Pokemon Go Solstice, Bidoof Events Announced

Two new events are kicking off soon in Pokemon Go. The game’s Solstice event is set to run from June 17-20, and it introduces the Legendary Pokemon Regigigas to the game. Shortly after that, Niantic is holding a Bidoof-themed event featuring Shiny Bidoof.

Solstice Event

Throughout the Solstice event, Lunatone, Solrock, Spheal, and other Pokemon will appear in the wild more frequently than normal. There will also be unique wild Pokemon spawns and Raid bosses depending on your hemisphere. You can see which Pokemon will appear in the Northern and Southern Hemispheres below.

Northern Hemisphere

Wild Pokemon

  • Yanma
  • Chimchar
  • Summer Form Deerling
  • Shiny Yanma

Raid Bosses

  • Alolan Marowak
  • Yanma
  • Petilil

Southern Hemisphere

Wild Pokemon

  • Snorunt
  • Snover
  • Winter Form Deerling
  • Shiny Snover

Raid Bosses

  • Lapras
  • Piloswine
  • Snorunt

In addition to those Pokemon, the aforementioned Regigigas will appear in five-star Raids from June 17 to July 1, and you’ll have a chance to encounter a Shiny version. There will also be event-exclusive Research tasks to complete. You can read more details about the Solstice event on the Pokemon Go blog.

Bidoof Event

Following the Solstice event, Niantic is hosting a Bidoof-themed event from June 25 to July 1. Bidoof will be appearing in the wild and in Raids much more frequently throughout the event, and you’ll have your first chance to encounter a Shiny Bidoof in the game. Bidoof will also be able to learn new attacks when you use Charged TMs on certain days of the event, and any Bidoof that you evolve into Bibarel during the event will know Hyper Beam.

Bidoof
Bidoof

On top of that, a few bonuses will be active during different days of the event. You’ll be able to earn extra XP for capturing Pokemon on the following days:

  • June 25-26: 2x catch XP
  • June 27-28: 3x catch XP
  • June 29-30: 4x catch XP

Finally, Team Go Rocket grunts will have Shadow Bidoof on their teams during the event, and you’ll be able to get new Bidoof stickers from gifts and PokeStops. You can read more details on the Pokemon Go blog.

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Game Builder Garage Is Available Now With A Free Demo

Game Builder Garage, Nintendo’s game design tool and teacher, is now available on Nintendo Switch and has a free demo to try out the game. The demo contains the first interactive lessons from the game which should provide a basic lesson in game design.

Game Builder Garage takes one of the smaller features of Nintendo Labo–the cardboard DIY game–and turns it into a full toolset. Labo had the Toy-Con Garage, which allowed you to tinker with the minigames and create small ones of your own using Labo. Game Builder Garage takes that and expands it into an all-digital, cardboard-free experience, where you can create your own games and play other people’s creations.

Game Builder Garage is available now for $30 USD. The Nintendo Direct presentation for E3 2021 happened earlier today, showcasing Breath of the Wild 2, Metroid Dread, Warioware: Get It Together, and more.

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Xbox Console Exclusive The Medium Coming To PS5 This September

Bloober Team’s psychological horror game The Medium will make its way to PS5 on September 3 with full DualSense support, Sony has confirmed. It’s unclear if the game will launch on PS4 as well, which may be unlikely since it didn’t arrive on Xbox One alongside PC and Series X|S either.

The PlayStation maker revealed the news in a new trailer on YouTube. The minute-and-a-half-long video is entirely composed of cutscenes from the game, with a few pull quotes interspersed. The trailer claims that The Medium is “more immersive than ever” thanks to the DualSense, but Sony hasn’t specified how the game takes advantage of the controller’s features.

The Medium has been a massive success for Polish studio Bloober Team, becoming profitable just a few days after launch and carving out a spot on Steam’s top-selling games of January 2021.

Developed by the team behind Blair Witch and the Layers of Fear franchise, The Medium launched on Xbox Series X|S and PC earlier this year. We awarded the game a 9/10 in our The Medium review, praising the game’s use of subtext and how its themes weave together with its gameplay.

