Returnal’s First Boss Is Also The Deadliest In The Game, According To Housemarque

Returnal has been out exclusively on PlayStation 5 for nearly a month now, which has given developer Housemarque a ton of data about how players are enjoying (and struggling) with its third-person action roguelite. Just how many times have players died, how many enemies have been slain by Selene, and how many hours have been played overall? Unsurprisingly, the numbers for all of those and more are all pretty high.

Over the past month, players have racked up nearly six million collectively hours of Returnal runs, which roughly translates to 684 years of gameplay. Throughout those runs, players have slain over a billion enemies, while Housemarque’s enemy AI has bested players over nine million times.

Now Playing: Returnal Video Review

Perhaps the most surprising stat that was shared concerns the game’s first boss, Phrike. It turns out this is the enemy that has killed players the most, which drives home just how challenging Returnal can be before you’ve unlocked a couple of weapon mods and found your groove with its action. Less surprising is players’ favorite weapon, with the Hollowseeker and its ridiculously powerful modifications coming out on top.

Returnal is regularly receiving updates that continue to balance the game’s exhilarating gunplay and fix persistent crashes and other technical issues, while Housemarque has stated that it is actively looking at addressing the game’s lack of a save system. It’s still one of the best games of the year despite that, with GameSpot’s Returnal review reading, “Returnal’s many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.”

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Netflix Says 72 Million Households Started Watching Army Of The Dead

Netflix has revealed that Army of the Dead is on the way to becoming one of its most popular movies. The streaming giant states that the zombie heist movie has been watched by 72 million households in just a week on release.

Of course, that doesn’t mean that 72 million households have sat through all 148 minutes of Zack Snyder’s latest movie. Netflix counts the first two minutes of any film or show as a viewing–which in the case of Army of the Dead, is less than 2% of the entire running time. So we know that a huge number of people started the movie–how many finished remains unknown.

Nevertheless, even with those slightly misleading figures, the movie is clearly a success for Netflix. Last year, the service revealed its most watched films of all time. The Chris Hemsworth-starring action movie Extraction stands as the platform’s biggest hit with 99 million watches over its first four weeks, while the dystopian thriller Bird Box scored 89 million viewers in the same amount of time.

Unsurprisingly, Netflix plans to turn Army of the Dead into a franchise. A prequel movie titled Army of Thieves has already been shot, with Army star Matthias Schweighöfer directing. There’s also the animated show Army of the Dead: Lost Vegas in the works.

For more, check out GameSpot’s guide to all the best originals, movies, and shows hitting Netflix in June.

New Marvel Book Detailing The Making Of The MCU Gets Huge Preorder Discount

Marvel is pulling back the curtain on the Marvel Cinematic Universe with an upcoming book that is sure to interest longtime fans of the MCU. The Story of Marvel Studios: The Making of the Marvel Cinematic Universe is a massive two-volume set that releases October 19. It has an eye-popping list price of $150, but right now Amazon is selling preorders for $90. As always with Amazon preorders, you’ll get the lowest price offered between the time you order and release.

Authors Tara Bennett and Paul Terry interviewed more than 200 people who have worked on the MCU, including cast members, writers, directors, concept artists, and more. The two-volume set contains archived production assets as well as never-before-seen photography from the sets.

The premium cloth-bound hardcover books come in a decorative slipcase and feature cover art designed by Marvel Studio’s head of visual development Ryan Meinerding. The set also includes a foreword by Marvel Studios president Kevin Feige and an afterword by Robert Downey Jr.

WWE And New Japan Pro-Wrestling Could Be Working Together Very Soon – Report

WWE President Nick Khan has been talking with New Japan Pro-Wrestling over a working relationship, according to a report from Wrestling Observer Newsletter. The idea is that WWE will be the exclusive American company to crossover with Japan’s biggest wrestling promotion.

The report also includes that it would involve WWE sending talent and top stars to work in NJPW, but the report isn’t clear if NJPW would send its performers outside of Japan. If this colossal deal would go through, it has huge ramifications for NJPW’s relationship with American companies like Ring of Honor, Impact Wrestling, and of course, AEW. It’s worth noting that former AEW World Champion Jon Moxley, is also the current IWGP United States Champion.

