Cris Tales Review

Let’s face it: time travel is ridiculous and doesn’t make a lick of sense. But it’s precisely because it makes no sense that it’s a perfect match for an over-the-top fantasy JRPG, and Cris Tales blends that nonsense smoothie to fantastic effect. Manipulating the past, present, and future to solve puzzles, defeat enemies, and change destinies is absolutely awesome when it works. Unfortunately, when it comes to Cris Tales’ repetitive turn-based combat, I felt more like I was trapped in the continuum’s most boring time loop. Even so, the timeless story, quirky characters, and effortless charm of Cris Tales still managed to make this exaggerated anime adventure a mostly fun ride.

Cris Tales’ otherworldly fantasy setting could have been taken straight out of a children’s story book – it’s filled with talking frogs, weird robot thingies, and time mages that make casual use of their awesome power, which no one seems at all concerned or impressed by. Everything about the world is delightfully strange, from the fact that people use marbles as currency, to the strange “Mother Superior” witches that exist in every town to help raise the children or something. You’ll travel through monster-infested salt mines, visit a city located inside an active volcano, and sail around in a boat that’s made out of a giant metal woman’s shoe. It’s one of the weirdest settings of all time and yet everything just had me nodding along like, “Well, yeah, of course I need to retrofit my shoe-boat with metal plating so it can surf through lava. Who hasn’t had to do that?”

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It helps that the cartoonish, anime art style is brimming with life and personality, which makes traveling this fantasy world a complete delight. You can spend a lot of time just soaking in the awesome aesthetic of Cris Tales’ world, whether that’s through the unique townsfolk you meet, the colorful environments around them, or the bizarre enemies you fight, like a giant, creepy multi-armed robot or a sentient blob of water. That said, there are some performance issues like framerate stuttering during combat and cutscenes that can get in the way of its good looks, but nothing bad enough to seriously hinder my enjoyment.

The main character, Crisbell, is your typical bright-eyed, innocent, and unflappably optimistic protagonist who goes around doing good deeds without a second thought as to why she has to be the one to solve everyone’s problems. Along the way she meets an immortal child time mage, an anime robot, and some lady in a hoodie who attacks by pulling random weapons out of a bottomless bag like a murderous Mary Poppins. The cast is universally awesome. That goes for the main characters that you spend most of your time with all the way down to the tiniest supporting roles who are also given their time to shine. I really respected just how much Cris Tales makes use of all of its characters and never forgets about them, right up until the story’s final moments (even though I’m awful at remembering names and found myself shouting “WHO?” when my party brought up a character I hadn’t seen in 20 hours).

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The story itself isn’t the most original or surprising in the world – my housemates and I all independently predicted the ending after playing only an hour of its 40+ hour campaign – but it’s competently told and well-written for the most part. Saving the world and fighting in the name of friendship and family is a cliche, but one that Cris Tales wears proudly. The story is helped along by voice performances that are mostly adequate and occasionally exceptional, as well as some genuinely rewarding player decisions that let you have a real and lasting impact on the world and its characters. That said, this tale does lose a lot of steam toward the end by padding itself out with return visits to previously explored areas that drag on too long, especially considering the final payoff isn’t particularly inspired.

If Cris Tales has one stand out feature though, it’s the incredibly well done and unique use of time travel and time manipulation that sits at the center of everything you do. Because you play as a time mage, Cris Tales involves a lot of time-based shenanigans, both as a plot device and as a gameplay hook. In fact, in many areas the screen itself is split into three sections to simultaneously show the past, present, and future of that location, each of which can be visited and interacted with to complete puzzles and gain a greater understanding of the world and its characters. At one point, I found a struggling artist in the present and saw that in the future he’d turned to a life of crime. After completing a quest for him to support his pursuit of the arts, I changed his future and could now see he’d end up as a successful musician in the years ahead.

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Seeing your actions have a direct impact on the future is massively rewarding and can have an enormous effect on the world. In one city, I noticed that an area had the grim fate of eventually becoming submerged underwater. But over the course of an entirely optional sidequest I saved someone’s life who vowed to fix the city’s flooding problems, which changed that outcome and opened up new ways for me to interact with the location. Seeing that direct cause and effect so quickly makes Cris Tales’ side quests stand out from your typical RPG, and moments like this can be some of its best when they come together well.

