Square Enix has confirmed that it’ll be hosting a dedicated Tokyo Game Show segment that will offer “the latest news about our upcoming titles, along with pre-announced information.”
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Final Fantasy XVI is likely one of the biggest games from the company that it could provide more information on, as very little of the game has been revealed since it was first shown off almost a year ago during the PS5 console reveal showcase.
During a recent Final Fantasy XIV stream–via Aitai Kimochi and Siliconera–Final Fantasy XVI’s producer Naoki Yoshida added that development deadlines meant that the game wasn’t ready for the virtual show floor.
“We really want to show something for Tokyo Game Show 2021, but we probably can’t make that deadline… we definitely want to show it, but isn’t it better if when we do, you’re able to play it right after? I personally don’t like it when small bits of info is release to string people along. I talked about this with the team and director Takai-san. We want to reveal something where people will say, ‘I want to play it now! Release it now!’ And we can reply, ‘sure, here you go!”
Microsoft will also host a showcase at Tokyo Game Show, with a 50-minute event on September 30 that’s titled the Xbox Tokyo Game Show Showcase 2021. You’ll have to be up early for that one, as it’s scheduled to be streamed from 2 AM PT / 5 AM ET.
Like most conventions, Tokyo Game Show is sticking to an all-digital format this year due to the coronavirus pandemic, but other confirmed guests for that expo include Konami, Capcom, Square Enix, Ubisoft, and 505 Games so far.
This October’s James Bond movie No Time To Die is the final one featuring Daniel Craig in the lead role. To celebrate the end of an era, Apple has announced a new documentary called Being James Bond that will dig into the “untold story of Daniel Craig’s 007 legacy.”
“In this special 45-minute retrospective, Daniel Craig candidly reflects on his 15-year adventure as James Bond,” reads a line from its description. “Including never-before-seen archival footage from Casino Royale to the upcoming 25th film No Time To Die, Craig shares his personal memories in conversation with 007 producers, Michael G Wilson and Barbara Broccoli.”
In a teaser for the movie, Craig talks about the early days and some of the controversy over his casting. “I think I was so overwhelmed. My world had turned upside down,” he said. “But I’m incredibly proud and I’m incredibly fortunate to do this.”
Craig made his debut as 007 in 2006’s Casino Royale, taking over for Pierce Brosnan. Craig would play 007 again in Quantum of Solace, Skyfall, and Spectre, leading up to his final appearance as the British superspy in this year’s long-delayed No Time To Die. The movie debuts September 30 in the UK before premiering in the US on October 8.
As with previous weeks‘ Red Dead Online updates, this week continues to go hard on incentivizing players to complete Blood Money crimes. As well as bonuses on cash and exp, there’s a handy list of weekly discounts for players to enjoy as well.
This week, Red Dead Online will be paying out double $RDO on certain crimes: specifically A Lit Fuse, Back Pay, Stagecoach Stickup, and Wrongful Property. These crimes can be started by talking to mission givers Anthony Foreman, James Langton, Joe, or Sean Macguire.
If players complete one of these crimes they’ll also unlock a discount offer for 50% off selected boots. In addition to the double $RDO on the listed Crimes, all Crimes and Opportunities completed this week will award double Ability Card XP.
Players will also be able to redeem a handful of freebies this week, including 100 Express ammo for the Repeater, Rifle, and Revolver, and a Treasure Map for all players over Rank 100. Setup costs for Persistent Posses have also been waived for the week.
This is also the last week for the rapid-fire battle pass Quick Draw Club No. 2, with No. 3 due to arrive next week on September 7. Players who’ve invested Gold in the pass have just one more week to complete it and recoup their investment.
As per usual, the new week also brings a handful of new discounts on in-game items as laid out below.
Brendan Greene, better known by his online persona PlayerUnknown, has announced today that he will be leaving PUBG developer and publisher Krafton to form his own independent studio, PlayerUnknown Productions. Greene has been credited with pioneering the battle royale genre, after creating PlayerUnknown’s Battlegrounds as an Arma mod, and later developing it into a full game with South Korean publisher Krafton.
