Good Omens Renewed For Second Season

Good Omens has been renewed for a second season and will begin filming in Scotland later in the year.

Amazon Studios announced on Tuesday that it had ordered a second season of the six-part fantasy drama based on the 1990 novel by Terry Pratchett and Neil Gaiman, and confirmed that both Michael Sheen and David Tennant will be reprising their respective roles as the angel Aziraphale and demon Crowley for the next chapter.

According to The Hollywood Reporter, Season 2 will explore storylines that “go beyond the original source material” to illuminate the uncanny friendship between Aziraphale and Crowley, who will be “getting back to easy living amongst mortals in London’s Soho when an unexpected messenger presents a surprising mystery.”

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Neil Gaiman, who has an overall deal with Amazon Studios, will return to executive produce and will co-showrun with executive producer Douglas Mackinnon, who will also return to direct. Rob Wilkins, John Finnemore, and BBC Studios Productions’ head of comedy Josh Cole will also executive produce, with Finnemore serving as co-writer alongside Gaiman.

“It’s 31 years since Good Omens was published, which means it’s 32 years since Terry Pratchett and I lay in our respective beds in a Seattle hotel room at a World Fantasy Convention, and plotted the sequel,” Gaiman revealed in a statement accompanying the renewal announcement, per THR.

“I got to use bits of the sequel in Good Omens — that’s where our angels came from,” he added. “Terry’s not here any longer, but when he was, we had talked about what we wanted to do with Good Omens, and where the story went next. And now, thanks to BBC Studios and Amazon, I get to take it there.”

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The six-episode second season will begin filming in Scotland later this year and will premiere on Amazon Prime Video at an as-yet unconfirmed date.

The seeds for a follow-up season seemed to have been planted in the first season finale, which saw Aziraphale and Crowley successfully thwart the end of the world before they engaged in a final conversation together that hinted at an even bigger apocalypse to come: the inevitable war between angels and demons fighting against humanity.

However, there wasn’t any more source material to draw upon for another season. Gaiman had teased a follow-up novel (668 – The Neighbour of the Beast) in years past, but he eventually abandoned the project and stated that he had no interest in exploring a second season of the show, though he’s seemingly played devil’s advocate with the idea since.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

GTA 6 Will Reportedly Only Be Out In 2025, Will Include Fortnite-Like Evolving Map

Fans have been waiting for almost eight years for a new Grand Theft Auto game, and according to one leaker with a solid track record, that gap between main entry releases won’t be over until 2025. Something which Take-Two’s statements during a recent shareholder event backed up recently.

Tom Henderson–who previously leaked Call of Duty and Battlefield 2042 details–has released a new video and in it, he claimed that GTA 6 will be set in a modern-day version of Vice City. This runs contrary to previous reports that GTA 6 would be set in the 1980s, with Henderson claiming that developer Rockstar wants to ensure as much freedom as possible for its staff when it comes to creating content for GTA Online.

Henderson also discussed a potential for the GTA 6 map to change over time, similar to how Epic Games regularly overhauls its Fortnite map during end-of-season events. There was also a mention of GTA 6 having multiple playable characters, something which GTA 5 introduced to the series when it first came out. Even if these rumors are true, fans are going to be in for a long wait due to several factors. Henderson said that Rockstar has placed a greater emphasis on employee wellbeing in the wake of several reports detailing the crunch work conditions that were implemented before Red Dead Redemption 2 came out.

The new GTA is believed to be coming to the PS5, Xbox Series X|S, and PC and, as they are new to the market, Rockstar is allegedly waiting for more systems to be sold so as to maximize sales. Henderson also added that since Rockstar wants to avoid delaying the game, GTA 6 won’t be announced early and thanks to the constant revenue stream of GTA 5, Rockstar has the luxury of being able to take its time with development on this sequel.

It’s worth being skeptical of any GTA 6 reports until Rockstar officially reveals the game, but these claims do line up with some previous leaks. To keep up to date with gaming’s current Pepe Silvia, you can check out our hub of GTA 6 rumors and fan speculation.

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PlayStation’s Website No Longer Lets You See Trophies, Friends, Or Parties

The ability to see your PlayStation social information and Trophies from a web browser is no more. Sony has officially shut down the web version of MyPlayStation–basically PlayStation’s social hub–and is instead telling people to use the PlayStation App or access their info through a console.

Since 2018, MyPlayStation was maintained as a separate site from the PlayStation storefront and homepage, and it provided players an opportunity to continue engaging with friends and checking their Trophies from a PC. However, it appears that Sony has decided that the MyPlayStation website isn’t worth maintaining any longer.

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There are a handful of features that are now only accessible through the mobile app or through a PlayStation console: Trophies, Friends, Parties, and any messaging functionality. You can still access basic profile information and your game library from the PlayStation website.