Cris Tales calls itself a “love letter to classic JRPGs,” and it plays like one through and through, in ways both good and bad. It’s got the larger than life party of characters and a story that grows from humble beginnings to an epic struggle on a cosmic scale, but it’s also got some of the uglier traditional JRPG mechanics I could have done without, like static save points and no autosaves. Look, I get it. Tradition is tradition, and even blockbuster JRPGs like Persona 5 have largely stuck to their guns on this one, but that doesn’t make it any less frustrating. Why can’t I just save without having to run halfway across town? Does anyone actually enjoy having to repeat an entire section of a dungeon because the boss kills you far away from a save point? Or worse yet, because the game crashed and there was no autosave to come to your rescue?

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For a game about time travel, Cris Tales sure likes to waste a lot of yours, and there’s no better example of that than your frog friend, Matias. He fills the JRPG role of the animal mascot/wise guide, and he’s necessary to complete most time-manipulation puzzles. Frustratingly, Matias hops along behind you at the slowest pace possible, and attempting to time travel before he’s caught up with you results in an obnoxious pop-up window reminding you that you should wait for your frog to be nearby. If you’re running across an area, it can take 10-15 entire seconds for this green lump to catch up with you, which I discovered is exactly enough time to curse his name and wish an untimely end to his entire bloodline. This issue came up way more often than you might expect and continued to bother me the whole way through.

Time and Time Again

But while the time travel mechanics are otherwise a joy when exploring the world, how they’ve been implemented into Cris Tales’ bland, repetitive turn-based combat is far less exciting. As a longtime RPG nerd, I usually love turn-based combat and random encounters, but this combat system is mostly tedious and oftentimes just downright sloppy. 

Early on in the adventure you’re introduced to some really unique concepts that make clever use of Crisbell’s ability to manipulate time. For example, in an early boss encounter you have to attack a heavily armored character with water attacks in the present, then send them into the future where their armor has rusted away due to prolonged water damage, which gives you an opening to attack. In another encounter, you send an enemy into the past, then hit them with a poison attack before bringing them back into the present, which applies the damage-over-time effect all at once with devastating results.

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You might think these early examples would be just a small sampling of all the interesting ways one might manipulate time to their advantage, but in reality this is about as far as those mechanics ever go. After the first handful of tutorial encounters, you’ll have experienced nearly all the tricks in the book and their use thereafter becomes a matter of repeating them to painfully monotonous effect with very few twists and turns along the way. It’s such a massive missed opportunity compared to how well time travel is used outside of combat.

Even if you do enjoy the few overused time manipulation tricks that combat offers, taking advantage of them is rarely the best way to get through encounters anyway. Sure, I could apply burn to an enemy, then throw them into the future where they’re torched to a crisp, but why would I do that when I could just one-shot them with an elemental attack instead? It usually takes multiple steps to make use of time travel in combat as you combine different effects like this, but the payoffs don’t actually reward the extra effort when you could have just been attacking instead. As a result, I only ended up using it in rare cases where it made sense or a particular fight demanded it. 

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Combat encounters don’t just repeat the same time travel tricks either, they also reuse the same few enemy types. Simple enemies like wolves and slimes are just given a fresh coat of paint or an elemental remix in each area and thrown in your path time and time again. Combine that with reused time manipulation gimmicks and frequent random encounters and you’ve got a recipe for one of the more mindlessly grindy JRPGs I’ve played in a long while.

Sadly, the bosses are also repetitive and drawn out, potentially even more so. Where early on in the adventure you’re treated to some interesting boss fights that serve as rewarding finales for each dungeon, the back half of the journey recycles those encounters multiple times with bigger health bars and damage numbers. Some of these fights can drag on for 20 minutes of attacking and healing while slowly chipping away at a health bar in a mind-numbingly boring and low-stakes battle of attrition.

This pile of missteps is an unfortunate miss because the world outside of Cris Tales’ battles is genuinely lovely, but you spend so much of your time in combat that its shortcomings are felt constantly. By the time I reached the end credits after almost 50 hours, I was glad to be done with its bland battle system, which is a shame when I was still enjoying the story itself.

