Aussie Deals: Super Savings on Super Hero Titles and More!

If you’re itching to don the spandex and get your super hero on, today’s the day. We’ve used Cerebro to scour a multitude of online stores for the absolute best in comic-book-centric gaming discounts. If you’re not into excelsioring, we also have a bunch of other AAAs that can be cheaply added to your pile of shame!

Purchase Cheaply for PC

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Notable Sales for Nintendo Switch

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Exciting Offers for XO/XS

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Product Savings for PS4/PS5

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Hades, Katamari Damacy Reroll, Skate | Xbox Game Pass Show

Game Pass has a lot of games, and twice a month there’s more coming, and some leaving. It can be a lot to keep track of, not to mention figuring out what to play from its massive library.

That’s why we created the Game Pass Show. Join Kurt to learn what’s new, what’s leaving, and what you should consider playing. Over the next couple of weeks, Game Pass sees the arrival of Hades, Skate, Katamari Damacy Reroll, and more. Kurt also takes the time to elaborate on what she’s been playing: Last Stop. Also, make sure to stick to the end for the pick of the week.

DC Comics Villain Face-Off – The Winner Revealed

Last week, we asked YOU to help us decide which DC Comics villain was the best of the worst. Now, after thousands and thousands of 1v1 battles with match-ups like Lex Luthor vs. Brainiac and Doomsday vs. Harley Quinn, the ultimate winner has been chosen.

So, who claimed the top spot in the battle for the greatest DC Comics villain ever? Drumroll please…

With a 93% win percentage, The Joker unsurprisingly claimed the top prize by securing victory in 9,434 of the 10,144 battles he was in. The Joker is one of Batman’s greatest foes and his memorable and haunting stories in comics, film, television, and games have made him one of the most popular characters in all of entertainment.

Darkseid, who has been one of Superman’s most iconic villains since he made his first cameo in 1970’s Superman’s Pal, Jimmy Olsen #134, took second place with a win percentage of 90.5%. Deathstroke secured third place over Lex Luthor, and Ra’s al Ghul rounded out the top five.

Three more Batman villains – Bane, Harley Quinn, and Two-Face – made it to the top 10, at spots #6, #9, and #10 respectively, while Superman’s archnemeses Brainiac and Doomsday took spots #7 and #8.

Taking last place, with a win percentage of only 8.7%, was the Duke of Deception, who is an adversary of Wonder Woman. Just behind the Duke were Stephen Shin, Weasel, Slipknot, and T.O. Morrow. While Slipknot only made the briefest of appearances in 2016’s Suicide Squad, it will be interesting to see if Weasel’s popularity skyrockets after The Suicide Squad is released on August 6, 2021.

Rounding out the worst of the worst are Deimos, Morgan Edge, Captain Nazi, Sportsmaster, and Madame Zodiac.

Are you wondering where your favorite DC Comics villain landed, like maybe Granny Goodness? (She took spot #75!) For all the rankings, you can check out the full list of where all 152 DC Comics villains who competed in this Face-Off ended up.

For more on DC Comics villains, check out our review of The Suicide Squad and a who’s who of the upcoming DCEU’s film’s cast.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Activision Blizzard Lawsuit Timeline: The Story So Far

Activision Blizzard and its current and former employees are in the middle of dealing with the fallout of a lawsuit filed by the California Department of Fair Employment and Housing that alleges the company fostered a “frat boy” culture in which female employees were subjected to sexual harasssment, unequal pay, and much more.

Since the lawsuit was filed on July 20, actions have been taken, sources have spoken their stories, Blizzard’s CEO J. Allen Brack has stepped down, and much more. It can be tough to keep track of everything that has happened so far, so we’ve created this timeline of events that will help keep you up-to-date on everything going on to stop these horrific problems from ever happening again.

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July 20, 2021 – Activision Blizzard Sued by California over Allegations of ‘Frat Boy Culture’ and Sexual Harassment

Following a two-year investigation by the California Department of Fair Employment and Housing, the state filed a lawsuit against Activision Blizzard, alleging that the company fostered a “frat boy” culture in which female employees were subjected to unequal pay and sexual harassment.

