Insomniac has carved out a space for itself in the industry with two excellent Spider-Man games, an upcoming third entry starring Marvel’s wallcrawlers, and a future game based on the most violent member of the X-Men, Wolverine. While that game starring Canada’s finest export won’t be out for a few more years, Insomniac is confirming that it’ll be a full game with a mature tone.
Asked on Twitter if Marvel’s Wolverine will be a full-size game similar in scope to Marvel’s Spider-Man or if it’ll lean closer to the more compact size of the recent Spider-Man: Miles Morales game, creative director Brian Horton responded with a precise and brief tweet:
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A Wolverine game that shies away from mature themes wouldn’t do the mutant any justice, but that’s a theme that Insomniac applied to its Spider-Man games through the stories that it told. 2018’s Spider-Man mixed in some surprisingly emotional moments between its action sequences, while Miles Morales had his own set of complex situations to navigate while working to keep New York City safe.
Considering the rich history behind Logan from long before he even established his Wolverine persona, it’s easy to see just how much nuanced and emotional material Insomniac has to draw from for a game that can easily be more than just a violent brawler starring a hero with built-in forearm dinner knives.
It has been a long time since Logan headlined his own game, with the last notable instance being an official tie-in to X-Men Origins: Wolverine, a fun game based on a terrible film.
In Fortnite Season 8, the Imagined Order (IO) has been usurped by the mysterious cubes, but you can still find IO guards and new IO outposts on the island in a few specific places. This is crucial information for several quests in Charlotte’s questline, as she is investigating the IO all season long. Here’s where to find IO guards and IO outposts.
Fortnite Season 8 IO Guard Locations
Though all but one dish station was left untouched by the Mothership crash, the IO has abandoned its monitoring stations in favor of new outposts. They still want to have a presence on the island, but it seems they no longer need their satellite dishes as all current threats are at ground level.
You’ll find a pair of IO guards at every IO outpost–provided other players didn’t get there first–and we’ve found several of these outposts across the island so far. It’s possible the IO will continue to expand their presence as the season and storyline go on in Fortnite Season 8, but for now, here’s where you can find IO outposts:
Fortnite Season 8 IO guard locations and all IO outposts
From the left, they are:
On a road southwest of Holly Hedges
Just west of Apres Ski
East of Pleasant Park along the river
On a hill southeast of the central Aftermath
On the east coast between Steamy Stacks and Dirty Docks
While these small outposts will offer IO guards to take down, a speedy IO car, and a few chests, they don’t seem to offer IO tech weapons. However, those weapons are still on the map this season. You’ll find them by returning to any IO dish station and opening IO chests. If you want a Pulse Rifle, Recon Scanner, or Rail Gun, they’re now much rarer, but still obtainable at the dish stations first seen in Season 7.
These outposts aren’t as fancy as the dish stations, but they’re the only places you’ll find IO guards.
Have you heard the news? The long-awaited PS5 M.2 SSD update is launching on September 15, which makes this the perfect time to invest in some expandable storage for your console. To make things a little easier for you, we’ve listed all the perfect M.2 SSDs available and on sale right now in the UK.
PS5 M.2 SSDs On Sale in the UK (With Heatsink)
PS5 M.2 SSDs On Sale in the UK (Without Heatsink)
Compatible M.2 2280 SSD Heatsinks
You’ll need a heatsink if your SSD doesn’t come with one, here are some good PS5 compatible options from Amazon.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
After acclaimed director Christopher Nolan blasted WarnerMedia for its decision to release its 2021 slate on HBO Max simultaneously with theaters, many wondered if Nolan would stick with the studio for his next project. Now we know he will not.
Universal has greenlit the film, and it will start production in the first quarter of 2022, the report said. It’s not a total surprise that Nolan is ending his relationship with WarnerMedia, as it was previously reported that he was shopping his next movie around to multiple studios.
It’s an end of an era for Nolan, who made his biggest and most successful films–Inception, the Batman trilogy, Interstellar, and Dunkirk–with Warner Bros. Nolan’s latest movie, Tenet, released in the middle of the pandemic–in theaters exclusively.
Netflix boss Scott Stuber previously said he would do everything in his power to convince Nolan to make his next movie with the streaming giant, but that’s not happening. Deadline said Universal, MGM, and Sony were the real contenders, with Universal winning out.
