May the 4th is about celebrating treasured Star Wars memories, some of which you might want to capture in the future with deals on two Star Wars-themed instant cameras. From both Fujifilm and Polaroid, these instant cameras give you a new way to personalize your pictures with instant exposure film with Star Wars borders or keep it sleek and subtle with camera designs that pay homage to the film series without projecting that love out to everyone around you. The Fujifilm Instax Mini 9 Star Wars camera is on sale for $61 (down from $116) while the Mandalorian-themed Polaroid camera is down to $85 from $120. If you’ve got a Star Wars fan in your life, either of these would make a great gift as well–don’t forget Mother’s Day is coming up this weekend.
The Fujifilm Instax is one of the most recognizable instant cameras on the market today, with the company’s Star Wars-branded model on sale at Amazon. The cream and blue coloring of the Instax Mini 9 doesn’t immediately scream a galaxy from far, far away, but the BB-8 and Rebel Alliance embellishments really drive it home if you somehow miss the iconic title font on the front of the camera. This bundle also comes with two packs of film, each of which features Star Wars borders on the credit card-sized pictures. This is a great gift to capture any future Star Wars memories.
The Polaroid Originals Now I-Type camera is quite different to the Instax, featuring a far more nostalgic design that includes autofocus, double exposure, and an accurate flash. In that sense, it’s a far more accomplished camera in this market, but what makes this one special is the subtle Mandalorian styling that will make it stand out from the rest of the colorful range. The camera features the series’ title on the front, as well as The Mandalorian’s signet on the top. With the gunmetal and brown finish, it looks the part, too. This model doesn’t come with any film, but Polaroid also sells The Mandalorian-styled film packs separately.
Both deals are in celebration of May the 4th, which has already been bursting with great Star Wars deals for all sorts of gadgets. There’s a R2-D2 mini projector that even makes the same sound effects as the droid did in A New Hope, a great chance to save on Star Wars: Squadrons and Star Wars JedI: Fallen Order, and even the chance to grab your own Tauntaun sleeping bag that thankfully doesn’t smell like the real thing. I’m sure Han Solo would’ve preferred that at the time.
The enemy outnumbers us two-to-one and reinforcements are still days away. The raucous Gaul army is at our gates, baying for blood; each enemy soldier is coated in white and blue war paint and a select few operate battering rams that’ll plough through our modest wooden defenses in a matter of minutes. The scent of death is in the air and we’ve got no choice but to stand our ground and fight. “One of you is worth any number of them,” bellows our general, shattering the tense silence with an impassioned war cry. “We face adversity, a band of brothers, dedicated to the warrior’s code of strength and victory,” he continues, rallying the troops. “But we will never know defeat while we stand together! This day we add another triumph to the history of our people! We will be honored as men!”
Whether you go on to achieve victory or succumb to overwhelming odds, moments like this are part of what made Rome: Total War such a beloved strategy game when it launched in 2004–and why its popularity still persists today. It put Total War on the map and laid the groundwork for what has since become a blockbuster series in the strategy genre. With Total War: Rome Remastered, developer Feral Interactive has updated Creative Assembly’s seminal title by overhauling the visuals and adding a number of quality of life improvements that make it slightly more appealing for modern sensibilities. Under the hood, however, this is still very much the same game as it was back in 2004, for better or worse.
Total War: Rome Remastered hasn’t messed with this engaging setup, although you can now play as the other 15 factions without having to unlock them first–unless you’d prefer to do it the old-fashioned way by defeating each faction during the campaign as one of the Romans. When it comes to upgrades, the most obvious ones are visual, with improved lighting and more detailed terrain making both the battlefields and world map pop with added vibrancy. Environments are still overly sparse, which does make battles fairly lackluster to watch unless elephants are hurling soldiers 30 feet in the air, and the updated units aren’t nearly as impressive either, falling some way short of the graphical fidelity we’re used to seeing in modern Total War games. As a trade-off, however, Total War: Rome Remastered does feature an experimental “Extreme” setting for unit sizes, allowing you to partake in chaotic battles with an overwhelming number of forces, provided your hardware can handle it. Though loading times are still lengthy no matter which unit size you choose–even if you’re running the game off an SSD–which can make the campaign fairly laborious at times.
