Universal Films Will Head Exclusively To Peacock After Theatrical Release

Starting in 2022, all Universal movies, including franchises like The Fast and the Furious and Jurassic World, will head to Peacock after the theatrical window, thanks to a new deal between the streaming service and Universal Pictures, NBCUniversal announced.

“The deal includes an accelerated window that will bring Universal, Focus Features, Illumination, and DreamWorks Animation titles exclusively to Peacock no later than four months following their theatrical debuts,” the announcement says. The way the deal will work, these films will appear on Peacock for the first four months once that theatrical window ends, then head to other services like Netflix or Hulu, and then jump back to Peacock for the last four months.

Right now, the release slate from Universal includes Jurassic World: Dominion, The Bad Guys, Puss in Boots: The Last Wish, Minions: The Rise of Gru, as well as new movies from Get Out director Jordan Peele and Universal’s DreamWorks Animation studio.

Universal’s F9: The Fast Saga hit theaters last month and quickly became the biggest new movie since the COVID-19 pandemic began. Jurassic World: Dominion is almost a year out, but you can still watch a prologue trailer for it right now. Peacock, despite its 42 million subscribers and massive library of films, lost almost a billion dollars in 2020, and execs are likely hoping this deal will bring in some new subscribers.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Zack Snyder’s Next Movie, Rebel Moon, Is A Netflix Exclusive

Zack Snyder’s Army of the Dead hit Netflix earlier this year, and it sounds like the director had a good experience with the streaming giant. His next film, Rebel Moon, will be exclusive to the streaming service, according to The Hollywood Reporter.

The story features a tyrannical lord named Balisarius, who threatens a galactic colony, according to THR, requiring a young woman to recruit warriors from neighboring planets to fight off the invasion.

Now Playing: Justice League Snyder Cut VS Original: 23 Biggest Changes

“This is me growing up as an Akira Kurosawa fan, a Star Wars fan,” Snyder told THR. “It’s my love of sci-fi and a giant adventure. My hope is that this also becomes a massive IP and a universe that can be built out.”

The story is reportedly based on a Star Wars pitch Snyder made around the time Disney acquired Lucasfilm in 2012, which put an end to any ongoing conversations about it at that time. Now, Snyder is co-writing the script with Shay Hatten (Army of the Dead, John Wick: Chapter 4) and Kurt Johnstad (300, Atomic Blonde). The director is also producing the movie, once again with wife and producing partner Deborah Snyder, as well as previous Snyder collaborator Eric Newman.

Snyder plans to begin production in early 2022 after spending “the last two or three years building out this universe,” the director said. While Rebel Moon is a couple years out, Snyder’s Army of the Dead is among one of the most-watched movies on Netflix thanks to the 72 million households that tuned in for the film in the first week of release. Zack Snyder’s Justice League hit HBO Max this spring. While about half of its viewers didn’t roll credits on the four-hour epic, it still had some interesting things to say about its heroes.

Image credit: Getty Images/Hollywood Critics Association/Contributor

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Star Wars Visions Puts Anime Studios In Charge Of A Galaxy Far, Far Away This September

When it comes to Star Wars movies, we love them, but we kind of know what to expect. Disney’s The Mandalorian showed us that Star Wars still has tons of TV-sized stories to tell, and now our favorite space opera is getting a Japanese touch with the upcoming Star Wars: Visions anime anthology.

During Anime Expo Lite on Sunday, Disney announced a bevy of anime studios hard at work on a series of anime shorts for Star Wars: Visions, which will stream on Disney+ this September. Anime fans will recognize most of the studios in the line-up. Even if they don’t recognize the studio itself, they’ll likely recognize the studio’s work at the very least. These are some of the best known and most talented anime studios currently working in Japan.

