World of Warcraft’s biggest streamer, Asmongold, will be playing and streaming rival MMORPG Final Fantasy XIV for the first time starting this weekend.
Asmongold, who has 2.1 million followers on Twitch, says he wants to give the game an honest shot and will start playing July 3. He plans to forgo using a level boost and wants to play through the game’s story from the beginning, and eventually hopes to participate in some of the game’s most difficult endgame challenges.
The move comes at a time when jumping ship from WoW to Final Fantasy XIV has become a bit of an ongoing joke in the WoW community, as players unhappy with recent expansions or Blizzard’s decisions threaten to move over to Square-Enix’s increasingly popular MMO instead.
“Many people have moved over to Final Fantasy from WoW, and I understand why,” Asmongold said on a recent stream. “The truth is that WoW’s best release in the past 5 years has been a release that came out 15 years ago,” referring to Blizzard releasing WoW Classic, a recreation of the game as it was when it originally released in 2004.
Despite that, WoW will likely continue to be Asmongold’s primary game, even as he looks to branch out and play other MMOs in the near future.
“There’s been a lot of dumb things that have happened, but at the same time it’s still an enjoyable game for me,” Asmongold says about the latest version of WoW in a recently uploaded video. “I still play it pretty much every day, and by pretty much every day I mean literally every single day. I’ve taken breaks before, played Dark Souls, played Path of Exile, but I always come back to WoW.”
Asmongold says he is looking forward to more competition in the MMO genre, and also wants to play Amazon’s upcoming MMO New World as well as Kickstarted MMO Ashes of Creation in addition to Final Fantasy XIV.
“Now, so many games are coming out, we have actual competitors to WoW like Final Fantasy, even Elder Scrolls Online is doing quite well from what I know,” Asmongold says. “It’s just really nice to see those alternatives popping up because I think competition breeds excellence and hopefully every other game, WoW included, will rise to the occasion.”
A quarterback for the University of Wisconsin football team, the Wisconsin Badgers, has unveiled his brand-new logo–and it looks awfully similar to Horizon Forbidden West developer Guerrilla Games’ insignia.
Twitter users were quick to recognize that Mertz’ logo resembles something else: Guerrilla Games’ trademark. While there are subtle differences–the lines form an “M” in Mertz’ image, something absent from Guerrilla Games’ emblem–there is no denying the two symbols look a lot alike.
I think it would be really hard to get anything out of it. Yea they’re similar but both logos are so simple changing positioning of the lines could make it legally usable. pic.twitter.com/aRQBFkCDkp
It’s unclear what Guerrilla Games thinks of Mertz’ mark. We’ve reached out to the developer for comment and will update this post if we hear back.
The NCAA recently approved a new policy letting college players make money for activities professional athletes perform, including endorsement deals, signing autographs, and social media content. Previously, college athletes had limited compensation packages through things like scholarships or other forms of educational payments.
The ruling might even affect upcoming college sports titles, with publisher EA saying it’s looking into the possibility of adding real player names to the EA Sports College Football game. No decision has been made yet.
Watch live streams, videos, and more from GameSpot’s summer event. Check it out
The Boss Baby: Family Business is now in theaters. It will also stream on Peacock on the same day as its theatrical release date for 60 days.
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Ted and Tim Templeton are back and this time…they’re adults!
Er, and…also babies! And…it’s been, like, 30 years since the first Boss Baby movie? But also they drink a magic formula and get turned into babies again!
After a hit film and then several years as a Netflix series, the bossy babies of Boss Baby are back on the big screen with the kinetic, peculiar The Boss Baby: Family Business, in which a now-grown Ted and Tim are de-aged and ordered to infiltrate a suspiciously precocious school. The movie hits some nice, sweet notes, and has insanely busy action that will keep restless minds occupied, but overall it’s a mid-level animated distraction that doesn’t check off any exceptional boxes.
There’s nothing inherently wrong with the underlying premise of the Boss Baby franchise, but it can’t be denied that it’s all mildly unsettling. “Creepy” might be a strong word, but there’s definitely a meager discomfort involved in watching animated toddlers “adult” everywhere. Family Business adds an extra layer of oddball unbalance by having a grown Tim (voiced by James Marsden, who sounds a lot like Andy Samberg while doing this heightened animated voice) become a young kid who befriends his own daughter, Tabitha (Ariana Greenblatt), at her advanced elementary school. Sure, Tim’s on a mission for BabyCorp but his secondary, more personal op is to spy on her. He even gets himself invited over to his own house, by his own wife (Eva Longoria), so that he can be shown around her room as a child peer. It’s bizarre and off-putting.