The Best Comic-Con Collectibles for 2021

Comic-Con at Home is upon us and that means that so too are highly-detailed statues, maquettes, figures, toys, and more.

For collectors far and wide, exclusive collectible releases are one of the best parts about con season. This year’s San Diego Comic-Con is digital, much like last year’s, but that doesn’t mean that heavy hitting collectible makers like Weta Workshop, Sideshow (which is hosting its own event), and Mattel haven’t brought premium figures and more to the digital booth table. From life-size busts of Heath Ledger’s Joker to SDCC-exclusive vinyl figures of Saruman, check out the slideshow gallery below for some of the best collectibles being offered this year.

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With Comic-Con going all-digital again this year, every company involved with the trade show is doing things a little differently than they would if it were the standard in-person event that’s occurred for years and years. What that translates to for collectible collectors is that all of the statues, toys, and figures presented in the slideshow above are being offered through online storefronts only.

In the slideshow above, we’ve listed which company has created the collectible, what the collectible is called, how much it costs, where you can buy them, and some information about each one.

In the meantime, IGN has all the Comic-Con at Home coverage you need, including coverage for panels, trailers, and more. It will run from July 23 to July 25.

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If you’re not caught up with today’s Comic-Con at Home news, the title for the new Dragon Ball Super movie was revealed, Amazon’s The Wheel of Time series finally has a release window, and Hideaki Anno has revealed he wants to make more live-action movies post-Evangelion. That’s just a few of the stories to come out of Comic-Con at Home today, with plenty more to look forward to as the show continues.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Batman The Long Halloween Part Two ‘Flips the Script’ On the Graphic Novel, Troy Baker Says

San Diego Comic-Con hosted an hour-long panel for the upcoming DC Animated film Batman: The Long Halloween Part Two. The panel included screenwriter Tim Sheridan, and actors Jensen Ackles, Katee Sackhoff, Julie Nathanson, and Troy Baker, the latter shared how excited he was about some of the changes in the animated film when adapting the graphic novel.

Baker, who voices the Joker in the film, said adapting The Long Halloween as a two-part animated film was so unexpected, calling the original graphic novel one for the “die-hards.” The creative teams who work on the DC animated films don’t always make straight adaptations, sometimes controversially, and Baker says this is the case for The Long Halloween as well.

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“[The Long Halloween] flips the script on a lot it,” Baker says. “It changes the relationship between Harvey and Batman, it changes the relationship between Selena Kyle and Bruce and leans into all of the things we want from them.”

In the original graphic novel, Bruce Wayne and Selina Kyle are already acquainted through their non-masked identities, but the animated adaptation makes it clear these characters are closer than that. Meanwhile, Harvey and Batman have a strained alliance where both are trying to stop the Holiday Killer. But diving deeper into that relationship will wade into pretty spoiler-heavy territories.

It remains to be seen exactly what script-flips Baker is referring to when the second part of The Long Halloween is released next week. Ackles will reprise his role as Bruce Wayne and Batman, Nathanson will reprise her role as Harvey’s wife Gilda Dent, and Sackhoff joins the cast to voice Poison Ivy.

You can read IGN’s review of The Long Halloween Part One here. Or follow along with IGN for more coverage from this year’s Comic-Con @ Home.

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Matt T.M. Kim is IGN’s News Editor.

GTA 5 Online: New Los Santos Tuners Launch Attracted More Players To GTA Online Than ‘Any Update Ever’

Grand Theft Auto 5 is now eight years old, but its updates remain as popular as ever. Earlier today, Rockstar Games announced that its new Los Santos Tuners update is one of its most successful releases to date — not bad for a game released in 2013.

In a tweet posted this morning, Rockstar wrote, “A huge thank you to our amazing GTA Online community — we’re extremely humbled to share that more players joined GTA Online for the launch of Los Santos Tuners than any update ever!”

To celebrate the accomplishment, Rockstar announced that it would be dropping $250k worth of in-game money in players’ accounts.

Released on July 20, the Los Santos Tuners Update introduces a multitude of improvements centered around GTA 5’s cars. They include a large social space where players can convene to show off their rides, mod their vehicles in real-time, and more. You can learn about everything there is to know about the Los Santos Tuners update in our guide.

