Kena: Bridge Of Spirits Review – Don’t Fear The Reaper

In Kena: Bridge of Spirits, everyday items are imbued with new, unseen emotional significance. A wooden mask is a link to the spirit of the person for whom it was made. Objects like a construction hammer or a box filled with food are tied to memories of people who have been lost. Locations that were once the sites of vibrant and happy times are scarred with the pain and trauma suffered within them.

Looking at common things with new eyes is a running theme of Kena, and that theme often applies to its gameplay as well. Though the game is filled with some fairly common action-adventure genre tropes–it has melee combat that feels akin to titles such as Star Wars Jedi: Fallen Order or even Sekiro: Shadows Die Twice, climbing sections similar to Uncharted or Tomb Raider, platforming that recalls games such as Ratchet and Clank, and puzzles like what you might see in The Legend of Zelda–it manages to combine a familiar approachability with some fresh spins on the ideas. Combined with emotional, character-driven storytelling, some tough-but-excellent fights, and mechanics that make the world feel alive around you, Kena is an exciting, often heartbreaking journey that will make you want to explore every corner and crevice to see all that you can.

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The story and world of Kena: Bridge of Spirits center on a village beset by tragedy. Its inhabitants are all gone, wiped out by misfortune, and their pain has physically poisoned the once-vibrant land around it. That pain has drawn Kena, a young spirit guide, to seek out the trauma at its center and heal it. Her link to the spirit realm allows her to help the ghosts of the village find peace, and in so doing, she’s able to push back the corruption that has gripped the land, restoring it to its former glory.

In practical terms, you do that by wandering the large, semi-open space of the village and its surrounding environs, battling the corrupted spirits of both the people who once lived there and the nature their pain has twisted. Most every interaction comes down to a combination of combat and puzzle-solving. Your goal is usually to beat back a host of enemies, freeing up the ability to destroy a nearby corrupted “heart”–a sort of evil flower bulb–with a blast of spirit energy you can pulse from Kena with the touch of a button. Kill the heart, and the corruption recedes, along with the corrupted enemies.

Combat itself is mostly familiar, with Kena fighting off enemies with the use of her spirit staff. You get light and heavy attacks you can combo together, but even in the normal difficulty, enemies hit hard and can knock you off your game if you’re not paying attention. Like similar action games, you have a dodge that can get you out of trouble most of the time, and you can generate a spirit shield with limited power that will stop attacks. Take too many hits, and the shield breaks, sending you flying and dealing you damage, but if you can time your block just right, you’ll parry an enemy and open them up to a counter-attack.

Both Kena’s puzzles and its combat add a twist in the form of the Rot, which are little spirit pals you can find in the environment. The Rot are a bit like Pikmin or the minions seen in games such as Overlord. In combat, you can send them to attack and distract enemies, allowing you to get in a few free hits or attack a weak point, and they’re essential to making hearts vulnerable in the middle of fights, which can allow you to stop enemies from respawning so you can advance.

The Rot are the thing that makes Kena stand apart from similar games, and finding them, powering them up, and utilizing them effectively adds a tactical layer to fights that goes beyond just dodging and parrying. Since the Rot are all pretty small, you need to work up their courage to bring them into the battle. As you deal damage and kill enemies, you fill a meter that gives you a Rot action, and you can deploy them in a fight with a single button or use them to power up one of your attacks for a big hit. The Rot are also crucial for taking advantage of the environment–you have to send them at hearts in order to neutralize them, and the only way to heal Kena is to expend a Rot action.

Working with the Rot in combat forces you to constantly be on the attack and to pay attention to your environment. You need to mentally log the location of hearts that spawn enemies and the items you use to heal, and it’s often essential that you knock out smaller, weaker enemies to build Rot charges so you can distract and take down bigger, tougher ones. Deciding how best to use the Rot in combat keeps you balancing a big-picture view of a fight with the smaller, more intense moments of parrying a big hit or sniping a weak point.

Occasionally, the combination of those elements can be a bit annoying, because it’s easy to blow a single dodge or block and have failure cascade on you, or to accidentally send the Rot to attack the wrong enemy as things get hectic. With some bosses, you’ll probably need to die a few times just to figure out how badly they’re capable of wrecking you. But death isn’t the point, and at least with PlayStation 5’s lickity-split load times, the game is always quick about getting you back into the action with as little punishment as possible. It also offers a story mode difficulty, which seems like a very good addition, given how deceptively difficult some of its fights can be. Kena’s combat is generally tough and exciting, executing well on familiar dodge-and-parry mechanics, but it’s the addition of the Rot and the versatility in how you can use them that really makes battles in Kena feel fun and intelligent.

