Gran Turismo 7: PS5 Beta Test Seemingly Leaks

Gran Turismo 7 will seemingly be getting a public PS5 beta, after an official PlayStation website appeared to leak a registration page.

As reported by GTPlanet, the Sony’s Experience PlayStation website currently allows you to sign up for a beta, but only provides you with a placeholder download code. To try it for yourself, head to the Experience PlayStation link above, click ‘Begin Quest’, then head through ‘Related Campaigns’ -> ‘Italia Quest’ -> ‘Gran Turismo Quest’.

You’ll then need to watch 10 seconds of a Gran Turismo 7 trailer, after which you’ll be offered a beta code… which sadly doesn’t work, because it simply reads 1234-5678-9012.

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While the beta codes, and the beta itself, don’t appear to be live as of yet, it seems likely that Sony is gearing up for a beta test (which it has previously run before the release of Gran Turismo Sport). The beta codes are listed as being for PS5 only.

Many will be hoping that a beta comes sooner rather than later, not least because Gran Turismo 7 was delayed into 2022 due to “COVID-related production challenges.” It’s one of a swathe of games delayed in 2021, including several of the PlayStation exclusives announced last year.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Black Widow: David Harbour Pitches Two Ideas for a Red Guardian Solo Movie

Warning: Spoilers follow for Black Widow.

Black Widow star David Harbour has opened up about where he would like to see Red Guardian’s story to go, should he make a return to the MCU in the future.

During an interview with Insider, Harbour confirmed that he is “down for more” stories that would involve him suiting up to reprise the role of Red Guardian, having recently made his MCU debut in Marvel’s Black Widow. He shared two ideas that would further build out the character — one being a semi-origin story and the other being set after Natasha’s death.

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“I have two ideas,” Harbour revealed before delivering his mini-pitch. “One is seeing Red Guardian back in his prime. That’s interesting to me.” A prequel/origin story would be particularly interesting, given that we never truly see Red Guardian in his heyday. It might even go some way to solving the somewhat unanswered question of whether he actually fought Captain America.

Harbour’s second idea is a little more conventional: “The other is going off this story, having this experience with Natasha and having this beautiful end when he takes her hand and says, ‘I can’t even speak to you because I would mess it up.’ When he finds out that she was on that cliff with Hawkeye and maybe the version of the story he hears is that Hawkeye pushed her off or something, it’s a moment when Red Guardian turns back to the guy he was. He now wants vengeance for her. That I feel would play well.”

Black Widow’s post-credits scene sets up a story of vengeance through a clip that shows Contessa Valentina Allegra de Fontaine approaching Yelena with a new assignment to hunt down and kill Hawkeye, having framed him for Natasha’s death. Thanks to Contessa, Yelena sets Hawkeye as her next target without realizing that Natasha willingly sacrificed herself.

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The post-credits scene directly sets the stage for the upcoming Hawkeye series on Disney+. Florence Pugh was previously confirmed to be reprising her role as Yelena Belova, and now we have a better idea of how the character fits into the series. Harbour’s Red Guardian is not currently listed to appear, though it sounds like they would have made quite the team.

Hawkeye doesn’t yet have a premiere date, but it is expected to be released on Disney+ in late 2021. The forthcoming series will star Jeremy Renner as Clint Barton and Hailee Steinfield as Kate Bishop, together with Vera Farmiga, Fra Fee, Tony Dalton, Zahn McClarnon, Brian d’Arcy James, and newcomer Alaqua Cox as Maya Lopez.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Google Games Summit Keynote Announces Play As You Download Feature And More

During the Google Games Summit Keynote, the tech company announced updates to Android’s gaming experience. Mostly pertaining to the dev side of things, the updates will make Android a more useful tool for creating games.

From the user perspective, the biggest piece of news is the ability to play as you download on Android 12. The function allows users to start playing a game immediately without waiting for the download to finish. Google claims 400 MB sized games will take around 10 seconds to load, as opposed to minutes. A dashboard–with a more easily accessible screen record and brightness adjustment–will also be a new feature.

Now Playing: History Of E3 (Updated 2021)

On the developer end of things, Game Mode APIs will help devs react to selected user settings, like low battery mode or peak frame rates selections. Devs will also get a new analytics tool that will help predict the range of users and technical issues by location. Another tool–Rating and Reviews–will be another bridge between devs and players, communicating player feedback.

