Atari VCS Finally Launches This Month

After four years of teases and drip-fed information, the Atari VCS console will soon be available for purchase by the public, beginning June 15, 2021.

The Atari VCS hybrid console and accessories will be available only online at Best Buy, GameStop, Microcenter, and the official Atari VCS website. Atari has confirmed to IGN that these purchases are an official retail launch for the console, rather than pre-orders.

All Atari VCS consoles will come with a free copy of the Atari VCS Vault, which includes 100 arcade and Atari 2600 games. It will also include a digital storefront with “over a dozen titles” at launch from independent developers, and access to game streaming platform Antstream Arcade.

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The console can be purchased on its own for $299.99, and while it doesn’t come with a controller, it is compatible with PC peripherals. A separate Wireless Joystick and Wireless Controller will be available for $59.99 apiece, as well as system bundles including all three for $399.99. GameStop and Best Buy bundle purchases will include an Atari Speakerhat, while Micro Center and official website purchases will come with a free digital copy of Missile Command: Recharged.

The Atari VCS was originally announced in 2017 as the AtariBox, and our early look back in 2018 left us with questions as to who the hybrid console was actually for, as Atari Connect COO Michael Arzt said at the time it was like a Steam Machine, only not as ambitious. Its system architect, Rob Wyatt, quit in late 2019, citing six months of missed payments.

Despite all this, Atari began shipping consoles to its IndieGoGo backers this past December, though early reviews indicate the “Who is this for?” question was still relevant prior to its appearance on retail sites.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

God of War Delayed, More PS5 Exclusives Updates – Beyond Episode 703

 On this week’s episode of Podcast Beyond!, IGN’s weekly PlayStation show, host Jonathon Dornbush is joined by Mark Medina and Mitchell Saltzman to discuss all the big updates in the world of PlayStation 4 and PlayStation 5 games.

The trio breaks down the news from Hermen Hulst’s latest interview, including God of War’s delay to 2022, as well as confirmation it’s coming to PS4 and PS5, which will also be the case for Gran Turismo 7. We discuss our reactions to the delay, what we hope this means for Sony’s wider lineup, and much more. Plus, we discuss some of the other details in the interview, like confirmation of Bend working on a new IP and Sony’s approach to PC ports.

We also take a look at recent Sony/EVO news, discuss some of the games we’ve been playing recently, Jonathon makes a plea for you to check out June’s awesome lineup of indie games, and we get to the bottom of an important mystery: Why does Mark hate the DuckTales theme song?

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Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let’s play!

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Jonathon Dornbush is IGN’s Senior Features Editor, Host of Podcast Beyond!, and father to his Boy, Loki, who is a dog. You can find Jonathon and cute photos of Loki on Twitter @jmdornbush.

Avengers Campus: 5 Can’t-Miss Things To Do At Disneyland’s Marvel Expansion

After almost a year of delays, it’s finally time for Avengers Campus to launch at the Disney California Adventure theme park. Originally, the new Disneyland Resort expansion was set to open last July. However, the COVID-19 pandemic threw those plans out the window. Now the Marvel-themed land is ready to open and there is plenty for fans of the Marvel Cinematic Universe to sink their teeth into, from a surprising number of character meet-and-greet opportunities to a pair of rides–including the existing Guardians of the Galaxy: Mission Breakout–and a buffet of in-universe food to taste.

After sampling the completed land, GameSpot has the five things you need to make sure you don’t miss during your first trip to Galaxy’s Edge. The land is packed with so much to do, tackling everything–along with the rest Disneyland has to offer–is no easy task. However, this is essentially your Marvel cheat sheet to the experiences you don’t want to miss when you set foot on campus.

Avengers Campus opens to the public on June 4 as Disneyland Resort’s Disney California Adventure.

