Xbox Says it’s Working on New Hardware, and Insists Consoles are its ‘Flagship Experience’

Despite announcing a number of upcoming ways to play Xbox without a console or PC, a Microsoft exec insists that Xbox consoles remain its “flagship experience” – and says work has already begun on “new hardware and platforms.”

In a video shown for press, CVP of Gaming Experiences & Platforms, Liz Hamren explained that, despite the company’s growing interest in cloud streaming for gaming, “We’re already hard at work on new hardware and platforms, some of which won’t come to light for years.”

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In the video, Microsoft execs repeatedly make clear that the Xbox experience can, and will, expand beyond traditional platforms. As Phil Spencer puts it, by the company’s calculations, there are a potential 3 billion gamers on Earth, but only 200-250 million will consider buying a console. But Hamren makes clear that the company is putting emphasis on those console owners:

“While we continue to expand in PC and mobile, console remains our flagship experience. We want to deliver the most powerful, capable consoles in the world, devices that empower our players to enjoy amazing games for years to come, including gameplay we can’t even imagine yet.”

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It’s clear that Microsoft sees a new, multi-pronged strategy in its future – providing high-end experiences using traditional hardware, while offering multiple options – from TV apps to streaming devices – to those who would prefer to stream their games.

It’s a mjor moment not just for Xbox, but Microsoft as a whole. After years treating Xbox as something of an island, the tech giant is now “all in on gaming”.

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First Monark Reveal Trailer Features Weaponized Egos

New-school RPG Monark will be making its way West in 2022 for PC, PS4, PS5, and Switch, developer Lancarse and publisher NIS America have announced. Developed by a studio made up of several people who previously worked on the Shin Megami Tensei series, Monark will feature English and Japanese voice acting and is set in an academy that contains the demon-filled dimension of Otherworld.

To survive in this realm, you’ll need to harness their Authority of Vanity, which can be used to conjure a battalion of Fiends who are powered by their master’s “Ego” according to Lancarse. To power up your Ego, you’ll have to develop it through various psychological tests and gain enough power to stand against the seven Pactbearers who have corrupted the academy. Basically, the madder you are, the more powerful you’ll become at the risk of permanently losing your sanity.

Fortunately, various allies and faculty staff will stop you from going off the deep end entirely, and you can unlock different Fiends to command in battle through the use of a freeform tactical system. Preorders are now open for the game, which will also be available in a $100 limited edition that includes a collector’s box, hardcover art book, VANI limited soundtrack, Seven Sins cloth poster, and a Pieces of Ambition set of five acrylic stands.

Announced at the beginning of June, Monark’s website originally contained a mysterious phone number that you could dial and then listen to screaming in the background while a Japanese voice delivered a creepy message.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Roblox Is Being Sued for $200 Million

The National Music Publishers’ Association is suing Roblox for $200 million in damages, claiming that the MMO has been allowing unlicensed use of songs by users.

As reported by Variety, the Association’s president and CEO, David Israelite, announced the company’s lawsuit against Roblox at the NMPA’s 2021 annual meeting. Israelite said that Roblox has earned “hundreds of millions of dollars by requiring users to pay every time they upload music onto the platform — taking advantage of young people’s lack of understanding about copyright — and then they take virtually no action to prevent repeat infringement or alert users to the risks they are taking.”

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The NMPA say that the artists affected by Roblox’s copyright infringement include Ariana Grande, Imagine Dragons, deadmau5, Ed Sheeran, the Rolling Stones, and others. The lawsuit seeks a minimum of $200 million to cover damages “for Roblox’s unabashed exploitation of music without proper licenses.” The money “will ensure songwriters are fully paid for their works on the platform and that Roblox takes seriously its obligations to those who have made its service so popular and profitable.”