The lawsuit claimed that female employees of all levels of employment were impacted by this, and the state also alleged that Blizzard’s leadership failed to address any of these outstanding issues or prevent them from occurring within the workplace.

This “frat boy” culture was seen in male employees drinking “copious amounts of alcohol” as they made their way through cubicles to often “engage in inappropriate behavior toward female employees.”

One particular incident cited in the lawsuit involves a female employee, who was already subjected to intense sexual harassment at the company, committing suicide during a work trip with a male supervisor who allegedly brought inappropriate, sexual items with him on their trip.

A source who has since departed Blizzard told IGN another story about how the room designated for breastfeeding didn’t have locks.

“Men would walk into the breastfeeding room. There was no way to lock the door. They would just stare and I would have to scream at them to leave,” The source said. IGN understands locks have since been added.

The lawsuit asks for an injunction that would force Activision Blizzard to comply with workplace protections, as well as deliver unpair wages, pay adjustments, back pay, and lost wages and benefits for female employees who were harassed.

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July 21, 2021 – Activision Blizzard Released a Heavily Criticized Official Statement in Response to the Lawsuit

A day after the lawsuit made headlines, Activision Blizzard released an official statement in response, claiming that the “DFEH includes distorted, and in many cases false, descriptions of Blizzard’s past.” It claimed it has been “extremely cooperative with the DFEH throughout their investigation,” but that they “refused to inform us what issues they perceived.”

Activision Blizzard then accused them of rushing to file an inaccurate complaint and failing to have “good faith discussions with us to better understand and to resolve any claims or concerns before going to litigation.”

“We are sickened by the reprehensible conduct of the DFEH to drag into the complaint the tragic suicide of an employee whose passing has no bearing whatsoever on this case and with no regard for her grieving family,” Activision Blizzard wrote. “While we find this behaviour to be disgraceful and unprofessional, it is, unfortunately, an example of how they have conducted themselves throughout the course of their investigation. It is this type of irresponsible behaviour from unaccountable State bureaucrats that are driving many of the State’s best businesses out of California.”

The company continued on to say that it has taken many steps to strengthen its commitment to diversity, equity, and inclusion and combined its Employee Networks at a global level to provide additional support.

This response led to over 2,000 former and current Activision Blizzard employees signing an internal letter criticizing the company’s public statement regarding the lawsuit, saying the response was “abhorrent and insulting.” The letter also said that these employees “no longer trust” that the company’s leaders “will place employee safety above their own interests.”

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July 22, 2021 – Blizzard J. Allen Brack Emails the Staff to Address the Lawsuit

Blizzard president J. Allen Brack emailed staff at the company to address the lawsuit, calling the reported behavior “completely unacceptable” and promising to discuss issues with employees to help move the company forward.

Obtained and posted by Bloomberg, his letter does not address any of the specifics of the legal case, but Brack does discuss “iterating on our culture,” and a “commitment to continuous improvement.” He also said, “I disdain ‘bro culture,’ and have spent my career fighting against it.”

July 22, 2021 – Activision Blizzard Executive and Former Homeland Security Advisor to George W. Bush Fran Townsend Sends Internal Email

Activision Blizzard executive and former Homeland Security Advisor to George W. Bush sent a very different type of letter to the internal Blizzard staff which sounded much different from the one sent by J. Allen Brack.

She claimed the lawsuit “presented a distorted and untrue picture of our company, including factually incorrect, old, and out of context stories – some from more than a decade ago.” She continued to speak about the supposed steps Blizzard has taken to ensure it is a safe and inclusive company, and says that “egregious actions of others” and this “truly meritless and irresponsible lawsuit” shouldn’t “damage our culture of respect and equal opportunity for all employees.”

One of IGN’s sources shared that Townsend’s letter was one of the key factors in spurring Activision Blizzard employees to action.