Gallery
Most of the other changes revolve around the UI and improving its readability. A new faction summary gives you immediate access to basic information such as your allies and enemies, number of family members, and your rankings for military, population, and so on. Meanwhile, quick lists allow you to see a useful overview of all of your settlements, armies, agents, and fleets, with all of their relevant stats included. There are also a number of new screens for the world map that give you information on the current state of your campaign at a glance. This includes color-coded factions so you can quickly see who owns what, where specific resources are, and the location of fortifications such as chokepoints and watchtowers.
All of these changes make it easier to engage with Total War: Rome Remastered’s empire management. You’ll spend most of your time choosing how to improve your settlements, whether that’s opting to invest in your city’s infrastructure to increase population growth and boost public order, upgrade trade to receive immediate income, or build military structures to amass an army and gain access to new units. You’ll also need to micromanage the various agents at your disposal, such as spies that can infiltrate enemy cities to learn about their infrastructure and units, and potentially open up the gates if you decide to try and seize the settlement for yourself. Or the newly added agent type merchants, that can be placed in settlements to generate income or placed on resource nodes to monopolize whichever material is located there. You’ll also have to contend with rioting, diplomacy, and bribes, appoint governors and generals, and so much more. Rome: Total War’s strategic depth has remained intact, and there’s now a modern tutorial that makes it easier to digest if you’re a newcomer or revisiting the game again for the first time in 18 years.
Unfortunately, the real-time tactical battles don’t hold up quite as well as the empire management. These skirmishes are clunky, particularly in cities where the AI pathfinding struggles to navigate with any semblance of rhyme or reason, and they lack the dynamism of modern Total War battles. The main culprit for this is the enemy AI, which is easy to trick and defeat with adept use of your cavalry units and obvious feints. It’s too passive to put up much of a fight, and its use of simplistic tactics turns most battles into a dull slog. All of this contributes to making the auto-resolve button more tempting than it should be.
It’s difficult to recommend Total War: Rome Remastered to anyone who didn’t already play and love the original game as the series has significantly evolved for the better over the past 18 years. A new lick of paint and some quality of life improvements aren’t enough to make this remaster an appealing option for newcomers when better Total War games already exist. That’s not to say it doesn’t deserve its place either. At this point, Rome: Total War is unaccommodating on modern hardware, so this remaster solves that issue with an improved and updated version of the original game. It might not stack up against its contemporaries, but Total War: Rome Remastered is the best way to play a series classic, warts and all.
Konrad Tomaszkiewicz, the director of The Witcher 3, has resigned from CD Projekt following workplace bullying allegations, which he denies.
As reported by Bloomberg, CD Projekt had been conducting a “months-long investigation in to accusations of mobbing, a Polish term for office bullying,” against Tomaszkiewicz. The commission that was formed to investigate these allegations found him not guilty, but Tomaszkiewicz decided to still leave the company as there was clear discomfort between him and other members of the studio.
“Nonetheless, a lot of people are feeling fear, stress or discomfort when working with me,” he wrote. He apologized to staff “for all the bad blood I have caused.”
“I am going to continue working on myself,” he continued. “Changing behavior is a long and arduous process, but I’m not giving up, and I hope to change.”
According to his LinkedIn profile, he joined CD Projekt as a junior tester in February 2004 to work on The Witcher, and has worked on all three Witcher games and was the Design Director, VP of Game Development, Secondary Game Director, and Head of Production on Cyberpunk 2077.
I’ve built a few advanced LEGO sets, many for IGN. But building the new LEGO R2-D2 was challenging and difficult in a way that those builds were not. This is not a build designed for multitasking, where you can watch a movie or browse social media while constructing it. It demands your undivided attention, which for many LEGO enthusiasts, is as good an excuse as any to buckle down and shut out the ambient noise and distractions. You don’t have to ask me twice.
