World Of Warcraft Devs Reflect On MMO’s Landmark First Expansion, The Burning Crusade

Originally released 14 years ago in 2007 and now new again in World of Warcraft Classic with its re-launch today, June 1, The Burning Crusade was a landmark expansion for the MMO. The first expansion to the genre-defining game set the stage for what would come in the future in a variety of ways, and it left a lasting impact on Azeroth.

As the first WoW expansion, a lot was riding on it–and it delivered. The expansion added the game’s first new races–the Draenei and the Blood Elves–that shook up the meta, along with new zones, more PvP content, and much more.

The old is new again, as The Burning Crusade launched for WoW Classic today, allowing players to revisit vanilla TBC how they remember it all those years ago. Ahead of the launch, GameSpot spoke with Blizzard’s Brian Birmingham (lead software engineer) and John Hight (executive producer for WoW and vice president at Blizzard), both of whom are veterans of the games studio who looked back and reflected on the launch and impact of The Burning Crusade.

They also told us what it’s like to be revisiting the expansion with WoW Classic and they shared some behind-the-scenes stories from its development. The developers also touched on revisiting the expansion to bring it back for WoW Classic, temptations they had to change features and systems based on modern game development practices, and what they are most proud of from The Burning Crusade.

“It’s such a massive game with so many little nooks and crannies. Our players have been great at pointing out places where we need to do further investigation,” Birmingham said. “We dig in and really try to make sure that we can get things as correct as we possibly can. I’m really proud of the fact that we got this so close.”

You can check out our full interview with Birmingham and Hight below.

WoW’s The Burning Crusade expansion was a huge deal. As the first expansion to WoW, it made a number of bold and future-facing updates and improvements to the MMO. When you look back it now, 14 years later, how do you think about its legacy and impact?

Brian Birmingham: I feel like one of the things that it really did was expose us to what it meant to have an expansion, which was to us so much like unlocking a new place to explore and new journeys to uncover. And this otherworldly space that you get to explore in Outland is just such an inviting and exciting place to go through. And some of those early raids, especially Karazhan, are some of my favorites and being able to deliver on that kind of promise of, “Hey, there’s a new chapter, a new thing to go do.” It was something that was really exciting about this expansion.

John Hight: WoW was so huge, just discovering it, exploring through it, you could feel the boldness of WoW when it first came out. How do you one-up that with an expansion? I think the imagination behind each of the zones, plus introducing some new races into your playable characters, was quite an incredible experience. I can remember that I had preconceived notions about what Burning Crusade would be, and they were much smaller than the reality of what it became and that excitement of crossing over through the Dark Portal…I tried to avoid knowing what I was going to see on the other side. I didn’t play in the beta, so it was quite a treat.

Revisiting it now with The Burning Crusade Classic through WoW Classic must be a real trip, seeing it come full circle like this. Are there things you see, notice, or appreciate better or more fully now?

Brian Birmingham: Definitely. I would say for me, it really started with WoW Classic itself, but one of the things I really recognize now that maybe I didn’t then was that important social stickiness that comes from having the desire to make your own group. There are certainly the nice conveniences of, “I can get another dungeon group over lunch,” in modern WoW, but going back to Classic and having that, “No, I’m going to plan out how I’m going to attack this dungeon. I need to get my group together. I need to invite the people who are my friends and look for more friends when I don’t have enough and put effort into that.” …that made those kind of groups sticky and feel like they were important and beginnings of sometimes lasting friendships. I really appreciate that from Burning Crusade and it’s definitely altered my perception of how important that is.

John Hight: I had a single-minded obsession to fly, and I think I tried to optimize a little bit too much around getting to that point. Subsequently I’ve leveled some alts and I’ve gone back into that area and there’s just some really cool stories. I guess if I had one message to players, it’s to take your time, don’t be in a rush. The wings will be there. They’re not going to go away. So, discover all of it because the questing is… some of our best. I love dad jokes. And so some of the best dad jokes are in there, so I would say enjoy it.

With WoW Classic, you’re aiming to replicate the WoW experience as it was all those years ago. Was it tempting to want to change or add things now to reflect the way in which modern MMO games operate?

