The 12 Best Apple Arcade Games: Top Picks For Your iOS Device

Get This PewDiePie-Backed Arcade Blaster And Take Your Gaming To The Next Level

Those of you of a certain age may remember the bright orange light-gun used in Duck Hunt. While that’s probably been tossed out long ago (if not, it’s worth a lot of money!), the innovation around gaming with something other than keyboards or controllers has really exploded. And now, you’re able to use a light-gun as your controller. With the Arkade Motion Blaster, you can play all your favorite games like Call of Duty, Fortnite, and more in an incredibly immersive, exciting way.

The Arkade Motion Blaster is a Kickstarter-funded project endorsed by YouTuber PewDiePie, and right now, it’s available for $130. You’ll be able to feel every moment of the action as you use Arkade’s light-gun to blast away at your enemies, feeling the rush as you play game after game. With the Arkade Motion Blaster’s high-precision gyroscope and low-latency Bluetooth connection, you won’t lose your edge by switching to it, and you can even play in a full 360 degrees around you. The light-gun is compatible with Steam or GeForce Now on PC and Mac as well as mobile games on Android, meaning you can take your Arkade Motion Blaster on the go to keep up the adventure.

Get the peripheral that GBATemp described by saying: Gripping my Bluetooth-paired Blaster, I am ripping and tearing demons in DOOM (2016) by hitting the trigger button, turning left and right to aim and feeling each shot with the rumble feature while the LED strip emulates a recoil lighting effect. It also made mobile gaming fun, with titles like Shadowgun Legends and Dead Trigger 2 having me spin 360 degrees to kill zombies or shoot down enemy players in multiplayer sessions.”

PewDiePie and Arkade have teamed up to create an astounding gaming experience that will take your gaming marathons to a new level. Whether at home or out in the world, you can play more than 100 games without the Motion Blaster. You can get the Arkade Motion Blaster for only $130, but you’ll have to act fast. Give it a shot, and you’ll never go back to keyboard and mouse ever again.

Price subject to change

This content is from our partner StackCommerce. GameSpot may get a share of the revenue if you buy anything featured on our site.

Xbox Exec: Please Don’t Name Your Child “Game Pass”

Xbox Game Pass is very popular, and some believe subscription services like it will take over and dominate gaming in a similar way to what happened in the world of music, TV, and movies. Despite Microsoft’s belief in Game Pass as its secret weapon and key growth driver in the future, the company doesn’t want you to go to too wild for the service.

During a livestream at Gamescom on Friday, Xbox marketing boss Aaron Greenberg said he advises against naming your child “Game Pass.”

Now Playing: Halo Infinite Full Presentation | Gamescom ONL 2021

“I also ask that no one name their baby Game Pass,” Greenberg said.

This wasn’t a totally unprompted and random comment. Greenberg offered up his sage advice after the other interview guest, Pete Hines of Bethesda, shared a story of a woman who went into labor during a Skyrim presentation at QuakeCon in 2011. One of the interviewers joked that the family might have named their baby Dovahkiin. That didn’t actually happen, but Hines said someone did in fact legally name their child Dovahkiin, and he made good on his promise to give the family free Bethesda games for life.

Regarding naming a child “Game Pass,” one of the interviewers said naming a baby “Game Pass” might not even be possible due to the country’s rules about child names. In any event, it’s probably a good idea to not name your child after a streaming service.

Game Pass is generally seen as a very good value that people like a lot. It allows people to sample lots of games they might have otherwise missed or skipped. Microsoft is pushing Game Pass very hard as the company focuses on growing subscribers as opposed to selling consoles.

Hines said in the interview that Bethesda getting acquired by Microsoft is a good thing overall for Bethesda because it allows its games to potentially reach even more people thanks to Game Pass. “Honestly, we always want as many people as possible to play the games our developers make,” he said. “When you put it into Game Pass, and you see a game like Prey or Dishonored or Wolfenstein, or Quake, people go back and play that stuff a lot. It’s not just 30 [Bethesda] games, but most of them are terrible. There are so many Game of the Year award winners in what we added to Game Pass. It’s remarkable, not just in the quantity, but the quality.”

