Fujifilm’s New Printer App For Nintendo Switch Coming Just In Time For New Pokemon Snap

Fujifilm is releasing a new app and accessories for its Instax Link photo printer aimed at Nintendo Switch users, just in time for the wildlife photography game New Pokemon Snap. The new app will launch on April 30, the same day as the game.

The new app will link up with your phone, letting you capture and frame screenshots from your Nintendo Switch system and print them out using the Link printer. You can select an image from your Switch gallery, scan the QR code with the Instax mini Link for Nintendo Switch app to import it, and then choose how to crop it. You can also decorate the border elements with themes and frames based on Super Mario, Animal Crossing: New Horizons, and New Pokemon Snap. Then you can attach it to the Link printer to get physical copies of your photos.

Along with the app, Fujifilm is adding a new Link printer color called “Ash White (Red & Blue)” as well as a Pikachu silicon case to go with it. Those accessories will launch on April 30 as well. Those aren’t available for preorder anywhere yet, but we expect them to sell out quickly.

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New Pokemon Snap is a followup to the N64 classic released in 1999. Instead of battling Pokemon, you explore their natural habitats and try to snap great photos of them displaying their natural behaviors like playing or sleeping. For more details, check out our New Pokemon Snap preorder guide.

The Instax Printer is part of Fujifilm’s Instax line of instant cameras and printers. It’s very possible that the parts like the mini film packs could be harder to find if the Snap functionality blows up in popularity, so you may want to stock up now.

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PS5 Will Have More Exclusives Than Previous Consoles, Jim Ryan Says

Former PlayStation exclusives like Horizon Zero Dawn and Death Stranding later made their way to PC, and Sony’s own MLB The Show franchise even debuted on Xbox this week. However, Sony Interactive Entertainment CEO Jim Ryan says the PS5 will actually have more exclusives than any of Sony’s previous systems.

In a statement to the Japanese publication Nikkei that was translated by VGC, Ryan seemed to downplay concerns that Sony was branching out to other platforms too much.

“We have been quietly but steadily investing in high-qualify games for PlayStation, and we will make sure that the PS5 generation will have more dedicated software than ever before,” he said.

Some of Sony’s PS5 games have also released on PS4 so far, including Spider-Man: Miles Morales. Two that won’t are Returnal, which is out in just about a week, and Ratchet & Clank: Rift Apart. Both make heavy use of the PS5’s NVMe SSD for quickly loading areas, potentially making it more difficult for the games to release on older systems. They also make use of the DualSense controller, both for enhancing immersion and for gameplay mechanics, such as the shotgun weapon in Rift Apart.

But there are still first-party PS5 games that will also release on PS4, including Horizon Forbidden West. It remains to be seen when Sony will make a clean break from the older system, but given its massive success, that could take a while. Still, it’s similar to what Microsoft is doing with the Xbox Series X|S, releasing all first-party games on the Xbox One as well for at least the first year, complete with Smart Delivery support.

Now Playing: Returnal – Official “Hostiles” Gameplay Trailer

Nintendo Won’t Support Other Streaming Services On Switch, Analyst Says

In case you’ve ever wondered whether Nintendo will ever dramatically expand the number of games playable on the Switch by adding support for a game streaming service like Google Stadia or even Xbox Cloud, the answer is sadly no. After an industry analyst laid out some reasons it would make sense for all parties involved, another insider said that Nintendo wasn’t at all open to the idea.

The conversation started on Twitter after users watching Microsoft’s Game Stack event noticed a Nintendo Switch on the shelf behind the presenter. Industry advisor Mat Piscatella suggested that a “Xbox Cloud app on Switch seems a slam dunk where everyone wins,” and continued to lay out the reasons such a decision would make sense.

Analyst David Gibson of Astris Advisory Japan weighed in on the conversation, saying that Nintendo had told him directly that it would not be including any other streaming services on the Switch.