That also goes for the game’s various puzzles. Outside of combat, Rot follow you around or pop up on ledges and bridges as you move through the environment, and can be sent to do contextual actions in the world, like moving climbable objects to help you reach a high platform. Kena does a good job of combining the need to give the Rot commands with smart uses of Kena’s abilities, creating situations in which solutions need you to think about what you can do with the unlockable bow or platform-levitating bombs, as well as what the Rot can do to alter the environment.

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Where Kena nails the balance is in providing you with tons of puzzles that mostly reward your observation skills, without overly taxing your ability to solve them. Most of the time, spotting something the Rot can move or seeing an object you can interact with using spirit energy is enough to illuminate the path forward. You might be climbing along a wall and see a less-obvious spot where you can jump down, and every time, noticing something like this will take you to a reward.

The only drawback is that, with the game hinging so much on observation, it’s very easy to miss the one item that would point you in the right direction. One particular puzzle, which required shooting several torches in a specific order, had me wandering the area trying to figure it out for a good 10 minutes before I realized how simple the solution really was, but that I hadn’t caught on to the single-use clue the game had included to show me what to do. Mostly, though, these puzzles are just difficult enough to make you feel smart for catching on. Kena is also brimming with collectibles, including Rot spirits hidden in the environment and hats to customize them, and while chasing those items is largely inessential, the addition of all those little side paths and tiny rewards encourages you to explore and lose yourself in Kena’s world.

And it is a beautiful world to explore, thanks to phenomenal art direction and an excellent, immersive score, made more so by the stories of the spirits found within it. Developer Ember Labs has its beginnings in animation, and the game takes full advantage of that background with cute characters and gorgeous cutscenes that help to invest you even further in uncovering what has happened in the village and setting it right. You can’t save these people, but you can help them move on and forgive themselves.

In each section of the game, you venture out to find one particular tormented spirit and help them achieve peace, and your journey through the location is all about piecing together the story of who these people are and what became of them. In each, you’re not just helping free a human spirit who has been corrupted and twisted into a powerful and dangerous boss by their trauma–you’re also helping the spirits of the people who loved them but cannot reach them. The interactions with the characters you find in each section of the game helps imbue the areas in and around the village with a character of their own, and despite the fact that the place has been all but destroyed, you can feel the life that once thrived there.

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What’s missing from the story, though, is Kena herself. The game hints that some tragedy in Kena’s past has scarred her, much like the spirits she sets out to help. Near the climax of the story, the game digs into some of Kena’s motivations and history but wraps things up so quickly and neatly that it feels like some aspect of her tale might have been cut. Kena is more or less in the same place at the end of the story as at the beginning, and in a game where so much development is given to the stories of the inhabitants of the village, the attention paid to the protagonist feels anemic by comparison.

The act of meeting and understanding all those other characters is powerful, though. Kena: Bridge of Spirits is ultimately a game about making those connections, just like it’s about making a connection with the game world around you through the Rot. It centers on characters who tried valiantly but failed to help one another, and what dealing with that pain did to them. It’s about exploring a world and seeing what it once was, and helping to restore it again. And while Kena: Bridge of Spirits is full of familiar-feeling combat and exploration, its ability to find different ways to look at those ideas makes for a beautiful, emotional, and exciting journey.

Star Wars TV Show Kenobi Finishes Filming, McGregor Says It “Will Not Disappoint”

One of Disney’s many new Star Wars TV shows in the works, the Obi-Wan Kenobi project featuring Ewan McGregor in the title role, has finished filming. Not only that, but McGregor said he believes the show will live up to expectations.

“It was really, really good fun; I really enjoyed working with [director] Deborah Chow and I think it will not disappoint. I think it’s going to be good,” McGregor said to Variety (via IGN). McGregor added that he also enjoyed Kenobi’s use of new technology, which was a different experience compared to the prequel films that he starred in.

McGregor made his comments after winning his first Emmy this weekend for the TV show Halston.

McGregor previously told The Hollywood Reporter that he was working almost exclusively with bluescreens on Revenge of the Sith, and it was far from ideal, which is why he’s happy to film the new Kenobi show in a different way.

“After three or four months of that, it just gets really tedious–especially when the scenes are … I don’t want to be rude, but it’s not Shakespeare,” he said of the earlier Star Wars films from George Lucas. “There’s not something to dig into in the dialogue that can satisfy you when there’s no environment there. It was quite hard to do.”

For the Obi-Wan series, McGregor said he is excited to get to work using the new StageCraft technology. “They project [the virtual backgrounds] onto this massive LED screen. So if you’re in a desert, you’re standing in the middle of a desert. If you’re in the snow, you’re surrounded by snow,” he said. “And if you’re in a cockpit of a starfighter, you’re in space. It’s going to feel so much more real.”

As announced previously, Lucasfilm is working with Fortnite studio Epic Games and Star Wars effects company Industrial Light and Magic on new tech called StageCraft that uses Epic’s Unreal Engine to project scenes onto LED screens surrounding the physical set.