Firebase Remote Configuration allows devs to modify the appearance and behavior of a game for a different audience subset without releasing an entirely new version. It’s available in early access currently. Pre-registration has also been tweaked to be more useful, and Play Integrity API will help tighten the security around a game, making sure there is no unauthorized early access.

Google has been focused on bringing more games and developers to both its mobile product–Android–and its own streaming service. Stadia has undergone a turbulent start to 2021, with news that Google laid off most of its Stadia game development team. Head of Stadia, Phil Harrison, explained that Google wanted to focus on the console’s technology first and foremost instead of developing games for it. Google hasn’t quite given up on its console though: The tech company announced that “more than 100 games” will come to Stadia in 2021.

Summer Games Done Quick Speedrunning Marathon Raises Nearly $3 Million For Doctors Without Borders

The speedrunning community has done it again as Summer Games Done Quick 2021 ended with nearly $3 million in donations raised.

The donation tracker on the Games Done Quick website shows the final tally for SGDQ 2021 at $2,909,369.35, with over 40,000 donations made during the week-long event for an average donation amount of just over $72.

Highlights of this year’s summer speedrunning soiree include a run of Golden Sun: The Lost Age in under six hours, a 53-minute playthrough of the 2020 Demon’s Souls remake on PlayStation 5, Destiny 2’s Deep Stone Crypt raid in under 17 minutes, and a 70-star Super Mario 64 effort–while the player was blindfolded–in under two hours.

All donations for SGDQ 2021 are made to Doctors Without Borders–or Médecins Sans Frontières–a non-profit humanitarian organization that offers aid to those in war-torn areas of the world, among other things.

Games Done Quick is a series of video game speedrunning marathons that raise money for multiple charities. Its biggest events are Awesome Games Done Quick in January–which raises money for the Prevent Cancer Foundation–and Summer Games Done Quick for MSF. The next event on the GDQ calendar is Flame Fatales, an all-woman speedrunning marathon beginning August 15. Awesome Games Done Quick 2022 has been confirmed for January 9 to January 16, 2022.

Fortnite LeBron James Skins Leak Ahead Of Imminent Announcement

What appear to be the first real images of NBA superstar LeBron James’ Fortnite skins coming in a future update have been revealed online ahead of an official announcement.

There appear to be multiple versions of James coming to Fortnite, including the athlete wearing his No. 23 Los Angeles Lakers jersey, as well as one in his Tune Squad jersey from the upcoming Space Jam: A New Legacy film. We’re also getting LeBron James in a taco t-shirt and LeBron James in a black suit with tigers on his shoulders and a crown on his head.

The images come from a Fortnite leaks and information account, which says the skins will release on July 14. A blog post is expected to go live any time now with more details. The timing is likely no coincidence, as A New Legacy comes to theaters and HBO Max on July 16.

The LeBron James Fortnite skins were previously leaked as a potential future collaboration during the Epic versus Apple court battle. Some of the other leaked skins at that time, like Batman Looper, have been released since then, while others, like Naruto, haven’t appeared in the game yet and may never.

For more, check out GameSpot’s rundown of the Fortnite week 6 Alien Artifact locations. You can also read up on the Fortnite season 7 week 6 challenges to get up to speed on how to complete the new quests.

GameSpot may get a commission from retail offers.

Resident Evil 8 Pirates Claim That Removing DRM Fixes PC Problems

While Resident Evil Village shines on PS5 and Xbox Series X, the PC version stumbles in a few areas – most notably with recurring stuttering issues in busier scenes. After cracking the game, pirates claim that the issue is being caused by Village’s own anti-piracy DRM.

DSO Gaming reports that the piracy group, EMPRESS, has discovered the issue that was causing issues in Resident Evil Village, claiming that Capcom’s own anti-tamper V3 and Denuvo V11 were the reason why the PC version was plagued with in-game stuttering.

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DSO Gaming states that it played over two hours of EMPRESS’ cracked version of the game and did not experience any stuttering while playing. This includes a section early in the game set in the catacombs of Castle Dimitrescu, which is known to cause widespread stuttering when killing enemies.

While this version of the game appears to offer a smoother experience, it is important to note that this is a pirated version of the game. There is currently no legal way to play a DRM-free version of Resident Evil Village on PC. While it’s not clear whether it’s Capcom or Denuvo’s DRM (or a combination of both) that could be causing the issues, Denuvo Anti-Tamper has long been accused of causing game performance issues.

We have reached out to Capcom for a statement.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Does Dead Space Need a Remake?

