Lost Judgment Review

The Yakuza series and its spin-offs are renowned for juxtaposing simmering crime drama plots alongside quirkier complementary diversions, but Lost Judgment is the first time that the side dishes have turned out to be more satisfying than the main course. An intriguing murder case at its center doesn’t quite go the distance thanks to a lack of late-game twists and turns and puddle-deep detective gameplay, but a surprisingly absorbing series of optional investigations that place returning star Takayuki Yagami undercover at a Yokohama high school go a long way towards redeeming the overall adventure.

When a body is found decomposing in an abandoned warehouse, the prime suspect has an airtight alibi: getting caught committing an entirely different crime at the exact same time the warehouse murder is believed to have taken place. It’s a provocative jumping off point to be reunited with private investigator Yagami and his likeable crime-solving cohorts, and it kept me enthralled in its opening hours as a series of contradictions were picked apart and modern concepts like deepfake technology were posited that made me feel like I was leading man in an episode of CSI: Shinjuku.

This initial intrigue doesn’t last, though, since all of the major parts and players in Lost Judgment’s main case have been identified and unmasked roughly by the start of the third act, which means any sense of mystery evaporates from there on out as the characters talk in circles and at length while re-examining the same pieces of evidence without revealing any new details. I kept waiting for a rug-pulling plot twist that never arrived, and despite the customary escalating boss fights in Lost Judgment’s closing chapters, I couldn’t help but feel like it was just going through the motions.

Defective Agency

I felt equally apathetic towards Yagami’s detective work which, despite some minor tweaks and additions, remains as disappointingly shallow and inflexible in Lost Judgment as it was in the original. Quick-time event-heavy chase sequences are repetitive and often ridiculous, running laps of the same small circuit and always seeming a few comedic toots of Yakety Sax away from being an actual Benny Hill skit. Meanwhile, the covert tailing missions are slightly less frustrating this time around thanks to the ability to press a button to “act casual” and hide in plain sight, but no less plodding.

Then there are the parkour sections, which are clunky enough to make an Assassin’s Creed fan want to fall on their hidden blade, and the stealth scenes that force you to throw coins in very specific spots to distract guards before you can take them out (just quietly creeping up behind them greets you with a greyed-out button prompt and no course of action other than to scurry back to your overtly signposted hiding spot). The added detection gadgets, like a highly sensitive microphone and a detector for hidden cameras, are certainly welcome but in practice they’re effectively not that different from the simple crime scene pixel-hunting from Yagami’s first outing.

The one aspect of Lost Judgment’s sleuthing that does feel a bit more involved is Yagami’s ability to eavesdrop on conversations between pedestrians in order to pick up certain words or phrases that can be used as search terms in the Buzz Researcher app on his phone. In doing so, he can sift through a feed of text messages and triangulate specific points on the map where new clues might be uncovered. It’s still relatively restrictive since you can only use the exact search terms you’re given, but as far as actual deduction goes it at least made me feel I was getting my hands dirty rather than merely having them held.

Private School Private Eye

And yet, despite all of these gripes, I can’t say that I didn’t end up enjoying my time with Lost Judgment overall, and that’s almost entirely thanks to the surprisingly meaty undercover side cases that Yagami can undertake at the Seiryo High School. Playing the role of a Japanese Johnny Depp in a 21 Jump Street-style high school sting feels refreshingly novel, and I enjoyed posing as a choreographer for the school dance squad or helping the robotics club refine their machines, while simultaneously sniffing around for clues to the identity of an unnamed professor suspected of recruiting students into criminal activity.

Playing the role of a Japanese Johnny Depp in a 21 Jump Street-style high school sting feels refreshingly novel.

These school stories often spill out into interesting places outside of the school grounds, and also do a great job of contextualising a lot of the mini-games found in Lost Judgment. The amount of time I spend in the virtual Club Segas found in Yakuza games has diminished with each subsequent sequel over the years; however, in Lost Judgment I was forced to brush up on my Virtua Fighter 5 skills in my efforts to endear myself to the school’s eSports team while I investigated one of its members accused of cheating in tournaments. I appreciated the way Lost Judgment cleverly takes previously peripheral ingredients and makes them feel vital.