The Kenobi TV series is headed to Disney+. In addition to McGregor coming back to play Obi-Wan, Hayden Christensen is returning to play Darth Vader. F9’s Sung Kang plays a mysterious character on the show who wields a lightsaber.

The series is being directed by Deborah Chow, who previously helmed episodes of The Mandalorian. While plot details are currently under wraps, Lucasfilm has confirmed that the show will take place 10 years after Revenge of the Sith.

Kenobi, which doesn’t have a release date, is one of various new Star Wars shows in development for Disney+. Others include The Book of Boba Fett, Andor, Lando, and Ahsoka. For more, check out GameSpot’s guide to everything we know about all the upcoming Star Wars movies and shows.

Prices for Fortnite’s Collaboration With Fashion Brand Balenciaga Will Make Your Eyes Water

Epic Games is no stranger to a Battle Royale-based collaboration, but prices for its latest clothing line deal with luxury fashion brand Balenciaga are likely to make even diehard Fortnite fans’ eyes water.

The Fortnite x Balenciaga collaboration features a number of in-game cosmetics that fans can purchase from within the item shop. However, it’s the price of Balenciaga’s IRL clothing range that is sure to make heads turn. Take the hoodie worn in the Shady Doggo skin pictured below – that’s the anthropomorphic dog dressed in white if you’re less familiar with the game. As well as being able to purchase the skin in-game, fans can buy a physical version of the same hoodie from the Balenciaga store… so long as they have a mere $725 to spare.

It doesn’t stop there though, the Balenciaga store is has a variety of Fortnite-branded products that you could remortgage your house to own. Weighing in on the lighter side of the range, fans can purchase a Fortnite branded Balenciaga hat for $395 dollars while fans really looking to spend top dollar on their merch can pick up a Fortnite branded denim jacket for $1290.

Luckily for some, the Balenciaga x Fortnite collaboration is far cheaper on the digital side of things. Between September 21 and September 28, fans will be able to unlock two free collaboration-based sprays in-game for completing challenges set by Shady Doggo. In addition, a number of Balenciaga based items and four unique collaboration-themed skins (Unchained Ramirez, Shady Doggo, Fashion Banshee and Game Knight) will be available for purchase in the Item Shop.

In other Fortnite collaboration news, Epic recently announced that Carnage would be the latest Marvel character to enter the Island. Joining as a part of the game’s monster-filled eighth season, the famed Spider-Man foe and Venom 2 villain is currently unlockable through the game’s Battle Pass.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Biggest Upcoming Nintendo Switch Games Of 2021 And Beyond

The Nintendo Switch keeps building in strength, thanks to a library of great first-party games and strong third-party support. With the flexibility of playing while docked to a TV or as a handheld, portable console, it’s a great way to enjoy your favorite games. We’ve already seen plenty of brilliant Nintendo Switch games such as The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and Animal Crossing: New Horizons, so it’s exciting to know there’s more to come. Whether you’ve been a Switch owner from the beginning, or are perhaps eyeing the new OLED version, there are plenty of upcoming games to get excited about. To help you find your next gaming obsession, we’ve compiled a list of the biggest upcoming Nintendo Switch games to watch out for over the next year.

Nintendo Switch owners should also check out our guides to the best Nintendo Switch games, best Nintendo Switch games for kids, and the best games of 2021 so far–which includes several great Switch games.

Star Wars: Visions Review

All nine episodes of Star Wars: Visions drop on Disney+ on Wednesday, Sept. 22. Below is a spoiler-free review.

Every Star Wars property is made of the same basic ingredients: a touch of Western flair, a bit of influence from Japanese history, and all the complex mechanics that build a sci-fi world. Visions uses many of the same building blocks, simply rearranged in a new order. The collection of nine episodes — each featuring an independent story and design style from six different anime studios — is the Star Wars we all know and love, but one that grants a refreshing new experience to viewers like myself, who are looking for something different.

My one major critique of the series is that after nine episodes, most of the stories started to blend together. While each is perfectly enjoyable on their own, the overwhelming amount of similarities — like lightsaber duels fought by brave heroes — did start to wear me out. Don’t get me wrong, I love an incredibly choreographed sword fight as much as the next person, but after a while, there were few instances in the show where I found myself enjoying the repetitive duels. The world of Star Wars is vast and after some of these episodes, I was left wanting to see more stories geared toward regular people living in the universe and fewer epic battles between good and evil, Jedi and Sith.

The good news is that there’s an easy solution: just don’t watch them all in a row, despite the fact that Disney+ is dropping them all at once. Not unlike Disney’s Fantasia movies, the best viewing experience of Visions is not a marathon but one at a time, with breathing room in between. In this format, the episodes are allowed to shine for what they are and not get lost among the rest, suffering by comparison.

