Fortnite Community Gets #FortniteFrog Trending Just For Ribbits And Giggles

Fortnite updates typically occur during overnight US hours, but the most ravenous Fortnite community members, especially the competitive dataminers, like to stay up during the server downtime before an update arrives. With each Fortnite update, you’ll find prominent influencers were there well before the sun came up to share all the details on what’s new, and with the 17.40 downtime, the community rallied to get #FortniteFrog trending. Why? No reason at all.

The idea was first teased yesterday by Fortnite’s most prominent leaker, Hypex, on Twitter.

As downtime took effect overnight, Hypex, ShiinaBR, and countless others revealed their toad-ally strange intentions: Get the Fortnite frog into the limelight simply because they can.

The two dataminers have more than two million followers combined, many of whom subscribe to their tweets to be aware of the latest trends and rumors in Fortnite at all times. Suffice it to say, the plan was a success. #FortniteFrog became the top-trending hashtag in the United States after just a few minutes, and stayed there for a good while.

Hours later, it’s now fallen out of the top 30, but the mission was a success according to its brainchildren. In fact, they’ve already announced plans for a sequel of sorts.

Though the overnight US hours are surely an easier time during which one can game the Twitter trends system, the silly movement still reminds us of Fortnite’s power as it enters its fifth year as a global juggernaut. Today it’s not just video games like Warzone and Apex Legends that must compete with Epic’s powerhouse for player dedication; it’s even services such as Netflix, according to the company itself.

So often, it seems to be the case that Epic can try anything with Fortnite and when it succeeds, it’s a major success, and if it fails, it’s so quickly overshadowed by things like the Rift Tour that people are happy to have short memories of the game’s lesser moments. Now it seems the community wields some of this power itself.

For more on Fortnite’s never-ending quest to take over Twitter and the world as a whole, check out the new Among Us-like Impostors mode, or prepare for the Week 11 challenges.

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Pokemon Unite August 16 Patch Notes: Nerfs Come To Snorlax While Garchomp Gets Buffed

Nintendo’s free-to-play MOBA Pokemon Unite just released its latest balance update, bringing a number of nerfs and buffs to the game’s roster of playable Pokemon. Players will need to restart the game on their device to apply the update.

The character receiving the biggest nerf by far is Snorlax. The damage of Snorlax’s Heavy Slam has been decreased, and the character’s Unite move, Power Nap, has seen the amount of HP restored decreased. For Greninja, the Smokescreen ability will now have a longer cooldown.

Now Playing: Pokémon Unite Video Review

But while Snorlax is the focus of the majority of nerfs in Pokemon Unite’s latest update, a number of characters are actually receiving buffs to many of their abilities. Greninja, while their Smokescreen will be usable less often, is receiving buffs to their Water Shuriken and Double Team abilities in the form of reduced cooldowns, and in Water Shuriken’s case, increased damage.

Garchomp and Crustle are receiving the most buffs of the update. Crustle’s Stealth Rock is having its damage increased and cooldown reduced, along with an increase to damage from Rock Tomb. Garchomp’s movement speed has been changed, while also receiving a buff to the damage dealt by the character’s Bulldoze ability and a reduced cooldown for Dragon Rush.

The update also sees some changes to Battle Items, mainly in the form of increased stats for the Goal-Getter, Fluffy Tail, and X Attack items. The Eject Button Battle Item will be receiving a nerf. As is usual for Nintendo-style patch notes, no exact numbers in regards to the buffs and nerfs are detailed, with players having to dive into the game to discover the hard data themselves.

Pokemon Unite seems to be a big hit The Pokemon Company. While the title is currently only available on Nintendo Switch, it will be coming to mobile later this year. Some players, however, have been critical of the ability to purchase more powerful held items with real money, which many argue can be described as pay-to-win.

Below are the full August 16 patch notes:

UPDATE DETAILS

  • Bug Fixes
  • Text Fixes
  • Shop Updates

Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.

Crustle

Stealth Rock:

  • Cooldown reduced.
  • Damage dealt to opposing Pokémon increased.

Rock Tomb:

  • Damage dealt to opposing Pokémon increased.

Garchomp

Movement speed changed.Bulldoze:

  • Damage dealt to opposing Pokémon increased.

Dragon Rush:

  • Cooldown reduced.