In all, there are 10 different school societies to be infiltrated and investigated, combining to add more than a dozen hours of compelling casework to the package. It’s shocking to me that these are all entirely optional, since I found them to be far more engaging and mechanically diverse than anything offered by the main story. This is despite the fact that, since they’re treated as ‘side missions’, they’re sadly not given the same level of slick presentation gloss as the fully-voiced cutscenes that flesh out much of Lost Judgment’s main mystery.

My only major issue with the schoolyard subplots is that in a game that details the potentially horrifying ramifications of bullying, including youth suicide, you spend a surprising amount of time as a grown man beating the absolute snot out of teenagers. It only takes a few pranks played on the maths teacher for Yagami to morph into the meanest form of Mr. Miyagi and send a gang of troublemakers from the classroom to the emergency ward, which seems more than a little contrary to Lost Judgment’s virtuous main message.

Not Exactly Like a Dragon

Thankfully, the majority of Yagami’s street fights are contested against consenting adult combatants. Unlike the turn-based battles of 2020’s Yakuza: Like a Dragon, Lost Judgment stays true to the real-time Streets of Rage-style beat-‘em-up action that the Yakuza series was built upon. That suits me, since my personal preference is for pulling off a swift combo-based beatdown rather than get bogged down in menus puzzling over which defense spell to cast next. In addition to the Tiger and Crane fighting styles that return from the original Judgment, Yagami now has a Snake style, which is heavy with slippery parry moves, and I gravitated towards using it more often than not thanks to the satisfying counter-attack opportunities it consistently creates.

However, Lost Judgment just can’t compete with Yakuza: Like a Dragon when it comes to sheer enemy variety. Whereas Like a Dragon packed in enough colourful characters to overcrowd the world’s angriest-looking Where’s Wally? poster, Lost Judgment just pits you up against more or less the same stock-standard street punks in the vast majority of its brawls. The scraps certainly increase in challenge as you go on, with gang members swelling in numbers and bringing in more deadly weapons like katanas and flamethrowers, but it ultimately feels a bit stale when the thousandth head you crack has the same scowling facial texture as the first.

Speaking of textures, the Kamarucho and Yokohama settings from Like a Dragon remain every bit as detailed in Lost Judgment, and as dazzling as ever to walk around – particularly at night. Yagami has access to a detective dog named Ranpo who can be used to sniff out hidden secrets, but I also enjoyed the simple pleasure of just peacefully walking him through the neon-lit streets. However, it’s a shame that Lost Judgment’s environment isn’t quite as functional as that of the last Yakuza, and indeed while vending machines are on every other street corner, you can’t actually buy items from them like you could in Like a Dragon. Instead you need to hustle to the nearest Poppo anytime you want supplies, ironically making these convenience stores seem somewhat inconvenient by comparison.

Kung Fu Kickflip

That extra legwork is mitigated somewhat by the inclusion of a skateboard, which ex-lawyer Yagami can magically whip out at any moment to go from lapsed legal eagle to wannabe Tony Hawk. However, it’s unfortunately pretty clumsily implemented. The button you hold down to run is the same one that activates the skateboard, and so I frequently found myself accidentally skating into a cluster of pedestrians and stacking it when I was merely trying to sprint past them. That made getting around substantially more stop-and-start than I’d have liked. Besides, cash is so easily earned that I was more inclined to just order a taxi from Yagami’s phone than I was to try to reach anywhere on foot.

Ex-lawyer Yagami can magically whip out [his skateboard] at any moment to go from lapsed legal eagle to wannabe Tony Hawk.

In fact, while Lost Judgment has an incredibly long list of features and some of them are really well done, skateboarding is just one of many that looks good on paper but is not so good in practice. It’s true that you can race in violent Road Rash-inspired motorcycle races, try and grind your way to high scores in a warehouse skate park, and go undercover at a Russian school for ninjas. But it’s also true that the motorcycle races are hampered by stiff controls and an impractically low chase camera, the skateboarding tricks are on rails (and not in the good way), and infiltrating the ninja school basically amounts to playing a game of darts and getting dragged along into yet another monotonous chase sequence. In some ways, Lost Judgment is a bit like a gacha machine – all those toys sure seem enticing and varied when you look at them through the glass, but once you dispense a capsule and crack it open you realise they’re surprisingly cheaply made and you’re suddenly not sure whether you actually needed it in the first place.

