Black Mesa Review

Black Mesa is unique in all of gaming history in that it’s a fan-remake of the original 1998 Half-Life that Valve has actually allowed to be sold as its own full game. That’s unheard of! It is unquestionably great to have a way to experience such a seminal first-person shooter with a little less of its 22 years of accumulated dust, and almost all of the liberties taken from the original design feel like improvements. That said, the project was in the works for so long – eight years! – that now that it’s finally been declared “finished” it feels like it’s a prime candidate for its own remake to bring it up to 2020 standards.

As someone who hasn’t replayed Half-Life since Valve ported it to the Source engine (without updating any of the models or textures) back in 2004, playing Black Mesa and fighting off a familiar interdimensional invasion was like putting on some smudged-up rose-colored glasses. Everything looks a lot better than it originally did, for sure… but not as good as I willfully misremembered. Human character models and animations aren’t quite up to the standard Valve set with Half-Life 2 in 2004 (let alone the new bar about to be set in Half-Life: Alyx) and textures are pretty rough in a lot of places. The most jarring thing, though, is the loading screens. Just like in 1998, they too frequently freeze the action as you’re walking down a hallway for around five seconds, even on an SSD. This is an engine limitation the Black Mesa development team at Crowbar Collective likely had no way of working around, but it still makes it feel very old because you just don’t see that kind of thing anymore.

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Even so, the atmosphere and action that made the original game so brilliant is brought out and highlighted even more in this version. Welcome liberties are taken to cut out annoying segments of the original and add more of what works. There are noticeably more NPC interactions that are generally well-acted and include in-jokes that reference the original dialogue, along with tons of environmental storytelling for you to stumble across, telling small stories of the last moments of the Black Mesa Research Facility’s less fortunate scientists and security guards. It makes the sterile lab feel more like a real, lived-in (or at least worked-in) place. It’s great to have real physics here as well – after Half-Life 2 it’s hard to imagine a Half-Life game without them – even though they’re very rarely used in puzzles or combat.

One addition I’m not wild about is the original music, which chimes in to mark most occasions in which you achieve a major goal. It’s not bad music, by any means, it simply strikes the wrong tone for Half-Life. At least, until you reach the alien homeworld of Xen, at which point it feels much more appropriate.

[poilib element=”quoteBox” parameters=”excerpt=And%20the%20weapons%3F%20They%E2%80%99re%20still%20as%20good%20as%20ever.”]And the weapons? They’re still as good as ever. The crowbar is absurd in how quickly and manically Gordon can swing it to bludgeon enemies or shatter the wooden crates you’ll find everywhere, but it’s certainly useful in a pinch. But what really stands out for me is the loud and powerful .357 magnum – it’s easily one of the best game pistols of all time. This hand cannon might be slow to fire and slower to reload its six-round capacity, but the thunderous sound it makes and the devastating impact on your target makes it more than worth all its limitations. The sniper crossbow packs a similar weighty punch, but from much farther away. And who wouldn’t love the guided RPG launcher that lets you circle a rocket around a helicopter and then come back to score a hit? Then there’s the Ghostbusters’ proton-pack-style Gluon Gun, which just wrecks everything and turns them into floating glowing chunks that eventually evaporate. Things get weird when you acquire alien weapons. They’re not all winners, though – weapons like the trip mine and the satchel charge feel like they were built for multiplayer rather than the single-player enemies, which rarely give you opportunities for setting elaborate traps.

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Black Mesa isn’t really a hard game as far as combat goes. Thanks to his iconic, hunting-vest-orange power suit, our boy Gordon is such an absolute beefcake tank when he’s fully charged up that he can go toe to toe with just about anything short of an actual tank. And the run-and-gun combat is still a lot of fun. It’s true, the soldiers you fight no longer feel like a wonder of AI like you might remember them from back in the day, but outside of a few artificial brain farts they usually put up a good fight and die well. Half-Life’s mix of alien creatures, soldiers, super-speedy spec ops troops, and bigger stuff really does remain exemplary to this day – and the long-fingered headcrab zombies will never not be creepy.