There are nine shorts coming in total:

  • The Village Bride by Kinema Citrus (Code: Breaker, Made in Abyss)
  • Tatooine Rhapsody by Studio Colorido (Penguin Highway, Pokemon: Twilight Wings)
  • Lop & Ocho by Geno Studio (Golden Kamuy)
  • T0-B1 by Science SARU (Devilman Crybaby, Ride Your Wave)
  • Akakiri by Science SARU
  • The Elder by Studio Trigger (Kill la Kill, Promare)
  • The Twins by Studio Trigger
  • The Duel by Kamikaze Douga (Jojo’s Bizarre Adventure)
  • The Ninth Jedi by Production I.G. (Ghost in the Shell: Stand Alone Complex)

This concept is nothing new–other Western studios have handed their favorite properties off to anime studios for exactly this purpose. The Animatrix put the world of The Matrix in the hands of people like Cowboy Bebop director Shinichiro Watanabe, while Gotham Knight put studios including Production I.G. and Madhouse in charge of Batman. Halo Legends did the same for Master Chief.

In each case, the studio lets the animators play fast and loose with the particulars of their fictional world in a way that a film never could, giving each of the shorts a unique visual style and tone. Star Wars: Visions looks like exactly that. The production stills shown in the trailer above feature everything from hyper-detailed black-and-white warriors to a bright, stylized Tatooine sunset and a young non-human with long, fuzzy ears.

Star Wars: Visions will release as a single batch of episodes, rather than weekly installments, on September 2, 2021. Also on the horizon for this year is the Mandalorian spin-off, The Book of Boba Fett. Further out, we can look forward to the Obi-Wan Kenobi limited series, a Lando Calrissian series, Mandalorian Season 3, and more.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Xbox Goes ’90s – Unlocked 501

In this episode of Unlocked, IGN’s Taylor Lyles makers her Unlocked debut to discuss Microsoft’s team up with All-4-One for a neat “I Swear” Xbox All Access remix, revisit the Phil Spencer interview from Unlocked 500, theorize what could be happening with a rumor about Kojima and Xbox Cloud Gaming, and plenty more.

Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more on Xbox Cloud Gaming, be sure to check out IGN’s review of the service.

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You can be featured on Unlocked by tweeting us a video Loot Box question. Tweet your question and tag Ryan at @DMC_Ryan!

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

Final Fantasy 7 Remake Director Praises The Last of Us Part 2’s Diversity

Final Fantasy 7 Remake’s developers have plenty of praise for The Last of Us Part 2. In a new interview with The Gamer, co-director Motomu Toriyama expressed his admiration for its commitment to diversity, especially when it comes to its depiction of LGBTQ+ characters.

“The Last of Us Part 2 really delivered on its consideration for diversity,” Toriyama said. “Right down to the UI, and I would imagine that the cost of debugging on that game was massive. However, having achieved that makes it a great game that sets a benchmark for the industry.”

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Released a little over a year ago — two months after Final Fantasy 7 Remake’s April debut — The Last of Us Part 2 was notable for its complicated relationship between two of its main characters, Dina and Ellie. It also touched on transgender issues in the course of its harrowing journey through the ruins of Seattle.

The Last of Us Part 2 wound up being hailed as one of the best games of 2020, ultimately winning IGN’s People’s Choice Game of the Year for 2020. Its impact has even rippled to Square Enix, despite Final Fantasy 7 Remake’s earlier release date.

“I think that expressing diversity with LGBTQ+ inclusion is an important issue for everyone involved in making content, not just people making games,” Toriyama explained. “In Final Fantasy 7 Remake, we rebuilt the original game using the latest technology, but we felt that it should not stop at the technical side and we needed to update the story content being shown in line with modern sensibilities.”

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Square Enix released Final Fantasy 7 Intergrade last month, an upgraded version for the PlayStation 5. Its Honey Bee Inn sequence — which puts Cloud in a dress and features a huge dance number — has been the subject of much discussion among queer commentators. Some have hailed the sequence, while others have called it complicated.

We’ll see if it sets the stage for more to come in Final Fantasy 7 Remake Part 2 (maybe in the Gold Saucer?) In the meantime, check out IGN’s own interview with Toriyama and co-director Naoki Hamaguchi, where we talked about the making of the Fort Condor mini-game, its connections to Part 2, and much more.

