Call Of Duty: Vanguard Multiplayer Reveal: How To Watch Today’s Stream And What To Expect

Call of Duty: Vanguard‘s multiplayer is set to be formally revealed today, September 7, as part of a livestream. Ahead of the event, we’re rounding up everything you need to know as Activision prepares to reveal the next generation of Call of Duty multiplayer.

How To Watch The Call of Duty: Vanguard Reveal:

The multiplayer reveal will take place live on Twitch and YouTube through the official Call of Duty channels. The action begins at 10 AM PT / 1 PM ET–you can see more start times below.

Start Times:

  • 10 AM PT
  • 1 PM ET
  • 6 PM BST
  • 3 AM AEST (Wednesday, September 8)

What To Expect At Call Of Duty: Vanguard Reveal Event

The big event will serve as the proper introduction to Vanguard’s multiplayer package. One of the modes, Champion Hill, was playable during an alpha test for PlayStation users in August, but the event on Tuesday promises more details across the board for Vanguard’s multiplayer.

In terms of what we know already, Activision has said Vanguard will have 20 multiplayer maps at launch, which is the most in the history of the Call of Duty franchise.

Whether or not today’s livestream touches on the battle royale game Warzone remains to be seen. As announced previously, Warzone is getting a new map later this year, presumably around the time that Vanguard launches in November. Activision is also launching new anti-cheat software for Warzone to help get rid of cheaters.

For many, multiplayer is the bread and butter of the Call of Duty series, so expectations are high for Activision to deliver the goods during the Vanguard reveal today. The game runs on the Modern Warfare engine, which also powers Warzone. This is a big deal because 2020’s Black Ops Cold War used a different engine.

Following the multiplayer reveal today, Activision will host a PlayStation-exclusive beta test September 10-13 for people who preorder Vanguard. Open betas for everyone, across all platforms and regardless of preorder status, will take place later in the month.

The reveal of Vanguard’s multiplayer and the beta tests are happening at the same time as a lawsuit against Activision Blizzard, in which the state of California alleges a culture of sexual harassment and discrimination against women.

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EA’s New Open-World Studio Could Be Called Neon Black Studios

EA’s head office in Redwood City, California, registered new trademarks last month for “design and development of interactive, computer, video and electronic game software,” under the name of “Neon Black Studios.”

As spotted by VGC, the trademarks were filed at both the US Patent and Trademark Office and the European Union Intellectual Property Office, and could be related to a new EA studio that was formed recently by former Monolith Productions VP and studio head Kevin Stephens.

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EA had confirmed the existence of the studio in May and said that it would be developing an “an open-world action-adventure game,” a genre that Stephens is familiar with after guiding Monolith’s journey into Middle-earth with the Shadow of Mordor and Shadow of War games.

In an interview with GI.Biz earlier this year, EA’s group general manager Samantha Ryan declined to comment on if the studio would be tackling a new IP or an existing one, explaining that the team was still “figuring out a lot of foundational questions” and that it was in no rush to deliver a new game.

“I know Kevin well. I know the kind of quality team he will build and the kinds of amazing games he will deliver,” Ryan said. “I don’t need him to rush to prove anything to me! I want things done right and know that Kevin will build an amazing group.”

EA held its latest showcase event in July, and the games on offer ranged from updates on live service titles such as Knockout City and Apex Legends to reveals of new projects such as the Dead Space remake, Lost in Random from the EA Originals line, and Codemasters’ Grid Legends.

Dune Director Reveals One Reference He Wishes He Could Have Included in the Movie

Denis Villeneuve has spoken about his journey translating Dune from page to screen and has revealed that there is one particular reference he wishes he could have included in his movie.

IGN’s Jim Vejvoda recently attended a roundtable interview with Villeneuve, in which the director discussed the challenge of making his film adaptation accessible to both hardcore fans and Dune newcomers. He explained that he focused on “some specific elements” from Frank Herbert’s seminal sci-fi saga, which unfortunately meant others had to be omitted.

“From the start, I knew that I would like to focus on some specific elements,” Villeneuve said of his approach. “Because when you adapt, necessarily you transform. The idea was to be as close to the spirit of the book as possible, to be as close to the poetry. I am a massive fan of Dune. It’s a book that stayed with me for over 35 years, and it’s a book that I deeply know.”