“The Medium’s conclusion sticks with you; it’s one last horrifying reminder that trauma may not define a person, but it can have consequences we can’t even begin to foresee if it’s not adequately dealt with and simply left to fester over time,” associate editor Jordan Ramée wrote in his review. “I can’t say I enjoyed the ending to The Medium, but I am deeply satisfied with how it sets up the inescapable nature of its horrifying conclusion.”

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Battlefield 2042 Will Put Bots In Matches If They Don’t Fill Up With People

With the promise of 128 player matches on current-gen consoles, Battlefield 2042 would need a consistently high player count to make sure players always have an enemy to fire at. Since that’s not possible to guarantee, developer DICE has thought of a way around the issue: lots of bots.

According to a post on EA’s website, Battlefield 2042 will be keeping servers constantly packed using AI soldiers. That being said, there isn’t a guarantee that you’ll be going up against bots in every match. AI soldiers will be “used for server-filling capabilities, ensuring your matches remain full, no matter your location.” In other words, if your server can be filled with 128 real players, they will be.

It’s worth noting that on last-gen consoles, players likely won’t see as many bots thanks to a lower player count. On the PS4 and Xbox One, games of conquest and breakthrough will only go up to 64 players, as opposed to PC, PS5, and Xbox Series X|S, which can house up to 128 per match.

The inclusion of AI soldiers should be more of a boon to players far into the future when a majority of the game’s player base has moved onto another game. Likewise, anyone looking to play Battlefield 2042 into the early hours of the morning during the week or during any other dips in player count should expect to see bots filling up their lobbies.

Besides filling up lobbies, Battlefield 2042’s multiplayer experience will benefit from bots in a couple of other ways through other game modes. Anyone playing the game’s co-op mode will be able to squad up with some friends and take on a horde of enemy AI soldiers. Likewise, Battlefield 2042 will also have a solo mode, perfect for trying out new weapons or loadouts against AI soldiers only.

Battlefield 2042 is currently set to release on October 22, 2021 for PC, PS4, PS5, Xbox One, and Xbox Series X|S.

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CoD: Black Ops Cold War Season 4 Patch Notes Revealed, Details Gifting Feature

Call of Duty’s Season 4 is just days away, and Treyarch has detailed the patch notes for Black Ops Cold War‘s update on June 17. This new season of multiplayer and Zombies content will go live in Black Ops Cold War starting at 9 PM PT June 16 / 12 AM ET June 17.

Multiplayer

As previously revealed by Call of Duty’s Season 4 roadmap, Black Ops Cold War’s new season will launch with a limited-time “Ground Fall” event, which will have players find and secure SAT-Links to score exclusive rewards. A new battle pass will be available with 100 Tiers to progress through, alongside new multiplayer maps of Collateral, Hijacked, and Amsterdam.

Weapon Tuning

Cold War weapons will mostly remain the same for the start of Season 4. Treyarch only made minor adjustments to a few assault rifle Muzzle attachments, which should improve the damage range on suppressor attachments for players who prefer a stealthier approach with their assault rifles.

Gifting Feature

A new gifting feature has been added to Cold War. Players can now gift the battle pass, battle pass bundles, and store bundles to their friends. As an added bonus, players will receive a 60-minute double battle pass XP token for sending their first gift between June 17 and June 30.

However, two-factor authentication is required to use the gifting system, and specific bundles such as the free bundles, franchise store bundles, and limited-time bundles cannot be gifted.

Zombies

Treyarch also announced today that alongside the new Zoo map, Outbreak’s “Operation Excision” storyline quest will be unlocked for players at 10 AM PT / 1 PM ET on June 17. This storyline quest will allow players to uncover more of the Dark Aether storyline, as the events of the quest will serve as the prologue to the next round-based survival map “Mauer der Toten” coming later in the season.

You can see the full June 15 patch notes for Black Ops Cold War below, as shared by Treyarch.

GLOBAL

Events

Ground Fall

  • “Ground Fall” limited-time event live through 10AM PT June 24.
  • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

Operators

Jackal

  • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

Weapons

MG 82

  • New MG82 LMG available for free at Tier 15 of the Battle Pass System.

C58

  • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.

Nail Gun

  • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

Weapon Unlock Challenges

PPSh-41

  • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.