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Kat Bailey is a Senior News Editor at IGN.

Zack Snyder’s Next Movie is Rebel Moon, a Netflix-Exclusive Sci-Fi Adventure

After spending this year uniting DC’s finest and blowing up Las Vegas, Zack Snyder is now heading to the final frontier. The director is returning to Netflix for his next project, a science-fiction adventure movie titled Rebel Moon, per The Hollywood Reporter.

Rebel Moon will follow the residents of a peaceful colony at the edge of the galaxy as they struggle against armies sent by a tyrant named Balisarius. To combat the threat, the colony sends a young woman to gather warriors from neighboring planets to make a stand against the invading force.

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Along with directing, Snyder will also co-write the film, reuniting with his Army of the Dead co-screenwriter Shay Hatten and 300 co-screenwriter Kurt Johnstad. Snyder and Johnstad will also receive story credits. Additionally, Zack Snyder will serve as a producer on Rebel Moon alongside his wife and producing partner Deborah Snyder. Eric Newman will also produce through his Grand Electric banner with executive producer Sarah Bowen .

“This is me growing up as an Akira Kurosawa fan, a Star Wars fan,” Snyder told The Hollywood Reporter. “It’s my love of sci-fi and a giant adventure. My hope is that this also becomes a massive IP and a universe that can be built out.”

Rebel Moon originated as a Star Wars concept that Snyder pitched to Lucasfilm before Disney purchased the company in 2012. The spin-off was conceived as a follow-up to the events of Return of the Jedi, with new Jedi warriors setting out on a dangerous mission. While the project never came to fruition, Snyder confirmed that he was reworking the premise into an original film back in May.

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Rebel Moon also marks a continuation of Snyder’s partnership with Netflix. The director’s zombie movie Army of the Dead premiered on the streamer in May, quickly drawing 72 million viewers to become the ninth most-watched Netflix original movie in history. Snyder and Netflix hope to begin production on Rebel Moon in early 2022.

In our review of Army of the Dead, IGN gave the film a 6, saying the film “ends up bogged down by its own self-importance and forgets how fun it’s supposed to be.” For more on Snyder, read our round-up of every project that the director says Warner Bros. turned him down on.

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J. Kim Murphy is a freelance entertainment writer.

New Nintendo Switch: The New OLED Screen vs. LCD, And Why It Matters

Earlier today, Nintendo announced a model refresh of the Nintendo Switch, its hybrid gaming console. While the latest Nintendo Switch model is not the product we were hoping for, it does come with a few significant changes, most notably the newer Switch will include an OLED display

But what does that mean exactly? Well, previous Nintendo Switch models used an LCD display. While it does not sound like a significant upgrade, there are a few benefits from switching from an LCD to an OLED display.

The differences between OLED and LCD screens

The big difference between LCD and OLED screens are that they use different methods to light up and display an image on the screen. The screen, whether a TV or a tablet, uses display pixels; the image you see on a screen is produced by combining blue, green, and red subpixels to generate colors you see on a screen, but require to be lit up for the color combinations to appear.

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LCD or Liquid-crystal displays use one or more backlights which is essentially a panel as large as the actual gadget’s screen, to create a constant white light anytime you power on the screen, thus evenly lighting everything. However, the caveat with LCDs is that it draws a lot of power, which can be a downside for devices like smartphones that use an LCD, such as the original Nintendo Switch, yet LCDs are also inexpensive. 

OLEDs (Organic Light Emitting Diodes), however, do not rely on backlights. Instead, it has self-lit pixels. The pixels in OLED display work on a pixel-by-pixel basis, meaning it will only light up where there is an image to display, thus creating a better contrast than an LCD and has a lower power consumption. But the OLED displays are pricier than LCDs and do not get as bright as an LCD. 

The advantages of the Switch’s transition to OLED screens

Both displays have their advantages and disadvantages, so the main takeaway for the new Nintendo Switch replacing the LCD with an OLED is that the device should provide deeper blacks, better contrast, a lower power draw, increased brightness, and improved image quality. 