The report also stated that early talks began around Wrestlemania this year, but there is no indication as to what stage discussions are at the current time. With Japan’s strict COVID restrictions and policies, it’s unclear how transportation and promotion would work in a real-time scenario right now.

Even top NJPW stars like Jay White couldn’t come back to Japan after being in New Zealand for months when things initially went down. He couldn’t even compete in last year’s New Japan Cup tournament. While the world might be heading towards more lackadaisical responses with masks, countries like Canada and Japan are attempting to keep a tight lid on the situation.

It’s interesting to note that WWE used to cross-promote with a lot of other companies throughout the ’90s, even New Japan at one point. ECW “invaded” WWE during its heyday, and there were regular NWA appearances as well. Even Hulk Hogan back in 1993–as the WWE Champion at the time–was saying how great the IWGP Championship was and how it was the “most important belt in the world.”

Fans speculation of any sort of booking took like wildfire, and while it truly is an exciting time as a wrestling fan, we’ll have to ride this one out until it’s all signed, sealed, and delivered.

Genshin Impact 1.6 Update Goes Tropical With The Midsummer Island Adventure On June 9

Genshin Impact is gearing up for some fun in the sun as the latest update 1.6 , called the Midsummer Island Adventure, has been unveiled for a June 9 launch.

The update brings a brand-new event which takes players in search of the mysterious “Dodoland.” The event will be broken up into four unique gameplay sections, from sailing on a “Waverider” to the game’s normal exploration. A unique boss fight, Maguu Kenki, will be available, and completing challenges in this new area will earn special in-game currency to redeem for special event-themed items.

The 1.6 update will also add a new playable character named Kaedehara Kazuha, marking the first playable character from the in-game nation of Inazuma. According to the official press release, Kazuha is a “powerful five-star character who can provide strong control and additional buffs to the team. His Elemental Skill and Elemental Burst can not only deal Anemo damage and effectively control enemies, but also deal additional elemental damage if they come into contact with Hydro, Pyro, Cryo, or Electro.”

Two current heroes will see alternate costumes for the first time ever in the update, as both Jean and Barbara will have summer-themed attire made available for players to earn. Jean’s outfit will be available for purchase in the in-game shop, while Barbara’s can be earned through an event called Echoing Tales.

Genshin Impact is a freemium role-playing game available on PlayStation 4, PlayStation 5, Android, iOS and PC, with the native PS5 version releasing in the most recent update 1.5. The game holds the record for reportedly being the fastest mobile game to earn $1 billion, accomplishing the feat in less than six months.

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Bloodstained: Ritual Of The Night May Be Getting A Sequel

The metroidvania throwback Bloodstained: Ritual of the Night may be getting a sequel. Publisher 505 put out a financial report with new information on many of its games, and the slide devoted to Bloodstained references a “second version in development.”

The wording is unusual for a sequel, and it could be referring to some kind of remaster or next-gen upgrade. But notably, the very next slide is for Ghostrunner, which we know is getting a sequel, and it also refers to a “second version” in the same way. It also lists a next-gen version as an entirely separate bullet point.

Now Playing: Bloodstained: Ritual Of The Night – Release Date Trailer

The slide also reveals that Bloodstained has sold more than 1 million copies and generated revenue of roughly 30 million euro (roughly $36 million USD). 505 also cited its relatively high score on GameSpot sister site Metacritic.

While Bloodstained has only had one major release, it has spawned a franchise with two spin-offs so far–Curse of the Moon and its sequel, Curse of the Moon 2. Those were both 8-bit de-makes that reimagined Bloodstained’s characters in the style of the classic NES Castlevania games, the same way Bloodstained is based heavily on later PS1-era Castlevania games. Plus Bloodstained itself has gotten a steady stream of post-launch updates, adding new characters, difficulty modes, and more.

The project was spearheaded by Koji Igarashi, known for his work on Symphony of the Night and subsequent Castlevania games before leaving Konami in 2014. He crowdfunded Bloodstained on Kickstarter promising a return to those action-adventure roots with a modest $500,000 goal. The Kickstarter was fully funded and ended at $5.5 million.