Techland, the developer behind Dying Light 2, has announced an update on the development process for the game – which has been delayed until February 4, 2022.
The studio shared a statement surrounding Dying Light 2: Stay Human on the game’s official Twitter account and pointed toward the ambitious nature of the project as one of the main reasons for its delay.
“The team is steadily progressing with the production and the game is nearing the finish line,” said Techland CEO Pawel Marchewka. “It is by far the biggest and the most ambitious project we’ve ever done. Unfortunately, we’ve realized for us to bring the game to the level we envision, we need more time to polish and optimize it,” he continued before announcing that the team had decided to move the game’s official release date back to February.
This isn’t the first time that Techland has announced a delay for the zombie survival game. With an initial release date of Spring 2020, the studio announced in January of last year that it was delaying the game indefinitely. Earlier this year, a subsequent report surrounding the title’s delayed development suggested that a toxic working environment at the studio had been one of the factors that had hindered the project. The game’s December 2021 release date was then later announced in May alongside the title’s new name, Dying Light 2: Stay Human.
Elsewhere in the statement, Marchewka apologized for the title’s most recent delay. “We are sorry to keep you all waiting a little longer, but we want the game to meet your highest expectations on release and we don’t want to compromise on this,” he said.
The CEO then went on to confirm that content creators will still be getting their hands on both PC and console versions of the game next month – meaning that fans won’t need to wait too long before they can see more of what the title has to offer. He then finished by explaining that the company is gearing up towards sharing some further details about Dying Light 2: Stay Human later this month.
Techland’s announcement of Dying Light 2 at E3 2018 revealed a number of exciting features in the game. The developer said that the survival title will present players with meaningful choices that come with real consequences and that you’ll only see 50% of the game’s full content in a single playthrough. More recently, further gameplay has shown off how the game’s parkour elements, both in its use during combat and as a tool to traverse the title’s rugged environment.
For more on Dying Light 2, make sure to check out the game’s official Welcome to Villedor gameplay trailer below.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Netflix has announced the release date for its upcoming animated series, Maya and the Three, which is set to premiere globally on Friday, October 22, 2021.
IGN can exclusively reveal a clip featuring Zoe Saldaña’s Maya, which you can watch in the video below, or at the top of the page. Here’s how director, executive producer, and co-writer Jorge R. Gutiérrez describes the scene:
“This clip is from the first time our Eagle Warrior Princess Maya (Zoe Saldaña) faces Acat (Chelsea Rendon), the goddess of tattoos, in our epic fantasy world. Inspiration for this fight came from everything like Street Fighter 2, Crouching Tiger, Hidden Dragon, Kill Bill, Ninja Scroll, and a chola fight I saw in Tijuana.”
Gutiérrez went on to talk about what inspired him to create the series. “Maya and the Three was very much inspired by the warrior women in my life (my wife, sister, and mother) and my love of fantasy films, books, and video games,” Gutiérrez told IGN. “I always dreamt that if the camera went a bit more south they would eventually get to people that looked like us. Our event series is all these fantasy dreams coming true for me.”
Here’s how Netflix describes Maya and the Three: “In a fantastical world, where magic turns the world and four kingdoms rule the lands, a brave and rebellious warrior princess named Maya is about to celebrate her fifteenth birthday and coronation. But everything changes when the gods of the underworld arrive and announce that Maya’s life is forfeit to the God of War — a price she must pay for her family’s secret past. If Maya refuses, the whole world will suffer the gods’ vengeance.”
A new update for the Xbox App on Windows PCs introduces new functionality that allows users to stream console games from their home console or the cloud.
In its announcement, Microsoft said this might be useful if someone else in your home is using the TV or if you’re traveling somewhere and don’t have your Xbox. In a nod toward Microsoft’s longer-term vision, the company said this solution is also aimed at people who don’t have an Xbox–or don’t want one–but still want to play Xbox games. This new streaming solution allows people to play Xbox games without an Xbox, and that’s part of Microsoft’s long-term plan to reach 2 billion gamers.
Xbox Cloud Streaming now has more features and functionality
The latest Xbox App update for Windows 10 PCs allows users to play Xbox Game Pass titles from the cloud and play games that are on their local Xbox console over the cloud.