In 2019, Greene moved to Amsterdam to set up PlayerUnknown Productions under Krafton’s PUBG Corporation, moving away from development on PUBG to work on new projects. Now, PlayerUnknown Productions will officially be splitting from Krafton to become an independent studio, with Krafton holding a minority stake in the studio. The studio’s first project, Prologue, was announced at the 2019 Game Awards, though it’s unclear whether the project will be impacted by the studio’s split.
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“I’m so very grateful to everyone at PUBG and Krafton for taking a chance on me and for the opportunities they afforded me over the past four years,” Greene said in a press release. “Today, I’m excited to take the next step on my journey to create the kind of experience I’ve envisaged for years. Again, I’m thankful for everyone at KRAFTON for supporting my plans, and I’ll have more to reveal more about our project at a later date.”
The press release adds that the team at PlayerUnknown Productions “are exploring the systems needed to enable massive scale within open-world games.”
After taking last year off, Halloween Horror Nights is back at Universal Studios in Hollywood, California and Orlando, Florida. This year features a slate of massive movies and TV shows getting adapted into haunted attractions, including The Exorcist, The Forever Purge, The Texas Chainsaw Massacre, and The Walking Dead.
At Universal Studios Hollywood, though, there might be no maze more highly anticipated than Netflix’s The Haunting of Hill House. Based on the first season of Mike Flanagan’s 2018 anthology series, the Hill House haunted attraction is bringing the massive mansion to life and sending guests through it to encounter iconic spirits, terrifying scenes, and some of the most heart-wrenching horror in recent memory.
Before Halloween Horror Nights opens at Universal Studios Hollywood, we had the chance to take a behind-the-scenes tour of the maze, while chatting with the park’s creative director John Murdy about the work that went into it. For a taste of what to expect when Hill House opens for business, take a look below.
Halloween Horror Nights opens Thursday, September 9 and will run select nights until Sunday, October 31.
SPOILER WARNING: Be careful! No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!
Sonic Juice is one of FU’s most trusted companions, so you know you’re in for a crazy battle against this XL-sized intellectual. At this point, you’re probably wondering what sort of random direction things are going to go this time around. This time, it’s… turn-based. For more guides, be sure to check out our No More Heroes 3 beginner’s tips.
How To Defeat Sonic Juice
Considering all of the genre-swaps that have happened so far, turning No More Heroes into a JRPG almost feels natural at this point. Unfortunately, Travis brought an action-game skillset to a menu-driven fight, so many of the commands you’re presented with are useless. You’ll need to puzzle out a solution to deal any real damage to Sonic Juice.
There are two ways to go about this. You’ll notice that Sonic is in a sea-like environment and uses water-based attacks. What’s the typical JRPG elemental weakness water has? Electricity–the very thing that powers Travis’s Beam Katana. Using the katana by itself will barely do any damage to Sonic Juice, but if you go to Magic and use the Thunder spell, the Beam Katana will power up immensely. Once you’ve done this, select Fight on the next turn, and you’ll deal a tremendous amount of damage. Repeat this process, healing and recharging your Beam Katana energy when necessary until he goes down.
The other method is significantly more meta. Instead of selecting Sonic after hitting “fight,” try moving your cursor elsewhere on the screen! You can attack the menu windows and essentially “deconstruct” the game, forcing Sonic into a more traditional action-driven battle.
Since Sonic Juice always follows the same pattern (charge up, attack for about 50-70 damage, then attack for 400-500 damage), there are ample opportunities to heal up. Make sure you don’t dip below 500 HP, or your quest shall come to a tragic end!
Afterward, you will fight a more traditional battle against Sonic Juice. The basic strategy is to dodge his attacks, run in, get in as many hits as possible, and then retreat before the next round of attacks happens. The techniques he uses in his first phase are pretty simple, mostly mirroring those in his RPG phase: a fist-smash, a swinging-arm attack, the Legendary Water spell (which will hone in on you and is fairly easily dodged), and a flurry of small projectiles. If you dodge his punches with good timing, you can enter into a slow-motion mode, allowing you to strike back for some decent damage.
At 2/3rds health, Sonic Juice gets two new attacks. For the first attack, he will create a hub made of water in the middle of the field, with damaging liquid “spokes” that circle around it. You can either move alongside the water to keep yourself from touching it or jump over the damaging bits as they come at you. Soon afterward, Sonic will lunge at you with a massive spinning pinwheel of rotating water blasts. Time a dodge correctly to weave in-between the liquid spikes, and you’ll be in the clear–and in a good spot to deal some damage.
