Mario Golf: Super Rush Review – Leisurely Chaos

After hitting an approach shot that landed a few feet from the hole, I dashed down the fairway, hopped over the lip of the bunker and settled over my tap-in for birdie. I wound up making a double bogey. Chargin’ Chuck smacked a Bob-omb on the green, blasting my ball into the rough. Then Boo unleashed its special shot, sending my chip woefully right of its target. From there, I frantically missed my long bogey putt and finally tapped in for my lousy score. When Mario Golf: Super Rush is at its best, chaos is what makes it tick. These unpredictable moments are hilarious, adding a new dimension to Camelot’s long-running sports series. Zany courses designed to look more like 3D Super Mario levels and a pair of new fast-paced modes turn the typically leisurely sport of golf into an action game. But for all of the exciting moments and innovation Mario Golf: Super Rush offers, it still feels slim on content and lackluster at times.

Super Rush tries to add to its variety even in its pair of control schemes: the familiar three-click swing system and motion controls. The three-click swing is as good as ever, with only minor presentation differences from previous installments. Instead of the swing meter filling up then back down, it goes up twice–once for power, once for accuracy. This change is a bit jarring at first, but I quickly got used to it. Next to the meter are marks that funnel outward. Off the tee and in the fairway, the marks are confined to the top, but when you have a bad lie, they start much lower. These marks signal how difficult it will be to achieve the “nice shot” accuracy you’re looking for. Hitting a long iron out of the rough is obviously harder than playing it safe with a wedge, and this is reflected by warning you that it won’t be easy to hit a shot on target if you try to get too much distance out of it. Impeccable timing can be achieved regardless; it’s just not nearly as simple.

Now Playing: Mario Golf Super Rush Trailer | Nintendo E3 2021

Like Mario Golf: World Tour for 3DS, you can also add sidespin and alter trajectory by moving the joystick left, right, up, or down during the follow through. Besides a new flop shot mechanic–which requires you to tap A when the on-screen circle turns blue–Super Rush’s accurate three-click swing system will be familiar to anyone who has played a Mario Golf title.

Super Rush’s motion controls are the polar opposite of the three-click system in terms of depth and precision. You hold the SL button on the Joy-Con and take your swing. The simplicity harks back to Wii Sports. Unfortunately, this doesn’t really work when playing Super Rush’s tricky courses. Full swings are manageable and are fairly easy to hit on target, but any shot that requires a delicate swing, such as chipping or putting, is too much of a guessing game.

After playing all six courses Super Rush has to offer, it was clear that motion controls were simply incompatible with the elaborate designs Camelot created to highlight the game’s signature new Speed Golf mode. That said, mastering the three-click swing system, including shaping the golf ball, adding backspin, and tinkering with trajectories is more important than ever because the courses are littered with obstacles, which also make you think more about the type of shot you want to hit.

Speed Golf is exactly as it sounds. While a form of Speed Golf has existed in previous entries, you never actively ran across the course to your ball like you do in Super Rush. Here, you’re racing to finish each hole as fast as you can. Each shot adds 30 seconds to your time, though, so you still need to try to play well while maintaining a brisk pace. Coins are scattered across the fairways along with hearts, which replenish stamina burned from running. Terrain changes affect stamina as well, so you have to consider the route you take and even where you choose to hit your shot to set yourself up for your next one. Speed Golf injects a new layer of strategy and chaos in Mario Golf, since everyone is playing simultaneously. An unfortunate downside to Speed Golf is that you can never admire your good shots. I’ve made two hole-in-ones so far and saw neither of them go into the cup because I was busy jumping and running toward the green. There’s also a points system variant of Speed Golf, which is essentially match play and can lead to some tighter contests.

