Psychonauts 2 Loboto’s Labyrinth Collectibles Guide: Everything To Find In The First Level

Like the original, Psychonauts 2 is brimming with collectibles hidden throughout its many locales–both in the real world and in the minds of its characters. Uncovering all of them helps you to level up Raz more quickly, gaining new powers and learning more about each of the people whose minds you’ll explore. But finding everything hidden in the depths of the psyche can be tough.

We’ve been combing through every lobe and synapse of Psychonauts 2 to discover all that’s hidden within the game, with the aim of making it a little easier to discover everything. The guide below will walk you through the game’s first level, Loboto’s Labyrinth, to help you uncover all that’s hidden within Dr. Loboto’s mind.

Stay tuned for more Psychonauts 2 coverage and guides, and don’t forget to check out our Psychonauts 2 review.

Loboto’s Labyrinth Collectibles

  • Nuggets of Wisdom: 2
  • Memory Vaults: 2
  • Emotional Baggage: Hat Box, Steamer Trunk, Suit Case, Purse
  • Figments: 80

Much of Loboto’s Labyrinth is a tutorial for the rest of Psychonauts 2, with your powers slowly unlocking during the course of the level. Those powers then usually allow you to access nearby collectibles, so be aware that you might need to backtrack a bit to get everything you need. We’re marking each collectible as it appears during the course of the level, but some will require you to return to the stage at a later time.

Memory Vault: Look for this first collectible to the left of the first Loboto portrait you find, just as you enter the central office after following him.

Duffle Bag Emotional Baggage: In this same room, you can spot the blue Duffle Bag on a small table to the right of the Dental Door where Coach stands. You’ll need a tag to open the bag, though–look for the Duffle Bag Tag near the desks further to the right when facing the Dental Door.

Hatbox Emotional Baggage Tag: You’ll next enter the Conference Room, which has a long, winding table in the center. The Hatbox Tag is beside it. You’ll find the Hatbox later in the level.

Suitcase Emotional Baggage: You can’t access this one the first time you enter the Conference Room, but you’ll likely hear it. It’s hidden behind the poster on the left wall. You need Pyrokinesis to burn down the poster, but you won’t get it until later in the level. The Suitcase Tag is also located at a later point, so you’ll need to replay the level to unlock this one.

Steamer Trunk Emotional Baggage Tag: Up ahead is the Dental Void area, in which you’ll have to jump between dental mirrors serving as platforms. The Steamer Trunk Tag is on the distant platform you can’t reach, past the sink where you exit the area. You’ll need the Mental Connection PSI power to get to it, which means you’ll have to come back to this level again later.

Nugget of Wisdom: Further on, you’ll enter a room themed on a trash can. Look for a tooth zipper, which hides the Nugget of Wisdom–use Telekinesis to open the zipper.

Hatbox Emotional Baggage: Keep going until you burn through a poster on the wall to reveal a path forward. Keep moving past the pools of water (er, hope that’s water) until you’ve nearly reached the last one. Burn the Loboto portrait on the left wall before the last pool to reveal the Hatbox behind it.

Purse Emotional Baggage: Keep moving until you hit a hallway with another watery canal, this one filled with teeth that sink as you jump from one to the next. At the end of the hall is a room where bookshelves flank both sides and a big portrait of Dr. Loboto waits in the center. Don’t burn it yet–first, look for the Purse on top of the shelf on the left. You won’t be able to open it yet, as the Purse Tag is further in the level, requiring you to return a second time for this one. Burn the portrait to continue.

Memory Vault: This one requires a new power you won’t have your first time through: Mental Connection. Look for the Memory Vault in the Asylum area, after you climb the spiral staircase into a tower.

Steamer Trunk Emotional Baggage: The same platform that holds the Memory Vault in the Asylum section of the level also contains the Steamer Trunk. You’ll need Mental Connection to reach both, so don’t worry about these your first time through.

