The wacky Soviet-era FPS Atomic Heart will have two playable endings, according to the development team at Mundfish.
Spotted by wccftech, Mundfish confirmed that Atomic Heart will contain two different endings in the recently updated FAQ section of the game’s official Discord channel. According to the developer, the ending that a player receives is triggered based upon a previous moral decision that they take.
The FAQ reads, “We’ve put an important moral choice in the hands of the player closer to the finale, because we want to nudge the community to argue and discuss about the themes that we have laid out in the story. We want you to draw your own conclusions and make your own decision, not being influenced by forces from above.”
The team has, for obvious reasons, avoided giving away any details to what the decision in question is, but it sounds like it could offer some amount of replayability. Mundfish does insist, however, that Atomic Heart will not play like an RPG, and is instead an FPS game with a “strict linear plot” in which “one should not expect incredible variety”.
Additionally, the FAQ also gives fans an update on Atomic Heart’s development process. Mundfish has said that the game is almost complete and is now finally “at the stage of polishing and final assembly”.
Despite being almost finished, the developer is reluctant to share news about a release date for Atomic Heart. Mundfish says, “In general, we cannot tell you the release date right now due to a million little nuances, starting with factors beyond our control (localization of the game into other languages), and ending with the mood and atmosphere within the team, which will obviously be worse if we eventually have to move this date.”
Jared Moore is a freelance writer for IGN who, following the release of the Atomic Heart trailer, has a newfound fear for blood tentacles. You can follow him on Twitter.
PlayStation 5 consoles can still be a little tricky to get hold of, but as we progress further into 2021, it’s slowly getting easier to secure a PS5. If you haven’t secured the console yet, make sure to follow @IGNUKDeals for live stock updates.
For those who have managed to get hold of a new console recently, there are plenty of incredible PS5 games on sale at the moment. This is very good news, considering some of the biggest PlayStation games can start at around £70 at launch. Thankfully, these prices don’t stick around forever, and there are some seriously good discounts to check out. Here are all our favourite PS5 and PS4 game deals right now.
PS5 and PlayStation Games on Sale in the UK
PS5 Accessories to Check Out
Robert Anderson is a deals expert and Commerce Editor for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.
Far Cry VR is not a normal virtual reality game. Designed for “free-roam VR”, it can’t be played in your home on an Oculus Quest or Valve Index headset. Instead, you must go to a special location where VR magic transforms a room the size of a whole apartment into Far Cry 3’s exotic, pirate-controlled island. This allows up to eight people the freedom to walk around and explore huge areas that simply can’t be done within the confines of your furniture-filled living room.
Unfortunately, despite these shattered barriers, Far Cry VR feels tightly restricted. It’s more akin to an on-rails light gun shooter such as Time Crisis than a Far Cry experience. Thankfully, though, this lack of ambition doesn’t totally overshadow the genuine thrills of VR at this scale.
Myself and two other IGN staff members had the opportunity to play Far Cry VR at Meetspace VR in London, where we played through the whole game in co-op. The previously mentioned Time Crisis vibe comes directly from Far Cry VR’s set-up. It’s essentially a high-concept arcade game; a 30-minute experience only available at 52 venues across the world. These parameters mean the depth of experimentation that you’d expect from Far Cry is traded for instant and accessible thrills. There’s no choice between stealth or action, there are no outposts to capture, and there are no animals to befriend and unleash on your foes. Instead, you and a group of friends are tasked with simply gunning down waves of enemies to obtain the highest score on the leaderboard.
These concessions to the Far Cry formula are understandable given the format, but sadly the experience doesn’t take full advantage of its one unique feature. While you are able to freely walk around the game’s environments, the level design is restrictive. Areas funnel you down narrow pathways, which makes for a very on-rails shooter feel. Fights take place in static kill boxes which seem designed for you to simply stand in position and fire on incoming enemies, rather than navigating the space to hunt them down.
