Edge of Tomorrow Sequel Doesn’t Seem Likely According to Emily Blunt

Edge of Tomorrow threw Tom Cruise into an action-packed time loop with Emily Blunt’s formidable soldier Rita, and it resonated with fans. Rumors of a sequel have swirled for years since the 2014 film, but it may not be in the cards, Blunt said in a new interview with Entertainment Weekly.

A sequel was in full-on production in 2019 according to EW, but Blunt said that she doesn’t know if a sequel could happen in light of current world conditions. It was far enough along, though, that she even read a script for it.

“That was an amazing script,” Blunt said. “But I just don’t know what the future holds for it, I did read a script that was in really great shape, but it’s just a matter of if that can even happen now. I don’t have a straight answer on that one.”

Based on a Japanese novel called All You Need is Kill, Edge of Tomorrow cast Cruise as United States Major William Cage, a public relations officer who had never seen combat. Early in the film, he’s thrown into battle against aliens alongside Blunt’s character, where things quickly break bad. Cage comes into contact with alien blood and gets trapped in a time loop, and he enlists Rita for help over and over to defeat the alien forces and escape the time loop.

Both actors are very busy, and scheduling could become an obstacle, according to Edge of Tomorrow director Doug Liman; Cruise is filming Mission: Impossible 7 and 8, and reuniting with Liman on a movie to be filmed in space, while Emily Blunt is working on a film titled Not Fade Away and a TV series called The English. Cruise’s Top Gun: Maverick is set to release on November 21, 2021. Blunt appears next in A Quiet Place II on May 28, 2021 followed by Disney’s Jungle Cruise on July 30, 2021.

NBA 2K21 Arcade Edition Review — Air Ball

Mobile versions of console or PC titles used to carry the stigma of being poor cousins, but as games like Fortnite and Genshin Impact have shown, it’s possible for mobile games to be just as good as their console counterparts. At first glance, NBA 2K21 Arcade Edition seems like it will follow suit; the game looks very impressive, the action runs smoothly, and every NBA team (with full rosters) is available from the start. I thought I’d have all I need to enjoy some great NBA action wherever I went, but the more I played the more I realized what I thought would be a deep experience was instead very shallow.

NBA 2K21 Arcade is the annual basketball franchise’s first appearance in Apple Arcade, and it features three main modes: Play Now, MyCareer, and Black Top. The game does a great job of bringing the impressive visuals of the NBA 2K games to iOS, with player models here looking pretty close to their real-life counterparts.

The Play Now feature is straightforward: pick two teams and play a game. The short amount of time it takes from booting the game up to playing a game is impressive, only lasting as long as it takes you to pick teams. But actually playing a game is where things get tricky, with the game’s on-screen touch controls being too sensitive at best and non-functional at worst.

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Moving a player uses a virtual stick on the left of the screen, but this same stick also controls your player’s speed–a slight push will result in a jog, but extending the stick all the way in one direction will make your player run. In the console versions of this game, running requires an extra button press–this means that in this mobile version, you always run the risk of accidentally gassing your players within a single quarter if you’re not paying attention. Avoiding the run function is difficult too, as it cannot be turned off, and the difference between jogging and running is very slight on a touch screen. Fatigue can be turned off, which keeps your players from being too tired, but it still doesn’t fix the “run vs. sprint” issue.

These problems are even more apparent on defense, as trying to track your assigned player to guard becomes an exercise in frustration. The constant struggle in trying to avoid sprinting means your player will erratically move around the court, giving the opponent an easy lane to the basket. Clunky and awkward are not words you want to hear about something as basic as “moving down the court in a basketball game,” yet that’s the case on both sides of the ball in NBA 2K21 Arcade.

Ball controls are similarly imprecise, but passing and shooting at least benefit from being mapped to specific buttons. You can also shoot using a separate virtual stick on the right of the screen, but like the movement stick, it’s very touchy and doesn’t always operate the way it should. This leads to many frustrating moments, such as when a player crashes the basket and stops in his tracks, doing nothing instead of shooting the ball. These control issues are alleviated by connecting a Bluetooth controller to your mobile device (if you have one available). The PS5 DualSense controller I connected to my iPhone immediately made this mobile version of 2K feel more like the console version, with players running smoothly and buttons working as they should. There is an obvious problem despite this, however; it defeats the purpose of being a “mobile game.” Carrying a bulky controller around with my phone takes all the novelty out of the mobile gaming experience, and if a controller is the best way to play a mobile game then that’s a big issue.

