TOEM Review

It’s one thing to call a game “small,” maybe referring to its length or something about its quaint aesthetics. But TOEM, a game about the joy of photography, is small in the way a snow-topped winter cabin is small, or a sleeping cat is small, or a plate of cube-shaped cheeses and nicely sliced meats is small. It’s small in totality; pristine, complete, and precise. It’s perfect for snuggling under a blanket on a quiet evening with a scented candle and a mug of cocoa to finish in one contented sitting.

TOEM starts with smallness in premise: a young protagonist, equipped only with a camera given to them by their mother and a pair of clogs, is now old enough to journey through their little top-down, black-and-white world to see the sights, take photos, and finally witness TOEM’s titular phenomenon: a spectacle described in the opening minutes with awe-struck vaguery. After departing from their quiet hometown, they visit adorably diverse areas including a dense forest with a woodland hotel, a seaside town featuring both sunny beaches and stormswept coastline, a bustling city full of rushed business folk, and a snowy mountain peak, helping members of the community with their camera along the way.

The initial camera functions are simple ones: you can zoom in and out, or flip it to take a selfie. Later, it gets a little bit deeper when you get a tripod that lets you set up specific shots, and a horn you can honk to elicit goofy reactions from your subjects. Rain, snow, and mud can spatter your camera lens, though certain items or interactions will clear this problem up if you don’t like it. Beyond these, don’t expect more elaborate photo editing tools from TOEM — but of course, just five minutes with it is enough to know that fancy camera functions would be utterly beside the point.

TOEM doesn’t gamify its photography further than “take a photo of this” to solve a puzzle or progress forward. There’s no photo scoring and no Pokemon Snap-like rarity system. In a different kind of photo game, this simplicity might have been a disappointment, but for the most part I didn’t miss it in TOEM. The cute, humorous scenarios TOEM rewarded my curiosity with were almost always satisfying enough without having to try and set up some perfect shot, and even without a quest or a reward to motivate me, I often found myself framing goofy selfies with characters and places I liked just because I wanted to.

Good photos tell stories, and good photo-taking games tell many stories.

Good photos tell stories, and good photo-taking games tell many stories; therefore, TOEM is a very good photo-taking game. Though its bookend areas are short by storytelling necessity, the rest are densely packed, intricate, and diorama-like in their design, giving the feel of playing around with an exceedingly well-made set of paper dolls or a 3D comic book. Each map is stuffed with pleasant moments featuring characters like a grouchy newspaper boss who’s rightfully proud of his mustache, a balloon family celebrating a birthday, or a DJ moose performing one heck of a set to an audience of glow stick-waving fans. The busy-ness of one or two areas (specifically ones with intense weather) did start to noticeably cause the game to chug on the Switch, but this was limited to those locations and was only a brief, minor annoyance.

There are longer stories, too, like the investigator you run into in each town who’s after a shady character hiding in the scenery, or a series of ghosts tired of having to do everything for themselves. Most of TOEM’s encounters happily marry the ordinary with either myth or absurdity, elevating day-to-day moments by asking you to look a little closer through a camera lens and appreciate the ways in which an army of ants might be just as delightful as a towering snow monster.

Many of these little photographed stories are useful for moving forward, as community service is rewarded with free bus rides to the next area. You’ll have to help out a handful of folk in each area through photo taking, fetch quests, or exploration in order to reach your eventual goal. For instance, you might need to use your zoom lens to identify all the items gumming up the machinery in a power plant to get a bridge to lower, find a lost dog, or take photographs of a snowman’s scattered body parts for an upset snowman builder. You’re free to take on whichever tasks you want to reach the quota for moving on, so if you get stuck on one it’s simple enough to just swap your focus to something else. But TOEM’s humorous, grounded writing was so enjoyable and its characters so silly and pleasant that I was eager to try and finish every possible task presented to me just to see all its world had to offer.