Slowbro

Surf:

  • Duration of effects on opposing Pokémon decreased.

Scald:

  • Bug Fixes
  • Damage dealt to opposing Pokémon increased.

Snorlax

Heavy Slam:

  • Damage dealt to opposing Pokémon decreased.

Block:

  • Duration of effects on opposing Pokémon decreased.

Flail:

  • Move Upgrade

Unite Move: Power Nap

  • HP restoration decreased.

Greninja

Smokescreen:

  • Move Downgrade
  • Cooldown lengthened.

Water Shuriken:

  • Cooldown reduced.
  • Damage dealt to opposing Pokémon increased.

Double Team:

  • Cooldown reduced.

Wigglytuff

Unite Move: Starlight Recital

Cinderace

Basic Attack:

Alolan Ninetales

Snow Warning:

Aurora Veil:

Gardevoir

Basic Attack

Psychic:

Cramorant

Hurricane:

Wild Pokémon

Avalugg

  • Stat Decrease

Battle Items

Eject Button

  • Stat Decreases

Goal-Getter

  • Stat Increases

Fluffy Tail

  • Stat Increases

X Attack

  • Stat Increases

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Dead By Daylight Is Adding Hellraiser’s Pinhead In Latest Horror Crossover

The rumors were true: The iconic horror villain Pinhead from the Hellraiser series is coming to Dead by Daylight. Pinhead will be released for the game in September.

Dead by Daylight creative director Dave Richard said, “Not only is he highly charismatic, but he also embraces deeply disturbing horror themes, so our fans have been requesting him for a long time. Bringing Pinhead into the Fog is a way for us to give fans something they want, while cementing our reputation as the Hall of Fame of Horror.”

Pinhead, an evil character who has pins in his head, comes to Dead by Daylight in September
Pinhead, an evil character who has pins in his head, comes to Dead by Daylight in September

Pinhead will come to Dead by Daylight using a “Lament Configuration” to leave his dimension and travel to the game. “What comes next is sweet suffering that will spill over the realm,” reads a line from the Pinhead description.

The Hellraiser Chapter for Dead by Daylight will launch at some point in September everywhere you can play the game: PS4, PS5, Xbox One, Xbox Series X|S, PC, Stadia, and Nintendo Switch. Pinhead is also coming to the mobile edition of Dead by Daylight, but not until later in the year.

PC players can test out the Hellraiser Chapter through the Dead by Daylight Player Test Build on Steam, beginning August 17 at 11 AM ET. Players may encounter bugs and other issues in this early version of the game. More details on how to access the PTB can be found here.

Behaviour Interactive’s Dead by Daylight has stayed busy partnering with major horror brands for these types of crossover events. Previously, the studio teamed up with Capcom for a Resident Evil crossover, as well as Valve for Left 4 Dead, and Konami for Silent Hill. Dead by Daylight’s Stranger Things DLC will expire in November.

Dead by Daylight is seeing a surge in growth, too, as the game reached more than 207,000 concurrent users in June across all platforms to set a new player record.

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Hellbender Review

Hellbender premiered at the Fantastia Intl. Film Festival, and will stream on Shudder in early 2022.

From Carrie and The Craft to Ginger Snaps and Jennifer’s Body, coming-of-age horror has a rich tradition of turning girls into mesmerizing monsters. We might shriek at their vicious impulses, but amid their tales of teen angst, changing bodies, and craving boys, blood, and popularity, we see an unnerving reflection of our own stories. Making its world premiere at the Fantasia International Film Festival, Hellbender is a ruthlessly witchy offering that walks in these footsteps while carving a homespun path of its own.

Hellbender is the latest feature from the Adams family, a mother-father-daughter(s) team that’s been making movies in truly indie fashion since 2013’s Rumble Strips. They are the cast and crew of their works. For the previous films, mother Toby Poser and father John Adams shared writing and directing duties, while daughter Zelda Adams co-starred alongside them. In 2019, they broke through with the festival favorite The Deeper You Dig, a lean and mean ghost story now available on Shudder. Little wonder, then, that Shudder has already acquired this ambitious follow-up, which bumps Zelda up to co-writer/co-director for a story about a girl gone wild as hell.

