Chip ‘n’ Dale: Park Life Premiere Review

Chip ‘n’ Dale: Park Life premieres on Disney+ on July 28 with new episodes weekly. 

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It’s wild to realize that Chip and Dale are now older than most of their audience. Created 78 years ago, the troublemaking chipmunks first ran amok in Disney short films, playing adorable antagonists for the likes of Donald Duck, Mickey Mouse, and Pluto the dog. Over the years, their appearance has evolved, reflecting the animation style du jour, be it naturalistic, anthropomorphic, or three-dimensional CGI. With Chip ‘n’ Dale: Park Life, they are re-imagined once more, offering fans an intoxicating blend of new-school style and old-school substance that is wonderfully entertaining and downright addictive. 

Directed by Jean Cayrol, Chip ‘n’ Dale: Park Life takes its titular critters back to basics: two fun-loving chipmunks run wild in a city park (and sometimes onto the sidewalks and streets beyond.) Made up of three 7-minute shorts, the premiere episode offers an enticing taste of this nutty new incarnation. In “Thou Shalt Nut Steal,” Chip and Dale rile poor Pluto by pilfering a stash of acorns, which he intended to feed to his hungry pups. This seems a suitable premise for the ever-hungry heisters, who’ve often snatched snacks from classic Disney characters. But in a defiant contrast to their antagonist origins, the duo is more mistaken than malicious. So, instead of snickering at Pluto’s misfortune, they plot how to give the stolen goods back without ending up a snack themselves. In this way, the show blends elements of their classic antics with the more modern incarnations, where they were plucky — though chaotic — heroes (or Rescue Rangers, if you will). 

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Successive shorts “The Baby Whisperer” and “It Takes Two to Tangle” go zanier in concept. The former features the daffy duo riding unsupervised babies as if they are bucking broncos. The latter tests their bond when they are literally connected at the hip (or — more specifically — knitted together by the tail). Each story offers a stellar setup for sight gags wacky and wild, like Pluto’s floppy ears being spun above his bulbous brow to transform him into a soaring helicopter. With such outlandish gags, the show swiftly establishes that anything can happen when this dynamic duo puts their heads together. True to form, they are still an affable odd couple: Chip is intelligent and fastidious; Dale is an impulsive free spirit. Of course, they sometimes squabble. Yet the assurance that they are ever a team establishes a heartwarming theme, which throbs powerfully at the show’s emotional core. 

Simply put, this a kinder, cuddlier, more self-aware version of Chip and Dale than their classic models. Likewise modern is their latest look, which has the sharp black lines and vivid shading of a digital pencil. Flat backgrounds with few details make for a pared-down aesthetic that comes alive in a hip, jewel-toned color palette. Here, the emotions of the chipmunks might be reflected in the intense hues that surround them, be they serene nighttime blues or fiery reds of their tree trunk home. Meanwhile, a savvy sound design pleasantly harkens back to their early years. 

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Forget the chipmunks whose dialogue was remotely intelligible. These clamoring creatures communicate in dramatic gasps, comedic squeals, and a chatter so high-pitched and fast-paced that we’re not meant to comprehend it. Vincent Artaud’s pronounced musical score adds context, bolstering emotional moments, be they of regret, elation, or panic. Chiefly, however, Chip ‘n’ Dale: Park Life leans hard into visual storytelling. Cayrol and France’s Xilam Animation team carefully crafted slapstick comedy that won’t be lost in translation. Expressive gestures, surreal illustrations, and strategic storyboarding make sure we never miss a beat — or a punchline — of these silly yet smartly executed stories. 

Call of Duty, Last of Us, God of War Devs Set Up New AAA Studio

Developers from the teams behind The Last of Us, Call of Duty: Modern Warfare, God of War, Destiny, and more have come together to form That’s No Moon, a new studio working on a single player, third-person, action-adventure game, and backed with a $100 million investment.