And it was easy to go beyond even that, as TOEM also comes with a short list of achievements, collectible clothing items, a critter compendium you can fill with photos of cats, dogs, bugs, and other animals, and plenty of surprising photo interactions to stumble across as you go. You can also collect a number of catchy, soothing music tracks from composers Launchable Socks and Jamal Green, which will dip in and out as you wander through the world and offer both musical accompaniment and also, critically, occasional silence to appreciate TOEM’s superb sound design.

All together, I only spent about three hours finishing TOEM’s story and an extra hour after that finding every last secret. I could have happily stayed longer, but TOEM was such a precise, neatly wrapped little box of a game that I feel greedy asking for more. It’s complete in a way I feel games often struggle to be, like a rare TV show that ends exactly how the writers intended after just a season or two, or a tasty meal that’s filling rather than stuffing. I think there’s something brave and wonderful about wanting to make something that is deliberately small in an industry where padded length and grand scope and scale are often equated with value by many people. I love walking away from a game feeling this content.

Review Roundup For Deathloop

Deathloop is out this week, and if you’ve been on the fence regarding Arkane’s latest first-person adventure, then maybe some reviews can help you make a decision. Groundhog Day with guns and a protagonist that’s much cooler than Bill Murray, outlets have begun posting their reviews, and the overall consensus hints that Arkane’s latest effort may be in the running for game of the year.

In our own Deathloop review, critic Tamoor Hussain calls the game a combination of beautiful art direction, excellent writing, and an absolute banger of a soundtrack that amplifies action.

Now Playing: Deathloop Video Review

We’ve compiled some more reviews from around the industry below. Developed under Microsoft’s Xbox Game Studios umbrella, Deathloop is a PlayStation 5 console-exclusive for at least a year.

For an even more detailed look, check out GameSpot sister site Metacritic.

  • Game: Deathloop
  • Platforms: PC, PS5
  • Developer: Arkane
  • Release Date: September 14
  • Price: $60

GameSpot – 10/10

“Perhaps the most laudable part of Deathloop is how it takes so many seemingly disparate things and creates harmony between them. Gameplay systems that feel isolated become pieces of a bigger puzzle, and when you see how they seamlessly connect together, you realize how special an achievement it really is.” — Tamoor Hussain [Full review]

VGC – 5/5

“Deathloop is slick and inventive, with a delicious sense of style and humor. It distills Arkane’s hefty systems into something more explicitly playful, then leaves its sparkling cast to run riot in its huge interlocking puzzle of an island. One of the smartest and most outright entertaining games of the year.” — Jon Bailes [Full review]

VG247 – 5/5

“Taken as a single-player experience, Deathloop feels complete and incredibly well-rounded. The extra injection of optional multiplayer action is a fabulous cherry on top. Basically, Deathloop is everything I wanted it to be. It’s confident both as a successor to many of the ideas of Dishonored while also expressly its own thing, with a tone and sense of style I absolutely adore. It’s one of my favorite games of the year – and one we’ll surely be talking about for months to come.” — Alex Donaldson [Full review]

Game Informer – 9/10

“Deathloop is a bloody, chaotic mess. A mess you will fail at over and over until finally, you succeed. And that success – the result of hours of experimentation, iteration, and knowledge – makes for one of the best games of the year.” — Blake Hester [Full review]

Eurogamer – Essential

“Appropriately for a game about time travel, Deathloop can be read as a game both for newcomers and old hands – an accessible introduction to Arkane’s grittier immersive sims, or a triumphant refinement of the Dishonored style. Where it feels most like a concluding act is in how it builds on a theme in Arkane’s work about games as means of both coercion and liberation, trapping you in order to empower and motivate you to break out of them, forever challenging you to think of some possibility that has escaped the developer’s calculations, to the point of sabotaging the illusion entirely.” — Edwin Evans-Thirlwell [Full review]

TheGamer – 5/5

“Deathloop feels like your first bite of a cheesecake after being stranded on a desert island and living off seaweed for six months. In a sea of shotgun-spread triple-A games that are all too familiar, Deathloop is a precision 50. cal bullet of originality right through your eye socket.” — Kirk McKeand [Full review]

Destructoid – 9/10

“Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise to aplomb. This is going to be on a lot of Game of the Year lists.” — Chris Carter [Full review]

For more on the game, you can check out our Deathloop preorder guide, when pre-loading times begin, what you’ll need to run the game on PC, and how the game uses the PS5’s DualSense controller to deliver some clever immersion into its world.