Brian Birmingham: There’s the obvious one where we did introduce the boost, which we think is important for players to be able to come together and play alongside each other as we did this launch. We know that there are players who did not play through Classic and now want to come back and play with their friends who did. We want to give them that opportunity to play together, but at the same time, still recognize the accomplishments of players who did play through it and make sure they still feel they have a leg up for all of their hard work doing that the old-fashioned way. So that’s something that we definitely felt we made a reasonable choice to kind of strike that balance.

John Hight: The achievement that we’ve done on the server-side is just the stability and increasing the number of people that can play and it’s no small feat. Because even to this day, what makes World of Warcraft unique is the hundreds of people that you’re going to see any time you turn around in that world and the thousands of people that are going to play on the realm with you and the millions of people that are going to be part of this experience and very few games do anything like that. We have continued to try and increase the number of folks that we can get on a realm, the number of people that we can have on the screen. And that technology is part of Burning Crusade Classic. It’s the same content, but I think it’s going to feel even more alive because we’ve almost quadrupled the number of people we can get on realm, right Brian?

Brian Birmingham: Yes, that’s true. We can actually get more than four times the number of people on an individual realm now.

John Hight: There’s still going to be queues, probably when we launch, and hopefully they’ll be shorter, but it’s well worth it.

Brian Birmingham: Yeah certainly. We still have upper bounds on what we can support, but it’s higher than it used to be for sure. We’re always looking to improve that.

Asking you to rank WoW expansions is probably like choosing a favorite child. But when you think about The Burning Crusade as the first of now eight expansions to WoW, what are some of your lasting memories of it? Things that have stuck with you over the years?

Brian Birmingham: For me, Karazhan is top of mind. That has stuck with me through the years as one of my favorite raids, because it’s just such a cool, magical castle where there’s a new surprise waiting around every corner from ghostly servants in the Servants Quarters to otherworldly dragons on the top floor, demons hiding in the bookshelves. It’s ridiculous; the level of intricate and cool encounters that you experience as you’re exploring this kind of spooky haunted castle, I love every minute of it.

John Hight: That’s tough. I love farming so I’m looking forward to getting another drake and fighting over those eggs. I played on a PVP realm so that was certainly a memorable and sometimes frustrating experience, but definitely a great achievement once I got them. I think the domed cities or biomes in Netherstorm. I remember when I was a kid, I saw the sci-fi movie Silent Running where they have these dome cities out in space. I thought, “Oh, that’s a really cool idea.” And then here it is inside of WoW and where else could you have a fantasy universe that has domed space cities from Ethereal travelers from another time?

I remember crawling up the hills from Zangarmarsh, all the way over into Nagrand and then of course getting killed and having to go, “Where the heck was my corpse?” And spending another hour trying to get to it. But it’s pretty crazy. I think the imagination of that team still blows me away, but I think they set the right tone with Burning Crusade. It was…definitely wanting to one up what they had done with WoW, which is now WoW Classic. And I think that has set the tone for all the expansions since. I know that when we have conversations today, we’re talking about Shadowlands we want it to feel very different and we go back to, “Yeah and think about the diversity they had in Burning Crusade. That is the standard; we’ve got to do that or better.”

Obviously a massive part of the expansion was the introduction of the new races, the Draenei and the Blood Elves. Can you briefly walk us through the design and implementation of those and how, as best you can remember, you thought their introduction might mix up the overall meta?

Brian Birmingham: I remember a lot of it was trying to give that ability to have someone that you could identify with on your chosen faction. Certainly people have a strong faction identity and they want to go to the faction that they kind of resonate with. But sometimes you’ve got friends who were kind of pushing you, “Hey, come play with us on this faction.” And you’re like, “Well, I want to make sure I feel like I fit in there.” And so giving something like the Blood Elves to the Horde and the Draenei to the Alliance, gives you that opportunity to say, “Well, I really want to be that big guy with the kind of otherworldly look.” And so you could do that. Or, “I want to be the kind of pretty elf.” Okay, well you can do that too. We want to make sure that they feel like they fit in their respective factions, but also feel like they could be something that you could identify with. And that was something that was really important then and it’s still really important to us now.