He gains some more attacks once you’ve shaved his life down to one-third. When you see Sonic reeling back, he’s preparing to launch a massive wave of water at you. Move to the very left or right edges of the platform (opposite of what side he’s on), and the tidal wave should barely miss you. Afterward, water will emerge from the center of the platform in three consecutive circular ripple formations, starting from the center. You’ll have a second to see where they’re coming from and react by getting out of the way.
Sonic isn’t terribly mobile, though he’ll sometimes rear back a bit just out of range of sword swings. If you want some extra damage, try using Death Slow when you have an opening. Death Rain works very well, too, since he doesn’t move out of a small radius very often. Don’t get yourself too wet, and you’ll hang him out to dry with ease.
SPOILER WARNING: Be careful! No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!
Finally, it’s time for the showdown with the Asshole Prince of the Cosmos. The entire game has been building up to this battle, and you’d better believe that it’s going to be quite a challenge! For more guides, be sure to check out our No More Heroes 3 beginner’s tips.
How to Defeat FU (AKA Jean-Baptiste VI)
As is fitting of a final boss, FU comes with an arsenal of extremely dangerous close- and long-range attacks. Close-up, he fights with blazing-fast claw swipes and hair whips. At a distance, he can summon a wave of huge spikes to emerge from the floor. He also creates drills out of wind energy and sends them to hone in on Travis. (Alternatively, he may send them out in a wide fan pattern instead.)
FU’s most annoying move is a wrestling grab, where he’ll dash up to Travis and headbutt him several times before tossing him to the ground. You can’t escape this once you’re caught in it–the only way to not take damage is to simply not get hit.
What makes this battle so difficult is FU’s rarely-relenting defense. Death Force is almost useless, and Death Kick is very frequently nullified when FU puts his guard up. You’ll need to counter when he’s missed a close-range attack, either with a Perfect Dodge or by catching him in his brief recovery phase (such as when he tries to grab you and misses). If you dodge and try to hit him while he’s still in his attack animation, you’ll find your strikes deflected. Do not attack until you are sure you have an opening because otherwise, you’re in a terrible position and will likely be eating a headbutt (or worse).
At 2/3rds of his life, FU gets two new attacks added to the mix. The first attack has his floating up into the air to shoot a massive blast of dark energy down to the ground. The blast radius on this attack is enormous, so once you see him preparing it, prepare to duck-roll and run far away! (Use the dodge+B button skill learned from the Power-Up machine for easy extra movement range.) The second new attack is a series of dark energy waves radiating out from his body. He’ll send out several of these in a row, and while the damage radius isn’t too large, it’s still not something you want to be caught in. For easy damage, get behind FU during this attack and use Death Rain, or use Death Kick to interrupt and potentially dizzy him.
At one-third life, he becomes his most dangerous. He’ll begin using a swift, leaping claw strike to try to catch Travis off-guard. Be prepared to guard if you see him rearing back. He also gains a technique where he’ll hover in the sky and cause pillars of spikes to emerge from the ground where Travis is standing, one after the other. Keep on moving during this attack, and you should be able to outrun the hazards.
Don’t get complacent, though–it’s not over yet! Prepare to take on FU’s final form!
The good news is that the second fight with FU is considerably easier. Fu’s claw will pop out of the rainbow-colored portals surrounding the arena. Sometimes it will retract, and other times, it will lunge out in a straight line to attack Travis. After this attack, the arm remains vulnerable briefly. Now’s the time to go in for some strikes. If you’re feeling saucy, you might try to hold a charged heavy attack until one of the arms lashes out, then smack it for a big chunk of damage–the hitboxes on the limbs can be a little wonky, however, so if you attempt this it’s best to go for the bigger hand part. You can also put yourself in a position to Perfect Dodge and work to score more damage that way.
When you’ve shaved off a quarter of FU’s life, he’ll opt to attack with a slower, meatier arm instead. It’s not too much more dangerous than the first phase, so just keep looking around to see where you’ll need to attack. At half of his life bar, he’ll add some dark energy lasers shooting down from the walls as an environmental hazard, restricting your movement space while also switching back to swift strikes. Finally, when he’s on the ropes at a quarter of his life, the big beefy fists will return to try to pummel you.