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[poilib element=”quoteBox” parameters=”excerpt=The%20long-fingered%20headcrab%20zombies%20will%20never%20not%20be%20creepy.”]Most of the time, though, you’re sorting out how to get from point A to point B across a dozen different environments, ranging from the Research Facility itself to outdoor areas like canyons and military installations. Often, you’re doing this with very vague instructions as to how or even why you’re seeking out and pressing buttons to turn on various machinery. That leads to a lot of aimlessly wandering each area trying to figure out which control panel works, which valve to turn, which tiny gap in a barrier to squeeze through to reach your unknown objective. It’s a good thing Black Mesa is so atmospheric to explore! Taking into account getting lost and groping around for a bit you’re probably looking at around 15 or 20 hours to play through it – I found myself near the high end of that.

A few times I’ve gotten pretty thoroughly stuck and have had to resort to consulting YouTube walkthroughs. Only a handful of those instances made me facepalm over how obvious the solution was – much more often it’s been more like, “How the heck was I supposed to figure that out?” Fortunately, the puzzles themselves are generally smart and varied, outside of a few obnoxious jumping sections that had me making extremely frequent use of the quick-save button.

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Black Mesa saves its biggest and most impressive revision for last: the completely reimagined Xen section is definitely the best looking of all of the levels – which makes sense because it’s the most recently constructed. It’s very much its own, distinctively alien setting, and exploring it was novel even for someone who’s played all the Half-Life games. Plus, it can only really be an improvement over the lifeless, floating rocks of the original. It’s definitely worth checking out.

Finally, Black Mesa even includes several multiplayer modes… but basically no one is playing them at this point.

Nioh 2 Review – Get Good And Die Trying

Nioh 2 is not to be trifled with. Building on the original’s tough-as-nails reputation, Team Ninja’s second samurai action-RPG brings back the original’s penchant for punishing and highly nuanced combat. The sequel hones the original’s distinctive take on the Souls-like without completely reinventing itself. The result is a long, tough slog that will push even the most challenge-hungry players to their breaking points as they fight for every inch of ground and become master samurai.

Despite the title, Nioh 2 is a prequel, revealing the secret history of a decades-long period of war in medieval Japan. As the silent, customizable hero Hide, you fight to uncover the secret nature of “spirit stones,” which grant supernatural power, and defeat hordes of Yokai across the country. The plot, which you mostly hear through cutscenes and exposition between missions, has an interesting historical bent, but it is really just glue to hold the levels together. Historically relevant names like Nobunaga and Tokugawa play into the saga, but whatever flavor they add in the moment fades the second you take control and it’s time to start killing demons.

But that’s okay. Nioh 2’s story gives just enough context for you to follow along and make you feel like you’re making progress without getting in the way of the gameplay. Nioh 2’s definitive feature is its challenge. With core mechanics refined from the bones of Dark Souls, Nioh 2 boils down to a series of battles and duels in all kinds of situations. These battles demand intense precision: Not only are your attacks and skills limited by a stamina meter–called Ki–but any extra attack or mistimed movement will leave you exposed, often to an attack that will cost you a substantial amount of health. Like other Souls-like games, there is a painful pleasure in mastering whatever opponents the game throws your way.

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Nioh 2 builds on the wonderfully diverse range of options for developing a personal fighting style. The original systems return: Each of the nine weapon types offers a unique balance among speed, power, and range, which you can fine-tune on the fly by switching among three stances (low, mid, and high). Each weapon type has its own skill tree and progression, for which you earn points by using it. The core weapon combat remains largely unchanged from the original, beyond some new abilities and two new weapons types, the speedy two-handed Switchglaive and really speedy double-hatchets. That said, the combat is very precise. Nioh 2 demands that you have a profound understanding of all the attacks your weapon(s) can perform, but there’s a wide range of attacks and they each put their own spin on how you fight.

There are also multiple general skill trees, plus character levels that increase your stats based on earning Amrita from killing enemies. Plus, Nioh 2 is a loot game, so you’ll constantly be looking at new weapons with tradeoffs that tweak your stats. It’s a lot to manage, but it becomes manageable as you find your specialty and focus on upgrading the skills you know you like using.