The prior Ultimate Collector Series R2-D2 nailed the character’s iconic color scheme, but not the rounded, smooth design of the body, an essential component of its lovability. The new R2-D2, released in celebration of Lucasfilm Ltd.’s 50th anniversary, rectifies this with giant, smooth plating, built separately from the model, that hangs on the underlying LEGO Technic skeleton via cross pins. The build is a rectangular prism. But it does an excellent job at communicating the illusion of roundness and hiding its seams.
Like the prior model, the new R2-D2 contains hidden components in its chest cavity. Side flaps fold back to reveal its utility arms/probes, which it uses to fix machines, redirect elevators, and turn off garbage compactors. Additionally, this model has an interactive dome, which can rotate 360 degrees. There’s a compartment for Luke Skywalker’s lightsaber, which R2-D2 launched to his master at the Great Pit of Carkoon in Return of the Jedi. There’s also a hidden, retractable periscope on the back of the droid, which R2-D2 used to find his bearings after falling off Jabba’s sail barge.
The model has a retractable third leg, but can easily balance on two legs. To switch from two-leg to three-leg mode requires you to lift the model, manually bend the body backwards, and set it down again in its new configuration. All of the hidden features in this model are manually performed; there are no remote, battery-operated functions, which would have added considerably to its $200 price tag.. It comes with a plaque that recognizes the aforementioned 50th anniversary, plus a factoid sticker detailing R2-D2’s specs. Mounted on the plaque is a mini-figure of R2-D2.
Interestingly, the R2-D2 designers anticipated builders’ mistakes. They used color coding on the LEGO Technic pieces to serve as warning lights: “Do this wrong, and you’ll likely spend hours undoing your error.” To wit: all of the rod pieces on the backside of R2-D2 are red. All of the rod pieces on the front side of R2-D2 are green.
Photo credit: Kevin Wong
During my build, the red coloring tipped me off that I had attached the legs and feet on the wrong sides. The realization came at a crucial moment, before I started plating over the Technic with the brick finish. It took a bit of backtracking to correct, but if LEGO had decided to make all the rods grey and indistinctive, it would have been much more.
Time and again, I felt LEGO’s attempts to save me from hours of unnecessary rework. A piece wouldn’t fit into its insertion point properly, because I hadn’t properly aligned the bricks four steps beforehand. Another piece wouldn’t be able to support itself, because the underlying bricks from ten steps ago were placed at the wrong orientation. LEGO is consistently excellent at pointing out small mistakes before they become large mistakes, hours after they’re too late to diagnose.
Photo credit: Kevin Wong
The end result is worth the fastidiousness. The final R2-D2 is adorable, decently-sized, and uncommonly pliable and poseable. Most LEGO recreations are accurate looking, but stiff to the touch–they’re a nostalgic, still snapshot from a moment in our childhoods.
But the R2-D2 model feels more alive. Its legs are held to the body by flexible pins and rods, which allows the model to jiggle about, similar to how Kenny Baker would make R2-D2 waddle on two legs in the original trilogy. If you interact with it in any tactile manner, the model is reactive. In this sense, the model captures the spirit of the character in addition to its appearance. But fair warning; this is not a build for a novice. Even an expert builder will need to give this model their full attention; there’s a fine line between being pliable and breaking apart at the seams, and this model walks it.
Photo credit: Kevin Wong
I’m struggling to explain the experience of building this to readers who do not build LEGO on a regular basis. Here is an attempt: building the new LEGO R2-D2 is somewhat akin to playing Red Dead Redemption 2 back in 2018. You’ll remember in that game, the developers would punish you for moving too quickly. Gallop through a town, and you’d likely run someone ever. Run through the town square, and you’d bump into an NPC.
And after multiple punitive dealings with the law, you eventually realized that this was a game meant to be walked through. You were supposed to interact, explore, and mosey about in real time, and make progress at a detail-oriented pace. And like that game, the LEGO R2-D2 build is defiant, demanding that you slow down in order to match its speed.
The LEGO R2-D2, Set #75308, was created by a design team led by Creative Director Jens Kronvold Fredericksen. It’s composed of 2314 pieces and retails for $199.99.
[poilib element=”accentDivider”]
Kevin Wong is a contributor to IGN. Talk LEGO with him on Twitter at @kevinjameswong.