Shot on location in the Catskill Mountains, Hellbender centers on a mother-daughter duo who lives simply and happily, deep in the woods. Homeschooled Izzy (Zelda Adams) is an obedient girl, who eats a foraged dinner of twigs and berries without complaint and relishes rocking out at home with her mother (Toby Poser) in their titular band. However, as Izzy grows, she begins to itch for the wider world that her mother forbids. Then, a lost hiker (John Adams) sparks a ravenous curiosity in Izzy that urges her to explore not only the lands beyond their property line, but also a family heritage full of dark secrets and seductive power.

Like the heroines of horror who have come before her, Izzy walks a dark path with a mix of apprehension and exhilaration. The Adams family reflects this intoxicating rush of emotions with a cool but saturated color palette that makes the green of the woods almost violently bright against the dark tree trunks and splashes of blood. The cinematography balances wide shots underscoring isolation with close-ups that relish in little details of her discoveries, like a shiny pair of pink barrettes, a wriggling worm, and a hand splitting open to eject a magical key. The songs of Hellbender (written and performed by the whole family, including Zelda’s sister Lulu Adams) provide much of the soundtrack, expressing Izzy’s emotions with a thrillingly sneering ‘90s girl rock vibe. In the edit, slow motion and digital punch-ins are employed to punch up the excitement of an elicit hangout that might seem tame to others, but is life-changing for Izzy. Regrettably, these editing tricks feel a bit amateurish in execution, as do a few of the practical effects. Still, some less-than-seamless stop motion here and haphazard effects there don’t detract much from what the Adams built together.

More than a coming-of-age story, Hellbender is a mother-daughter drama that achieves a balance between both sides. While Izzy understandably searches for friends, identity, and meaning, the nightmare for her mother is not just the fear of losing her little girl to the independence of adulthood, but also being powerless to prevent Izzy from making the same mistakes she did in her impetuous youth. John Adams’ sound design gives voice to her growing worries through eerie backwards whispers and a score that sounds like violins being played by lead pipes. Most bombastically, this mother is tormented by clamorous visions of doom, exploding with surreal imagery and giallo-reminiscent bursts of color and sound that intrigue and unnerve.

Zelda shoulders her arc impressively, transforming before our eyes from a timid girl to a merciless maneater. (She showed a similar flair for spooky spectacle as the adolescent poltergeist of The Deeper You Dig.) As for Poser, she has an easy screen presence that translates their real-life bond into an enchantment of its own. At points, this is simply a hangout movie, luxuriating in the boundary-breaking pleasures of jamming with your mom or popping psychedelic maggots. Such scenes ground the strange in something familiar and sacred, the cozy and chaotic bond of parent and child. So even as we might root for Izzy to go full baddie — and give us a catastrophe-rich climax — we also hope for this bond to be preserved. This taut tension makes for a finale that, though simple in its construction, proves thrilling and haunting.

PowerA Fusion Fight Stick Review

More and more arcade fight sticks are going wireless these days, and the PowerA Fusion Fight Stick is another entrant to the space, albeit one that’s made just for Nintendo Switch. While PowerA has a decent reputation for making affordable gaming accessories that can compete fairly well with their more expensive counterparts, the Fusion Wireless Arcade Stick comes in at a $129 price point that sets it up for more of a head-to-head competition in the market. So, let’s see how it holds up.

PowerA Fusion Fight Stick – Design and Features

The PowerA Fusion fight stick is straightforward in its design and has a fairly minimal footprint for an arcade stick. There’s only a small amount of buffer space on either side of the balltop joystick and eight arcade buttons, and there’s reasonable room below to rest your palms. This makes it a fairly compact and portable accessory that fits with the nature of the Nintendo Switch’s hybrid console design.

PowerA has built a solid frame for this fight stick. The top and sides are an incredibly sturdy plastic. The bottom is metal, so won’t be a weak point, and has a rubber foot in each corner for stability. PowerA has gone for a strong color scheme with all black and red, though the large red faceplate can actually be swapped out, with just six screws holding it in place.

For the price, you might expect some higher end components, but PowerA doesn’t advertise what type of hardware it’s using for its joystick or buttons, so it’s a safe bet they’re not Sanwa. The buttons are actually clicky, more akin to the feel of Cherry MX Blue keyboard switches. While that may be an uncomfortable change for some, they at least maintain a more typical Taito Vewlix arrangement.