Daniel Ahmad, another industry analyst, suggested that Switch users could likely hope to see an expansion of the Switch’s existing Cloud Streaming service, which Nintendo has developed in collaboration with Ubitus. That service has made games like Resident Evil, Assassins Creed, Hitman 3, and Control playable on Switch and Switch Lite in an enhanced “Cloud Version,” though the service is only available in some countries.

Of course without an official announcement from Nintendo anything is possible at this stage, but it’s more likely the gaming giant will continue to work on its own in-house cloud streaming efforts.

Mario Kart Tour Reaches 200 Million Downloads And $200 Million Revenue

Mario Kart Tour, the first game in the wildly popular Nintendo franchise to be released on mobile, has just hit a milestone of $200 million lifetime revenue. The racing game is Nintendo’s second most successful game in terms of revenue, and the fourth highest-earning mobile racing game over the last year, SensorTower reports.

The racing game had a big launch back in September 2019, reaching 100 million downloads and $17.8 million revenue in its first 11 days on the store. It reached $100 million revenue in less than six months, with monetization in the free-to-start game led by the Gold Pass subscription which costs $4.99 per month.

Since its successful launch, both downloads and revenue have slowed down, but SensorTower’s data shows its still been earning steadily through 2020 and 2021. Mario Kart Tour has now settled into a fairly consistent pattern earning $7.7 million per month on average.

When charting a year of revenue from April 1, 2020 to March 31, 2021, Mario Kart Tour sits in second place among Nintendo’s small suite of mobile games, a little ahead of Animal Crossing: Pocket Camp, and quite far behind Fire Emblem Heroes, the game that accounts for 60% of Nintendo’s mobile revenue. Among other racing titles on mobile, Mario Kart Tour sits in fourth place, with KartRider Rush+ the clear winner in that space.

While Nintendo’s mobile games have proven to be steady earners, they reportedly have not shown the level of success the company expected from them. Reports released last year suggested Nintendo would be winding down focus on mobile development, with the platform taking a much smaller role in Nintendo’s future.

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Stowaway Review

Stowaway is now available on Netflix.

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Every space narrative, by nature, is a survivalist film. When the nearest help is millions of miles away, when any number of tiny knobs can spring haywire, and only the barest of materials separates you from the vacuum of space — the possibility of your demise looms omnipresently.

The three-person crew of Hyperion’s Mars expedition knew those risks, of course. Both the morally assured medical researcher Zoe (Anna Kendrick) and the clear-eyed biologist David (Daniel Dae Kim) spent three years training and pitching their proposed research for this scientific mission. Their two-year trip also represents the third and final journey to Mars for their experienced commander Marina Barnett (Toni Collette, sporting her natural Australian accent). On the other hand, there is a person who didn’t sign up for this responsibility. Hours after launching, Marina discovers a wounded passenger hidden in a cramped compartment. No one knows how he got there. They only know he’s injured, and his presence introduces a bevy of dangerous, unforeseen variables.

Directed by Joe Penna, co-written with Ryan Morrison, following the pair’s Mads Mikkelsen-starring Arctic, Stowaway is the duo’s second pulse-pounding survivalist film. In fact, their two works share a few commonalities: They’re claustrophobic affairs; while Arctic partly takes place in a downed airplane, the Stowaway crew’s craft looks closer to a submarine in its narrow slinking hallways than a built-out second home. The inclusion of an unlikely character, usually a person who inhabits the protagonist’s chances of survival, ignites both dramas. These protagonists are ultimately forced to choose between their lives and saving a person they barely know. In Arctic, the individual is a young woman left critically injured after her helicopter crashes on the remote tundra. In Stowaway the discovery of a badly wounded Michael (Shamier Anderson), a launch pad engineer, induces a chain of cataclysmic events that put the entire crew in jeopardy.

