Call Of Duty: Warzone Dev Makes Accessibility Options Easier to Reach

Call of Duty Warzone developer Raven has revamped the location of the game’s accessibility options to make them easier to find. In a recent tweet, Raven said that the accessibility features can now be found through the main menu or through the options menu itself.

Warzone offers quite a few different accessibility options, giving players the freedom to determine if they prefer to tap or hold buttons for various functions, including reloading and sliding. Players can also enable an option that automatically moves them forward without the press of a button.

Generally speaking, game developers have become more cognizant of the importance of accessibility options to disabled players over the years. (The days of mandatory button-mashing sequences are long over, and we’re better for it.) Microsoft recently released new guidelines for developers to follow to help make their games more accessibility friendly, and the company created the Xbox Adaptive Controller years ago to help disabled gamers create setups that work for them.

GameSpot’s ongoing Play For All charity event is helping raise money for AbleGamers, so donate if you can. In other Warzone news, the June 3 patch brought the game’s ’80s Action Hero event to an abrupt close.

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American Horror Story Season 10, Y: The Last Man, And More FX Premiere Dates Revealed

FX has revealed the premiere dates for several shows in its highly anticipated summer 2021 slate, including American Horror Stories, American Horror Story: Double Feature, Archer Season 12, What We Do in the Shadows Season 3, Y: The Last Man, and more. The network announced the dates in a series of tweets, as well as a press release with more in-depth synopses for each series.

These shows begin arriving in July and stretch into September. Here’s the full list of upcoming FX summer release dates, some of which will air first on the network or on FXX and stream on Hulu the following day, while others are streaming exclusively on Hulu:

  • American Horror Stories: Thursday, July 15 exclusively on FX on Hulu
  • Reservation Dogs: Monday, August 9 exclusively on FX on Hulu
  • American Horror Story: Double Feature: Wednesday, August 25 at 10 p.m. ET/PT on FX
  • Archer Season 12: Wednesday, August 25 at 10 p.m. ET/PT on FXX
  • What We Do in the Shadows Season 3: Thursday, September 2 at 10 p.m. ET/PT on FX
  • Impeachment: American Crime Story: Tuesday, September 7 at 10 p.m. ET/PT on FX
  • Y: The Last Man: Monday, September 13 exclusively on FX on Hulu
  • Untitled B.J. Novak Anthology Series: Thursday, September 16 exclusively on FX on Hulu

Among the most highly anticipated of these, for us, are the two American Horror Story dates. The first, American Horror Stories’ July 15 arrival, will be the first AHS spin-off, described as “a weekly anthology series that will feature a different horror story each episode.” Then, on August 25, the AHS Double Feature will bring the tenth season of the main show to air.

Of course, we can’t forget What We Do in the Shadows Season 3 on September 2. Season 2 earned GameSpot’s award for the best TV show of 2020; we’re expecting great things from the addictive vampire comedy’s third season. Here’s the official synopsis:

“After the shocking season two finale, we find the housemates in a panic about what to do with Guillermo after discovering that he is a vampire killer. This season, the vampires are elevated to a new level of power and will encounter the vampire from which all vampires have descended, a tempting Siren, gargoyles, werewolf kickball, Atlantic City casinos, wellness cults, ex-girlfriends, gyms and supernatural curiosities galore. Plus, Colin Robinson is turning 100. And Nandor, faced with his own eternal-life crisis, tries to inject his life with more meaning. Will he find love or is he destined to be an immortal bachelor with 37 ex-wives?”

Of the new shows premiering, we’re especially excited about the long-awaited adaptation of the Brian K. Vaughan and Pia Guerra comics series Y: The Last Man. The series follows the last two male mammals left on earth. Here’s the description from FX:

“Y: The Last Man traverses a post-apocalyptic world in which a cataclysmic event decimates every mammal with a Y chromosome but for one cisgender man and his pet monkey. The series follows the survivors in this new world as they struggle with their efforts to restore what was lost and the opportunity to build something better.”

Elsewhere on the list, Reservation Dogs is “a half-hour comedy that follows the exploits of four Indigenous teenagers in rural Oklahoma who steal, rob and save in order to get to the exotic, mysterious and faraway land of California,” created and executive produced by Sterlin Harjo and Taika Waititi; Archer Season 12 will present the titular spy and his crew with “a new threat: a spy conglomerate known as IIA (International Intelligence Agency);” Impeachment: American Crime Story will tackle the Monica Lewinsky and Bill Clinton scandal of the ’90s; and the untitled B.J. Novak anthology is described as “a daring and ambitious new half-hour anthology series about people figuring out timeless moral questions in unprecedented times.”