The Roblox name is still unfamiliar for many gamers, but it is colossally popular with younger players, so much so that Roblox is now worth more than Ubisoft and Take-Two combined. The platform, which allows for user-created games, has led to successes such as Roblox creators opening their own studios, and established indie devs making the new games in Roblox.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

Xbox Experience to Be Built Into TVs and Streaming Sticks as Part of Major Off-Console Push

Xbox is going to start building its services directly into TVs, create Xbox streaming devices that negate the need for a console, and will add cloud gaming directly into PC and Xbox console experiences. It’s the surest sign yet that Microsoft is now thinking beyond traditional devices for gaming, although it insists that consoles remain its “flagship experience.”

In a pre-E3 2021 briefing, head of Xbox Phil Spencer announced a number of improvements and extensions to the Xbox ecosystem, including its Game Pass subscription service, All Access payment service, and Game Streaming capabilities. The main takeaway is that, as it’s hinted before, Microsoft is beginning to think of how to reach platforms other than Xbox consoles and PCs.

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The headline additions are:

  • Xbox is working with TV manufacturers to build Xbox experiences directly into internet-enabled TVs, with only an extra controller required to play. This would presumably use Game Streaming services, rather than seeing games stored on TV hard drives.
  • Xbox will also build ‘streaming devices for cloud gaming’, which will allow players to play Xbox games on TVs or monitors, without the need for a console. Phil Spencer previously hinted that streaming sticks could be bundled with a Game Pass subscription, but that wasn’t mentioned in the new announcement.
  • Later this year, cloud gaming will be added to Xbox consoles and the Xbox app on PC, meaning you can play games before you buy and download them. This could also mean that you could begin playing games while they download.
  • Microsoft datacenters are being upgraded with Xbox Series X hardware, meaning cloud gaming players could see better load times and frame rates (depending on internet connection).
  • Xbox cloud gaming in a browser will soon open to all Xbox Game Pass Ultimate members, supporting Chrome, Safari, and Edge.

The company added that it’s also working on new subscription offerings for Game Pass, working to expand Xbox All Access (which offers a console and Game Pass for a monthly fee, rather than an upfront cost), and will add cloud gaming for Game Pass Ultimate members in Australia, Brazil, Mexico, and Japan this year.

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Speaking about the company’s philosophy going forward, Spencer said, “We want everyone on Earth to be able to join in [on gaming], no matter what device you have access to, or where you are, and without spending a lot of money on every bit of individual entertainment.

“Achieving our mission is not going to be easy, and we have a long way to go, but we believe that only this company, only Microsoft, can bring to bear the global scale, the vast wellsprings of technical innovation, the financial resources, and the deep, decades-long legacy in video games required to truly bring the joy and community of gaming to everyone.”

It’s been clear for some time that Xbox, and Microsoft as a whole, now views Xbox consoles as a piece of its gaming business, as opposed to the extent of it – but this might be its most confident step forward in a new direction so far. Despite that move, Xbox’s Liz Hamren insists that consoles are its ‘flagship experience’, and says that it’s already working on new hardware, although some will likely be years away.

Few specific dates have been given, but it seems this year should see the extension of Xbox as a name for how you play your games, not just on what device.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Xbox Will Be Built Into TVs, Xbox-Branded Streaming Devices Announced

Xbox Game Pass has been one of Microsoft’s biggest success stories this generation, and the company is not slowing down. Microsoft on Thursday announced major plans to grow and evolve the service over time, while it also released new statistics that speak to its popularity.

Microsoft is working with TV manufacturers around the world to “embed the Xbox experience directly into” internet-connected TVs. The idea is you’ll be able to play Xbox games with no additional hardware, except for a controller. This is a very big deal because it opens up a potentially much larger audience for Xbox: people who don’t want to spend hundreds of dollars for a console but still want to play games on their TV.

Additionally, Microsoft announced that it is “exploring new subscription offerings” for Game Pass that will allow “more players around the world can experience the most immersive and fun games across devices, geographies, and financial realities.” The company did not share any specifics about this, however, but clearly the aim is to get more subscribers.

In another effort to expand Xbox, Microsoft is working with telecom providers on “new purchasing models” like Xbox All Access that allow users to get a console (with Game Pass) for a monthly price instead of paying more up front. This is the model that has been popular and widespread for smartphones for many years.

