Forspoken Gets An AMD FSR Upgrade In New Gameplay Trailer

AMD’s new FidelityFX Super Resolution trailer has gone live, and inside of the showreel for the company’s answer to Nvidia’s DLSS performance-enhancing graphics technology is new gameplay footage of Forspoken. You can see some new and extended footage in the trailer below at around the 14-second mark.

AMD’s new FSR technology is designed to enhance gameplay graphics without needing to tax the hardware too much, which Luminous Productions studio head Takeshi Aramaki says was implemented into Forspoken in just a single day.

“Implementing cutting-edge AMD technology in the development of Forspoken is an embodiment of that philosophy,” Aramaki explained in the video. “With Forspoken, we are aiming to achieve the highest quality visuals ever seen in an open-world game.”

Forspoken has received a “significant performance boost” when running the game at 4K and 60 frames per second according to Aramaki, with the developer adding that the game is meant to be experienced at that high resolution. AMD FSR launched this week, although it will still take a while for more developers to support the technology.

Forspoken–previously known as Square Enix’s Project Athia–got an extended trailer earlier this year. In case you missed it, the two-minute-long video showcases more gameplay and traversal mechanics with the protagonist Frey Holland. As for when the game will be out, Sony did mention back at CES 2021 that Forspoken would launch in January 2022, a month that would put it in direct competition with Elden Ring if it sticks to that release window.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Aliens: Fireteam Elite Will Support Cross-Gen Play, But Not Cross-Platform Play

Aliens: Fireteam Elite, the upcoming co-op shooter set 23 years after the original Alien trilogy, will support cross-gen play, but not cross-platform play, developer Cold Iron Studios told GameSpot. So, for example, if you play the game on PS4, you can play with your friends on PS5 but not those on Xbox or PC.

When asked, Cold Iron Studios CEO Craig Zinkievich added that “there is currently no plan for cross-play at this time.” So maybe it’s added down the line, but it’s looking like that’s not going to happen anytime soon.

Now Playing: Aliens: Fireteam Respects The Series’ Horror Origins And More Action-Filled Sequels | Play For All 2021

Hopefully a cross-play feature is added one day though, as Fireteam Elite is designed to be played with your friends, repeatedly. Replaying missions allows you to track down the intel that pieces together Fireteam Elite’s story and additional lore for the Alien universe.

To encourage folks to keep coming back to the game with their friends after they’ve already beaten it, Cold Iron Studios has implemented several features.

“Each mission features alternate paths, random objectives, or varied enemy encounters to keep the missions fresh,” Zinkievich said. “There’s a series of technology and heuristics that modify the population of the mission as players play through.”

On top of this, Zinkievich added that players have access to a number of options for customizing the experience of playing Fireteam Elite. You can choose one of five different class kits (each possessing different perks and abilities) and outfit your loadout from a collection of 30 different weapons. There are also five different difficulties and options to change your HUD elements for additional challenge.

“And then there’s the ‘Challenge Card’ system: dozens of different ‘mission mutators’ that players can play at the beginning of a mission to really change up how the mission plays,” Zinkievich said. “Some are cosmetic in nature, but many greatly change up the gameplay by adding additional challenges or added difficulty. Complete a mission with a Challenge Card enabled and you’ll earn additional rewards.”

If you don’t have friends to play with, don’t worry. Zinkievich said that there is a public matchmaking system so that players can find others to play with online. And if someone in your party leaves (either on accident or on purpose), you won’t be penalized.

“There are no built-in penalties for leaving,” Zinkievich said. “If a player drops out or is disconnected, their place is taken by an AI teammate until the end of the mission.”

Aliens: Fireteam Elite is scheduled to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC on August 24. Preordering the game nets you a pack of free cosmetic items.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Aliens: Fireteam Elite Will Release August 24, Preorders Open Now

Developer Cold Iron Studios has revealed that Aliens: Fireteam Elite will launch on August 24. The game is now available for preorder as well. The upcoming co-op shooter was originally revealed as Aliens: Fireteam. The “Elite” has been tacked on to the game’s title, revealed alongside the official release date. Why the name change? Don’t know, but GameSpot has reached out to ask if there’s a reason.

Alongside a standard edition ($40 USD), Aliens: Fireteam Elite will have a Deluxe Edition ($70) as well. The Deluxe Edition includes the Endeavor Pass (four cosmetic DLC bundles that will release alongside gameplay updates) and the Endeavor Veteran Pack (20 exclusive cosmetic items available at launch). Both the Endeavor Pass and Endeavor Veteran Pack can be purchased separately.