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Quentin Tarantino Talks Retirement And Avoiding Having His Last Movie Be His Worst

Quentin Tarantino has directed nine movies, but will he make a tenth? The director spoke about his plans for the future on the Pure Cinema podcast, saying he hasn’t made a decision about retirement yet, but he wants to avoid the curse he observed of directors ending their careers on a low note.

Tarantino’s latest movie, Once Upon a Time in Hollywood, was generally well-received and considered by some to be among his best work. As such, Tarantino said that if he retired from filmmaking now, it would be a mic drop kind of moment.

“Maybe I should not make another movie because I could be really happy with dropping the mic,” he said (via IndieWire). “That’s the frustrating part… a lot of the really terrific directors, it’s like their third-to-the-last movie would have been an amazing, amazing one to end on, which goes back to what I was saying about myself. Or you know, if Don Siegel had stopped with Escape from Alcatraz, oh my f**king god. What a career…he really said it all. The other two were just jobs.”

Tarantino observed that “most directors have horrible last movies,” and he doesn’t want this to be true for himself.

“Usually their worst movies are their last movies,” he said. “That’s the case for most of the Golden Age directors that ended up making their last movies in the late ’60s and the ’70s, then that ended up being the case for most of the New Hollywood directors who made their last movies in the late ’80s and the ’90s. I mean, most directors’ last films are f**king lousy.”

If Tarantino does direct another movie, and it’s well-received, he would be in rare company as a director ending on a high note, he said.

“To actually end your career on a decent movie is rare. To end it with, like, a good movie is kind of phenomenal,” he said.

Tarantino has not officially announced any plans for a new movie, but he said in November 2019 that he planned to eventually make at least one more movie.

“There will be a 10th one, yes,” Tarantino said at an appearance in London (via NME). “I have no idea what it’s going to be. It’s going to be a little bit down the line.”

Tarantino’s first movie was Reservoir Dogs, which debuted in 1992. He followed it up with Pulp Fiction in 1994, and then Jackie Brown in 1997. The two Kill Bill films followed in 2003 and 2004, with Death Proof (2007), Inglorious Basterds (2009), Django Unchained (2012), and The Hateful Eight (2015) following. Tarantino won Oscars for Pulp Fiction and Django Unchained.

There was talk of Tarantino directing a Star Trek movie, but that is no longer the case.

In the same podcast interview, Tarantino spoke about how his upcoming novelization of Once Upon a Time in Hollywood will reveal some of the backstory for Brad Pitt’s mysterious character, Cliff Booth.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Chivalry 2 Launch Trailer Features Catapults, Decapitations, Sparta Kicks

Chivalry 2 is officially coming out on June 8, and the game’s launch trailer focuses on the mayhem and violence that the medieval multiplayer battler brings to the table. It features characters getting their limbs hacked off, explosive catapults, and even a good old-fashioned Sparta kick for good measure.

As mentioned in the game’s preview material, Chivalry 2 will feature 64 players on the battlefield at once, which can make for a chaotic but fun experience. The game has gone through a number of preview phases and open betas in the past few months, but June 8 is the official launch of the game. It will release for PS4, Xbox One, Xbox Series X|S, and PC, where it’s only available through the Epic Games Store.

The game also features the usual over-the-top battle screams and rousing speeches you would expect from this sort of milieu. “This is a day that your grandchildren will ask you about!” one warrior shouts as you sprint your way towards the line of archers.

Compared to similar games like Mordhau, Chivalry 2 features enhanced graphics, a large number of players per game, and cross-play. The combat system was completely redesigned from the ground up compared to the first game in the series to focus more on weighty attacks. It also targets 60fps on next-gen consoles.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

E3 2021 Schedule Revealed

The full schedule for E3 2021 has been revealed, with fan registration now open ahead of its start date on Saturday, June 12.

A press release from E3 has revealed all of the major showcases in the E3 2021 broadcast, which will be hosted by Alex “Goldenboy” Mendez, Jacki Jing and Greg Miller.

After a pre-show at 10am Pacific / 1pm Eastern / 6pm UK on June 12, we’ll have the Ubisoft Forward conference at 12pm Pacific, as well as news from Gearbox Entertainment.