Additionally, Microsoft announced that new Xbox-branded “streaming devices” to push Xbox cloud gaming on “any TV” without the need for a console. Again, no specifics or images were provided for this.

Another way Xbox is expanding is by launching Game Pass in more regions. The service will come to Australia, Brazil, Mexico, and Japan later in 2021.

Additionally, Microsoft announced that cloud gaming through PC browsers will open for all Game Pass Ultimate members “in the next few weeks” across Chrome, Safari, and Edge. What’s more, Microsoft is in the “final stages” of adding Xbox Series X server racks to its data centers around the world so games streamed to the cloud look and run better. Players can expect faster loading times, better frame rates, and better graphics.

And later in 2021, cloud gaming will be added directly to the Xbox app on PC, while it will also be integrated into Xbox consoles themselves so players can try games before they download.

In terms of the new stats, Microsoft announced that Game Pass users play 30% more genres and 40% more games overall. 90% of subscribers told Microsoft they played a game they otherwise would have overlooked. Microsoft also said that “engagement” with Xbox Game Pass titles, on average, is up by more than 8x when they go on Game Pass.

Subscribers are spending more, too, as Microsoft said members spend 50% more on content than non-subscribers.

EA Play is now included on Xbox Game Pass Ultimate, and this has been a big hit, it seems. Microsoft said EA Play hours played on Microsoft platforms was up 200%, which has helped EA’s games on Game Pass reach “millions” of new players.

Square Enix’s Outriders launched on Game Pass day one, and this seemingly didn’t stop it from having strong sales. Microsoft said Outriders was the No. 1 best-selling digital Xbox game on the Xbox platform during its launch week and it stayed in the top 10 for the first month.

MLB The Show 21 also came to Xbox Game Pass on day one, and during its launch week, the game became the “biggest sports game of the past year” on Xbox. It was also the second biggest sports game of all time on Xbox, though the No. 1 title was no revealed. Direct sales of MLB The Show 21 on Xbox were strong too, becoming the No. 1 overall best-selling paid game on Xbox for April 2021.

This was just one of Microsoft’s big announcements today. The company also announced plans to release at least one new first-party game every three months. We might begin to hear more about Microsoft’s plans at the joint Xbox/Bethesda E3 2021 showcase on June 13.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Microsoft Will Launch At Least One New First-Party Game Every 3 Months

Thanks in part to its acquisition of ZeniMax/Bethesda and the efforts it’s made to ramp up other internal development through buyouts of other studios, Microsoft now has 23 internal game developers across the world.

With so many teams now working on Xbox games, Microsoft said today that its new goal is to launch at least one new first-party game on Xbox Game Pass every three months.

These will span a variety of genres, including role-playing games, shooters, strategy titles, and adventure games. Microsoft said its goal is to make sure there is a “steady stream of compelling exclusive content to explore.”

Microsoft was at one point in time criticized for not having enough first-party content as it competed against PlayStation, but that doesn’t seem like it will be the case for much longer.

Now, not all of the games that Microsoft gives the green light to will come to market; that’s the nature of a creative business like games. But Xbox Game Studios boss Matt Booty said he’s happy with the output coming from the various Xbox studios going ahead.

“Games take up to four or five years to make, and the reality is that not every project we start will make it to launch,” he said. “But if you add all that up, that’s how we’ve gotten to our state today, with two dozen studios making games across a variety of genres. And we know a thriving entertainment service needs a consistent and exciting flow of new content. So our portfolio will continue to grow as our service grows.”

For its part, Sony recently announced that it has a whopping 25 new games in development, half of which are new IP.

As for when we might hear about the next Xbox games, Microsoft’s E3 2021 jointing briefing with Bethesda is coming up this Sunday, June 13; keep checking back with GameSpot for the latest.