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Former Boss At Payday Studio Starbreeze Acquitted Over Insider Trading Charges

In 2018, Payday publisher Starbreeze’s office was raided, with officials seizing documents and computers over suspicions of insider trading. Former chief financial officer Sebastian Ahlskog was convicted in 2020 for insider trading. Now, he has been acquitted of all charges.

GI.biz reports that Ahlskog was acquitted back on June 11, and the prosecution had until September 7 to appeal–but it did not do that. Additionally, the report said Ahlskog no longer needs to pay money to the “crime victims fund” after it was originally reported he was fined SEK 40,000.

Now Playing: Payday 3 Presentation | Koch Media Primetime 2021

“The Court of Appeal does not believe Ahlskog had insider information that Starbreeze would fail to find external funding as it faced insolvency. At the time he sold his shares, the company was still in discussions with banks and other parties,” GI.biz reported.

Former Starbreeze CEO Bo Andersson Klint was also cleared on charges after facing an investigation.

While Starbreeze was indeed facing troubling financial times, the company has since turned things around in a big way. In March, Starbreeze announced a €50 million deal with Koch Media for Payday 3, which is coming in 2023 for PC and next-gen platforms.

For more on Starbreeze’s future outlook, check out GameSpot’s interview with new CEO Tobias Sjögr. He discussed the new deal and what it means for Starbreeze and the Payday series, how the deal came together in the first place, the benefits of having Payday 3 now be fully funded, what Starbreeze has in mind for Payday 3’s games-as-a-service approach, and how involved Koch is in the day-to-day.

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WarioWare: Get It Together! Contains High-Res Assets From Luigi’s Mansion E3 2001 Demo

While certain WarioWare microgames have nods to past Nintendo titles, a new Luigi’s Mansion-themed one from WarioWare: Get It Together! actually contains high-resolution assets from the game’s E3 2001 demo that never made it to the final version.

As reported by VGC, these assets in question include chairs, sofas, and tablecloths that have more detail than what was found when Luigi’s Mansion launched on GameCube in 2001.

There are those, like @PortableProduc1, who believe the difference in the quality of these assets had to do with the file size limitations when developing a GameCube game.

While this is a great find for fans of Nintendo’s past, this is especially exciting for a group of people working on a restoration of the E3 2001 Luigi’s Mansion demo. For those unaware, the first public demo of Luigi’s Mansion from E3 2001 featured significant differences from the retail version, including “new characters, gameplay systems, and scenery.”

A group of modders known as Portable Productions found these assets and have already added them to their Luigi’s Mansion Beta Restoration mod that aims to be a “1:1 recreation” of that E3 demo.

In our WarioWare: Get It Together! review, we said that its “multiplayer modes are a bit of a letdown, but chasing high scores is still a lot of wacky fun.”

For more, check out 15 Nintendo-themed microgames from this latest WarioWare game and our full WarioWare: Get It Together! wiki guide to help you conquer every game.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PlatinumGames Wants to Port Star Fox Zero to Nintendo Switch

PlatinumGames would love to port Wii U’s Star Fox Zero to the Switch, but it would want to respect both Nintendo and Miaymoto’s wishes in regards to an updated version.