As announced in a press release, That’s No Moon comes with huge AAA pedigree, with many of its senior figures coming from a background at PlayStation studios. Michael Mumbauer (formerly head of PlayStation’s Visual Arts Group) is CEO, and Tina Kowalewski (formerly head of product development at Sony Santa Monica) is Chief Strategy Officer.

Although details are scant, the studio’s first game will be “an ambitious, new action-adventure game that will push the limits of both gameplay and story.” Taylor Kurosaki will serve as creative director, and Jacob Minkoff will be game director – the duo previously worked together at Infinity Ward and Naughty Dog on Call of Duty: Modern Warfare and The Last of Us. That’s No Moon says the wider development team’s credits include, “God of War, Fortnite, The Last of Us Part II, Destiny, Uncharted 4: A Thief’s End, and many more.”

The founding That's No Moon team. (Source: That's No Moon)

That’s No Moon has received a $100 million investment from Smilegate (creator of the Crossfire series), which will also be acting in a partnership role. The partnership aims to “create new experiences that will inspire empathy and deeper personal connections with players around the world.”

Interestingly, while the studio is working on a game, the announcement press release mentions That’s No Moon “rests at the intersections of games, film, and TV,” although it’s not clear if that’s a creative philosophy, or representative of the actual kinds of projects it aims to work on. Based in Los Angeles and San Diego, the studio aims to build a team of 100 developers by 2022.

CEO Mumbauer was reported to have been working on a remake of The Last of Us before that project ran into roadblocks – it seem That’s No Moon represents what the former Visual Arts Group studio head went on to do next. Game leads Minkoff and Kurosaki announced that they had left Infinity Ward in May to “pursue a rare and exciting new opportunity”.

It marks yet another new studio being built by notable developers that made their names on major franchises. In recent years we’ve seen Blizzard co-founder Mike Morhaime found Dreamhaven and Rockstar co-founder Dan Houser seemingly open Absurd Ventures in Games, among many others.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

PS5 Passes 10 Million Units Sold, But There’s ‘A Lot of Work Ahead’ to Make More Units

The PlayStation 5 has officially sold 10 million units, but Sony Interactive Entertainment boss Jim Ryan has acknowledged that there still aren’t enough consoles available.

Sony’s newest gaming console surpassed the milestone as of July 18, and the hardware continues to outpace PS4 in terms of sales in the same period of its lifecycle. The news comes less than a day after Microsoft reported that its Xbox Series X/S are now the fastest-selling Xbox consoles to date.

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While this is a major milestone for Sony, the company is still dealing with the hardships of making enough supply to upkeep the demand amid an ongoing global chip shortage and could remain an issue until 2023.

“While PS5 has reached more households faster than any of our previous consoles, we still have a lot of work ahead of us as demand for PS5 continues to outstrip supply,” Ryan said in a press release. “I want gamers to know that while we continue to face unique challenges throughout the world that affect our industry and many others, improving inventory levels remains a top priority for SIE.

Ryan separately pointed out that those that do manage to get hold of the console are using it more than the previous Sony machine. “Engagement on the platform is the highest that we’ve ever seen whichever way you look at it,” Sony Interactive Entertainment CEO Jim Ryan told GamesIndustry.biz. “Whether it’s the number of people measured by a metric such as MAU [Monthly Active Users], or whether it’s the time that these people spend playing games. Both of these metrics are showing very significant double-digit growth compared to the launch window of PS4, the previous high-water mark.”

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In addition to sharing how many PS5s have been sold, Sony also shared sales figures for several games under the PlayStation Studios umbrella. Ratchet & Clank: Rift Apart launched last month and has already sold over 1.1 million copies, while Housemarque’s Returnal has surpassed 560,000 copies sold.

Sony also notes that Spider-Man: Miles Morales has sold over 6.5 million copies since launching on PS4 and PS5 in November of last year, while MLB The Show 21 – which is the first entry in the series to launch on non-PlayStation hardware – has become the fastest-selling title in franchise history, with more than 2 million copies sold as of July 18 across all platforms. According to Sony, the baseball title “has reached more than 4 million players” since its release in April, which is likely due to the game also being available on Xbox Game Pass since release.