But the Boss Baby saga as a whole is kind of gently icky, so what’s one more layer of uncomfortableness, right? The film just eventually becomes a whirring blur of chaotic colors, creating perfectly fine fare for young kids looking for content and parents yearning to not watch something totally atrocious. It’s clever enough, and the sentiment — involving Ted and Tim reconciling after years of estrangement — is pronounced enough to pack a soft and noble punch.
Jeff Goldblum and Amy Sedaris liven up this funky follow-up as the villain and new Boss Baby, respectively. Goldblum works his Goldblum magic here, just doing his own thing (which is basically a form of self-parody that we’ve all come to love) as Dr. Armstrong, the head of the prestigious Acorn Center for Advanced Childhood – a kid academy hatching a nefarious plot to turn adults into controllable puppets. Again, Goldblum isn’t doing anything we’re not used to, but the film also noticeably perks up whenever he’s yukking it up.
Sedaris too is a great addition, as Tina, Tim’s youngest, who acts as the talking BabyCorp catalyst for this new parade of mischief. She and Ted, while both BabyCorp superstars differ in opinion over corporate climate, with Tina valuing teamwork over cutthroat climbing. Alec Baldwin is the big returning star here (though Jimmy Kimmel and Lisa Kudrow also pop back in a grandparents role) and he still provides some very dry, droll Jack Donaghy-style laughs. Especially when baby Ted finds himself saddled with other regular-brained babies and must work to “Shawshank” himself out of their daycare clutches.
Ariana Greenblatt, who’s seemingly in everything right now, from In the Heights to the upcoming Borderlands movie, provides the bulk of the film’s heart as Tabitha, Tim’s Ted-leaning daughter. Tim mistakenly feels she’s pulling away from him, but in reality, it’s because she’s ashamed she didn’t inherit her dad’s caring creativity. At times, the movie goes way overboard with its presentation of parenthood, as stay-at-home dad Tim sees himself as an immediate failure whenever anyone in his family experiences sadness, but the general message is in the right place. Again, this is a satisfying, though not outstanding, family adventure. For a bit of leveling-up, catch Netflix’s The Mitchells vs. The Machines.
NetherRealm took to Twitter this morning to announce that it has started work on its next project. As a result, there will be no further DLC for Mortal Kombat 11.
In a tweet, the Chicago-based studio has announced that it is “now focusing on its next project.” What is this project? NetherRealm hasn’t announced it, but the studio is primarily known for either Mortal Kombat or the Injustice series, a fighting game based on a darker version of the DC Comics universe.
NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.
— Mortal Kombat 11 Ultimate (@MortalKombat) July 2, 2021
Unfortunately, this means that DLC support for Mortal Kombat 11, NetherRealm’s 2019 fighting game, and the most recent mainline Mortal Kombat game, has ended.
Mortal Kombat 11 enjoyed robust DLC support post-launch receiving new characters like Shang Tsung as well as a library of guest characters that include the T-800 from Terminator, the Joker, Robocop, Spawn, and John Rambo.
It’s 4th of July weekend, and that means fireworks, cookouts, and sales at participating retailers. One retailer that is very much participating is Best Buy. You can find discounts on Nintendo Switch games, computers, and more during Best Buy’s 4th of July sale. The deals end Monday, so grab what you want before then.
You can find the full sale here, or you can keep on scrolling. Below, we’ve pulled out some of the highlights you may want to pick up this holiday weekend.
Gears of War studio The Coalition will be showcasing a new Unreal Engine 5 technical demo at the Game Developers Conference (GDC) this month.
VGC spotted the scheduling of the hour-long presentation in the GDC session viewer, which shares details of the events, shows, lectures, and roundtables lined up for the event. The talk – dubbed the “Alpha Point” demo on Xbox Series X – will be hosted by the studio’s technical director Kate Rayner and technical art director Colin Penty on July 20 at 1.20 pm (PT).
