Dragon Age 2 Writer Reveals Everything He Would Fix About BioWare’s Divisive Sequel

David Gaider, the lead writer on the divisive Dragon Age 2, has revealed some of what he would do if he could “Zack Snyder DA 2” and change the game for the better.

This Dragon Age 2 journey began when Gaider was asked whether or not Dragon Age 2 was his favorite in the franchise. Gaider answered by praising the writing team and saying how proud he was of all they accomplished in such a short time.

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DA 2, according to Gaider, was a project where the “goal posts kept moving” and where “things kept getting cut, even while we worked.”

“I had to write that dialogue where Orsinio turned even if you sided with him, because his boss battle had been cut and there was no time to fix the plot. A real WTF moment,” Gaider said.

He continued by confirming that, while DA 2 is his favorite in the series, it’s “the sort of thing I never want to live through ever again. Mixed feelings galore.”

He then posed the question, “If you could Zack Snyder DA2, what would you change?” This is when he created a thread of fascinating details that reveal much of what could have been had the team been given enough time to do so.

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One of the first things Gaider would change was to either “restore the progressive changes to Kirkwall we’d planned over the passing of in-game years or reduce the time between acts to months instead of years.”

Despite many saying the team should have gotten “rid of repeated levels,” Gaider doubled down and shared that he wanted “Kirkwall to feel like a bigger city. Way more crowded. More alive! Fewer blood mages.”

He also wanted to “restore the plot where a mage Hawke came THIS close to becoming an abomination. An entire story spent trapped in one’s own head while trapped on the edge of possession. Why? Because Hawke is the only mage who apparently never struggles with this. It was a hard cut.”

Many alternate lines were cut, and Gaider would be happy to see these restored, many of which dealt with people forgetting they’d met you, “Or that they knew you were a mage. Or, oh god, that maybe they’d romanced you in [Dragon Age: Origins]. So much carnage.”

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He’d want to “restore the Act 3 plots we cut only because they were worked on too late, but which would have made the buildup to the mage/templar clash less sudden.”

Alongside restoring Orsino’s end battle, he also would have wanted “an end fight with the templars that didn’t require Meredith to have red lyrium and go full Tetsuo.”

While he and the team never got around to planning it, he also would’ve loved to implement “an end decision where you sided with neither the mages nor the templars. Because it certainly ended up feeling like you could brand both sides as batshit pretty legitimately, no?”

Oh, and he also thinks there should have been an option to go, “umm, Anders… what are you DOING?”

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Varric also should have been a romance option, because Mary Kirby “took that ‘slimy car salesman’ character we’d planned and did the impossible with him.”

If Gaider had his way, there would also be an “original expanded opening to the game which allowed you to spend time with Bethany and Carver BEFORE the darkspawn attacked.”

Wrapping up his thoughts on this “Zack Snyder DA 2,” Gaider also would have liked to “Restore the ‘Varric exaggerates the heck out of the story’ at the beginning of every Act, until Cassandra calls him on it. Yes, that was a thing.”

He also wished to have had the opportunity to make the cancelled Dragon Age 2: Exalted March expansion that would have… gasp… “ended with Varric dying.”

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While being extremely proud of the project, Gaider obviously shares in the frustration in what Dragon Age 2 became, and even said “he wouldn’t be surprised if EA considered DA2 its embarrassing red-headed stepchild.”

Many of these issues may have stemmed from the fact that “DA2 existed to fill a hole in the release schedule. More time was never in the cards. DA2 was originally planned as an expansion!”

“I would personally say that DA2 is a fantastic game hidden under a mountain of compromises, cut corners, and tight deadlines,” Gaider said. “If you can see past all that, you’ll see a fantastic game. I don’t doubt, however, that it’s very difficult for most to do that.”

In our Dragon Age 2 review, we said, “Every modification to the gameplay and structure of Dragon Age II is a clear improvement over the previous game. The combat is more responsive and bloody, you don’t need to fight the inventory system anymore, and conversations are more engaging thanks to the adapted Mass Effect wheel. There are downsides though; the semi-linear story and repetitive environments have a negative effect on what is otherwise a great role-playing game.”

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While Dragon Age 4 is currently in development, Gaider left BioWare in 2016 after 17 years at the studio. In 2019, he co-founded Summerfall Studios and is currently working on Chorus, a part musical and part adventure game.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghostrunner DLC Adds New Time-Attack Mode That Pushes You To Move As Quick As You Kill

You’ll need to slice through your opponents even more quickly in the new DLC for ninja parkour game Ghostrunner. The new Kill Run mode brings some extremely tough new challenges to the game, requiring you to not only rip through enemies who can one-shot you at a moment’s notice, but to find ultimate paths through enemies and execute perfect jumps, dodges, and wall-runs in order to nab a high score.