The Lord of the Rings’ Dominic Monaghan and Billy Boyd, who played the hobbits Merry and Pippin in all three films, are launching The Friendship Onion – a podcast where they will reveal stories from their time working on the franchise, interview members of the cast and crew, answer fan questions, and much more.
The Friendship Onion will launch on YouTube and Podcast services like Apple Podcasts and Spotify on May 18, 2021, and Monaghan and Boyd have teamed up with Kast Media to make this weekly show a reality.
“I am contractually obliged to make a glowing comment here in regards to the podcast Billy and I are making together. This is proving difficult as Billy has abducted me and is holding me for ransom to the price of 44 bananas. PLEASE, SEND bananas,” said Monaghan.
“Dom took a little persuading, it’s true, but this podcast is going to rock! He is such a joker, you have to love Dom! Ha….but you also have to love bananas, so….yes! send bananas,” said Boyd.
While it doesn’t appear to be a straight rewatch podcast like The Office Ladies or the Scrubs podcast Fake Doctors, Real Friends, it should be worth a listen for fans of Middle-earth as they “as they peel back the layers of their experiences, both in real life and from the screen.”
New documents presented as part of the Epic Games vs Apple court case have revealed new details about the cloud gaming streaming service that Walmart had been developing, which it pitched to Epic Games in 2019.
An email thread from April 2019 confirms reports from the same year that Walmart was talking to developers about a streaming service for games. The service, known as Project Storm, was designed to be an “open ecosystem” that allowed users to stream from the cloud or download games to a Windows PC and play locally. Documents attached to the email thread show that Walmart had been pitching this system to publishers such as Epic, and was planned to support for third-party launchers such as Steam, Uplay, Epic Games Store, Origin, Battle.net and the Bethesda Launcher.
A diagram explaining the system also notes that indie games would be supported alongside AAA via third party launchers. Users would be given the option to subscribe, buy games, or ‘BYOG’ – Bring your own game (presumably by linking with accounts like Steam and porting across your existing library).
Among the new details in the emails, Epic Games co-founder Mark Rein sent messages detailing a clip that would attach a phone to a controller, in order for players to use Walmart’s system. “They’re going to sell the clip for a crazy low amount, they were saying something like $2,” said Rein. He notes that the kickstand is the “killer part” of the device, and made it “more comfortable than playing on a Nintendo Switch.”
Rein also had the opportunity to play games using the service, which he detailed in the thread. “I played Walmart’s demo on an Android phone (with and Xbox controller) and the experience felt like playing on a PS4 and superior to playing on Android or iOS,” he said. “They also moved it over to a laptop in real-time (video stream hopped from phone to laptop instantly) and I played there too. Again, it was VASTLY superior to playing it on my daughter’s Surface Pro laptop.”
It is unclear if Project Storm is still in development or if the idea has been abandoned, but a beta period was originally planned for July 2019. As for Epic’s streaming partnership plans, eventually the company partnered with Nvidia’s GeForce Now streaming system to make Fortnite available for cloud gaming.
[poilib element=”accentDivider”]
Matt Purslow is IGN’s UK News and Entertainment Writer.
At its heart, New Pokemon Snap is a game about discovery. As you travel about the different islands of the Lental region photographing Pokemon, you’ll need to use the various tools at your disposal to lure monsters out of hiding, encourage them to interact with each other, and uncover other rare photo opportunities.
For those unfamiliar with the original Nintendo 64 game, this can mean a lot of repetition. You’ll be playing through the same courses multiple times in order to snap better photos of Pokemon and increase your Research Level, which in turn will open new courses to explore and Pokemon to photograph. Moreover, the game can be cryptic; it’s often unclear how to access new islands or trigger certain Pokemon reactions, so you’ll need to experiment frequently to progress. If you ever find yourself at a loss for what to do or how to advance, here are some beginner’s tips to help you out in New Pokemon Snap.
Scan Your Surroundings
Early on in your adventure, you’ll unlock the scan function–an entirely new mechanic for New Pokemon Snap. Pressing the X button will cause your camera to emit an electrical signal over the immediate area, which will mark the names of any nearby Pokemon and other objects of interest on your screen. This isn’t just a good way to see if any monsters are lurking out of sight; many Pokemon will also react to the signal and may even exhibit a special behavior you wouldn’t normally see.
