Call of Duty: Vanguard – Here’s What Comes in Each Edition

This year’s installment of the perennial bestselling series is Call of Duty: Vanguard — or COD Vanguard, if you’re into the whole brevity thing. It’s set to release for PS5, PS4, Xbox Series X|S, Xbox One, and PC on November 5. It brings players back to the well-trodden battlefields of WWII.

You don’t have to wait until November to lock in a copy for yourself. Call of Duty: Vanguard is up for preorder now at all the usual retailers. Here’s where you can preorder it.

Preorder Call of Duty: Vanguard

PS5

PS4

Xbox Series X

Xbox One

PC

The physical version of COD Vanguard is not cross-generation, with the exception of the Xbox Series X version (it includes the Xbox One version as well). The digital versions for Xbox Series X and PS5 are cross-gen, however. Bit confusing, but that’s life.

Call of Duty: Vanguard Ultimate Edition (Digital Only)

The digital-only ultimate edition includes you the following digital extras:

  • Battle Pass Bundle (1 Season Battle Pass + 20 Tier Skips)
  • Task Force One Pack (3 Operator Skins and 3 Weapon Blueprints with Tracer Rounds)
  • 5 hours of 2XP

Call of Duty: Vanguard Preorder Bonus

Preorder any digital version of the game, and you’ll get early access to the open beta.

Other Preorder Guides

Halo Infinite Won’t Include Campaign Co-Op And Forge At Launch, 343 Says

Halo Infinite will not ship with campaign cooperative play or Forge, developer 343 Industries announced during a development update video.

Joseph Staten, who is the creative head of Halo Infinite and served as a writer on the franchise up through Halo Reach, said the ongoing challenges presented by the coronavirus pandemic put a strain on development. This has caused the team to push several features out of Halo Infinite’s launch state, particularly split-screen co-op in its campaign and the level editing platform Forge.

“Unfortunately, as we focused the team for shutdown and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch,” Staten said. “And we also made the tough call to delay shipping Forge passed launch as well.”

That’s not to say these features won’t ever appear in the game’s future. Staten specifically called Halo Infinite a “live service,” saying new content will get introduced to the game as time goes on. He clarified that 343 Industries already has a Halo Infinite roadmap worked out and in development.

“Yes, some of the things we won’t be able to do for launch, but that’s part of being a service,” Staten said. “And the good news is we have a year-long, post-launch content and feature roadmap already worked out. You know, we’re already working on those things now. So yeah, some things won’t land in a launch timeframe, but some things will just roll out over time. That’s part of this Halo Infinite journey that we’re kicking off together with fans.”

Staten went on to say that the biggest reason for the delay to both campaign co-op and Forge was the team’s focus and commitment to quality.

“What is our number one priority? Well, our number one priority is making sure that whatever we ship, whenever we ship it, it meets the right quality bar across all platforms–Xbox devices, PC and all its different configurations,” Staten said. “And when we looked at these two experiences, campaign co-op and Forge, we made the determination they’re just not ready. And as a studio we don’t want to ship things when they’re not ready. […] So, we’re going to keep campaign co-op and Forge in the oven for a little bit longer, and then when they’re ready, we’re going to release them as part of our seasonal roadmap next year.”

To be specific, Staten said the team is looking to release campaign co-op in Season 2 of Halo Infinite, while Season 3 will see Forge’s introduction.

Campaign co-op and Forge aren’t the only two missing features at launch. Earlier this month, 343 Industries announced that assassinations also won’t make it in time for Halo Infinite’s release. And there are likely several other issues to iron out, like those bots having a hard time climbing stairs.

Despite these issues and performance reports of it struggling on older consoles, 343 Industries is still adamant that Halo Infinite will launch this holiday season for PC, Xbox One, and Xbox Series X|S. Whenever the game does launch, multiplayer will be free and it’ll be available on Xbox Game Pass.

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Halo Infinite Will be Released Without Campaign Co-Op or Forge at Launch

343 Industries has announced that it is delaying campaign co-op and Forge for Halo Infinite until after launch as the developers focus on getting the single-player campaign and multiplayer done in time for its holiday release.

In an August video update from the official Halo YouTube channel, Halo Infinite head of creative Joseph Staten confirmed that neither campaign co-op nor Forge will be in Halo Infinite at launch. 343 confirmed that Halo Infinite is “100 percent committed” to release the anticipated shooter this holiday.

Campaign Co-Op has been a fixture of the Halo franchise, being able to play through the single-player campaign with a friend. Meanwhile, Forge is a unique experience where players can design their own game modes by creating custom maps, rules, and more. Forge is where some of the most creative player-generated modes have come from, some of which have gone on to become official Halo online modes.