“That’s when employees really began to feel like the narrative was not heading in a direction that was reflective of our beliefs and of the demands [for] the changes that we want to see,” they said. “So in an act of solidarity with the victims, as well as to create this call to action, a walkout was formed. Once the logistics were all confirmed, that’s when we publicized it to the rest of the company.”

Amidst all of this, Townsend also tweeted out an article that discusses the problem with whistleblowing.

July 24, 2021 – Former Blizzard Executives Apologise for Failing Employees

Blizzard co-founder and ex-CEO Mike Morhaime shared his thoughts on the allegations levied against his former company and said, “to the Blizzard women who experienced any of these things, I am extremely sorry that I failed you.” He continued by saying that “it feels like everything I thought I stood for has been washed away.”

Former senior VP of story and franchise development Chris Metzen also shared his thoughts on Twitter, saying, “I offer my very deepest apologies for the part I played in a culture that fostered harassment, inequality, and indifference. There is no excuse.”

He said that he was “having trouble reconciling the place I knew, loved, and worked in for so long with the hard reality that has been presented over the past few days. It’s like staring at two totally different worlds. But it’s not. It’s just the one world, and the yawning disconnect between my perception from the top and the crushing reality many of you experiences fills me with profound shame.”

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July 25, 2021 – Senior System Designer on World of Warcraft Says ‘Almost No Work is Being Done on World of Warcraft’ Following the Lawsuit

World of Warcraft senior system designer Jeff Hamilton took to Twitter to share his thoughts on the “terrible” statement by Activision Blizzard in response to the lawsuit. He believes that all these allegations need to be “taken seriously and in good faith” and that those found guilty “deserve both removal from the company and criminal investigation.”

He also confirmed that “almost no work is being done on World of Warcraft right now while this obscenity plays out. And that benefits nobody – not the players, not the developers, not the shareholders. Activision’s response to this is currently taking a group of world-class developers and making them so mad and traumatized they’re rendered unable to keep making a great game.”

July 27, 2021 – World of Warcraft Will Remove Inappropriate References from WoW and WoW Classic

The World of Warcraft team made their first official statement since the lawsuit was made public, saying that it will remove inappropriate references from both WoW and WoW Classic.

While the team didn’t go into specifics, WoW does have references to some developers and team members who were named in the California Department of Fair Employment and Housing lawsuit, including Alex Afrasiabi.

The statement is a promising one, but IGN’s own reporting shed light on the former WoW leadership that were “untouchable,” which helped lead to many of these issues.

“WoW makes money, so the people at the top of WoW are untouchable, which means they get away with lots of shit.” A Blizzard source said. “Also if you were there a long time, which most of the WoW team leadership was, you were ‘in the family’ and pretty much untouchable, which is the breeding ground for behavior like this.”

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July 27, 2021 – Activision Blizzard CEO Bobby Kotick Issues a Response, Calling the Company’s Initial Statement ‘Tone Deaf’

Activision Blizzard CEO Bobby Kotick released a statement that called the company’s initial statement “tone deaf,” and he promised “swift action” and said there’s no place anywhere for “discrimination, harassment, or unequal treatment of any kind.”

In the short term, Kotick said the company would be investigating every claim of harassment while offering listening sessions and evaluating managers. He also pledged to add resources to ensure that Activision Blizzard’s hiring practices are more diverse.

As reported by Kotaku, Activision Blizzard would go on to retain the services of the law firm WilmerHale to help “review policies and procedures to help promote a more respectful and inclusive workplace.” This was the same law firm that is helping Amazon keep its workers from unionizing.

On July 28, Activision Blizzard employees issued a response to Kotick’s message, saying that while they are pleased that the tone of leadership communications has changed, Kotick’s messaged failed to address multiple concerns expressed by those at the company.

It didn’t address any of the demands from those involved in the walkout and the employees said that they expect “a prompt response and a commitment to action from leadership.”