Swiss K31

  • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

Weapon Tuning

Assault Rifles

XM4

  • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
  • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.

AK-47

  • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
  • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%

QBZ-83

  • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.

FFAR 1

  • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
  • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.

Krig 6

  • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.

Groza

  • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.

FARA 83

  • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
  • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

Features

Gifting

  • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
  • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
  • Two-factor authentication is required to use the gifting system.
  • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.

Challenge Tracker

  • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold War, Warzone, and Modern Warfare.

Prestige Rewards

Added four new Prestige Levels (16-19) and Prestige Rewards:

  • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
  • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 190: All Season Challenges Available
  • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
  • Levels 250 – 1,000: New Prestige Key every 50 levels

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100.

Music Player

Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System:

  • “Inferno”
  • “Alistair’s Theme”
  • “Damned 4”
  • “Reflections”

Main Lobby

  • Updated main lobby theming for Season Four.

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
  • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
  • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
  • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
  • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
  • New map added to Multiplayer rotation in 2v2 and 3v3 modes.

Standoff

  • Updated Hardpoint spawns for P2 and P4 Hardpoints.

Modes

One in the Chamber [NEW]

  • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
  • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
  • Available weapons include the 1911, Magnum, and Hand Cannon.
  • The first player to reach the score limit wins the match.

Multi-Team: Sat-Link [NEW]

  • New Multiplayer mode featuring 10 competing teams of four.
  • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
  • Search for crates to collect powerful Scorestreaks and other useful items.
  • The first team to reach the score limit wins the match.

Cranked Hardpoint [NEW]

  • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
  • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
  • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
  • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
  • The first team to reach 200 points, or the most points before time expires, wins.

Hardcore Hardpoint [NEW]

Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.

Multi-Team Elimination

  • Added to the Game Modes Combat Record.

Prop Hunt

  • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

Scorestreaks

Hand Cannon

  • New Scorestreak available in Multiplayer for 2,800 score.

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge.

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

Weapons

  • Restricted the LC10 and AK-47 in League Play.

ZOMBIES

Outbreak

New Main Quest

  • “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th.

New Region

  • New Zoo region available in Outbreak.

New Intel

  • New in-game story Intel available to discover.

Quests

  • New tuning changes to the existing Outbreak Main Quest in Ruka:
  • Disabled super sprinters in the Silo.
  • Slightly reduced Legion’s chest armor health.
  • Increased respawn delays on all zombies.
  • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.

World Events

  • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.

Objectives

  • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
  • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

Dead Ops Arcade 3

Gameplay

  • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
  • Treasure in Poppy’s room should no longer time out.
  • Chickens that are spinning out now use the player’s last weapon correctly.
  • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
  • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
  • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
  • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.

Scoring

  • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
  • Addressed an issue where the Pineapple Launcher was not awarding points.

Stability

  • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
  • Improved stability for issues that could occur when players stand in Nova Gas.

General

  • Added inactivity tracking to boot inactive players after a period of time.
  • Closed multiple exploits in The Wild.

Onslaught (PlayStation)

Maps

  • Collateral added to map rotation with new Intel to discover.

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

Challenges

Season Challenges

  • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.

Operator Missions

  • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.

Weapon Unlock Challenges

  • Added new Weapon Unlock Challenges in Zombies:
  • PPSh-41 SMG
  • Swiss K31 sniper rifle
  • Nail Gun Special weapon

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]
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Heroes Of The Storm New Balance Patch Live Now

Heroes of the Storm, Blizzard’s MOBA, has received a new patch, focused on balance. The update will rework Blaze, one of the tanks in the game, to give a popular ability earlier in the game. Blizzard also highlighted changes to Muradin Storm Bolt and Stitches getting nerfed, in addition to some bug fixes.

Heroes of the Storm combines iconic Blizzard characters from across all of its games, putting characters from Diablo, World of Warcraft, Overwatch, and more together on a single battlefield. Sometimes, it even has skins so characters can cosplay as each other, like a Soldier 76 skin for Starcraft’s Jim Raynor. The game has been on Blizzard’s back burner since 2018 when the company decided to cancel its esports tournaments and move developers onto other titles.