Speaking to VGC, PlatinumGames studio head Atsushi Inaba said that it would have interest in porting 2016’s Star Fox Zero to Switch – which remains one of the few big-name Wii U games yet to make it to Switch alongside remasters of The Legend of Zelda: Wind Waker and Twilight Princess – if Nintendo wanted it. However, any “potential changes would be up to Mr. Miyamoto.”

“It’s not cool that people aren’t able to play older games because they’re locked out of the platform, so of course if anything was possible we’d like to bring over any of those older titles to the newer platforms,” Inaba said. “It kind of depends on what’s in the realm of actual possibility, but yeah, if the chance came up it’s definitely something we’d like to think about.”

“The important thing to remember there is that because it’s Nintendo’s IP, the ideas are coming from Miyamoto-san himself. We have to respect what Miyamoto-san wants to do.” Inaba continued. “Of course, at that time there was a lot of discussion between Platinum and Nintendo, but if the opportunity came up to bring Star Fox Zero to the Switch again it would be more of a question of what he would like to do in that opportunity, and of course we would respect that again.”

Star Fox Zero would need to be more than just a simple port, as the Wii U version had players using both the TV screen and the Wii U gamepad to play. The TV would should traditional third-person Star Fox gameplay, while the Wii U’s screen would provide a cockpit view that was used to aim and use motion controls.

In our review of Star Fox Zero, we said that was one of the weaker parts of the game.

“The problem comes when trying to maintain control as you move your eyes between the two screens, especially since the perspectives affect how you aim.” IGN’s Jose Otero wrote. “Even though the TV shows a larger field of view, sometimes using it to take an unassisted shot that looks like it should hit will completely miss. In those cases, you have to look down at the GamePad to line up a precise volley, then look back up to take in your surroundings and push forward.”

Star Fox Zero’s new features had mixed reactions from others around the industry, including Giles Goddard, one of the programmers on SNES’ Star Fox. He said that he would be very interested in working on another Star Fox, but one that would “just dial it back a lot and not in gimmicks like, you know, the stuff Star Fox Zero had, and maybe not even put in the free roaming aspects and stuff like that.”

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Fortnite Season 8 – New Weapons, Vaulted Weapons, And Unvaulted Weapons

Fortnite Season 8 has arrived. Although this means the war against the aliens has ended, the war against the cubes, however, has just begun. These cubes are enigmatic, sentient, and nearly omnipotent, so you’ll need a whole slate of new Fortnite Season 8 weapons if you’re going to win this war. In this guide, we’ll walk you through everything you can expect to find in terms of weapons and gadgets scattered across the island as loot.

Fortnite Season 8 Sideways Weapons

If you read our Fortnite Season 8 map changes guide, you already know about The Sideways, an alternate dimension full of Cube Monsters and featuring a post-apocalyptic aesthetic that captures just how destructive Operation: Sky Fire was in the end. As it turns out, you won’t just face greater threats in The Sideways, you’ll also fight for greater rewards. Two unique Sideways Weapons will be found exclusively in this off-island realm for those who can manage to escape with them in hand.

These two new weapons can only be found in the hellish Sideways world.
These two new weapons can only be found in the hellish Sideways world.

The Sideways Rifle and Sideways Minigun are two brand-new weapons loopers can find in The Sideways, and these weapons can be buffed even further by defeating monsters and picking up Cube Monster Parts. Using the crafting menu first introduced in Season 5, you’ll be able to improve these two Sideways weapons with these new crafting materials. These weapons also do more damage when they’re nearly overheated, so to get the best DPS out of them, you’ll want to charge them up.

Fortnite Season 8 Vaulted And Unvaulted Weapons

If you’d rather stay away from The Sideways, don’t worry; You can still find ways to enhance your arsenal. Nuts and Bolts are back for a second consecutive season and once again allow to you craft weapons that would otherwise be unvaulted. For example, while the Lever Action Shotgun is now the default shotgun on the island, you can swap it out for a Charge Shotgun by using Nuts and Bolts just like you may have been doing in Season 7–head to your crafting menu to alter your weapons. You’ll also be able to use the same mechanic to swap out a basic Assault Rifle for a Suppressed Assault Rifle.