“The talk will cover the learnings the team had while creating Nanite-resolution assets and incorporating them into a fully real-time lighting scenario with Lumen and Virtual Shadow Maps,” according to the description for the session, which is intended for anyone who is interested in getting a sneak peek at next-gen game workflows and visuals.
“Performance and memory observations will be covered for Xbox Series X and S, as well as VFX, Blueprint, material setup, Temporal Super Resolution, and Virtual Texture findings. The Coalition will also cover some preliminary findings on next-gen character creation and MetaHumans integration, demoing a next-generation character test running on Xbox Series X.”
The Game Developers Conference will be fully digital for the second year in a row, and the “Alpha Point” UE5 demo will be available to holders of the All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, and Independent Games Summit Pass, with attendees invited to “learn more about the inner workings of UE5’s new visual systems.”
The Coalition announced in May that it had started to shift its “resources to next-gen development using Unreal Engine 5.” The studio also confirmed that this move wasn’t just for Gears 6, saying it will be “developing on UE5 for multiple new projects in the coming years,” though they would “not be announcing any new projects or titles for some time.”
Later in the same month, Epic Games made Unreal Engine 5 freely available in Early Access, giving game developers a chance to test out and explore some of Epic’s robust game development tools and features for its next-gen engine. The company specifically showcased some of the new advancements in a tech demo called Valley of the Ancient (above).
That tech demo offered devs a chance to start “digging into” the new technology and finding out how to leverage them for future games, with Unreal Engine 5 expected to be released in full at some point in early 2022. There will likely be more updates from the engineers leading up to the launch, so stay tuned to IGN for all of the latest details.
Welcome to another Friday – please allow Joe, Matt, and Jesse to steer you down a relaxing, lazy river of cool games they’ve been playing recently, from Sea of Thieves to Wildermyth (which sounds so good that two of us bought it during the show). If you’re up to date on Loki, we’ve also got a big spoiler-y chat right at the end.
In the Endless Search this week we return to Jesse’s unexpected area of genius – really bad things – then hear from a listener who had a horrible time in an onsen.
Remember, if you want to get in touch with the podcast, please do: [email protected].
In a statement shared on the official id Software Twitter account, executive producer Mary Stratton cited several contributing factors for the team canceling Invasion mode, including how development on the mode was slowed down due to the team working remotely due to the COVID-19 pandemic. Stratton also notes that additional factors included how previously released updates for Doom Eternal had been met with positive reception from players.
An important update on the development of DOOM Eternal from id Software Executive Producer Marty Stratton. pic.twitter.com/RPfhek2crI
Doom Eternal’s Invasion mode was originally announced at QuakeCon 2018, with the mode slated to launch as a post-launch free update. The mode would have allowed players to play as demons and invade other player’s campaigns, similar to how Soulsborne titles like the 2020 remake of Demon’s Souls, which allow you the opportunity to invade another player’s world.
Alongside the cancellation of Invasion mode and a new single-player Horde mode, Stratton also confirmed in the post that Doom Eternal would also receive a “refresh” of the multiplayer Battlemode that will include a more “competitive, rank-based structure” alongside a new map and various tweaks to gameplay and balance. id Software is expected to share more details on the new Horde Mode, and Battlemode refreshes at this year’s QuakeCon.
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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Few games hold up as well as Dead Space. Despite releasing 13 years ago, Visceral Games’ space horror shooter is still as intense and scary today as it was then. In fact, it’s shockingly good–you can get it on PC right now, and it still controls exceedingly well, features some great shooting mechanics, and looks pretty great.
But most importantly, Dead Space can still scare the hell out of you, with a combination of great sound design, excellent jump scares, ridiculously gross monsters, and awesome set piece moments.
So that’s what makes the rumors of a Dead Space remake coming from EA Motive so…weird. Supposedly, Electronic Arts looked at the massive success of Capcom’s Resident Evil 2 remake and thought that Dead Space was ripe for a similar treatment. But Resident Evil 2 on the original PlayStation is today, realistically, kind of ugly and clunky. It’s a tough game to go back to in its original form despite being full of great ideas and frightening moments. It’s the kind of game where a visual and mechanical overhaul helps bring its best ideas forward into a modern setting.