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Battle Golf uses the mechanics of Speed Golf and cranks up the mayhem. It pits up to four players against each other in a stadium course with nine flags to aim at. The first player to secure three flags wins. The twist here is that once a flag is claimed, it’s gone from the game. Going for the nearest flag first seems like a good idea, but what if two other players are aiming at it, too? Battle Golf emphasizes both skill and strategy. There are two layouts available: one that’s fairly straightforward and another that’s littered with enemies, obstacles, and hazards. Due to its design, Battle Golf conjures up even more random chaos than Speed Golf, making it an optimal party game with lightning-quick rounds that never have a dull moment.

Each of the 16 playable characters are equipped with a pair of moves that can be deployed strategically in these fast-paced modes: special shot and super dash. For instance, Wario’s special shot creates lightning strikes that toy with your shots, Boo “haunts” your golf ball, sending it off course, and King Bob-omb literally drops bombs that can get in your way. Yoshi rolls around on a giant egg when dashing, while Chargin’ Chuck looks like a fullback trying to mow down the competition (he thinks he’s playing football, poor guy). Slower golfers have better stamina, so I didn’t find that any one character was better suited for Speed Golf than another. Each golfer’s unique super dash can help them get to their ball faster, but it also can be a deterrent for competitors’ progress, since you can knock opponents down while running. Meanwhile, a well-timed and placed special shot can knock other golfers’ balls from a good position to a not ideal spot. These two central mechanics often look cool in motion and are incredibly useful in Speed Golf.

It’s clear why Speed Golf rules Mario Golf: Super Rush when you step onto the links. With the exception of two traditional courses that look like golf courses you’d find in real life, Super Rush’s courses teeter between absurd and diabolical, and I say this as a compliment.

Ridgerock Lake is set along cliffs surrounded by water and features Broiders rolling across fairways, Ty-foos guarding greens with strong gusts, and vertical wind tunnels that can send you and your ball up to another level. There’s a lot of fun strategy involved here thanks to elevation changes and the scattered layout. Balmy Dunes, a desert-themed course with towering Pokeys, giant Sandmaarghs surrounding the fairways, quicksand, and elevation changes galore, is a sprawling track that works wonderfully for speed golf. Do you use your super dash to cut across the barren sand and potentially save time or take the scenic route along the fairway where you can pick up coins and heart pieces to recover stamina? Because of the enemy placement, Balmy Dunes often forces you to get creative with shots, hitting fades around Pokeys and high-launching shots over those pesky Sandmaarghs.

Another course, Wildweather Woods, uses its unpredictable conditions to mess with your game. Randomized dark spots on the course are prone to lightning strikes if you swing your club too far back, costing you a stroke and time in the process. Meanwhile, Biddybuds waddle across the fairway and Piranha Creepers poke their chompy heads out, requiring you to zigzag to your ball. The heavy rain slows down the fairways and greens, so you have to adapt your strategy for both rollout on full shots and putting. The final course, Bowser Highlands, is a molten-themed track with Lava Bubbles emerging from the fiery depths, Magmaarghs creeping over the edge of danger, Bob-ombs, Whomps, and Chain Chomps scattered across the fairways, and Fire Bars circling platforms that you have to run across to get to your ball. It’s the most perilous course of the bunch due to the sheer number of hazards and obstacles, making for a fitting swan song.

Mario Golf: Super Rush features a cast that comes from all corners of the franchise, including the return of the dastardly Wario.
Mario Golf: Super Rush features a cast that comes from all corners of the franchise, including the return of the dastardly Wario.

Even though Super Rush features some of the best courses in series history, I can’t help but think it’s a tad underwhelming to only have six at release, especially since two of them–though great for traditional golf purists–feel like standard Mario Golf fare. Though Nintendo has vowed to release free post-launch content for Super Rush, World Tour for 3DS had 10 courses at launch.

To unlock all of the clever and playful courses, you have to work your way through Golf Adventure as your Mii. As the tentpole game mode in Super Rush, Golf Adventure isn’t the full-fledged role-playing golf journey I expected. It serves as a means to unlocking every course but offers very little besides a six-hour primer to what Super Rush is all about. Despite the semi-open world layout with hubs for each course and NPCs scattered throughout, Super Rush’s world feels shallow, with nothing to do besides the next mainline event. It should be noted that Golf Adventure doesn’t even allow you to use motion controls–probably because you’d have a hard time reaching the credits.

