for No Man’s Sky, adds another layer of content to the game as it populates its procedural universe with bustling towns brimming with NPCs for players to interact with, explore, and even run – not to mention nebulas, expanded base building, improved combat, and more.

Hello Games has announced a range of details surrounding its free Frontiers expansion in a press release. The company says that since its launch, it has always wanted players to let players “step into the cover of a science fiction book” and that the release of the game’s new expansion brings another aspect of that into reality. Amongst other notable additions, Frontiers will allow players to find ‘living, breathing Mos Eisley type settlements’ on once-barren alien planets.

Following the update, new life will spring into the game’s procedurally generated landscape through NPC-populated settlements. Players embarking across galaxies will be able to interact with settlements and grant assistance to their residents many of whom will be harbored with their own problems.

In addition to providing citizen assistance, the Frontiers expansion will allow budding adventurers across the game to become the Overseer of a settlement. In addition to the new swanky title, becoming a Settlement Overseer will allow players a range of new in-game options.

First and foremost, settlement leaders will be able to grow their towns by constructing new buildings and accepting new inhabitants. According to Hello Games, newly formed settlements will start off as little more than a sparsely populated cluster of buildings inhabited by a small collection of NPCs. It will be the job of the town’s newly found Overseer to govern and manage the resources necessary to allow the population of the settlement to grow and become a flourishing town.

In line with the rest of the game, each settlement will be procedurally generated. This means that each community that players should happen across should be unique not only in terms of its inhabitants but also its buildings, neighborhood layout, color schemes, and both interior and exterior decorations. With the sheer size of the universe in No Man’s Sky, we’re willing to bet there will be some choice color combinations out there. Yellow and green anyone?

In addition to adding buildings to their new-found settlements, Overseers will also be able to make important policy decisions for their townsfolk going forward. Starting out as newly appointed galactic politicians, players will be able to grapple with a range of issues ranging from treasury management to town planning and conflict resolution. In the case of the latter, Hello Games says that when called upon to help resolve disagreements between settlers, “fair and compassionate judgments will result in happier citizens”. Whilst it isn’t yet clear exactly how happiness will be measured or what ramifications could result from unhappy citizens, it would certainly be an interesting twist to see a group of intergalactic NPCs surmount a revolution.

In addition to the new settlement mechanics that will feature in the Frontiers update, No Man’s Sky will feature a number of other noteworthy additions in the expansion. According to Hello Games, the studio will be making a number of improvements to base building. On top of adding new structural sets of timber, stone, and alloy pieces that will allow for a greater range of building shapes, Frontiers will also add more than a hundred new decorative parts for prospective builders. The expansion will also introduce a new HUD for placing building parts and incorporate a new free place mode which will allow players to pick up, duplicate and move parts that they’ve already placed onto the environment.

If, instead of building bases and settling down as an intergalactic Overseer, you’d rather be flying through the vast expanse of deep space causing trouble and fighting your way through anything that stands before you, Frontiers has you covered for content there too. Interstellar clouds gathering in deep space will add vivid nebulas to No Man’s Sky whilst Hello Games also notes that almost all of the game’s visual effects have been improved. In terms of combat, Frontiers should make weapons and explosions feel more powerful and add “a new visceral element to combat”.

Frontiers also brings the game’s third Expedition, called Cartographers. “The event starts all players in the same place and, as the name suggests, focuses on planetary mapping and exploration,” reads the press release. “With unique new challenges and rewards, players will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.” One of the previous expeditions added Mass Effect’s Normandy ship into the game – here’s hoping for similar surprises here too.

Finally, the studio has also announced that it will be running another Twitch campaign for the game soon. This means that No Man’s Sky rewards will be available for players to earn by watching streamers play the game online. Despite the announcement, Hello Games hasn’t shared further specifics about its upcoming Twitch campaign at the time of writing. You an read the full Frontiers patch notes right now.

If you’d like to find out more about No Man’s Sky then why not check out our dedicated page for the game where you can read about the game’s previous expansions and more.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

9 Minutes of Sonic Colors: Ultimate PS5 Gameplay

Originally released in 2010, Sonic Colors was an exclusive title for Nintendo’s Wii and DS consoles. This year, the fan-favorite title gets a refresh with Sonic Colors: Ultimate. Check out our PS4 gameplay (captured on PS5) of acts 1-3 of Starlight Carnival Zone. Sonic Colors: Ultimate comes to PS4, Xbox One, PC and Switch on September 7th, and September 3rd for Digital Deluxe Pre-orders.

No Longer Human Announced

Developer/Publisher PM Studios has announced No Longer Human, a game with a unique visual art style and gameplay that’s described by PM itself as “a high-energy cybergoth action fvck-em-up.” It is expected to be released in 2022 for PC, with a console release also planned but no details given. Check out the announcement trailer above.

The developers cite Devil May Cry and Smash Bros. influences, with support for speedrunning also being baked into the design. You play Tsunono, a woman who is a total badass in the metaverse that anyone can easily access and immerse themselves in within this near-future world.

