Loki: Season 1, Episode 2 Review

This review contains spoilers for Marvel’s Loki episode 2, ‘The Variant’, now available to view on Disney+. To remind yourself of where we left off, check out our Loki episode 1 review.

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Loki’s second episode is just as funny as the first, and while it suffers from similar issues of dramatic framing, its flimsy sentimentality is limited to a handful of scenes. The show works best when it’s a comedy — or at least, when its more serious elements are tongue-in-cheek — and its latest entry doesn’t waste much time getting to the point.

While the premiere was mostly set-up, the show’s second chapter immediately begins playing around with time. It opens in what seems like the Renaissance era, before a cheeky sliding-timeline text spins like a slot machine, revealing the setting to be a 1980s Ren Faire. Time may as well be historical cosplay to the Time Variance Authority; they see little difference between past and future when events are supposedly predetermined. However, they didn’t count on being ambushed at every turn by a murderous, hooded “Variant,” revealed last week to be a different version of Loki.

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The Loki we know (Tom Hiddleston) has taken up a desk job under the tutelage of Miss Minutes (Tara Strong), a sentient, clock-faced equivalent of Clippy from Microsoft Office. This setting resembles one of Takia Waititi’s dryly funny Thor shorts prior to Thor: Ragnarok, and it makes for an appropriately silly reintroduction, even though it skips over much of what Loki has actually been learning at the TVA. Subsequent scenes are forced to catch the audience up on what the characters already know about time travel, though these generally take the form of banter, rather than characters sitting around to explain things.

The exposition moves smoothly along whenever the grandiose, self-serious Loki shares the screen with the laid-back Agent Mobius (Owen Wilson), a disconnect that informs the show’s comedic premise. Loki is at the mercy of forces infinitely more powerful than himself — so powerful that he’s treated like a lackey, or a sideshow — so his usual bag of tricks won’t cut it.

After a briefing that reveals a number of previous Loki “variants” — a Frost Giant, a Hulk-Loki, and a smiling Olympian — Mobius takes the God of Mischief out into the field, to the Ren Faire where the hooded Variant murdered several Minute Men. The show’s central Loki sports a beige TVA jacket, and he can’t help but resemble a hard-boiled detective, especially when he pretends to deduce the traps laid out for their unit, with Sherlock-esque cognition. Of course, Agent Mobius sees through this ruse, and lets the air out of Loki’s plan to get an audience with the all-powerful Time Keepers (if they even exist).

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Kate Herron directs even these little moments with an eye for performance. The frame holds on a medium two-shot of both actors as they play silently within the tension, only to diffuse it at the precise moment. In addition to the setting and costumes, the actors’ timing and movement make the series feel like a hybrid between police procedural and workplace sitcom. After Mobius convinces his boss Ravonna (Gugu Mbatha-Raw) to let him keep working with Loki, a simple scene of Wilson and Hiddleston walking through a hallway becomes instantly hilarious because of their physical dynamic. Mobius remains centered in the frame, unwavering, while Loki crouches and hovers around him as he attempts to explain his actions. Hiddleston’s words are a justification, but his body-language reads like a desperate apology. This dynamic is even replicated in more upbeat moments and adjusted accordingly; while running a temporal experiment during the destruction of Pompeii, Wilson tries to go undetected, but Hiddleston bounces around like a kid in a candy store.

However, while the show’s comedy beats are on point, its dramatic conceit still feels half-baked. The episode gives Mobius a few quiet ruminations, but it’s still unclear how he feels about Loki, and not as a matter of mystery. In one moment, he behaves as if he doesn’t care about what makes Loki tick, while in the next, he treats this as the most important path to catching the Variant, and he gains nothing from showing these two completely different fronts to Loki and Ravonna respectively. Thanks to Wilson’s sincerity, this feels less like duplicitousness or cunning, and more like remnants of conflicting drafts, as if what’s being said in a given moment is what’s most convenient for the plot.