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1. WEB Slingers: A Spider-Man Adventure

Obviously, you can’t miss the centerpiece of the entire land. WEB Slingers is the only new ride in Avengers Campus that will be open with the debut of the land. In it, Tom Holland reprises his role as Peter Parker/Spider-Man, introducing the Worldwide Engineering Brigade (WEB), a group of young scientists and inventors developing the technology of the future. One of Peter’s inventions goes a little haywire and guests have to step in to save the day.

If you’ve ridden Disney’s Toy Story: Midway Mania ride, then you’ll have some idea what this is like. You sit in a large vehicle that takes you through a series of rooms, where the action plays out on screens that you shoot at. In this case, you’re slinging virtual webs at an army of invading spider robots to save Avengers Campus from total destruction.

What makes WEB Slingers stand out is that, unlike Midway Mania or any other similar ride, there is no blaster gun or slingshot you’re using to fire at the screen. Instead, the ride is equipped with motion trackers that precisely follow your movements, shooting webs at anything you wave your arms at. It might be a bit of a cardio workout depending on how intense you get on the ride, but it’s a new and fun experience in a Disney attraction. It also helps that the ride is loaded with Easter eggs from throughout the Marvel universe (and the Disney universe, as well). The ride is also equipped with scoreboards, so you can see how your team stacked up against others on campus.

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2. The Ancient Sanctum

What Avengers Campus has over most areas in Disney’s parks–including Star Wars: Galaxy’s Edge–is an abundance of in-land entertainment. One of the more notable experiences is a magic show hosted by Doctor Strange. None of the magic will blow adults away, but it’s a very entertaining outing with a Marvel-centric storyline. As his tricks go on, you’ll begin hearing the voice of Dormammu, be led in a chant to repel the evil being, and then send Doctor Strange off on his next adventure through a portal (which looks suspiciously like a massive screen with an animation playing on it).

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3. Pym Test Kitchen

After a long day of avenging, you’re going to need to eat and Pym Test Kitchen automatically ranks as one of the best and most interesting restaurants at California Adventure. While it’s technically a quick-service eatery (you walk up to a counter to order your food), the meals it serves aren’t the kind you walk around with.

From pasta dishes with Impossible plant-based meatballs served in oversized ladles to massive chicken sandwiches with tiny buns, all of the food served at the Pym Test Kitchen is visually appealing, so expect to see lots of people posting photos of their lunch on Instagram. However, it’s also all really tasty and well-themed. The storyline for the restaurant is that Hank Pym and the Ant-Man crew are using quantum technology to make some food gigantic and other food tiny. It leads to a unique dining experience you likely won’t forget. And if you want to add a bit of a kick to your meal, stop by the attached Pym Tasting Lab for an assortment of themed beer cocktails.

If food on the go is what you’re looking for, Avengers Campus has that too. There are two shawarma carts in the land that nod to the post-credits scene from the first Avengers film–you can get either plant-based falafel or chicken, depending on your dietary restrictions.

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4. Dora Milaje encounter

Another of the land’s character experiences happens literally in the middle of the campus. Multiple times throughout the day, Black Panther’s Okoye will lead a group of Dora Milaje soldiers through the crowds to host what plays out as a miniature training camp. They put their fighting style and weapons handling on display for those who gather around–and pose for photos, of course.

This up-close experience is one of the more unique at Avengers Campus. For one, this is the first time Okoye has appeared in the parks, though the Dora Milaje have appeared with Black Panther previously. What’s more, this particular “show” isn’t on a stage somewhere in the land. Putting it in the center of the campus makes it feel impromptu in a way the other experiences–including the Black Widow stunt show that we did not get to observe–don’t.

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5. A genuine flying Spider-Man

Everyone knows about this because the video that’s been circulated over the last year-and-a-half is pretty breathtaking. Yes, there is a flying Spider-Man experience in the land. The figure is what is referred to as a “stuntronic” and pulls off an impressive aerial maneuver above the WEB Slingers building.

That’s just part of the experience, though. Prior to the web-slinging, you’ll get to watch Spider-Man doing some acrobatics across the roof of WEB Slingers, showing off for those assembled below. Then, after the high-flying theatrics, Spidey emerges once more to come down to ground-level for a meet-and-greet with fans.