In other news, Xbox just recently announced how it’s growing Xbox Game Pass in the future by creating Xbox-branded streaming devices, working with TV manufacturers to built Xbox directly into TVs, and more.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Snake Eyes: G.I. Joe Origins – Exclusive New Character Posters Revealed

With the release of Snake Eyes: G.I. Joe Origins fast approaching, Paramount Pictures has released a new series of motion posters featuring the heroes and villains of this G.I. Joe prequel.

IGN can exclusively debut all eight motion posters, which depict the main characters of the movie alongside symbols of the three key organizations that fuel the plot – the Joes, Cobra, and the Arashikage ninja clan.. Scroll down to get a closer look at this long-awaited origin story for the silent ninja hero.

Static versions of the motion posters can also be found in a gallery at the bottom of the article.

Snake Eyes

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Henry Golding stars as Snake Eyes, a loner who is recruited into the secretive Clan Arashikage. The film will chronicle his rise and show how he becomes the elite but silent member of G.I. Joe. Though there’s no guarantee the movie will follow the usual path of past G.I. Joe stories, as we already know we’ll be seeing a lot of Snake Eyes’ face.

“Let’s just say he wasn’t born with a mask. There’s always a beginning,” Golding told IGN. “And the importance for giving complexity to such an iconic character, I think drove us to be able to allow him to express himself because I don’t think we were able to see that in the comic books. We weren’t able to understand the hardships that got him to be who he is, the decisions that were made, the hurdles that had to be overcome, the wrong, the right. And we see all of that within this, [film] because perhaps he isn’t the best of guys in the beginning, perhaps his motivations aren’t true. But what he goes through with the Arashikage [Clan] perhaps puts him back on the right track.”

Storm Shadow

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Andrew Koji plays Thomas Arashikage/Storm Shadow. In the comics, Tommy is Snake Eyes’ friend and fellow trainee, though their friendship will become an outright rivalry as they grow older and find themselves on opposite sides of the G.I. Joe/Cobra war. Their relationship will be at the heart of the film, which shows Snake Eyes gradually allowing others into his solitary existence.

“The only relationship that Snake Eyes, when we pick up with him, is his own,” Golding said. “He is a complete loner. He’s been on his own for the majority of his life, up until the point where we pick them up in the movie. And so, his motivations, his goals are solely for himself.”

Scarlett

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Samara Weaving plays Scarlett, one of the top-ranking members of G.I. Joe and sometimes portrayed as Snake Eyes’ lover. Presumably, we’ll see her team up with our hero and attempt to recruit him in this prequel.

“I can definitely say Scarlett acts as the agent between the Arashikage and the Joes, and there is a preexisting relationship between the two. Cobra plays a fairly large part in the bigger picture of this, of this movie, especially,“ Golding said.

Baroness

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Úrsula Corberó plays The Baroness, an elite Cobra operative second only to Cobra Commander himself.

Hard Master

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Iko Uwais plays Hard Master, the leader of Clan Arashikage. He’s one of the most formidable fighters on the planet and the uncle of Storm Shadow. Traditionally, Hard Master’s murder is the catalyst that drives Storm Shadow to Cobra and Snake Eyes to G.I. Joe, though it remains to be seen how closely the movie follows that path.

Blind Master

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Peter Mensah plays Blind Master, another leader in the Arashikage family. As his title suggests, he’s blind, but that hardly diminishes his martial arts ability. In the G.I. Joe comics, Blind Master is also the mentor of Jinx, another key ninja character.

Akiko

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Haruka Abe plays Akiko, a character who has been created for the movie. Akiko is another Arashikage trainee, one with deep ties to both Snake Eyes and Storm Shadow.

Kenta

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Takehiro Hira plays Kenta, another character who is unique to Snake Eyes: G.I. Joe Origins. His Cobra background indicates where his allegiances lie.

Snake Eyes: G.I. Joe Origins opens in theaters on July 23, and it’s one of the big new movies of summer 2021.