Few games hold up as well as Dead Space. Despite releasing 13 years ago, Visceral Games’ space horror shooter is still as intense and scary today as it was then. In fact, it’s shockingly good–you can get it right now on PC, Xbox One, and even Xbox Series X with Auto HDR, and it still controls exceedingly well, features some great shooting mechanics, and looks pretty great.

But most importantly, Dead Space can still scare the hell out of you, with a combination of great sound design, excellent jump scares, ridiculously gross monsters, and awesome set piece moments. Running atop of the Ishimura with Zero-Gravity boots, I’m looking at you.

F1 2021 Review

The world of F1 was set to be transformed this year, thanks to the prospect of radical new regulations and cars. However, like so many things during the pandemic, the changes were delayed until 2022 – leaving F1 in a 12-month holding pattern. The real-life 2021 season seemed poised to offer few surprises, but the reality is that this season has so far been the most interesting championship in years.

Funnily enough, it’s this backdrop that Codemasters has found itself competing against with its own fictional drama, introducing a fully-fledged story mode to F1 2021 for the first time in the series. The end result falls a little short of being as dramatic as the real thing, but it’s a well-executed and welcome new way to play that joins the series’ wide array of existing modes and makes for another excellent package – albeit one that needs a bit of extra content to bring it in line with the real-life 2021 season.

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Codemasters flirted with the concept of a story mode two years ago in F1 2019 with its brief, F2-themed intro and its curated set of late-race scenarios and first-person cutscenes. There, however, it was simply a short sequence of events bolted onto the beginning of the standard career experience. In F1 2021 the story is a standalone mode akin to The Journey from FIFA 17 to 19, or Fight Night Champion’s titular Champion Mode – although it’s never quite as sentimental as the former or as rousing as the latter.

Get to the Point

Dubbed Braking Point, F1 2021’s story focuses on a pair of very different drivers: rookie Aiden Jackson, a talented Brit who still has some key things to learn about the F1 paddock, and Casper Akkerman, a Dutch journeyman with an illustrious career that’s mostly behind him. Depending on your choice, Jackson and Akkerman will race for one of five selectable teams – Williams, Haas, Alfa Romeo, Alpha Tauri, and Racing Point (which becomes Aston Martin during the story). These fictional drivers will unseat the real-life drivers in your choice of team, but the rest of the grid will be made up of actual F1 stars from the 2020 and 2021 seasons – except for one. Another driver from one of the four remaining selectable teams will be replaced with Codemasters’ resident F1 reptile, Devon Butler, who returns from his brief appearance as the antagonist at the beginning of F1 2019 for a slightly bigger role this time around.

The smiling face of a man who has not been punched enough.

Beginning in F2 in 2019, Braking Point sees Jackson graduate to F1 for 2020, where he immediately clashes with old dog Akkerman after a careless on-track incident. The discord between the two is only exacerbated by Akkerman’s general saltiness at what he perceives as preferential treatment for Jackson, much to the chagrin of likable team liaison Brian Doyle (and much to the delight of the devious Devon Butler).

The races in Braking Point vary from lights to flag events to mid-race situations, each with different challenges to achieve. You may be salvaging positions after some earlier misfortune, catching a certain car within a specific number of laps, or finishing ahead of a nominated team. All of these racing scenarios are weaved into the needs of the story itself, which plays out via both cutscenes and a series of phone calls.

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The cutscenes are well done, particularly considering they’re really unlike anything Codemasters’ F1 team have attempted before, and there’s a decent authenticity to the performances overall. It’s also cute seeing real F1 superstars popping up on the periphery of Jackson and Akkerman’s story.

Braking Point does take quite a while to build to any real crescendo, though, and once it does it wraps up rather rapidly. I was particularly surprised that I ultimately knew very little about Jackson by the end. If this is the launchpad for further stories tracking Jackson’s journey, and it definitely feels like it is, it’d be nice to know more about his backstory.

The obvious need to keep Braking Point all-ages appropriate also makes it feel a little blunted, especially when compared to Netflix’s infamously candid F1 docuseries Drive to Survive. For instance, there’s certainly nothing here as fiery as Grosjean’s heartstopping Bahrain crash, or as metaphorically fiery as Guenther Steiner’s door getting ‘fok smashed’.

The equally happy face of man whose office door is safe for another day.

