James Gunn Clarifies Guardians of the Galaxy Holiday Special’s Place In the MCU Timeline

James Gunn has clarified where the Guardians of the Galaxy Holiday Special takes place within the continuity of the Marvel Cinematic Universe.

Taking to Twitter on Thursday, Gunn, who helmed 2014’s Guardians of the Galaxy and its 2017 sequel, shared a photo of the title page for his upcoming Guardians of the Galaxy Holiday Special, which also confirmed that it was the first draft of the script for the seasonal special, coming to Disney+ in 2022. “This is the wrapping,” he wrote in the tweet’s caption. “The present is inside.”

The filmmaker participated in a short Q&A directly beneath the tweet, as a couple of fans asked for clarity on how exactly the Holiday Special fits into the MCU timeline. In response, Gunn confirmed that it will take place after the events of Thor: Love & Thunder, which hits theaters in May 2022, but before Guardians of the Galaxy Vol. 3, which is scheduled to debut in 2023.

 

However, we may see Peter Quill and his ragtag crew before they set off on their holiday hijinks as they’re slated to appear in Taika Waititi’s Thor: Love & Thunder. Gunn previously confirmed that he had joined forces with Waititi to discuss MCU characters before work began on the fourth Thor script. He said they both swapped scripts to figure out “where the characters are and where they’re going.”

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Quill and Thor enjoyed a friendly rivalry in Avengers: Infinity War and Avengers: Endgame, the latter of which saw the heavyset Bro Thor leave his fellow Asgardians behind on Earth whilst he joined the Guardians in space. The two characters are now expected to reunite on the big screen again in Thor 4, a movie that has been described as having an “Avengers 5 feel” due to its supersized cast.

Thor 4’s all-star ensemble features the likes of Chris Hemsworth, Natalie Portman, Tessa Thompson, Christian Bale, and Russell Crowe as the mighty Zeus, father of the Olympian gods. Waititi will also once again voice Thor’s alien pal Korg in the movie, which is currently slated for release on May 6, 2022. It will follow Black Widow, Shang-Chi and the Legend of the Ten Rings, and many more in the MCU’s Phase 4.

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For more on Marvel’s upcoming slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+, and in Marvel’s comics throughout this year.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Falcon and The Winter Soldier: Season 1, Episode 6 Review

This review contains spoilers for Marvel’s The Falcon and The Winter Soldier episode 6, ‘One World, One People’, now available to view on Disney+. To remind yourself of where we left off, check out our The Falcon and The Winter Soldier episode 5 review.

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With its numerous characters, ambiguous antagonists, and heavy themes, The Falcon and The Winter Soldier was always fighting against the odds to properly explore everything within its six episodes. And while its dogged determination to be a character study piece has constantly worked in its favour, that has come at the expense of story pacing in its final third. Sadly, the season finale struggles under the weight of the many threads it must conclude, and the result is a messy, unsatisfying hour of superheroics.

The episode does thankfully have a small share of strong moments, rightfully dedicated to Sam Wilson and his ascent to the role of Captain America. His speech to the GRC, witnessed by dozens of inspired New York bystanders, is a cathartic end to his transformation. While the Flag Smashers may ultimately have worked their way beyond redemption, it’s powerful to see the show hold onto the group’s message, and even reinforce their violent desperation as something to think about in a sympathetic light. Following in the footsteps of his old friend, Sam holds authority to account on behalf of the people they claim to protect. More than any of his shield-slinging antics this episode, this was Sam’s shining moment as Captain America.

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But, as they say, not all heroes wear capes (or Wakandan suits). It’s Sam’s actions out of the costume that really resonate here. His establishment of a tribute to Isaiah Bradley at the Smithsonian Museum is a fantastic final statement on The Falcon and The Winter Soldier’s exploration of race. The quiet, painful relationship between the two characters has been this story’s most important thread, and this was a fitting conclusion. It’s representative of Sam’s fight for justice rather than patriotism, which once again reinforces the true nature of Captain America.

Unfortunately, practically everything else in the finale is messy. With many storylines still in need of conclusion, the episode zips from topic to topic with barely any time to dedicate to them. This being the finale of a Marvel project, it naturally has a surplus of action, but frequently it feels as if these elements are getting in the way of important progression. An entire sequence dedicated to Sam saving a group of hostages in a helicopter steals precious moments that should have been exploring more vital issues. We already know Sam is a worthy hero, we don’t need to see that. Every second spent dealing with elements like this slimmed down the time spent exploring the headspace of Karli and John Walker, both of whom had underwhelming parts to play.