The latest big addition to Game Pass was Double Fine’s Psychonauts 2, which came out on August 25. Later in the year, Forza Horizon 5 and Halo Infinite will also come to Game Pass.

Stylish Shooter Severed Steel Gets September Release Date – Gamescom 2021

Severed Steel, a stylish first-person shooter from developer Digerati, is coming to PC on September 17. It will also come to PS5, Xbox Series X/S, and Nintendo Switch later this year.

Severed Steel has a lot of different inspirations from Mirror’s Edge to Black. But at the heart of the gameplay is the ability to wall run, dive, slide, flip, and bullet-time your way around a fully destructible environment while gunning down bad guys.

The game will come to PC on September 17 and, in addition to PS4 and Xbox One versions, Digerati has also announced that PS5, Xbox Series X/S, and Nintendo Switch will follow later this year.

You’ll play as Steel, a one-armed operative who is out to take down the mega-corporation EdenSys. Steel’s acrobatics and bullet-time abilities allow her to stylishly take down enemies, but there’s a catch. Steel cannot reload weapons, so if you find yourself out of ammo you have to find a replacement quick.

While reloading is one of the few things Steel can’t do, the trailer shows off a good mix of Steels’ other tools. Whether that’s kicking through doors, wall-running between kills, or slowing down time to headshot bad guys, Severed Steel gives you plenty of ways to take down your enemies.

If you’re interested in checking gout Severed Steel early you can play a demo available on Steam which now has an additional campaign level and updates to the gameplay.

Severed Steel will be released first on PC before coming to PS4 and Xbox One at a later date. Check out IGN’s full Gamescom coverage for new trailers, announcements, and more.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Small Soldiers-Inspired Shooter Hypercharge: Unboxed to Get a Campaign Mode – Gamescom 2021

Hypercharge: Unboxed is getting a PvE campaign mode, adding a linear story to its existing action figure shooter gameplay.

Outwardly inspired by Small Soldiers, Hypercharge: Unboxed casts players as action figures, fighting miniature wars in arenas inspired by a normal house. The campaign will build on that idea by introducing a PvE story mode about character Max Ammo, with players learning about his past, and who is trying to destroy the Hyper-Core, the objective the wider game is set around.

The campaign story will be told through gameplay and ’90s inspired comic book panels, and objectives will add platforming and secret hunting into the mix of shooting already in the game. The story will also bring you up against boss characters. No release date has been set for the mode.

For more from this week’s huge gaming event, be sure to check out our Gamescom 2021 schedule.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Halo Infinite: Fans Are Worried About the 343’s Approach to Multiplayer Progression

Even before release, Halo Infinite’s seen a lot of praise for its approach to Battle Passes, which will never expire, and can be paid for at any time after they’re released, meaning no player should have a fear of missing what’s on offer within. However, a new clarification about how players will progress through those Battle Passes hasn’t been received as warmly.

In the latest Inside Infinite news post from developer 343, head of design Jerry Hook addressed how the recent technical preview handled its Battle Pass, where players progressed by completing in-game daily challenges. While doing so, Hook said, “Using challenges, our goal is that you will always be earning progress in your Battle Pass through playing and winning matches.”

Most other games’ Battle Passes use an XP-based system to progress, with everything from wins in Fortnite to sailing nautical miles in Sea of Thieves tied to numerical points, which allow you to level up a Pass. Halo Infinite, it seems, will tie all of its progression to completing challenges instead and, following the post, fans on Twitter sought some clarity.

Community manager John Junyszek confirmed that point: “Playing and winning matches will be challenges, which will help players progress through the Battle Pass. Even though this means no per-match XP at launch, you’re still always progressing through challenges and therefore the BP.”

That choice has some fans worried, as tying progressing to specific actions, rather than general play, could cause multiplayer matches to become unbalanced, with players seeking to complete their specific challenges rather than playing normally. It’s a concern expressed elegantly by kami102 on Reddit:

“I’m not trying to be negative but one thing I noticed a lot in the flight was that a lot of challenges were like [Get 15 kills with the Needler]. On it’s own [sic], it’s not bad, when it’s just an optional bonus where after time you unlock it after getting 15 Needler kills through normal gameplay.