In a franchise that’s seen an explosion of new content in recent years, it was a delight to watch something that felt substantially unique, bolstered mostly by the breadth of visual styles. As a graphic designer and illustrator here at IGN, design in animation is one of my favorite topics of conversation and Star Wars: Visions delivered over and over again in that area. While some of the episodes didn’t take my breath away, they are all exceptional examples of design in animation.

For a series composed of vignettes instead of one overarching narrative, I thought it best to break it down episode by episode. I promise I’ll keep it quick!

1: The Duel

  • One of my favorite episodes and a strong start to the series.
  • I loved that this took place in a Star Wars setting heavily inspired by feudal/medieval Japan, a theme that can be seen in almost every episode that follows; it felt like a clever way to mix together traditional and science fiction filmmaking in a way that still felt true to the franchise.
  • Top marks for incredible costume design (check out those stormtroopers!) and the gritty, hand-drawn textures that made everything feel extra dramatic.
  • Score: 9

2: Tatooine Rhapsody

  • This episode really stood out as the kind of story we hadn’t seen told yet in this universe. An intergalactic rock band embarks on an impromptu adventure to save one of their members; it’s equal parts fun and bouncy, drawn in a style that matches with the story perfectly.
  • This is one of the only vignettes in the series to feature established characters from the Star Wars franchise, which was a surprise.
  • A complete departure from the previous episode, its lighthearted narrative and visuals helped make this one feel unique.
  • Score: 8

3: The Twins

  • This episode is another favorite of mine; I enjoyed it so much that I wish it was saved for the finale. When it ended, I was left wanting an entire series with these characters.
  • The artistic choices in this one were astounding. Orange stormtroopers, a deep red background, and the contrast of the perfectly circular blue stun rings evoke a sense of a graphic novel. The animation in the fight was incredible and the last shot of the episode made me audibly cheer.
  • Score: 9

4: The Village Bride

  • This episode gave me Avatar the Last Airbender vibes, with a village plagued by an evil that needs to be stopped by an unassuming hero. I enjoyed that this episode revolved around a little planet and their specific customs; one of my favorite aspects of the Star Wars universe is exploring the eccentricities of different planets and cultures.
  • The art as a whole didn’t astound me, but it was in no way lacking.
  • Score: 7

5: The Ninth Jedi

  • Like the previous episode, the art in this one didn’t blow me away. Even though there was nothing particularly wrong with it, it just didn’t grab me the way the others did.
  • The story followed a similar sentiment. I love the idea of someone smithing lightsabers for a new generation of Jedi during the reign of the Empire and the chaos that follows, but I found that I favored the droid drinking tea over the actual plot.
  • Score: 7

6: T0-B1

  • If you ever wondered what Astro-Boy would look like in Star Wars, I have good news for you: it’s this episode and I mean that in the best way possible.
  • This one was so pleasant to watch. The visuals were sweet and soft like a marshmallow, and it warmed my cold heart.
  • In contrast, the story felt like it was running at a breakneck pace. A lot happens in this short episode — lots of character development, a lightsaber battle, massive jumps in time — but I still enjoyed every minute of it.
  • Score: 8

7: The Elder

  • This is the only vignette in the bunch that does not take place in the Imperial Era. I love the juxtaposition of a sweet, soft padawan and their “cool guy” Master, but the pacing was a little slow.
  • The duel in this one was cleverly choreographed and the choices the animators made pulled me into the scene.
  • Score: 7

8: Lop and Ocho

  • The story was solid, but not astounding, and the same can be said for the visual style. This vignette suffers in its spot in the series; after seven episodes all ending in lightsaber battles, it didn’t offer anything new.
  • This episode, with its anthropomorphized bunny lady main character, is for someone, but that someone is not me.
  • Score: 6

9: Akakiri

  • This episode as a standalone piece is incredible, but as the last entry in the series, it felt a little underwhelming.
  • I adored how different the art style was in this episode; it reminded me of Cartoon Saloon’s Wolfwalkers. In particular, the way the characters’ faces were drawn and the colors used felt really different from all the others. I especially liked how the protagonist’s visions looked almost painted, which added to that wobbly nature of the rest of the designs. All the characters were drawn so smoothly and simply as opposed to the aggressively angular styles many of these shorts use.
  • This should have been episode 8 instead of 9. Or better yet, just watch it on its own.
  • Score: 8

Netflix’s Next Bandersnatch-Style Game Is a WWE Horror Adventure

Netflix has released the first trailer for Escape the Undertaker, an upcoming WWE-themed special that allows viewers to control how the plot unfolds.

The trailer for the choose-your-own-adventure experience sees The New Day’s Big E, Xavier Woods, and Kofi Kingston take on a series of supernatural challenges at The Undertaker’s mansion, which has been transformed into an extreme haunted house, with viewers granted the authority to choose their fate through various options presented on screen.

