Psychonauts 2 Review Roundup

Fans of Psychonauts have been waiting over a decade for the sequel, and early impressions suggest that Psychonauts 2 will not disappoint. A number of reviews are in ahead of the game’s release on August 25–here’s what the critics think.

“Sixteen years ago, Psychonauts made a cartoonish, comically lopsided world feel believable and weighted thanks to its loveable characters and earnest storytelling. Now, Psychonauts 2 builds upon this foundation to reach ambitious new heights, while equally deepening its roots to impressive depths,” Kurt Indovina wrote in GameSpot’s Psychonauts 2 review. “It takes already well-realized characters and makes them more complex, even if that means traveling to the darker corners of their minds.”

Now Playing: Psychonauts 2 Video Review

We’ve included a number of other reviews below. For an even broader view of the critical reception, check out Psychonauts 2 on GameSpot’s sister site Metacritic.

  • Game: Psychonauts 2
  • Platforms: PC, PS4, Xbox One, Xbox Series X|S
  • Developer: Double Fine
  • Release Date: August 25
  • Price: $60

GameSpot — 9/10

“On the surface, Psychonauts 2 is an engaging, ambitious, honed-in take on colorful 3D platformers. However, the most rewarding aspect hasn’t just been mastering its platforms or combat, but peeling back the layers to see what’s beneath it; to take a closer look at its characters, the depth of their struggles, fears, and regrets, all of which serve as the game’s foundation. It’s an astonishing achievement in nearly every regard and the quintessential display of Double Fine’s mastery in story, gameplay, and distinct direction, making it the studio’s best game to date.” — Kurt Indovina [Full review]

IGN — 8/10

“Psychonauts 2’s weird and wonderfully written story is full of interesting, nuanced characters that I instantly fell in love with. Most of its fresh ideas go a long way toward elevating the Psychonauts formula into the modern era, though its enticing new equippable pin system can be a little too stingy. Double Fine has also done a great job of expanding this universe toward both grander and more intimate threats without losing the joyous childhood adventure vibes of the original.” — Tom Marks [Full review]

Kotaku — No Score

“Psychonauts 2, even more than the first game, truly explores all the challenging, painful, wonderful complexity we carry around inside our heads. The end result is an action platformer with a lot to say, a ton of heart, and only a few minor design flaws.” — Zack Zwiezen [Full review]

Game Informer — 9/10

“I adored almost every second of Psychonauts 2. It achieves something I don’t often see in games – a continual sense of awe as each of its worlds unfold. It took 16 years to reach release, but Double Fine has delivered an incredible sequel. I hope we get a third installment that doesn’t take nearly as long to create.” — Andrew Reiner [Full review]

GamesRadar — 4.5/5

“Psychonauts 2 captures the spirit of ’90s cartoons and channels it into an imaginative, inventive adventure that never fails to find heart and humor in every one of its consciousness-expanding encounters.” — Josh West [Full review]

PC Mag — 4/5

“If you’re a fan of the original Psychonauts, you’ll probably adore Psychonauts 2. If you aren’t familiar with Psychonauts but enjoy 3D platformers, you’ll still find plenty to love. It’s endlessly charming, with a satisfyingly large world filled with secrets and collectibles to find through entertaining and varied platforming. It captures the magic of the first game and builds on it to produce a simple joy to play through.” — Will Greenwald [Full review]

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EA Is Making Five Accessibility Technology Patents Freely Available to Anyone

EA is making its five accessibility-related technology patents — including the ping system from Apex Legends — freely available for use by anyone, even its competitors.

In an announcement today, the publisher said it was making a “Patents Pledge,” promising to make five of its patents available for free and without repercussion to anyone who wishes to use them indefinitely, as well as future accessible technologies it develops.

Effectively, this means any of these five patents can be used by other developers, competitors, or others without the worry of being sued by EA.

The most notable of the five patents EA is making available is the ping system from Apex Legends, which was lauded at the game’s launch for allowing players to communicate easily with one another in-game. The system was praised for making Apex more accessible for players with hearing, speaking, or cognitive disabilities.