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Free Guy’s Jodie Comer on Playing GTA and Spider-Man to Prepare for the Video Game Movie

Director Shawn Levy’s upcoming action-comedy Free Guy revolves around Ryan  Reynolds’ bank teller Guy, an NPC in a raucous GTA-style, open-world shooter game called Free City who rebels against his programming. But while Guy is the heart of the movie and the focus of the story, Free Guy doesn’t take place wholly within the realm of a video game. The movie sees “real world” characters, such as Jodie Comer’s Millie Rusk, who wrote the code for Free City, enter the game as avatars.

The introverted Millie is out to determine who stole her code and, as her badass avatar Molotov Girl, she comes into contact with Guy. As Jodie Comer explained to IGN and other press visiting the Boston set back in June 2019: “What’s wonderful is Molotov meets Guy within the video world and he doesn’t realize that he is an algorithm. He thinks his life has this greater meaning, as we all do. And it’s about how these two people who are from completely separate worlds kind of help each other realize a lot of what is inside of them. And they help each other both get to the kind of destination it is that they need to be at.”

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Comer believes that Millie’s avatar reveals “a resilience and a determination” within her and that while the video game world may be artificial, she discovers a very real relationship with her creation, Guy. 

“The contrast is Molotov is very physically strong and there’s all of these very impressive things and it’s super cool, and Millie’s a little bit more introverted, so that is very different. But I think the resilience is there of Millie and her determination to kind of fight for what is hers. I feel like amongst all the kind of action of it all, there is a very human relationship there. The feelings that Guy and Molotov end up finding are all very real and kind of relate to a relationship in the real world.”

Initially, though, Millie/Molotov is “dismissive” of Guy, a background character in her coding she normally wouldn’t give a second thought to until she realizes something is amiss in her game. “It’s not until she senses some kind of abnormalities within the world and how people are reacting to things that she then engages with him,” Comer explained, “and that continues to grow throughout the movie.”

To prepare for her role, Comer’s homework included playing video games. She specifically played GTA on PS4 but found that whole experience “quite stressful. I find it quite amazing actually how, when I think of kids playing it, I’m like did they take it as literally as I am?”

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Comer opted to play Spider-Man instead since she found it more “carefree” than GTA. “I’m one of these people who just presses every single button in the hopes that I survive,” she admitted of her gaming skills.

As Millie, Comer shares scenes with actor-director Taika Waititi, who plays Antwan, the verbally abusive and greedy mogul behind video game company Soonami, maker of Free City. “He’s kind of my enemy within this. So, I did all in my power not to laugh at him because I was like, Millie would not. I was like I’m not going to give him this power.”

While she said she finds the idea of improvisation terrifying, Comer was awed by Waititi’s skills and said his brain “fascinates” her so much that she would come to set on days she wasn’t scheduled to work just to watch Waititi perform his scenes. 

“He’s fantastic. He brings such an energy to the film, especially within the realms of the real world and the video game,” Comer said. “We have all this action and this color, and it’s still present within the day-to-day world, because of what Taika and Joe [Keery] and Utkarsh [Ambudkar] bring to their [Soonami employee] characters.”

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Gamers can witness the action and color of Free Guy for themselves when it finally opens in theaters on August 13.

Xbox Is Officially Moving Beyond Consoles – With Microsoft’s Support

As the story goes, when Phil Spencer became head of Xbox in 2014, he got a call from newly-appointed CEO Satya Nadella. “I don’t actually know a whole lot about why we’re in gaming,” Nadella said to him.

Nadella’s remark at the time ought to have been unsurprising. The Xbox One had launched the previous holiday to strong initial sales but a slowing long tail compared to its direct competitor, the PS4. This was in no small part due to its emphasis on being a general living room entertainment box rather than a gaming console, and it was exacerbated over the years by a dearth of strong first-party exclusives. There are other reasons, sure, but at the core of it all was a company, Microsoft, that didn’t seem to have any idea what to do with the promising gaming division it had in Xbox.

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So Spencer, only a few weeks into his new job, spent some time puzzling out a response to his boss candidly admitting he didn’t know why Microsoft even had the division Spencer had just been appointed head of. And when he called Nadella back, he had decided to go big or go home with his pitch:

“If we’re going to stay in the gaming space, then let’s make sure we’re all-in,” Spencer said. “The last thing I wanted to do was run the gaming organization here as kind of an afterthought of the company and kind of half-in, half-out. Let’s go fix who we are.”