With the PS5 already selling 10 million consoles, this helps the company build momentum as several high-profile games are slated to release on the console, such as the timed-exclusive Deathloop, which will launch on September 14. More first-party exclusives are expected to launch within the next year, such as a sequel to God of War, Horizon Forbidden West, and Gran Turismo 7.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Lord Of The Rings Star Dominic Monaghan Discusses Most Difficult Scene To Film

Actor Dominic Monaghan, who played Merry in Peter Jackson’s The Lord of the Rings film series, has spoken about the most difficult scene in the entire series for him to film. Speaking to IGN, Monaghan said it was the Gray Havens scene at the end of The Return of the King, and what made it so difficult was the emotional weight of it and the fact that they had to film it three times.

“If you were to ask all four of us, ‘Pick a scene you can guarantee you only have to do once and not go back to,’ we probably would have said Grey Havens, just cause we were all there weeping like children,” he said. “So, doing it three times, I definitely think that the third version that I did, the one that’s in the film, is probably not quite as hysterical in terms of the state that I’m in as the first one, or possibly even the second one. So, that was tough.”

Monaghan said Jackson wanted the four main Hobbits to be “a mess” when it came to their vulnerability and sadness over saying goodbye to Frodo. “It was challenging to do. You don’t often get asked to do that as actors and all four of you are standing there very vulnerable doing it three times. It’s pretty costing,” he said.

They had to film the scene three times for various reasons. One time, Samwise actor Sean Astin was wearing the wrong costume because he changed during lunch.

“Sean Astin was wearing the wrong costume! After lunch, he took off his vest to eat lunch. When he came back he forgot to put the vest on, so for continuity, it was ruined,” Pippin actor Billy Boyd said.

On another occasion, they shot the scene only to discover that the film itself was destroyed in a processing facility, so they had to go back again.

This is not the only interesting fact about the Gray Haven scene in Return of the King. Due to the way the films were shot back-to-back, Ian McKellan’s second day on set was the Gray Haven scene. It’s a testament to his acting skills because he really had only just gotten started on the film when he shot one of the most emotional and powerful moments of the whole series.

Monaghan and Boyd host the new podcast Friendship Onion in which they share stories about The Lord of the Rings and lots more. The pair also recently spoke about how one of the producers on The Lord of the Rings wanted to kill off one of the four Hobbits.

The Fellowship of the Ring celebrates its 20th anniversary this year after its theatrical debut in December 2001. The franchise remains popular, with Amazon currently filming a big-budget Lord of the Rings TV show in New Zealand, and a new animated movie is in production.

Outside of film and TV, Daedalic is making a Lord of the Rings game focused on Gollum, while Gearbox CEO Randy Pitchford recently revealed that he pitched Lord of the Rings video games before going on to make Borderlands.

In other news, a Brazilian tattoo artist cut off his nose and split his tongue to look more like an orc from The Lord of the Rings.

Fatal Frame: Maiden of Black Water Launches Digitally on October 28

Koei Tecmo has announced that Fatal Frame: Maiden of Black Water will launch just in time for Halloween on October 28 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. It will be a digital-only title.

Fatal Frame: Maiden of Black Water takes place on Hikami Mountain, an infamous place for supernatural occurrences connected with local bodies of water. It follows three protagonists: Yuri Kozukata, Ren Hojo, and Miu Hinasaki. Yuri has the ability to bring people back to the real world from the shadow world, while Ren is a friend who accompanies her in order to research his new book. Miu is the daughter of Miku Hinasaki, who is a recurring protagonist of the series.

This version of the game will include new costumes and a photo mode. Those who purchase the game within two weeks of launch will receive a free Ryza outfit from Atelier Ryza.