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Tom Cruise Did 13,000 Motorbike Jumps To Prepare For Mission Impossible

Actor Tom Cruise has developed a reputation for being one of the most daring and committed actors in Hollywood thanks to his willingness to perform dangerous stunts for the sake of a good close-up. Those stunts require preparation. Lots and lots, according to those present for the showing of Mission: Impossible 7 at CinemaCon this week.

Alongside footage of Mission: Impossible 7, Paramount showed a featurette depicting the movie’s centerpiece stunt. In preparation for the stunt, Cruise did 500 skydives and 13,000 motorbike jumps, as well as base jump training. The stunt has the actor jumping his motorbike off of a cliff in Norway, and Cruise called it his most dangerous stunt yet.

“This is far and away the most dangerous thing I’ve attempted; we’ve been working on this for years,” Cruise said in a pre-recorded video for the CinemaCon audience. “I wanted to do it since I was a little kid.”

“The only thing that scares me more is what we’ve got planned for Mission [Impossible] 8,” said Christopher McQuarrie, for whom Mission: Impossible 8 will be his fourth time directing Cruise as Ethan Hunt.

Mission: Impossible 7 is currently set to release on May 27, 2022 after multiple COVID-related delays. Ahead of that, find out everything we know about Mission Impossible 7 and 8, including previous teases about this stunt and others. Along with the danger of the Mission: Impossible films, Universal is spending $200 million to send Cruise into space with the help of SpaceX. Top Gun: Maverick, also starring Cruise, will hit theaters on November 19, 2021.

Minecraft Biomes Guide – What Makes Each Biome Special

No two Minecraft worlds look alike, but they’re all made up of the same elements–Minecraft’s many varied biomes. Each biome has something that makes it special, whether it’s the mysterious spires of Eroded Badlands or the sunflowers that appear only in Sunflower Plains and nowhere else. Knowing what to expect from them will only increase your chances of survival. Did you know that the zombies that appear in the desert are called Husks and don’t burn up in sunlight? Or that swamps are the only place to find blue orchids?

Minecraft might be endlessly huge, but it’s your world–so go in prepared. We’ve split all the major biomes in Minecraft into three categories: Temperate, Hot, and Cold (with a side of Weird. Check out each of our guides below to get the lowdown on each one.

The Temperate Biomes of Minecraft

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Here are the starter biomes–the most common ones you’ll find when you spawn for the first time. Plains, the many types of forests, and swamps make for some of the safer biomes out there, though don’t underestimate the danger of the Dark Forest biome, or the rare Witch Hut that can spawn in a swamp.

The Warm Biomes of Minecraft

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Some of Minecraft’s warmest places are some of the hardest to find. Finding a desert isn’t too hard, but Badlands and Jungles will take a bit more luck if you don’t want to go through third parties. And sure, we have screenshots of these places, but finding them yourself is breathtaking all the same.

The Cold, Wet, and Weird Biomes of Minecraft

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That leaves us with some of the least hospitable places in Minecraft. Places covered in ice, under blocks and blocks of water or, if you’re really lucky, mushrooms. Go for that alpine life in the Taiga or Snowy Tundra, or go full Elsa and find an Ice Spikes biome to call your own and make sure everyone knows how hardcore you are.

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Minecraft Biome Guide – All The Warm Biomes

Note: This guide focuses on the Bedrock version of Minecraft, available on Windows 10, Xbox, PlayStation, Switch, and mobile.

Some of Minecraft‘s warm biomes are harder to find and can be pretty unforgiving. Deserts are pretty common, but Husks–desert zombie–don’t burn up in the sun. As beautiful as the badlands can be, they’re all but empty. These are Minecraft’s warm biomes.

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Jungles

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Jungles are rare biomes that feature jungle trees that can grow as tall as 31 blocks, as well as very short trees built around a single block of jungle wood as a trunk. The jungle has quite a few biome-specific elements. When it comes to animals, you can find ocelots, parrots, and pandas, all of which generate exclusively in the jungle biome. You can also find rare jungle temples.

One of the more common variants is the bamboo jungle, which is significantly less dense in terms of trees, but with significantly more bamboo–one of the most easily renewable resources in the game, as well as part of scaffolding, which is a must-have for ambitious builders.