Additionally, both the Harpoon Gun and Automatic Sniper Rifle have been unvaulted for the start of Season 8. We’re still on the lookout for what else has changed with Fortnite Season 8 weapons, though we did notice a new fish type: the Shadow Flopper, which gives you brief invisibility. That’s also what Shadow Stones do, by the way, which you can learn more about in our Season 8 map changes guide.

An otherworldly threat demands otherworldly weapons.
An otherworldly threat demands otherworldly weapons.

It’s launch day, and before the end of the day, we’ll have fleshed out a complete list of weapons that have been vaulted and unvaulted. For now, if you’re looking for new toys, The Sideways offers the biggest bang–if you can survive it. Check out more on Fortnite Season 8, like the Fortnite Season 8 battle pass roster.

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Fortnite Season 8 Map Changes

The Mothership has crashed and the cubes have arrived. Fortnite Season 8 is here and, as always, you can expect a host of Fortnite Season 8 map changes. This season’s map returns all of the same named locations as Season 7, but that’s not to say there haven’t been sweeping changes made across all of the island. Here are all the new Fortnite map changes for Season 8.

Fortnite Chapter 2 Season 8 Map

If you played Fortnite Season 7 through to the end, you’ll find the Season 8 map involves virtually every place of interest (POI) returning under the same name as we last saw it. This includes the slightly revised Sludgy Swamp, formerly Slurpy Swamp, as well as Holly Hatchery reverting back to its usual name, Holly Hedges. Every other locale features the same name, but on ground level, they can look quite different. Let’s get into why that is.

The Fortnite Season 8 map is war-torn like never before.
The Fortnite Season 8 map is war-torn like never before.

Sideways Anomalies

The biggest change this season is something called The Sideways. It’s an alternate dimension and home to never-before-seen Sideways monsters. Think of it as Fortnite’s take on The Upside Down from Stranger Things.

Players can cross into The Sideways by finding Sideways Anomalies, portals to this otherworldly realm located within the burnt orange map sections in the image above. There they can scavenge for Sideways weapons, which are new and exclusive sci-fi guns that can only be found in The Sideways. They’re more powerful than typical Fortnite weapons, but you’ll need to contend with the Cube Monsters lurking in this area in order to escape with them.

Cube monsters threaten anyone who transports to The Sideways.
Cube monsters threaten anyone who transports to The Sideways.

The best analog for Sideways Anomalies is Season 7’s Mothership gameplay, in which players could be abducted and taken aboard the Mothership for a chance at the best loot in the game, but it takes a lot of skill and some luck to get out of there with such top-tier items–not to mention the Mothership didn’t have monsters roaming around.

Sideways Zones

If Sideways Anomalies are where the island bleeds into The Sideways, Sideways Zones are the opposite: They’re where The Sideways infects Apollo, bringing the doomed look and dangers of The Sideways into the loopers’ world. If you’re not willing to venture into The Sideways due to its existential threats, you’ll want also want to stay away from these Sideways Zones as much as you can. Like Season 7’s Abductors, these Zones will rotate from place to place with each map, allowing for variety and some unpredictability.

The War Effort

A Fortnite map on day one of a new season is always just the start. Led by new battle pass hero, J.B. Chimpanski, every looper on the island will come together in the fight against the cubes. This will manifest in changes to the island led by communal decisions, like building turret stations to fend off the mysterious six-sided overlords. Players can contribute their gold bars as a means of voting on future map changes, developing new weapons, and unvaulting past favorites.

Because this is a change that will take place slowly over the course of the next several months, it’s not one we can closely examine right now, so just understand that this season’s map changes will be more player-driven than ever before.

Players will also find new resources around the island including Shadow Flopper fish and Shadow Stones, both of which will grant their users temporary invisibility, so you can sneak past–or sneak up on–your enemies.