July 27-28, 2021 – Activision Blizzard Employees Stage a Walkout and List Demands

Activision Blizzard employees announced on July 27 that they would be staging a walkout on July 28 in protest of the response the company’s leadership made to the lawsuit that highlighted harassment, inequality, and more within the company.

The employees also shared their list of demands, which are as follows;

  1. An end to mandatory arbitration clauses in all employee contracts, current and future. Arbitration clauses protect abusers and limit the ability of victims to seek restitution.
  2. The adoption of recruiting, interviewing, hiring, and promotion policies designed to improve representation among employees at all levels, agreed upon by employees in a company-wide Diversity, Equity & Inclusion organization. Current practices have led to women, in particular women of color and transgender women, nonbinary people, and other marginalized groups that are vulnerable to gender discrimination not being hired fairly for new roles when compared to men.
  3. Publication of data on relative compensation (including equity grants and profit sharing), promotion rates, and salary ranges for employees of all genders and ethnicities at the company. Current practices have led to aforementioned groups not being paid or promoted fairly.
  4. Empower a company-wide Diversity, Equity, & Inclusion task force to hire a third party to audit ABK’s reporting structure, HR department, and executive staff. It is imperative to identify how current systems have failed to prevent employee harassment, and to propose new solutions to address these issues.

Blizzard confirmed it would offer paid time off for those employees who wished to be part of this walkout.

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July 28, 2021 – Ubisoft Employees Sign Letter Supporting Activision Blizzard Walkout, Demand Better From Ubisoft

Nearly 500 Ubisoft employees signed an open letter asserting solidarity with Activision Blizzard as they were performing a walkout. The letter also criticized Ubisoft’s handling of last year’s sexual misconduct revelations.

“[W]e have seen nothing more than a year of kind words, empty promises and an inability or unwillingness to remove known offenders,” the letter states. “We no longer trust your commitment to address these issues at their core. You need to do more.”

July 29, 2021 – Activision Blizzard Confirms That Former Senior Creative Director Alex Afrasiabi Was Fired in 2020

Activision Blizzard confirmed that former Blizzard senior creative director Alex Afrasiabi, who was named in the DFEH lawsuit, was fired in 2020 for “misconduct in his treatment of other employees.”

In a statement to Kotaku regarding Afrasabi’s involvement in the so-called “Cosby Suite” that was a hotel room reportedly used for networking by Blizzard employees, a Blizzard spokesperson said, “An employee brought these 2013 events to our attention in June 2020. We immediately conducted our own investigation and took corrective action. At the time of the report, we had already conducted a separate investigation of Alex Afrasiabi and terminated him for his misconduct in his treatment of other employees.”

This “Cosby Suite” was the name given to Afrasiabi’s BlizzCon 2013 hotel room and was a “meeting place where many, including Afrasiabi, would pose with an actual portrait of Bill Cosby while smiling.”

IGN learned from a source that Afrasiabi was leading an incubation development team as late as May 2020.

July 31, 2021 – Security Researcher Reveals Blizzard Recruiters Harassed Her at a Job Fair

As reported by Waypoint, security researcher Emily Mitchell shared a story that showed how systemic these issues at Activision Blizzard are. In August 2015, Mitchell was looking for a job and approached the Blizzard booth to see what positions were available. While she was hoping for a new opportunity, she was instead met with harassment.

Mitchell asked about a penetration testing (or pentesting) position, which is an industry term for a security audit, and one of the Blizzard employees asked her if she was lost, while another one asked if she was at the conference with her boyfriend. The third asked if she even knew what pentesting was.

“One of them asked me when was the last time I was personally penetrated, if I liked being penetrated, and how often I got penetrated,” Mitchell told Waypoint. “I was furious and felt humiliated so I took the free swag and left.”

August 3, 2021 – Blizzard President J. Allen Brack Steps Down

Following the Activision Blizzard lawsuit, Blizzard president J. Allen Brack confirmed he was “leaving the company to pursue new opportunities.”