Three other patents are related to vision accessibility and include tech that detects and modifies the colors, brightness, and contrast in a game to improve object visibility. This tech is currently included in the Madden NFL and FIFA franchises.

The fifth patent is not currently being used in any EA games but is related to personalized sound technology to assist players with hearing issues. With it, players can create or modify music based on their hearing preferences.

In addition to these, EA is open-sourcing code for colorblindness, brightness, and contrast accessibility in digital content. This code is being made available on GitHub.

“At Electronic Arts, our mission is to inspire the world to play,” said Chris Bruzzo, EA EVP of positive play, commercial, and marketing. “We can only make that a reality if our video games are accessible to all players. Our accessibility team has long been committed to breaking down barriers within our video games, but we realize that to drive meaningful change, we need to work together as an industry to do better for our players.

“We hope developers will make the most of these patents and encourage those who have the resources, innovation, and creativity to do as we have by making their own pledges that put accessibility first. We welcome collaboration with others on how we move the industry forward together.”

The games industry has been undergoing a growing push for more accessible technology, features, games, and hardware in recent years, notably with Xbox’s unveiling of its Adaptive Controller several years ago and ongoing pushes for accessibility with its hardware and software on its platforms since. More recently, disabled gamers initiative AbleGamers raised $1 million for its initiatives to support accessible gaming for everyone.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

New PS5 Model Out In Some Regions | GameSpot News

Call of Duty: Vanguard alpha is coming to PlayStation players on August 27 to August 29. The alpha will feature Champion Hill, a brand new game mode. You can pre-load the game on your PS4 and PS5 today.

Netflix has unveiled some new Cowboy Bebop images, as well as the release date for the show.

Aliens: Fireteam Elite — Suicide Squad

In the first real skirmish in Aliens: Fireteam Elite, you encounter more of the series’ iconic Xenomorphs than in all of the films combined. This third-person shooter trades the slow tension of escaping one extraterrestrial predator for the chaos of trying to survive waves of hundreds at a time, instilling a different type of dread that the franchise has rarely balanced successfully. While not without its issues, Aliens: Fireteam Elite is a strong step towards realizing the potential in that approach, with a surprisingly deep progression system, consistently entertaining firefights, and engrossing presentation that keeps the action gripping throughout.

Akin to squad-based shooters such as Left 4 Dead, Aliens: Fireteam Elite plays out over a series of acts which are part of larger chapters, and each one features new enemies and set pieces for your team of three colonial marines to tackle headfirst. The story leans heavily into iconography and tropes from classic Alien films, but its narrative is also influenced by modern entries such as Prometheus, directly referencing events from the divisive project. It doesn’t add much to the overall lore of the series in its trajectory, nor does it potentially set up anything meaningful, but it is a nice touch for each chapter to feel like it has a significant place within the universe.

Now Playing: Aliens: Fireteam Elite Video Review

The third-person action is the foundation on which everything is built, though, and it’s a strong one at that. Aliens: Fireteam Elite pulls generously from the pool of weapons available to Colonial Marines, with the recognizable pulse rifle just being the tip of the iceberg in terms of enjoyable weaponry you’ll be able to wield. There are notable inclusions in every tier of weapon type, with powerful flamethrowers and enemy-seeking smart guns being desirable heavy weapons and a burst-shot hand cannon or sawn-off shotgun being notable in the sidearm category.

Each weapon can be customized with three attachments, too, letting you enhance their effectiveness against stronger enemies while also imbuing them with unique abilities. One of my favorites would restore ammo straight into my magazine on successful precision kills, not only giving me some relief from the often-strict ammunition limits, but also letting me go on absolute rampages when my aim was on point. Attachments also contribute to your overall combat rating–a numerical value used to determine your offensive ability like those used in games such as Destiny–incentivizing you to routinely consult the merchant in the game’s hub world and seek out hidden caches in each act to unlock more.

Aliens: Fireteam Elite features five classes for you to choose from (four initially, with the final one unlocking once you’ve finished the game once), each of whom has their own active and passive abilities as well as loadout options. The standard Gunner class, for example, has access to one rifle slot and one CQC slot, letting you take a pulse rifle and shotgun into battle. The Tactician, on the other hand, can only use a smaller sidearm and CQC weapon, but has access to a deployable turret and shock grenade that is extremely effective at crowd control.