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As for GTA 5 as a whole, it’s gearing up for its big next-generation debut, which is set for November 11. Hard to believe, but this will be GTA 5’s third console generation, having debuted way back at the tail end of the Xbox 360 and PS3 generation. In just a couple years it will be retro.

GTA 6, meanwhile, remains a distant glimmer in the horizon. If the rumors are true, we won’t see it for a while. But with updates like the Los Santos Tuners being as popular as they, Rockstar Games is clearly in no rush to move on.

Halo Infinite: 343 Industries Reveals Technical Preview Details

343 Industries has revealed some details about its forthcoming Technical Preview, and while the studio isn’t ready to pick an exact date, it has revealed that a “bot-focused technical preview” could happen as early as next weekend.

This news comes by way of the latest Halo Infinite Inside Infinite blog post, which details some of the studio’s plans around its upcoming multiplayer preview which it refers to as “flighting.” 343 Industries doesn’t yet have a date to announce yet, but a preview could be happening next weekend.

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“We know the largest question now is, ‘When is the technical preview?’,” the blog post reads. “The release of this blog means we’re getting very close but flighting itself is a fluid process [so] we need to ensure we’ve successfully cleared our final gate before we’re officially a go. That said, we’ve been given the okay to say our first Bot-focused technical preview could happen as soon as next weekend.”

343 Industries says that prior to the flight starting, the studio is planning a livestream where it will dive into the actual built that players will be previewing and walk viewers through every facet of the preview. The studio plans to host “hundreds of thousands” of Halo Insiders during this first technical preview and if all goes well, it will invite even more for the next flight.

As the blog post states, the first technical preview will be centered on Halo Infinite’s bot features and Head of Creative for Halo Infinite Joseph Staten says it’s one of their favorite features

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“They are, without a doubt, one of my favorite features of Halo Infinite,” Staten writes in the blog post. “In the early Halo games, they were a feature that we always wanted to land but that consistently got cut due to limited time and resources… so I’m very happy we’ve been able to make them happen this time around.”

As for what that means, Staten says the bots come in four different varieties: Recruit, Marine, ODST, and Spartan, with Spartan being the hardest bot skill level to compete against naturally. Staten said the bots are designed to play like actual players, citing examples of how exactly they mimic that behavior.

“ODST and Spartan Bots will effectively dodge grenades and rockets (Recruits and Marines will not),” Staten writes. “All Bots use equipment, and higher-level Bots will Grappleshot to you to finish you with a melee kill. Bots keep track of power weapon spawns and sprint to claim them, but most importantly: Bots are fair. We don’t change their health and damage values per difficulty level; they just get smarter and more resourceful the higher you go.”

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Staten said in the first technical preview, the Bots will start on the easiest difficulty, the Marine difficulty, and scale up to Spartan the better you play.

The Bot Arena experience, as 343 Industries refers to it as in the blog post, will feature Slayer across three maps: Bazaar, Recharge, and Live Fire. The following subset of Weapon Drills will be available during the previews: MA40 AR, BR75, MK50 Sidekick, CQS48 Bulldog, Needler, VK78 Commando, S7 Sniper, Plasma Pistol, Pulse Carbine, Ravager, Heatwave, and the Skewer.

Elsewhere in this edition of Inside Infinite, 343 Industries stresses that these technical previews are all about the technical aspects of the game.

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“We are specifically calling this a ‘technical preview’ because we feel it best represents the goals we have, the build itself, and the experience that Insiders will have,” the blog post reads. “Our key driver and goal is truly technical in nature — we are looking to push our systems and services at a larger scale than we’ve been able to thus far as an important step towards ensuring we are as ready as possible when the flood gates fully open at launch this holiday.”

The blog post goes on to stress that this technical preview is based on a build that’s very much a work-in-progress and that players should expect some hiccups of varying degrees over the course of the preview. 343 Industries says what players play in the upcoming technical previews is a “couple months behind where the development team and ‘main’ game build currently is given the process and time it takes to go through all the gates and steps before releasing to the public.”

During the technical previews, 343 Industries will be looking for player feedback in the following areas: core gameplay, maps and modes, the Academy’s weapon drills, and menu and battle pass UI.