Announced by Blizzard, Brack will be replaced by “co-leader” Jen ONeal and Mike Ybarra. Oneal joined Blizzard in January 2021 after leading Vicarious Visions and Ybarra joined Blizzard in 2019 after leaving Xbox as an executive.

Brack was mentioned in the lawsuit, having reportedly only given a “slap on the wrist” to ex-creative director Alex Afrasiabi, despite having received complaints about consistent sexual misconduct at the company. He also received renewed criticism following the resurfacing of a video from BlizzCon 2010 that showed Brack and Afrasiabi laughing at a fan’s questions as to whether new female characters in World of Warcraft might be less sexualized.

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August 3, 2021 – Activision Blizzard Employees Form Coalition, Reject CEO’s Choice of Law Firm

A coalition of workers from across multiple Activision Blizzard development studios have sent a joint letter to Activision Blizzard CEO Bobby Kotick and his executive leadership team that criticizes the company’s decision to hire law firm WilmerHale.

This group, which is calling itself the ABK Workers Alliance, have expressed their frustrations over not just the hiring of the law firm that is currently working on helping Amazon prevent its employees from unionizing, but also over the fact that Kotick did not “meaningfully address” workers’ demands following last week’s walkout.

The ABK Workers Alliance says it rejects the hiring of WilmerHale as it claims there is a conflicting interest due to its “pre-existing relationships with Activision Blizzard and its executives,” WilmerHale’s history of “discouraging workers’ rights and collective actions,” and Stephanie Avakians’s history of “protecting the wealthy and powerful.”

The letter also calls on Kotick and the executive leadership to full address the list of their demands, and the ABK Workers Alliance has outlined the steps they are taking internally to improve their workplace, including worker-to-worker mentorships, open listening sessions, and community meetings.

You can read the full letter here.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Activision Blizzard Employees Form Coalition, Reject CEO’s Choice of Law Firm

A coalition of workers from across multiple Activision Blizzard development studios, calling itself the ABK Workers Alliance, has sent a joint letter to Activision Blizzard CEO Bobby Kotick and his executive leadership team criticizing the decision to hire the law firm WilmerHale as a third-party auditor to review the company and ensure a healthier workplace.

In the letter, provided to IGN, employees from across the company’s studios — including Activision, Beenox, Blizzard Entertainment, High Moon Studios, Infinity Ward, King, Sledgehammer Games, Raven Software, and Vicarious Visions — have expressed regret that recent actions from CEO Bobby Kotick did not “meaningfully address” workers’ demands following last week’s high-profile employee walkout.

Last week, Activision Blizzard employees produced an open letter and walked out as a way to push for changes to Activision Blizzard’s working culture, following a lawsuit from the California Department of Fair Employment and Housing claiming Activision Blizzard consistently mistreats female and minority employees.

Activision Blizzard employees also published a list of demands, with a view towards protecting vulnerable employees. These requests included ending forced arbitration in employee agreements, adopting inclusive hiring and recruiting practices, increasing pay transparency, and an audit performed by a neutral third party.

In response, CEO Bobby Kotick sent a letter to employees saying the company’s initial response to the CDFEH’s lawsuit against Activision Blizzard for gender discrimination was “tone-deaf.” As part of the process to improve working conditions, Kotick announced the law firm WilmerHale, led by partner Stephanie Avakian, will conduct a third-party audit of company policies and procedures.

WilmerHale is the subject of The ABK Workers Alliance’s new letter to Kotick and Activision Blizzard leadership. On the demand to bring in a third-party auditor, The ABK Workers Alliance says it rejects the selection of WilmerHale for several reasons. This includes WilmerHale’s conflicting interest due to its “pre-existing relationships with Activision Blizzard and its executives,” WilmerHale’s history of “discouraging workers’ rights and collective action,” and Stephanie Avakian’s history of “protecting the wealthy and powerful.”

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The ABK Workers Alliance’s letter calls on Kotick and the executive leadership team to fully address the list of demands. The employees have also outlined steps they are taking internally to improve their workplace, including worker-to-worker mentorships, open listening sessions, and community meetings.

