The Many Saints of Newark: Who’s Who in the Sopranos Prequel Movie

The premiere of the trailer for HBO Max’s upcoming Sopranos prequel movie, The Many Saints of Newark, gave us a look at some of our favorite characters from the long-running mobster series as “youts.” Not only do we meet a spry and fresh-faced Tony Soprano but also Paulie, Silvio, Uncle Junior, and Tony’s parents Johnny Boy and Livia.

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The Many Saints of Newark, from Sopranos creator David Chase and series writer Lawrence Konner, transports us back to 1970s Newark, New Jersey as young Anthony “Tony” Soprano comes of age right as rival gangsters begin to rise up and challenge the all-powerful DiMeo crime family’s hold over the increasingly race-torn city. Caught up in the changing times is the uncle he idolizes, Dickie Moltisanti, who struggles to manage both his professional and personal responsibilities.

Below you’ll find a Saints vs. Sopranos side-by-side cast comparison, pairing the original series stars with their new flashback counterparts. Plus, some of the other movie cast members as well…

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Tony Soprano

Michael Gandolfini (Ocean’s 8, The Deuce) plays future DiMeo crime family boss Tony Soprano, the role made famous by his late father, James Gandolfini.

Dickie Moltisanti

Only seen in a photo on the original series, Dickie Moltisanti is the father of Tony’s cousin Christopher and a driven mobster whose influence over his impressionable nephew Tony will help make the teenager into the all-powerful mob boss we’ll later come to know. Dickie is played by Alessandro Nivola (Face/Off, Jurassic Park III).

Livia Soprano

Bates Motel’s Vera Farmiga once again tackles the role of a famously crazed mom as she takes over the role of the villainous Livia Soprano – a role played by Nancy Marchand on The Sopranos.

Johnny Boy Soprano

The Punisher and The Walking Dead’s Jon Bernthal plays Tony’s dad, Giovanni “Johnny Boy” Soprano. Giovanni was only seen in flashbacks, or in dreams, on the series where he was played by Joseph Siravo.

Uncle Junior

Played by Dominic Chianese on the original series, the role of uncle Corrado John “Junior” Soprano Jr. is being filled by The Strain and Ant-Man’s Corey Stoll.

Paulie “Walnuts” Gualtieri

Played to violent, paranoid perfection on the HBO series by Tony Sirico, the role of Paulie Walnuts is now being played by Billy Magnussen (Game Night, No Time to Die).

Silvio Dante

Tony’s future right-hand man, Silvio, portrayed by E Street Band’s Steven Van Zandt on the series, is played by Orange is the New Black and The Umbrella Academy’s John Magaro.

Salvatore Bonpensiero

Though not prominently featured in the trailer, the part of Salvatore “Big P***y” Bonpensiero, played by Vincent Pastore on the HBO show, is now being filled by relative newcomer Samson Moeakiola.

Harold McBrayer

Hamilton and Person of Interest’s Leslie Odom Jr. plays a character named Harold McBrayer while, to his right, Germar Terrell Gardner stars as Cyril.

Michela De Rossi as ???

Though we don’t know her character name yet, Italian actress Michela De Rossi plays an “ambitious” Italian immigrant who comes to America to settle in New Jersey.

Ray Liotta as ???

Original Goodfella Ray Liotta is part of The Many Saints of Newark, playing what seems to be a higher up in the DiMeo crime family, at one point warning Dickie, from prison, to stay away from Tony.

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The Many Saints of Newark will be released in theaters in the US on October 1 and will be available on HBO Max 31 days from the theatrical release.

Final Fantasy Pixel Remaster Series Gets New Screenshots And a Release Window

In a video that is now private, Square Enix has announced a July 2021 release window for some or all of the games featured in the Final Fantasy Pixel Remaster series alongside a new look at these updated versions of Final Fantasy 1 through 6.

Wario64 on Twitter captured images from the presentation that shows off new screenshots of these updated classics in action, as well as the July 2021 release window.

The presentation was a 30-minute discussion featuring Final Fantasy creator Hironobu Sakaguchi, composer Nobuo Uematsu, and Yoshinori Kitase, and they discussed more about these upcoming games that will all be released on PC and mobile devices.