Fatal Frame: Maiden of Black Water was originally a Wii U exclusive that launched back in 2014 in Japan and 2015 in the West.

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King’s Bounty 2 Gets Release Date, New 6-Minute Gameplay Overview Trailer

1C Entertainment has shared a new six-minute gameplay overview trailer for King’s Bounty 2, the upcoming tactical RPG for PC, PS4, Xbox One, and Nintendo Switch. The video (which you can watch above) also reveals the game’s release date, which is August 24.

King’s Bounty 2 was revealed back in August of 2019, though it wasn’t formally announced until March of 2020. It intends to take you on a grounded, more realistic medieval adventure in the fictional realm of Nostria, leaving spells and fantastical creatures behind in favor of a gritter take on turn-based strategy.

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For more on King’s Bounty 2, don’t miss the Katharine trailer, which showcases one of the playable classes in the game.

Ryan Reynolds’ Free Guy Is “Nominee” For Totally Real Non-Player Character Awards

Non-player characters, especially in first-person games, can often be more interesting than the protagonist, and certain games thrive because of the big cast of colorful companions you meet along the way. Xbox and 20th Century Studios are recognizing those characters–sort of–with the first Xbox Game Pass Non-Player Character Awards, hosted by Ryan Reynolds, who also just happens to be nominated. That seems fair.

Ryan Reynolds won’t actually get to decide who wins the award, however–that comes down to the fans. Alongside Reynold’s character Guy in Free Guy, the other nominees are Samuel Hayden from the two recent Doom games, Parvati Holcomb from The Outer Worlds, and Chief Trader Mollie from Sea of Thieves. Yes, all of those games are from Xbox first-party studios, so we are calling shenanigans.

Oddly, some major Xbox characters aren’t included in the poll, like Cortana from Halo, Captain Keyes from Halo, Sergeant Avery Johnson from Halo, 343 Guilty Spark from Halo, Dr. Halsey from Halo, or Thomas Lasky from Halo.

You have until August 3 to cast your vote, and we’ll presumably hear Ryan Reynolds reveal that he won the contest after that point. Free Guy will then release in theaters on August 13 (yes, the movie isn’t even out yet) after a long delay caused by the COVID pandemic. In the film, Reynolds’ character Guy realizes he’s an NPC in a video game similar to Grand Theft Auto, and he decides to no longer stay passive. Thor Ragnarok director Taika Waititi, Killing Eve’s Jodie Comer, and Get Out star Lil Rel Howery are also in the film.

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PS5 Passes 10 Million Units Sold, As Game Sales Stats Announced; Shortages To Continue

Despite the global semiconductor shortage, Sony’s PlayStation 5 has now sold more than 10 million units as of July 18. This makes it the fastest-selling PlayStation console ever over a similar period of time after launch, eclipsing the initial sales of the PS4, PS3, PS2, and every other PlayStation.

Sony made this announcement less than a day after Microsoft also announced that the Xbox Series X|S is the fastest-selling Xbox console platform in the company’s history. Microsoft does not share hard sales data for its Xbox consoles, but an estimate from analyst Daniel Ahmad put Series X|S sales at 6.5 million units.

Sony also announced new sales and player data for some of its top recent games:

  • Spider-Man: Miles Morales has now sold more than 6.5 million copies.
  • MLB The Show 21 has sold more than 2 million copies on all platforms, and it’s reached more than 4 million players in total.
  • Returnal has sold 560,000 copies.

Of note, MLB The Show 21’s total player number is double its sales figure no doubt due to Xbox Game Pass. In a major shakeup for the series, Sony brought the game to Xbox platforms this year, and it’s included on Xbox Game Pass.

As for Returnal, Sony recently announced that it acquired its developer, Housemarque, which will now make something “bigger and more ambitious” as it next game.

In a statement, SIE president Jim Ryan thanked fans for their support of PS5 so far. He also warned that demand for the PS5 continues to outpace supply, so you can expect ongoing shortages.