IGN has learned that Activision Blizzard leadership has received the letter and is currently reviewing it.

With the ABK Workers Alliance’s permission, we have reproduced the full letter below.

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Want to help? Here is a list of charities to consider donating to.

Credit: MediaNews Group/Orange County Register via Getty Images / Contributor

Samsung Odyssey Neo G9 Gaming Monitor Is Up for Preorder

The Samsung Odyssey Neo G9 is an almost absurdly well-equipped gaming monitor. It features a 49-inch curved Mini LED display that is roughly the size of a football field. Unsurprisingly, it’s priced like the high-end piece of tech it is, with a price tag of $2,499.99. But if you preorder it at Amazon, you’ll get a $300 JBL Quantum One Gaming Headset thrown in for free. So that’s something! Amazon is shipping the Odyssey Neo G9 on August 23, but you can preorder it now.

Preorder Samsung Odyssey Neo G9

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So what makes this monitor worth the price? The main thing is the Mini LED display. The only other places you’ll find that technology are the highest-end Samsung and TCL TVs, or the newest 2021 Apple iPad Pro.

Mini LED allows for local dimming, meaning the pixels can show deep, dark blacks. It also allows for incredible brightness (2,000 nits), which makes HDR content really pop. It also offers a 240 Hz refresh rate an 1ms response time, both of which make this a terrific gaming monitor. Basically, you’ll experience virtually no input lag or motion blurring.

The monitor is truly massive, as you can see from the photos. It’s a 49-inch ultra-wide, curved-screen beast. That curve, by the way, is pretty extreme (1000R), to the extent that it almost hugs you as you play games. Plus, it offers G-Sync and FreeSync Premium Pro support and has a resolution of ‎5,120 x 1,440 pixels. And it has two HDMI 2.1 ports. Friends, this is a lot of monitor.

Obviously the Samsung Odyssey Neo G9 isn’t a monitor for everyone. You need a big gaming budget if you want to add this to your rig. But if you can afford it and you want the best gaming monitor on the market, look no further.

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Chris Reed is a commerce editor for IGN. You can follow him on Twitter @_chrislreed.

Battlefield 2042’s Story Will Be Explained in a Short Film

Battlefield 2042’s story will be explained in a short film titled Exodus which will premiere on August 12. 

DICE may have axed the story campaign for this year’s launch of Battlefield 2042, but it recently announced on Twitter that Exodus, a standalone film, will help to unpack the world of Battlefield 2042. The short will air on August 12 at 8am Pacific / 11am Eastern / 4pm UK (that’s August 13 at 1am AEST).

Exodus, which debuts on the Battlefield YouTube channel, will allow fans to “witness the events that will trigger an all-out war”. It sounds as if the events within the short film will act as a prelude to Battlefield 2042’s multiplayer mode. IGN previously reported on the game’s multiplayer narrative, where we explained that the game’s story will be told “through the eyes of the Specialist characters” set to be introduced throughout the game.

In the run-up to the release of Exodus, DICE says that fans of the series will be able to “witness the locations of Battlefield 2042 through the eyes of embedded journalist Kayvan Bechir”. Bechir, DICE says, began his story trying to find out whether or not the ‘No-Pats’ were the “villains the world made them out to be.” Over the coming days, fans will seemingly be able to uncover his story piece by piece as they follow his journey around the world, engulfed by war. You can now read the first chapter of Bechir’s journey, which is linked in a tweet below:

Battlefield 2042 is slated for release on October 22. In the meantime, check out this article about the game’s new Portal mode, which lets you remix classic Battlefield multiplayer maps and features in unexpected ways. Alternatively, you can browse our dedicated Battlefield 2042 page for the latest news and opinion pieces.

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Jared Moore is a freelance writer for IGN who never gets tired of Battlefield’s destructive scenery. You can follow him on Twitter.

Crunchyroll Tops 5 Million Subscribers, 120 Million Registered Users Worldwide

Crunchyroll now has 5 million paid subscribers, as well as 120 million registered users.