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Learn To DJ Like A Pro With This Bundle Of Expert-Led Classes

The Premium DJing and Music Production Bootcamp Ft. Ableton + Logic Pro is a one-stop shop for learning all you need to know about DJing and modern music production. And right now, this bootcamp is available for only $49.99. The combined value of all the courses in this bundle is $1,791 (that’s a savings of 97%).

This bundle is deep. It includes nine courses totaling 492 lessons across 56 hours of instruction. Students learn everything from the basics to more advanced music production and DJ techniques. Some of the topics covered are music production in both Logic Pro X and Ableton Live 10, mastering audio control and sound mixing, courses on song and lyric writing, and music industry and business courses for the aspiring music professional.

The courses are all taught by Thomas George. George is a talented and accomplished music producer, composer, and audio engineer. He has a master’s degree in music production and a bachelor’s in music composition and has more than 10 years of experience working in the music industry as both a writer and a producer.

Whether you want to pursue producing music professionally or as a hobby, this bundle has lots to offer. Learn a new skill or take control of your future career with this incredible training bundle .

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IGN UK Podcast #594: Saving Princess Samantha

Cardy, Matt and Dale like what they saw from the new Horizon: Forbidden West gameplay so are here to tell you all about it. Cardy and Matt have also been having a mixed time with Biomutant and some fleeting fun with Knockout City. Oh, and Zack Snyder has made another film so Army of the Dead is also on the menu.

There’s of course an Endless Search to play as well as some URGENT feedback to respond to this week.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #594: Saving Princess Samantha

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HBO Max Executive Talks Godzilla vs Kong’s Big Win, Piracy, and The Future

HBO Max is officially one year old, and let’s just say the last 365 days haven’t always been easy.

WarnerMedia’s streaming service has seen highs and lows. Deciding to release new movies on HBO Max the same day they’re in theaters helped bring new subscribers to the streaming platform that was failing to grow as fast as executives may have wanted. At the same time, however, those moves made Hollywood A-listers angry, and WarnerMedia reportedly had to spend $200 million in backend deals to make up for it. 

Now, HBO Max is entering a new period of uncertainty. WarnerMedia is being spun off from AT&T and merging with Discovery. There’s room for both concerns and optimism. Mergers and acquisitions don’t always work; in fact, they fail more often than not. But when they work, they can build an even better, more popular product. Weaknesses in one area become strengths, and new teams are formed to create something people can’t live without. 

As WarnerMedia executives start to figure out what the next few years look like — and what that means under a new company banner with thousands more television episodes and specials —  IGN sat down with Brad Wilson, WarnerMedia’s executive vice president of growth and revenue, to chat about some key points. 

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IGN: I would like to start it off by lobbing you a bit of an easy one — one year in with HBO Max, what has been the biggest surprise that you have kind of seen, one that you were not expecting at all when you guys first launched? 

Brad Wilson: It’s the team and the passion for the mission behind it. I was really surprised at the infrastructure setup for the streaming service. You know, not just the kind of reporting aspects of it, but also how we serve customers around life cycle marketing and all the signals we collected on viewership. And that was quite good. But I underestimated “inside the building.” And just how passionate people were for the stories that we get to tell and the camaraderie in which we rally around … every day to serve our customers.

IGN: Around the idea of customers, [WarnerMedia CEO] Jason Kilar has said time and time again that day-of movies are bringing in a lot of new subscribers. Is the expectation that every new DC movie, or every new Godzilla, will bring in substantially more subscribers? Or do you see an overlap? Once these customers come in for a certain movie, they’re staying, and that’s good too?

Wilson: Specific to the Warner Bros. premieres that come in on the exact same days as theatrical [releases], we’ve been thrilled. 

Number one, I mean, as you mentioned, there’s been quite big, new customer acquisition demand generated from those things, but also they’re quite nice retention vehicles. I once heard a quote that said, movies bring them in and series keep them because you know, they’re here for six, eight, 10 episodes. But what we found with the movies is they’re [like a series], so there’s serialized watching for when people come in. 

It all started with Wonder Woman 1984, but even in January, with The Little Things and then Tom & Jerry thereafter, we see people connect into the next movie and the next movie thereafter. We’ve enjoyed a great retention benefit as a result of that. 