I remember I was playing hard back then and when they came out, everybody was so excited about Blood Elves and I was like, “I think the Draenei look so cool. I want to be one of those, but they’re on Alliance.” And actually now, I’m playing Alliance now because Classic was my opportunity for a reset and be like, “Let me try the other side.” I’ve never played any of those quests, I don’t know any of that storyline. There’s a whole parallel chapter. And so Classic has been my opportunity to play the other side and see the other chapters and everything from a new perspective. So I’ll get that chance to play a Draenei this time.

On the story side, some of the threads you established and set up made a significant impact on the story that continues to this day. How much of what has since transpired in WoW’s lore was mapped out back then?

John Hight: When we were doing Legion, I know that in conversations I had with the designers, there is a lot of Illidan’s story and what motivated him and what drove him in Burning Crusade. It’s the backstory. If you’re a Demon Hunter fan or an Illidan fan, you’ve got to play Burning Crusade because it gives you a lot of that detail. I know his particular character was certainly mapped out and a lot of where we thought he’d end up. And the Legion itself, there was always the thought that with Sargeras and the Legion, we have to get back to this. We didn’t want to close the book completely. We wanted to let everyone know that that was an existential threat that we would have to revisit.

What are you most proud of about The Burning Crusade?

Brian Birmingham: I want to say Karazhan again, but I also want to give you a different answer. I would say the thing I’m most proud of is that we are able to get as authentic as we can while still running on modern code base and supporting all of those modern improvements in terms of our ability to run a cloud infrastructure and support a large number of players, and also just running on modern hardware. What has been the big challenge really is, “Can we do this on modern code?” And I’m really proud of and excited for the team’s ability to get that right, even though it is on a significantly different code base, having that original data to pull from all the meticulous comparisons that we’re doing, and the fact that we’re doing them all the time.

It’s such a massive game with so many little nooks and crannies. Our players have been great at pointing out places where we need to do further investigation. We dig in and really try to make sure that we can get things as correct as we possibly can. I’m really proud of the fact that we got this so close.

John Hight: I’m most proud of the community, the players. We had no idea when we did WoW Classic how popular it was going to be, honestly. We all love the game, I guess we kind of felt, “Well, we’ll see… if people really will stick around.” Burning Crusade has shown that they will. We’ve only been a couple of days in here, but the support has been fantastic. So many people that maybe haven’t played in the last couple of months and are coming back in to play and check it out and be part of it. And they feel so passionate about it. And the community is just so kind, in terms of looking out for each other and understanding that things are going to be a bit harder. And maybe there’s some rough edges that you don’t experience in Modern WoW, but that’s part of the fun and the charm for them.

“I’m most proud of the community, the players. We had no idea when we did WoW Classic how popular it was going to be, honestly.” — John Hight

Brian Birmingham: Actually, I talked to some people who were saying that they were being so polite in Classic, partly as an almost penance for how they were maybe not nice 15 years ago. Wanted an opportunity to make some new relationships with a better attitude. Yeah, everybody’s a little more grown up, a little more balanced in their opinions.

The reception to The Burning Crusade was near-unanimous praise. As your first expansion to WoW, how did that make you feel at the time, and what impact did such strong reviews have on your development processes and ambitions afterwards?

Brian Birmingham: Oh my gosh. I remember it was such a big lift. I was a relatively new employee at the time, but I remember I went to the midnight signing. We used to do these midnight signings where we would go out and sign people’s collectors editions, and regular boxes as they would wait in line at midnight to buy them. And it was so exciting to be able to see that, hearing the stories from the original developers about lines that went around the building and so we actually had them at multiple sites and it was great to see the fans come out, really celebrate with us.

It always gives you that boost to kind of go back and try even harder than you have been to make everything as good as you possibly can. It’s one of the things I love about BlizzCon now is when we get to be able to interact with our fans and feel their passion, that’s really what fuels us. And so I can’t wait until we can do BlizzCon in person again.

John Hight: I was a player at the time and so for me, amongst some of my peers it was validation because I’ve been playing for a while and I literally remember somebody saying, “Yeah, have you seen this game Burning Crusade?” And I’m like, “Yeah, that’s WoW, that’s what I’m playing right now.” “Oh, man, that thing looks off the hook.” It’s like, “Well, you should come and play with me.”