As the Season 7 dish stations remain on the island but apparently not in working order, it will be up to the Fortnite community to rebuild and retool in the face of a threat even greater than the aliens they’ve just barely managed to vanquish.

The Mothership's wreckage is scattered across the island, and so are sentient cubes made of dark energy.

For more on Fortnite Season 8, make sure to check out what’s in the Fortnite Season 8 battle pass, or find a full breakdown of everything new this season in our Fortnite Season 8 primer.

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What’s In The Fortnite Season 8 Battle Pass

Fortnite Season 8 and the Fortnite Season 8 battle pass have arrived after 14 weeks of an alien invasion. There’s no rest for the weary as, following their battle with The Last Reality, Fortnite loopers will now have to defend the island from the cubes which have forcibly taken dominion over the island. If you’re wondering what’s in the Fortnite Season 8 battle pass, we’ll be breaking down character by character.

Starting from the left of the battle pass lineup image below, the characters are:

  • Kor
  • Toona Fish
  • Marvel’s Carnage
  • Torin
  • Fabio Sparklemane
  • J.B. Chimpanski
  • Charlotte
The Fortnite Season 8 battle pass features another fully customizable character.
The Fortnite Season 8 battle pass features another fully customizable character.

Out of the gate, the most story-relevant character may prove to be J.B. Chimpanski. As Doctor Slone left loopers for dead during Operation: Sky Fire, Chimpanski has assumed the role of leader of the new war effort. The cubes are everywhere, leaving vast portions of the island looking like a battlefield, but Chimpanski plans to rally the troops and save the island. Hopefully loopers can trust him more than they could Slone in the end.

Toona Fish is sure to be a hit too. Modeled in a similar image to Toon Meowscles, this cartoonish hero will be fully customizable like last season’s Kymera character, only this time it’s Color Bottles you’ll be seeking across the island. We’re hard at work on uncovering all the Week 1 Color Bottles and will have a guide up soon.

While we’re still fleshing out the backstories of Kor, we know that Torin–front and center in the image above–is a monster hunter, likely well-equipped to take down the Cube Monsters we’ll be seeing thanks to the Fortnite Season 8 map changes. Meanwhile, Charlotte on the right is leading an investigation into the Imagined Order–long overdue, if you ask me.

We should all take a moment to appreciate the unbridled majesty that is Fabio Sparklemane. Looking a bit like if Bojack Horseman was dunked into a rainbow-colored pond, the part-time cereal mascot/full-time unicorn has a good chance to emerge as the fan-favorite skin this season, following in the path blazed by previous absurdities like Peely and Tomatohead.

The new Fortnite Season 8 heroes will contend with the most war-torn island to date.
The new Fortnite Season 8 heroes will contend with the most war-torn island to date.

As always, each character will be further decked out with additional items like back bling, gliders, loading screens, pickaxes, and more across the full 100 tiers of the battle pass. Players who keep climbing the tiers will start to earn bonus enlightened skins after tier 100, though Epic has not yet revealed what these will look like this season.

If you’re looking for Marvel’s Carnage, you’ll need to wait a bit longer, as he’s this season’s “secret” skin. There was a time when these characters really were kept hidden, but these days they appear in the lineup key art with the rest of the seasonal crew. Still, Carnage can’t be obtained until later in Season 8. When he does become unlockable, he’ll include his own challenges, at which point we’ll guide you through completing all of those. Catch up on everthing else we have in our already expansive Fortnite Season 8 hub.

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Fortnite Season 8: Cubed Is Here – What’s New In Fortnite Season 8

Fortnite Season 8 has arrived, following the stunning conclusion of Operation: Sky Fire and some extended downtime. As always, a new Fortnite season means a ton of new things to learn, such as what’s in the Fortnite Season 8 battle pass, what weapons have been vaulted and unvaulted, and what the new map looks like. Each season also adds its own unique mechanics. We’ll be breaking down all of those things here for you so you can jump into Fortnite Season 8: Cubed with an advantage over other loopers.

