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One of the most memorable features of the Mass Effect series has always been its morality system. Choice is a huge part of the Mass Effect series, and that’s true in Mass Effect: Legendary Edition as well. If you’re new to the series, though, you might not realize exactly how the morality system works. It toggles between two extremes: Paragon, a conversation-centric, merciful approach, and Renegade, a down-to-business, confrontational approach. And while it can be fun to change how your Commander Shepard approaches problems on a case-by-case basis, we’ve got some advice for you: Pick Paragon or Renegade and stick with it.
Your status as either Paragon or Renegade is determined by your choices throughout the game, whether it’s in dialogue with other characters or in how you choose to resolve conflicts and solve problems. In dialogue, Paragon choices are always on the top of the dialogue wheel, while Renegade choices are always on the bottom. As mentioned, these aren’t so much “good” or “bad”; more like “diplomatic” and “expedient.” The Paragon works with other people to try to make everyone happy, while the Renegade gets the job done no matter whose feathers it might ruffle.
As you make Paragon or Renegade choices, you’ll earn points for each side, which are tracked on the Squad screen for your character in all three games. It’s fully possible to collect both Paragon and Renegade points throughout the game, allowing what seems best in the moment to dictate how you talk with people or wrap up problems. However, there are a lot of things in the Mass Effect games that are dependent on you either being very Paragon or very Renegade. Often, it doesn’t matter which of the two extremes you hit, as long as you hit one of them. Being fully Paragon or fully Renegade (or at least pretty close) often opens up extra dialogue options and other content in the game.
It really does pay to commit to a certain approach, at least for one playthrough. If you don’t commit hard enough to Paragon or Renegade, you might miss out on certain story beats and options that can have devastating, wide-reaching effects on the story as it progresses. Without spoiling anything, for certain conflicts in the first Mass Effect, being hard Paragon or Renegade gives you access to important solutions; your choices during these moments can change all three games drastically. Trust us when we say you’re going to want those opportunities, and you might regret not having them.
So at least for one go through the Mass Effect universe, it’s better to be morally black or white, rather than a shade of gray. The options, solutions, missions, and relationships picking one path affords you opens up a lot in the three games you might otherwise miss.
Which side you choose, however, is up to you, and it’s worth keeping in mind what your gameplay experience might be like depending on your decisions. A Paragon player is going to have more opportunities to talk their way out of situations, minimize conflicts, and save lives–for better or for worse, as those choices might come back to haunt you later. Similarly, Renegade players are going to more often forego talking in favor of force, which is going to bring you into more straight fights–and could alter how the story flows when certain characters aren’t around to show up later. What kind of Mass Effect experience and story you want to experience is up to you.
While we’re here suggesting you stick to Paragon or Renegade (perhaps against your better judgment in the moment), it is worth noting that the Mass Effect trilogy does some great things with nuance. Sometimes, a situation will play out in an interesting way if you go against the grain with your choices and follow your gut. There’s even a list of rare scenes you can only get with certain gray area choices. But as mentioned, you’ll get the best experience with a strong moral compass (one way or the other) and the extra options it unlocks; trust us. Save the experiments for your second run.
Check out the rest of our Mass Effect: Legendary Edition guides and coverage, including our review in progress.
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If you’re playing Mass Effect: Legendary Edition, either exploring the Mass Effect universe for the first time or revisiting it, you might be interested in delving deep and completing the game’s trophies or achievements. Whether you’re playing on PS4, Xbox One, or PC, we’ve listed below all the trophies/achievements you can earn across all three of the Mass Effect games in Mass Effect: Legendary Edition. We also note the ones you can earn by playing through all three games collectively.
There’s a pretty huge number of feats to accomplish throughout the three games, but the good news is that several of them have been tweaked from the Mass Effect games’ original releases–making them a little less arduous than they used to be. Here’s everything you need to know to 100% each of the original three Mass Effect games and to become the ultimate Commander Shepard. Worth noting, however, that this guide does contain spoilers for the stories of Mass Effect 1, 2, and 3, so read on at your own risk.
