F9 Conquers Box Office With Biggest US Opening Weekend Since 2019

F9, the latest movie in the Fast & Furious series, has scored the biggest opening weekend at the US box office since the end of 2019. The movie made $70 million in its first three days on release.

Not only is this by far biggest domestic opening weekend of the pandemic era, it’s the highest since Star Wars: The Rise of Skywalker was released in December 2019. As Box Office Mojo notes, F9 managed to exceed the $60 million opening weekend of the previous film in the series–2018’s spin-off Hobbs and Shaw–with only 80% of the country’s theaters open. The previous highest opening weekend gross of the last 18 months was A Quiet Place: Part II in May, which made $47.5 million.

F9 opened in some international territories last month and has so far $404.8 million worldwide. The movie was originally set for release in May 2020–at the time, it was one of the first movies to be shifted back an entire year to 2021, as opposed to just being moved forward a few months.

Elsewhere in the box office chart, A Quiet Place: Part II remained at No.2, adding another $6.2 million to its $136 million US gross. Worldwide, it has $248.4 million to date. Last week’s No.1, the action sequel The Hitman’s Wife’s Bodyguard, dropped to No.3, with Peter Rabbit 2: The Runaway at No.4 and Cruella at No.5.

US Box Office June 25-27

(via Box Office Mojo)

  1. F9: The Fast Saga $70.0 million
  2. A Quiet Place Part II $6.2 million
  3. The Hitman’s Wife’s Bodyguard $4.8 million
  4. Peter Rabbit 2: The Runaway $4.8 million
  5. Cruella $3.7 million
  6. The Conjuring: The Devil Made Me Do It $2.9 million
  7. In the Heights $2.2 million
  8. Spirit Untamed $1.0 million
  9. Mighty Orphans $591,000 million
  10. Nobody $560,000 million
Watch live streams, videos, and more from GameSpot’s summer event. Check it out

BioWare On Why The Mass Effect Movie Stalled And How A TV Show Might Be Better

A Mass Effect film was announced in 2010 with Legendary set to produce and Warner Bros. on board to distribute the project based on BioWare’s RPG series. One of the hired writers, Thor’s Mark Protosevich, eventually dropped out, and the project never got off the ground. Mac Walters, a BioWare veteran who has been with the studio for 17 years and was a writer on the original game, explained in a recent interview why the film stalled.

He told Insider, “It felt like we were always fighting the IP. What story are we going to tell in 90 to 120 minutes? Are we going to do it justice?”

Walters also mentioned that, as a result of a leadership change at Legendary, the movie studio was looking to focus more on TV. The producers then decided to restart Mass Effect, but it never worked out.

“It never picked up again after that, not for lack of trying,” Walters said.

He went on to say that Mass Effect has “such an expansive” world that could be ripe for storytelling for film or TV. “So many people I know in the TV and film industry have reached out to ask me when we’re going to do it and saying we’ve got to do it,” Walters said.

Now, Walters believes that TV–not film–is the right way to tell Mass Effect’s story outside of games. “If you’re going to tell a story that’s as fleshed out as Mass Effect, TV is the way to do it. There’s a natural way it fits well with episodic content,” he explained.

Walters added that each level or mission from Mass Effect is “like its own TV episode.”

“It doesn’t get written ahead of time. It gets written at the time that we get to it. So it gets added to the main story and sometimes the main story gets adjusted because we did something really cool in that ‘episode.’ So long-from storytelling is a great place for game franchises,” he said.

While a Mass Effect movie or TV might not be happening anytime soon, HBO is working on a Last of Us TV series starring Pedro Pascal and Bella Ramsey. It, too, was originally envisioned as a film before switching to a TV series.

As for the Mass Effect game series, a new entry in the franchise is currently in development, but BioWare has said very, very little about it thus far.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

River, the Real-Life Dog That Inspired Fallout 4’s Dogmeat, Has Passed Away

River, the real-life dog that was the inspiration for Fallout 4’s Dogmeat, has passed away.

The news was shared by Fallout 4’s senior designer Joel Burgess on Twitter alongside a thread that honored her life with images, behind-the-scenes stories, and much more.