With a lower power consumption, that would mean, in theory, that the Nintendo Switch with an OLED screen should have a better battery performance. However, both Switch iterations are powered by a 4310mAh Lithium-ion battery, with both sharing the same battery life expectancy before it needs a charge. But as Nintendo notes, the battery life varies on the games you play. 

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Is the Nintendo Switch OLED screen a significant update?

The main takeaway is that the Nintendo Switch OLED screen may not be enough to warrant an upgrade for some. But the change to an OLED may be enough for people who are looking for a thinner bezel display, with a display that will provide better colors and contrast. That’s on top of improved battery life compared to the launch version, an updated dock, and other small improvements.

Unfortunately, the new Nintendo Switch model will not feature an improved processor, meaning that it won’t be able to output in 4K. It will also use the same Joy-Cons as before — suggesting that persistent issues like Joy-Con drift will not be addressed with this new model. That makes the OLED screen the main selling point for this new version of the Switch, which at $350 may be too much for existing Switch owners.

Either way, we’ll have a better idea of what the Nintendo Switch OLED version has to offer when it releases October 8.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Furukawa, Miyamoto, And Other Nintendo Leaders Share Their Favorite Games

Investor Q&As are usually opportunities to find out more about future plans or get clarification on certain key financial metrics directly from the heads of companies. But one Nintendo shareholder took the opportunity to grill executives like Shigeru Miyamoto what their favorite games are.

Nintendo has released an official transcript of the Q&A portion from its most recent shareholder’s meeting. There, someone asked the board of executives — which includes Miyamoto, Nintendo president Shuntaro Furukawa, senior executive officer Ko Shiota, senior managing executive officer Shinya Takahashi, and senior executive officer Satoru Shibata — what their favorite games are.

“People holding important positions at Nintendo should at least like games,” the shareholder asked. “In order to get to know each director candidate as a person, I’d like to know about their favorite games.”

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A lot of the executives stick to Nintendo or Nintendo-adjacent games in their answers, so don’t expect a lot of third-party titles in the responses.

Furukawa says he plays most of Nintendo’s first-party titles as well as games “from other companies” but specifically cites playing “a lot of the Hanafuda card game in Clubhouse Games: 51 Worldwide Classics.

Miyamoto says he plays the games he himself created so he hasn’t “been influenced much by the games of other companies.” That said, Miyamoto says early games that inspired him are Pac-Man and Tetris and that currently he and his wife are “hooked on Pokemon Go.”

Miyamoto calls Niantic’s AR game “ a dream come true of playing a game with my whole family” and that he, his wife, and neighbors have been playing together for the past two years. He also jokes that the average age of Pokemon Go players in Japan is probably 60.

Shiota, who oversees Nintendo hardware, says his background makes him gravitate towards physical products like Mario Kart Live: Home Circuit, which he plays with his kids.

Shibata says he likes adventure games and recently finished the re-released Famicom Detective Club: The Missing Heir and The Girl Who Stands Behind on the Nintendo Switch. Shibata also cites his love for Shin Onigashima, an adventure game released for the Famicom.

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Takahashi, who is in charge of first-party software, says he has a soft spot for a lesser-known adventure game from the Famicom-era called Yuyuki.

So there you have it, the Nintendo executives’ favorite games. Elsewhere in the Q&A, Furukawa was asked about reports of a new Switch model, and while the president of Nintendo declined to comment about new hardware during the Q&A, a few hours after the transcription was released Nintendo officially announced the OLED Switch.

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Matt T.M. Kim is IGN’s News Editor.

The Switch OLED May Not be the Switch Pro, But It’s a Very Nintendo Move

Well, here we are, Nintendo fans. 

After four years of speculation, countless rumors, and a metric ton of wishful thinking, new Switch hardware is finally upon us and it’s… well, it’s basically exactly what we’ve come to expect from Nintendo. Or, at least, it’s exactly what we should expect from Nintendo at this point, based on its hardware track record. 