By that same 100 yen token, there are a lot of really fun activities that only emerge over time. I was over 30 hours into my playthrough and well beyond rolling credits on the main story before I unlocked a robust arcade boxing mini-game, complete with 24 different opponents and its own levelling system and unlockable special moves, for example. I’ve still only uncovered three out of the 12 game cartridges you can play on the Sega Master System in Yagami’s office. And what’s this? A hilarious mini-game where you have to drunkenly chat up barmaids in the local nightclub? There are certainly a lot of hidden delights to be found digging around in Lost Judgment’s sandbox, as long as you’re prepared to invest the time and take the good with the bad.

The GoPro Hero 10 Black Gets a Major Resolution and Speed Boost

There’s a new GoPro Hero 10 on the block and it brings some major improvements with more resolution and faster speed.

The new GP2 processor is the breakthrough feature of the latest GoPro, and it unlocks 5.3K video at 60 frames per second (fps), 4K 120fps, 2.7K 240fps, and 23MP photos. On top of shooting sharper movies and images, the GP2 processor also boosts the overall quality of your content with improved video algorithms featuring local tone mapping and 3D noise reduction so you can capture finer detail, more realistic textures, and better contrast – even in low light.

This new high-performance processor also boosts the overall speed of the GoPro H10, so you’ll be able to jump between shooting modes, navigate menus, and review your content that much faster. This newfound speed also extends to transferring content to your phone.

According to GoPro, the Hero 10 can wirelessly offload 30% faster than the GoPro Hero 9. For the first time, you can also connect your phone directly to the GoPro Hero 10 through USB to speed up transfers by 50%. There’s also an option to automatically upload your latest footage while the camera is charging.

The GoPro Hero 10 also features improved HyperSmooth 4.0 in-camera video stabilization to make your all your extreme sports moment look like they were shot perfectly shake-free.

The GoPro Hero 10 Black is available for $499, but you can also buy it directly from $399 if you elect to go for the included one-year GoPro Subscription – after which the GoPro subscription will cost $49.99 annually or $4.99 a month.

Also, existing GoPro subscribers can purchase a Hero 10 Black with an accessory bundle (extension grip tripod, magnetic clip mount, spare battery, and 32GB SD card) without any added cost at $399.

iPad Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Kevin Lee is IGN’s SEO Updates Editor. Follow him on Twitter @baggingspam.

Lost Judgment Review — Back To School

Like most good detective stories, Lost Judgment begins with the ghastly discovery of a maggot-infested corpse. A single homicide is merely the tip of the iceberg, of course, but the unusual circumstances surrounding the dead body’s discovery set the stage for another compelling mystery for private investigator Takayuki Yagami to solve. The first Judgment began in a similar fashion, presenting itself as a Yakuza spin-off that was nevertheless overly familiar due to its penchant for delving into the criminal theatrics Rya ga Gotoku Studio is known for. Yagami’s latest adventure still dips its feet into the deep end of the criminal underworld, but Lost Judgment distances itself from its Yakuza-flavored origins with much more regularity than its predecessor, resulting in a better and more distinct game that’s still tinged with an overt sense of deja vu.

This begins right from the off, as the first hour or so is spent traversing the well-worn streets of Kamurocho. Revisiting the bustling red-light district for the umpteenth time still doesn’t grow stale thanks to its lively atmosphere and intricate visual design. It’s a place full of fond memories and there’s a pleasant sense of comfort in its familiarity, yet it’s hard not to feel relieved when Yagami’s latest case takes you south of Tokyo and into the port city of Yokohama. The fictional district of Isezaki Ijincho was first introduced in last year’s Yakuza: Like a Dragon and makes its return in Lost Judgment relatively untouched. Based on the real-life Yokohama district of Isezakichō, it’s a bigger urban sprawl than Kamurocho but still maintains the same density, from the busy streets of Isezaki Road to the various storefronts and eateries located throughout the district.