So it was cool that WoW could do that and not just take little incremental baby steps towards keeping its community going, but taking a really big, bold one going to another world. You asked, how has that influenced things? Every time we do an expansion, it’s like, “Yeah, got to be a big new world, got to have new features, got to have some crazy zones in it. There’s got to be stuff that people didn’t expect in this.” And it was Burning Crusade that started all of that.

Do you have any stories from the development of the expansion you can share that people might not expect?

Brian Birmingham: It was just amazing to see how quickly the team was able to work. Even though it was still rapidly growing. As I mentioned, I was one of the new hires then and seeing how quickly we were trying to staff up and do everything at a breakneck pace. It was inspiring to see such great and talented people to be working alongside.

With this recreation, to see that again, and how the team is larger now, of course, supporting Modern and Classic, to see just how cooperative and what great teamwork everybody has shown across the team, not just the people who are dedicated to working on WoW Classic, but the people on all of World of Warcraft who have been supportive and contributing to making sure this has been a successful release has been really inspiring and something that I really appreciate. It’s really one of the best teams in the world to work on, I can’t imagine being anywhere else.

John Hight: It’s been a lot of fun for us too. We woke up one day and we realized, “Oh my gosh, we’re supporting two games.” Two big MMORPGs. And it’s been fun watching the team sort of rally to the cause. Everyone’s getting into it and we’re trying to figure out how to do this and support both player communities and recognize that some communities cross-over, and there are people that play both games. It has been a little bit of a logistical challenge for us, but one that I’m really proud the team has risen to the occasion.

This is our first expansion now for the Classic community and honestly, we’ve done all this while working at home. The last expansion in Modern, and now this expansion in Classic, it’s been great to see the team do this. We are all looking forward to the time when we can meet in person again and I can hear Brian’s laughter down the hall and instead of just over zoom.

Dark Horse Comics Starts A Gaming Division

Dark Horse Comics has formed a games division named Dark Horse Games. The division is responsible for the games and digital division of Dark Horse, working to bring the company’s portfolio of comics and IPs to video games. The division will be headed up by Johnny B. Lee, who previously worked at Improbable.

On the company’s website, it states that Dark Horse Games will be looking to partner with video game developers in order to turn its IP into video games across “mobile, PC, console, and cloud.” Dark Horse Games is also looking to make internal games as well for its lesser-known IP, so it can roll out multimedia projects alongside the games.

Now Playing: The History Of Hellboy

“We have evergreen properties, like Hellboy, where there will always be interest in making games and doing collaborations,” Lee told GamesBeat in an interview. “We and our partners can really evaluate if a story IP and character universe would be a good fit for games that they’re internally designing and developing. I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We’re sensitive to that.”

Lee also said that Dark Horse Games is very deep in talks with developers, both indie and AAA, and if everything goes well, people could start hearing about games based on its IP next year. He said that Dark Horse plans to take lessons from larger comic companies that have worked on games, like Marvel and DC, and plan multiple projects across different mediums together for synergy.

Video games based on comic books have been mostly successful, with games like Spider-Man: Miles Morales and the Batman Arkham series having both critical and commercial success.

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Game Of Thrones Star Sophie Turner Joins HBO Max’s The Staircase Limited Series

Sophie Turner is joining the cast of The Staircase, HBO Max’s adaptation of the 2004 docuseries The Staircase, according to a report from Variety.

Turner joins Colin Firth, Toni Collette, Parker Posey, and more; the Game of Thrones actor will play the role of main character Michael Peterson’s adopted daughter Margaret Ratliff in the eight-episode limited series.

The Staircase, like the docuseries before it, follows the case of author Michael Peterson (Firth), accused of murdering his wife Kathleen (Collette). Peterson claimed at the time that his wife had fallen down the titular staircase, but police suspected Peterson’s involvement and he was convicted in 2003.

Peterson was granted a new trial in 2011, but submitted an Alford plea–the defendant maintains their innocence but agrees that the evidence would likely convict them–for a reduced charge, allowing him to be sentenced to time served and then released.