Preordering either edition of Aliens: Fireteam Elite will net you the Hardened Marine Pack for free. The pack contains several cosmetic items, such as the “Chestburster” emote, bandanna item, and digital red camo weapon skin.

Taking place 23 years after the events of the original Alien trilogy, Aliens: Fireteam Elite sees you play as a colonial marine aboard the USS Endeavor, which unfortunately finds itself invaded by a swarm of alien xenomorphs after responding to a distress call in the outer colonies.

Aliens: Fireteam Elite will launch for Xbox Series X|S, PS5, Xbox One, PS4, and PC. The game will feature cross-gen play, but no cross-play (so PS5 can play with PS4 but not Xbox or PC, for example).

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Co-op Shooter Aliens: Fireteam Elite Gets an August Release Date

Aliens: Fireteam Elite – the upcoming co-op shooter from Cold Iron Studios – will be released on August 24 for Xbox Series X/S, Xbox One, PS5, PS4, and PC (via Steam).

The game, which has had a slight name change since the last time we saw it (adding an ‘Elite’ to the original title), has also opened pre-orders, and shown off some new screenshots:

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The three-player, PvE Aliens shooter is set 23 years after the original Alien trilogy, and casts you as new soldiers onboard the USS Endeavour, responding to a distress call. Over the course of a Left 4 Dead-like multi-mission campaign you’ll fight off over 20 enemy types, from 11 Xenomorph variants to renegade Synthetics.

Our world’s first hands-on said an early version of the game “seems to have nailed the sights, the sounds, and perhaps most importantly the mood of Ridley Scott’s Alien-verse to such a degree that it feels surprising that this exact flavor of Aliens game wasn’t made years ago.”

You can check out a brand new trailer below:

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Space Jam: A New Legacy — The Game Announced With Special Xbox Controllers

Space Jam: A New Legacy brings back the iconic NBA and Looney Tunes crossover to theaters and HBO Max very soon, and it’ll be joined by a retro-style game that will hopefully be a whole lot better than Shaq Fu. Aptly titled Space Jam: A New Legacy — The Game, it’s coming exclusively to Xbox Game Pass Ultimate on July 1 before releasing as a free-to-play game two weeks later.

Seeing as the film itself is a sequel to a ’90s-era cartoon-filled fever dream, it seems fitting that Space Jam: A New Legacy — The Game is a beat-’em-up that was actually created via input from fans around the world. Two of them–Narayan in India and Ricky from the United States–had their ideas combined to create a zany game starring Bugs Bunny, Lola Bunny, and LeBron James. With special moves and their fists, the heroes must fight through villain Al G. Rhythm’s goons in order to escape Warner Bros.’ computer server.

The game was developed by Digital Eclipse, a long-running studio primarily responsible for ports and collections like the Mega Man Legacy Collection and The Disney Afternoon Collection in recent years.

Press
Press “up,” doc!

After its Game Pass Ultimate exclusivity ends on July 15, Space Jam: A New Legacy — The Game will be playable for free by anyone with an Xbox One, Xbox Series X|S, PC, or iOS or Android device. To celebrate the game, there are also three special Xbox controllers that will go on sale on July 8. Rather than emulate one character, they are themed after the “Tune Squad,” the evil “Goon Squad,” and the computer-based “Serververse” setting.

Space Jam: A New Legacy releases July 16. Alongside LeBron James, it also stars Don Cheadle, Khris Davis, and Zendaya, and according to Don Cheadle, Michael Jordan will also make an appearance.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Pokémon Sword And Shield Leakers To Pay $150,000 Each To Nintendo For Damages

Newly filed court documents for Nintendo’s case against two fans–who leaked details on Pokemon Sword and Shield in 2019–have revealed in a $300,000 settlement being reached in favor of the Japanese company. The pair was originally accused of stealing trade secrets from Nintendo by taking photos of an unreleased strategy guide for the Pokemon games.

The documents also revealed that one of the defendants had been employed at LSC Communications–the company responsible for printing the Pokemon Sword and Shield guide–while the other defendant had received the photos from a group chat and then posted them onto Discord. Each of the defendants will have to pay out $150,000 to The Pokémon Company for damages, legal fees, and other costs.