Burgess began by saying that River was “the antidote to my biggest worry for the Dogmeat character – a canine weapon, and nothing more.” River made their goal of having Dogmeat become a companion first and a combat ally second come true.

However, it didn’t start that way as the team began by researching “professional” dogs with film and/or police training. Burgess recalled visiting the desk of a new member to the Dogmeat team and seeing “countless images of German Shepards snarling, all teeth and attack postures.” A day or two following that, River arrived and changed everything.

She would attend meetings, not as a subject to be “poked, prodded, recorded and filmed as reference,” but to just “BE with the team.”

The team quickly bonded with her and began adding much of her personality to the character of Dogmeat. According to Burgess, River was “more than a mascot or an inspiration – she was part of the team.”

Beyond replicating River’s looks for Dogmeat, which helped the team as “her markings happened to work really well for pose read + facial expression,” her patience and gentle nature were also made a part of the character.

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They even captured much of River’s voice for Dogmeat’s audio, even the distress calls. While this was “heartbreaking” for Burgess and the team, they made this possible by him simply standing in an adjacent room where she could smell but not see him until she started calling out. They would quickly be reunited, and the “happy little celebration yips” as they were together again were captured for the game that way as well.

River also helped with pathing for Dogmeat, as long walks with her would show that, while she would trot ahead, she would “consistently stop to look back and check in on me.” This helped connect players to Dogmeat, as it showed the care they had for the player.

River’s joy in making people happy, including bringing large objects to the team, was also captured, as was her priority of protecting you and not being an attack dog that just killed everything in sight.

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One of the most important parts of Dogmeat’s identity is that, like the player character, the dog doesn’t belong in Fallout 4’s world either. For a game filled with “bizarre creatures, places, scenarios, and characters,” Dogmeat is your tether to the real world.

“Dogmeat is a tether,” Burgess concluded. “He grounds you in the world, will always stand by you, lead you to your family, and anticipate your needs. He wants your to be safe and happy. In other words, he loves you. And if love is River’s legacy, I am contented. Rest in peace, big girl.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

F9 Earns $70 Million and Sets Pandemic Record In Its Opening Weekend Box Office Debut

In its first weekend at the domestic box office, F9 has earned over $70 million USD and has set a new North American record during the COVID-19 pandemic.

As reported by THR, F9 had the biggest domestic opening since Star Wars: The Rise of Skywalker earned $177 million in 2019.

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As for the pandemic record, F9 raced past the opening weekend debuts of Godzilla vs. Kong’s $48.5 million, A Quiet Place Part II’s $47 million, and Mortal Kombat’s $22.5 million.

Globally, F9 has earned over $400 million USD and, while it surpassed the $60 million domestic launch of Hobbs & Shaw, it didn’t quite reach the $98.8 million opening of 2017’s The Fate of the Furious.

Last week, the Fast and the Furious Saga became the fifth-biggest film franchise globally with $6.2 billion earned globally, overtaking the X-Men series.

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In our F9 review, we said that it “proudly pitches audiences into the shotgun seat on one more absolutely wild ride packed with thrills, laughs, and—in the end—a heartwarming message about family.”

For more on F9, check out our explainer of the ending and mid-credits scene and how the film’s magnet plane stunt was dreamed up by a 9-year-old.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Overwatch 2 to Have ‘Some Compromises’ on Nintendo Switch

While Overwatch 2 will make its way to the Nintendo Switch, Blizzard has confirmed that it will do so with “some compromises.”

As spotted by TheGamer, the Overwatch development team participated in a Reddit AMA last month, and Reddit user Overwatch2Fan asked if the game is still planned for Switch and if any compromises would be made for this new entry.

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Overwatch 2 technical director John Lafleur responded by saying that the current Switch model is “more challenging than some” to develop for and that there will be “some compromises” made to get it to run its best on the platform.

“Great question,” Lafleur wrote. “As hardware has advanced since the launch of Overwatch, we are extending the OW2 engine with more high-end features. However, we’re also working hard to make sure all of our platforms get the best experience, even in PvE. Switch is a little more challenging than some, and we’ll have to make some compromises there. For that reason, some of the higher end visual enhancements might not be visible, there. We’ll focus on making sure all of the gameplay-related features get in, first, and then accentuate with additional features as much as possible.”