The original documentary was updated in 2013 and 2018, and is available right now on Netflix.

While Sansa Stark won’t be appearing in any of them, HBO has a whole slate of Game of Thrones prequels on the way. House of the Dragon, following House Targaryen, is already in production. The Tales of Dunk and Egg, based on author George R.R. Martin’s novellas following Ser Duncan the Tall and Aegon V Targaryen, is also in the works. 10,000 ships, set a millennium prior to the Game of Thrones series, just picked up its writer, and an animated series is also reportedly in development.

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Prime Day PS4 And PS5 Deals 2021: Best PlayStation Discounts So Far

Amazon Prime Day 2021 will bring a huge wave of gaming deals when it kicks off later this month (June 21-22, if reports are true), and there’s sure to be no shortage of Prime Day PlayStation deals. Now that we’re over six months out from the PS5’s launch, we’re starting to see more PS5 deals on games and even some accessories, and PS4 deals are already out in full force thanks to Sony’s Days of Play sale. In the days and weeks leading up to Prime Day 2021, we’ll be tracking all the best Prime Day PlayStation deals as we spot them, but for now, here’s an overview of what to expect from Prime Day’s PS4 and PS5 deals along with some great discounts to take advantage of now.

When more information on Amazon Prime Day 2021 is available, we’ll be updating this story so you can stay on top of the best PS4 and PS5 Prime Day deals. In the meantime, check out more of our Prime Day 2021 guides, including the best Prime Day deals to expect, how to get Amazon Prime for free, and tips for saving the most money on Prime Day. Plus, catch up on the best Prime Day tech deals and Prime Day TV deals.

Prime Day PS5 console deals

If you’re still looking to buy a PS5 console, the most you can hope for during Prime Day is a PS5 restock, either at Amazon or (more likely) other stores looking to steal some of Amazon’s thunder. Amazon restocks have been few and far between, but retailers like GameStop, Walmart, and Best Buy have been a bit more consistent with their restocks, and we wouldn’t be surprised to see a PS5 drop to pull people to their site during Prime Day.

Still, because of how few times Amazon has restocked the PS5 since launch, it’s also not unrealistic to think the retailer may be stockpiling consoles for Prime Day.

Prime Day PS5 headset deals

The official PS5 headset is easier to find in stock than it once was, but we haven’t seen a discount on it since launch. That doesn’t mean Prime Day headset deals won’t include the Pulse 3D wireless headset, but what we can count on is some great deals on third-party headsets. In fact, our pick for the best PS5 headset, the Razer BlackShark V2 Pro, is already on sale now. Fortunately, many PlayStation headsets are compatible with both PS4 and PS5, so you have a wide range of choices, and you can expect to see more headset deals closer to Prime Day.

Prime Day PS5 controller deals

If you own a PS5, you might be looking to pick an extra controller this Prime Day–maybe you’re eyeing one of the two new DualSense shades released recently, Cosmic Red and Midnight Black. PS5 controllers cost $70 (and Cosmic Red is $5 more), so picking up a second or third one will cost you a decent chunk of change, but there’s a chance we’ll see PS5 Prime Day controller deals this year.

Prime Day external hard drive deals

Most PS5 and PS4 owners have to pick up an external drive to expand their console’s storage at some point, so it’s never a bad idea to pick one up if it’s on sale and you haven’t taken the plunge yet. Prime Day hard drive deals are sure to feature the top brands, including Western Digital and Seagate, and there are already great discounts on some of our picks for the best external hard drives and SSDs. These external drives can store PS5 and PS4 games, and you can play PS4 games off them directly, but you’ll have to move any PS5 games back over to your internal SSD in order to play them. Still, having an external hard drive or SSD on hand helps free up space on your internal SSD for downloading new next-gen games.