Now Playing: First 16 Minutes of Lost Judgment PS5 Gameplay

Step through the automatic doors of a Poppo store and you’ll be greeted by a short electronic tune that announces your arrival. The magazine aisle is stacked with lifestyle magazines, manga, and cookbooks, while the refrigerators at the back of the store are filled with assorted snacks, from onigiri and Bento lunch sets to a dizzying array of drinks including Suntory green tea and BOSS coffee. Elsewhere, you can head to the bar district to find each cozy hangout stocked with real-world alcohol, while passing beneath the Paifang in Chinatown will lead you to restaurants adorned with dragons and golden guardian lions, as residents converse under a baroque pavilion.

There are Club Sega arcades where you can play the likes of Virtua Fighter 5: Final Showdown, Space Harrier, and even the ill-advised Sonic fighting game: Sonic the Fighters. If none of these tickle your fancy there’s also another sequel to the pseudo-House of the Dead sequel introduced in Judgment. This time it’s called Hama of the Dead, a fully-featured lightgun shooter that sees zombies invade the streets of Ijincho that’s reminiscent of the undead hordes shuffling through Kamurocho in Yakuza: Dead Souls–another series spin-off. Outside of the hypnotic lights of the arcade, you can also play shogi and mahjong, battle against AI opponents in a Mario Party-esque VR board game, compete in drone races, hit home runs at the batting cages, or simply befriend the neighborhood cats. This is all par for the course in an RGG Studio game, but the sheer breadth of diversions is still staggering, especially when so many of them are genuinely enjoyable.

And this love of distractions bleeds into Lost Judgment’s main narrative, too. With PI work in Kamurocho drying up, Yagami and best friend/business partner Masaharu Kaito get a call from their old pals Fumiya Sugiura and Makoto Tsukumo about some work in Yokohama. The case sounds delicate but easy enough for a seasoned pro–revolving around bullying allegations at a local high school–but it gradually expands into an intricate web that focuses on the frailties of the justice system and how law and order can be so easily manipulated. Heavy themes such as bullying, suicide, and sexual battery are handled with the deft touch required of such topics, and it even does an excellent job of making you feel empathy for characters that find themselves on the wrong side of the law by shrouding everything in grey.

Moments of levity between the core cast of friends ensure that it’s not always completely bleak, although Kaito takes more of a backseat this time around, leaving Yagami to carry most of the emotional load. Fortunately, he’s still an endearing and immediately likable protagonist, with a strict set of morals and a steely determination that’s only offset by his quick wit. He doesn’t need to wrestle with as many demons as he did in the first game, and his character development is surprisingly light, but Yagami is no less delightful to be around.

Lost Judgment is heartfelt and sentimental at times, too, even if these moments can be a tad melodramatic–but that’s to be expected. If there are any failings with the story, it’s that the script can be unnecessarily verbose at times, constantly regurgitating information you’re already well aware of. Aside from this, however, the core mystery is frequently gripping, with plenty of unsuspecting twists and turns, a devious villain, and intense moments that guarantee you’ll be perched on the edge of your seat for the long run.

The high school setting goes a long way towards differentiating Judgment from other RGG Studio games as well. The main throughline eventually leaves the school behind, but that doesn’t mean you have to. In order to stay at the school and continue his investigation, Yagami becomes an outside advisor for the school’s Mystery Club. Students in this extracurricular clique usually sit around reading Sherlock Holmes stories and other mystery novels, but with Yagami involved they set their sights a lot higher. It doesn’t take long before you’re infiltrating various student groups in order to unveil information about a nefarious figure known as The Professor. This elaborate side case doesn’t have anything to do with the main story, but with the setting and characters often overlapping, it all feels interconnected and cohesive, no matter how disparate both cases are from each other.

You start by helping students perfect their craft in the dance club, which features a rhythm mini-game and a pop-and-locking journey to the Nationals. After this, there’s the robotics club where you help engineer a fleet of robots and compete in a competition for territory control. There’s an entirely new combat style for your fights in the boxing gym, that also comes complete with its own separate upgrade tree and a plethora of opponents for you to jab and hook into submission. You can also give Tony Hawk a run for his money by getting involved in a power struggle between two rival skateboarding crews, or rule the road in a biker gang that holds high-speed death races. Aside from adding a veritable bucket load of variety, most of these school cases are surprisingly comprehensive. It’s easy to soak up hours finetuning your robot or barreling through the competition in the eSports club, and each one features an engaging conspiracy for you to uncover that feeds into an overarching narrative. And this is on top of the usual slew of absurd side missions RGG Studio excels at.