The Final Fantasy Pixel Remaster series is not a collection of these games, and each one will be sold separately. The team made no mention as to whether all games would be released at the same time, or if only one or a few will kick it off.

The new versions of these titles were announced during E3 2021’s Square Enix Presents, and feature such upgrades as Final Fantasy 5 and 6 being presented in widescreen for the first time.

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While only time will tell if these games will make it to other platforms, or if they will fare better than the previous Steam release of Final Fantasy 6 that was criticized for it simply being a port of the mobile version, it’s always wonderful to have these classics available in a modern and easily accessible way.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Todd Howard Pitched George Lucas on an Indiana Jones Game 12 Years Ago

One of the more surprising game announcements from earlier this year was that Machine Games is working on an Indiana Jones game with Todd Howard attached as producer. In a new interview, Howard says he’s been trying to get an Indiana Jones game off the ground for a little over 10 years.

Speaking with The Telegraph, Howard says he’s “super-excited” about the upcoming Indiana Jones game he’s working on. Howard pointed to a mini-replica of the Ark of the Covenant from Raiders of the Lost Ark from his office desk. An Indiana Jones memorabilia was actually the first hint Howard was involved in such a project.

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Howard, it turns out, is a big Indiana Jones fan. “I think I originally pitched [to George] Lucas in 2009 and I’ve been trying to find a way to make that [since],” Howard says. While attempts to get George Lucas himself to greenlight an Indy game didn’t get off the ground, Howard finally succeeded with Lucasfilm’s new parents, Disney.

12 years later, Howard is working with Machine Games who have spent the last couple of years making the new Wolfenstein games including New Order and New Colossus. “I think the work Machine Games have done, they’re just phenomenal developers and storytellers. And when I started talking to them about it, it was a good fit.”

Howard says they’ll have more to reveal about Indiana Jones in the future, but for now, says that Machine Games is “the best team in the world to pull this off and they’re doing a phenomenal job.”

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Howard and Machine Games are working in collaboration with Lucasfilm Games, a recently revived brand that will work with multiple developers “in the Star Wars galaxy and beyond,” which in this case also includes Indiana Jones.

Lucasfilm Games has recently tapped Ubisoft Massive to work on a new Star Wars game. And Disney’s video game efforts seem to only be strengthening after revealing Ubisoft’s Avatar game and announcing a Pirates of the Caribbean DLC for Sea of Thieves.

Meanwhile, filming is underway for a brand new Indiana Jones movie, though star Harrison Ford recently suffered an on-set injury.

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Matt T.M. Kim is IGN’s News Editor.

Casey Hudson Is Working on an ‘All-New IP’ at His New Studio, Humanoid Studios

Former BioWare general manager, Casey Hudson, announced last December that he was leaving the EA-owned studio. Today, he announced his new independent company: Humanoid Studios.

Alongside the announcement that he has created a new video game development studio, Hudson announced that the team is working on an “all-new IP” designed to bring “innovation and artistry to players.” He also said Humanoid Studios has been created to “unleash the creative freedom of developers.”

As you can see in Hudson’s tweets above, he links to the website for Humanoid Studios. Right now, the site is a single static page with links to positions the studio is looking to fill.

“Founded by Casey Hudson and talented developers around the world, we combine excellence in the arts with advanced sciences to deliver the future of interactive entertainment,” the website reads. “We believe in hiring great people, empowering them with the best tools and a supportive environment, and providing them the creative freedom to do their best work.”

Humanoid Studios is a Canadian company with offices in B.C. and Alberta, although the website says the studio offers “a flexible work environment combining from-home, in-office, and remote work.”

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Clicking the links for the positions the studio is looking to fill reveals a tad more about what kind of game Humanoid Studios is working on, or at least what kind of experience they’re looking for. Positions like the Senior Gameplay Programmer and Senior Gameplay Designer specifically cite “experience in professional game development shipping multiple AAA titles, ideally with Unreal Engine” under qualifications.

Other positions mention broad design experience “in areas such as character and vehicle movement, content, systems, and progression.”

It makes sense that more detailed information about the new IP’s genre and gameplay systems are not discussed in the positions advertisements — the studio seemingly just opened, after all.