Necromunda: Hired Gun Review

Necromunda is the kind of game that makes me appreciate when developers are given the time they need to really polish a game to a shine, because this is what happens when they aren’t. It’s a fast-paced, gore-filled shooter in the same vein as Doom Eternal with a Warhammer flavor and some RPG elements thrown in, and combat is brutal, violent and often satisfying… but also sloppy and buggy. You’ll see yourself and others phase through the environment, slide around the level during melee animations before popping back into place, and even experience a hard crash or two when your skills are just too much for Necromunda to handle. All of that really sucks the fun out of what should be a great time.

You can see the potential of the gunplay in the moments where things come together – especially when you find a weapon that fits your playstyle well or you use Necromunda’s insane mobility to take out the bad guys in some really awesome way. Between midair dashing, double-jumping, and your grappling hook you can glide across massive areas in seconds and take out enemies with extreme precision. Most of the weapons feel great, from powerful shotguns that turn people into red giblets at close range to heavy weapons that can tear through enemies and scarcely need to be aimed.

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As you find or purchase better loot and discover a build that fits your playstyle you can go nuts with some insane builds, like carrying around multiple shotguns and maximizing your mobility so you can zip around the map and blast baddies in the face, or a sniper-focused build where you focus your equipment on improving your odds of getting powerful loot drops.

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You also get a dog companion who can be summoned with a squeak toy to attack enemies, which is pretty entertaining. She isn’t the most useful in a fight, since you’ll likely be moving a mile a minute and flying through the air and your dog mostly wanders around, but at least she sometimes succeeds in drawing the enemies’ attention. She can also be upgraded too, which lets her receive and deal more damage, making her marginally more useful, and there are some interesting cosmetic changes as each cybernetic implant gradually transforms your normal household pup into a robotic terror cyber doggo. And yes, you can pet the dog.

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All that sounds great, but in practice there are far too many major problems with Necromunda, and the longer I played the more they got in the way of me feeling like a badass. For one, the enemies’ AI is about as sharp as a grape and they’ll mostly just run at you screaming or get caught on something and stand there until you kill them. Or worse, they often hilariously spawn right in front of you for your murdering convenience. Some boss fights just have enemies awkwardly popping into existence without end until the boss is killed.

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And some of Necromunda’s design choices are just puzzling. For example, the lion’s share of enemies can be instantly killed with a melee attack, a la Doom’s glory kills. Doing so locks you into an animation for several seconds, during which time you’re completely invulnerable. Because the AI are a bunch of helpless window lickers, more often than not they’ll run up to you while you’re assassinating one enemy, giving you the perfect opportunity to simply melee kill them with the press of a button as well. Hysterically, this sometimes leads to the bad guys literally forming a line in front of you waiting for their turn to be gruesomely butchered.

It certainly doesn’t help that Necromunda has a hard time keeping up with you when things get intense. Screen tearing and framerate dips are quite common, even on my high end PC (which has a GeForce RTX 2080ti GPU and Ryzen 9 CPU), and it’s at its worst when you’re moving fast or in an area with especially high enemy density. I even experienced a few full-on crashes where I’d find myself staring at my desktop wallpaper and sighing at the progress I’d lost. 

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There’s no interesting story to carry it through the rough parts, either, as Necromunda’s plot seems doomed almost from the start. The problem is foreshadowed the title itself: “Hired Gun” isn’t a term that lends itself well to a very personal story and Necromunda lives up to that expectation. As a mercenary, your character is as shallow as can be and has almost no personal stake in any of the events throughout the campaign. Most quests start out with someone telling you about someone who needs killing. Your character replies with a short comment that usually amounts to wanting to be rich, then you’re off to commit some war crimes.