In Golf Adventure, you’re a rookie working toward becoming a golf superstar by earning badges that unlock new tournaments and courses. Earning badges is a multi-step process, including a short course training before competing against AI-controlled players. What’s particularly strange about Golf Adventure’s challenges is that you only ever play a full 18-hole round one time. It’s often segmented into three, six, or nine hole challenges where you have to shoot better than a certain score or under time restraints. And almost the entire campaign centers on Speed Golf. You only play short spurts of traditional golf and never in a “tournament” round. Like Mario Tennis Aces, there are a few boss battles, each of which utilize the mechanics in fun ways–even if they are short-lived duels.

The disjointed progression of Golf Adventure sometimes hurts the overall experience and takes away from the genuinely compelling golf. But, at the very least, it sometimes throws in unique events. Ridgerock Lake was the site of my favorite challenge dubbed Cross Country Golf. You have to complete nine holes under 40 strokes, but you get to choose which order to complete the holes in. It was one of the few campaign challenges that took me off of autopilot–largely because it was just me versus the course. Bowser Highlands is also markedly different in Golf Adventure, as it mixes fire and ice holes. The snowy holes feature Ice Bros, sliding Freezies, and other Super Mario staples. The mix between fire and ice makes Bowser Highlands feel like two courses sandwiched into one, which winds up making a really interesting course that I wish you could play outside of Golf Adventure.

Sadly, AI-controlled golfers are absolutely horrendous in Golf Adventure, not just in the beginning but all throughout the campaign. This presents an issue since Speed Golf requires you to wait for your opponents to finish the hole before moving onto the next. Watching Pink Yoshi turn away from the flagstick and chunk yet another shot into the rough after I’ve already finished grows tiresome, and watching [insert any character name] actively aim away from the hole on a perfectly straight putt can become infuriating.

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The biggest blunder of Golf Adventure is that once the credits roll, there’s nothing really left to do. You can go back and level up your character and round out your set of clubs, but it’s not even possible to replay certain sections of the game. Golf Adventure doesn’t even track any of your best scores, so there isn’t any real reason to do so anyway. And besides, by the time you complete the campaign, your leveled-up Mii is already the best golfer in the game. I’ve already banned myself from playing as him during couch multiplayer with my wife. There is a separate Solo Challenge mode that keeps track of your best scores, but it seems like a weird decision to not roll this into an endgame for Golf Adventure.

Like many sports games, Mario Golf: Super Rush’s legs come from multiplayer against real humans, whether that be online or locally. When playing locally, up to four golfers can jump into standard golf, but only two can play at a time in Battle Golf and Speed Golf. The restriction is likely because of splitting the screen since you’re hitting at the same time (standard golf while playing simultaneously is also limited to two golfers), but it’s nonetheless disappointing. I haven’t had a chance to play Super Rush online, but you’ll be able to create rooms to play with friends or search for open rooms hosting the type of match you’re looking for. I will update this review with my impressions once the servers are more active. If Nintendo hosts regular tournaments like it did for Mario Golf: World Tour, I’ll be playing Super Rush for a long time. I should also note that I found the AI to play markedly better outside of Golf Adventure. While I still won every match against CPU-controlled characters, they at least play competently so that it’s possible to lose.

With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The three-click swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition.

Xbox Could Get a New Killer Instinct Game If Phil Spencer Finds the ‘Right Team’

Microsoft’s Head of Xbox, Phil Spencer, has said that a new Killer Instinct game could be made if he can find “the right team and the right opportunity.”

Talking as part of an interview with the podcast Dropped Frames, Spencer spoke about the team at Xbox’s views on Killer Instinct. “There are so many good games in our catalogue that we’d love to visit,” he said. “The response when we redid KI at the launch of Xbox One was fantastic.”