Aliens: Fireteam Elite adds a variety of different Xenomorphs variants, such as the Burster-type that explodes when it gets close enough to your squad.
Aliens: Fireteam Elite adds a variety of different Xenomorphs variants, such as the Burster-type that explodes when it gets close enough to your squad.

Gallery

You customize each class further using a perk system, with numerous modifiers unlocked as you level up its respective class. Unlike other conventional systems like this, Fireteam Elite seems to take inspiration from the inventory system from Resident Evil 4. You have a grid with a limited number of spaces where you can place new modifiers and perks, each of which has a distinct shape and size. Some modifiers need to be placed on particular sides of the grid in order to affect one of your active abilities, leading to further complexity when attempting to maximize the space you have effectively. It’s a little strange at first, and compounded by the absence of a tutorial that breaks down some of the system’s nuances. But once you’ve unlocked a reasonable amount of space, it is a crucial component of your overall progression, unlocking abilities and combinations that will be vital to success on higher difficulties.

The sheer number of perks available helps this too, letting you completely redefine how a particular class works in between runs. This becomes crucial with higher difficulties, where your class benefits from a perk loadout that suits the types of enemies you’re going to face. For example, Xenomorphs are weakest against fire, which makes the Tactician’s turret more effective when equipped with its short-range flamethrower variation. On the other hand, the slower-firing but higher calibre rounds of its other variation make it more effective against slower-moving synthetics, forcing you to think carefully about your loadout choices on every run. Each of the classes can be altered in similar ways, redefining their active abilities with appropriate pros and cons to give them more depth than their standard archetypes suggest initially. This makes spending time with each individual class rewarding as you start tinkering them to be both fun to play and effective as part of your team.

The ways in which your chosen weapons, selected classes, and equipped attachments affect gameplay is directly influenced by which enemies you’re matched up with, and Aliens: Fireteam Elite has a deep pool of aliens and androids that it pulls from. Some are immediately familiar in terms of the archetypes they populate–the Prowler hides on ceilings and pins you down, while the Burster explodes into a puddle of acid blood when killed–but there are numerous others that all introduce new combat wrinkles to consider. The Drone (the same type of Xenomorph from both the original film and Alien: Isolation) emerges from vents and crawl spaces to do some quick damage before disappearing again, making it a consistent threat unless you manage to kill it before it retreats and gets ready for another surprise attack. Heavily-armored synthetics will force you to engage with cover mechanics and chest-high walls in a way that fast-rushing Xenomorphs don’t, challenging you to break from your established muscle memory. Aliens: Fireteam Elite uses enemy sizes and skill sets to constantly keep you adapting to their respective threats, never letting you get comfortable by ensuring you can be attacked from the ceilings, small crawl spaces, or directly ahead in equal measure.

Aliens: Fireteam Elite features many deep cuts to films and novels from the Alien franchise, including references to the events in the 2012 film Prometheus.
Aliens: Fireteam Elite features many deep cuts to films and novels from the Alien franchise, including references to the events in the 2012 film Prometheus.

Also available for purchase are consumables that can be used once during any run, which include sentries with limited ammunition, an assortment of elemental mines, and useful recon drones that buff damage inflicted on enemies they mark. Perhaps one of the most useful consumables are challenge cards, which can be activated before a run to change up how it plays out. These can make things easier, like giving you double the health or more ammunition, but the most interesting ones are those that change the ruleset and increase the probability of failure in return for drastic money and experience boosts. Some memorable ones included a card that constantly introduced a Drone into the mix, meaning my team was always hunted by a strong and deadly foe at the worst possible times. Another turned all regular enemies into exploding variants, while another reduced regular damage by a third but tripled weak point damage. Each of these changes the way you approach a particular act and shakes up the gameplay in fun and tangible ways, making otherwise routine motions through a level feel fresh again.