The big benefit of streaming to a PC is that, because the game is running somewhere else–on Microsoft’s servers or your local Xbox–the PC it’s being streamed to doesn’t need to be very powerful. There is also no local download required, so you can get started faster.
This functionality is live now for Game Pass Ultimate subscribers in 22 countries. Before this, the Xbox Cloud Gaming service worked on phones, tablets, and PCs through a browser, but now it’s baked directly into the Xbox App.
To get started, open the Xbox App, click the “cloud gaming” button, and then choose a title. You will also need an Xbox controller. More details can be found on the Xbox Cloud Gaming website.
For streaming games from your home console, Microsoft says this is “essentially a way to mirror your console gaming experience on another screen.” This happens through the Xbox Remote Play feature inside the Xbox App for Windows 10 PCs.
“This marks the first time we’ve enabled Xbox Remote Play on PC for Xbox Series X|S owners. We’ve also made additional upgrades from previous iterations of Remote Play, such as general stability updates, allowing for games to stream at 1080p up to 60fps, and adding the ability to play select Xbox 360 and Xbox Original games, which has been one of the most highly requested features,” Microsoft said.
More information about Remote Play streaming can be found on Xbox’s website.
In Fortnite Season 8, you’ll need to complete a Sideways encounter to finish off Torin’s questline in your punch card menu. This challenge has left some players stumped–and probably for a few different reasons. In this guide, we’ll walk you through what you need to know about completing this challenge, as well as why you might be stuck waiting a while to even try.
Fortnite Sideways Zones Versus Anomalies
As we broke down in our Season 8 map changes guide, the biggest differences are the creation of Sideways Anomalies and Sideways Zones. You’ll easily spot the Zones in your travels because they’re the enormous opaque orange bubbles that flare up in randomized POIs with every match. These Zones stay put all game long and players can enter and exit them as they desire. Think of Sideways Zones as places where this monster-filled dimension spills into the island’s native dimension.
Anomalies, on the other hand, are portals to The Sideways. This is where loopers can instead travel to The Sideways. In an Anomaly, there is a defined beginning (when you enter) and end (when you defeat the waves of enemies). You can track your progress with the progress bar at the top of your screen that appears during every Anomaly encounter.
To complete a Sideways encounter, only an Anomaly will do.
Taking down enough monsters will eventually spawn a humanoid boss with her own Sideways weapons. She’s cloaked in otherworldly attire and it’s not clear whether she’s there as an enemy of the monsters too, but she shoots at you, so she’s your enemy at the very least.
Eliminating this masked woman and enough monsters along the way will end the Sideways Anomaly and it’s this specific task you’ll need to perform in order to complete a Sideways encounter. This isn’t something you can do in the bubbly Zones because Zones don’t have an ending.
Fortnite Sideways Anomaly Bug
Sadly, Anomalies were deactivated just a few hours into Fortnite Season 8 due to unnamed issues the team at Epic was having. Thus, some Party Quests, including several of Torin’s quests and Dark Jonesy’s final quest, can’t be completed right now and will be unobtainable until Anomalies return to the game.
Epic has not mentioned a timetable for a fix just yet, but usually these things are resolved in just a few days at most. A major seasonal highlight such as this will surely be a priority, and we’ll update this post when Anomalies return to the game.
The Artful Escape is a visual treat–a platforming journey that takes players on a journey from Earth to the galaxies beyond and renders every location with gorgeous care. Evoking a variety of influences, from the artist Charlie Immer to the bright aesthetics of Lisa Frank, The Artful Escape captures the sheer cinematic thrill of watching your helicopter explode in a Call of Duty mission or falling off a cliff in a Naughty Dog set-piece, but transplants the action to a voyage that goes far beyond the realm of the real. It’s gentler, too, telling a story about learning how to be who you really are, and not who someone else expects you to be. There’s no violence to be found here; just easygoing platforming, low-pressure musical riffing, and adventure gaming that goes heavy on the dialogue and omits the puzzles entirely.