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Hudson says today’s announcement “is the first tiny step in our journey.” Hudson has a great track record in RPGs considering he worked on the Mass Effect series and the Dragon Age series. Only time will tell, though, what the first game that comes out of Humanoid Studios will be.

While waiting to hear more about Humanoid Studios and Hudson’s “all-new IP,” read about Hudson’s departure from BioWare last December and then check out this BioWare tease of a new Mass Effect project in the works from a “veteran team.” Check out this first-look trailer for Dragon Age 4 after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Doom Eternal Now Has Ray Tracing And More Thanks to Next-Gen Upgrade

The Doom Eternal next-gen upgrade for Xbox Series X|S and PlayStation 5 is now live and it brings ray tracing, higher frame rates, and more to the game.

Bethesda announced last year that Doom Eternal would be receiving a next-gen upgrade, but it kept details on what that would entail quite light. They said little more than the fact that it exists and is on the way.

That upgrade is now available for Xbox Series X|S and PS5 and it brings multiple modes to these consoles to take advantage of how they can run Doom Eternal. The Xbox Series X version of the game will feature three modes: Performance Mode, Balanced Mode, and Ray Tracing Mode.

The Performance Mode runs the game at a 1800p resolution with a frame rate of 120fps. The Balanced Mode runs the game at a 2160p resolution with a frame rate of 60fps, and the Ray Tracing Mode runs the game at a 1600p resolution with a frame rate of 60fps.

On the Xbox Series S, the game will have two modes. The Performance Mode runs the game at a 1080p resolution with a frame rate of 120fps, while the Balanced Mode runs the game at a 1440p resolution with a frame rate of 60fps.

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Doom Eternal features three modes on the PS5 similar to the three found on Xbox Series X, but the numbers are a touch different, as noted in PushSquare’s report on the PS5 version. In the PS5’s Performance Mode, the game hits a resolution of 1584p with a frame rate of 120fps while the Balanced Mode runs at a 2160p resolution with a frame rate of 60fps, much like the Xbox Series X’s Balanced Mode.

The PS5’s Ray Tracing mode runs at a 1800p resolution with a frame rate of 60fps. As noted by Nibellion on Twitter, the “Next-Gen Graphics Mode” splash screen that plays with the trailer seen in their tweet says that “all modes feature dynamic resolution scaling” and that ray tracing is not available at all when using the game’s Balanced and Performance modes.

This upgrade is available for download as of today. Check out our thoughts on the game in IGN’s Doom Eternal review and then read out list of the best FPS campaigns of all time to see where IGN ranked Doom Eternal.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

SpaceX Falcon 9 Rocket Launch Expected To Generate Sonic Booms in Central Florida

SpaceX is scheduled to launch a Falcon 9 rocket from Cape Canaveral on Tuesday afternoon, and it is expected to generate a barrage of sonic booms.

Florida Today reports that the Falcon 9 rocket flight is scheduled to liftoff from the Space Launch Complex 40 at Cape Canaveral’s Space Force Station in Florida on Tuesday sometime during a 58-minute launch window that opens at 2:56 p.m. (ET). After lifting off, the rocket’s booster will reportedly “separate from the payload-hauling second stage” and “flip around.”

Once it begins its descent towards the nearby Landing Zone 1, sonic booms may roar overhead as the rocket approaches the speed-of-sound barrier during its deacceleration towards the landing site. The pressure waves from the expanding and contracting air are likely to generate a shockwave that sounds like a thunderclap to anyone in the nearby area.

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“There is a possibility that residents of Brevard, Orange, Osceola, Indian River, Seminole, Volusia, Polk, St. Lucie, and Okeechobee counties may hear one or more sonic booms during the landing,” SpaceX said in a warning statement Monday. “But what residents experience will depend on weather and other conditions.”

The sharp release of pressure after the build-up of air molecules creates the rumbling noise people hear as the sonic boom, according to NASA. The Space Agency compared the ripple effect of the air reacting to the rocket to that of a boat traveling through water, creating small waves that can turn into a larger single wave if the boat moves through the water before the waves are swept away from the point of impact.