On top of that, the scan function can reveal alternate routes in some islands. The game will often notify you when an alternate route or other object of interest is coming up, either via an on-screen prompt or a clue from the research team, giving you a clear hint of when to use the scanner. If you’re striving to snap the best photos you can, it’s a good idea to scan the environment often and see how the nearby Pokemon react, even if the game doesn’t prompt you to.
Use Fluffruit And Illumina Orbs On Every Pokemon
You’ll need to experiment with all the tools in your arsenal to capture rare Pokemon interactions
Shortly after you unlock the scan function, Professor Mirror will add fluffruits and Illumina Orbs to your arsenal, and both will be vital for photographing Pokemon. As in the original N64 game, you can attract a Pokemon’s attention by throwing a fluffruit near them, making it a handy way to lure some monsters out of hiding or get them into a clearer position for better photos. You can even use fluffruits to knock Pokemon off branches, causing them to react in new ways.
Illumina Orbs, meanwhile, will make a Pokemon glow. Not only does this help the monster stand out during nighttime photos, but many of them will exhibit different behaviors or reactions when they’re hit with an Illumina Orb. You will also add a music box to your arsenal later on, which will likewise cause some Pokemon to react in different ways, so be sure to experiment with all the tools at your disposal to see what works.
Feel Free To Ignore Requests
As you research the Lental region’s different islands, you’ll begin getting requests from the other members of your research team. These are essentially hints intended to help you snap four-star photos of Pokemon engaged in special behavior, but don’t feel compelled to complete all the requests as they come in. Requests have no bearing on your progress through the story, so if you’re focusing just on seeing the game to the end, it’s best not to get caught up completing requests right away. There’s an overwhelming number of requests to fulfill, and many are cryptic or can only be completed in higher Research Levels. Fortunately, requests aren’t time-sensitive, so you can always return to them after you’ve cleared the story, if you want to work on filling out your Photodex.
Raise Your Research Levels
Click To Unmute
New Pokémon Snap – What To Do If You’re Stuck
Size:
Want us to remember this setting for all your devices?
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Every island you visit in New Pokemon Snap has its own Research Level, and increasing this is the key to encountering new kinds of Pokemon and behaviors. After you’ve completed a run through one of the courses and returned to the lab, Professor Mirror will evaluate your photos. The scores he awards are then converted into Expedition Points, which go toward raising the island’s Research Level. This, in turn, will open up new photo opportunities on that island, from new Pokemon to never-before-seen interactions and even alternate routes.
What the game doesn’t outright tell you, however, is that you will need to raise an island to Research Level 2 to advance the story. This means you’ll need to replay a course multiple times to earn enough Expedition Points before you can progress. To level up quickly, be sure to take pictures of Pokemon you’ve already photographed, even if they’re in the same positions as before. While you may not add new pictures to your Photodex, you’ll still rack up Expedition Points, which will help you raise that island’s Research Level and advance the story forward.
Don’t Hesitate To Move On To Different Islands
It can often be tempting to replay a course until you’ve maxed out its Research Level, but it’s a good idea to move on to new islands as you unlock them, rather than focusing on 100% completing each. After you’ve hit Research Level 2, you’ll need considerably more Expedition Points to increase that area’s Research Level further, so it’ll require even more replays to level it up again. What’s more, story progress is generally dependent on moving on to the next island, so it’s a good idea to keep moving forward. If you feel like you’re hitting a wall or struggling to make headway, move on to another level and come back later. This will help cut down on frustration and keep the grind feeling manageable.
On Wednesday, May 5, AEW Dynamite will present the first-ever Blood and Guts match. While we don’t know the exact rules for the War Games-esque bout, it will involve a massive cage structure and see two factions–The Inner Circle and the Pinnacle–face off to hopefully end their vicious feud once and for all. For Inner Circle member Jake Hager, though, this match has even more meaning. According to him, it’s about redemption.