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On Sunday, June 13, the pre-show starts at 8:45am Pacific / 11:45am Eastern / 4:45pm UK ahead of Microsoft and Bethesda’s joint showcase, which kicks of at 10am Pacific. Later in the day, there will also be a special presentation from Square Enix as well as the PC Gaming Show and the Future Games Show. Sunday will also see new information from Warner Bros. Games (including Back 4 Blood) as well as 24 Entertainment, creators of Naraka: Bladepoint.

On Monday, June 14, the pre-show will start at 8am Pacific / 11am Eastern / 4pm UK before a series of indie developer press conferences. This will be followed by presentations from Take-Two, Mythical Games, Freedom Games, Razer and Capcom across Monday, with Verizon and Intellivision also part of the schedule.

Tuesday June 15 is the final day of the show, with the pre-show starting at 8am Pacific / 11am Eastern / 4pm UK. Nintendo will lay its cards on the table during its E3 2021 Nintendo Direct and Nintendo Treehouse Live sessions, which start at 9am Pacific. Following news from Bandai Namco and Yooreka Games, the show will then close with the Official E3 2021 Awards Show.

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As for what fans will be able to access alongside the aforementioned showcases, if they sign up to access the E3 online portal they’ll be able to visit Select Exhibitor Booths with “special events, VOD content and articles” to dig into.

There will also be lounges for virtual gatherings, forums to discuss and share information with other attendees and a leaderboard system that encourages interaction. The portal will also let attendees view the entire broadcast with complementary interactive overlays.

We’ve rounded up every event announced so far for the all-digital E3 from June 12 – June 15, and you can watch it all with us on IGN, as part of our Summer of Gaming.

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Blood Bowl 3: The First Preview

At first glance, the aesthetic and personality of Blood Bowl 3 is reminiscent of classic footbrawlers like NFL Blitz in a fantasy setting, but it’s actually a strategy RPG. It is, in fact, originally based on a tabletop role-playing game set in the Warhammer universe. Players form teams using several different races, and each team has specific strengths and weaknesses that help you determine which you want to use based on your playstyle. Depending on their role, each team member has their own suite of stats and skills, but it is up to you to utilize them to the best of your ability.

It all sounds pretty straight forward for a turn-based tactical title, but there is a lot more to Blood Bowl than you might think.

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From the opening cutscenes leading to the coin flip I was introduced to several mechanics in which I would receive both buffs and debuffs that affected my play down the line, and it’s a lot to take in if you haven’t played Blood Bowl before. Sadly, there is no tutorial included to teach new players the ropes.

That aside, each game begins by determining what the weather will be like with the ability to change later on. Whatever the weather is may cause certain effects while playing, like needing to substitute players more often due to the sweltering heat. In preparation for the match, players are introduced to inducements, aka items that can be used in their favor, but if you are new to Blood Bowl it doesn’t do a good job informing you on what these items do unless you have the currency to purchase one.

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Blood Bowl 3 works on a grid based system with the goal being to, of course, get to the end zone. Each turn is timed, requiring you to be quick on your feet to figure out how you want to move forward.

When it comes to selecting your teams there are default creations that you can choose as well as the option to build teams from the ground up. Unfortunately however, you cannot choose any race to be on any custom team. It must be based on the teams already built in, so the customization really comes into play based on recruiting the right characters and regrettably I did not have the opportunity to learn more on the process. Additionally there are options to hire staff that help you in games and the ability to design your jersey, cheerleaders, and coaches.

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For returning Blood Bowl players, developer Cyanide Studio has confirmed that Blood Bowl 3 will have 12 playable teams at launch. It will also include two new teams, the Black Orcs and the Imperial Nobility, both of which will be playable in the beta. There’s also a story-based campaign sometime down the line alongside a myriad of multiplayer modes which have yet to be announced.

Those who know the rules and intricacies of the original tabletop game or previous two video games will likely feel right at home in Blood Bowl 3. It’s now running beautifully on Unreal Engine 4 and there seems to be a lot there when it comes to features.

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Just don’t come in expecting a traditional football game. This is a strategy game, and all strategy games have a certain amount of depth that affects the learning curve. Blood Bowl 3 just happens to have a steep one, so be prepared to commit a lot of time to understand everything going on under the hood. This beta is the perfect opportunity to see and find out for yourself if it is worth digging into.