But despite all this, Far Cry VR is a good time, at least in the moment. Being able to walk long distances uninterrupted in a VR game feels weird and fun, and holds novelty for most of the 30 minutes. Despite not demanding rigorous movement, the immersion makes it all too easy to get into character, and so after half-an-hour of ducking behind cover and swinging an AK-47 wildly, you build up quite a sweat. And while most of Far Cry’s hallmark ideas are ignored, the game’s stand-out segment does make good use of the series’s obsession with drug-fuelled psychedelics. Enemies fire at you from architecture floating in the sky, while sea creatures float by uncomfortably close amidst the carnage. It’s all amusingly trippy.
Zero Latency, the company behind Far Cry VR, has just three locations in the UK and 11 in the United States. This means you’ll likely have to travel to visit one, perhaps even quite a distance. If you’re a Far Cry fan, such a pilgrimage will probably disappoint; this is a Far Cry game in name only. But if you live near a Zero Latency site and have the cash to spare, there’s definitely some fun to be had in free-roam VR. I suspect one of the company’s bespoke games that don’t come shackled to the expectations of an existing series, however, is probably the best way to experience it.
Matt Purslow is IGN’s UK News and Entertainment Writer.
John Hanke, the Founder and CEO of Niantic, has published his detailed thoughts on the metaverse. The Niantic boss is seemingly far from excited about the concept, with fears that a virtual universe may evolve to become a “dystopian nightmare” and one that humanity should look to work to avoid.
In a lengthy blog post published on Niantic’s website, Hanke describes his fears around a proposed metaverse, arguing that fictional depictions of such a concept serve to act as a warning for society. He says, “A lot of people these days seem very interested in bringing this near-future vision of a virtual world to life, including some of the biggest names in technology and gaming. But in fact these novels served as warnings about a dystopian future of technology gone wrong.”
It’s not that Hanke is against supplementing the real world with technology – I mean, he’s the founder of a software company that creates augmented reality games. The CEO instead says that “we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone, ourselves included, to stand up, walk outside, and connect with people and the world around us.” In Hanke’s view, technology isn’t something that should be used to replace core human experiences by launching people into a virtual mega-sphere of total escapism. Moreover, it should be used to better human experiences by using technology to supplement their experiences in the ‘real’ world.
Hanke’s interest in designing games that drive more real-world interactions through the use of technology can be seen in Niantic’s release catalogue. Games like Pokémon Go and Harry Potter: Wizards Unite use AR technology that connects the virtual to the physical in order to promote active play. In this vein, Hanke says that Niantic questions how technology can make people better. “Could it nudge us get us off the couch and out for an evening stroll or a Saturday in the park? Could it draw us into public space and into contact with neighbors we might never have met? Could it give us a reason to call a friend, make plans with our families, or even discover brand new friends? Collectively, could it help us discover the magic, history, and beauty hiding in plain sight?” he asks.
In the post, Hanke describes his future hopes for achieving more real-world interactions within what he calls the ‘real world metaverse’. The CEO explains that “Building the real world metaverse lies at the intersection of two major technical undertakings: synchronizing the state of hundreds of millions of users around the world (along with the virtual objects they interact with), and tying those users and objects precisely to the physical world.”
In order to develop its augmented worlds further, Hanke says that Niantic is pursuing avenues within its Lightship platform (the technology that underpins Pokemon Go) that would support a “shared state” experience of the world. In this shared state, interactions with digital objects in the physical world would be consistent for everyone. If one person were to change something in the digital world, it would be reflected in what the millions of other participants using the AR system also see. Hanke says that tying digital interactions to the physical world like this is a task similar to creating Google Maps but for computers.
Niantic’s long-term goal in the field is to develop games that promote a “shared state” experience that can be discovered and explored through other AR technologies such as smart glasses. To make sense of this, Hanke says, “We imagine a future of worlds that can be overlaid on the real world. For now, we’re calling these ‘reality channels’ to give the idea a name. Think of Pokémon GO, upgraded for smart glasses where the Pokémon wander through your local park, seeming to actually inhabit the world. In this future version, Pokémon appear to you as if they are really there, scurrying around passing pedestrians, hiding behind a park bench, or roaming in herds through your favorite park.”
Hanke continues to explore the idea further, explaining how digital creations in the real world could affect infrastructure and other in-game users. “Buildings might take on the pastel hues of the Pokémon universe; a 10-story Pokémon GO Gym might rise above your local shopping center. If you encounter another player on the street, they might even appear transformed into the guise of their in-game persona.” he says.
