Chicory: A Colorful Tale Review – Masterful Strokes

There’s a moment late into Chicory where the hero of its tale questions their role in its story. Was it pure chance that they inherited a powerful paintbrush capable of restoring color to a monochromatic world, or did they deserve the responsibility and legacy associated with it? It’s not a surprise that this question comes up at all, but rather when it does. Near its climax, Chicory’s hero isn’t satisfied that all of their actions up to that point have assuaged their underlying insecurity. It’s this moment, along with numerous others surrounding it, that makes Chicory: A Colorful Tale an exceptional story to watch unfold. And it’s a tale made all the more compelling by captivating puzzles and a distinct visual style.

The world of Picnic is one that has become accustomed to expecting a lot from a singular Wielder. These skilled artists are chosen from many to maintain the color in the world using a magical brush, letting their own unique styles literally define the look of a society. It’s a tradition that has continued for generations, but one that ends abruptly when the latest Wielder, Chicory, tosses aside the tool after a cataclysmic event strips the entire land and its inhabitants of their color. My hero, who I unwittingly named Pizza (every other character is fittingly named after food, too), jumps at the chance to take over the mantle and accept the responsibility because of a sheer admiration for those that came before, but soon begins understanding the burden that accompanies the title of Wielder.

With the magical paintbrush in hand, A Colorful Tale invites you to get creative with its world. It’s essentially one big coloring book, letting you decorate it according to how you imagine it might have looked under Chicory’s reign. It’s a literal mechanic built around the Wielder’s duty to the land of Picnic, while also letting you better understand how each Wielder before you might have struggled with the requests of its citizens. Characters will frequently ask you to return their household or favorite coffee shop to its original state, sometimes not coming away satisfied with the results. Other times they’ll drown you in praise for creating the simplest possible logo for a t-shirt, or for a slap-dash recreation of a much better-looking piece of classic art. Both instances instill a sense of imposter syndrome–either you’re not good enough to be the Wielder, or the citizens of Picnic are simply settling because they have no other alternative.

Regardless of your feelings toward the reception of your art, the act of painting in Picnic is delightfully simple. Each named area lets you cycle between a limited number of colors, all complementing each other and the overall theme of the place you can paint. Prominent objects on each screen can be colored in with just a click, while you can use broad strokes to create elegant patterns across the floor or adjacent skylines. As you progress, you’ll find more brush styles and textures that let you put down complex patterns, providing an incentive to revisit areas and give them another pass of polish. Painting in your surroundings is never required, but it’s a cathartic exercise even if you aren’t artistically inclined. Seeing a scene burst to life from the tip of your brush feels rewarding and allows you to create something unique, thus letting you experience the world of Picnic differently compared to every other player of A Colorful Tale.

As you progress, your bond with the brush strengthens, unlocking new abilities that change how you can navigate through the world. One allows your paint to glow in the dark, letting you illuminate previously impassable caves, while another lets you swim Splatoon-style through your paint to reach previously inaccessible areas. Your ability to navigate through Picnic is restricted by what powers you currently have, giving you reasons to return to previously explored areas to scour them for new secrets while also traveling to entirely new settlements. Each ability is easy to understand and works harmoniously with all the ones that came before it, layering your adventure with new wrinkles at an enjoyable pace.

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Puzzles are where your understanding of these new abilities comes into question, and A Colorful Tale is full of fantastic challenges that delicately balance difficulty with satisfaction. Each of the game’s chapters is themed around a new puzzle type that slowly ramps up in complexity, revealing the possibilities of your latest acquired ability and how it cohesively works with your existing ones. Just like the abilities themselves, understanding what is required is mostly straightforward; sometimes you’ll need to color in some fauna to have it shrink or grow, other times you might need to push an explosive gas bubble to a rock formation to create a path, but the puzzles will challenge you through the execution. A Colorful Tale never feels head-scratchingly difficult, but it also evolves its puzzles from their humble beginnings into small, satisfying problems to solve on each new screen.

The puzzles fit well into the areas they’re used to theme, which gives the rather large map of Picnic a lot of depth. Whether you’re exploring the dark caverns of a bug-inhabited city or a solitary mountain peak overlooking the entire land, the ways you move around these areas are intrinsic to their style. It gives the setting a tangible sense of character, letting you fondly recall specific moments and areas not only by their colors and catchy soundtrack, but by the challenges that allowed you to access them.

A Colorful Tale never feels head-scratchingly difficult, but it also evolves its puzzles from their humble beginnings into small, satisfying problems to solve on each new screen.