“Unfortunately, as we focused the team for shut down, and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch. And we also made the tough call to delay shipping Forge past launch as well,” Staten said during the video update.

Staten confirmed that the team is taking a seasonal release schedule for the campaign co-op and Forge. While Halo Infinite will launch with the single-player mode and season 1 of multiplayer, Staten says the team is aiming to release campaign co-op in season 2 and Forge in season 3.

Staten clarified that a new season will ship every three months, meaning campaign co-op will not be released until 2022, most likely (if assuming the holiday season begins in November).

Staten says the delay is a result of the complexities involved with game development, particularly with campaign co-op. “On the co-op side, we have the opportunity to play the campaign all the time, it’s this wonderful, open, non-linear take on the Halo campaign. It’s going to offer so much more flexibility to take down Banished bases from all different angles, to progress through the game in your own way,” Staten revealed.

“At the same time though, that’s complicated. When you think about save systems and all the technology that needs to drive this more non-linear experience, and in the co-op experience that’s even more complicated.”

Halo Infinite still doesn’t have a firm release date, though community manager Brian Jarrard says the team is basically almost ready to confirm a firm date. Xbox boss Phil Spencer earlier confirmed that the studio is readying Halo Infinite for a holiday 2021 launch and it’s basically about narrowing the window to a specific date.

In the meantime, Halo Infinite will continue to roll out more test flights for multiplayer in the lead-up to launch.

Matt T.M. Kim is IGN’s News Editor.

Pokemon Go Oshawott Community Day Set For September 19

Pokemon Go‘s next Community Day is set for Sunday, September 19, developer Niantic has announced. The featured Pokemon this time will be Oshawott, the Water starter from Pokemon Black and White, and there will be a few other in-game bonuses to take advantage of during the event.

Throughout the Community Day, Oshawott will appear in the wild much more frequently than usual, making this a good opportunity to stock up on Oshawott Candy. You’ll also have a chance to encounter Shiny Oshawott during the event, and Niantic will offer a paid Special Research story themed around the starter called From Scalchops to Seamitars.

September's featured Pokemon, Oshawott
September’s featured Pokemon, Oshawott

Oshawott’s final form, Samurott, will also be able to learn a few new moves. If you manage to evolve a Dewott into Samurott up to two hours after the Community Day ends, it’ll know the Water-type Charged Attack Hydro Cannon. On top of that, Samurott will be able to learn the Charged Attack Razor Shell, even after September’s Community Day ends.

Finally, Niantic will offer a few in-game bonuses and a special item bundle during September’s Community Day. Any Incense or Lure Modules that you use during the event will last for three hours, and you’ll receive triple the normal amount of XP for catching Pokemon. The item bundle, meanwhile, will be on sale in Pokemon Go’s in-game shop for 1,280 PokeCoins and includes the following:

  • 50 Ultra Balls
  • 5 Lucky Eggs
  • 5 Rainy Lure Modules
  • 1 Elite Fast TM

September’s Community Day runs from 11 AM to 5 PM local time. You can read more about the event on the official Pokemon Go blog.

In the meantime, Pokemon Go’s Ultra Unlock Part 3 event has just begun. That runs until September 1 and introduces a handful of Pokemon from Sword and Shield to the game, including Wooloo, Skwovet, Falinks, and the Legendary cover monsters Zacian and Zamazenta.

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Don’t Expect a James Bond TV Series at Amazon

The team behind the James Bond movies have shot directly down the gun barrel to dispel rumors of a spinoff TV series at Amazon.

In an interview with Total Flim for the latest issue of the magazine, longtime James Bond producers Michael G. Wilson and Barbara Broccoli discussed their creative stewardship of the 007 character and the future of the iconic spy franchise, particularly in regards to whether Amazon’s $8.45 billion acquisition of MGM would stir up any potential TV spinoffs.

“We make films. We make films for the cinema. That’s what we do,” Broccoli asserted when she was quizzed over the possibility of the franchise heading to the small screen following Amazon’s takeover of the film studio, plus 50% of the James Bond IP. Wilson backed Broccoli, saying they’ve “resisted [calls for a Bond television series] for 60 years.”

While Amazon will share rights to the Bond IP after the deal is approved, Broccoli and Wilson’s Eon Productions will retain creative control over all decisions related to franchise, including everything from casting choices to the distribution of any future projects, though Broccoli admits that it’s “tough to think about the future” until No Time to Die has had its moment.

“I think we just really want to celebrate this and celebrate Daniel [Craig], and then when the dust settles, then look at the landscape and figure out what the future is,” Broccoli said, adding that “one thing we’ve certainly learned in the last 18 months is you never know what the future is. So we have to sit down and think about it.”