Niantic has partnered with Qualcomm to invest in “a reference design for outdoor-capable AR glasses” that would sync up with Niantic’s maps to create a medium through which users could experience these overlaid worlds. Despite first versions of the hardware existing for “internal R&D”, Hanke says that the company’s work in the field is just beginning and expects it to continue for a number of years. Looks like we won’t be seeing our favourite Pokémon soaring over any busy city streets just yet then.
In other Niantic news, why not check out this article detailing how the company recently issued a response to fans over complaints surrounding its decision to reduce the in-game extended range feature for Pokéstop interactions in Pokémon Go.
Jared Moore is a freelance writer for IGN. He adores the idea of chasing his favorite Pokémon around the local park. You can follow him on Twitter.
As the last planned expansion in Assassin’s Creed Valhalla’s first season pass, The Siege of Paris feels like the series going out with more of a whisper than a shout. New and interesting activities are in short supply while content that is functionally identical to the rest of the main game flows like wine. And even the return of the fan favorite more open-ended assassination missions and strong character performances can’t save the story from feeling run of the mill at best.
As with the previous expansion, Wrath of the Druids, two new visitors to Ravensthorpe arrive with the intention to butter Eivor up and convince them to sail to a faraway land and solve their problems. After a little wining and dining, Tolk and Pierre, charming representatives of the Elgring Clan, succeed in commissioning the Wolf-Kissed to ship off to Francia and help in their plight against the Mad King, Charles the Fat.
9th Century France’s visuals didn’t immediately shock in the same way that Ireland did in Wrath of the Druids. The rolling grassy hills and river-webbed deltas look almost identical to much of England from the base adventure. Where Ireland’s color palette and geography felt like you were entering an old and mysteriously untamed place, Francia’s wildlands felt disappointingly simple. Simple can still be beautiful of course, and the parts of the country where King Charles had rampaged into blackened craters almost felt more devastating thanks to how familiar they felt. That said, if you put a location from Francia side by side with one of the regions in the middle of England, I’d be hard pressed to tell you the difference.
The general flow of quests and side activities in Siege of Paris was also disappointingly familiar. Every location had the same menu of things to do, kill, and discover, all playing out the same way they always have. More of the same can be entertaining, but Francia is missing the flourish that Ireland had in this regard. Duels with the wandering Frankish Nobles and exploring Roman Excavation sites don’t differentiate themselves from vanilla Valhalla’s equivalents. Rebel Missions, the expansion’s new activity, are shallower versions of the same “find this, kill that” quests too, just shortened significantly and featuring AI controlled rebels to help you complete your tasks. You can grind through these events pretty quickly to earn deniers, a currency you can spend on upgrading your rebels or purchasing new armor and runes, but none of its rewards are compelling reasons to do so outside of compulsive box checking.
Scythes add new life to combat, but the Heavy Cavalry mostly bring frustration.
The already solid combat of Valhalla has at least been given a bit more life with the addition of a new weapon type, the scythe. Scythes are two-handed weapons that are quicker than the other two-handed options. They’re great for mobs of enemies and single targets alike, and I was very surprised at how much fun I had whirling those things around the battlefield. In contrast, I never once had fun dueling against the new enemy type, the Heavy Cavalry. These mounted Frankish knights absorb tons of damage, have massive reach, and are immune to many of the movement and displacement abilities you have that make combat so enjoyable in the first place. Whenever they were dropped onto the field, they were always the most dangerous thing there and the last thing I could finish off, which provides a bit of new challenge at the cost of added frustration.
The story itself is slow to start and isn’t going to blow minds by the end of its 10-hour runtime. The conflict between Norwegian vikings colonizing a foreign land and the local tyrannical monarch using ruthless tactics to stop them is pretty similar to many of the other stories told in Valhalla so far. The interesting wrinkle of the Catholic church being subverted by radical cultists is a subplot that is teased, but remained a case that was never truly closed by the time I finished the last quest.
The story is slow to start and isn’t going to blow minds by the end of its 10-hour runtime.