The June 15 balancing patch provides changes to 12 heroes in addition to some bug fixes. You can read the full notes on Blizzard’s website or below:

HEROES OF THE STORM BALANCE PATCH NOTES – JUNE 15, 2021

General

  • Loan Talents have been renamed to Gambit Talents.

Heroes

Tank

Blaze

Base

  • Flame Stream [Q]
    • Additionality functionality: Hitting an enemy with both streams of Flame Stream deals 120 damage. This additional hit triggers Flame Stream’s Pyromania cooldown reduction.

Talents

  • Level 1
    • New Habits [D]
      • Pyromania cooldown reduction from Regeneration Globes reduced from 8 to 6 seconds.
  • Level 7
    • Crossfire [Q]
    • Suppressive Fire [Q]
      • Moved from Level 13.
    • Nanomachine Coating [W]
      • Moved from Level 13.
    • Fuel Leak [E]
      • Moved from Level 13.
  • Level 13
    • Grill and Kill [W]
      • Moved from Level 7.
      • Changed functionality: Ignited Oil Spill damage bonus now granted instantly.
      • Ignited Oil Spill damage bonus increased from 35% to 45%.
      • Hero hits for quest completion reduced from 60 to 30.
      • Quest Reward Ignite duration increased from 2 to 2.5 seconds.
    • Adhesive Petroleum [W]
      • Moved from Level 7.
      • Additional functionality: Enemies standing in Oil Spill when its Ignited take 35% more Basic Attack damage from Blaze for 3 seconds.
    • (New) Collision Course [E]
      • Jet Propulsion deals an additional 325 damage to its collision target.

Developer Comment: Crossfire has always been a wildly popular talent, so we’re bringing it baseline. With this early addition of damage, we’re comfortable pushing back his damage talent tier and swapping it with his impactful tanking talents.

Garrosh

Base

  • Into the Fray [Active]
    • Moved from Level 7.
    • Armor reduced from 25 to 20.

Talents

  • Level 7
    • Intimidation [Q]
      • Attack Speed reduction reduced from 40% to 30%.
    • Oppressor [W]
      • Changed from a Passive talent to a Bloodthirst [W] talent.
      • Spell Power reduction reduced from 40% to 30%.
      • Additional functionality: Bloodthirst also applies the Spell Power reduction.
    • (New) Lok-tar Ogar! [Active]
      • Increase Into the Fray Armor by 20.
      • Into the Fray’s cooldown is reduced by 12 seconds for each enemy Hero hit.

Developer Comment: Into the Fray has become a crucial part of what is expected from Garrosh, so we’re just giving in to the mad Warchief. We’re also mildly lowering the power of his level 7 talents to make up for this addition.

Johanna

Base

  • Iron Skin [D]
    • Shield increased from 674 to 810.

Talents

  • Level 4
    • Hold Your Ground [D]
      • Shield percent increase reduced from 60% to 40%.
  • Level 7
    • Sins Exposed [Q]
      • Healing reduction increased from 25% to 35%.
    • Steed Charge [D]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 10
    • Falling Sword [R1]
      • Damage Increased from 150 to 225.
  • Level 13
    • Holy Fury [Passive]
      • Periodic damage increased from 12 to 15.

Developer Comment: Hold Your Ground’s talent tier has some competitive options, but it still feels more necessary than we’d like. We’re baking in some of its benefit, and those who love the talent will still have its current power – Hold Your Ground’s shield is increasing from 1078.4 to 1134. Johanna has landed fairly well, so we’re also lightly helping some of her weaker talents.

Muradin

Base

  • Storm Bolt [Q]
    • Adjusted functionality: No longer has a baseline Quest. Upon reaching level 10, Storm Bolt pierces an additional target. Basic Attacks reduce the Cooldown of Storm Bolt by 1 second and restore 3 Mana.

Talents

  • Level 1
    • Perfect Storm [Q]
      • New functionality:
        • Quest: Basic Attacks against enemy Heroes increase Storm Bolt’s damage by .5.
        • Quest: If an enemy Hero is killed within 3 seconds of being hit by a Storm Bolt, increase Storm Bolt’s damage by 10.