Prime Day PS5 accessory deals

Days of Play has brought a rare discount on one official PS5 accessory: the PlayStation HD camera, which is down to $50 ahead of Prime Day. It’s an excellent pick-up for those looking to stream their gameplay, offering 1080p capture with background removal tools and the ability to add yourself to gameplay videos while broadcasting in picture-in-picture mode. Unfortunately, discounts on other first-party PS5 accessories, like the DualSense Charging Station, haven’t yet popped up, but we’ll be keeping a close eye on them come Prime Day. However, if you don’t want to wait on Sony’s first-party peripherals to drop in price, there are similar, highly rated alternatives from third-party sellers on Amazon, like the NexiGo Dobe PS5 controller charging station that’s on sale for under $14 right now. These are worth considering if you’re looking to save money as you expand your PS5 setup.

Prime Day PlayStation Plus deals

We have a pretty good idea of what to expect around Prime Day PS Plus deals–usually, Sony’s online gaming membership drops to around $40 for Prime Day. That’s a nice 20 bucks off the usual $60 list price, but you can usually find 12-month PlayStation Plus subscriptions for even cheaper if you’re willing to shop sites like eBay and CDKeys. Thanks to Days of Play, there are some great PS Plus deals available right now, so you can snag a digital code on sale and start playing online (and claim June’s free PS Plus games) right away.

Prime Day PlayStation Now deals

You can try out PlayStation’s cloud gaming service for less in June. Ahead of Prime Day, PlayStation Now is on sale at multiple retailers, with 12-month memberships going for as low as $42.74 and 3-month memberships dropping to just under $20. PlayStation Now gives you access to more than 800 PS4, PS3, and PS2 games on demand, with new games cycling in every month and playable on PS4, PS5, or PC.

Prime Day PS5 and PS4 game deals

Sony’s Days of Play sale ends June 9, a couple of weeks before Prime Day, but we’d expect to see those same PS5 game deals resurface, hopefully with an even steeper discount. Right now, $70 games like Demon’s Souls, Spider-Man: Miles Morales Ultimate Launch Edition, MLB The Show 21, and The Nioh Collection are $10 off, dropping them to $60. We wouldn’t be surprised if Amazon bumped them down by another $5 to $10 come Prime Day, but since this is the first year where PS5 games will be on sale during Prime Day, it’s hard to say just how hard Amazon will push PS5 game deals.

Prime Day PS4 deals will offer a great opportunity to snag any last-gen games you may have missed out on for cheap, and the best part is that both PS4 and PS5 owners can take advantage of them. Those who haven’t managed to get their hands on a PS5 yet can take advantage of any PS4 game deals knowing those physical games can be played on PS5 in the future too (at least, if you get the disc drive version of the console).

PS4’s PlayStation Hits are currently down to $10 each as part of Days of Play, and this is usually the case during Prime Day as well–so if you’re considering picking up older PS4 games like Horizon Zero Dawn, Bloodborne, or Uncharted 4, there’s really no need to wait until Prime Day when they’re currently on sale. More recent PS4 releases like The Last of Us Part II ($30), Ghost of Tsushima ($40), and Death Stranding ($20) are already back down to their Black Friday prices as well.

Realistically, we’d expect Prime Day 2021 to recycle a lot of Days of Play’s first-party PlayStation deals. What’ll be more interesting to see is how low third-party PS4 and PS5 games go, including Ubisoft titles like Watch Dogs Legion and Assassin’s Creed Valhalla.

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Alamo Drafthouse Emerges From Chapter 11 Bankruptcy, Plans New Theaters

The pandemic has been tough on just about everyone, but as far as businesses go, movie theaters suffered quite a bit, having to shut down all but entirely. After filing for bankruptcy earlier this year, theater chain Alamo Drafthouse is now emerging with plans to open new theaters, according to The Hollywood Reporter.

The independent theater chain filed for Chapter 11 bankruptcy earlier this year, a move that begins a reorganization process for a struggling business. The company sold assets to pre-existing investor Altamont Capital and newcomer to the chain, Fortress Investment Group, to keep the business afloat as theaters stayed closed, pushing studios to delay upcoming movies.

Thanks to new financing from the sale, Alamo Drafthouse is now looking to open a 14-screen theater in Manhattan alongside its planned Staten Island theater. The chain is also planning 9-screen theaters in Washington D.C. and Arlington, Virginia, as well as a theater in St. Louis, Missouri. Meanwhile, two Texas theaters and one in Kansas City, Missouri will close; the chain is also ceasing development of a planned Orlando, Florida location.