Deserts

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Deserts are exactly what you’d imagine–sand and cacti as far as the eye can see. There are generally no trees here, just dead bushes and cacti. Unlike other biomes, only rabbits spawn in the desert, and they’re a golden hue to match the desert around them. This biome also has its own hostile mob, the husk. The husk is a zombie-like mob that doesn’t burn in the sunlight and, if they successfully attack you, will apply the Hunger status to you, rendering your food ineffective. Desert villages, wells, and pyramids/temples are also found in this biome. There is no rain or snow in desert biomes, even if it’s raining in a directly adjacent biome that does allow rain.

Badlands

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This biome is pretty similar to the desert in that there’s little in the way of flora or fauna. Cacti and dead bushes spawn, and there are no passive mobs–not even those adorable desert rabbits. This biome is very rare and usually bordered by a desert. Mineshafts are more common in these biomes, and gold is found more frequently than in other biomes. The primary blocks for this biome are terracotta and red sand, both of which can be found in great supply. As with desert biomes, don’t expect to find any rain or snow here.

There are a few variants of the badlands biome.

  • Eroded badlands generate with tall spikes of terracotta, seemingly meant to resemble the same sorts of structures found in Bryce Canyon in Utah.
  • Badlands plateaus are similar to standard badlands, except that the plateaus generate with a layer of dirt on top, complete with grass and trees.

Savannas

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Compared to deserts and badlands, Savannas are downright lush. This biome is covered in brown grass and acacia trees, which drop unique orange-colored wood. A variety of passive mobs, like llamas, horses, and cows can generate here, as well as villages and pillager outposts.

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Minecraft Biome Guide – All The Temperate Biomes

Note: This guide focuses on the Bedrock version of Minecraft, available on Windows 10, Xbox, PlayStation, Switch, and mobile.

There aren’t many truly inhospitable biomes in Minecraft, but it’s easier to make a life in some than others. These temperate biomes are the easiest place to start whether you’re logging in for the first time or are a Minecraft veteran. Below, we detail everything you need to know about them.

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Plains

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Plains are one of the most common biomes–even if you’ve never played Minecraft, you’ve probably seen a screenshot of plains. This biome is mostly flat, though it can have some trees as well.

This biome spawns common farm mobs and horses, and is the only biome where you can find donkeys. Bees and beehives spawn here as well. All common, non-biome-specific hostile mobs spawn here. Most flowers can spawn in this biome, while the sunflower plain variant is the only biome that can spawn sunflowers. Villages and pillager outposts can spawn in plains biomes, though they’re fairly rare.

Forests

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Forests are as common as plains and typically feature dense oak and birch trees and lakes. Forests are the only biome that can spawn wolves; tame these good boys with bones, and they’ll stick with you and help protect your base. All common, non-biome-specific hostile mobs can spawn here. Rarely, you might find a lava pool, which can cause nearby trees to catch fire.

There are a number of different subtypes of forest:

  • Flower forests can spawn every type of flower that is not specific to a particular biome, and is less dense than many other forests.
  • Dark forests contain thicker dark oak trees as well as oak and birch trees. Due to the density of dark oak leaves, though, dark forests live up to their name, and are dark enough that hostile mobs spawn frequently during the day. Woodland mansions can spawn but are extremely rare, and are typically found thousands of blocks from your world spawn.
  • Birch and tall birch forests are essentially the same as forests, but wolves cannot spawn, and you’ll only see birch trees.

Swamps

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Swamps are common but dangerous. This dreary biome is relatively flat but dotted with gray-green patches of unusually shallow water. Oak trees grow here, draped with vines, and this is the only biome where you’ll find lily pads and blue orchids.

Most importantly, though, this biome can spawn slimes above ground at night, and swamps can spawn witch huts.

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Minecraft Biome Guide – All The Cold, Wet, And Weird Biomes

Note: This guide focuses on the Bedrock version of Minecraft, available on Windows 10, Xbox, PlayStation, Switch, and mobile.