Now Playing: Pokemon Sword And Shield Video Review

This wasn’t the only leak before the launch of Pokemon Sword and Shield, as a 4chan info-dump provided accurate details on the games six months before they launched, while early gameplay footage went online ahead of the official review embargo, resulting in that publication being permanently blacklisted by Nintendo.

This isn’t the first time that Nintendo has used legal methods to protect its intellectual properties, as the company has a history of aggressively pursuing people who have infringed on the company’s copyright. Nintendo recently won a lawsuit against RomUniverse, with the owner of that ROM-hosting site being ordered to pay $2.1 million in damages to Nintendo after the case originally began in 2019.

Nintendo’s upcoming Pokemon games have remained leak-free for now. November will see the launch of Pokemon Diamond and Pearl remakes, while Pokemon Legends: Arceus will arrive not too long afterward in January 2022.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Space Jam: A New Legacy is Getting An Arcade Beat ‘Em Up for Xbox Based On Fan Ideas

Space Jam: A New Legacy is getting a video game tie-in with the movie for Xbox, thanks to some fan-submitted ideas and development studio Digital Eclipse.

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Today, Xbox and Digital Eclipse announced the aptly-named Space Jam: A New Legacy – The Game, coming exclusively as an Xbox Game Pass Ultimate Perk beginning on July 1, before releasing on the Microsoft Store as a free-to-play title on the 15th. To go along with the game, Xbox is also releasing a set of three special Space Jam-themed controllers.

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A New Legacy – The Game is an arcade-style beat-em-up featuring the cast of the film, the result of a call from Xbox last December for fans to submit their ideas for a Space Jam game and picking two winning concepts from Ricky in the US and Narayan in India.

Digital Eclipse has been making games since the 90s, and most recently has been responsible for a number of arcade-style revivals like The Disney Afternoon Collection, Blizzard Arcade Collection, and Street Fighter 30th Anniversary Collection.

Space Jam: A New Legacy is a sequel to the original Space Jam, and is set to release on HBO Max on July 16. We got our first look at the film earlier this year, and have since seen new details about characters like Lola Bunny and the appearance of Michael Jordan.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Loki Is Canonically Bisexual, and the Show’s Director Is Delighted

Warning: This article contains light spoilers for the third episode of Marvel’s Loki on Disney Plus.

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Tom Hiddleston’s Loki has been confirmed to be canonically bisexual in the MCU, following the Disney+ show’s latest episode.

The character’s bisexuality was officially revealed during a scene between the God of Mischief and Lady Loki, now known as Sylvie, in the middle of the third episode when the two sat down and discussed their dating history and desires over drinks. Sylvie asked Loki whether he’s ever been interested in “would-be princesses, or perhaps another prince?” To which he replied, “A bit of both. I suspect the same as you.”

After the episode had launched on Disney+, Loki director Kate Herron spoke about the importance of the exchange between the two characters on Twitter. “From the moment I joined Loki it was very important to me, and my goal, to acknowledge Loki was bisexual,” she tweeted. “It is a part of who he is and who I am too. I know this is a small step but I’m happy, and heart is so full, to say that this is now canon in [the] MCU.”

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Loki is the first major LGBTQIA2+ character to appear on-screen in the MCU, following promises from Marvel producer Victoria Alonso about a new “diverse” direction for the franchise in Phase 4 and beyond. It was previously revealed that Tessa Thompson’s Valkyrie will be looking for a queen to rule alongside her in Thor: Love and Thunder, while Marvel’s Eternals will feature an openly gay character

Marvel also previously confirmed that Loki is gender fluid, bringing Hiddleston’s version of the character ever closer to comic book iterations of the Norse god. “I know how many people identifiy with Loki in particular and are eager for that representation, especially with this character,” Loki head writer, Michael Waldron, told Inverse in a recent interview. “We worked really hard.”

The Disney+ Loki series is said to tie into the events of Doctor Strange and the Multiverse of Madness, which is scheduled for release on March 25, 2022. Ahead of that, Black Widow is set to premiere as the first MCU movie of Phase 4. It will be followed by Shang-Chi and the Legend of the Ten Rings in September, Eternals in November, and Spider-Man: No Way Home in December.
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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

PES Has a New Strategy for Beating FIFA at its Own Game

Konami recently announced that eFootball PES (and this will be the last time I use that ugly moniker) now holds the exclusive rights to depict Atalanta, one of the biggest clubs in Italy’s Serie A league. It marks the fifth club from Serie A that FIFA will soon no longer be able to use in its real-life form – a full quarter of one of the biggest football leagues in the world. A pattern has emerged here, and Konami tells IGN that this is very much an intentional new approach to winning over fans in one of gaming’s longest-running rivalries.