Meanwhile, Dead Space might be getting on in years, but the technical leaps from the seventh generation of consoles to now aren’t nearly as drastic as those from the PlayStation 1 era. Games from 12 years ago play pretty much the same way as they did then, and they still look pretty damn good. As a massive Dead Space fan, I’ve been itching for that franchise to be reinvigorated in some way (although without Visceral behind it [RIP], will it even be the same?), but a remake seems like an unnecessary expenditure of resources for an already great game.
The more I think about it, though, the more I think it’s possible for a remake of Dead Space to do wonders for the phenomenal and distinct franchise. There are a ton of great ideas that don’t need changing in Dead Space, and while a graphical overhaul would be nice, it’s definitely not essential. But there’s a whole lot of room for a remade Dead Space to expand itself and revive the whole franchise like yet another unkillable necromorph: through story.
When it was released, Dead Space came at a time when games were starting to really lean into doing some smart things with narrative but didn’t quite have the resources or graphical power to put that narrative on screen. The result was (and is) a heavy reliance on audio logs. Dead Space has characters who show up in certain places to talk with the player character, Isaac Clark, and they’ll call out on the radio to discuss objectives or pressing situations. But really, like BioShock and countless others from the era, Dead Space is a game when you arrive after the disaster–and the only way to learn about it is by finding tidbits left behind by the people who are already dead.
That setup is kind of fundamental to Dead Space, and I’m not advocating for a change to it (although, as Dead Space 2 showed, being caught in the middle of a disastrous outbreak of undead monsters is just as frightening as arriving in its aftermath). But there’s a lot that could be done to tweak Dead Space’s story and worldbuilding to make them more clear and immediate, to pull players in deeper, and ultimately make future Dead Space titles more viable.
The story of the USG Ishimura, where Dead Space takes place, is one tied to the planet Aegis VII. A mining colony, the people on the planet discovered an alien artifact called a Marker, which first started working on the colonists’ minds to make them hallucinate and go mad, eventually turning them into a bunch of mutated undead necromorph monsters.
You learn tidbits of this story from audio logs all over the Ishimura–how it arrived at Aegis VII just before the disaster, how it brought the Marker on board, and how it ultimately succumbed to madness and monsters of its own. But most of that story has to be imagined and parsed by the player, and we never see it play out during the game.
But Dead Space has a bunch of additional materials that fill in the gaps in what happened during that first game and could absolutely expand on what’s in a Dead Space remake. There’s a motion comic that was released beside the game that tells the tale of the outbreak on Aegis VII, and an animated movie, Dead Space: Downfall, that shows what happened aboard the Ishimura before your arrival. If you were a Dead Space player but not a die-hard fan, you’ve probably never seen all this extra material–to say nothing of the other comics and novels that tie into the universe.
So with advances in gaming tech over the last decade, plus a whole lot of ancillary story material that already exists, there’s no reason Dead Space has to relegate itself to being a story mostly told in audio logs and text messages. In fact, there’s no reason Dead Space has to stick with only the story of what happens in the existing game at all. Dead Space is actually a huge, interesting world, with a lot of moving political parts as relates to corporations, governments, militaries, and religions. They’re all essential to the story Visceral tells in this first game and in the subsequent games. Dead Space is already a really rich world with a lot of extra story material. And this is a perfect opportunity to get that stuff shown on screen rather than just piped through speakers or headphones.
I still love Dead Space as it was released in 2008, but if Electronic Arts wants a horror remake on par with Resident Evil 2, it has to take some serious notes from that game as well. RE2 isn’t just a spiffed-up version of an old game–it’s a reimagined version, with changes both subtle and expansive, to make it a better game in many respects. A lot less work needs to be done on Dead Space’s mechanics and visuals than was necessary for RE2. But when it comes to story, there’s a vast amount of interesting, disgusting, frightening stuff into which a new Dead Space could tap. EA can learn something from the haunting demands of the Marker: unify the story, expand the world, and make Dead Space whole.
The long weekend is upon us, and to kick things off, we’re highlighting some of the best tech deals that Friday had on offer. Mac products are once again discounted at Amazon, so if you held off last time, it might be worth checking out the MacBook Pro or Air this time around. The Apple Watch Series 6 (the newest one) is also discounted, as are an array of other handy tech and household items.