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Out of the three game modes NBA 2K21 offers, Black Top impresses the most with its streetball, first-to-21 approach. The camera angle in Black Top shifts from a static camera showing the action from left to right to a behind-the-back angle, switching sides so the team with the ball always has its back to the camera. This small change makes a big difference in how the game is played, giving you better vision across the court when approaching the basket. The first-to-21 point structure works great too, adding a schoolyard tension to NBA 2K21 that is refreshing and fun.

MyCareer, conversely, is the most disappointing of the three modes as it barely emulates the MyCareer experience found on consoles. The mobile version lets you create a character, play two “practice games” against other players on the team you choose to play on, and then you’re straight into the NBA season. Comparing this with MyCareer on console is probably a little unfair, with the console version featuring a full campaign that follows a player from high school all the way to the pros. But when the only difference between MyCareer and the Play Now mode in NBA 2K21 Arcade Edition is the ability to create character and play two games in a quiet arena, it is certainly a shallow, unfulfilling mode.

Those practice games shine a direct spotlight on just how barebones NBA 2K21 Arcade Edition is. You play these practice games in empty arenas, and because there are no fans, there’s no crowd noise to distract you from the fact that audio lines are repeatedly used. Any time either team brings the ball up the court, a single voice track of players yelling occurs, and it’s always the same words in the same voices–with “HERE WE GO! GET IT GOIN’!” being the most recognizable of these repeated phrases. It’s super annoying.

While the players on the court look good on the phone, the occasional errant movement or visual glitch breaks immersion fast

You’ll also see lots of repeated or clunky player animations. For example, in my three-on-three practice game I drew a foul and was sent to the free-throw line. I made the first free throw, and my player gave high-fives to the players behind him. The problem was, because this was three-on-three, there were no players there to receive the high fives. My player slapped the air and didn’t miss a beat, which suffice it to say looked really strange as it played out.

NBA 2K21 Arcade Edition tries to bring the NBA 2K experience to mobile, but it throws the ball out of bounds more than it sinks the open jumper. While the players on the court look good on the phone, the occasional errant movement or visual glitch breaks immersion fast. The repeated audio cues are annoying, the limited mode selection limits the game’s longevity, and the touch controls are a detriment. There’s a solid NBA game here if you use a controller, but there are so many frustrating elements around it that it’s better for everyone to not enter this NBA Draft.

Wasteland 3 Dev’s Next Game Seems To Be A FPS RPG

InXile Entertainment gave us a hint at what possibly may be the studio’s next game. The Xbox Twitter account tweeted out, “What kind of game should I play next?” as an attempt to engage with its audience. However, InXile replied to the tweet, saying “Pulled NEW + FPS + RPG.”

No other information was revealed, but we do know that InXile was looking to fill positions to work on a first-person RPG with Unreal Engine 5 back in January. However, the new bit of information here is that it will be a shooter game.

This project is currently in development, and seems to have started after InXile’s acquisition into Xbox Game Studios in 2018. So whatever the studio’s new game is, it will most likely be exclusive to devices that support Microsoft’s ecosystem such as Xbox and PC.

InXile Entertainment is known for its more top-down CRPG games like Wasteland 3 and Torment: Tides of Numenera, so the studio going in the direction of a FPS RPG is definitely interesting. As for when we’ll see any sort of glimpse of this game publicly, that’s up in the air. Microsoft is participating in E3 2021, so there might be a chance that the project will be shown there.

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Marvel’s Secret Invasion Gets Its Directors

Marvel Studios is finally going big on TV. One of the series further out on the horizon is Marvel Studios’ Secret Invasion. According to The Hollywood Reporter, the thriller now has its directors.

Thomas Bezucha (Let Him Go) and Ali Selim (The Looming Tower) will helm the series. Samuel L. Jackson and Ben Mendelsohn will reprise their roles as Nick Fury and the shape-shifting Skrull called Talos respectively. Recent casting news has Olivia Colman, Emilia Clarke, and Kingsley Ben-Adir joining them on screen. Kyle Bradstreet, who wrote and executive produced Mr. Robot, is writing and executive producing Secret Invasion.