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It’s been seven years since that conversation, and it’s now abundantly clear that Spencer’s “all-in on gaming” pitch did not fall on deaf ears. In fact, Spencer appears to have been so successful in his bid that Microsoft and Xbox have unified themselves in a cross-company strategy that is primed to shed the need for a gaming box at all.

Today, Nadella and Spencer have announced a number of both reflective figures and future plans cementing this. There’s the obvious success of Game Pass, of course, which Xbox has consistently pointed at for years as a business model that encourages players to play more games and more genres, as well as spend more money on games. Without specific numbers its actual success can be hard to quantify, but Xbox has offered Square Enix’s Outriders as a recent example of a title launched into Game Pass, that also sold very, very well on Xbox in no small part thanks to Game Pass. There have been enough similar stories over the years of even indie games seeing benefits from Game Pass, as well as the deals associated with it.

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But a games subscription service does not an “all-in” gaming strategy make; not on its own. There have been rumors on the wind for years now that Xbox was going to do something to move beyond hardware generations, beyond the same old churn of console wars every six years or so. Those ideas coalesced a bit further as Spencer began talking openly about trying to get Xbox Game Pass on every device, not just Microsoft-made ones, in an effort to turn Xbox gaming into an ecosystem that wasn’t tied to an exclusive box. And in his announcements with Nadella today, Spencer and Xbox seem to be on the verge of leaping at last. Xbox, they say, is now working with global TV manufacturers to embed Xbox gaming directly into internet-connected TVs. All you’d need to use it is a controller. No Xbox console required.

What’s more, the two have promised to continue to spread this overall Xbox gaming experience even further, emphasizing breaking down as many barriers as possible. Geographical barriers, for instance, which Xbox is now looking at overcoming with different types of subscription offerings, different pricing models, and expanded reach of its cloud gaming offerings. Then there’s cloud gaming itself, which further dissolves challenges of requiring any specific device to get involved in gaming to begin with, especially now that Xbox is getting ready to bust open its cloud gaming offerings on web browsers and PCs. And particularly on the cloud gaming front, as Spencer points out, this is all only possible because it has buy-in from Microsoft proper and its Azure cloud computing technology.

Why is all this necessary? No, it’s not because Xbox was behind on the console unit sales game a generation ago, at least not to hear Spencer tell it. It’s because he foresees that console gaming as it is now is eventually going to hit a barrier of accessibility; or may even already have. He sees the rise of mobile gaming in particular not as an obstacle, or something to be dabbled in merely for the microtransaction money by making mobile spin-offs of Xbox IP, but as an opportunity Xbox can take advantage of through technology.

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“We’re doing this because we’re trying to reach the three billion people on the planet who in some sort of way play an electronic game,” Spencer said in the full video interview. “The thing is, there are only about 200 million households in the world, maybe 250, that are interested in consoles at all. Either way, that’s less than 10% of the three billion players out there. So we need to meet players where they are, which is mobile and on other screens and devices.”

All this wouldn’t matter much if Xbox didn’t have the gaming software ecosystem to make that cool technology worthwhile, but it has that too, and with more to come. Game Pass is already stuffed with games, and thanks to partnerships like it has with EA Play and heavy-hitting acquisitions like Zenimax, it increasingly has more than the library to back it up. And that’s all ignoring the fact that timing-wise, we’re likely only a few years out from a big wave of first-party releases from Xbox’s internal studios it’s bought up over the years. COVID may have slowed that down somewhat, but the floodgates seem primed to open.

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Were Xbox gaming still the island on the edge of Microsoft’s kingdom that it was in 2014, none of this would have been possible. Sure, some elements like Xbox Game Pass might still be a thing, but the pricey acquisitions, the powerful partnerships, the cloud buy-in, and the aggressive global interconnectivity would likely be little more than a pipedream without the full force of the company backing it. In fact, much of what Microsoft appears to be gearing up for is reminiscent of the company’s turnaround after it fell behind competitors in the 2000s during the advent of smartphones.