For Nioh vets, that’s all old hat: Nioh 2’s biggest additions revolve around the idea that Hide can channel Yokai spirits. The most important is a hard parry called the Burst Counter, which allows you to counter powerful enemy attacks. Every enemy has at least one attack that’s vulnerable to the counter; they’re often big, powerful moves that you’ll be tempted to dodge. Fighting that urge and throwing yourself at your enemy to turn the tide of battle for a moment is crucial, which makes the combat feel more tactical and aggressive. In the moment when you spot an enemy prepping a burst attack, you feel successful, like you’ve gotten one over on your opponent, even for a second. Because the game is so difficult, these little victories help drive you forward.

You also learn Yokai abilities via equippable Soul Cores that allow you to momentarily transform into the enemies you’ve killed to use one of their attacks. More than Ninjutsu and magic, which return from the original, Soul Cores add a much wider range of contextually useful skills. For example, as the Monkey Yokai Enki, you jump into the air and throw a spear, which is quite novel as Nioh 2 doesn’t have a jump button. When the Yokai get bigger–every boss gives you a Soul Core–sometimes a giant head or fist or foot magically appears to maim your enemies. They aren’t so powerful that you can lean on them to win a fight, but these skills widely expand the range of things you can potentially do.

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Last but not least, Nioh 2 adds a super-powerful “Yokai Shift” transformation, which temporarily makes you faster and stronger. Triggering the transformation does not obviate the need for tactics. Though you are invulnerable, both using attacks and taking damage reduce the amount of time you have in your stronger form. A failed assault in Yokai mode not only wastes a powerful, slowly charging asset, but may also leave you unexpectedly exposed if you revert to your old self because your opponent caught you off-guard. In true Nioh fashion, even your greatest strength can become a chance for your enemy to get the upper hand.

It’s a lot to learn and, again, you need to get it down perfectly to overcome what Nioh 2 throws at you. You will likely make a lot of mistakes and die many, many times. Sometimes it’ll feel like you’ve hit a brick wall and simply can’t win. In those situations, you need to take a deep breath, figure out why you’re failing, and adjust your strategy to match. Refusing to change weapons or take risks or otherwise be thoughtful about how you play will leave you frustrated. The more frustrated you get, the more likely you’ll lose again.

Learning your own skillset is just part of the experience. To really excel, you also need to understand Nioh 2’s wide world. There’s an astounding amount of variety across an extremely long campaign. Its winding, multi-area missions span all kinds of environments, from burning castles and temples, to military camps, to forests and mountainsides. Many of them change radically as you explore them, giving you a great sense of “travel” and accomplishment for covering what feels like a long distance. One early level, for example, starts on a hillside outside a castle and ends in a massive underground cave. Even when the levels seem similar–you single-handedly siege four to five castles across 20 campaign missions–varied level design in both pathing and detail make each one feel distinct and worth conquering.

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It helps that the maps are more than twisty, turny dungeon crawls. Most have at least one area with a unique trap or environmental conundrum. In one forest level, for instance, a giant owl Yokai patrols certain areas, alerting enemies if it sees you. During a castle siege, you have to dodge artillery fire as you duel enemy soldiers. Also, there are Dark Realm zones, black and white areas haunted by Yokai that provide an even greater challenge by slowing down your Ki regeneration, sprinkled throughout each level. It’s only by defeating a specific enemy in a Dark Realm that it will dispel permanently, injecting more ways for you to make progress that doesn’t reset when you use a shrine (or die).

Even for all its variety, Nioh 2 stretches all of its content as much as it can. For every mission in its core campaign, there are two to three side missions, many of which remix a portion of a story mission. On top of that, there are rotating Twilight Missions for high-level players. Plus, upon finishing the campaign, you’ll get access to a difficulty level with higher-level enemies and gear. While it can be a little annoying in principle to play the same section of a level three to four times, each version finds little ways to change your path and present new challenges to keep things fresh. If you’re interested in wringing absolutely everything out of Nioh 2–master every weapon, get the highest level loot–there are more than enough mission configurations to go through until you’ve had your fill.

Likewise, Nioh 2 never seems to run out of new enemies to throw at you. Almost every level has at least one new type of Yokai for you to study and struggle against. They run the gamut, from literal giant spiders to animalistic demon soldiers like the Enki, a giant monkey with a spear, and the harpy-like Ubume. Each enemy has its own range of abilities, and you need to learn everything about them in order to anticipate their attacks and get the upper hand. This process takes time–you won’t get it on the first try, or even after the first victory. Every enemy, even the little Gaki demon, which looks like a balding, red-eyed child, can kill you if you aren’t bringing your A-game. Dissecting enemy patterns and figuring out how to counter them is the sweetest pleasure Nioh 2 offers: That there are so many enemies with so many different attacks to navigate ensure that the game never loses its flavor.