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He went on to say that he and Matt Booty, head of Xbox Game Studios, “have discussed many times KI and where we would like to go with it. And it might be out of our minds, but it’s in our hearts and in our minds that we want to continue to do something with KI.”

As to when that continuation could happen, Spencer says “It’s about finding the right team and the right opportunity. But it is not due to any kind of lack of desire on our part.”

Killer Instinct was rebooted back in 2013 as a launch game for the Xbox One, and was warmly received. Original developer Rare spoke to us a few years ago about other developers using its own IP, such as Double Helix creating the Killer Instinct reboot. As with Spencer’s latest words, Rare were very much about finding “the team, and the people” that were right for the IP.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

How To Watch Microsoft’s Windows 11 Reveal Stream

When it was released back in 2015, Windows 10 broke records in customer satisfaction, quickly becoming the fastest-growing iteration of Microsoft’s proprietary OS ever. However, the sun is quickly setting for the OS now, with a reveal event for Windows 11 scheduled to begin today.

How To Watch The Windows 11 Reveal Stream

The Windows 11 reveal stream from Microsoft began at 8 AM PT / 11 AM ET. Get it, 11 AM? The stream is not on Twitch, YouTube, or any social media platforms, but you can go straight to Microsoft’s website to catch it. We’ve embedded the Microsoft stream below, as well.

What To Expect From The Windows 11 Reveal Stream

Today’s stream is sure to be full of details and features coming in the next iteration of Windows. You can expect to hear a decent amount of technical jargon and see what Windows 11 officially looks like. A release date for the OS could also be announced, and we now know it will be a free upgrade for those who already had Windows 10.

However, not everything we see today will likely be a surprise. Earlier this month, alleged screenshots of Windows 11 leaked online, followed by a leak of the full OS, which could be run on a virtual machine. The leaks showed off a new taskbar with launch icons in its center rather than on the left side, a Widgets icon, and rounded corners for windows.

Windows 10 was seen as a massive improvement over Windows 8 and 8.1 by users and came with a myriad of new features including Xbox integration. That’s not to say that the road hasn’t been rough at some times for the OS, with reports from users as recent as this past March saying that updates for Windows 10 have caused issues.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Arcade1Up Projectorcade Turns Your Home Into An Arcade, Literally

Arcade1Up already lets you turn your home into an arcade, but its latest product lets you literally turn your home into an arcade. The Arcade1Up Pac-Man Projectorcade features a full arcade control deck with a dozen Bandai Namco arcade games, as well as a protector to display the gameplay on your wall.

The following games are included:

  • Pac-Man
  • Pac-Mania
  • Pac-Land
  • Rally-X
  • Galaga
  • Gaplus
  • Galaga ’88
  • Dig Dug
  • Xevious
  • Rolling Thunder
  • Dragon Spirit
  • Mappy

The control deck is removable, and the listing makes mention of room for multiple deck storage on the stand. Presumably, this will allow for additional control decks from other publishers in the future, as Arcade1Up also has products based on Capcom, Sega, Konami, Midway, and Atari.

Arcade1Up revealed a few different new home arcade cabinets during E3 2021, as well, including a “big blue” Street Fighter II, Ms. Pac-Man and Galaga Class of 1981, and The Simpsons Arcade though that one was removed from its website shortly after our own story was posted. Arcade1Up has more than just arcade cabinets in the works. Preorders for the Infinity Game Table, a coffee table loaded with classic board games, go live at Best Buy on July 17. Make sure to check out our Infinity Game Table review.

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The Legend Of Heroes: Trails Games English Versions Leak

Earlier this morning, listings for localizations for several games in the Trails series leaked via the Epic Games Store. The leak includes the Crossbell duology which consists of The Legend of Heroes: Trails from Zero and The Legend of Heroes: Trails to Azure, as well as The Legend of Heroes: Trails into Reverie and The Legend of Nayuta: Boundless Trails.