The beta is available now on Steam which you can register on the Blood Bowl 3 website. Early Access is currently being targeted for September with a full release sighted for February 2022 on PC.

Minion Rush Just Hit 1 Billion Downloads

Mobile game Minion Rush has just reached 1 billion downloads across all platforms, making it the first game based on a film to reach that milestone, Deadline reports. It joins other major mobile titles with over a billion downloads including Pokemon Go and PUBG Mobile, which reached the milestone earlier this year.

Minion Rush was first released in 2013 by developer Gameloft, in collaboration with Illumination, Universal Games, and Digital Platforms. Despite being over seven years old, the game remains popular with fans, with new updates and content continually being added to keep things fresh.

The core game is based around an endless runner, with different missions to complete, as well as different Minions, costumes, and power-ups to collect. To date, players have run a collective total of 216 billion miles in game, with a total of 3.4 billion hours spent playing.

Gameloft has launched a new Celebration Event to mark 1 billion downloads. If players can collect 33 billion bananas during the course of the event, an exclusive costume will be unlocked. The event also heralds the arrival of two new playable Minions, Bob and Stuart.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Baldur’s Gate Dev Opens New Office In Barcelona

Just a few months after opening a new studio in Guildford, Baldur’s Gate 3 developer Larian Studios is continuing its expansion with the opening of a new office in Barcelona. The new location is part of a team now spread across seven locations, with studios based in Ghent, Quebec, Dublin, St Petersburg, Kuala Lumpur, Guildford, and Barcelona.

The new office has been opened as part of a deal with existing studio BlitWorks, who are known for their mobile and console ports of various games–including the Nintendo Switch port for Larian’s Divinity: Original Sin 2. Under the new deal, BlitWorks’ development teams have been absorbed into Larian Studios, while BlitWorks will continue on as an independent publisher.

Now Playing: Baldur’s Gate 3 – New Druid Gameplay

Job listings for the new Barcelona studio mention that developers will be working on Larian RPG projects, with the introduction for a programming role saying the studio “is working on new projects and looking for new talents.” With BlitWorks’ history, however, it’s likely the new studio will be focused on console ports for Larian’s games.

“Fitting Divinity: Original Sin 2 on Nintendo Switch was one of the most difficult projects we’ve ever done, but working with Larian was simple and straightforward, we felt at home,” BlitWorks co-founder Tony Cabello said of the two companies’ history. “In the end, we could deliver a port of the ‘utmost quality.’ After that, things flowed naturally and we can only say we’re excited to finally put all our focus exclusively on Larian’s projects moving forward, and help build Larian Barcelona!”

“The team at BlitWorks is one of the hidden gems of our industry,” added Larian Studios founder Swen Vincke. “They have been nothing but excellent, have consistently delivered high quality, and share a deep passion for games. They’re a natural fit.”

Larian released Baldur’s Gate 3 in early access late last year, though a full release date for the ambitious RPG has not yet been announced.

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Samurai Warriors 5 – First Hands-On Preview

I’m a relatively new convert to the church of Musou, with Pirate Warriors 4 being my first major foray into the genre, so I was pretty excited to check out a preview build of Samurai Warriors 5. Would my enjoyment of this style of game carry over to a spinoff series that doesn’t have the benefit of being tied to one of my favorite anime series of all time? It turns out, it does! And while I can’t comment much on the improvements and iterations made from Samurai Warriors 4 to 5, this upcoming fifth installment, I can say that Samurai Warriors 5 had me hooked with just a small taste of its story, action, and progression.

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I was able to play the first two chapters of the story mode, which takes place during the Sengoku Era of Japan and centers around a young and reckless Oda Nobunaga in the early stages of his ambitious campaign to unify Japan under his rule. In addition to Nobunaga’s perspective, the story also gives you the viewpoint of Mitsuhide Akechi, a samurai whose fate is inextricably linked with Nobunaga’s. 

One of the things that struck me about Samurai Warriors 5’s story mode is that it’s very measured in the way it drip-feeds its unlocks over the course of its campaign. Its story mode starts out very modestly, with only Nobunaga playable for the first few missions and most of its major mechanics locked by progression. It leads to a slow and heavily tutorialized start, but what’s nice is that at the conclusion of every mission, you’re greeted with something new to check out, whether it’s a weapon level up that gives you access to new moves, new equippable ultimate skills, or a new structure, like the blacksmith, that lets you upgrade your weapons.