Beyond the arcade controls, the PowerA Fusion fight stick includes the main Nintendo Switch menu controls as well as a three-way switch to select whether the joystick will act as a left stick, right stick, or D-Pad.

The back edge of the Fusion fight stick is where it gets the most drab. There’s a large compartment to house the included 9.8-foot USB-C cable, but it’s barely big enough to hold the cable bundled up. Even when the cable is plugged into the fight stick, it has to bend so sharply that it presses against the back of the compartment door and barely lets the thing shut. At least PowerA included two small cutouts so the door could be shut while playing, helping keep the cable plugged in.

This back edge also has a power switch to turn on Bluetooth and the Bluetooth pairing button, both of which feel a bit cheap for this price point. Strangely, the Bluetooth pairing button has an indicator light next to it, but the light is there to indicate low-battery and not pairing status. The Fusion’s Bluetooth runs on a pair of AA batteries, though no battery power is required for wired operation.

PowerA Fusion Fight Stick – Gaming and performance

It was a delightful coincidence that my review unit of the PowerA Fusion fight stick should show up the same week my roommate brought home the Switch port of Killer Queen. I dove in to see how the arcade stick held up in the fast-paced arcade game.

The clicky arcade buttons may be a somewhat contentious choice, but they feel great. They do require a bit more travel to reach the actuation point than the switches of most other fight sticks I’ve tested, but they’re also harder to accidentally actuate by just resting my fingers on them.

Whenever I got into head-to-head jousting matches with an enemy queen or powered up drone, I didn’t find that lower actuation point or higher resistance holding me back. I was also able to tap rapidly enough to fly up through the levels. With a wired connection, I also don’t notice any latency. In the heat of battle, I might also fail to notice latency over the controllers alternative Bluetooth 5.0 connection, but navigating menus, the delay of Bluetooth seems to be subtly present.

This is all to say the controller can get the job done, but it’s certainly not exceptional in any way. Worse, it’s held back by the arcade stick’s platform limitations. I reviewed 8BitDo’s arcade stick, and for significantly less it offers wired, 2.4GHz wireless (i.e., latency free), and Bluetooth connectivity. It also uses a rechargeable battery. And, to top it off, it worked on a wide variety of platforms and a simple toggle would actually change the legend next to each button to either Switch or Xbox controls.

How To Enable 120Hz On PS5 And Enjoy Faster Frame Rates

One of the exciting new experiences that the PlayStation 5 allows for is the ability to play games at 120Hz. Not every game supports the increased refresh rate, but some notable ones do, and you might be wondering how to set up your console for it.

How To Enable 120Hz On PS5 And What You Need

It’s a relatively straightforward process, and we’re outlining the steps here. First, though, you’ll need a TV that can support 120Hz with an HDMI 2.1 port, and also a compatible HDMI cable. Sony acknowledges that “4K 120Hz TVs have not yet fully penetrated the market,” but if you’re fortunate enough to have one (and a PS5!), you can enjoy a smoother experience playing some next-gen games.

As outlined on Sony’s website, here’s what you need to do to play games at 120Hz:

  • Visit the “Settings” tab on your PS4
  • Navigate to PS Screen and Video
  • From there, you’ll find the option to “Enable 120Hz Output,” and that’s basically it.
Enabling 120Hz on PS5 is pretty simple
Enabling 120Hz on PS5 is pretty simple

Alternatively, you may need to navigate to the Save Data and Game/App Settings page and click Game Presets and then select Performance mode to access the higher frame rates. Some games that support 120Hz have their own in-game Settings pages that let you toggle it on or off, while others rely on this system-level preset.

Don't forget to enable Performance Mode
Don’t forget to enable Performance Mode

Again, all of this is only possible if your TV or monitor is capable of supporting 120Hz, so you’ll want to check that first before you get started. If you’re in the market for a new TV and want to play games at 120Hz, you can check out GameSpot’s guide for the best 4K TVs for gaming in 2021.

Games That Support 120Hz

Some of the games that currently support 120Hz include Call of Duty: Black Ops Cold War and Warzone, Borderlands 3, Doom Eternal, Rainbow Six Siege, Destiny 2, and Fortnite. Bear in mind that with many of these games, the higher frame rate comes at the cost of resolution and general visual fidelity.