While Minecraft has plenty of warmer biomes, some of the most beautiful are the coldest. The rare Ice Spikes biome will surprise you the first time you find one for yourself. And did you know that there are cows that grow mushrooms on their backs? These are Minecraft’s cold, wet, and weird biomes.

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Snowy Tundra

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It’s like a desert, but for snow. Snowy tundra is typically very large, open, and empty–you’ll find trees here and there, but not many. What you will find are polar bears, which are exclusive to the biome, and white rabbits as well. Tundra also sports its own exclusive mob, the Stray, an icy skeleton with ranged and melee attacks that inflict slowness.

Ice Spikes

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Ice spikes are a particularly rare biome, visually similar to eroded badlands, but with tall ice towers instead of terracotta. This biome is particularly bare, but if you find one, make sure to bookmark it with a map or coordinates.

Taiga

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Taiga forests are filled with regular and giant spruce trees, as well as ferns, thorny berry bushes, and mushrooms. Rabbits and wolves are common here; this also is the only biome where you can find foxes. Villages can spawn here, too. Depending on certain conditions, a taiga biome can generate snow and can be flat or mountainous. Giant taiga forests will feature larger spruce trees and, instead of normal dirt, podzol, a dirt variant.

Oceans

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Oceans are the largest biome, and make up a large portion of the Minecraft Overworld. All oceans spawn at the same level. Ocean variants include deep ocean, frozen ocean, deep frozen ocean, cold ocean, lukewarm ocean, and warm ocean.

Oceans are as varied as they are deep. Warm oceans generate coral reefs and tons of aquatic life, including dolphins, pufferfish, tropical fish, and more. Deep ocean variants can spawn Ocean Monuments, which will let you fight guardians (a dangerous fish enemy) and collect sponges, a valuable tool for clearing out an underwater base. Shipwrecks also spawn in many of these biomes, giving the world a nice sense of history.

Mushroom Fields

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This biome is as weird as it is strange. Instead of regular dirt, this biome has mycelium, which grows mushrooms eagerly but nothing else–without a lot of work. The gray material gives off a spore-like particle effect, and giant mushrooms abound. Mushroom fields are also the exclusive home of Mooshrooms, a cow variant that has sprouted mushrooms on its back. They’re cute until you find out that you can milk them into a bowl for mushroom stew. Yuck.

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No More Heroes 3 – Rank 8 Boss Fight Guide

SPOILER WARNING: Be careful: No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!

Oh, were you expecting something else? Your next fight in No More Heroes 3 isn’t an alien but a mysterious cyborg ninja from the future–and he’s tougher than any of the unearthly menaces you’ve fought so far! For more guides, be sure to check out our No More Heroes 3 beginner’s tips.

How To Defeat Native Dancer

This fight isn’t quite what was planned, but you’re just going to have to adapt on the fly! Fortunately, before combat begins, you’ll be given three additional Death Glove skills, all of which will prove useful in the fight ahead.

Unfortunately, things don't quite go the way you expect.
Unfortunately, things don’t quite go the way you expect.

Your mysterious opponent is a very speedy fighter whose mastery of the katana is exquisite. He prefers to get in close and attack with lightning-fast strikes that will leave Travis floored if you’re not careful. But, like other close-range battlers, he becomes extremely vulnerable once you dodge his attack and enter into slow-motion mode. Try and time your dodge precisely, and he’ll be wide open to a serious counterattack. During this opening, smack him around enough, and you might be able to get him into a stunned state, which opens him up to a very damaging throw attack.

Your mystery foe, however, won’t make it easy. While he’s specialized in close-range attacks like a katana combo and a pair of charged strikes ending in a Shoryuken-like sword uppercut, he’s also got some ranged options, like a kunai-like projectile that explodes into a lightning bomb. He can also scale the building in the center of the arena to jump-slash at you from a distance. After you get him down to half health, he’ll also be able to create a far-reaching shockwave that radiates out from where he lands, which you’ll have to dodge. He can also activate Night Reaper mode, which creates two clones of himself. The clones have lower health and can be a pain, so try and take them out quickly.