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For even more information about these upcoming technical previews, check out the full July 2021 edition of Inside Infinite. While waiting to learn more about when these technical previews might officially begin, watch this video to learn everything we know so far about Halo Infinite and then read about how a Halo 2 trailer inspired a brand new feature in the game. Watch the offiical Halo Infinite Mulitplayer reveal trailer after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Blade Runner: Black Lotus Debuts First Trailer and Story Details for the CG Anime Series – Comic-Con 2021

Adult Swim and Crunchyroll pulled back the curtain on Blade Runner: Black Lotus during the anime series’ panel at Comic-Con at Home 2021 on Friday. Following a conversation between the show’s creative team, the event concluded with the premiere of the series’ debut trailer, unveiling a first look at the CG animation of the upcoming sci-fi spin-off.

Blade Runner: Black Lotus is set between the events of the original Blade Runner and Blade Runner 2049. The series takes place in Los Angeles, 2032, about 10 years after the mass communications failure seen in the anime short film Blade Runner: Black Out 2022. The series follows Elle (voiced by Jessica Stanwick), a replicant with special combat abilities that is being pursued by at least one Blade Runner.

The series will also feature ties to the Blade Runner films, such as the inclusion of Niander Wallace, Jr., the CEO of the replicant manufacturing Wallace Corporation. Jared Leto originated the role in Blade Runner 2049.

Moderated by Toonami co-creator and series development executive Jason DeMarco, the Blade Runner: Black Lotus panel featured series co-directors Shinji Aramaki and Kenji Kamiyama, as well as executive producer Joseph Chou, voice director Wes Gleason, and the series’ voice lead Jessica Henwick. During the discussion, the group revealed details about the story of the upcoming series and how it differs from the Blade Runner films.

“The series actually explores the character of the female hero, who is facing the world from the perspective of a replicant,” Kamiyama explained. “The previous films were from the perspective of a Blade Runner. This is from the point of view of someone that is being hunted and someone who is on that side of the world.”

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The conversation also touched on the creative team’s decision to employ CG animation for the series. While the Shinichiro Watanabe-directed short film Blade Runner: Black Out 2022 featured 2D animation, Chou, Kamiyama, and Aramaki explained why CG animation made more sense for this project.

“When we did the short in 2D, we got the best animators… pretty much all congregating into that short. This day and age, it’s very difficult to get these kinds of veterans all in the same place to do something like that,” Chou explained. “For [all of them] to come in and play a part, it had to be Blade Runner and it had to be a short form.”

“To really portray [the world] and to try to really pay homage to the film, CG seemed like a better choice,” Kamiyama explained. “It’s not as if the CG wasn’t tough either, [but] it enables us to show the city and then also do the type of lighting [similar to the Blade Runner films].”

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“If you try to do it in 2D, [you] start focusing on the light first. When you do it from CG, what you can do is start from [the] dark and figure out how to light it,” Aramaki explained. “[I] went to the set of Blade Runner 2049 and got to meet with [director of photography] Roger Deakins… What we took away is that it’s all about the lighting [and] how the picture is composed… I hope the fans really find it does somewhat of a justice to the original source material.”

Blade Runner: Black Lotus will premiere this fall. The 13-episode series will air on Adultswim and stream on Crunchyroll.

For more out of Comic-Con at Home 2021, check out our full schedule to see what other panels are on the horizon.

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J. Kim Murphy is a freelance entertainment writer.

(Photo by Adult Swim/Crunchyroll)

Battlefield 2042 Portal Reveal – Everything You Missed

EA Play Live had some major announcements, including a Dead Space remake and a massive new mode for Battlefield 2042 that almost doubles the number of maps available at launch from the main All-Out Warfare experience. Battlefield Portal adds six remastered maps across 1942, Bad Company 2, and Battlefield 3. These maps allow players to fully customize a massive list of options, including pitting armies from different eras against one another, choosing what weapons and attachments they fight with, picking win conditions, what vehicles are available, and even using a logic editor to program modes like gun game or protect the VIP.