The footage shows Taker unleashing the powers of his urn and warning the wrestling tag team that they must confront their “deepest darkest fears.” One clip shows the trio entering the WWE legend’s morgue, where Xavier bravely ventures further into the mists of the foggy room whilst audiences at home choose whether to follow him or stay with the others.

Netflix’s Escape the Undertaker continues the streaming service’s ongoing partnership with WWE. The landing hub for the interactive horror adventure states that it’s 31 minutes in length, though it’s unclear exactly how many different endings and variants of additional scenes are locked inside that runtime, just waiting to be uncovered.

This isn’t the first time that Netflix has offered an interactive title to its subscribers — perhaps one of the most memorable additions to the choose-your-own-adventure genre was Black Mirror’s Bandersnatch event. The film, released in 2018, allowed viewers to make choices that would lead them to different stories, with five main endings to unlock.

Escape The Undertaker will be released on Netflix on October 5 as part of this year’s Netflix and Chills lineup, which features a skele-ton of hair-raising, door-locking, keep-the-lights-on treats for streamers this coming season. Other notable additions include the final season of Lucifer, the second season of Locke & Key, and Mike Flanagan’s Midnight Mass.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

The Wrong Earth: Night & Day Exclusive Preview – Read the Entire First Issue for Free

Update: The trade paperback collection of The Wrong Earth: Night & Day is in stores now. To celebrate, Ahoy Comics has provided IGN with a lengthy new preview of this “Batman ’66 Meets The Dark Knight Returns”-inspired mash-up.

Check out the slideshow gallery below to read the entire first issue of the series:

The Wrong Earth: Night & Day is available to purchase on Amazon and through various other bookstores and comic shops.

The original story is below:

Ahoy Comics’ miniseries The Wrong Earth struck a chord with superhero fans on the strength of a killer premise. What if two versions of the vigilante Dragonfly traded Earths? What happens when the gritty, Dark Knight Returns-inspired Dragonfly trades places with the campy, Batman ’66-style Dragonflyman? Now creators Tom Peyer and Jamal Igle are back with a sequel, and IGN has an exclusive preview.

The Wrong Earth: Night & Day takes this multiversal romp to its next logical step. This time, Dragonfly and Dragonflyman will directly face off when they’re both dragged to a third Earth. Check out a preview of issue #1 below:

Here’s the publisher’s official description for The Wrong Earth: Night and Day:

“The vengeance-dealing Dragonfly sticks it to the man! The acrobatic sleuth Dragonflyman assists the police! These alternate-earth versions of the same masked crimefighter meet face-to-face for the first time in this new series by the original creators of the smash-hit The Wrong Earth! Will their impossible encounter result in a team-up…or an all-out war?”

The original series has received plenty of praise from other creators as well as fans. Mark Waid writes, “THE WRONG EARTH is far more than a one-note gag—Tom and Jamal have made a surprisingly deep exploration and commentary on where this medium has been, how it got to where it is, and where it can go.”

The Wrong Earth: Night & Day #1 is priced at $3.99 and is scheduled for release on January 6, 2021.

The actual Batman will have plenty of problems of his own to deal with in 2021. As part of DC’s massive Future State crossover, fans will meet a brand new Dark Knight patrolling a dystopian version of Gotham City in the year 2030. That hero has been revealed to be Lucius Fox’s estranged son Tim.

In other comic book news, check out IGN’s nominees for the best comic book series of 2020, with the winner to be revealed soon.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Review Roundup For Kena: Bridge Of Spirits On PS5 And PC

Kena: Bridge of Spirits, developer Ember Lab’s new adventure game for PlayStation consoles and PC, is out now, and reviews for the game have arrived as well. To help you decide if the game is worth your time and money, we’re collecting review scores and excerpts for Bridge of Spirits.

In our own Kena: Bridge of Spirits review, Phil Hornshaw praised the $40 game’s combat, puzzles, and story. Hornshaw also lauded the game for its art direction and music in the 9/10 review.

Now Playing: Kena: Bridge of Spirits Hardest Difficulty Gameplay

Bridge of Spirits follows the story of a young woman, Kena, who is seeking out a sacred mountain shrine in an overgrown forest filled with trapped spirits. The world is populated by adorable little critters known as Rot, and collecting them helps give you more abilities.

Ember Lab was founded in 2009 by brothers Mike and Josh Grier, and the team initially worked on animation for partners like Coca-Cola and Major League Baseball before becoming a game studio and releasing Kena as its first game. Ember partnered with Sony to bring Bridge of Spirits to PlayStation exclusively on console, while the PC edition is only available on Epic’s storefront.

For an even more detailed look, check out GameSpot sister site Metacritic.