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Firstly, let’s take a look back at where these rumors began. The Switch Pro, or the Super Nintendo Switch for those of us who are truly elevated, has been a major topic of discussion since the Switch launched back in March of 2017. Over the course of the last four years, these whispers have run the full gamut between purely anecdotal optimism to expert rumor-milling. 

The general consensus across all these chats has been, of course, upgraded graphical prowess. The focus has long been about whether or not the Switch Pro would introduce a beefier chipset and allow Nintendo to finally (finally!!) make the leap to 4K and bring all of our favorite Nintendo franchises into the same visual league as Uncharted or Gears of War. I’ve been playing through Ratchet and Clank: Rift Apart and who doesn’t want that but for Mario? So, when Nintendo quietly announced the Nintendo Switch (OLED) via Twitter this morning, fans quickly began asking a new question: 

Where’s the Nintendo Switch Pro we were promised? 

Here’s the thing though: we weren’t. While fans, reporters, and creators have been fervently championing what is essentially vaporware, Nintendo has been telling us, pretty directly, not to get too excited for any major upgrades. In December of 2020, Nintendo of America President Doug Bowser told Polygon that Nintendo’s focus was on “existing formats”, a statement that was doubled down on in February by Nintendo President Shuntaro Fukuwara when he said that the company would not be announcing an upgraded model anytime soon. 

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Despite Nintendo’s best efforts at tempering expectations, the rumor mill reached a fever pitch in March when Bloomberg reported that a new 4K model, sporting an upgraded Nvidia chipset and many of the (OLED) model’s trappings would arrive in time for holiday 2021. Naturally, Nintendo fans started looking at E3 as a potential window of confirmation for these rumors, but Nintendo itself s squashed that chatter (or, tried to) by specifically stating that its E3 presentation would be strictly software focused. 

Of course, Nintendo clearly explaining this in no uncertain terms is only a part of the puzzle, as iterative hardware is its all-time favorite move. You could ostensibly argue that Nintendo has built its entire business on iteration, making minor tweaks to a formula that works and selling it to the masses as the New Nintendo 3DS XL, or something equally newfangled and wordy.  

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Let’s go all the way back to the early ‘90s and take a look at the NES-101, also known as the NES2 or the “New NES” as it was called in the October 1993 issue of Nintendo Power. Introduced in October of 1993, this curved, top-loading version of the NES featured a more ergonomic controller and a $49.99 price point. By the time it arrived on the market, the Super Nintendo had already been on store shelves for two years in the US, but this revamped NES re-introduced Nintendo’s most successful console to a new audience at a lower price and with a library of hundreds of already published games. It was only manufactured for about a year (and received at least one upgrade through its lifetime), but it helped further establish a precedent for hardware generations to come. 

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Over the course of the next several generations, Nintendo would continue to iterate and release newer versions of hardware with minor and major improvements. Systems like the phenomenally successful Game Boy got upgraded to the Game Boy Pocket and eventually the Game Boy Color, which kept the console consistently competitive against a sea of would-be handheld challengers like Bandai’s WonderSwan or the NeoGeo Pocket. 

These iterations eventually lead to what many consider to be the pinnacle of The Game Boy,  the Game Boy Advance, in 2001, 12 years on from the original’s release. And while that may be true, it too was subsequently iterated on with the Game Boy Advance SP (the SP stands for “Special”, thank you very much) a unit that supported a sleek clamshell design, a rechargeable internal battery, and a larger screen, which eventually got backlit thanks to a second GBA SP model, the AGS-101. This model, introduced in 2003, is probably what you see in your mind’s eye when you hear the words “Game Boy Advance.” Accounting for 55% of overall Game Boy Advance Sales, the improved unit was tremendously successful and borderline ubiquitous in the early aughts. The GBA also got a micro version in 2005 that featured adjustable brightness, improved image sharpness, and swappable faceplates in an extremely portable, and also so tiny, form factor. It was the final iteration in the Game Boy line, which ultimately spanned 16 years and amassed Nintendo a lot of money. 