Daniel Craig made his Bond debut in 2006’s Casino Royale. He reprised the role in 2008’s Quantum of Solace, 2012’s Skyfall and 2015’s Spectre, which collectively grossed more than $3.1 billion at the worldwide box office. His final outing as the secret agent will come in Cary Fukunaga’s No Time to Die, arriving in U.S. theaters this October.

The film will see Bond coming out of retirement to confront Rami Malik’s Safin, a hyper-intelligent terrorist out for revenge. Ralph Fiennes, Naomie Harris, Ben Whishaw, and Jeffrey Wright return while Léa Seydoux reprises her role as Madeleine Swann. Lashana Lynch joins the franchise as a new “OO” agent and Ana de Armas plays CIA agent Paloma.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

New Report Reveals Why PlayStation Shuttered Its AAA VR Studio

A new report has shed further light on the decisions taken by Sony to close its AAA VR studio, Sony Manchester five years after its creation.

According to a report published by Polygon, the studio’s closure back in 2020 came off the back of a restructure in key positions of Sony’s hierarchy that triggered a review of the company’s portfolio. Following the appointment of Hermen Hulst as PlayStation’s new head of Worldwide Studios and Shuhei Yoshida’s transition into a new position as head of independent developer initiatives, Sony’s Manchester-based studio reportedly found itself under more scrutiny to show progress with its work, before being closed shortly afterwards.

Founded almost five years prior, Sony Manchester started out as a small development studio poised to create Sony’s next big entry into the VR space. Despite the studio’s secretive development processes and lack of published titles, sources revealed to Polygon that Sony Manchester had been working on a Helicopter-based VR title named CSAR: Combat, Search, and Rescue.

Within the game, players would fly around a map rescuing people from the cockpit of their helicopter whilst gunning down enemies that posed a threat to their mission. Within the cockpit, players would be joined by a co-pilot as they flew between different locales and a central base in the form of an aircraft carrier, which would double up as a mission select hub.

Sony Manchester’s progress on the title was reportedly hindered by a number of aspects. Issues on the game varied from concerns around its art style to gameplay factors based on how the title’s combat and rescue missions would actually work. Multiple former employees told Polygon that a number of the issues surrounding progress on the title were tied to higher-ups within the project.

Overseeing the project was the then-vice president of Sony Worldwide Studios Eric Matthews (who was also a co-founder of Bitmap Brothers) and Sony research director Mark Green. The acting co-lead designers were based 200 miles away in London and would apparently visit the studio roughly once per week.

The former employees pointed to the pair’s apparent micro-management approach to the project, which some staff felt bottlenecked its development. Matthews and Green are also said to have taken a “particularly hands-on” approach during their weekly visits to the studio, during which they would allegedly alter a range of factors on the project and encourage programmers to leave certain elements of the title exposed for further tweaking at a later date, slowing down development repeatedly.

A former employee spoke to Polygon about the problems they felt the studio faced. “Communication was an issue,” said the staff member. “Eric and Mark were not open to it at all. People tried to offer small ideas on how to do the tasks they had on their plates, but [they] often got rejected, unless it was done exactly how they wanted. […] We had a producer but she couldn’t really do her job as they didn’t like any detailed plans. I’m sure that this infinite tweaking and iteration worked fine for the Bitmap Brothers games in the 80s, but it was a bit out of place here. New enemy types would take months — and we’re talking blocky tanks. It was all just a pre-production concept. It was just a graybox for years.”

After a number of staffing changes within the VR studio, Matthews and Green moved its design team to London in the hopes to try and speed up progress on the title. Despite the team allegedly making some late progress on the title, Sony announced in February 2020 that it was closing Sony Manchester. Since then, a number of its members have moved on to work for other studios in the northwest region of England.

In other Sony news, we recently reported that Epic Games offered Sony a fee in the region of $200 million to bring first-party PlayStation titles onto PC. The documents unearthed in a legal battle between Epic Games and Apple noted the Fortnite developer’s offer was made to get Sony to put at least four first-party games to PC.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

PlayStation Plus: $30 for a 12-Month Membership (Save 50%)

PlayStation Plus is currently down to just $30 for new subscribers. That’s 12-months of the online subscription service, now available at 50% of the cost. This is perfect for anyone who has only just picked up a PS5 or is joining the PlayStation ecosystem for the first time. This is a limited time offer and will expire on August 30.

PS5 PS Plus users also get access to the PS Plus Collection, including free games such as God of War, Bloodborne, Days Gone, Fallout 4, Batman: Arkham Knight, and more.

PS Plus 12-Months Now $30 (New Subscribers Only)

PlayStation Plus includes benefits such as free games every month, 100GB of Cloud Storage, PS Plus Collection (PS5), online multiplayer access, and exclusive member discounts.

PS Plus games for August 2021 include Hunter’s Arena: Legends, Plants vs. Zombies: Battle for Neighborville, and Tennis World Tour 2. All are available until September 6.