Even when the levels seem similar–you single-handedly siege four to five castles across 20 campaign missions–varied level design in both pathing and detail make each one feel distinct and worth conquering.

You see this most clearly when you go up against each of the game’s extraordinarily difficult boss encounters. Like the levels, the bosses vary widely and are all sights to behold. From a giant snake with mini-snake arms to a three-story spider with a bull’s head, each flagship enemy design has a lot of character and is unlike anything you’ve seen in the game before. They all have one thing in common, though: They’re extraordinarily difficult. Even more than standard battles, the bosses effectively demand perfect play for an extended period. You need to be able to recognize every move they make as they make it and know how to respond instantly. Very few took me less than a dozen tries, and many of them took me multiple hours.

At times, I wondered if maybe some of these bosses should be a little shorter, as there were many bosses where I felt I had mastered their patterns but couldn’t finish because they landed a single one-hit-kill late in the fight. Ultimately, that excruciating difficulty and the feeling it evokes are baked into Nioh’s DNA, though, and its boss fights remain compelling even as they vex and frustrate. Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.

Now Playing: Nioh 2 Video Review

Walt Disney World Resort to Close Due to Coronavirus Concerns

Disney has announced that the Walt Disney World Resort in Orlando, Florida, and Disneyland Paris will be closing due to concerns over the COVID-19 (Coronavirus).

Announced by ABC News, Walt Disney World and Disneyland Paris will close at the end of the business day on Sunday, March 15, through the end of the month.

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The official statement is as follows:

“In an abundance of caution and in the best interest of our guests and employees, we are proceeding with the closure of our theme parks at Walt Disney World Resort in Florida and Disneyland Paris Resort, beginning at the close of business on Sunday, March 15, through the end of the month.”

“Disney Cruise Line will suspend all new departures beginning Saturday, March 14, through the end of the month.”

“The Walt Disney Company will pay its cast members during the closure period.”

“The hotels at both Walt Disney World and Disneyland Paris will remain open until further notice. The retail and dining complexes, Disney Springs at Walt Disney World and Disney Village at Disneyland Paris, will remain open.”

“Domestic Walt Disney Company employees who are able to work from home are being asked to do so, including those at The Walt Disney Studios, Walt Disney Television, ESPN, Direct-to-Consumer, and Parks, Experiences and Products.”

“We will continue to stay in close contact with appropriate officials and health experts.”

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This news follows Disney’s earlier announcement that Disneyland Park and Disney California Adventure would be closed at least from March 14 through the end of the month.

This will be the ninth time Walt Disney World has closed and the first time since September 3, 2019, (except for Epcot and Disney Springs) that was due to Hurricane Dorian.

Disney had already closed both Hong Kong Disneyland and Tokyo Disneyland over the COVID-19 pandemic. Shanghai Disney Resort closed a month ago, but is now open with new policies in place for guests like wearing a mask and showing their health via a QR code system when entering dining areas.

IGN spoke with a number of medical experts to learn how movie delays may help stop the spread of COVID-19. Events like E3 2020 and SXSW that bring large amounts of people together have closed as well.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Xbox To Host Inclusivity Live Stream For Game Designers

Next week, Microsoft will be hosting a special panel called “Intentionally Inclusive Design: Building a Welcoming Future in Games,” focused on the importance of inclusivity in game design. This panel was originally planned for the Game Developers Conference, but with GDC being postponed Xbox is going ahead with their own live streams on game development.

Managed by Katy Jo Wright, the Director of Play for Everyone at On Xbox, the panel aims to discuss how technology and society can interact with each other and make gaming better for everyone. The panel will include Dan Greenawalt, Creative Director on the Forza franchise, Elise Baldwin, Sound Director on the upcoming title ‘Tell Me Why‘, and Dave Evans, Director of Studio at Flying Squirrel.

The panel will attempt to cover topics such as the myth that inclusive features can cause a game to “lose its edge”, how to tell different stories in an authentic way, and explore how a “Gaming for Everyone” philosophy can be applied to games.