“I can’t express enough the deep gratitude we feel for our passionate community of PlayStation fans who have embraced PS5, and the world-class development and publishing partners who bring such incredible gaming experiences to our platforms,” Ryan said.

“While PS5 has reached more households faster than any of our previous consoles, we still have a lot of work ahead of us as demand for PS5 continues to outstrip supply. I want gamers to know that while we continue to face unique challenges throughout the world that affect our industry and many others, improving inventory levels remains a top priority for SIE.”

Sony’s global head of business operations, Veronica Rogers, said in a blog post, “We are making steady progress with available global supply and can’t wait for the day when everyone who wants a PS5 can easily get one.”

Rogers added: “Our commitment to supporting PlayStation’s entire community, across all platforms and services, has never been stronger. So, wherever gamers are on their journey with us, we are committed to making sure that PlayStation is the best place to play.”

Xbox Is Getting an Official Doughnut in the UK

In perhaps one of the more surreal marketing collaborations of the day, Krispy Kreme has announced that it will be selling a line of limited-edition Xbox doughnuts in the UK.

Krispy Kreme shared the news in a tweet where it welcomed fans to “The next generation,” before introducing fans to their new Nexus Level Doughnut, which will be coming to UK stores soon. You can check out a trailer – which parodies Xbox’s own hardware reveals – in the tweet below:

The limited line of cream-filled Xbox branded treats will be available for purchase between August 2 and August 22 across its UK vendors. Fans who pick up the promotional dozen in-store or by click and collect will be able to enter into a prize draw to win 1 of 120 Xbox Series S consoles. Upon first entry to the competition, those taking part will also receive one month of Xbox Game Pass Ultimate (subject to sign-up requirements).

Arguably, this isn’t the most surprising news to link the worlds of food and games in 2021. Earlier this year, IGN reported on the news that McDonald restaurants were being “strongly encouraged,” to limit the number of Happy Meals they sold to customers across its US stores. This came after reports surfaced that scalpers were profiting from the Pokemon 25th Anniversary limited-edition trading card packs that were being given out with the company’s famous Happy Meals.

For all your future Xbox related news – snack-based or otherwise – make sure to check out the IGN official Xbox page where you can also find the latest reviews, guides, and walkthroughs. I bet one of these would go really nicely with an Xbox Series X mini-fridge, too.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Mortal Shell’s Virtuous Cycle Expansion Turns It Into A Roguelike

Mortal Shell’s next update will be its biggest one to date, as The Virtuous Cycle expansion will add a roguelike element to the game when it launches on August 18. Players will have to adjust their tactics to deal with enemy positions and cycles being reset whenever they die, but a collection of pillars scattered across the land of Fallgrim will allow for more than 100 new abilities to be discovered and combined.

These pillars can unlock anything from exotic weapon enhancements to entirely new combat maneuvers, which developer Cold Symmetry says will have the potential to break the mode if certain abilities are correctly discovered and fused together. In addition to that Mortal Shell‘s fifth Shell will be the elusive teacher Hadern, who has a unique skill-tree that includes dagger mastery and the ability to soak up punishment.

The Axatana–one of the fabled legendary weapons of Mortal Shell–has also been added and can transform between dual katanas and a supreme heavy axe form that each have their own movesets.

“Designing and developing The Virtuous Cycle DLC has been a blast,” technical designer Francesco Zacchini explained in a statement. “We have crammed in over 100 new abilities alongside new lore, the transforming Axatana weapon, and Hadern as a playable shell. I can’t wait to see all the ways players are going to break the roguelike mode that we created. I think they’re going to have a lot of fun with that.”

The Virtuous Cycle will cost $8 when it launches, and will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC versions of the game. Mortal Shell has steadily added new content since it launched a year ago, as well as a new-gen upgrade that added 4K resolution and 60fps gameplay.

In our Mortal Shell review, critic Phil Hornshaw wrote, “Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software’s games and those like them.”

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