For years, it’s been common to see EA’s FIFA series snatching up licenses to create a comprehensive set of leagues, making up the majority of football’s top table. By comparison, PES has struggled with authenticity off of the virtual pitch, no matter how good its actual football simulation might be. In its earlier years, Konami wasn’t just forced to use fake league and team names, but even player names. Over time, it began to gain a little more traction and, in perhaps its biggest coup, secured a 10-year license to one of football’s biggest competitions, the UEFA Champions League.

But it was with some grim inevitablity that it eventually lost even that license to FIFA in 2018. PES was left with a game that its hardcore still loved, but an overall presentation that did little to pull fans away from its biggest rival. At the time, Senior Brand Director Jonas Lygaard promised that Konami and PES would “shift focus into other areas.” Back then, it felt like papering over the cracks FIFA’s dominance was leaving behind – but time has proven that Konami did in fact have some major licensing plans of its own.

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The new trend began in 2019 when PES announced it had acquired the exclusive license to Juventus, one of Italy – and the world’s – most successful clubs. Where football games had previously concentrated on exclusively owning the rights to entire leagues, this felt a little different – while EA Sports could continue to use Juventus’ player names and likenesses in FIFA, it was forced to use a different club emblem, create new kits, and even rename the club entirely, to the fictional Piemonte Calcio.

Within the world of football gaming, it was a seismic move. Juventus’ Cristiano Ronaldo had been FIFA 19’s cover star – by the time FIFA 20 came along, it couldn’t use the name of the club, never mind put one its players, in their kit, on the box.

Even that could have been seen as a one-off – PES has licensed individual clubs before, albeit with less impact – but since that move, PES has snapped up similar exclusive licenses for both Roma and Lazio, will add Atalanta to that list in this year’s PES 2022, and will see the same deal kick in with Napoli for the season after that.

Importantly, all of them belong to Serie A and, while he won’t tell me if the trend for snapping up that particular league’s clubs will continue, Konami’s senior football licensing & activation manager David Monk tells me it’s not a coincidence that we’re seeing Italy in particular targeted:

“Yes, this is an intentional strategic approach,” Monk explains in an email interview, “however it is only followed when both the club and Konami believe it provides a mutually beneficial arrangement. Konami has consistently made substantial investments in Italian football for several years now and it remains a very important market for eFootball PES. By also investing our time, it’s clear that we have created great relationships with the clubs, their fans and most importantly the eFootball PES users globally who also seemingly enjoy Italian football as much as we do.”

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Monk explains that a major reason for these being truly exclusive licenses – i.e. ones that stop FIFA from using them – is that Konami wants to offer unique elements that require close relationships between developer and club, which he says are “often impossible” without them. But he’s not wilfully ignoring the more visible benefit to PES:

“It’s also true that these types of partnerships often provide a competitive advantage for eFootball PES. Therefore, naturally with any exclusive license the outcome is usually an increase in the number of the club’s supporters playing eFootball PES, which is due to those club supporters gaining access to content that cannot be offered elsewhere.”

With football support built so much around love of a single club, it’s no surprise that PES being the only place you can play a fully recreated version of your own would be a major draw. The question is how far PES can take that strategy – while it likely won’t be able to take exclusive full-league licenses from FIFA anytime soon, will it try to take an entire league’s worth of clubs from FIFA, making the league itself a tad redundant?

“We’re always exploring how to improve the portfolio of partner clubs not just within Italy, but across all markets,” Monk replies. “Partnerships will only become successful if they are evenly valued by both parties, and very importantly, if you have enough resources and focus to get the most out of the acquired rights. We cannot partner with every single club, but we aim to acquire partnerships and license agreements with the most significant clubs, leagues and competitions.”

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Despite the sheer size of FIFA – it’s not just the biggest football game in the world, it’s one of the biggest games full stop – Monk believes the clubs get as much out of being a part of PES as Konami does: “As I see it, the clubs see significant value in partnering with Konami because of our individual approach to each one. By growing alongside our partners, we can continue to provide that extra attention.”

In essence, this is the small business approach – Konami’s pitch is that it might not be able to give clubs the sheer scale of FIFA, but it can give them a more personal touch. That could well go for fans as well as licensees, with fully scanned squads of players, realistic chants, and other elements of the clubs’ match day experience that go beyond simply looking right on the pitch.