For more about how the collection stacks up, be sure to read our Mass Effect: Legendary Edition review in progress. Otherwise, read on for all our guides!

When it first released on the Xbox One, Mass Effect included some truly brutal achievements–specifically, the ones that required you to beat “the majority of the game” with specific squadmates. That meant you needed to play Mass Effect several times over to clear each of the achievements. With Mass Effect: Legendary Edition, those squad achievements are significantly easier to complete, but you’ll still have to put in quite a bit of work to max out your accolades as Commander Shepard.
Complete the game on any difficulty.
Complete the majority of the game. This mostly refers to main story missions, although it does factor in some side missions. Essentially, just play the game as you like, adding side missions that seem interesting until the trophy/achievement unlocks.
Complete Eden Prime. You’ll unlock this through the main story.
Complete Feros. Another main story feat.
Complete Noveria. It unlocks when you wrap up the main story mission.
Complete Virmire, another main story mission.
Complete Ilos, also part of the main story.
Become a Spectre. This happens through the course of the story at the end of its first act.
Locate Dr. T’soni in the Artemis Tau cluster as part of the main story.
Use Charm or Intimidate to resolve an impossible situation. You can spend points on the level-up screen on Charm or Intimidate, which can give you additional dialogue options throughout the game. This achievement/trophy specifically refers to two situations: talking down Wrex on Virmire or talking Saren into shooting himself in the final confrontation.
Accumulate 75% of total possible Paragon or Renegade points. This is easy enough to do–just make majority Paragon or Renegade choices in dialogue by either choosing the upper dialogue choice (Paragon) or lower dialogue choice (Renegade) in most interactions.
Complete five missions with the Alliance Soldier squad member, Ashley Williams.
Complete five missions with the Alliance Sentinel ally, Kaidan Alenko.
Complete five missions with the Krogan squad member, Urdnot Wrex, who you can recruit in the Citadel your first time there.
Complete five missions with the Turian squad member, Garrus Vakarian, who you can recruit in the Citadel your first time there.
Complete five missions with the Quarian squad member, Tali’Zorah nar Rayya, who you can recruit during the story missions on the Citadel during your first visit.
Complete five missions with the Asari squad member, Liara T’Soni, who you can recruit during a story mission on the planet Therum.
Find all primary Alien codex entries, which include Council races, extinct races, and non-Council races. You can do this by having conversations with characters on the Normandy, the Citadel, and Noveria, and exhausting all the “Investigate” dialogue options on the left side of the conversation wheel.
Land on an uncharted world. You can find many of these scattered throughout the galaxy.
Land on four uncharted worlds. Just keep exploring the galaxy to find more worlds to land on and explore.
Land on eight uncharted worlds. Same as above, just keep exploring.
Use Biotic Lift 25 times. You can do this by using either Shepard’s abilities or by giving orders to other characters through squad commands.
Use Biotic Barrier 25 times. Same as above, just use squad commands in battle.
Use Biotic Throw 25 times. Same as above.
Use Biotic Warp 25 times. Same as above.
Use Biotic Singularity 25 times. Same as above. Be sure to level up your biotic characters to unlock this ability.
Use Biotic Stasis 25 times. Same as above.
Use AI Hacking 25 times. This is a Tech ability, so be sure to use characters specializing in Tech to have access to it. You’ll also need to level up other abilities to access it.
Use Damping Field 25 times. Save as above.
Use Shield Overload 25 times. Same as above.
Use Sabotage 25 times. Same as above.
Use Medi-Gel 50 times. An easy one–you can use Medi-Gel in battle to heal all your teammates, and find more Medi-Gel packs as you gather loot and explore areas. This one will probably unlock without any extra effort as you play the game.
Use Neural Shock 25 times. Same as the Tech abilities above.
Complete the Bring Down the Sky mission (which was originally DLC for the original Mass Effect). You can find this mission by vising Asteroid X57 on the galaxy map.

The achievements and trophies for Mass Effect 2 remain largely unchanged. The majority will be easy enough to snag as you work through the main story. The toughest ones are those related to the Suicide Mission, which requires a lot of work through the course of the game to complete.