This is particularly welcome in the face of the objectives in each level boiling down to the same structure, which does become stale rather quickly. Each stage is a linear path from one big ambush section to the next, peppering the route with some exciting engagements against pockets of enemies. But the indicators of your progression through a stage never really change; once you reach an area with an ammo box and some spare health packs you know you’re about to dig in deep and defend your position for a bit, with each level usually containing two or three of these sections throughout. This further dilutes the Horde mode that is only unlocked once you’ve finished the story campaign, given that it’s just a distillation of the same objective you’ve already been repeating to get there. There are sparse exceptions to this rule, especially the final climatic escape, which dials up the Alien horror as far as it goes in-game, but if you aren’t playing around with challenge cards or plunging into harder difficulties, the level design of each stage doesn’t do enough to keep things that exciting.

While it may lack in mission design, each act does deliver in terms of its outstanding visual presentation. Each takes place in a new area, which slowly evolves over time as you make your way through it. The game is steeped in familiar iconography and eye-catching details, from the grossly wet hallways of a Xenomorph hive to the dirty but opulent control rooms of an Engineer station. Lighting does a great job of highlighting the attention to authenticity in these areas, while also creating numerous pockets of darkness for threats to hide in, making tracking incoming Xenomorphs suitably tense. Weapons also stand out in terms of how they brighten up each scene with their deadly ordinance, with the searing flames of the flamethrower being a particularly good example of this. The blinding heat of the devastating weapon is a sight to behold, accompanied by the satisfying screeches of the enemies burning to a crisp in its wake. It’s all so faithful to some of the franchise’s most memorable film setpieces, grounding the action within the franchise even if its pace couldn’t be further from it.

To spice up missions, you can select special challenge cards that adds interesting modifiers and bonuses, some of which make the Xenomorphs an even greater threat.

Gallery

Playing alone sadly does a disservice to the entire experience, while also diminishing many of the strategic and dynamic elements of Fireteam Elite. With other players, you’re consistently making calls and pinging dangerous enemies, while also composing your team carefully for the challenge ahead. Alone, you’re just playing with two AI bots, who are competent at best when it comes to aiding you. They’re generally good at reviving you should you go down or drawing some attention from the hordes of Xenomorphs, but they don’t have the ability to intelligently synergize with your chosen class’s abilities when it matters, which makes higher difficulties almost impossible. Aliens: Fireteam Elite acknowledges this when choosing anything above its regularly difficult, recommending player-controlled teammates over the bots, which severely limits replayability if you’re wanting to go at it solo.

Despite what its reduced price might suggest, there’s a lot here to keep you entertained for numerous hours, especially once you’ve managed your first run through all four acts and start tackling them again with higher difficulty settings in the pursuit of consistently better gear. There’s so much satisfaction in customizing and managing a handful of classes with enough depth to transform them into the Colonial Marine you need at a given time, along with a plethora of great weapons to make the moment-to-moment action engaging from the first time you pull the trigger. What it lacks in dread it makes up for in pure white-knuckle action, making Aliens: Fireteam Elite a great place to engage with this iconic sci-fi franchise again.

Netflix Reveals Dates For Its Fall Movies, And There Sure Are A Lot Of Them

Netflix isn’t so much a streaming service as it is a never-ending onslaught of media these days. To reinforce that, the service has revealed release dates for 43 films coming out in the next four months.

Things start off early in September with Worth, starring Michael Keaton and Stanley Tucci, telling the story of Kenneth Feinberg, the person in charge of creating the formula for payouts to the families of victims of 9/11. From there, the films include both live-action and animated fare, as well as both low and high profile movies. October features Army of Thieves, which acts as a prequel to Zack Snyder’s Army of the Dead. November’s headliner is Red Notice, an action film starring Dwayne Johnson, Gal Gadot, and Ryan Reynolds.

The list below includes all announced dates; some of the films only have a month noted, and no specific date. Additionally, some of these films will see limited distribution to the Netflix-owned theater The Paris in New York City, as well as potentially other (unannounced) venues. The theatrical dates for those films are marked in parentheses.