These comments come at a time when rumors and reports of a upgraded Nintendo Switch have been constantly popping up. If/when it is officially announced, it will be interesting to see if the improved hardware will make these “compromises” disappear.

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In our Overwatch Switch review, we said that “technical issues make Overwatch on Switch a less satisfying way to play one of the most satisfying games ever.”

For more on Overwatch 2, check out the new PvP changes, the Monte Carlo map, and everything else announced at Overwatch 2’s latest livestream and how the community has responded to the game’s announced switch from 6v6 to 5v5.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Marvel’s Avengers Will Soon Always Allow Players to Play as the Same Heroes As Others

In July 2021, Marvel’s Avengers will permanently allow for players to play as the same heroes as others.

The Marvel’s Avengers team shared the news in a Roadmap Update blog, also confirming that this much-requested feature will become a staple of the game during matchmaking and when forming Strike Teams alongside Multiplayer Mega Hives and Omega Level Threat: Family Reunion in July.

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It was also announced that Patrol Mode has been moved past August’s War for Wakanda Expansion.

Prior to this update and the limited-time Tachyon Rift Missions, players were unable to form a team with multiple of one hero. This meant that if you and a friend both wanted to play as Iron Man, you would be out of luck.

Speaking of the War for Wakanda Expansion that will bring Black Panther into Marvel’s Avengers with a brand new story, this update reassured fans that it is still on track for August and that the team’s current focus is finishing that and improving end-game content for players.

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For more on Marvel’s Avengers, check out the latest news on when Spider-Man may finally swing into the game and our breakdown of the full 2021 Roadmap.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Daily Deals: Discounted Sony WH-1000XM4 Headphones at Amazon

Sunday is here and with it a series of discounts, deals and savings. There’s a wide mix of deals on 4K Televisions, home appliances and more. One of the highlights is the huge discount on renewed WH-1000XM4 headphones from Sony. They’re some of the best on the market, and all renewed products from Amazon have a larger return window just in case it’s needed.

Daily Deals for June 27th

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Zelda: Breath of the Wild Sequel – 6 Things You Might Have Missed

We mention other important things, such as influences from works of Studio Ghibli yet again, if some combat mechanics are returning, and how floating island exploration is possibly designed. As time goes on, more theories will come about until the next trailer, and finally the release of the game.

Breath of the Wild’s sequel seems to start off right after the end of the original game. What we learned with the newest sequel is there is now a new counterpart to Link and his adventure continues in the clouds with floating islands. While several techniques and pieces of the world were shown, much of the sequel is still a mystery.

The sequel to Breath of the Wild is planned to release sometime in 2022.

Gang Beasts, Limbo, Sea of Thieves: A Pirate’s Life | Game Pass Show

Game Pass has a lot of games, and twice a month there’s more coming, and some leaving. It can be a lot to keep track of, not to mention figuring out what to play from its massive library. That’s why we created the Game Pass Show.

Join Persia to learn what’s new, what’s leaving, and what you should consider playing. This week, Game Pass sees the arrival of Limbo, Gang Beasts, Iron Harvest and more. Persia also takes the time to elaborate on her time playing Sea of Thieves’ latest DLC, A Pirate’s Life.

Also, make sure to stick to the end for the pick of the week – a section where Persia hand picks either a hidden gem, or sheds some light on a game you should check out before it leaves Game Pass.

Do Animals Dream? Asks Big Questions in an Animal Crossing-like Setting

The thoughts and conversations developers Scott Mulligan and Matthew Ventures wish to evoke through their just-released game Do Animals Dream? are self-evident from the title’s big question. Is the wildlife that we farm, slaughter, and shrinkwrap subconsciously aware of the system’s inherent cruelty? Do the hens clucking away in their grey prisons understand that their brethren are being systematically butchered for meat? Do the cows corralled by electric fences sense a happier existence deep in their frayed genetic memory? There are no clear answers, obviously, and while it’s not a pleasant premise to consider, that’s the point. 