“But when you make it so that [Get 15 kills with the Needler] is on your challenge list and it’s the ONLY way to get XP to level up your BattlePass then it completely breaks the flow of your gameplay and the weapon sandbox.

“You are then essentially ignoring the weapon sandbox, and instead joining the game with the sole focus of getting kills with the Needler to complete the challenge. You’re camping the Needler spawn point every time, you’re ignoring all other weapons on the map now because the only objective is to get kills with the Needler. And that’s just you. What if 3 of your teammates also have a Needler challenge? Now the 3 of you are fighting over control for a Needler because all 3 of you need the challenge.

“That’s breaking the flow of gameplay, and breaking the weapon sandbox. That’s why this decision is terrible.”

Kami102’s point has been echoed across social media, with many players expressing their concern about the decision. While the challenge progression approach seems to be set in stone for launch, Jerry Hook did join the conversation to say that the system could be changed in future, and 343 is listening to the feedback: “We’re always looking at ways to expand progression across the board. We’ll have more to share about the outcomes from key Tech Preview feedback, including this, in an upcoming blog on Waypoint.”

Junyszek did take the time to counter another worry from the community – that daily challenges could feasibly be so limited that progression felt time-gated, forcing you to come back every day to make sure your Battle Pass moved along. While there won’t be an endless number of challenges per day, there will seemingly be a lot to get through, and more than enough for most players.

“The Tech Preview had an issue that caused people to run out of challenges”, the community manager explained. “Our current plans for launch, while not ‘infinite,’ mean it’s extremely difficult to run out daily challenges. I won’t say ‘impossible,’ cause [sic] there are some grinders out there, but I’d be impressed.”

With just a few months before release, it feels unlikely that 343 will make sweeping changes to its plans for multiplayer at launch, but we’ve seen the company make major changes to games after launch before (see: the entirety of The Master Chief Collection), so it’s not outside the realms of possibility that we’d see a shift to this idea one day.

If you’re counting down the days until Halo Infinite’s release (or just a new technical preview you might get into), why not check out whether your PC can run the game, or our thoughts on the first hands-on. Just don’t go dreaming about Forge mode or campaign co-op, as they aren’t going to be in the game at launch.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Saints Row Developer ‘Not Backing Down’ After Reboot Backlash

Saints Row developer Volition has stated that it is “not backing down on this game” after a portion of the series’ fanbase expressed disappointment with the direction of the newly-announced reboot.

The official Saints Row Twitter account has been responding to numerous critical messages since the reveal of the reboot at Gamescom’s Opening Night Live. Replying to a user who said that they felt “like I wasted my time defending you guys,” the official account said “We are not backing down on this game. We get it, it’s new and it’s a shock reaction to a reboot like no other.”

Volition has offered up several similar replies on the Saints Row Twitter account, countering numerous disappointed fans. Some of these retorts have been surprisingly sassy, too; accused of making the game’s art style the same as Fortnite, Volition said “We don’t think you know what Fortnite looks like but you do you.”

The Saints Row account has also made several replies stating that it is “Doing a reboot like no one has ever done a reboot before”, which is a slightly odd thing to say considering that Volition also rebooted its linear FPS Red Faction as a third-person open-world game with realistic physics-based destruction. Saints Row certainly doesn’t look that much of a departure; our own preview suggests it actually looks similar to Saints Row The Third.

Among the replies are also a few tidbits of information that helps clear up some fan questions. The removal of the series’ hallmark purple from the logo is “Because at the start of this game you’re not a Saint yet.” The reboot will also feature customisable cars, as well as “better” character customisation.

It’s safe to say the reaction to the reboot from the series’ established fans hasn’t been one of unified happiness. The official trailer on the Saints Row YouTube channel currently has 21,000 dislikes, compared to 15,000 likes. The most popular comments are also negative in nature; a comment that simply states the Godfather meme “Look how they massacred my boy” has 121 likes at time of writing.

For more, read about the reveal of the Saints Row reboot at Gamescom 2021 and check out every Easter egg in the trailer.

Matt Purslow is IGN’s UK News and Entertainment Writer.