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When Loki inspects the TVA’s files, the show repeats a dramatic beat that didn’t quite land last week, by having him read about the destruction of Asgard, an event familiar to the audience from prior films, but one that has not and will not come to pass for the character himself. Rather than making Loki reflect on (or wrestle with) his essential nature — a key question for him in both episodes — these events are treated akin to Loki mourning people and things he hasn’t actually lost. Hiddleston’s performance is no doubt powerful, but these moments feel disconnected from what the show is trying to achieve. This is not the Loki of the Thor sequels, a regretful man struggling not to waver from a redemptive path. Rather, this is a Loki who, at the height of his galactic conquest, was smacked in the face by failure (at the hands of the Avengers), and was then immediately told by godlike archivists that his only role in the universe is to be a stepping stone for other people’s stories.

There’s no reason Loki can’t be both these things eventually, but the show is in a rush to have its cake and eat it too, fast-forwarding through entire feature films’ worth of storylines in a matter of moments. At this point in Loki’s journey, loss and regret are theoretical. They’re presented at a distance, in the form of documents and clips from other movies, rather than Loki experiencing them first-hand. The most interesting question hovering over the character isn’t whether he can change in the exact same manner as the Loki of the main timeline, but the more existential notion of whether he can change at all now that he’s been plucked out of time, and whether change is real or illusory, given the Time Keepers’ mysterious rules and the faith with which the TVA enforces them.

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This question eventually manifests in a darkly funny climax, with an exciting score by Natalie Holt. In a future ravaged by climate change — you really have to appreciate the dour humor of a “Hurricane Sale” — Loki and the Variant come face to face, in a manner of speaking. The Variant Loki takes on a number of physical forms, invading other people’s consciousness and sauntering through the dimly lit ailes of a department store. Hunter B-15 (Wunmi Mosaku), an employee named Randy (Austin Freeman) and several other characters play host to the Variant’s mind, with each new actor chewing scenery in delightful fashion. It’s incredibly goofy, in the best possible way. The scene leans into self-aware horror, but it also establishes how minuscule Loki’s scheme to dethrone the Time Keepers actually is, compared to the Variant’s plan. More importantly, Loki himself feels insignificant in the face of the Variant’s abilities, a form of mind-control which Loki couldn’t wield without an Infinity Stone in The Avengers.

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Once the Variant reveals herself — this Loki appears to have taken the form of a woman (Sophia Di Martino), though the specific aren’t yet clear — she also uses the TVA’s own technology to create numerous branched timelines all at once. Loki, who had assumed the Variant’s plan involved joining forces with him, learns that he isn’t part of her plan at all. This narrative, in which he had desperately hoped to play the protagonist, casts him out and leaves him at his lowest point.

It’s unclear whether Loki’s decision to follow the Variant (and leave the TVA behind) is a step forward, towards a heroic chase, or a step backwards towards temptation and the pursuit of enormous power. Hiddleston seems to play it as the latter, but the episode ends not only on a note of ambiguity, but of possibility. Anything could happen, now that a chaotic multiverse has been forced into existence, and now that Loki has come face to face with a mysterious, all-powerful visage of himself. Maybe he really can change, in a way that hasn’t been preordained. After all, not all change needs to be good.

Facebook Buys Population: One Developer BigBox VR

Since its mammoth purchase of Oculus Rift in 2014, Facebook has continued to invest in gaming and VR-focused companies. Its latest acquisition is BigBox VR, the studio behind popular VR game Population: One, as reported by The Verge.

Sometimes compared to Fortnite, Population: One has translated the battle royale genre into VR, though Facebook has also praised the game’s social elements in a blog post about the acquisition.

Now Playing: POPULATION: ONE – Launch Trailer

“POP: ONE stormed onto the VR scene just nine months ago and has consistently ranked as one the top-performing titles on the Oculus platform, bringing together up to 24 people at a time to connect, play, and compete in a virtual world,” Facebook Reality Labs’ Mike Verdu wrote. “While social is bringing players into POP: ONE, the quirky humor, continual updates, and pure fun of the environment keeps them coming back time and time again–we’ve even seen players scheduling time to meet in-game for a synchronous social experience.”

While it’s currently unclear what the acquisition will mean for Population: One, Verdu says that the team will be supported in continued updates and improvements for the game. “We’re excited to help BigBox VR grow and accelerate their vision for POPULATION: ONE as a state-of-the-art VR social gaming experience, as well as pursue future projects, with access to the resources and support of Facebook and Oculus Studios,” he said.

Population: One will continue to be available on both the Oculus Store and Steam.