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Stowaway is set in the not-too-distant future, a future where a Mars colony exists and trips are made semi-regularly. The agency behind this fraught mission, Hyperion, probably isn’t a government-backed organization. The ship these characters are traveling in was originally designed for two people. To accommodate a third person, engineers redesigned the craft by subtracting protective layers from the ship’s outer hull while packing the vessel with only the most necessary of supplies. The minimalism of this space vehicle translates to the modest production design wherein exposed wiring hangs from the walls, provisions are strapped in as though on a cargo plane, while the cockpit, featuring a few panels and even fewer monitors, looks closer to a stripped-down simulator than instruments needed for traveling to another planet. The specter of adding a fourth person immediately adds strain to their meager surroundings, as does the loss of their life support system, a component they damaged while trying to free Michael from a sealed compartment.

Zoe, David, and Marina work tirelessly to stretch their resources to accommodate the surprise passenger. They even come to like Michael, an amiable young man working toward a Mechanical Engineering degree while supporting his younger sister. Though the soft-spoken passenger didn’t envision himself here, now that he is, he volunteers to help in any way possible. His charitable, sincere nature makes the situation’s unavoidable truth difficult to face: With a dwindling oxygen supply, made more precarious once the crew’s proposed fixes go for naught, only three can survive while one must perish. Presumably, the one is Michael.

It’s a situation that could easily be played for high melodrama, but Penna is too clever to fall into that trap. See, you won’t find many weightless scenes in Stowaway. Penna cares little for the operatic poetry of humans floating in space. Instead, he grounds these characters; they walk about the ship seamlessly. This allows Penna to smartly use the presence of gravity itself as an element for adding greater weight to this crisis. Penna also relies on his strong cast to further the anxiousness in a way that’s not fueled by obvious dramatic choices.

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After playing the plucky a cappella leader of the Pitch Perfect franchise, Kendrick retrofits the same can-do attitude of that character to Zoe to realistic effect. Kim imbues David with a careful realist undergirding that in lesser hands would be confused with maliciousness. When David informs Michael of their inescapable circumstance, he delivers the news in an overtly calm voice. Sitting by a window with a view of space, welcoming reminders of Tony Stark in Endgame, Michael receives the soul-crushing information with an equally quiet poignancy. While her most emotional scenes arise from speaking to an unseen, inaudible Jim, located at mission control, Colette, in what amounts to a series of monologues, likewise steers away from any expected overacting.

Tantalizingly, there isn’t much space in this space film. The movie’s intensity stems from the ensuing claustrophobia. How Penna introduces space’s terrifying void into the narrative’s thrilling climax, is accomplished through a deceptively simple premise. To save Michael, Zoe and David must venture outside the craft, climb the tethers to another ship attached 450 meters away without damaging their vessel’s electronics or slipping away into space. Some parts of the tether are fully gravitized, while other sections give way to weightlessness. The VFX in Stowaway isn’t mind-blowing. They’re workmanlike and noticeable, particularly in the visually generic liftoff sequence. But the tether scene is a perfectly paced, heart-pounding piece of filmmaking holding similarities to Ad Astra, wherein the perilous openness of the cosmos, Hauschka’s unnerving score, and Morrison’s taut editing combine for frenzied fits of panic. The scene serves as a further example of the nimbleness Penna and Morrison have for these types of narratives.

Unfortunately, following the harrowing sequence, when disaster strikes again, the film’s ever-tightening spring unwillingly unwinds. See, Stowaway succeeds by stringing out the inevitable: One person must ultimately die. But once the inevitable arrives, Penna strives to mix the melancholic with the apropos, and the previously strong tension, without some final deeper meaning to tease, melts to nothingness. The final image further misses the solemn mark Penna intends to hit, driving Stowaway, in its final burn, firmly off course.

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Mihoyo Reveals More Details About Genshin Impact On PS5

The release of Genshin Impact on PS5 is fast approaching, and developer MiHoYo has just let us in on some brand new details about the port. Here’s what PS5 players can expect when Genshin Impact launches for PS5 on April 28.