Braking Point also ignores the COVID-19 crisis that had a huge impact on the 2020 and 2021 F1 seasons and includes races which never happened – which is a little incongruous if you dwell on it – but I did quite enjoy how it temporarily turns back the clock to revisit 2020’s car and driver combinations. Watching Ricciardo change from Renault to McLaren and Renault change from… Renault to Alpine reminded me a little of the multi-season nature of the fan favourite F1 Challenge ’99-’02 (known as F1 Career Challenge on consoles). Coincidentally enough, that was actually the last F1 game published by EA before this one.

Keep ‘Em Automated

Sadly, you can’t start the standard career modes a few seasons ago in the same way as Braking Point, but there have been a lot of other tweaks to these modes that I found welcome as a returning player of many years.

The ability to run quick, automated practice programs from a selection of tabs is a great addition, since they really had become quite a grind. It feels far, far better than skipping them outright, sacrificing the resource points, and diving straight into qualifying – which I’ve been tempted to do regularly over the last couple of years. I found the new option to leave the R&D to the AI useful also, even though the R&D system has had a nice facelift. Facility building can also be automated, but I stayed in charge of that to make sure the AI didn’t blow all my cash before I had a chance to lure Danny Ric to my team a few seasons in.

Building a fast car and letting Dan Ricciardo win a championship is officially my new hobby.

F1 2021 also introduces a new Expert setting that allows you to really fine-tune the career experience to suit the pace you want to play at. You can still toggle assists on and calibrate the AI to your own needs, but selecting the Expert environment opens up a raft of options, including the severity of mechanical faults you might suffer, the rate at which you and the AI teams accumulate resource points and cash, and how damage is calculated. You can accelerate your rise to the pinnacle of F1 or make it incredibly, incredibly hard; it’s up to you.

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Damage deserves an additional mention because it’s much more nuanced than ever before, which improves the racing by dialling up the consequences. Damage to your floor, barge boards, or side pods, for instance, will create drag and have a noticeable effect on your top speed. Tyre damage is more convincing, too; brush a wall too heavily and it’s possible for tyres to become completely delaminated, with the belt ripped from the sidewall.

While the novelty has worn off slightly after bursting onto the scene in F1 2020, My Team is still a brilliant mode, and Codemasters has done well to prune some the ageing cutscenes that clashed with the fact you’re actually the team owner (although there are still celebratory vignettes here that are at least five or six years old by now). The livery editing is very limited by modern standards, though, and it’d be great if sponsor decals only vanished from your car if you chose not to re-sign them. As it stands, every time sponsor contracts expire you still have to go and manually place their decals back on your car. It’s a weird annoyance considering everything else is so streamlined.

F1 2021 also introduces a pair of brand new two-player career modes, where you can link up with a friend to play as either rivals or teammates (Contracts mode allows both players to independently sign up with the team of their choice, whilst co-op mode ensures your friend automatically follows you wherever you sign). Co-op in particular feels like the online extension of how I found myself playing splitscreen when it was added back to the series last year. Splitscreen has returned but it’s separate from the two-player career modes, which are online-based.

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Handling feels broadly similar to F1 2020 though the cars feel a little more responsive when moving laterally and are on more of a knife’s edge when it comes to grabbing too much curb at the wrong moment. Bottom out on a curb, or simply unsettle the aero balance enough, and the rear will whip around quick smart, so F1 2021 demands an exact touch.

F1 2021 features no classic cars for the first time in many years so I won’t argue it’s the best-sounding F1 game to date without any V8s on deck. To be fair, however, there definitely has been some work on the sound this year, and the noticeably more prominent transmission whine adds a fine extra layer to the richness of the car audio.

I do think it is the best-looking F1 game to date, however, and the enhancements here are across the board. The cars look excellent (particularly when carrying subtle racing damage), character models are much improved, and trackside detail is the most granular I’ve seen. Off-track surfaces like grass have received a big leap in fidelity.

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On the topic of tracks, F1 2021 is missing several tracks it needed to be able to accurately simulate the 2021 season from the get-go. That said, Imola, Portimao, and the new Jeddah street circuit are reportedly coming free at some point this year. That the real sport can pivot faster than the video game is an unfortunate reality of game development, but F1 2021 currently falls some distance short of being able to properly represent this year’s season.

FIFA 22’s Next-Gen Upgrade Comes at a Hefty Cost

Unlike last year’s game, FIFA 22’s next-gen upgrade will only be offered to those who purchase the (much more expensive) Ultimate Edition of the game.