That said, some excellent performances from key characters like King Charles and Count Odo really elevate the simple story of a plucky rebellion versus a powerful tyrant. Charles’ presence specifically fills every scene he’s in with a profound cloud of tension that makes you feel very worried about anyone else sharing a space with him. He’s the most memorable Assassin’s Creed villain in many years.
There’s also a plague raging through Francia, but it doesn’t loom very large over the proceedings, and the only time I noticed it was when I encountered rat swarms in the sewers of Paris and surrounding ruins. These swarms are lethal if not dealt with, but the process of dealing with them is annoying. Attacks can chase them off but cannot damage them, so unless you shepherd them into sewer grates and block them off, they will pester you to death. I’m glad they were such an infrequent encounter.
The main story missions also feature a handful of Infiltrations, open-ended assassination tasks retooled from Assassin’s Creed Unity’s Black Box missions (coincidentally, also based in France). These are welcome additions to the formula, adding multiple avenues of progress to your target and the freedom to complete missions the way you want to. They offer some hard to miss prompts to get you started before branching into various opportunities to gain intel and find shortcuts that you wouldn’t get otherwise. Infiltrations also often result in particularly brutal cinematic assassinations if you follow all of the leads correctly. It’s not quite Hitman-levels of freedom, but the relative openness is a call back to the series’ history that I didn’t know I missed until now.
Actor Yahya Abdul-Mateen II (Watchmen) says there’s a lot to look forward to in Aquaman and the Lost Kingdom. In a recent The Hollywood Reporter cover story, Abdul-Mateen–who plays Black Manta–is promising that the sequel is going to be bigger and better.
“I think the script is better than it was in the first one,” says Abdul-Mateen. “It gives the actors a lot of good storytelling moments.” Later in the article, he also adds that the 2018 predecessor movie in the franchise only gave “a small introduction to Black Manta and to some of his motivations. In this one, I get to exercise and breathe a little bit more. I’m showing some different colors with this one.”
Not much is known about the sequel, which began filming somewhere chilly in June and is currently scheduled for release on December 16, 2022. In addition to Abdul-Mateen’s information here, we do also know about the returning cast: Abdul-Mateen as Black Manta, Jason Momoa as Arthur Curry/Aquaman, Amber Heard as Mera, Patrick Wilson as Arthur’s Atlantean half-brother Orm AKA Ocean Master, and Dolph Lundgren as King Nereus.
There’s a lot going on in the DC Extended Universe. A number of other movies are in various stages of development. Flashpoint director Andy Muschietti has been dropping social media close-up shots from the costume department of the Flash’s solo movie, Shazam! Fury of the Gods has revealed the new costumes for DC’s mightiest family, and James Gunn’s The Suicide Squad just dropped on HBO Max and in theaters..
There’s a whole new set of impressive Samsung products to look forward to this after the recent Samsung Unpacked event. From the Galaxy Buds 2 (see at Amazon), all the way to the shiny new Samsung Galaxy Z Fold 3 5G smartphone. Both of which are also releasing at the end of this month on August 27.
Here’s a handy round-up on all the new Samsung gadgets announced during the event, alongside everything you need to know about preorders.
Preorder Samsung Galaxy Buds 2
Galaxy Buds 2 will come in four different colours; Graphite, White, Olive, and Lavender. The earbuds will retail for $150, with preorders already starting for a August 27 release date.
Preorder Samsung Galaxy Z Fold 3
Galaxy Z Fold 3 5G’s pricing begins at $1,799.99 and is available in three colors: Phantom Black, Phantom Green, and Phantom Silver. Preorders begin today, with a retail release slated for August 27.
Preorder Samsung Galaxy Z Flip 3 5G
Preorders for the Z Flip 3 5G starting at $999 have started, with the release date also on August 27.
Preorder Galaxy Watch 4 / Galaxy Watch 4 Classic
Galaxy Watch 4 advances on the typical Galaxy Watch style, and comes in two sizes: 40mm and 44mm. Starting at $249.99, this gives you access to Bluetooth, with LTE versions beginning at $299.99. Galaxy Watch 4, on the otherhand, opts for a more traditional watch face. It will come in 42mm and 46mm sizes with two colors available: Black and Silver. Starting at $349.99 for the Bluetooth versions, and $399.99 for the LTE models. Both watches will also release on August 27.