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NPCs are equally shallow with precisely zero memorable characters or reasons to pay much attention to what’s happening with the story. The plot borders on being actually nonsensical in parts and cutscenes are filled with truly unremarkable dialogue and awkward explanations with little payoff. Most involve characters monologuing at you or having two characters exchange words while you…kinda just watch. Your character matters so little in all that’s happening, in fact, that enemies will shout “kill him” even if you’re playing as a woman. 

It’s disappointing because this all takes place in Warhammer’s bonkers sci-fi world where humanity has grown unchecked into something monstrous and unrecognizable. Instead of using the appealing setting to its advantage, Necromunda largely uses it as decoration for mindless action and gore. There’s nothing wrong with turning your brain off for awhile and enjoying some meaningless slaughter (in a video game, anyway), but it certainly feels like wasted potential given all the lore and worldbuilding Warhammer 40K has going for it, and Necromunda frankly needed all the help it could get.

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That said, the sights you’ll see along the way are actually quite impressive. Each level is massive and provides plenty of opportunity to wall-run and grapple across rooms as you conduct your orchestra of destruction. You’ll see massive metal trains, creepy, derelict structures, and even an obligatory sewer level, each with plenty of nooks and crannies hiding loot to be claimed and enemies to be slaughtered.

The campaign is short and ends with such little fanfare it actually made me laugh, but there are lots of side quests and repeatable content to keep you looting and shooting for much longer than the six to eight hours the main missions offer. You can replay campaign levels to improve your ranking or grind for loot, or tackle side quests to earn extra money. Side quests reuse areas from the campaign and amount to little more than short bounties to “kill 10 of this enemy type,” but many are at least more challenging than the story missions and offer enough credits to make it worth your while.

The good news is that the RPG mechanics behind the weapons, equipment, and cybernetic upgrades are pretty great for the most part, which makes grinding a worthwhile endeavor. Some cybernetic upgrades offer game-changing abilities, like a shockwave that stuns nearby enemies or the ability to teleport short distances to deliver melee attacks, but most are smaller perks like increased damage resistance or better stability when shooting while wallrunning.

Aussie Deals: Free Battlefield 4, 25% off PS+ and It Takes Two!

Amazon Australia recently revealed the date for its annual Prime Day event, and we figured we’d get you setup to take full advantage of it (plus you’ll score a free FPS to boot). We sure dug Battlefield 4 when it came out and when Prime Day rolls around on 12AM AEST on June 21st (with local deals running for 48 hours) you’ll have the Prime membership needed to score cheap stuff. Way to think ahead, you!

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Far Cry 6 Features Third-Person Gameplay So Players Will Better Connect To Protagonist Dani

As seen in the gameplay trailer for Far Cry 6, the upcoming shooter will feature moments where the game plays out in third-person as opposed to first-person. Those moments of third-person won’t just be limited to cutscenes–you’ll see that perspective shift during certain parts of combat and when Dani enters guerrilla camps.

In an emailed response to GameSpot, narrative director Navid Khavari wrote that there are “a few reasons” for why Far Cry 6 shifts perspectives. The change is mainly to better highlight protagonist Dani Royas as a character, though there are gameplay ramifications too.

Now Playing: Far Cry 6 – Everything You Need To Know So Far

“In cinematics, [third-person] is something the team tried early on, and it felt surprisingly seamless,” Khavari wrote. “It instantly felt like there was more of a connection to Dani’s journey in the world, more of a connection to this epic story in Yara.”

“Players will also be able to see their character customizations in these highly-realized story beats. In Guerrilla Camps, this is also an opportunity for players to be able to see their fully customized character, everything from their backpack to their clothes.”

As mentioned before, you’ll also shift to third-person when in guerilla camps–that wasn’t just a cinematic choice for the gameplay trailer. So while in hubs, you’ll be able to see your Dani as you speak to other characters, similarly to third-person RPGs like The Witcher, Dragon Age, Mass Effect, and Assassin’s Creed.