The Chinese studio has already announced that the native PS5 version of the game will play in 4K with enhance textures across the board, featuring faster load times, higher image quality, and better performance.

In the new blog post, MiHoYo revealed that it built certain systems for the PS5 from the ground up, future-proofing it for upcoming updates. This includes a new graphics library for enhanced visuals, and a customized file-loading system to better take advantage of the PS5’s fast load times.

“In future updates, we will have much more potential to elevate the visual quality and game performance,” MiHoYo’s technical director Zhenzhong Yi promised. Thanks to these new systems, even players who’ve already been playing Genshin Impact on the PS5 through backwards compatibility will see big improvements in performance. Yi says that loading screens seen when fast-travelling or when entering domains will now last only for a few seconds on PS5.

Upgrades have also been made to how the game interacts with the DualSense controller, though Yi says that more time will be needed to fully integrate the new controller. For now, controller vibration has been optimized for the PS5, while players can expect further improvements in future updates.

PS5 players will also get a small amount of new content, in the form of a redesigned version of the unearthly Qingyun Peak. “We’ve given this location a bit of a makeover,” Yi said. “We hope you like the surprise!”

The PS5 version of the game will launch for free on April 28, the same day as Genshin Impact’s next big update drops. Check here for more information on what will be added in Update 1.5.

Now Playing: Genshin Impact – PS5 Gameplay Footage Trailer

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Jamie Lee Curtis Shares Photo From Borderlands Movie Set

Are we entering a golden age of video game adaptations? We sure hope so. Production on the Borderlands movie is in full swing, according to a photo posted to Twitter by Jamie Lee Curtis, who plays Patricia Tannis in the Eli Roth-directed film.

The photo itself isn’t going to offer up much for even the most eagle-eyed of Easter egg hunters; it shows Curtis’s on-set seating on rocky ground on the film’s Budapest set. The background is just your standard movie set stuff. While Curtis doesn’t explicitly state as much, it seems safe to assume that filming has begun on the movie.

Curtis has been posting about the Borderlands film as much as she can, including a post about on-set COVID precautions and her personal on-set soundtrack.

Borderlands has put together an impressive cast of actors that makes it hard not to get our hopes up for the film:

Randy Pitchford, head of Borderlands game developer Gearbox and a producer on the film, recently said on Twitter that the movie will be “authentic to the characters, tone, and style” of the games, but will “allow for independent storylines.” Pitchford compared the two to the Marvel Cinematic Universe and comics.

Borderlands doesn’t have a release date scheduled just yet. In the meantime, we have a whole stack of video game adaptations to look forward to. HBO is working on a TV adaptation of The Last of Us. Netflix’s Castlevania is getting a fourth and final season, but plans to continue exploring that universe. New set photos from the Sonic the Hedgehog sequel show series character Knuckles (We loved the first one!). Sony recently delayed Tom Holland’s Uncharted film, but only by a week. Ubisoft and Netflix are working to bring their game The Division to life starring Jake Gyllenhaal, and Werewolves Within just got a new trailer. While we wait on all of these, make sure to check out our list of the most watchable video game movies and the absolute worst of the worst.

Game of Thrones’ Emilia Clarke Announces Debut Comic Book Series

In an exclusive interview, Game of Thrones star and Emmy-nominated actress Emilia Clarke revealed she has been working on a new project: a comic book series. The series, titled M.O.M.: Mother of Madness, will debut July 21 at Image Comics and run for three issues. In addition to Clarke, GLAAD Award-nominated Marguerite Bennett will help write the books, with Leila Leiz providing art.

M.O.M.: Mother of Madness follows struggling single mother Maya as she takes down a ring of sex traffickers. While Maya starts off ashamed of “everything that makes her unique,” through her journey she reaches a place of “true acceptance of who she is.”