Robert Anderson is a deals expert and Commerce Editor for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.
If you’re looking to upgrade your PS5 console’s internal storage, then you’re in luck. The WD SN850 M.2 SSD complete with a low-profile heatsink is back in stock from Western Digital direct. It’s the most recommended SSD option for the PS5, but it has also been sold out everywhere for a while. It’s currently back in stock at Western Digital, but probably only for a short while. In other deal news, Dell has dropped the price on the Alienware Aurora RTX 3060 equipped gaming PC to $1099. That’s the lowest price we’ve seen, and not even other prebuilt gaming PC brands can match the price. These deals and more below.
Back in Stock (Including 1TB Model): WD Black SN850 M.2 SSD with Heatsink
The Western Digital official storefront has all models of the SN850 SSD with heatsink in stock right now, and that includes the extremely hard to find 1TB model. This is currently the most popular (and probably the best) SSD to get for your PS5 storage upgrade. It’s blazing fast drive with transfer speeds rated at up to 7,000 MB/s and a PCIe Gen4 interface and it comes preinstalled with a heatsink. It’s also confirmed by Western Digital themselves to be compatible with the PS5.
Apple AirPods Pro Noise-Cancelling Earbuds
If you regret not picking the Airpods Pro up on Amazon Prime Day at 24% off, here’s your chance to get it today at the same price. The AirPods Pro is considered one of the best truly wireless noise-cancelling in-ear headphones you can get, especially for under $200.
40lb Set Cast Iron Adjustable Dumbbell Weights
If you want to get a good upper body workout at home without spending much money, have we got the perfect deal for you. This is a fantastic price for cast iron weights, especially if you can get free shipping on orders of $35 or more (hint: buy 2 of these). Just looking at the price per weight alone, you’re paying just 55 cents per pound of cast iron weights. But this deal is better than that because there’s room for adjustability; the set includes 4x 5lb plates, 4x 3lb plates, 2x handles (3lbs each), and 4x collars (0.5lbs each). For $22, that’s a steal.
Alienware Aurora R12 RTX 3060 Gaming PC
You’d be hard pressed to find another prebuilt desktop PC with RTX 3060 video card at this price from any vendor, let alone from Alienware. This is an outstanding deal for a very capable gaming PC. The RTX 3060 performs on par with the previous generation’s RTX 2070. It runs circles around the GTX 1660 Ti, which is the card you’d most likely find in a gaming PC at this price range. This deal is part of Dell’s 48-hour sale and will expire soon.
Alienware m15 R6 RTX 3060 Gaming Laptop
This is the lowest price we’ve seen so far for an Alienware laptop equipped with an RTX 3060 video card. Released in May, the “R6” is the newest 2021 revision of the ever popular Alienware m15 laptop featuring the new Intel Tiger-Lake CPU and the Geforce RTX 30 series video card. The RTX 3060 is more powerful than the previous generation’s RTX 2070. It’s powerful enough to easily handle just about any game at 1080p, the screen’s native resolution. This deal is also part of Dell’s 48-hour sale and will expire soon.
2021 Apple iPad Pro 11″ 128GB WiFi
Save $100 off the latest and most powerful iPad Pro on the market. This iPad is the newest generation model released earlier this year. It boasts the powerful Apple M1 chip, which is significantly more powerful than any of the previous processors. The 11″ Liquid Retina display with ProMotion, True Tone, and P3 wide color is better than just about other tablet or phone screen out there; the only way to get a better screen is to upgrade to the 12.9″ model.
Arcade1Up Ms Pac-Man Arcade Cabinet
Save 15% off the rarely discounted Ms Pacman arcade cabinet from Arcade1Up. This is a 3:4 scaler replica that measures 4 feet tall. A themed riser is also included that raises the cabinet by an additional 1 foot, so you can choose to play comfortably while sitting or standing. Games included are Ms Pac-Man, Pac-Mania, Pac-Man Plus, and Galaxian.