PS5 Games and Accessories on Sale

Robert Anderson is a deals expert and Commerce Editor for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

Get More Than $100 Off Lifetime Access To This Award-Winning Documentary Streaming Service

Discovering an incredible documentary is an amazing experience – the best documentaries can be inspiring and uplifting, tell powerful stories that stick with you for years to come, and can even totally change your view on life.

Now, you can get access to thousands of powerful documentaries, for life, with CuriosityStream HD, an award-winning streaming and on-demand platform where you can journey through some of the world’s best stories – from our planet and beyond. Even better, today we’ve found a lifetime subscription plan on sale for just $149.25 when you use the coupon code STREAM25 at checkout (regular price $250).

Whether you want to broaden your perspectives, be entertained, or have your mind blown, CuriosityStream HD has a documentary for that, thanks to its library of thousands of the world’s very best documentaries in nature, history, science, and more, as well as exclusive originals, from the world’s leading experts, including David Attenborough, Michio Kaku, and Brian Greene for starters.

With your lifetime subscription, you’ll be able to stream or download documentaries to watch offline, anywhere, in HD and 4K on your TV, desktop, mobile, tablet, and more devices. Simply, if you love documentaries – or being the person with all the interesting facts and winning trivia knowledge – you’ll love CuriosityStream’s programming.

Plus, with new content added every single week, you’ll never run out of incredible new shows and films to watch, either.

CuriosityStream has earned a ton of awards since its launch – which is probably to be expected, considering it comes from media legend John Hendricks, the founder of Discovery Inc. It’s been rated an impressive 4.7/5 stars on the Apple App Store, and 4.3/5 stars on Google Play, and was given a 4/5 star review score by the tech experts at PC Mag.

Start streaming unlimited documentaries for life with a CuriosityStream HD Plan: Lifetime Subscription, on sale now for $149.25 when you enter the coupon code STREAM25 at checkout (reg. $250).

Elon Musk Says Tesla Will Release Humanoid Robots Next Year

At Tesla’s AI Day event, Elon Musk unveiled the Tesla Bot – a humanoid robot that uses much of the tech found in Tesla’s car to perform such tasks as getting groceries or attaching a bolt to a car with a wrench. Oh, and a prototype is set to be ready next year.

The Tesla Bot will stand at 5’8″ and will weigh approximately 125 pounds. Fortunately, for those who fear a possible robot uprising, the team at Tesla is building the Tesla Bot in a way that “you can run away from it… and most likely overpower it.”

This goal is seen in some of the Tesla Bot’s specs, which give it a top speed of 5 MPH, a Carry Capacity of 45 pounds, a Deadlift of 150, and an Arm Extend Lift of 10 pounds.

The Tesla bot will use much of the same tech that is found in its cars, including the Full Self Driving hardware, and it will come equipped with eight cameras and a high-tech screen in its head.

Musk and Tesla want this new Tesla Bot to perform “dangerous, repetitive, and boring tasks” like picking up groceries or fixing a car. These bots would ideally be added to our workforce, and Musk posits the question as to what economy actually is to explain his thoughts.

“What is economy? It is, at the foundation, it is labor,” Musk said. “What happens when there is no shortage of labor?” If all goes well in Musk and Tesla’s plans, these Tesla Bots will fill those gaps and ensure there are enough workers to go around, even if they aren’t living and breathing people.

Tesla is fully in on working on the Tesla Bot – which has a code name of Optimus Prime – and it has encouraged those who want to be part of the future of AI and this Tesla Bot’s development to join their team.

The Tesla Bot is only one of the many projects in the works at Tesla, including the Blade Runner-inspired Cybertruck. This news also comes alongside a US investigation into Tesla’s autopilot after a number of its vehicles have collided with parked emergency vehicles.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima Director’s Cut | Japanese Lip Sync Comparison

A point of contention for some players during the release of Ghost of Tsushima was the lack of lip sync when playing with Japanese audio. Considering the game’s setting and how playing it in Japanese is featured as a selling point when you start the game, this exclusion did hurt those looking to experience the game this way.

This is because the original PS4 release of Ghost of Tsushima used pre-rendered cutscenes, which were so big, they could barely fit on the game disc. This didn’t leave the space for alternate cutscenes with different lip sync. In the PS5 version, The Director’s Cut, the cutscenes rendered are in real-time. This allows room for Sucker Punch to add in Japanese lip sync.

As someone who played Ghost of Tsushima in Japanese this is by far my favorite new addition, it’s still not perfect in a few spots but it’s a massive improvement. Playing in Japanese, you don’t find yourself distracted by the lip sync the way you might have been previously. Watch this video for yourself to see the differences between the two versions.