Save humanity throughout the galaxy from certain annihilation. In other words, complete the game.
Save your crew from an overwhelming attack. You’ll complete this as part of the story.
Return to active duty–another main story achievement.
Defend a human colony from attack. Completed as part of the story.
Complete the investigation of a derelict alien vessel. Main story objective.
Use the Omega 4 Relay. Another main story achievement/trophy.
Survive the suicide mission. Check out our complete guide to the Suicide Mission for more details (although you should try playing it once blind if you haven’t).
Keep your team alive through the Suicide Mission. Our Suicide Mission guide can help.
Obtain Geth technology. You’ll get this when you recruit Legion.
Successfully recruit Archangel. This unlocks when you recruit Garrus from Omega.
Successfully recruit the Assassin. This unlocks when you add Thane to the team.
Successfully recruit the Biotic Convict. Add Jack to the squad for this achievement/Trophy.
Successfully recruit the Justicar. You’ll get this one when Samara joins your crew.
Successfully recruit the Krogan. That’s Grunt.
Successfully recruit the Professor. Otherwise known as Mordin.
Successfully recruit the Quarian, Tali.
Hack a Geth collective. Complete Legion’s loyalty mission to unlock this one.
Gain the loyalty of the Krogan. Complete Grunt’s loyalty mission; talk to him between missions to gain his trust to get him to ask about it.
Gain the loyalty of the Assassin. This one is for Thane’s loyalty mission. Make sure to talk to him between missions to get him to bring it up.
Gain the loyalty of the Biotic Convict. Jack’s loyalty mission is required for the achievement/trophy.
Help the Justicar resolve her mission. Take on Samara’s loyalty mission to get this one; it doesn’t matter how you resolve it, as long as you don’t fail.
Gain the loyalty of Archangel. Complete Garrus’ loyalty mission.
Gain the loyalty of the Cerberus Operative. That’s Jacob, so complete his loyalty mission to get this one.
Gain the loyalty of the Professor by completing Mordin’s loyalty mission.
Gain the loyalty of the Cerberus Officer, Miranda, by finishing her loyalty mission.
Gain the loyalty of the Quarian. Help Tali with her loyalty mission to earn this one.
Gain the loyalty of the mercenary. You need to knock out Zaeed’s loyalty mission; he was originally a Mass Effect 2 DLC character, but is now included in the game in Mass Effect: Legendary Edition.
Broke, Blind, and Bedlam: Gain the loyalty of the thief, Kasumi, another DLC character from Mass Effect 2. Finish her loyalty mission to get this one.
Defeat the Thresher Maw. There’s only one of these creatures in the game, on Tuchanka during Grunt’s loyalty mission.
Perform 30 headshot kills with any weapon on humanoid targets.
Incinerate the armor of 25 enemies. Use Incendiary Ammo to knock this one out.
Make 20 enemies scream as they fall or are set on fire. Same as above–Incendiary Ammo will do the job, as will targeting explosive containers near enemies.
Disrupt the shields of 25 enemies. Use Overload to completely deplete an enemy shield for it to count. You can also use Disruptor ammo for this one.
Hit 20 different targets with multiple Biotic powers to combine the effects. Use Shepard’s and/or squadmates’ powers in succession on enemies to achieve this objective.
Warp the barriers of 25 enemies. Target enemies with biotic barriers and make sure to completely deplete the barrier with Warp to get it to count. Ordering squadmates to use their Warp power also counts for this one.
Complete five missions discovered by scanning unexplored worlds. Follow missions in the Journal and probe planets to complete this one.
Visit 100% of the planets in an unexplored cluster. Same thing; explore areas and use probes to knock out this achievement/trophy pretty easily.
Complete a mission discovered by scanning an unexplored world. Probe planets to find missions.
Complete any research project in the Normandy’s Laboratory. Pretty straightforward, as this system will be explained during the course of the game.
Fully upgrade a weapon. Same as above, just focus on upgrading a single weapon to unlock this after you’ve received the tutorial for it.