  • Game: Kena: Bridge of Spirits
  • Platforms: PS5, PS4, PC
  • Developer: Embed Lab
  • Release Date: September 21
  • Price: $40
  • Estimated Length: About 12 hours for the critical path [read more]

GameSpot — 9/10

“It’s about exploring a world and seeing what it once was, and helping to restore it again. And while Kena: Bridge of Spirits is full of familiar-feeling combat and exploration, its ability to find different ways to look at those ideas makes for a beautiful, emotional, and exciting journey.” — Phil Hornshaw [Full review]

Polygon

“Inspirations should always serve as a jumping-off point, something to build upon. But it often feels less like Kena: Bridge of Spirits was inspired by things, and more like it decided it could squish its beautifully realized world of magic and spirits into a ready-made mold. The result is a thoughtless blend; a hybridized paste. Vibrant and undoubtedly beautiful, Kena: Bridge of Spirits shows us every color in the spectrum. But strangely, it all feels brown–a muddy, grayish brown that comes from having mixed together every color on the palette.” — Ewan Wilson [Full review]

Hello there, little Rot
Hello there, little Rot

Press Start — 8/10

“Kena: Bridge of Spirits makes a good impression. It balances simplicity and challenge while weaving a neatly-paced story into something that can be played over a chill couple of days. Despite fantastic production values it’s still far from a AAA title–so it’s important to keep expectations in check, but anyone looking to lose themselves in a charming, gorgeous world ripe for exploration should look no further. It’s exactly what I needed right now–perfect cozy weekend entertainment.” — Kieron Verbrugge [Full review]

Eurogamer

“To me, Kena: Bridge of Spirits very much has first game syndrome–something with all the right ideas, weakened by their execution. If it does well–and given the fever with which it’s been followed leading up to its release, I expect it will–it’ll be because we often value AAA looks and mechanics more highly than attempts at innovation. I’m sure with this foundation Ember Lab has a great game in it, but this isn’t it just yet.” — Malindy Hetfeld [Full review]

IGN — 8/10

“With its elegantly simple combat and beautiful world, Kena: Bridge of Spirits harkens back to the days of the N64/GameCube-era Zeldas, Okami, and Star Fox Adventures, while also adding modern sensibilities and a distinct personal touch.” — Mitchell Saltzman [Full review]

Game Informer — 9/10

“Bridge of Spirits stumbles a little in spots, yet confidently sprints into the heart of the adventure, rewarding the player with secrets galore and visuals that are almost always worth admiring. If you love Zelda-like games or are just looking for an experience that will make you smile every step of the way, you can’t go wrong with Kena: Bridge of Spirits.” — Andrew Reiner [Full review]

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How Long To Beat Kena: Bridge Of Spirits?

Kena: Bridge of Spirits is the PlayStation’s latest console-exclusive action-adventure title, and much like Ratchet and Clank: Rift Apart before it, the game is rather linear. The game will take players from place to place, pitting them against puzzles that can be solved with the help of adorable sprites called Rot, and they’ll also face off against vicious enemies. It’s the standard fare for a game like this, and players shouldn’t expect especially difficult segments or confounding puzzles to get in their way.

Of course, not everyone will traverse the forests and other various vistas of Kena: Bridge of Spirits at the same pace, especially if they find themselves looking to leave no stone unturned. Kena has a suite of collectibles to hunt down, all of which require a bit more exploration and attention from players.

All that being said, Kena: Bridge of Spirits won’t demand the player’s time like some other titles. It’s a linear action-adventure game through and through, so completing the game really depends on how much of it they’re comfortable with actually finishing.

How Long To Beat Kena: Bridge Of Spirits?

Critical Path

Once again, Kena: Bridge of Spirits is an action-adventure game, and that means it’s not going to take too long for players to beat. That’s doubly so if someone is just trying to make their way through the game’s main storyline and shelve it immediately after the credits roll.

According to Phil Hornshaw, who reviewed Kena: Bridge of Spirits for GameSpot, reaching the game’s credits will take around 12 hours. Once again, that’s not an excessive amount of time to spend on a single-player game, especially one that was developed by an indie studio. Of course, that time can fluctuate depending on what difficulty someone plays on, but it shouldn’t stretch much longer than half a day.

Completionist Path

Players who are really trying to get their money’s worth out of Kena: Bridge of Spirits won’t actually end up spending much more time in the game than those who just want to reach the credits. While Kena has some buffers that can keep players playing, like collectibles, extra puzzles, and exploration, they don’t amount to much.

Completing all of Kena: Bridge of Spirits’ story and collecting every collectible along the way will take players around 15 hours of playtime. Again, that’s not a lot of time to spend in the game, but it hinges on what difficulty players decide to tackle the game on. Naturally, earning all the game’s trophies will also tack on some extra time, but the game won’t take long to beat, even for completionists.