The panel will be live streamed via Mixer, Gamestack, Youtube and Twitter on March 17 from 11:35 AM PT. The stream should last around 40 minutes. Tune in a learn more about the future of inclusivity and Xbox games.

Microsoft has been leading the charge on inclusivity in the games industry. From diversity in the industry to the inclusion of disabled gamers, Microsoft is intent on making a space for everyone in games.

Now Playing: Free Xbox One And Xbox 360 Games With Gold For March 2020 Revealed

DiRT Rally 2.0 Game Of The Year Edition Announced

Nearly a year on from the game’s original release date, DiRT Rally 2.0 is getting a new boxed edition in the form of the Game Of The Year Edition. It pulls together all the various new content and features added over the past year, along with a new expansion pack featuring 40 scenarios spanning the career of famous Rally car champion Colin McRae.

New vehicles, locations, and challenges are also being added to the already massive game. With well over 50 cars to pick from, six different countries and monthly challenges, DiRT Rally 2.0 GOTY Edition has more rally car racing content than one person could ever need.

Those who purchase the Deluxe Edition of DiRT Rally 2.0 or purchased the full Season Pass will receive the Colin McRae update and content for free. If you have the standard game you will need to buy the pack or the GOTY Edition separately.

DiRT Rally 2.0 Game Of The Year Edition is coming to PC, Xbox One and PS4 on March 27. This will be the last release for DiRT Rally 2.0, as Codemasters is moving onto the next project, so fans of the franchise should make sure to give it a go.

GameSpot may get a commission from retail offers.

Spawn Creator Confirms Jamie Foxx Hasn’t Quit Movie

It’s been a wild ride for Todd McFarlane’s Spawn movie. After being in the works for so long, the movie finally seems to be happening, thanks in part to the success of Joker. However, it was recently reported that Jamie Foxx, who was set to star in the film as Spawn, had dropped out due to scheduling conflicts.

Don’t get too worried, though, as that is simply not the case. Speaking to GameSpot about the character’s upcoming appearance in Mortal Kombat 11, MacFarlane confirmed that Foxx is still playing the character and hasn’t dropped out of the project.

“It was funny because I had a couple of interviews with people I’m like, ‘You know, I got Jamie Foxx, I got Jeremy Renner, and I was close to getting the third big heavy-hitter,'” he explained. “And I said I lost that heavy hitter and all of a sudden I got a call from Jamie Foxx’s people going, ‘What is this headline that says you’ve lost Jamie? You don’t want Jamie?'”

He continued, “I didn’t say that. It was in addition to Jamie and Jeremy, right? Somebody just misheard what I said, but that’s okay. I cleaned it up.”

As it stands, both Foxx and Renner remain part of the Spawn movie McFarlane is building. And because of Joker, the creator is confident he’s going to get to tell the story his way. For now, there remains no potential release date for the film, which will be produced by Blumhouse.

Now Playing: Mortal Kombat 11 – Official Spawn Gameplay Trailer

You’ll Soon Be Able To Wear Official Mario Overalls Just Like The Plumber Himself

Apparel company Levi’s has announced more details on its partnership with Nintendo. As expected, the partnership takes the form of branded t-shirts and pants, and yes, blue overalls that would make Mario proud are part of the line.

The overalls have a special gold coin design near the back pocket and other special motifs. Also included in the line is a standard white Levi’s t-shirt featuring a jumping Mario. There is also a special denim jacket featuring Mario characters like Bowser and Boo on patches. On top of all of this, there are other shorts, pants, and jackets featuring characters from the mushroom kingdom.

There is no word yet on when the Levi’s Nintendo clothing line will go on sale or how much the items will cost. Nintendo is just the latest massive entertainment brand that Levi’s partners with. The company previously made officially licensed Star Wars and Disney clothing.

Nintendo’s partnership with Levi’s is just the latest licensing deal that Nintendo has made with gigantic brands. Just recently, Nintendo and Lego teamed up for new Lego sets.

Nintendo pushing further into licensing deals is not unexpected. In 2016, then-Nintendo president Tatsumi Kimishima explained that, as a result of changes in the gaming landscape, fewer and fewer young people are finding out about Nintendo games through … games.Instead, they’re discovering Nintendo and its characters through things like officially licensed Mario toothbrushes. Kimishima said at the time that you can expect these kinds of licensing deals to continue and possibly increase, and this includes the new Levi’s and Lego partnerships.