September

  • Afterlife of the Party – 9/2
  • Worth – 9/3 (8/27)
  • Blood Brothers: Malcom X & Muhammad Ali – 9/9
  • Kate – 9/10 (9/3)
  • Nightbooks – 9/15
  • Schumacher – 9/15
  • Intrusion – 9/22
  • The Starling – 9/24 (9/17)
  • My Little Pony: A New Generation – 9/29
  • No One Gets Out Alive – 9/29

October

  • The Guilty – 10/1 (9/24)
  • Diana: The Musical – 10/1
  • There’s Someone Inside Your House – 10/6
  • Found – 10/20 (10/13)
  • Night Teeth – 10/20
  • Stuck Together – 10/1
  • Army of Thieves – 10/29
  • Hypnotic – October
  • Fever Dream – October (Unannounced)

November

  • The Harder They Fall – 11/3 (10/20)
  • Love Hard – 11/5
  • A Cop Movie – 11/5
  • Passing – 11/10 (10/27)
  • Red Notice – 11/12 (11/3)
  • tick, tick… BOOM! – 11/12 (11/10)
  • Bruised – 11/17
  • Robin Robin – 11/24
  • 14 Peaks: Nothing is Impossible – 11/29
  • 7 Prisoners – Novemeber
  • A Boy Called Christmas – Novemeber
  • A Castle for Christmas – Novemeber
  • The Princess Switch 3 – Novemeber

December

  • The Power of the Dog – 12/1 (11/17)
  • Shaun the Sheep: The Flight Before Christmas – 12/3
  • The Unforgivable – 12/10 (11/24)
  • The Hand of God – 12/15 (12/1)
  • Don’t Look Up – 12/24 (12/10)
  • The Lost Daughter – 12/31 (12/17)
  • Back to the Outback – December
  • Mixtape – December
  • Single All The Way – December

Stardew Valley Is Now An Esport With A $40,000 Tournament Cup Announced

Eric Barone, the creator of Stardew Valley, has announced the official Stardew Valley Cup, creating an eSports competition for the farming simulator. On Twitter, Barone announced that the competition would consist of four teams of four, each featuring different streamers and speedrunners. Teams will compete to see who can earn the most points by completing different challenges in-game. The winner will take $40,000 USD worth of prize money. Barone is holding the competition in collaboration with Zach “Unsurpassable Z” Hartman, a Stardew Valley content creator.

In an announcement video, Hartman detailed the one hundred challenges that the teams will be aiming to complete in a three-hour timespan, all starting on a beach farm. The challenges range from completing the different rooms in the community center to reaching the lowest level of the mines. Each challenge is worth a different amount of points based on how difficult it is to complete. Hartman said that teams will have two weeks to make a game plan ahead of the competition, however, Hartman will introduce hidden challenges during the cup to entice competitors to abandon their plans.

The event will take place on Hartman’s Twitch channel on September 4 at 9 AM PT / 12 PM ET, where he and Barone will be commentating on the event, but all of the individual competitors will be streaming their own viewpoints. The competition will last three hours of real-time and there is no limit on how many in-game days players can go through. The $40,000 prize, provided by Barone, will be split between the four teams, with the winning team getting $28,000 to split between the four members.

Stardew Valley has been immensely successful, selling over 10 million copies as of January 2020, so it shouldn’t be surprising that people want to turn it into a competition. It was also recently announced that Stardew Valley is coming to Xbox Game Pass later this year.

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Elizabeth Olsen Offers Support For Scarlett Johansson’s Black Widow Lawsuit

Following the release of Black Widow to both theaters and Disney+ Premier Access, star Scarlett Johansson filed suit against the Walt Disney Company, claiming that the simultaneous release was a breach of contract causing her to lose millions of dollars. Now, fellow MCU star Elizabeth Olsen has offered her support for Johansson in a new interview with Vanity Fair.

“I think she’s so tough and literally when I read that, I was like, ‘Good for you Scarlett,'” the WandaVision star said during the interview. The interview, which focused on the move from movies to streaming shows, also included Ted Lasso star Jason Sudeikis, and the two discuss a variety of topics around the issue at hand in Johansson’s suit–movies releasing simultaneously to theaters and streaming services. The actor said, though, that she’s “Not worried on Scarlett’s behalf… That’s all just contracts, so it’s either in the contract or it’s not.”