In addition to shutting down the MyPlayStation website, Sony has begun shutting down PlayStation Vita’s messaging app. You won’t be able to send or receive messages from a Vita, but messages will, of course, still be usable through PS4, PS5, and the PlayStation App. This is part of Sony’s broader move to deprecate some aspects of older hardware, although following backlash, the company reversed course on its original plans to shut down the PS Vita and PS3 stores.

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Madden 22 Gets Next-Gen AI, Unique Features For Every Stadium

Madden NFL 22 is going to be here in less than two months, and EA has released a new video detailing some of its new Dynamic Gameday features via producer and former NFL player Clint Oldenburg.

In the video deep dive, Oldenburg outlines three major components of Dynamic Gameday: gameday atmosphere, gameday momentum, and Next Gen Stats Star Driven AI. These features are only available on Xbox Series X|S and PS5, so those still gaming on Xbox One and PS4 shouldn’t expect a radically different experience.

Dynamic Gameday aims to make every game and even every play feel distinct and unique, and for those who have poured dozens of hours into any sports game, they know that games can start to blend together.

With Gameday Atmosphere, the personality of each NFL stadium and the teams’ fans will be brought to life, including via special “Super Fans” and more crowd noise and celebrations. These crowd features can even make it harder for a quarterback to call audibles or a receiver to make a tough route to the end zone.

The Gameday Momentum feature will be very apparent, as well, with a meter at the top showing which team’s direction it’s swinging in. This will give that team perks, such as being able to leave a kicker “iced,” removing receiver icons from the other team’s UI, or making it more difficult for a player to perform a hot route, and with a home field advantage factor unique to each stadium, it will always be more difficult for visiting teams to get the edge.

These aren’t random, but are based on famous factors from the stadiums, like lower stamina in the thin air of Denver or harder kicks in the windy Chicago.

Oldenburg said that over the last two years, more than 80% of Madden games were played against the computer, and with Next Gen Stats Star-Driven AI, these have received an upgrade. These will make them act more like their real-world counterparts and more like the players they’re based on, affecting how they make decisions under pressure, how well they throw while on the run, how well ball-carriers can break tackles, and many more situations. Teams have their own AI tendencies, too, like the Steelers’ blitz-heavy defense and the run-heavy Ravens offense.

These big changes are joined by smaller gameplay improvements, including better foot detection when catching a ball near the sidelines and more realistic animations for running backs when they’re tackled. You can see it for yourself when Madden 22 releases on August 20 for Xbox Series X|S, PS5, Xbox One, PS4, PC, and Stadia, and it’s available three days early via the MVP Edition–you can preorder it now.

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Mario Golf: Super Rush Is Discounted At Amazon, But You Better Hurry

If you didn’t pick up Mario Golf: Super Rush at launch last week, you’re in luck. Amazon is currently selling Mario Golf: Super Rush for $51. Deals on brand-new Nintendo Switch games are more common now, but this is the first discount we’ve seen on Super Rush.

Considering that it’s an Amazon deal, there’s no telling when it will go back up to retail price. It’s also very possible that Amazon could could sell out of copies, so you might want to hurry and snag one. You can get free shipping with Amazon Prime, and your game will arrive as soon as tomorrow.

Mario Golf: Super Rush offers a new take on the long-running series. Much of the game revolves around Speed Golf, a fast-paced mode that requires you to literally run across the course to hit your next shot. Another variant, Battle Golf, drops you and up to three competitors in a stadium course for a race to see who can capture three flags first. Super Rush also has a solo adventure that introduces the new mechanics and six courses.

It earned a 7/10 in our Mario Golf: Super Rush review. “With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game,” I wrote. “Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The button swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record-keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition.”

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The Elder Scrolls 6 Is In The “Design” Phase, Todd Howard Says

Bethesda Game Studios is currently working on Starfield for release in 2022, with The Elder Scrolls VI to come sometime later. Very little is known about the follow-up to the wildly popular Skyrim, but now Bethesda boss Todd Howard has shared a morsel of news about how it’s progressing and what game engine it will use.

Speaking to The Telegraph, Howard said The Elder Scrolls VI will use Bethesda’s new Creation Engine 2 technology which is “like a new tech base” for both games.

The “vast majority” of developers at BGS are currently focused on Starfield currently, but Howard said, “Everybody works on everything so the projects [Starfield and The Elder Scrolls VI] kind of intertwine.”

Overall, Howard said The Elder Scrolls VI remains in the “design” phase of its development. The team is currently considering the technical requirements of the game, and this is expected to include some advancements to Creation Engine 2 on top of what is needed for Starfield.

“It’s good to think of The Elder Scrolls VI as still being in a design [phase]… but we’re checking the tech: ‘Is this going to handle the things we want to do in that game?’ Every game will have some new suites of technology so Elder Scrolls VI will have some additions on to Creation Engine 2 that that game is going to require,” Howard said.

Starfield is slated for release on November 11, 2022, and Howard is confident that the game won’t be delayed beyond that. No release date has been set for The Elder Scrolls VI.