All four games are developed by Falcom and will be published by NIS America in the West. Trails from Zero is seemingly launching in Fall 2022, with the rest of the entries coming sometime in 2023. Even though these announcements were leaked via The Epic Games Store, that doesn’t mean they are exclusive to the storefront. After all, Trails of Cold Steel III and IV are on both Epic and Steam.

These games also may come to consoles as well, given that these were first seen on PlayStation platforms in Japan, and NIS America is well known for providing Nintendo Switch ports of its titles. We’ll have to wait for an official announcement on that.

It’s also worth noting that according to the Epic Store pages, only Trails into Reverie will have dual English and Japanese audio options, while the other games will have just Japanese voice acting.

It’s very likely that these four titles were planned for localization announcements later today at Falcom’s 40th anniversary livestream celebration which is coincidentally, hosted by NIS America.

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Disney Plus’s Turner And Hooch Reboot Show Gets Slobbering First Trailer

The first trailer for the Disney+ show Turner and Hooch has been released. The series is a reboot of the 1989 Tom Hanks movie about a cop and his slobbering canine assistant.

The new show is actually a sequel to the original movie, with Josh Peck (Fuller House) playing Scott Turner Jr., a US marshal and the son of Hanks’s now-dead character. It seems that before he died, Turner Sr. rescued another giant French mastiff from a shelter and wanted his son to have it–as one character says, “It’s almost like the original Hooch came back.” Lots of chaotic dog-related hijinks ensure, as Turner tries to control his to his unruly new pet and the pair set out to solve crimes. Check the trailer out below:

Turner and Hooch is a 12-episode show, and it premieres on Disney+ on July 21. It also stars Carra Patterson (Straight Outta Compton), Brandon Jay McLaren (Graceland), Anthony Ruivivar (The Haunting of Hill House), Lyndsy Fonseca (Kick-Ass), Becca Tobin (Glee), and Jeremy Maguire (Modern Family).

The original movie hit theaters in July 1989, and also starred Mare Winningham, Craig T. Nelson, and Reginald VelJohnson. There was an earlier attempt to make a spin-off show, and a pilot was shot with Tom Wilson replacing Hanks as Turner. However, the series wasn’t picked up and the pilot was instead released a made-for-TV movie in 1990.

For more Disney+ coverage, check out GameSpot’s guide to all the movies, shows, and exclusives hitting the service in July.

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The Suicide Squad: Idris Elba’s Role Was So Secret, Even Some of the Crew Didn’t Know It

The Suicide Squad director James Gunn kept Idris Elba’s Bloodsport role under wraps for quite some time.

As reported by ComicBook.com, Gunn recently participated in a Q&A on Twitter where he was asked whether he filmed any alternate scenes, especially character deaths, to prevent story details from being leaked. Gunn said they didn’t shoot any smoke screen scenes, though they did go to great lengths to keep Idris Elba’s role a secret from everyone, including the crew.

“To keep Idris Elba’s character from getting out we called him Vigilante in the script and on his chair back,” Gunn revealed. “We kept it so secret that, we were a week away from finishing shooting and the production designer, Beth Mickle, said, ‘wait, he’s not Vigilante?’ And to make it weirder, DC’s character Vigilante is one of the leads of my Peacemaker show.”

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Early reports pointed to Elba playing Deadshot, taking over the role made famous by Will Smith in the original Suicide Squad. We later learned Elba would be playing a different character, though some of that Deadshot DNA appears to have carried over to the gun-toting killer who is seemingly more sympathetic and morally grey than other Task Force X members.

In a follow-up tweet, Gunn also revealed that he maintained the element of surprise with the entire Suicide Squad cast over the course of the shoot. He explained that each actor only had script pages “up until the point their character dies,” meaning that some of the cast members are only just seeing the movie’s ending now while others still haven’t watched it yet.