If you’re just getting into Kena: Bridge of Spirits and need some extra help getting along, we have a guide highlighting some of Kena Bridge of Spirits’ tips and tricks for mastering the game. And if you’re on the fence about picking the game up, check out our Kena: Bridge of Spirits review, where Hornshaw called the game “an exciting, often heartbreaking journey that will make you want to explore every corner and crevice to see all that you can.”

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Samsung Odyssey Neo G9 Review

It’s another year, another super-ultrawide monitor from Samsung. Now in its fourth year (including the original C49HG90, which didn’t bear the Odyssey brand), each new super-ultrawide has brought new features that help the G9 series excel in more than mere size. 2021 brings the most significant upgrade yet: a Mini-LED backlight.

Mini-LED can precisely control the light beneath the LCD panel and, in some cases, turn it off completely. This improves contrast, brings big gains to HDR brightness, and eliminates the dreaded edge-lit glow common to gaming monitors.

The Samsung Odyssey Neo G9 delivers all of the above yet suffers new problems that take the shine off its best feature.

Samsung Odyssey Neo G9 – Design

The Samsung Odyssey Neo G9’s exterior is nearly identical to last year’s G9. The only aesthetic change is on the monitor’s lower left bezel, where the prior model’s bright green Nvidia G-Sync logo is replaced by a more subtle monochrome badge. It’s a minor, but positive, tweak.

I don’t blame Samsung for keeping the prior model’s look. Why mess with what works? The Neo G9’s glossy white rear plastic looks sleek, futuristic, and luxurious. A vent near the top provides sporty flair and the massive stand makes a statement on any desk. There’s also a vent-like ring rounding the stand’s connection with the monitor. This is where you’ll find the monitor’s customizable RGB light.

Samsung also leaves the monitor’s functional problems untouched. The stand is an absolute unit that measures 31 inches wide and 9 inches deep. The full depth is 17 inches which, on my desk, places the edges of the monitor closer to the front of the desk than the rear. You might need to plan a desk upgrade to go along with the monitor.

I get it. This is a big monitor with a big curve, so it’s going to take up space. Still, I can’t help but think the monitor would be more practical with a less extreme curve and a stand that trades size for heft.

The stand does its job, at least. It keeps the monitor stable and includes adjustment for height, tilt, and swivel. The tilt and swivel action are well-tuned, making it possible to adjust the monitor with a light yet intentional touch. VESA mounting is supported with an included adapter. You might want to look up your monitor arm’s maximum weight, however, as the Neo G9’s display panel tips the scales at a hefty 26 pounds.

Samsung Odyssey Neo G9 – Features

The Samsung Odyssey Neo G9 includes two HDMI 2.1 ports, an upgrade from HDMI 2.0 on last year’s G9, and one DisplayPort 1.4 port. The HDMI 2.1 ports can handle a refresh rate up to 144Hz.

The monitor’s maximum 240Hz refresh rate is only available over DisplayPort 1.4, and only with a video card that supports Display Stream Compression (DSC). Cards prior to Nvidia’s RTX 20-series and AMD’s 5000-series lack this feature. This includes the Nvidia GTX 1080 Ti in my desktop, so I was limited to a refresh rate of 120Hz on my main gaming rig (I also tested with an RTX 30-series laptop).

Samsung’s inclusion of two HDMI 2.1 ports and one DisplayPort might sound like an upgrade, but it’s not. It’s actually a downgrade from the prior model, which had one HDMI 2.0 and two DisplayPort ports.

Yes, you can now connect an Xbox Series X and PlayStation 5 at once, but neither supports an ultrawide or super-ultrawide aspect ratio. The Neo G9 can’t even deliver 4K from a console because its native resolution is 5,120 x 1,440, which is too low to handle 4K’s vertical resolution of 2160 pixels. HDMI 2.1 serves no purpose aside from letting Samsung slap that label on the monitor’s marketing.

Input and monitor settings are handled through a joystick control on the monitor’s lower right bezel. Monitor settings are placed in clearly labeled menus that are easy to navigate. An instrument panel at the top of the menu provides at-a-glance information about critical settings like refresh rate and response time.

There is one new feature for 2021: three buttons beside the joystick that can be used to switch between customized settings. This is great if you switch between different settings in different games. That’s not how I play, but gamers who use the black equalizer feature to boost visibility in dark games will enjoy it.

Speakers aren’t included. The monitor also lacks support for USB-C connectivity, but it does have two USB-A ports for adding wired peripherals.

Samsung Odyssey Neo G9 – Gaming Performance

It’s no exaggeration to say the super-ultrawide Samsung Odyssey Neo G9 is a game-changing monitor. It can deliver not just stunning visuals but improve the way you play some titles. Unfortunately, it falls far short of perfection.