The specialist anime streaming service shared its latest subscriber milestone on Tuesday, just six months after it broke the four million subscriber mark. The number of registered users worldwide has also increased in that time, having jumped from 100 million to 120 million. Crunchyroll also currently has over 60 million followers across social media.

The news accompanied Crunchyroll’s announcement about a partnership with Zoe Saldana’s Cinestar Pictures to develop a new fantasy adventure series for the service. Todd Ludy is onboard to write that series while Zoe Saldana, Cisely Saldana, and Mariel Saldana are serving as executive producers alongside producers Sonia A. Gambaro and Maytal Gilboa.

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“The tremendous growth of our streaming service is indicative of the growing love for anime and its deserved spotlight in popular culture,” said Crunchyroll’s general manager Joanne Waage. “Zoe and her team are bringing their own anime fandom to their storytelling and we’re excited to be a part of it.”

“We’re elated to be working with such a talented creative team on the development of Dark Star Squadron, a new fantasy adventure series,” added Sarah Victor, Crunchyroll’s Head of Development. “We love working with creators who are passionate about telling stories through anime and we can’t wait to bring this interstellar epic to fans across the galaxy.”

According to Crunchyroll, the epic animated space opera will follow the journey of four failing cadets who return from a joyride with a stolen starship to find their academy in ruins and everyone vanished. Now on their own, the ill-equipped heroes must embark for the far side of the galaxy to find the missing and prove their worth.

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The new project will help to further bolster Crunchyroll’s robust anime library, which already houses more than 1,000 titles and 30,000 episodes across a breadth of genres, supplying fans in more than 200 countries and territories with a wealth of sports, isekai, and mecha anime, both new and old, to stream and enjoy.

In December, AT&T announced a deal to sell Crunchyroll to Sony’s Funimation for $1.2 billion. However, the sale is now facing some uncertainty after it was reported in March that the U.S. Justice Department had extended its antitrust review of the acquisition. Paramount+ and Peacock’s rumored streaming partnership is also said to be on hold for similar reasons.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Sakugan Premiere Review

The world premiere of Sakugan will stream at Virtual Crunchyroll Expo Thursday, August 5 at 12:45 PM PT before the series airs on Crunchyroll this October.

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There’s nothing quite like seeing an adorable 9-year-old in a world full of massive robots and high-stake missions. Sakugan, otherwise known as Sacks&Guns!!, begins as an easy-to-follow, yet somewhat tedious watch. Despite the dialogue-heavy first episode that may discourage hardcore mecha anime fans, it packs a mean punch when it comes to enjoying a simple slice-of-life with robots.

The premiere has a heartening coming-of-age theme, and sets up a promising, playful dynamic between the young Memenpu and her father, Gagamba, as the two are constantly bickering while still caring for each other. So far, Sakugan illustrates the complexity of being a parent that wishes to protect their child from harm at any cost — while, at the same time, that child is striving for independence. The episode effectively lays out the importance of that father-daughter relationship, while also challenging the belief that little girls must be shielded from the atrocities of the world. Altogether, it presents Memenpu and Gagamba with tough challenges and even tougher consequences, as they’ll be forced to mature in various ways. 

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It also sets the stage for a refreshingly feminist take on girls who won’t just do as they’re told by paternalistic figures while refusing to step lightly in the face of danger. While there are many male leaders in their society, it’s Urorop, an intriguing female leader, who Memenpu and her friend Lynda admire the most. 

With the time it spends introducing the relationships at its center, the premiere doesn’t do too much in the way of world-building. It does, however, gently foreshadow some of the mysteries within its underground world of the Labyrinth and its various colonies, teasing some possible adventures later in the series. Memenpu and her father live in the colony of Pinyin, doing just enough to make ends meet, and their introduction gives us a good idea of the gap between the rich and the poor there. The look of Pinyin, with its rundown buildings and overcrowding of residents, also sends us a message: this is a colony, haunted by monsters and constant environmental catastrophes, that needs to be saved. The visuals, with the low-key lighting of the makeshift underground colony, stay true to the dismal state of affairs. The mysterious map of the Labyrinth, meanwhile, sets up a layer of intrigue about what lies beyond Pinyin. 

