Sacha Baron Cohen To Receive “Comedic Genius Award” At MTV Movie Awards

MTV has announced that actor and comic performer Sacha Baron Cohen will be honored with the “Comedic Genius Award” at the 2021 MTV Movie & TV Awards. The award ceremony will be airing live from Los Angeles on May 16 PM at 9 PM ET/PT and hosted by Leslie Jones.

Cohen is, of course, receiving the honors for his brilliant, surprise reprisal of his infamous Borat character in last year’s Borat 2–which drew tens of millions of viewers to Amazon Prime and cost the streaming service a reported $80 million to secure the digital release. Cohen, never one to break character, used his allotted time during his Golden Globes acceptance speech for Best Picture to give kudos to Rudy Giuliani, who the actor says deserves the MTV honors over himself.

Cohen and Borat 2 are both well-deserving of the accolades, and here’s hoping after a run of award wins, a release date for the recently announced Borat 2 behind-the-scenes featurette won’t be far off. Supplemental Recordings will be presented in a multi-part special with behind-the-scenes footage and also extended cuts of certain scenes. Rumors have indicated there was enough footage shot from Borat 2 to create another entire movie, but it’s unclear how long the featurette content will run, in total.

Meanwhile, Cohen insists he is done playing Borat because it’s gotten “too dangerous.” Cohen says he’s “going to stay with the scripted stuff” for the foreseeable future–but, again, that is exactly what Cohen would say if he was planning something absurd, unscripted, and outrageous.

Opinion: Returnal Isn’t Too Hard, It’s Just Too Long

Last night I made it further than I’ve ever been able to progress in Returnal. With the help of an Astronaut Figure and some key health consumables, I was able to penetrate deep into the desert biome, fending off waves of difficult enemies in the process. I finally succumbed to the attacks of a teleporting alien, sending me all the way back to my ship while wiping away 90 minutes of progress.

As I watched the flaming wreck of the Helios dive through the atmosphere for the hundredth time to crash on the planet below, I took a deep sigh and put away my PS5 controller. At that moment I wondered if I would have the time and energy to finish Returnal. It’s not that it’s really hard, per se. I can deal with difficulty. Nor is it a bad game, as our positive review can attest. It’s more that, in my opinion, the expectations surrounding blockbuster games are an awkward fit for the traditionally lean, fast-paced roguelite genre. Or to put it more simply, I think runs in Returnal take too long to complete.

Returnal is being touted by some observers as one of the first ‘triple-A roguelites’ — a big budget version of the successful indie genre. It features many of the elements that have proven successful in Hades, Dead Cells and other games, particularly in the way that it makes dying over and over again into a storytelling conceit. Considering  how popular roguelites have been over the past several years, it was inevitable that some major developer would eventually tackle the genre that has so effectively popularized challenge runs and permadeath.

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In its defense, Returnal is much more than a cynical repackaging of established tropes from the indie space. With fewer than 100 employees, Housemarque  — until recently an arcade developer — still feels like something of an indie itself. You can feel that arcade pedigree in its bones, from its rapid pace to its love of particle effects and big, fat energy bullets.

Nevertheless, it has a pacing problem, and it’s not just because it lacks an auto-save feature.

Its formula, which sees you playing  as a lost astronaut trapped in a time loop who returns to the moment of their crash each time they die, is typical of the roguelite genre, steadily ratcheting up the stakes by holding the prospect of permadeath over your head. The difference is that where a run through Hades can be wrapped up in less than an hour, it takes at least that long or more to explore a single biome in Returnal. What’s more, where Hades slowly ramps up its difficulty over a long period of time, Returnal is very challenging right from the start, heaping loads of powerful monsters into its earliest areas.

I find it, to put it mildly, kind of exhausting. Where games like Dead Cells beg for “just one more run,” Returnal is the kind of game that I put  away and don’t return to until the following day. It’s scary and intense in the moment, but when a lengthy run ends in failure, the momentum dissipates.