The Facebook blog post says the company will continue to explore “investments in third-party content, AAA IP, hardware, and more,” after two years of studio acquisitions that included Beat Saber studio Beat Games, The Order: 1886 developer Ready at Dawn, Onward developer Downpour Interactive, and Spyro developer Sanzaru Games.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Escape From Tarkov Developer Teases New Factory Expansion Boss

An expansion for Escape From Tarkov‘s Factory map is on the way, with the latest update from developer Battlestate Games showing the area’s new hammer-wielding Scav Boss. As one of the game’s oldest and smallest maps, the Factory is overdue for a rework, though the studio still hasn’t announced a date for its release.

A short YouTube video posted by Battlestate Games shows an update on the map rework, with a panning shot of the new factory, as well as a sneak peek at the boss and his massive sledgehammer. The video seems to confirm rumors that the map would be getting a new melee-focused Scav Boss.

In a recent interview quoted by Tarkov Reporter, Battlestate COO Nikita Buyanov said that the expansion has already been finished and playtested, with the team in the process of polishing the content now. He expects the expansion to release in the upcoming patch 12.11, which is due to release sometime this month, but still doesn’t have a specific release date.

Battlestate also recently revealed a new area called the Streets of Tarkov, which it labelled its most ambitious update yet. The Streets of Tarkov is also lacking a specific release date at the moment.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Call of Duty Season 4 – Everything We Know

Call of Duty Black Ops Cold War Season 4 is loaded with new maps, operators, weapons and more. Tune in as Richie breaks down the details of the latest season in just under 5 minutes. Call of Duty has a unique standing in the games industry with a mix of yearly premium AAA titles as well as their free-to-play battle royale, Warzone. This update has something for Cold War, Warzone and Zombies players. Here’s what’s new.

Warzone is getting some new points of interests with some satellite crash sites surrounding the all new “Groundfall” event. Thanks to Stitch’s mercenary friend Jackal, some CIA satellites have been sent out of orbit and have crash landed onto Verdansk. In Groundfall, completing challenges surrounding the crash sites will earn players XP, weapon charms and a chance at an exclusive blueprint upon completing all challenges. Some changes coming to Cold War’s multiplayer include new maps like the returning “Hijacked” map from BO2 as well as new weapons both at launch and throughout the season. These include the Mace melee weapon, MG82 Light machine gun, OTs 9 Submachinegun and the C58 Assault rifle.

Lastly, big changes are coming to zombies mode. Later in the season, we’ll be seeing an all new round-based zombies map. This will continue the story between requiem and omega forces and will take place in east Berlin. Before that, Outbreak mode will get a new Zoo area to explore and complete missions. Grigori Weaver from Requiem and Black Ops 1 will also be available as a playable operator later in the season. Until then, keep it tuned to GameSpot for the latest COD news and gameplay.

Play For All E3 2021 Showcase (Presented by GameSpot and The MIX)

GameSpot teams up with The MIX for the Play For All Showcase, which features trailers from upcoming indie titles as well as interviews with some of the developers. Tamoor interviews a diverse group of indie developers including: Xavier Nelson Jr. developer on El Paso Elsewhere, Gwen Foster developer on Soup Pot, Davionne Gooden developer on She Dreams Elsewhere, Saverio Caporusso developer on Blind Fate Edo No Yami, and Derrick Fields developer on Onsen Master.

The Legend Of Zelda: Breath Of The Wild 2 Is Up For Preorder

Nintendo closed its E3 2021 presentation with a fresh look at one of the most anticipated games in a long time: The Legend of Zelda: Breath of the Wild’s sequel. The new trailer showed off more of the game’s setting, gameplay, and tone, and it also confirmed a release window for the game: 2022. Though a specific date hasn’t been revealed, retailers clearly thought that was good enough for them to push their listings live, which means you can finally preorder Breath of the Wild’s sequel right now.

As thrilling as it is to see the sequel pop up at stores as a real, physical thing you can actually buy, it’s worth keeping in mind this game is still very far out–we don’t even know if it’s called Breath of the Wild 2. Right now, retailers have opened preorders for the game’s standard edition, which is priced at $60 USD. The Breath of the Wild sequel is sure to have some kind of collector’s edition, so if you’re the type to hold out for a special edition like that, it’s probably not worth snagging the standard edition just yet. But if the base game is all you want, you can secure your order today, if you’d like.