In the EW interview, Clarke described the series as “a Deadpool-esque blend of ‘a lot of silliness’ and tongue-in-cheek humor, combined with a very current feminist sensibility.” While Maya’s powers have yet to be revealed, Clarke laughed while revealing Maya’s monthly cycle plays a part in them.

According to Clarke, while she first had the idea for the mini-series three years ago, she has been a fan of comics her whole life. Growing up, the actress said, “there weren’t a lot of women on the covers, and there weren’t a lot of women in the shops. So I didn’t feel safe to explore it at that age.” This, coupled with her observations while attending events such as Comic-Con, strengthened her desire to see “women out there that are superpowered, but aren’t in a skintight costume,” and ultimately pushed her to write the series.

After reaching out to co-writer Bennett, the pair assembled an all-female crew to bring Clarke’s idea to life. She says working on the comic has been “a very beautiful female experience,” as well as a “phenomenally creatively fulfilling process.” A preview of the comic’s first issue is now available to read at EW.

Disney Inks Massive Deal With Sony Bringing Spider-Man Movies To Disney Plus

Disney and Sony have inked a new deal that will give streaming and TV rights for Sony Pictures’ new releases–including movies like Spider-Man: No Way Home–to Disney’s many streaming and linear services. It’s complicated, so buckle in.

The streaming deal includes Sony’s new theatrical releases between 2022 and 2026 as well as titles from Sony’s existing library, with releases heading to Disney+, Hulu, ABC, Disney Channels, Freeform, FX, and National Geographic as appropriate. In the press release, Sony specifically calls out its Sony Pictures Universe of Marvel Characters films, which would include any Spider-Man films, as well as spin-off characters like Venom, Morbius, and Kraven–not to mention Spider-Man: Into the Spider-Verse and its upcoming sequel.

Here’s where things get complicated, though. Earlier this month, Sony made a very similar-sounding deal with Netflix, which specifically included Spider-Man. So what’s up? These features would go to Netflix first during what the industry calls the “Pay 1” window. Historically, that would’ve been the period after theaters but before home video; that time period where you could catch the movie on HBO or order it on Pay-Per-View from your cable provider. It typically lasts about 18 months, according to The Hollywood Reporter.

Disney’s deal kicks in after that window. Once a movie is out of that “Pay 1” window, then you might see Hotel Transylvania and Jumanji pop up on Disney+, and the Monster Hunter and Uncharted movies on Hulu.

According to Variety, the Netflix and Disney deals stand to dump a truckload of cash on Sony weighing around $3 billion over the life of the two deals. Neither Sony or Disney has officially disclosed the financial terms of the agreement, however.

“This landmark multi-year, platform-agnostic agreement guarantees the team at Disney Media and Entertainment Distribution a tremendous amount of flexibility and breadth of programming possibilities to leverage Sony’s rich slate of award-winning action and family films across our direct-to-consumer services and linear channels,” said Chuck Saftler, head of business operations for ABC, Freeform, FX Networks and Acquisitions for Disney’s Media and Entertainment Distribution, in a press release. “This is a win for fans, who will benefit from the ability to access the very best content from two of Hollywood’s most prolific studios across a multitude of viewing platforms and experiences.”

“This groundbreaking agreement reconfirms the unique and enduring value of our movies to film lovers and the platforms and networks that serve them,” said Keith Le Goy, president, Worldwide Distribution and Networks, Sony Pictures Entertainment. “We are thrilled to team up with Disney on delivering our titles to their viewers and subscribers. This agreement cements a key piece of our film distribution strategy, which is to maximize the value of each of our films, by making them available to consumers across all windows with a wide range of key partners.”

For us streaming fans at home, this means that we can expect to find nearly all of the Marvel movies in one place following that Netflix window, whether they were formerly part of Fox’s X-Men series, the current Sony Spider-Man universe, or the Marvel Studios collection of films.

Now Playing: Spider-Man: Far From Home Movie Breakdown (Spoilers)