So, when a juvenile whaler washes up ashore on a mysterious island populated by fully sentient animals at the start of Do Animals Dream?, the player gets the sense the story might quickly take a violent turn. Ventures said he wants to knock players off their guard, and it did just that as I settled into my first session of Do Animals Dream? after chowing down a frozen prosciutto pizza. Within a few trips around the island, I began to reconsider exactly what went into my Tuesday dinner.

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“We started writing by thinking about different elements about animal welfare — like the environmental impact, or the suffering — and wrote dialogue that explored those themes,” Ventures explained. “Where we ended was a game that didn’t have any definitive answers. Some of the characters might lead people to become vegan, but we also have characters that challenge some of the assumptions around veganism. There’s not one message, and hopefully you can find the answer on your own.”

Mulligan and Ventures believe in their cause so much that they’re willing to hand out Do Animals Dream? for free — so long as you, the customer, takes a vow of veganism for at least a week. Mulligans and Ventures know there’s no way to enforce that restriction (they won’t be investigating your grocery bag for any stray eggs and cheeses,); instead the developers are relying on the honor system. If you retweet this link on Twitter, (or repost on Facebook or Instagram,) you’ve taken the challenge, and the team will send you a free code. Intentionally break your new animal-free lifestyle? Well, that means you lied on the internet, a crime without equal, but one the developers won’t know you’ve told unless you own up to it.

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“You’ll be accountable to all your friends, which I think is our metric there. With going vegan, the hardest step is the first. If you get through one week, maybe you’ll do two weeks, or three weeks,” Ventures said. “That means more to me than the $5 I might make off the game. That’s a win-win to me.”

Waste not, want not

Ventures and Mulligan understand veganism isn’t for everyone. Some people with dietary restrictions might not be able to ditch the meat aisle while maintaining their health, and others live in areas that simply don’t support a vegan lifestyle infrastructurally. If you plead that case, the developers will bless you with a complimentary copy of Do Animals Dream? anyway. 

So regardless of your inclination toward veganism, the developers hope Do Animals Dream? may be worth giving a go. It plays a bit like a slightly off Animal Crossing — as if an eldritch shadow passed over your peaceful island and imbued existential crises into the lives of its critter citizens. Like in Animal Crossing: New Horizons, you can stroll along warm, tropical shores and meet a troupe of cheerful creatures sunbathing in what seems like paradise. The key difference is that instead of teaching the player how to excavate fossils or plant mango trees, these animals are making direct references to the real-world atrocities they’ve endured at the hands of the human race. Early on, I met a chicken who asked me to apologize to her peeping hatchlings for the immobilization of her legs due to hormonal injections. It wasn’t a pleasant interaction.

If that example doesn’t make it clear enough, there’s an explicit darkness here, and that’s because Mulligan and Ventures make no effort to obfuscate the truth. Do Animals Dream?’s Steam page hosts an ominous warning along those lines: “This game contains extremely disturbing content and explores themes of self-harm, sadism, and death. This game is not suitable for children of any species.” 

All of these elements, from how Ventures and Mulligan introduce players to the experience to their unique way of handing out copies, ties into their core philosophy; they aren’t intending for the experience to be a diatribe dictating how anyone should feel about the eggs or dairy in our kitchen. Their aim isn’t to shame or scold, but rather let players engage with topics rarely wrestled with in interactive media. Mulligan nor Ventures intend to be preachy. In fact, neither of them were vegan when they started making it. That dietary shift occurred in the midst of development, as the themes seeped into their own ethical dispositions. 

“We both became vegans as adults. And we understand that a lot of people have never tried. This isn’t a game about trying to make more vegans, but it’s a game about making people take a second look,” says Ventures. “Maybe that’s trying to dine on more ethically sourced food, or to start a garden in their backyard or a couple flower pots. Just think about what you put in your body a second time.”

These two designers are not inspired by the desire to lecture or shame their audience. They simply want to provoke the same journey they embarked on in good faith, and lead their audience to investigate the relationship between their diets and the natural world. If a brief conversation with a cow or chicken can spark that reckoning, then Do Animals Dream? Is succeeding at the developers’ main goal.

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Luke Winkie is a freelance writer for IGN.