FU’s final form fight is more of a test of patience and alertness than anything else. Keep your wits about you and strike when you can to give FU a big ol’ F-U.
In the latest update to the ongoing conversation around Pokemon Go’s pandemic-related bonuses, Niantic has released an update stating it’ll be standardizing bonuses across countries. This means some bonuses have been removed for the US and New Zealand, and some have been added for all other regions.
In early August, Niantic prompted fan backlash when it removed pandemic-related bonuses for New Zealand and the United States, even as the Delta Covid variant caused new lockdowns and increased restrictions across the world. That decision was reversed in response to outcry from fans, and Niantic promised an internal task force would review further changes.
Now, the task force has completed its job, with the outcome being that bonuses will now be standardized across all regions globally. For instance, an extra boost to the effectiveness of incense while a player is walking, which was already implemented in New Zealand and the US, will now be available to players globally.
Trainers, As a result of our recent task force discussions, we will be replacing the two current sets of region-based bonuses with one set of global bonuses at the start of the Season of Mischief.
The change will also remove some bonuses, however, with New Zealand and the US losing an exp bonus for spinning a PokeStop for the first time, and one that awarded a second free raid pass each day.
Bonuses no longer in effect: 10× XP for spinning PokéStops for the first time Up to two free Raid passes per day by spinning Gym Photo Discs
All regions will receive a handful of brand-new bonuses, which will be rolled out with the Season of Mischief. These include 3 times bonus exp for spinning a PokeStop for the first time, and a doubled lure duration.
During the Season of Mischief, Trainers outside the United States and New Zealand will see the following bonus updates: New: Increased Incense effectiveness while walking 3× bonus XP for spinning PokéStops for the first time 2× Lure duration
The new bonuses seem to be designed to incentivize players to leave their homes to play Pokemon Go, even though many countries are now grappling with the Delta variant, with some implementing harsh new lockdowns.
Continuing bonuses: Increased Incense effectiveness Additional Incense effectiveness while walking Boosted damage for Trainers battling remotely in raids Guaranteed Gifts from PokéStop spins Buddy Pokémon will bring you Gifts more often
Many of the bonuses designed to make the game more playable from home remain in effect in all regions, however, including the increased PokeStop radius, increased Incense effectiveness, boosted damage for remote raids, and an increase in the number of Gifts you can collect from Buddy Pokemon and from PokeStops.
In this video, Persia talks about the latest news in gaming for August 31st.
Gunner Wright returns in the Dead Space remake as the voice of Isaac Clarke after voicing the character in Dead Space 2 and 3. Developer Motive Studios made the announcement during the Dead Space early gameplay reveal stream this morning. We also got our first look at the game in a very early build, graphics, enemies, and damage effects.
She also talks about Windows 11 launching this October and Respawn’s decision to remove Tap Strafing from Apex Legends – a technique used by mouse and keyboard players to change the trajectory of their air strafe that is inaccessible to controller players.
Lastly, she goes over some brand-new details revealed about NBA2K22’s gameplay mechanics as we approach its September 10th release date which includes a major revamp on shooting, defense, and more.
Be sure to like, subscribe, and visit GameSpot.com to stay up to date on all of the latest gaming news.
Zombies have been a staple of video games for decades now, almost becoming an annoying cliche. If you need an easy monster, throw in a few shambling undead bullet sponges and call it a day. But while zombies can be a dull addition to a game in the wrong hands, in the right ones, they can be terrifying, funny, fascinating, or intelligent, creating harrowing stories or leading to brilliant game mechanics.
We’ve compiled a list of zombie games that are next-level–titles that use the monsters to create intense tension, or look at the idea of a zombie apocalypse in new and interesting ways. From real-time strategy titles to horror shooters, these are the itchy, tasty zombie games that you should absolutely check out.