Unlock 15 new Mass Effect 2 Codex entries. Having conversations and interacting with objects in the world will fill this one in pretty easily.
Evolve any power. Straightforward, just pump points into a power when you level up to get this one.
Successfully shut down the Rogue VI in Project Overlord. Just complete the Project Overlord mission to receive this.
Confront the Shadow Broker. Complete the Lair of the Shadow Broker mission to unlock this one.

As with the past two games, most of Mass Effect 3’s trophies and achievements remain unchanged from its original release. The major difference is the removal of multiplayer achievements/trophies, since the Mass Effect 3 multiplayer mode is not included in Mass Effect: Legendary Edition.
Return to active duty. Get through the prologue to unlock this trophy/achievement.
Chase down an assassin. This is completed as part of the story.
Bring a veteran officer aboard. Continue through the Priority main story missions to unlock this one.
Destroy an Atlas dropped from orbit. Another main story achievement/trophy.
Explore a lost city. Same as above, complete Priority assignments to complete this.
Survive the swarm. Complete Attican Traverse: Krogan Team (or Attican Traverse: Rachni), which unlocks after you finish the mission Priority: Sur’Kesh.
Sabotage a Dreadnought. Another achievement/trophy earned by completing main story Priority assignments.
Call down an orbital strike. Continue through the main story with Priority assignments to unlock this.
Disable a group of fighter squadrons. Complete the mission Rannoch: Geth Fighter Squadrons after Priority: Geth Dreadnought to unlock this achievement/trophy.
Win a political stand-off. Another main story achievement/trophy completed as you work through the game.
Extract ancient alien technology. Keep working through the main story with Priority assignments.
Defeat an old adversary. Keep working through the main story to complete one of the late-game missions, Priority: Cerberus Headquarters. (Note that you can’t finish more side missions after you take this one on.)
Send a warning across the galaxy. Another achievement/trophy you’ll get as a matter of course during the main story.
Discover an enemy’s monstrous origin. Complete the assignment Kallini: Ardat-Yakshi Monastery, which becomes available after completing Priority: Citadel II.
Stop a Cerberus kidnapping. Complete the assignment Grissom Academy: Emergency Evacuation, which unlocks after you’ve completed Priority: Palaven.
Evacuate a scientific facility. Complete the side mission Arrae: Ex-Cerberus Scientists, available after you finish Priority: Citadel II.
Make the final assault. Unlocked as part of the main story.
Mission accomplished. Finish the game on any difficulty.
Visit a store on the Citadel. Easy and straightforward, any shopping anywhere will unlock this one.
Deliver most of the Galaxy at War assets to the final conflict. You can increase your war assets by completing side missions and exploring planets.
Dispatch 10 probes to retrieve people or resources in Reaper territory. Scan planets throughout the galaxy to earn this one pretty easily.
Modify a weapon. Another simple trophy/achievement; use the work bench in the Normandy’s cargo bay for this one.
Perform any combination of 50 Biotic combos or tech bursts. Use two Biotic or tech abilities on the same target. Abilities used by your teammates when you give them orders will count toward the goal.
Evolve any of your powers to Rank 6. Do this by leveling up Shepard on the character menu.
Escape a Reaper in the Galaxy Map. Occasionally a Reaper will appear on the map and pursue you as you explore an area; make a break for the nearest Mass Relay to escape.
Overload the shields of 100 enemies. Ordering squadmates to use their Overload powers works toward this goal.
Lift 100 enemies off the ground with powers. You can hit this by ordering Biotic squadmates to use this ability.
Set 100 enemies on fire with powers. Incendiary Ammo counts toward this goal.
Kill a brute while it’s charging you. Pretty self-explanatory, if dangerous.
Kill 10 guardians with headshots from the front while their shields are raised. These are the Cerberus troopers with riot shields. Use a sniper rifle or pistol to shoot through the view slot in their shield to unlock this one.
Hijack an Atlas mech. You can’t hijack the first mech you come across during the main story, but every other mech you find in combat can be hijacked. To do so, fire away at the mech until you bring its yellow armor bar down to about half. At that point, you should be able to shoot out the glass of the mech’s cockpit, exposing the pilot. Use a sniper rifle or other precision weapon to shoot the pilot to kill them. You can then approach the mech and take it over yourself.