Developer Comment: We have never been really happy with Storm Bolt having a baseline quest as it causes players to play sub-optimally during the early portions of the game while stacking. Instead of removing the power of it, we have decided to automatically unlock its functionality when Muradin hits level 10. Alongside this change, we also took the opportunity to redesign Perfect Storm to reward both aggression and the proper use of Storm Bolt.

Stitches

Base

  • Vile Gas [D]
    • Duration increased from 3 to 4 seconds.

Talents

  • Level 1
    • Hungry For More [Passive]
      • Maximum Health bonus reduced from 30 to 25.
  • Level 4
    • Playtime! [W]
      • Slam Inner Area cooldown reduction increased from 1 to 1.5 seconds.
    • Vile Cleaver [D]
      • Additional functionality: Slam applies Vile Gas to all targets hit.
    • Tenderizer [Passive]
      • Healing reduced from 2% to 1.75%.
  • Level 7
    • Serrated Edge [Q]
      • Hook cooldown reduction reduced from 5 to 4 seconds.
    • Putrefaction [Trait]
      • Healing reduction increased from 30% to 40%.
      • Vile Gas healing increased from 60% to 75%.
  • Level 13
    • Meat Hook [Q]
      • Healing per second reduced from 5% to 4%.
      • Duration increased from 4 to 5 seconds.
    • Chop Chop [Q/Trait]
      • Duration reduced from 5 to 4 seconds.
      • Attack Speed bonus reduced from 50% to 40%.
      • Additional functionality: Basic Attacks against Heroes refresh the duration.
  • Level 16
    • Digestive Juices [E]
      • Devour cooldown reduction reduced from 5 to 4 seconds.
      • Damage reduction duration reduced from 5 to 4 seconds.
  • Level 20
    • Hungry Hungry Stitches [R2]
      • Additional functionality: Heroes are Slowed by 75% for 1 second after Gorge ends.
    • Master Hooker [Q]
      • Hook cooldown reduction reduced from 5 to 4 seconds.
      • Healing reduction reduced from 100% to 75%.

Developer Comment: Stitches is successfully lumbering his way through the Nexus in his own way – with a massive health pool and lots of healing. We think a small reduction on both ends will be healthy without tripping him up. We’re also reducing his Hook cooldown reduction on both Serrated Edge and Master Hooker, so Stitches will have to work harder to play with his food.

Bruiser

Imperius

Base

  • Basic Attack
    • Damage increased from 122 to 126.
  • Solarion’s Fire [W]
    • Damage increased from 100 to 110.

Talents

  • Level 4
    • Battle Hunger [Trait]
      • Bonus healing increased from 70% to 80%.
  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 150 to 185.
    • Holy Fervor [Active]
      • Additional functionality: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.
  • Level 20
    • Unrelenting Descend [R2]
      • Additional functionality: Descending from the Heavens restores Imperius for 30% of his maximum Health and Mana.

Developer Comment: Flash of Anger has overshadowed Imperius’ other level 7 talents for a while, as it was the premier option for both AoE damage and survivability. With buffs to both Blaze of Glory and Holy Fervor, along with a sizable increase in base power, we hope to see more Imperius action.

Healer

Anduin

Base

  • Pursued By Grace [D]
    • Healing increased from 26 to 32.
  • Flash Heal [Q]
    • Mana cost reduced from 25 to 20.
    • Healing increased from 270 to 280.
  • Chastise [E]
    • Cooldown reduced from 10 to 9 seconds.

Talents

  • Level 1
    • Evenhanded Blessings [Q]
      • Healing bonus increased from 10 to 15%.
    • Lightwell [Active]
      • Cooldown reduced from 80 to 75 seconds.
      • Individual healing cooldown reduced from 1 to .875 seconds.
  • Level 4
    • Surge of Light [E]
      • Cooldown reduction increased from .5 to .75 seconds.
  • Level 7
    • Binding Heal [Q]
      • Healing increased from 115 to 135.
    • Desperate Prayer [Active]
      • Cooldown reduced from 40 to 35 seconds.
      • Healing increased from 360 to 375.
  • Level 16
    • Renew [Q]
      • Healing per second increased from 26 to 30.
      • Duration increased from 5 to 6 seconds.
    • (New) Inner Focus [Active]
      • New functionality:
        • Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.
        • Damaging enemy Heroes reduces this cooldown by 1 second.
        • 20 second cooldown.