If you do decide to preorder Breath of the Wild 2 early, you won’t be down $60 right away. Both Amazon and Best Buy charge when the item actually ships. For Best Buy, you may see a charge appear on your account, but it should drop off eventually. Amazon has a preorder price guarantee, so if the price drops between when you preorder and when the game ships, you’ll be charged only the lowest amount. With Amazon’s history of randomly discounting game preorders, that’s not a bad reason to preorder Breath of the Wild 2 today. You can cancel your preorder at any time before the game ships.

The new Legend of Zelda: Breath of the Wild 2 gameplay trailer includes shots of Link up in the sky, reminiscent of Skyward Sword. And speaking of that game, Skyward Sword HD is out on Switch on July 16, so if you need something to tide you over while you wait for Breath of the Wild 2, you can go ahead and preorder Skyward Sword HD now.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Fortnite: Where To Interact With A Dead Drop In Weeping Woods

In Fortnite Week 2, you’ll want to interact with a dead drop in Weeping Woods to earn 45,000 XP. This Week 2 challenge is another of those that is only visible while the Legendary Quest is active and is meant to relay more story details in the backdrop of the ever-popular battle royale game. Here’s where to find all three dead drop locations in Fortnite.

Fortnite Dead Drop Locations In Weeping Woods

For this challenge, you’ll of course need to head to Weeping Woods, either fresh off the Battle Bus or during your travels across Apollo. There are three different dead drops available in Week 2, but interacting with any one of them will complete your challenge. You’ll find dead drops in the following spots:

  • near the north side of the bridge in the northeast section of Weeping Woods
  • near the south side of the same bridge
  • at the base of a tree near the river northwest of the largest cabin in the locale
All three dead drops in Weeping Woods
All three dead drops in Weeping Woods

Each week brings with it one challenge worth more than the rest. It’s always the first Legendary Quest, and in Season 7, it’s always worth 45,000 XP. The dead drop challenge is that special Quest this week, but you can catch up on all the Week 2 challenges for the full run of XP. As always, the Legendary Quests disappear each week when a new list of challenges drops, so you’ll want to be quick about those. The Epic Quests, meanwhile, can be completed at any time during the season, so you’ve got until mid-September to finish those off.

However, you may want to get them done sooner so you can level up, earn some Battle Stars, and be ready to unlock Superman when he arrives in the game later this summer. While you wait for him, you can also unlock other Battle Pass characters like Kymera, a customizable alien, Rick Sanchez from Rick and Morty, and Sunny, the ska-dancing rocker who actually welcomes this season’s alien overlords. Speaking of those aliens, don’t forget to grab the Week 2 Alien Artifacts.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Aussie Deals: New Zelda Mini System and Discounted AAAs!

Another day, another chance to spend not too many rupees on something cool! We’ve got a little bit of everything for you: a Game & Watch preorder that’ll be gone in the blink of an eye, some great co-op on Xbox, and the most coveted Elden Ring since Sauron got his Etsy on.

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Zelda: Breath Of The Wild Sequel Trailer Breakdown | E3 2021

The Legend of Zelda: Breath of the Wild was released four years ago on March 3, 2017, and was a launch title for the Nintendo Switch. At E3 2019, we got our first glimpse of the sequel where Link and Zelda investigate a cave and find what appears to be the corpse of Ganondorf. Two years later, we finally received a new look at the sequel during the E3 2021 Nintendo Direct.

In the new trailer, we learn that the game takes place on the surface world of Breath of the Wild–and in the sky. During the sky section, we see Link with his hair down, and he also sports some strange new abilities in his arm, including the ability to rewind time. Link also seems to be able to travel between the sky and surface; however, the trailer showcases Link with his original haircut in the surface sections, so we aren’t entirely sure how they connect or whether each segment takes place at different points in time.

The Sequel to The Legend of Zelda: Breath of the Wild will be released exclusively for Nintendo Switch in 2022. Despite rumors of a Switch Pro on the way, Nintendo announced nothing of the sort at the Direct, so we’ll have to wait and see if Breath of the Wild 2 utilizes this rumored hardware upgrade. If you want to watch us analyze the E3 2019 trailer, be sure to check out our previous Breath of the Wild 2 trailer breakdown: https://youtu.be/3DRARZQexW4