For years now, Call of Duty games have packed in a “Zombies” mode, and that mode and its various iterations have turned out to be fun, fascinating additions to the Call of Duty repertoire. While the Zombies mode of Black Ops – Cold War is the latest, each has offered its own unique spin on the inventive mode. It requires players to fend off waves of increasingly tough zombies, earning money from their kills to buy better weapons. But that’s only the surface level–your actual goal is to accumulate cash to spend removing barriers that expose more and more of each Zombies map, where you fight to solve puzzles and figure out how to advance further. The entire mode is predicated on figuring things out through repetition and exploration, with no waypoints and few hints to tell you what to do. Add to that Zombies’ penchant for bringing in famous actors and big names in horror and Hollywood–like Night of the Living Dead director George A. Romero–and you’ve got something that’s wholly different from every other zombie game out there.
Beginning its life as a mod, DayZ really tapped into the “survival” side of survival-horror. The game drops you on an island overrun with zombies, tasking you with finding everything you need to survive when you get there. While the computer-controlled undead are a major problem, your real worry is the fact that you might run into other player-controlled survivors. They might choose to help you, or they might try to kill you and take everything you’ve got. Never knowing what you might face is part of DayZ’s appeal, and it left such a strong impression that it helped give rise to the survival genre of games, and later, battle royales.
The Dead Rising games take the opposite approach to titles like The Last of Us, Resident Evil 2, and The Walking Dead. These titles put you in places overrun by zombies, but the atmosphere is a little campier and there are quite a few more ridiculous costumes at play. Navigating through the hordes is less about terror and more about creatively overcoming a big, mindless obstacle–and you get some ludicrously fun ways to do that. Dead Rising 2 lets you craft ridiculous weapons to shred, cook, electrocute, explode, and otherwise dismantle zombies, while also offering a big world with lots of other characters to find and rescue. It’s a funny, overwrought take on the end of the world, and if you like killing zombies in ridiculous ways, this one’s for you.
In video games, it seems that there are quite a few places overrun by zombies. Dying Light drops you onto an island swarming with the undead and tasks you with making your way through its open world by running and parkouring across its half-destroyed buildings and deserted vehicles. There are all sorts of missions to complete as you run around the game’s island, working with different factions and trying to save survivors and procuring weapons to help you stay alive. But the best part of the game is undoubtedly its movement system, and the terror you face as night falls and the really frightening monsters come out.
The Last of Us is about a world overrun by “infected,” and while they’re not actually zombies–the mindless humans have fungus growing in their brains and that’s what turns them into killing machines–the game is basically set in a zombie apocalypse. What makes The Last of Us work is its well-drawn characters and the realism and intensity it brings to its setting and premise. It’s hard to separate the two games in the series, since their narrative and mechanics are so essentially intertwined. In both The Last of Us games, developer Naughty Dog has created a story that feels populated by real human beings stuck in an impossible situation. Both games are incredibly emotional and often raw, while also putting you into frightening, violent fights for your life.
When you think of quintessential zombie game experiences, it’s impossible not to come up with the Left 4 Dead series. Developer Turtle Rock Studios used a zombie apocalypse to define a whole subset of multiplayer games, placing you both in the role of a group of survivors fighting their way through the horde, and in that of some vicious special zombie creatures that can ravage those poor humans. The essential part of Left 4 Dead and Left 4 Dead 2 is teamwork, whether you’re the human crew blasting your way through hordes of infected enemies, or you’re the monsters themselves, trying to lure the humans away from one another to pick them off. The zombie apocalypse is a perfect setting for a cooperative game, and Left 4 Dead created some phenomenal gaming moments by leveraging it.
Zombies make for solid opponents in the tower defense genre. Their insatiable hunger and one-track minds make them great cannon fodder, and Plants vs. Zombies allowed players to use a variety of fun, goofy plants as weapons to fend off brain-munching foes. With Garden Warfare 2, developer Popcap mixes tower defense with a third-person class-based shooter, allowing you to take on the roles of a bunch of different plants and zombies in a huge battle for the neighborhood. There’s a whole lot of content here, with lots of multiplayer shooter options, giving a whole other spin to the idea of fighting zombies–and that of having a green thumb.
With Project Zomboid, the zombie apocalypse gets a sandbox survival approach. You’re a survivor of the zombie apocalypse, as usual, but here the work of staying alive requires a whole lot more effort. You not only have to deal with hordes of the undead, you also have to construct buildings and defenses to protect yourself, craft items so you can make food, and stave off other problems, like depression or infections. Project Zomboid brings a whole lot of additional depth to the usual tasks of scoring headshots on zombies, and while it’s still not a “complete” game, it’s constantly being updated with new features as it goes through the development process.