Unfortunately, Yagami’s investigative repertoire is mostly unchanged from the first game. Tailing missions are mercifully less frequent this time around, and those that do exist are slightly shorter, which does alleviate some of their arduousness. There are still plenty of on-rails chase sequences, though, which are as monotonous and stale as before. Occasionally you’ll need to search scenes for clues, but this process is little more than an ostentatious pixel hunt, and there are no fail states involved when you have to present evidence or engage in lines of questioning, so these moments lack any real player agency. Parkour is a new addition that sees you scaling pipes and leaping across gaps to reach places Yagami isn’t supposed to be. There are also a few instances of rudimentary stealth, but these sections are so stiflingly linear that it essentially holds your hand to the point where you’re barely even playing. You’re still here to accompany Yagami rather than deduce anything yourself.

Kaito's drip remains immaculate
Kaito’s drip remains immaculate

Gallery

That doesn’t mean there aren’t plenty of opportunities to kick people’s teeth in, however. Yagami is still adept at his own curious brand of kung-fu, with both the Crane and Tiger styles returning from the first game. Snake style is a new addition that specializes in disarming enemies and countering attacks. All three styles are ostensibly designed for specific situations–Crane excels against crowds, while Tiger is used to deal heavy damage to a single target–but this isn’t a strict rule and mostly comes down to personal preferences and how much you want to shake things up. Combat is as hard-hitting and satisfying as ever, particularly once you throw in some devastating EX moves, and it also feels surprisingly fresh off the back of Yakuza: Like a Dragon’s shift to turn-based combat.

Lost Judgment improves on its predecessor by cutting down on some of the more tedious elements of its design rather than outright changing the mechanics to make the investigative side of the equation more engaging. In this sense, it’s disappointing that it doesn’t lean into what makes Judgment unique compared to the Yakuza series and instead remains at its best when sticking close to those origins. The story is compelling with an endearing cast of characters, the sheer amount of stuff to do is astounding, and there’s still an inherent joy that comes from pummelling the city’s delinquents into the ground. But it’s hard not to feel disappointed that you still feel like a passenger when it breaks away from the Yakuza mould. If this is indeed our last time with Yagami and co., then it’s one to cherish. There will just always be a nagging feeling that this was a missed opportunity to do something truly special.

WipEout Rush Announced

Following in the footsteps of games like Super Mario Run, wipEout Rush brings a fan-favorite gaming franchise in a way uniquely suited to the mobile platform. It will be released for both iOS and Android devices in early 2022. Check out the announcement trailer above and a gallery of screenshots below.

Publisher Rogue Games is aware that many fans still want to see a return on its original PlayStation platform. “If I want that visceral, immersive, intense racing experience, I’ll find it waiting on PlayStation,” said Rogue CEO Matt Casamassina. “But at the same time, we’re delighted that we could rethink wipEout for mobile with some fun new play mechanics and gorgeous visuals.

“We hope fans will come to it with an open mind because—although different—we’re proud to bring the wipEout franchise back into focus with a fresh take on the formula,” he continued. “And we’ve poured a lot of love into the presentation, which includes loads of iconic ships and tracks, a new comic book-inspired narrative, a fitting electronica soundtrack, and gorgeous visuals that run at 60 frames per second on modern hardware.”

wipEout Rush includes 60 ships from the original games as well as a single-player campaign featuring 12 championship cup races across five distinct environments. That campaign also includes comic book-influenced storytelling that will give more personality to the racers. And in one more nod to the originals, wipEout Rush features an original electronica soundtrack from veteran Sony musician Alastair Lyndsay.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Bitcraft, a ‘New Kind of MMORPG’, Announced

Startup developer Clockwork Labs has announced Bitcraft, a “new kind of MMORPG” that emphasizes player cooperation and allows players to have a large amount of agency over the game world.

The PC MMO, which you can sign up to play the pre-alpha build at on the official Bitcraft website, features a mix of crafting, building, hunting, farming, trading, and exploration. It’s also got a unique art style, which you can see for yourself in the trailer above and the screenshot gallery below.