Developer Comment: Anduin is performing a little lower than we’d like, so we’re buffing his base power as well as his under picked talents. Players have asked for Inner Focus, so we’re returning it with a slightly different flavor – please let us know how this feels to play with.

Brightwing

Base

  • Soothing Mist [D]
    • Healing increased from 105 to 115.
    • Cooldown reduced from 100 to 90 seconds.
  • Phase Shift [Z]
    • Cooldown reduced from 50 to 40 seconds.

Talents

  • Level 1
    • Hyper Shift [Z]
      • Cooldown reduction reduced from 1.5 to 1 second.
  • Level 7
    • Peekaboo! [Z]
      • Shield duration reduced from 5 to 4 seconds.
    • Critical Mist [D]
      • Heal bonus increased from 100% to 140%.
  • Level 13
    • Pixie Boost [E]
      • Initial Move Speed bonus increased from 40% to 50%.
  • Level 20
    • Intensive Winds [R2]
      • Changed functionality: No longer increases Emerald Winds’ Mana cost.
    • Faerie Protector [Active]
      • Additional functionality: [Passive] – Pixie Dust always bounces back and applies to Brightwing.
    • Speedy Dragon [Passive]
      • Additional functionality: Reduce Phase Shift’s cast time to 1 second.

Developer Comment: We’d prefer a Brightwing that isn’t as dependent on Hyper Shift, so we’re reducing its cooldown reduction alongside Phase Shift’s base cooldown. While we’re here we’re sprucing up Brightwing’s level 20 talents, so Brightwing is ready for some new friends!

Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Additional functionality: Basic Attacks become ranged and Slow enemies by 15% for 1.5 seconds but deal 50% less damage.
    • Reactive Ballistospores [Active]
      • Adjusted functionality:
        • Activate: Instantly spread a Weighted Pustule to all nearby enemy Heroes (60 Second cooldown).
        • Passive: While below 50% maximum Health, Bio Kill-Switch cooldown refreshes 150% faster.
    • Low Blow [E]
      • Additional functionality: Lurking Arm persists for an additional 1 second after it is cancelled.
    • Spine Launcher [Passive]
  • Level 4
    • Biotic Armor [Q]
      • Physical Armor from activating Bio-Kill Switch from 75 to 50.
  • Level 7
    • Targeted Excision [D]
      • Activating Bio Kill-Switch while exactly 1 enemy Hero is affected by Weighted Pustule now sets your Bio Kill-Switch to 8 seconds instead of 5.
  • Level 13
    • Lingering Spines [E]
    • Virulent Reaction [D]
      • Root duration from 2 to 1.5 seconds.

Developer Comment: Stukov had a couple of fun talents that were being overshadowed by stronger and/or more synergistic ones. We didn’t want to lose their flavor, so we baked their current functionality into existing talents that were in need of a little love themselves.

Ranged Assassin

Orphea

Talents

  • Level 1
    • En Pointe [Q]
      • Additional functionality: Hitting Heroes with the end of Shadow Waltz grants an additional 1 Chaos.
    • Growing Nightmare [E]
      • Changed functionality: Initial damage bonus changed from Dread’s eruption to both Dread’s wave and eruption.
      • Initial damage bonus increased from 40% to 50%.
      • Quest reward damage bonus increased from 25% to 50%.
  • Level 20
    • Monster Within [R1]
      • Additional functionality: Cooldown reduction continues for 5 seconds after Eternal Feast ends.
    • Engulfing Oblivion [R2]
      • Armor reduction increased from 25 to 50.
    • Final Toccata [Active]
      • Duration reduced from 6 to 5 seconds.
      • Additional functionality: Dashing increases Final Toccata’s duration by 1 second.

Developer Comment: Orphea players have correctly recognized the power of both Ancestral Strength (level 1) and Eldritch Conduit (level 20). Therefore, we’re buffing their competitors and seeing what happens.

Raynor

Base

  • Basic Attack
    • Damage increased from 92 to 98.
  • Penetrating Round [Q]
    • Damage increased from 190 to 205.