Herman Miller Gaming Sale: 15% Off Gaming Chairs, Including the Herman Miller x Logitech G Embody
Herman Miller makes the best ergonomic chairs in the industry. They’re also not cheap, with several of their models easily topping over $1000 in price. Penny pinchers might find it a waste of money, but honestly, in this case you get what you pay for. Many of us could spend a majority of our lives stuck to our chair, it makes sense that this would be one of the most important purchases we make. Today, Herman Miller is offering 15% off their top-of-the-line gaming collaborations with Logitech. This is the first time we’ve seen a substantial discount on these outside of Sample Sales and employee-only offers. If you’ve got deep pockets, then you’ll save on what is probably the best gaming chair on the market.
Available: Nintendo Joy-Cons Skyward Sword Edition
After a long haitus, these special edition Skyward Sword themed Joy-Cons are available for order again on Amazon. They Joy-Cons are made over in a royal blue color with white accents. The right Joy-Con controller is themed after the Master Sword and the left controller features a Hylian Shield motif. Get it now before it goes out of stock again.
Best Ultra-Wide Gaming Monitor: Samsung Odyssey Neo G9 49″ 5120×1440 Mini LED Monitor
Preorder the Samsung Neo G9 gaming monitor (out on August 23), and get the JBL Quantum One Gaming Headset for free. That’s a $300 headset. This is the first Mini LED gaming monitor we’ve seen and easily the best monitor in Samsung’s “Odyssey” series. Mini LED technology is pretty new. You’ll see them in the highest end Samsung and TCL TVs as well as the newest Apple iPad Pro 12.9″ XDR display. The cost keeps 99% of us gamers at bay, but for those who can afford it, you currently won’t find a better ultra-wide monitor.
Halo Infinite‘s multiplayer has bots for the first time in the history of the franchise, and while the AI soldiers are capable combatants who try to play like real humans, they will never taunt players after a kill, at least not intentionally. Developer 343 Industries confirmed this to Eurogamer and said any evidence that this might be the case from the recent multiplayer test was only a bug.
“We never want to punish learning, especially not by having bots engage in behaviors that a player could feel is exclusionary. For that reason, we don’t have explicit programming that tells the bots to teabag or taunt you in any way,” the developer explained.
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343 clarified that the primary purpose of bots in Halo Infinite is to help players learn the ropes and get comfortable on the multiplayer battlefield. This is seemingly more important than ever considering that Halo Infinite’s multiplayer mode is free-to-play, opening it up to a potentially much wider audience than ever before.
“We want players to feel comfortable making mistakes against bots, because making mistakes means you’re improving and working on skills you haven’t mastered yet,” 343 said.
In the recent Halo Infinite beta test, which mostly consisted of human players fighting against bots, videos emerged that seemed to show the bots taunting players after kills. But this was only a bug, according to 343. “A bot’s feet would leave the ground very briefly, then play a landing animation when they failed the jump, and they’d get stuck in an animation loop that could look like crouching rapidly. If that happened to be observed shortly after a kill, or near a player’s body, it can definitely feel like an intentional behavior. In reality, the bot was just struggling to go up the stairs,” 343 said.
“The bots are meant to be welcoming and fun for players of all skill levels, and a feature designed to taunt a player would oppose that goal.”
The first trailer for Clickbait has been released. The new 8-episode Netflix thriller stars Entourage’s Adrian Grenier and it releases on August 25.
Grenier plays Nick Brewer, an apparently normal husband and dad who suddenly disappears. Soon after, Nick resurfaces online, in a disturbing video in which he has been beaten, holding a sign that reads, “I abuse women. At 5 million views, I die.” A hunt for Nick ensues, but as more videos appear, his family starts to suspect that Nick might not be everything he seemed to be. This fast-paced trailer suggests a glossy thriller that combines elements of Search Party, Gone Girl, and the Saw movies–check it below:
Netflix describes the show as “a compelling, high stakes thriller that explores the ways in which our most dangerous and uncontrolled impulses are fueled in the age of social media, revealing the ever-widening fractures we find between our virtual and real-life personas.”
Clickbait also stars Zoe Kazan (The Big Sick, The Plot Against America), Betty Gabriel (The Twilight Zone, Upgrade), and Jessie Collins (Zero Dark Thirty). It’s an Australian/US co-production that was shot in Melbourne, with Brad Anderson (The Sinner, Titans, The Machinist) as the show’s main director.