The theoretical benefit of a faster frame rate is that it allows for a smoother experience with less latency. In short, the game might feel better at a higher frame rate. The Xbox Series X also supports 120Hz.

Sea of Thieves Broke Its Player Records in June, 3 Years After Release

Sea of Thieves officially broke its record player count in June, three years after Microsoft Studios published the open-world high seas adventure game.

According to a statement published on the Sea of Thieves website, ships on Sea of Thieves’ waters were at a record-breaking levels in June this year, with over 4.8 million players turning on the game. Executive producer Joe Neate said that the studio had been “bowled over” from the response of the Sea of Thieves community, which had returned en masse for the release of Sea of Thieves: A Pirate’s Life.

“From your reactions on social media to your fan art and stories of exploring the five new Tall Tales, it’s been amazing – and all this excitement resulted in our busiest ever month on the seas, with June seeing 4.8 million active pirates out on the water!” said Neate.

Season 3’s Sea of Thieves: A Pirate’s Life welcomed Disney’s Captain Jack Sparrow to the game in a free expansion to players. As one of many titles available to subscribers of Xbox Game Pass, Sea of Thieves’ popularity likely drafted in buccaneers used to playing a range of different franchises.

In the wake of the game’s success, Creative Director Mike Chapman offered a heartfelt thank you on behalf of the development team.

“I’m so proud of all the work that the team has done and we’ve been so blown away by the player reaction to this,” he said. “We’ve loved watching along and we’ve just loved the speculation and the content being created that we’ve seen. But most of all, hearing your stories and the memories that are created by playing through with your friends or playing with your family, that is absolutely invaluable to us, it means the world to us, it makes all our work completely worthwhile.”

Chapman finished his speech by saying that Rare will use the game’s recent momentum to keep building out and enriching the Sea of Thieves experience further. Chapman teased fans by concluding that there were a number of further additional adventures that the team are hoping to bring fans in the future.

If you’re just setting sail in the latest Sea of Thieves expansion, then make sure to check out our top tips for getting started in A Pirate’s Life. Alternatively, if you’d like to sea more from the game, take a look at this piece which explains how you can find a Monkey Island Easter Egg in the game.

Jared Moore is a freelance writer for IGN. He can often be found playing the accordion in his pirate band, The Seven C’s. You can follow him on Twitter.

The Simpsons Arcade Machine Is Up for Preorder

Good news, Simpsons fans: you’ll soon be able to bring home the classic arcade game The Simpsons. Made by Arcade1Up, this machine includes the classic four-player Simpsons beat-’em-up arcade game, plus The Simpsons Bowling. Just like the original, the machine has four player inputs, but this one is equipped with WiFi, so you can play online co-op as well. It’s up for preorder now (see it at Walmart), and it’s scheduled to ship in “late fall.”

Preorder The Simpsons Machine from Arcade1Up

When it comes to purchasing this arcade cabinet, you have two options. You can go for the $529 option at Walmart, which just comes with the arcade cabinet and riser. Or you can pick up the $699.99 bundle at the other retailers, which includes the machine and riser, plus a matching Simpsons stool and a tin wall sign.

The cabinet itself has colorful art on the sides and a molded coin insert panel, though no coin input is required to play. It has a light-up marquee, four control inputs for the Simpsons arcade game, plus a large track-ball for The Simpsons Bowling.

The Simpsons arcade game was originally released in 1991. I remember dropping many a quarter to play it with friends throughout the decade. It’s a fairly standard beat-’em-up game of the era, but the Simpsons license makes it a lot more memorable than most.

It features all members of the Simpsons family taking on the bad guys of Springfield. Bart uses his skateboard as a weapon while Marge totes a vacuum, proving that the ’90s was a different time. Lisa whips enemies with her jumprope, and Homer slugs away with his fists. You can play co-op with four players all at the same time, making for some fine madcap fun.

The original Simpsons Bowling arcade game came out in 2000. It’s a fairly standard bowling arcade game. You can play as each member of the Simpsons family except Maggie, plus Mr. Burns, Krusty, Apu, Groundskeeper Willie, and Grandpa Simpson.

The Simpsons Arcade1Up Features

Here’s the rundown on the full Simpsons Arcade bundle from the Arcade1Up website. Note: Accessories may vary by retailer, so read the description before placing your order to make sure it includes everything you want.