Falcon 9 is expected to generate three sonic booms during its descent, though spectators close to the landing pad are not likely to hear all three occurrences, as there will be a short time delay before the sound reaches their location. Plus, the intensity of the sonic boom is reduced by the distance that the shock wave travels.

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The Transporter 2 mission launching on Tuesday is expected to carry 88 small satellites into orbit following the launch of Transporter 1 in January, which deployed with 143 satellites in the rocket’s payload fairing. While there are fewer on board this time, the latest mission is actually launching more mass to orbit than before, per SpaceX.

Beyond this mission, Elon Musk has announced plans to launch a satellite to the moon next year that is funded by the cryptocurrency dogecoin, but not before SpaceX has raced remote-controlled cars on the lunar surface. There’s also a planned mission to return to the moon in 2024, and Musk’s company is building the lunar lander for that.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

The Elder Scrolls 6 is Still in the ‘Design Phase,’ Todd Howard Says

The Elder Scrolls 6 was first announced a little more than three years ago, but Bethesda has always been careful to moderate expectations about its release date. That continues to be the case, with series director Todd Howard telling The Telegraph that the next game in the series is still in the design phase.

“It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech: ‘Is this going to handle the things we want to do in that game?’ Every game will have some new suites of technology so Elder Scrolls 6 will have some additions to Creation Engine 2 that that game is going to require,” Howard said.

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Howard’s comments were part of a larger interview in which he talked about the Creation Engine, Starfield, and how he has been trying to make an Indiana Jones game since 2009 — something he’s been talking about since he was first revealed to the Executive Producer on MachineGames’ Indiana Jones game, which is still in production.

With Starfield recently being shown — albeit, briefly — at E3 2021, Bethesda has opened up a bit about its current status. But it has made no bones about the state of The Elder Scrolls 6, reiterating time and again that its focus is on its upcoming sci-fi RPG, which is due in 2022. Per usual, Bethesda’s intention is to wait until Starfield is almost ready before showing anything meaningful.

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Still, rampant speculation continues. Evidence continues to mount that The Elder Scrolls 6 will be set in Hammerfell, even if it definitely won’t be titled “Redfall.” Otherwise we still have very little to go on outside of that very brief teaser trailer that was first shown back in E3 2018. A decade after the release of Skyrim, the wait for a new Elder Scrolls game continues.

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Kat Bailey is a Senior News Editor at IGN.

One of Dungeons & Dragons’ Most Infamous Monsters Joins Magic: The Gathering

Card reveals for Magic: The Gathering’s upcoming Dungeons and Dragons-themed set, Adventures in the Forgotten Realms, are now in full swing, and IGN is excited to reveal a particularly geometric creature slowly inching its way into the fray.

The Gelatinous Cube is likely one of the most iconic monsters in D&D, infamous for its ability to surprise, envelope, and then disintegrate low level adventurers in record time. Well, now you can experience that terror in Magic as well, as its signature destructive nature has been translated over in grotesque fashion. 

Here’s a look at the card itself, as well as its special Monster Manual-style variant.

Gelatinous Cube is a rare 4/3 black Ooze creature that costs two colorless and two black mana to cast. It also has two entirely new ability words that mimic part of its D&D capabilities: Engulf and Dissolve.

Engulf is similar to plenty of effects we’ve seen before (though more often on white cards than black ones), allowing you to exile an opposing noon-Ooze creature when Gelatinous Cube enters the battlefield, but giving it back when your Cube eventually leaves. Dissolve is the twist on that familiar mechanic, letting you to pay the mana value of the exiled creature (plus an extra black mana) to move it from exile to the owner’s graveyard.

It’s a wonderfully flavorful take on a notoriously oppressive creature, literally allowing you to trap a creature within the Gelatinous Cube where it can eventually be devoured unless the Cube can be dealt with first. 

Dungeons & Dragons: Adventures in the Forgotten Realms will release within MTG Arena on July 8 and physically on July 23. Stay tuned for more reveals from IGN in the near future.

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Marvel’s Black Widow Review

Black Widow launches simultaneously in theaters and on Disney+ with Premier Access in most Disney+ markets on July 9, 2021.