After building him up as an angry, unstable man over the season, the penultimate episode’s post-credits threatened a vengeful return from John Walker. Instead, with absolutely no examination of his character at all, the finale has him save some hostages, and even work with Bucky to arrest some Flag Smashers. The guy who murdered a man using Captain America’s shield in broad daylight is just accepted by our heroes, no questions asked. Absolutely zero space is provided for an engaging redemption arc, with Walker himself having very little dialogue to convey his changing mindset.

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This makes Walker’s transformation into U.S. Agent all the more confusing. It’s completely unclear if the character is one to be feared or respected. This is further complicated by the lack of transparency in regards to Valentina Allegra de Fontaine’s morality; we have no idea if she’s a hero or villain, which further obscures what it means for Walker to become her U.S. Agent. It’s less a cliffhanger than a missed opportunity.

As for Karli Morgenthau, while it seemed inevitable that she’d never make it out of the hole she’d dug alive, her last moments are particularly unsatisfying. Her fight with Sam is full of cliched “I don’t want to fight you!” platitudes, and Sam is robbed of the chance to make a difficult, character-defining decision due to Sharon firing the killing shot.

That move was dropped in order to ensure Karli could not alert Sam to the finale’s deeply unsatisfying reveal that Sharon Carter is the Power Broker. While this was certainly the internet’s dominant theory thanks to her activities in Madripoor, the mystery simply goes nowhere interesting. Episodes’ worth of build-up around the character conclude in just a minute of Mexican Standoff between Sharon, Batroc, and Karli. The post-credits scene does go on to position Sharon as an ongoing big bad for the MCU, but this is a move that – at best – feels thin and unearned.

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Similarly unearned is Zemo’s final act from behind bars. After seemingly concluding his story in the penultimate episode, The Falcon and The Winter Soldier grants Zemo one final moment to kill the remaining Flag Smashers. This does at least fulfill his aim to remove Super Soldiers from the world, but no time is dedicated to showing how he achieves this from his prison cell. It’s ultimately a one-note ‘scheme’ from a villain otherwise characterized by his ability to twist people to his own ends. That, after all his manipulative talks with Bucky, it wasn’t The Winter Soldier that caused any of the finale’s problems seems a missed opportunity.

In fact, Bucky is afforded very little drama at all. It’s only natural that he plays second fiddle to Sam in his moment of ascension, but Bucky’s own conclusions feel barely there. Thankfully his best moments of healing were already laid out in the previous episode, but his admission of guilt to Mr. Nakajima felt oddly hollow. Their relationship was such a major part of establishing Bucky’s troubles at the start of the season, and it deserved to be concluded in a similar manner to Sam and Isaiah’s brutally frank conversations.

Sega Starts a Judgment Countdown Clock, and Fans Want a Sequel

SEGA has revealed a ‘Judgment Day’ countdown clock, and fans are keen to see if it’s going to lead to a sequel to the publisher’s 2018 detective-themed Yakuza spin-off.

The timer is currently ticking down on the Ryu Ga Gotoku website, and will stop on May 7, 2021 at 7am Pacific / 10am Eastern / 3pm UK (that midnight, May 8 AEST). A trailer is attached to the reveal, and you can join the waiting fans on YouTube.

Of course, many fans are speculating that this is going to lead to a sequel. A Japanese SEGA trademark for “Lost Judgment” was found in March, which could very well be its title. ”Fingers crossed for a reveal of Judgment 2” said Yakuza fan @PrinceWhatever on Twitter.

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“I’m guessing this is Judgement 2’s announcement. Glad we’re getting more from this spin off. Excited to see what RGG has in store for us,” said user cloudsheep0 on Reddit. Others have suggested that if it’s not a sequel, it could also be an announcement of a PC release date for the game.

A remastered version of Judgment for next-gen consoles launched today on PlayStation 5, Google Stadia and Xbox Series X and S, featuring 60 FPS, faster loading times and free DLC. You can check out our review of the game here, which we scored an 8.2, calling it a “superficial detective experience, but an extremely good Yakuza one.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Warzone Will Never Return to Its Original Map

Call of Duty: Warzone saw a major map refresh yesterday – and developer Raven says it will never return to the original map, Verdansk.

Despite being the same fundamental part of the game’s world, introducing Verdansk ’84 changes a lot of what we know about Warzone’s map, and that’s seemingly a permanent change. Associate creative director Amos Hodge used a studio broadcast to say:

“Players don’t know it, but current day Verdansk, they’ll never play in that state again. Current day Verdansk is gone and it’s not coming back.”

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That change hasn’t been made simply for narrative reasons – the team’s using it to fix some legacy problems with the original Verdansk. Speaking to PC Gamer, Hodge explained that the switch fixes some common buggy areas that cause players to fall under the map: “This is a good chance for us to go in there and update all the glitch locations as well as make quality of life improvements.”