Each of these areas also hosts numerous characters with their own stories and problems to solve, giving you multiple optional opportunities to hit pause on your main adventure for a detour. While Chicory’s main tale focuses on core themes of depression, impostor syndrome, and more, its side stories give you well-timed reprieves filled with touching conversations, quirky objectives, and consistently humorous moments. One of my favorites allowed me to become a stereotypical TV detective, attempting to solve a crime by finding clues in my immediate surroundings. The short quest is filled with some standout one-liners, comedically dramatic camera cuts, and loads of expressive animations across all its characters that communicate tone perfectly, in lieu of voice acting. It’s a bite-sized nugget that comprises all the best bits scattered across all of A Colorful Tale’s side stories, which give you a great reason to continue exploring Picnic after credits have rolled.

Yet it also serves as a reminder of how A Colorful Tale’s stories, be it the main or side ones, continually subvert expectations. The mystery resolves itself in a surprising way, with the obvious suspect not being guilty. Though that’s not subversive, the way the real culprit is confronted by the victim is, culminating in a touching exchange that reaffirms how the pursuit of perfection can often bring out our worst traits. It’s a message that permeates through A Colorful Tale’s stories where it can, which often forces you to confront what it means to create something for the purpose of being consumed by others. It asks questions about the value of its reception as opposed to the value of the joy it brought you to create, which is relatable irrespective of how you choose to interpret its literal examples. It does so in a way that never comes across as condescending, but rather introspective, and forced me to ask questions of myself while also enticing me to see how its next chapter would unfold.

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Each chapter culminates in increasingly intriguing boss fights that mirror the message of each one almost literally. When confronting Chicory’s insecurities, a mirror image of your idolized mentor manifests and projects her problems onto you, for example, which also informs the design of the puzzle-like battles. These scenes, soaked in dark, negative color filters, contrast the rest of A Colorful Tale’s cheery presentation in a striking way, effectively portraying the severity of the emotional traumas of the characters they represent. They can, at times, also feel significantly more difficult than the rest of Chicory’s gameplay, but that’s thankfully offset by checkpoints that put you right back where you died after a brief pause. The game also includes an option to skip boss fights entirely if you are more interested in the eventual narrative resolution than the fight to get there.

It’s difficult, in fact, to find much friction in the gameplay of A Colorful Tale that prevents you from experiencing its deeply moving tale, and it’s balanced well enough to offer an engrossing adventure with standout puzzle mechanics and satisfying solutions. Chicory: A Colorful Tale is a game about self-exploration, frequently presenting earnest themes that can be challenging to engage with given how relatable they can feel. But it’s also an exercise in confronting these insecurities and barriers that prevent you from enjoying what you put out into the world and rediscovering its importance in the process. It’s an evocative tale that doesn’t rest on its narrative alone, making it one of the best games you can play this year.

Chris Pratt Blacked Out On Ambien Once And Challenged Dave Bautista To A Wrestling Match

Actor Chris Pratt has shared a wild story about the time he blacked out on sleeping pills and texted his Guardians of the Galaxy co-star Dave Bautista to ask him to wrestle.

Appearing on James Corden’s late night show to promote The Tomorrow War, Pratt said there was a time in his life when he took Ambien to help him sleep. Sometimes he would completely black out and text people, having no recollection of what he said. One of these times, he messaged Bautista looking to set up a wrestling match.

Here’s how it all went down:

“There was a moment in my life where I could take sleep aids to help me sleep–I don’t any more–I would text people and… I would black out. No idea what I’m texting people. I took Ambien and the next day he says, ‘Hey man, that text you sent last night.’ I go, ‘What text?’ He goes, ‘You don’t remember hahahaha.’ He walks out and I was like, ‘What did I text him?’ So I look at my phone and it’s a text like this long [gestures with hands to describe the length of his text], and it was like, ‘Dave, I want to wrestle. I want to wrestle you. No one needs to know, but I just want to know, I think I could take you. I think I could wrestle you, bro, like collegiate rules, no elbows, no knees, I just want to feel the power.'”

Pratt said he was mortified when he realized what he said to Bautista, who is, for Pratt’s money, “by far the toughest dude in all of Hollywood.”

Pratt’s new movie, The Tomorrow War, is streaming now on Amazon. It’s directed by Chris McKay, who previously worked on The Lego Movie, which also starred Pratt.

For more, check out The Tomorrow War review scores from around the internet.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Spider-Man: No Way Home Toys Feature Black Suit Spidey, Doctor Strange, And J. Jonah Jameson

Toys for the upcoming movie Spider-Man: No Way Home are now available for preorder, and if we know anything, it’s that these toys will give us some idea of what to expect in the movie. Back in 2017, a Lego set for Spider-Man: Homecoming let us know The Shocker and Damage Control would be a part of the film. Here’s what we can figure out from the newly revealed No Way Home toys.

First, there are numerous figures for Spider-Man in a black and gold suit. We’ve seen this used a couple times in the past. The most recent was the Spider-Man video game for PS4, where Peter Parker made a suit made from the same material as Doctor Octavius’s tentacles, in order to fight him. The other time we’ve seen a black and gold suit in the comics was when Spider-Man wore the Spider-Armor MK II costume. Parker designed this suit after he lost his Spidey-Sense in order to give him a leg up in battle. Neither of these suits look identical to the one on the new toy, which you can see below. Also, it doesn’t look anything like the Symbiote Spider-Man Suit, in case you saw a black-suited Spidey and thought we were getting Venom in the MCU. It will be available exclusively at Target, but is not available for preorder yet.