Returnal Lays Bare the Friction Between Roguelite Genre and Big-Budget Gaming

Returnal’s pacing lays bare the friction between the roguelite genre and the big-budget gaming space. Where roguelites built on less expectation tend to focus on the core gameplay loop of  multiple runs, Returnal feels  bigger and more unwieldy. When I finished Hades, I played it again a dozen more times to see the final ending, and then a few more on top of that to master all of the weapons. If I ever finish Returnal, it will be because I dragged myself to the credits, bloody and broken and ready to play something else.

When it comes to repetitive experiences like the one in Returnal, I believe the smaller the better. Ideally you should be able to knock out a run in 30 minutes or less. Any more than that and the grind can start to feel acute. I acknowledge that Returnal tries to mitigate its two-three hour-long single runs by allowing you to jump straight to the next biome after finishing a boss, but even that comes with strings attached, as it’s unwise to head straight to a later level without first building up your weapon proficiency and parasites. It can take 15 to 20 minutes just to get to the point where you’re comfortable going on another run.

Considering its $70 price tag, it feels as if Housemarque is under pressure to stretch out the experience as much as possible, thus granting players some nebulous sense of value. Where many games these days at the same price point are open-world, Returnal seems desperate to provide a sense of scope — to avoid feeling too small. It’s ultimately successful, but at the cost of frequently feeling like an absolute slog to play through.

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Returnal certainly isn’t the first big-budget game to face this pacing conundrum. In the sports world, Sony San Diego has spent years trying to get around the fact that a game typically takes up to an hour to complete. Both MLB The Show and Madden have implemented features like March to October and Play the Moment, which are built around bite-sized challenges that can be completed quickly. Monster Hunter Rise is another grind heavy game that has sought to streamline its experience as much as possible without sacrificing its grand sense of scale.

There’s no easy way to slim Returnal down to the size of a Hades or Dead Cells, but there are steps that Housemarque can take to better balance the pace in Returnal. More generous buffs when embarking on a new run wouldn’t go astray, and yes, an auto-save feature so you don’t feel chained to your PS5 lest you lose your run. Returnal doesn’t need to be made ‘easier’, but it would be nice, at least for this player, if it felt like less of an undertaking.

Returnal’s Internal Contradictions

Returnal has very real strengths. For as much as a grind as it can be at times, I still push myself just that little bit further on a regular basis. It’s been a long time since I’ve played an action game as striking as Returnal. It suffers from the roguelite genre’s weaknesses, but it also carries its strengths, particularly its raw intensity. Even Returnal’s opening levels had me sweating profusely as I sprinted through its dank arenas, frantically dodging energy bullets and huge, tentacled beasts. When I beat the first boss, I gasped in relief, then let out an involuntary, “Oh thank god.” Then I put my PS5 in rest mode, because I was physically spent.

Moments like these have made Returnal more memorable than the frequently rote blockbuster action games populating the major consoles, which is one reason I like it so much. I just wish Housemarque had been better able to match the scope of big-budget gaming with the pace that defines the roguelite genre. I love the moment-to-moment excitement of slicing through alien monsters, but in my opinion its strengths too often get lost in its grinding progression.

Regardless, I believe Returnal is a good first step toward truly uniting roguelites and big-budget action games. Now it’s time to take the next one.

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Kat Bailey is a Senior News Editor at IGN. You can follow her on Twitter at @the_katbot.

LEGO Star Wars: The Bad Batch Attack Shuttle Is Up for Preorder

If you’re interested in the new Disney+ animated series Star Wars: The Bad Batch, you’ll want to check this out. LEGO has unveiled a new construction pulled right from the show. It’s LEGO Star Wars The Bad Batch Attack Shuttle (75314), and it’s available for preorder now at a number of retailers (see it at Amazon).

The set releases on August 1, it’s comprised of 969 pieces, and it has a list price of $99.99. Here’s where you can lock in your preorder.

Preorder LEGO Star Wars The Bad Batch Attack Shuttle (75314)

lego-star-wars-bad-batch-attack-shuttle

This set includes all the blocks you need to build the assault shuttle itself, plus two speeders. Also included are five brand-new clone minifigures and one droid. You get Hunter, Wrecker, Tech, Echo, Crosshair, as well as Gonk Droid.

The shuttle sports adjustable wings you can raise or lower depending on what kind of mischief you want the clones to get into. It also has two spring-loaded shooters and offers easy access to the cockpit, where you’ll find room for two minifigures and a cache of weapons.