Defeat a Harvester. These are giant, winged creatures you’ll fight a few times during the course of the game. Use ammo and abilities that are good at destroying armor to bring Harvesters down quickly.
Obtain two non-customizable suits of armor. Check the Citadel stores for armor sets that fit this description; they’ll each run you 50,000 credits.
Upgrade any weapon to Level 10. Use the work bench in the Normandy cargo hold to upgrade your gear.
Uncover an ancient secret. Complete the Despoina: Leviathan assignment. You can start the quest chain by completing the Citadel: Dr. Bryson assignment after finishing Priority: Palaven, which will unlock a slate of additional assignments to continue this story arc.
Free Omega from Cerberus Occupation. Complete the Citadel: Aria T’Loak assignment to kick off this quest chain, which will give you more assignments on Omega to finish the story arc.
Stop an out-of-control scheme before it’s too late. Complete the Citadel: Shore Leave assignment, which will start you on a quest chain and another story arc. This one becomes available after Priority: Citadel II.
Defeat a group of Spectre-level opponents on Normal, Hardcore, or Insanity. Complete challenges at the Armax Arsenal Arena in the Citadel’s Silversun Strip to earn this achievement/trophy.

Since all three games are packaged together in Mass Effect: Legendary Edition, there are also several achievements/trophies that correspond to playing through all three games. Using the same save file for all three also helps accomplish several of these more easily.
Complete Mass Effect 1, 2, or 3 on Insanity without changing the difficulty.
Complete two games in Mass Effect: Legendary Edition on Insanity without changing the difficulty.
Complete all three games in Mass Effect: Legendary Edition on Insanity without changing the difficulty.
Establish a romantic relationship in Mass Effect 1, 2, or 3. In each game, this is pretty easy to do provided you spend time talking with characters between missions and picking flirtatious dialogue options.
Establish or rekindle a romantic relationship in two games in Mass Effect: Legendary Edition.
Establish or rekindle a romantic relationship in all three games in Mass Effect: Legendary Edition.
Finish Mass Effect 1, 2, and 3 with the same character. You’ll need to complete each game and carry your save file forward to unlock this one.
Kill 250 enemies in Mass Effect 1, 2, or 3.
Kill 1,000 enemies in Mass Effect 1, 2, or, 3.
Kill 2,000 enemies in Mass Effect 1, 2, or, 3.
Kill 100 enemies with melee attacks in Mass Effect 1, 2, or, 3.
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Sega’s closed PC beta test for Phantasy Star Online 2: New Genesis is here. The beta officially begins today, May 14, at 6 PM PT / 9 PM ET and offers players a chance to try out the upcoming reboot/expansion before it officially launches next month.
As Sega previously announced, the closed beta test is only available to a limited number of players on a first come, first served basis. Registration began back in April through the Xbox Insider Hub app. The beta itself will run through the weekend, concluding at 7 PM PT / 10 PM ET on May 16.
For those who may be having trouble installing the beta client, the official Xbox Insider Twitter account shared some steps to potentially remedy the issues, suggesting players restart their PC and sign out and back in to the Microsoft Store. Sega has also outlined instructions on how to join the beta, along with system requirements, on the official PSO2 website.
#XboxInsiders Having trouble installing the PSO2:NGS Closed Beta? These steps may help:
– Restart your PC.
– Sign-out of the Microsoft Store, then sign-in with the same account.
– Ensure you’re signed-in to the Microsoft Store with the same account you used to join. pic.twitter.com/Xr1Coj6z70— Xbox Insider (@xboxinsider) May 12, 2021
Those who are accepted into the New Genesis closed beta will be able to earn a variety of rewards for accomplishing certain tasks, such as suppressing a boss or reaching level 10 with one class. These rewards will be distributed after New Genesis officially launches. To receive the items, however, you’ll need to log in to New Genesis “within a certain period of time” after it releases using the same Xbox Live account as during the beta. A specific timeframe will be announced at a later date.