You can make use of your new Death Glove skills here in various ways. If you’re feeling too much pressure from your opponent’s attacks, use Death Force to blow him away and knock him down. Once you’ve got him downed, you can use Death Slow to delay his recovery and get a flurry of extra attacks in or use Death Rain to drizzle damage on him while he’s stuck in place. Death Rain is also a great skill to use when he makes his clones, as it continuously damages all enemies within an area. This battle can be a challenge, but using your skills well and keeping your wits about you will see you prevail in the end!

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No More Heroes 3 – Rank 9 Boss Fight Guide

SPOILER WARNING: Be careful: No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!

Gold Joe is your second major boss battle in No More Heroes 3. While he has some unique tricks up his sleeve, he’s not too tough once you know how to counter them. For more guides, be sure to check out our No More Heroes 3 beginner’s tips.

How to Defeat Gold Joe

Unlike Mr. Blackhole, Gold Joe is a small fighter who generally prefers to fight you at close range with his arsenal of swords. His sword strikes can be parried and dodged, giving you openings to really wail on him. However, you need to be careful when dodging around him because the arena’s edges are electrified and will cause damage. Be careful not to dodge or run into the wall, or you’ll be regretting it very quickly!

While it seems like it's all fun and games with Gold Joe, make no mistake: he definitely means business.
While it seems like it’s all fun and games with Gold Joe, make no mistake: he definitely means business.

Gold Joe’s specialty, polarity attacks, are among his most dangerous–but they can also provide a great opportunity to get in and do damage. You’ll notice that there are blue and red colored blocks all over the arena, and stepping on one will change Travis’s polarity. Gold Joe will create a forcefield around himself during a polarity attack and try to latch onto you with a magnetic attraction beam, dragging you into a damaging flurry of blades near his body. If you’re of the opposite polarity, you’ll be sucked in very quickly! The key to breaking this attack is to look at the color of the forcefield, then step onto a block on the arena that matches the color. Then, run towards him to repel him back into the damage wall. If you do it quickly and correctly, you will damage him and send him sprawling on the ground for some free damage. Use this time to try and activate your Death Reel!

Like most of the bosses, his attacks change at different health levels. At 2/3 heath, he will gain a new ranged attack. Lasers will appear in rows of straight lines around the arena. Move out of the way before they fire their shots, and you’re in the clear. At 1/3 health, he will attempt to turn the tables by implementing a new attack into the mix: using his polarity to repel you into the damage wall instead of drawing you in. To counter this, step on a tile of the opposite polarity to his, then run in to get some strikes on him.

Gold Joe is vulnerable to stuns, throws, and knockdowns, so some players might actually find this battle easier than the previous fight. Keep utilizing your attack opportunities with well-timed dodging and countering his polarity, and he shouldn’t be too much of a hassle.

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No More Heroes 3 – Rank 10 Boss Fight Guide

SPOILER WARNING: Be careful! No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!

Not long after you start No More Heroes 3, you’ll be up against Mr. Blackhole, a massive alien menace. He is the first big challenge of the game and will put your newly learned skills to the test. Read on for some tips on bringing this space monster crashing down to earth. For more guides, be sure to check out our No More Heroes 3 beginner’s tips.

How to Defeat Mr. Blackhole

Mr. Blackhole may be your first major boss fight, but he’s no tutorial-tier pushover! He comes to battle with various painful attacks and a sturdy, oversized body that can’t be suplexed. He’s also got the ability to create warp portals to launch objects (and himself) through.

Mr. Blackhole is your first big challenge.
Mr. Blackhole is your first big challenge.

A key thing to note: the back half of this fight becomes much more difficult, thanks to Mr. Blackhole planting many damage portals on the ground. This limits your movement and makes things harder to dodge. He also changes up his attacks, which we’ll talk about below. It’s crucial to go into this phase with as much health as possible.