Black Widow is a thrilling, though heavy-handed, espionage take on Marvel’s standard fare that adds tragic depth to Natasha Romanoff’s superhero story. Of the core Avengers team, Black Widow’s past has always remained the most shrouded in mystery. A trained Russian assassin decked out in black tactical wear and an ever-changing range of hairstyles, Natasha Romanoff easily shrugged out of one identity and into her next, wrangling with a guilty conscience over her past lives. With Black Widow, Marvel is finally digging into that mysterious past, giving the original Avengers team’s only woman far overdue time in the limelight. 

The film is set between Captain America: Civil War and Avengers: Infinity Wars, when the Sokovia Accords forced the team to split up and reassess, though viewers know the team reunited (with Natasha remaining a steadfast member). Black Widow bridges the gap between a more mercenary Natasha, and the woman who threw herself off of a cliff so Hawkeye could survive — introducing us to her “family,” following her mission to destroy the “Red Room” where Black Widows are trained and making it clear she always had qualms about being a trained killer. After all, she never had a choice.

The film is, in a word, ambitious. It’s a superhero flick but also an espionage action-thriller, a dysfunctional family drama, a send-off, and overwhelmingly, a film about recovering from abuse. Much of it doesn’t feel like a Marvel film at all, thanks to the darker tone used to tell the story of a Russian program that kidnaps young girls and trains them to become assassins. There isn’t a catalyzing event that gave Natasha superpowers — no radioactive spider bite or gamma bomb. And Natasha already defected to S.H.I.E.L.D., though viewers will get clarity on why she joined in the first place. The film centers on affirming why she continues on the path of heroism, beyond just escaping the confines of her past life. Though it resolves on a hopeful note, it leaves an aftertaste of intense tragedy for one of Marvel’s original Avengers.

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Black Widow benefits from a post-Endgame era that has unshackled the Marvel Cinematic Universe from its own precise format, if mostly on Disney+. With WandaVision playing with the sitcom form and Loki serving high-concept science fiction, it feels natural for Black Widow to be styled like a James Bond espionage thriller, complete with a broody title sequence. The film flits between international locales, motorcycle chases, rescue missions, and fight scenes in close quarters that have a real sense of urgency and mortality. It’s a nice dial back from Marvel films whose heroes can feel immortal, threatened only by a villain like Thanos and the power of the Infinity Stones.

Natasha isn’t superhuman but rather the most “optimized” version of a human, and when she takes a punch it looks like it hurts like hell. When she fights with Taskmaster — who does feel superhuman thanks to their fight style based in mimicry — there’s a sense of real danger. (Part of the fun is recognizing which Avenger that Taskmaster is emulating, from Captain America’s shield to T’Challa’s arm-crossing stance.) The result is a rare Marvel film that feels satisfyingly street level, in a Jessica Jones kind of way, while still playing with scale and classic superhero elements. The fabric of the universe doesn’t bend and time doesn’t shift, but the film is plied with pseudoscientific, futuristic technology befitting a spy-tinged Marvel world.

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Black Widow is strongest when its leads, Natasha and little sister Yelena Belova, are fighting, whether against one another or working together. Florence Pugh does excellent work as Yelena, who is also a Black Widow. Her deadpan is pitch-perfect, coaxing humor out of a traditionally stoic Scarlett Johansson. Where Natasha has coped by turning cold, Yelena has coped with humor—and she pokes fun at Natasha’s Black Widow crouch, complete with the hair flip, adding much-needed levity. It’s also thrilling to see a classic genre populated by more women fighters, a rare treat to see Pugh haphazardly operating a helicopter as Johansson parkours her way on foot. Rachel Weisz rounds out the trio, as the brains of the operation.

For all of its inventive action pyrotechnics, Black Widow does eventually land in territory that feels more in line with the MCU. It chugs through scenes that affirm Marvel’s traditional sense of found family: the idea that family is whoever you decide to fight for, and a hero is someone willing to defend even those outside of it. Natasha’s “found family” of Avengers is contrasted with her dysfunctional planted childhood “family” of Russian spies. David Harbour and Rachel Weisz’s performances of reluctant parents ground the drama in surprisingly relatable emotions — particularly Harbour’s obsession with the halcyon days of his career as the Soviet super-soldier Red Guardian, and the sacrifice required in parenting. But Taskmaster fights for relevance, as the film dwells on family baggage, slowing down as it climbs up to its final confrontation between Natasha and her target: the man behind the Black Widow program.