As the game begins, you are Francis Vendetti, a teen in a leather jacket, chunky boots, and eyewear that could be steampunk goggles or the perfect circle glasses that John Lennon made iconic. Francis is sitting on a bench on a cliff and the first prompt we see instructs us “To strum a folk ballad about the toil of a miner’s life, hold X.” It’s immediately pretentious, and that’s intentional. Francis is the nephew of Johnson Vendetti, who is a legend in the world of The Artful Escape. In Calypso, the small town where Francis has lived his whole life, his uncle is a hometown boy who made good. But “Press X to sing about miners” is not who Francis is at all. It rings hollow (and it should) because Francis is attempting to be someone he isn’t. But his first performance as a musician is scheduled for tomorrow, and Francis will be expected to perform that false identity for everyone he knows. Francis will grow as a character over The Artful Escape’s six-hour runtime, but this gameplay will remain the same. You spend a lot of time in this game holding X to strum on your guitar.
Then Francis meets Violetta, a punky girl with a bad attitude and an Edna Mode haircut. Violetta seems to see something in Francis and tells him to seek out Lightman’s–ostensibly a store in Calypso. But Francis has lived in Calypso his whole life and knows there’s no such place. Doesn’t matter–Violetta is off and Francis heads home to get some sleep before his concert the next day. It turns out Francis didn’t need to find Lightman’s. Instead, Lightman, an aging musician voiced by Carl Weathers, comes to him, taking Francis to a spaceship called The Lung and sweeping him up in an intergalactic voyage. He promises Francis will be back in time to play his concert.
When Francis leaves Earth behind he leaves folk music behind, too. In space, he can be someone else, someone new, and hopefully, someone closer to who he really is. This journey takes the younger Vendetti to a variety of planets with just as many environments which he will platform across, bouncing off unidentifiable launching pads and reaching improbable heights. All the while, you can strum on Francis’ guitar, shredding out piercing solos that feel right at home in the alien landscapes. Levels often conclude with you Simon Says-ing out a guitar solo by following the lead of an alien creature. This is all exhilarating and part of the reason it works is that The Artful Escape takes its time starting off. We see Calypso, we see the flyers for Francis’ concert that feature a huge picture of his uncle and a stamp-sized picture of him, and we hear how the other people in town talk to him, how they relate to him not as himself, but as someone who matters only inasmuch as he shares a family tree with someone who matters.
This story works well, but it mostly succeeds in spite of The Artful Escape’s dialogue. Francis, and many of the alien creatures he meets on his journey, speak in strange metaphors that aim for artful but end up hitting hackneyed. Most of this dialogue is spoken once Francis leaves Earth, so it seems that the intent is to highlight the difference of this strange world in the way the characters speak. That’s a fine goal! But you can only choose between dialogue options describing something as “like a record playing in a dream-room” or “like clinging to a re-entry ramjet” so many times before it all begins to feel like a performative quirk.
The art here is brilliant, though, and it’s the star of the show. It most reminds me of the work of Charlie Immer, an artist who makes colorful paintings where the shiny roundness of everything helps you overlook how gruesome it all really is. The Artful Escape isn’t at all violent, as Immer’s work is, but it shares his infatuation with gleaming colors and soft edges. I’ve rarely played a game that committed so thoroughly to putting its aesthetic front and center. Developer Beethoven & Dinosaur have worked overtime to ensure that nothing distracts from how beautiful the art is, how strange the designs, and how soaring the set pieces are. Whether The Artful Escape is summoning the cozy greenery of a temperate forest you could see on our world, or inventing gleaming alien cities, the environments are stunning. I like this approach because The Artful Escape is willing to commit to a distinct aesthetic, but is unwilling to alienate players by making anything too difficult. You may like or dislike this game, but it will almost certainly be on the basis of whether you click with its vibe, not because you bumped into any mechanical friction. You simply run and jump through these environments holding X to play your guitar, but the level around you goes absolutely gangbusters with soaring alien ships, or strange wildlife, or bizarre cosmic phenomena.