The other dynamic to your point is, as we’ve seen people come in for the titles — I use Wonder Woman 1984 because that was certainly a seminal event — those same people watched The Flight Attendant with great fervor quickly thereafter. The Flight Attendant was in our top 10 assets — every single episode in the month of January. The series ended the year before in November. We’re seeing crossover into series and we’re also seeing serialization into the next movie.

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IGN: You’ve seen pretty a big increase in engagement for HBO Max compared to HBO NOW, which makes a lot of sense when you look at the amount of content that is available. Are there any surprises that you’re seeing there? For example, anecdotally, one of the conversations I always have with friends who have kids is about Disney+ being an obvious purchase, and they’re happy with it. And then they got HBO Max for themselves as HBO fans, and it’s, “Oh, I forgot there’s Cartoon Network and Sesame Street!” So they have that for their kids. Are there any overlapping trends, where people were jumping between different content that you may not have predicted?

Wilson: Mortal Kombat was an interesting title for us, because I will say that while we expected it to do well, we did not expect it to do as well as it did. It’s been one of our top assets on the platform. And those customers are now crossing over into watching all the other great titles that we typically see, but also some of the great library content that we have with Friends, The Big Bang Theory, The Sopranos, etc.

IGN: When you’re looking at how well something like Mortal Kombat performs, how does that impact conversations you might have with the content licensing and acquisitions teams? When you’re looking at these kinds of figures, how does that impact how you’re thinking about future IP and actively developing more of that specifically for Max?

Wilson: We believe that we’re here to share and tell stories and create meaningful, enduring connections. That is a lens by which we start. Do we use that data to inform future programming decisions? The answer is yes. We partner very frequently with Meredith Gertler (manager of content strategy and planning at HBO Max) and her team to talk through what that looks like from all the lanes — kids and family to young adult to scripted and unscripted. These are early days. We’re all sort of figuring out the art and science that we lead against. But we’re also trying not to deviate from a formula that we know it’s been really successful with all original programming in the past.

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IGN: You brought it up, so I have to ask. When I think of HBO Max, I think premium. Now WarnerMedia is joining forces with Discovery. You look at Discovery, and it’s unscripted. It’s complementary to HBO. How do you look at all of it and think about it in terms of HBO Max?

Wilson: I’m supposed to give you the, “It’s too early to tell” comment. But look, I’ll say a couple things really quickly because I do think they are worth noting,

Provided that world comes together, I think you’re exactly right. When you look at all the assets they have from a nonfiction, unscripted perspective, and what we bring to bear from a scripted and higher quality or premium storytelling, that’s really, really exciting. It makes a ton of sense. The other part of this worth mentioning — I know no one likes to talk about it, but AT&T has supported us quite nicely up and through where we’re at today, and still continues to support us and champion us as we go through this period. 

I know it’s not the popular thing to talk about, but it matters in this period where we’re competing very heavily in this space. In terms of the specifics going forward, though, I probably can’t get into much more detail at this time.

IGN: How do you think about the competition space, not just with different streaming platforms, but with user generated content platforms like Twitch, YouTube, Instagram, and TikTok that are free, fun, and have powerful recommendation algorithms? When you’re thinking of competition, do those platforms come up? 

Wilson: One of the things we take very seriously is we are vying for attention and attention [is] the most valuable currency of time. We also recognize that our price point is $15 a month and we’re excited about the $10 month option we can introduce here shortly, because it’s also hard-earned money. We value people’s time and money. 

In that ecosystem, sure, I think all those things that you mentioned certainly would be part of that equation. For us, right now, it’s focused on all the things we do very well, which is the original programming, the Warner Bros. premieres. Who knows where that can go down the line, but I will tell you that what we’re doing right now with the current formula has definitely been working. We respect that time is the currency, and right now we’re seeing improvement on all those metrics.

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IGN: Just jumping off what you said, the ad-supported version of HBO Max is coming. This is the cheapest you’re ever going to get HBO for. If you want to get HBO for 10 bucks, you can do it. But it’s actually an expensive ad-supported streaming service when you compare it to Disney+, which is ad-free for $8. Netflix’s lowest price is $10, and that’s ad-free. How do you think about the price point? And how do you look at the reception? Is there a concern that even at $10 it’s priced too high? 