What’s New In Fortnite Season 8?

With the Mothership crashing down onto the island following Operation: Sky Fire, the island has once more undergone serious changes. Kevin-like cubes can be seen all over the island and, in some locations, players will find Sideways Anomalies. These are portals to a monster-infested alternate dimension called The Sideways that offers special loot such as unique weapons if you can survive it.

On the flipside, Sideways Zones are places of interest that are experiencing a bleed-through effect where The Sideways is coming through to the island’s world. These Sideways Zones will move from match to match, much like we saw with invaded locations in Season 7.

Players will be enlisted into the war effort against these enigmatic cubes, and they can contribute gold bars to build new defenses, unvault weapons, and reshape the island all season long. They can also take on new Party Quests which offer greater rewards for playing in bigger teams. While Season 7 split the community’s allegiance between the aliens and the IO, Season 8 is all about loopers coming together in the face of an existential threat: the cubes.

What’s In The Fortnite Season 8 Battle Pass?

Carnage is this season's crossover character, but Fabio Sparklemane may just steal the show.
Carnage is this season’s crossover character, but Fabio Sparklemane may just steal the show.

A new Fortnite season means new battle pass characters. As has become customary, Fortnite Season 8 includes another eight characters to unlock and stylize with their own cosmetics as you move through 100 tiers in the battle pass–not to mention the expected bonus enlightened skins we should hear about in a few weeks. You can find a full introduction to all the new heroes in our Fortnite Season 8 battle pass overview. In addition, you’ll find Marvel’s Carnage, the Season 8 “secret” character, will have his own page shortly because he won’t be available for a while, but will eventually become unlockable with his own exclusive questline later this season.

Fortnite Season 8 Map Changes

The mysterious dark energy of the cubes has infected large portions of the island.
The mysterious dark energy of the cubes has infected large portions of the island.

In the new season, the island of Apollo has been taken over by the sentient cubes which once powered the alien Mothership. Now that the Mothership has crashed onto the island, these cubes have scattered everywhere and opened rifts into The Sideways, a parallel dimension filled with monsters. In our Fortnite Season 8 map changes overview, we’ve explained everything you need to know about Sideways Zones, Sideways Anomalies, Turret Stations, and more.

Fortnite Season 8 NPC Locations

First introduced in Season 5, NPCs are back again for a fourth consecutive season–and may be a permanent fixture at this point. The island is already home to several NPCs, and as always, we can expect more to appear as the season goes on. New this season are Party Quests, challenges that can picked up from NPCs that will reward your entire squad. We’re actively locating all the current Fortnite Season 8 NPCs and will have a complete guide to share shortly.

Fortnite Season 8 Color Bottles

If you were diligently chasing Alien Artifacts every week last season, you’re going to enjoy Color Bottles. This season’s battle pass includes another customizable character by the name of Toona Fish, and to unlock his customization options, you’ll need to collect Color Bottles which will reliably spawn in specific places every week. We’ll have the first Color Bottles guide up very soon to help you get going. Each week, we’ll be bringing you more Color Bottle locations so you can stay up-to-date on all of Toona’s stylish offerings.

Fortnite Season 8 Weapons – Vaulted, Unvaulted, And New

You'll need to venture into The Sideways to escape with these exclusive weapons.

In Fortnite Season 8, players will be pulling never-before-seen weapons out of The Sideways and bringing them back to the island. You can upgrade them using Cube Monster Parts or you can swap them out for vaulted guns using Nuts And Bolts. Check out Fortnite Season 8 Weapons guide to catch up with everything new, vaulted, or unvaulted.

It’s going to be another action-packed season of Fortnite, as the war-torn map indicates. We’ll be bringing you daily coverage of the new season, so keep it here as we join forces with the entire Fortnite community to protect Apollo from the cubes.

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