Nintendo also recently agreed to a licensing deal with Universal for a Super Mario movie, while Nintendo is also working with Universal Parks on a Super Mario Land attraction in Japan and Orlando.

As Nintendo thinks about itself more broadly as an entertainment company, these kinds of licensing arrangements will be important to Nintendo’s growth.

New Mutants Release Postponed Due to Coronavirus

Disney has indefinitely postponed the release of The New Mutants, which was due out April 3, due to ongoing concerns over the coronavirus (COVID-19). The studio is also delaying the release of their Searchlight horror title Antlers, which was slated to open April 17.

The studio is said to be looking at new potential 2020 release dates to be announced at a later date.

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Both films join Disney’s Mulan on the list of delayed releases, which also now includes Fast 9No Time to Die, Peter Rabbit 2: The Runaway, The Lovebirds, and A Quiet Place Part II.  The news also follows the announcement that Disney is closing Disneyland Park and Disney California Adventure as of March 14 through the end of the month.

The New Mutants has been down this road before. Its original release date was previously postponed from April 13, 2018, to August 2019 and then to April 3, 2020.

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The New Mutants stars Maisie Williams, Anya Taylor-Joy, Blu Hunt, Charlie Heaton, Henry Zaga, and Alice Braga.

Antlers is a horror film directed by Scott Cooper and produced by Guillermo del Toro. It stars Keri Russell and Jesse Plemons.

 

What E3’s Cancellation Means for Nintendo – NVC 498

Welcoooome to Nintendo Voice Chat! This week, host Casey DeFreitas is joined by Brian Altano and Zach Ryan to discuss what E3’s cancellation means for Nintendo’s 2020 plans. Then, the crew celebrates MAR10 day by discussing the new Mario Levi collection and the Lego Super Mario collaboration. Plus, hear about Reggie joining GameStop’s board of directors, and more. Finally, it’s your listener questions answered on another edition of Question Block.

Timecodes!

  • 00:00:00 Welcome!
  • 00:06:26 What does E3’s cancellation mean for Nintendo?
  • 00:16:26 Happy Belated MAR10 Day!
  • 00:28:45 Reggie teams up with GameStop
  • 00:36:52 Games out this week
  • 00:41:20 What we’re playing
  • 00:46:27 Question Block!

Games out this week:

  • Trancelation – 3/13 for $6.99

Buy Trancelation and get four games for free:

  • Freecell Solitaire DX
  • Pizza Bar Tycoon
  • 2038 Battles
  • Flowlines VS

Also out this week:

  • My Hero One’s Justice 2 – 3/13 for $59.99
  • Yoga Master – 3/13 for $24.99 (Launch sale at $19.99)
  • Half Past Fate – 3/12 for $19.99 (Launch sale at $15.99)

What we’re playing:

  • Casey: Murder by Numbers
  • Zach: Mega Man Zero/ZX Legacy Collection
  • Brian: Kunai

Finally, NVC shirts and sweatshirts are now available at the IGN Store! Use the code nvc10 to get 10% off your purchase of NVC clothes. Multiple styles and colors are available. It’s not just IGN merch though. The store also has Star Wars shirts and officially licensed Nintendo shirts too, among other designs.

NVC is available on your preferred platform!

You can also Download NVC 498 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Disney Delays Mulan, Three Other Movies, At The Last Minute Due To Coronavirus

In addition to closing Disneyland, the entertainment giant announced Thursday that it is delaying three of its upcoming movies, including Mulan, due to COVID-19 (coronavirus).

Mulan was previously scheduled to release in theatres on March 27, but it’s now been delayed. Additionally, Disney is delaying the superhero movie New Mutants (previously due out on April 3) and also pushing back the Guillermo Del Toro movie Antlers (expected April 17).

This news comes from The Hollywood Reporter. New release dates for these films were not announced.

The delay of these Disney movies follow the news from Universal that it was delaying Fast & Furious 9 an entire year due to concerns around the coronavirus.

In the video game world, this month’s Game Developers Conference was postponed, while E3 2020 has been canceled entirely.