“We’re so thrilled to be reopening theaters across the country and welcoming back audiences for an unparalleled moviegoing experience with films we’ve been eagerly awaiting for over a year now,” said Alamo Drafthouse CEO Shelli Taylor in an official statement. The Wrap notes that Alamo founder Tim League and some of the other original investors are listed among minority partners for the organization following the restructure.

The Austin, Texas chain currently has 41 theaters in operation.

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Pokemon Go Slowpoke Event Begins June 8, Adds Galarian Slowpoke, Mega Slowbro, And More

Pokemon Go is kicking off its new Season of Discovery with a Slowpoke-themed event from June 8-13. The event is called A Very Slow Discovery, and it introduces Galarian Slowpoke and Galarian Slowbro to the mobile game, as well as standard Slowbro’s Mega-Evolved form.

The event marks the first chance you’ll be able to encounter and catch Galarian Slowpoke in Pokemon Go. Unlike standard Slowpoke, this form is a pure Psychic type, and to evolve it into Galarian Slowbro, you’ll need to catch 30 Poison Pokemon while it’s set as your Buddy. The following Pokemon will also be appearing in the wild more frequently during the event:

  • Slowpoke
  • Slowbro
  • Slakoth
  • Vigoroth
  • Gulpin
  • Spoink
Galarian Slowpoke
Galarian Slowpoke

In addition to the wild Pokemon spawns, Mega Slowbro will debut in Mega Raids, while the following monsters will be appearing in lower-tier Raids during the event:

One-star Raids

  • Galarian Slowpoke
  • Alolan Grimer
  • Shellder
  • Shinx
  • Timburr

Three-star Raids

  • Snorlax
  • Slowking
  • Slaking
  • Toxicroak

Beyond that, Niantic will offer a batch of event-exclusive Field Research tasks to complete, as well as a new Collection Challenge. If you’re able to clear the latter, you’ll receive a Slowpoke Forever shirt for your avatar along with 30 Ultra Balls and 3,000 XP. Niantic will also give away a free event box in Pokemon Go’s in-game shop, and there will be other new Slowpoke-themed cosmetics. You can read more about the event on the official Pokemon Go blog.

In the meantime, Pokemon Go’s June Community Day takes place this Sunday, June 6. This month’s featured Pokemon is Gible, and it will be able to learn the Ground-type Charged Attack Earth Power if you can evolve it into its final form, Garchomp, either during the event or up to two hours afterward. Niantic has also rolled out a short new Limited Research task line that will give another chance to catch Galarian Ponyta.

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Dark Horse Starts Game Division to Turn Famous Comics Into AAA Games

Dark Horse Comics has opened a new gaming and digital division and is already speaking with AAA developers to potentially collaborate on games based on its biggest titles.

As reported by VentureBeat, Dark Horse has opened a new Dark Horse Games division out of Oregon and Shanghai with the intent of bringing its books — which includes properties like Hellboy, Sin City, 300, Umbrella Academy, and more — to games.

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According to Dark Horse Games general manager Johnny Lee, the plan currently is to work with top developers on games based on Dark Horse’s most famous books, presumably titles like Hellboy.

All the while, Dark Horse will build an internal studio to create games based on either newer books and properties or older books that are less well-known.

“We have evergreen properties, like Hellboy, where there will always be interest in making games and doing collaborations,” says Lee. “We and our partners can really evaluate if a story IP and character universe would be a good fit for games that they’re internally designing and developing.”

Lee says Dark Horse is already in “late-stage discussions” with several AAA game developers and says if deals go well fans will start seeing its characters in major video games “no later than the end of Q1 next year.”

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Dark Horse has found great success in letting creatives take their books for a spin. Titles like Hellboy and 300 have been adapted into some great movies directed by filmmakers like Guillermo del Toro and Zack Snyder, respectively. While other titles like Umbrella Academy have been successfully adapted for Netflix.

It might not be long before we start seeing a similar occurrence in the video game industry.

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Matt T.M. Kim is IGN’s News Editor.