On top of that, Hodge says Verdansk ’84 is a chance to fix one of the most common complaints about Verdansk – that no one can work out how to easily mantle up its weirdly unclimbable rocks. Hodge says that rocks in the new map will be more easily readable for players, so you won’t unexpectedly get stuck on a cliff face with the gas rolling in (or at least, if you do, it’s more likely to be purely your fault now).

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Verdansk ’84 adds seven new locations, and fundamentally alters many more, making the area a more vibrant, slightly less rundown place than we’ve gotten used to. The separate Rebirth Island map is also currently shrouded in nighttime.

With 2021 Verdansk off the table (it did get nuked, after all), it remains a mystery where Warzone will head after its trip to 1984. The next Call of Duty game is reportedly set in World War 2, so a ’40s battlefield seems a possible location, but it’s entirely possible that, given its huge success, Warzone could head in entirely new directions after this.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

It Takes Two Sells 1 Million Copies And Is “Still Going Strong”

Hazelight’s co-op game It Takes Two has now sold more than 1 million copies, the developer announced on Twitter. The independent studio added that sales are continuing at a good level, noting that the game is “still going strong.”

“Thank you so much for all the love you’ve shown our game; it means the world to us,” Hazelight said in its announcement.

Hazelight’s last game, A Way Out, sold more than 3.5 million copies, so It Takes Two still has a way to go to match the sales of that game. But 1 million copies sold in under a month is a solid start for the game. A Way Out sold its first 1 million copies in about three weeks, so It Takes Two is selling at about the same pace.

It Takes Two writer/director Josef Fares said the sales of It Takes Two demonstrates that people enjoy games that are exclusively co-op. “Thank you everyone and I hope we see more games like this,” he said.

It Takes Two is published by Electronic Arts. For A Way Out, EA did not receive a penny from the proceeds of that game, but it’s not immediately clear what kind of deal Hazelight had in place for It Takes Two.

GameSpot’s It Takes Two review scored the game a 9/10. “Takes Two is the best 3D platformer I’ve played since Super Mario Odyssey, and like that game, it has a flair for variety,” reviewer Andrew King said.

It Takes Two is playable exclusively in co-op, but the game has a special promotion where you can play with someone else for free. It Takes Two is one of GameSpot’s favorite split-screen co-op games.

Now Playing: First 22 Minutes Of It Takes Two

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Lord Of The Rings Actor Recalls The Stunt Sequence Where He Broke His Back

Lord of the Rings stunt double and actor Kiran Shah–who was the scale and stunt double for all five Hobbits in the original series–has shed some new light on some of the injuries he sustained while making the movies.

Shah told Metro UK that one of his injuries was extremely serious. For a pivotal battle scene in Return of the King, Shah broke his back after falling off a horse.

“I broke my back on Lord of the Rings,” he said. “In the last big fight in Return of the King, I was riding in front of Pippin, riding the horse, fighting the big [Oliphant] and slashing it with both hands and Pippin is controlling the horse. The first run we did, he bolted. He took one big step and I took off completely…I couldn’t even kick off the horse. I couldn’t turn on my back, and I landed on my front, and something happened there. I could feel uncomfortable but not in pain and the paramedic came and said, ‘I think you’ve broken your back.'”

Shah was transported by helicopter to a hospital and spent months in recovery before he was OK again. According to the report, director Peter Jackson refused to allow Shah to perform any further horseback stunts after this.

But Shah did sustain other injuries working on The Lord of the Rings. In a scene when he was standing in for Elijah Wood as Frodo, Shah was thrown backwards through the air and into the camera. He remarked that he “came out of it really well,” but he was scratched up and injured to the point where he needed stitches.

Shah shares more fascinating stories from the making of The Lord of the Rings and The Hobbits films in the interview, so be sure to read the full thing.

In other news, Amazon is currently filming a Lord of the Rings TV show in New Zealand with a reported budget of $465 million for its first season alone. A former Amazon higher-up has said this figure is “fake news.” Outside of the TV show, Amazon was working on a new Lord of the Rings MMO but the company recently canceled it reportedly due to a contract dispute.

Death Stranding Mads Mikkelsen Statue is Very Big, Very Expensive

Revealed back in 2019, Prime 1 Studio’s Cliff Unger from Death Stranding statue has finally gone up for preorder. Portrayed by Hollywood actor Mads Mikkelsen and based on his likeness in the Hideo Kojima-directed game, the statue features a tailored fabric outfit, a themed base with poseable tendrils, and lED illuminations.