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Star Wars: The Bad Batch is a new show on Disney+ that looks and sounds a whole lot like the show it was spun off from: The Clone Wars. It picks up after the events of that show’s seventh season (actually, after the events of Revenge of the Sith) and follows the adventures of Clone Force 99.

It’s a good show so far; take a look at our Star Wars: The Bad Batch series premier review for details. And LEGO isn’t the only company making merch for The Bad Batch. You can also preorder a set of cool-looking Bad Batch Funko Pops of each of the clones from the show.

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Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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Why Dave Bautista Chose Army Of The Dead Over Suicide Squad

Actor Dave Bautista may be starring in the upcoming Netflix movie Army of the Dead. But before he got that role, he could have worked on with Guardians of the Galaxy director James Gunn once again, this time on The Suicide Squad.

In an interview with Digital Spy, Bautista explained that Gunn wrote a role for him in The Suicide Squad, and while it would reunite the duo–who haven’t worked together since Guardians of the Galaxy Volume 2–the actor had to pass.

“I had The Suicide Squad where I got to work with my boy again, even though it’s a smaller role, and then I had Army of the Dead on which I get to work with Zack, I get to build a relationship with Netflix, I get a lead role in a great film–and I get paid a lot more money,” he jokingly said.

Bautista then had to call Gunn to turn him down because the actor felt Army of the Dead was a smarter career move. Gunn told Bautista he was proud of him and proud of the position the actor found himself in–where he had to choose over two high-profile projects.

In addition to Bautista, Army of the Dead stars Ella Purnell, Ana de la Reguera, Garret Dillahunt, Omari Hardwick, Theo Rossi, and Tig Notaro. The film is directed by Zack Snyder, who also co-wrote the film. Snyder began writing the movie back in 2004, after he directed the remake of Dawn of the Dead. For years, the movie was in develop hell before Netflix decided to finance it.

Deals: Save on the 48″ LG CX OLED 4K TV (The Best Gaming Monitor Ever)

Newegg is offering price drops on 2020 LG CX series OLED 4K TVs. In addition to these price drops, they’ve included bonus Newegg gift cards on select models. We’ve seen these deals on the 55″, 65″, and 77″ fairly consistently in the past, but we’ve almost never seen one for the 48″ monitor. In fact, LG is so reluctant to lower the price on the 48″ that several times the 55″ has been even cheaper. But the fact remains: the 48″ is THE size to get if you want to use this as a gaming monitor.

48″ LG CX 4K OLED Smart TV for $1396.99

Bonus $140 Newegg Gift Card included

After 6 months of using the LG CX 48″ OLED TV as my primary gaming monitor, I still firmly believe that this is the best gaming monitor you can buy right now, especially if you have an RTX 30 series video card. Both the CX OLED and RTX 30 series cards support HDMI 2.1, so you can output 4K at 120Hz. The LG CX also supports 4:4:4 chroma at 4K and G-SYNC technology. The OLED panel blows away any IPS, VA, or TN monitor in terms of black levels and color rendition, sub-1ms response times, and plenty of brightness for true HDR. There really isn’t any disadvantage of OLED TVs in terms of pure image quality.

One disadvantage of OLEDs is a higher chance of burn-in with static images; that said, LG OLED TVs have been out for 9 years now and there are many built-in features that are designed to prevent this. There are plenty of good recent tests that show that burn-in is a negligible issue with regular use. Unfortunately, I’m an outlier; I’ve used my monitor for at least 12 hours per day for 6 months (that’s at least 2,000 hours) and I have yet to notice any burn-in problems. I haven’t heard of many first-hand reports of other PC gamers who’ve experienced this problem, either.

At this price point, the CX OLED competes with the highest end gaming monitors from Samsung, Asus, Acer, and even LG themselves. Of course, this “monitor” also doubles up as an amazing 4K HDR TV. Like the other models in the CX lineup, the 48″ features the excellent webOS Smart TV software, includes a handy remote, and sports surprisingly capable built-in speakers.