In no small part, the popularity and straight-up terrifying nature of the Resident Evil games is responsible for the zombie trend that has lasted for more than two decades. Several of the games in the franchise capture the best and most frightening parts of the horror subgenre and are worthy of your attention–including Resident Evil Remake and Resident Evil 3–and others aren’t quite “zombie” games but are still excellent riffs on the genre. But the remake of Resident Evil 2 might just stand above the rest. It puts you in the midst of a city tearing itself apart as it’s ravaged by a horde of zombies, and while there are plenty of other creatures vying to scare the hell out of you, there’s nothing quite like the realization that the entirety of Raccoon City is shuffling toward you, arms outstretched and hungry.
The bigger the world, the more frightening the zombie apocalypse that annihilates it, which is what makes State of Decay work. It puts you in a huge open world that’s filled with zombies, in which you have to think seriously about risk and reward if you want to survive. Fighting the horde is never advisable, so what’s the best path to your next objective? How can you avoid the undead to keep yourself safe? You can address your problems in different ways, especially as you meet more characters and add them to your group of survivors–and control them as you see fit. Each character has their own stats and capabilities, requiring you to harden them through combat and allowing you to use them to their strengths to help your entire group survive. Having access to lots of characters fighting for survival gives State of Decay a different strategic spin on surviving the undead.
Lots of games let you fight zombies, but few let you be one. Stubbs the Zombie was the imaginative tale of one such member of the undead just trying to get by in a society that hates him. In order to keep from being killed, uh…more, you have to use Stubbs’ various powers to snack on the living and create your own zombie horde, while fighting off police and the military and slowly taking over a 1950s town on a quest for revenge. Stubbs is a goofy game with a lot of fun ideas and some interesting spins on the comedic elements of the zombie genre, and does a great job of making you feel like patient zero, creating your very own zombie apocalypse.
Before The Walking Dead had quite become a full-on television phenomenon, there was Telltale’s take on the iconic comics. Another story of the zombie apocalypse as it unfolded all over the country, the point-and-click, narrative heavy adventure game followed Lee, a former convict, as he worked to care for and protect Clementine, a young girl who’d lost her parents. The bond created between Lee and Clementine, as well as the often terrible choices the game would put to players as they fought to stay alive at the end of the world, turned The Walking Dead into a classic, and one that works to make the zombie apocalypse something frightening to play through.
Zombies are useful to a lot of genres of video games. In They Are Billions, zombies are the antagonists of a real-time strategy game in which you’re tasked with protecting the colonies of the last surviving humans. As the title suggests, however, the zombie hordes are enormous and overwhelming. You’ve got steampunk technology at your disposal, though, allowing you to fight back the enemy with some unconventional approaches. And while They Are Billions is a real-time strategy game and thus requires you to act on the fly to use tactics to stop the zombie advance, it also allows you to pause so you can think about your actions before you commit to something that might get you and your colonists turned.
While it originally showcased the Wii-U in some cool ways, Zombi (or ZombiU as it was previously titled) eventually made it out to other platforms, where it revealed that it wasn’t just the Wii-U’s singular controller that made the game cool. The first-person title sends you into a zombie-infested London where you fight to survive, but each time you die, the character you were controlling is lost for good–along with all their stuff. While all the progress you previously made remains, you’ll have to find your past character’s corpses to recover your old gear–and you might have to fight them as a zombie as well.
Way back in 1993, Zombies Ate My Neighbors pitted players against all sorts of brain-crunching undead as they worked to save their suburban neighborhood. What makes the top-down action-adventure game is its sprawling levels that are all themed after classic horror movies like Night of the Living Dead, Them!, Tremors, Dracula, and a whole bunch more. With some inventive kid-themed weapons, fun level design, and a whole lot of movie Easter eggs and callbacks, Zombies Ate My Neighbors became a classic for anybody who loves old horror and sci-fi movies. It recently received an update to bring it to modern consoles, so you can enjoy the old-school shooter on just about any machine.