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Details on Secret Invasion are very light otherwise. Marvel is keeping the plot under lock and key. In the Marvel comics, the Secret Invasion storyline revealed that Skrulls had replaced a number of superheroes in an attempt to gain control over the planet. The Skrulls we’ve met so far in the Marvel Cinematic Universe, however, have been framed as refugees. 2019’s Captain Marvel’s climax had its titular character fighting off Kree warriors so that a small group of Skrulls could get away to safety. Talos and Soren once again popped up in Spider-Man: Far From Home, where we saw them working actively with Fury. If the Skrulls are once again the ones invading, that could put Ben Mendelsohn’s Talos in an interesting predicament.

Bezucha and Selim are both relative newcomers. Both Matt Shakman (WandaVision) and Kari Skoglund (Falcon and the Winter Soldier) have over 50 directing credits to their names; Bezucha and Selim have barely a dozen between them, with years-long gaps in their resumes. It remains to be seen, of course, how that does or doesn’t affect Secret Invasion. The Russo brothers, who directed Captain America: The Winter Soldier, Avengers: Infinity War, and Avengers: Endgame were also relative newcomers, best known for work on television series Arrested Development and Community before they directed some of the most profitable movies of all time. THR says Secret Invasion begins shooting in Europe later this year, so we’re guessing we’ll see it in mid-2022 or possibly later.

In the meantime, Marvel already has Loki starting in just a few weeks on June 9, followed by its What If…? animated series this summer, and Hawkeye in the fall. Ms. Marvel is in production; shows like Moon Knight and She-Hulk have begun casting, but are still much further out.

Call Of Duty: Warzone’s Ban Operations Have Now Hit 500,000 Accounts

Call of Duty: Warzone has problems with cheaters, fraud, and abuse, as every wildly popular game does. Activision announced that its latest enforcement actions to help get these issues under control have hit 30,000 accounts, bringing the game’s lifetime total up to 500,000 banned.

Hacked accounts running exploits like aim bots and other enhanced aim cheats have been widespread throughout Warzone in recent weeks. As a result, Activision has been actively escalating its efforts to deplatform these cheaters, resulting in the banning of hundreds of thousands of malicious accounts.

Now Playing: COD Warzone Verdansk 84 Cinematic Cutscene

Several high-profile Warzone players and influencers have been working to draw additional attention to the cheating. This has resulted in some interesting situations, such as when Jack “CouRage” Dunlop managed to get several hackers banned live on stream.

While cheating in a game at the scale of Warzone will always be present at some level, just by virtue of its size and complexity, Activision has said that it is working to better mitigate the problem. Some solutions include issuing daily bans and even rolling out hardware bans for serial offenders (as many exploiters will generate huge numbers of fake accounts on a single console to continue cheating).

If you’re not currently in the process of getting banned from Warzone, you have a new crossover event to look forward to. The game’s new ’80s Action Hero DLC launches on May 20 and adds in Die Hard and Rambo content. This is all a step in Activision’s master plan to construct its own Metaverse.

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Final Fantasy 14 Endwalker Release Date Annouced

The next expansion for Final Fantasy 14 Endwalker will be released on November 23, 2021. Players who pre-order the expansion will be able to play four days earlier on November 19, 2021.

The next major expansion for Square Enix’s Final Fantasy 14 MMORP has officially been announced. Along with a new storyline, Endwalker will include two new classes, the healer Sage class and the DPS Reaper class. The latter was announced at the Digital Final Fantasy 14 Fan Fest.

The release date for Endwalker is considerably later than past Final Fantasy 14 expansions, which have typically been released mid-to late-summer. However, the developers have cited an abundance of content, plus complications with the coronavirus as reasons for the late release schedule.

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However, Square Enix and Final Fantasy 14 director Naoki Yoshida have shown off quite a bit of content for the upcoming expansion. Yoshida premiered videos showcasing new areas and dungeons, plus the brand new class Reaper. This new class is a melee DPS that wields a scythe and can summon a spiritual avatar to aid them in combat.

The Reaper joins the other new class Sage, a healer who can attack and heal using flying mechanical knives.

As a final announcement, Yoshida also announced another playable character, the male Viera. The Viera is a bunny-eared race in the Final Fantasy world and female Vieras were introduced in the last Final Fantasy 14 expansion, Shadowbringers.

Yoshida announced that the developers are planning to release a female Hrothgar playable class also, but the developers were unable to add this in time for the launch of Endwalker.

Final Fantasy 14 was released to middling reviews, but starting with a near-total reboot called Final Fantasy 14: A Realm Reborn, Square Enix has completely turned around the MMORPG into one of the most popular and critically acclaimed MMOs currently going.

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Matt T.M. Kim is IGN’s News Editor.