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There is another new Spidey-suit on display for the Funko Pops, and that’s the Spider-Man Integrated Suit. It’s the red, blue, and gold suit with some sort Doctor Strange mysticism incorporated into it. Why does Spider-Man need mysticism in his suit? We’re guessing to jump into the multiverse. This movie has the multiverse, right? Additionally, there’s a Doctor Strange Funko Pop as well, and he’s holding a shovel. Why is he holding a shovel? We have no clue. You can check those out above as well.

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There’s also the return of J.K. Simmons as J. Jonah Jameson–who popped up as a big surprise at the end of Spider-Man: Far From Home. There’s a Marvel Legends figure on the way of him with his signature angry face and point, which is probably letting viewers at home know that Spider-Man is a menace–and a murderer.

Lego has an interesting set coming up as well. Spider-Man will be teaming up with Doctor Strange in the Spider-Man at the Sanctum Workshop playset, which will retail for $40. The upcoming 355 piece set has four mini figures: Spider-Man, Doctor Strange, MJ, and Wong. It looks like they’re fighting a giant Scorpion.

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In addition two other Lego sets were revealed: Spider-Man’s Drone Duel (from Homecoming) and Spider-Man vs. Mysterio’s Drone Attack (from Far From Home). While the Drone Attack set looks pretty typical, the Drone Duel is a bit interesting because the Spider-Man minifig contained in the set is in the black and gold suit, which is from No Way Home. Could Spider-Man be traveling to his past adventures? Is the Vulture back for the new movie? Or is it all just coincidence? No way to tell until we get an actual trailer for the movie, and there’s no word yet on when that’s arriving.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Doom Eternal Celebrates 4th Of July With USA Skins And Fireworks

Doom Eternal is celebrating America’s birthday with a special event called “O Slay Can You See.” As part of this, players can earn all manner of new items and outfits for racking up XP across the game’s various modes now through July 29.

Beating campaign missions and taking part in Battlemode matches are two of the ways you can earn XP in Doom Eternal, while you can also participate in weekly challenges to get the goods. In terms of what’s on offer, the O Slay Can You See event offers up patriotic and jubilation-based items, perhaps the most striking of which is what appears to be a new red, white, and blue skin for your character featuring “USA” printed on the front. Your doomblade appears to have been turned into a sparkler, too. You can see all the wares in the image below, which developer id Software shared on its website.

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In other Doom Eternal news, id Software just announced that the game’s Invasion mode has been canceled and will be replaced by a horde-style mode. Citing unforeseen consequences from the ongoing coronavirus pandemic and the studio shifting to a remote work environment, Id Software has instead focused its efforts on the new horde mode and an upcoming rework of the multiplayer Battlemode.

Doom Eternal isn’t the only popular game celebrating 4th of July, as Grand Theft Auto Online is once again ringing in the American holiday with a number of patriotic goodies.

Additionally, there are a number of 4th of July sales going on now, covering gaming laptops and monitors to games and more. You can read GameSpot’s rundown of the best 4th of July deals to learn more.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

PSP Games Aren’t Going Anywhere, At Least On Vita and PS3

Sony will continue to sell PSP games via the PS3 and Vita stores despite the closure of the PSP store.

PlayStation has updated the messaging on its support page for “discontinued apps, features and services” to reflect the change amid the shutdown of the PSP store. “You’ll still be able to purchase and play PSP content that is available on the PS3 and PS Vita stores,” the site says. “However, you’ll no longer be able to make purchases via the in-game store for PSP content.”

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The newly-released notice on the site also makes clear that users will still be able to download previously purchases PSP content, though, from July 6, users will no longer be able to perform searches or make in-game purchases. It was previously stated that “PSP commerce functionality” would end on July 2 but, up until now, it was unclear what Sony had planned.

Sony originally announced in March that it would be shutting down the PlayStation Store for PlayStation 3 and PSP on July 2, 2021, and the PSN Store for the Vita on August 27, 2021. The company addressed the store closure in an email sent out to customers, confirming that they would still be able to re-download and play previously purchased games and videos.

The news was met with dismay from video game preservation advocates after knowing many legacy games from the PS1 and PSP era would no longer be available after a certain date. The public outcry seemingly prompted Sony to reverse that decision, as Sony released a fresh statement in April to reveal that the stores for PS3 and PS Vita would continue to live on.

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While Sony was keeping the PlayStation Store operational for PS3 and PS Vita devices, it was never made entirely clear whether PSP content would be available for sale on those platforms. The clarity gained from the latest update will be great news for those who still use these systems and for the preservation of video game history as a whole.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.