The Neo G9 is the ultimate monitor for simulation gaming. A visual landing in Microsoft Flight Simulator is easy, as the monitor’s wider perspective offers a realistic sense of speed and elevation. This same perspective can be great in open-world games and MMORPGs, making the Neo G9 a superb choice for Final Fantasy XIV or World of Warcraft.

Not all games are better on a super-ultrawide monitor, however. Most place important UI elements along the edges or corners of a display. This is a problem on a super-ultrawide, as the width will push important information outside your center of attention. You’ll have to tilt your head to see information that’s normally a glance away.

The Mini-LED backlight includes 2,048 individual dimming zones and is paired with a VA panel. Last year’s edge-lit G9 already had a solid measured contrast ratio of 1760:1, but the Neo G9 blows that away with an incredible measured contrast ratio of 8780:1. This beats Asus’ ROG Swift PG32UQX, which also uses Mini-LED. That display reached a measured contrast ratio of 4890:1.

The Neo G9’s incredible contrast provides a rich, deep image with great dimensionality. Yet, if anything, the high contrast ratio undersells the display’s strengths. Mini-LED completely eliminates the edge-lit glow that plagues most gaming monitors and ruins the ambience of dark scenes. Watching the sun set in an open-world game is a truly beautiful experience.

What about brightness? Yeah, the Neo G9 has it. Samsung claims a maximum peak brightness of 2000 nits. I measured a sustained brightness of 647 nits – the second highest I’ve ever recorded. The Neo G9’s overall HDR performance is great, with sharp, detailed highlights. Asus’ PG32UQX looks more vivid and delivers bolder, brighter color in HDR, but the Neo G9 defeats every other monitor on the market. A monitor with a conventional backlight, like the Alienware AW3821DW, can’t hope to keep up.

However, the Neo G9 has a problem. The Mini-LED backlight has a subtle pattern I noticed even on the Windows desktop. It’s not always visible in games but can create a series of horizontal bars that stand out in motion. The problem is most significant in bright scenes like a sunlit sky or a sterile laboratory room.

The Neo G9 also struggles with severe blooming, which causes bright halos to appear around objects on a dark background. You’ll see blooming around big objects, small objects, fast objects, and slow objects. You’ll even see inverse blooming, where the edge of bright objects appear faded against a darker background.

Some blooming and uniformity problems can be expected with Mini-LED, but Samsung can do better. The Asus ROG Swift PG32UQX does not have the same uniformity issues and while blooming does occur, it’s much less distracting.

Samsung Odyssey Neo G9 – Motion Performance

The Samsung Odyssey Neo G9 has a cutting-edge VA panel that all but eliminates the smearing issues that cause gamers to believe “VA” is a dirty word. I was able to identify some smearing of dark borders around objects when looking for it specifically, but the problem is so minor that I have trouble finding it even when examining content I know will show it.

Overall, the Neo G9’s clarity beats most gaming monitors sold today. It delivers fast response times and crisp, clean lines at the maximum refresh rate of 240Hz. Clarity holds up at lower refresh rates, too, and that’s important. Odds are good your video card can’t actually play your favorite tiles at 240 fps at this monitor’s native resolution of 5,120 x 1,440.

The Mini-LED backlight can be distracting, though. Blooming doesn’t reduce motion clarity but can lead to image quality issues that harm the monitor’s visual appeal in fast-paced games. Blooming behind a fast-moving object isn’t a motion clarity issue in the traditional sense – but it still doesn’t look great.

Samsung Odyssey Neo G9 – Day-to-Day Performance

Unboxing the Samsung Odyssey Neo G9 and placing it on your desk will leave you awestruck. It’s impossible not to be impressed by not only its size but also its image quality. As mentioned, the Neo G9 has an outstanding contrast ratio and very high maximum brightness. Its color performance isn’t exceptional but holds its own against other high-end monitors and will prove more than adequate for most people.

Despite this, the Neo G9 isn’t a great monitor for day-to-day use or content creation. The super-ultrawide aspect ratio and aggressive 1000R curvature are a problem when using the monitor to view and edit photos and videos. A 32:9 aspect ratio isn’t a great fit when editing content for a 16:9 display. You’ll also see distortion introduced by the curve. A straight line will never look straight.

The Mini-LED backlight’s issues are a problem. It’s so slow, and blooming is so noticeable, that you’ll see issues around the edges of windows. I’m not sure this is a functional problem for content creators, but it certainly feels unworthy of a premium monitor. Photo editors will despise the subtle pattern created by the backlight’s uniformity problems.

While the Neo G9’s HDR performance is great in games, it’s not ideal in Windows. Turning on HDR makes the display appear washed out and dull rather than more vivid. You’ll want to turn HDR off outside of games or HDR movies. This is a common problem for all monitors, but one the Neo G9 doesn’t resolve.