Speaking frankly, it’s unlikely that PES will be able to match FIFA for sheer financial or brand-name clout in the next few years – no matter how clever its approach. But that’s to ignore that this is a new kind of success for PES as regards its rival, and one that’s turning heads. With the game about to switch to Unreal Engine for the first time this year, that increased attention might be enough for Konami right now – with FIFA increasingly being accused of staleness, doing something fresh in the same space is appealing in and of itself.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Loki: Season 1, Episode 3 Review

This review contains spoilers for Marvel’s Loki episode 3, ‘Lamentis’, now available to view on Disney+. To remind yourself of where we left off, check out our Loki episode 2.

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After a pair of funny but uneven episodes that served to propel the plot, Loki’s third chapter attempts to hunker down for some emotional reflection. “Lamentis” — a shorter episode than the last two, at a mere 42 minutes with credits — hammers home just how much this series is the rare Marvel entry with any real visual panache. It is, however, often hampered, and ends up in service of a story that jogs in place and concludes rather abruptly. Tom Hiddleston continues to shine as a comedic lead, and while Owen Wilson’s Agent Mobius is sorely missed this week, newcomer Sophia Di Martino is an adequate straight-faced replacement, as a Variant Loki who may or may not be a Loki at all.

The opening scene doubles back to show us how Di Martino’s Variant, a.k.a. Sylvie, extracted information about the Time Keepers’ whereabouts from Hunter C-20 (Sasha Lane), the TVA Minute Man she kidnapped last week. As Sylvie explains to Loki later in the episode, her mind-control illusion is a game of memory, in which she slips into a subject’s real recollections — in this case, C-20 sipping margaritas at her favourite restaurant — in order to extract information from them. The scene itself feels slightly off kilter even before it skips through time, both thanks to Di Martino’s sly performance, and a backdrop that looks distinctly unreal. Maybe this was intentional, or maybe it was subpar compositing or StageCraft (several later scenes fall victim to shoddy VFX), but accidental eeriness is eeriness all the same.

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However, the key purpose served by this introduction is to colour what might otherwise be a bland series of character exposition. The episode follows Loki and Sylvie making their way across Lamentis-1, a planet on the verge of apocalypse. Along the way, they reveal things about themselves to one another, with each actor’s performance hinting at subdued vulnerabilities — but they’re also both tricksters with their own agendas. Loki wants to learn more about Sylvie’s powers, which she tries and fails to enchant him with, and while Sylvie is hardly explicit about her intentions, there remains a looming sense that her attempts to get Loki to open up are less about making a connection, and more about finding ways to invade his memories.

After a brief recap of Sylvie enacting her plan, the episode kicks off with an action scene back at the TVA. Parts of this sequence fall into Marvel’s usual trap of shooting fights without clarity and constantly cutting on impact (a larger Hollywood problem), though once the obligatory, up-close second unit bits are dispensed with, director Kate Herron’s penchant for revealing character through movement begins to shine through. A wide shot of Sylvie taking out a few remaining Minutemen draws us into an ornate hallway, and centers the golden elevators that supposedly lead to the Time Keepers. When Loki catches up to Sylvie, knives in hand, their fight is more of a careful dance than one of Marvel’s usual beat-’em-ups, the rote and often pre-visualized scenes that — outside the first two Avengers films — generally feel disconnected from the story. Here, the scene is immediately intriguing (thanks in no small part to Natalie Holt’s alluring score), and it’s driven by Loki’s desire to learn more about his opponent. The fight doesn’t last long, since Judge Ravonna Rennslayer (Gugu Mbatha-Raw) soon breaks up the party, but it’s incredibly refreshing in the grand scheme of the Marvel Cinematic Universe.

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Once Loki and Sylvie escape, they find themselves on a doomed planet, whose half-destroyed moon shoots flaming, purple comets in their direction. Their attempts to one-up each other begin to feel petty and powerless, leading to a fun bit of negotiating and a reluctant partnership. It’s here that the episode begins to press pause, and while it eventually affords the characters some dramatic meat, it also spends an inordinate amount of time becoming especially quippy and Marvel-esque, in way that felt novel back when Robert Downey Jr. first played Iron Man in 2008, but now feels like a stale substitute for characterization. “FYI, that wasn’t even a plan” says Sylvie, of Loki’s guard-uniform illusion. “Dressing as a guard and getting on a train is just doing a thing,” she jabs. It feels oddly out of character for an Asgardian Variant, and while Sylvie could certainly end up being a character from Earth (she shares several traits with the comics’ Enchantress), it’s the kind of meaningless snark that ultimately flattens several of Marvel’s characters into indistinguishable mush.