Villeneuve admitted it was difficult to find the equilibrium in order to satisfy fans of the book as well as mainstream audiences. Ultimately, he had to decide what to include and exclude from the book for his movie and as a result of that process Gurney Halleck’s nine-stringed musical instrument, better known as the baliset, ended up on the cutting room floor.

“I will say something to you guys… there’s one thing that it’s painful for me,” Villeneuve confessed at the recent roundtable interview. “It’s Gurney Halleck’s baliset. It’s something that I shot. It’s something that exists. Josh [Brolin] was awesome, but for several reasons, I wasn’t able to put it in Part One.”

Josh Brolin portrays Duke Leto’s gruff chief officer in the upcoming movie. As a warrior and poet-musician, Gurney instructs Paul Atreides in the military arts, including the use of energy shields and daggers to combat their mortal enemies, the Harkonnens, but we now know that the multi-talented master-of-arms will be saving his baliset-playing for another day.

The lute-like instrument did, however, make an appearance in the extended release of David Lynch’s 1984 movie, which starred Sir Patrick Stewart as Halleck. In this version, Halleck, much like the character from the book, toted around the musical zither so that he could occasionally swap swords for strings and break out into a freestyle jam session.

While Villeneuve’s Dune will be baliset-free, there is a chance it could appear in Dune Part 2 if Warner Bros. greenlights the project. Villeneuve has already stated that he would love to bring the follow-up to the screen “as soon as possible” and is planning to shoot Part 2 in 2022, should the movie get the approval it needs to move out of the starting blocks.

As it currently stands, however, Dune Part 1 is set to simultaneously release in theaters and on HBO Max on October 22. The movie had its world premiere at the 78th Venice International Film Festival on September 3, and the first impressions of the star-studded sci-fi epic have started to emerge. Read IGN’s review of Dune by clicking here.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

One of the Key Engineers Behind God of War’s Leviathan Axe Has Died

George Mawle, a former gameplay engineer at Sony Santa Monica described as one of the “fathers” of God of War’s much-loved Leviathan Axe, sadly died on September 2.

Mawle worked at Sony Santa Monica as a programmer during the studio’s work on the 2018 PS4 exclusive, God of War. His work on the game’s signature Leviathan Axe, as well as a number of other gameplay features, will be remembered by fans and co-workers for years to come. Sony Santa Monica creative director Cory Barlog described Mawle as “an amazingly funny, smart and warm human being. He was one of the fathers of the Leviathan feel. Without his curiosity and intellect those moments of pure joy recalling the axe would never have existed. “

Studio lead combat designer Mihir Sheth worked with Mawle during his time at Sony Santa Monica and was just one of many who paid tribute to the late engineer on social media.

In a thread on Twitter, Sheth explained, “If you’ve ever enjoyed throwing & recalling the Leviathan Axe, or twirling the chains of the Blades of Chaos in GOW’18, please take a moment to recognize that it was possible in large part to the engineering and energy of George Mawle.”

Sheth continued elsewhere in the thread, “At SMS, he worked on Kratos’ weaponry, navigation, RPG systems, a myriad of combat behaviours, improvements to the scripting system to empower designers, and SO much more. He was a veteran on the team who played a huge role in closing out the game and squashing bugs.”

Whilst God of War was the last published title that Mawle left his mark on, his career spanned a number of other games including but not limited to Prototype 2, Crash of the Titans, and Scarface: The World is Yours. According to Sheth, the programmer enjoyed taking up a number of side projects in his time away from the studio too. The lead combat designer went on to say that Mawle would proudly show others his own homemade cookbooks, carpentry projects, and homemade films.

In addition to Sheth, a number of other former co-workers and fans of Mawle’s work across social media also took to social media to pay tribute to the late programmer. You can read a collection of some of their comments about him below:

All of us at IGN offer our condolences to Mawle’s family and friends.

Jared Moore is a freelance writer for IGN.