New Genesis launches globally sometime in June 2021, Sega announced during its recent Prologue 3 livestream. Despite revamping the overall experience, the expansion/reboot will exist alongside the base version of PSO2. You’ll be able to share characters across both games, but almost all progress will be independent in each version.
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Today’s a good day to buy games to support developers, as digital storefront Itch.io is holding its first ever “Creator Day.” For the rest of the day, when you purchase anything on the store, 100% of revenue brought in through Itch.io will go to the creator.
This is an excellent event that can make a big difference for small and independent studios, especially as this can be used to drum up more attention for small games. Itch.io is already extremely friendly to small devs; its normal revenue cut defaults to just 10%, although studios can elect to kick an additional percentage to Itch.io if they so choose. The promotion runs all day until 11:59 PM PT/2:59 AM ET/7:59 AM BST. It’s important to note that not all of your money will go to the creator, as taxes and fees have to go to the relevant entities, but just about 100% of the purchase price will be paid out to the studio.

In his announcement blog post, head of content and business Spencer Hayes said that the company is looking to make Creator Day a consistent event. Itch.io’s intention is to help encourage creators to post and promote their work, and thus to increase awareness for small products hosted on the storefront.
Itch.io’s revenue-sharing split is much more generous toward developers than larger platforms. Steam’s normal default cut–the one that applies to indies and small developers especially–is 30% to Valve, and that cut is only reduced once a publisher or developer brings in more than $10 million. The Epic Games Store has undercut Steam since its inception by only taking 12% of purchases, a split that Microsoft just recently rolled out as well.
For some gamers, it’s been an interesting challenge adapting to the $70 price point for some next-gen games, and that includes the Returnal developers at Housemarque.
According to Axios, Housemarque found out that Returnal would be priced at $70 at the same time as the general public.
Housemarque’s marketing director Mikael Haveri shared how internal demos of Returnal continually impressed Sony, who were funding the game. After each demo the studio showed Sony, Haveri says Housemarque “got a little bit more availability to scope it out more and to grow the game.”
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These positive impressions led to the scope of Returnal expanding, and subsequently, it became one of the first games in decades to be sold for more than $60. Housemarque’s team learned about Sony’s decision to price most next-gen games $70 “around the same time as the general public” back in September 2020.
Housemarque’s earlier titles, like Resogun or Nex Machina, tended to sell in the ballpark of $20 given their arcade, smaller-scale nature compared to the 3D Returnal.
Despite this lower-priced history, Housemarque was already focused on making Returnal a bigger game than its previous titles after proclaiming in 2017 that “arcade is dead.” This was after lackluster sales for Nex Machina, which pushed Housemarque to start venturing into console-scale development.
Housemarque reiterated in the interview that it is focused on bringing “new content and updates and fixes,” to Returnal, referencing known issues with save file corruption as well as Returnal not allowing players to save in the middle of a likely multi-hour run. Housemarque has repeatedly made it clear that they’ve heard fans’ comments, but it appears an amicable solution is something the studio is continuing to work on and unable to promise a specific timeline on.
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Despite those issues, Returnal appears to be a huge success for Housemarque, which has previously suffered through lackluster sales of its previous games. Housemarque told Axios that the studio now staffs 85 people, “so we’re bigger now than we’ve ever been.”
If you’re worried that might change some of the core tenets of Housemarque games, the studio wants fans to rest easy. “Arcade as a core tenet of all our games, the gameplay side of it, that’s exactly what we’ll bring to the new titles that we make,” Haveri said.
Stuck in Returnal’s combat loop? Monsters and traps got you down? Here are 23 things Returnal doesn’t tell you to help get you started on the right foot. You can check out IGN’s Returnal wiki for more walkthroughs, tips, and where to find secrets.
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Joseph Knoop is a writer for IGN.