It all stems back to the March 10 episode of AEW Dynamite, where Inner Circle members MJF and Wardlow betrayed the group and launched a rival faction in the Pinnacle. They then laid waste to the Inner Circle, a group that has been a cornerstone of AEW since its inception. Since that moment, Hager admits the Inner Circle has been taking stock of how to re-establish itself.
“That’s a humbling moment. I mean, anytime you make a mistake, you need to sit back, humble yourself, and look at the reasons that caused it,” he said during an appearance on Wrestle Buddies, GameSpot’s wrestling podcast. “I look at the other four members of the Inner Circle as men. Real men can admit their mistakes and learn from them, grow from them, be better from them, stronger from them. And I think that’s what we’re really eager to prove is that we are better, we are stronger. But we have to show you for you guys to believe that.”
That all leads to Blood and Guts, a match he believes his group is ready for. “I think all five of us really have a chip on our shoulder and we’re training harder than ever for this match,” Hager said. “I’m preparing for this match like it’s an MMA fight. It’s that real to me, I have that much to discuss with the other guys on the other side of the cage. And I feel the Inner Circle has so much to prove in this match. This is a big turning point. We’re trying to come back from the most humiliating, worst beatdown at the hands of our own members.”
This level of animosity is exciting to see in wrestling, if only because it’s so rare. While The Pinnacle only formed in March, this particular storyline has been slowly building for the last six months. Long-term storytelling isn’t all that common in professional wrestling. When it happens, though, it can make a feud mean that much more–for not just the fans, but also the performers.
“Being able to have this type of storyline, this once-in-a-lifetime storyline to develop, it’s so cool,” Hager explained. “I get goosebumps just talking about it. It’s been almost six to seven months in the making, [the] Inner Circle alone has been 18 months. So that has been so gratifying to really sink your teeth into the character and give the fans everything they want. To have a storyline like this develop, with a match like this that’s also once in a lifetime, one of a kind, it’s so cool. It’s almost like two perfect storms colliding together right now.”
Now, those storms will collide in Blood and Guts and Hager already knows who his sights are set on. “For the longest time, [Wardlow] and I just had this problem with each other, even though he was in the group and I was supposed to accept him like a brother,” he said. “I never could. We had to come to blows as brothers are supposed to get it out of our system back in December. It’s still there. I really want to get my hands on him.”
AEW’s Blood and Guts Dynamite airs Wednesday, May 5, on TNT.
Zack Snyder is coming back to the big screen for a limited time. The director’s upcoming Army of the Dead will have a one-week run at over 250 Cinemark locations in the United States beginning on May 14, ahead of its May 21 premiere on Netflix.
The decision marks Cinemark’s first wide theatrical release of a Netflix film, though the company began showing titles from the streamer last year in an effort to expand programming options during the pandemic. Prior to this, Netflix has given limited theatrical runs to some of its films — particularly its awards season contenders — though the company did not extend to larger theater chains until now.
Army of the Dead will also play at some regional chain locations, like Harkins Theatres, Landmark Theatres and Alamo Drafthouse. With about 600 theaters, this marks the largest theatrical release of a Netflix film. This is the first time a large theater chain and Netflix are collaborating on a release, an indication that theaters are easing on their historically hardline stance against streaming.
“We’re in active discussions with Netflix, Apple TV, and others,” Cinemark CEO Mark Zoradi said in a conference call in March. “There are either big, important Academy [Awards] movies or bigger, mid-sized commercial films that we would be interested in playing. We would be open to a shortened window depending on what the financial terms were on that particular deal.”
Though Cinemark or Netflix, have confirmed no further collaborations, the two companies said they “anticipate there will be more to come.”
Another Zack Snyder film is setting a theatrical release for later this year. Since the director’s version of Justice League premiered on HBO Max in March, Snyder has stated that he plans to hold a handful of charity screenings in the fall. Warner Bros. has not officially confirmed any screenings at this time.
Army of the Dead stars Dave Bautista as the head of a group of mercenaries who attempts to pull off a casino heist in the middle of a zombie-infested Las Vegas. Snyder has confirmed that the current version has his stamp of approval, with no Snyder cuts necessary in the future.
[poilib element=”accentDivider”]
J. Kim Murphy is a freelance entertainment writer.