The Starfield trailer released during E3 2021 may contain a clue about The Elder Scrolls VI, according to eagle-eyed fans, but officially, Bethesda has not shared any specifics about the setting or any story details for the title.

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Aquaman 2 Has Begun Filming, Director James Wan Posts Chilly Set Photo

Aquaman and the Lost Kingdom has officially begun production, with director James Wan marking the occasion with a social media post from a chilly environment. Not much is know about the sequel–which is currently scheduled for release on December 16, 2022–other than its returning cast: Jason Momoa as Arthur Curry/Aquaman, Amber Heard as Mera, Patrick Wilson as Arthur’s Atlantean half-brother Orm AKA Ocean Master, Dolph Lundgren as King Nereus, and Yahya Abdul-Mateen II as Black Manta.

Wan did previously tease at DC Fandome last year that the sequel will have a more serious tone. During the panel, Wan said that he’s “trying to find new things to do that I didn’t get around to doing in the first film,” adding that the sequel is “a little bit more serious, a little bit more relevant to the world that we’re living in today.”

Aquaman was one of the biggest money-makers for Warner Bros. and DC when it came out in 2018, earning more than $1.1 billion at the global box office and becoming the highest-grossing movie in that film franchise.

Besides Aquaman 2, a number of other movies are in various stages of development in the DCEU. Flashpoint director Andy Muschietti has been dropping social media close-up shots from the costume department of the Flash’s solo movie, Shazam! Fury of the Gods has revealed the new costumes for DC’s mightiest family, and only a few weeks remain until the August release of James Gunn’s The Suicide Squad.

Ahead of that is the Matt Reeves-directed The Batman in March 2022, followed by Dwayne Johnson’s DC debut in the Shazam spin-off Black Adam, which will be out in July 2022. For more, check out our guide to every upcoming DC movie we know about.

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New DnD Kobold Miniatures Are Great, Even For The Laziest DMs

The vast majority of Dungeons & Dragons players are extremely familiar with kobolds, the tiny reptilian humanoids that any single player could easily take down, but they tend to roam in packs, and at times, some dungeon masters tend to overuse them for campaigns. Now, WizKids is releasing set of them with Icons of the Realms: Kobold Warband.

Hitting retailers, local game shops, and online in July, this pack of eight kobolds can be yours. The pack features two winged kobolds and six kobolds all with different weapons, and some of them are in action poses. This can freshen up your game for DMs who don’t know that the Monster Manual is more than just page 195. Check out some images of them along with the packaging for Icons of the Realms: Kobold Warband below.

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When the set releases, it will retail for $45. What makes this worth it for many DMs who only have you fight kobolds, week after week (yes, you Will) is the various poses and types of kobolds. Between regular and winged kobolds, you have more specific types. This includes two commoners, one regular kobold, a dragonshield, an inventor, a scale sorcerer, an underling, and a normal winged kobold. This set creates the entire hierarchy of this pesky low-level villain. So maybe your DM could raise the bar and focus on the different types of kobolds instead of just saying, “Here’s 10 kobolds to fight.” At times, those games can start to feel like a wash.

WizKids continues to make sure everything is in scale when it comes to the latest Warband set. Take a look below at how the kobolds stand up to other familiar, playable races in D&D. Keep in mind, these kobold minis are real tiny, less than an inch tall. And yet, they are beautifully painted and have an incredible amount of detail packed in to each one.

Left to right: Kobold, gnome, human, dragonborn, and half-orc
Left to right: Kobold, gnome, human, dragonborn, and half-orc

You can learn more about Icons of the Realms: Kobold Warband set at WizKids, which can help you find a local gaming shop near you. The kobold set is currently not listed on the WizKids Amazon site for preorder. For more D&D, check out the recently-announced Dungeon Scrawlers game, learn more about the upcoming D&D Live event, which will feature WWE wrestlers, and get a closer look at the D&D Icons of the Realms: Wild Shape and Polymorph Sets.

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New Mystery Id Software Game Rated in Australia

The Australian Classification Board has issued a rating for a new, mystery id Software game known only as Project 2021B.

While it is unclear what the game is, from the classification details on the rating website we can see that id Software’s game is a multi-platform title with ‘online interactivity’ (see: multiplayer of some description). It has been rated M for mature, with moderate impact when it comes to violence and mild impact for themes and language.

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As reported by VGC, this is the second time a mystery id Software game has been rated by the ACB. Earlier this year the board rated Project 2021A, which eventually turned out to be Doom 3: VR Edition for PSVR.

Due to the short duration it has been since last year’s Doom Eternal, it is unlikely that id Software has a brand new game to release. As such, it’s sensible to set expectations for Project 2021B around the likes of another re-release like Doom 3: VR. It was the 25th anniversary of Quake earlier this month, so read into that what you will.

This isn’t the only recent example of a ratings board revealing a game ahead of time; the ESRB has leaked the existence of Ghost of Tsushima: Director’s Cut.

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Matt Purslow is IGN’s UK News and Entertainment Writer.