It’s unclear how many characters will make it through The Suicide Squad’s 2 hours, 12-minute runtime, as Gunn previously revealed he had been given free rein by Warner Bros. to kill off any character in the DCEU movie. “They gave me carte blanche to do what I wanted,” he said. “I wasn’t looking for shock value but I wanted the audience to know anything could happen.”

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The Suicide Squad is set to hit theaters and HBO Max (for 31 days) on August 6, 2021.

Speculation has been rife as to who will survive the movie, though Gunn admitted he doesn’t have time to tally up the results because he’s too busy writing the upcoming HBO Max spinoff series focused on John Cena’s Peacemaker, which will be produced by Gunn’s Troll Court Entertainment, and The Safran Company, in association with Warner Bros. Television.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

PES 2022: Konami Surprise-Releases a Demo

Konami has surprise-released an online performance test demo for the game that will presumably become PES 2022 – but for now is officially referred to as ‘New Football Game’.

Available on PS5, Xbox Series X/S, Xbox One, and PS4, the demo will be available until July 8. Detailed on an official FAQ, Konami makes clear that this is primarily a test for the game’s matchmaking and servers, and that the gameplay itself remains unfinished.

IGN understands that this demo has been created in Unreal Engine – which PES will switch to for the first time this year – but Konami says that “gameplay mechanics, balancing, animations and graphics are all under development and will be improved before the official launch.” IGN also understands that in-development versions of the game have already been improved beyond the state of the demo.

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The demo only allows online 1v1 games, with Manchester United, Bayern Munich, Juventus, and Barcelona making up the available teams.

Those who play the New Football Game demo and fill out a survey about it will earn 25,000 GP (PES’ virtual currency) for use in PES 2021 Season Update’s MyClub mode.

Developing…

WWE Wrestlers Will Be Streaming A Live D&D Game This July

The latest event announced for WotC’s D&D Live event is the Chaos Carnival table, a live event that will see some of WWE’s superstars enter the world of Dungeons and Dragons. Joining Dungeon Master Aabria Iyengar will be wrestlers Xavier Woods, Ember Moon, MACE, and Tyler Breeze.

The quest these wrestlers will have to undertake “involves high-flying attractions and wildly dangerous stakes,” which DM Iyengar thinks will suit her superstar players well. “Each player at the table lost something precious to them at the Chaos Carnival years ago… can they unravel the secrets below the Big Top before they become the next main attraction?”

Now Playing: The Success of Critical Role – The Lobby

The event will be raising money for Connor’s Cure, a charity chosen by the table’s participants.

The Chaos Carnival table is one of four that will take place at the D&D Live event. WotC has already announced the Lost Odyssey: Last Light Table, which will feature the likes of Jack Black, Kevin Smith, Reggie Watts, Lauren Lapkus, and Jason Mewes, hosted by Kate Welch.

D&D Live will also serve as a promotional event for WotC, involving announcements and new information for both upcoming D&D content, and other WotC properties like Magic: The Gathering. The event will be livestreamed on the newly resurrected G4 network, as well as on Peacock and on the official D&D social channels, taking place on July 16 and 17.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Sea Of Thieves’ Pirates Of The Caribean Expansion Makes It A Lot Less Painful To Play Alone

The biggest draw of A Pirate’s Life, the new expansion content for Sea of Thieves, might be Captain Jack Sparrow and the many other Pirates of the Caribbean characters now a part of the live game’s world. But while it’s nice to delve into the crossover content to see nods to both Disney’s films and its theme park attractions, the story and Easter eggs aren’t the reason you should check out A Pirate’s Life. What the new expansion really excels at is giving new pirates and lone scallawags a new, low-stakes way to engage with Sea of Thieves without the threat of getting riddled with enemy cannonballs and losing hours of progress.

A Pirate’s Life launched as a free expansion to Sea of Thieves this week, and while it makes a few changes to the game at large, it mostly consists of five new “Tall Tales” that specifically concern Pirates of the Caribbean mainstays Jack Sparrow, Davy Jones, Captain Barbosa, and others. These stories take you on a journey to uncover what’s brought Captain Jack to the Sea of Thieves, sending you to some new locations that haven’t been part of the game before.