Then as now, Microsoft recognizes its success lies not in chasing the same thing everyone else is already doing very, very well. Instead, it wants to create something bigger, unifying, and different. Years ago, that was Microsoft’s cloud computing technologies. Now, it wants to make a unified gaming ecosystem that is accessible, affordable, fast, full, and powerful no matter who you are or how you’re using it. It wants to loop in content creators, too, with Nadella and mentioning in their interview the importance of integrating creators into this ecosystem they’re building. There’s less detail here, with Nadella bringing up the obvious connection with Minecraft and a less-apparent but still interesting mention of Microsoft Mesh. In this, Nadella is playing the long game it seems. “We’re very excited about what creators can do going forward with the platform shifts that we are going to have in the next ten years,” he said.

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It’s clear that Microsoft has moved beyond seeing gaming as a mere fun pastime, a profitable blip on its financial results. Instead, it appears to be gearing up to turn gaming into a new connective tissue that stands to be very profitable, of course, but also potentially very powerful in its reach and accessibility. We’ve been seeing the beginnings of it for years. And to be clear, there are still plenty of ways it could stumble or even fail as it progresses, especially in a world of aggressive moneyed tech competitors and metaverse daydreamers. But it’s now immediately clear that these plans are no longer just an Xbox initiative: they’re a Microsoft initiative. And that’s far, far more powerful.

In the published interview between Spencer and Nadella, Spencer prompts Nadella by asking why gaming is a priority for Microsoft now. Nadella’s answer references gaming’s importance from the early days of the company. The particular flavor of importance Nadella is referring to here is debatable given his 2014 comments and Xbox’s struggles to find its identity over the years. But then, he echoes Spencer’s own words back to him in a confirmation that the Xbox head’s bid to him seven years ago was far, far from in vain:

“As a company, Microsoft’s all-in on gaming,” Nadella said. “We believe we can play a leading role in democratizing gaming and defining that future of interactive entertainment, quite frankly, at scale…I’m really excited about the opportunity in gaming.”

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

MoviePass Deliberately Misled Its Customers, Says The FTC

The executives behind the failed theater ticket subscription company MoviePass have reached a settlement with the Federal Trade Commission, following charges that they misled customers and failed to protect its user’s data.

As reported by Variety, the FTC ruled against Helios and Matheson Analytics, the company which owned MoviePass, CEO Mitch Lowe, and Chairman Ted Farnsworth. It stated that they will be “barred from misrepresenting their business and data security practices.” In addition, any other businesses they own must “implement comprehensive information security programs.”

The FTC’s ruling comes nearly two years after MoviePass closed down. The service launched in 2017 and enabled subscribers to book tickets for one film a day for an incredible $10 per month. Unsurprisingly, the company quickly ran into financial issues, and regularly changed its policies as it tried to manage cashflow. MoviePass eventually wound down in September 2019.

The FTC has now revealed that many of the technical issues that affected its heaviest users were a deliberate attempt to limit how many tickets they bought via the service. These included invalidating passwords while warning of “suspicious activity” on the account, and then making it impossible to reset passwords, and employing an undisclosed “trip wire” facility that blocked users that were perceived to be using the service too often.

There was also the controversial ticket-verification program that required selected users to submit pictures of their ticket stubs to continue to use the service. While MoviePass claimed at the time this was a random process, it has been revealed that it was again targeted at heavy users in an attempt to make them use the service less.

In addition, the FTC stated that MoviePass filed to properly protect the personal data it had collected from its members. Email addresses and financial information were not not secured properly, and there were insufficient restrictions on who could access this information.

In a statement, Daniel Kaufman, acting director of the FTC’s Bureau of Consumer Protection, said, “MoviePass and its executives went to great lengths to deny consumers access to the service they paid for while also failing to secure their personal information. The FTC will continue working to protect consumers from deception and to ensure that businesses deliver on their promises.”

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