The Matrix Resurrections Interactive Website Launched, Trailer Coming Thursday

Do you take the red pill or the blue pill? No, we’re not talking about replying to that person on Twitter that calls everyone “sheeple.” We’re talking about the upcoming movie The Matrix Resurrections. A new website has launched, WhatIsTheMatrix.com, which will allow visitors to go on a journey to celebrate the new film.

Upon entering the site, you have a choice: do you take the red or blue pill? From there, depending on your choice and the time of day, you’ll get one of over 180,000 unique teaser videos. Every video features footage from the new movie and narration from the cast.

Can you find all 180k videos? Please don’t try that. It seems like way too much work. Additionally, the first trailer for the film will be released on Thursday. While you wait, just keep using the new Matrix site to see new footage.

The Matrix Resurrections arrives to theaters and HBO Max on December 22, after delays due to the COVID pandemic. The first trailer for the movie was shown privately at CincemaCon back in August, so there’s a chance the rest of us could see it very soon.

The Matrix: Resurrections stars Keanu Reeves, Carrie Anne Moss, Yahya Abdul-Mateen II (Watchmen), Jessica Henwick (Underwater), Ellen Hollman (Spartacus), Jonathan Groff (Mindhunter), Priyanka Chopra (We Can Be Heroes), and Daniel Bernhardt (Birds of Prey). The fourth movie in the series is directed by Lana Wachowski. Lilly Wachowski will not be working again with her sister on the latest movie, as she didn’t want to step back into the world of The Maxtrix.

NBA 2K22’s Social Hub The City Is Expanded And Improved This Year On PS5 And Xbox Series X|S

2K Sports has revealed more information about NBA 2K22 for PlayStation 5 and Xbox Series X|S, and the next-gen consoles are getting the most expansive experience, it seems.

NBA 2K22 for PS5 and Xbox Series X|S will feature an upgraded version of the social hub called The City. In the new game, players can take on quests that advance their story career and upgrade their homes. As an example, 2K said players can attach a zipline to their penthouse so they can travel directly to a specific basketball court, because why not.

The City appears to be bigger and better this year
The City appears to be bigger and better this year

Overall, The City’s player population limit is increased with the aim of making it feel as if it’s “teeming with life.” There will be new NPCs in the game world, too, to help it feel more alive. New buildings have been added as well, including Club 2K, which is where players can listen to the new music that comes to the game with each of its seasonal events.

Players can also earn rewards in The City, including go-karts they can use to get around faster. New emotes, custom name plates, and animations can also be unlocked.

The race series also returns in NBA 2K22, and this time with huge rewards. Each week, there will be a new racecourse set in The City and players will ride a skateboard, BMX bike, or another mode of transport with the aiming of finishing first to claim a prize of 1 million VC.

The City also introduces new matchmaking buildings that players can enter to jump into different playlists such as 3v3 against other human players or against AI. There is also an option to play a 1v1 match to find out who has the best skills.

1 million VC is up for grabs each week in The City
1 million VC is up for grabs each week in The City

For players on PS4, Xbox One, Switch, and PC, they can look forward to a social hub of their own in the form of the “Cancha del Mar.” This is a giant cruise ship featuring different basketball-related activities to take part in. And as part of NBA 2K22’s new “seasons” approach, players can visit a new location–with its own distinct events and rewards–each time a new season rolls around.

This is just a small sampling of what’s new in NBA 2K22 for its social spaces. Be sure to read the full Courtside Report blog post to see a full rundown of what’s available.

NBA 2K22 launches on September 10 across PS4, Xbox One, and PC, as well as PS5, Xbox Series X|S, and Nintendo Switch. Preorders for NBA 2K22 are now available.

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D&D Introduces Rules for Carnival Games in Wild Beyond the Witchlight

This year’s main Dungeons & Dragons adventure path, The Wild Beyond the Witchlight, is (according to its designers) a wicked and whimsical adventure through the fantastical plane known as the Feywild. It seems fitting, then, that the adventure would open with a carnival, which – depending on how you feel about clowns and fried dough – is about as whimsical an event as we can conjure in the mortal plane.

What’s a faire without carnival games, though? Witchlight introduces a series of midway activities that Dungeon Masters can present to their players before their adventure begins in earnest. “The carnival games help familiarize new players with the rules of D&D and how dice rolls can affect outcomes,” said Chris Perkins, D&D’s Game Design Architect, in a recent interview with IGN. “The games also spur fun roleplaying opportunities, allowing players to settle into their new roles before having to face the adventure’s more serious challenges.”