Now Playing: Sea Of Thieves A Pirate’s Life First Tale Gameplay

These aren’t the only Tall Tales in the game–there are quite a few others that take you on lengthy voyages all over Sea of Thieves–but the story chapters in A Pirate’s Life (or at least the first three, as that’s all I’ve completed so far) are a bit of a different speed than the rest of the game. They represent a pretty solid on-ramp into Rare’s excellent swashbuckling adventure game if you’ve never played it. They’re also fun to take on alone, filling a gap in Sea of Thieves content that’s been there throughout the game’s life.

For new players, A Pirate’s Life is a nice way to get started in Sea of Thieves. You can jump into the new content as soon as you’ve completed the tutorial mission, Maiden Voyage. After a quick story introduction, you’re able to sail your ship straight into a portal that takes you to the Sea of the Damned, a new location for A Pirate’s Life. Once you’re through the portal, you’re alone in the new area (unless you brought a crew, that is), free to explore its story, solve its puzzles, and uncover its secrets.

The Tall Tales of A Pirate’s Life feel like more traditional, linear video game levels than most of the rest of Sea of Thieves, and that’s handy if you’re learning the ropes. The content has you figuring out how to make your way through the Sea of the Damned’s locations, but it won’t really test you. Die in combat or fall too far as you’re climbing a wrecked ship, and you’ll respawn shortly to give it another go.

That gives you a chance to get the feel for Sea of Thieves while also giving you something interesting to explore without the risk of running afoul of other players. Pirates marauding the waves are the central draw of Sea of Thieves, but also its greatest annoyance–because even if you’re just starting out, you’re always at risk of getting run down, cannoned, boarded, and slain by other cutthroats. It can make getting used to the game harrowing. Since you’re alone in the story of A Pirate’s Life, however, you have a chance to get used to the game before going up against other players.

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That’s also what makes the new content a great addition for solo pirates. You can play Sea of Thieves alone normally, but it is a fraught life on the high seas. Sailing a sloop on your own is exhilarating, and Rare’s sandbox leads to some great things when you’re alone. You’ve got to constantly scan the horizon for other, stronger ships that might decide you’re a plump target, and if you spot someone, Sea of Thieves quickly becomes a stealth game to avoid detection–or a horror game if your hold is full of treasure and you need to run.

The fact that Sea of Thieves can support so many different experiences is great, but playing it alone is also often frustrating. Spot a galleon while you’re hauling treasure or trying to advance your various in-game rankings, and you can lose a lot of progress. Getting chased around islands can suck up hours as well. With a crew of friends, this unpredictability is the draw of Sea of Thieves, but alone, it can get frustrating to constantly be disadvantaged as a buccaneer. Have enough sloops sunk beneath you, and you might decide the pirate’s life isn’t for you, after all.

So these new Tall Tales help fill a void in Sea of Thieves by making it a little more viable to play on your own. There’s a little bit of high-seas travel involved, but for the most part, you’re off in your own little world as you uncover these stories. Though they include combat with various enemies and creatures, including bosses, they’re not so difficult that you can’t handle them alone. Rare has also worked to make resources plentiful whenever you’re challenged, so it’s hard to get wrecked in a solo fight. Even if you do, though, you can just respawn straight back into the fray and try your luck again.

It’s nice to have content in Sea of Thieves that doesn’t require coordinating with a bunch of friends and clearing a block of time to play, and really, Rare should think about this sort of design more often. Sea of Thieves is a great game, with a lot of compelling ideas and mechanics–but it’s particularly great with other people, and a lot less so when you’re alone. Stuff like A Pirate’s Life can make the game a little more fun for a variety of players, whether they’re just starting out in the game or don’t have access to a crew but would still like to raise a sail and draw a sword.

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