Depending on which version you opt for, there’ll also be two head sculpts to choose from. For the standard edition statue there’s the main portrait cast in polystone, or for the Black Label version, a more realistic portrait that features medical grade silicone for Unger’s face and rooted hair.

Prime 1 Clifford Unger statue
Prime 1 Clifford Unger statue

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Not just incredibly detailed, this statue of the Combat Veteran is also pretty large and stands at around 40 inches tall on its base. That’s 1/2 scale or half a Mads Mikkelsen in case you’ve ever wanted to own a mini version of the Danish actor.

Prime 1’s statues usually command a premium price, and this version of Unger will set you back $2,600 for the standard edition or $3,600 for the Black Label version that is limited to 250 pieces. Shipping isn’t included in the price, but considering that the statue has a weight of 57 pounds, it likely won’t be cheap.

This isn’t Prime 1’s first piece of Death Stranding merchandise, as the company unveiled a Sam Porter Bridges statue around the time period in which the game released. Also featuring an uncanny likeness of the man behind the character, Norman Reedus, that premium version of the statue is available for $3,600 ahead of its release later this year.

For a slightly more affordable option, there’s always the official Death Stranding PC case, although you’ll have to book a flight to Japan to pick it up.

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Apple Facing Lawsuit Over Who Owns The Rights To The Movies You “Buy”

U.S. District Court Judge John Mendez has rejected a motion to dismiss filed by Apple, who is currently under legal scrutiny from a class-action suit against how consumers “buy” or “rent” movies, TV shows, and other content in the iTunes Store.

David Andino, the lead plaintiff in the case, is arguing that under the existing user agreements, Apple reserves the right to terminate access to what consumers have “purchased,” and have already done so on numerous occasions. News of the motion to dismiss being rejected was first reported by The Hollywood Reporter.

“Apple contends that ‘[n]o reasonable consumer would believe’ that purchased content would remain on the iTunes platform indefinitely,” writes Mendez in a court filing. “But in common usage, the term ‘buy’ means to acquire possession over something. It seems plausible, at least at the motion to dismiss stage, that reasonable consumers would expect their access couldn’t be revoked.”

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The technology company has side-stepped arguments of false advertising or unfair competition by claiming Andino has only allegedly been caused harm because “the injury is that at the time of purchase, he paid either too much for the product or spent money he would not have but for the misrepresentation.”

Amazon is currently facing a similar lawsuit over Prime Video purchases, and both of these cases echo a distinction that the video game storefront Steam made more explicit in recent years: Under its current subscriber agreement, “the content and services are licensed, not sold… your license confers no title or ownership in the content and services.” In other words, every time you “buy” a game on Steam, you’re merely purchasing a license to it.

Back in 2012, an unverified news story was reported that actor Bruce Willis was suing Apple over the right to bequeath his iTunes music collection to his daughters–an ability that Apple currently withholds in its terms of service. Although the story was bogus, behind a paywall, and its existence wholly inexplicable, it did provoke a heightened awareness of these issues.

Shiny Eiscue Event Now Live In Pokemon Sword And Shield For A Very Limited Time

A new special Max Raid event is now underway in Pokemon Sword and Shield. To celebrate World Penguin Day, the penguin Pokemon Eiscue is appearing in Max Raid battles across the Wild Area, Isle of Armor, and Crown Tundra until April 25, and you’ll even have a chance to find a Shiny variant.

Eiscue is normally one of the version-exclusive Pokemon only available in Pokemon Shield, but it will appear in Max Raids across both games throughout this event. You may also come across a Shiny Eiscue in five-star Max Raids, but its appearance rate is very low, so you’ll need to be persistent and check as many Raids as you can if you’re hoping to catch one.

Eiscue
Eiscue

The Eiscue Max Raid event runs until 4:59 PM PT / 7:59 PM ET / 11:59 PM UTC on April 25. Before you can participate in the event, you’ll need to refresh your Max Raid dens. You can do this either by connecting your game online via the Y-Comm, or by selecting Get the Wild Area News from the Mystery Gift menu.

There are a few new Pokemon games on the horizon. New Pokemon Snap, the long-awaited follow-up to the N64 Pokemon spin-off, releases for Nintendo Switch next week on April 30. Nintendo recently shared a lengthy overview trailer for the game that provided a closer look at its environments and new mechanics.

After that, remakes of Pokemon Diamond and Pearl are slated to launch on Switch in late 2021. Unlike other Pokemon remakes, these are staying very faithful to the originals, featuring the same chibi art style and top-down perspective as the classic DS games. Then in 2022, Game Freak is releasing a new Pokemon adventure set in ancient Sinnoh called Pokemon Legends: Arceus.

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