Talents

  • Level 1
    • Ace in the Hole [Trait]
      • Talent changed from [Q] to [Trait].
      • Changed functionality: Damage bonus now affects all Raynor’s damage.
      • Damage bonus reduced from 25% to 10%.
  • Level 20
    • Execute Orders [Passive]
      • Execute Orders is no longer able to be picked in ARAM games.

Developer Comment: Jimmy ain’t fought his last battle yet. We’re returning Ace in the Hole to its original functionality, mostly in response to player sentiment, but also to open up a Basic Attack build that isn’t Gambit dependent. As always, thanks for your feedback! We have decided to remove Execute Orders from ARAMs, as we think even a less powerful version is still not healthy for the game mode.

Valla

Talents

  • Level 1
    • Puncturing Arrow [Q]
      • Damage bonus per initial Hero hit increased from 6 to 7.
    • Fire At Will [W]
      • Damage bonus per Hero hit decreased from 4 to 2.
      • Additional functionality:
        • Quest: After hitting 20 Heroes, gain 40 additional Multishot damage.

Developer Comment: Valla is still settling into her place in the Nexus, but it’s been clear that her Multishot is hitting too hard. We’re heavily reducing Fire At Will’s ability to scale, while giving it an early push of damage.

Bug Fixes

Heroes

  • Anduin
    • Renew’s effect is no longer lost by dying.
    • Moral Compass’s range bonus is no longer lost by dying.
  • Johanna
    • Falling Sword no longer impacts enemy Heroes twice.
  • Lúcio
    • Mixing Fire’s cooldown reduction has been updated to match its tooltip.
  • Malfurion
    • Serenity no longer increases Tranquility’s duration.
    • Serenity’s tooltip has been updated to match its increased healing.
  • Ragnaros
    • Meteor Bomb’s bonus damage is no longer lost by dying.
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Morbius Is Still Coming Out In January 2022, Not Part Of The MCU

Update: GameSpot has confirmed that Morbius is still slated to come out on January 28, 2022. Additionally, the movie is not part of the wider Marvel Cinematic Universe. It is a part of Sony Pictures’ Universe of Marvel characters, contrary to what Tyrese Gibson said in the interview below.

Original story follows:

If you’ve been patiently waiting for Sony’s Morbius to come out–the movie following a vampiric Spider-Man villain–prepare to wait even longer. In a recent interview with ComicBook.com, the movie is being pushed back until October 2022. Additionally, the movie will apparently be a part of the MCU.

Tyrese Gibson, who plays Simon Stroud in the upcoming film, said during an interview with Comic Book that the movie is in fact getting delayed–again. “They just pushed [Morbius] to October because they want to take advantage of that Halloween energy, so it’s going to be a long year, man, of a lot of magic happening out here.” explained Gibson.

Additionally, Gibson was asked twice if the Morbius movie was in fact part of the MCU. He responded yes twice, which is a big bit of news. You can check out a piece from the interview below.

GameSpot has reached out to Sony for comment, as many were under the impression that Morbius would in fact not be a part of the MCU.

However, there’s some evidence that this movie may in fact be a part of the grander MCU as in the trailer for Morbius, a poster can be seen of Spider-Man with “Murderer” spray painted on it. As you probably remember in Spider-Man: Far From Home, Quentin Beck gave a video to The Daily Bugle blaming Spider-Man for the drone attack that Beck initiated. However, on the flip side of things, that Spider-Man costume from the Morbius trailer looks a lot more like Tobey McGuire’s and not so much like Tom Holland’s.

Morbius has gone through a slew of delays, as the film was originally expected to release July 31, 2020. Because of the pandemic, it was pushed back to March 19, 2021, then January 21, 2022, then January 28, 2022. The new October 2022 release date will be the fifth time the film has been delayed. However, this is relatively common the past year, considering the world has been shut down.

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Game & Watch: The Legend Of Zelda Up For Preorder Now

To celebrate The Legend of Zelda’s 35th anniversary, Nintendo made yet another exciting announcement for Zelda fans during its E3 2021 Direct: a brand-new Game & Watch product that bundles three classic Zelda games is releasing November 12. Game & Watch: The Legend of Zelda is available to preorder now after its reveal earlier today, and if you’re hoping to get your hands on this neat collectible, we suggest securing your order sooner than later. It may sell out fast.