In this video, we’re going through the Battlefield Portal reveal trailer frame by frame to break down all the details you might have missed. You can see a new specialist and gadget, how the HUD works, how weapons seem to handle, and even how fast the new robot dog named Ranger can get destroyed. Some of these modes look ridiculous, like EOD bots versus tanks and wingsuits versus airplanes. Some other things you can spot in the trailers are greater destruction on the 1942 map El Alamein, the new low tide area on Bad Company 2 map Valparaiso, and the return of the tracer dart. Each of the returning maps runs on the latest Frostbite engine, has remastered visuals, and some maps have added areas to accommodate 128 players.

Battlefield 2042 beta dates will happen in September, following technical alphas to test cross-platform play, cross-save, and cross commerce. We’re still awaiting more information on Hazard Zone, which is an alternative to battle-royale modes. Battlefield 2042 releases on October 15 if you preorder specific editions and October 22 for everyone else.

Blade Runner: Black Lotus Anime Trailer, Release, And Plot Details Revealed

The world of Blade Runner, based originally on the Phillip K. Dick novel Do Androids Dream of Electric Sheep?, has remained relatively unexplored over the years despite being a seminal modern sci-fi series. Now, in addition to the original film and the stellar 2017 sequel, Blade Runner fans are getting a CGI anime series called Blade Runner: Black Lotus. And the creators behind it have finally revealed details about the show’s characters and story, as well as the first trailer and key art, during a 2021 Comic-Con virtual panel.

Watch the Blade Runner: Black Lotus trailer below:

The trailer itself is all style, with few concrete details, but thankfully, we gleaned those from the Comic-Con panel itself. The panel featured co-directors Shinji Aramaki and Kenji Kamiyama, executive producer Joseph Chou, voice director Wes Gleason, and actress Jessica Henwick, who plays the show’s main character, a replicant named Elle. It was moderated by Adult Swim’s Jason Demarco, a development executive on the show and co-creator of the Toonami programming block.

The trailer reveals that the anime takes place in 2032. Within the Blade Runner timeline, that’s around 13 years after the events of the original film, a decade after a cataclysmic world event called the “Black Out” (portrayed in the anime short film Blade Runner: Black Out 2022, which was made by the same filmmakers as this series), and 17 years before the sequel Blade Runner 2049.

Kamiyama elaborated on the setting. “As far as timeline goes, the series actually falls between an event called Blackout after the first movie,” the co-director said, as translated by Chou. “We touched on this in the short that we did with Shin’ichirô Watanabe [Blade Runner: Black Out 2022] and that basically concerns the worldwide blackout event where the world has lost most power and the memories that were stored in servers around the world, so that there’s a massive loss of communications and things like that–between that and the chaos that starts from it in 2049, which is where the sequel film has happened.”

The story focuses on Elle, a replicant who wakes up with no memory and few clues to her identity. “Elle wakes up and she doesn’t know who she is or how she got to where she is and all she has for a clue is this tattoo,” explained Henwick. “And so she’s experiencing everything for the first time. What does it feel like to fall in love for the first time? What does it feel like to feel rage and fury and joy? And asking all these big questions of what does it mean to be human? How do we define humanity between a replicant and a human? What’s the difference?”

Blade Runner has generally focused on the question of what makes a person a person, in the context of a techno-dystopian society; the panelists explained that this series will focus even more on “the struggle on the part of the individual” in a world where, following the Black Out, even Blade Runner’s familiar late stage capitalistic dystopia has largely broken down. The show will touch on themes of “discrimination, alienation, just in general fighting against injustice,” according to Kamiyama.

Just-revealed Blade Runner: Black Lotus key art
Just-revealed Blade Runner: Black Lotus key art

Chou elaborated further: “This series, we’re trying to anchor it from the perspective of the one that’s hunted, you know, a replicant, but also a female hero who happens to be just trapped in this world and just trying to figure out or find out their identity and the reason for the situation that she’s in. That’s what the main story is about,” the executive producer said.

The anime will also feature a character familiar to fans of Blade Runner 2049, Niander Wallace–as well as his father, Niander Wallace, Sr.

“What’s the larger context of it?” mused co-director Aramaki. “The world and who’s running the world. There was a Tyrell Corporation in the first movie, and there’s a Wallace corporation in the second movie. What happened in between and what’s the intrigue? We often feel like we’re part of this big machine, and so I think we’re trying to address that mystery or question: What happened and how it happened between the films.”