Khavari writes that the intended effect of seeing the interaction play out in front of you is to make Dani feel like an actual character that exists within the space you’re exploring–they’re “a member of the camp.” As soon as you leave the camp, the camera zooms back in and returns to first-person.

The only other time that the camera shifts to third-person is when you use a Supremo backpack. As seen in the Far Cry 6 gameplay trailer, these backpacks unlock powerful abilities for Dani, like a flamethrower, jetpack, or missile barrage. “In the Supremo backpack moments during gameplay, the third-person transition is intended so players can see all of the backpack’s effects, and better feel its impact in action,” Khavari writes.

All in all, this is a far cry (heh) from Far Cry 5, which played out entirely in first-person and featured a completely silent protagonist in “the Deputy” who you never got to see in the game, not even in cutscenes, outside of the character creator and clothes customization window. As a result, the Deputy never felt like an actual presence in the game’s story. I’m hopeful that that won’t be the case for Dani based on Ubisoft Toronto’s decision to include the character in conversations.

More Far Cry 6

Far Cry 6 is scheduled to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC on October 7.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Game Maker’s Sketchbook, A Showcase For Video Game Art, Begins July 19

The Academy of Interactive Arts and Sciences (AIAS), iam8bit, and fortyseven communications have announced the Game Maker’s Sketchbook, a new showcase celebrating art related to the craft of making games. The showcase will take place on July 19 during GDC, showing off a selection of art pieces from games.

“The recognition of video game art is dramatically underrepresented,” said Meggan Scavio, president of the AIAS, in a press release. “We wanted to create an annual festival that looks across the industry and spotlights all the different aspects of art and visuals that transport us into game worlds, that trigger our imaginations, delight us with their ingenuity, and celebrate the artists themselves.”

Submissions for the Game Maker’s Sketchbook are open now through July 1 for the showcase’s six categories. The categories are character art, environment art, impact, iconography, storyboard, and curiosities, with the last category being for any art that doesn’t quite fit into the other five. Any art from a video game published on or after January 1, 2020, is eligible for the showcase. The winners will be decided by a jury of artists and representatives from games, film, and fine art.

Each category will have a shortlist of three artworks with one overall winner. Some of the art will be sold as prints or collectibles by iam8bit, with the proceeds supporting the Academy of Interactive Arts and Sciences. There will also be a special category called the Artists Sketchbook that will showcase all submitted art. The Game Maker’s Sketchbook is aiming to be an annual showcase celebrating artists in the video game industry.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Jupiter’s Legacy Canceled at Netflix Despite Cliffhanger Ending

After only one season and a cliffhanger finale, Jupiter’s Legacy is coming to an end at Netflix. Though the adaptation of Mark Millar’s comic series of the same name premiered just under four weeks ago, the series’ cast members have now been released from their show commitment, effectively pulling the plug on another season.

Although Netflix does not regularly release official audience figures, Jupiter’s Legacy was featured in the streamer’s top ten category for several days after its premiere. However, it seems likely that the show did not perform to Netflix’s expectations, particularly for a high-profile project that carried a more expensive production scale.

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“I’m really proud of what the team achieved with Jupiter’s Legacy and the amazing work everyone did on that origin season,” Millar wrote in an official statement posted on Twitter. “We’ve made the tough call of letting our incredible cast out of their show commitment as we continue to thoughtfully develop all realms of the Jupiter’s Legacy saga. We’re confident we’ll return to it later and just want to say thanks to you guys for your continued support and to the cast and crew who made this look so great.”

Millar will soon launch Jupiter’s Legacy: Requiem, a new comic series that will continue the property’s story. While the upcoming comic books may have been planned as a way to set up narrative threads for future television episodes, it could also touch on loose threads from the show’s first season.

While this marks the end of Jupiter’s Legacy as a series at Netflix, it is still only the beginning of the streamer’s oncoming slate of Millarworld content. Following his statement, Millar shared that a Supercrooks anime series will premiere on Netflix later this year. The streamer is also developing an American Jesus series, a film adaptation of Reborn starring Sandra Bullock, and a television adaption of Millar’s comic series The Magic Order.