Gameplay features include upgradeable special attacks and moves, an “abrasive” digital hardcore soundtrack, and freeform combat. Stay tuned to PAX West, beginning today, for more on No Longer Human.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Sonic Colors: Ultimate Review

Originally released back in 2010 for the Wii, Sonic Colors marked a return to form for the Blue Blur. It righted the ship of Sonic’s 3D missteps by focusing entirely on what makes the series fun: feeling like you are the fastest thing alive. Sonic Colors: Ultimate is that same game, remastered for modern platforms with improved lighting, 4K/60 FPS support (except on Switch, of course), a remixed soundtrack, and a couple of other minor gameplay additions. None of these upgrades make Sonic Colors: Ultimate a must-buy for returning fans, but for anyone who missed it due to being put off by the likes of Sonic 06 and Sonic the Hedgehog 4 Episode 1, it’s still good enough that this trip to Eggman’s Interstellar Amusement Park is already an easy recommendation.

Regardless of whether you’ve played before, the story of Sonic Colors won’t be a surprise to anyone: Eggman is up to no good, seeking to harness the power of alien energy to fuel a mind-control weapon, and it’s up to Sonic and Tails to stop him. The plot obviously isn’t what anyone’s here for, but it’s at least well acted and sprinkled with a few chuckles here and there – especially thanks to Cubot and Orbot, Eggman’s two robot henchmen, who have their own little running gag of Cubot’s voice chip constantly getting damaged and replaced, much to the chagrin of Eggman.

What is important about the story, however, is that it introduces the Wisps, the small multicolored aliens that Eggman is hunting down. These Wisps are the main thing that separate Sonic Colors from every other mainline console Sonic game, both past and present. Think of them as transformation power-ups along the lines of what you’d find in a Mario game, only you get to choose when to activate their powers. Pink Wisps can turn you into a Spike Ball that allows you to cling to walls, yellow Wisps turn you into a drill that can dig underground, and teal Wisps turn you into a laser that can bounce off prisms and travel at the speed of light. They’re unlocked as you progress through Sonic Colors, but you can always revisit old levels and replay them with Wisps that you unlocked later on to access new paths, which is something that we’ll circle back to.

There are a total of nine Wisps that you can unlock over the course of Sonic Colors: Ultimate – including a brand-new Ghost Wisp that wasn’t in the original game – and they primarily enhance the two things that are key to a great Sonic game: your speed (duh), and the multiple paths that allow you to find your own way through a level. A pink Wisp might give you the opportunity to completely bypass a slow platforming section by zipping up a wall, a Drill Wisp might lead you to a subterranean path that’s way faster than the one above ground, and a Laser Wisp can instantly shoot you across a section lined with enemies, taking them all out at the literal speed of light. These particular wisps do a great job of varying up the level design without ever slowing Sonic down.

Wisps enhance the two things that are key to a great Sonic game: your speed and multiple paths through a level.

Then there are Wisps more geared toward secret collecting, light-puzzle solving, and platforming. While these are certainly less exciting than the ones built around speed, they still make exploration and revisiting levels with new powers a lot of fun, as they can help you discover new paths that dramatically change the flow of a level, and even help you improve your time or score.

The new Ghost Wisp is probably the weakest of the bunch, as it’s really only used to mix up the locations of some hidden Red Rings compared to where they were in the original game. With it, you can float through walls by pulling yourself to an anchor point, and… that’s about it. Unlike the other Wisp powers, it’s never really used in any sort of clever or satisfying way.

The one downside to the Wisps is that, because they’re drip fed to you one at a time over the course of the whole game, the first time through the early levels of Sonic Colors isn’t nearly as fun as they are when you’re able to replay them with all the Wisps unlocked. This causes the first few hours to be kind of a drag because you’re often forced along paths that are slow and tedious.

That’s an issue that carries over from the original, but one that Sonic Colors: Ultimate introduces for the first time is related to its remixed soundtrack. The first three levels of any world play a newly remixed theme and the last three levels play the original versions. The bummer is that there’s no way to choose which version you want to hear, which sucks because I’ve found that most of the original themes are far superior to the overly produced remixes. The soundtrack is still great all around, don’t get me wrong, but it seems strange to have both versions and not give you the option of selecting which one you want to hear on a given level.

The other big gameplay addition is a Rival Rush mode that lets you race against Metal Sonic in what is essentially just a dressed-up time trial. It’s a fun way to challenge yourself to beat a level quickly, but it feels like it should be something you can do on every level instead of there just being one per world, a total of just six races all together.

Rival Rush is a fun way to challenge yourself to beat a level quickly, but it should be something you can do on every level.

Cosmetic items were also added in this remaster, giving you the ability to customize Sonic’s shoes, gloves, aura, and boost effect by spending a new currency that you can collect throughout each level. None of them are particularly noteworthy though – it’s just some straight recolors, simple visual effects, and tacky patterns. I found myself sticking with the classic look.

On the graphical side of things, Sonic Colors: Ultimate holds up reasonably well for a nearly 11-year-old Wii game. The one sour spot is the cutscenes, which were not redone and are super low-res on a modern screen. But the actual gameplay runs at a steady 60fps in 4K on the PlayStation 5, and there are some nice improvements made to the lighting and character models.

Most importantly, Sonic Colors: Ultimate benefits from having been a gorgeous game to begin with. Its levels are among the most imaginative the series has ever seen, from the Rainbow Road-esque Starlight Carnival that has Sonic speeding through space while an intergalactic war plays out in the background, to the dreamlike Sweet Mountain that’s made entirely of junk food. Every world is beaming with creativity and the unifying theme of it all being part of an amusement park is just icing on the cake.