However, once the train departs, Loki and Sylvie are able to share a few nice moments, revealing the personal and romantic pitfalls of life as a prince, and life on the run. Purple light streams in from the windows, and while the palette is a few blue shades short of “bisexual lighting” — the backdrop is appropriately green, for a scene about two Lokis — it’s an overt enough foreshadowing for when both characters casually mention their bisexuality. While a far cry from any overt display of sexuality (the largely desexualized MCU barely does this for straight characters), it’s a nice albeit fleeting way for Disney to finally pull this trigger, making Loki their dozenth or so “first” queer character in recent years, though likely their most high-profile. It certainly took them long enough.

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The show soon resumes its attempts to have Loki be both the villain plucked straight from The Avengers, as well as the “original,” more empathetic Loki of later entries. However this time it doesn’t rely on clips and reminders of existing films. It begins to scratch Loki’s surface by having him recollect childhood memories of his mother, and the way his identity is tied to hers, serving to both endear Loki to the audience as he reflects, and to give Sylvie a bit more power over him, should she need it. Thankfully, Loki’s reminiscing isn’t all moping this time around; a few drinks later, he sings Asgardian folk songs with the rest of the train car, veering between sorrowful verses and joyful ones. This allows Hiddleston to let loose and command the space around him, while also giving him a few subtle opportunities at more physical comedy. He really is a star, and no matter where the series goes from here, watching him will likely be a major highlight of the next few Wednesdays.

After another fun, character-centric fight scene, Loki and Sylvie are ejected from the train, and find themselves walking toward a nearby city. Before long, the MCU’s worst storytelling instincts clash once again with what the people behind this series are trying to achieve (echoing a similar tug-of-war in WandaVision). The episode began by revealing Sylvie’s powers in a visual and narrative sense, but its next big reveal about C-20 and the TVA — that the Minutemen weren’t created by the Time Keepers, but are Variants from Earth — comes about through a dialogue exchange, between two characters on whom this reveal has little emotional impact, since Loki is fully aware of his own past. It’s more of a factoid, edited into the series like a Wikipedia entry, than a skillful twist, since its potential ramifications are both implied and glossed over.

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When Loki and Sylvie arrive at the crowded city, their attempts to reach the rescue ship (“the ark”) are hampered by a riotous crowd and by falling debris, in a sequence that kicks the previous scene’s bland exposition to the curb. Presented as a single take, it follows the characters through chaos as they weave in and out of storefronts and fight local guards along the way. It’s exciting to witness, though it comes to something of an abrupt halt when the ship is destroyed.

Two things stick out awkwardly about this scene. The first is its strange focus on Loki’s concern for innocent civilians. Loki doesn’t need to be a “good guy” to be interesting, and the show’s insistence on making him one leaves him a disconnected place, since he was attempting to take over Earth not long ago, and any emotional changes he’s quickly undergone since then are the result of being shown images of Asgardian death. Nothing in the series has really pushed him to become an altruistic person, and most of this very episode focuses on his scheming nature. The second oddity is the scene’s closing image; after the ship collapses, and the camera turns to face Loki and Sylvie, it pulls out to capture the space around them, when it should push-in to capture the characters’ reactions to this supposed fatal blow. Instead of emphasizing an emotion, it simply presents a plot point and cuts to the credits, ending an otherwise decent episode on a surprisingly empty note.

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It can be tricky to pull off what feels like a side-quest to the main plot, especially when last week’s episode ended with the creation of a multiverse and the promise of infinite permutations. Episode 3 feels small by comparison, and while it uses its scale as a respite from the cosmic bombast, it digs into its lead character only occasionally, and continues to play by the same linear time-travel rules as its predecessors, while also playing by Marvel’s larger narrative rules and prioritizing exposition. It still works, but in the way a car in desperate need of an oil change still works; something’s going to give sooner or later, unless it’s tended to.

If any MCU production ought to let loose, it’s this one. The characters call themselves hedonists, but halfway through its six hour runtime, the show refuses to luxuriate in the infinite chaos just outside its frame. Its visual and aural creatives are incredibly adept — director Kate Herron and composer Natalie Holt especially — though it often feels like Marvel’s production machine needs to get out of their way and let them tell an immersive story, where the characters aren’t defined by a visual and narrative formula, but by possibility.