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Black Widow also repeats some of Marvel’s tiresome trends with women superheroes and their heavy-handed, cheesy empowerment messages. Consider Captain Marvel’s montages of falling and getting back up again and the final comeuppance with mentor Yon-Rogg — a cringey scene following a show of power where Captain Marvel literally dismembers a spaceship by flying through it. Meanwhile, the MCU’s women tend to have traumatic stories explicitly tied to powerful, abusive men. Think Nebula and Gamora, adopted daughters of Thanos, who endured physical and psychological torture, with Nebula being repeatedly disassembled, and Thanos sacrificing Gamora for the Soul Stone.

Despite Black Widow’s self-serious tone, epic fights are still bookended with very literal visuals of solidarity. The film lands on a darker Bond-like version of resilience, with Black Widow’s pain tolerance and endurance of suffering as a source of strength. But unlike Bond, a star of a franchise more than 20 movies strong, Black Widow is a long-time ensemble member. Her film centers on surviving trauma and confronting her abuser — a man who is not quite over-the-top evil as Thanos, but still refers to young girls as the world’s most overabundant “resource.” In this context, deriving strength from enduring suffering feels as slimy as it does tragic, a nail in the coffin to Marvel’s handling of women superheroes. 

While Black Widow eulogizes Natasha Romanoff as a formidable, tough-as-hell hero with the clearest heart, it also intensifies Endgame’s poor handling of her send-off, and the unbalanced level of respect given her male peers. Think of it this way: Iron Man’s sacrifice was honored with a big memorial. Captain America retired and even reunited with Peggy Carter before returning home, an old man. Natasha Romanoff endured years of abuse, and risked life and limb after escaping, before sacrificing herself for a friend. She still deserves a real memorial.

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House of the Dragon Is HBO’s Only Greenlit Game of Thrones Series So Far Despite Rumors

Ever since HBO aired the series finale of Game of Thrones back in 2019, the internet has pored over various rumors about the network’s plans to launch spin-offs of the fantasy series. During a press event held at WarnerMedia headquarters on Tuesday, HBO content chief Casey Bloys clarified that the network has only greenlit one Game of Thrones spin-off — House of the Dragon — though several others are still being worked on.

“Nothing else is greenlit but a lot of interesting [projects are in] development,” Bloys stated.

House of the Dragon began filming earlier this year. HBO shared first look images at the cast in costume back in May, giving fans their first glimpse at the Targaryen family of dragonriders. The series is aiming for a premiere date sometime in 2022.

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“The good news is that everything you do [connected with Game of Thrones] becomes news. Any script that is in development or script that is pitched becomes news and it inevitably get reported and people assume they are in production. Only House of The Dragon is in production, the rest is in development, and we will make a decision,” Bloys said.

Numerous reports about HBO’s Game of Thrones plans have emerged over the past few months. In March, it was confirmed that the network had placed three more spin-offs in development. One of these shows has the working title 10,000 Ships and takes place a millennium before the events of the original series. Another is set entirely in Flea Bottom, a slum district featured heavily in the first four seasons of Game of Thrones. The third is being developed by Rome creator Bruno Heller under the working title 9 Voyages.

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These new projects were additions to other previously reported Game of Thrones projects, including a show adapted from George R. R. Martin’s Dunk and Egg novellas and an HBO Max animated series.

However, it is worth noting that HBO has pulled the plug on a Game of Thrones spin-off before. The network filmed a pilot for an Age of Heroes prequel series starring Naomi Watts before deciding against moving forward with a series order.

Game of Thrones author George R.R. Martin signed a five-year deal with HBO in March, reaching an agreement to develop original programming for the network and its streaming service HBO Max. Whether Martin’s leadership at HBO will extend to Game of Thrones-related projects remains to be seen.

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J. Kim Murphy is a freelance entertainment writer. He is developing eighteen Game of Thrones prequels, though HBO doesn’t know about that yet.