We got a chance to check out the newly announced DLC mode ahead of its reveal, and it brings an even higher level of intensity to the game than the rest of Ghostrunner. Kill Run mode contains five intense time attack levels, where you’re judged not only by finding your way through the stage, but by how quickly you do so. You’re only given around 25 seconds to beat them, but with the twist that 25 seconds isn’t really enough time to beat them. If the timer runs out, you’re killed and are forced to start the level over.

To make it through Kill Run’s stages, you’re incentivized to take out enemies, with each kill adding two seconds to your timer. You can also grab yellow clock icons scattered throughout the level, each throwing another second on your timer. But dying in Kill Run is essential, because beating the stages with a decent time–and therefore, unlocking higher ranks–is all about finding the best paths through the stage to gather kills and speed while maximizing your efficiency. So each Kill Run is a battle of attrition, forcing you to go as fast as possible, be as good a killer as you can be, and to be as observant as you can manage to find the best ways forward. Sometimes, you want to hit as many kills as you can in a short amount of time; at other points, whipping past enemies to find a quicker way to the goal saves you way more time.

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It takes a bit to get used to how Kill Run works, since it’s a big change of focus from Ghostrunner’s standard levels. Most of the time in the game’s story mode, your goal in a room is to kill everyone there. If an enemy is left standing most of the time, the exit remains locked until you take them out. But in Kill Run, even figuring out where your goal is will probably take you several runs, and once you’ve located it, you’ll need to figure out the best way to get there, which battles are essential to fight and which you should avoid, and how to best navigate the environment. And the whole time, you’re on the clock, so you have to make those decisions in a heartbeat. The upshot is that you have all of the unlockable abilities you get during the main game at your disposal, so if you’re a well-versed Ghostrunner, you can potentially utilize the ability to control the minds of enemies or to blink through multiple foes at once to serious advantage.

In all, Kill Run is a cool new challenge for seasoned Ghostrunner players. The mode ratchets up the challenge of the game, while testing the abilities you build while you’re playing it–it’s not just about super-fast reflexes, but in recognizing how you can move through a level and what paths are most efficient. Kill Run excels when you spend the time to get really good at its short levels, playing over and over (and over) again to really, fully understand it. As a competitive mode for parkour ninjas, it really does a great job of honing in on that super badass feeling you get when you perfectly execute a run in Ghostrunner.

Kill Run is a free addition to Ghostrunner, as is one other big new feature: a photo mode. Ghostrunner has some pretty impressive-looking environments, especially when it leans into its neon-washed cyberpunk look, and the new photo mode gives some new options for capturing those looks. There are a fair number of options in the mode for applying filters and adjusting things like focal length, and that gives you plenty of ways to tweak the shots you can create while slicing your way up the Dharma Tower.

While you get more options to play Ghostrunner for free with the DLC update, there are a few things you can add to the game if you’re willing to pay into it as well. Alongside the DLC comes the $5 Metal Ox pack, which adds a few new cosmetics to the game–namely, new swords and gloves for your ninja. The pack comes with four swords and gloves inspired by Chinese culture in celebration of the Year of the Ox.

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The update for the new Kill Run and photo mode,along with the Metal Ox pack, are available right now. You can also find Ghostrunner on sale on Steam and on Nintendo Switch in celebration of the new releases.

Every Game Delay In 2021 (So Far)

We saw a few games get delayed back in 2020, but it seems that the real impact of the pandemic on the gaming world is being felt in 2021. We’re not even halfway through the year but numerous titles have slipped from their original release dates, with some even moving into 2022.

It’s to be expected. Game development is hard enough without the pitfalls of transitioning to working from home. While it’s a shame that games won’t be released when we initially thought they would, we say give developers all the time they need to release something that they’re truly proud of.

The above video lists a number of games that have been delayed in 2021, including Gotham Knights, Hogwarts Legacy, and Deathloop, among others. We’ll just have to wait a little while longer to play them. But there’s still plenty being released, for the latest recommendations, check out gamespot.com and youtube.com/gamespot.

Best External Hard Drives And SSDs (2021): PS5, Xbox Series X, And PC

When it comes to the best external hard drives, you should always go for a reliable option over the fastest possible. While fast speeds are nice, if it’s not a hard drive with a proven track record of keeping your information safe without failure, it’s not worth it. This is extremely important because if a hard drive burns itself out, all of your games, save data, and any other files you may have on it are gone forever. Thankfully, there are a number of options that combine speed and reliability into one nice package, perfect for anyone with a PS5, Xbox Series X, or even a PC.

If you’re planning to use an external hard drive with your PS5 or Xbox Series X, there are a few things to keep in mind. First, you’ll need to format the hard drive on the console itself–your console should prompt you to do this automatically if it recognizes the drive, but you can also do this in your console’s storage settings.

Another thing to know: The PS5 is receiving an update on April 14 that will enable external storage support for PS5 games. However, you’ll only be able to store new-gen PS5 and Xbox Series X games on external drives–to play them, you’ll need to transfer the game back to the console. Backwards-compatible games, on the other hand, can be stored and played directly from the external drive. As for expanding your console’s internal storage, you can’t yet do that on the PS5, though when that’s enabled, you’ll need to use an approved NVMe SSD. Xbox Series X owners, on the other hand, can pick up the Seagate storage expansion card to increase their storage by 1TB.