Game & Watch: The Legend of Zelda includes The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: Link’s Awakening (the original, of course). In addition, it’ll ship with a new version of Vermin that stars Link. The Zelda-themed Game & Watch will function as a digital clock and timer as well.

This is the second Game & Watch-inspired product released by Nintendo, the first of which released around Mario’s 35th anniversary last year. Game & Watch: Super Mario Bros. bundled the original Super Mario Bros. and The Lost Levels as well as Game & Watch title Ball. It was meant to be a limited-time release through March 31, but you can still buy it at multiple retailers.

It’s an exciting time for Zelda fans, as Nintendo also showed off new footage of the Breath of the Wild sequel and confirmed a 2022 release window during E3. Meanwhile, The Legend of Zelda: Skyward Sword HD is releasing on Switch on July 16–and you can preorder it now. Catch up on more of the biggest Nintendo E3 2021 announcements, including Metroid Dread, Mario Party Superstars, and the new Smash DLC character, Kazuya from Tekken.

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Red Dead Redemption 2’s Latest Weekly Update Dishes Out Double Rewards For All Roles

Red Dead Redemption 2‘s latest weekly update for Red Dead Online is out now. Throughout the next week you’ll be able to earn double rewards on all Role Free Roam events, and receive bonuses for reaching Role ranks, selling moonshine and trader supplies, and more.

Whichever Role you’ve opted for, Role Free Roam events such as Manhunt, Day of Reckoning, Salvage, Condor Egg, and more, are paying out double RDO$ and Role XP all week long. Anyone who levels up five Role ranks will also receive 2,000 character XP and an offer of 30% off any Established or Distinguished Role item. Additionally, all players below rank 10 in any Role will be offered 30% off a Novice or Promising Role item of their choice, while those who have reached rank 20 across all five Roles will receive 50% off an Established or Distinguished Role item, plus 5,000 Character XP.

Now Playing: Dirty Arty’s Final Ride – Red Dead Redemption 2

Trader Sell missions and Moonshine sales are also doling out double Role XP throughout the week. On top of this, all Traders will receive two rewards for 25 Trader Goods each, while Moonshiners will get five rewards that they can exchange for Mash refills. If you fancy moving camp, Moonshiners with wanderlust can also waive the cost of moving their Moonshine Shack through June 21.

When it comes to discounts, the Wheeler, Rawson and Co. catalogue is offering 40% off Trade Wagons, Work Houses, Wilderness Camps, and Tonic Crafting Pamphlets. You can also get 30% off Pants, Skirts, and Boots.

Those who connect their Rockstar Games Social Club account to Prime Gaming before July 5 will receive a free emote and offers for 30% off the Bar Expansion and a Novice or Promising Moonshiner item of your choice.

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Nintendo Didn’t Announce Any Animal Crossing News At E3 2021

While we did see some pretty amazing stuff at E3 2021 Nintendo Direct, we didn’t get any new announcements about Animal Crossing: New Horizons. Fans of the series noticed the absence of news on Twitter, with many posting memes and jokes in response.

It’s not clear what Nintendo’s long-term plans are for New Horizons, but we’ll update this story with new details if we hear anything. Recent updates added cheese rolling to New Horizons, as well as some seasonal items themed around the Dano and Dragon Boat Festivals.

Now Playing: Animal Crossing: New Horizons Review

Then again, since E3 is traditionally reserved for brand new games, it’s not necessarily a surprise that Animal Crossing was a no-show. Still, DLC for several notable games did serve as highlights for some, especially the Super Smash Bros. Ultimate announcement.

Though this news is disappointing to New Horizons fans, the E3 2021 Nintendo Direct featured many surprises. You’ll soon be able to headbutt Kirby as Kazuya Mishima in Super Smash Bros. Ultimate, which adds the Tekken veteran to its line-up of iconic fighting game characters like Ryu and Terry Bogard.

We also got an announcement of a new 2D Metroid game, Metroid: Dread. Dread is being made by Metroid: Samus Return developers MercurySteam, and it’s the first brand new 2D game in the series since 2002’s Metroid Fusion. By the look of things, it’s a direct sequel to Fusion, and takes that game’s SA-X concept to the next level with a evil robot called EMMI.

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