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And that’s largely the takeaway from the first episode: the most interesting part of it is what it promises for the rest of the series. If you’re looking for intricate high-tech robot fight sequences, you won’t find that right out of the gate of Sakugan. It’s a disappointing lack of action, but it does set up some larger-scale battles yet to come. 

Instead, Sakugan begins as a conversational show that spends a little too much time reminding audiences that Memenpu longs to go on her own to the furthest reaches of the “Underworld.” It does hint at some interesting larger themes, however, delving into the dangers of growing up too quickly. Already a college graduate, Memenpu’s tech savvy at such a young age does give her an edge when it comes to designing robotics, but probably not battling with them. It seems that her interest in fighting will certainly pay off later though, hopefully meaning there will be epic showdowns throughout the season.

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The conversations balance both humor and tragedy well, particularly those between Memenpu and Lynda. While they gleefully repeat their desire for adventure an absurd number of times, there’s a sinking feeling that their youthful innocence could be crushed by a harsh dystopian society as the series continues.

Activision Blizzard Offers Updates on Key Game Releases Like Overwatch 2 and Diablo Immortal

Amid Activision Blizzard’s legal scandal, the company has offered updates on some of its upcoming games, including that Overwatch 2 has “passed an important internal milestone” and the Diablo Immortal has been delayed into the first half of 2022.

Revealed during Activision Blizzard’s Q2 2021 results, Overwatch 2 is progressing well and the team is looking forward to revealing more of the upcoming sequel in the coming months.

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“Overwatch 2 development passed an important internal milestone in recent weeks,” Activision Blizzard said. “After a great response to the recent community update, the team is looking forward to revealing more of the game in the coming months as they approach the later stages of production.”

As for Diablo Immortal, Activision Blizzard shared that team behind the mobile title has been hard at work at improving the game following the Closed Alpha, but it will need a bit more time to improve the gameplay experience.

“Following feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features,” Blizzard wrote. “For example, we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. We’re also working to provide controller support for those who want to play our game in a different way.”

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“However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.”

The team also shared that it will be adding new PvE-centric Raids in the Helliquary system, which are designed for up to eight players to complete. Bounties will also be reworked to be “more engaging and fruitful for players who actively accomplish these challenges.” Challenge Rifts will also now reward new upgrade materials that can’t be obtained any other way.

Character progression is also being tweaked, and the team is implementing a new system that will enable players with higher Paragon levels or players taking on higher difficulties to receive more powerful items.

There will also be a change to the new “weekly XP cap” that was meant to discourage players from sinking an unhealthy amount of hours per week into Diablo Immortal. The changes will ensure that it is introducing bonus XP gain for players who play less often, and it is replacing a weekly XP cap with a global cap that increases over time.

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As previously mentioned, these updates arrive as Activision Blizzard is dealing with the fallout of a lawsuit that was filed by the California Department of Fair Employment and Housing that alleges the company fostered a “frat boy” culture in which female employees were subjected to sexual harassment, unequal pay, and much more.

In response to the lawsuit, former and current Activision Blizzard have begun speaking out about their experiences and organized a walkout to ensure that the company’s leadership heard their demands that will ensure these horrific experiences never happen again.

Employees from across multiple Activision Blizzard development studios also formed a group called ABK Workers Alliance that reiterated the employees’ demands and spoke out against the hiring of the law firm WilmerHale to review the company’s current policies.

Most recently, Blizzard president J. Allen Brack confirmed he was “leaving the company to pursue new opportunities.” Brack will be replaced by Jen Oneal and Mike Ybarra.

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During the earnings results, Activision Blizzard also warned employees and key investors that, “If we experience prolonged periods of adverse publicity, significantly reduced productivity or other negative consequences relating to this matter, our business likely would be adversely impacted.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.