Blade Runner: Black Lotus arrives on Adult Swim’s Toonami this fall. The show’s full voice cast and character list was previously revealed.

Daily Deals: 55″ Sony OLED 4K TV for $1199, The Best Sony Noise Cancelling Headphones for $169, 27% Off Apple AirPods Pro

Today’s deals include the lowest price ever for a Sony 55″ OLED 4K TV and Sony WH-1000XM3 noise cancelling wireless headphones. You’ll also find deals on the Apple AirPods Pro, Roku Streambar, WD portable SSD, Apple TV 4K, the Nintendo Switch Lite, and more.

2020 Sony A8H 55″ 4K OLED TV

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Here’s a very popular OLED TV deal at a pretty big discount. The 55″ Sony A8H is the least expensive 55″ OLED TV you can get right now. This is the lowest price ever, tied with what we saw on Amazon Prime Day, and its image quality is on par with the 55″ LG OLED TV but at a significantly lower price. If the LG OLED is a bit out of your price range, you save save $300 and get this TV with no loss in image quality.

Sony WH-1000XM3 Active Noise Cancelling Wireless Bluetooth Headphones

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This is the lowest price ever for these highly rated Sony headphones. There is a newer model out (the XM4 vs the XM3) but it currently costs $348, almost double the price for negligible improvement. This is easily one of the best headphones under $500, both in terms of acoustic performance and effective noise cancellation. It’s also very comfortable to wear, has a huge 30-hour battery life, and even features a USB Type-C charging port.

Apple AirPods Pro Noise-Cancelling Earbuds

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If you regret not picking the Airpods Pro up on Amazon Prime Day at 24% off, here’s your chance to get it today at the same price. The AirPods Pro is considered one of the best noise-cancelling in-ear headphones you can get, especially for under $200, and it’s significantly better than even the vanilla AirPods.

Roku Streambar 4K/HD/HDR Media Player

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The Roku Streambar kills two birds with one stones. On one hand, it is a great little soundbar that easily surpasses the built-in audio from the vast majority of TV sets. On the other hand, it also offers you the Roku smart TV interface, which is, in my opinion, the cleanest and most intuitive smart TV interface around. The Streambar is very easy to set up and includes a remote that allows for voice control.

WD 512GB Portable Solid State Drive (SSD)

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This is a great price for a portable solid state drive from a reputable brand. This WD Passport features an internal SSD instead of an HDD. Paired with the faster USB 3.1 Gen 2 (Type-C) connection, you’re going to get much faster transfer speeds compared to your average portable hard drive. SSDs have no moving parts, so they’re more durable than traditional hard drives, consume less power, and generate less heat.

Newest Apple TV 4K 64GB

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With this deal you can basically get the 64GB Apple TV model for the same price as the 32GB model. The newest Apple TV features two major upgrades. It boasts an A12 Bionic processor that boosts graphics performance, video decoding, and audio processing and delivers high frame rate HDR with Dolby Vision. It also includes a new Apple TV remote. The overall build quality is better than before, but the biggest enhancements are a 5-way clickpad, mute button, and dedicated power button that works for your TV, receiver, and Apple TV.

Coway Airmega 200M True HEPA Air Purifier

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If you’re been waiting for a good deal on an air purifier, you’re in luck. The very well-rated Coway Airmega is normally priced at $229, but today Walmart is offering $100 off. This is the lowest price we’ve seen for this model since the pandemic started. The Airmega is a True HEPA purifier, which means that it is certified to trap 99.97 percent of particles that are 0.3 microns in size. The Airmega uses a 4-way filtration system (permanent and washable prefilter, charcoal filter, True HEPA filter, and ionizer). The 200M model covers 361 square feet. The best thing about this purifier is that True HEPA filter replacements are inexpensive.

Xbox Series S Back in Stock

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Best Buy has the Xbox Series S back in stock with no bundle purchase required. If you’re looking to pay the lowest price possible for a next generation console, then you can’t beat this deal. Sam’s Club and Gamestop also have the Xbox Series S in stock, but you need to buy it as a bundle with some extra accessories.