The Best Daily Deals for May 6

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More Video Game Deals

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

Fortnite Season 6 Week 9 Challenges

The Fortnite Week 9 challenges won’t be live for a few more days, but it doesn’t hurt to plan ahead. The Fortnite Week 9 challenges should arrive on Thursday, May 13 at 6 AM PT / 9 AM ET. Before Epic releases its next slate of in-game Quests for players to chase, get a rundown of everything you’ll be tasked with doing in this Fortnite Week 9 challenges preview.

Fortnite Week 9 Challenges

Epic Quests

Legendary Quests

  • Catch Fish (50) – 35,000 XP
  • Catch Fish (100) – 24,000 XP
  • Catch Fish (150) – 24,000 XP
  • Catch Fish (200) – 24,000 XP
  • Catch Fish (250) – 24,000 XP
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We have a complete guide dedicated to the first Epic Quest of the week, in case you need to know where to gather intel from Bushranger, Tarana, Rex, Cluck, And Grill Sergeant. As for hunting animals such as boar, we’ve already got a guide on that linked above, but for a shortcut, you can find a few penned boar within Colossal Crops, so you can hunt one quickly by dropping there.

A fleeing chicken is just any chicken you approach, as they’re always easily spooked by your presence. As it runs away, just stay on its tail and the challenge will complete after the requisite seven seconds are tallied.

Several of this week’s challenges revolve around the Storm, but none are so tough. Because the Storm is quicker to form and close in Team Rumble, we recommend chasing these Storm-related challenges there. To gain health while in the storm, simply use any healing item such as foraged items, bandages, or health kits. Shockwave Grenades don’t drop in any particular place, but you can often find them in chests, so loot those before the Storm arrives so you can use them once you’re stuck behind the purple wall.

While you’re there, be sure to build 10 structures in total, so you can complete the challenge to build while in the Storm. Lastly, you’ll want to survive 10 Storm phases, which is about two rounds if you make it to the final few players. Otherwise, just keep playing until you achieve that milestone.

If you’re trying to finish off the Legendary Quest, we recommend heading into Team Rumble and finding someplace quiet by the water to fish. You’ll find fishing barrels with fishing rods near all bodies of water. If the playing region allows it, you could even stay there for a long time uninterrupted by the rest of the lobby’s mayhem, provided you can stay stealthy. Even if you do get stuck in the Storm, fish are healing items, so keep eating what you catch to replenish your perpetually dropping health as you fish inside the Storm. It may catch up with you eventually, but this is the best way to boost your caught fish totals as you work toward the Week 9 Legendary Quest.

If you still need to finish the Week 8 challenges, we have those too.

GameSpot may get a commission from retail offers.

Sci-Fi Thriller Infinite, Starring Mark Wahlberg, Headed For Paramount Plus

Infinite, a sci-fi thriller starring Mark Wahlberg and directed by Antoine Fuqua, is set to debut exclusively on Paramount Plus in the US.

As reported by Variety, ViacomCBS CEO Bob Bakish announced the news on the company’s quarterly earning call, saying that this film is a big-budget offering for Paramount Plus that will skip theaters all together, just as Disney+’s Soul did.

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Wahlberg will play Evan McCauley in Infinite, a man who “is haunted by the fact that he demonstrates skills he has never learned and has memories of places he has never visited.”

After meeting a secret group known as the Infinites, he learns that his memories are real and that they are coming from multiple past lives. Joining Wahlberg will be Chiwetel Ejiofor, Sophie Cookson, Jason Mantzoukas, Rupert Friend, Toby Jones and Dylan O’Brien.

IGN exclusively revealed Infinite’s synopsis and logo last year – when it was scheduled to arrive in theaters on August 7, 2020 – and described a first-of-its-kind SXSW activation known as the ISM Hexadome Experience. Unfortunately, the COVID-19 pandemic led to a cancellation of both SXSW and this event.

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Infinite is based on the novel The Reincarnationist Papers by D. Eric Marikranz and looks to explore the idea of reincarnation and the implications of being reborn throughout generations while keeping all your memories.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Introducing Wild Weeks – What’s New in Fortnite

Fortnite

First Released Dec 31, 2015

released

  • Android
  • iOS (iPhone/iPad)
  • Nintendo Switch
  • PC
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X

In Fortnite, players and their friends lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by a mysterious darkness only known as “the Storm.”