Players who choose to play can win prizes such as Witchlight wine, a stuffed pixie plush or a wizard hand puppet, a replica unicorn horn filled with candy, and even a packet of pixie dust that temporarily grants them the ability to fly. We recently got a look at the rules for two of these carnival games, which are classic fair(e) fare, along with some additional info from Perkins about how the players actions can affect the carnival at large.

“The actions and antics of the characters can affect the overall mood of the carnival,” he says, “which the DM tracks with the help of the Mood Tracker on the Witchlight Carnival poster map. As the carnival’s mood improves, the characters have an easier time of getting what they need. If the mood sours too much, the staff becomes a little harder to deal with, and the characters will miss out on the chance to be crowned as the evening’s Witchlight Monarch.”

Almiraj Ring Toss is a magical take on the grandfather of all carnival games. Instead of having to get rings around stationary posts, the players’ target is now this statue of what might be D&D’s cutest beast, the Almiraj, as it teleports around a table. It’s one of six carnival games that are included in the adventure, each one aimed at challenging a specific character ability. Ring Toss is geared towards Dexterity, while others are focused on things like Strength, Intelligence, etc. Perkins assures us they’re not designed to be particularly dangerous to players (at least not as-written), saying that the Pie-Eating Contest – which I assume requires a series of Constitution saves – deals “Custard Damage”.

While real-life carnivals may feature pig races (if you’re lucky), the Witchlight offers a slimier alternative – Giant Snails. They appear to be a new monster stat block included with the adventure and are described as “unusually fast.” Unlike pig races, however, the Witchlight’s snail races aren’t simply a specatator sport – players can opt to spend ride tickets (because even in a whimsical fantasy realm all carnival rides still need tickets) to become snail jockeys.

Of course, parties aren’t limited to just the games and challenges included in the book. “We tried to keep most of the carnival games simple so that DMs could emulate them and create their own,” Perkins says. “Most of the games can be resolved with a single die roll.”

The Wild Beyond the Witchlight will be available starting on September 21, 2021. The standard version can be purchased in-store or at online retailers like Amazon, or you can order the limited edition alternate cover from your friendly neighborhood game store! For more on this year’s D&D releases, check out the new sourcebook adapting another MTG setting, or the new bestiary deep-dive Fizban’s Treasury of Dragons.

JR is a Senior Producer at IGN who is desperately looking forward to getting back to in-person D&D. In the meantime, he’ll have to settle for playing online and talking about it on Twitter.

Netflix Releases Heartwarming (Really) Sex Education Season 3 Official Trailer

Netflix has dropped a new trailer for Season 3 of Sex Education, the saucy British teen dramedy about the students, staff, and parents of Moordale Secondary School and their sex lives. The next batch of episodes will land on the streaming service September 17.

In Sex Education, Otis Milburn, the son of a sex therapist, finds himself teaming with Maeve Wiley, a social outcast and rebel, who has grand visions of a school sex-therapy clinic. The season’s official synopsis is as follows: “Word of the ‘sex school’ gets out as a new head teacher tries to control a rambunctious student body and Otis attempts to hide his secret hookup.” The new trailer below shows why neither will be all that easy.

Sex Education stars Asa Butterfield (Greed) as Otis, Emma Mackey (The Winter Lake) as Maeve, Gillian Anderson (The X-Files, The Crown) as Jean Milburn, Ncuti Gatwa (The Last Letter from Your Lover) as Eric Effiong, and Connor Swindells (The Vanishing) as Adam Groff. The series is created by playwright Laurie Nunn, who here makes her television debut.

The other big recent Netflix news that has just come out is that Seinfeld will be released on the platform in its entirety on October 1.

EA May Build Mass Effect 5 On Unreal Rather Than Frostbite, Report Says

Electronic Arts is reportedly considering using Unreal Engine for Mass Effect 5 instead of its own proprietary Frostbite Engine. An EA job listing for a technical director for the game appeared and states that the company is looking for candidates with experience working with Unreal.