Sean Bean Just Found Out How Game of Thrones Ended

Game of Thrones aired its series finale two years ago, but many of its actors finished working on the show long before it concluded. Though Sean Bean’s Ned Stark is one of the series’ most well-remembered characters, the English actor was only a main cast member in the show’s first season in 2011, with his role in the story wrapping up in an early, much-memed exit.

Since leaving Game of Thrones, Bean had apparently checked out on what was happening in Westeros over the next seven seasons. In a recent profile in The Times of London, the actor learned how the series ended for the first time and expressed a muted approval of how things shook out.

Warning: Spoilers for Game of Thrones’ ending are below

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In the piece, the interviewer described how the series concluded with Ned’s son, Bran, being crowned the king of Westeros and his daughter, Sansa, becoming queen of the North.

“So did Winterfell stay separate?” Bean asked. “Oh, good for them.”

The exchange began as a question the interviewer had about Bean’s thoughts on the parallels between the Starks’ kingdom’s secession from the rest of Westeros and Brexit, the United Kingdom’s withdrawal from the European Union.

Bean admitted he had not kept up with Game of Thrones since leaving the show. When asked if he would want to avoid spoilers in case he eventually did get around to watching the rest of the series, Bean said “I’ll have forgotten by then, go on.”

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Though Game of Thrones has concluded, HBO is plotting several returns to George R.R. Martin’s fantasy world. The prequel series House of the Dragon revealed its first look last month, showcasing the design of key characters. Additionally, the network is developing three other spin-offs as well as an animated series.

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J. Kim Murphy is a freelance entertainment writer.

The Holiday 2021 Xbox Calendar Starts to Fill in – Unlocked 497

As E3 2021 looms, the big games are starting to show their hand. We discuss the recent gameplay reveals for Far Cry 6 and Dying Light 2 – both of which also got firm Fall release dates. Plus: Bungie’s next project, Microsoft Flight Simulator does some housekeeping to maybe get ready for its Xbox Series X release, and more!

Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Shadow Warrior 3 game director Kuba Opon on how they resurrected Shadow Warrior, his career path from programming to game directing, and much more:

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Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

They’re Here: UFOs Have Begun Abducting Fortnite Players

After days of teases and weeks of leaks, UFOs have finally begun abducting people in Fortnite. Tuesdays are typically update days for Epic’s huge game, but today seemed to come and go without any fanfare, patch notes, or other major milestones to note. That was the case until this evening, at least. Players have begun sharing clips of the first-ever alien abductions in Fortnite.

As you can see below, the aliens seem to appear at random and choose one person to abduct. A brilliant beam of greenlight then focuses on that player for a few seconds before they’re lifted into the air and eventually dematerialized in front of any onlookers nearby. If, like Fox Mulder, you want to believe, here’s your proof.

This in-game event was leaked earlier this season but was not announced to be coming at any particular time. As is often the case, dataminers were able to tip off the community before Epic could really surprise everyone, but the arrival of UFOs still feels sudden given the lack of any official advance notice.

According to leaks, the UFOs will abduct someone during a round, heal them fully with 100 health and shields, then drop them somewhere else on the island to resume playing. This additional clip confirms the leaks, as it shows the event from the perspective of an abductee. With this all happening so suddenly, there’s still more to learn, but it seems like the next week will be eventful.

Those who study alien abduction reports are likely familiar with the concept of lost time, where alleged abductees claim to have minutes or even hours of their experiences wiped from their memories and unaccounted for. Could it be that players who get abducted by Fortnite aliens will later learn they’ve been used in some grander scheme as part of the Season 7 storyline? Such a twist sounds in line with the same lore guardians currently obfuscating the apparent truth that Fortnite’s masked man, The Foundation, is secretly played by The Rock.

This is all building up to Fortnite Season 7, which kicks off on June 8 and by all accounts will be themed around aliens, perhaps even starring Marvel’s Loki as a Battle Pass character. The aliens have appeared before all five Foreshadowing Quests have gone live in the game–we’re still waiting on two more. You can also catch up with the cryptic teasers for Season 7, as well as peek at the upcoming Week 12 challenges, the final weekly challenges of Season 6.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out