Skybound made the announcement during their latest Skybound Xpo digital event. Trover Saves the Universe is a five-issue series, with Tess Stone (Not Drunk Enough) writing and drawing the first issue. Check out a preview of issue #1 in the slideshow gallery below:
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Here’s how Skybound describes the new series:
Welcome to the ICJ—Important Cosmic Jobs—where employees are ranked by their boss, and at the end of each month, the worst employee literally gets the ax. It’s…not a great gig. But when ICJ’s top eyehole monster winds up dead, the company’s most inept (and rival) employees, Klover and Bo, are falsely accused of his murder and hunted by the Space Cops! Now they must clear their names and unravel a conspiracy that reaches the very top…that is, if they don’t kill each other first!
“When Skybound mentioned they were interested in doing a Trover Saves the Universe comic with the help of Tess Stone, I knew it was going to be something of high quality,” said Roiland in a statement. “Important cosmic jobs is such fertile soil for storytelling, and Tess has successfully expanded it beyond the game’s DLC to create a whole new crazy adventure for Trover fans to follow.”
“Working on this series has been such a wonderful opportunity in more ways than one. Not only do I get to play around in the wonderful setting of Justin Roiland and Squanch Games’ Trover Saves the Universe, I was given the chance to build up and fall in love with characters of my own,” said Stone. “To be able to have this creative flexibility in a world I already adore and admire seems too good to be true, but here we are! I hope that the series through my eyes can properly display my love for the world and everything within, and I’m so excited to share it with everyone!”
Look for Trover Saves the Universe #1 to release in comic shops and digital storefronts on August 4, 2021.
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Trover fans should also keep their eyes peeled for The Art of Trover Saves the Universe, a new behind-the-scenes book being published by Dark Horse. That book is scheduled to hit stores on September 14.
Trover Saves the Universe earned an 8.7 from IGN when it hit PC, consoles and Oculus Rift in 2019. Reviewer Tom Marks writes, “Trover Saves the Universe is a short and sweet VR platformer wrapped in one of the most ridiculous video game stories you’ll ever see. Justin Roiland and Squanch Games have done an excellent job of taking the ludicrous, freeform humor of Rick and Morty and molding it around a straightforward but enjoyable 3D brawler – even if it’s lacking the complex and well-crafted plots the best episodes of that show are known for.”
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
The new series, dubbed Kang the Conqueror, will offer new insight into Kang’s origin story and seek to reconcile the many incarnations of the character, from Nathaniel Richards to Rama-Tut to the Scarlet Centurion. The series will reveal how Kang is trapped in a cosmic cycle of creation and destruction, focusing on a younger version of Kang sent on an urgent time-travelling mission by his older self. Is Kang destined to become an immortal tyrant, or can he rewrite history and change his destiny?
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Kang the Conqueror is written by Collin Kelly and Jackson Lanzing (Joyride, Green Arrow) and drawn by Carlos Magno (Avengers: Mech Strike), with colors by Espen Grundetjern and letters by the Joe Caramagna.
“Time may mean nothing to Kang, but Kang means everything to us. This is the book we’ve been wanting to write for years,” Lanzing said in Marvel’s press release. “It’s a total dream come true for Collin and I to be making our Marvel debut – we’re best friends who first met through a mutual love of Young Avengers, Runaways, and Ultimate Spider-Man. But to make our first mark with a character as storied as Kang the Conqueror, on a very personal pitch we never in a million years thought would be greenlit, is a genuine honor. Carlos Magno is delivering jaw-dropping work that recalls the exacting detail and operatic emotion of Kang’s co-creator Jack Kirby. We’re genuinely stunned by every new page. Add the brilliant colors by Espen Grundetjern, letters by the Marvel master Joe Caramanga, and the insightful leadership of our editor Alanna Smith, and you’ve got a team worthy of one of Marvel’s greatest unsung characters.”