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Eventually you’ll start to unlock new characters as well, and after playing through three full missions with Nobunaga as your only option, it felt like a breath of fresh air to be able to swing a different weapon with a different play style. It’s worth pointing out that any character can use any weapon in Samurai Warriors 5, but each hero has a preferred weapon type that they are able to level up faster and have unique abilities with. Ieyasu, for example, might be able to use Nobunaga’s Odachi sword and utilize largely the same moveset that you may have grown familiar with, but only Nobunaga can use its devastating flame power attack. 

Characters level up in battle, but even if you don’t use a particular character for a while, you don’t need to worry about them falling behind in level thanks to a system of stock EXP. As you play through a level, you not only gain experience for the character you use, but you also separately gain a certain amount of stock EXP, which is determined by the rank you get at the end of the level. This stock EXP can be spent to level up any character of your choosing, so you can either bring an underleveled character up to around the level of your higher level characters, or you can just dump it all into one character and make them exceptionally strong. The choice is yours.

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As for the combat itself, it’s what you’d expect of a Musou game. Samurai Warriors 5 is all about cutting through hundreds if not thousands of rank and file enemies with relative ease, making enemies look like balls bouncing around in a giant lottery machine. There’s a certain magical satisfaction to being able to keep a combo counter going to something absurd like 10,000 hits with more than a thousand enemies killed, something that is easily attainable in Samurai Warriors 5.

It may all look very button mashy and thoughtless, and in many cases, that’s not entirely off base, but if you dig deeper into Samurai Warriors 5’s combat, you’ll find that it really gives players a lot of tools to get creative.

Each weapon has its own string of light attacks, which can be altered at any point in the combo with the press of the heavy attack button for a special power attack. Each power attack generally has its own unique function, whether it be a launcher, a stunning attack that works particularly well on stronger single enemies, or a large area of effect attack meant to clear out a bunch of weaker foes all at once. Once you do enough damage, you’ll fill up a meter that lets you use your character’s screen-clearing Musou attack. 

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And if that’s not enough, there’s also a separate Rage meter that, when full, can be activated to dramatically increase your speed, power, and give you access to an even stronger Musou technique called a “Frenzy Attack.” Add on top of that the sweeping hyper attacks that move a character forward and can cancel into a basic attack string; ultimate skills that differ from weapon to weapon and have their own particular uses; and the ability to switch between characters on the fly to micromanage multiple objectives at once. Not everything on the battlefield is a pushover either, which makes knowledge of these extra details and management of these resources important on hard mode, and in later levels. 

All in all, I had a good time with the first two chapters of Samurai Warriors 5’s story mode, even as a relative newcomer to the Musou genre. The story feels like a good mixture of real-life Japanese history mixed with just the right amount of anime theatrics, while the combat plays to that ever-appealing fantasy of being an ultra-powerful lone warrior carving a path through hundreds of enemies with ease. I look forward to checking out more when Samurai Warriors 5 is released on PC, PlayStation, Xbox, and Switch on July 27.

Select Pokemon Cards Will Be Back For Sale At Target This Week

After being pulled off the shelves nearly a month ago, Target is resuming the sale of Pokemon trading cards this week. The announcement was made June 2 via a tweet posted by the official AskTarget Twitter account, which stated “select” cards will now be sold “seven days per week and will have a limit of two items per guest per day.” However, what “select” cards mean and when the sales will officially resume has yet to be confirmed.

This policy reversal comes after nearly all trading card sales were temporarily suspended back on May 14 due to rising safety concerns for both Target’s guests and team members. These concerns emerged after a massive surge in the card game’s popularity earlier this year resulted in an influx in buyers, scalpers, and reported clashes between the two. Target’s decision to stop selling trading cards came less than a week after police responded to an assault directly related to card sales, in which a victim drew a gun on attackers trying to get their hands on his cards in a Target parking lot.

As of publishing, Target has yet to release an official statement on this policy reversal, leaving us unsure why the policy has been reversed, what “select” cards entails, and if this policy is nationwide or limited to select locations. In addition, there has been no news on whether MLB, NFL, and NBA cards will also be available for purchase once again.

Here’s hoping all these upcoming Pokemon games (Pokemon Brilliant Diamond/Shining Pearl and Pokemon Legends Arceus) don’t lead to more troubles for retailers.

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