If you’re in need of more storage, we’ve rounded up our most trusted external drives below, from hard drives and SSDs to those specifically meant for PCs and laptops. All of these will work great with the Xbox Series X and PS5 as well.

Scorsese’s Killers Of The Flower Moon Adds Four Cast Members

Martin Scorsese might have a lot to say about streaming, but he knows a green light when he sees one, and so the director is working on his next film, Killers of the Flower Moon, for Apple Studios. Now, Scorsese has added four new members to the film’s cast alongside stars Leonardo DiCaprio, Robert De Niro, Lily Gladstone, and Jesse Plemons, according to The Hollywood Reporter.

The new actors joining the cast are Tatanka Means (I Know This Much is True), Michael Abbott Jr. (The Death of Dick Long), Pat Healy (The Post), and Scott Shepherd (Bridge of Spies).

Killers of the Flower Moon, announced for production last summer, is based on the book of the same name, which recounts a string of murders in Osage County, Oklahoma in the 1920s in a plot to take over Osage-owned oil deposits for profit, which are then investigated by the just-formed FBI.

Scorsese is directing a screenplay by Eric Roth based on the non-fiction book, authored by David Grann. Scorsese is also producing the film, along with Imperative Entertainment and Appian Way Productions.

Image credit: Getty Images/Jon Kopaloff/Stringer

Oculus Air Link Lets You Wirelessly Stream VR Games to the Quest 2

Oculus has revealed some big updates for the Quest 2, including the Oculus Air Link feature that will let you wirelessly play PC VR games and native support for 120 Hz.

As announced by Oculus, Oculus Air Link builds upon the Oculus Link feature that lets a compatible USB-C cable to connect a gaming PC and the Quest to allow for PC VR games to be played.

Oculus Air Link is the next evolution, and allows the Quest 2 to connect to a gaming PC using WiFi, letting users take advantage of PC VR games like Half-Life: Alyx without any cables. This feature will be launching in Experimental mode, and Oculus notes that while the Oculus Link will still provide the “highest-fidelity visuals possible,” those with a strong WiFi connection will be able to experience this new, untethered way to use the Quest 2.

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To see if your set-up is ready for Oculus Air Link, check out Oculus’ guide for the best practices, known issues, and compatibility.

Native 120 Hz Support and Infinite Office

The Oculus Quest 2 currently runs at 90 Hz by default, but Oculus is now giving gamers and developers the chance to utilize a 120 Hz display refresh rate. This feature will also available in Experimental mode and, while there aren’t any apps that yet support it, that will change shortly.

The Quest 2 system software will continue to run at 90 Hz, and Oculus Link support for 120 Hz will come in a future release.

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The last big feature for the v28 update is for Infinite Office. This is a feature that allows you to bring your actual desk, keyboard, and mouse into VR to work while using an Oculus Quest headset.

While the ability to add a Bluetooth-enable mouse or trackpad to VR was added in January, this new update will allow you to literally bring your desk into VR. Launching in Experimental mode, you’ll be able to place a virtual desk on your actual furniture that will allow you to see and use it when in your Home environment.

You will also be able to pair your physical keyboard with your Quest 2, allowing you to view a 3D representation of your hands and keyboard within VR. The first keyboard to support this feature is the Logitech K830, and more will be added in the future.

This v28 update will roll out gradually, but Quest users should see it coming through in then near future. It’s important to note that both the Quest 2 and PC must be running v28 for the everything to work.

This news precedes the first-ever Oculus Gaming Showcase on April 21, which will feature updates Pistol Whip, Lone Echo 2, Star Wars: Tales from the Galaxy’s Edge, and more.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nier: Automata Will Get Much-Needed Steam Upgrade Eventually

The official Twitter account for the Nier series tweeted that an upgrade patch is currently in development for the Steam version of Nier: Automata. The tweet announcing the update offered very little in the way of details, simply stating that they’ll have more information to share at a later date.

Though Nier: Automata was one of the most critically-acclaimed games of 2017, the PC version of the game has garnered criticism over the years due to inconsistent frame rates and resolution issues. The Xbox Game Pass release of Automata triggered headlines when fans of the game realized that that version of the game included significant upgrades, including HDR support, 4K UI textures, FidelityFX, and borderless video settings. The Steam version of the game was recently review-bombed due to these discrepancies.

While popular fan patch FAR fixes the resolution issue for the Steam version, the Game Pass Automata remains significantly better. We don’t know if the upgrade patch for the Steam version will introduce all these improvements, but it seems likely that it will. In other Nier: Automata news, a hacker uncovered the game’s final secret back in January. Nier Replicant ver. 1.22474487139, a remaster of the original Nier, will release on PS4, Xbox One, and PC on April 23.

Now Playing: NieR Replicant – TGS 2020 Release Date Trailer

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