“Kang has been a nefarious force in the Marvel Universe nearly as long as it’s existed, but the true crime here is that he’s never had a solo series. The fact that we’re the ones who get to bring Kang’s complete story to life for the first time is an incredible honor,” Kelly added. “KANG THE CONQUEROR isn’t just an origin story; this is a life story. When young and jaded Nathaniel Richards discovers the ancient lair of his Latvarian ancestor Victor Von Doom, his life is changed forever by a man he should never have met – KANG HIMSELF! From the last days of the Cretaceous to the war-torn world of Jack Kirby’s year 4,000 – from ancient Egypt to the stars themselves – KANG THE CONQUEROR is a story that unpacks the told – and untold – moments of Kang’s life through a human lens. Powered by his love of the enigmatic Ravonna Renslayer, and fueled by the hatred of who he will become, this is a cross-time epic for everyone who has ever rejected who they were supposed to be.”
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Kang the Conqueror #1 will release in comic shops and digital storefronts on August 18. August also marks the start of The Trial of Magneto, a new murder mystery series focused on the Master of Magnetism.
This new series comes as rumors build of Kang making his MCU debut. Last year Deadline reported Jonathan Majors has been cast as Kang in Ant-Man and the Wasp: Quantumania. Many fans are speculating Majors’ Kang may also make a surprise appearance in the upcoming Loki series on Disney+, given that show’s emphasis on time travel.
For more on Kang’s complicated history, check out IGN’s Kang the Conqueror Explained feature.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Subnautica: Below Zero, the sequel to 2018’s deep sea survival simulator of the same name, is now available on Nintendo Switch, PC, PS4, PS5, Xbox One, and Xbox Series X|S. Creator Unknown Worlds Entertainment shared a new trailer highlighting the frigid environments players will endure in the game.
The trailer, below, shows protagonist Robin crash-landing on planet 4546B to “learn what happened” to her sister. Taking place a year after the events of Subnautica, players will explore the hazardous region called “Sector Zero” while interacting with the world’s various wildlife and unknown dangers.
Those who own Subnautica, which was recently made free on PlayStation consoles through Sony’s Play at Home initiative, can upgrade their copy to the PlayStation 5 or Xbox Series X|S version at no additional cost.
Sony outlined how Below Zero will use the DualSense’s features to “connect” players to the action. This includes the controller’s RGB strip pulsing faster when you approach a resource objective and vibrations feeling more intense.
Subnautica received a fairly positive reception at launch, winning accolades at both the Gamers’ Choice Awards and Golden Joystick Awards in 2018. We scored the game a 9/10 in our Subnautica review, saying, “Subnautica’s story, scares, and beautifully rendered underwater setting make it one of the most fascinating survival games around.”
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The Trials of Osiris event in Destiny 2 is back in the Season of the Splicer, and it brings new and returning weapons back to the loot pool. Most notably, this first competition adds Shayura’s Wrath, a new Trials SMG–and it’s pretty easy to get. Here’s what you can expect from Trials of Osiris today and what map you’ll play.
As always, this weekend’s Trials event continues to the Tuesday weekly reset, so you’ve got until May 18 to earn rewards and spend tokens with Saint-14.
The Trials of Osiris runs from Friday to Tuesday every week, providing one of the toughest challenges in Destiny 2 for Crucible players. Your goal in the PvP mode is to win as many matches as possible before you suffer three total losses, which forces you to reset your Trials run, or Passage, and try again. It’s worth noting, though, that there’s no team matchmaking in Trials: You have to assemble your own three-player fireteam to run the event. You’ll earn loot at certain points as you rack up victories, but the best rewards in the event come when you go on a winning streak of seven matches in a row–a “Flawless” run.
While the goal in Trials is to hit that flawless run, the reality is that Trials is very tough, and most players may never achieve a flawless run. But the event isn’t just for the very best players in the game. You can still earn Trials rewards, some of the best weapons available, just by playing matches, win or lose. The End Game bounty from Saint-14 awards each week’s three-win reward just for participating.
If you can manage to go Flawless, you’ll visit the Lighthouse and earn exclusive rewards. Opening the chest in the Lighthouse now gets you an “Adept” weapon, which has extra stat boosts you can’t get almost anywhere else. Visit Saint-14 to pick up a Trials Passage and bounties to get started, but remember that you have to spend any Trials tokens you earn for wins with Saint-14 before the weekly reset on Tuesday, May 18. These tokens expire at the end of the weekend you earned them, so get your rewards while you can.
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