  • Custom Shaped “Cabinet “ Design
  • 4 Players Simultaneous
  • Included Stool
  • Included Tin Wall Sign
  • Online Multiplayer
  • 2 games in 1
  • Custom Riser
  • Lit Marquee
  • Molded coin-door
  • Assembled Dimensions: 25.13″ D x 31.88″ W x 59.00″ H
  • Box Dimensions: 47.75″ H x 12.75″ D x 23.75″ W
  • Weight: 104lbs.
  • Real-Feel Arcade Controls
  • Coinless operation
  • Adjustable Variable Volume
  • Clear Deck Protector
  • Anti-Tip Over Strap
  • On-Screen Game Selections
  • 17″ LCD Screen With a 4:3 Aspect Ratio
  • Plugs into and AC outlet
  • Easy Assembly
  • By Tastemakers, LLC
  • Fully Licensed

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

You Can Play Rocket League on PS5 at 120Hz Starting Tomorrow

Rocket League developer Psyonix has announced some new content coming to the PlayStation versions of the game – moost notably that the popular free-to-play game will soon offer new graphical settings and 120Hz gaming to PS5 owners.

As detailed in the latest PlayStation Blog, beginning tomorrow PS5 owners will be able to play the game at a refresh rate of 120Hz. Additionally, Psyonix confirmed that it is adding two different graphical modes: Quality and Performance mode, which you can toggle via the game’s video settings menu.

When running the game in Quality mode, Rocket League will run in 4K resolution at 60 frames per second with high dynamic range (HDR). However, HDR will only be enabled if you have an HDR10-compatible display and connect the PS5 to the display using an HDMI 2.0 cable or newer. Additionally, you need a 4K monitor or TV to run this high resolution, though Psyonix notes that if a 1080p display is being used, the game will “render at 1080p subsampled from 4K.”

Performance mode will allow the game to run at 2688×1512 resolution — 70% of full 4K at 120 frames per second with HDR. While the gameplay does not run at full 4K resolution, the game’s user interface will run in 4K. To experience the game in 4K UHD, you will need a 4K display, though 1080p monitors and TVs running this graphical setting will render the game at 180p supersampled from the 2688×1512 resolution. Additionally, gaming and HDR’s high refresh rate will require a compatible display and an HDMI 2.1 cable.

A new update for PS5 is not the only thing coming to Rocket League, though. Psyonix also detailed in the same blog post that the game is adding some Ratchet & Clank-themed content into the game with a free Ratchet & Clank bundle available to both PS4 and PS5 players starting tomorrow and will be free to claim until January 3, 2022.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

The Last of Us Part 2 Includes Scrapped Multiplayer Files, Possible Battle Royale Reference

Dataminers have unearthed a range of leftover assets from The Last of Us Part 2 which show off a range of multiplayer files, as well as a possible nod to what could have been a battle royale mode.

The multiplayer assets were spotted by Speclizer, a dataminer who posted the finds in a comprehensive video on their YouTube channel. A “listen mode device”, and “handheld-TV” were found within the scrapped multiplayer assets, which may potentially have aided players’ senses within the game. They also found a “collar” asset, which suggests that dogs could have featured in the game’s multiplayer.

Speclizer was also able to piece together assets that suggest that a multiplayer map could have been in production for the game that would have been large enough for a battle royale-style game mode. The dataminer said that they had also found a “compass” and “player count” in the development footage for the game – the latter of which is particularly prevalent in battle royale games.

Assets linked to multiplayer equipment in the find suggest that players might have had access to tier-levelled armour. Whilst this far from confirms that a battle royale was in production, it’s a system similar in style to that used by Apex Legends and PUBG, where players are granted varying degrees of health benefits by helmets and armoured vests.

Naughty Dog confirmed in 2019 that The Last of Us Part 2 would not include an online mode. The company tweeted at the time saying that this was in part due to the highly ambitious nature of its single-player campaign. Despite opting not to include multiplayer, the company did note that players would eventually be able to experience the team’s “online ambition” at a later date.

Earlier this year, job listings revealed that Naughty Dog was hiring for a multiplayer game that is built for “longevity”. Whether or not that project is a standalone version of The Last of Us’ Factions multiplayer is unclear. However, a battle royale mode set in series’ post-apocalyptic world paired with the established Factions gameplay could add some unique and interesting features to the battle royale realm.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.