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In our review of the first season of Jupiter’s Legacy, IGN gave the series a 7, saying it “delivers plenty of exciting superhero action, compelling stories, and memorable characters thanks to strong performances from its leading cast.”

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J. Kim Murphy is a freelance entertainment writer.

Murder Mystery Game Overboard Has Surprise Released, You Can Play It Now

What started out as an April Fools joke is now a full-fledged game. Inkle Studios, the creators of 80 Days, have surprise released Overboard, a visual novel “whodunnit where you’re the one whodunnit.” In a press release, Inkle describes Overboard as “80 Days meets Agatha Christie with a wicked twist,” the murder mystery is available now on PC, Switch, and Apple devices.

While the game’s release comes as quite the surprise, news of Overboard actually first surfaced back in April, when Inkle co-founder and narrative director Jon Ingold joked about the studio releasing a game about a “multiple murderer who hate dolphins and talks to God.”

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In Overboard you take on the role of Mrs. Veronica Villensey, a very recently widowed starlet and heiress who has eight hours to cover her tracks and frame someone else for the murder of her husband. While pinning the blame on someone else is no easy feat, there are plenty of ways to go around it, with the press release stating the game is “designed for multiple playthroughs with an enormous amount of variety and consequence.” Apart from antagonistic dolphins, the game features a cast of colorful characters that move around in real time, each with their own secrets you can discover and use against them. According to Inkle, “anyone could be a witness, [and] anyone could be the next victim.”

Made in just 100 days, Overboard is Inkle’s fifth game and follows the company’s pattern of creating narrative-driven titles such as 80 Days, a game Hope Corrigan called a “wonderfully imaginative and vivid steampunk world presented through beautifully-told narrative” in GameSpot’s review. For those ready to take on the role of black widow and try to–quite literally–get away with murder, you can pick up Overboard on the Nintendo eShop, Steam, GOG, and the App Store for $15 USD.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Fortnite Chapter 2 Season 7 Teases an Alien Invasion

Chapter 2: Season 7 of Fortnite is right around the corner and the game might be teasing this new season’s theme with in-game alien abductions.

These alien abductions are happening in-game seemingly at random, as reported by The Verge. Any given player on the map might be targeted by a massive laser beam that comes from the sky and in a matter of moments, they’ll be transported across the map.

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It’s unclear why this is happening at all, but as anyone who plays Fortnite knows, it’s not happening for no reason. With Season 7 of Fortnite beginning next week on June 8, it’s easy to see how these alien abductions might be connected. Perhaps Season 7 will be themed around aliens.

It wouldn’t be surprising considering everything going on in the real world right now, and Epic Games has been known to capitalize on real-world events in its battle royale game. For the unaware — and brace yourself for this — the United States government (specifically the Pentagon) has confirmed that videos and photos of unidentified aerial phenomena, more commonly known as UFOs, are real and out there.

Now, this could all be a coincidence, of course, but it seems clear that Fortnite is teasing something related to aliens and UFOs.

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Many influencers and people in games press have received special cards that seem to be connected to whatever Fortnite is teasing — the cards feature alien-like signage on them with “they’re coming” written across the top — and elsewhere on social media like Twitter, TikTok, Facebook, Instagram, and YouTube, official Fortnite videos that also say “they’re coming” have been spotted.

You can watch one of these videos seen on TikTok below, as originally reported by The Verge.

An image similar to the one seen in the TikTok above can be found on Fortnite’s website too. What all of this means is still unknown, but given the alien abductions happening in-game and all the marketing happening outside of the game, it seems safe to say Season 7 will have something to do with aliens.

If that’s the case, it’s probably safe to don your Ripley skin next time you hop into Fortnite in case you get abducted. While waiting for Season 7 to launch on June 8, check out this Xenomorph skin in Fortnite and then watch this trailer for the new Fortnite June Crew Pack.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.