VentureBeat’s Jeff Grubb has also confirmed through his own sources that EA is willing to explore every avenue when it comes to the technology for a new Mass Effect game. The primary reason for EA to stick with Frostbite is to save money, as the company would have to license Unreal from Epic Games.

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Additionally, it appears that EA wants to go all in on visual technology during this new generation. When full scale development for Mass Effect 5 reportedly starts in 2023, Frostbite could potentially be far behind Unreal in terms of capability. EA could also be simply looking at Unreal to see what Frostbite needs in order to achieve what it wants for Mass Effect 5.

The original Mass Effect trilogy games were built on Unreal while Mass Effect: Andromeda was built with Frostbite. Back in 2017, Andromeda launched to average reviews as well as a myriad of technical issues. Frostbite was reportedly difficult to work with, so perhaps the potential change to Unreal engine for the next Mass Effect game shouldn’t be a surprise.

Dragon Age 4 is, according to Grubb, still a Frostbite game and is expected in 2023. It follows the Frostbite-based Dragon Age: Inquisition from 2014.

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No Man’s Sky Gets Steam Review Redemption, 5 Years Later

Following the launch of Frontiers, the recent No Man’s Sky expansion that added settlements, expanded base-building options and more to the game, the title has finally surmounted a huge milestone in its redemption arc with a change in its Steam review status – having progressed from ‘Overwhelmingly Negative’ at launch to ‘Mostly Positive’ today.

The turning point serves as a momentous occasion in No Man’s Sky’s five-year history and sparked a deservedly emotional response from Hello Games founder Sean Murray on Twitter:

Tim Woodley, Head of Publishing at Hello Games spoke about the feat and what it has meant to the team working on No Man’s Sky. “Over the last five years we’ve moved from ‘Overwhelmingly Negative’ to ‘Mostly Positive’, it’s an incredible achievement for the team. Moving to ‘Mixed’, which may seem funny to celebrate, took two years of hard work. Moving from Mixed to Mostly Positive has taken the last three years (knowing that any small mistake along the way may result in backlash and negative reviews).” said Woodley.

“In some ways, it’s easy to dismiss Steam reviews, it’s a bit of meme to share the silly ones, but as a developer, they are undeniably meaningful. For five years now if someone bought No Man’s Sky they had to do it in spite of a red or yellow warning symbol beside our name (and affecting the likelihood algorithm in charge of displaying the name in the first place). The team is really chuffed today at hitting this milestone but we also owe a huge thank you to the community, the players, but also folks like yourself who continue to support us to do this work we enjoy.”

A shift in the title’s Steam review status hasn’t been the only milestone hit by the team following the launch of Frontiers. According to Woodley, the expansion has been one of the team’s more popular to date, with the game featuring its highest player numbers in recent years and the No Man’s Sky subreddit now comprising over 600,000 members.

Shifting a product’s review status in the vein that No Man’s Sky has done is no easy task, Woodley says. “Each percentage point becomes exponentially harder to earn as you move up the ratings. Moving from 20% positive to 21% positive may only require a few hundred positive reviews whereas moving from 69% to 70% needed 10,000 positive reviews. This is why it’s so rare for games to change their All-Time rating and why we’d assumed that we might never be able to.”

News of the game’s new Steam status comes alongside the launch of the game’s third expedition, Cartographers. As the name suggests, this latest quest for budding spacefarers within the No Man’s Sky community focuses on planetary mapping and exploration. Unlike previous expansions for the game, Cartographers focuses on exploring a single planet, Gisto Major, where travellers are tasked with prepping a unique Starship for flight in order to escape a toxic atmosphere. As with No Man’s Sky’s previous seasons, players will be able to earn a range of new rewards during their expedition.

With so many players flocking back towards No Man’s Sky, now might be the perfect time for beginners to don their astronaut gear and head out for the first time into the vast expanse of No Man’s Sky’s procedural universe. To find out more about what has been added to the game during its latest update, make sure to check out our full rundown of the expansion. Alternatively, you can check out the official trailer for Frontiers below:

Jared Moore is a freelance writer for IGN who can’t help but smile for all those involved with No Man’s Sky. You can follow him on Twitter.