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Free 128GB Memory Card with Nintendo Switch Lite

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For a limited time, Best Buy is offering a free 128GB memory card when you purchase a Switch Lite portable gaming system. That eliminates the biggest shortfall of the Switch console, and that’s the lack of storage. The Switch Lite can play most of the games that the Switch can, with the exception of games that require a dock (Switch Lite cannot play in docked mode). The Switch Lite also has permanently attached controls, not detachable Joy-Cons. But let’s also not forget that the Switch Lite is $100 less than the Switch, and has the same power under the hood.

More Daily Deals for July 23

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out the IGN Deals articles and subscribe to the IGN Deals Twitter page.

Mortal Kombat Legends: Battle of the Realms – The Heroes Enter in This Exclusive Official Clip

Fans were treated to the first official clip from Warner Bros. Animation’s new feature-length film Mortal Kombat Legends: Battle of the Realms during Friday’s IGN: Summer Entertainment Preview live show.

The clip, which you can watch in the player above or via the embed below, sees Johnny Cage and Sonya Blade’s allies arrive just in time to save their hides from the bad guys and engage in some, well, Mortal Kombat!

Mortal Kombat Legends: Battle of the Realms will have a one-hour panel at Comic-Con@Home tomorrow, July 24, at 4:00pm PT, which you will be able to view online here.

Arriving on Digital, Blu-ray, and 4K Ultra HD Combo Pack on August 31, Mortal Kombat Legends: Battle of the Realms picks up shortly after the explosive finale of Mortal Kombat Legends: Scorpion’s Revenge — the 2020 blockbuster hit that initiated these animated films — as our team of heroes is besieged by the enemy forces of Shao Kahn, forcing Raiden and his warriors into a final Mortal Kombat that will determine the fate of the realms.

Joel McHale (Community, Stargirl) and Jennifer Carpenter (Dexter, Batman: Gotham by Gaslight) return to their lead roles as Hollywood star-turned-fighter Johnny Cage and all-business warrior Sonya Blade as the heroes must travel to Outworld in order to defend Earthrealm and, simultaneously, Scorpion must find the ancient Kamidogu before it’s used to resurrect the One Being – which would mean certain destruction of all things in the universe.

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Also returning for the sequel are Jordan Rodrigues (Lady Bird, The Fosters) as Liu Kang; Patrick Seitz (Mortal Kombat X, Aggretsuko, Naruto: Shippuden) as Scorpion & Hanzo Hasashi; Artt Butler (Her, Star Wars: The Clone Wars) as Shang Tsung & Cyrax; Robin Atkin Downes (The Strain, Batman: The Killing Joke) as Shinnok & Reiko; Dave B. Mitchell (Mortal Kombat 11, Call of Duty franchise) as Raiden, Kintaro & Sektor; Ikè Amadi (Mass Effect 3, Mortal Kombat 11) as Jax Briggs & One Being; Grey Griffin (The Loud House, Young Justice, Scooby-Doo franchise) as Kitana, Satoshi Hasashi & Mileena; and Fred Tatasciore (Robot Chicken, Family Guy) as Shao Kahn.

Mortal Kombat Legends: Battle of the Realms is directed by Ethan Spaulding (Mortal Kombat Legends: Scorpion’s Revenge, Batman: Assault on Arkham) from a script by Jeremy Adams (Supernatural, Justice Society: World War II) and based on the video game created by Ed Boon and John Tobias.

Special features include:

  • The God and the Dragon: Battling for Earthrealm (Featurette) – Go behind the scenes and inside the creative process of bringing Mortal Kombat Legends: Battle of the Realms to action-packed life on screen.
  • Voices of Kombat (Featurette) – Join Joel McHale, Jennifer Carpenter, and the cast as they detail the process of creating unique and compelling voices for the larger-than-life characters in the film.
  • Kombat Gags: Gag Reel (Featurette) – Step inside the VO booth with the cast of the film for all of the flubbed lines and outrageously improvised lines from the cutting room floor.
  • Mortal Kombat Legends: Battle of the Realms Audio Commentary (Audio Only) – Producer Rick Morales and Screenwriter Jeremy Adams take the audience inside the art of writing and animating the film in this feature-length audio commentary.

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