Gallery
That commitment to its art style makes The Artful Escape a little difficult to talk about as a game that you play. It’s a platformer, it’s a music game, it’s an adventure game–it’s a little bit of each, but not fully any. It incorporates the vibes of all three, but it isn’t interested in, mechanically, committing to any of these genres. There are no tough puzzles, no difficult platforming challenges, and no complicated strings of notes to stretch your fingers. Instead, The Artful Escape incorporates the elements of each genre in order to emphasize the different elements of its story and the settings in which it takes place. To understand Francis’ discomfort with the expectations placed upon him, we need dialogue. To show off the wondrous locales that developer Beethoven & Dinosaur have crafted to populate this galaxy, we need the pulled-back perspective of a cinematic platformer. And, to show Francis’ musical journey, and the excellence that he has within him, we need musical gameplay, but it can’t be a real challenge. Everything is in its place here, and it feels right when you play it. But The Artful Escape can be difficult to sum up as a result.
Challenging as that may be, The Artful Escape is nevertheless a thrilling adventure that commits fully to showcasing its gorgeous art in soaring set pieces. Though some of the dialogue doesn’t work, the game is largely successful at stripping out anything that would distract from its masterful presentation. Unlike Francis Vendetti at the beginning of his journey, The Artful Escape knows exactly what it is.
Microsoft has announced the next wave of Xbox Game Pass titles headed to the subscription service throughout September, and there are lots of games coming. The company also ran through the titles leaving the service and revealed more games that now support touch controls for streaming over the cloud.
Of the 13 games announced for Game Pass, eight of them are launching day-and-date in the library. The games launching on day one into Game Pass include the 2D action platformer Flynn: Son of Crimson (September 15), the wacky and wonderful-looking I Am Fish (September 16), and the extreme sports game featuring a bird, SkateBird (September 16).
September is another big month for Xbox Game Pass
The stealth-action co-op game Aragami 2 (September 17) also releases day one on Game Pass, as does the puzzle-adventure game Sable (September 23). The “4D” battle game Lemnis Gate (September 28) launches day one on Game Pass as well, while subscribers can also play the JRPG Astria Ascending (September 30) and the RPG Unsighted (September 30) at launch through Game Pass. You can see the full rundown of titles coming to Game Pass throughout the rest of September below.
This is the second wave of Xbox Game Pass titles coming to the library this month. The first batch included Final Fantasy XIII, Surgeon Simulator 2, and The Artful Escape, among others. Here is the full list of September’s Game Pass titles so far.
Xbox Game Pass Titles For Remainder Of September
September 15
Flynn: Son of Crimson — cloud, console, PC
September 16
I Am Fish — cloud, console, PC
SkateBird — cloud, console, PC
Superliminal — cloud, console, PC
September 17
Aragami 2 — cloud, console, PC
September 23
Lost Words: Beyond the Page — cloud, console, PC
Sable — cloud, console, PC
Subnautica: Below Zero — cloud, console, PC
Tainted Grail: Conquest — PC
September 28
Lemnis Gate — console, PC
September 30
Astria Ascending — cloud, console, PC
Unsighted — console, PC
October 1
Phoenix Point — console
For Xbox Game Pass Ultimate subscribers, 11 more games now support touch controls for cloud streaming. including Halo Wars 2, Last Stop, and Tropico 6. Here is the full list.
Game Pass Titles That Now Support Touch Controls (September 2021):
Blinx: The Time Sweeper
Crimson Skies: High Road to Revenge
Cris Tales
Halo: Spartan Assault
Halo Wars: Definitive Edition
Halo Wars 2
Last Stop
Omno
Raji: An Ancient Epic
The Medium
Tropico 6
11 more Game Pass titles now support touch controls
And in terms of Xbox Game Pass titles leaving the program, five are on the way out on September 31. These include Warhammer Vermintide II, Kathy Rain, Night in the Woods, Ikenfell, and Drake Hollow. Members can purchase these for 20% off before they go away.
Xbox Game Pass Titles Leaving September 31
Drake Hollow (cloud, console, PC)
Ikenfell (cloud, console, PC)
Night in the Woods (cloud, console, PC)
Kathy Rain (PC)
Warhammer Vermintide II (cloud, console)
Xbox Game Pass is a subscription-based service that grants access to a wide library of games. Individual console and PC subscriptions are available for $10 per month apiece, or as a combined Xbox Game Pass Ultimate subscription that also includes cloud gaming and Xbox Live Gold for $15 per month. The cloud gaming beta recently expanded to PC, giving PC players access to some previously console-only games.