“BitCraft is an MMO community sandbox game which takes place in an enormous, fully editable, procedurally generated landscape all hosted in a single unsharded world, providing players with an unparalleled level of creativity and depth,” said Clockwork Labs cofounder Tyler Cloutier.

The developers promise “unparalleled freedom and long-term character progression which enables players to create their own stories and write the new history of this world.” Stay tuned for more on Bitcraft as development progresses.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Skull & Bones Leak Reveals More Details For Ubisoft’s Pirate Game – Report

New details on Skull & Bones, Ubisoft’s long-in-development seafaring game, have apparently emerged. According to leaker Tom Henderson–who has had a solid record with Call of Duty and Battlefield leaks over the years–the game reportedly features five different tiers of ships which are divided into the cargo, combat, and exploration categories depending on the journey that you’ll take.

New ships are unlocked via blueprints and can be customized, such as enhancing a vessel’s predetermined arsenal of cannons with mortars, ballistas, and other weapons.

Now Playing: Skull and Bones Pirate Hunting Gameplay – E3 2018

Each ship also has its own strengths and weaknesses, with Henderson saying that smaller boats can outrun bigger ships if a chase occurs. Like most of Ubisoft’s games, Skull & Bones is claimed to be an open-world title set in the waters of the Indian Ocean and a fictional pirate haven based on Madagascar.

You’ll start the game off as a complete nobody, eventually working your way up the pirate ladder by earning cash from jobs, raiding other ships, attacking settlements, and hauling cargo across the ocean according to the leak. It’s worth noting that Henderson’s thread of tweets contains several leaked images, some of which have already been removed due to copyright claims.

The more money you make as a pirate, the more powerful you become. As for what’s changed since the game was shown off in 2018, Henderson added that ship perspective has been slightly tweaked while disembarking on land has players exploring their hideout and safe havens on foot. Just don’t expect any Assassin’s Creed gameplay here, as there’ll be no combat or parkour in these sections of the game that are dedicated to conversation with NPCs.

Skull & Bones was first revealed at E3 2017, under the development of Ubisoft Singapore. Since then, the game has been delayed numerous time, with Ubisoft explaining in September 2020 that the studio was working on a “new vision” for the game, following a report that said the title was getting rebooted. The latest delay was announced in May this year during an earnings report, with Ubisoft expecting Skull & Bones to launch during the fiscal year 2022-2023, which runs April 1, 2022-March 31, 2023.

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Steam’s Latest Surprise Hit is a Sim Where You Run a Gas Station

Aside from showcasing the latest triple-A heavyweights to grace the world of video games, the Steam store is also no stranger to the occasional out-of-the-blue indie success story. The store’s latest surprise hit comes in the form of Gas Station Simulator, a game that does exactly what the title suggests: run a gas station.

Currently ranked third on Steam’s Top Sellers list, DRAGO Entertainment’s Gas Station Simulator is topped only by new releases Deathloop and Timberborn.

In Gas Station Simulator, players find themselves at the forefront of a brand new business opportunity. After purchasing their very own abandoned gas station – The Dust Bowl – budding entrepreneurs are then tasked with restoring it to its former glory. Throughout the game, players will need to expand upon their station’s services as they attempt to keep up with the pace of its customers’ demands.

Gas Station Simulator incorporates all the best elements from your multiple memorable times at gas stations. From refuelling cars at the pump to tending to customers at the checkout, and even changing tires in the workshop, the game looks to draw upon the best tasks of station life.

In an attempt to keep players grounded, the game does more than just show off the wild side of running your own gas station. Taking out the trash and sweeping the station’s shop floor are a couple of the day-to-day jobs players will need to master in order to maintain high standards at their business. That being said, if work-life balance is a concern for prospective new company owners, the game also has a basketball hoop that you can visit and attempt to earn high scores on.

According to SteamDB, Gas Station Simulator has reached a peak of 5619 concurrent players since its launch yesterday (September 15). With over 4,000 players currently playing Gas Station Simulator at the time of writing, that’s a lot of floors swept, tanks refuelled and tires changed. Players looking to try their hand in the car refuelling business can pick up a copy of Gas Station Simulator on its Steam store page where the game is currently listed with 10% off until September 22. If you prefer your simulators a little more exciting, then check out Flight Simulator’s upcoming Top Gun DLC.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Battlefield 2042 Open Beta Rumored For October

Battlefield 2042 has been officially delayed to November 19, and this impacts a number of other particulars about the game, including its Early Access release date and the open beta. Community manager Freeman cleared up some of the specifics on Twitter. In addition to that, rumors emerged that the open beta will begin in early October.