Eurogamer spotted the information in a new Dual Entitlement FAQ listed on EA’s website, where it outlines players’ eligibility for the next-gen upgrade. “Dual Entitlement is only available with the purchase of the FIFA 22 Ultimate Edition,” it reads on the site. “The Standard Edition of FIFA 22 does not include Dual Entitlement.”

Therefore, in order to qualify for the free upgrade, players must shell out $99.99 USD/£89.99 for the Ultimate Edition of the game rather than $59.99 USD/£59.99 for the Standard Edition. This also means that if someone purchases FIFA 22’s Standard Edition on PS4 and later upgrades to PS5, they would then need to purchase the PS5 version of the game to play.

This marks a different strategy to last year’s game, when Dual Entitlement was offered to owners of all versions of FIFA 21 on PlayStation 4 and Xbox One. In that instance, a next-gen version of FIFA 21 was available at no additional cost if someone purchased a PS5 or Xbox Series X/Xbox Series S at a later date.

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Coupled with the fact that many players haven’t been able to buy next-gen consoles in the last year due to consistent shortages that could continue into 2022, it’s unlikely to be a decision that goes down well with fans.

If you’re an EA Play member, you’ll score an automatic 10% discount against FIFA 22, which means the Ultimate Edition drops down to $89.99/£80.99. Fans who pre-order the Ultimate Edition by August 11 will also receive an untradeable FUT Heroes player item from December 1. To boot, this edition includes up to four days Early Access, FIFA points, and more.

EA announced that FIFA 22 will be released on October 1, 2021, and that Paris Saint-Germain’s striker Kylian Mbappé will be its cover star. A gameplay video was also shared with fans to highlight FIFA 22’s new HyperMotion Technology, which promises to deliver “the most realistic, fluid and responsive football experience for next-gen consoles and Stadia.”

FIFA 22 will be available on PS5, PS4, Xbox Series X/S, Xbox One, PC via Origin and Steam, and Google Stadia. FIFA 22 Legacy Edition will be released for Nintendo Switch owners.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Fortnite Week 6 Alien Artifact Locations

New Alien Artifacts are on their way with Fortnite Week 6. The latest batch of Alien Artifacts will go live on Thursday, July 15 at 7 AM PT / 10 AM ET. This week brings another set of five Artifacts to find spread across the island of Apollo. Here’s our complete guide to help guide you through grabbing all of this week’s Alien Artifacts.

Week 6 Alien Artifacts

With five new Alien Artifact locations to seek out in Week 6, you can once again collect a total of 20 Alien Aritfacts to spend on Kymera (four Artifacts within each canister), the tier one Battle Pass character for Fortnite Season 7. The Artifacts are tucked away pretty well as usual, but this map guide should have you grabbing them all with ease. You can find the Week 6 Alien Artifacts:

  • In the shed south of Lockie’s Lighthouse
  • Among some alien trees south of Steamy Stacks
  • In the small shed full of hay in the west of Corny Complex
  • At the snowy mountaintop camp east of Catty Corner, inside a small building
  • In the ground floor of Orelia’s island ruins

Kymera, the Tier 1 Battle Pass alien character, can be customized across a variety of features, including armor color, skin color, armor underglow, eye color, head shape, and more. Each category of Kymera’s features includes a tiered list of options ranging from two to 17 Alien Artifacts per item, including a full set of free options which act as the default Kymera style. To unlock the most expensive item in any category, you’ll need to first unlock all the others before it in the same category.

All Fortnite Week 6 Alien Artifacts
All Fortnite Week 6 Alien Artifacts

That’s why collecting all Fortnite Alien Artifacts each week is so important if you’re hoping to unlock the full range of features. Unlike past customizable Battle Pass cosmetics like Chapter 2 Season 2’s Maya or Chapter 2 Season 3’s ‘Brella, Kymera can be restyled whenever you feel like it. There’s no permanent locking-in of his look. You could even make multiple Kymera characters for different presets. It’s like amassing an alien army for your loadouts. But you have to get Alien Artifacts during the week in which they debut, as they’re replaced the following week with new ones.

You’re unlikely to grab all Alien Artifacts in one round since they’re spread out–though you could with a UFO and a little Storm luck. But don’t worry, so long as you get them all before they disappear next week, you’ll be all set. You can even earn extra Alien Aritfacts each week by playing in teams of two or more and opening Cosmic Chests.

If you need more rewards this week, you can preview the forthcoming Week 6 challenges, or bear witness to the LeBron James skin and his associated King’s Bling Quests.

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