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Of course, the pattern continued with the DS, of which there are about 437 different versions (no, not really) including the DS, DS Lite, DSi, DSi XL, and so on and so forth ad infinitum. We should remind our readers that the Nintendo DS is the second highest-selling console of all time, just behind Sony’s PlayStation 2. 

This is to say, Nintendo has always taken a less conventional approach to hardware. Prioritizing accessibility over graphical power and introducing minor hardware updates over the course of a given generation has worked for decades. The Switch alone is the perfect example of this. The OLED model is the fourth version of the Switch to hit the market behind the Switch Lite and the red-boxed V2 model introduced in 2019; the latter was obviously not marketed nearly as hard as the Switch Lite, but represents an important update in the Nintendo Switch timeline. A more power-efficient processor resulted in improved battery life, a major gripe with the original Switch model, and ultimately encouraged some fans to trade in their original units for a V2 model. 

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So, now we get one with a better screen. Makes sense when you remember the GBA did it twenty years ago and that worked out pretty well for Nintendo. I play my Switch mostly docked so this update doesn’t mean a ton to me, but for folks who use their Switch as a traditional handheld this is actually a pretty huge upgrade, and one that will encourage more mid-generation upgrading than the V2 or Switch Lite did.. More, given that V1 versions of the Switch are increasingly rare, it’s not out of the question to think that the Switch (OLED) will quietly become the only “switchable” version of the Switch available, and the Switch Lite will be there for folks who don’t care about playing Nintendo games on a TV and want to save $150. 

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I think what’s more interesting about the Switch (OLED) is the possibility that Nintendo is backdooring more 3rd party support with the simple inclusion of an ethernet port. Previous models of the Switch required an ethernet adapter if you wanted to hardwire your Switch to play games online instead of relying on the (less than stellar) wifi. This new model, however, has a LAN port built into the dock itself, which makes hardwiring a possibility out of the box. The Switch has seen a number of cloud versions of major third-party games over the last few years like Control, Hitman 3, and Resident Evil 7 to mixed results. In June, it was announced that Eidos Montreal would be bringing a cloud version of Guardians of the Galaxy to Switch, and I can’t help but wonder if this is Nintendo’s answer to its  HD problem. These cloud versions are running increasingly more smoothly (assuming you have a great connection) and support from Square, Ubisoft, Capcom, and others would be a huge boon for Nintendo.

Despite all this, I’d be lying to say that I wasn’t a little disappointed by today’s announcement. A fully HD Nintendo console has been something I’ve wanted for a long while, although why I’m not exactly sure. With each generation, I lament Nintendo’s unwillingness to get in league with my Xbox or PlayStation, but every generation I have the same realization that I don’t necessarily need Nintendo games to knock me off my feet graphically because what I’m actually there for is gameplay and Nintendo (mostly) consistently delivers in that department. The upcoming Breath of the Wild sequel would certainly look stunning in 4k with a locked framerate, but would it make it that much better a game? Probably not. Ultimately, Nintendo will likely never need to rely on a chipset to stay competitive because at this point, as the Switch closes in on the Wii’s overall sales numbers and rides into its umpteenth month at the top of the console sales charts, it’s pretty clear that it’s only competing with itself.

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Zachary Ryan used to work at IGN. He still does sometimes but he used to, too. Follow him on Twitter @zachariusd.

Aussie Deals: Where to Nab a Nintendo Switch OLED and its Best Games!

If you’re like us, you’ve just woken up to the surprise announce of a new console variant. The attached trailer will do most of the heavy lifting, but if you want the elevator pitch, we’ve got one. It’s more or less: better screen tech that’s bigger, a wider (more adjustable) stand on the back, smoother quality speakers and 64GB of on-board storage. Oh, and there’s a white variant.

Below is a list of where to score one (and if console buying in 2020/2021 is anything to go by, these will probably sell out quick). We’ve also given you a whole bunch of recommendations on games and accessories to buy!

Nintendo Switch Console OLED White

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Nintendo Switch Console OLED Neon

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Games worth getting

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