IGN UK Podcast #607: DokeV’s Llama Would Batter a Xenomorph

Cardy, Dale and Jesse are here to pick out a few highlights from gamescom’s Opening Night Live, including Korean colour-fest DokeV. Lot’s of games have been played this week as well, so why not sit back and hear all about Aliens: Fireteam Elite, Psychonauts 2, Riders Republic and The Forgotten City. If you have time for some TV as well, then why not book a stay at The White Lotus?

This weeks Endless Search will have you screaming wildly into the sky while tearing your hair out so we can only apologise.

Want to submit your own Endless Search, BSS character idea, or a bit of other nonsense? Feel free to get in touch with the podcast at: [email protected].

IGN UK Podcast #607: DokeV’s Llama Would Batter a Xenomorph

Nintendo Switch Fitness Boxing Is Becoming an Anime

Nintendo Switch game Fitness Boxing is getting an anime adaptation in Japan this October.

As reported by Comic Natalie, per Funimation, the new Fitness Boxing anime will consist of 12 five-minute comedy shorts, airing weekly in Japan from October 1. The episodes will reportedly chronicle the daily lives of the virtual coaches, with the game’s original voice cast returning to reprise their popular instructor roles for the upcoming anime series.

The voice cast for the series, which is apparently titled Kimi to Fit Boxing, includes Akari Kitō as Karen, Akira Ishida as Hiro, Rie Kugimiya as Janice, Saori Hayami as Lin, Yūichi Nakamura as Evan, Sumire Uesaka as Martina, Ami Koshimizu as Sophie, Atsuko Tanaka as Laura, and Akio Ohtsuka as Bernardo.

The series is being helmed by Junpei Morita, otherwise known by the penname Morita to Jumpei, who directed the musical fantasy anime series Lost Song that Netflix started streaming back in 2018. Yūsuke Shirato is composing the music for the episodes, which will initially be broadcast on TOKYO MX.

A sequel to the original Fitness Boxing game, developed by Imagineer, was released for Nintendo Switch in December of last year. The game encourages players to pick up their Joy-Con controllers, select music and courses, and get into a variety of boxing exercises while listening to instrumental versions of popular pop songs.

An international release for the Fitness Boxing anime has not been announced at this time, though that could change as anime has become an increasingly hot genre for major streaming services like Netflix and Hulu. It also has dedicated streaming platforms like Crunchyroll and Funimation, which have recently merged into one.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Marvel Developing Halloween Special for Disney+, Reportedly Based on Werewolf by Night

Marvel Studios is reportedly developing a Halloween special for Disney Plus, which may take inspiration from Werewolf by Night.

According to The Wrap, Marvel Studios has started searching for an actor to lead the cast of the Halloween special, which is said to be “centered on a werewolf character.” The studio is believed to be looking for a “Latino male in his 30s,” and it’s noted that “individuals with knowledge” of the project suggested the character may be based on Werewolf by Night.

Werewolf by Night is the name adopted by two separate characters appearing across the pages of Marvel comics. The first, Jack Russell, debuted in a 1972 issue of Marvel Spotlight. The series ran for a total of 43 issues and one of those featured the first appearance of Moon Knight, who is now set to headline his own Disney+ show with Oscar Issac in the titular role.

The second incarnation of the character, Jake Gomez, a Native American with a cursed family, showed up last year in the third volume of Werewolf by Night. Gomez’s recent appearance in Marvel comics may mean he’s the one that fans may initially associate with the Werewolf by Night character, though it’s unknown which version will star in the Halloween special.

The special is eyeing a production start in early 2022, so there’s a lot of MCU to come before that. Marvel’s What If…? recently marked the MCU’s very first foray into animation. The nine-episode series will draw to close on October 6, with Hawkeye lined up as the next MCU show to hit Disney+ in November. Ms. Marvel is pencilled in for 2022 along with Moon Knight.

There’s plenty coming on the big screen, too. Marvel’s Shang-Chi and the Legend of the Ten Rings is lined up to be the next Phase 4 movie, releasing in September, with Eternals in November, and Spider-Man: No Way Home in December. After that, Doctor Strange in the Multiverse of Madness will premiere, serving as the first Marvel movie of 2022.

For more on Marvel’s slate of projects and releases, read our breakdown of the biggest and most noteworthy developments happening in the MCU, on Disney+, and in comics.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.