“I’m worried about small movies getting the opportunity to be seen in theaters. That was already a thing pre-COVID. I like going to the movies and I don’t necessarily want to see only an Oscar contender or a blockbuster. I would like to see art films and art house theaters. And so I do worry about that, and people having to keep these theaters alive,” Olsen said, suggesting that theaters may end up back in the hands of movie studios.

While Olsen doesn’t think WandaVision Season 2 is going to happen, she’s set to reprise the role of Wanda Maximoff, the Scarlet Witch, in Doctor Strange in the Multiverse of Madness. The film, which once again stars Benedict Cumberbatch, is being directed by Sam Raimi and is scheduled to hit theaters on March 22, 2022.

You Need to Say Candyman Five Times to Watch the Final Trailer

With the film’s release date only a few days away, Universal Pictures has released the final trailer for Nia DaCosta’s upcoming slasher Candyman. However, there’s only one way to watch it on the film’s official website. To unlock the new trailer on IDareYou.CandymanMovie.com, a viewer must use their computer’s microphone and camera to summon Candyman by saying his name out loud five times.

As the trailers for the film would indicate, things usually don’t turn out well for those who summon Candyman into their presence. A swarm of bees begins to appear on-screen during the process, growing larger with each progressive iteration. If you don’t want to risk the killer appearing behind you, rest assured that the final trailer is composed of footage that has already been revealed.

Candyman is a direct sequel to the 1992 original of the same name. The film follows an artist and his girlfriend who move into a now-gentrified neighborhood that the supernatural killer Candyman once haunted. Once the two are exposed to the grim history of the area, they are drawn into the myth of Candyman as the community is thrown into violence.

Aquaman’s Yahya Abdul-Mateen II and WandaVision’s Teyonah Parris star in Candyman, while Tony Todd and Vanessa Estelle Williams reprise their roles from the 1992 original. Jordan Peele serves as producer under his Monkeypaw Productions. Director DaCosta is already developing her follow-up to the slasher, as she has been tapped to helm The Marvels, the upcoming Captain Marvel sequel.

Candyman is set to hit theaters this Friday, August 27. For a sneak peek, check out this official clip of the movie.

J. Kim Murphy is a freelance entertainment writer.

Aussie Deals: Gamescom Savings, All-Time Lows for Some PS5 Must-Owns, and More!

Yet another Gamescom season has brought with it a bunch of PC gaming discounts! VR enthusiasts (or wannabes thinking of taking the plunge—possibly through a glass coffee table) should also take note that Amazon AU has just begun stocking the rather excellent Oculus Quest 2. Console-wise, I’ve shoulder tapped some great open-world titles with which to lose yourselves in. So long, Stink Reality!

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Adam’s an Aussie deals wrangler who buys too much. He’s also fast but “chooses not to run.” You might find him @Grizwords.

Spider-Man: No Way Home Teaser Trailer Finally Revealed

The first teaser trailer for Spider-Man: No Way Home has finally been revealed, showing Peter Parker, Doctor Strange, and some other familiar faces.

The long-awaited trailer shows some of the fallout following Spider-Man: Far From Home and sees Peter Parker dealing with the whole world knowing he is actually Spider-Man.

The trailer also shows Parker going to see Doctor Strange and Wong in hopes they can help make the world forget his true identity. Despite Wong’s warning, Doctor Strange agrees to help Peter, but problems arise and they find themselves dealing with the dangers of the Multiverse. This results in us getting our first look at the return of Alfred Molina as Doctor Octopus.

While we don’t actually see him, we do get a little laugh from a voice that sounds very much like Willem Dafoe’s Green Goblin alongside a green bomb. A spark of electricity seen in the footage could also signify the return of Jamie Foxx’s Electro.

What we get no hint of, however, is the return of either Tobey Maguire or Andrew Garfield, meaning they really won’t be returning or it will be a surprise (hopefully!) left for the movie.

This teaser trailer arrives after a low-resolution version of it apparently leaked onto social media platforms. The official Spider-Man: No Way Home Twitter poked a bit of fun at the unfortunate situation, saying that this was the “OFFICIAL HD teaser trailer.” They also gave a “shout-out to the real ones who are watching the trailer for the first time right now.”

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.