Wilson: One of the most beautiful things about our space, and having lived this for 20 something years, is that consumers get to vote and tell us. We’re very proud of the IP that we bring to bear and all the stories that we have. It’s all the Warner media properties: certainly Cartoon Network, Adult Swim, Warner Bros., the DC Universe, Harry Potter, etc. We feel very good about that price point. 

But we also know that retail businesses are very agile businesses and consumers get the vote. Ultimately, I think we’ll go to market and see how consumers react. But we’re just excited to offer what we can for a lower price point in exchange for the mild interruption of time with some very elegant and worthy, powerful advertisers.

IGN: Related to the price, there was a big news conference today about HBO Max’s Latin America rollout. The price point is much cheaper, coming in between $3 and $6 a month. How did the team get to that price point? Was it solely to bring in as many customers as possible at a lower price point so you can expand much faster? 

Wilson: When you look at those markets, they are obviously highly fragmented, very, very different market by market. When you look at the penetration of HBO in those markets versus say what we already have in the United States, we just knew there’s a massive total addressable market there, and that is under penetrated. The focus price strategy is a good one. When you look at the value that’s inside of that, where you not only have all the great catalogue that you enjoy here today in the United States, but there’s 100 new, original programs being produced for Latin American territories over the next year and a half in 2022, we’re gonna enjoy the benefits — $6, I think, is a heck of a value. We’re just being very aggressive in those markets.

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IGN: One of the questions that’s repeatedly brought up, especially because of recent things happening with Netflix, is piracy via password sharing. On the one hand, it gets people into HBO Max. On the other hand, it’s a $15 customer that you’re losing out on. How are you guys kind of viewing password sharing going into the second year of HBO Max?

Wilson: One of the dynamics we’ve seen so far is we have an account base sub, but there’s a lot of viewership within the family. We’ve been pleasantly surprised by the amount of kids profiles that have been created. Within that password sharing, we have not seem to have reached those levels at the moment. We want to do whatever we can, should we see those behaviors, to understand how we can create more value for that network. In our case, it’s a family today, but perhaps there are other extensions associated with that. We’ll take a look at the data and figure out what the best course of action is going forward.

IGN: I don’t like the term streaming wars, but I think if we’re going to be more realistic about it, it’s two different types of wars: churn (who’s going to be able to keep customers) and the fight for global programming that travels. Netflix is a great example, where they have Money Heist or Elite that are popular in the US and Spain. When you’re looking at international scale developing local content, how are you thinking about ensuring that travels for other viewers, including those in the US?

Wilson: It’s sort of a given. We want to be mindful of a global audience. The reality is, much like some of the competition, but certainly where our focus will be, there are just going to be stories that are going to be relevant for certain countries and nationalities. We’ll have that as part of our formula. Then there are stories that are going to be relevant around the globe. You’ll see a healthy mix. 

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IGN: In Latin America with HBO Max, there’s a live sports play. People will be able to watch some live sports. Sports and streaming in general are becoming a bigger question as Disney makes deals for ESPN and ESPN+, NBCUniversal makes deals for Peacock, and ViacomCBS is using Paramount+ as a big sports play. Do you guys see Max as an actual venue for live sports to play out? Is that crucial to keeping up with competition?

Wilson: Streaming wars — I don’t love that term either. It’s all early formation. I think we truly believe in [what’s best for] the mission. It’s all about figuring out what is best and how we can best serve our customers. In terms of live sports, any specifics around that I’m not goning to be able to share today, but I can assure you that whether it’s Jason [Kilar], John Stankey [AT&T CEO], myself, Andy [Forsell, head of HBO Max], or whomever, we’re constantly looking at how to get the entertainment portion right for our customers.

IGN: One last question for you. HBO Max is entering a new first year. There’s just a lot of change that’s about to happen. There’s a lot of uncertainty, but also a lot of opportunity. What are you excited about going into the second year, and third year with Discovery?

Wilson: We’re excited. We know that we’re just getting started. Whether it’s a new universe, or new world, or just continuing down the path of what we’re doing, we strongly believe in what we’re doing. We’re seeing it in the great strides we’ve been making, so I would just tell you that this team is remarkable and it remains unparalleled in the industry.