Mr. Blackhole has four main attack patterns:

  • He will make three small portals appear in a concentrated area, then jab a fist through each one in turn. Since the area of this attack is small, you can quickly move out of range and use the time to recharge or eat. Be careful, though–once he is down to half his life bar, another two portals will appear after the initial volley to attack you where you’re standing and catch you off-guard. Once he changes this up, wait until you dodge the last set of hands before recharging.
  • Portals will open up across from you. After about a second, they will shoot a projectile straight in the direction they’re. At first, these aren’t too hard to dodge, but evading becomes more difficult after the arena becomes filled with damage traps. After three of these projectiles launch, Mr. Blackhole will move onto another attack.
  • Mr. Blackhole will either emerge from his portal or drop from the sky. (If you see a bunch of rising black lines in an area, do not remain standing there unless you want a flattened Travis.) After a brief wait, he may cry out and stomp the ground, creating a short-range shockwave around him. It’s pretty small and easy to dodge, so be ready to evade. It’s also possible he might not attack at all, but don’t let your guard down!
  • After he’s down to 50% health, Mr. Blackhole gets an additional, much longer-range attack that sends a giant pulse radiating out through the arena. He’ll start to use this and the small-range shockwave interchangeably.

You should start attacking as soon as you see Blackhole emerge from a portal or drop into the arena to maximize your damage. You can also mix in your powerful Death Kick attack, which won’t take too long to recharge. Just be prepared to dodge as soon as you hear him cry out or rev up… or, if your timing is on point, try to interrupt him with the Death Kick.

The rest of the fight should be pretty straightforward. Follow the path to Mr. Blackhole’s head, and once you reach the big space fight against him, keep locking on and firing your lasers until the battle ends.

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Psychonauts 2 Hollis’s Classroom Collectibles Guide

The Psychonauts 2 adventure continues in Hollis’s Classroom, with Raz and the other interns venturing into the mind of Agent Hollis Forsythe for a chance to learn a new power: Mental Connection. You’ll need it to fully explore her mind (and to do some not-great things in there), as well as to uncover all the collectibles Hollis’s Classroom hides, to maximize your Intern rank.

Here’s everything to find in Hollis’s classroom and how you can snag it. Stay tuned for more Psychonauts 2 coverage and guides, including our rundown of all the collectibles in Loboto’s Labyrinth and don’t forget to check out our Psychonauts 2 review.

Hollis’s Classroom Collectibles

  • Nuggets of Wisdom: 3
  • Memory Vaults: 1
  • Emotional Baggage: Hat Box, Steamer Trunk
  • Half-A-Minds: 2
  • Figments: 42

Like Loboto’s Labyrinth, Hollis’s Classroom is still introducing new elements in Psychonauts 2. The big power you gain here is Mental Connection, which can be used to reach distant platforms and other locations–and grab collectibles.

Steamer Trunk Tag: Before you leave the classroom, check the outer ring of chairs on the lower level to find this tag.

Nugget of Wisdom: This ought to be your first Nugget in the game, and you’ll come across it as you use Mental Connection to climb out of the classroom. You can’t miss it.

Nugget of Wisdom: Continuing through the level, you’ll find yourself in the back of an ambulance driven by Hollis. When you return the way you came, you’ll exit in front of a hospital. Check the bushes along the wall bordering the left side of the area when facing the entrance to find this Nugget.

Hat Box Emotional Baggage: The Hat Box is in the corner of the parking lot to the right of the entrance. To get the tag to open it, use Mental Connection to reach the hospital’s roof and check the right corner right above where you found the Hat Box.

Steamer Trunk Emotional Baggage: While you’re up on the hospital roof, head to the left, just above the hospital entrance, and check behind the pipes to find the Steamer Trunk.

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Half-A-Mind: The first of these collectibles you’ll encounter is inside the hospital, right in the center of the first room.

Half-A-Mind: Look for the other half of the Half-A-Mind on one of the platforms as you use Mental Connection to grapple through the air.

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Memory Vault: After you connect the Death and Victory thoughts, you’ll access a hallway. The Vault is running just ahead of you; smash it to open it.

Nugget of Wisdom: The last Nugget in this stage is in Hollis’s church-like Quiet Room. Check the pew on the left side at the front to find the Nugget.

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