The Early Access period has shifted to November 12. As announced previously, the Gold and Ultimate editions of the game release one week early. Previously, this would have been October 15, but now it’s November 12 to match up with the delay.

As for the open beta, the dates have shifted, too. DICE never said when the open beta was previously slated to launch, but it was rumored for late-September. Now, it’s seemingly been delayed to coincide with the game’s overall delay. Don’t expect to learn the new dates this week, however, but the reveal will happen this month.

According to insider Tom Henderson, the Battlefield 2042 beta will take place starting October 6 for people who preorder and October 8 for everyone else.

It’s been a long road to release for Battlefield 2042 already, as DICE took an extra year to develop the game to help give developers more time to make the most out of the PS5 and Xbox Series X|S. The game supports 128 players on those platforms, compared to 64 on PS4 and Xbox One.

Plenty of games planned for 2021 have shifted to 2022, due to the impact of the pandemic and other factors. For more, check out GameSpot’s roundup of all the games delayed so far.

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Composer Marty O’Donnell Must Pay Bungie Over Use Of Destiny Music

Destiny’s original composer Marty O’Donnell has been found in contempt of court for his usage of the game’s assets, that he had uploaded to his YouTube channel and other platforms. Bungie served O’Donnell with papers in April 2014 this year, as he was ordered to return all material related to Destiny and Music of the Spheres–the foundation that the game’s soundtrack was built on–as part of a 2015 injunction after he was fired from the company in April 2014.

O’Donnell originally won a settlement from Bungie and president Harold Ryan after filing a lawsuit over his dismissal, which he claimed then was done “without cause.”

Now Playing: Behind the Games: Meet the Composers – Marty O’Donnell

In 2019, O’Donnell began uploading that music and other materials to YouTube, as well as tracks and an album titled “Sketches for MotS” to Bandcamp that users could purchase from him according to Eurogamer.

“Mr. O’Donnell’s very possession of such materials proves he did not comply with the order to return ‘all material’ to Bungie,” Bungie’s motion read. Bungie claimed that these actions added up to a contempt of court and a violation of the 2015 injunction, which the court agreed on.

“Mr. O’Donnell intentionally disobeyed, and is hereby held in contempt of, the September 17, 2015 order confirming and enforcing final arbitration award [the “Order”] entered in this Matter,” judge Regina Cahan of the Superior Court of Washington King explained in their ruling.

What does this mean for O’Donnell? Besides now owing Bungie all the money that he made from Bandcamp sales, he has been ordered to pay the studio’s attorney fees, the costs associated with the third-party examination of his electronic devices, and “reasonable costs” associated with the contempt proceeding. Bungie is asking for $100,000 for this last point, a fee that O’Donnell’s representatives are arguing against and calls unreasonable.

In addition to that, O’Donnell was also forced to remove all the relevant material from the internet, and inform third-party sites hosting that content to also delete it. Finally, he has to “post a message, the wording of which the parties agree to, on his Twitter, YouTube, Bandcamp, and Soundcloud sites/channels stating that he did not have legal authority to possessor provide material related to Music of the Spheres or Destiny and asking anyone who previously downloaded any such assets to delete them and refrain from sharing and will destroy any copies of them.”

Signs that O’Donnell had entered into a new dispute with Bungie first surfaced when he removed Destiny-related videos from his YouTube channel and deleted his Twitter account. O’Donnell restored his Twitter account in June, and cryptically tweeted that he was considering retiring from the video game industry and in a now-deleted reply as to why his YouTube channel had been shut down, O’Donnell wrote: “Ask [Bungie CEO] Pete Parsons.”

The Halo composer later asked fans to consider buying the soundtrack to the 2019 PlayStation VR game Golem that he worked on at his new studio, Highwire Games, saying that the money raised would help him pay his “huge” legal bills. Highwire Games is currently working on the Iraq war game Six Days in Fallujah, which has generated plenty of controversy since it was announced.

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